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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.218 by root, Mon Jun 4 12:19:09 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!self); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
121 { 176 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
124 } 179 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 180
153 mortals.push_back (this); 181 mortals.push_back (this);
154} 182}
155 183
156void 184void
159 if (destroyed ()) 187 if (destroyed ())
160 return; 188 return;
161 189
162 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
163 do_destroy (); 191 do_destroy ();
192 sever_self ();
164} 193}
165 194
166void 195void
167attachable::check_mortals () 196attachable::check_mortals ()
168{ 197{
169 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
170 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
171 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
172 213
173 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
174 215 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 216 {
177#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
180#endif 220#endif
181 221
222 if (obj->refcnt)
223 {
182 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
183 }//D 228 }
184 else 229 else
185 { 230 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
188 delete obj; 233 delete obj;
189 } 234 }
190 } 235 }
191} 236}
192 237
216 261
217static int 262static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 264{
220 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
221 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
222 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 275 //at->refcnt_chk ();
224 return 0; 276 return 0;
225} 277}
226 278
235 if (!obj->self) 287 if (!obj->self)
236 { 288 {
237 obj->self = newHV (); 289 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 291
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 292 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 294 }
247 else 295 else
296 {
248 return newRV_inc ((SV *)obj->self); 297 SV *sv = newRV_inc ((SV *)obj->self);
298
299 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
300 SvAMAGIC_on (sv);
301
302 return sv;
303 }
249} 304}
250 305
251static void 306static void
252clearSVptr (SV *sv) 307clearSVptr (SV *sv)
253{ 308{
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 362
308inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
310 365
311//TODO: 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 368
315inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
316{ 370{
317 char buf[128]; 371 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
320} 374}
321 375
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346 400
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 403
350template<class T> 404template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 406
353template<int N> 407template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 409
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
361 421
362inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
363{ 423{
364 unsigned int version; 424 unsigned int version;
365 425
489 if (!ext->cb) 549 if (!ext->cb)
490 ext->cb = newAV (); 550 ext->cb = newAV ();
491 551
492 return newRV_inc ((SV *)ext->cb); 552 return newRV_inc ((SV *)ext->cb);
493} 553}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 554
520///////////////////////////////////////////////////////////////////////////// 555/////////////////////////////////////////////////////////////////////////////
521 556
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 557extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 558{
581 perl = perl_alloc (); 616 perl = perl_alloc ();
582 perl_construct (perl); 617 perl_construct (perl);
583 618
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 620
586 char *argv[] = { 621 const char *argv[] = {
587 "", 622 settings.argv [0],
588 "-e" 623 "-e"
589 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
592 "require cf;" 627 "require cf;"
593 }; 628 };
594 629
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
596 { 632 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
599 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
600} 644}
601 645
602void cfperl_main () 646void cfperl_main ()
603{ 647{
604 dSP; 648 dSP;
611void 655void
612attachable::instantiate () 656attachable::instantiate ()
613{ 657{
614 if (attach) 658 if (attach)
615 { 659 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 661 attach = 0;
618 } 662 }
619} 663}
620 664
621void 665void
622attachable::reattach () 666attachable::reattach ()
623{ 667{
624 optimise (); 668 optimise ();
625 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
627} 671}
628 672
629static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 675# include "eventinc.h"
674} 718}
675 719
676void 720void
677global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 722{
679 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
680} 724}
681 725
682void 726void
683object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 728{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 730 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 732
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 735 }
692 736
728{ 772{
729 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
731} 775}
732 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
733bool 827bool
734attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
735{ 829{
736 data_type dt; 830 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 831
741 // callback call ordering should be: 832 // callback call ordering should be:
742 // 1. per-object callback 833 // 1. per-object callback
743 // 2. per-class object 834 // 2. per-class object
744 // 3. per-type callback 835 // 3. per-type callback
748 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
749 840
750 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 842 if (!callbacks)
752 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
753 847
754 CALL_BEGIN (3); 848 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 851
825 CALL_BEGIN (0); 919 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 921 CALL_END;
828} 922}
829 923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
830maptile * 943maptile *
831maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
832{ 945{
833 CALL_BEGIN (2); 946 CALL_BEGIN (2);
834 CALL_ARG (path); 947 CALL_ARG (path);
835 CALL_ARG (origin); 948 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 949 CALL_CALL ("cf::map::find_sync", G_SCALAR);
950
951 maptile *retval;
952
953 if (count)
954 sv_to (POPs, retval);
955 else
956 retval = 0;
957
958 CALL_END;
959
960 return retval;
961}
962
963maptile *
964maptile::find_async (const char *path, maptile *origin)
965{
966 CALL_BEGIN (2);
967 CALL_ARG (path);
968 CALL_ARG (origin);
969 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 970
838 maptile *retval; 971 maptile *retval;
839 972
840 if (count) 973 if (count)
841 sv_to (POPs, retval); 974 sv_to (POPs, retval);
876 CALL_ARG (exit); 1009 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1011 CALL_END;
879} 1012}
880 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
881///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
882 1031
883struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
885 1034
886int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
887 1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
888static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
889{ 1083{
890 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1085 w->call (*w);
892} 1086}
893 1087
894void 1088void
895iw::alloc () 1089iw::alloc ()
896{ 1090{
897 pe = GEventAPI->new_idle (0, 0); 1091 pe = GEventAPI->new_idle (0, 0);
898 1092
1093 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1094 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1095 pe->base.ext_data = (void *)this;
901} 1096}
902 1097
903static void iow_dispatch (pe_event *ev) 1098static void iow_dispatch (pe_event *ev)
909void 1104void
910iow::alloc () 1105iow::alloc ()
911{ 1106{
912 pe = GEventAPI->new_io (0, 0); 1107 pe = GEventAPI->new_io (0, 0);
913 1108
1109 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1110 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1111 pe->base.ext_data = (void *)this;
916 1112
917 pe->fd = -1; 1113 pe->fd = -1;
918 pe->poll = 0; 1114 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1154
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1157
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1166
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
972 1168
973BOOT: 1169BOOT:
974{ 1170{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1173
1174 _connect_to_perl ();
1175
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
981 1186
982 static const struct { 1187 static const struct {
983 const char *name; 1188 const char *name;
984 IV iv; 1189 IV iv;
985 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1193 const_iv (logBacktrace)
989 const_iv (llevDebug) 1194
990 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1198
992 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1200
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK)
1002 const_iv (ARROW)
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1207
1106 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1236
1108 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1238
1111 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1241
1115 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1249
1142 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1151 1253
1152 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1155 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1156 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1157 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1158 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1159 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1160 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1161 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1162 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1163 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1164 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1165 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1166 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1167 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1169 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1171 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1172 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1173 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1174 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1175 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1176 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251 1280
1252 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1253 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1254 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1255 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1269 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1270 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1274 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1275 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1276 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1277 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1278 1305 const_iv (SP_MAGIC_MAPPING)
1279 const_iv (UPD_SP_MANA)
1280 const_iv (UPD_SP_GRACE)
1281 const_iv (UPD_SP_DAMAGE)
1282
1283 const_iv (F_APPLIED)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1287 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1292 1344
1293 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1346
1297 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1349
1306 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1351
1311 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1354
1318 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1357
1324 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1359
1327 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1364
1342 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1367
1348 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1389 1379
1390 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1386
1415 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1388
1418 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1396
1445 const_iv (MAP_FLUSH) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1398
1451 const_iv (MAP_IN_MEMORY) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1401
1456 const_iv (KLASS_ATTACHABLE) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1403
1463 const_iv (CS_QUERY_YESNO) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1405
1467 const_iv (ST_DEAD) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471
1472 const_iv (ST_CHANGE_CLASS)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1407
1478 // random map generator 1408 // random map generator
1479 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1411
1487 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1415
1497 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1418
1500 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1502 }; 1422 };
1503 1423
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1426
1527 } 1447 }
1528} 1448}
1529 1449
1530void _connect_to_perl () 1450void _connect_to_perl ()
1531 1451
1452void _recalc_want ()
1453
1532void _global_reattach () 1454void _global_reattach ()
1533 CODE: 1455 CODE:
1534{ 1456{
1535 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1458 for_all_clients (ns)
1537 ns->reattach (); 1459 ns->reattach ();
1538 1460
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1461 for_all_objects (op)
1547 op->reattach (); 1462 op->reattach ();
1548} 1463}
1549 1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1509}
1510
1550NV floor (NV x) 1511NV floor (NV x)
1551 1512
1552NV ceil (NV x) 1513NV ceil (NV x)
1514
1515NV rndm (...)
1516 CODE:
1517 switch (items)
1518 {
1519 case 0: RETVAL = rndm (); break;
1520 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1521 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1523 }
1524 OUTPUT:
1525 RETVAL
1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1553 1542
1554void server_tick () 1543void server_tick ()
1555 CODE: 1544 CODE:
1556 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1546 server_tick ();
1558 1547
1559void 1548void
1560LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1563 1555
1564char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1566 1558
1567char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1569 1561
1570const char * 1562const_octet_string
1571get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1572 PROTOTYPE: $ 1564 PROTOTYPE: $
1573 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1574 CODE: 1566 CODE:
1575 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1578void 1570void
1579sub_generation_inc () 1571sub_generation_inc ()
1580 CODE: 1572 CODE:
1581 PL_sub_generation++; 1573 PL_sub_generation++;
1582 1574
1583char * 1575const_octet_string
1584mapdir () 1576mapdir ()
1585 PROTOTYPE: 1577 PROTOTYPE:
1586 ALIAS: 1578 ALIAS:
1587 mapdir = 0 1579 mapdir = 0
1588 uniquedir = 1 1580 uniquedir = 1
1604 } 1596 }
1605 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1606 1598
1607void abort () 1599void abort ()
1608 1600
1601void reset_signals ()
1602
1603void fork_abort (octet_string cause = "cf::fork_abort")
1604
1609void cleanup (const char *cause, bool make_core = false) 1605void cleanup (octet_string cause, bool make_core = false)
1610 1606
1611void emergency_save () 1607void emergency_save ()
1612 1608
1613void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1614 1616
1615#if _POSIX_MEMLOCK 1617#if _POSIX_MEMLOCK
1616 1618
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1620
1619int munlockall () 1621int munlockall ()
1620 1622
1621#endif 1623#endif
1622 1624
1623int find_animation (char *text) 1625int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1626 PROTOTYPE: $
1625 1627
1626int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1627 1629
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1631
1630int 1632int
1631exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1632 CODE: 1634 CODE:
1633{ 1635{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1667 else
1666 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1668 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1669MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1670 1675
1671int 1676int
1672valid (SV *obj) 1677valid (SV *obj)
1673 CODE: 1678 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1680 OUTPUT:
1676 RETVAL 1681 RETVAL
1677 1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1679 1701
1680MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1681 1703
1682int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1683 CODE: 1705 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1689 1711
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1713
1692INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1715
1694int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1695 CODE: 1717 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1701 1723
1702SV *registry (object *op) 1724SV *registry (object *op)
1703 1725
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1726int objects_size ()
1711 CODE: 1727 CODE:
1712 RETVAL = objects.size (); 1728 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1714 1730
1725object *actives (U32 index) 1741object *actives (U32 index)
1726 CODE: 1742 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1743 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1729 1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1761 RETVAL
1762
1730# missing properties 1763# missing properties
1731 1764
1732object *head (object *op) 1765object *head (object *op)
1733 PROTOTYPE: $ 1766 PROTOTYPE: $
1734 CODE: 1767 CODE:
1735 RETVAL = op->head_ (); 1768 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1743 1770
1744void 1771void
1745inv (object *obj) 1772inv (object *obj)
1746 PROTOTYPE: $ 1773 PROTOTYPE: $
1754void 1781void
1755set_animation (object *op, int idx) 1782set_animation (object *op, int idx)
1756 CODE: 1783 CODE:
1757 SET_ANIMATION (op, idx); 1784 SET_ANIMATION (op, idx);
1758 1785
1786int
1787num_animations (object *op)
1788 CODE:
1789 RETVAL = NUM_ANIMATIONS (op);
1790 OUTPUT: RETVAL
1791
1792int slot_info (object *op, UV slot, int value = 0)
1793 ALIAS:
1794 slot_used = 1
1795 CODE:
1796{
1797 if (slot >= NUM_BODY_LOCATIONS)
1798 croak ("body slot index out of range");
1799
1800 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1801
1802 if (items > 2)
1803 if (ix)
1804 op->slot[slot].used = value;
1805 else
1806 op->slot[slot].info = value;
1807}
1808 OUTPUT:
1809 RETVAL
1810
1759object *find_best_object_match (object *op, const char *match) 1811object *find_best_object_match (object *op, utf8_string match)
1760 1812
1761object *find_marked_object (object *op) 1813object *find_marked_object (object *op)
1762 1814
1763int need_identify (object *obj); 1815int need_identify (object *obj);
1764 1816
1765int apply_shop_mat (object *shop_mat, object *op); 1817int apply_shop_mat (object *shop_mat, object *op);
1818
1819int move_player (object *op, int dir)
1820 CODE:
1821 RETVAL = move_player (op, dir);
1822 OUTPUT:
1823 RETVAL
1766 1824
1767int move (object *op, int dir, object *originator = op) 1825int move (object *op, int dir, object *originator = op)
1768 CODE: 1826 CODE:
1769 RETVAL = move_ob (op, dir, originator); 1827 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT: 1828 OUTPUT:
1776 1834
1777void apply_below (object *op) 1835void apply_below (object *op)
1778 CODE: 1836 CODE:
1779 player_apply_below (op); 1837 player_apply_below (op);
1780 1838
1839int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1840
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1841object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1782 1842
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784 1844
1785int cf_object_change_map (object *op, int x, int y, maptile *map) 1845int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1846
1806 RETVAL = pay_for_amount (amount, op); 1866 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1867 OUTPUT: RETVAL
1808 1868
1809void pay_player (object *op, uint64 amount) 1869void pay_player (object *op, uint64 amount)
1810 1870
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1871val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1872
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1873int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1874
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1875void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1876 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1877 do_learn_spell (op, sp, special_prayer);
1818 1878
1819void forget_spell (object *op, object *sp) 1879void forget_spell (object *op, object *sp)
1820 CODE: 1880 CODE:
1821 do_forget_spell (op, query_name (sp)); 1881 do_forget_spell (op, query_name (sp));
1822 1882
1823object *check_for_spell (object *op, char *spellname) 1883object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1884 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1885 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1827 1887
1828int query_money (object *op) 1888int query_money (object *op)
1837 1897
1838void drop (object *who, object *op) 1898void drop (object *who, object *op)
1839 1899
1840void pick_up (object *who, object *op) 1900void pick_up (object *who, object *op)
1841 1901
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y) 1902int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 1903
1848void update_object (object *op, int action) 1904void update_object (object *op, int action)
1849 1905
1850object *cf_create_object_by_name (const char *name) 1906object *cf_create_object_by_name (utf8_string name)
1851 1907
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1908void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 1909
1854void player_lvl_adj (object *who, object *skill = 0) 1910void player_lvl_adj (object *who, object *skill = 0)
1855 1911
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1912int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 1913
1871object *cf_insert_ob_in_ob (object *ob, object *where) 1927object *cf_insert_ob_in_ob (object *ob, object *where)
1872 1928
1873# no clean way to get an object from an archetype - stupid idiotic 1929# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1930# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 1931
1876object *new (const char *archetype = 0) 1932object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 1933 PROTOTYPE: ;$
1878 CODE: 1934 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1935 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1880 OUTPUT: 1936 OUTPUT:
1881 RETVAL 1937 RETVAL
1882 1938
1939# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1940object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 1941 PROTOTYPE: $$$$$$
1885 CODE: 1942 CODE:
1886{ 1943{
1887 int unused_type; 1944 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1945 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 1946}
1890 1947
1891# syntatic sugar for easier use in event callbacks.
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897
1898player *contr (object *op) 1948player *contr (object *op)
1899 CODE: 1949 CODE:
1900 RETVAL = op->contr; 1950 RETVAL = op->contr;
1901 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1902 1952
1903const char *get_ob_key_value (object *op, const char *key) 1953const_utf8_string get_ob_key_value (object *op, utf8_string key)
1904 1954
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1955bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 1956
1907object *get_nearest_player (object *ob) 1957object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 1958 ALIAS: nearest_player = 0
1909 PREINIT: 1959 PREINIT:
1910 extern object *get_nearest_player (object *); 1960 extern object *get_nearest_player (object *);
1926bool on_same_map_as (object *ob, object *other) 1976bool on_same_map_as (object *ob, object *other)
1927 CODE: 1977 CODE:
1928 RETVAL = on_same_map (ob, other); 1978 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1930 1980
1931const char * 1981const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 1982base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 1983 CODE:
1934 RETVAL = query_base_name (op, plural); 1984 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1936 1986
1943 RETVAL = op->contr; 1993 RETVAL = op->contr;
1944 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
1945 1995
1946void check_score (object *op) 1996void check_score (object *op)
1947 1997
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1998void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 1999 CODE:
1950 new_draw_info (flags, 0, op, txt); 2000 new_draw_info (flags, 0, op, txt);
1951
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966 2001
1967void kill_player (object *op) 2002void kill_player (object *op)
1968 2003
1969void esrv_update_item (object *op, int what, object *item) 2004void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item 2005 C_ARGS: what, op, item
1971 2006
1972void clear_los (object *op)
1973
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2007int command_summon (object *op, utf8_string params)
1977 2008
1978int command_arrest (object *op, char *params) 2009int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2010
1984 2011
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2012MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2013
1987INCLUDE: $PERL genacc player ../include/player.h | 2014INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2015
1989int invoke (player *pl, int event, ...) 2016int invoke (player *pl, int event, ...)
1990 CODE: 2017 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2018 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2019 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2029 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2030 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2031 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2032 pl->orig_stats = pl->ob->stats;
2006 2033
2034void clear_los (player *pl)
2035
2007void cf_player_move (player *pl, int dir) 2036void cf_player_move (player *pl, int dir)
2008 2037
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2039
2016bool 2040bool
2017cell_visible (player *pl, int dx, int dy) 2041cell_visible (player *pl, int dx, int dy)
2018 CODE: 2042 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
2074 2098
2075SV *registry (maptile *map) 2099SV *registry (maptile *map)
2076 2100
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2101INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2102
2079void 2103void
2080maptile::instantiate () 2104maptile::instantiate ()
2081 2105
2082maptile *new () 2106maptile *new ()
2097 for_all_players (pl) 2121 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2122 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2123 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2124 }
2101 2125
2126void
2127maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2128 CODE:
2129{
2130 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2131 croak ("maptile::add_underlay: palette must be arrayref");
2132
2133 palette = SvRV (palette);
2134
2135 STRLEN idxlen;
2136 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2137
2138 for (int x = 0; x < THIS->width; ++x)
2139 for (int y = 0; y < THIS->height; ++y)
2140 {
2141 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2142 if (op->flag [FLAG_IS_FLOOR])
2143 goto skip_space;
2144
2145 {
2146 int offs = offset + y * stride + x;
2147 if (IN_RANGE_EXC (offs, 0, idxlen))
2148 {
2149 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2150 {
2151 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2152 ob->flag [FLAG_NO_MAP_SAVE] = true;
2153 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2154
2155 if (ob->randomitems)
2156 {
2157 if (!ob->above)
2158 {
2159 ob->create_treasure (ob->randomitems);
2160
2161 for (object *op = ob->above; op; op = op->above)
2162 op->flag [FLAG_NO_MAP_SAVE] = true;
2163 }
2164
2165 ob->randomitems = 0;
2166 }
2167 }
2168 }
2169 }
2170
2171 skip_space: ;
2172 }
2173}
2174
2175void
2176maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2177 CODE:
2178{
2179 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata: palette must be arrayref");
2181
2182 palette = SvRV (palette);
2183
2184 STRLEN idxlen;
2185 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2186
2187 region **regionmap = (region **)malloc (
2188 (av_len ((AV *)palette) + 1) * sizeof (region *));
2189 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2190
2191 for (int i = av_len ((AV *)palette) + 1; i--; )
2192 regionmap [i] = region::find (
2193 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2194
2195 for (int y = 0; y < THIS->height; ++y)
2196 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2197
2198 sfree (THIS->regions, THIS->size ());
2199 free (THIS->regionmap);
2200
2201 THIS->regions = regions;
2202 THIS->regionmap = regionmap;
2203}
2204
2205void
2206maptile::create_region_treasure ()
2207 CODE:
2208{
2209 object *op = object::create ();
2210 op->type = FLOOR;
2211 op->map = THIS;
2212
2213 for (int x = 0; x < THIS->width; ++x)
2214 for (int y = 0; y < THIS->height; ++y)
2215 {
2216 region *rgn = THIS->region (x, y);
2217
2218 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2219 if (rgn->treasure && rndm () < rgn->treasure_density)
2220 {
2221 op->x = x;
2222 op->y = y;
2223 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2224 }
2225 }
2226
2227 op->destroy ();
2228}
2229
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2230void play_sound_map (maptile *map, int x, int y, int sound_num)
2103 2231
2104int out_of_map (maptile *map, int x, int y) 2232int out_of_map (maptile *map, int x, int y)
2105 2233
2106void 2234void
2122 2250
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2251object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2252 C_ARGS: str, map, nx, ny
2125 2253
2126void 2254void
2127cf_map_normalise (maptile *map, int x, int y) 2255get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2256 PPCODE:
2129{ 2257{
2130 maptile *nmap = 0; 2258 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2259 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2260 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2315
2188void fix_walls (maptile *map, int x, int y) 2316void fix_walls (maptile *map, int x, int y)
2189 2317
2190void fix_walls_around (maptile *map, int x, int y) 2318void fix_walls_around (maptile *map, int x, int y)
2191 2319
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2320# worst xs function of my life
2199maptile * 2321bool
2200_create_random_map (\ 2322_create_random_map (\
2201 char *path,\ 2323 maptile *self,\
2202 char *wallstyle,\ 2324 utf8_string wallstyle,\
2203 char *wall_name,\ 2325 utf8_string wall_name,\
2204 char *floorstyle,\ 2326 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2327 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2328 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2329 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2330 utf8_string doorstyle,\
2209 char *decorstyle,\ 2331 utf8_string decorstyle,\
2210 char *origin_map,\ 2332 utf8_string origin_map,\
2211 char *final_map,\ 2333 utf8_string final_map,\
2212 char *exitstyle,\ 2334 utf8_string exitstyle,\
2213 char *this_map,\ 2335 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2336 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2337 int xsize,\
2216 int Ysize,\ 2338 int ysize,\
2217 int expand2x,\ 2339 int expand2x,\
2218 int layoutoptions1,\ 2340 int layoutoptions1,\
2219 int layoutoptions2,\ 2341 int layoutoptions2,\
2220 int layoutoptions3,\ 2342 int layoutoptions3,\
2221 int symmetry,\ 2343 int symmetry,\
2226 int dungeon_depth,\ 2348 int dungeon_depth,\
2227 int decoroptions,\ 2349 int decoroptions,\
2228 int orientation,\ 2350 int orientation,\
2229 int origin_y,\ 2351 int origin_y,\
2230 int origin_x,\ 2352 int origin_x,\
2231 int random_seed,\ 2353 U32 random_seed,\
2232 val64 total_map_hp,\ 2354 val64 total_map_hp,\
2233 int map_layout_style,\ 2355 int map_layout_style,\
2234 int treasureoptions,\ 2356 int treasureoptions,\
2235 int symmetry_used,\ 2357 int symmetry_used,\
2236 region *region\ 2358 region *region,\
2359 utf8_string custom\
2237) 2360)
2238 CODE: 2361 CODE:
2239{ 2362{
2240 random_map_params rmp; 2363 random_map_params rmp;
2241 2364
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2374 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2375
2253 rmp.origin_map = origin_map; 2376 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2377 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2378 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2379 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2380 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2381 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2382 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2383 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2384 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2385 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2391 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2392 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2393 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2394 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2395 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2396 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2397 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2398 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2399 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2400 rmp.region = region;
2401 rmp.custom = custom;
2278 2402
2279 RETVAL = generate_random_map (path, &rmp); 2403 RETVAL = self->generate_random_map (&rmp);
2280} 2404}
2281 OUTPUT: 2405 OUTPUT:
2282 RETVAL 2406 RETVAL
2283 2407
2284MODULE = cf PACKAGE = cf::arch 2408MODULE = cf PACKAGE = cf::arch
2285 2409
2286archetype *find (const char *name) 2410archetype *find (utf8_string name)
2287 CODE: 2411 CODE:
2288 RETVAL = archetype::find (name); 2412 RETVAL = archetype::find (name);
2289 OUTPUT: 2413 OUTPUT:
2290 RETVAL 2414 RETVAL
2291 2415
2292archetype *first() 2416int archetypes_size ()
2293 PROTOTYPE: 2417 CODE:
2294 CODE:
2295 RETVAL = first_archetype; 2418 RETVAL = archetypes.size ();
2419 OUTPUT: RETVAL
2420
2421archetype *archetypes (U32 index)
2422 CODE:
2423 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2424 OUTPUT: RETVAL
2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2296 OUTPUT: RETVAL 2430 RETVAL
2297 2431
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2433
2300MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2301 2435
2302partylist *first () 2436partylist *first ()
2303 PROTOTYPE: 2437 PROTOTYPE:
2304 CODE: 2438 CODE:
2305 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2307 2441
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2443
2310MODULE = cf PACKAGE = cf::region 2444MODULE = cf PACKAGE = cf::region
2311 2445
2312region *first () 2446void
2313 PROTOTYPE: 2447list ()
2314 CODE: 2448 PPCODE:
2315 RETVAL = first_region; 2449 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2451
2318region *find (char *name) 2452region *find (utf8_string name)
2319 PROTOTYPE: $ 2453 PROTOTYPE: $
2320 CODE: 2454 CODE:
2321 RETVAL = get_region_by_name (name); 2455 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2323 2457
2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2460 CODE:
2461 RETVAL = region::find_fuzzy (name);
2462 OUTPUT: RETVAL
2463
2464int specificity (region *rgn)
2465 CODE:
2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2469 OUTPUT: RETVAL
2470
2324INCLUDE: $PERL genacc region ../include/map.h | 2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2472
2326MODULE = cf PACKAGE = cf::living 2473MODULE = cf PACKAGE = cf::living
2327 2474
2328INCLUDE: $PERL genacc living ../include/living.h | 2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2476
2330MODULE = cf PACKAGE = cf::settings 2477MODULE = cf PACKAGE = cf::settings
2331 2478
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2480
2334MODULE = cf PACKAGE = cf::client 2481MODULE = cf PACKAGE = cf::client
2335 2482
2336INCLUDE: $PERL genacc client ../include/client.h | 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2484
2338int invoke (client *ns, int event, ...) 2485int invoke (client *ns, int event, ...)
2339 CODE: 2486 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2507 char *buf = SvPVbyte (packet, len);
2361 2508
2362 THIS->send_packet (buf, len); 2509 THIS->send_packet (buf, len);
2363} 2510}
2364 2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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