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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.242 by root, Mon Aug 6 10:54:12 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
171 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
172 226
173 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
174 228 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 229 {
177#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
180#endif 233#endif
181 234
235 if (obj->refcnt)
236 {
182 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
183 }//D 241 }
184 else 242 else
185 { 243 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
188 delete obj; 246 delete obj;
189 } 247 }
190 } 248 }
191} 249}
192 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
193attachable & 263attachable &
194attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
195{ 265{
196 //if (self || cb) 266 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 268
199 attach = src.attach; 269 attach = src.attach;
200 return *this; 270 return *this;
201} 271}
202 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 308
205static SV * 309static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 311{
216 320
217static int 321static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 323{
220 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
221 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
222 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 334 //at->refcnt_chk ();
224 return 0; 335 return 0;
225} 336}
226 337
231{ 342{
232 if (!obj) 343 if (!obj)
233 return &PL_sv_undef; 344 return &PL_sv_undef;
234 345
235 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
236 { 350 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 352
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 356 }
247 else 357 else
358 {
248 return newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
249} 366}
250 367
251static void 368static void
252clearSVptr (SV *sv) 369clearSVptr (SV *sv)
253{ 370{
279 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
280 else 397 else
281 return 0; 398 return 0;
282} 399}
283 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 440
308inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
310 443
311//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 446
315inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
316{ 448{
317 char buf[128]; 449 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
320} 452}
321 453
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346 478
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 481
350template<class T> 482template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 484
353template<int N> 485template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 487
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
361 499
362inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
363{ 501{
364 unsigned int version; 502 unsigned int version;
365 503
489 if (!ext->cb) 627 if (!ext->cb)
490 ext->cb = newAV (); 628 ext->cb = newAV ();
491 629
492 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
493} 631}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 632
520///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
521 634
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 636{
581 perl = perl_alloc (); 694 perl = perl_alloc ();
582 perl_construct (perl); 695 perl_construct (perl);
583 696
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 698
586 char *argv[] = { 699 const char *argv[] = {
587 "", 700 settings.argv [0],
588 "-e" 701 "-e"
589 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
592 "require cf;" 705 "require cf;"
593 }; 706 };
594 707
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
596 { 710 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
599 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
600} 722}
601 723
602void cfperl_main () 724void cfperl_main ()
603{ 725{
604 dSP; 726 dSP;
611void 733void
612attachable::instantiate () 734attachable::instantiate ()
613{ 735{
614 if (attach) 736 if (attach)
615 { 737 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 739 attach = 0;
618 } 740 }
619} 741}
620 742
621void 743void
622attachable::reattach () 744attachable::reattach ()
623{ 745{
624 optimise (); 746 optimise ();
625 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
627} 749}
628 750
629static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 753# include "eventinc.h"
674} 796}
675 797
676void 798void
677global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 800{
679 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
680} 802}
681 803
682void 804void
683object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 806{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 808 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 810
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 813 }
692 814
728{ 850{
729 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
731} 853}
732 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
733bool 905bool
734attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
735{ 907{
736 data_type dt; 908 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 909
741 // callback call ordering should be: 910 // callback call ordering should be:
742 // 1. per-object callback 911 // 1. per-object callback
743 // 2. per-class object 912 // 2. per-class object
744 // 3. per-type callback 913 // 3. per-type callback
748 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
749 918
750 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 920 if (!callbacks)
752 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
753 925
754 CALL_BEGIN (3); 926 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 929
792} 964}
793 965
794SV * 966SV *
795cfperl_result (int idx) 967cfperl_result (int idx)
796{ 968{
797 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 970 if (!av)
799 return &PL_sv_undef; 971 return &PL_sv_undef;
800 972
801 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 974 if (!sv)
823cfperl_emergency_save () 995cfperl_emergency_save ()
824{ 996{
825 CALL_BEGIN (0); 997 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
828} 1046}
829 1047
830maptile * 1048maptile *
831maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
832{ 1050{
833 CALL_BEGIN (2); 1051 CALL_BEGIN (2);
834 CALL_ARG (path); 1052 CALL_ARG (path);
835 CALL_ARG (origin); 1053 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin)
1070{
1071 CALL_BEGIN (2);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1075
838 maptile *retval; 1076 maptile *retval;
839 1077
840 if (count) 1078 if (count)
841 sv_to (POPs, retval); 1079 sv_to (POPs, retval);
876 CALL_ARG (exit); 1114 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1116 CALL_END;
879} 1117}
880 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
881///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
882 1136
883struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
885 1139
886int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
887 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
888static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
889{ 1187{
890 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1189 w->call (*w);
892} 1190}
893 1191
894void 1192void
895iw::alloc () 1193iw::alloc ()
896{ 1194{
897 pe = GEventAPI->new_idle (0, 0); 1195 pe = GEventAPI->new_idle (0, 0);
898 1196
1197 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1198 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1199 pe->base.ext_data = (void *)this;
901} 1200}
902 1201
903static void iow_dispatch (pe_event *ev) 1202static void iow_dispatch (pe_event *ev)
909void 1208void
910iow::alloc () 1209iow::alloc ()
911{ 1210{
912 pe = GEventAPI->new_io (0, 0); 1211 pe = GEventAPI->new_io (0, 0);
913 1212
1213 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1214 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1215 pe->base.ext_data = (void *)this;
916 1216
917 pe->fd = -1; 1217 pe->fd = -1;
918 pe->poll = 0; 1218 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1258
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1261
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1270
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
972 1272
973BOOT: 1273BOOT:
974{ 1274{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1277
1278 _connect_to_perl ();
1279
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
981 1290
982 static const struct { 1291 static const struct {
983 const char *name; 1292 const char *name;
984 IV iv; 1293 IV iv;
985 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1297 const_iv (logBacktrace)
989 const_iv (llevDebug) 1298
990 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1302
992 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1304
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK)
1002 const_iv (ARROW)
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1311
1106 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1340
1108 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1342
1111 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1345
1115 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1353
1142 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1151 1357
1152 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1155 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1156 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1157 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1158 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1159 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1160 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1161 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1162 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1163 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1164 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1165 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1166 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1167 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1169 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1171 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1172 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1173 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1174 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1175 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1176 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251 1384
1252 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1253 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1254 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1255 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1389 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1256 const_iv (NDI_ORANGE) 1390 const_iv (NDI_NOCREATE)
1257 const_iv (NDI_BLUE) 1391
1258 const_iv (NDI_DK_ORANGE) 1392 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1259 const_iv (NDI_GREEN) 1393 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1260 const_iv (NDI_LT_GREEN) 1394
1261 const_iv (NDI_GREY) 1395 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1262 const_iv (NDI_BROWN) 1396
1263 const_iv (NDI_GOLD) 1397 const_iv (SP_RAISE_DEAD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE) 1398 const_iv (SP_RUNE)
1399 const_iv (SP_MAKE_MARK)
1400 const_iv (SP_BOLT)
1268 const_iv (NDI_ALL) 1401 const_iv (SP_BULLET)
1269
1270 const_iv (UPD_LOCATION) 1402 const_iv (SP_EXPLOSION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE) 1403 const_iv (SP_CONE)
1404 const_iv (SP_BOMB)
1405 const_iv (SP_WONDER)
1274 const_iv (UPD_NAME) 1406 const_iv (SP_SMITE)
1275 const_iv (UPD_ANIM) 1407 const_iv (SP_MAGIC_MISSILE)
1276 const_iv (UPD_ANIMSPEED) 1408 const_iv (SP_SUMMON_GOLEM)
1277 const_iv (UPD_NROF) 1409 const_iv (SP_DIMENSION_DOOR)
1278 1410 const_iv (SP_MAGIC_MAPPING)
1279 const_iv (UPD_SP_MANA)
1280 const_iv (UPD_SP_GRACE)
1281 const_iv (UPD_SP_DAMAGE)
1282
1283 const_iv (F_APPLIED)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC) 1411 const_iv (SP_MAGIC_WALL)
1412 const_iv (SP_DESTRUCTION)
1413 const_iv (SP_PERCEIVE_SELF)
1414 const_iv (SP_WORD_OF_RECALL)
1415 const_iv (SP_INVISIBLE)
1416 const_iv (SP_PROBE)
1417 const_iv (SP_HEALING)
1418 const_iv (SP_CREATE_FOOD)
1419 const_iv (SP_EARTH_TO_DUST)
1420 const_iv (SP_CHANGE_ABILITY)
1421 const_iv (SP_BLESS)
1287 const_iv (F_CURSED) 1422 const_iv (SP_CURSE)
1423 const_iv (SP_SUMMON_MONSTER)
1424 const_iv (SP_CHARGING)
1425 const_iv (SP_POLYMORPH)
1426 const_iv (SP_ALCHEMY)
1427 const_iv (SP_REMOVE_CURSE)
1428 const_iv (SP_IDENTIFY)
1429 const_iv (SP_DETECTION)
1430 const_iv (SP_MOOD_CHANGE)
1431 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1432 const_iv (SP_SWARM)
1433 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1434 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1435 const_iv (SP_CREATE_MISSILE)
1436 const_iv (SP_CONSECRATE)
1437 const_iv (SP_ANIMATE_WEAPON)
1438 const_iv (SP_LIGHT)
1439 const_iv (SP_CHANGE_MAP_LIGHT)
1440 const_iv (SP_FAERY_FIRE)
1441 const_iv (SP_CAUSE_DISEASE)
1442 const_iv (SP_AURA)
1443 const_iv (SP_TOWN_PORTAL)
1444 const_iv (SP_PARTY_SPELL)
1445
1446 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1447 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1448 const_iv (F_LOCKED)
1292 1449
1293 const_iv (F_BUY) 1450 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1451
1297 const_iv (P_BLOCKSVIEW) 1452 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1453 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1454
1306 const_iv (UP_OBJ_INSERT) 1455 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1456
1311 const_iv (INS_NO_MERGE) 1457 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1458 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1459
1318 const_iv (WILL_APPLY_HANDLE) 1460 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1461 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1462
1324 const_iv (SAVE_MODE) 1463 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1464
1327 const_iv (M_PAPER) 1465 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1466 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1467 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1468 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1469
1342 const_iv (SK_EXP_ADD_SKILL) 1470 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1471 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1472
1348 const_iv (SK_LOCKPICKING) 1473 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1474 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1475 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1476 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1477 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1478 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1479 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1480 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1481 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1482 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1483 const_iv (SK_POISON_NAIL)
1389 1484
1390 const_iv (SOUND_NEW_PLAYER) 1485 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1486 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1487 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1488 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1489 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1490 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1491
1415 const_iv (PREFER_LOW) 1492 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1493
1418 const_iv (ATNR_PHYSICAL) 1494 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1495 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1496 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1497 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1498 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1499 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1500 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1501
1445 const_iv (MAP_FLUSH) 1502 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1503
1451 const_iv (MAP_IN_MEMORY) 1504 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1505 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1506
1456 const_iv (KLASS_ATTACHABLE) 1507 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1508
1463 const_iv (CS_QUERY_YESNO) 1509 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1510
1467 const_iv (ST_DEAD) 1511 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471
1472 const_iv (ST_CHANGE_CLASS)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1512
1478 // random map generator 1513 // random map generator
1479 const_iv (LAYOUT_NONE) 1514 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1515 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1516
1487 const_iv (RMOPT_RANDOM) 1517 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1518 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1519 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1520
1497 const_iv (SYMMETRY_RANDOM) 1521 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1522 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1523
1500 const_iv (SYMMETRY_Y) 1524 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1525 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1526 const_iv (GT_MINIMAL)
1527
1528 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1529 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1530 };
1503 1531
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1533 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1534
1527 } 1555 }
1528} 1556}
1529 1557
1530void _connect_to_perl () 1558void _connect_to_perl ()
1531 1559
1560void _recalc_want ()
1561
1532void _global_reattach () 1562void _global_reattach ()
1533 CODE: 1563 CODE:
1534{ 1564{
1535 // reattach to all attachable objects in the game. 1565 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1566 for_all_clients (ns)
1537 ns->reattach (); 1567 ns->reattach ();
1538 1568
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1569 for_all_objects (op)
1547 op->reattach (); 1570 op->reattach ();
1548} 1571}
1549 1572
1573# support function for map-world.ext
1574void _quantise (SV *data_sv, SV *plt_sv)
1575 CODE:
1576{
1577 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1578 croak ("_quantise called with invalid agruments");
1579
1580 plt_sv = SvRV (plt_sv);
1581 SV **plt = AvARRAY (plt_sv);
1582 int plt_count = AvFILL (plt_sv) + 1;
1583
1584 STRLEN len;
1585 char *data = SvPVbyte (data_sv, len);
1586 char *dst = data;
1587
1588 while (len >= 3)
1589 {
1590 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1591 {
1592 char *val = SvPVX (*val_sv);
1593
1594 if (val [0] == data [0]
1595 && val [1] == data [1]
1596 && val [2] == data [2])
1597 {
1598 *dst++ = val [3];
1599 goto next;
1600 }
1601 }
1602
1603 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1604 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1605 dst - SvPVX (data_sv), len);
1606
1607 next:
1608 data += 3;
1609 len -= 3;
1610 }
1611
1612 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1613}
1614
1615void _post_tick ()
1616 CODE:
1617 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1618
1619NV till_cede ()
1620 CODE:
1621 RETVAL = coroapi::next_cede - now ();
1622 OUTPUT:
1623 RETVAL
1624
1625NV till_tick ()
1626 CODE:
1627 RETVAL = SvNV (sv_next_tick) - now ();
1628 OUTPUT:
1629 RETVAL
1630
1550NV floor (NV x) 1631NV floor (NV x)
1551 1632
1552NV ceil (NV x) 1633NV ceil (NV x)
1553 1634
1635NV rndm (...)
1636 CODE:
1637 switch (items)
1638 {
1639 case 0: RETVAL = rndm (); break;
1640 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1641 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1642 default: croak ("cf::rndm requires none, one or two parameters."); break;
1643 }
1644 OUTPUT:
1645 RETVAL
1646
1647NV clamp (NV value, NV min_value, NV max_value)
1648 CODE:
1649 RETVAL = clamp (value, min_value, max_value);
1650 OUTPUT:
1651 RETVAL
1652
1653NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1654 CODE:
1655 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1656 OUTPUT:
1657 RETVAL
1658
1659void cede_to_tick ()
1660 CODE:
1661 coroapi::cede_to_tick ();
1662
1554void server_tick () 1663void server_tick ()
1555 CODE: 1664 CODE:
1665 NOW = now ();
1556 runtime = SvNVx (sv_runtime); 1666 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1667 server_tick ();
1558 1668
1559void 1669void
1560LOG (int level, char *msg) 1670log_backtrace (utf8_string msg)
1671
1672void
1673LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1674 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1675 C_ARGS: flags, "%s", msg
1563 1676
1564char *path_combine (char *base, char *path) 1677octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1678 PROTOTYPE: $$
1566 1679
1567char *path_combine_and_normalize (char *base, char *path) 1680octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1681 PROTOTYPE: $$
1569 1682
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1683void
1579sub_generation_inc () 1684sub_generation_inc ()
1580 CODE: 1685 CODE:
1581 PL_sub_generation++; 1686 PL_sub_generation++;
1582 1687
1583char * 1688const_octet_string
1584mapdir () 1689mapdir ()
1585 PROTOTYPE: 1690 PROTOTYPE:
1586 ALIAS: 1691 ALIAS:
1587 mapdir = 0 1692 mapdir = 0
1588 uniquedir = 1 1693 uniquedir = 1
1604 } 1709 }
1605 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1606 1711
1607void abort () 1712void abort ()
1608 1713
1714void reset_signals ()
1715
1716void fork_abort (octet_string cause = "cf::fork_abort")
1717
1609void cleanup (const char *cause, bool make_core = false) 1718void cleanup (octet_string cause, bool make_core = false)
1610 1719
1611void emergency_save () 1720void emergency_save ()
1612 1721
1613void _exit (int status = 0) 1722void _exit (int status = EXIT_SUCCESS)
1723
1724UV sv_2watcher (SV *w)
1725 CODE:
1726 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1727 OUTPUT:
1728 RETVAL
1614 1729
1615#if _POSIX_MEMLOCK 1730#if _POSIX_MEMLOCK
1616 1731
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1732int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1733
1619int munlockall () 1734int munlockall ()
1620 1735
1621#endif 1736#endif
1622 1737
1623int find_animation (char *text) 1738int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1739 PROTOTYPE: $
1625 1740
1626int random_roll (int min, int max, object *op, int goodbad); 1741int random_roll (int min, int max, object *op, int goodbad);
1627 1742
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1743const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1744
1630int 1745int
1631exp_to_level (val64 exp) 1746exp_to_level (val64 exp)
1632 CODE: 1747 CODE:
1633{ 1748{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1779 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1780 else
1666 XSRETURN_UNDEF; 1781 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1668 1783
1784bool
1785load_resource_file (octet_string filename)
1786
1669MODULE = cf PACKAGE = cf::attachable 1787MODULE = cf PACKAGE = cf::attachable
1670 1788
1671int 1789int
1672valid (SV *obj) 1790valid (SV *obj)
1673 CODE: 1791 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1792 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1793 OUTPUT:
1676 RETVAL 1794 RETVAL
1677 1795
1796void
1797debug_trace (attachable *obj, bool on = true)
1798 CODE:
1799 obj->flags &= ~attachable::F_DEBUG_TRACE;
1800 if (on)
1801 obj->flags |= attachable::F_DEBUG_TRACE;
1802
1803int mortals_size ()
1804 CODE:
1805 RETVAL = attachable::mortals.size ();
1806 OUTPUT: RETVAL
1807
1808#object *mortals (U32 index)
1809# CODE:
1810# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1811# OUTPUT: RETVAL
1812
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1813INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1814
1680MODULE = cf PACKAGE = cf::global 1815MODULE = cf PACKAGE = cf::global
1681 1816
1682int invoke (SV *klass, int event, ...) 1817int invoke (SV *klass, int event, ...)
1683 CODE: 1818 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1822 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1689 1824
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1825MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1826
1692INCLUDE: $PERL genacc object ../include/object.h | 1827INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1828
1694int invoke (object *op, int event, ...) 1829int invoke (object *op, int event, ...)
1695 CODE: 1830 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1831 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1832 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1834 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1835 OUTPUT: RETVAL
1701 1836
1702SV *registry (object *op) 1837SV *registry (object *op)
1703 1838
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1839int objects_size ()
1711 CODE: 1840 CODE:
1712 RETVAL = objects.size (); 1841 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1842 OUTPUT: RETVAL
1714 1843
1725object *actives (U32 index) 1854object *actives (U32 index)
1726 CODE: 1855 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1856 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1857 OUTPUT: RETVAL
1729 1858
1859const char *slot_use_name (U32 slot)
1860 ALIAS:
1861 slot_nonuse_name = 1
1862 CODE:
1863{
1864 if (slot >= NUM_BODY_LOCATIONS)
1865 croak ("body slot index out of range");
1866
1867 switch (ix)
1868 {
1869 case 0: RETVAL = body_locations[slot].use_name; break;
1870 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1871 }
1872}
1873 OUTPUT:
1874 RETVAL
1875
1730# missing properties 1876# missing properties
1731 1877
1732object *head (object *op) 1878object *head (object *op)
1733 PROTOTYPE: $ 1879 PROTOTYPE: $
1734 CODE: 1880 CODE:
1735 RETVAL = op->head_ (); 1881 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1743 1883
1744void 1884void
1745inv (object *obj) 1885inv (object *obj)
1746 PROTOTYPE: $ 1886 PROTOTYPE: $
1754void 1894void
1755set_animation (object *op, int idx) 1895set_animation (object *op, int idx)
1756 CODE: 1896 CODE:
1757 SET_ANIMATION (op, idx); 1897 SET_ANIMATION (op, idx);
1758 1898
1899int
1900num_animations (object *op)
1901 CODE:
1902 RETVAL = NUM_ANIMATIONS (op);
1903 OUTPUT: RETVAL
1904
1905int slot_info (object *op, UV slot, int value = 0)
1906 ALIAS:
1907 slot_used = 1
1908 CODE:
1909{
1910 if (slot >= NUM_BODY_LOCATIONS)
1911 croak ("body slot index out of range");
1912
1913 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1914
1915 if (items > 2)
1916 if (ix)
1917 op->slot[slot].used = value;
1918 else
1919 op->slot[slot].info = value;
1920}
1921 OUTPUT:
1922 RETVAL
1923
1759object *find_best_object_match (object *op, const char *match) 1924object *find_best_object_match (object *op, utf8_string match)
1760 1925
1761object *find_marked_object (object *op) 1926object *find_marked_object (object *op)
1762 1927
1763int need_identify (object *obj); 1928int need_identify (object *obj);
1764 1929
1765int apply_shop_mat (object *shop_mat, object *op); 1930int apply_shop_mat (object *shop_mat, object *op);
1931
1932int move_player (object *op, int dir)
1933 CODE:
1934 RETVAL = move_player (op, dir);
1935 OUTPUT:
1936 RETVAL
1766 1937
1767int move (object *op, int dir, object *originator = op) 1938int move (object *op, int dir, object *originator = op)
1768 CODE: 1939 CODE:
1769 RETVAL = move_ob (op, dir, originator); 1940 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT: 1941 OUTPUT:
1776 1947
1777void apply_below (object *op) 1948void apply_below (object *op)
1778 CODE: 1949 CODE:
1779 player_apply_below (op); 1950 player_apply_below (op);
1780 1951
1952int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1953
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1954object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1782 1955
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1956int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784 1957
1785int cf_object_change_map (object *op, int x, int y, maptile *map) 1958int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1959
1806 RETVAL = pay_for_amount (amount, op); 1979 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1980 OUTPUT: RETVAL
1808 1981
1809void pay_player (object *op, uint64 amount) 1982void pay_player (object *op, uint64 amount)
1810 1983
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1984val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1985
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1986int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1987
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1988void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1989 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1990 do_learn_spell (op, sp, special_prayer);
1818 1991
1819void forget_spell (object *op, object *sp) 1992void forget_spell (object *op, object *sp)
1820 CODE: 1993 CODE:
1821 do_forget_spell (op, query_name (sp)); 1994 do_forget_spell (op, query_name (sp));
1822 1995
1823object *check_for_spell (object *op, char *spellname) 1996object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1997 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1998 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1827 2000
1828int query_money (object *op) 2001int query_money (object *op)
1837 2010
1838void drop (object *who, object *op) 2011void drop (object *who, object *op)
1839 2012
1840void pick_up (object *who, object *op) 2013void pick_up (object *who, object *op)
1841 2014
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y) 2015int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 2016
1848void update_object (object *op, int action) 2017void update_object (object *op, int action)
1849 2018
1850object *cf_create_object_by_name (const char *name) 2019object *cf_create_object_by_name (utf8_string name)
1851 2020
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2021void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2022
1854void player_lvl_adj (object *who, object *skill = 0) 2023void player_lvl_adj (object *who, object *skill = 0)
1855 2024
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2025int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2026
1862void use_trigger (object *op); 2031void use_trigger (object *op);
1863 2032
1864void add_button_link (object *button, maptile *map, int connected); 2033void add_button_link (object *button, maptile *map, int connected);
1865 2034
1866void remove_button_link (object *op); 2035void remove_button_link (object *op);
2036
2037void handle_apply_yield (object *op);
1867 2038
1868 2039
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2040MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870 2041
1871object *cf_insert_ob_in_ob (object *ob, object *where) 2042object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2043
1873# no clean way to get an object from an archetype - stupid idiotic 2044# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2045# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2046
1876object *new (const char *archetype = 0) 2047object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2048 PROTOTYPE: ;$
1878 CODE: 2049 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2050 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2051 OUTPUT:
1881 RETVAL 2052 RETVAL
1882 2053
2054object *find_object (U32 tag)
2055
2056# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2057object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2058 PROTOTYPE: $$$$$$
1885 CODE: 2059 CODE:
1886{ 2060{
1887 int unused_type; 2061 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2062 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2063}
1890 2064
1891# syntatic sugar for easier use in event callbacks. 2065const_utf8_string get_ob_key_value (object *op, utf8_string key)
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2066
1898player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903const char *get_ob_key_value (object *op, const char *key)
1904
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2067bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 2068
1907object *get_nearest_player (object *ob) 2069object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2070 ALIAS: nearest_player = 0
1909 PREINIT: 2071 PREINIT:
1910 extern object *get_nearest_player (object *); 2072 extern object *get_nearest_player (object *);
1926bool on_same_map_as (object *ob, object *other) 2088bool on_same_map_as (object *ob, object *other)
1927 CODE: 2089 CODE:
1928 RETVAL = on_same_map (ob, other); 2090 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
1930 2092
1931const char * 2093const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2094base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2095 CODE:
1934 RETVAL = query_base_name (op, plural); 2096 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
1936 2098
1943 RETVAL = op->contr; 2105 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1945 2107
1946void check_score (object *op) 2108void check_score (object *op)
1947 2109
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2110void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2111 CODE:
1950 new_draw_info (flags, 0, op, txt); 2112 new_draw_info (flags, 0, op, txt);
1951
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966 2113
1967void kill_player (object *op) 2114void kill_player (object *op)
1968 2115
1969void esrv_update_item (object *op, int what, object *item) 2116void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item 2117 C_ARGS: what, op, item
1971 2118
1972void clear_los (object *op)
1973
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2119int command_summon (object *op, utf8_string params)
1977 2120
1978int command_arrest (object *op, char *params) 2121int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2122
1984 2123
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2124MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2125
1987INCLUDE: $PERL genacc player ../include/player.h | 2126INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2127
1989int invoke (player *pl, int event, ...) 2128int invoke (player *pl, int event, ...)
1990 CODE: 2129 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2130 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2131 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2141 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2142 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2143 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2144 pl->orig_stats = pl->ob->stats;
2006 2145
2146void clear_los (player *pl)
2147
2007void cf_player_move (player *pl, int dir) 2148void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2149
2016bool 2150bool
2017cell_visible (player *pl, int dx, int dy) 2151cell_visible (player *pl, int dx, int dy)
2018 CODE: 2152 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2153 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2206 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2207 OUTPUT: RETVAL
2074 2208
2075SV *registry (maptile *map) 2209SV *registry (maptile *map)
2076 2210
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2211INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2212
2079void 2213void
2080maptile::instantiate () 2214maptile::instantiate ()
2081 2215
2082maptile *new () 2216maptile *new ()
2097 for_all_players (pl) 2231 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2232 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2233 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2234 }
2101 2235
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2236void
2237maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2238 CODE:
2239{
2240 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2241 croak ("maptile::add_underlay: palette must be arrayref");
2242
2243 palette = SvRV (palette);
2244
2245 STRLEN idxlen;
2246 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2247
2248 for (int x = 0; x < THIS->width; ++x)
2249 for (int y = 0; y < THIS->height; ++y)
2250 {
2251 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2252 if (op->flag [FLAG_IS_FLOOR])
2253 goto skip_space;
2254
2255 {
2256 int offs = offset + y * stride + x;
2257 if (IN_RANGE_EXC (offs, 0, idxlen))
2258 {
2259 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2260 {
2261 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2262 ob->flag [FLAG_NO_MAP_SAVE] = true;
2263 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2264
2265 if (ob->randomitems)
2266 {
2267 if (!ob->above)
2268 {
2269 ob->create_treasure (ob->randomitems);
2270
2271 for (object *op = ob->above; op; op = op->above)
2272 op->flag [FLAG_NO_MAP_SAVE] = true;
2273 }
2274
2275 ob->randomitems = 0;
2276 }
2277 }
2278 }
2279 }
2280
2281 skip_space: ;
2282 }
2283}
2284
2285void
2286maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2287 CODE:
2288{
2289 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2290 croak ("maptile::set_regiondata: palette must be arrayref");
2291
2292 palette = SvRV (palette);
2293
2294 STRLEN idxlen;
2295 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2296
2297 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2298 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2299
2300 for (int i = av_len ((AV *)palette) + 1; i--; )
2301 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2302
2303 for (int y = 0; y < THIS->height; ++y)
2304 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2305
2306 sfree (THIS->regions, THIS->size ());
2307 delete [] THIS->regionmap;
2308
2309 THIS->regions = regions;
2310 THIS->regionmap = regionmap;
2311}
2312
2313void
2314maptile::create_region_treasure ()
2315 CODE:
2316{
2317 object *op = object::create ();
2318 op->type = FLOOR;
2319 op->map = THIS;
2320
2321 for (int x = 0; x < THIS->width; ++x)
2322 for (int y = 0; y < THIS->height; ++y)
2323 {
2324 region *rgn = THIS->region (x, y);
2325
2326 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2327 if (rgn->treasure && rndm () < rgn->treasure_density)
2328 {
2329 op->x = x;
2330 op->y = y;
2331 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2332 }
2333 }
2334
2335 op->destroy ();
2336}
2103 2337
2104int out_of_map (maptile *map, int x, int y) 2338int out_of_map (maptile *map, int x, int y)
2105 2339
2106void 2340void
2107trigger (maptile *map, long connection, bool state = true) 2341trigger (maptile *map, long connection, bool state = true)
2122 2356
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2357object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2358 C_ARGS: str, map, nx, ny
2125 2359
2126void 2360void
2127cf_map_normalise (maptile *map, int x, int y) 2361get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2362 PPCODE:
2129{ 2363{
2130 maptile *nmap = 0; 2364 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2365 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2366 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2421
2188void fix_walls (maptile *map, int x, int y) 2422void fix_walls (maptile *map, int x, int y)
2189 2423
2190void fix_walls_around (maptile *map, int x, int y) 2424void fix_walls_around (maptile *map, int x, int y)
2191 2425
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2426# worst xs function of my life
2199maptile * 2427bool
2200_create_random_map (\ 2428_create_random_map (\
2201 char *path,\ 2429 maptile *self,\
2202 char *wallstyle,\ 2430 utf8_string wallstyle,\
2203 char *wall_name,\ 2431 utf8_string wall_name,\
2204 char *floorstyle,\ 2432 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2433 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2434 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2435 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2436 utf8_string doorstyle,\
2209 char *decorstyle,\ 2437 utf8_string decorstyle,\
2210 char *origin_map,\ 2438 utf8_string origin_map,\
2211 char *final_map,\ 2439 utf8_string final_map,\
2212 char *exitstyle,\ 2440 utf8_string exitstyle,\
2213 char *this_map,\ 2441 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2442 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2443 int xsize,\
2216 int Ysize,\ 2444 int ysize,\
2217 int expand2x,\ 2445 int expand2x,\
2218 int layoutoptions1,\ 2446 int layoutoptions1,\
2219 int layoutoptions2,\ 2447 int layoutoptions2,\
2220 int layoutoptions3,\ 2448 int layoutoptions3,\
2221 int symmetry,\ 2449 int symmetry,\
2226 int dungeon_depth,\ 2454 int dungeon_depth,\
2227 int decoroptions,\ 2455 int decoroptions,\
2228 int orientation,\ 2456 int orientation,\
2229 int origin_y,\ 2457 int origin_y,\
2230 int origin_x,\ 2458 int origin_x,\
2231 int random_seed,\ 2459 U32 random_seed,\
2232 val64 total_map_hp,\ 2460 val64 total_map_hp,\
2233 int map_layout_style,\ 2461 int map_layout_style,\
2234 int treasureoptions,\ 2462 int treasureoptions,\
2235 int symmetry_used,\ 2463 int symmetry_used,\
2236 region *region\ 2464 region *region,\
2465 utf8_string custom\
2237) 2466)
2238 CODE: 2467 CODE:
2239{ 2468{
2240 random_map_params rmp; 2469 random_map_params rmp;
2241 2470
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2480 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2481
2253 rmp.origin_map = origin_map; 2482 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2483 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2484 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2485 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2486 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2487 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2488 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2489 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2490 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2491 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2497 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2498 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2499 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2500 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2501 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2502 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2503 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2504 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2505 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2506 rmp.region = region;
2507 rmp.custom = custom;
2278 2508
2279 RETVAL = generate_random_map (path, &rmp); 2509 RETVAL = self->generate_random_map (&rmp);
2280} 2510}
2281 OUTPUT: 2511 OUTPUT:
2282 RETVAL 2512 RETVAL
2283 2513
2284MODULE = cf PACKAGE = cf::arch 2514MODULE = cf PACKAGE = cf::arch
2285 2515
2286archetype *find (const char *name) 2516archetype *find (utf8_string name)
2287 CODE: 2517 CODE:
2288 RETVAL = archetype::find (name); 2518 RETVAL = archetype::find (name);
2289 OUTPUT: 2519 OUTPUT:
2290 RETVAL 2520 RETVAL
2291 2521
2292archetype *first() 2522int archetypes_size ()
2293 PROTOTYPE: 2523 CODE:
2294 CODE:
2295 RETVAL = first_archetype; 2524 RETVAL = archetypes.size ();
2525 OUTPUT: RETVAL
2526
2527archetype *archetypes (U32 index)
2528 CODE:
2529 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2530 OUTPUT: RETVAL
2531
2532object *instantiate (archetype *arch)
2533 CODE:
2534 RETVAL = arch_to_object (arch);
2535 OUTPUT:
2296 OUTPUT: RETVAL 2536 RETVAL
2297 2537
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2538INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2539
2300MODULE = cf PACKAGE = cf::party 2540MODULE = cf PACKAGE = cf::party
2301 2541
2302partylist *first () 2542partylist *first ()
2303 PROTOTYPE: 2543 PROTOTYPE:
2304 CODE: 2544 CODE:
2305 RETVAL = get_firstparty (); 2545 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2546 OUTPUT: RETVAL
2307 2547
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2548INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2549
2310MODULE = cf PACKAGE = cf::region 2550MODULE = cf PACKAGE = cf::region
2311 2551
2312region *first () 2552void
2313 PROTOTYPE: 2553list ()
2314 CODE: 2554 PPCODE:
2315 RETVAL = first_region; 2555 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2556 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2557
2318region *find (char *name) 2558region *find (utf8_string name)
2319 PROTOTYPE: $ 2559 PROTOTYPE: $
2320 CODE: 2560 CODE:
2321 RETVAL = get_region_by_name (name); 2561 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2562 OUTPUT: RETVAL
2323 2563
2564region *find_fuzzy (utf8_string name)
2565 PROTOTYPE: $
2566 CODE:
2567 RETVAL = region::find_fuzzy (name);
2568 OUTPUT: RETVAL
2569
2570int specificity (region *rgn)
2571 CODE:
2572 RETVAL = 0;
2573 while (rgn = rgn->parent)
2574 RETVAL++;
2575 OUTPUT: RETVAL
2576
2324INCLUDE: $PERL genacc region ../include/map.h | 2577INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2578
2326MODULE = cf PACKAGE = cf::living 2579MODULE = cf PACKAGE = cf::living
2327 2580
2328INCLUDE: $PERL genacc living ../include/living.h | 2581INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2582
2330MODULE = cf PACKAGE = cf::settings 2583MODULE = cf PACKAGE = cf::settings
2331 2584
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2585INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2586
2334MODULE = cf PACKAGE = cf::client 2587MODULE = cf PACKAGE = cf::client
2335 2588
2336INCLUDE: $PERL genacc client ../include/client.h | 2589INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2590
2338int invoke (client *ns, int event, ...) 2591int invoke (client *ns, int event, ...)
2339 CODE: 2592 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2593 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2594 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2613 char *buf = SvPVbyte (packet, len);
2361 2614
2362 THIS->send_packet (buf, len); 2615 THIS->send_packet (buf, len);
2363} 2616}
2364 2617
2618faceidx
2619client::need_face (utf8_string name, int pri = 0)
2620 CODE:
2621 RETVAL = face_find (name, 0);
2622 if (RETVAL)
2623 {
2624 THIS->send_face (RETVAL, pri);
2625 THIS->flush_fx ();
2626 }
2627 OUTPUT:
2628 RETVAL
2629
2630int
2631client::fx_want (int idx, int value = -1)
2632 CODE:
2633 if (0 < idx && idx < FT_NUM)
2634 {
2635 RETVAL = THIS->fx_want [idx];
2636 if (items > 2)
2637 THIS->fx_want [idx] = value;
2638 }
2639 else
2640 RETVAL = 0;
2641 OUTPUT:
2642 RETVAL
2643
2644MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2645
2646faceidx sound_find (utf8_string name)
2647
2648void sound_set (utf8_string str, faceidx face)
2649
2650# dire hack
2651void old_sound_index (int idx, faceidx face)
2652 CODE:
2653 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2654 old_sound_index [idx] = face;
2655
2656MODULE = cf PACKAGE = cf::face PREFIX = face_
2657
2658#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2659
2660faceidx face_find (utf8_string name, faceidx defidx = 0)
2661
2662faceidx alloc (utf8_string name)
2663 CODE:
2664{
2665 do
2666 {
2667 RETVAL = faces.size ();
2668 faces.resize (RETVAL + 1);
2669 }
2670 while (!RETVAL); // crude way to leave index 0
2671
2672 faces [RETVAL].name = name;
2673 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2674
2675 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2676 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2677}
2678 OUTPUT: RETVAL
2679
2680void set_type (faceidx idx, int value)
2681 ALIAS:
2682 set_type = 0
2683 set_visibility = 1
2684 set_magicmap = 2
2685 set_smooth = 3
2686 set_smoothlevel = 4
2687 CODE:
2688 faceinfo *f = face_info (idx); assert (f);
2689 switch (ix)
2690 {
2691 case 0: f->type = value; break;
2692 case 1: f->visibility = value; break;
2693 case 2: f->magicmap = value; break;
2694 case 3: f->smooth = value; break;
2695 case 4: f->smoothlevel = value; break;
2696 }
2697
2698void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2699 CODE:
2700{
2701 faceinfo *f = face_info (idx); assert (f);
2702 facedata *d = &(faceset ? f->data64 : f->data32);
2703 sv_to (data, d->data);
2704 STRLEN clen;
2705 char *cdata = SvPVbyte (chksum, clen);
2706 clen = min (CHKSUM_SIZE, clen);
2707
2708 if (memcmp (d->chksum, cdata, clen))
2709 {
2710 memcpy (d->chksum, cdata, clen);
2711
2712 // invalidate existing client face info
2713 for_all_clients (ns)
2714 if (ns->faceset == faceset)
2715 {
2716 ns->faces_sent [idx] = false;
2717 ns->force_newmap = true;
2718 }
2719 }
2720}
2721
2722int get_data_size (faceidx idx, int faceset = 0)
2723 CODE:
2724 facedata *d = face_data (idx, faceset); assert (d);
2725 RETVAL = d->data.size ();
2726 OUTPUT:
2727 RETVAL
2728
2729SV *get_chksum (faceidx idx, int faceset = 0)
2730 CODE:
2731 facedata *d = face_data (idx, faceset); assert (d);
2732 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2733 OUTPUT:
2734 RETVAL
2735
2736void invalidate (faceidx idx)
2737 CODE:
2738 for_all_clients (ns)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743
2744void invalidate_all ()
2745 CODE:
2746 for_all_clients (ns)
2747 {
2748 ns->faces_sent.reset ();
2749 ns->force_newmap = true;
2750 }
2751
2752MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2753
2754#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2755
2756animidx anim_find (utf8_string name)
2757 CODE:
2758 RETVAL = animation::find (name).number;
2759 OUTPUT: RETVAL
2760
2761animidx set (utf8_string name, SV *frames, int facings = 1)
2762 CODE:
2763{
2764 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2765 croak ("frames must be an arrayref");
2766
2767 AV *av = (AV *)SvRV (frames);
2768
2769 animation *anim = &animation::find (name);
2770 if (anim->number)
2771 {
2772 anim->resize (av_len (av) + 1);
2773 anim->facings = facings;
2774 }
2775 else
2776 anim = &animation::create (name, av_len (av) + 1, facings);
2777
2778 for (int i = 0; i < anim->num_animations; ++i)
2779 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2780}
2781 OUTPUT: RETVAL
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 ns->anims_sent.reset ();
2787

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