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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.243 by root, Fri Aug 24 00:26:10 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
171 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
172 226
173 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
174 228 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 229 {
177#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
180#endif 233#endif
181 234
235 if (obj->refcnt)
236 {
182 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
183 }//D 241 }
184 else 242 else
185 { 243 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
188 delete obj; 246 delete obj;
189 } 247 }
190 } 248 }
191} 249}
192 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
193attachable & 263attachable &
194attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
195{ 265{
196 //if (self || cb) 266 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 268
199 attach = src.attach; 269 attach = src.attach;
200 return *this; 270 return *this;
201} 271}
202 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 308
205static SV * 309static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 311{
216 320
217static int 321static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 323{
220 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
221 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
222 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 334 //at->refcnt_chk ();
224 return 0; 335 return 0;
225} 336}
226 337
231{ 342{
232 if (!obj) 343 if (!obj)
233 return &PL_sv_undef; 344 return &PL_sv_undef;
234 345
235 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
236 { 350 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 352
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 356 }
247 else 357 else
358 {
248 return newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
360
361 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
362 SvAMAGIC_on (sv);
363
364 return sv;
365 }
249} 366}
250 367
251static void 368static void
252clearSVptr (SV *sv) 369clearSVptr (SV *sv)
253{ 370{
279 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
280 else 397 else
281 return 0; 398 return 0;
282} 399}
283 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 440
308inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
310 443
311//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 446
315inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
316{ 448{
317 char buf[128]; 449 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
320} 452}
321 453
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
346 478
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 481
350template<class T> 482template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 484
353template<int N> 485template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 487
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
361 499
362inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
363{ 501{
364 unsigned int version; 502 unsigned int version;
365 503
489 if (!ext->cb) 627 if (!ext->cb)
490 ext->cb = newAV (); 628 ext->cb = newAV ();
491 629
492 return newRV_inc ((SV *)ext->cb); 630 return newRV_inc ((SV *)ext->cb);
493} 631}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 632
520///////////////////////////////////////////////////////////////////////////// 633/////////////////////////////////////////////////////////////////////////////
521 634
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 635extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 636{
581 perl = perl_alloc (); 694 perl = perl_alloc ();
582 perl_construct (perl); 695 perl_construct (perl);
583 696
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 698
586 char *argv[] = { 699 const char *argv[] = {
587 "", 700 settings.argv [0],
588 "-e" 701 "-e"
589 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
592 "require cf;" 705 "require cf;"
593 }; 706 };
594 707
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
596 { 710 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
599 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
600} 722}
601 723
602void cfperl_main () 724void cfperl_main ()
603{ 725{
604 dSP; 726 dSP;
611void 733void
612attachable::instantiate () 734attachable::instantiate ()
613{ 735{
614 if (attach) 736 if (attach)
615 { 737 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 739 attach = 0;
618 } 740 }
619} 741}
620 742
621void 743void
622attachable::reattach () 744attachable::reattach ()
623{ 745{
624 optimise (); 746 optimise ();
625 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
627} 749}
628 750
629static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 753# include "eventinc.h"
674} 796}
675 797
676void 798void
677global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 800{
679 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
680} 802}
681 803
682void 804void
683object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 806{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 808 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 810
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 813 }
692 814
728{ 850{
729 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
731} 853}
732 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
733bool 905bool
734attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
735{ 907{
736 data_type dt; 908 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 909
741 // callback call ordering should be: 910 // callback call ordering should be:
742 // 1. per-object callback 911 // 1. per-object callback
743 // 2. per-class object 912 // 2. per-class object
744 // 3. per-type callback 913 // 3. per-type callback
748 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
749 918
750 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 920 if (!callbacks)
752 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
753 925
754 CALL_BEGIN (3); 926 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 929
792} 964}
793 965
794SV * 966SV *
795cfperl_result (int idx) 967cfperl_result (int idx)
796{ 968{
797 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 970 if (!av)
799 return &PL_sv_undef; 971 return &PL_sv_undef;
800 972
801 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 974 if (!sv)
823cfperl_emergency_save () 995cfperl_emergency_save ()
824{ 996{
825 CALL_BEGIN (0); 997 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
828} 1046}
829 1047
830maptile * 1048maptile *
831maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
832{ 1050{
833 CALL_BEGIN (2); 1051 CALL_BEGIN (2);
834 CALL_ARG (path); 1052 CALL_ARG (path);
835 CALL_ARG (origin); 1053 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1054 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1055
1056 maptile *retval;
1057
1058 if (count)
1059 sv_to (POPs, retval);
1060 else
1061 retval = 0;
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069maptile::find_async (const char *path, maptile *origin, bool load)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (path);
1073 CALL_ARG (origin);
1074 CALL_ARG (load);
1075 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1076
838 maptile *retval; 1077 maptile *retval;
839 1078
840 if (count) 1079 if (count)
841 sv_to (POPs, retval); 1080 sv_to (POPs, retval);
876 CALL_ARG (exit); 1115 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1116 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1117 CALL_END;
879} 1118}
880 1119
1120void
1121log_backtrace (const char *msg)
1122{
1123#if HAVE_BACKTRACE
1124 void *addr [20];
1125 int size = backtrace (addr, 20);
1126
1127 CALL_BEGIN (size);
1128 CALL_ARG (msg);
1129 for (int i = 0; i < size; ++i)
1130 CALL_ARG ((IV)addr [i]);
1131 CALL_CALL ("cf::_log_backtrace", G_VOID);
1132 CALL_END;
1133#endif
1134}
1135
881///////////////////////////////////////////////////////////////////////////// 1136/////////////////////////////////////////////////////////////////////////////
882 1137
883struct EventAPI *watcher_base::GEventAPI; 1138struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1139struct CoroAPI *coroapi::GCoroAPI;
885 1140
886int coroapi::cede_counter; 1141int coroapi::cede_counter;
1142tstamp coroapi::next_cede;
887 1143
1144void coroapi::do_cede_to_tick ()
1145{
1146 cede_counter = 0;
1147
1148 cede ();
1149
1150 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1151 if (next_cede > SvNV (sv_next_tick) - 0.02)
1152 next_cede = SvNV (sv_next_tick);
1153}
1154
1155void coroapi::do_cede_every ()
1156{
1157 cede_counter = 0;
1158
1159 if (coroapi::nready ())
1160 coroapi::cede ();
1161}
1162
1163void coroapi::do_cede_to_tick_every ()
1164{
1165 cede_counter = 0;
1166
1167 cede_to_tick ();
1168}
1169
1170void
1171coroapi::wait_for_tick ()
1172{
1173 CALL_BEGIN (0);
1174 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1175 CALL_END;
1176}
1177
1178void
1179coroapi::wait_for_tick_begin ()
1180{
1181 CALL_BEGIN (0);
1182 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1183 CALL_END;
1184}
1185
1186static void
888static void iw_dispatch (pe_event *ev) 1187iw_dispatch (pe_event *ev)
889{ 1188{
890 iw *w = (iw *)ev->ext_data; 1189 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1190 w->call (*w);
892} 1191}
893 1192
894void 1193void
895iw::alloc () 1194iw::alloc ()
896{ 1195{
897 pe = GEventAPI->new_idle (0, 0); 1196 pe = GEventAPI->new_idle (0, 0);
898 1197
1198 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1199 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1200 pe->base.ext_data = (void *)this;
901} 1201}
902 1202
903static void iow_dispatch (pe_event *ev) 1203static void iow_dispatch (pe_event *ev)
909void 1209void
910iow::alloc () 1210iow::alloc ()
911{ 1211{
912 pe = GEventAPI->new_io (0, 0); 1212 pe = GEventAPI->new_io (0, 0);
913 1213
1214 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1215 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1216 pe->base.ext_data = (void *)this;
916 1217
917 pe->fd = -1; 1218 pe->fd = -1;
918 pe->poll = 0; 1219 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1255 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1256 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1257 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1258 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1259
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1260 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1261 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1262
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1263 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1264 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1265 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1266 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1271
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1272MODULE = cf PACKAGE = cf PREFIX = cf_
972 1273
973BOOT: 1274BOOT:
974{ 1275{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1276 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1277 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1278
1279 _connect_to_perl ();
1280
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1281 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1282
1283 //{
1284 // require_pv ("Time::HiRes");
1285 //
1286 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1287 // if (!svp) croak ("Time::HiRes is required");
1288 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1289 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1290 //}
981 1291
982 static const struct { 1292 static const struct {
983 const char *name; 1293 const char *name;
984 IV iv; 1294 IV iv;
985 } *civ, const_iv[] = { 1295 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1296# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1297 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1298 const_iv (logBacktrace)
989 const_iv (llevDebug) 1299
990 const_iv (llevMonster) 1300 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1301
1302 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1303
992 const_iv (MAX_TIME) 1304 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1305
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK)
1002 const_iv (ARROW)
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1306 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1307 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1308 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1309 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1310 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1311 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1312
1106 const_iv (NUM_SUBTYPES) 1313 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1314 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1315 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1316 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1317 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1318 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1319 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1320 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1321 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1322 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1323 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1324 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1325 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1326 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1327 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1328 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1329 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1330 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1331 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1332 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1333 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1334 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1335 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1336 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1337 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1338 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1339 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1340 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1341
1108 const_iv (ST_BD_BUILD) 1342 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1343
1111 const_iv (ST_MAT_FLOOR) 1344 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1345 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1346
1115 const_iv (AT_PHYSICAL) 1347 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1348 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1349 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1350 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1351 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1352 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1353 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1354
1142 const_iv (WEAP_HIT) 1355 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1356 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1357 const_iv (WEAP_BLUD)
1151 1358
1152 const_iv (FLAG_ALIVE) 1359 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1360 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1361 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1155 const_iv (FLAG_FREED) 1362 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1156 const_iv (FLAG_WAS_WIZ) 1363 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1157 const_iv (FLAG_APPLIED) 1364 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1158 const_iv (FLAG_UNPAID) 1365 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1159 const_iv (FLAG_USE_SHIELD) 1366 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1160 const_iv (FLAG_NO_PICK) 1367 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1161 const_iv (FLAG_ANIMATE) 1368 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1162 const_iv (FLAG_MONSTER) 1369 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1163 const_iv (FLAG_FRIENDLY) 1370 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1164 const_iv (FLAG_GENERATOR) 1371 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1165 const_iv (FLAG_IS_THROWN) 1372 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1166 const_iv (FLAG_AUTO_APPLY) 1373 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1167 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1168 const_iv (FLAG_SEE_INVISIBLE) 1375 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1169 const_iv (FLAG_CAN_ROLL) 1376 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR) 1377 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1171 const_iv (FLAG_IS_TURNABLE) 1378 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1172 const_iv (FLAG_IS_USED_UP) 1379 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1173 const_iv (FLAG_IDENTIFIED) 1380 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1174 const_iv (FLAG_REFLECTING) 1381 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1175 const_iv (FLAG_CHANGING) 1382 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1176 const_iv (FLAG_SPLITTING) 1383 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1177 const_iv (FLAG_HITBACK) 1384 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251 1385
1252 const_iv (NDI_BLACK) 1386 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1253 const_iv (NDI_WHITE) 1387 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1254 const_iv (NDI_NAVY) 1388 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1255 const_iv (NDI_RED) 1389 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1390 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1256 const_iv (NDI_ORANGE) 1391 const_iv (NDI_NOCREATE)
1257 const_iv (NDI_BLUE) 1392
1258 const_iv (NDI_DK_ORANGE) 1393 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1259 const_iv (NDI_GREEN) 1394 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1260 const_iv (NDI_LT_GREEN) 1395
1261 const_iv (NDI_GREY) 1396 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1262 const_iv (NDI_BROWN) 1397
1263 const_iv (NDI_GOLD) 1398 const_iv (SP_RAISE_DEAD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE) 1399 const_iv (SP_RUNE)
1400 const_iv (SP_MAKE_MARK)
1401 const_iv (SP_BOLT)
1268 const_iv (NDI_ALL) 1402 const_iv (SP_BULLET)
1269
1270 const_iv (UPD_LOCATION) 1403 const_iv (SP_EXPLOSION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE) 1404 const_iv (SP_CONE)
1405 const_iv (SP_BOMB)
1406 const_iv (SP_WONDER)
1274 const_iv (UPD_NAME) 1407 const_iv (SP_SMITE)
1275 const_iv (UPD_ANIM) 1408 const_iv (SP_MAGIC_MISSILE)
1276 const_iv (UPD_ANIMSPEED) 1409 const_iv (SP_SUMMON_GOLEM)
1277 const_iv (UPD_NROF) 1410 const_iv (SP_DIMENSION_DOOR)
1278 1411 const_iv (SP_MAGIC_MAPPING)
1279 const_iv (UPD_SP_MANA)
1280 const_iv (UPD_SP_GRACE)
1281 const_iv (UPD_SP_DAMAGE)
1282
1283 const_iv (F_APPLIED)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC) 1412 const_iv (SP_MAGIC_WALL)
1413 const_iv (SP_DESTRUCTION)
1414 const_iv (SP_PERCEIVE_SELF)
1415 const_iv (SP_WORD_OF_RECALL)
1416 const_iv (SP_INVISIBLE)
1417 const_iv (SP_PROBE)
1418 const_iv (SP_HEALING)
1419 const_iv (SP_CREATE_FOOD)
1420 const_iv (SP_EARTH_TO_DUST)
1421 const_iv (SP_CHANGE_ABILITY)
1422 const_iv (SP_BLESS)
1287 const_iv (F_CURSED) 1423 const_iv (SP_CURSE)
1424 const_iv (SP_SUMMON_MONSTER)
1425 const_iv (SP_CHARGING)
1426 const_iv (SP_POLYMORPH)
1427 const_iv (SP_ALCHEMY)
1428 const_iv (SP_REMOVE_CURSE)
1429 const_iv (SP_IDENTIFY)
1430 const_iv (SP_DETECTION)
1431 const_iv (SP_MOOD_CHANGE)
1432 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1433 const_iv (SP_SWARM)
1434 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1435 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1436 const_iv (SP_CREATE_MISSILE)
1437 const_iv (SP_CONSECRATE)
1438 const_iv (SP_ANIMATE_WEAPON)
1439 const_iv (SP_LIGHT)
1440 const_iv (SP_CHANGE_MAP_LIGHT)
1441 const_iv (SP_FAERY_FIRE)
1442 const_iv (SP_CAUSE_DISEASE)
1443 const_iv (SP_AURA)
1444 const_iv (SP_TOWN_PORTAL)
1445 const_iv (SP_PARTY_SPELL)
1446
1447 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1448 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1449 const_iv (F_LOCKED)
1292 1450
1293 const_iv (F_BUY) 1451 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1452
1297 const_iv (P_BLOCKSVIEW) 1453 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1454 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1455
1306 const_iv (UP_OBJ_INSERT) 1456 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1457
1311 const_iv (INS_NO_MERGE) 1458 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1459 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1460
1318 const_iv (WILL_APPLY_HANDLE) 1461 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1462 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1463
1324 const_iv (SAVE_MODE) 1464 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1465
1327 const_iv (M_PAPER) 1466 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1467 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1468 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1469 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1470
1342 const_iv (SK_EXP_ADD_SKILL) 1471 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1472 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1473
1348 const_iv (SK_LOCKPICKING) 1474 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1475 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1476 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1477 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1478 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1479 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1480 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1481 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1482 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1483 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1484 const_iv (SK_POISON_NAIL)
1389 1485
1390 const_iv (SOUND_NEW_PLAYER) 1486 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1487 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1488 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1489 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1490 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1491 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1492
1415 const_iv (PREFER_LOW) 1493 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1494
1418 const_iv (ATNR_PHYSICAL) 1495 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1496 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1497 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1498 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1499 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1500 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1501 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1502
1445 const_iv (MAP_FLUSH) 1503 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1504
1451 const_iv (MAP_IN_MEMORY) 1505 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1506 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1507
1456 const_iv (KLASS_ATTACHABLE) 1508 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1509
1463 const_iv (CS_QUERY_YESNO) 1510 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1511
1467 const_iv (ST_DEAD) 1512 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471
1472 const_iv (ST_CHANGE_CLASS)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1513
1478 // random map generator 1514 // random map generator
1479 const_iv (LAYOUT_NONE) 1515 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1516 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1517
1487 const_iv (RMOPT_RANDOM) 1518 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1519 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1520 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1521
1497 const_iv (SYMMETRY_RANDOM) 1522 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1523 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1524
1500 const_iv (SYMMETRY_Y) 1525 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1526 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1527 const_iv (GT_MINIMAL)
1528
1529 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1530 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1531 };
1503 1532
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1533 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1534 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1535
1527 } 1556 }
1528} 1557}
1529 1558
1530void _connect_to_perl () 1559void _connect_to_perl ()
1531 1560
1561void _recalc_want ()
1562
1532void _global_reattach () 1563void _global_reattach ()
1533 CODE: 1564 CODE:
1534{ 1565{
1535 // reattach to all attachable objects in the game. 1566 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1567 for_all_clients (ns)
1537 ns->reattach (); 1568 ns->reattach ();
1538 1569
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1570 for_all_objects (op)
1547 op->reattach (); 1571 op->reattach ();
1548} 1572}
1549 1573
1574# support function for map-world.ext
1575void _quantise (SV *data_sv, SV *plt_sv)
1576 CODE:
1577{
1578 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1579 croak ("_quantise called with invalid agruments");
1580
1581 plt_sv = SvRV (plt_sv);
1582 SV **plt = AvARRAY (plt_sv);
1583 int plt_count = AvFILL (plt_sv) + 1;
1584
1585 STRLEN len;
1586 char *data = SvPVbyte (data_sv, len);
1587 char *dst = data;
1588
1589 while (len >= 3)
1590 {
1591 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1592 {
1593 char *val = SvPVX (*val_sv);
1594
1595 if (val [0] == data [0]
1596 && val [1] == data [1]
1597 && val [2] == data [2])
1598 {
1599 *dst++ = val [3];
1600 goto next;
1601 }
1602 }
1603
1604 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1605 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1606 dst - SvPVX (data_sv), len);
1607
1608 next:
1609 data += 3;
1610 len -= 3;
1611 }
1612
1613 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1614}
1615
1616void _post_tick ()
1617 CODE:
1618 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1619
1620NV till_cede ()
1621 CODE:
1622 RETVAL = coroapi::next_cede - now ();
1623 OUTPUT:
1624 RETVAL
1625
1626NV till_tick ()
1627 CODE:
1628 RETVAL = SvNV (sv_next_tick) - now ();
1629 OUTPUT:
1630 RETVAL
1631
1550NV floor (NV x) 1632NV floor (NV x)
1551 1633
1552NV ceil (NV x) 1634NV ceil (NV x)
1553 1635
1636NV rndm (...)
1637 CODE:
1638 switch (items)
1639 {
1640 case 0: RETVAL = rndm (); break;
1641 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1642 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1643 default: croak ("cf::rndm requires none, one or two parameters."); break;
1644 }
1645 OUTPUT:
1646 RETVAL
1647
1648NV clamp (NV value, NV min_value, NV max_value)
1649 CODE:
1650 RETVAL = clamp (value, min_value, max_value);
1651 OUTPUT:
1652 RETVAL
1653
1654NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1655 CODE:
1656 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1657 OUTPUT:
1658 RETVAL
1659
1660void cede_to_tick ()
1661 CODE:
1662 coroapi::cede_to_tick ();
1663
1554void server_tick () 1664void server_tick ()
1555 CODE: 1665 CODE:
1666 NOW = now ();
1556 runtime = SvNVx (sv_runtime); 1667 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1668 server_tick ();
1558 1669
1559void 1670void
1560LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1563 1677
1564char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1566 1680
1567char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1569 1683
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1684void
1579sub_generation_inc () 1685sub_generation_inc ()
1580 CODE: 1686 CODE:
1581 PL_sub_generation++; 1687 PL_sub_generation++;
1582 1688
1583char * 1689const_octet_string
1584mapdir () 1690mapdir ()
1585 PROTOTYPE: 1691 PROTOTYPE:
1586 ALIAS: 1692 ALIAS:
1587 mapdir = 0 1693 mapdir = 0
1588 uniquedir = 1 1694 uniquedir = 1
1604 } 1710 }
1605 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1606 1712
1607void abort () 1713void abort ()
1608 1714
1715void reset_signals ()
1716
1717void fork_abort (octet_string cause = "cf::fork_abort")
1718
1609void cleanup (const char *cause, bool make_core = false) 1719void cleanup (octet_string cause, bool make_core = false)
1610 1720
1611void emergency_save () 1721void emergency_save ()
1612 1722
1613void _exit (int status = 0) 1723void _exit (int status = EXIT_SUCCESS)
1724
1725UV sv_2watcher (SV *w)
1726 CODE:
1727 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1728 OUTPUT:
1729 RETVAL
1614 1730
1615#if _POSIX_MEMLOCK 1731#if _POSIX_MEMLOCK
1616 1732
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1733int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1734
1619int munlockall () 1735int munlockall ()
1620 1736
1621#endif 1737#endif
1622 1738
1623int find_animation (char *text) 1739int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1740 PROTOTYPE: $
1625 1741
1626int random_roll (int min, int max, object *op, int goodbad); 1742int random_roll (int min, int max, object *op, int goodbad);
1627 1743
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1744const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1745
1630int 1746int
1631exp_to_level (val64 exp) 1747exp_to_level (val64 exp)
1632 CODE: 1748 CODE:
1633{ 1749{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1780 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1781 else
1666 XSRETURN_UNDEF; 1782 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1783 OUTPUT: RETVAL
1668 1784
1785bool
1786load_resource_file (octet_string filename)
1787
1669MODULE = cf PACKAGE = cf::attachable 1788MODULE = cf PACKAGE = cf::attachable
1670 1789
1671int 1790int
1672valid (SV *obj) 1791valid (SV *obj)
1673 CODE: 1792 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1793 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1794 OUTPUT:
1676 RETVAL 1795 RETVAL
1677 1796
1797void
1798debug_trace (attachable *obj, bool on = true)
1799 CODE:
1800 obj->flags &= ~attachable::F_DEBUG_TRACE;
1801 if (on)
1802 obj->flags |= attachable::F_DEBUG_TRACE;
1803
1804int mortals_size ()
1805 CODE:
1806 RETVAL = attachable::mortals.size ();
1807 OUTPUT: RETVAL
1808
1809#object *mortals (U32 index)
1810# CODE:
1811# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1812# OUTPUT: RETVAL
1813
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1814INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1815
1680MODULE = cf PACKAGE = cf::global 1816MODULE = cf PACKAGE = cf::global
1681 1817
1682int invoke (SV *klass, int event, ...) 1818int invoke (SV *klass, int event, ...)
1683 CODE: 1819 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1823 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1824 OUTPUT: RETVAL
1689 1825
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1826MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1827
1692INCLUDE: $PERL genacc object ../include/object.h | 1828INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1829
1694int invoke (object *op, int event, ...) 1830int invoke (object *op, int event, ...)
1695 CODE: 1831 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1832 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1833 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1835 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1836 OUTPUT: RETVAL
1701 1837
1702SV *registry (object *op) 1838SV *registry (object *op)
1703 1839
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1840int objects_size ()
1711 CODE: 1841 CODE:
1712 RETVAL = objects.size (); 1842 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1843 OUTPUT: RETVAL
1714 1844
1725object *actives (U32 index) 1855object *actives (U32 index)
1726 CODE: 1856 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1857 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1858 OUTPUT: RETVAL
1729 1859
1860const char *slot_use_name (U32 slot)
1861 ALIAS:
1862 slot_nonuse_name = 1
1863 CODE:
1864{
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 switch (ix)
1869 {
1870 case 0: RETVAL = body_locations[slot].use_name; break;
1871 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1872 }
1873}
1874 OUTPUT:
1875 RETVAL
1876
1730# missing properties 1877# missing properties
1731 1878
1732object *head (object *op) 1879object *head (object *op)
1733 PROTOTYPE: $ 1880 PROTOTYPE: $
1734 CODE: 1881 CODE:
1735 RETVAL = op->head_ (); 1882 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1883 OUTPUT: RETVAL
1743 1884
1744void 1885void
1745inv (object *obj) 1886inv (object *obj)
1746 PROTOTYPE: $ 1887 PROTOTYPE: $
1754void 1895void
1755set_animation (object *op, int idx) 1896set_animation (object *op, int idx)
1756 CODE: 1897 CODE:
1757 SET_ANIMATION (op, idx); 1898 SET_ANIMATION (op, idx);
1758 1899
1900int
1901num_animations (object *op)
1902 CODE:
1903 RETVAL = NUM_ANIMATIONS (op);
1904 OUTPUT: RETVAL
1905
1906int slot_info (object *op, UV slot, int value = 0)
1907 ALIAS:
1908 slot_used = 1
1909 CODE:
1910{
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1915
1916 if (items > 2)
1917 if (ix)
1918 op->slot[slot].used = value;
1919 else
1920 op->slot[slot].info = value;
1921}
1922 OUTPUT:
1923 RETVAL
1924
1759object *find_best_object_match (object *op, const char *match) 1925object *find_best_object_match (object *op, utf8_string match)
1760 1926
1761object *find_marked_object (object *op) 1927object *find_marked_object (object *op)
1762 1928
1763int need_identify (object *obj); 1929int need_identify (object *obj);
1764 1930
1765int apply_shop_mat (object *shop_mat, object *op); 1931int apply_shop_mat (object *shop_mat, object *op);
1932
1933int move_player (object *op, int dir)
1934 CODE:
1935 RETVAL = move_player (op, dir);
1936 OUTPUT:
1937 RETVAL
1766 1938
1767int move (object *op, int dir, object *originator = op) 1939int move (object *op, int dir, object *originator = op)
1768 CODE: 1940 CODE:
1769 RETVAL = move_ob (op, dir, originator); 1941 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT: 1942 OUTPUT:
1776 1948
1777void apply_below (object *op) 1949void apply_below (object *op)
1778 CODE: 1950 CODE:
1779 player_apply_below (op); 1951 player_apply_below (op);
1780 1952
1953int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1954
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1955object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1782 1956
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1957int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784 1958
1785int cf_object_change_map (object *op, int x, int y, maptile *map) 1959int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1960
1806 RETVAL = pay_for_amount (amount, op); 1980 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1808 1982
1809void pay_player (object *op, uint64 amount) 1983void pay_player (object *op, uint64 amount)
1810 1984
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1985val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1986
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1987int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1988
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1989void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1990 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1991 do_learn_spell (op, sp, special_prayer);
1818 1992
1819void forget_spell (object *op, object *sp) 1993void forget_spell (object *op, object *sp)
1820 CODE: 1994 CODE:
1821 do_forget_spell (op, query_name (sp)); 1995 do_forget_spell (op, query_name (sp));
1822 1996
1823object *check_for_spell (object *op, char *spellname) 1997object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1998 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1999 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1827 2001
1828int query_money (object *op) 2002int query_money (object *op)
1837 2011
1838void drop (object *who, object *op) 2012void drop (object *who, object *op)
1839 2013
1840void pick_up (object *who, object *op) 2014void pick_up (object *who, object *op)
1841 2015
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y) 2016int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 2017
1848void update_object (object *op, int action) 2018void update_object (object *op, int action)
1849 2019
1850object *cf_create_object_by_name (const char *name) 2020object *cf_create_object_by_name (utf8_string name)
1851 2021
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2022void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2023
1854void player_lvl_adj (object *who, object *skill = 0) 2024void player_lvl_adj (object *who, object *skill = 0)
1855 2025
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2026int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2027
1862void use_trigger (object *op); 2032void use_trigger (object *op);
1863 2033
1864void add_button_link (object *button, maptile *map, int connected); 2034void add_button_link (object *button, maptile *map, int connected);
1865 2035
1866void remove_button_link (object *op); 2036void remove_button_link (object *op);
2037
2038void handle_apply_yield (object *op);
1867 2039
1868 2040
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2041MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870 2042
1871object *cf_insert_ob_in_ob (object *ob, object *where) 2043object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2044
1873# no clean way to get an object from an archetype - stupid idiotic 2045# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2046# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2047
1876object *new (const char *archetype = 0) 2048object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2049 PROTOTYPE: ;$
1878 CODE: 2050 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2051 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2052 OUTPUT:
1881 RETVAL 2053 RETVAL
1882 2054
2055object *find_object (U32 tag)
2056
2057# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2058object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2059 PROTOTYPE: $$$$$$
1885 CODE: 2060 CODE:
1886{ 2061{
1887 int unused_type; 2062 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2063 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2064}
1890 2065
1891# syntatic sugar for easier use in event callbacks. 2066const_utf8_string get_ob_key_value (object *op, utf8_string key)
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2067
1898player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903const char *get_ob_key_value (object *op, const char *key)
1904
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2068bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 2069
1907object *get_nearest_player (object *ob) 2070object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2071 ALIAS: nearest_player = 0
1909 PREINIT: 2072 PREINIT:
1910 extern object *get_nearest_player (object *); 2073 extern object *get_nearest_player (object *);
1926bool on_same_map_as (object *ob, object *other) 2089bool on_same_map_as (object *ob, object *other)
1927 CODE: 2090 CODE:
1928 RETVAL = on_same_map (ob, other); 2091 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1930 2093
1931const char * 2094const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2095base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2096 CODE:
1934 RETVAL = query_base_name (op, plural); 2097 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1936 2099
1943 RETVAL = op->contr; 2106 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2107 OUTPUT: RETVAL
1945 2108
1946void check_score (object *op) 2109void check_score (object *op)
1947 2110
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2111void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2112 CODE:
1950 new_draw_info (flags, 0, op, txt); 2113 new_draw_info (flags, 0, op, txt);
1951
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966 2114
1967void kill_player (object *op) 2115void kill_player (object *op)
1968 2116
1969void esrv_update_item (object *op, int what, object *item) 2117void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item 2118 C_ARGS: what, op, item
1971 2119
1972void clear_los (object *op)
1973
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2120int command_summon (object *op, utf8_string params)
1977 2121
1978int command_arrest (object *op, char *params) 2122int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2123
1984 2124
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2125MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2126
1987INCLUDE: $PERL genacc player ../include/player.h | 2127INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2128
1989int invoke (player *pl, int event, ...) 2129int invoke (player *pl, int event, ...)
1990 CODE: 2130 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2131 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2132 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2142 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2143 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2144 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2145 pl->orig_stats = pl->ob->stats;
2006 2146
2147void clear_los (player *pl)
2148
2007void cf_player_move (player *pl, int dir) 2149void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2150
2016bool 2151bool
2017cell_visible (player *pl, int dx, int dy) 2152cell_visible (player *pl, int dx, int dy)
2018 CODE: 2153 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2154 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2207 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2208 OUTPUT: RETVAL
2074 2209
2075SV *registry (maptile *map) 2210SV *registry (maptile *map)
2076 2211
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2212INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2213
2079void 2214void
2080maptile::instantiate () 2215maptile::instantiate ()
2081 2216
2082maptile *new () 2217maptile *new ()
2097 for_all_players (pl) 2232 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2233 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2234 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2235 }
2101 2236
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2237void
2238maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2239 CODE:
2240{
2241 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2242 croak ("maptile::add_underlay: palette must be arrayref");
2243
2244 palette = SvRV (palette);
2245
2246 STRLEN idxlen;
2247 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2248
2249 for (int x = 0; x < THIS->width; ++x)
2250 for (int y = 0; y < THIS->height; ++y)
2251 {
2252 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2253 if (op->flag [FLAG_IS_FLOOR])
2254 goto skip_space;
2255
2256 {
2257 int offs = offset + y * stride + x;
2258 if (IN_RANGE_EXC (offs, 0, idxlen))
2259 {
2260 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2261 {
2262 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2263 ob->flag [FLAG_NO_MAP_SAVE] = true;
2264 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2265
2266 if (ob->randomitems)
2267 {
2268 if (!ob->above)
2269 {
2270 ob->create_treasure (ob->randomitems);
2271
2272 for (object *op = ob->above; op; op = op->above)
2273 op->flag [FLAG_NO_MAP_SAVE] = true;
2274 }
2275
2276 ob->randomitems = 0;
2277 }
2278 }
2279 }
2280 }
2281
2282 skip_space: ;
2283 }
2284}
2285
2286void
2287maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2288 CODE:
2289{
2290 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2291 croak ("maptile::set_regiondata: palette must be arrayref");
2292
2293 palette = SvRV (palette);
2294
2295 STRLEN idxlen;
2296 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2297
2298 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2299 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2300
2301 for (int i = av_len ((AV *)palette) + 1; i--; )
2302 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2303
2304 for (int y = 0; y < THIS->height; ++y)
2305 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2306
2307 sfree (THIS->regions, THIS->size ());
2308 delete [] THIS->regionmap;
2309
2310 THIS->regions = regions;
2311 THIS->regionmap = regionmap;
2312}
2313
2314void
2315maptile::create_region_treasure ()
2316 CODE:
2317{
2318 object *op = object::create ();
2319 op->type = FLOOR;
2320 op->map = THIS;
2321
2322 for (int x = 0; x < THIS->width; ++x)
2323 for (int y = 0; y < THIS->height; ++y)
2324 {
2325 region *rgn = THIS->region (x, y);
2326
2327 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2328 if (rgn->treasure && rndm () < rgn->treasure_density)
2329 {
2330 op->x = x;
2331 op->y = y;
2332 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2333 }
2334 }
2335
2336 op->destroy ();
2337}
2103 2338
2104int out_of_map (maptile *map, int x, int y) 2339int out_of_map (maptile *map, int x, int y)
2105 2340
2106void 2341void
2107trigger (maptile *map, long connection, bool state = true) 2342trigger (maptile *map, long connection, bool state = true)
2122 2357
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2358object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2359 C_ARGS: str, map, nx, ny
2125 2360
2126void 2361void
2127cf_map_normalise (maptile *map, int x, int y) 2362get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2363 PPCODE:
2129{ 2364{
2130 maptile *nmap = 0; 2365 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2366 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2367 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2422
2188void fix_walls (maptile *map, int x, int y) 2423void fix_walls (maptile *map, int x, int y)
2189 2424
2190void fix_walls_around (maptile *map, int x, int y) 2425void fix_walls_around (maptile *map, int x, int y)
2191 2426
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2427# worst xs function of my life
2199maptile * 2428bool
2200_create_random_map (\ 2429_create_random_map (\
2201 char *path,\ 2430 maptile *self,\
2202 char *wallstyle,\ 2431 utf8_string wallstyle,\
2203 char *wall_name,\ 2432 utf8_string wall_name,\
2204 char *floorstyle,\ 2433 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2434 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2435 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2436 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2437 utf8_string doorstyle,\
2209 char *decorstyle,\ 2438 utf8_string decorstyle,\
2210 char *origin_map,\ 2439 utf8_string origin_map,\
2211 char *final_map,\ 2440 utf8_string final_map,\
2212 char *exitstyle,\ 2441 utf8_string exitstyle,\
2213 char *this_map,\ 2442 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2443 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2444 int xsize,\
2216 int Ysize,\ 2445 int ysize,\
2217 int expand2x,\ 2446 int expand2x,\
2218 int layoutoptions1,\ 2447 int layoutoptions1,\
2219 int layoutoptions2,\ 2448 int layoutoptions2,\
2220 int layoutoptions3,\ 2449 int layoutoptions3,\
2221 int symmetry,\ 2450 int symmetry,\
2226 int dungeon_depth,\ 2455 int dungeon_depth,\
2227 int decoroptions,\ 2456 int decoroptions,\
2228 int orientation,\ 2457 int orientation,\
2229 int origin_y,\ 2458 int origin_y,\
2230 int origin_x,\ 2459 int origin_x,\
2231 int random_seed,\ 2460 U32 random_seed,\
2232 val64 total_map_hp,\ 2461 val64 total_map_hp,\
2233 int map_layout_style,\ 2462 int map_layout_style,\
2234 int treasureoptions,\ 2463 int treasureoptions,\
2235 int symmetry_used,\ 2464 int symmetry_used,\
2236 region *region\ 2465 region *region,\
2466 utf8_string custom\
2237) 2467)
2238 CODE: 2468 CODE:
2239{ 2469{
2240 random_map_params rmp; 2470 random_map_params rmp;
2241 2471
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2481 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2482
2253 rmp.origin_map = origin_map; 2483 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2484 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2485 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2486 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2487 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2488 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2489 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2490 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2491 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2492 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2498 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2499 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2500 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2501 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2502 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2503 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2504 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2505 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2506 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2507 rmp.region = region;
2508 rmp.custom = custom;
2278 2509
2279 RETVAL = generate_random_map (path, &rmp); 2510 RETVAL = self->generate_random_map (&rmp);
2280} 2511}
2281 OUTPUT: 2512 OUTPUT:
2282 RETVAL 2513 RETVAL
2283 2514
2284MODULE = cf PACKAGE = cf::arch 2515MODULE = cf PACKAGE = cf::arch
2285 2516
2286archetype *find (const char *name) 2517archetype *find (utf8_string name)
2287 CODE: 2518 CODE:
2288 RETVAL = archetype::find (name); 2519 RETVAL = archetype::find (name);
2289 OUTPUT: 2520 OUTPUT:
2290 RETVAL 2521 RETVAL
2291 2522
2292archetype *first() 2523int archetypes_size ()
2293 PROTOTYPE: 2524 CODE:
2294 CODE:
2295 RETVAL = first_archetype; 2525 RETVAL = archetypes.size ();
2526 OUTPUT: RETVAL
2527
2528archetype *archetypes (U32 index)
2529 CODE:
2530 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2531 OUTPUT: RETVAL
2532
2533object *instantiate (archetype *arch)
2534 CODE:
2535 RETVAL = arch_to_object (arch);
2536 OUTPUT:
2296 OUTPUT: RETVAL 2537 RETVAL
2297 2538
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2539INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2540
2300MODULE = cf PACKAGE = cf::party 2541MODULE = cf PACKAGE = cf::party
2301 2542
2302partylist *first () 2543partylist *first ()
2303 PROTOTYPE: 2544 PROTOTYPE:
2304 CODE: 2545 CODE:
2305 RETVAL = get_firstparty (); 2546 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2547 OUTPUT: RETVAL
2307 2548
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2549INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2550
2310MODULE = cf PACKAGE = cf::region 2551MODULE = cf PACKAGE = cf::region
2311 2552
2312region *first () 2553void
2313 PROTOTYPE: 2554list ()
2314 CODE: 2555 PPCODE:
2315 RETVAL = first_region; 2556 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2557 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2558
2318region *find (char *name) 2559region *find (utf8_string name)
2319 PROTOTYPE: $ 2560 PROTOTYPE: $
2320 CODE: 2561 CODE:
2321 RETVAL = get_region_by_name (name); 2562 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2563 OUTPUT: RETVAL
2323 2564
2565region *find_fuzzy (utf8_string name)
2566 PROTOTYPE: $
2567 CODE:
2568 RETVAL = region::find_fuzzy (name);
2569 OUTPUT: RETVAL
2570
2571int specificity (region *rgn)
2572 CODE:
2573 RETVAL = 0;
2574 while (rgn = rgn->parent)
2575 RETVAL++;
2576 OUTPUT: RETVAL
2577
2324INCLUDE: $PERL genacc region ../include/map.h | 2578INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2579
2326MODULE = cf PACKAGE = cf::living 2580MODULE = cf PACKAGE = cf::living
2327 2581
2328INCLUDE: $PERL genacc living ../include/living.h | 2582INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2583
2330MODULE = cf PACKAGE = cf::settings 2584MODULE = cf PACKAGE = cf::settings
2331 2585
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2586INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2587
2334MODULE = cf PACKAGE = cf::client 2588MODULE = cf PACKAGE = cf::client
2335 2589
2336INCLUDE: $PERL genacc client ../include/client.h | 2590INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2591
2338int invoke (client *ns, int event, ...) 2592int invoke (client *ns, int event, ...)
2339 CODE: 2593 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2594 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2595 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2614 char *buf = SvPVbyte (packet, len);
2361 2615
2362 THIS->send_packet (buf, len); 2616 THIS->send_packet (buf, len);
2363} 2617}
2364 2618
2619faceidx
2620client::need_face (utf8_string name, int pri = 0)
2621 CODE:
2622 RETVAL = face_find (name, 0);
2623 if (RETVAL)
2624 {
2625 THIS->send_face (RETVAL, pri);
2626 THIS->flush_fx ();
2627 }
2628 OUTPUT:
2629 RETVAL
2630
2631int
2632client::fx_want (int idx, int value = -1)
2633 CODE:
2634 if (0 < idx && idx < FT_NUM)
2635 {
2636 RETVAL = THIS->fx_want [idx];
2637 if (items > 2)
2638 THIS->fx_want [idx] = value;
2639 }
2640 else
2641 RETVAL = 0;
2642 OUTPUT:
2643 RETVAL
2644
2645MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2646
2647faceidx sound_find (utf8_string name)
2648
2649void sound_set (utf8_string str, faceidx face)
2650
2651# dire hack
2652void old_sound_index (int idx, faceidx face)
2653 CODE:
2654 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2655 old_sound_index [idx] = face;
2656
2657MODULE = cf PACKAGE = cf::face PREFIX = face_
2658
2659#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2660
2661faceidx face_find (utf8_string name, faceidx defidx = 0)
2662
2663faceidx alloc (utf8_string name)
2664 CODE:
2665{
2666 do
2667 {
2668 RETVAL = faces.size ();
2669 faces.resize (RETVAL + 1);
2670 }
2671 while (!RETVAL); // crude way to leave index 0
2672
2673 faces [RETVAL].name = name;
2674 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2675
2676 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2677 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2678}
2679 OUTPUT: RETVAL
2680
2681void set_type (faceidx idx, int value)
2682 ALIAS:
2683 set_type = 0
2684 set_visibility = 1
2685 set_magicmap = 2
2686 set_smooth = 3
2687 set_smoothlevel = 4
2688 CODE:
2689 faceinfo *f = face_info (idx); assert (f);
2690 switch (ix)
2691 {
2692 case 0: f->type = value; break;
2693 case 1: f->visibility = value; break;
2694 case 2: f->magicmap = value; break;
2695 case 3: f->smooth = value; break;
2696 case 4: f->smoothlevel = value; break;
2697 }
2698
2699void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2700 CODE:
2701{
2702 faceinfo *f = face_info (idx); assert (f);
2703 facedata *d = &(faceset ? f->data64 : f->data32);
2704 sv_to (data, d->data);
2705 STRLEN clen;
2706 char *cdata = SvPVbyte (chksum, clen);
2707 clen = min (CHKSUM_SIZE, clen);
2708
2709 if (memcmp (d->chksum, cdata, clen))
2710 {
2711 memcpy (d->chksum, cdata, clen);
2712
2713 // invalidate existing client face info
2714 for_all_clients (ns)
2715 if (ns->faceset == faceset)
2716 {
2717 ns->faces_sent [idx] = false;
2718 ns->force_newmap = true;
2719 }
2720 }
2721}
2722
2723int get_data_size (faceidx idx, int faceset = 0)
2724 CODE:
2725 facedata *d = face_data (idx, faceset); assert (d);
2726 RETVAL = d->data.size ();
2727 OUTPUT:
2728 RETVAL
2729
2730SV *get_chksum (faceidx idx, int faceset = 0)
2731 CODE:
2732 facedata *d = face_data (idx, faceset); assert (d);
2733 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2734 OUTPUT:
2735 RETVAL
2736
2737void invalidate (faceidx idx)
2738 CODE:
2739 for_all_clients (ns)
2740 {
2741 ns->faces_sent [idx] = false;
2742 ns->force_newmap = true;
2743 }
2744
2745void invalidate_all ()
2746 CODE:
2747 for_all_clients (ns)
2748 {
2749 ns->faces_sent.reset ();
2750 ns->force_newmap = true;
2751 }
2752
2753MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2754
2755#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2756
2757animidx anim_find (utf8_string name)
2758 CODE:
2759 RETVAL = animation::find (name).number;
2760 OUTPUT: RETVAL
2761
2762animidx set (utf8_string name, SV *frames, int facings = 1)
2763 CODE:
2764{
2765 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2766 croak ("frames must be an arrayref");
2767
2768 AV *av = (AV *)SvRV (frames);
2769
2770 animation *anim = &animation::find (name);
2771 if (anim->number)
2772 {
2773 anim->resize (av_len (av) + 1);
2774 anim->facings = facings;
2775 }
2776 else
2777 anim = &animation::create (name, av_len (av) + 1, facings);
2778
2779 for (int i = 0; i < anim->num_animations; ++i)
2780 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2781}
2782 OUTPUT: RETVAL
2783
2784void invalidate_all ()
2785 CODE:
2786 for_all_clients (ns)
2787 ns->anims_sent.reset ();
2788

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