ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.256 by root, Wed Sep 12 11:10:11 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 if (!s)
103 return newSV (0);
104
105 SV *sv = newSVpv (s, 0);
106 SvUTF8_on (sv);
107 return sv;
108}
109
110static inline SV *
111newSVpvn_utf8 (const char *s, STRLEN l)
112{
113 if (!s)
114 return newSV (0);
115
116 SV *sv = newSVpvn (s, l);
117 SvUTF8_on (sv);
118 return sv;
119}
120
88// helper cast function, returns super class * or 0 121// helper cast function, returns super class * or 0
89template<class super> 122template<class super>
90static super * 123static super *
91is_a (attachable *at) 124is_a (attachable *at)
92{ 125{
102unordered_vector<attachable *> attachable::mortals; 135unordered_vector<attachable *> attachable::mortals;
103 136
104attachable::~attachable () 137attachable::~attachable ()
105{ 138{
106 assert (!self); 139 assert (!self);
140 assert (!cb);
107} 141}
108 142
109int 143int
110attachable::refcnt_cnt () const 144attachable::refcnt_cnt () const
111{ 145{
112 return refcnt + (self ? SvREFCNT (self) : 0); 146 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
147}
148
149void
150attachable::sever_self ()
151{
152 if (HV *self = this->self)
153 {
154 // keep a refcount because sv_unmagic might call attachable_free,
155 // which might clear self, causing sv_unmagic to crash on a now
156 // invalid object.
157 SvREFCNT_inc (self);
158 hv_clear (self);
159 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
160 SvREFCNT_dec (self);
161
162 // self *must* be null now because thats sv_unmagic's job.
163 assert (!this->self);
164 }
113} 165}
114 166
115void 167void
116attachable::optimise () 168attachable::optimise ()
117{ 169{
118 if (self 170 if (self
119 && SvREFCNT (self) == 1 171 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 172 && !HvTOTALKEYS (self))
173 sever_self ();
174}
175
176// check wether the object really is dead
177void
178attachable::do_check ()
179{
180 if (refcnt_cnt () > 0)
181 return;
182
183 destroy ();
184}
185
186void
187attachable::do_destroy ()
188{
189 INVOKE_ATTACHABLE (DESTROY, this);
190
191 if (cb)
121 { 192 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 193 SvREFCNT_dec (cb);
194 cb = 0;
124 } 195 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 196
153 mortals.push_back (this); 197 mortals.push_back (this);
154} 198}
155 199
156void 200void
159 if (destroyed ()) 203 if (destroyed ())
160 return; 204 return;
161 205
162 flags |= F_DESTROYED; 206 flags |= F_DESTROYED;
163 do_destroy (); 207 do_destroy ();
208 sever_self ();
164} 209}
165 210
166void 211void
167attachable::check_mortals () 212attachable::check_mortals ()
168{ 213{
169 for (int i = 0; i < mortals.size (); ) 214 static int i = 0;
215
216 for (;;)
170 { 217 {
218 if (i >= mortals.size ())
219 {
220 i = 0;
221
222 if (mortals.size () >= 512)
223 {
224 static int last_mortalcount;
225 if (mortals.size () != last_mortalcount)
226 {
227 last_mortalcount = mortals.size ();
228 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
229
230 if (0)
231 {
232 for (int j = 0; j < mortals.size (); ++j)//D
233 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
234 fprintf (stderr, "\n");//D
235 }
236 }
237 }
238
239 break;
240 }
241
171 attachable *obj = mortals [i]; 242 attachable *obj = mortals [i];
172 243
173 obj->refcnt_chk (); // unborrow from perl, if necessary 244#if 0
174 245 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 246 {
177#if 0 247 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 248 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 249 }
180#endif 250#endif
181 251
252 if (obj->refcnt)
253 {
182 ++i; // further delay freeing 254 ++i; // further delay freeing
255
256 if (!(i & 0x3ff))
257 break;
183 }//D 258 }
184 else 259 else
185 { 260 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 261 mortals.erase (i);
262 obj->sever_self ();
188 delete obj; 263 delete obj;
189 } 264 }
190 } 265 }
191} 266}
192 267
268void
269attachable::set_key (const char *key, const char *value, bool is_utf8)
270{
271 if (!self)
272 self = newHV ();
273
274 if (value)
275 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
276 else
277 hv_delete (self, key, strlen (key), G_DISCARD);
278}
279
193attachable & 280attachable &
194attachable::operator =(const attachable &src) 281attachable::operator =(const attachable &src)
195{ 282{
196 //if (self || cb) 283 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 284 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 285
199 attach = src.attach; 286 attach = src.attach;
200 return *this; 287 return *this;
201} 288}
202 289
290template<typename T>
291static bool
292find_backref (void *ptr, T *obj)
293{
294 char *s = (char *)obj;
295 while (s < (char *)obj + sizeof (T))
296 {
297 if (ptr == *(void **)s)
298 return true;
299
300 s += sizeof (void *); // assume natural alignment
301 }
302
303 return false;
304}
305
306// for debugging, find "live" objects containing this ptr
307void
308find_backref (void *ptr)
309{
310 for_all_objects (op)
311 if (find_backref (ptr, op))
312 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
313
314 for_all_players (pl)
315 if (find_backref (ptr, pl))
316 fprintf (stderr, "P %p\n", pl);
317
318 for_all_clients (ns)
319 if (find_backref (ptr, ns))
320 fprintf (stderr, "C %p\n", ns);
321
322}
323
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 325
205static SV * 326static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 328{
208 SV *sv; 329 SV *sv;
209 330
210 if (!ptr) 331 if (!ptr)
211 return &PL_sv_undef; 332 return newSV (0);
212 333
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 336}
216 337
217static int 338static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 340{
220 attachable *at = (attachable *)mg->mg_ptr; 341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
221 at->self = 0; 346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
222 // next line makes sense, but most objects still have refcnt 0 by default 350 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 351 //at->refcnt_chk ();
224 return 0; 352 return 0;
225} 353}
226 354
228 356
229static SV * 357static SV *
230newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
231{ 359{
232 if (!obj) 360 if (!obj)
233 return &PL_sv_undef; 361 return newSV (0);
234 362
235 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
236 { 367 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 369
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 373 }
247 else 374 else
375 {
248 return newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
377
378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
249} 383}
250 384
251static void 385static void
252clearSVptr (SV *sv) 386clearSVptr (SV *sv)
253{ 387{
279 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
280 else 414 else
281 return 0; 415 return 0;
282} 416}
283 417
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 441
308inline SV *to_sv (object & v) { return to_sv (&v); } 442inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 443inline SV *to_sv (living & v) { return to_sv (&v); }
310 444
311//TODO: 445inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 446inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 447
315inline SV *to_sv (UUID v) 448inline SV *to_sv (UUID v)
316{ 449{
317 char buf[128]; 450 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 451 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 452 return newSVpv (buf, 0);
320} 453}
321 454
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 455inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 456inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 462inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 463inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 464inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 465inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 467inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 469inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 470inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 471inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 472inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 473inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 474inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
475inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 476inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 477inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 478inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
479inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
480inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 481
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 482//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 483inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 484
350template<class T> 485template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 486inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 487
353template<int N> 488template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 489inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 490
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 491inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 492inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 493inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 494inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 495
496inline void sv_to (SV *sv, std::string &v)
497{
498 STRLEN len;
499 char *data = SvPVbyte (sv, len);
500 v.assign (data, len);
501}
502
362inline void sv_to (SV *sv, UUID &v) 503inline void sv_to (SV *sv, UUID &v)
363{ 504{
364 unsigned int version; 505 unsigned int version;
365 506
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 507 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 508 croak ("unparsable uuid: %s", SvPV_nolen (sv));
389 break; 530 break;
390 531
391 case DT_STRING: 532 case DT_STRING:
392 { 533 {
393 char *str = (char *)va_arg (ap, const char *); 534 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 535 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 536 }
396 break; 537 break;
397 538
398 case DT_DATA: 539 case DT_DATA:
399 { 540 {
400 char *str = (char *)va_arg (ap, const void *); 541 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 542 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 543 sv = str ? newSVpv (str, len) : newSV (0);
403 } 544 }
404 break; 545 break;
405 546
406 case DT_OBJECT: 547 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 548 sv = to_sv (va_arg (ap, object *));
489 if (!ext->cb) 630 if (!ext->cb)
490 ext->cb = newAV (); 631 ext->cb = newAV ();
491 632
492 return newRV_inc ((SV *)ext->cb); 633 return newRV_inc ((SV *)ext->cb);
493} 634}
494
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519 635
520///////////////////////////////////////////////////////////////////////////// 636/////////////////////////////////////////////////////////////////////////////
521 637
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 638extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{ 639{
581 perl = perl_alloc (); 697 perl = perl_alloc ();
582 perl_construct (perl); 698 perl_construct (perl);
583 699
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 700 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 701
586 char *argv[] = { 702 const char *argv[] = {
587 "", 703 settings.argv [0],
588 "-e" 704 "-e"
589 "use Event; use Coro;" // required for bootstrap 705 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 706 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 707 "unshift @INC, cf::datadir ();"
592 "require cf;" 708 "require cf;"
593 }; 709 };
594 710
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 711 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
712 || perl_run (perl))
596 { 713 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 714 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 715 exit (EXIT_FAILURE);
599 } 716 }
717
718 {
719 dSP;
720
721 PUSHMARK (SP);
722 PUTBACK;
723 call_pv ("cf::init", G_DISCARD | G_VOID);
724 }
600} 725}
601 726
602void cfperl_main () 727void cfperl_main ()
603{ 728{
604 dSP; 729 dSP;
611void 736void
612attachable::instantiate () 737attachable::instantiate ()
613{ 738{
614 if (attach) 739 if (attach)
615 { 740 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 741 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 742 attach = 0;
618 } 743 }
619} 744}
620 745
621void 746void
622attachable::reattach () 747attachable::reattach ()
623{ 748{
624 optimise (); 749 optimise ();
625 //TODO: check for _attachment's, very important for restarts 750 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 751 INVOKE_ATTACHABLE (REATTACH, this);
627} 752}
628 753
629static event_klass klass_of[NUM_EVENT_TYPES] = { 754static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 755# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 756# include "eventinc.h"
674} 799}
675 800
676void 801void
677global::gather_callbacks (AV *&callbacks, event_type event) const 802global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 803{
679 ::gather_callbacks (callbacks, cb_object, event); 804 ::gather_callbacks (callbacks, cb_global, event);
680} 805}
681 806
682void 807void
683object::gather_callbacks (AV *&callbacks, event_type event) const 808object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 809{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 810 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 811 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 812 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 813
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 814 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 815 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 816 }
692 817
728{ 853{
729 attachable::gather_callbacks (callbacks, event); 854 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 855 ::gather_callbacks (callbacks, cb_map, event);
731} 856}
732 857
858void
859_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
860{
861 for (int event = 0; event <= AvFILLp (registry); ++event)
862 {
863 SV *cbs_ = AvARRAY (registry)[event];
864
865 // element must be list of callback entries
866 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
867 {
868 AV *cbs = (AV *)SvRV (cbs_);
869
870 // no callback entries, no callbacks to call
871 if (AvFILLp (cbs) >= 0)
872 set.set (event);
873 }
874 }
875}
876
877// very slow and inefficient way to recalculate the global want bitsets
878void
879_recalc_want ()
880{
881 ev_want_event.reset ();
882
883 _recalc_want (ev_want_event, cb_global);
884 _recalc_want (ev_want_event, cb_attachable);
885 _recalc_want (ev_want_event, cb_object);
886 _recalc_want (ev_want_event, cb_client);
887 _recalc_want (ev_want_event, cb_player);
888 _recalc_want (ev_want_event, cb_map);
889
890 ev_want_type.reset ();
891
892 for (int type = 0; type <= AvFILLp (cb_type); ++type)
893 {
894 SV *cbs_ = AvARRAY (cb_type)[type];
895
896 // element must be list of callback entries
897 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
898 {
899 AV *cbs = (AV *)SvRV (cbs_);
900
901 // no callback entries, no callbacks to call
902 if (AvFILLp (cbs) >= 0)
903 ev_want_type.set (type % NUM_TYPES);
904 }
905 }
906}
907
733bool 908bool
734attachable::invoke (event_type event, ...) 909attachable::invoke (event_type event, ...)
735{ 910{
736 data_type dt; 911 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 912
741 // callback call ordering should be: 913 // callback call ordering should be:
742 // 1. per-object callback 914 // 1. per-object callback
743 // 2. per-class object 915 // 2. per-class object
744 // 3. per-type callback 916 // 3. per-type callback
748 gather_callbacks (callbacks, event); 920 gather_callbacks (callbacks, event);
749 921
750 // short-circuit processing if no callbacks found/defined 922 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 923 if (!callbacks)
752 return 0; 924 return 0;
925
926 va_list ap;
927 va_start (ap, event);
753 928
754 CALL_BEGIN (3); 929 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 930 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 931 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 932
792} 967}
793 968
794SV * 969SV *
795cfperl_result (int idx) 970cfperl_result (int idx)
796{ 971{
797 AV *av = get_av ("cfperl::invoke_results", 0); 972 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 973 if (!av)
799 return &PL_sv_undef; 974 return &PL_sv_undef;
800 975
801 SV **sv = av_fetch (av, idx, 0); 976 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 977 if (!sv)
816{ 991{
817 return SvNV (cfperl_result (idx)); 992 return SvNV (cfperl_result (idx));
818} 993}
819 994
820///////////////////////////////////////////////////////////////////////////// 995/////////////////////////////////////////////////////////////////////////////
996// various c++ => perl glue functions
821 997
822void 998void
823cfperl_emergency_save () 999cfperl_emergency_save ()
824{ 1000{
825 CALL_BEGIN (0); 1001 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 1002 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 1003 CALL_END;
1004}
1005
1006void
1007cfperl_cleanup (int make_core)
1008{
1009 CALL_BEGIN (1);
1010 CALL_ARG (make_core);
1011 CALL_CALL ("cf::post_cleanup", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_make_book (object *book, int level)
1017{
1018 CALL_BEGIN (2);
1019 CALL_ARG (book);
1020 CALL_ARG (level);
1021 CALL_CALL ("ext::books::make_book", G_VOID);
1022 CALL_END;
1023}
1024
1025void
1026cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1027{
1028 CALL_BEGIN (4);
1029 CALL_ARG (ns);
1030 CALL_ARG (type);
1031 CALL_ARG_SV (newSVpv_utf8 (msg));
1032 CALL_ARG (color);
1033 CALL_CALL ("cf::client::send_msg", G_VOID);
1034 CALL_END;
1035}
1036
1037int
1038cfperl_can_merge (object *ob1, object *ob2)
1039{
1040 int can;
1041
1042 CALL_BEGIN (2);
1043 CALL_ARG (ob1);
1044 CALL_ARG (ob2);
1045 CALL_CALL ("cf::_can_merge", G_SCALAR);
1046 can = count && SvTRUE (TOPs);
1047 CALL_END;
1048
1049 return can;
1050}
1051
1052player *
1053player::find (const char *name)
1054{
1055 CALL_BEGIN (1);
1056 CALL_ARG (name);
1057 CALL_CALL ("cf::player::find", G_SCALAR);
1058
1059 player *retval;
1060
1061 if (count)
1062 sv_to (POPs, retval);
1063 else
1064 retval = 0;
1065
1066 CALL_END;
1067
1068 return retval;
828} 1069}
829 1070
830maptile * 1071maptile *
831maptile::find_sync (const char *path, maptile *origin) 1072maptile::find_sync (const char *path, maptile *origin)
832{ 1073{
833 CALL_BEGIN (2); 1074 CALL_BEGIN (2);
834 CALL_ARG (path); 1075 CALL_ARG (path);
835 CALL_ARG (origin); 1076 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1077 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1078
1079 maptile *retval;
1080
1081 if (count)
1082 sv_to (POPs, retval);
1083 else
1084 retval = 0;
1085
1086 CALL_END;
1087
1088 return retval;
1089}
1090
1091maptile *
1092maptile::find_async (const char *path, maptile *origin, bool load)
1093{
1094 CALL_BEGIN (3);
1095 CALL_ARG (path);
1096 CALL_ARG (origin);
1097 CALL_ARG (load);
1098 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1099
838 maptile *retval; 1100 maptile *retval;
839 1101
840 if (count) 1102 if (count)
841 sv_to (POPs, retval); 1103 sv_to (POPs, retval);
876 CALL_ARG (exit); 1138 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1139 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1140 CALL_END;
879} 1141}
880 1142
1143const char *
1144object::ref () const
1145{
1146 if (type == PLAYER)
1147 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1148 else
1149 return 0;
1150}
1151
1152object *
1153object::deref (const char *ref)
1154{
1155 object *retval = 0;
1156
1157 if (ref)
1158 {
1159 CALL_BEGIN (1);
1160 CALL_ARG (ref);
1161 CALL_CALL ("cf::object::deref", G_SCALAR);
1162
1163 if (count)
1164 sv_to (POPs, retval);
1165
1166 CALL_END;
1167 }
1168
1169 return retval;
1170}
1171
1172void
1173log_backtrace (const char *msg)
1174{
1175#if HAVE_BACKTRACE
1176 void *addr [20];
1177 int size = backtrace (addr, 20);
1178
1179 CALL_BEGIN (size);
1180 CALL_ARG (msg);
1181 for (int i = 0; i < size; ++i)
1182 CALL_ARG ((IV)addr [i]);
1183 CALL_CALL ("cf::_log_backtrace", G_VOID);
1184 CALL_END;
1185#endif
1186}
1187
881///////////////////////////////////////////////////////////////////////////// 1188/////////////////////////////////////////////////////////////////////////////
882 1189
883struct EventAPI *watcher_base::GEventAPI; 1190struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1191struct CoroAPI *coroapi::GCoroAPI;
885 1192
886int coroapi::cede_counter; 1193int coroapi::cede_counter;
1194tstamp coroapi::next_cede;
887 1195
1196void coroapi::do_cede_to_tick ()
1197{
1198 cede_counter = 0;
1199
1200 cede ();
1201
1202 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1203 if (next_cede > SvNV (sv_next_tick) - 0.02)
1204 next_cede = SvNV (sv_next_tick);
1205}
1206
1207void coroapi::do_cede_every ()
1208{
1209 cede_counter = 0;
1210
1211 if (coroapi::nready ())
1212 coroapi::cede ();
1213}
1214
1215void coroapi::do_cede_to_tick_every ()
1216{
1217 cede_counter = 0;
1218
1219 cede_to_tick ();
1220}
1221
1222void
1223coroapi::wait_for_tick ()
1224{
1225 CALL_BEGIN (0);
1226 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1227 CALL_END;
1228}
1229
1230void
1231coroapi::wait_for_tick_begin ()
1232{
1233 CALL_BEGIN (0);
1234 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1235 CALL_END;
1236}
1237
1238static void
888static void iw_dispatch (pe_event *ev) 1239iw_dispatch (pe_event *ev)
889{ 1240{
890 iw *w = (iw *)ev->ext_data; 1241 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1242 w->call (*w);
892} 1243}
893 1244
894void 1245void
895iw::alloc () 1246iw::alloc ()
896{ 1247{
897 pe = GEventAPI->new_idle (0, 0); 1248 pe = GEventAPI->new_idle (0, 0);
898 1249
1250 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1251 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1252 pe->base.ext_data = (void *)this;
901} 1253}
902 1254
903static void iow_dispatch (pe_event *ev) 1255static void iow_dispatch (pe_event *ev)
909void 1261void
910iow::alloc () 1262iow::alloc ()
911{ 1263{
912 pe = GEventAPI->new_io (0, 0); 1264 pe = GEventAPI->new_io (0, 0);
913 1265
1266 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1267 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1268 pe->base.ext_data = (void *)this;
916 1269
917 pe->fd = -1; 1270 pe->fd = -1;
918 pe->poll = 0; 1271 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1307 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1308 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1309 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1310 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1311
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1312 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1313 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1314
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1315 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1316 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1317 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1318 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1323
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1324MODULE = cf PACKAGE = cf PREFIX = cf_
972 1325
973BOOT: 1326BOOT:
974{ 1327{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1328 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1329 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1330
1331 _connect_to_perl ();
1332
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1333 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1334
1335 //{
1336 // require_pv ("Time::HiRes");
1337 //
1338 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1339 // if (!svp) croak ("Time::HiRes is required");
1340 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1341 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1342 //}
981 1343
982 static const struct { 1344 static const struct {
983 const char *name; 1345 const char *name;
984 IV iv; 1346 IV iv;
985 } *civ, const_iv[] = { 1347 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1348# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1349 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1350 const_iv (logBacktrace)
989 const_iv (llevDebug) 1351
990 const_iv (llevMonster) 1352 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1353
1354 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1355
992 const_iv (MAX_TIME) 1356 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1357
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK)
1002 const_iv (ARROW)
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1358 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1359 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1360 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1361 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1362 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1363 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1364
1106 const_iv (NUM_SUBTYPES) 1365 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1366 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1367 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1368 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1369 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1370 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1371 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1372 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1373 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1374 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1375 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1376 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1377 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1378 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1379 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1380 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1381 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1382 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1383 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1384 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1385 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1386 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1387 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1388 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1389 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1390 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1391 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1392 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1393
1108 const_iv (ST_BD_BUILD) 1394 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1395
1111 const_iv (ST_MAT_FLOOR) 1396 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1397 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1398
1115 const_iv (AT_PHYSICAL) 1399 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1400 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1401 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1402 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1403 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1404 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1405 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1406
1142 const_iv (WEAP_HIT) 1407 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1408 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1409 const_iv (WEAP_BLUD)
1151 1410
1152 const_iv (FLAG_ALIVE) 1411 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1412 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1413 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1414 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1415 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1416 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1417 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1418 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1419 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1420 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1421 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1422 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1423 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1424 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1425 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1426 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1427 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1428 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1429 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1430 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1431 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1432 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1433 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1434 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1435 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1436 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1437
1438 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1439 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1440 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1441 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1442 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1443 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1444
1445 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1446 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1447
1448 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1449
1450 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1451 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1452 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1453 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1454 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1455 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1456 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1457 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1458 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1459 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1460 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1461 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1462 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1463 const_iv (SP_MAGIC_MAPPING)
1464 const_iv (SP_MAGIC_WALL)
1465 const_iv (SP_DESTRUCTION)
1466 const_iv (SP_PERCEIVE_SELF)
1467 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1468 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1469 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1470 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1471 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1472 const_iv (SP_EARTH_TO_DUST)
1282 1473 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1474 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1475 const_iv (SP_CURSE)
1476 const_iv (SP_SUMMON_MONSTER)
1477 const_iv (SP_CHARGING)
1478 const_iv (SP_POLYMORPH)
1479 const_iv (SP_ALCHEMY)
1480 const_iv (SP_REMOVE_CURSE)
1481 const_iv (SP_IDENTIFY)
1482 const_iv (SP_DETECTION)
1483 const_iv (SP_MOOD_CHANGE)
1484 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1485 const_iv (SP_SWARM)
1486 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1487 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1488 const_iv (SP_CREATE_MISSILE)
1489 const_iv (SP_CONSECRATE)
1490 const_iv (SP_ANIMATE_WEAPON)
1491 const_iv (SP_LIGHT)
1492 const_iv (SP_CHANGE_MAP_LIGHT)
1493 const_iv (SP_FAERY_FIRE)
1494 const_iv (SP_CAUSE_DISEASE)
1495 const_iv (SP_AURA)
1496 const_iv (SP_TOWN_PORTAL)
1497 const_iv (SP_PARTY_SPELL)
1498
1499 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1500 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1501 const_iv (F_LOCKED)
1292 1502
1293 const_iv (F_BUY) 1503 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1504
1297 const_iv (P_BLOCKSVIEW) 1505 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1506 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1507
1306 const_iv (UP_OBJ_INSERT) 1508 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1509
1311 const_iv (INS_NO_MERGE) 1510 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1511 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1512
1318 const_iv (WILL_APPLY_HANDLE) 1513 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1514 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1515
1324 const_iv (SAVE_MODE) 1516 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1517
1327 const_iv (M_PAPER) 1518 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1519 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1520 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1521 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1522
1342 const_iv (SK_EXP_ADD_SKILL) 1523 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1524 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1525
1348 const_iv (SK_LOCKPICKING) 1526 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1527 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1528 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1529 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1530 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1531 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1532 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1533 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1534 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1535 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1536 const_iv (SK_POISON_NAIL)
1389 1537
1390 const_iv (SOUND_NEW_PLAYER) 1538 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1539 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1540 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1541 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1542 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1543 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1544
1415 const_iv (PREFER_LOW) 1545 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1546
1418 const_iv (ATNR_PHYSICAL) 1547 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1548 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1549 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1550 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1551 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1552 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1553 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1554
1445 const_iv (MAP_FLUSH) 1555 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1556
1451 const_iv (MAP_IN_MEMORY) 1557 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1558 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1559
1456 const_iv (KLASS_ATTACHABLE) 1560 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1561
1463 const_iv (CS_QUERY_YESNO) 1562 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1563
1467 const_iv (ST_DEAD) 1564 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1565
1472 const_iv (ST_CHANGE_CLASS) 1566 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1567
1478 // random map generator 1568 // random map generator
1479 const_iv (LAYOUT_NONE) 1569 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1570 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1571
1487 const_iv (RMOPT_RANDOM) 1572 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1573 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1574 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1575
1497 const_iv (SYMMETRY_RANDOM) 1576 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1577 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1578
1500 const_iv (SYMMETRY_Y) 1579 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1580 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1581 const_iv (GT_MINIMAL)
1582
1583 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1584 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1585 };
1503 1586
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1587 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1588 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1589
1527 } 1610 }
1528} 1611}
1529 1612
1530void _connect_to_perl () 1613void _connect_to_perl ()
1531 1614
1615void _recalc_want ()
1616
1532void _global_reattach () 1617void _global_reattach ()
1533 CODE: 1618 CODE:
1534{ 1619{
1535 // reattach to all attachable objects in the game. 1620 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1621 for_all_clients (ns)
1537 ns->reattach (); 1622 ns->reattach ();
1538 1623
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1624 for_all_objects (op)
1547 op->reattach (); 1625 op->reattach ();
1548} 1626}
1549 1627
1628# support function for map-world.ext
1629void _quantise (SV *data_sv, SV *plt_sv)
1630 CODE:
1631{
1632 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1633 croak ("_quantise called with invalid agruments");
1634
1635 plt_sv = SvRV (plt_sv);
1636 SV **plt = AvARRAY (plt_sv);
1637 int plt_count = AvFILL (plt_sv) + 1;
1638
1639 STRLEN len;
1640 char *data = SvPVbyte (data_sv, len);
1641 char *dst = data;
1642
1643 while (len >= 3)
1644 {
1645 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1646 {
1647 char *val = SvPVX (*val_sv);
1648
1649 if (val [0] == data [0]
1650 && val [1] == data [1]
1651 && val [2] == data [2])
1652 {
1653 *dst++ = val [3];
1654 goto next;
1655 }
1656 }
1657
1658 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1659 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1660 dst - SvPVX (data_sv), len);
1661
1662 next:
1663 data += 3;
1664 len -= 3;
1665 }
1666
1667 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1668}
1669
1670void _post_tick ()
1671 CODE:
1672 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1673
1674NV till_cede ()
1675 CODE:
1676 RETVAL = coroapi::next_cede - now ();
1677 OUTPUT:
1678 RETVAL
1679
1680NV till_tick ()
1681 CODE:
1682 RETVAL = SvNV (sv_next_tick) - now ();
1683 OUTPUT:
1684 RETVAL
1685
1550NV floor (NV x) 1686NV floor (NV x)
1551 1687
1552NV ceil (NV x) 1688NV ceil (NV x)
1553 1689
1690NV rndm (...)
1691 CODE:
1692 switch (items)
1693 {
1694 case 0: RETVAL = rndm (); break;
1695 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1696 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1697 default: croak ("cf::rndm requires none, one or two parameters."); break;
1698 }
1699 OUTPUT:
1700 RETVAL
1701
1702NV clamp (NV value, NV min_value, NV max_value)
1703 CODE:
1704 RETVAL = clamp (value, min_value, max_value);
1705 OUTPUT:
1706 RETVAL
1707
1708NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1709 CODE:
1710 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1711 OUTPUT:
1712 RETVAL
1713
1714void cede_to_tick ()
1715 CODE:
1716 coroapi::cede_to_tick ();
1717
1554void server_tick () 1718void server_tick ()
1555 CODE: 1719 CODE:
1720 NOW = now ();
1556 runtime = SvNVx (sv_runtime); 1721 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1722 server_tick ();
1558 1723
1559void 1724void
1560LOG (int level, char *msg) 1725log_backtrace (utf8_string msg)
1726
1727void
1728LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1729 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1730 C_ARGS: flags, "%s", msg
1563 1731
1564char *path_combine (char *base, char *path) 1732octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1733 PROTOTYPE: $$
1566 1734
1567char *path_combine_and_normalize (char *base, char *path) 1735octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1736 PROTOTYPE: $$
1569 1737
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1738void
1579sub_generation_inc () 1739sub_generation_inc ()
1580 CODE: 1740 CODE:
1581 PL_sub_generation++; 1741 PL_sub_generation++;
1582 1742
1583char * 1743const_octet_string
1584mapdir () 1744mapdir ()
1585 PROTOTYPE: 1745 PROTOTYPE:
1586 ALIAS: 1746 ALIAS:
1587 mapdir = 0 1747 mapdir = 0
1588 uniquedir = 1 1748 uniquedir = 1
1604 } 1764 }
1605 OUTPUT: RETVAL 1765 OUTPUT: RETVAL
1606 1766
1607void abort () 1767void abort ()
1608 1768
1769void reset_signals ()
1770
1771void fork_abort (octet_string cause = "cf::fork_abort")
1772
1609void cleanup (const char *cause, bool make_core = false) 1773void cleanup (octet_string cause, bool make_core = false)
1610 1774
1611void emergency_save () 1775void emergency_save ()
1612 1776
1613void _exit (int status = 0) 1777void _exit (int status = EXIT_SUCCESS)
1778
1779UV sv_2watcher (SV *w)
1780 CODE:
1781 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1782 OUTPUT:
1783 RETVAL
1614 1784
1615#if _POSIX_MEMLOCK 1785#if _POSIX_MEMLOCK
1616 1786
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1787int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1788
1619int munlockall () 1789int munlockall ()
1620 1790
1621#endif 1791#endif
1622 1792
1623int find_animation (char *text) 1793int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1794 PROTOTYPE: $
1625 1795
1626int random_roll (int min, int max, object *op, int goodbad); 1796int random_roll (int min, int max, object *op, int goodbad);
1627 1797
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1798const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1799
1630int 1800int
1631exp_to_level (val64 exp) 1801exp_to_level (val64 exp)
1632 CODE: 1802 CODE:
1633{ 1803{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1834 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1835 else
1666 XSRETURN_UNDEF; 1836 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1668 1838
1839bool
1840load_resource_file (octet_string filename)
1841
1669MODULE = cf PACKAGE = cf::attachable 1842MODULE = cf PACKAGE = cf::attachable
1670 1843
1671int 1844int
1672valid (SV *obj) 1845valid (SV *obj)
1673 CODE: 1846 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1847 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1848 OUTPUT:
1676 RETVAL 1849 RETVAL
1677 1850
1851void
1852debug_trace (attachable *obj, bool on = true)
1853 CODE:
1854 obj->flags &= ~attachable::F_DEBUG_TRACE;
1855 if (on)
1856 obj->flags |= attachable::F_DEBUG_TRACE;
1857
1858int mortals_size ()
1859 CODE:
1860 RETVAL = attachable::mortals.size ();
1861 OUTPUT: RETVAL
1862
1863#object *mortals (U32 index)
1864# CODE:
1865# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1866# OUTPUT: RETVAL
1867
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1868INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1869
1680MODULE = cf PACKAGE = cf::global 1870MODULE = cf PACKAGE = cf::global
1681 1871
1682int invoke (SV *klass, int event, ...) 1872int invoke (SV *klass, int event, ...)
1683 CODE: 1873 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1689 1879
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1880MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1881
1692INCLUDE: $PERL genacc object ../include/object.h | 1882INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1883
1694int invoke (object *op, int event, ...) 1884int invoke (object *op, int event, ...)
1695 CODE: 1885 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1886 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1889 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1890 OUTPUT: RETVAL
1701 1891
1702SV *registry (object *op) 1892SV *registry (object *op)
1703 1893
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1894int objects_size ()
1711 CODE: 1895 CODE:
1712 RETVAL = objects.size (); 1896 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1897 OUTPUT: RETVAL
1714 1898
1725object *actives (U32 index) 1909object *actives (U32 index)
1726 CODE: 1910 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1911 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1912 OUTPUT: RETVAL
1729 1913
1914const char *slot_use_name (U32 slot)
1915 ALIAS:
1916 slot_nonuse_name = 1
1917 CODE:
1918{
1919 if (slot >= NUM_BODY_LOCATIONS)
1920 croak ("body slot index out of range");
1921
1922 switch (ix)
1923 {
1924 case 0: RETVAL = body_locations[slot].use_name; break;
1925 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1926 }
1927}
1928 OUTPUT:
1929 RETVAL
1930
1730# missing properties 1931# missing properties
1731 1932
1732object *head (object *op) 1933object *head (object *op)
1733 PROTOTYPE: $ 1934 PROTOTYPE: $
1734 CODE: 1935 CODE:
1735 RETVAL = op->head_ (); 1936 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1743 1938
1744void 1939void
1745inv (object *obj) 1940inv (object *obj)
1746 PROTOTYPE: $ 1941 PROTOTYPE: $
1747 PPCODE: 1942 PPCODE:
1748{ 1943{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 1944 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 1945 XPUSHs (sv_2mortal (to_sv (o)));
1752} 1946}
1753 1947
1754void 1948void
1755set_animation (object *op, int idx) 1949set_animation (object *op, int idx)
1756 CODE: 1950 CODE:
1757 SET_ANIMATION (op, idx); 1951 SET_ANIMATION (op, idx);
1758 1952
1953int
1954num_animations (object *op)
1955 CODE:
1956 RETVAL = NUM_ANIMATIONS (op);
1957 OUTPUT: RETVAL
1958
1959int slot_info (object *op, UV slot, int value = 0)
1960 ALIAS:
1961 slot_used = 1
1962 CODE:
1963{
1964 if (slot >= NUM_BODY_LOCATIONS)
1965 croak ("body slot index out of range");
1966
1967 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1968
1969 if (items > 2)
1970 if (ix)
1971 op->slot[slot].used = value;
1972 else
1973 op->slot[slot].info = value;
1974}
1975 OUTPUT:
1976 RETVAL
1977
1759object *find_best_object_match (object *op, const char *match) 1978object *find_best_object_match (object *op, utf8_string match)
1760 1979
1761object *find_marked_object (object *op) 1980object *find_marked_object (object *op)
1762 1981
1763int need_identify (object *obj); 1982int need_identify (object *obj);
1764 1983
1765int apply_shop_mat (object *shop_mat, object *op); 1984int apply_shop_mat (object *shop_mat, object *op);
1985
1986int move_player (object *op, int dir)
1987 CODE:
1988 RETVAL = move_player (op, dir);
1989 OUTPUT:
1990 RETVAL
1766 1991
1767int move (object *op, int dir, object *originator = op) 1992int move (object *op, int dir, object *originator = op)
1768 CODE: 1993 CODE:
1769 RETVAL = move_ob (op, dir, originator); 1994 RETVAL = move_ob (op, dir, originator);
1770 OUTPUT: 1995 OUTPUT:
1776 2001
1777void apply_below (object *op) 2002void apply_below (object *op)
1778 CODE: 2003 CODE:
1779 player_apply_below (op); 2004 player_apply_below (op);
1780 2005
2006int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2007
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2008object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1782 2009
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2010int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784 2011
1785int cf_object_change_map (object *op, int x, int y, maptile *map) 2012int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 2013
1806 RETVAL = pay_for_amount (amount, op); 2033 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2034 OUTPUT: RETVAL
1808 2035
1809void pay_player (object *op, uint64 amount) 2036void pay_player (object *op, uint64 amount)
1810 2037
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2038val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2039
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2040int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2041
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2042void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2043 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2044 do_learn_spell (op, sp, special_prayer);
1818 2045
1819void forget_spell (object *op, object *sp) 2046void forget_spell (object *op, object *sp)
1820 CODE: 2047 CODE:
1821 do_forget_spell (op, query_name (sp)); 2048 do_forget_spell (op, query_name (sp));
1822 2049
1823object *check_for_spell (object *op, char *spellname) 2050object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2051 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2052 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1827 2054
1828int query_money (object *op) 2055int query_money (object *op)
1837 2064
1838void drop (object *who, object *op) 2065void drop (object *who, object *op)
1839 2066
1840void pick_up (object *who, object *op) 2067void pick_up (object *who, object *op)
1841 2068
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y) 2069int cf_object_teleport (object *op, maptile *map, int x, int y)
1847 2070
1848void update_object (object *op, int action) 2071void update_object (object *op, int action)
1849 2072
1850object *cf_create_object_by_name (const char *name) 2073object *cf_create_object_by_name (utf8_string name)
1851 2074
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2075void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2076
1854void player_lvl_adj (object *who, object *skill = 0) 2077void player_lvl_adj (object *who, object *skill = 0)
1855 2078
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2079int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2080
1862void use_trigger (object *op); 2085void use_trigger (object *op);
1863 2086
1864void add_button_link (object *button, maptile *map, int connected); 2087void add_button_link (object *button, maptile *map, int connected);
1865 2088
1866void remove_button_link (object *op); 2089void remove_button_link (object *op);
2090
2091void handle_apply_yield (object *op);
1867 2092
1868 2093
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2094MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870 2095
1871object *cf_insert_ob_in_ob (object *ob, object *where) 2096object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2097
1873# no clean way to get an object from an archetype - stupid idiotic 2098# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2099# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2100
1876object *new (const char *archetype = 0) 2101object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2102 PROTOTYPE: ;$
1878 CODE: 2103 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2104 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2105 OUTPUT:
1881 RETVAL 2106 RETVAL
1882 2107
2108object *find_object (U32 tag)
2109
2110# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2111object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2112 PROTOTYPE: $$$$$$
1885 CODE: 2113 CODE:
1886{ 2114{
1887 int unused_type; 2115 int unused_type;
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2116 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2117}
1890 2118
1891# syntatic sugar for easier use in event callbacks. 2119const_utf8_string get_ob_key_value (object *op, utf8_string key)
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2120
1898player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903const char *get_ob_key_value (object *op, const char *key)
1904
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2121bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 2122
1907object *get_nearest_player (object *ob) 2123object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2124 ALIAS: nearest_player = 0
1909 PREINIT: 2125 PREINIT:
1910 extern object *get_nearest_player (object *); 2126 extern object *get_nearest_player (object *);
1926bool on_same_map_as (object *ob, object *other) 2142bool on_same_map_as (object *ob, object *other)
1927 CODE: 2143 CODE:
1928 RETVAL = on_same_map (ob, other); 2144 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
1930 2146
1931const char * 2147const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2148base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2149 CODE:
1934 RETVAL = query_base_name (op, plural); 2150 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2151 OUTPUT: RETVAL
1936 2152
1937object *decrease_ob_nr (object *op, unsigned long i) 2153object *decrease_ob_nr (object *op, unsigned long i)
1938 2154
2155# return the tail of an object, excluding itself
2156void
2157tail (object *op)
2158 PPCODE:
2159 while ((op = op->more))
2160 XPUSHs (sv_2mortal (to_sv (op)));
2161
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2162MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2163
1941player *player (object *op) 2164player *player (object *op)
1942 CODE: 2165 CODE:
1943 RETVAL = op->contr; 2166 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
1945 2168
1946void check_score (object *op) 2169void check_score (object *op)
1947 2170
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2171void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2172 CODE:
1950 new_draw_info (flags, 0, op, txt); 2173 new_draw_info (flags, 0, op, txt);
1951
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966 2174
1967void kill_player (object *op) 2175void kill_player (object *op)
1968 2176
1969void esrv_update_item (object *op, int what, object *item) 2177void esrv_update_item (object *op, int what, object *item)
1970 C_ARGS: what, op, item 2178 C_ARGS: what, op, item
1971 2179
1972void clear_los (object *op)
1973
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2180int command_summon (object *op, utf8_string params)
1977 2181
1978int command_arrest (object *op, char *params) 2182int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2183
1984 2184
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2185MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2186
1987INCLUDE: $PERL genacc player ../include/player.h | 2187INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2188
1989int invoke (player *pl, int event, ...) 2189int invoke (player *pl, int event, ...)
1990 CODE: 2190 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2191 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2192 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2202 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2203 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2204 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2205 pl->orig_stats = pl->ob->stats;
2006 2206
2207void clear_los (player *pl)
2208
2007void cf_player_move (player *pl, int dir) 2209void cf_player_move (player *pl, int dir)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2210
2016bool 2211bool
2017cell_visible (player *pl, int dx, int dy) 2212cell_visible (player *pl, int dx, int dy)
2018 CODE: 2213 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2214 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2267 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2268 OUTPUT: RETVAL
2074 2269
2075SV *registry (maptile *map) 2270SV *registry (maptile *map)
2076 2271
2272void
2273find_tagged_objects (maptile *map, utf8_string tag = 0)
2274 PPCODE:
2275{
2276 if (!map->spaces)
2277 XSRETURN_EMPTY;
2278
2279 if (tag)
2280 {
2281 shstr_cmp tag_ (tag);
2282
2283 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2284 for (object *op = ms->bot; op; op = op->above)
2285 if (op->tag == tag_)
2286 XPUSHs (sv_2mortal (to_sv (op)));
2287 }
2288 else
2289 {
2290 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2291 for (object *op = ms->bot; op; op = op->above)
2292 if (op->tag)
2293 XPUSHs (sv_2mortal (to_sv (op)));
2294 }
2295}
2296
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2297INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2298
2079void 2299void
2080maptile::instantiate () 2300maptile::instantiate ()
2081 2301
2082maptile *new () 2302maptile *new ()
2097 for_all_players (pl) 2317 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2318 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2319 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2320 }
2101 2321
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2322void
2323maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2324 CODE:
2325{
2326 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2327 croak ("maptile::add_underlay: palette must be arrayref");
2328
2329 palette = SvRV (palette);
2330
2331 STRLEN idxlen;
2332 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2333
2334 for (int x = 0; x < THIS->width; ++x)
2335 for (int y = 0; y < THIS->height; ++y)
2336 {
2337 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2338 if (op->flag [FLAG_IS_FLOOR])
2339 goto skip_space;
2340
2341 {
2342 int offs = offset + y * stride + x;
2343 if (IN_RANGE_EXC (offs, 0, idxlen))
2344 {
2345 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2346 {
2347 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2348 ob->flag [FLAG_NO_MAP_SAVE] = true;
2349 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2350
2351 if (ob->randomitems)
2352 {
2353 if (!ob->above)
2354 {
2355 ob->create_treasure (ob->randomitems);
2356
2357 for (object *op = ob->above; op; op = op->above)
2358 op->flag [FLAG_NO_MAP_SAVE] = true;
2359 }
2360
2361 ob->randomitems = 0;
2362 }
2363 }
2364 }
2365 }
2366
2367 skip_space: ;
2368 }
2369}
2370
2371void
2372maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2373 CODE:
2374{
2375 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2376 croak ("maptile::set_regiondata: palette must be arrayref");
2377
2378 palette = SvRV (palette);
2379
2380 STRLEN idxlen;
2381 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2382
2383 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2384 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2385
2386 for (int i = av_len ((AV *)palette) + 1; i--; )
2387 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2388
2389 for (int y = 0; y < THIS->height; ++y)
2390 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2391
2392 sfree (THIS->regions, THIS->size ());
2393 delete [] THIS->regionmap;
2394
2395 THIS->regions = regions;
2396 THIS->regionmap = regionmap;
2397}
2398
2399void
2400maptile::create_region_treasure ()
2401 CODE:
2402{
2403 object *op = object::create ();
2404 op->type = FLOOR;
2405 op->map = THIS;
2406
2407 for (int x = 0; x < THIS->width; ++x)
2408 for (int y = 0; y < THIS->height; ++y)
2409 {
2410 region *rgn = THIS->region (x, y);
2411
2412 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2413 if (rgn->treasure && rndm () < rgn->treasure_density)
2414 {
2415 op->x = x;
2416 op->y = y;
2417 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2418 }
2419 }
2420
2421 op->destroy ();
2422}
2103 2423
2104int out_of_map (maptile *map, int x, int y) 2424int out_of_map (maptile *map, int x, int y)
2105 2425
2106void 2426void
2107trigger (maptile *map, long connection, bool state = true) 2427trigger (maptile *map, long connection, bool state = true)
2122 2442
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny) 2443object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny 2444 C_ARGS: str, map, nx, ny
2125 2445
2126void 2446void
2127cf_map_normalise (maptile *map, int x, int y) 2447get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2448 PPCODE:
2129{ 2449{
2130 maptile *nmap = 0; 2450 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2451 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2452 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2187 2507
2188void fix_walls (maptile *map, int x, int y) 2508void fix_walls (maptile *map, int x, int y)
2189 2509
2190void fix_walls_around (maptile *map, int x, int y) 2510void fix_walls_around (maptile *map, int x, int y)
2191 2511
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2512# worst xs function of my life
2199maptile * 2513bool
2200_create_random_map (\ 2514_create_random_map (\
2201 char *path,\ 2515 maptile *self,\
2202 char *wallstyle,\ 2516 utf8_string wallstyle,\
2203 char *wall_name,\ 2517 utf8_string wall_name,\
2204 char *floorstyle,\ 2518 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2519 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2520 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2521 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2522 utf8_string doorstyle,\
2209 char *decorstyle,\ 2523 utf8_string decorstyle,\
2210 char *origin_map,\ 2524 utf8_string origin_map,\
2211 char *final_map,\ 2525 utf8_string final_map,\
2212 char *exitstyle,\ 2526 utf8_string exitstyle,\
2213 char *this_map,\ 2527 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2528 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2529 int xsize,\
2216 int Ysize,\ 2530 int ysize,\
2217 int expand2x,\ 2531 int expand2x,\
2218 int layoutoptions1,\ 2532 int layoutoptions1,\
2219 int layoutoptions2,\ 2533 int layoutoptions2,\
2220 int layoutoptions3,\ 2534 int layoutoptions3,\
2221 int symmetry,\ 2535 int symmetry,\
2226 int dungeon_depth,\ 2540 int dungeon_depth,\
2227 int decoroptions,\ 2541 int decoroptions,\
2228 int orientation,\ 2542 int orientation,\
2229 int origin_y,\ 2543 int origin_y,\
2230 int origin_x,\ 2544 int origin_x,\
2231 int random_seed,\ 2545 U32 random_seed,\
2232 val64 total_map_hp,\ 2546 val64 total_map_hp,\
2233 int map_layout_style,\ 2547 int map_layout_style,\
2234 int treasureoptions,\ 2548 int treasureoptions,\
2235 int symmetry_used,\ 2549 int symmetry_used,\
2236 region *region\ 2550 region *region,\
2551 utf8_string custom\
2237) 2552)
2238 CODE: 2553 CODE:
2239{ 2554{
2240 random_map_params rmp; 2555 random_map_params rmp;
2241 2556
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2566 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2567
2253 rmp.origin_map = origin_map; 2568 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2569 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2570 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2571 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2572 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2573 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2574 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2575 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2576 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2577 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2583 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2584 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2585 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2586 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2587 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2588 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2589 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2590 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2591 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2592 rmp.region = region;
2593 rmp.custom = custom;
2278 2594
2279 RETVAL = generate_random_map (path, &rmp); 2595 RETVAL = self->generate_random_map (&rmp);
2280} 2596}
2281 OUTPUT: 2597 OUTPUT:
2282 RETVAL 2598 RETVAL
2283 2599
2284MODULE = cf PACKAGE = cf::arch 2600MODULE = cf PACKAGE = cf::arch
2285 2601
2286archetype *find (const char *name) 2602int archetypes_size ()
2287 CODE: 2603 CODE:
2288 RETVAL = archetype::find (name); 2604 RETVAL = archetypes.size ();
2289 OUTPUT: 2605 OUTPUT: RETVAL
2290 RETVAL
2291 2606
2292archetype *first() 2607archetype *archetypes (U32 index)
2293 PROTOTYPE: 2608 CODE:
2294 CODE: 2609 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2610 OUTPUT: RETVAL
2611
2612object *instantiate (archetype *arch)
2613 CODE:
2614 RETVAL = arch_to_object (arch);
2615 OUTPUT:
2296 OUTPUT: RETVAL 2616 RETVAL
2297 2617
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2618INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2619
2300MODULE = cf PACKAGE = cf::party 2620MODULE = cf PACKAGE = cf::party
2301 2621
2302partylist *first () 2622partylist *first ()
2303 PROTOTYPE: 2623 PROTOTYPE:
2304 CODE: 2624 CODE:
2305 RETVAL = get_firstparty (); 2625 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2626 OUTPUT: RETVAL
2307 2627
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2628INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2629
2310MODULE = cf PACKAGE = cf::region 2630MODULE = cf PACKAGE = cf::region
2311 2631
2312region *first () 2632void
2313 PROTOTYPE: 2633list ()
2314 CODE: 2634 PPCODE:
2315 RETVAL = first_region; 2635 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2636 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2637
2318region *find (char *name) 2638region *find (utf8_string name)
2319 PROTOTYPE: $ 2639 PROTOTYPE: $
2320 CODE: 2640 CODE:
2321 RETVAL = get_region_by_name (name); 2641 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2642 OUTPUT: RETVAL
2323 2643
2644region *find_fuzzy (utf8_string name)
2645 PROTOTYPE: $
2646 CODE:
2647 RETVAL = region::find_fuzzy (name);
2648 OUTPUT: RETVAL
2649
2650int specificity (region *rgn)
2651 CODE:
2652 RETVAL = 0;
2653 while (rgn = rgn->parent)
2654 RETVAL++;
2655 OUTPUT: RETVAL
2656
2324INCLUDE: $PERL genacc region ../include/map.h | 2657INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2658
2326MODULE = cf PACKAGE = cf::living 2659MODULE = cf PACKAGE = cf::living
2327 2660
2328INCLUDE: $PERL genacc living ../include/living.h | 2661INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2662
2330MODULE = cf PACKAGE = cf::settings 2663MODULE = cf PACKAGE = cf::settings
2331 2664
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2665INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2666
2334MODULE = cf PACKAGE = cf::client 2667MODULE = cf PACKAGE = cf::client
2335 2668
2336INCLUDE: $PERL genacc client ../include/client.h | 2669INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2670
2338int invoke (client *ns, int event, ...) 2671int invoke (client *ns, int event, ...)
2339 CODE: 2672 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2673 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2674 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2693 char *buf = SvPVbyte (packet, len);
2361 2694
2362 THIS->send_packet (buf, len); 2695 THIS->send_packet (buf, len);
2363} 2696}
2364 2697
2698faceidx
2699client::need_face (utf8_string name, int pri = 0)
2700 CODE:
2701 RETVAL = face_find (name, 0);
2702 if (RETVAL)
2703 {
2704 THIS->send_face (RETVAL, pri);
2705 THIS->flush_fx ();
2706 }
2707 OUTPUT:
2708 RETVAL
2709
2710int
2711client::fx_want (int idx, int value = -1)
2712 CODE:
2713 if (0 < idx && idx < FT_NUM)
2714 {
2715 RETVAL = THIS->fx_want [idx];
2716 if (items > 2)
2717 THIS->fx_want [idx] = value;
2718 }
2719 else
2720 RETVAL = 0;
2721 OUTPUT:
2722 RETVAL
2723
2724MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2725
2726faceidx sound_find (utf8_string name)
2727
2728void sound_set (utf8_string str, faceidx face)
2729
2730# dire hack
2731void old_sound_index (int idx, faceidx face)
2732 CODE:
2733 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2734 old_sound_index [idx] = face;
2735
2736MODULE = cf PACKAGE = cf::face PREFIX = face_
2737
2738#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2739
2740faceidx face_find (utf8_string name, faceidx defidx = 0)
2741
2742faceidx alloc (utf8_string name)
2743 CODE:
2744{
2745 do
2746 {
2747 RETVAL = faces.size ();
2748 faces.resize (RETVAL + 1);
2749 }
2750 while (!RETVAL); // crude way to leave index 0
2751
2752 faces [RETVAL].name = name;
2753 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2754
2755 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2756 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2757}
2758 OUTPUT: RETVAL
2759
2760void set_type (faceidx idx, int value)
2761 ALIAS:
2762 set_type = 0
2763 set_visibility = 1
2764 set_magicmap = 2
2765 set_smooth = 3
2766 set_smoothlevel = 4
2767 CODE:
2768 faceinfo *f = face_info (idx); assert (f);
2769 switch (ix)
2770 {
2771 case 0: f->type = value; break;
2772 case 1: f->visibility = value; break;
2773 case 2: f->magicmap = value; break;
2774 case 3: f->smooth = value; break;
2775 case 4: f->smoothlevel = value; break;
2776 }
2777
2778void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2779 CODE:
2780{
2781 faceinfo *f = face_info (idx); assert (f);
2782 facedata *d = &(faceset ? f->data64 : f->data32);
2783 sv_to (data, d->data);
2784 STRLEN clen;
2785 char *cdata = SvPVbyte (chksum, clen);
2786 clen = min (CHKSUM_SIZE, clen);
2787
2788 if (memcmp (d->chksum, cdata, clen))
2789 {
2790 memcpy (d->chksum, cdata, clen);
2791
2792 // invalidate existing client face info
2793 for_all_clients (ns)
2794 if (ns->faceset == faceset)
2795 {
2796 ns->faces_sent [idx] = false;
2797 ns->force_newmap = true;
2798 }
2799 }
2800}
2801
2802int get_data_size (faceidx idx, int faceset = 0)
2803 CODE:
2804 facedata *d = face_data (idx, faceset); assert (d);
2805 RETVAL = d->data.size ();
2806 OUTPUT:
2807 RETVAL
2808
2809SV *get_chksum (faceidx idx, int faceset = 0)
2810 CODE:
2811 facedata *d = face_data (idx, faceset); assert (d);
2812 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2813 OUTPUT:
2814 RETVAL
2815
2816void invalidate (faceidx idx)
2817 CODE:
2818 for_all_clients (ns)
2819 {
2820 ns->faces_sent [idx] = false;
2821 ns->force_newmap = true;
2822 }
2823
2824void invalidate_all ()
2825 CODE:
2826 for_all_clients (ns)
2827 {
2828 ns->faces_sent.reset ();
2829 ns->force_newmap = true;
2830 }
2831
2832MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2833
2834#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2835
2836animidx anim_find (utf8_string name)
2837 CODE:
2838 RETVAL = animation::find (name).number;
2839 OUTPUT: RETVAL
2840
2841animidx set (utf8_string name, SV *frames, int facings = 1)
2842 CODE:
2843{
2844 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2845 croak ("frames must be an arrayref");
2846
2847 AV *av = (AV *)SvRV (frames);
2848
2849 animation *anim = &animation::find (name);
2850 if (anim->number)
2851 {
2852 anim->resize (av_len (av) + 1);
2853 anim->facings = facings;
2854 }
2855 else
2856 anim = &animation::create (name, av_len (av) + 1, facings);
2857
2858 for (int i = 0; i < anim->num_animations; ++i)
2859 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2860}
2861 OUTPUT: RETVAL
2862
2863void invalidate_all ()
2864 CODE:
2865 for_all_clients (ns)
2866 ns->anims_sent.reset ();
2867
2868MODULE = cf PACKAGE = cf::object::freezer
2869
2870INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2871
2872SV *
2873new (char *klass)
2874 CODE:
2875 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2876 OUTPUT: RETVAL
2877
2878void
2879DESTROY (SV *sv)
2880 CODE:
2881 object_freezer *self;
2882 sv_to (sv, self);
2883 delete self;
2884
2885MODULE = cf PACKAGE = cf::object::thawer
2886
2887INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2888
2889SV *
2890new_from_file (char *klass, octet_string path)
2891 CODE:
2892 object_thawer *f = new object_thawer (path);
2893 if (!*f)
2894 {
2895 delete f;
2896 XSRETURN_UNDEF;
2897 }
2898 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2899 OUTPUT: RETVAL
2900
2901void
2902DESTROY (SV *sv)
2903 CODE:
2904 object_thawer *self;
2905 sv_to (sv, self);
2906 delete self;
2907
2908void
2909extract_tags (object_thawer *self)
2910 PPCODE:
2911 while (self->kw != KW_EOF)
2912 {
2913 PUTBACK;
2914 coroapi::cede_to_tick_every (5000);
2915 SPAGAIN;
2916
2917 if (self->kw == KW_tag)
2918 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2919
2920 self->skip ();
2921 }
2922

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines