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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.257 by root, Sun Sep 30 16:24:31 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
46#include "CoroAPI.h" 51#include "CoroAPI.h"
47#include "perlxsi.c" 52#include "perlxsi.c"
48 53
49extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
50 55
51typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
53 60
54#if IVSIZE >= 8 61#if IVSIZE >= 8
55 typedef IV val64; 62 typedef IV val64;
56# define newSVval64 newSViv 63# define newSVval64 newSViv
57# define SvVAL64 SvIV 64# define SvVAL64 SvIV
59 typedef double val64; 66 typedef double val64;
60# define newSVval64 newSVnv 67# define newSVval64 newSVnv
61# define SvVAL64 SvNV 68# define SvVAL64 SvNV
62#endif 69#endif
63 70
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 71static PerlInterpreter *perl;
69 72
70double runtime; 73tstamp NOW, runtime;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
370 {
248 return newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
249} 378}
250 379
251static void 380static void
252clearSVptr (SV *sv) 381clearSVptr (SV *sv)
253{ 382{
279 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
280 else 409 else
281 return 0; 410 return 0;
282} 411}
283 412
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 436
308inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
310 439
311//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 442
315inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
316{ 444{
317 char buf[128]; 445 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
320} 448}
321 449
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 476
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 479
350template<class T> 480template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 482
353template<int N> 483template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 485
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
362inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
363{ 499{
364 unsigned int version; 500 unsigned int version;
365 501
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
389 break; 525 break;
390 526
391 case DT_STRING: 527 case DT_STRING:
392 { 528 {
393 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 531 }
396 break; 532 break;
397 533
398 case DT_DATA: 534 case DT_DATA:
399 { 535 {
400 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
403 } 539 }
404 break; 540 break;
405 541
406 case DT_OBJECT: 542 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 585 va_end (ap);
450 586
451 return sv; 587 return sv;
452} 588}
453 589
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 591
486SV * 592SV *
487registry (attachable *ext) 593registry (attachable *ext)
488{ 594{
490 ext->cb = newAV (); 596 ext->cb = newAV ();
491 597
492 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
493} 599}
494 600
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
521
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576 602
577void 603void
578cfperl_init () 604cfperl_init ()
579{ 605{
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
581 perl = perl_alloc (); 607 perl = perl_alloc ();
582 perl_construct (perl); 608 perl_construct (perl);
583 609
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 611
586 char *argv[] = { 612 const char *argv[] = {
587 "", 613 settings.argv [0],
588 "-e" 614 "-e"
589 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
592 "require cf;" 618 "require cf;"
593 }; 619 };
594 620
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
596 { 623 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
599 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
600} 635}
601 636
602void cfperl_main () 637void cfperl_main ()
603{ 638{
604 dSP; 639 dSP;
611void 646void
612attachable::instantiate () 647attachable::instantiate ()
613{ 648{
614 if (attach) 649 if (attach)
615 { 650 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 652 attach = 0;
618 } 653 }
619} 654}
620 655
621void 656void
622attachable::reattach () 657attachable::reattach ()
623{ 658{
624 optimise (); 659 optimise ();
625 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
627} 662}
628 663
629static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 666# include "eventinc.h"
674} 709}
675 710
676void 711void
677global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 713{
679 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
680} 715}
681 716
682void 717void
683object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 719{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 721 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 723
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 726 }
692 727
728{ 763{
729 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
731} 766}
732 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
733bool 818bool
734attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
735{ 820{
736 data_type dt; 821 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 822
741 // callback call ordering should be: 823 // callback call ordering should be:
742 // 1. per-object callback 824 // 1. per-object callback
743 // 2. per-class object 825 // 2. per-class object
744 // 3. per-type callback 826 // 3. per-type callback
748 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
749 831
750 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 833 if (!callbacks)
752 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
753 838
754 CALL_BEGIN (3); 839 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 842
792} 877}
793 878
794SV * 879SV *
795cfperl_result (int idx) 880cfperl_result (int idx)
796{ 881{
797 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 883 if (!av)
799 return &PL_sv_undef; 884 return &PL_sv_undef;
800 885
801 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 887 if (!sv)
816{ 901{
817 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
818} 903}
819 904
820///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
821 907
822void 908void
823cfperl_emergency_save () 909cfperl_emergency_save ()
824{ 910{
825 CALL_BEGIN (0); 911 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 912 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 913 CALL_END;
914}
915
916void
917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
927{
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
828} 979}
829 980
830maptile * 981maptile *
831maptile::find_sync (const char *path, maptile *origin) 982maptile::find_sync (const char *path, maptile *origin)
832{ 983{
833 CALL_BEGIN (2); 984 CALL_BEGIN (2);
834 CALL_ARG (path); 985 CALL_ARG (path);
835 CALL_ARG (origin); 986 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 987 CALL_CALL ("cf::map::find_sync", G_SCALAR);
988
989 maptile *retval;
990
991 if (count)
992 sv_to (POPs, retval);
993 else
994 retval = 0;
995
996 CALL_END;
997
998 return retval;
999}
1000
1001maptile *
1002maptile::find_async (const char *path, maptile *origin, bool load)
1003{
1004 CALL_BEGIN (3);
1005 CALL_ARG (path);
1006 CALL_ARG (origin);
1007 CALL_ARG (load);
1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1009
838 maptile *retval; 1010 maptile *retval;
839 1011
840 if (count) 1012 if (count)
841 sv_to (POPs, retval); 1013 sv_to (POPs, retval);
876 CALL_ARG (exit); 1048 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1050 CALL_END;
879} 1051}
880 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
881///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
882 1099
883struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
885 1102
886int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
887 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
888static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
889{ 1150{
890 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1152 w->call (*w);
892} 1153}
893 1154
894void 1155void
895iw::alloc () 1156iw::alloc ()
896{ 1157{
897 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
898 1159
1160 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
901} 1163}
902 1164
903static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
909void 1171void
910iow::alloc () 1172iow::alloc ()
911{ 1173{
912 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
913 1175
1176 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
916 1179
917 pe->fd = -1; 1180 pe->fd = -1;
918 pe->poll = 0; 1181 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1221
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1224
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1233
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
972 1235
973BOOT: 1236BOOT:
974{ 1237{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1240
1241 _connect_to_perl ();
1242
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
981 1253
982 static const struct { 1254 static const struct {
983 const char *name; 1255 const char *name;
984 IV iv; 1256 IV iv;
985 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1260 const_iv (logBacktrace)
989 const_iv (llevDebug) 1261
990 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1265
992 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
993 const_iv (PLAYER) 1267
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK)
1002 const_iv (ARROW)
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1274
1106 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1303
1108 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1305
1111 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1308
1115 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1316
1142 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1151 1320
1152 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1282 1383 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1292 1412
1293 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1414
1297 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1417
1306 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1419
1311 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1422
1318 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1425
1324 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1427
1327 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1432
1342 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1435
1348 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1389 1447
1390 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1454
1415 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1456
1418 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1464
1445 const_iv (MAP_FLUSH) 1465 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1466
1451 const_iv (MAP_IN_MEMORY) 1467 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1468 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1469
1456 const_iv (KLASS_ATTACHABLE) 1470 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1471
1463 const_iv (CS_QUERY_YESNO) 1472 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1473
1467 const_iv (ST_DEAD) 1474 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1475
1472 const_iv (ST_CHANGE_CLASS) 1476 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1477
1478 // random map generator 1478 // random map generator
1479 const_iv (LAYOUT_NONE) 1479 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1480 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1481
1487 const_iv (RMOPT_RANDOM) 1482 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1483 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1484 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1485
1497 const_iv (SYMMETRY_RANDOM) 1486 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1487 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1488
1500 const_iv (SYMMETRY_Y) 1489 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1490 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1491 const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1495 };
1503 1496
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1499
1527 } 1520 }
1528} 1521}
1529 1522
1530void _connect_to_perl () 1523void _connect_to_perl ()
1531 1524
1525void _recalc_want ()
1526
1532void _global_reattach () 1527void _global_reattach ()
1533 CODE: 1528 CODE:
1534{ 1529{
1535 // reattach to all attachable objects in the game. 1530 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1531 for_all_clients (ns)
1537 ns->reattach (); 1532 ns->reattach ();
1538 1533
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1534 for_all_objects (op)
1547 op->reattach (); 1535 op->reattach ();
1548} 1536}
1549 1537
1538# support function for map-world.ext
1539void _quantise (SV *data_sv, SV *plt_sv)
1540 CODE:
1541{
1542 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1543 croak ("_quantise called with invalid agruments");
1544
1545 plt_sv = SvRV (plt_sv);
1546 SV **plt = AvARRAY (plt_sv);
1547 int plt_count = AvFILL (plt_sv) + 1;
1548
1549 STRLEN len;
1550 char *data = SvPVbyte (data_sv, len);
1551 char *dst = data;
1552
1553 while (len >= 3)
1554 {
1555 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1556 {
1557 char *val = SvPVX (*val_sv);
1558
1559 if (val [0] == data [0]
1560 && val [1] == data [1]
1561 && val [2] == data [2])
1562 {
1563 *dst++ = val [3];
1564 goto next;
1565 }
1566 }
1567
1568 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1569 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1570 dst - SvPVX (data_sv), len);
1571
1572 next:
1573 data += 3;
1574 len -= 3;
1575 }
1576
1577 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1578}
1579
1580void _post_tick ()
1581 CODE:
1582 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1583
1584NV till_cede ()
1585 CODE:
1586 RETVAL = coroapi::next_cede - now ();
1587 OUTPUT:
1588 RETVAL
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNV (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1550NV floor (NV x) 1596NV floor (NV x)
1551 1597
1552NV ceil (NV x) 1598NV ceil (NV x)
1553 1599
1600NV rndm (...)
1601 CODE:
1602 switch (items)
1603 {
1604 case 0: RETVAL = rndm (); break;
1605 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1606 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1607 default: croak ("cf::rndm requires none, one or two parameters."); break;
1608 }
1609 OUTPUT:
1610 RETVAL
1611
1612NV clamp (NV value, NV min_value, NV max_value)
1613 CODE:
1614 RETVAL = clamp (value, min_value, max_value);
1615 OUTPUT:
1616 RETVAL
1617
1618NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1619 CODE:
1620 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1621 OUTPUT:
1622 RETVAL
1623
1624void cede_to_tick ()
1625 CODE:
1626 coroapi::cede_to_tick ();
1627
1554void server_tick () 1628void server_tick ()
1555 CODE: 1629 CODE:
1630 NOW = now ();
1556 runtime = SvNVx (sv_runtime); 1631 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1632 server_tick ();
1558 1633
1559void 1634void
1560LOG (int level, char *msg) 1635log_backtrace (utf8_string msg)
1636
1637void
1638LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1639 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1640 C_ARGS: flags, "%s", msg
1563 1641
1564char *path_combine (char *base, char *path) 1642octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1566 1644
1567char *path_combine_and_normalize (char *base, char *path) 1645octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1646 PROTOTYPE: $$
1569 1647
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1648void
1579sub_generation_inc () 1649sub_generation_inc ()
1580 CODE: 1650 CODE:
1581 PL_sub_generation++; 1651 PL_sub_generation++;
1582 1652
1583char * 1653const_octet_string
1584mapdir () 1654mapdir ()
1585 PROTOTYPE: 1655 PROTOTYPE:
1586 ALIAS: 1656 ALIAS:
1587 mapdir = 0 1657 mapdir = 0
1588 uniquedir = 1 1658 uniquedir = 1
1604 } 1674 }
1605 OUTPUT: RETVAL 1675 OUTPUT: RETVAL
1606 1676
1607void abort () 1677void abort ()
1608 1678
1679void reset_signals ()
1680
1681void fork_abort (octet_string cause = "cf::fork_abort")
1682
1609void cleanup (const char *cause, bool make_core = false) 1683void cleanup (octet_string cause, bool make_core = false)
1610 1684
1611void emergency_save () 1685void emergency_save ()
1612 1686
1613void _exit (int status = 0) 1687void _exit (int status = EXIT_SUCCESS)
1688
1689UV sv_2watcher (SV *w)
1690 CODE:
1691 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1692 OUTPUT:
1693 RETVAL
1614 1694
1615#if _POSIX_MEMLOCK 1695#if _POSIX_MEMLOCK
1616 1696
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1697int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1698
1619int munlockall () 1699int munlockall ()
1620 1700
1621#endif 1701#endif
1622 1702
1623int find_animation (char *text) 1703int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1704 PROTOTYPE: $
1625 1705
1626int random_roll (int min, int max, object *op, int goodbad); 1706int random_roll (int min, int max, object *op, int goodbad);
1627 1707
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1708const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1709
1630int 1710int
1631exp_to_level (val64 exp) 1711exp_to_level (val64 exp)
1632 CODE: 1712 CODE:
1633{ 1713{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1744 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1745 else
1666 XSRETURN_UNDEF; 1746 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1747 OUTPUT: RETVAL
1668 1748
1749bool
1750load_resource_file (octet_string filename)
1751
1669MODULE = cf PACKAGE = cf::attachable 1752MODULE = cf PACKAGE = cf::attachable
1670 1753
1671int 1754int
1672valid (SV *obj) 1755valid (SV *obj)
1673 CODE: 1756 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1757 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1758 OUTPUT:
1676 RETVAL 1759 RETVAL
1677 1760
1761void
1762debug_trace (attachable *obj, bool on = true)
1763 CODE:
1764 obj->flags &= ~attachable::F_DEBUG_TRACE;
1765 if (on)
1766 obj->flags |= attachable::F_DEBUG_TRACE;
1767
1768int mortals_size ()
1769 CODE:
1770 RETVAL = attachable::mortals.size ();
1771 OUTPUT: RETVAL
1772
1773#object *mortals (U32 index)
1774# CODE:
1775# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1776# OUTPUT: RETVAL
1777
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1778INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1779
1680MODULE = cf PACKAGE = cf::global 1780MODULE = cf PACKAGE = cf::global
1681 1781
1682int invoke (SV *klass, int event, ...) 1782int invoke (SV *klass, int event, ...)
1683 CODE: 1783 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1787 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1788 OUTPUT: RETVAL
1689 1789
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1790MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1791
1692INCLUDE: $PERL genacc object ../include/object.h | 1792INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1793
1694int invoke (object *op, int event, ...) 1794int invoke (object *op, int event, ...)
1695 CODE: 1795 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1796 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1797 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1799 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1701 1801
1702SV *registry (object *op) 1802SV *registry (object *op)
1703 1803
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1804int objects_size ()
1711 CODE: 1805 CODE:
1712 RETVAL = objects.size (); 1806 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1807 OUTPUT: RETVAL
1714 1808
1725object *actives (U32 index) 1819object *actives (U32 index)
1726 CODE: 1820 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1821 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1729 1823
1824const char *slot_use_name (U32 slot)
1825 ALIAS:
1826 slot_nonuse_name = 1
1827 CODE:
1828{
1829 if (slot >= NUM_BODY_LOCATIONS)
1830 croak ("body slot index out of range");
1831
1832 switch (ix)
1833 {
1834 case 0: RETVAL = body_locations[slot].use_name; break;
1835 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1836 }
1837}
1838 OUTPUT:
1839 RETVAL
1840
1730# missing properties 1841# missing properties
1731 1842
1732object *head (object *op) 1843object *head (object *op)
1733 PROTOTYPE: $ 1844 PROTOTYPE: $
1734 CODE: 1845 CODE:
1735 RETVAL = op->head_ (); 1846 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1743 1848
1744void 1849void
1745inv (object *obj) 1850inv (object *obj)
1746 PROTOTYPE: $ 1851 PROTOTYPE: $
1747 PPCODE: 1852 PPCODE:
1748{ 1853{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 1854 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 1855 XPUSHs (sv_2mortal (to_sv (o)));
1752} 1856}
1753 1857
1754void 1858void
1755set_animation (object *op, int idx) 1859set_animation (object *op, int idx)
1756 CODE: 1860 CODE:
1757 SET_ANIMATION (op, idx); 1861 SET_ANIMATION (op, idx);
1758 1862
1863int
1864num_animations (object *op)
1865 CODE:
1866 RETVAL = NUM_ANIMATIONS (op);
1867 OUTPUT: RETVAL
1868
1869int slot_info (object *op, UV slot, int value = 0)
1870 ALIAS:
1871 slot_used = 1
1872 CODE:
1873{
1874 if (slot >= NUM_BODY_LOCATIONS)
1875 croak ("body slot index out of range");
1876
1877 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1878
1879 if (items > 2)
1880 if (ix)
1881 op->slot[slot].used = value;
1882 else
1883 op->slot[slot].info = value;
1884}
1885 OUTPUT:
1886 RETVAL
1887
1759object *find_best_object_match (object *op, const char *match) 1888object *find_best_object_match (object *op, utf8_string match)
1760 1889
1761object *find_marked_object (object *op) 1890object *find_marked_object (object *op)
1762 1891
1763int need_identify (object *obj); 1892int need_identify (object *obj);
1764 1893
1776 1905
1777void apply_below (object *op) 1906void apply_below (object *op)
1778 CODE: 1907 CODE:
1779 player_apply_below (op); 1908 player_apply_below (op);
1780 1909
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1910int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1911
1787#//TODO 1912#//TODO
1788object *clone_ (object *op, int recursive = 0) 1913object *clone_ (object *op, int recursive = 0)
1789 CODE: 1914 CODE:
1790 if (recursive) 1915 if (recursive)
1806 RETVAL = pay_for_amount (amount, op); 1931 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1932 OUTPUT: RETVAL
1808 1933
1809void pay_player (object *op, uint64 amount) 1934void pay_player (object *op, uint64 amount)
1810 1935
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1936val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1937
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1938int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1939
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1940void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1941 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1942 do_learn_spell (op, sp, special_prayer);
1818 1943
1819void forget_spell (object *op, object *sp) 1944void forget_spell (object *op, object *sp)
1820 CODE: 1945 CODE:
1821 do_forget_spell (op, query_name (sp)); 1946 do_forget_spell (op, query_name (sp));
1822 1947
1823object *check_for_spell (object *op, char *spellname) 1948object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1949 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1950 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1827 1952
1828int query_money (object *op) 1953int query_money (object *op)
1837 1962
1838void drop (object *who, object *op) 1963void drop (object *who, object *op)
1839 1964
1840void pick_up (object *who, object *op) 1965void pick_up (object *who, object *op)
1841 1966
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 1967void update_object (object *op, int action)
1849 1968
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1969void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 1970
1854void player_lvl_adj (object *who, object *skill = 0) 1971void player_lvl_adj (object *who, object *skill = 0)
1855 1972
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1973int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 1974
1863 1980
1864void add_button_link (object *button, maptile *map, int connected); 1981void add_button_link (object *button, maptile *map, int connected);
1865 1982
1866void remove_button_link (object *op); 1983void remove_button_link (object *op);
1867 1984
1985void handle_apply_yield (object *op);
1986
1868 1987
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1988MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 1989
1873# no clean way to get an object from an archetype - stupid idiotic 1990# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1991# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 1992
1876object *new (const char *archetype = 0) 1993object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 1994 PROTOTYPE: ;$
1878 CODE: 1995 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1996 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 1997 OUTPUT:
1881 RETVAL 1998 RETVAL
1882 1999
2000object *find_object (U32 tag)
2001
2002# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2003object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2004 PROTOTYPE: $$$$$$
1885 CODE: 2005 CODE:
1886{ 2006{
1887 int unused_type; 2007 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2008}
1890 2009
1891# syntatic sugar for easier use in event callbacks. 2010const_utf8_string get_ob_key_value (object *op, utf8_string key)
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2011
1898player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903const char *get_ob_key_value (object *op, const char *key)
1904
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2012bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 2013
1907object *get_nearest_player (object *ob) 2014object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2015 ALIAS: nearest_player = 0
1909 PREINIT: 2016 PREINIT:
1910 extern object *get_nearest_player (object *); 2017 extern object *get_nearest_player (object *);
1918 EXTEND (SP, 5); 2025 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2026 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2027 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2028 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2029 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2030 PUSHs (to_sv (rv.part));
1924} 2031}
1925 2032
1926bool on_same_map_as (object *ob, object *other) 2033bool on_same_map_as (object *ob, object *other)
1927 CODE: 2034 CODE:
1928 RETVAL = on_same_map (ob, other); 2035 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2036 OUTPUT: RETVAL
1930 2037
1931const char * 2038const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2039base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2040 CODE:
1934 RETVAL = query_base_name (op, plural); 2041 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1936 2043
1937object *decrease_ob_nr (object *op, unsigned long i) 2044object *decrease_ob_nr (object *op, unsigned long i)
1938 2045
2046# return the tail of an object, excluding itself
2047void
2048tail (object *op)
2049 PPCODE:
2050 while ((op = op->more))
2051 XPUSHs (sv_2mortal (to_sv (op)));
2052
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2053MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2054
1941player *player (object *op) 2055player *player (object *op)
1942 CODE: 2056 CODE:
1943 RETVAL = op->contr; 2057 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
1945 2059
2060bool move_player (object *op, int dir)
2061
1946void check_score (object *op) 2062void check_score (object *op)
1947 2063
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2064void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2065 CODE:
1950 new_draw_info (flags, 0, op, txt); 2066 new_draw_info (flags, 0, op, txt);
1951 2067
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2068void kill_player (object *op)
1968 2069
2070void esrv_send_item (object *pl, object *item)
2071
1969void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2073 C_ARGS: what, pl, item
1971 2074
1972void clear_los (object *op) 2075void esrv_del_item (object *pl, int tag)
2076 C_ARGS: pl->contr, tag
1973 2077
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2078int command_summon (object *op, utf8_string params)
1977 2079
1978int command_arrest (object *op, char *params) 2080int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2081
1984 2082
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2083MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2084
1987INCLUDE: $PERL genacc player ../include/player.h | 2085INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2086
1989int invoke (player *pl, int event, ...) 2087int invoke (player *pl, int event, ...)
1990 CODE: 2088 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2089 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2090 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2100 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2101 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2102 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2103 pl->orig_stats = pl->ob->stats;
2006 2104
2007void cf_player_move (player *pl, int dir) 2105void clear_los (player *pl)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2106
2016bool 2107bool
2017cell_visible (player *pl, int dx, int dy) 2108cell_visible (player *pl, int dx, int dy)
2018 CODE: 2109 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2110 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2163 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
2074 2165
2075SV *registry (maptile *map) 2166SV *registry (maptile *map)
2076 2167
2168void
2169find_tagged_objects (maptile *map, utf8_string tag = 0)
2170 PPCODE:
2171{
2172 if (!map->spaces)
2173 XSRETURN_EMPTY;
2174
2175 if (tag)
2176 {
2177 shstr_cmp tag_ (tag);
2178
2179 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2180 for (object *op = ms->bot; op; op = op->above)
2181 if (op->tag == tag_)
2182 XPUSHs (sv_2mortal (to_sv (op)));
2183 }
2184 else
2185 {
2186 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2187 for (object *op = ms->bot; op; op = op->above)
2188 if (op->tag)
2189 XPUSHs (sv_2mortal (to_sv (op)));
2190 }
2191}
2192
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2193INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2194
2079void 2195void
2080maptile::instantiate () 2196maptile::instantiate ()
2081 2197
2082maptile *new () 2198maptile *new ()
2097 for_all_players (pl) 2213 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2214 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2215 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2216 }
2101 2217
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2218void
2219maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2220 CODE:
2221{
2222 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2223 croak ("maptile::add_underlay: palette must be arrayref");
2224
2225 palette = SvRV (palette);
2226
2227 STRLEN idxlen;
2228 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2229
2230 for (int x = 0; x < THIS->width; ++x)
2231 for (int y = 0; y < THIS->height; ++y)
2232 {
2233 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2234 if (op->flag [FLAG_IS_FLOOR])
2235 goto skip_space;
2236
2237 {
2238 int offs = offset + y * stride + x;
2239 if (IN_RANGE_EXC (offs, 0, idxlen))
2240 {
2241 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2242 {
2243 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2244 ob->flag [FLAG_NO_MAP_SAVE] = true;
2245 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2246
2247 if (ob->randomitems)
2248 {
2249 if (!ob->above)
2250 {
2251 ob->create_treasure (ob->randomitems);
2252
2253 for (object *op = ob->above; op; op = op->above)
2254 op->flag [FLAG_NO_MAP_SAVE] = true;
2255 }
2256
2257 ob->randomitems = 0;
2258 }
2259 }
2260 }
2261 }
2262
2263 skip_space: ;
2264 }
2265}
2266
2267void
2268maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2269 CODE:
2270{
2271 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2272 croak ("maptile::set_regiondata: palette must be arrayref");
2273
2274 palette = SvRV (palette);
2275
2276 STRLEN idxlen;
2277 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2278
2279 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2280 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2281
2282 for (int i = av_len ((AV *)palette) + 1; i--; )
2283 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2284
2285 for (int y = 0; y < THIS->height; ++y)
2286 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2287
2288 sfree (THIS->regions, THIS->size ());
2289 delete [] THIS->regionmap;
2290
2291 THIS->regions = regions;
2292 THIS->regionmap = regionmap;
2293}
2294
2295void
2296maptile::create_region_treasure ()
2297 CODE:
2298{
2299 object *op = object::create ();
2300 op->type = FLOOR;
2301 op->map = THIS;
2302
2303 for (int x = 0; x < THIS->width; ++x)
2304 for (int y = 0; y < THIS->height; ++y)
2305 {
2306 region *rgn = THIS->region (x, y);
2307
2308 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2309 if (rgn->treasure && rndm () < rgn->treasure_density)
2310 {
2311 op->x = x;
2312 op->y = y;
2313 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2314 }
2315 }
2316
2317 op->destroy ();
2318}
2103 2319
2104int out_of_map (maptile *map, int x, int y) 2320int out_of_map (maptile *map, int x, int y)
2105 2321
2106void 2322void
2107trigger (maptile *map, long connection, bool state = true) 2323trigger (maptile *map, long connection, bool state = true)
2112get_connection (maptile *map, long connection) 2328get_connection (maptile *map, long connection)
2113 PPCODE: 2329 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2330 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp) 2331 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2332 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2333 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2334
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2335void
2127cf_map_normalise (maptile *map, int x, int y) 2336get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2337 PPCODE:
2129{ 2338{
2130 maptile *nmap = 0; 2339 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2340 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2341 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2134 EXTEND (SP, 4); 2343 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2344 PUSHs (sv_2mortal (newSViv (flags)));
2136 2345
2137 if (GIMME_V == G_ARRAY) 2346 if (GIMME_V == G_ARRAY)
2138 { 2347 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2348 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2349 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2350 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2351 }
2143} 2352}
2144 2353
2153 2362
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2363 get_map_flags (map, &nmap, x, y, &nx, &ny);
2155 2364
2156 if (nmap) 2365 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2366 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2367 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2368}
2160 2369
2161SV * 2370SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2371bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2372 PROTOTYPE: $$$
2172 INIT: 2381 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2382 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2383 CODE:
2175 switch (ix) 2384 switch (ix)
2176 { 2385 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2386 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2387 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2388 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2389 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2390 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2391 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2392 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2393 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2394 }
2186 OUTPUT: RETVAL 2395 OUTPUT: RETVAL
2187 2396
2188void fix_walls (maptile *map, int x, int y) 2397void fix_walls (maptile *map, int x, int y)
2189 2398
2190void fix_walls_around (maptile *map, int x, int y) 2399void fix_walls_around (maptile *map, int x, int y)
2191 2400
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2401# worst xs function of my life
2199maptile * 2402bool
2200_create_random_map (\ 2403_create_random_map (\
2201 char *path,\ 2404 maptile *self,\
2202 char *wallstyle,\ 2405 utf8_string wallstyle,\
2203 char *wall_name,\ 2406 utf8_string wall_name,\
2204 char *floorstyle,\ 2407 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2408 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2409 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2410 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2411 utf8_string doorstyle,\
2209 char *decorstyle,\ 2412 utf8_string decorstyle,\
2210 char *origin_map,\ 2413 utf8_string origin_map,\
2211 char *final_map,\ 2414 utf8_string final_map,\
2212 char *exitstyle,\ 2415 utf8_string exitstyle,\
2213 char *this_map,\ 2416 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2417 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2418 int xsize,\
2216 int Ysize,\ 2419 int ysize,\
2217 int expand2x,\ 2420 int expand2x,\
2218 int layoutoptions1,\ 2421 int layoutoptions1,\
2219 int layoutoptions2,\ 2422 int layoutoptions2,\
2220 int layoutoptions3,\ 2423 int layoutoptions3,\
2221 int symmetry,\ 2424 int symmetry,\
2226 int dungeon_depth,\ 2429 int dungeon_depth,\
2227 int decoroptions,\ 2430 int decoroptions,\
2228 int orientation,\ 2431 int orientation,\
2229 int origin_y,\ 2432 int origin_y,\
2230 int origin_x,\ 2433 int origin_x,\
2231 int random_seed,\ 2434 U32 random_seed,\
2232 val64 total_map_hp,\ 2435 val64 total_map_hp,\
2233 int map_layout_style,\ 2436 int map_layout_style,\
2234 int treasureoptions,\ 2437 int treasureoptions,\
2235 int symmetry_used,\ 2438 int symmetry_used,\
2236 region *region\ 2439 region *region,\
2440 utf8_string custom\
2237) 2441)
2238 CODE: 2442 CODE:
2239{ 2443{
2240 random_map_params rmp; 2444 random_map_params rmp;
2241 2445
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2455 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2456
2253 rmp.origin_map = origin_map; 2457 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2458 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2459 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2460 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2461 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2462 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2463 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2464 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2465 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2466 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2472 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2473 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2474 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2475 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2476 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2477 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2478 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2479 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2480 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2481 rmp.region = region;
2482 rmp.custom = custom;
2278 2483
2279 RETVAL = generate_random_map (path, &rmp); 2484 RETVAL = self->generate_random_map (&rmp);
2280} 2485}
2281 OUTPUT: 2486 OUTPUT:
2282 RETVAL 2487 RETVAL
2283 2488
2284MODULE = cf PACKAGE = cf::arch 2489MODULE = cf PACKAGE = cf::arch
2285 2490
2286archetype *find (const char *name) 2491int archetypes_size ()
2287 CODE: 2492 CODE:
2288 RETVAL = archetype::find (name); 2493 RETVAL = archetypes.size ();
2289 OUTPUT: 2494 OUTPUT: RETVAL
2290 RETVAL
2291 2495
2292archetype *first() 2496archetype *archetypes (U32 index)
2293 PROTOTYPE: 2497 CODE:
2294 CODE: 2498 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2499 OUTPUT: RETVAL
2500
2501object *instantiate (archetype *arch)
2502 CODE:
2503 RETVAL = arch_to_object (arch);
2504 OUTPUT:
2296 OUTPUT: RETVAL 2505 RETVAL
2297 2506
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2507INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2508
2300MODULE = cf PACKAGE = cf::party 2509MODULE = cf PACKAGE = cf::party
2301 2510
2302partylist *first () 2511partylist *first ()
2303 PROTOTYPE: 2512 PROTOTYPE:
2304 CODE: 2513 CODE:
2305 RETVAL = get_firstparty (); 2514 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2515 OUTPUT: RETVAL
2307 2516
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2517INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2518
2310MODULE = cf PACKAGE = cf::region 2519MODULE = cf PACKAGE = cf::region
2311 2520
2312region *first () 2521void
2313 PROTOTYPE: 2522list ()
2314 CODE: 2523 PPCODE:
2315 RETVAL = first_region; 2524 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2525 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2526
2318region *find (char *name) 2527region *find (utf8_string name)
2319 PROTOTYPE: $ 2528 PROTOTYPE: $
2320 CODE: 2529 CODE:
2321 RETVAL = get_region_by_name (name); 2530 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2531 OUTPUT: RETVAL
2323 2532
2533region *find_fuzzy (utf8_string name)
2534 PROTOTYPE: $
2535 CODE:
2536 RETVAL = region::find_fuzzy (name);
2537 OUTPUT: RETVAL
2538
2539int specificity (region *rgn)
2540 CODE:
2541 RETVAL = 0;
2542 while (rgn = rgn->parent)
2543 RETVAL++;
2544 OUTPUT: RETVAL
2545
2324INCLUDE: $PERL genacc region ../include/map.h | 2546INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2547
2326MODULE = cf PACKAGE = cf::living 2548MODULE = cf PACKAGE = cf::living
2327 2549
2328INCLUDE: $PERL genacc living ../include/living.h | 2550INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2551
2330MODULE = cf PACKAGE = cf::settings 2552MODULE = cf PACKAGE = cf::settings
2331 2553
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2554INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2555
2334MODULE = cf PACKAGE = cf::client 2556MODULE = cf PACKAGE = cf::client
2335 2557
2336INCLUDE: $PERL genacc client ../include/client.h | 2558INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2559
2338int invoke (client *ns, int event, ...) 2560int invoke (client *ns, int event, ...)
2339 CODE: 2561 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2562 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2563 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2360 char *buf = SvPVbyte (packet, len); 2582 char *buf = SvPVbyte (packet, len);
2361 2583
2362 THIS->send_packet (buf, len); 2584 THIS->send_packet (buf, len);
2363} 2585}
2364 2586
2587faceidx
2588client::need_face (utf8_string name, int pri = 0)
2589 CODE:
2590 RETVAL = face_find (name, 0);
2591 if (RETVAL)
2592 {
2593 THIS->send_face (RETVAL, pri);
2594 THIS->flush_fx ();
2595 }
2596 OUTPUT:
2597 RETVAL
2598
2599int
2600client::fx_want (int idx, int value = -1)
2601 CODE:
2602 if (0 < idx && idx < FT_NUM)
2603 {
2604 RETVAL = THIS->fx_want [idx];
2605 if (items > 2)
2606 THIS->fx_want [idx] = value;
2607 }
2608 else
2609 RETVAL = 0;
2610 OUTPUT:
2611 RETVAL
2612
2613MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2614
2615faceidx sound_find (utf8_string name)
2616
2617void sound_set (utf8_string str, faceidx face)
2618
2619# dire hack
2620void old_sound_index (int idx, faceidx face)
2621 CODE:
2622 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2623 old_sound_index [idx] = face;
2624
2625MODULE = cf PACKAGE = cf::face PREFIX = face_
2626
2627#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2628
2629faceidx face_find (utf8_string name, faceidx defidx = 0)
2630
2631faceidx alloc (utf8_string name)
2632 CODE:
2633{
2634 do
2635 {
2636 RETVAL = faces.size ();
2637 faces.resize (RETVAL + 1);
2638 }
2639 while (!RETVAL); // crude way to leave index 0
2640
2641 faces [RETVAL].name = name;
2642 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2643
2644 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2645 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2646}
2647 OUTPUT: RETVAL
2648
2649void set_type (faceidx idx, int value)
2650 ALIAS:
2651 set_type = 0
2652 set_visibility = 1
2653 set_magicmap = 2
2654 set_smooth = 3
2655 set_smoothlevel = 4
2656 CODE:
2657 faceinfo *f = face_info (idx); assert (f);
2658 switch (ix)
2659 {
2660 case 0: f->type = value; break;
2661 case 1: f->visibility = value; break;
2662 case 2: f->magicmap = value; break;
2663 case 3: f->smooth = value; break;
2664 case 4: f->smoothlevel = value; break;
2665 }
2666
2667void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2668 CODE:
2669{
2670 faceinfo *f = face_info (idx); assert (f);
2671 facedata *d = &(faceset ? f->data64 : f->data32);
2672 sv_to (data, d->data);
2673 STRLEN clen;
2674 char *cdata = SvPVbyte (chksum, clen);
2675 clen = min (CHKSUM_SIZE, clen);
2676
2677 if (memcmp (d->chksum, cdata, clen))
2678 {
2679 memcpy (d->chksum, cdata, clen);
2680
2681 // invalidate existing client face info
2682 for_all_clients (ns)
2683 if (ns->faceset == faceset)
2684 {
2685 ns->faces_sent [idx] = false;
2686 ns->force_newmap = true;
2687 }
2688 }
2689}
2690
2691int get_data_size (faceidx idx, int faceset = 0)
2692 CODE:
2693 facedata *d = face_data (idx, faceset); assert (d);
2694 RETVAL = d->data.size ();
2695 OUTPUT:
2696 RETVAL
2697
2698SV *get_chksum (faceidx idx, int faceset = 0)
2699 CODE:
2700 facedata *d = face_data (idx, faceset); assert (d);
2701 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2702 OUTPUT:
2703 RETVAL
2704
2705void invalidate (faceidx idx)
2706 CODE:
2707 for_all_clients (ns)
2708 {
2709 ns->faces_sent [idx] = false;
2710 ns->force_newmap = true;
2711 }
2712
2713void invalidate_all ()
2714 CODE:
2715 for_all_clients (ns)
2716 {
2717 ns->faces_sent.reset ();
2718 ns->force_newmap = true;
2719 }
2720
2721MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2722
2723#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2724
2725animidx anim_find (utf8_string name)
2726 CODE:
2727 RETVAL = animation::find (name).number;
2728 OUTPUT: RETVAL
2729
2730animidx set (utf8_string name, SV *frames, int facings = 1)
2731 CODE:
2732{
2733 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2734 croak ("frames must be an arrayref");
2735
2736 AV *av = (AV *)SvRV (frames);
2737
2738 animation *anim = &animation::find (name);
2739 if (anim->number)
2740 {
2741 anim->resize (av_len (av) + 1);
2742 anim->facings = facings;
2743 }
2744 else
2745 anim = &animation::create (name, av_len (av) + 1, facings);
2746
2747 for (int i = 0; i < anim->num_animations; ++i)
2748 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2749}
2750 OUTPUT: RETVAL
2751
2752void invalidate_all ()
2753 CODE:
2754 for_all_clients (ns)
2755 ns->anims_sent.reset ();
2756
2757MODULE = cf PACKAGE = cf::object::freezer
2758
2759INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2760
2761SV *
2762new (char *klass)
2763 CODE:
2764 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2765 OUTPUT: RETVAL
2766
2767void
2768DESTROY (SV *sv)
2769 CODE:
2770 object_freezer *self;
2771 sv_to (sv, self);
2772 delete self;
2773
2774MODULE = cf PACKAGE = cf::object::thawer
2775
2776INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2777
2778SV *
2779new_from_file (char *klass, octet_string path)
2780 CODE:
2781 object_thawer *f = new object_thawer (path);
2782 if (!*f)
2783 {
2784 delete f;
2785 XSRETURN_UNDEF;
2786 }
2787 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2788 OUTPUT: RETVAL
2789
2790void
2791DESTROY (SV *sv)
2792 CODE:
2793 object_thawer *self;
2794 sv_to (sv, self);
2795 delete self;
2796
2797void
2798extract_tags (object_thawer *self)
2799 PPCODE:
2800 while (self->kw != KW_EOF)
2801 {
2802 PUTBACK;
2803 coroapi::cede_to_tick_every (5000);
2804 SPAGAIN;
2805
2806 if (self->kw == KW_tag)
2807 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2808
2809 self->skip ();
2810 }
2811

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