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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.258 by root, Sun Sep 30 20:22:24 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
46#include "CoroAPI.h" 51#include "CoroAPI.h"
47#include "perlxsi.c" 52#include "perlxsi.c"
48 53
49extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
50 55
51typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
53 60
54#if IVSIZE >= 8 61#if IVSIZE >= 8
55 typedef IV val64; 62 typedef IV val64;
56# define newSVval64 newSViv 63# define newSVval64 newSViv
57# define SvVAL64 SvIV 64# define SvVAL64 SvIV
59 typedef double val64; 66 typedef double val64;
60# define newSVval64 newSVnv 67# define newSVval64 newSVnv
61# define SvVAL64 SvNV 68# define SvVAL64 SvNV
62#endif 69#endif
63 70
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 71static PerlInterpreter *perl;
69 72
70double runtime; 73tstamp NOW, runtime;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
370 {
248 return newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
249} 378}
250 379
251static void 380static void
252clearSVptr (SV *sv) 381clearSVptr (SV *sv)
253{ 382{
279 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
280 else 409 else
281 return 0; 410 return 0;
282} 411}
283 412
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 436
308inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
310 439
311//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 442
315inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
316{ 444{
317 char buf[128]; 445 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
320} 448}
321 449
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 476
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 479
350template<class T> 480template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 482
353template<int N> 483template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 485
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
362inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
363{ 499{
364 unsigned int version; 500 unsigned int version;
365 501
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
389 break; 525 break;
390 526
391 case DT_STRING: 527 case DT_STRING:
392 { 528 {
393 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 531 }
396 break; 532 break;
397 533
398 case DT_DATA: 534 case DT_DATA:
399 { 535 {
400 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
403 } 539 }
404 break; 540 break;
405 541
406 case DT_OBJECT: 542 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 585 va_end (ap);
450 586
451 return sv; 587 return sv;
452} 588}
453 589
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 591
486SV * 592SV *
487registry (attachable *ext) 593registry (attachable *ext)
488{ 594{
490 ext->cb = newAV (); 596 ext->cb = newAV ();
491 597
492 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
493} 599}
494 600
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
521
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576 602
577void 603void
578cfperl_init () 604cfperl_init ()
579{ 605{
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
581 perl = perl_alloc (); 607 perl = perl_alloc ();
582 perl_construct (perl); 608 perl_construct (perl);
583 609
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 611
586 char *argv[] = { 612 const char *argv[] = {
587 "", 613 settings.argv [0],
588 "-e" 614 "-e"
589 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
592 "require cf;" 618 "require cf;"
593 }; 619 };
594 620
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
596 { 623 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
599 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
600} 635}
601 636
602void cfperl_main () 637void cfperl_main ()
603{ 638{
604 dSP; 639 dSP;
611void 646void
612attachable::instantiate () 647attachable::instantiate ()
613{ 648{
614 if (attach) 649 if (attach)
615 { 650 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 652 attach = 0;
618 } 653 }
619} 654}
620 655
621void 656void
622attachable::reattach () 657attachable::reattach ()
623{ 658{
624 optimise (); 659 optimise ();
625 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
627} 662}
628 663
629static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 666# include "eventinc.h"
674} 709}
675 710
676void 711void
677global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 713{
679 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
680} 715}
681 716
682void 717void
683object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 719{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 721 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 723
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 726 }
692 727
728{ 763{
729 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
731} 766}
732 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
733bool 818bool
734attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
735{ 820{
736 data_type dt; 821 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 822
741 // callback call ordering should be: 823 // callback call ordering should be:
742 // 1. per-object callback 824 // 1. per-object callback
743 // 2. per-class object 825 // 2. per-class object
744 // 3. per-type callback 826 // 3. per-type callback
748 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
749 831
750 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 833 if (!callbacks)
752 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
753 838
754 CALL_BEGIN (3); 839 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 842
792} 877}
793 878
794SV * 879SV *
795cfperl_result (int idx) 880cfperl_result (int idx)
796{ 881{
797 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 883 if (!av)
799 return &PL_sv_undef; 884 return &PL_sv_undef;
800 885
801 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 887 if (!sv)
816{ 901{
817 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
818} 903}
819 904
820///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
821 907
822void 908void
823cfperl_emergency_save () 909cfperl_emergency_save ()
824{ 910{
825 CALL_BEGIN (0); 911 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 912 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 913 CALL_END;
914}
915
916void
917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
927{
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
828} 979}
829 980
830maptile * 981maptile *
831maptile::find_sync (const char *path, maptile *origin) 982maptile::find_sync (const char *path, maptile *origin)
832{ 983{
833 CALL_BEGIN (2); 984 CALL_BEGIN (2);
834 CALL_ARG (path); 985 CALL_ARG (path);
835 CALL_ARG (origin); 986 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 987 CALL_CALL ("cf::map::find_sync", G_SCALAR);
988
989 maptile *retval;
990
991 if (count)
992 sv_to (POPs, retval);
993 else
994 retval = 0;
995
996 CALL_END;
997
998 return retval;
999}
1000
1001maptile *
1002maptile::find_async (const char *path, maptile *origin, bool load)
1003{
1004 CALL_BEGIN (3);
1005 CALL_ARG (path);
1006 CALL_ARG (origin);
1007 CALL_ARG (load);
1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1009
838 maptile *retval; 1010 maptile *retval;
839 1011
840 if (count) 1012 if (count)
841 sv_to (POPs, retval); 1013 sv_to (POPs, retval);
876 CALL_ARG (exit); 1048 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1050 CALL_END;
879} 1051}
880 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
881///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
882 1099
883struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
885 1102
886int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
887 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
888static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
889{ 1150{
890 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1152 w->call (*w);
892} 1153}
893 1154
894void 1155void
895iw::alloc () 1156iw::alloc ()
896{ 1157{
897 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
898 1159
1160 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
901} 1163}
902 1164
903static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
909void 1171void
910iow::alloc () 1172iow::alloc ()
911{ 1173{
912 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
913 1175
1176 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
916 1179
917 pe->fd = -1; 1180 pe->fd = -1;
918 pe->poll = 0; 1181 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1221
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1224
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1233
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
972 1235
973BOOT: 1236BOOT:
974{ 1237{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1240
1241 _connect_to_perl ();
1242
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
981 1253
982 static const struct { 1254 static const struct {
983 const char *name; 1255 const char *name;
984 IV iv; 1256 IV iv;
985 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1260 const_iv (logBacktrace)
989 const_iv (llevDebug) 1261
990 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1265
992 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1267 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1268
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1269 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1270 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1271 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1272 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1273 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1274 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1275
1106 const_iv (NUM_SUBTYPES) 1276 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1277 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1278 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1279 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1280 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1281 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1282 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1283 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1284 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1285 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1286 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1287 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1288 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1289 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1290 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1291 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1292 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1293 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1294 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1295 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1296 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1297 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1298 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1299 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1300 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1301 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1302 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1303 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1304
1108 const_iv (ST_BD_BUILD) 1305 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1306
1111 const_iv (ST_MAT_FLOOR) 1307 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1308 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1309
1115 const_iv (AT_PHYSICAL) 1310 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1311 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1312 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1313 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1314 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1315 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1316 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1317
1142 const_iv (WEAP_HIT) 1318 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1319 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1320 const_iv (WEAP_BLUD)
1151 1321
1152 const_iv (FLAG_ALIVE) 1322 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1323 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1324 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1325 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1326 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1327 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1329 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1330 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1331 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1332 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1333 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1334 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1335 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1338 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1339 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1340 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1341 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1342 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1343 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1344 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1345 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1347 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1348
1349 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1350 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1351 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1352 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1353 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1354 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1355
1356 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1357 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1358
1359 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1360
1361 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1362 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1363 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1364 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1365 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1366 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1367 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1368 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1369 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1370 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1371 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1372 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1373 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (SP_MAGIC_MAPPING)
1375 const_iv (SP_MAGIC_WALL)
1376 const_iv (SP_DESTRUCTION)
1377 const_iv (SP_PERCEIVE_SELF)
1378 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1379 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1380 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1381 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1382 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1383 const_iv (SP_EARTH_TO_DUST)
1282 1384 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1385 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1386 const_iv (SP_CURSE)
1387 const_iv (SP_SUMMON_MONSTER)
1388 const_iv (SP_CHARGING)
1389 const_iv (SP_POLYMORPH)
1390 const_iv (SP_ALCHEMY)
1391 const_iv (SP_REMOVE_CURSE)
1392 const_iv (SP_IDENTIFY)
1393 const_iv (SP_DETECTION)
1394 const_iv (SP_MOOD_CHANGE)
1395 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1396 const_iv (SP_SWARM)
1397 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1398 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1399 const_iv (SP_CREATE_MISSILE)
1400 const_iv (SP_CONSECRATE)
1401 const_iv (SP_ANIMATE_WEAPON)
1402 const_iv (SP_LIGHT)
1403 const_iv (SP_CHANGE_MAP_LIGHT)
1404 const_iv (SP_FAERY_FIRE)
1405 const_iv (SP_CAUSE_DISEASE)
1406 const_iv (SP_AURA)
1407 const_iv (SP_TOWN_PORTAL)
1408 const_iv (SP_PARTY_SPELL)
1409
1410 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1411 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1412 const_iv (F_LOCKED)
1292 1413
1293 const_iv (F_BUY) 1414 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1415
1297 const_iv (P_BLOCKSVIEW) 1416 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1417 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1418
1306 const_iv (UP_OBJ_INSERT) 1419 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1420
1311 const_iv (INS_NO_MERGE) 1421 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1422 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1423
1318 const_iv (WILL_APPLY_HANDLE) 1424 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1425 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1426
1324 const_iv (SAVE_MODE) 1427 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1428
1327 const_iv (M_PAPER) 1429 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1430 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1431 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1432 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1433
1342 const_iv (SK_EXP_ADD_SKILL) 1434 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1435 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1436
1348 const_iv (SK_LOCKPICKING) 1437 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1438 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1439 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1440 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1441 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1442 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1443 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1444 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1445 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1446 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1447 const_iv (SK_POISON_NAIL)
1389 1448
1390 const_iv (SOUND_NEW_PLAYER) 1449 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1450 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1451 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1452 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1453 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1454 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1455
1415 const_iv (PREFER_LOW) 1456 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1457
1418 const_iv (ATNR_PHYSICAL) 1458 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1459 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1460 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1461 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1462 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1463 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1464 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1465
1445 const_iv (MAP_FLUSH) 1466 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1467
1451 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1470
1456 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1472
1463 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1474
1467 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1476
1472 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1478
1478 // random map generator 1479 // random map generator
1479 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1482
1487 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1486
1497 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1489
1500 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1492 const_iv (GT_MINIMAL)
1493
1494 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1495 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1496 };
1503 1497
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1500
1527 } 1521 }
1528} 1522}
1529 1523
1530void _connect_to_perl () 1524void _connect_to_perl ()
1531 1525
1526void _recalc_want ()
1527
1532void _global_reattach () 1528void _global_reattach ()
1533 CODE: 1529 CODE:
1534{ 1530{
1535 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1532 for_all_clients (ns)
1537 ns->reattach (); 1533 ns->reattach ();
1538 1534
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1535 for_all_objects (op)
1547 op->reattach (); 1536 op->reattach ();
1548} 1537}
1549 1538
1539# support function for map-world.ext
1540void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542{
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579}
1580
1581void _post_tick ()
1582 CODE:
1583 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1584
1585NV till_cede ()
1586 CODE:
1587 RETVAL = coroapi::next_cede - now ();
1588 OUTPUT:
1589 RETVAL
1590
1591NV till_tick ()
1592 CODE:
1593 RETVAL = SvNV (sv_next_tick) - now ();
1594 OUTPUT:
1595 RETVAL
1596
1550NV floor (NV x) 1597NV floor (NV x)
1551 1598
1552NV ceil (NV x) 1599NV ceil (NV x)
1553 1600
1601NV rndm (...)
1602 CODE:
1603 switch (items)
1604 {
1605 case 0: RETVAL = rndm (); break;
1606 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1607 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1609 }
1610 OUTPUT:
1611 RETVAL
1612
1613NV clamp (NV value, NV min_value, NV max_value)
1614 CODE:
1615 RETVAL = clamp (value, min_value, max_value);
1616 OUTPUT:
1617 RETVAL
1618
1619NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1620 CODE:
1621 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1622 OUTPUT:
1623 RETVAL
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1554void server_tick () 1629void server_tick ()
1555 CODE: 1630 CODE:
1631 NOW = now ();
1556 runtime = SvNVx (sv_runtime); 1632 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1633 server_tick ();
1558 1634
1559void 1635void
1560LOG (int level, char *msg) 1636log_backtrace (utf8_string msg)
1637
1638void
1639LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1640 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1641 C_ARGS: flags, "%s", msg
1563 1642
1564char *path_combine (char *base, char *path) 1643octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1566 1645
1567char *path_combine_and_normalize (char *base, char *path) 1646octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1569 1648
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1649void
1579sub_generation_inc () 1650sub_generation_inc ()
1580 CODE: 1651 CODE:
1581 PL_sub_generation++; 1652 PL_sub_generation++;
1582 1653
1583char * 1654const_octet_string
1584mapdir () 1655mapdir ()
1585 PROTOTYPE: 1656 PROTOTYPE:
1586 ALIAS: 1657 ALIAS:
1587 mapdir = 0 1658 mapdir = 0
1588 uniquedir = 1 1659 uniquedir = 1
1604 } 1675 }
1605 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1606 1677
1607void abort () 1678void abort ()
1608 1679
1680void reset_signals ()
1681
1682void fork_abort (octet_string cause = "cf::fork_abort")
1683
1609void cleanup (const char *cause, bool make_core = false) 1684void cleanup (octet_string cause, bool make_core = false)
1610 1685
1611void emergency_save () 1686void emergency_save ()
1612 1687
1613void _exit (int status = 0) 1688void _exit (int status = EXIT_SUCCESS)
1689
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1614 1695
1615#if _POSIX_MEMLOCK 1696#if _POSIX_MEMLOCK
1616 1697
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1699
1619int munlockall () 1700int munlockall ()
1620 1701
1621#endif 1702#endif
1622 1703
1623int find_animation (char *text) 1704int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1705 PROTOTYPE: $
1625 1706
1626int random_roll (int min, int max, object *op, int goodbad); 1707int random_roll (int min, int max, object *op, int goodbad);
1627 1708
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1709const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1710
1630int 1711int
1631exp_to_level (val64 exp) 1712exp_to_level (val64 exp)
1632 CODE: 1713 CODE:
1633{ 1714{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1745 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1746 else
1666 XSRETURN_UNDEF; 1747 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1668 1749
1750bool
1751load_resource_file (octet_string filename)
1752
1669MODULE = cf PACKAGE = cf::attachable 1753MODULE = cf PACKAGE = cf::attachable
1670 1754
1671int 1755int
1672valid (SV *obj) 1756valid (SV *obj)
1673 CODE: 1757 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1758 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1759 OUTPUT:
1676 RETVAL 1760 RETVAL
1677 1761
1762void
1763debug_trace (attachable *obj, bool on = true)
1764 CODE:
1765 obj->flags &= ~attachable::F_DEBUG_TRACE;
1766 if (on)
1767 obj->flags |= attachable::F_DEBUG_TRACE;
1768
1769int mortals_size ()
1770 CODE:
1771 RETVAL = attachable::mortals.size ();
1772 OUTPUT: RETVAL
1773
1774#object *mortals (U32 index)
1775# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL
1778
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1779INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1780
1680MODULE = cf PACKAGE = cf::global 1781MODULE = cf PACKAGE = cf::global
1681 1782
1682int invoke (SV *klass, int event, ...) 1783int invoke (SV *klass, int event, ...)
1683 CODE: 1784 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1788 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1689 1790
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1791MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1792
1692INCLUDE: $PERL genacc object ../include/object.h | 1793INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1794
1694int invoke (object *op, int event, ...) 1795int invoke (object *op, int event, ...)
1695 CODE: 1796 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1797 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1798 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1800 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1801 OUTPUT: RETVAL
1701 1802
1702SV *registry (object *op) 1803SV *registry (object *op)
1703 1804
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1805int objects_size ()
1711 CODE: 1806 CODE:
1712 RETVAL = objects.size (); 1807 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1714 1809
1725object *actives (U32 index) 1820object *actives (U32 index)
1726 CODE: 1821 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1822 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1729 1824
1825const char *slot_use_name (U32 slot)
1826 ALIAS:
1827 slot_nonuse_name = 1
1828 CODE:
1829{
1830 if (slot >= NUM_BODY_LOCATIONS)
1831 croak ("body slot index out of range");
1832
1833 switch (ix)
1834 {
1835 case 0: RETVAL = body_locations[slot].use_name; break;
1836 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1837 }
1838}
1839 OUTPUT:
1840 RETVAL
1841
1730# missing properties 1842# missing properties
1731 1843
1732object *head (object *op) 1844object *head (object *op)
1733 PROTOTYPE: $ 1845 PROTOTYPE: $
1734 CODE: 1846 CODE:
1735 RETVAL = op->head_ (); 1847 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
1743 1849
1744void 1850void
1745inv (object *obj) 1851inv (object *obj)
1746 PROTOTYPE: $ 1852 PROTOTYPE: $
1747 PPCODE: 1853 PPCODE:
1748{ 1854{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 1855 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 1856 XPUSHs (sv_2mortal (to_sv (o)));
1752} 1857}
1753 1858
1754void 1859void
1755set_animation (object *op, int idx) 1860set_animation (object *op, int idx)
1756 CODE: 1861 CODE:
1757 SET_ANIMATION (op, idx); 1862 SET_ANIMATION (op, idx);
1758 1863
1864int
1865num_animations (object *op)
1866 CODE:
1867 RETVAL = NUM_ANIMATIONS (op);
1868 OUTPUT: RETVAL
1869
1870int slot_info (object *op, UV slot, int value = 0)
1871 ALIAS:
1872 slot_used = 1
1873 CODE:
1874{
1875 if (slot >= NUM_BODY_LOCATIONS)
1876 croak ("body slot index out of range");
1877
1878 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1879
1880 if (items > 2)
1881 if (ix)
1882 op->slot[slot].used = value;
1883 else
1884 op->slot[slot].info = value;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1759object *find_best_object_match (object *op, const char *match) 1889object *find_best_object_match (object *op, utf8_string match)
1760 1890
1761object *find_marked_object (object *op) 1891object *find_marked_object (object *op)
1762 1892
1763int need_identify (object *obj); 1893int need_identify (object *obj);
1764 1894
1776 1906
1777void apply_below (object *op) 1907void apply_below (object *op)
1778 CODE: 1908 CODE:
1779 player_apply_below (op); 1909 player_apply_below (op);
1780 1910
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1911int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1912
1787#//TODO 1913#//TODO
1788object *clone_ (object *op, int recursive = 0) 1914object *clone_ (object *op, int recursive = 0)
1789 CODE: 1915 CODE:
1790 if (recursive) 1916 if (recursive)
1806 RETVAL = pay_for_amount (amount, op); 1932 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1808 1934
1809void pay_player (object *op, uint64 amount) 1935void pay_player (object *op, uint64 amount)
1810 1936
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1937val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1938
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1939int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1940
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1941void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1942 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1943 do_learn_spell (op, sp, special_prayer);
1818 1944
1819void forget_spell (object *op, object *sp) 1945void forget_spell (object *op, object *sp)
1820 CODE: 1946 CODE:
1821 do_forget_spell (op, query_name (sp)); 1947 do_forget_spell (op, query_name (sp));
1822 1948
1823object *check_for_spell (object *op, char *spellname) 1949object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1950 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1951 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1952 OUTPUT: RETVAL
1827 1953
1828int query_money (object *op) 1954int query_money (object *op)
1837 1963
1838void drop (object *who, object *op) 1964void drop (object *who, object *op)
1839 1965
1840void pick_up (object *who, object *op) 1966void pick_up (object *who, object *op)
1841 1967
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 1968void update_object (object *op, int action)
1849 1969
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1970void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 1971
1854void player_lvl_adj (object *who, object *skill = 0) 1972void player_lvl_adj (object *who, object *skill = 0)
1855 1973
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1974int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 1975
1863 1981
1864void add_button_link (object *button, maptile *map, int connected); 1982void add_button_link (object *button, maptile *map, int connected);
1865 1983
1866void remove_button_link (object *op); 1984void remove_button_link (object *op);
1867 1985
1986void handle_apply_yield (object *op);
1987
1868 1988
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1989MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 1990
1873# no clean way to get an object from an archetype - stupid idiotic 1991# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1992# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 1993
1876object *new (const char *archetype = 0) 1994object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 1995 PROTOTYPE: ;$
1878 CODE: 1996 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1997 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 1998 OUTPUT:
1881 RETVAL 1999 RETVAL
1882 2000
2001object *find_object (U32 tag)
2002
2003# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2004object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2005 PROTOTYPE: $$$$$$
1885 CODE: 2006 CODE:
1886{ 2007{
1887 int unused_type; 2008 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2009}
1890 2010
1891# syntatic sugar for easier use in event callbacks. 2011const_utf8_string get_ob_key_value (object *op, utf8_string key)
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2012
1898player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903const char *get_ob_key_value (object *op, const char *key)
1904
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2013bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 2014
1907object *get_nearest_player (object *ob) 2015object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2016 ALIAS: nearest_player = 0
1909 PREINIT: 2017 PREINIT:
1910 extern object *get_nearest_player (object *); 2018 extern object *get_nearest_player (object *);
1918 EXTEND (SP, 5); 2026 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2027 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2028 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2029 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2030 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2031 PUSHs (to_sv (rv.part));
1924} 2032}
1925 2033
1926bool on_same_map_as (object *ob, object *other) 2034bool on_same_map_as (object *ob, object *other)
1927 CODE: 2035 CODE:
1928 RETVAL = on_same_map (ob, other); 2036 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2037 OUTPUT: RETVAL
1930 2038
1931const char * 2039const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2040base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2041 CODE:
1934 RETVAL = query_base_name (op, plural); 2042 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2043 OUTPUT: RETVAL
1936 2044
1937object *decrease_ob_nr (object *op, unsigned long i) 2045object *decrease_ob_nr (object *op, unsigned long i)
1938 2046
2047# return the tail of an object, excluding itself
2048void
2049tail (object *op)
2050 PPCODE:
2051 while ((op = op->more))
2052 XPUSHs (sv_2mortal (to_sv (op)));
2053
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2054MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2055
1941player *player (object *op) 2056player *player (object *op)
1942 CODE: 2057 CODE:
1943 RETVAL = op->contr; 2058 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1945 2060
2061bool move_player (object *op, int dir)
2062
1946void check_score (object *op) 2063void check_score (object *op)
1947 2064
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2065void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2066 CODE:
1950 new_draw_info (flags, 0, op, txt); 2067 new_draw_info (flags, 0, op, txt);
1951 2068
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2069void kill_player (object *op)
1968 2070
2071void esrv_send_item (object *pl, object *item)
2072
1969void esrv_update_item (object *op, int what, object *item) 2073void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2074 C_ARGS: what, pl, item
1971 2075
1972void clear_los (object *op) 2076void esrv_del_item (object *pl, int tag)
2077 C_ARGS: pl->contr, tag
1973 2078
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
1977 2080
1978int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2082
1984 2083
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2085
1987INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2087
1989int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
1990 CODE: 2089 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2006 2105
2007void cf_player_move (player *pl, int dir) 2106void clear_los (player *pl)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2107
2016bool 2108bool
2017cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
2018 CODE: 2110 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2118 CODE:
2027{ 2119{
2028 STRLEN len; 2120 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2121 char *buf = SvPVbyte (packet, len);
2030 2122
2123 if (len > MAXSOCKBUF)
2124 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2125 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2126 pl->ns->send_packet (buf, len);
2033} 2127}
2034 2128
2035int 2129int
2036listening (player *pl, int new_value = -1) 2130listening (player *pl, int new_value = -1)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2074 2168
2075SV *registry (maptile *map) 2169SV *registry (maptile *map)
2076 2170
2171void
2172find_tagged_objects (maptile *map, utf8_string tag = 0)
2173 PPCODE:
2174{
2175 if (!map->spaces)
2176 XSRETURN_EMPTY;
2177
2178 if (tag)
2179 {
2180 shstr_cmp tag_ (tag);
2181
2182 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2183 for (object *op = ms->bot; op; op = op->above)
2184 if (op->tag == tag_)
2185 XPUSHs (sv_2mortal (to_sv (op)));
2186 }
2187 else
2188 {
2189 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2190 for (object *op = ms->bot; op; op = op->above)
2191 if (op->tag)
2192 XPUSHs (sv_2mortal (to_sv (op)));
2193 }
2194}
2195
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2196INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2197
2079void 2198void
2080maptile::instantiate () 2199maptile::instantiate ()
2081 2200
2082maptile *new () 2201maptile *new ()
2097 for_all_players (pl) 2216 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2217 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2218 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2219 }
2101 2220
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2221void
2222maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2223 CODE:
2224{
2225 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2226 croak ("maptile::add_underlay: palette must be arrayref");
2227
2228 palette = SvRV (palette);
2229
2230 STRLEN idxlen;
2231 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2232
2233 for (int x = 0; x < THIS->width; ++x)
2234 for (int y = 0; y < THIS->height; ++y)
2235 {
2236 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2237 if (op->flag [FLAG_IS_FLOOR])
2238 goto skip_space;
2239
2240 {
2241 int offs = offset + y * stride + x;
2242 if (IN_RANGE_EXC (offs, 0, idxlen))
2243 {
2244 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2245 {
2246 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2247 ob->flag [FLAG_NO_MAP_SAVE] = true;
2248 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2249
2250 if (ob->randomitems)
2251 {
2252 if (!ob->above)
2253 {
2254 ob->create_treasure (ob->randomitems);
2255
2256 for (object *op = ob->above; op; op = op->above)
2257 op->flag [FLAG_NO_MAP_SAVE] = true;
2258 }
2259
2260 ob->randomitems = 0;
2261 }
2262 }
2263 }
2264 }
2265
2266 skip_space: ;
2267 }
2268}
2269
2270void
2271maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2272 CODE:
2273{
2274 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2275 croak ("maptile::set_regiondata: palette must be arrayref");
2276
2277 palette = SvRV (palette);
2278
2279 STRLEN idxlen;
2280 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2281
2282 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2283 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2284
2285 for (int i = av_len ((AV *)palette) + 1; i--; )
2286 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2287
2288 for (int y = 0; y < THIS->height; ++y)
2289 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2290
2291 sfree (THIS->regions, THIS->size ());
2292 delete [] THIS->regionmap;
2293
2294 THIS->regions = regions;
2295 THIS->regionmap = regionmap;
2296}
2297
2298void
2299maptile::create_region_treasure ()
2300 CODE:
2301{
2302 object *op = object::create ();
2303 op->type = FLOOR;
2304 op->map = THIS;
2305
2306 for (int x = 0; x < THIS->width; ++x)
2307 for (int y = 0; y < THIS->height; ++y)
2308 {
2309 region *rgn = THIS->region (x, y);
2310
2311 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2312 if (rgn->treasure && rndm () < rgn->treasure_density)
2313 {
2314 op->x = x;
2315 op->y = y;
2316 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2317 }
2318 }
2319
2320 op->destroy ();
2321}
2103 2322
2104int out_of_map (maptile *map, int x, int y) 2323int out_of_map (maptile *map, int x, int y)
2105 2324
2106void 2325void
2107trigger (maptile *map, long connection, bool state = true) 2326trigger (maptile *map, long connection, bool state = true)
2112get_connection (maptile *map, long connection) 2331get_connection (maptile *map, long connection)
2113 PPCODE: 2332 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2333 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp) 2334 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2335 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2336 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2337
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2338void
2127cf_map_normalise (maptile *map, int x, int y) 2339get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2340 PPCODE:
2129{ 2341{
2130 maptile *nmap = 0; 2342 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2343 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2344 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2134 EXTEND (SP, 4); 2346 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2347 PUSHs (sv_2mortal (newSViv (flags)));
2136 2348
2137 if (GIMME_V == G_ARRAY) 2349 if (GIMME_V == G_ARRAY)
2138 { 2350 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2351 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2352 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2353 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2354 }
2143} 2355}
2144 2356
2153 2365
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2366 get_map_flags (map, &nmap, x, y, &nx, &ny);
2155 2367
2156 if (nmap) 2368 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2369 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2370 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2371}
2160 2372
2161SV * 2373SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2374bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2375 PROTOTYPE: $$$
2172 INIT: 2384 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2385 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2386 CODE:
2175 switch (ix) 2387 switch (ix)
2176 { 2388 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2389 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2390 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2391 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2392 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2393 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2394 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2395 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2396 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2397 }
2186 OUTPUT: RETVAL 2398 OUTPUT: RETVAL
2187 2399
2188void fix_walls (maptile *map, int x, int y) 2400void fix_walls (maptile *map, int x, int y)
2189 2401
2190void fix_walls_around (maptile *map, int x, int y) 2402void fix_walls_around (maptile *map, int x, int y)
2191 2403
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2404# worst xs function of my life
2199maptile * 2405bool
2200_create_random_map (\ 2406_create_random_map (\
2201 char *path,\ 2407 maptile *self,\
2202 char *wallstyle,\ 2408 utf8_string wallstyle,\
2203 char *wall_name,\ 2409 utf8_string wall_name,\
2204 char *floorstyle,\ 2410 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2411 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2412 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2413 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2414 utf8_string doorstyle,\
2209 char *decorstyle,\ 2415 utf8_string decorstyle,\
2210 char *origin_map,\ 2416 utf8_string origin_map,\
2211 char *final_map,\ 2417 utf8_string final_map,\
2212 char *exitstyle,\ 2418 utf8_string exitstyle,\
2213 char *this_map,\ 2419 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2420 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2421 int xsize,\
2216 int Ysize,\ 2422 int ysize,\
2217 int expand2x,\ 2423 int expand2x,\
2218 int layoutoptions1,\ 2424 int layoutoptions1,\
2219 int layoutoptions2,\ 2425 int layoutoptions2,\
2220 int layoutoptions3,\ 2426 int layoutoptions3,\
2221 int symmetry,\ 2427 int symmetry,\
2226 int dungeon_depth,\ 2432 int dungeon_depth,\
2227 int decoroptions,\ 2433 int decoroptions,\
2228 int orientation,\ 2434 int orientation,\
2229 int origin_y,\ 2435 int origin_y,\
2230 int origin_x,\ 2436 int origin_x,\
2231 int random_seed,\ 2437 U32 random_seed,\
2232 val64 total_map_hp,\ 2438 val64 total_map_hp,\
2233 int map_layout_style,\ 2439 int map_layout_style,\
2234 int treasureoptions,\ 2440 int treasureoptions,\
2235 int symmetry_used,\ 2441 int symmetry_used,\
2236 region *region\ 2442 region *region,\
2443 utf8_string custom\
2237) 2444)
2238 CODE: 2445 CODE:
2239{ 2446{
2240 random_map_params rmp; 2447 random_map_params rmp;
2241 2448
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2458 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2459
2253 rmp.origin_map = origin_map; 2460 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2461 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2462 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2463 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2464 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2465 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2466 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2467 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2468 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2469 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2475 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2476 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2477 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2478 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2479 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2480 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2481 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2482 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2483 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2484 rmp.region = region;
2485 rmp.custom = custom;
2278 2486
2279 RETVAL = generate_random_map (path, &rmp); 2487 RETVAL = self->generate_random_map (&rmp);
2280} 2488}
2281 OUTPUT: 2489 OUTPUT:
2282 RETVAL 2490 RETVAL
2283 2491
2284MODULE = cf PACKAGE = cf::arch 2492MODULE = cf PACKAGE = cf::arch
2285 2493
2286archetype *find (const char *name) 2494int archetypes_size ()
2287 CODE: 2495 CODE:
2288 RETVAL = archetype::find (name); 2496 RETVAL = archetypes.size ();
2289 OUTPUT: 2497 OUTPUT: RETVAL
2290 RETVAL
2291 2498
2292archetype *first() 2499archetype *archetypes (U32 index)
2293 PROTOTYPE: 2500 CODE:
2294 CODE: 2501 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2502 OUTPUT: RETVAL
2503
2504object *instantiate (archetype *arch)
2505 CODE:
2506 RETVAL = arch_to_object (arch);
2507 OUTPUT:
2296 OUTPUT: RETVAL 2508 RETVAL
2297 2509
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2510INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2511
2300MODULE = cf PACKAGE = cf::party 2512MODULE = cf PACKAGE = cf::party
2301 2513
2302partylist *first () 2514partylist *first ()
2303 PROTOTYPE: 2515 PROTOTYPE:
2304 CODE: 2516 CODE:
2305 RETVAL = get_firstparty (); 2517 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2307 2519
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2520INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2521
2310MODULE = cf PACKAGE = cf::region 2522MODULE = cf PACKAGE = cf::region
2311 2523
2312region *first () 2524void
2313 PROTOTYPE: 2525list ()
2314 CODE: 2526 PPCODE:
2315 RETVAL = first_region; 2527 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2528 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2529
2318region *find (char *name) 2530region *find (utf8_string name)
2319 PROTOTYPE: $ 2531 PROTOTYPE: $
2320 CODE: 2532 CODE:
2321 RETVAL = get_region_by_name (name); 2533 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2323 2535
2536region *find_fuzzy (utf8_string name)
2537 PROTOTYPE: $
2538 CODE:
2539 RETVAL = region::find_fuzzy (name);
2540 OUTPUT: RETVAL
2541
2542int specificity (region *rgn)
2543 CODE:
2544 RETVAL = 0;
2545 while (rgn = rgn->parent)
2546 RETVAL++;
2547 OUTPUT: RETVAL
2548
2324INCLUDE: $PERL genacc region ../include/map.h | 2549INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2550
2326MODULE = cf PACKAGE = cf::living 2551MODULE = cf PACKAGE = cf::living
2327 2552
2328INCLUDE: $PERL genacc living ../include/living.h | 2553INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2554
2330MODULE = cf PACKAGE = cf::settings 2555MODULE = cf PACKAGE = cf::settings
2331 2556
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2557INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2558
2334MODULE = cf PACKAGE = cf::client 2559MODULE = cf PACKAGE = cf::client
2335 2560
2336INCLUDE: $PERL genacc client ../include/client.h | 2561INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2562
2338int invoke (client *ns, int event, ...) 2563int invoke (client *ns, int event, ...)
2339 CODE: 2564 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2565 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2566 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2582 CODE:
2358{ 2583{
2359 STRLEN len; 2584 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2585 char *buf = SvPVbyte (packet, len);
2361 2586
2587 if (len > MAXSOCKBUF)
2588 {
2589 // ugly
2590 if (THIS->pl)
2591 THIS->pl->failmsg ("[packet too long for client]");
2592 }
2593 else
2362 THIS->send_packet (buf, len); 2594 THIS->send_packet (buf, len);
2363} 2595}
2364 2596
2597faceidx
2598client::need_face (utf8_string name, int pri = 0)
2599 CODE:
2600 RETVAL = face_find (name, 0);
2601 if (RETVAL)
2602 {
2603 THIS->send_face (RETVAL, pri);
2604 THIS->flush_fx ();
2605 }
2606 OUTPUT:
2607 RETVAL
2608
2609int
2610client::fx_want (int idx, int value = -1)
2611 CODE:
2612 if (0 < idx && idx < FT_NUM)
2613 {
2614 RETVAL = THIS->fx_want [idx];
2615 if (items > 2)
2616 THIS->fx_want [idx] = value;
2617 }
2618 else
2619 RETVAL = 0;
2620 OUTPUT:
2621 RETVAL
2622
2623MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2624
2625faceidx sound_find (utf8_string name)
2626
2627void sound_set (utf8_string str, faceidx face)
2628
2629# dire hack
2630void old_sound_index (int idx, faceidx face)
2631 CODE:
2632 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2633 old_sound_index [idx] = face;
2634
2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2636
2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2638
2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766
2767MODULE = cf PACKAGE = cf::object::freezer
2768
2769INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2770
2771SV *
2772new (char *klass)
2773 CODE:
2774 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2775 OUTPUT: RETVAL
2776
2777void
2778DESTROY (SV *sv)
2779 CODE:
2780 object_freezer *self;
2781 sv_to (sv, self);
2782 delete self;
2783
2784MODULE = cf PACKAGE = cf::object::thawer
2785
2786INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2787
2788SV *
2789new_from_file (char *klass, octet_string path)
2790 CODE:
2791 object_thawer *f = new object_thawer (path);
2792 if (!*f)
2793 {
2794 delete f;
2795 XSRETURN_UNDEF;
2796 }
2797 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2798 OUTPUT: RETVAL
2799
2800void
2801DESTROY (SV *sv)
2802 CODE:
2803 object_thawer *self;
2804 sv_to (sv, self);
2805 delete self;
2806
2807void
2808extract_tags (object_thawer *self)
2809 PPCODE:
2810 while (self->kw != KW_EOF)
2811 {
2812 PUTBACK;
2813 coroapi::cede_to_tick_every (5000);
2814 SPAGAIN;
2815
2816 if (self->kw == KW_tag)
2817 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2818
2819 self->skip ();
2820 }
2821

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