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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.260 by root, Tue Oct 16 05:00:38 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104attachable::~attachable () 136attachable::~attachable ()
105{ 137{
106 assert (!self); 138 assert (!self);
139 assert (!cb);
107} 140}
108 141
109int 142int
110attachable::refcnt_cnt () const 143attachable::refcnt_cnt () const
111{ 144{
112 return refcnt + (self ? SvREFCNT (self) : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
113} 164}
114 165
115void 166void
116attachable::optimise () 167attachable::optimise ()
117{ 168{
118 if (self 169 if (self
119 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
121 { 191 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 192 SvREFCNT_dec (cb);
193 cb = 0;
124 } 194 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 195
153 mortals.push_back (this); 196 mortals.push_back (this);
154} 197}
155 198
156void 199void
159 if (destroyed ()) 202 if (destroyed ())
160 return; 203 return;
161 204
162 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
163 do_destroy (); 206 do_destroy ();
207 sever_self ();
164} 208}
165 209
166void 210void
167attachable::check_mortals () 211attachable::check_mortals ()
168{ 212{
169 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
170 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
171 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
172 242
173 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
174 244 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 245 {
177#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
180#endif 249#endif
181 250
251 if (obj->refcnt)
252 {
182 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
183 }//D 257 }
184 else 258 else
185 { 259 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
188 delete obj; 262 delete obj;
189 } 263 }
190 } 264 }
191} 265}
192 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
193attachable & 279attachable &
194attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
195{ 281{
196 //if (self || cb) 282 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 284
199 attach = src.attach; 285 attach = src.attach;
200 return *this; 286 return *this;
201} 287}
202 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 324
205static SV * 325static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 327{
208 SV *sv; 328 SV *sv;
209 329
210 if (!ptr) 330 if (!ptr)
211 return &PL_sv_undef; 331 return newSV (0);
212 332
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 335}
216 336
217static int 337static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 339{
220 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
221 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
222 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 350 //at->refcnt_chk ();
224 return 0; 351 return 0;
225} 352}
226 353
228 355
229static SV * 356static SV *
230newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
231{ 358{
232 if (!obj) 359 if (!obj)
233 return &PL_sv_undef; 360 return newSV (0);
234 361
235 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
236 { 366 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 368
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 372 }
247 else 373 else
374 {
248 return newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
376
377 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
378 SvAMAGIC_on (sv);
379
380 return sv;
381 }
249} 382}
250 383
251static void 384static void
252clearSVptr (SV *sv) 385clearSVptr (SV *sv)
253{ 386{
279 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
280 else 413 else
281 return 0; 414 return 0;
282} 415}
283 416
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 440
308inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
310 443
311//TODO: 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 446
315inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
316{ 448{
317 char buf[128]; 449 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
320} 452}
321 453
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 480
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 483
350template<class T> 484template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 486
353template<int N> 487template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 489
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
362inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
363{ 503{
364 unsigned int version; 504 unsigned int version;
365 505
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
389 break; 529 break;
390 530
391 case DT_STRING: 531 case DT_STRING:
392 { 532 {
393 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 535 }
396 break; 536 break;
397 537
398 case DT_DATA: 538 case DT_DATA:
399 { 539 {
400 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
403 } 543 }
404 break; 544 break;
405 545
406 case DT_OBJECT: 546 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 589 va_end (ap);
450 590
451 return sv; 591 return sv;
452} 592}
453 593
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 595
486SV * 596SV *
487registry (attachable *ext) 597registry (attachable *ext)
488{ 598{
490 ext->cb = newAV (); 600 ext->cb = newAV ();
491 601
492 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
493} 603}
494 604
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
521
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576 606
577void 607void
578cfperl_init () 608cfperl_init ()
579{ 609{
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
581 perl = perl_alloc (); 611 perl = perl_alloc ();
582 perl_construct (perl); 612 perl_construct (perl);
583 613
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 615
586 char *argv[] = { 616 const char *argv[] = {
587 "", 617 settings.argv [0],
588 "-e" 618 "-e"
589 "use Event; use Coro;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
592 "require cf;" 622 "require cf;"
593 }; 623 };
594 624
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
596 { 627 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
599 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
600} 639}
601 640
602void cfperl_main () 641void cfperl_main ()
603{ 642{
604 dSP; 643 dSP;
611void 650void
612attachable::instantiate () 651attachable::instantiate ()
613{ 652{
614 if (attach) 653 if (attach)
615 { 654 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 656 attach = 0;
618 } 657 }
619} 658}
620 659
621void 660void
622attachable::reattach () 661attachable::reattach ()
623{ 662{
624 optimise (); 663 optimise ();
625 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
627} 666}
628 667
629static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 670# include "eventinc.h"
674} 713}
675 714
676void 715void
677global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 717{
679 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
680} 719}
681 720
682void 721void
683object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 723{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 725 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 727
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 730 }
692 731
728{ 767{
729 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
731} 770}
732 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
733bool 822bool
734attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
735{ 824{
736 data_type dt; 825 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 826
741 // callback call ordering should be: 827 // callback call ordering should be:
742 // 1. per-object callback 828 // 1. per-object callback
743 // 2. per-class object 829 // 2. per-class object
744 // 3. per-type callback 830 // 3. per-type callback
748 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
749 835
750 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 837 if (!callbacks)
752 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
753 842
754 CALL_BEGIN (3); 843 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 846
792} 881}
793 882
794SV * 883SV *
795cfperl_result (int idx) 884cfperl_result (int idx)
796{ 885{
797 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 887 if (!av)
799 return &PL_sv_undef; 888 return &PL_sv_undef;
800 889
801 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 891 if (!sv)
816{ 905{
817 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
818} 907}
819 908
820///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
821 911
822void 912void
823cfperl_emergency_save () 913cfperl_emergency_save ()
824{ 914{
825 CALL_BEGIN (0); 915 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
828} 983}
829 984
830maptile * 985maptile *
831maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
832{ 987{
833 CALL_BEGIN (2); 988 CALL_BEGIN (2);
834 CALL_ARG (path); 989 CALL_ARG (path);
835 CALL_ARG (origin); 990 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 991 CALL_CALL ("cf::map::find_sync", G_SCALAR);
992
993 maptile *retval;
994
995 if (count)
996 sv_to (POPs, retval);
997 else
998 retval = 0;
999
1000 CALL_END;
1001
1002 return retval;
1003}
1004
1005maptile *
1006maptile::find_async (const char *path, maptile *origin, bool load)
1007{
1008 CALL_BEGIN (3);
1009 CALL_ARG (path);
1010 CALL_ARG (origin);
1011 CALL_ARG (load);
1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1013
838 maptile *retval; 1014 maptile *retval;
839 1015
840 if (count) 1016 if (count)
841 sv_to (POPs, retval); 1017 sv_to (POPs, retval);
876 CALL_ARG (exit); 1052 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1054 CALL_END;
879} 1055}
880 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
881///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
882 1103
883struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
885 1106
886int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
887 1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
888static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
889{ 1154{
890 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
891 w->call (*w); 1156 w->call (*w);
892} 1157}
893 1158
894void 1159void
895iw::alloc () 1160iw::alloc ()
896{ 1161{
897 pe = GEventAPI->new_idle (0, 0); 1162 pe = GEventAPI->new_idle (0, 0);
898 1163
1164 WaREENTRANT_off (pe);
899 pe->base.callback = (void *)iw_dispatch; 1165 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this; 1166 pe->base.ext_data = (void *)this;
901} 1167}
902 1168
903static void iow_dispatch (pe_event *ev) 1169static void iow_dispatch (pe_event *ev)
909void 1175void
910iow::alloc () 1176iow::alloc ()
911{ 1177{
912 pe = GEventAPI->new_io (0, 0); 1178 pe = GEventAPI->new_io (0, 0);
913 1179
1180 WaREENTRANT_off (pe);
914 pe->base.callback = (void *)iow_dispatch; 1181 pe->base.callback = (void *)iow_dispatch;
915 pe->base.ext_data = (void *)this; 1182 pe->base.ext_data = (void *)this;
916 1183
917 pe->fd = -1; 1184 pe->fd = -1;
918 pe->poll = 0; 1185 pe->poll = 0;
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1225
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
961 1228
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1231 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1232 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1237
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
972 1239
973BOOT: 1240BOOT:
974{ 1241{
975 _connect_to_perl ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1244
1245 _connect_to_perl ();
1246
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
981 1257
982 static const struct { 1258 static const struct {
983 const char *name; 1259 const char *name;
984 IV iv; 1260 IV iv;
985 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1264 const_iv (logBacktrace)
989 const_iv (llevDebug) 1265
990 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1269
992 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1272
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1279
1106 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1308
1108 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1310
1111 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1313
1115 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1321
1142 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1151 1325
1152 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1282 1388 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1292 1417
1293 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1419
1297 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1422
1306 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1424
1311 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1427
1318 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1430
1324 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1432
1327 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1437
1342 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1440
1348 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1389 1452
1390 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1459
1415 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1461
1418 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1469
1445 const_iv (MAP_FLUSH) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE)
1449 const_iv (MAP_OVERLAY)
1450 1471
1451 const_iv (MAP_IN_MEMORY) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1474
1456 const_iv (KLASS_ATTACHABLE) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1476
1463 const_iv (CS_QUERY_YESNO) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1478
1467 const_iv (ST_DEAD) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1480
1472 const_iv (ST_CHANGE_CLASS) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1482
1478 // random map generator 1483 // random map generator
1479 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1486
1487 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1490
1497 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1493
1500 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1500 };
1503 1501
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1504
1527 } 1525 }
1528} 1526}
1529 1527
1530void _connect_to_perl () 1528void _connect_to_perl ()
1531 1529
1530void _recalc_want ()
1531
1532void _global_reattach () 1532void _global_reattach ()
1533 CODE: 1533 CODE:
1534{ 1534{
1535 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1536 for_all_clients (ns)
1537 ns->reattach (); 1537 ns->reattach ();
1538 1538
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1539 for_all_objects (op)
1547 op->reattach (); 1540 op->reattach ();
1548} 1541}
1549 1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1600
1550NV floor (NV x) 1601NV floor (NV x)
1551 1602
1552NV ceil (NV x) 1603NV ceil (NV x)
1553 1604
1605NV rndm (...)
1606 CODE:
1607 switch (items)
1608 {
1609 case 0: RETVAL = rndm (); break;
1610 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1611 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1613 }
1614 OUTPUT:
1615 RETVAL
1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1554void server_tick () 1633void server_tick ()
1555 CODE: 1634 CODE:
1635 NOW = now ();
1556 runtime = SvNVx (sv_runtime); 1636 runtime = SvNVx (sv_runtime);
1557 server_tick (); 1637 server_tick ();
1558 1638
1559void 1639void
1560LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1563 1646
1564char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1566 1649
1567char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1569 1652
1570const char * 1653void
1571get_maps_directory (char *path) 1654mallinfo ()
1572 PROTOTYPE: $ 1655 PPCODE:
1573 ALIAS: maps_directory = 0 1656{
1574 CODE: 1657#if __GLIBC__
1575 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1576 OUTPUT: RETVAL 1659 EXTEND (SP, 10*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1664 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1665 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1666 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1667 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1668 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1669 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1670#endif
1671}
1577 1672
1578void 1673void
1579sub_generation_inc () 1674sub_generation_inc ()
1580 CODE: 1675 CODE:
1581 PL_sub_generation++; 1676 PL_sub_generation++;
1582 1677
1583char * 1678const_octet_string
1584mapdir () 1679mapdir ()
1585 PROTOTYPE: 1680 PROTOTYPE:
1586 ALIAS: 1681 ALIAS:
1587 mapdir = 0 1682 mapdir = 0
1588 uniquedir = 1 1683 uniquedir = 1
1604 } 1699 }
1605 OUTPUT: RETVAL 1700 OUTPUT: RETVAL
1606 1701
1607void abort () 1702void abort ()
1608 1703
1704void reset_signals ()
1705
1706void fork_abort (octet_string cause = "cf::fork_abort")
1707
1609void cleanup (const char *cause, bool make_core = false) 1708void cleanup (octet_string cause, bool make_core = false)
1610 1709
1611void emergency_save () 1710void emergency_save ()
1612 1711
1613void _exit (int status = 0) 1712void _exit (int status = EXIT_SUCCESS)
1713
1714UV sv_2watcher (SV *w)
1715 CODE:
1716 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1717 OUTPUT:
1718 RETVAL
1614 1719
1615#if _POSIX_MEMLOCK 1720#if _POSIX_MEMLOCK
1616 1721
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1722int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1618 1723
1619int munlockall () 1724int munlockall ()
1620 1725
1621#endif 1726#endif
1622 1727
1623int find_animation (char *text) 1728int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1729 PROTOTYPE: $
1625 1730
1626int random_roll (int min, int max, object *op, int goodbad); 1731int random_roll (int min, int max, object *op, int goodbad);
1627 1732
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1733const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1734
1630int 1735int
1631exp_to_level (val64 exp) 1736exp_to_level (val64 exp)
1632 CODE: 1737 CODE:
1633{ 1738{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1769 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1770 else
1666 XSRETURN_UNDEF; 1771 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1772 OUTPUT: RETVAL
1668 1773
1774bool
1775load_resource_file (octet_string filename)
1776
1669MODULE = cf PACKAGE = cf::attachable 1777MODULE = cf PACKAGE = cf::attachable
1670 1778
1671int 1779int
1672valid (SV *obj) 1780valid (SV *obj)
1673 CODE: 1781 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1782 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1783 OUTPUT:
1676 RETVAL 1784 RETVAL
1677 1785
1786void
1787debug_trace (attachable *obj, bool on = true)
1788 CODE:
1789 obj->flags &= ~attachable::F_DEBUG_TRACE;
1790 if (on)
1791 obj->flags |= attachable::F_DEBUG_TRACE;
1792
1793int mortals_size ()
1794 CODE:
1795 RETVAL = attachable::mortals.size ();
1796 OUTPUT: RETVAL
1797
1798#object *mortals (U32 index)
1799# CODE:
1800# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1801# OUTPUT: RETVAL
1802
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1803INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1804
1680MODULE = cf PACKAGE = cf::global 1805MODULE = cf PACKAGE = cf::global
1681 1806
1682int invoke (SV *klass, int event, ...) 1807int invoke (SV *klass, int event, ...)
1683 CODE: 1808 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1812 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1689 1814
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1815MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1816
1692INCLUDE: $PERL genacc object ../include/object.h | 1817INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1818
1694int invoke (object *op, int event, ...) 1819int invoke (object *op, int event, ...)
1695 CODE: 1820 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1821 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1822 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1824 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1825 OUTPUT: RETVAL
1701 1826
1702SV *registry (object *op) 1827SV *registry (object *op)
1703 1828
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1829int objects_size ()
1711 CODE: 1830 CODE:
1712 RETVAL = objects.size (); 1831 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1832 OUTPUT: RETVAL
1714 1833
1725object *actives (U32 index) 1844object *actives (U32 index)
1726 CODE: 1845 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1846 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1729 1848
1849const char *slot_use_name (U32 slot)
1850 ALIAS:
1851 slot_nonuse_name = 1
1852 CODE:
1853{
1854 if (slot >= NUM_BODY_LOCATIONS)
1855 croak ("body slot index out of range");
1856
1857 switch (ix)
1858 {
1859 case 0: RETVAL = body_locations[slot].use_name; break;
1860 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1861 }
1862}
1863 OUTPUT:
1864 RETVAL
1865
1730# missing properties 1866# missing properties
1731 1867
1732object *head (object *op) 1868object *head (object *op)
1733 PROTOTYPE: $ 1869 PROTOTYPE: $
1734 CODE: 1870 CODE:
1735 RETVAL = op->head_ (); 1871 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1743 1873
1744void 1874void
1745inv (object *obj) 1875inv (object *obj)
1746 PROTOTYPE: $ 1876 PROTOTYPE: $
1747 PPCODE: 1877 PPCODE:
1748{ 1878{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 1879 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 1880 XPUSHs (sv_2mortal (to_sv (o)));
1752} 1881}
1753 1882
1754void 1883void
1755set_animation (object *op, int idx) 1884set_animation (object *op, int idx)
1756 CODE: 1885 CODE:
1757 SET_ANIMATION (op, idx); 1886 SET_ANIMATION (op, idx);
1758 1887
1888int
1889num_animations (object *op)
1890 CODE:
1891 RETVAL = NUM_ANIMATIONS (op);
1892 OUTPUT: RETVAL
1893
1894int slot_info (object *op, UV slot, int value = 0)
1895 ALIAS:
1896 slot_used = 1
1897 CODE:
1898{
1899 if (slot >= NUM_BODY_LOCATIONS)
1900 croak ("body slot index out of range");
1901
1902 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1903
1904 if (items > 2)
1905 if (ix)
1906 op->slot[slot].used = value;
1907 else
1908 op->slot[slot].info = value;
1909}
1910 OUTPUT:
1911 RETVAL
1912
1759object *find_best_object_match (object *op, const char *match) 1913object *find_best_object_match (object *op, utf8_string match)
1760 1914
1761object *find_marked_object (object *op) 1915object *find_marked_object (object *op)
1762 1916
1763int need_identify (object *obj); 1917int need_identify (object *obj);
1764 1918
1776 1930
1777void apply_below (object *op) 1931void apply_below (object *op)
1778 CODE: 1932 CODE:
1779 player_apply_below (op); 1933 player_apply_below (op);
1780 1934
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1935int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1936
1787#//TODO 1937#//TODO
1788object *clone_ (object *op, int recursive = 0) 1938object *clone_ (object *op, int recursive = 0)
1789 CODE: 1939 CODE:
1790 if (recursive) 1940 if (recursive)
1806 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1808 1958
1809void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1810 1960
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1962
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1964
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1966 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1818 1968
1819void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1820 CODE: 1970 CODE:
1821 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1822 1972
1823object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1974 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1827 1977
1828int query_money (object *op) 1978int query_money (object *op)
1837 1987
1838void drop (object *who, object *op) 1988void drop (object *who, object *op)
1839 1989
1840void pick_up (object *who, object *op) 1990void pick_up (object *who, object *op)
1841 1991
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 1992void update_object (object *op, int action)
1849 1993
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1994void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 1995
1854void player_lvl_adj (object *who, object *skill = 0) 1996void player_lvl_adj (object *who, object *skill = 0)
1855 1997
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1998int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 1999
1863 2005
1864void add_button_link (object *button, maptile *map, int connected); 2006void add_button_link (object *button, maptile *map, int connected);
1865 2007
1866void remove_button_link (object *op); 2008void remove_button_link (object *op);
1867 2009
2010void handle_apply_yield (object *op);
2011
1868 2012
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2013MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2014
1873# no clean way to get an object from an archetype - stupid idiotic 2015# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2016# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2017
1876object *new (const char *archetype = 0) 2018object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2019 PROTOTYPE: ;$
1878 CODE: 2020 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2021 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2022 OUTPUT:
1881 RETVAL 2023 RETVAL
1882 2024
2025object *find_object (U32 tag)
2026
2027# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2028object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2029 PROTOTYPE: $$$$$$
1885 CODE: 2030 CODE:
1886{ 2031{
1887 int unused_type; 2032 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2033}
1890 2034
1891# syntatic sugar for easier use in event callbacks. 2035const_utf8_string get_ob_key_value (object *op, utf8_string key)
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2036
1898player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903const char *get_ob_key_value (object *op, const char *key)
1904
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2037bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 2038
1907object *get_nearest_player (object *ob) 2039object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2040 ALIAS: nearest_player = 0
1909 PREINIT: 2041 PREINIT:
1910 extern object *get_nearest_player (object *); 2042 extern object *get_nearest_player (object *);
1918 EXTEND (SP, 5); 2050 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2051 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2052 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2053 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2054 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2055 PUSHs (to_sv (rv.part));
1924} 2056}
1925 2057
1926bool on_same_map_as (object *ob, object *other) 2058bool on_same_map_as (object *ob, object *other)
1927 CODE: 2059 CODE:
1928 RETVAL = on_same_map (ob, other); 2060 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1930 2062
1931const char * 2063const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2064base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2065 CODE:
1934 RETVAL = query_base_name (op, plural); 2066 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
1936 2068
1937object *decrease_ob_nr (object *op, unsigned long i) 2069object *decrease_ob_nr (object *op, unsigned long i)
1938 2070
2071# return the tail of an object, excluding itself
2072void
2073tail (object *op)
2074 PPCODE:
2075 while ((op = op->more))
2076 XPUSHs (sv_2mortal (to_sv (op)));
2077
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2078MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2079
1941player *player (object *op) 2080player *player (object *op)
1942 CODE: 2081 CODE:
1943 RETVAL = op->contr; 2082 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2083 OUTPUT: RETVAL
1945 2084
2085bool move_player (object *op, int dir)
2086
1946void check_score (object *op) 2087void check_score (object *op)
1947 2088
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2089void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2090 CODE:
1950 new_draw_info (flags, 0, op, txt); 2091 new_draw_info (flags, 0, op, txt);
1951 2092
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2093void kill_player (object *op)
1968 2094
2095void esrv_send_item (object *pl, object *item)
2096
1969void esrv_update_item (object *op, int what, object *item) 2097void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2098 C_ARGS: what, pl, item
1971 2099
1972void clear_los (object *op) 2100void esrv_del_item (object *pl, int tag)
2101 C_ARGS: pl->contr, tag
1973 2102
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2103int command_summon (object *op, utf8_string params)
1977 2104
1978int command_arrest (object *op, char *params) 2105int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2106
1984 2107
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2108MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2109
1987INCLUDE: $PERL genacc player ../include/player.h | 2110INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2111
1989int invoke (player *pl, int event, ...) 2112int invoke (player *pl, int event, ...)
1990 CODE: 2113 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2114 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2115 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2125 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2126 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2127 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2128 pl->orig_stats = pl->ob->stats;
2006 2129
2007void cf_player_move (player *pl, int dir) 2130void clear_los (player *pl)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2131
2016bool 2132bool
2017cell_visible (player *pl, int dx, int dy) 2133cell_visible (player *pl, int dx, int dy)
2018 CODE: 2134 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2135 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2142 CODE:
2027{ 2143{
2028 STRLEN len; 2144 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2145 char *buf = SvPVbyte (packet, len);
2030 2146
2147 if (len > MAXSOCKBUF)
2148 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2149 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2150 pl->ns->send_packet (buf, len);
2033} 2151}
2034 2152
2035int 2153int
2036listening (player *pl, int new_value = -1) 2154listening (player *pl, int new_value = -1)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2190 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2191 OUTPUT: RETVAL
2074 2192
2075SV *registry (maptile *map) 2193SV *registry (maptile *map)
2076 2194
2195void
2196find_tagged_objects (maptile *map, utf8_string tag = 0)
2197 PPCODE:
2198{
2199 if (!map->spaces)
2200 XSRETURN_EMPTY;
2201
2202 if (tag)
2203 {
2204 shstr_cmp tag_ (tag);
2205
2206 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2207 for (object *op = ms->bot; op; op = op->above)
2208 if (op->tag == tag_)
2209 XPUSHs (sv_2mortal (to_sv (op)));
2210 }
2211 else
2212 {
2213 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2214 for (object *op = ms->bot; op; op = op->above)
2215 if (op->tag)
2216 XPUSHs (sv_2mortal (to_sv (op)));
2217 }
2218}
2219
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2220INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2221
2079void 2222void
2080maptile::instantiate () 2223maptile::instantiate ()
2081 2224
2082maptile *new () 2225maptile *new ()
2097 for_all_players (pl) 2240 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2241 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2242 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2243 }
2101 2244
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2245void
2246maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2247 CODE:
2248{
2249 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2250 croak ("maptile::add_underlay: palette must be arrayref");
2251
2252 palette = SvRV (palette);
2253
2254 STRLEN idxlen;
2255 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2256
2257 for (int x = 0; x < THIS->width; ++x)
2258 for (int y = 0; y < THIS->height; ++y)
2259 {
2260 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2261 if (op->flag [FLAG_IS_FLOOR])
2262 goto skip_space;
2263
2264 {
2265 int offs = offset + y * stride + x;
2266 if (IN_RANGE_EXC (offs, 0, idxlen))
2267 {
2268 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2269 {
2270 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2271 ob->flag [FLAG_NO_MAP_SAVE] = true;
2272 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2273
2274 if (ob->randomitems)
2275 {
2276 if (!ob->above)
2277 {
2278 ob->create_treasure (ob->randomitems);
2279
2280 for (object *op = ob->above; op; op = op->above)
2281 op->flag [FLAG_NO_MAP_SAVE] = true;
2282 }
2283
2284 ob->randomitems = 0;
2285 }
2286 }
2287 }
2288 }
2289
2290 skip_space: ;
2291 }
2292}
2293
2294void
2295maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2296 CODE:
2297{
2298 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2299 croak ("maptile::set_regiondata: palette must be arrayref");
2300
2301 palette = SvRV (palette);
2302
2303 STRLEN idxlen;
2304 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2305
2306 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2307 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2308
2309 for (int i = av_len ((AV *)palette) + 1; i--; )
2310 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2311
2312 for (int y = 0; y < THIS->height; ++y)
2313 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2314
2315 sfree (THIS->regions, THIS->size ());
2316 delete [] THIS->regionmap;
2317
2318 THIS->regions = regions;
2319 THIS->regionmap = regionmap;
2320}
2321
2322void
2323maptile::create_region_treasure ()
2324 CODE:
2325{
2326 object *op = object::create ();
2327 op->type = FLOOR;
2328 op->map = THIS;
2329
2330 for (int x = 0; x < THIS->width; ++x)
2331 for (int y = 0; y < THIS->height; ++y)
2332 {
2333 region *rgn = THIS->region (x, y);
2334
2335 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2336 if (rgn->treasure && rndm () < rgn->treasure_density)
2337 {
2338 op->x = x;
2339 op->y = y;
2340 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2341 }
2342 }
2343
2344 op->destroy ();
2345}
2103 2346
2104int out_of_map (maptile *map, int x, int y) 2347int out_of_map (maptile *map, int x, int y)
2105 2348
2106void 2349void
2107trigger (maptile *map, long connection, bool state = true) 2350trigger (maptile *map, long connection, bool state = true)
2112get_connection (maptile *map, long connection) 2355get_connection (maptile *map, long connection)
2113 PPCODE: 2356 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2357 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp) 2358 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2359 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2360 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2361
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2362void
2127cf_map_normalise (maptile *map, int x, int y) 2363get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2364 PPCODE:
2129{ 2365{
2130 maptile *nmap = 0; 2366 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2367 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2368 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2134 EXTEND (SP, 4); 2370 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2371 PUSHs (sv_2mortal (newSViv (flags)));
2136 2372
2137 if (GIMME_V == G_ARRAY) 2373 if (GIMME_V == G_ARRAY)
2138 { 2374 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2375 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2376 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2377 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2378 }
2143} 2379}
2144 2380
2153 2389
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2390 get_map_flags (map, &nmap, x, y, &nx, &ny);
2155 2391
2156 if (nmap) 2392 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2393 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2394 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2395}
2160 2396
2161SV * 2397SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2398bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2399 PROTOTYPE: $$$
2172 INIT: 2408 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2409 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2410 CODE:
2175 switch (ix) 2411 switch (ix)
2176 { 2412 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2413 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2414 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2415 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2416 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2417 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2418 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2419 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2420 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2421 }
2186 OUTPUT: RETVAL 2422 OUTPUT: RETVAL
2187 2423
2188void fix_walls (maptile *map, int x, int y) 2424void fix_walls (maptile *map, int x, int y)
2189 2425
2190void fix_walls_around (maptile *map, int x, int y) 2426void fix_walls_around (maptile *map, int x, int y)
2191 2427
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2428# worst xs function of my life
2199maptile * 2429bool
2200_create_random_map (\ 2430_create_random_map (\
2201 char *path,\ 2431 maptile *self,\
2202 char *wallstyle,\ 2432 utf8_string wallstyle,\
2203 char *wall_name,\ 2433 utf8_string wall_name,\
2204 char *floorstyle,\ 2434 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2435 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2436 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2437 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2438 utf8_string doorstyle,\
2209 char *decorstyle,\ 2439 utf8_string decorstyle,\
2210 char *origin_map,\ 2440 utf8_string origin_map,\
2211 char *final_map,\ 2441 utf8_string final_map,\
2212 char *exitstyle,\ 2442 utf8_string exitstyle,\
2213 char *this_map,\ 2443 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2444 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2445 int xsize,\
2216 int Ysize,\ 2446 int ysize,\
2217 int expand2x,\ 2447 int expand2x,\
2218 int layoutoptions1,\ 2448 int layoutoptions1,\
2219 int layoutoptions2,\ 2449 int layoutoptions2,\
2220 int layoutoptions3,\ 2450 int layoutoptions3,\
2221 int symmetry,\ 2451 int symmetry,\
2226 int dungeon_depth,\ 2456 int dungeon_depth,\
2227 int decoroptions,\ 2457 int decoroptions,\
2228 int orientation,\ 2458 int orientation,\
2229 int origin_y,\ 2459 int origin_y,\
2230 int origin_x,\ 2460 int origin_x,\
2231 int random_seed,\ 2461 U32 random_seed,\
2232 val64 total_map_hp,\ 2462 val64 total_map_hp,\
2233 int map_layout_style,\ 2463 int map_layout_style,\
2234 int treasureoptions,\ 2464 int treasureoptions,\
2235 int symmetry_used,\ 2465 int symmetry_used,\
2236 region *region\ 2466 region *region,\
2467 utf8_string custom\
2237) 2468)
2238 CODE: 2469 CODE:
2239{ 2470{
2240 random_map_params rmp; 2471 random_map_params rmp;
2241 2472
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2482 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2483
2253 rmp.origin_map = origin_map; 2484 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2485 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2486 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2487 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2488 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2489 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2490 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2491 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2492 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2493 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2499 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2500 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2501 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2502 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2503 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2504 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2505 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2506 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2507 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2508 rmp.region = region;
2509 rmp.custom = custom;
2278 2510
2279 RETVAL = generate_random_map (path, &rmp); 2511 RETVAL = self->generate_random_map (&rmp);
2280} 2512}
2281 OUTPUT: 2513 OUTPUT:
2282 RETVAL 2514 RETVAL
2283 2515
2284MODULE = cf PACKAGE = cf::arch 2516MODULE = cf PACKAGE = cf::arch
2285 2517
2286archetype *find (const char *name) 2518int archetypes_size ()
2287 CODE: 2519 CODE:
2288 RETVAL = archetype::find (name); 2520 RETVAL = archetypes.size ();
2289 OUTPUT: 2521 OUTPUT: RETVAL
2290 RETVAL
2291 2522
2292archetype *first() 2523archetype *archetypes (U32 index)
2293 PROTOTYPE: 2524 CODE:
2294 CODE: 2525 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2526 OUTPUT: RETVAL
2527
2528object *instantiate (archetype *arch)
2529 CODE:
2530 RETVAL = arch_to_object (arch);
2531 OUTPUT:
2296 OUTPUT: RETVAL 2532 RETVAL
2297 2533
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2534INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2535
2300MODULE = cf PACKAGE = cf::party 2536MODULE = cf PACKAGE = cf::party
2301 2537
2302partylist *first () 2538partylist *first ()
2303 PROTOTYPE: 2539 PROTOTYPE:
2304 CODE: 2540 CODE:
2305 RETVAL = get_firstparty (); 2541 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2542 OUTPUT: RETVAL
2307 2543
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2544INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2545
2310MODULE = cf PACKAGE = cf::region 2546MODULE = cf PACKAGE = cf::region
2311 2547
2312region *first () 2548void
2313 PROTOTYPE: 2549list ()
2314 CODE: 2550 PPCODE:
2315 RETVAL = first_region; 2551 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2552 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2553
2318region *find (char *name) 2554region *find (utf8_string name)
2319 PROTOTYPE: $ 2555 PROTOTYPE: $
2320 CODE: 2556 CODE:
2321 RETVAL = get_region_by_name (name); 2557 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2558 OUTPUT: RETVAL
2323 2559
2560region *find_fuzzy (utf8_string name)
2561 PROTOTYPE: $
2562 CODE:
2563 RETVAL = region::find_fuzzy (name);
2564 OUTPUT: RETVAL
2565
2566int specificity (region *rgn)
2567 CODE:
2568 RETVAL = 0;
2569 while (rgn = rgn->parent)
2570 RETVAL++;
2571 OUTPUT: RETVAL
2572
2324INCLUDE: $PERL genacc region ../include/map.h | 2573INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2574
2326MODULE = cf PACKAGE = cf::living 2575MODULE = cf PACKAGE = cf::living
2327 2576
2328INCLUDE: $PERL genacc living ../include/living.h | 2577INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2578
2330MODULE = cf PACKAGE = cf::settings 2579MODULE = cf PACKAGE = cf::settings
2331 2580
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2581INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2582
2334MODULE = cf PACKAGE = cf::client 2583MODULE = cf PACKAGE = cf::client
2335 2584
2336INCLUDE: $PERL genacc client ../include/client.h | 2585INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2586
2338int invoke (client *ns, int event, ...) 2587int invoke (client *ns, int event, ...)
2339 CODE: 2588 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2589 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2590 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2606 CODE:
2358{ 2607{
2359 STRLEN len; 2608 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2609 char *buf = SvPVbyte (packet, len);
2361 2610
2611 if (len > MAXSOCKBUF)
2612 {
2613 // ugly
2614 if (THIS->pl)
2615 THIS->pl->failmsg ("[packet too long for client]");
2616 }
2617 else
2362 THIS->send_packet (buf, len); 2618 THIS->send_packet (buf, len);
2363} 2619}
2364 2620
2621faceidx
2622client::need_face (utf8_string name, int pri = 0)
2623 CODE:
2624 RETVAL = face_find (name, 0);
2625 if (RETVAL)
2626 {
2627 THIS->send_face (RETVAL, pri);
2628 THIS->flush_fx ();
2629 }
2630 OUTPUT:
2631 RETVAL
2632
2633int
2634client::fx_want (int idx, int value = -1)
2635 CODE:
2636 if (0 < idx && idx < FT_NUM)
2637 {
2638 RETVAL = THIS->fx_want [idx];
2639 if (items > 2)
2640 THIS->fx_want [idx] = value;
2641 }
2642 else
2643 RETVAL = 0;
2644 OUTPUT:
2645 RETVAL
2646
2647MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2648
2649faceidx sound_find (utf8_string name)
2650
2651void sound_set (utf8_string str, faceidx face)
2652
2653# dire hack
2654void old_sound_index (int idx, faceidx face)
2655 CODE:
2656 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2657 old_sound_index [idx] = face;
2658
2659MODULE = cf PACKAGE = cf::face PREFIX = face_
2660
2661#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2662
2663faceidx face_find (utf8_string name, faceidx defidx = 0)
2664
2665faceidx alloc (utf8_string name)
2666 CODE:
2667{
2668 do
2669 {
2670 RETVAL = faces.size ();
2671 faces.resize (RETVAL + 1);
2672 }
2673 while (!RETVAL); // crude way to leave index 0
2674
2675 faces [RETVAL].name = name;
2676 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2677
2678 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2679 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2680}
2681 OUTPUT: RETVAL
2682
2683void set_type (faceidx idx, int value)
2684 ALIAS:
2685 set_type = 0
2686 set_visibility = 1
2687 set_magicmap = 2
2688 set_smooth = 3
2689 set_smoothlevel = 4
2690 CODE:
2691 faceinfo *f = face_info (idx); assert (f);
2692 switch (ix)
2693 {
2694 case 0: f->type = value; break;
2695 case 1: f->visibility = value; break;
2696 case 2: f->magicmap = value; break;
2697 case 3: f->smooth = value; break;
2698 case 4: f->smoothlevel = value; break;
2699 }
2700
2701void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2702 CODE:
2703{
2704 faceinfo *f = face_info (idx); assert (f);
2705 facedata *d = &(faceset ? f->data64 : f->data32);
2706 sv_to (data, d->data);
2707 STRLEN clen;
2708 char *cdata = SvPVbyte (chksum, clen);
2709 clen = min (CHKSUM_SIZE, clen);
2710
2711 if (memcmp (d->chksum, cdata, clen))
2712 {
2713 memcpy (d->chksum, cdata, clen);
2714
2715 // invalidate existing client face info
2716 for_all_clients (ns)
2717 if (ns->faceset == faceset)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722 }
2723}
2724
2725int get_data_size (faceidx idx, int faceset = 0)
2726 CODE:
2727 facedata *d = face_data (idx, faceset); assert (d);
2728 RETVAL = d->data.size ();
2729 OUTPUT:
2730 RETVAL
2731
2732SV *get_chksum (faceidx idx, int faceset = 0)
2733 CODE:
2734 facedata *d = face_data (idx, faceset); assert (d);
2735 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2736 OUTPUT:
2737 RETVAL
2738
2739void invalidate (faceidx idx)
2740 CODE:
2741 for_all_clients (ns)
2742 {
2743 ns->faces_sent [idx] = false;
2744 ns->force_newmap = true;
2745 }
2746
2747void invalidate_all ()
2748 CODE:
2749 for_all_clients (ns)
2750 {
2751 ns->faces_sent.reset ();
2752 ns->force_newmap = true;
2753 }
2754
2755MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2756
2757#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2758
2759animidx anim_find (utf8_string name)
2760 CODE:
2761 RETVAL = animation::find (name).number;
2762 OUTPUT: RETVAL
2763
2764animidx set (utf8_string name, SV *frames, int facings = 1)
2765 CODE:
2766{
2767 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2768 croak ("frames must be an arrayref");
2769
2770 AV *av = (AV *)SvRV (frames);
2771
2772 animation *anim = &animation::find (name);
2773 if (anim->number)
2774 {
2775 anim->resize (av_len (av) + 1);
2776 anim->facings = facings;
2777 }
2778 else
2779 anim = &animation::create (name, av_len (av) + 1, facings);
2780
2781 for (int i = 0; i < anim->num_animations; ++i)
2782 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2783}
2784 OUTPUT: RETVAL
2785
2786void invalidate_all ()
2787 CODE:
2788 for_all_clients (ns)
2789 ns->anims_sent.reset ();
2790
2791MODULE = cf PACKAGE = cf::object::freezer
2792
2793INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2794
2795SV *
2796new (char *klass)
2797 CODE:
2798 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2799 OUTPUT: RETVAL
2800
2801void
2802DESTROY (SV *sv)
2803 CODE:
2804 object_freezer *self;
2805 sv_to (sv, self);
2806 delete self;
2807
2808MODULE = cf PACKAGE = cf::object::thawer
2809
2810INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2811
2812SV *
2813new_from_file (char *klass, octet_string path)
2814 CODE:
2815 object_thawer *f = new object_thawer (path);
2816 if (!*f)
2817 {
2818 delete f;
2819 XSRETURN_UNDEF;
2820 }
2821 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2822 OUTPUT: RETVAL
2823
2824void
2825DESTROY (SV *sv)
2826 CODE:
2827 object_thawer *self;
2828 sv_to (sv, self);
2829 delete self;
2830
2831void
2832extract_tags (object_thawer *self)
2833 PPCODE:
2834 while (self->kw != KW_EOF)
2835 {
2836 PUTBACK;
2837 coroapi::cede_to_tick_every (5000);
2838 SPAGAIN;
2839
2840 if (self->kw == KW_tag)
2841 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2842
2843 self->skip ();
2844 }
2845

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