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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.279 by root, Sun Apr 20 06:20:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
370 {
248 return newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
372
373 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
374 SvAMAGIC_on (sv);
375
376 return sv;
377 }
249} 378}
250 379
251static void 380static void
252clearSVptr (SV *sv) 381clearSVptr (SV *sv)
253{ 382{
279 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
280 else 409 else
281 return 0; 410 return 0;
282} 411}
283 412
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
307 436
308inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
310 439
311//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 442
315inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
316{
317 char buf[128];
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 444
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 471
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 474
350template<class T> 475template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 477
353template<int N> 478template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 480
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
362inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
363{ 494{
364 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 497}
369 498
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 500
389 break; 518 break;
390 519
391 case DT_STRING: 520 case DT_STRING:
392 { 521 {
393 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 524 }
396 break; 525 break;
397 526
398 case DT_DATA: 527 case DT_DATA:
399 { 528 {
400 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
403 } 532 }
404 break; 533 break;
405 534
406 case DT_OBJECT: 535 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 578 va_end (ap);
450 579
451 return sv; 580 return sv;
452} 581}
453 582
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 584
486SV * 585SV *
487registry (attachable *ext) 586registry (attachable *ext)
488{ 587{
490 ext->cb = newAV (); 589 ext->cb = newAV ();
491 590
492 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
493} 592}
494 593
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
521 595
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 596void
578cfperl_init () 597cfperl_init ()
579{ 598{
599 extern char **environ;
600
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 602 perl = perl_alloc ();
582 perl_construct (perl); 603 perl_construct (perl);
583 604
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 606
586 char *argv[] = { 607 const char *argv[] = {
587 "", 608 settings.argv [0],
588 "-e" 609 "-e"
589 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
592 "require cf;" 613 "require cf;"
593 }; 614 };
594 615
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
596 { 618 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
599 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
600} 630}
601 631
602void cfperl_main () 632void cfperl_main ()
603{ 633{
604 dSP; 634 dSP;
611void 641void
612attachable::instantiate () 642attachable::instantiate ()
613{ 643{
614 if (attach) 644 if (attach)
615 { 645 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 647 attach = 0;
618 } 648 }
619} 649}
620 650
621void 651void
622attachable::reattach () 652attachable::reattach ()
623{ 653{
624 optimise (); 654 optimise ();
625 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
627} 657}
628 658
629static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 661# include "eventinc.h"
674} 704}
675 705
676void 706void
677global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 708{
679 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
680} 710}
681 711
682void 712void
683object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 714{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 716 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 718
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 721 }
692 722
728{ 758{
729 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
731} 761}
732 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
733bool 813bool
734attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
735{ 815{
736 data_type dt; 816 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 817
741 // callback call ordering should be: 818 // callback call ordering should be:
742 // 1. per-object callback 819 // 1. per-object callback
743 // 2. per-class object 820 // 2. per-class object
744 // 3. per-type callback 821 // 3. per-type callback
748 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
749 826
750 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 828 if (!callbacks)
752 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
753 833
754 CALL_BEGIN (3); 834 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 837
792} 872}
793 873
794SV * 874SV *
795cfperl_result (int idx) 875cfperl_result (int idx)
796{ 876{
797 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 878 if (!av)
799 return &PL_sv_undef; 879 return &PL_sv_undef;
800 880
801 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 882 if (!sv)
816{ 896{
817 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
818} 898}
819 899
820///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
821 920
822void 921void
823cfperl_emergency_save () 922cfperl_emergency_save ()
824{ 923{
825 CALL_BEGIN (0); 924 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval;
983
984 if (count)
985 sv_to (POPs, retval);
986 else
987 retval = 0;
988
989 CALL_END;
990
991 return retval;
828} 992}
829 993
830maptile * 994maptile *
831maptile::find_sync (const char *path, maptile *origin) 995maptile::find_sync (const char *path, maptile *origin)
832{ 996{
833 CALL_BEGIN (2); 997 CALL_BEGIN (2);
834 CALL_ARG (path); 998 CALL_ARG (path);
835 CALL_ARG (origin); 999 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1000 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1001
1002 maptile *retval;
1003
1004 if (count)
1005 sv_to (POPs, retval);
1006 else
1007 retval = 0;
1008
1009 CALL_END;
1010
1011 return retval;
1012}
1013
1014maptile *
1015maptile::find_async (const char *path, maptile *origin, bool load)
1016{
1017 CALL_BEGIN (3);
1018 CALL_ARG (path);
1019 CALL_ARG (origin);
1020 CALL_ARG (load);
1021 CALL_CALL ("cf::map::find_async", G_SCALAR);
837 1022
838 maptile *retval; 1023 maptile *retval;
839 1024
840 if (count) 1025 if (count)
841 sv_to (POPs, retval); 1026 sv_to (POPs, retval);
876 CALL_ARG (exit); 1061 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1062 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1063 CALL_END;
879} 1064}
880 1065
1066const char *
1067object::ref () const
1068{
1069 if (type == PLAYER)
1070 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1071 else
1072 return 0;
1073}
1074
1075object *
1076object::deref (const char *ref)
1077{
1078 object *retval = 0;
1079
1080 if (ref)
1081 {
1082 CALL_BEGIN (1);
1083 CALL_ARG (ref);
1084 CALL_CALL ("cf::object::deref", G_SCALAR);
1085
1086 if (count)
1087 sv_to (POPs, retval);
1088
1089 CALL_END;
1090 }
1091
1092 return retval;
1093}
1094
1095void
1096log_backtrace (const char *msg)
1097{
1098#if HAVE_BACKTRACE
1099 void *addr [20];
1100 int size = backtrace (addr, 20);
1101
1102 CALL_BEGIN (size);
1103 CALL_ARG (msg);
1104 for (int i = 0; i < size; ++i)
1105 CALL_ARG ((IV)addr [i]);
1106 CALL_CALL ("cf::_log_backtrace", G_VOID);
1107 CALL_END;
1108#endif
1109}
1110
881///////////////////////////////////////////////////////////////////////////// 1111/////////////////////////////////////////////////////////////////////////////
882 1112
883struct EventAPI *watcher_base::GEventAPI; 1113struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1114struct CoroAPI *coroapi::GCoroAPI;
885 1115
886int coroapi::cede_counter; 1116void coroapi::do_cede_to_tick ()
887
888static void iw_dispatch (pe_event *ev)
889{ 1117{
890 iw *w = (iw *)ev->ext_data; 1118 cede_pending = 0;
891 w->call (*w); 1119 cede ();
892} 1120}
893 1121
894void 1122void
895iw::alloc () 1123coroapi::wait_for_tick ()
896{ 1124{
897 pe = GEventAPI->new_idle (0, 0); 1125 CALL_BEGIN (0);
898 1126 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
899 pe->base.callback = (void *)iw_dispatch; 1127 CALL_END;
900 pe->base.ext_data = (void *)this;
901} 1128}
902 1129
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1130void
910iow::alloc () 1131coroapi::wait_for_tick_begin ()
911{ 1132{
912 pe = GEventAPI->new_io (0, 0); 1133 CALL_BEGIN (0);
913 1134 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1135 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919}
920
921void
922iow::fd (int fd)
923{
924 pe->fd = fd;
925}
926
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1136}
932 1137
933void 1138void
934iow::poll (int events) 1139iow::poll (int events)
935{ 1140{
936 if (pe->poll != events) 1141 if (events != this->events)
937 { 1142 {
1143 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1144 if (active) stop ();
939 pe->poll = events; 1145 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1146 if (active) start ();
941 } 1147 }
942} 1148}
943 1149
944void 1150void
945_connect_to_perl () 1151_connect_to_perl ()
946{ 1152{
947 stash_cf = gv_stashpv ("cf" , 1); 1153 stash_cf = gv_stashpv ("cf", 1);
948 1154
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1155 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1156 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1157 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1158 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1160 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1161 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1162 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1163 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1164
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1165 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1166 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1167 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1168 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1169
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1170 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1171 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1172 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1173 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1178
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1179MODULE = cf PACKAGE = cf PREFIX = cf_
972 1180
973BOOT: 1181BOOT:
974{ 1182{
1183 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1184 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1185
975 _connect_to_perl (); 1186 _connect_to_perl ();
976 1187
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1188 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1189
1190 //{
1191 // require_pv ("Time::HiRes");
1192 //
1193 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1194 // if (!svp) croak ("Time::HiRes is required");
1195 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1196 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1197 //}
981 1198
982 static const struct { 1199 static const struct {
983 const char *name; 1200 const char *name;
984 IV iv; 1201 IV iv;
985 } *civ, const_iv[] = { 1202 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1203# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1204 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1205 const_iv (logBacktrace)
989 const_iv (llevDebug) 1206
990 const_iv (llevMonster) 1207 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1208
1209 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1210
992 const_iv (MAX_TIME) 1211 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1212 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1213
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1214 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1215 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1216 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1217 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1218 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1219 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1220
1106 const_iv (NUM_SUBTYPES) 1221 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1222 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1223 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1224 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1225 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1226 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1227 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1228 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1229 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1230 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1231 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1232 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1233 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1234 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1235 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1236 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1237 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1238 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1239 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1240 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1241 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1242 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1243 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1244 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1245 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1246 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1247 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1248 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1249
1108 const_iv (ST_BD_BUILD) 1250 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1251
1111 const_iv (ST_MAT_FLOOR) 1252 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1253 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1254
1115 const_iv (AT_PHYSICAL) 1255 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1256 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1257 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1258 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1259 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1260 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1261 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1262
1142 const_iv (WEAP_HIT) 1263 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1264 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1265 const_iv (WEAP_BLUD)
1151 1266
1152 const_iv (FLAG_ALIVE) 1267 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1268 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1269 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1270 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1271 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1272 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1273 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1274 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1275 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1276 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1277 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1278 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1279 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1280 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1281 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1282 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1283 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1284 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1285 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1286 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1287 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1288 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1289 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1290 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1291 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1292 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1293
1294 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1295 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1296 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1297 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1298 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1299 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1300
1301 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1302 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1303
1304 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1307 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1308 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1309 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1310 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1311 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1312 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1313 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1314 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1315 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1316 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1317 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1318 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1319 const_iv (SP_MAGIC_MAPPING)
1320 const_iv (SP_MAGIC_WALL)
1321 const_iv (SP_DESTRUCTION)
1322 const_iv (SP_PERCEIVE_SELF)
1323 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1324 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1325 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1326 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1327 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1328 const_iv (SP_EARTH_TO_DUST)
1282 1329 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1330 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1331 const_iv (SP_CURSE)
1332 const_iv (SP_SUMMON_MONSTER)
1333 const_iv (SP_CHARGING)
1334 const_iv (SP_POLYMORPH)
1335 const_iv (SP_ALCHEMY)
1336 const_iv (SP_REMOVE_CURSE)
1337 const_iv (SP_IDENTIFY)
1338 const_iv (SP_DETECTION)
1339 const_iv (SP_MOOD_CHANGE)
1340 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1341 const_iv (SP_SWARM)
1342 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1343 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1344 const_iv (SP_CREATE_MISSILE)
1345 const_iv (SP_CONSECRATE)
1346 const_iv (SP_ANIMATE_WEAPON)
1347 const_iv (SP_LIGHT)
1348 const_iv (SP_CHANGE_MAP_LIGHT)
1349 const_iv (SP_FAERY_FIRE)
1350 const_iv (SP_CAUSE_DISEASE)
1351 const_iv (SP_AURA)
1352 const_iv (SP_TOWN_PORTAL)
1353 const_iv (SP_PARTY_SPELL)
1354
1355 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1356 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1357 const_iv (F_LOCKED)
1292 1358
1293 const_iv (F_BUY) 1359 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1360
1297 const_iv (P_BLOCKSVIEW) 1361 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1362 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1363
1306 const_iv (UP_OBJ_INSERT) 1364 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1365
1311 const_iv (INS_NO_MERGE) 1366 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1367 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1368
1318 const_iv (WILL_APPLY_HANDLE) 1369 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1370 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1371
1324 const_iv (SAVE_MODE) 1372 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1373
1327 const_iv (M_PAPER) 1374 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1375 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1376 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1377 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1378
1342 const_iv (SK_EXP_ADD_SKILL) 1379 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1380 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1381
1348 const_iv (SK_LOCKPICKING) 1382 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1383 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1384 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1385 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1386 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1387 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1388 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1389 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1390 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1391 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1392 const_iv (SK_POISON_NAIL)
1389 1393
1390 const_iv (SOUND_NEW_PLAYER) 1394 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1395 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1396 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1397 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1398 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1399 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1400
1415 const_iv (PREFER_LOW) 1401 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1402
1418 const_iv (ATNR_PHYSICAL) 1403 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1404 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1405 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1406 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1407 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1408 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1409 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1410
1445 const_iv (MAP_FLUSH) 1411 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1412 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1413
1451 const_iv (MAP_IN_MEMORY) 1414 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1415 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1416
1456 const_iv (KLASS_ATTACHABLE) 1417 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1418
1463 const_iv (CS_QUERY_YESNO) 1419 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1420
1467 const_iv (ST_DEAD) 1421 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1422
1472 const_iv (ST_CHANGE_CLASS) 1423 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1424
1478 // random map generator 1425 // random map generator
1479 const_iv (LAYOUT_NONE) 1426 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1427 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1428
1487 const_iv (RMOPT_RANDOM) 1429 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1430 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1431 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1432
1497 const_iv (SYMMETRY_RANDOM) 1433 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1434 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1435
1500 const_iv (SYMMETRY_Y) 1436 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1437 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1438 const_iv (GT_MINIMAL)
1439
1440 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1441 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1442 };
1503 1443
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1444 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1445 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1446
1527 } 1467 }
1528} 1468}
1529 1469
1530void _connect_to_perl () 1470void _connect_to_perl ()
1531 1471
1472void _recalc_want ()
1473
1532void _global_reattach () 1474void _global_reattach ()
1533 CODE: 1475 CODE:
1534{ 1476{
1535 // reattach to all attachable objects in the game. 1477 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1478 for_all_clients (ns)
1537 ns->reattach (); 1479 ns->reattach ();
1538 1480
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1481 for_all_objects (op)
1547 op->reattach (); 1482 op->reattach ();
1548} 1483}
1549 1484
1485# support function for map-world.ext
1486void _quantise (SV *data_sv, SV *plt_sv)
1487 CODE:
1488{
1489 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1490 croak ("_quantise called with invalid agruments");
1491
1492 plt_sv = SvRV (plt_sv);
1493 SV **plt = AvARRAY (plt_sv);
1494 int plt_count = AvFILL (plt_sv) + 1;
1495
1496 STRLEN len;
1497 char *data = SvPVbyte (data_sv, len);
1498 char *dst = data;
1499
1500 while (len >= 3)
1501 {
1502 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1503 {
1504 char *val = SvPVX (*val_sv);
1505
1506 if (val [0] == data [0]
1507 && val [1] == data [1]
1508 && val [2] == data [2])
1509 {
1510 *dst++ = val [3];
1511 goto next;
1512 }
1513 }
1514
1515 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1516 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1517 dst - SvPVX (data_sv), len);
1518
1519 next:
1520 data += 3;
1521 len -= 3;
1522 }
1523
1524 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1525}
1526
1527void evthread_start (int aiofd)
1528
1529void cede_to_tick ()
1530 CODE:
1531 coroapi::cede_to_tick ();
1532
1533NV till_tick ()
1534 CODE:
1535 RETVAL = SvNVX (sv_next_tick) - now ();
1536 OUTPUT:
1537 RETVAL
1538
1539int tick_inhibit ()
1540 CODE:
1541 RETVAL = tick_inhibit;
1542 OUTPUT:
1543 RETVAL
1544
1545void tick_inhibit_inc ()
1546 CODE:
1547 ++tick_inhibit;
1548
1549void tick_inhibit_dec ()
1550 CODE:
1551 if (!--tick_inhibit)
1552 if (tick_pending)
1553 {
1554 ev_async_send (EV_DEFAULT, &tick_watcher);
1555 coroapi::cede ();
1556 }
1557
1558void server_tick ()
1559 CODE:
1560{
1561 NOW = ev_now (EV_DEFAULT);
1562 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1563 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1564 runtime = SvNVX (sv_runtime);
1565
1566 server_tick ();
1567
1568 NOW = ev_time ();
1569 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1570 runtime += TICK;
1571 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1572}
1573
1550NV floor (NV x) 1574NV floor (NV x)
1551 1575
1552NV ceil (NV x) 1576NV ceil (NV x)
1553 1577
1554void server_tick () 1578NV rndm (...)
1555 CODE: 1579 CODE:
1556 runtime = SvNVx (sv_runtime); 1580 switch (items)
1557 server_tick (); 1581 {
1582 case 0: RETVAL = rndm (); break;
1583 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1584 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1585 default: croak ("cf::rndm requires none, one or two parameters."); break;
1586 }
1587 OUTPUT:
1588 RETVAL
1558 1589
1590NV clamp (NV value, NV min_value, NV max_value)
1591 CODE:
1592 RETVAL = clamp (value, min_value, max_value);
1593 OUTPUT:
1594 RETVAL
1595
1596NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1597 CODE:
1598 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1599 OUTPUT:
1600 RETVAL
1601
1602void weaken (...)
1603 PROTOTYPE: @
1604 CODE:
1605 while (items > 0)
1606 sv_rvweaken (ST (--items));
1607
1559void 1608void
1560LOG (int level, char *msg) 1609log_backtrace (utf8_string msg)
1610
1611void
1612LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1614 C_ARGS: flags, "%s", msg
1563 1615
1564char *path_combine (char *base, char *path) 1616octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1617 PROTOTYPE: $$
1566 1618
1567char *path_combine_and_normalize (char *base, char *path) 1619octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1620 PROTOTYPE: $$
1569 1621
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1622void
1579sub_generation_inc () 1623sub_generation_inc ()
1580 CODE: 1624 CODE:
1581 PL_sub_generation++; 1625 PL_sub_generation++;
1582 1626
1583char * 1627const_octet_string
1584mapdir () 1628mapdir ()
1585 PROTOTYPE: 1629 PROTOTYPE:
1586 ALIAS: 1630 ALIAS:
1587 mapdir = 0 1631 mapdir = 0
1588 uniquedir = 1 1632 uniquedir = 1
1604 } 1648 }
1605 OUTPUT: RETVAL 1649 OUTPUT: RETVAL
1606 1650
1607void abort () 1651void abort ()
1608 1652
1653void reset_signals ()
1654
1655void fork_abort (const_octet_string cause = "cf::fork_abort")
1656
1609void cleanup (const char *cause, bool make_core = false) 1657void cleanup (const_octet_string cause, bool make_core = false)
1610 1658
1611void emergency_save () 1659void emergency_save ()
1612 1660
1613void _exit (int status = 0) 1661void _exit (int status = EXIT_SUCCESS)
1614 1662
1615#if _POSIX_MEMLOCK 1663#if _POSIX_MEMLOCK
1616 1664
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1665int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1666 INIT:
1667#if __GLIBC__
1668 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1669#endif
1618 1670
1619int munlockall () 1671int munlockall ()
1620 1672
1621#endif 1673#endif
1622 1674
1675int
1676malloc_trim (IV pad = 0)
1677
1678void
1679mallinfo ()
1680 PPCODE:
1681{
1682#if __GLIBC__
1683 struct mallinfo mai = mallinfo ();
1684 EXTEND (SP, 10*2);
1685 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1686 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1687 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1688 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1689 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1690 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1691 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1692 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1693 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1694 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1695#endif
1696 EXTEND (SP, 2*2);
1697 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1698 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1699}
1700
1623int find_animation (char *text) 1701int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1702 PROTOTYPE: $
1625 1703
1626int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1627 1705
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1707
1630int 1708int
1631exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1632 CODE: 1710 CODE:
1633{ 1711{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1743 else
1666 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1668 1746
1747UUID
1748uuid_cur ()
1749 CODE:
1750 RETVAL = UUID::cur;
1751 OUTPUT:
1752 RETVAL
1753
1754UUID
1755uuid_gen ()
1756 CODE:
1757 RETVAL = UUID::gen ();
1758 OUTPUT:
1759 RETVAL
1760
1761val64
1762uuid_seq (UUID uuid)
1763 CODE:
1764 RETVAL = uuid.seq;
1765 OUTPUT:
1766 RETVAL
1767
1768UUID
1769uuid_str (val64 seq)
1770 CODE:
1771 RETVAL.seq = seq;
1772 OUTPUT:
1773 RETVAL
1774
1775void
1776coin_names ()
1777 PPCODE:
1778 EXTEND (SP, NUM_COINS);
1779 for (int i = 0; i < NUM_COINS; ++i)
1780 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1781
1782void
1783coin_archetypes ()
1784 PPCODE:
1785 EXTEND (SP, NUM_COINS);
1786 for (int i = 0; i < NUM_COINS; ++i)
1787 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1788
1789bool
1790load_resource_file_ (octet_string filename)
1791
1669MODULE = cf PACKAGE = cf::attachable 1792MODULE = cf PACKAGE = cf::attachable
1670 1793
1671int 1794int
1672valid (SV *obj) 1795valid (SV *obj)
1673 CODE: 1796 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1797 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1798 OUTPUT:
1676 RETVAL 1799 RETVAL
1677 1800
1801void
1802debug_trace (attachable *obj, bool on = true)
1803 CODE:
1804 obj->flags &= ~attachable::F_DEBUG_TRACE;
1805 if (on)
1806 obj->flags |= attachable::F_DEBUG_TRACE;
1807
1808int mortals_size ()
1809 CODE:
1810 RETVAL = attachable::mortals.size ();
1811 OUTPUT: RETVAL
1812
1813#object *mortals (U32 index)
1814# CODE:
1815# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1816# OUTPUT: RETVAL
1817
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1818INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1819
1680MODULE = cf PACKAGE = cf::global 1820MODULE = cf PACKAGE = cf::global
1681 1821
1682int invoke (SV *klass, int event, ...) 1822int invoke (SV *klass, int event, ...)
1683 CODE: 1823 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1827 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1689 1829
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1830MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1831
1692INCLUDE: $PERL genacc object ../include/object.h | 1832INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1833
1694int invoke (object *op, int event, ...) 1834int invoke (object *op, int event, ...)
1695 CODE: 1835 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1836 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1837 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1839 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1840 OUTPUT: RETVAL
1701 1841
1702SV *registry (object *op) 1842SV *registry (object *op)
1703 1843
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1844int objects_size ()
1711 CODE: 1845 CODE:
1712 RETVAL = objects.size (); 1846 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1847 OUTPUT: RETVAL
1714 1848
1725object *actives (U32 index) 1859object *actives (U32 index)
1726 CODE: 1860 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1861 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1729 1863
1864const char *slot_use_name (U32 slot)
1865 ALIAS:
1866 slot_nonuse_name = 1
1867 CODE:
1868{
1869 if (slot >= NUM_BODY_LOCATIONS)
1870 croak ("body slot index out of range");
1871
1872 switch (ix)
1873 {
1874 case 0: RETVAL = body_locations[slot].use_name; break;
1875 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1876 }
1877}
1878 OUTPUT:
1879 RETVAL
1880
1730# missing properties 1881# missing properties
1731 1882
1732object *head (object *op) 1883object *head (object *op)
1733 PROTOTYPE: $ 1884 PROTOTYPE: $
1734 CODE: 1885 CODE:
1735 RETVAL = op->head_ (); 1886 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1743 1888
1744void 1889void
1745inv (object *obj) 1890inv (object *obj)
1746 PROTOTYPE: $ 1891 PROTOTYPE: $
1747 PPCODE: 1892 PPCODE:
1748{ 1893{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 1894 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 1895 XPUSHs (sv_2mortal (to_sv (o)));
1752} 1896}
1753 1897
1754void 1898void
1755set_animation (object *op, int idx) 1899set_animation (object *op, int idx)
1756 CODE: 1900 CODE:
1757 SET_ANIMATION (op, idx); 1901 SET_ANIMATION (op, idx);
1758 1902
1903int
1904num_animations (object *op)
1905 CODE:
1906 RETVAL = NUM_ANIMATIONS (op);
1907 OUTPUT: RETVAL
1908
1909int slot_info (object *op, UV slot, int value = 0)
1910 ALIAS:
1911 slot_used = 1
1912 CODE:
1913{
1914 if (slot >= NUM_BODY_LOCATIONS)
1915 croak ("body slot index out of range");
1916
1917 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1918
1919 if (items > 2)
1920 if (ix)
1921 op->slot[slot].used = value;
1922 else
1923 op->slot[slot].info = value;
1924}
1925 OUTPUT:
1926 RETVAL
1927
1759object *find_best_object_match (object *op, const char *match) 1928object *find_best_object_match (object *op, utf8_string match)
1760 1929
1761object *find_marked_object (object *op) 1930object *find_marked_object (object *op)
1762 1931
1763int need_identify (object *obj); 1932int need_identify (object *obj);
1764 1933
1776 1945
1777void apply_below (object *op) 1946void apply_below (object *op)
1778 CODE: 1947 CODE:
1779 player_apply_below (op); 1948 player_apply_below (op);
1780 1949
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 1950int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786 1951
1787#//TODO 1952#//TODO
1788object *clone_ (object *op, int recursive = 0) 1953object *clone_ (object *op, int recursive = 0)
1789 CODE: 1954 CODE:
1790 if (recursive) 1955 if (recursive)
1806 RETVAL = pay_for_amount (amount, op); 1971 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1808 1973
1809void pay_player (object *op, uint64 amount) 1974void pay_player (object *op, uint64 amount)
1810 1975
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1976val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 1977
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1978int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 1979
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 1980void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 1981 CODE:
1817 do_learn_spell (op, sp, special_prayer); 1982 do_learn_spell (op, sp, special_prayer);
1818 1983
1819void forget_spell (object *op, object *sp) 1984void forget_spell (object *op, object *sp)
1820 CODE: 1985 CODE:
1821 do_forget_spell (op, query_name (sp)); 1986 do_forget_spell (op, query_name (sp));
1822 1987
1823object *check_for_spell (object *op, char *spellname) 1988object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 1989 CODE:
1825 RETVAL = check_spell_known (op, spellname); 1990 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 1991 OUTPUT: RETVAL
1827 1992
1828int query_money (object *op) 1993int query_money (object *op)
1837 2002
1838void drop (object *who, object *op) 2003void drop (object *who, object *op)
1839 2004
1840void pick_up (object *who, object *op) 2005void pick_up (object *who, object *op)
1841 2006
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2007void update_object (object *op, int action)
1849 2008
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2009void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2010
1854void player_lvl_adj (object *who, object *skill = 0) 2011void player_lvl_adj (object *who, object *skill = 0)
1855 2012
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2013int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2014
1863 2020
1864void add_button_link (object *button, maptile *map, int connected); 2021void add_button_link (object *button, maptile *map, int connected);
1865 2022
1866void remove_button_link (object *op); 2023void remove_button_link (object *op);
1867 2024
2025void handle_apply_yield (object *op);
2026
1868 2027
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2028MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2029
1873# no clean way to get an object from an archetype - stupid idiotic 2030# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2031# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2032
1876object *new (const char *archetype = 0) 2033object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2034 PROTOTYPE: ;$
1878 CODE: 2035 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2036 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2037 OUTPUT:
1881 RETVAL 2038 RETVAL
1882 2039
2040object *find_object (U32 tag)
2041
2042# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2043object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2044 PROTOTYPE: $$$$$$
1885 CODE: 2045 CODE:
1886{ 2046{
1887 int unused_type; 2047 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2048}
1890 2049
1891# syntatic sugar for easier use in event callbacks. 2050const_utf8_string get_ob_key_value (object *op, utf8_string key)
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2051
1898player *contr (object *op)
1899 CODE:
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902
1903const char *get_ob_key_value (object *op, const char *key)
1904
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2052bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1906 2053
1907object *get_nearest_player (object *ob) 2054object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2055 ALIAS: nearest_player = 0
1909 PREINIT: 2056 PREINIT:
1910 extern object *get_nearest_player (object *); 2057 extern object *get_nearest_player (object *);
1918 EXTEND (SP, 5); 2065 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2066 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2067 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2068 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2069 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2070 PUSHs (to_sv (rv.part));
1924} 2071}
1925 2072
1926bool on_same_map_as (object *ob, object *other) 2073bool on_same_map_as (object *ob, object *other)
1927 CODE: 2074 CODE:
1928 RETVAL = on_same_map (ob, other); 2075 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1930 2077
1931const char * 2078const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2079base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2080 CODE:
1934 RETVAL = query_base_name (op, plural); 2081 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2082 OUTPUT: RETVAL
1936 2083
1937object *decrease_ob_nr (object *op, unsigned long i) 2084object *decrease_ob_nr (object *op, unsigned long i)
1938 2085
2086# return the tail of an object, excluding itself
2087void
2088tail (object *op)
2089 PPCODE:
2090 while ((op = op->more))
2091 XPUSHs (sv_2mortal (to_sv (op)));
2092
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2093MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2094
1941player *player (object *op) 2095player *player (object *op)
1942 CODE: 2096 CODE:
1943 RETVAL = op->contr; 2097 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1945 2099
2100bool move_player (object *op, int dir)
2101
1946void check_score (object *op) 2102void check_score (object *op)
1947 2103
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2104void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2105 CODE:
1950 new_draw_info (flags, 0, op, txt); 2106 new_draw_info (flags, 0, op, txt);
1951 2107
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2108void kill_player (object *op)
1968 2109
2110void esrv_send_item (object *pl, object *item)
2111
1969void esrv_update_item (object *op, int what, object *item) 2112void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2113 C_ARGS: what, pl, item
1971 2114
1972void clear_los (object *op) 2115void esrv_del_item (object *pl, int tag)
2116 C_ARGS: pl->contr, tag
1973 2117
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2118int command_summon (object *op, utf8_string params)
1977 2119
1978int command_arrest (object *op, char *params) 2120int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2121
1984 2122
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2123MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2124
1987INCLUDE: $PERL genacc player ../include/player.h | 2125INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2126
1989int invoke (player *pl, int event, ...) 2127int invoke (player *pl, int event, ...)
1990 CODE: 2128 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2129 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2130 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2140 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2141 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2142 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2143 pl->orig_stats = pl->ob->stats;
2006 2144
2007void cf_player_move (player *pl, int dir) 2145void clear_los (player *pl)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2146
2016bool 2147bool
2017cell_visible (player *pl, int dx, int dy) 2148cell_visible (player *pl, int dx, int dy)
2018 CODE: 2149 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2150 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2157 CODE:
2027{ 2158{
2028 STRLEN len; 2159 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2160 char *buf = SvPVbyte (packet, len);
2030 2161
2162 if (len > MAXSOCKBUF)
2163 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2164 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2165 pl->ns->send_packet (buf, len);
2033} 2166}
2034 2167
2035int 2168int
2036listening (player *pl, int new_value = -1) 2169listening (player *pl, int new_value = -1)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2205 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2074 2207
2075SV *registry (maptile *map) 2208SV *registry (maptile *map)
2076 2209
2210void
2211find_tagged_objects (maptile *map, utf8_string tag = 0)
2212 PPCODE:
2213{
2214 if (!map->spaces)
2215 XSRETURN_EMPTY;
2216
2217 if (tag)
2218 {
2219 shstr_cmp tag_ (tag);
2220
2221 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2222 for (object *op = ms->bot; op; op = op->above)
2223 if (op->tag == tag_)
2224 XPUSHs (sv_2mortal (to_sv (op)));
2225 }
2226 else
2227 {
2228 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2229 for (object *op = ms->bot; op; op = op->above)
2230 if (op->tag)
2231 XPUSHs (sv_2mortal (to_sv (op)));
2232 }
2233}
2234
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2235INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2236
2079void 2237void
2080maptile::instantiate () 2238maptile::instantiate ()
2081 2239
2082maptile *new () 2240maptile *new ()
2097 for_all_players (pl) 2255 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2256 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2257 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2258 }
2101 2259
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2260void
2261maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2262 CODE:
2263{
2264 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2265 croak ("maptile::add_underlay: palette must be arrayref");
2266
2267 palette = SvRV (palette);
2268
2269 STRLEN idxlen;
2270 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2271
2272 for (int x = 0; x < THIS->width; ++x)
2273 for (int y = 0; y < THIS->height; ++y)
2274 {
2275 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2276 if (op->flag [FLAG_IS_FLOOR])
2277 goto skip_space;
2278
2279 {
2280 int offs = offset + y * stride + x;
2281 if (IN_RANGE_EXC (offs, 0, idxlen))
2282 {
2283 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2284 {
2285 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2286 ob->flag [FLAG_NO_MAP_SAVE] = true;
2287 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2288
2289 if (ob->randomitems)
2290 {
2291 if (!ob->above)
2292 {
2293 ob->create_treasure (ob->randomitems);
2294
2295 for (object *op = ob->above; op; op = op->above)
2296 op->flag [FLAG_NO_MAP_SAVE] = true;
2297 }
2298
2299 ob->randomitems = 0;
2300 }
2301 }
2302 }
2303 }
2304
2305 skip_space: ;
2306 }
2307}
2308
2309void
2310maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2311 CODE:
2312{
2313 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2314 croak ("maptile::set_regiondata: palette must be arrayref");
2315
2316 palette = SvRV (palette);
2317
2318 STRLEN idxlen;
2319 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2320
2321 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2322 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2323
2324 for (int i = av_len ((AV *)palette) + 1; i--; )
2325 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2326
2327 for (int y = 0; y < THIS->height; ++y)
2328 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2329
2330 sfree (THIS->regions, THIS->size ());
2331 delete [] THIS->regionmap;
2332
2333 THIS->regions = regions;
2334 THIS->regionmap = regionmap;
2335}
2336
2337void
2338maptile::create_region_treasure ()
2339 CODE:
2340{
2341 object *op = object::create ();
2342 op->type = FLOOR;
2343 op->map = THIS;
2344
2345 for (int x = 0; x < THIS->width; ++x)
2346 for (int y = 0; y < THIS->height; ++y)
2347 {
2348 region *rgn = THIS->region (x, y);
2349
2350 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2351 if (rgn->treasure && rndm () < rgn->treasure_density)
2352 {
2353 op->x = x;
2354 op->y = y;
2355 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2356 }
2357 }
2358
2359 op->destroy ();
2360}
2103 2361
2104int out_of_map (maptile *map, int x, int y) 2362int out_of_map (maptile *map, int x, int y)
2105 2363
2106void 2364void
2107trigger (maptile *map, long connection, bool state = true) 2365trigger (maptile *map, long connection, bool state = true)
2112get_connection (maptile *map, long connection) 2370get_connection (maptile *map, long connection)
2113 PPCODE: 2371 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2372 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp) 2373 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2374 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2375 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2376
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2377void
2127cf_map_normalise (maptile *map, int x, int y) 2378get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2379 PPCODE:
2129{ 2380{
2130 maptile *nmap = 0; 2381 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2382 I16 nx = 0, ny = 0;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2383 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2134 EXTEND (SP, 4); 2385 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2386 PUSHs (sv_2mortal (newSViv (flags)));
2136 2387
2137 if (GIMME_V == G_ARRAY) 2388 if (GIMME_V == G_ARRAY)
2138 { 2389 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2390 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2391 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2392 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2393 }
2143} 2394}
2144 2395
2153 2404
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2405 get_map_flags (map, &nmap, x, y, &nx, &ny);
2155 2406
2156 if (nmap) 2407 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2408 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2409 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2410}
2160 2411
2161SV * 2412SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2413bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2414 PROTOTYPE: $$$
2172 INIT: 2423 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2424 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2425 CODE:
2175 switch (ix) 2426 switch (ix)
2176 { 2427 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2428 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2429 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2430 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2431 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2432 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2433 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2434 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2435 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2436 }
2186 OUTPUT: RETVAL 2437 OUTPUT: RETVAL
2187 2438
2188void fix_walls (maptile *map, int x, int y) 2439void fix_walls (maptile *map, int x, int y)
2189 2440
2190void fix_walls_around (maptile *map, int x, int y) 2441void fix_walls_around (maptile *map, int x, int y)
2191 2442
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2443# worst xs function of my life
2199maptile * 2444bool
2200_create_random_map (\ 2445_create_random_map (\
2201 char *path,\ 2446 maptile *self,\
2202 char *wallstyle,\ 2447 utf8_string wallstyle,\
2203 char *wall_name,\ 2448 utf8_string wall_name,\
2204 char *floorstyle,\ 2449 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2450 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2451 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2452 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2453 utf8_string doorstyle,\
2209 char *decorstyle,\ 2454 utf8_string decorstyle,\
2210 char *origin_map,\ 2455 utf8_string origin_map,\
2211 char *final_map,\ 2456 utf8_string final_map,\
2212 char *exitstyle,\ 2457 utf8_string exitstyle,\
2213 char *this_map,\ 2458 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2459 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2460 int xsize,\
2216 int Ysize,\ 2461 int ysize,\
2217 int expand2x,\ 2462 int expand2x,\
2218 int layoutoptions1,\ 2463 int layoutoptions1,\
2219 int layoutoptions2,\ 2464 int layoutoptions2,\
2220 int layoutoptions3,\ 2465 int layoutoptions3,\
2221 int symmetry,\ 2466 int symmetry,\
2226 int dungeon_depth,\ 2471 int dungeon_depth,\
2227 int decoroptions,\ 2472 int decoroptions,\
2228 int orientation,\ 2473 int orientation,\
2229 int origin_y,\ 2474 int origin_y,\
2230 int origin_x,\ 2475 int origin_x,\
2231 int random_seed,\ 2476 U32 random_seed,\
2232 val64 total_map_hp,\ 2477 val64 total_map_hp,\
2233 int map_layout_style,\ 2478 int map_layout_style,\
2234 int treasureoptions,\ 2479 int treasureoptions,\
2235 int symmetry_used,\ 2480 int symmetry_used,\
2236 region *region\ 2481 region *region,\
2482 utf8_string custom\
2237) 2483)
2238 CODE: 2484 CODE:
2239{ 2485{
2240 random_map_params rmp; 2486 random_map_params rmp;
2241 2487
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2497 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2498
2253 rmp.origin_map = origin_map; 2499 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2500 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2501 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2502 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2503 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2504 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2505 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2506 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2507 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2508 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2514 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2515 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2516 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2517 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2518 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2519 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2520 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2521 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2522 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2523 rmp.region = region;
2524 rmp.custom = custom;
2278 2525
2279 RETVAL = generate_random_map (path, &rmp); 2526 RETVAL = self->generate_random_map (&rmp);
2280} 2527}
2281 OUTPUT: 2528 OUTPUT:
2282 RETVAL 2529 RETVAL
2283 2530
2284MODULE = cf PACKAGE = cf::arch 2531MODULE = cf PACKAGE = cf::arch
2285 2532
2286archetype *find (const char *name) 2533int archetypes_size ()
2287 CODE: 2534 CODE:
2288 RETVAL = archetype::find (name); 2535 RETVAL = archetypes.size ();
2289 OUTPUT: 2536 OUTPUT: RETVAL
2290 RETVAL
2291 2537
2292archetype *first() 2538archetype *archetypes (U32 index)
2293 PROTOTYPE: 2539 CODE:
2294 CODE: 2540 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2541 OUTPUT: RETVAL
2542
2543object *instantiate (archetype *arch)
2544 CODE:
2545 RETVAL = arch_to_object (arch);
2546 OUTPUT:
2296 OUTPUT: RETVAL 2547 RETVAL
2297 2548
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2549INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2550
2300MODULE = cf PACKAGE = cf::party 2551MODULE = cf PACKAGE = cf::party
2301 2552
2302partylist *first () 2553partylist *first ()
2303 PROTOTYPE: 2554 PROTOTYPE:
2304 CODE: 2555 CODE:
2305 RETVAL = get_firstparty (); 2556 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2557 OUTPUT: RETVAL
2307 2558
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2559INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2560
2310MODULE = cf PACKAGE = cf::region 2561MODULE = cf PACKAGE = cf::region
2311 2562
2312region *first () 2563void
2313 PROTOTYPE: 2564list ()
2314 CODE: 2565 PPCODE:
2315 RETVAL = first_region; 2566 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2567 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2568
2318region *find (char *name) 2569region *find (utf8_string name)
2319 PROTOTYPE: $ 2570 PROTOTYPE: $
2320 CODE: 2571 CODE:
2321 RETVAL = get_region_by_name (name); 2572 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2573 OUTPUT: RETVAL
2323 2574
2575region *find_fuzzy (utf8_string name)
2576 PROTOTYPE: $
2577 CODE:
2578 RETVAL = region::find_fuzzy (name);
2579 OUTPUT: RETVAL
2580
2581int specificity (region *rgn)
2582 CODE:
2583 RETVAL = 0;
2584 while (rgn = rgn->parent)
2585 RETVAL++;
2586 OUTPUT: RETVAL
2587
2324INCLUDE: $PERL genacc region ../include/map.h | 2588INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2589
2326MODULE = cf PACKAGE = cf::living 2590MODULE = cf PACKAGE = cf::living
2327 2591
2328INCLUDE: $PERL genacc living ../include/living.h | 2592INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2593
2330MODULE = cf PACKAGE = cf::settings 2594MODULE = cf PACKAGE = cf::settings
2331 2595
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2596INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2597
2334MODULE = cf PACKAGE = cf::client 2598MODULE = cf PACKAGE = cf::client
2335 2599
2336INCLUDE: $PERL genacc client ../include/client.h | 2600INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2601
2338int invoke (client *ns, int event, ...) 2602int invoke (client *ns, int event, ...)
2339 CODE: 2603 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2604 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2621 CODE:
2358{ 2622{
2359 STRLEN len; 2623 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2624 char *buf = SvPVbyte (packet, len);
2361 2625
2626 if (len > MAXSOCKBUF)
2627 {
2628 // ugly
2629 if (THIS->pl)
2630 THIS->pl->failmsg ("[packet too long for client]");
2631 }
2632 else
2362 THIS->send_packet (buf, len); 2633 THIS->send_packet (buf, len);
2363} 2634}
2364 2635
2636faceidx
2637client::need_face (utf8_string name, int pri = 0)
2638 CODE:
2639 RETVAL = face_find (name, 0);
2640 if (RETVAL)
2641 {
2642 THIS->send_face (RETVAL, pri);
2643 THIS->flush_fx ();
2644 }
2645 OUTPUT:
2646 RETVAL
2647
2648int
2649client::fx_want (int idx, int value = -1)
2650 CODE:
2651 if (0 < idx && idx < FT_NUM)
2652 {
2653 RETVAL = THIS->fx_want [idx];
2654 if (items > 2)
2655 THIS->fx_want [idx] = value;
2656 }
2657 else
2658 RETVAL = 0;
2659 OUTPUT:
2660 RETVAL
2661
2662MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2663
2664faceidx sound_find (utf8_string name)
2665
2666void sound_set (utf8_string str, faceidx face)
2667
2668# dire hack
2669void old_sound_index (int idx, faceidx face)
2670 CODE:
2671 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2672 old_sound_index [idx] = face;
2673
2674MODULE = cf PACKAGE = cf::face PREFIX = face_
2675
2676#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2677
2678faceidx face_find (utf8_string name, faceidx defidx = 0)
2679
2680faceidx alloc (utf8_string name)
2681 CODE:
2682{
2683 do
2684 {
2685 RETVAL = faces.size ();
2686 faces.resize (RETVAL + 1);
2687 }
2688 while (!RETVAL); // crude way to leave index 0
2689
2690 faces [RETVAL].name = name;
2691 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2692
2693 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2694 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2695}
2696 OUTPUT: RETVAL
2697
2698void set_type (faceidx idx, int value)
2699 ALIAS:
2700 set_type = 0
2701 set_visibility = 1
2702 set_magicmap = 2
2703 set_smooth = 3
2704 set_smoothlevel = 4
2705 CODE:
2706 faceinfo *f = face_info (idx); assert (f);
2707 switch (ix)
2708 {
2709 case 0: f->type = value; break;
2710 case 1: f->visibility = value; break;
2711 case 2: f->magicmap = value; break;
2712 case 3: f->smooth = value; break;
2713 case 4: f->smoothlevel = value; break;
2714 }
2715
2716void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2717 CODE:
2718{
2719 faceinfo *f = face_info (idx); assert (f);
2720 facedata *d = &(faceset ? f->data64 : f->data32);
2721 sv_to (data, d->data);
2722 STRLEN clen;
2723 char *cdata = SvPVbyte (chksum, clen);
2724 clen = min (CHKSUM_SIZE, clen);
2725
2726 if (memcmp (d->chksum, cdata, clen))
2727 {
2728 memcpy (d->chksum, cdata, clen);
2729
2730 // invalidate existing client face info
2731 for_all_clients (ns)
2732 if (ns->faceset == faceset)
2733 {
2734 ns->faces_sent [idx] = false;
2735 ns->force_newmap = true;
2736 }
2737 }
2738}
2739
2740int get_data_size (faceidx idx, int faceset = 0)
2741 CODE:
2742 facedata *d = face_data (idx, faceset);
2743 if (!d) XSRETURN_UNDEF;
2744 RETVAL = d->data.size ();
2745 OUTPUT:
2746 RETVAL
2747
2748SV *get_chksum (faceidx idx, int faceset = 0)
2749 CODE:
2750 facedata *d = face_data (idx, faceset);
2751 if (!d) XSRETURN_UNDEF;
2752 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2753 OUTPUT:
2754 RETVAL
2755
2756SV *get_data (faceidx idx, int faceset = 0)
2757 CODE:
2758 facedata *d = face_data (idx, faceset);
2759 if (!d) XSRETURN_UNDEF;
2760 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2761 OUTPUT:
2762 RETVAL
2763
2764void invalidate (faceidx idx)
2765 CODE:
2766 for_all_clients (ns)
2767 {
2768 ns->faces_sent [idx] = false;
2769 ns->force_newmap = true;
2770 }
2771
2772void invalidate_all ()
2773 CODE:
2774 for_all_clients (ns)
2775 {
2776 ns->faces_sent.reset ();
2777 ns->force_newmap = true;
2778 }
2779
2780MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2781
2782#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2783
2784animidx anim_find (utf8_string name)
2785 CODE:
2786 RETVAL = animation::find (name).number;
2787 OUTPUT: RETVAL
2788
2789animidx set (utf8_string name, SV *frames, int facings = 1)
2790 CODE:
2791{
2792 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2793 croak ("frames must be an arrayref");
2794
2795 AV *av = (AV *)SvRV (frames);
2796
2797 animation *anim = &animation::find (name);
2798 if (anim->number)
2799 {
2800 anim->resize (av_len (av) + 1);
2801 anim->facings = facings;
2802 }
2803 else
2804 anim = &animation::create (name, av_len (av) + 1, facings);
2805
2806 for (int i = 0; i < anim->num_animations; ++i)
2807 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2808}
2809 OUTPUT: RETVAL
2810
2811void invalidate_all ()
2812 CODE:
2813 for_all_clients (ns)
2814 ns->anims_sent.reset ();
2815
2816MODULE = cf PACKAGE = cf::object::freezer
2817
2818INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2819
2820SV *
2821new (char *klass)
2822 CODE:
2823 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2824 OUTPUT: RETVAL
2825
2826void
2827DESTROY (SV *sv)
2828 CODE:
2829 object_freezer *self;
2830 sv_to (sv, self);
2831 delete self;
2832
2833MODULE = cf PACKAGE = cf::object::thawer
2834
2835INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2836
2837SV *
2838new_from_file (char *klass, octet_string path)
2839 CODE:
2840 object_thawer *f = new object_thawer (path);
2841 if (!*f)
2842 {
2843 delete f;
2844 XSRETURN_UNDEF;
2845 }
2846 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2847 OUTPUT: RETVAL
2848
2849void
2850DESTROY (SV *sv)
2851 CODE:
2852 object_thawer *self;
2853 sv_to (sv, self);
2854 delete self;
2855
2856void
2857extract_tags (object_thawer *self)
2858 PPCODE:
2859 while (self->kw != KW_EOF)
2860 {
2861 PUTBACK;
2862 coroapi::cede_to_tick ();
2863 SPAGAIN;
2864
2865 if (self->kw == KW_tag)
2866 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2867
2868 self->skip ();
2869 }
2870

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