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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.297 by root, Mon Sep 8 11:27:25 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!self); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
124 } 189 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 190
153 mortals.push_back (this); 191 mortals.push_back (this);
154} 192}
155 193
156void 194void
159 if (destroyed ()) 197 if (destroyed ())
160 return; 198 return;
161 199
162 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
163 do_destroy (); 201 do_destroy ();
202 sever_self ();
164} 203}
165 204
166void 205void
167attachable::check_mortals () 206attachable::check_mortals ()
168{ 207{
169 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
170 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
171 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
172 237
173 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
174 239 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 240 {
177#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
180#endif 244#endif
181 245
246 if (obj->refcnt)
247 {
182 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
183 }//D 252 }
184 else 253 else
185 { 254 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
188 delete obj; 257 delete obj;
189 } 258 }
190 } 259 }
191} 260}
192 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
193attachable & 274attachable &
194attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
195{ 276{
196 //if (self || cb) 277 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 279
199 attach = src.attach; 280 attach = src.attach;
200 return *this; 281 return *this;
201} 282}
202 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 319
205static SV * 320static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 322{
208 SV *sv; 323 SV *sv;
209 324
210 if (!ptr) 325 if (!ptr)
211 return &PL_sv_undef; 326 return newSV (0);
212 327
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 330}
216 331
217static int 332static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 334{
220 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
221 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
222 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 345 //at->refcnt_chk ();
224 return 0; 346 return 0;
225} 347}
226 348
228 350
229static SV * 351static SV *
230newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
231{ 353{
232 if (!obj) 354 if (!obj)
233 return &PL_sv_undef; 355 return newSV (0);
234 356
235 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
236 { 361 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 363
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 367 }
247 else 368 else
369 {
248 return newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
371
372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
249} 377}
250 378
251static void 379static void
252clearSVptr (SV *sv) 380clearSVptr (SV *sv)
253{ 381{
279 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
280 else 408 else
281 return 0; 409 return 0;
282} 410}
283 411
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 436
308inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
310 439
311//TODO: 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
315inline SV *to_sv (UUID v) 445inline SV *to_sv (dynbuf * v)
316{ 446{
317 char buf[128]; 447 SV *sv = newSV (0);
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 493
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 496
350template<class T> 497template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 499
353template<int N> 500template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 502
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
362inline void sv_to (SV *sv, UUID &v) 515inline void sv_to (SV *sv, UUID &v)
363{ 516{
364 unsigned int version; 517 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 519}
369 520
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 522
389 break; 540 break;
390 541
391 case DT_STRING: 542 case DT_STRING:
392 { 543 {
393 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 546 }
396 break; 547 break;
397 548
398 case DT_DATA: 549 case DT_DATA:
399 { 550 {
400 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
403 } 554 }
404 break; 555 break;
405 556
406 case DT_OBJECT: 557 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 558 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 600 va_end (ap);
450 601
451 return sv; 602 return sv;
452} 603}
453 604
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 606
486SV * 607SV *
487registry (attachable *ext) 608registry (attachable *ext)
488{ 609{
490 ext->cb = newAV (); 611 ext->cb = newAV ();
491 612
492 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
493} 614}
494 615
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
521 617
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 618void
578cfperl_init () 619cfperl_init ()
579{ 620{
621 extern char **environ;
622
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 624 perl = perl_alloc ();
582 perl_construct (perl); 625 perl_construct (perl);
583 626
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 628
586 char *argv[] = { 629 const char *argv[] = {
587 "", 630 settings.argv [0],
588 "-e" 631 "-e"
589 "use Event; use Coro;" // required for bootstrap 632 "use EV; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*> 633 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();" 634 "unshift @INC, cf::datadir ();"
592 "require cf;" 635 "require cf;"
593 }; 636 };
594 637
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
596 { 640 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
599 } 643 }
644
645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
600} 652}
601 653
602void cfperl_main () 654void cfperl_main ()
603{ 655{
604 dSP; 656 dSP;
611void 663void
612attachable::instantiate () 664attachable::instantiate ()
613{ 665{
614 if (attach) 666 if (attach)
615 { 667 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 669 attach = 0;
618 } 670 }
619} 671}
620 672
621void 673void
622attachable::reattach () 674attachable::reattach ()
623{ 675{
624 optimise (); 676 optimise ();
625 //TODO: check for _attachment's, very important for restarts 677 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 678 INVOKE_ATTACHABLE (REATTACH, this);
627} 679}
628 680
629static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 683# include "eventinc.h"
674} 726}
675 727
676void 728void
677global::gather_callbacks (AV *&callbacks, event_type event) const 729global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 730{
679 ::gather_callbacks (callbacks, cb_object, event); 731 ::gather_callbacks (callbacks, cb_global, event);
680} 732}
681 733
682void 734void
683object::gather_callbacks (AV *&callbacks, event_type event) const 735object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 736{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 738 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 740
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 743 }
692 744
728{ 780{
729 attachable::gather_callbacks (callbacks, event); 781 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 782 ::gather_callbacks (callbacks, cb_map, event);
731} 783}
732 784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
733bool 835bool
734attachable::invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
735{ 837{
736 data_type dt; 838 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 839
741 // callback call ordering should be: 840 // callback call ordering should be:
742 // 1. per-object callback 841 // 1. per-object callback
743 // 2. per-class object 842 // 2. per-class object
744 // 3. per-type callback 843 // 3. per-type callback
748 gather_callbacks (callbacks, event); 847 gather_callbacks (callbacks, event);
749 848
750 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 850 if (!callbacks)
752 return 0; 851 return 0;
852
853 va_list ap;
854 va_start (ap, event);
753 855
754 CALL_BEGIN (3); 856 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 859
792} 894}
793 895
794SV * 896SV *
795cfperl_result (int idx) 897cfperl_result (int idx)
796{ 898{
797 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 900 if (!av)
799 return &PL_sv_undef; 901 return &PL_sv_undef;
800 902
801 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 904 if (!sv)
816{ 918{
817 return SvNV (cfperl_result (idx)); 919 return SvNV (cfperl_result (idx));
818} 920}
819 921
820///////////////////////////////////////////////////////////////////////////// 922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
821 942
822void 943void
823cfperl_emergency_save () 944cfperl_emergency_save ()
824{ 945{
825 CALL_BEGIN (0); 946 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 947 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 948 CALL_END;
949}
950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
828} 1027}
829 1028
830maptile * 1029maptile *
831maptile::find_sync (const char *path, maptile *origin) 1030maptile::find_sync (const char *path, maptile *origin)
832{ 1031{
833 CALL_BEGIN (2); 1032 CALL_BEGIN (2);
834 CALL_ARG (path); 1033 CALL_ARG (path);
835 CALL_ARG (origin); 1034 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 1036
838 maptile *retval; 1037 maptile *retval = 0;
839
840 if (count)
841 sv_to (POPs, retval); 1038 if (count) sv_to (POPs, retval);
842 else 1039
843 retval = 0; 1040 CALL_END;
1041
1042 return retval;
1043}
1044
1045maptile *
1046maptile::find_async (const char *path, maptile *origin, bool load)
1047{
1048 CALL_BEGIN (3);
1049 CALL_ARG (path);
1050 CALL_ARG (origin);
1051 CALL_ARG (load);
1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
1053
1054 maptile *retval = 0;
1055 if (count) sv_to (POPs, retval);
844 1056
845 CALL_END; 1057 CALL_END;
846 1058
847 return retval; 1059 return retval;
848} 1060}
876 CALL_ARG (exit); 1088 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1090 CALL_END;
879} 1091}
880 1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
881///////////////////////////////////////////////////////////////////////////// 1153/////////////////////////////////////////////////////////////////////////////
882 1154
883struct EventAPI *watcher_base::GEventAPI; 1155struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1156struct CoroAPI *coroapi::GCoroAPI;
885 1157
886int coroapi::cede_counter; 1158void coroapi::do_cede_to_tick ()
887
888static void iw_dispatch (pe_event *ev)
889{ 1159{
890 iw *w = (iw *)ev->ext_data; 1160 cede_pending = 0;
891 w->call (*w); 1161 cede ();
892} 1162}
893 1163
894void 1164void
895iw::alloc () 1165coroapi::wait_for_tick ()
896{ 1166{
897 pe = GEventAPI->new_idle (0, 0); 1167 CALL_BEGIN (0);
898 1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
899 pe->base.callback = (void *)iw_dispatch; 1169 CALL_END;
900 pe->base.ext_data = (void *)this;
901} 1170}
902 1171
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1172void
910iow::alloc () 1173coroapi::wait_for_tick_begin ()
911{ 1174{
912 pe = GEventAPI->new_io (0, 0); 1175 CALL_BEGIN (0);
913 1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1177 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919}
920
921void
922iow::fd (int fd)
923{
924 pe->fd = fd;
925}
926
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1178}
932 1179
933void 1180void
934iow::poll (int events) 1181iow::poll (int events)
935{ 1182{
936 if (pe->poll != events) 1183 if (events != this->events)
937 { 1184 {
1185 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1186 if (active) stop ();
939 pe->poll = events; 1187 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1188 if (active) start ();
941 } 1189 }
942} 1190}
943 1191
944void 1192void
945_connect_to_perl () 1193_connect_to_perl ()
946{ 1194{
947 stash_cf = gv_stashpv ("cf" , 1); 1195 stash_cf = gv_stashpv ("cf", 1);
948 1196
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1207
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1212
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1215 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1216 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1221
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
972 1223
973BOOT: 1224BOOT:
974{ 1225{
1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
975 _connect_to_perl (); 1229 _connect_to_perl ();
976 1230
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
981 1241
982 static const struct { 1242 static const struct {
983 const char *name; 1243 const char *name;
984 IV iv; 1244 IV iv;
985 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1248 const_iv (logBacktrace)
989 const_iv (llevDebug) 1249
990 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1253
992 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1256
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1263
1106 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1292
1108 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1294
1111 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1297
1115 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1305
1142 const_iv (WEAP_HIT) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1151 1309
1152 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1362 const_iv (SP_MAGIC_MAPPING)
1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1368 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1369 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1370 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1371 const_iv (SP_EARTH_TO_DUST)
1282 1372 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1373 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1292 1401
1293 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1403
1297 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1406
1306 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1408
1311 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1411
1318 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1414
1324 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1416
1327 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1421
1342 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1424
1348 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1389 1436
1390 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1443
1415 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1445
1418 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1453
1445 const_iv (MAP_FLUSH) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1455 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1456
1451 const_iv (MAP_IN_MEMORY) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1459
1456 const_iv (KLASS_ATTACHABLE) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1461
1463 const_iv (CS_QUERY_YESNO) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1463
1467 const_iv (ST_DEAD) 1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1465
1472 const_iv (ST_CHANGE_CLASS) 1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1467
1478 // random map generator 1468 // random map generator
1479 const_iv (LAYOUT_NONE) 1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1471
1487 const_iv (RMOPT_RANDOM) 1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1475
1497 const_iv (SYMMETRY_RANDOM) 1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1478
1500 const_iv (SYMMETRY_Y) 1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1484 };
1503 1485
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1488
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 } 1509 }
1528} 1510}
1529 1511
1512void _gv_clear (SV *gv)
1513 CODE:
1514 assert (SvTYPE (gv) == SVt_PVGV);
1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1516 f (GvGP (gv)->gp_form);
1517 f (GvGP (gv)->gp_io);
1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1525
1526
1530void _connect_to_perl () 1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1531 1530
1532void _global_reattach () 1531void _global_reattach ()
1533 CODE: 1532 CODE:
1534{ 1533{
1535 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1535 for_all_clients (ns)
1537 ns->reattach (); 1536 ns->reattach ();
1538 1537
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1538 for_all_objects (op)
1547 op->reattach (); 1539 op->reattach ();
1548} 1540}
1549 1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1629}
1630
1550NV floor (NV x) 1631NV floor (NV x)
1551 1632
1552NV ceil (NV x) 1633NV ceil (NV x)
1553 1634
1554void server_tick () 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1555 CODE: 1638 CODE:
1556 runtime = SvNVx (sv_runtime); 1639{
1557 server_tick (); 1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1641 switch (items)
1642 {
1643 case 0: RETVAL = gen (); break;
1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1647 }
1648}
1649 OUTPUT:
1650 RETVAL
1558 1651
1652NV clamp (NV value, NV min_value, NV max_value)
1653 CODE:
1654 RETVAL = clamp (value, min_value, max_value);
1655 OUTPUT:
1656 RETVAL
1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1559void 1670void
1560LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1563 1677
1564char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1566 1680
1567char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1569 1683
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1684void
1579sub_generation_inc () 1685sub_generation_inc ()
1580 CODE: 1686 CODE:
1581 PL_sub_generation++; 1687 PL_sub_generation++;
1582 1688
1583char * 1689const_octet_string
1584mapdir () 1690mapdir ()
1585 PROTOTYPE: 1691 PROTOTYPE:
1586 ALIAS: 1692 ALIAS:
1587 mapdir = 0 1693 mapdir = 0
1588 uniquedir = 1 1694 uniquedir = 1
1604 } 1710 }
1605 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1606 1712
1607void abort () 1713void abort ()
1608 1714
1715void reset_signals ()
1716
1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1718
1609void cleanup (const char *cause, bool make_core = false) 1719void cleanup (const_octet_string cause, bool make_core = false)
1610 1720
1611void emergency_save () 1721void emergency_save ()
1612 1722
1613void _exit (int status = 0) 1723void _exit (int status = EXIT_SUCCESS)
1614 1724
1615#if _POSIX_MEMLOCK 1725#if _POSIX_MEMLOCK
1616 1726
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1731#endif
1618 1732
1619int munlockall () 1733int munlockall ()
1620 1734
1621#endif 1735#endif
1622 1736
1737int
1738malloc_trim (IV pad = 0)
1739
1740void
1741mallinfo ()
1742 PPCODE:
1743{
1744#if __GLIBC__
1745 struct mallinfo mai = mallinfo ();
1746 EXTEND (SP, 10*2);
1747 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1748 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1749 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1750 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1751 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1752 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1753 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1754 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1755 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1756 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1757#endif
1758 EXTEND (SP, 2*2);
1759 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1760 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1761 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1762}
1763
1623int find_animation (char *text) 1764int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1765 PROTOTYPE: $
1625 1766
1626int random_roll (int min, int max, object *op, int goodbad); 1767int random_roll (int min, int max, object *op, int goodbad);
1627 1768
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1769const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1770
1630int 1771int
1631exp_to_level (val64 exp) 1772exp_to_level (val64 exp)
1632 CODE: 1773 CODE:
1633{ 1774{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1805 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1806 else
1666 XSRETURN_UNDEF; 1807 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1668 1809
1810UUID
1811uuid_cur ()
1812 CODE:
1813 RETVAL = UUID::cur;
1814 OUTPUT:
1815 RETVAL
1816
1817UUID
1818uuid_gen ()
1819 CODE:
1820 RETVAL = UUID::gen ();
1821 OUTPUT:
1822 RETVAL
1823
1824val64
1825uuid_seq (UUID uuid)
1826 CODE:
1827 RETVAL = uuid.seq;
1828 OUTPUT:
1829 RETVAL
1830
1831UUID
1832uuid_str (val64 seq)
1833 CODE:
1834 RETVAL.seq = seq;
1835 OUTPUT:
1836 RETVAL
1837
1838void
1839coin_names ()
1840 PPCODE:
1841 EXTEND (SP, NUM_COINS);
1842 for (int i = 0; i < NUM_COINS; ++i)
1843 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1844
1845void
1846coin_archetypes ()
1847 PPCODE:
1848 EXTEND (SP, NUM_COINS);
1849 for (int i = 0; i < NUM_COINS; ++i)
1850 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1851
1852bool
1853load_resource_file_ (octet_string filename)
1854
1855void
1856fix_weight ()
1857
1669MODULE = cf PACKAGE = cf::attachable 1858MODULE = cf PACKAGE = cf::attachable
1670 1859
1671int 1860int
1672valid (SV *obj) 1861valid (SV *obj)
1673 CODE: 1862 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1863 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1864 OUTPUT:
1676 RETVAL 1865 RETVAL
1677 1866
1867void
1868debug_trace (attachable *obj, bool on = true)
1869 CODE:
1870 obj->flags &= ~attachable::F_DEBUG_TRACE;
1871 if (on)
1872 obj->flags |= attachable::F_DEBUG_TRACE;
1873
1874int mortals_size ()
1875 CODE:
1876 RETVAL = attachable::mortals.size ();
1877 OUTPUT: RETVAL
1878
1879#object *mortals (U32 index)
1880# CODE:
1881# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1882# OUTPUT: RETVAL
1883
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1884INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1885
1680MODULE = cf PACKAGE = cf::global 1886MODULE = cf PACKAGE = cf::global
1681 1887
1682int invoke (SV *klass, int event, ...) 1888int invoke (SV *klass, int event, ...)
1683 CODE: 1889 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1893 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1689 1895
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1896MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1897
1692INCLUDE: $PERL genacc object ../include/object.h | 1898INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1899
1694int invoke (object *op, int event, ...) 1900int invoke (object *op, int event, ...)
1695 CODE: 1901 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1902 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1903 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1905 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1701 1907
1702SV *registry (object *op) 1908SV *registry (object *op)
1703 1909
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1910int objects_size ()
1711 CODE: 1911 CODE:
1712 RETVAL = objects.size (); 1912 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1913 OUTPUT: RETVAL
1714 1914
1725object *actives (U32 index) 1925object *actives (U32 index)
1726 CODE: 1926 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1927 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1928 OUTPUT: RETVAL
1729 1929
1930int mortals_size ()
1931 CODE:
1932 RETVAL = attachable::mortals.size ();
1933 OUTPUT: RETVAL
1934
1935const char *slot_use_name (U32 slot)
1936 ALIAS:
1937 slot_nonuse_name = 1
1938 CODE:
1939{
1940 if (slot >= NUM_BODY_LOCATIONS)
1941 croak ("body slot index out of range");
1942
1943 switch (ix)
1944 {
1945 case 0: RETVAL = body_locations[slot].use_name; break;
1946 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1947 }
1948}
1949 OUTPUT:
1950 RETVAL
1951
1730# missing properties 1952# missing properties
1731 1953
1732object *head (object *op) 1954object *head (object *op)
1733 PROTOTYPE: $ 1955 PROTOTYPE: $
1734 CODE: 1956 CODE:
1735 RETVAL = op->head_ (); 1957 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1743 1959
1744void 1960void
1745inv (object *obj) 1961inv (object *obj)
1746 PROTOTYPE: $ 1962 PROTOTYPE: $
1747 PPCODE: 1963 PPCODE:
1748{ 1964{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 1965 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 1966 XPUSHs (sv_2mortal (to_sv (o)));
1752} 1967}
1753 1968
1754void 1969void
1755set_animation (object *op, int idx) 1970set_animation (object *op, int idx)
1756 CODE: 1971 CODE:
1757 SET_ANIMATION (op, idx); 1972 SET_ANIMATION (op, idx);
1758 1973
1974int
1975num_animations (object *op)
1976 CODE:
1977 RETVAL = NUM_ANIMATIONS (op);
1978 OUTPUT: RETVAL
1979
1980int slot_info (object *op, UV slot, int value = 0)
1981 ALIAS:
1982 slot_used = 1
1983 CODE:
1984{
1985 if (slot >= NUM_BODY_LOCATIONS)
1986 croak ("body slot index out of range");
1987
1988 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1989
1990 if (items > 2)
1991 if (ix)
1992 op->slot[slot].used = value;
1993 else
1994 op->slot[slot].info = value;
1995}
1996 OUTPUT:
1997 RETVAL
1998
1759object *find_best_object_match (object *op, const char *match) 1999object *find_best_object_match (object *op, utf8_string match)
1760 2000
1761object *find_marked_object (object *op) 2001object *find_marked_object (object *op)
1762 2002
1763int need_identify (object *obj); 2003int need_identify (object *obj);
1764 2004
1776 2016
1777void apply_below (object *op) 2017void apply_below (object *op)
1778 CODE: 2018 CODE:
1779 player_apply_below (op); 2019 player_apply_below (op);
1780 2020
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2021int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787#//TODO
1788object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798 2022
1799int pay_item (object *op, object *buyer) 2023int pay_item (object *op, object *buyer)
1800 CODE: 2024 CODE:
1801 RETVAL = pay_for_item (op, buyer); 2025 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1806 RETVAL = pay_for_amount (amount, op); 2030 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1808 2032
1809void pay_player (object *op, uint64 amount) 2033void pay_player (object *op, uint64 amount)
1810 2034
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2035val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2036
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2037int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2038
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2039void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2040 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2041 do_learn_spell (op, sp, special_prayer);
1818 2042
1819void forget_spell (object *op, object *sp) 2043void forget_spell (object *op, object *sp)
1820 CODE: 2044 CODE:
1821 do_forget_spell (op, query_name (sp)); 2045 do_forget_spell (op, query_name (sp));
1822 2046
1823object *check_for_spell (object *op, char *spellname) 2047object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2048 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2049 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1827 2051
1828int query_money (object *op) 2052int query_money (object *op)
1837 2061
1838void drop (object *who, object *op) 2062void drop (object *who, object *op)
1839 2063
1840void pick_up (object *who, object *op) 2064void pick_up (object *who, object *op)
1841 2065
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2066void update_object (object *op, int action)
1849 2067
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2069
1854void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1855 2071
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2073
1863 2079
1864void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1865 2081
1866void remove_button_link (object *op); 2082void remove_button_link (object *op);
1867 2083
2084void handle_apply_yield (object *op);
2085
1868 2086
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2088
1873# no clean way to get an object from an archetype - stupid idiotic 2089# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2090# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2091
1876object *new (const char *archetype = 0) 2092object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2093 PROTOTYPE: ;$
1878 CODE: 2094 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2095 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2096 OUTPUT:
1881 RETVAL 2097 RETVAL
1882 2098
2099object *find_object (U32 tag)
2100
2101# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2102object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2103 PROTOTYPE: $$$$$$
1885 CODE: 2104 CODE:
1886{ 2105{
1887 int unused_type; 2106 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2107}
1890 2108
1891# syntatic sugar for easier use in event callbacks. 2109shstr
1892const char *options (object *op) 2110object::kv_get (shstr key)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2111
1898player *contr (object *op) 2112void
1899 CODE: 2113object::kv_del (shstr key)
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902 2114
1903const char *get_ob_key_value (object *op, const char *key) 2115void
1904 2116object::kv_set (shstr key, shstr value)
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906 2117
1907object *get_nearest_player (object *ob) 2118object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2119 ALIAS: nearest_player = 0
1909 PREINIT: 2120 PREINIT:
1910 extern object *get_nearest_player (object *); 2121 extern object *get_nearest_player (object *);
1912void rangevector (object *ob, object *other, int flags = 0) 2123void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$ 2124 PROTOTYPE: $$;$
1914 PPCODE: 2125 PPCODE:
1915{ 2126{
1916 rv_vector rv; 2127 rv_vector rv;
2128
2129 PUTBACK;
1917 get_rangevector (ob, other, &rv, flags); 2130 get_rangevector (ob, other, &rv, flags);
2131 SPAGAIN;
2132
1918 EXTEND (SP, 5); 2133 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2134 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2135 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2136 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2137 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2138 PUSHs (to_sv (rv.part));
1924} 2139}
1925 2140
1926bool on_same_map_as (object *ob, object *other) 2141bool on_same_map_as (object *ob, object *other)
1927 CODE: 2142 CODE:
1928 RETVAL = on_same_map (ob, other); 2143 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1930 2145
1931const char * 2146const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2147base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2148 CODE:
1934 RETVAL = query_base_name (op, plural); 2149 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
1936 2151
1937object *decrease_ob_nr (object *op, unsigned long i) 2152# return the tail of an object, excluding itself
2153void
2154tail (object *op)
2155 PPCODE:
2156 while ((op = op->more))
2157 XPUSHs (sv_2mortal (to_sv (op)));
1938 2158
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2159MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2160
1941player *player (object *op) 2161player *player (object *op)
1942 CODE: 2162 CODE:
1943 RETVAL = op->contr; 2163 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
1945 2165
2166bool move_player (object *op, int dir)
2167
1946void check_score (object *op) 2168void check_score (object *op)
1947 2169
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2170void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2171 CODE:
1950 new_draw_info (flags, 0, op, txt); 2172 new_draw_info (flags, 0, op, txt);
1951 2173
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2174void kill_player (object *op)
1968 2175
2176void esrv_send_item (object *pl, object *item)
2177
1969void esrv_update_item (object *op, int what, object *item) 2178void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2179 C_ARGS: what, pl, item
1971 2180
1972void clear_los (object *op) 2181void esrv_del_item (object *pl, int tag)
2182 C_ARGS: pl->contr, tag
1973 2183
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2184int command_summon (object *op, utf8_string params)
1977 2185
1978int command_arrest (object *op, char *params) 2186int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2187
1984 2188
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2189MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2190
1987INCLUDE: $PERL genacc player ../include/player.h | 2191INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2192
1989int invoke (player *pl, int event, ...) 2193int invoke (player *pl, int event, ...)
1990 CODE: 2194 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2195 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2196 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2206 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2207 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2208 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2209 pl->orig_stats = pl->ob->stats;
2006 2210
2007void cf_player_move (player *pl, int dir) 2211void clear_los (player *pl)
2008
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2212
2016bool 2213bool
2017cell_visible (player *pl, int dx, int dy) 2214cell_visible (player *pl, int dx, int dy)
2018 CODE: 2215 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2216 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2223 CODE:
2027{ 2224{
2028 STRLEN len; 2225 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2226 char *buf = SvPVbyte (packet, len);
2030 2227
2228 if (len > MAXSOCKBUF)
2229 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2230 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2231 pl->ns->send_packet (buf, len);
2033} 2232}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2233
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2234void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2235 PROTOTYPE: $;$$$
2046 PPCODE: 2236 PPCODE:
2047 if (GIMME_V != G_VOID) 2237 if (GIMME_V != G_VOID)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2262 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2074 2264
2075SV *registry (maptile *map) 2265SV *registry (maptile *map)
2076 2266
2267void
2268find_tagged_objects (maptile *map, utf8_string tag = 0)
2269 PPCODE:
2270{
2271 if (!map->spaces)
2272 XSRETURN_EMPTY;
2273
2274 if (tag)
2275 {
2276 shstr_cmp tag_ (tag);
2277
2278 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2279 for (object *op = ms->bot; op; op = op->above)
2280 if (op->tag == tag_)
2281 XPUSHs (sv_2mortal (to_sv (op)));
2282 }
2283 else
2284 {
2285 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2286 for (object *op = ms->bot; op; op = op->above)
2287 if (op->tag)
2288 XPUSHs (sv_2mortal (to_sv (op)));
2289 }
2290}
2291
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2292INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2293
2079void 2294void
2080maptile::instantiate () 2295maptile::instantiate ()
2081 2296
2082maptile *new () 2297maptile *new ()
2097 for_all_players (pl) 2312 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2313 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2314 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2315 }
2101 2316
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2317void
2318maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2319 CODE:
2320{
2321 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2322 croak ("maptile::add_underlay: palette must be arrayref");
2323
2324 palette = SvRV (palette);
2325
2326 STRLEN idxlen;
2327 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2328
2329 for (int x = 0; x < THIS->width; ++x)
2330 for (int y = 0; y < THIS->height; ++y)
2331 {
2332 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2333 if (op->flag [FLAG_IS_FLOOR])
2334 goto skip_space;
2335
2336 {
2337 int offs = offset + y * stride + x;
2338 if (IN_RANGE_EXC (offs, 0, idxlen))
2339 {
2340 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2341 {
2342 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2343 ob->flag [FLAG_NO_MAP_SAVE] = true;
2344 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2345
2346 if (ob->randomitems)
2347 {
2348 if (!ob->above)
2349 {
2350 ob->create_treasure (ob->randomitems);
2351
2352 for (object *op = ob->above; op; op = op->above)
2353 op->flag [FLAG_NO_MAP_SAVE] = true;
2354 }
2355
2356 ob->randomitems = 0;
2357 }
2358 }
2359 }
2360 }
2361
2362 skip_space: ;
2363 }
2364}
2365
2366void
2367maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2368 CODE:
2369{
2370 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2371 croak ("maptile::set_regiondata: palette must be arrayref");
2372
2373 palette = SvRV (palette);
2374
2375 STRLEN idxlen;
2376 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2377
2378 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2379 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2380
2381 for (int i = av_len ((AV *)palette) + 1; i--; )
2382 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2383
2384 for (int y = 0; y < THIS->height; ++y)
2385 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2386
2387 sfree (THIS->regions, THIS->size ());
2388 delete [] THIS->regionmap;
2389
2390 THIS->regions = regions;
2391 THIS->regionmap = regionmap;
2392}
2393
2394void
2395maptile::create_region_treasure ()
2396 CODE:
2397{
2398 object *op = object::create ();
2399 op->type = FLOOR;
2400 op->map = THIS;
2401
2402 for (int x = 0; x < THIS->width; ++x)
2403 for (int y = 0; y < THIS->height; ++y)
2404 {
2405 region *rgn = THIS->region (x, y);
2406
2407 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2408 if (rgn->treasure && rndm () < rgn->treasure_density)
2409 {
2410 op->x = x;
2411 op->y = y;
2412 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2413 }
2414 }
2415
2416 op->destroy ();
2417}
2103 2418
2104int out_of_map (maptile *map, int x, int y) 2419int out_of_map (maptile *map, int x, int y)
2105 2420
2106void 2421void
2107trigger (maptile *map, long connection, bool state = true) 2422trigger (maptile *map, long connection, bool state = true)
2112get_connection (maptile *map, long connection) 2427get_connection (maptile *map, long connection)
2113 PPCODE: 2428 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2429 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp) 2430 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2431 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2432 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2433
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2434void
2127cf_map_normalise (maptile *map, int x, int y) 2435get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2436 PPCODE:
2129{ 2437{
2130 maptile *nmap = 0; 2438 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2439 I16 nx = 0, ny = 0;
2440
2441 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2442 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2443 SPAGAIN;
2133 2444
2134 EXTEND (SP, 4); 2445 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2446 PUSHs (sv_2mortal (newSViv (flags)));
2136 2447
2137 if (GIMME_V == G_ARRAY) 2448 if (GIMME_V == G_ARRAY)
2138 { 2449 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2450 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2451 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2452 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2453 }
2143} 2454}
2144 2455
2456mapspace *
2457ms (maptile *map, unsigned int x, unsigned int y)
2458 PROTOTYPE: $$$
2459 CODE:
2460{
2461 maptile *nmap = 0;
2462 I16 nx, ny;
2463
2464 PUTBACK;
2465 get_map_flags (map, &nmap, x, y, &nx, &ny);
2466 SPAGAIN;
2467
2468 if (!nmap)
2469 XSRETURN_UNDEF;
2470
2471 RETVAL = &nmap->at (nx, ny);
2472}
2473 OUTPUT:
2474 RETVAL
2475
2145void 2476void
2146at (maptile *map, unsigned int x, unsigned int y) 2477at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2478 PROTOTYPE: $$$
2148 PPCODE: 2479 PPCODE:
2149{ 2480{
2150 object *o;
2151 maptile *nmap = 0; 2481 maptile *nmap = 0;
2152 I16 nx, ny; 2482 I16 nx, ny;
2153 2483
2484 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486 SPAGAIN;
2155 2487
2156 if (nmap) 2488 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2489 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2490 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2491}
2160 2492
2161SV * 2493SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2494bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2495 PROTOTYPE: $$$
2172 INIT: 2504 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2505 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2506 CODE:
2175 switch (ix) 2507 switch (ix)
2176 { 2508 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2509 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2510 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2511 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2512 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2513 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2514 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2515 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2516 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2517 }
2186 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2187 2519
2188void fix_walls (maptile *map, int x, int y) 2520void fix_walls (maptile *map, int x, int y)
2189 2521
2190void fix_walls_around (maptile *map, int x, int y) 2522void fix_walls_around (maptile *map, int x, int y)
2191 2523
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2524# worst xs function of my life
2199maptile * 2525bool
2200_create_random_map (\ 2526_create_random_map (\
2201 char *path,\ 2527 maptile *self,\
2202 char *wallstyle,\ 2528 utf8_string wallstyle,\
2203 char *wall_name,\ 2529 utf8_string wall_name,\
2204 char *floorstyle,\ 2530 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2531 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2532 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2533 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2534 utf8_string doorstyle,\
2209 char *decorstyle,\ 2535 utf8_string decorstyle,\
2210 char *origin_map,\ 2536 utf8_string origin_map,\
2211 char *final_map,\ 2537 utf8_string final_map,\
2212 char *exitstyle,\ 2538 utf8_string exitstyle,\
2213 char *this_map,\ 2539 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2540 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2541 int xsize,\
2216 int Ysize,\ 2542 int ysize,\
2217 int expand2x,\ 2543 int expand2x,\
2218 int layoutoptions1,\ 2544 int layoutoptions1,\
2219 int layoutoptions2,\ 2545 int layoutoptions2,\
2220 int layoutoptions3,\ 2546 int layoutoptions3,\
2221 int symmetry,\ 2547 int symmetry,\
2226 int dungeon_depth,\ 2552 int dungeon_depth,\
2227 int decoroptions,\ 2553 int decoroptions,\
2228 int orientation,\ 2554 int orientation,\
2229 int origin_y,\ 2555 int origin_y,\
2230 int origin_x,\ 2556 int origin_x,\
2231 int random_seed,\ 2557 U32 random_seed,\
2232 val64 total_map_hp,\ 2558 val64 total_map_hp,\
2233 int map_layout_style,\ 2559 int map_layout_style,\
2234 int treasureoptions,\ 2560 int treasureoptions,\
2235 int symmetry_used,\ 2561 int symmetry_used,\
2236 region *region\ 2562 region *region,\
2563 utf8_string custom\
2237) 2564)
2238 CODE: 2565 CODE:
2239{ 2566{
2240 random_map_params rmp; 2567 random_map_params rmp;
2241 2568
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2578 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2579
2253 rmp.origin_map = origin_map; 2580 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2581 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2582 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2583 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2584 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2585 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2586 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2587 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2588 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2589 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2595 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2596 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2597 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2598 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2599 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2600 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2601 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2602 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2603 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2604 rmp.region = region;
2605 rmp.custom = custom;
2278 2606
2279 RETVAL = generate_random_map (path, &rmp); 2607 RETVAL = self->generate_random_map (&rmp);
2280} 2608}
2281 OUTPUT: 2609 OUTPUT:
2282 RETVAL 2610 RETVAL
2283 2611
2612MODULE = cf PACKAGE = cf::mapspace
2613
2614INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2615
2284MODULE = cf PACKAGE = cf::arch 2616MODULE = cf PACKAGE = cf::arch
2285 2617
2286archetype *find (const char *name) 2618int archetypes_size ()
2287 CODE: 2619 CODE:
2288 RETVAL = archetype::find (name); 2620 RETVAL = archetypes.size ();
2289 OUTPUT: 2621 OUTPUT: RETVAL
2290 RETVAL
2291 2622
2292archetype *first() 2623archetype *archetypes (U32 index)
2293 PROTOTYPE: 2624 CODE:
2294 CODE: 2625 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2626 OUTPUT: RETVAL
2627
2628object *instantiate (archetype *arch)
2629 CODE:
2630 RETVAL = arch_to_object (arch);
2631 OUTPUT:
2296 OUTPUT: RETVAL 2632 RETVAL
2297 2633
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2634INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2635
2300MODULE = cf PACKAGE = cf::party 2636MODULE = cf PACKAGE = cf::party
2301 2637
2302partylist *first () 2638partylist *first ()
2303 PROTOTYPE: 2639 PROTOTYPE:
2304 CODE: 2640 CODE:
2305 RETVAL = get_firstparty (); 2641 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2642 OUTPUT: RETVAL
2307 2643
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2644INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2645
2310MODULE = cf PACKAGE = cf::region 2646MODULE = cf PACKAGE = cf::region
2311 2647
2312region *first () 2648void
2313 PROTOTYPE: 2649list ()
2314 CODE: 2650 PPCODE:
2315 RETVAL = first_region; 2651 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2652 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2653
2318region *find (char *name) 2654region *find (utf8_string name)
2319 PROTOTYPE: $ 2655 PROTOTYPE: $
2320 CODE: 2656 CODE:
2321 RETVAL = get_region_by_name (name); 2657 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2658 OUTPUT: RETVAL
2323 2659
2660region *find_fuzzy (utf8_string name)
2661 PROTOTYPE: $
2662 CODE:
2663 RETVAL = region::find_fuzzy (name);
2664 OUTPUT: RETVAL
2665
2666int specificity (region *rgn)
2667 CODE:
2668 RETVAL = 0;
2669 while (rgn = rgn->parent)
2670 RETVAL++;
2671 OUTPUT: RETVAL
2672
2324INCLUDE: $PERL genacc region ../include/map.h | 2673INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2674
2326MODULE = cf PACKAGE = cf::living 2675MODULE = cf PACKAGE = cf::living
2327 2676
2328INCLUDE: $PERL genacc living ../include/living.h | 2677INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2678
2330MODULE = cf PACKAGE = cf::settings 2679MODULE = cf PACKAGE = cf::settings
2331 2680
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2681INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2682
2334MODULE = cf PACKAGE = cf::client 2683MODULE = cf PACKAGE = cf::client
2335 2684
2336INCLUDE: $PERL genacc client ../include/client.h | 2685INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2686
2338int invoke (client *ns, int event, ...) 2687int invoke (client *ns, int event, ...)
2339 CODE: 2688 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2689 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2706 CODE:
2358{ 2707{
2359 STRLEN len; 2708 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2709 char *buf = SvPVbyte (packet, len);
2361 2710
2711 if (len > MAXSOCKBUF)
2712 {
2713 // ugly
2714 if (THIS->pl)
2715 THIS->pl->failmsg ("[packet too long for client]");
2716 }
2717 else
2362 THIS->send_packet (buf, len); 2718 THIS->send_packet (buf, len);
2363} 2719}
2364 2720
2721faceidx
2722client::need_face (utf8_string name, int pri = 0)
2723 CODE:
2724 RETVAL = face_find (name, 0);
2725 if (RETVAL)
2726 {
2727 THIS->send_face (RETVAL, pri);
2728 THIS->flush_fx ();
2729 }
2730 OUTPUT:
2731 RETVAL
2732
2733int
2734client::fx_want (int idx, int value = -1)
2735 CODE:
2736 if (0 < idx && idx < FT_NUM)
2737 {
2738 RETVAL = THIS->fx_want [idx];
2739 if (items > 2)
2740 THIS->fx_want [idx] = value;
2741 }
2742 else
2743 RETVAL = 0;
2744 OUTPUT:
2745 RETVAL
2746
2747MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2748
2749faceidx sound_find (utf8_string name)
2750
2751void sound_set (utf8_string str, faceidx face)
2752
2753# dire hack
2754void old_sound_index (int idx, faceidx face)
2755 CODE:
2756 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2757 old_sound_index [idx] = face;
2758
2759MODULE = cf PACKAGE = cf::face PREFIX = face_
2760
2761#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2762
2763faceidx face_find (utf8_string name, faceidx defidx = 0)
2764
2765faceidx alloc (utf8_string name)
2766 CODE:
2767{
2768 do
2769 {
2770 RETVAL = faces.size ();
2771 faces.resize (RETVAL + 1);
2772 }
2773 while (!RETVAL); // crude way to leave index 0
2774
2775 faces [RETVAL].name = name;
2776 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2777
2778 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2779 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2780}
2781 OUTPUT: RETVAL
2782
2783void set_type (faceidx idx, int value)
2784 ALIAS:
2785 set_type = 0
2786 set_visibility = 1
2787 set_magicmap = 2
2788 set_smooth = 3
2789 set_smoothlevel = 4
2790 CODE:
2791 faceinfo *f = face_info (idx); assert (f);
2792 switch (ix)
2793 {
2794 case 0: f->type = value; break;
2795 case 1: f->visibility = value; break;
2796 case 2: f->magicmap = value; break;
2797 case 3: f->smooth = value; break;
2798 case 4: f->smoothlevel = value; break;
2799 }
2800
2801void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2802 CODE:
2803{
2804 faceinfo *f = face_info (idx); assert (f);
2805 facedata *d = &(faceset ? f->data64 : f->data32);
2806 sv_to (data, d->data);
2807 STRLEN clen;
2808 char *cdata = SvPVbyte (chksum, clen);
2809 clen = min (CHKSUM_SIZE, clen);
2810
2811 if (memcmp (d->chksum, cdata, clen))
2812 {
2813 memcpy (d->chksum, cdata, clen);
2814
2815 // invalidate existing client face info
2816 for_all_clients (ns)
2817 if (ns->faceset == faceset)
2818 {
2819 ns->faces_sent [idx] = false;
2820 ns->force_newmap = true;
2821 }
2822 }
2823}
2824
2825int get_data_size (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = d->data.size ();
2830 OUTPUT:
2831 RETVAL
2832
2833SV *get_chksum (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2838 OUTPUT:
2839 RETVAL
2840
2841SV *get_data (faceidx idx, int faceset = 0)
2842 CODE:
2843 facedata *d = face_data (idx, faceset);
2844 if (!d) XSRETURN_UNDEF;
2845 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2846 OUTPUT:
2847 RETVAL
2848
2849void invalidate (faceidx idx)
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent [idx] = false;
2854 ns->force_newmap = true;
2855 }
2856
2857void invalidate_all ()
2858 CODE:
2859 for_all_clients (ns)
2860 {
2861 ns->faces_sent.reset ();
2862 ns->force_newmap = true;
2863 }
2864
2865MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2866
2867#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2868
2869animidx anim_find (utf8_string name)
2870 CODE:
2871 RETVAL = animation::find (name).number;
2872 OUTPUT: RETVAL
2873
2874animidx set (utf8_string name, SV *frames, int facings = 1)
2875 CODE:
2876{
2877 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2878 croak ("frames must be an arrayref");
2879
2880 AV *av = (AV *)SvRV (frames);
2881
2882 animation *anim = &animation::find (name);
2883 if (anim->number)
2884 {
2885 anim->resize (av_len (av) + 1);
2886 anim->facings = facings;
2887 }
2888 else
2889 anim = &animation::create (name, av_len (av) + 1, facings);
2890
2891 for (int i = 0; i < anim->num_animations; ++i)
2892 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2893}
2894 OUTPUT: RETVAL
2895
2896void invalidate_all ()
2897 CODE:
2898 for_all_clients (ns)
2899 ns->anims_sent.reset ();
2900
2901MODULE = cf PACKAGE = cf::object::freezer
2902
2903INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2904
2905SV *
2906new (char *klass)
2907 CODE:
2908 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2909 OUTPUT: RETVAL
2910
2911void
2912DESTROY (SV *sv)
2913 CODE:
2914 object_freezer *self;
2915 sv_to (sv, self);
2916 delete self;
2917
2918MODULE = cf PACKAGE = cf::object::thawer
2919
2920INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2921
2922SV *
2923new_from_file (char *klass, octet_string path)
2924 CODE:
2925 object_thawer *f = new object_thawer (path);
2926 if (!*f)
2927 {
2928 delete f;
2929 XSRETURN_UNDEF;
2930 }
2931 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2932 OUTPUT: RETVAL
2933
2934void
2935DESTROY (SV *sv)
2936 CODE:
2937 object_thawer *self;
2938 sv_to (sv, self);
2939 delete self;
2940
2941void
2942extract_tags (object_thawer *self)
2943 PPCODE:
2944 while (self->kw != KW_EOF)
2945 {
2946 PUTBACK;
2947 coroapi::cede_to_tick ();
2948 SPAGAIN;
2949
2950 if (self->kw == KW_tag)
2951 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2952
2953 self->skip ();
2954 }
2955

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