ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.308 by root, Mon Nov 24 05:19:59 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
376 {
248 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
249} 384}
250 385
251static void 386static void
252clearSVptr (SV *sv) 387clearSVptr (SV *sv)
253{ 388{
279 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
280 else 415 else
281 return 0; 416 return 0;
282} 417}
283 418
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 443
308inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
310 446
311//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
315inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
316{ 453{
317 char buf[128]; 454 SV *sv = newSV (0);
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 500
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 503
350template<class T> 504template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 506
353template<int N> 507template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 509
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
362inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
363{ 523{
364 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 526}
369 527
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 529
389 break; 547 break;
390 548
391 case DT_STRING: 549 case DT_STRING:
392 { 550 {
393 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 553 }
396 break; 554 break;
397 555
398 case DT_DATA: 556 case DT_DATA:
399 { 557 {
400 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
403 } 561 }
404 break; 562 break;
405 563
406 case DT_OBJECT: 564 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 607 va_end (ap);
450 608
451 return sv; 609 return sv;
452} 610}
453 611
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 613
486SV * 614SV *
487registry (attachable *ext) 615registry (attachable *ext)
488{ 616{
490 ext->cb = newAV (); 618 ext->cb = newAV ();
491 619
492 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
493} 621}
494 622
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
521 624
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 625void
578cfperl_init () 626cfperl_init ()
579{ 627{
628 extern char **environ;
629
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 631 perl = perl_alloc ();
582 perl_construct (perl); 632 perl_construct (perl);
583 633
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 635
586 char *argv[] = { 636 const char *argv[] = {
587 "", 637 settings.argv [0],
588 "-e" 638 "-e0"
589 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();"
592 "require cf;"
593 }; 639 };
594 640
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
596 { 643 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
599 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
600} 663}
601 664
602void cfperl_main () 665void cfperl_main ()
603{ 666{
604 dSP; 667 dSP;
611void 674void
612attachable::instantiate () 675attachable::instantiate ()
613{ 676{
614 if (attach) 677 if (attach)
615 { 678 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 680 attach = 0;
618 } 681 }
619} 682}
620 683
621void 684void
622attachable::reattach () 685attachable::reattach ()
623{ 686{
624 optimise (); 687 optimise ();
625 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
627} 690}
628 691
629static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 694# include "eventinc.h"
674} 737}
675 738
676void 739void
677global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 741{
679 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
680} 743}
681 744
682void 745void
683object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 747{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 749 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 751
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 754 }
692 755
728{ 791{
729 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
731} 794}
732 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
733bool 846bool
734attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
735{ 848{
736 data_type dt; 849 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 850
741 // callback call ordering should be: 851 // callback call ordering should be:
742 // 1. per-object callback 852 // 1. per-object callback
743 // 2. per-class object 853 // 2. per-class object
744 // 3. per-type callback 854 // 3. per-type callback
748 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
749 859
750 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 861 if (!callbacks)
752 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
753 866
754 CALL_BEGIN (3); 867 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 870
792} 905}
793 906
794SV * 907SV *
795cfperl_result (int idx) 908cfperl_result (int idx)
796{ 909{
797 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 911 if (!av)
799 return &PL_sv_undef; 912 return &PL_sv_undef;
800 913
801 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 915 if (!sv)
816{ 929{
817 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
818} 931}
819 932
820///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
821 953
822void 954void
823cfperl_emergency_save () 955cfperl_emergency_save ()
824{ 956{
825 CALL_BEGIN (0); 957 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
828} 1038}
829 1039
830maptile * 1040maptile *
831maptile::find_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
832{ 1042{
833 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
834 CALL_ARG (path); 1044 CALL_ARG (path);
835 CALL_ARG (origin); 1045 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 1047
838 maptile *retval; 1048 maptile *retval = 0;
839
840 if (count)
841 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
842 else 1050
843 retval = 0; 1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
844 1067
845 CALL_END; 1068 CALL_END;
846 1069
847 return retval; 1070 return retval;
848} 1071}
876 CALL_ARG (exit); 1099 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1101 CALL_END;
879} 1102}
880 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
881///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
882 1165
883struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
885 1168
886int coroapi::cede_counter; 1169void coroapi::do_cede_to_tick ()
887
888static void iw_dispatch (pe_event *ev)
889{ 1170{
890 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
891 w->call (*w); 1172 cede ();
892} 1173}
893 1174
894void 1175void
895iw::alloc () 1176coroapi::wait_for_tick ()
896{ 1177{
897 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
898 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
899 pe->base.callback = (void *)iw_dispatch; 1180 CALL_END;
900 pe->base.ext_data = (void *)this;
901} 1181}
902 1182
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1183void
910iow::alloc () 1184coroapi::wait_for_tick_begin ()
911{ 1185{
912 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
913 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1188 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919}
920
921void
922iow::fd (int fd)
923{
924 pe->fd = fd;
925}
926
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1189}
932 1190
933void 1191void
934iow::poll (int events) 1192iow::poll (int events)
935{ 1193{
936 if (pe->poll != events) 1194 if (events != this->events)
937 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1197 if (active) stop ();
939 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1199 if (active) start ();
941 } 1200 }
942} 1201}
943 1202
944void 1203void
945_connect_to_perl () 1204_connect_to_perl ()
946{ 1205{
947 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
948 1207
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1218
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1223
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1232
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
972 1234
973BOOT: 1235BOOT:
974{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
975 _connect_to_perl (); 1240 _connect_to_perl ();
976 1241
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
981 1252
982 static const struct { 1253 static const struct {
983 const char *name; 1254 const char *name;
984 IV iv; 1255 IV iv;
985 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1259 const_iv (logBacktrace)
989 const_iv (llevDebug) 1260
990 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1264
992 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1267
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1274
1106 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1303
1108 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1305
1111 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1308
1115 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1316
1142 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1151 1320
1152 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1282 1383 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1292 1412
1293 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1414
1297 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1417
1306 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1419
1311 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1422
1318 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1425
1324 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1427
1327 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1432
1342 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1435
1348 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1389 1447
1390 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1454
1415 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1456
1418 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1464
1445 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1467
1451 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1470
1456 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1472
1463 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1474
1467 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1476
1472 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1478
1478 // random map generator 1479 // random map generator
1479 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1482
1487 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1486
1497 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1489
1500 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1495 };
1503 1496
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1499
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 } 1520 }
1528} 1521}
1529 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1530void _connect_to_perl () 1537void _connect_to_perl ()
1531 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1532void _global_reattach () 1542void _global_reattach ()
1533 CODE: 1543 CODE:
1534{ 1544{
1535 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1546 for_all_clients (ns)
1537 ns->reattach (); 1547 ns->reattach ();
1538 1548
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1549 for_all_objects (op)
1547 op->reattach (); 1550 op->reattach ();
1548} 1551}
1549 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void init_block ()
1606
1607void load_settings ()
1608
1609void load_materials ()
1610
1611void init_uuid ()
1612 CODE:
1613 UUID::init ();
1614
1615void init_signals ()
1616
1617void init_commands ()
1618
1619void init_skills ()
1620
1621void init_beforeplay ()
1622
1623void evthread_start (int aiofd)
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1629NV till_tick ()
1630 CODE:
1631 RETVAL = SvNVX (sv_next_tick) - now ();
1632 OUTPUT:
1633 RETVAL
1634
1635int tick_inhibit ()
1636 CODE:
1637 RETVAL = tick_inhibit;
1638 OUTPUT:
1639 RETVAL
1640
1641void tick_inhibit_inc ()
1642 CODE:
1643 ++tick_inhibit;
1644
1645void tick_inhibit_dec ()
1646 CODE:
1647 if (!--tick_inhibit)
1648 if (tick_pending)
1649 {
1650 ev_async_send (EV_DEFAULT, &tick_watcher);
1651 coroapi::cede ();
1652 }
1653
1654void server_tick ()
1655 CODE:
1656{
1657 NOW = ev_now (EV_DEFAULT);
1658 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1659 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1660 runtime = SvNVX (sv_runtime);
1661
1662 server_tick ();
1663
1664 NOW = ev_time ();
1665 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1666 runtime += TICK;
1667 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1668}
1669
1550NV floor (NV x) 1670NV floor (NV x)
1551 1671
1552NV ceil (NV x) 1672NV ceil (NV x)
1553 1673
1554void server_tick () 1674NV rndm (...)
1675 ALIAS:
1676 rmg_rndm = 1
1555 CODE: 1677 CODE:
1556 runtime = SvNVx (sv_runtime); 1678{
1557 server_tick (); 1679 rand_gen &gen = ix ? rmg_rndm : rndm;
1680 switch (items)
1681 {
1682 case 0: RETVAL = gen (); break;
1683 case 1: RETVAL = gen (SvUV (ST (0))); break;
1684 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1685 default: croak ("cf::rndm requires none, one or two parameters."); break;
1686 }
1687}
1688 OUTPUT:
1689 RETVAL
1558 1690
1691NV clamp (NV value, NV min_value, NV max_value)
1692 CODE:
1693 RETVAL = clamp (value, min_value, max_value);
1694 OUTPUT:
1695 RETVAL
1696
1697NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1698 CODE:
1699 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1700 OUTPUT:
1701 RETVAL
1702
1703void weaken (...)
1704 PROTOTYPE: @
1705 CODE:
1706 while (items > 0)
1707 sv_rvweaken (ST (--items));
1708
1559void 1709void
1560LOG (int level, char *msg) 1710log_backtrace (utf8_string msg)
1711
1712void
1713LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1714 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1715 C_ARGS: flags, "%s", msg
1563 1716
1564char *path_combine (char *base, char *path) 1717octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1718 PROTOTYPE: $$
1566 1719
1567char *path_combine_and_normalize (char *base, char *path) 1720octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1569 1722
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1723void
1579sub_generation_inc () 1724sub_generation_inc ()
1580 CODE: 1725 CODE:
1581 PL_sub_generation++; 1726 PL_sub_generation++;
1582 1727
1583char * 1728const_octet_string
1584mapdir () 1729mapdir ()
1585 PROTOTYPE: 1730 PROTOTYPE:
1586 ALIAS: 1731 ALIAS:
1587 mapdir = 0 1732 mapdir = 0
1588 uniquedir = 1 1733 uniquedir = 1
1604 } 1749 }
1605 OUTPUT: RETVAL 1750 OUTPUT: RETVAL
1606 1751
1607void abort () 1752void abort ()
1608 1753
1754void reset_signals ()
1755
1756void fork_abort (const_octet_string cause = "cf::fork_abort")
1757
1609void cleanup (const char *cause, bool make_core = false) 1758void cleanup (const_octet_string cause, bool make_core = false)
1610 1759
1611void emergency_save () 1760void emergency_save ()
1612 1761
1613void _exit (int status = 0) 1762void _exit (int status = EXIT_SUCCESS)
1614 1763
1615#if _POSIX_MEMLOCK 1764#if _POSIX_MEMLOCK
1616 1765
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1766int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1767 INIT:
1768#if __GLIBC__
1769 mallopt (M_TOP_PAD, 1024 * 1024);
1770 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1771 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1772 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1773#endif
1618 1774
1619int munlockall () 1775int munlockall ()
1620 1776
1621#endif 1777#endif
1622 1778
1779int
1780malloc_trim (IV pad = 0)
1781
1782void
1783mallinfo ()
1784 PPCODE:
1785{
1786#if __GLIBC__
1787 struct mallinfo mai = mallinfo ();
1788 EXTEND (SP, 10*2);
1789 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1790 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1791 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1792 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1793 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1794 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1796 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1797 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1798 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1799#endif
1800 EXTEND (SP, 5*2);
1801 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1802 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1803 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1804 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1805 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1806}
1807
1623int find_animation (char *text) 1808int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1809 PROTOTYPE: $
1625 1810
1626int random_roll (int min, int max, object *op, int goodbad); 1811int random_roll (int min, int max, object *op, int goodbad);
1627 1812
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1813const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1814
1630int 1815int
1631exp_to_level (val64 exp) 1816exp_to_level (val64 exp)
1632 CODE: 1817 CODE:
1633{ 1818{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1849 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1850 else
1666 XSRETURN_UNDEF; 1851 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1852 OUTPUT: RETVAL
1668 1853
1854UUID
1855uuid_cur ()
1856 CODE:
1857 RETVAL = UUID::cur;
1858 OUTPUT:
1859 RETVAL
1860
1861UUID
1862uuid_gen ()
1863 CODE:
1864 RETVAL = UUID::gen ();
1865 OUTPUT:
1866 RETVAL
1867
1868val64
1869uuid_seq (UUID uuid)
1870 CODE:
1871 RETVAL = uuid.seq;
1872 OUTPUT:
1873 RETVAL
1874
1875UUID
1876uuid_str (val64 seq)
1877 CODE:
1878 RETVAL.seq = seq;
1879 OUTPUT:
1880 RETVAL
1881
1882void
1883coin_names ()
1884 PPCODE:
1885 EXTEND (SP, NUM_COINS);
1886 for (int i = 0; i < NUM_COINS; ++i)
1887 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1888
1889void
1890coin_archetypes ()
1891 PPCODE:
1892 EXTEND (SP, NUM_COINS);
1893 for (int i = 0; i < NUM_COINS; ++i)
1894 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1895
1896bool
1897load_resource_file_ (octet_string filename)
1898
1899void
1900fix_weight ()
1901
1669MODULE = cf PACKAGE = cf::attachable 1902MODULE = cf PACKAGE = cf::attachable
1670 1903
1671int 1904int
1672valid (SV *obj) 1905valid (SV *obj)
1673 CODE: 1906 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1907 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1908 OUTPUT:
1676 RETVAL 1909 RETVAL
1677 1910
1911void
1912debug_trace (attachable *obj, bool on = true)
1913 CODE:
1914 obj->flags &= ~attachable::F_DEBUG_TRACE;
1915 if (on)
1916 obj->flags |= attachable::F_DEBUG_TRACE;
1917
1918int mortals_size ()
1919 CODE:
1920 RETVAL = attachable::mortals.size ();
1921 OUTPUT: RETVAL
1922
1923#object *mortals (U32 index)
1924# CODE:
1925# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1926# OUTPUT: RETVAL
1927
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1928INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1929
1680MODULE = cf PACKAGE = cf::global 1930MODULE = cf PACKAGE = cf::global
1681 1931
1682int invoke (SV *klass, int event, ...) 1932int invoke (SV *klass, int event, ...)
1683 CODE: 1933 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1937 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1938 OUTPUT: RETVAL
1689 1939
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1940MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1941
1692INCLUDE: $PERL genacc object ../include/object.h | 1942INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1943
1694int invoke (object *op, int event, ...) 1944int invoke (object *op, int event, ...)
1695 CODE: 1945 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1946 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1947 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1949 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1950 OUTPUT: RETVAL
1701 1951
1702SV *registry (object *op) 1952SV *registry (object *op)
1703 1953
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1954int objects_size ()
1711 CODE: 1955 CODE:
1712 RETVAL = objects.size (); 1956 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1714 1958
1725object *actives (U32 index) 1969object *actives (U32 index)
1726 CODE: 1970 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1971 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1972 OUTPUT: RETVAL
1729 1973
1974int mortals_size ()
1975 CODE:
1976 RETVAL = attachable::mortals.size ();
1977 OUTPUT: RETVAL
1978
1979const char *slot_use_name (U32 slot)
1980 ALIAS:
1981 slot_nonuse_name = 1
1982 CODE:
1983{
1984 if (slot >= NUM_BODY_LOCATIONS)
1985 croak ("body slot index out of range");
1986
1987 switch (ix)
1988 {
1989 case 0: RETVAL = body_locations[slot].use_name; break;
1990 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1991 }
1992}
1993 OUTPUT:
1994 RETVAL
1995
1730# missing properties 1996# missing properties
1731 1997
1732object *head (object *op) 1998object *head (object *op)
1733 PROTOTYPE: $ 1999 PROTOTYPE: $
1734 CODE: 2000 CODE:
1735 RETVAL = op->head_ (); 2001 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 2002 OUTPUT: RETVAL
1743 2003
1744void 2004void
1745inv (object *obj) 2005inv (object *obj)
1746 PROTOTYPE: $ 2006 PROTOTYPE: $
1747 PPCODE: 2007 PPCODE:
1748{ 2008{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 2009 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 2010 XPUSHs (sv_2mortal (to_sv (o)));
1752} 2011}
1753 2012
1754void 2013void
1755set_animation (object *op, int idx) 2014set_animation (object *op, int idx)
1756 CODE: 2015 CODE:
1757 SET_ANIMATION (op, idx); 2016 SET_ANIMATION (op, idx);
1758 2017
2018int
2019num_animations (object *op)
2020 CODE:
2021 RETVAL = NUM_ANIMATIONS (op);
2022 OUTPUT: RETVAL
2023
2024int slot_info (object *op, UV slot, int value = 0)
2025 ALIAS:
2026 slot_used = 1
2027 CODE:
2028{
2029 if (slot >= NUM_BODY_LOCATIONS)
2030 croak ("body slot index out of range");
2031
2032 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2033
2034 if (items > 2)
2035 if (ix)
2036 op->slot[slot].used = value;
2037 else
2038 op->slot[slot].info = value;
2039}
2040 OUTPUT:
2041 RETVAL
2042
1759object *find_best_object_match (object *op, const char *match) 2043object *find_best_object_match (object *op, utf8_string match)
1760 2044
1761object *find_marked_object (object *op) 2045object *find_marked_object (object *op)
1762 2046
1763int need_identify (object *obj); 2047int need_identify (object *obj);
1764 2048
1776 2060
1777void apply_below (object *op) 2061void apply_below (object *op)
1778 CODE: 2062 CODE:
1779 player_apply_below (op); 2063 player_apply_below (op);
1780 2064
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2065int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787#//TODO
1788object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798 2066
1799int pay_item (object *op, object *buyer) 2067int pay_item (object *op, object *buyer)
1800 CODE: 2068 CODE:
1801 RETVAL = pay_for_item (op, buyer); 2069 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL 2070 OUTPUT: RETVAL
1806 RETVAL = pay_for_amount (amount, op); 2074 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2075 OUTPUT: RETVAL
1808 2076
1809void pay_player (object *op, uint64 amount) 2077void pay_player (object *op, uint64 amount)
1810 2078
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2079val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2080
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2081int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2082
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2083void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2084 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2085 do_learn_spell (op, sp, special_prayer);
1818 2086
1819void forget_spell (object *op, object *sp) 2087void forget_spell (object *op, object *sp)
1820 CODE: 2088 CODE:
1821 do_forget_spell (op, query_name (sp)); 2089 do_forget_spell (op, query_name (sp));
1822 2090
1823object *check_for_spell (object *op, char *spellname) 2091object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2092 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2093 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1827 2095
1828int query_money (object *op) 2096int query_money (object *op)
1837 2105
1838void drop (object *who, object *op) 2106void drop (object *who, object *op)
1839 2107
1840void pick_up (object *who, object *op) 2108void pick_up (object *who, object *op)
1841 2109
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2110void update_object (object *op, int action)
1849 2111
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2112void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2113
1854void player_lvl_adj (object *who, object *skill = 0) 2114void player_lvl_adj (object *who, object *skill = 0)
1855 2115
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2116int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2117
1863 2123
1864void add_button_link (object *button, maptile *map, int connected); 2124void add_button_link (object *button, maptile *map, int connected);
1865 2125
1866void remove_button_link (object *op); 2126void remove_button_link (object *op);
1867 2127
2128void handle_apply_yield (object *op);
2129
1868 2130
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2131MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2132
1873# no clean way to get an object from an archetype - stupid idiotic 2133# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2134# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2135
1876object *new (const char *archetype = 0) 2136object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2137 PROTOTYPE: ;$
1878 CODE: 2138 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2139 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2140 OUTPUT:
1881 RETVAL 2141 RETVAL
1882 2142
2143object *find_object (U32 tag)
2144
2145# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2146object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2147 PROTOTYPE: $$$$$$
1885 CODE: 2148 CODE:
1886{ 2149{
1887 int unused_type; 2150 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2151}
1890 2152
1891# syntatic sugar for easier use in event callbacks. 2153shstr
1892const char *options (object *op) 2154object::kv_get (shstr key)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2155
1898player *contr (object *op) 2156void
1899 CODE: 2157object::kv_del (shstr key)
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902 2158
1903const char *get_ob_key_value (object *op, const char *key) 2159void
1904 2160object::kv_set (shstr key, shstr value)
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906 2161
1907object *get_nearest_player (object *ob) 2162object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2163 ALIAS: nearest_player = 0
1909 PREINIT: 2164 PREINIT:
1910 extern object *get_nearest_player (object *); 2165 extern object *get_nearest_player (object *);
1912void rangevector (object *ob, object *other, int flags = 0) 2167void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$ 2168 PROTOTYPE: $$;$
1914 PPCODE: 2169 PPCODE:
1915{ 2170{
1916 rv_vector rv; 2171 rv_vector rv;
2172
2173 PUTBACK;
1917 get_rangevector (ob, other, &rv, flags); 2174 get_rangevector (ob, other, &rv, flags);
2175 SPAGAIN;
2176
1918 EXTEND (SP, 5); 2177 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2178 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2179 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2180 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2181 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2182 PUSHs (to_sv (rv.part));
1924} 2183}
1925 2184
1926bool on_same_map_as (object *ob, object *other) 2185bool on_same_map_as (object *ob, object *other)
1927 CODE: 2186 CODE:
1928 RETVAL = on_same_map (ob, other); 2187 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
1930 2189
1931const char * 2190const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2191base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2192 CODE:
1934 RETVAL = query_base_name (op, plural); 2193 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2194 OUTPUT: RETVAL
1936 2195
1937object *decrease_ob_nr (object *op, unsigned long i) 2196# return the tail of an object, excluding itself
2197void
2198tail (object *op)
2199 PPCODE:
2200 while ((op = op->more))
2201 XPUSHs (sv_2mortal (to_sv (op)));
1938 2202
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2203MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2204
1941player *player (object *op) 2205player *player (object *op)
1942 CODE: 2206 CODE:
1943 RETVAL = op->contr; 2207 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2208 OUTPUT: RETVAL
1945 2209
2210bool move_player (object *op, int dir)
2211
1946void check_score (object *op) 2212void check_score (object *op)
1947 2213
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2214void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2215 CODE:
1950 new_draw_info (flags, 0, op, txt); 2216 new_draw_info (flags, 0, op, txt);
1951 2217
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2218void kill_player (object *op)
1968 2219
2220void esrv_send_item (object *pl, object *item)
2221
1969void esrv_update_item (object *op, int what, object *item) 2222void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2223 C_ARGS: what, pl, item
1971 2224
1972void clear_los (object *op) 2225void esrv_del_item (object *pl, int tag)
2226 C_ARGS: pl->contr, tag
1973 2227
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2228int command_summon (object *op, utf8_string params)
1977 2229
1978int command_arrest (object *op, char *params) 2230int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2231
1984 2232
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2233MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2234
1987INCLUDE: $PERL genacc player ../include/player.h | 2235INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2236
1989int invoke (player *pl, int event, ...) 2237int invoke (player *pl, int event, ...)
1990 CODE: 2238 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2239 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2240 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2250 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2251 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2252 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2253 pl->orig_stats = pl->ob->stats;
2006 2254
2007void cf_player_move (player *pl, int dir) 2255void clear_los (player *pl)
2008 2256
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2257# should only be temporary
2010 2258void esrv_new_player (player *pl)
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015 2259
2016bool 2260bool
2017cell_visible (player *pl, int dx, int dy) 2261cell_visible (player *pl, int dx, int dy)
2018 CODE: 2262 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2263 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2026 CODE: 2270 CODE:
2027{ 2271{
2028 STRLEN len; 2272 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2273 char *buf = SvPVbyte (packet, len);
2030 2274
2275 if (len > MAXSOCKBUF)
2276 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2277 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2278 pl->ns->send_packet (buf, len);
2033} 2279}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2280
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2281void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2282 PROTOTYPE: $;$$$
2046 PPCODE: 2283 PPCODE:
2047 if (GIMME_V != G_VOID) 2284 if (GIMME_V != G_VOID)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2309 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2310 OUTPUT: RETVAL
2074 2311
2075SV *registry (maptile *map) 2312SV *registry (maptile *map)
2076 2313
2314void
2315find_tagged_objects (maptile *map, utf8_string tag = 0)
2316 PPCODE:
2317{
2318 if (!map->spaces)
2319 XSRETURN_EMPTY;
2320
2321 if (tag)
2322 {
2323 shstr_cmp tag_ (tag);
2324
2325 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2326 for (object *op = ms->bot; op; op = op->above)
2327 if (op->tag == tag_)
2328 XPUSHs (sv_2mortal (to_sv (op)));
2329 }
2330 else
2331 {
2332 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2333 for (object *op = ms->bot; op; op = op->above)
2334 if (op->tag)
2335 XPUSHs (sv_2mortal (to_sv (op)));
2336 }
2337}
2338
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2339INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2340
2079void 2341void
2080maptile::instantiate () 2342maptile::instantiate ()
2081 2343
2082maptile *new () 2344maptile *new ()
2097 for_all_players (pl) 2359 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2360 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2361 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2362 }
2101 2363
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2364void
2365maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2366 CODE:
2367{
2368 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2369 croak ("maptile::add_underlay: palette must be arrayref");
2370
2371 palette = SvRV (palette);
2372
2373 STRLEN idxlen;
2374 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2375
2376 for (int x = 0; x < THIS->width; ++x)
2377 for (int y = 0; y < THIS->height; ++y)
2378 {
2379 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2380 if (op->flag [FLAG_IS_FLOOR])
2381 goto skip_space;
2382
2383 {
2384 int offs = offset + y * stride + x;
2385 if (IN_RANGE_EXC (offs, 0, idxlen))
2386 {
2387 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2388 {
2389 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2390 ob->flag [FLAG_NO_MAP_SAVE] = true;
2391 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2392
2393 if (ob->randomitems)
2394 {
2395 if (!ob->above)
2396 {
2397 ob->create_treasure (ob->randomitems);
2398
2399 for (object *op = ob->above; op; op = op->above)
2400 op->flag [FLAG_NO_MAP_SAVE] = true;
2401 }
2402
2403 ob->randomitems = 0;
2404 }
2405 }
2406 }
2407 }
2408
2409 skip_space: ;
2410 }
2411}
2412
2413void
2414maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2415 CODE:
2416{
2417 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2418 croak ("maptile::set_regiondata: palette must be arrayref");
2419
2420 palette = SvRV (palette);
2421
2422 STRLEN idxlen;
2423 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2424
2425 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2426 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2427
2428 for (int i = av_len ((AV *)palette) + 1; i--; )
2429 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2430
2431 for (int y = 0; y < THIS->height; ++y)
2432 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2433
2434 sfree (THIS->regions, THIS->size ());
2435 delete [] THIS->regionmap;
2436
2437 THIS->regions = regions;
2438 THIS->regionmap = regionmap;
2439}
2440
2441void
2442maptile::create_region_treasure ()
2443 CODE:
2444 for (int x = 0; x < THIS->width; ++x)
2445 for (int y = 0; y < THIS->height; ++y)
2446 {
2447 region *rgn = THIS->region (x, y);
2448
2449 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2450 if (object *op = THIS->at (x, y).top)
2451 if (rgn->treasure && rndm () < rgn->treasure_density)
2452 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2453 }
2103 2454
2104int out_of_map (maptile *map, int x, int y) 2455int out_of_map (maptile *map, int x, int y)
2105 2456
2106void 2457void
2107trigger (maptile *map, long connection, bool state = true) 2458trigger (maptile *map, long connection, bool state = true)
2112get_connection (maptile *map, long connection) 2463get_connection (maptile *map, long connection)
2113 PPCODE: 2464 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2465 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp) 2466 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2467 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2468 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2469
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2470void
2127cf_map_normalise (maptile *map, int x, int y) 2471get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2472 PPCODE:
2129{ 2473{
2130 maptile *nmap = 0; 2474 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2475 I16 nx = 0, ny = 0;
2476
2477 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2478 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2479 SPAGAIN;
2133 2480
2134 EXTEND (SP, 4); 2481 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2482 PUSHs (sv_2mortal (newSViv (flags)));
2136 2483
2137 if (GIMME_V == G_ARRAY) 2484 if (GIMME_V == G_ARRAY)
2138 { 2485 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2486 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2487 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2488 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2489 }
2143} 2490}
2144 2491
2492mapspace *
2493ms (maptile *map, unsigned int x, unsigned int y)
2494 PROTOTYPE: $$$
2495 CODE:
2496{
2497 maptile *nmap = 0;
2498 I16 nx, ny;
2499
2500 PUTBACK;
2501 get_map_flags (map, &nmap, x, y, &nx, &ny);
2502 SPAGAIN;
2503
2504 if (!nmap)
2505 XSRETURN_UNDEF;
2506
2507 RETVAL = &nmap->at (nx, ny);
2508}
2509 OUTPUT:
2510 RETVAL
2511
2145void 2512void
2146at (maptile *map, unsigned int x, unsigned int y) 2513at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2514 PROTOTYPE: $$$
2148 PPCODE: 2515 PPCODE:
2149{ 2516{
2150 object *o;
2151 maptile *nmap = 0; 2517 maptile *nmap = 0;
2152 I16 nx, ny; 2518 I16 nx, ny;
2153 2519
2520 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2521 get_map_flags (map, &nmap, x, y, &nx, &ny);
2522 SPAGAIN;
2155 2523
2156 if (nmap) 2524 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2525 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2526 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2527}
2160 2528
2161SV * 2529SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2530bot_at (maptile *obj, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2531 PROTOTYPE: $$$
2172 INIT: 2540 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2541 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2542 CODE:
2175 switch (ix) 2543 switch (ix)
2176 { 2544 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2545 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2546 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2547 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2548 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2549 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2550 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2551 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2552 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2185 } 2553 }
2186 OUTPUT: RETVAL 2554 OUTPUT: RETVAL
2187 2555
2188void fix_walls (maptile *map, int x, int y) 2556void fix_walls (maptile *map, int x, int y)
2189 2557
2190void fix_walls_around (maptile *map, int x, int y) 2558void fix_walls_around (maptile *map, int x, int y)
2191 2559
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2560# worst xs function of my life
2199maptile * 2561bool
2200_create_random_map (\ 2562_create_random_map (\
2201 char *path,\ 2563 maptile *self,\
2202 char *wallstyle,\ 2564 utf8_string wallstyle,\
2203 char *wall_name,\ 2565 utf8_string wall_name,\
2204 char *floorstyle,\ 2566 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2567 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2568 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2569 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2570 utf8_string doorstyle,\
2209 char *decorstyle,\ 2571 utf8_string decorstyle,\
2210 char *origin_map,\ 2572 utf8_string origin_map,\
2211 char *final_map,\ 2573 utf8_string final_map,\
2212 char *exitstyle,\ 2574 utf8_string exitstyle,\
2213 char *this_map,\ 2575 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2576 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2577 int xsize,\
2216 int Ysize,\ 2578 int ysize,\
2217 int expand2x,\ 2579 int expand2x,\
2218 int layoutoptions1,\ 2580 int layoutoptions1,\
2219 int layoutoptions2,\ 2581 int layoutoptions2,\
2220 int layoutoptions3,\ 2582 int layoutoptions3,\
2221 int symmetry,\ 2583 int symmetry,\
2226 int dungeon_depth,\ 2588 int dungeon_depth,\
2227 int decoroptions,\ 2589 int decoroptions,\
2228 int orientation,\ 2590 int orientation,\
2229 int origin_y,\ 2591 int origin_y,\
2230 int origin_x,\ 2592 int origin_x,\
2231 int random_seed,\ 2593 U32 random_seed,\
2232 val64 total_map_hp,\ 2594 val64 total_map_hp,\
2233 int map_layout_style,\ 2595 int map_layout_style,\
2234 int treasureoptions,\ 2596 int treasureoptions,\
2235 int symmetry_used,\ 2597 int symmetry_used,\
2236 region *region\ 2598 region *region,\
2599 utf8_string custom\
2237) 2600)
2238 CODE: 2601 CODE:
2239{ 2602{
2240 random_map_params rmp; 2603 random_map_params rmp;
2241 2604
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2614 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2615
2253 rmp.origin_map = origin_map; 2616 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2617 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2618 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2619 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2620 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2621 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2622 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2623 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2624 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2625 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2631 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2632 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2633 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2634 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2635 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2636 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2637 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2638 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2639 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2640 rmp.region = region;
2641 rmp.custom = custom;
2278 2642
2279 RETVAL = generate_random_map (path, &rmp); 2643 RETVAL = self->generate_random_map (&rmp);
2280} 2644}
2281 OUTPUT: 2645 OUTPUT:
2282 RETVAL 2646 RETVAL
2283 2647
2648MODULE = cf PACKAGE = cf::mapspace
2649
2650INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2651
2284MODULE = cf PACKAGE = cf::arch 2652MODULE = cf PACKAGE = cf::arch
2285 2653
2286archetype *find (const char *name) 2654int archetypes_size ()
2287 CODE: 2655 CODE:
2288 RETVAL = archetype::find (name); 2656 RETVAL = archetypes.size ();
2289 OUTPUT: 2657 OUTPUT: RETVAL
2290 RETVAL
2291 2658
2292archetype *first() 2659archetype *archetypes (U32 index)
2293 PROTOTYPE: 2660 CODE:
2294 CODE: 2661 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2662 OUTPUT: RETVAL
2663
2664object *instantiate (archetype *arch)
2665 CODE:
2666 RETVAL = arch_to_object (arch);
2667 OUTPUT:
2296 OUTPUT: RETVAL 2668 RETVAL
2297 2669
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2670INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2671
2300MODULE = cf PACKAGE = cf::party 2672MODULE = cf PACKAGE = cf::party
2301 2673
2302partylist *first () 2674partylist *first ()
2303 PROTOTYPE: 2675 PROTOTYPE:
2304 CODE: 2676 CODE:
2305 RETVAL = get_firstparty (); 2677 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2678 OUTPUT: RETVAL
2307 2679
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2680INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2681
2310MODULE = cf PACKAGE = cf::region 2682MODULE = cf PACKAGE = cf::region
2311 2683
2312region *first () 2684void
2313 PROTOTYPE: 2685list ()
2314 CODE: 2686 PPCODE:
2315 RETVAL = first_region; 2687 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2688 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2689
2318region *find (char *name) 2690region *find (utf8_string name)
2319 PROTOTYPE: $ 2691 PROTOTYPE: $
2320 CODE: 2692 CODE:
2321 RETVAL = get_region_by_name (name); 2693 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2694 OUTPUT: RETVAL
2323 2695
2696region *find_fuzzy (utf8_string name)
2697 PROTOTYPE: $
2698 CODE:
2699 RETVAL = region::find_fuzzy (name);
2700 OUTPUT: RETVAL
2701
2702int specificity (region *rgn)
2703 CODE:
2704 RETVAL = 0;
2705 while (rgn = rgn->parent)
2706 RETVAL++;
2707 OUTPUT: RETVAL
2708
2324INCLUDE: $PERL genacc region ../include/map.h | 2709INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2710
2326MODULE = cf PACKAGE = cf::living 2711MODULE = cf PACKAGE = cf::living
2327 2712
2328INCLUDE: $PERL genacc living ../include/living.h | 2713INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2714
2330MODULE = cf PACKAGE = cf::settings 2715MODULE = cf PACKAGE = cf::settings
2331 2716
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2717INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2718
2334MODULE = cf PACKAGE = cf::client 2719MODULE = cf PACKAGE = cf::client
2335 2720
2336INCLUDE: $PERL genacc client ../include/client.h | 2721INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2722
2338int invoke (client *ns, int event, ...) 2723int invoke (client *ns, int event, ...)
2339 CODE: 2724 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2725 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2726 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2742 CODE:
2358{ 2743{
2359 STRLEN len; 2744 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2745 char *buf = SvPVbyte (packet, len);
2361 2746
2747 if (len > MAXSOCKBUF)
2748 {
2749 // ugly
2750 if (THIS->pl)
2751 THIS->pl->failmsg ("[packet too long for client]");
2752 }
2753 else
2362 THIS->send_packet (buf, len); 2754 THIS->send_packet (buf, len);
2363} 2755}
2364 2756
2757faceidx
2758client::need_face (utf8_string name, int pri = 0)
2759 CODE:
2760 RETVAL = face_find (name, 0);
2761 if (RETVAL)
2762 {
2763 THIS->send_face (RETVAL, pri);
2764 THIS->flush_fx ();
2765 }
2766 OUTPUT:
2767 RETVAL
2768
2769int
2770client::fx_want (int idx, int value = -1)
2771 CODE:
2772 if (0 < idx && idx < FT_NUM)
2773 {
2774 RETVAL = THIS->fx_want [idx];
2775 if (items > 2)
2776 THIS->fx_want [idx] = value;
2777 }
2778 else
2779 RETVAL = 0;
2780 OUTPUT:
2781 RETVAL
2782
2783MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2784
2785faceidx sound_find (utf8_string name)
2786
2787void sound_set (utf8_string str, faceidx face)
2788
2789# dire hack
2790void old_sound_index (int idx, faceidx face)
2791 CODE:
2792 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2793 old_sound_index [idx] = face;
2794
2795MODULE = cf PACKAGE = cf::face PREFIX = face_
2796
2797#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2798
2799faceidx face_find (utf8_string name, faceidx defidx = 0)
2800
2801faceidx alloc (utf8_string name)
2802 CODE:
2803{
2804 do
2805 {
2806 RETVAL = faces.size ();
2807 faces.resize (RETVAL + 1);
2808 }
2809 while (!RETVAL); // crude way to leave index 0
2810
2811 faces [RETVAL].name = name;
2812 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2813
2814 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2815 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2816}
2817 OUTPUT: RETVAL
2818
2819void set_type (faceidx idx, int value)
2820 ALIAS:
2821 set_type = 0
2822 set_visibility = 1
2823 set_magicmap = 2
2824 set_smooth = 3
2825 set_smoothlevel = 4
2826 CODE:
2827 faceinfo *f = face_info (idx); assert (f);
2828 switch (ix)
2829 {
2830 case 0: f->type = value; break;
2831 case 1: f->visibility = value; break;
2832 case 2: f->magicmap = value; break;
2833 case 3: f->smooth = value; break;
2834 case 4: f->smoothlevel = value; break;
2835 }
2836
2837void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2838 CODE:
2839{
2840 faceinfo *f = face_info (idx); assert (f);
2841 facedata *d = &(faceset ? f->data64 : f->data32);
2842 sv_to (data, d->data);
2843 STRLEN clen;
2844 char *cdata = SvPVbyte (chksum, clen);
2845 clen = min (CHKSUM_SIZE, clen);
2846
2847 if (memcmp (d->chksum, cdata, clen))
2848 {
2849 memcpy (d->chksum, cdata, clen);
2850
2851 // invalidate existing client face info
2852 for_all_clients (ns)
2853 if (ns->faceset == faceset)
2854 {
2855 ns->faces_sent [idx] = false;
2856 ns->force_newmap = true;
2857 }
2858 }
2859}
2860
2861int get_data_size (faceidx idx, int faceset = 0)
2862 CODE:
2863 facedata *d = face_data (idx, faceset);
2864 if (!d) XSRETURN_UNDEF;
2865 RETVAL = d->data.size ();
2866 OUTPUT:
2867 RETVAL
2868
2869SV *get_chksum (faceidx idx, int faceset = 0)
2870 CODE:
2871 facedata *d = face_data (idx, faceset);
2872 if (!d) XSRETURN_UNDEF;
2873 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2874 OUTPUT:
2875 RETVAL
2876
2877SV *get_data (faceidx idx, int faceset = 0)
2878 CODE:
2879 facedata *d = face_data (idx, faceset);
2880 if (!d) XSRETURN_UNDEF;
2881 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2882 OUTPUT:
2883 RETVAL
2884
2885void invalidate (faceidx idx)
2886 CODE:
2887 for_all_clients (ns)
2888 {
2889 ns->faces_sent [idx] = false;
2890 ns->force_newmap = true;
2891 }
2892
2893void invalidate_all ()
2894 CODE:
2895 for_all_clients (ns)
2896 {
2897 ns->faces_sent.reset ();
2898 ns->force_newmap = true;
2899 }
2900
2901MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2902
2903#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2904
2905animidx anim_find (utf8_string name)
2906 CODE:
2907 RETVAL = animation::find (name).number;
2908 OUTPUT: RETVAL
2909
2910animidx set (utf8_string name, SV *frames, int facings = 1)
2911 CODE:
2912{
2913 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2914 croak ("frames must be an arrayref");
2915
2916 AV *av = (AV *)SvRV (frames);
2917
2918 animation *anim = &animation::find (name);
2919 if (anim->number)
2920 {
2921 anim->resize (av_len (av) + 1);
2922 anim->facings = facings;
2923 }
2924 else
2925 anim = &animation::create (name, av_len (av) + 1, facings);
2926
2927 for (int i = 0; i < anim->num_animations; ++i)
2928 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2929}
2930 OUTPUT: RETVAL
2931
2932void invalidate_all ()
2933 CODE:
2934 for_all_clients (ns)
2935 ns->anims_sent.reset ();
2936
2937MODULE = cf PACKAGE = cf::object::freezer
2938
2939INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2940
2941SV *
2942new (char *klass)
2943 CODE:
2944 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2945 OUTPUT: RETVAL
2946
2947void
2948DESTROY (SV *sv)
2949 CODE:
2950 object_freezer *self;
2951 sv_to (sv, self);
2952 delete self;
2953
2954MODULE = cf PACKAGE = cf::object::thawer
2955
2956INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2957
2958SV *
2959new_from_file (char *klass, octet_string path)
2960 CODE:
2961 object_thawer *f = new object_thawer (path);
2962 if (!*f)
2963 {
2964 delete f;
2965 XSRETURN_UNDEF;
2966 }
2967 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2968 OUTPUT: RETVAL
2969
2970void
2971DESTROY (SV *sv)
2972 CODE:
2973 object_thawer *self;
2974 sv_to (sv, self);
2975 delete self;
2976
2977void
2978extract_tags (object_thawer *self)
2979 PPCODE:
2980 while (self->kw != KW_EOF)
2981 {
2982 PUTBACK;
2983 coroapi::cede_to_tick ();
2984 SPAGAIN;
2985
2986 if (self->kw == KW_tag)
2987 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2988
2989 self->skip ();
2990 }
2991

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines