ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.311 by root, Sat Dec 20 02:32:31 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
376 {
248 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
249} 384}
250 385
251static void 386static void
252clearSVptr (SV *sv) 387clearSVptr (SV *sv)
253{ 388{
279 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
280 else 415 else
281 return 0; 416 return 0;
282} 417}
283 418
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 443
308inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
310 446
311//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
315inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
316{ 453{
317 char buf[128]; 454 SV *sv = newSV (0);
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 500
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 503
350template<class T> 504template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 506
353template<int N> 507template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 509
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
362inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
363{ 523{
364 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 526}
369 527
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 529
389 break; 547 break;
390 548
391 case DT_STRING: 549 case DT_STRING:
392 { 550 {
393 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 553 }
396 break; 554 break;
397 555
398 case DT_DATA: 556 case DT_DATA:
399 { 557 {
400 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
403 } 561 }
404 break; 562 break;
405 563
406 case DT_OBJECT: 564 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 607 va_end (ap);
450 608
451 return sv; 609 return sv;
452} 610}
453 611
454static SV *
455newSVcfapi (int type, ...)
456{
457 SV *sv;
458
459 va_list ap;
460 va_start (ap, type);
461
462 switch (type)
463 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 }
478
479 va_end (ap);
480
481 return sv;
482}
483
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 613
486SV * 614SV *
487registry (attachable *ext) 615registry (attachable *ext)
488{ 616{
490 ext->cb = newAV (); 618 ext->cb = newAV ();
491 619
492 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
493} 621}
494 622
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
521 624
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 625void
578cfperl_init () 626cfperl_init ()
579{ 627{
628 extern char **environ;
629
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 631 perl = perl_alloc ();
582 perl_construct (perl); 632 perl_construct (perl);
583 633
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 635
586 char *argv[] = { 636 const char *argv[] = {
587 "", 637 settings.argv [0],
588 "-e" 638 "-e0"
589 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();"
592 "require cf;"
593 }; 639 };
594 640
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
596 { 643 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
599 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
600} 663}
601 664
602void cfperl_main () 665void cfperl_main ()
603{ 666{
604 dSP; 667 dSP;
611void 674void
612attachable::instantiate () 675attachable::instantiate ()
613{ 676{
614 if (attach) 677 if (attach)
615 { 678 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 680 attach = 0;
618 } 681 }
619} 682}
620 683
621void 684void
622attachable::reattach () 685attachable::reattach ()
623{ 686{
624 optimise (); 687 optimise ();
625 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
627} 690}
628 691
629static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 694# include "eventinc.h"
674} 737}
675 738
676void 739void
677global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 741{
679 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
680} 743}
681 744
682void 745void
683object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 747{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 749 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 751
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 754 }
692 755
728{ 791{
729 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
731} 794}
732 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
733bool 846bool
734attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
735{ 848{
736 data_type dt; 849 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 850
741 // callback call ordering should be: 851 // callback call ordering should be:
742 // 1. per-object callback 852 // 1. per-object callback
743 // 2. per-class object 853 // 2. per-class object
744 // 3. per-type callback 854 // 3. per-type callback
748 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
749 859
750 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 861 if (!callbacks)
752 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
753 866
754 CALL_BEGIN (3); 867 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 870
792} 905}
793 906
794SV * 907SV *
795cfperl_result (int idx) 908cfperl_result (int idx)
796{ 909{
797 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 911 if (!av)
799 return &PL_sv_undef; 912 return &PL_sv_undef;
800 913
801 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 915 if (!sv)
816{ 929{
817 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
818} 931}
819 932
820///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
821 953
822void 954void
823cfperl_emergency_save () 955cfperl_emergency_save ()
824{ 956{
825 CALL_BEGIN (0); 957 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
828} 1038}
829 1039
830maptile * 1040maptile *
831maptile::find_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
832{ 1042{
833 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
834 CALL_ARG (path); 1044 CALL_ARG (path);
835 CALL_ARG (origin); 1045 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 1047
838 maptile *retval; 1048 maptile *retval = 0;
839
840 if (count)
841 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
842 else 1050
843 retval = 0; 1051 CALL_END;
1052
1053 return retval;
1054}
1055
1056maptile *
1057maptile::find_async (const char *path, maptile *origin, bool load)
1058{
1059 CALL_BEGIN (3);
1060 CALL_ARG (path);
1061 CALL_ARG (origin);
1062 CALL_ARG (load);
1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
1064
1065 maptile *retval = 0;
1066 if (count) sv_to (POPs, retval);
844 1067
845 CALL_END; 1068 CALL_END;
846 1069
847 return retval; 1070 return retval;
848} 1071}
876 CALL_ARG (exit); 1099 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1101 CALL_END;
879} 1102}
880 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
881///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
882 1165
883struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
885 1168
886int coroapi::cede_counter; 1169void coroapi::do_cede_to_tick ()
887
888static void iw_dispatch (pe_event *ev)
889{ 1170{
890 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
891 w->call (*w); 1172 cede ();
892} 1173}
893 1174
894void 1175void
895iw::alloc () 1176coroapi::wait_for_tick ()
896{ 1177{
897 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
898 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
899 pe->base.callback = (void *)iw_dispatch; 1180 CALL_END;
900 pe->base.ext_data = (void *)this;
901} 1181}
902 1182
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1183void
910iow::alloc () 1184coroapi::wait_for_tick_begin ()
911{ 1185{
912 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
913 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1188 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919}
920
921void
922iow::fd (int fd)
923{
924 pe->fd = fd;
925}
926
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1189}
932 1190
933void 1191void
934iow::poll (int events) 1192iow::poll (int events)
935{ 1193{
936 if (pe->poll != events) 1194 if (events != this->events)
937 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1197 if (active) stop ();
939 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1199 if (active) start ();
941 } 1200 }
942} 1201}
943 1202
944void 1203void
945_connect_to_perl () 1204_connect_to_perl ()
946{ 1205{
947 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
948 1207
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1218
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1223
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1232
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
972 1234
973BOOT: 1235BOOT:
974{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
975 _connect_to_perl (); 1240 _connect_to_perl ();
976 1241
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
981 1252
982 static const struct { 1253 static const struct {
983 const char *name; 1254 const char *name;
984 IV iv; 1255 IV iv;
985 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1259 const_iv (logBacktrace)
989 const_iv (llevDebug) 1260
990 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1264
992 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1267
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1274
1106 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1107 1303
1108 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1305
1111 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1308
1115 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1316
1142 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1151 1320
1152 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1282 1383 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1292 1412
1293 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1414
1297 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1417
1306 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1419
1311 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1422
1318 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1425
1324 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1427
1327 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1432
1342 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1435
1348 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1389 1447
1390 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1454
1415 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1456
1418 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1464
1445 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1467
1451 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1470
1456 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1472
1463 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1474
1467 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1476
1472 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1478
1478 // random map generator 1479 // random map generator
1479 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1482
1487 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1486
1497 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1489
1500 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1495 };
1503 1496
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1499
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 } 1520 }
1528} 1521}
1529 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1530void _connect_to_perl () 1537void _connect_to_perl ()
1531 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1532void _global_reattach () 1542void _global_reattach ()
1533 CODE: 1543 CODE:
1534{ 1544{
1535 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1546 for_all_clients (ns)
1537 ns->reattach (); 1547 ns->reattach ();
1538 1548
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1549 for_all_objects (op)
1547 op->reattach (); 1550 op->reattach ();
1548} 1551}
1549 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void load_settings ()
1606
1607void load_materials ()
1608
1609void init_uuid ()
1610 CODE:
1611 UUID::init ();
1612
1613void init_signals ()
1614
1615void init_commands ()
1616
1617void init_skills ()
1618
1619void init_beforeplay ()
1620
1621void evthread_start (int aiofd)
1622
1623void cede_to_tick ()
1624 CODE:
1625 coroapi::cede_to_tick ();
1626
1627NV till_tick ()
1628 CODE:
1629 RETVAL = SvNVX (sv_next_tick) - now ();
1630 OUTPUT:
1631 RETVAL
1632
1633int tick_inhibit ()
1634 CODE:
1635 RETVAL = tick_inhibit;
1636 OUTPUT:
1637 RETVAL
1638
1639void tick_inhibit_inc ()
1640 CODE:
1641 ++tick_inhibit;
1642
1643void tick_inhibit_dec ()
1644 CODE:
1645 if (!--tick_inhibit)
1646 if (tick_pending)
1647 {
1648 ev_async_send (EV_DEFAULT, &tick_watcher);
1649 coroapi::cede ();
1650 }
1651
1652void server_tick ()
1653 CODE:
1654{
1655 NOW = ev_now (EV_DEFAULT);
1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1658 runtime = SvNVX (sv_runtime);
1659
1660 server_tick ();
1661
1662 NOW = ev_time ();
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 runtime += TICK;
1665 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1666}
1667
1550NV floor (NV x) 1668NV floor (NV x)
1551 1669
1552NV ceil (NV x) 1670NV ceil (NV x)
1553 1671
1554void server_tick () 1672NV rndm (...)
1673 ALIAS:
1674 rmg_rndm = 1
1555 CODE: 1675 CODE:
1556 runtime = SvNVx (sv_runtime); 1676{
1557 server_tick (); 1677 rand_gen &gen = ix ? rmg_rndm : rndm;
1678 switch (items)
1679 {
1680 case 0: RETVAL = gen (); break;
1681 case 1: RETVAL = gen (SvUV (ST (0))); break;
1682 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1683 default: croak ("cf::rndm requires none, one or two parameters."); break;
1684 }
1685}
1686 OUTPUT:
1687 RETVAL
1558 1688
1689NV clamp (NV value, NV min_value, NV max_value)
1690 CODE:
1691 RETVAL = clamp (value, min_value, max_value);
1692 OUTPUT:
1693 RETVAL
1694
1695NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1696 CODE:
1697 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1698 OUTPUT:
1699 RETVAL
1700
1701void weaken (...)
1702 PROTOTYPE: @
1703 CODE:
1704 while (items > 0)
1705 sv_rvweaken (ST (--items));
1706
1559void 1707void
1560LOG (int level, char *msg) 1708log_backtrace (utf8_string msg)
1709
1710void
1711LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1712 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1713 C_ARGS: flags, "%s", msg
1563 1714
1564char *path_combine (char *base, char *path) 1715octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1716 PROTOTYPE: $$
1566 1717
1567char *path_combine_and_normalize (char *base, char *path) 1718octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1719 PROTOTYPE: $$
1569 1720
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1721void
1579sub_generation_inc () 1722sub_generation_inc ()
1580 CODE: 1723 CODE:
1581 PL_sub_generation++; 1724 PL_sub_generation++;
1582 1725
1583char * 1726const_octet_string
1584mapdir () 1727mapdir ()
1585 PROTOTYPE: 1728 PROTOTYPE:
1586 ALIAS: 1729 ALIAS:
1587 mapdir = 0 1730 mapdir = 0
1588 uniquedir = 1 1731 uniquedir = 1
1604 } 1747 }
1605 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1606 1749
1607void abort () 1750void abort ()
1608 1751
1752void reset_signals ()
1753
1754void fork_abort (const_octet_string cause = "cf::fork_abort")
1755
1609void cleanup (const char *cause, bool make_core = false) 1756void cleanup (const_octet_string cause, bool make_core = false)
1610 1757
1611void emergency_save () 1758void emergency_save ()
1612 1759
1613void _exit (int status = 0) 1760void _exit (int status = EXIT_SUCCESS)
1614 1761
1615#if _POSIX_MEMLOCK 1762#if _POSIX_MEMLOCK
1616 1763
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1764int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1765 INIT:
1766#if __GLIBC__
1767 mallopt (M_TOP_PAD, 1024 * 1024);
1768 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1769 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1770 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1771#endif
1618 1772
1619int munlockall () 1773int munlockall ()
1620 1774
1621#endif 1775#endif
1622 1776
1777int
1778malloc_trim (IV pad = 0)
1779
1780void
1781mallinfo ()
1782 PPCODE:
1783{
1784#if __GLIBC__
1785 struct mallinfo mai = mallinfo ();
1786 EXTEND (SP, 10*2);
1787 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1788 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1789 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1790 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1791 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1792 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1793 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1794 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1796 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1797#endif
1798 EXTEND (SP, 5*2);
1799 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1800 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1801 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1802 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1803 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1804}
1805
1623int find_animation (char *text) 1806int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1807 PROTOTYPE: $
1625 1808
1626int random_roll (int min, int max, object *op, int goodbad); 1809int random_roll (int min, int max, object *op, int goodbad);
1627 1810
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1811const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1812
1630int 1813int
1631exp_to_level (val64 exp) 1814exp_to_level (val64 exp)
1632 CODE: 1815 CODE:
1633{ 1816{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1847 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1848 else
1666 XSRETURN_UNDEF; 1849 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1668 1851
1852UUID
1853uuid_cur ()
1854 CODE:
1855 RETVAL = UUID::cur;
1856 OUTPUT:
1857 RETVAL
1858
1859UUID
1860uuid_gen ()
1861 CODE:
1862 RETVAL = UUID::gen ();
1863 OUTPUT:
1864 RETVAL
1865
1866val64
1867uuid_seq (UUID uuid)
1868 CODE:
1869 RETVAL = uuid.seq;
1870 OUTPUT:
1871 RETVAL
1872
1873UUID
1874uuid_str (val64 seq)
1875 CODE:
1876 RETVAL.seq = seq;
1877 OUTPUT:
1878 RETVAL
1879
1880void
1881coin_names ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1886
1887void
1888coin_archetypes ()
1889 PPCODE:
1890 EXTEND (SP, NUM_COINS);
1891 for (int i = 0; i < NUM_COINS; ++i)
1892 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1893
1894bool
1895load_resource_file_ (octet_string filename)
1896
1897void
1898fix_weight ()
1899
1669MODULE = cf PACKAGE = cf::attachable 1900MODULE = cf PACKAGE = cf::attachable
1670 1901
1671int 1902int
1672valid (SV *obj) 1903valid (SV *obj)
1673 CODE: 1904 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1906 OUTPUT:
1676 RETVAL 1907 RETVAL
1677 1908
1909void
1910debug_trace (attachable *obj, bool on = true)
1911 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE;
1915
1916int mortals_size ()
1917 CODE:
1918 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL
1920
1921#object *mortals (U32 index)
1922# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL
1925
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1927
1680MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
1681 1929
1682int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
1683 CODE: 1931 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1689 1937
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1939
1692INCLUDE: $PERL genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1941
1694int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1695 CODE: 1943 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1947 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1701 1949
1702SV *registry (object *op) 1950SV *registry (object *op)
1703 1951
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1952int objects_size ()
1711 CODE: 1953 CODE:
1712 RETVAL = objects.size (); 1954 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1714 1956
1725object *actives (U32 index) 1967object *actives (U32 index)
1726 CODE: 1968 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1969 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 1970 OUTPUT: RETVAL
1729 1971
1972int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977const char *slot_use_name (U32 slot)
1978 ALIAS:
1979 slot_nonuse_name = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 switch (ix)
1986 {
1987 case 0: RETVAL = body_locations[slot].use_name; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1989 }
1990}
1991 OUTPUT:
1992 RETVAL
1993
1730# missing properties 1994# missing properties
1731 1995
1732object *head (object *op) 1996object *head (object *op)
1733 PROTOTYPE: $ 1997 PROTOTYPE: $
1734 CODE: 1998 CODE:
1735 RETVAL = op->head_ (); 1999 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1743 2001
1744void 2002void
1745inv (object *obj) 2003inv (object *obj)
1746 PROTOTYPE: $ 2004 PROTOTYPE: $
1747 PPCODE: 2005 PPCODE:
1748{ 2006{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 2007 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 2008 XPUSHs (sv_2mortal (to_sv (o)));
1752} 2009}
1753 2010
1754void 2011void
1755set_animation (object *op, int idx) 2012set_animation (object *op, int idx)
1756 CODE: 2013 CODE:
1757 SET_ANIMATION (op, idx); 2014 SET_ANIMATION (op, idx);
1758 2015
2016int
2017num_animations (object *op)
2018 CODE:
2019 RETVAL = NUM_ANIMATIONS (op);
2020 OUTPUT: RETVAL
2021
2022int slot_info (object *op, UV slot, int value = 0)
2023 ALIAS:
2024 slot_used = 1
2025 CODE:
2026{
2027 if (slot >= NUM_BODY_LOCATIONS)
2028 croak ("body slot index out of range");
2029
2030 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2031
2032 if (items > 2)
2033 if (ix)
2034 op->slot[slot].used = value;
2035 else
2036 op->slot[slot].info = value;
2037}
2038 OUTPUT:
2039 RETVAL
2040
1759object *find_best_object_match (object *op, const char *match) 2041object *find_best_object_match (object *op, utf8_string match)
1760 2042
1761object *find_marked_object (object *op) 2043object *find_marked_object (object *op)
1762 2044
1763int need_identify (object *obj); 2045int need_identify (object *obj);
1764 2046
1776 2058
1777void apply_below (object *op) 2059void apply_below (object *op)
1778 CODE: 2060 CODE:
1779 player_apply_below (op); 2061 player_apply_below (op);
1780 2062
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2063int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787#//TODO
1788object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798 2064
1799int pay_item (object *op, object *buyer) 2065int pay_item (object *op, object *buyer)
1800 CODE: 2066 CODE:
1801 RETVAL = pay_for_item (op, buyer); 2067 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL 2068 OUTPUT: RETVAL
1806 RETVAL = pay_for_amount (amount, op); 2072 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1808 2074
1809void pay_player (object *op, uint64 amount) 2075void pay_player (object *op, uint64 amount)
1810 2076
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2077val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2078
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2079int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2080
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2081void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2082 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2083 do_learn_spell (op, sp, special_prayer);
1818 2084
1819void forget_spell (object *op, object *sp) 2085void forget_spell (object *op, object *sp)
1820 CODE: 2086 CODE:
1821 do_forget_spell (op, query_name (sp)); 2087 do_forget_spell (op, query_name (sp));
1822 2088
1823object *check_for_spell (object *op, char *spellname) 2089object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2090 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2091 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1827 2093
1828int query_money (object *op) 2094int query_money (object *op)
1837 2103
1838void drop (object *who, object *op) 2104void drop (object *who, object *op)
1839 2105
1840void pick_up (object *who, object *op) 2106void pick_up (object *who, object *op)
1841 2107
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2108void update_object (object *op, int action)
1849 2109
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2110void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2111
1854void player_lvl_adj (object *who, object *skill = 0) 2112void player_lvl_adj (object *who, object *skill = 0)
1855 2113
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2115
1863 2121
1864void add_button_link (object *button, maptile *map, int connected); 2122void add_button_link (object *button, maptile *map, int connected);
1865 2123
1866void remove_button_link (object *op); 2124void remove_button_link (object *op);
1867 2125
2126void handle_apply_yield (object *op);
2127
1868 2128
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2129MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2130
1873# no clean way to get an object from an archetype - stupid idiotic 2131# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2133
1876object *new (const char *archetype = 0) 2134object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2135 PROTOTYPE: ;$
1878 CODE: 2136 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2137 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2138 OUTPUT:
1881 RETVAL 2139 RETVAL
1882 2140
2141object *find_object (U32 tag)
2142
2143# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2145 PROTOTYPE: $$$$$$
1885 CODE: 2146 CODE:
1886{ 2147{
1887 int unused_type; 2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2149}
1890 2150
1891# syntatic sugar for easier use in event callbacks. 2151shstr
1892const char *options (object *op) 2152object::kv_get (shstr key)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2153
1898player *contr (object *op) 2154void
1899 CODE: 2155object::kv_del (shstr key)
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902 2156
1903const char *get_ob_key_value (object *op, const char *key) 2157void
1904 2158object::kv_set (shstr key, shstr value)
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906 2159
1907object *get_nearest_player (object *ob) 2160object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2161 ALIAS: nearest_player = 0
1909 PREINIT: 2162 PREINIT:
1910 extern object *get_nearest_player (object *); 2163 extern object *get_nearest_player (object *);
1912void rangevector (object *ob, object *other, int flags = 0) 2165void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
1914 PPCODE: 2167 PPCODE:
1915{ 2168{
1916 rv_vector rv; 2169 rv_vector rv;
2170
2171 PUTBACK;
1917 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174
1918 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2179 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2180 PUSHs (to_sv (rv.part));
1924} 2181}
1925 2182
1926bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
1927 CODE: 2184 CODE:
1928 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
1930 2187
1931const char * 2188const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2189base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2190 CODE:
1934 RETVAL = query_base_name (op, plural); 2191 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
1936 2193
1937object *decrease_ob_nr (object *op, unsigned long i) 2194# return the tail of an object, excluding itself
2195void
2196tail (object *op)
2197 PPCODE:
2198 while ((op = op->more))
2199 XPUSHs (sv_2mortal (to_sv (op)));
1938 2200
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2201MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2202
1941player *player (object *op) 2203player *player (object *op)
1942 CODE: 2204 CODE:
1943 RETVAL = op->contr; 2205 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
1945 2207
2208bool move_player (object *op, int dir)
2209
1946void check_score (object *op) 2210void check_score (object *op)
1947 2211
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2213 CODE:
1950 new_draw_info (flags, 0, op, txt); 2214 new_draw_info (flags, 0, op, txt);
1951 2215
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2216void kill_player (object *op)
1968 2217
2218void esrv_send_item (object *pl, object *item)
2219
1969void esrv_update_item (object *op, int what, object *item) 2220void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2221 C_ARGS: what, pl, item
1971 2222
1972void clear_los (object *op) 2223void esrv_del_item (object *pl, int tag)
2224 C_ARGS: pl->contr, tag
1973 2225
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2226int command_summon (object *op, utf8_string params)
1977 2227
1978int command_arrest (object *op, char *params) 2228int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2229
1984 2230
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2232
1987INCLUDE: $PERL genacc player ../include/player.h | 2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2234
1989int invoke (player *pl, int event, ...) 2235int invoke (player *pl, int event, ...)
1990 CODE: 2236 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2248 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2249 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2250 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2251 pl->orig_stats = pl->ob->stats;
2006 2252
2007void cf_player_move (player *pl, int dir) 2253# should only be temporary
2254void esrv_new_player (player *pl)
2008 2255
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2256#d# TODO: replace by blocked_los accessor, fix code using this
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2257bool
2017cell_visible (player *pl, int dx, int dy) 2258cell_visible (player *pl, int dx, int dy)
2018 CODE: 2259 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2260 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2261 OUTPUT:
2022 RETVAL 2262 RETVAL
2023 2263
2024void 2264void
2025send (player *pl, SV *packet) 2265send (player *pl, SV *packet)
2026 CODE: 2266 CODE:
2027{ 2267{
2028 STRLEN len; 2268 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2269 char *buf = SvPVbyte (packet, len);
2030 2270
2271 if (len > MAXSOCKBUF)
2272 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2273 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2274 pl->ns->send_packet (buf, len);
2033} 2275}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2276
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2277void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2278 PROTOTYPE: $;$$$
2046 PPCODE: 2279 PPCODE:
2047 if (GIMME_V != G_VOID) 2280 if (GIMME_V != G_VOID)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2305 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2306 OUTPUT: RETVAL
2074 2307
2075SV *registry (maptile *map) 2308SV *registry (maptile *map)
2076 2309
2310void
2311find_tagged_objects (maptile *map, utf8_string tag = 0)
2312 PPCODE:
2313{
2314 if (!map->spaces)
2315 XSRETURN_EMPTY;
2316
2317 if (tag)
2318 {
2319 shstr_cmp tag_ (tag);
2320
2321 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2322 for (object *op = ms->bot; op; op = op->above)
2323 if (op->tag == tag_)
2324 XPUSHs (sv_2mortal (to_sv (op)));
2325 }
2326 else
2327 {
2328 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2329 for (object *op = ms->bot; op; op = op->above)
2330 if (op->tag)
2331 XPUSHs (sv_2mortal (to_sv (op)));
2332 }
2333}
2334
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2335INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2078 2336
2079void 2337void
2080maptile::instantiate () 2338maptile::instantiate ()
2081 2339
2082maptile *new () 2340maptile *new ()
2097 for_all_players (pl) 2355 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2356 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2357 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2358 }
2101 2359
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2360void
2361maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2362 CODE:
2363{
2364 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2365 croak ("maptile::add_underlay: palette must be arrayref");
2366
2367 palette = SvRV (palette);
2368
2369 STRLEN idxlen;
2370 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2371
2372 for (int x = 0; x < THIS->width; ++x)
2373 for (int y = 0; y < THIS->height; ++y)
2374 {
2375 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2376 if (op->flag [FLAG_IS_FLOOR])
2377 goto skip_space;
2378
2379 {
2380 int offs = offset + y * stride + x;
2381 if (IN_RANGE_EXC (offs, 0, idxlen))
2382 {
2383 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2384 {
2385 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2386 ob->flag [FLAG_NO_MAP_SAVE] = true;
2387 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2388
2389 if (ob->randomitems)
2390 {
2391 if (!ob->above)
2392 {
2393 ob->create_treasure (ob->randomitems);
2394
2395 for (object *op = ob->above; op; op = op->above)
2396 op->flag [FLAG_NO_MAP_SAVE] = true;
2397 }
2398
2399 ob->randomitems = 0;
2400 }
2401 }
2402 }
2403 }
2404
2405 skip_space: ;
2406 }
2407}
2408
2409void
2410maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2411 CODE:
2412{
2413 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2414 croak ("maptile::set_regiondata: palette must be arrayref");
2415
2416 palette = SvRV (palette);
2417
2418 STRLEN idxlen;
2419 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2420
2421 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2422 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2423
2424 for (int i = av_len ((AV *)palette) + 1; i--; )
2425 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2426
2427 for (int y = 0; y < THIS->height; ++y)
2428 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2429
2430 sfree (THIS->regions, THIS->size ());
2431 delete [] THIS->regionmap;
2432
2433 THIS->regions = regions;
2434 THIS->regionmap = regionmap;
2435}
2436
2437void
2438maptile::create_region_treasure ()
2439 CODE:
2440 for (int x = 0; x < THIS->width; ++x)
2441 for (int y = 0; y < THIS->height; ++y)
2442 {
2443 region *rgn = THIS->region (x, y);
2444
2445 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2446 if (object *op = THIS->at (x, y).top)
2447 if (rgn->treasure && rndm () < rgn->treasure_density)
2448 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2449 }
2103 2450
2104int out_of_map (maptile *map, int x, int y) 2451int out_of_map (maptile *map, int x, int y)
2105 2452
2106void 2453void
2107trigger (maptile *map, long connection, bool state = true) 2454trigger (maptile *map, long connection, bool state = true)
2112get_connection (maptile *map, long connection) 2459get_connection (maptile *map, long connection)
2113 PPCODE: 2460 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2461 oblinkpt *obp = get_connection_links (map, connection);
2115 if (obp) 2462 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2463 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2464 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2465
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2466void
2127cf_map_normalise (maptile *map, int x, int y) 2467get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2468 PPCODE:
2129{ 2469{
2130 maptile *nmap = 0; 2470 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2471 I16 nx = 0, ny = 0;
2472
2473 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2474 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2475 SPAGAIN;
2133 2476
2134 EXTEND (SP, 4); 2477 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2478 PUSHs (sv_2mortal (newSViv (flags)));
2136 2479
2137 if (GIMME_V == G_ARRAY) 2480 if (GIMME_V == G_ARRAY)
2138 { 2481 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2482 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2483 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2484 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2485 }
2143} 2486}
2144 2487
2488mapspace *
2489ms (maptile *map, unsigned int x, unsigned int y)
2490 PROTOTYPE: $$$
2491 CODE:
2492{
2493 maptile *nmap = 0;
2494 I16 nx, ny;
2495
2496 PUTBACK;
2497 get_map_flags (map, &nmap, x, y, &nx, &ny);
2498 SPAGAIN;
2499
2500 if (!nmap)
2501 XSRETURN_UNDEF;
2502
2503 RETVAL = &nmap->at (nx, ny);
2504}
2505 OUTPUT:
2506 RETVAL
2507
2145void 2508void
2146at (maptile *map, unsigned int x, unsigned int y) 2509at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2510 PROTOTYPE: $$$
2148 PPCODE: 2511 PPCODE:
2149{ 2512{
2150 object *o;
2151 maptile *nmap = 0; 2513 maptile *nmap = 0;
2152 I16 nx, ny; 2514 I16 nx, ny;
2153 2515
2516 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2517 get_map_flags (map, &nmap, x, y, &nx, &ny);
2518 SPAGAIN;
2155 2519
2156 if (nmap) 2520 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2521 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2522 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2523}
2160 2524
2161SV * 2525SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2526bot_at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2527 PROTOTYPE: $$$
2164 ALIAS: 2528 ALIAS:
2165 top_at = 1 2529 top_at = 1
2166 flags_at = 2 2530 flags_at = 2
2167 light_at = 3 2531 light_at = 3
2168 move_block_at = 4 2532 move_block_at = 4
2169 move_slow_at = 5 2533 move_slow_at = 5
2170 move_on_at = 6 2534 move_on_at = 6
2171 move_off_at = 7 2535 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2536 CODE:
2537{
2538 sint16 nx = x;
2539 sint16 ny = y;
2540
2541 if (!xy_normalise (map, nx, ny))
2542 XSRETURN_UNDEF;
2543
2544 mapspace &ms = map->at (nx, ny);
2545
2546 ms.update ();
2547
2175 switch (ix) 2548 switch (ix)
2176 { 2549 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2550 case 0: RETVAL = to_sv (ms.bot ); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2551 case 1: RETVAL = to_sv (ms.top ); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2552 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2553 case 3: RETVAL = newSViv (ms.light ); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2554 case 4: RETVAL = newSVuv (ms.move_block); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2555 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2556 case 6: RETVAL = newSVuv (ms.move_on ); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2557 case 7: RETVAL = newSVuv (ms.move_off ); break;
2185 } 2558 }
2559}
2186 OUTPUT: RETVAL 2560 OUTPUT: RETVAL
2187 2561
2188void fix_walls (maptile *map, int x, int y) 2562void fix_walls (maptile *map, int x, int y)
2189 2563
2190void fix_walls_around (maptile *map, int x, int y) 2564void fix_walls_around (maptile *map, int x, int y)
2191 2565
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2566# worst xs function of my life
2199maptile * 2567bool
2200_create_random_map (\ 2568_create_random_map (\
2201 char *path,\ 2569 maptile *self,\
2202 char *wallstyle,\ 2570 utf8_string wallstyle,\
2203 char *wall_name,\ 2571 utf8_string wall_name,\
2204 char *floorstyle,\ 2572 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2573 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2574 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2575 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2576 utf8_string doorstyle,\
2209 char *decorstyle,\ 2577 utf8_string decorstyle,\
2210 char *origin_map,\ 2578 utf8_string origin_map,\
2211 char *final_map,\ 2579 utf8_string final_map,\
2212 char *exitstyle,\ 2580 utf8_string exitstyle,\
2213 char *this_map,\ 2581 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2582 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2583 int xsize,\
2216 int Ysize,\ 2584 int ysize,\
2217 int expand2x,\ 2585 int expand2x,\
2218 int layoutoptions1,\ 2586 int layoutoptions1,\
2219 int layoutoptions2,\ 2587 int layoutoptions2,\
2220 int layoutoptions3,\ 2588 int layoutoptions3,\
2221 int symmetry,\ 2589 int symmetry,\
2226 int dungeon_depth,\ 2594 int dungeon_depth,\
2227 int decoroptions,\ 2595 int decoroptions,\
2228 int orientation,\ 2596 int orientation,\
2229 int origin_y,\ 2597 int origin_y,\
2230 int origin_x,\ 2598 int origin_x,\
2231 int random_seed,\ 2599 U32 random_seed,\
2232 val64 total_map_hp,\ 2600 val64 total_map_hp,\
2233 int map_layout_style,\ 2601 int map_layout_style,\
2234 int treasureoptions,\ 2602 int treasureoptions,\
2235 int symmetry_used,\ 2603 int symmetry_used,\
2236 region *region\ 2604 region *region,\
2605 utf8_string custom\
2237) 2606)
2238 CODE: 2607 CODE:
2239{ 2608{
2240 random_map_params rmp; 2609 random_map_params rmp;
2241 2610
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2620 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2621
2253 rmp.origin_map = origin_map; 2622 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2623 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2624 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2625 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2626 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2627 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2628 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2629 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2630 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2631 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2637 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2638 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2639 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2640 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2641 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2642 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2643 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2644 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2645 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2646 rmp.region = region;
2647 rmp.custom = custom;
2278 2648
2279 RETVAL = generate_random_map (path, &rmp); 2649 RETVAL = self->generate_random_map (&rmp);
2280} 2650}
2281 OUTPUT: 2651 OUTPUT:
2282 RETVAL 2652 RETVAL
2283 2653
2654MODULE = cf PACKAGE = cf::mapspace
2655
2656INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2657
2284MODULE = cf PACKAGE = cf::arch 2658MODULE = cf PACKAGE = cf::arch
2285 2659
2286archetype *find (const char *name) 2660int archetypes_size ()
2287 CODE: 2661 CODE:
2288 RETVAL = archetype::find (name); 2662 RETVAL = archetypes.size ();
2289 OUTPUT: 2663 OUTPUT: RETVAL
2290 RETVAL
2291 2664
2292archetype *first() 2665archetype *archetypes (U32 index)
2293 PROTOTYPE: 2666 CODE:
2294 CODE: 2667 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2668 OUTPUT: RETVAL
2669
2670object *instantiate (archetype *arch)
2671 CODE:
2672 RETVAL = arch_to_object (arch);
2673 OUTPUT:
2296 OUTPUT: RETVAL 2674 RETVAL
2297 2675
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2676INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2677
2300MODULE = cf PACKAGE = cf::party 2678MODULE = cf PACKAGE = cf::party
2301 2679
2302partylist *first () 2680partylist *first ()
2303 PROTOTYPE: 2681 PROTOTYPE:
2304 CODE: 2682 CODE:
2305 RETVAL = get_firstparty (); 2683 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2684 OUTPUT: RETVAL
2307 2685
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2686INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2687
2310MODULE = cf PACKAGE = cf::region 2688MODULE = cf PACKAGE = cf::region
2311 2689
2312region *first () 2690void
2313 PROTOTYPE: 2691list ()
2314 CODE: 2692 PPCODE:
2315 RETVAL = first_region; 2693 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2694 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2695
2318region *find (char *name) 2696region *find (utf8_string name)
2319 PROTOTYPE: $ 2697 PROTOTYPE: $
2320 CODE: 2698 CODE:
2321 RETVAL = get_region_by_name (name); 2699 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2700 OUTPUT: RETVAL
2323 2701
2702region *find_fuzzy (utf8_string name)
2703 PROTOTYPE: $
2704 CODE:
2705 RETVAL = region::find_fuzzy (name);
2706 OUTPUT: RETVAL
2707
2708int specificity (region *rgn)
2709 CODE:
2710 RETVAL = 0;
2711 while (rgn = rgn->parent)
2712 RETVAL++;
2713 OUTPUT: RETVAL
2714
2324INCLUDE: $PERL genacc region ../include/map.h | 2715INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2716
2326MODULE = cf PACKAGE = cf::living 2717MODULE = cf PACKAGE = cf::living
2327 2718
2328INCLUDE: $PERL genacc living ../include/living.h | 2719INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2720
2330MODULE = cf PACKAGE = cf::settings 2721MODULE = cf PACKAGE = cf::settings
2331 2722
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2723INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2724
2334MODULE = cf PACKAGE = cf::client 2725MODULE = cf PACKAGE = cf::client
2335 2726
2336INCLUDE: $PERL genacc client ../include/client.h | 2727INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2728
2338int invoke (client *ns, int event, ...) 2729int invoke (client *ns, int event, ...)
2339 CODE: 2730 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2731 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2732 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2748 CODE:
2358{ 2749{
2359 STRLEN len; 2750 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2751 char *buf = SvPVbyte (packet, len);
2361 2752
2753 if (len > MAXSOCKBUF)
2754 {
2755 // ugly
2756 if (THIS->pl)
2757 THIS->pl->failmsg ("[packet too long for client]");
2758 }
2759 else
2362 THIS->send_packet (buf, len); 2760 THIS->send_packet (buf, len);
2363} 2761}
2364 2762
2763faceidx
2764client::need_face (utf8_string name, int pri = 0)
2765 CODE:
2766 RETVAL = face_find (name, 0);
2767 if (RETVAL)
2768 {
2769 THIS->send_face (RETVAL, pri);
2770 THIS->flush_fx ();
2771 }
2772 OUTPUT:
2773 RETVAL
2774
2775int
2776client::fx_want (int idx, int value = -1)
2777 CODE:
2778 if (0 < idx && idx < FT_NUM)
2779 {
2780 RETVAL = THIS->fx_want [idx];
2781 if (items > 2)
2782 THIS->fx_want [idx] = value;
2783 }
2784 else
2785 RETVAL = 0;
2786 OUTPUT:
2787 RETVAL
2788
2789MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2790
2791faceidx sound_find (utf8_string name)
2792
2793void sound_set (utf8_string str, faceidx face)
2794
2795# dire hack
2796void old_sound_index (int idx, faceidx face)
2797 CODE:
2798 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2799 old_sound_index [idx] = face;
2800
2801MODULE = cf PACKAGE = cf::face PREFIX = face_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2804
2805faceidx face_find (utf8_string name, faceidx defidx = 0)
2806
2807faceidx alloc (utf8_string name)
2808 CODE:
2809{
2810 do
2811 {
2812 RETVAL = faces.size ();
2813 faces.resize (RETVAL + 1);
2814 }
2815 while (!RETVAL); // crude way to leave index 0
2816
2817 faces [RETVAL].name = name;
2818 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2819
2820 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2821 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2822}
2823 OUTPUT: RETVAL
2824
2825void set_type (faceidx idx, int value)
2826 ALIAS:
2827 set_type = 0
2828 set_visibility = 1
2829 set_magicmap = 2
2830 set_smooth = 3
2831 set_smoothlevel = 4
2832 CODE:
2833 faceinfo *f = face_info (idx); assert (f);
2834 switch (ix)
2835 {
2836 case 0: f->type = value; break;
2837 case 1: f->visibility = value; break;
2838 case 2: f->magicmap = value; break;
2839 case 3: f->smooth = value; break;
2840 case 4: f->smoothlevel = value; break;
2841 }
2842
2843void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2844 CODE:
2845{
2846 faceinfo *f = face_info (idx); assert (f);
2847 facedata *d = &(faceset ? f->data64 : f->data32);
2848 sv_to (data, d->data);
2849 STRLEN clen;
2850 char *cdata = SvPVbyte (chksum, clen);
2851 clen = min (CHKSUM_SIZE, clen);
2852
2853 if (memcmp (d->chksum, cdata, clen))
2854 {
2855 memcpy (d->chksum, cdata, clen);
2856
2857 // invalidate existing client face info
2858 for_all_clients (ns)
2859 if (ns->faceset == faceset)
2860 {
2861 ns->faces_sent [idx] = false;
2862 ns->force_newmap = true;
2863 }
2864 }
2865}
2866
2867int get_data_size (faceidx idx, int faceset = 0)
2868 CODE:
2869 facedata *d = face_data (idx, faceset);
2870 if (!d) XSRETURN_UNDEF;
2871 RETVAL = d->data.size ();
2872 OUTPUT:
2873 RETVAL
2874
2875SV *get_chksum (faceidx idx, int faceset = 0)
2876 CODE:
2877 facedata *d = face_data (idx, faceset);
2878 if (!d) XSRETURN_UNDEF;
2879 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2880 OUTPUT:
2881 RETVAL
2882
2883SV *get_data (faceidx idx, int faceset = 0)
2884 CODE:
2885 facedata *d = face_data (idx, faceset);
2886 if (!d) XSRETURN_UNDEF;
2887 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2888 OUTPUT:
2889 RETVAL
2890
2891void invalidate (faceidx idx)
2892 CODE:
2893 for_all_clients (ns)
2894 {
2895 ns->faces_sent [idx] = false;
2896 ns->force_newmap = true;
2897 }
2898
2899void invalidate_all ()
2900 CODE:
2901 for_all_clients (ns)
2902 {
2903 ns->faces_sent.reset ();
2904 ns->force_newmap = true;
2905 }
2906
2907MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2908
2909#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2910
2911animidx anim_find (utf8_string name)
2912 CODE:
2913 RETVAL = animation::find (name).number;
2914 OUTPUT: RETVAL
2915
2916animidx set (utf8_string name, SV *frames, int facings = 1)
2917 CODE:
2918{
2919 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2920 croak ("frames must be an arrayref");
2921
2922 AV *av = (AV *)SvRV (frames);
2923
2924 animation *anim = &animation::find (name);
2925 if (anim->number)
2926 {
2927 anim->resize (av_len (av) + 1);
2928 anim->facings = facings;
2929 }
2930 else
2931 anim = &animation::create (name, av_len (av) + 1, facings);
2932
2933 for (int i = 0; i < anim->num_animations; ++i)
2934 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2935}
2936 OUTPUT: RETVAL
2937
2938void invalidate_all ()
2939 CODE:
2940 for_all_clients (ns)
2941 ns->anims_sent.reset ();
2942
2943MODULE = cf PACKAGE = cf::object::freezer
2944
2945INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2946
2947SV *
2948new (char *klass)
2949 CODE:
2950 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2951 OUTPUT: RETVAL
2952
2953void
2954DESTROY (SV *sv)
2955 CODE:
2956 object_freezer *self;
2957 sv_to (sv, self);
2958 delete self;
2959
2960MODULE = cf PACKAGE = cf::object::thawer
2961
2962INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2963
2964SV *
2965new_from_file (char *klass, octet_string path)
2966 CODE:
2967 object_thawer *f = new object_thawer (path);
2968 if (!*f)
2969 {
2970 delete f;
2971 XSRETURN_UNDEF;
2972 }
2973 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2974 OUTPUT: RETVAL
2975
2976void
2977DESTROY (SV *sv)
2978 CODE:
2979 object_thawer *self;
2980 sv_to (sv, self);
2981 delete self;
2982
2983void
2984extract_tags (object_thawer *self)
2985 PPCODE:
2986 while (self->kw != KW_EOF)
2987 {
2988 PUTBACK;
2989 coroapi::cede_to_tick ();
2990 SPAGAIN;
2991
2992 if (self->kw == KW_tag)
2993 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2994
2995 self->skip ();
2996 }
2997

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines