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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.316 by root, Thu Jan 8 04:35:05 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
376 {
248 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
249} 384}
250 385
251static void 386static void
252clearSVptr (SV *sv) 387clearSVptr (SV *sv)
253{ 388{
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271 406
272 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
273} 408}
274 409
275static long 410static long noinline
276SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
277{ 412{
278 if (SvOK (sv)) 413 if (SvOK (sv))
279 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
280 else 415 else
281 return 0; 416 return 0;
282} 417}
283 418
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 443
308inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
310 446
311//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
315inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
316{ 453{
317 char buf[128]; 454 SV *sv = newSV (0);
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 500
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 503
350template<class T> 504template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 506
353template<int N> 507template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 509
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
362inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
363{ 523{
364 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 526}
369 527
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 529
389 break; 547 break;
390 548
391 case DT_STRING: 549 case DT_STRING:
392 { 550 {
393 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 553 }
396 break; 554 break;
397 555
398 case DT_DATA: 556 case DT_DATA:
399 { 557 {
400 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
403 } 561 }
404 break; 562 break;
405 563
406 case DT_OBJECT: 564 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 607 va_end (ap);
450 608
451 return sv; 609 return sv;
452} 610}
453 611
454static SV * 612// typemap support, mostly to avoid excessive inlining
455newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
456{ 616{
457 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
458 621
459 va_list ap; 622template<class object>
460 va_start (ap, type); 623static void noinline
461 624cf_obj_ornull_to (SV *arg, object *&var)
462 switch (type) 625{
626 if (SvOK (arg))
463 { 627 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 } 631 }
478 632 else
479 va_end (ap); 633 var = 0;
480
481 return sv;
482} 634}
483 635
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 637
486SV * 638SV *
490 ext->cb = newAV (); 642 ext->cb = newAV ();
491 643
492 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
493} 645}
494 646
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
521 648
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 649void
578cfperl_init () 650cfperl_init ()
579{ 651{
652 extern char **environ;
653
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 655 perl = perl_alloc ();
582 perl_construct (perl); 656 perl_construct (perl);
583 657
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 659
586 char *argv[] = { 660 const char *argv[] = {
587 "", 661 settings.argv [0],
588 "-e" 662 "-e0"
589 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();"
592 "require cf;"
593 }; 663 };
594 664
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
596 { 667 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
599 } 670 }
600}
601 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
602void cfperl_main () 690cfperl_main ()
603{ 691{
604 dSP; 692 dSP;
605 693
606 PUSHMARK (SP); 694 PUSHMARK (SP);
607 PUTBACK; 695 PUTBACK;
611void 699void
612attachable::instantiate () 700attachable::instantiate ()
613{ 701{
614 if (attach) 702 if (attach)
615 { 703 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 705 attach = 0;
618 } 706 }
619} 707}
620 708
621void 709void
622attachable::reattach () 710attachable::reattach ()
623{ 711{
624 optimise (); 712 optimise ();
625 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
627} 715}
628 716
629static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 719# include "eventinc.h"
632# undef def 720# undef def
633}; 721};
634 722
635#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
636 724
637static void 725static void noinline
638gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
639{ 727{
640 // event must be in array 728 // event must be in array
641 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
642 { 730 {
674} 762}
675 763
676void 764void
677global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 766{
679 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
680} 768}
681 769
682void 770void
683object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 772{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 774 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 776
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 779 }
692 780
728{ 816{
729 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
731} 819}
732 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
733bool 871bool
734attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
735{ 873{
736 data_type dt; 874 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 875
741 // callback call ordering should be: 876 // callback call ordering should be:
742 // 1. per-object callback 877 // 1. per-object callback
743 // 2. per-class object 878 // 2. per-class object
744 // 3. per-type callback 879 // 3. per-type callback
748 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
749 884
750 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 886 if (!callbacks)
752 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
753 891
754 CALL_BEGIN (3); 892 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 895
792} 930}
793 931
794SV * 932SV *
795cfperl_result (int idx) 933cfperl_result (int idx)
796{ 934{
797 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 936 if (!av)
799 return &PL_sv_undef; 937 return &PL_sv_undef;
800 938
801 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 940 if (!sv)
816{ 954{
817 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
818} 956}
819 957
820///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
821 979
822void 980void
823cfperl_emergency_save () 981cfperl_emergency_save ()
824{ 982{
825 CALL_BEGIN (0); 983 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, bool state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
828} 1076}
829 1077
830maptile * 1078maptile *
831maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
832{ 1080{
833 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
834 CALL_ARG (path); 1082 CALL_ARG (path);
835 CALL_ARG (origin); 1083 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 1085
838 maptile *retval; 1086 maptile *retval = 0;
839
840 if (count)
841 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
842 else 1088
843 retval = 0; 1089 CALL_END;
1090
1091 return retval;
1092}
1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
844 1105
845 CALL_END; 1106 CALL_END;
846 1107
847 return retval; 1108 return retval;
848} 1109}
851maptile::do_load_sync () 1112maptile::do_load_sync ()
852{ 1113{
853 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
854 CALL_ARG (this); 1115 CALL_ARG (this);
855 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
856 CALL_END;
857}
858
859void
860maptile::change_all_map_light (int change)
861{
862 CALL_BEGIN (1);
863 CALL_ARG (change);
864 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
865 CALL_END; 1117 CALL_END;
866} 1118}
867 1119
868void 1120void
869object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
876 CALL_ARG (exit); 1128 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1130 CALL_END;
879} 1131}
880 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
881///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
882 1194
883struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
885 1197
886int coroapi::cede_counter;
887
888static void iw_dispatch (pe_event *ev)
889{
890 iw *w = (iw *)ev->ext_data;
891 w->call (*w);
892}
893
894void 1198void
895iw::alloc () 1199coroapi::do_cede_to_tick ()
896{ 1200{
897 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
898 1202 cede ();
899 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this;
901} 1203}
902 1204
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1205void
910iow::alloc () 1206coroapi::wait_for_tick ()
911{ 1207{
912 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
913 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1210 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919} 1211}
920 1212
921void 1213void
922iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
923{ 1215{
924 pe->fd = fd; 1216 CALL_BEGIN (0);
925} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 1218 CALL_END;
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1219}
932 1220
933void 1221void
934iow::poll (int events) 1222iow::poll (int events)
935{ 1223{
936 if (pe->poll != events) 1224 if (events != this->events)
937 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1227 if (active) stop ();
939 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1229 if (active) start ();
941 } 1230 }
942} 1231}
943 1232
944void 1233static void
945_connect_to_perl () 1234_connect_to_perl ()
946{ 1235{
947 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
948 1237
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1248
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1253
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1262
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1263MODULE = cf PACKAGE = cf PREFIX = cf_
972 1264
973BOOT: 1265BOOT:
974{ 1266{
1267 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1268 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1269
975 _connect_to_perl (); 1270 _connect_to_perl ();
976 1271
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1272 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1273
1274 //{
1275 // require_pv ("Time::HiRes");
1276 //
1277 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1278 // if (!svp) croak ("Time::HiRes is required");
1279 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1280 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1281 //}
981 1282
982 static const struct { 1283 static const struct {
983 const char *name; 1284 const char *name;
984 IV iv; 1285 IV iv;
985 } *civ, const_iv[] = { 1286 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1287# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1288 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1289 const_iv (logBacktrace)
989 const_iv (llevDebug) 1290
990 const_iv (llevMonster) 1291 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1292
1293 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1294
992 const_iv (MAX_TIME) 1295 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1296 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1297
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1298 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1299 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1300 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1301 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1302 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1303 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1304
1106 const_iv (NUM_SUBTYPES) 1305 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1306 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1307 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1308 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1309 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1310 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1311 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1312 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1313 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1314 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1315 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1316 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1317 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1318 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1319 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1320 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1321 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1322 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1323 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1324 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1325 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1326 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1327 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1328 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1329 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1330 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1331 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1332 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1333 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1107 1334
1108 const_iv (ST_BD_BUILD) 1335 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1336
1111 const_iv (ST_MAT_FLOOR) 1337 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1338 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1339
1115 const_iv (AT_PHYSICAL) 1340 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1341 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1342 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1343 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1344 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1345 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1346 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1347
1142 const_iv (WEAP_HIT) 1348 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1349 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1350 const_iv (WEAP_BLUD)
1151 1351
1152 const_iv (FLAG_ALIVE) 1352 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1353 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1354 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1355 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1356 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1357 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1358 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1359 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1360 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1361 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1362 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1363 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1364 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1365 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1366 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1367 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1368 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1369 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1370 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1371 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1372 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1373 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1374 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1375 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1376 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1377 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1378
1379 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1380 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1381 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1382 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1383 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1384 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1385
1386 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1387 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1388
1389 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1390
1391 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1392 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1393 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1394 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1395 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1396 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1397 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1398 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1399 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1400 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1401 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1402 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1403 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1404 const_iv (SP_MAGIC_MAPPING)
1405 const_iv (SP_MAGIC_WALL)
1406 const_iv (SP_DESTRUCTION)
1407 const_iv (SP_PERCEIVE_SELF)
1408 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1409 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1410 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1411 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1412 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1413 const_iv (SP_EARTH_TO_DUST)
1282 1414 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1415 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1416 const_iv (SP_CURSE)
1417 const_iv (SP_SUMMON_MONSTER)
1418 const_iv (SP_CHARGING)
1419 const_iv (SP_POLYMORPH)
1420 const_iv (SP_ALCHEMY)
1421 const_iv (SP_REMOVE_CURSE)
1422 const_iv (SP_IDENTIFY)
1423 const_iv (SP_DETECTION)
1424 const_iv (SP_MOOD_CHANGE)
1425 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1426 const_iv (SP_SWARM)
1427 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1428 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1429 const_iv (SP_CREATE_MISSILE)
1430 const_iv (SP_CONSECRATE)
1431 const_iv (SP_ANIMATE_WEAPON)
1432 const_iv (SP_LIGHT)
1433 const_iv (SP_CHANGE_MAP_LIGHT)
1434 const_iv (SP_FAERY_FIRE)
1435 const_iv (SP_CAUSE_DISEASE)
1436 const_iv (SP_AURA)
1437 const_iv (SP_TOWN_PORTAL)
1438 const_iv (SP_PARTY_SPELL)
1439
1440 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1441 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1442 const_iv (F_LOCKED)
1292 1443
1293 const_iv (F_BUY) 1444 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1445
1297 const_iv (P_BLOCKSVIEW) 1446 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1447 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1448
1306 const_iv (UP_OBJ_INSERT) 1449 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1450
1311 const_iv (INS_NO_MERGE) 1451 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1452 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1453
1318 const_iv (WILL_APPLY_HANDLE) 1454 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1455 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1456
1324 const_iv (SAVE_MODE) 1457 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1458
1327 const_iv (M_PAPER) 1459 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1460 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1461 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1462 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1463
1342 const_iv (SK_EXP_ADD_SKILL) 1464 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1465 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1466
1348 const_iv (SK_LOCKPICKING) 1467 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1468 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1469 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1470 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1471 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1472 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1473 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1474 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1475 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1476 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1477 const_iv (SK_POISON_NAIL)
1389 1478
1390 const_iv (SOUND_NEW_PLAYER) 1479 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1480 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1481 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1482 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1483 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1484 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1485
1415 const_iv (PREFER_LOW) 1486 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1487
1418 const_iv (ATNR_PHYSICAL) 1488 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1489 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1490 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1491 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1492 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1493 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1494 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1495
1445 const_iv (MAP_FLUSH) 1496 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1497 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1498
1451 const_iv (MAP_IN_MEMORY) 1499 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1500 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1501
1456 const_iv (KLASS_ATTACHABLE) 1502 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1503
1463 const_iv (CS_QUERY_YESNO) 1504 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1505
1467 const_iv (ST_DEAD) 1506 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1507
1472 const_iv (ST_CHANGE_CLASS) 1508 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1509
1478 // random map generator 1510 // random map generator
1479 const_iv (LAYOUT_NONE) 1511 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1512 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1513
1487 const_iv (RMOPT_RANDOM) 1514 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1515 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1516 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1517
1497 const_iv (SYMMETRY_RANDOM) 1518 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1519 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1520
1500 const_iv (SYMMETRY_Y) 1521 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1522 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1523
1524 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1525 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1526 };
1503 1527
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1528 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1529 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1530
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1549 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1550 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 } 1551 }
1528} 1552}
1529 1553
1554void _gv_clear (SV *gv)
1555 CODE:
1556 assert (SvTYPE (gv) == SVt_PVGV);
1557# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1558 f (GvGP (gv)->gp_form);
1559 f (GvGP (gv)->gp_io);
1560 f (GvGP (gv)->gp_sv);
1561 f (GvGP (gv)->gp_av);
1562 f (GvGP (gv)->gp_hv);
1563 f (GvGP (gv)->gp_cv);
1564 GvCVGEN (gv) = 0;
1565 GvMULTI_off (gv);
1566# undef f
1567
1530void _connect_to_perl () 1568void _connect_to_perl ()
1531 1569
1570void _recalc_want ()
1571
1572# not used by default anymore
1532void _global_reattach () 1573void _global_reattach ()
1533 CODE: 1574 CODE:
1534{ 1575{
1535 // reattach to all attachable objects in the game. 1576 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1577 for_all_clients (ns)
1537 ns->reattach (); 1578 ns->reattach ();
1538 1579
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1580 for_all_objects (op)
1547 op->reattach (); 1581 op->reattach ();
1548} 1582}
1549 1583
1584# support function for map-world.ext
1585void _quantise (SV *data_sv, SV *plt_sv)
1586 CODE:
1587{
1588 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1589 croak ("_quantise called with invalid agruments");
1590
1591 plt_sv = SvRV (plt_sv);
1592 SV **plt = AvARRAY (plt_sv);
1593 int plt_count = AvFILL (plt_sv) + 1;
1594
1595 STRLEN len;
1596 char *data = SvPVbyte (data_sv, len);
1597 char *dst = data;
1598
1599 while (len >= 3)
1600 {
1601 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1602 {
1603 char *val = SvPVX (*val_sv);
1604
1605 if (val [0] == data [0]
1606 && val [1] == data [1]
1607 && val [2] == data [2])
1608 {
1609 *dst++ = val [3];
1610 goto next;
1611 }
1612 }
1613
1614 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1615 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1616 dst - SvPVX (data_sv), len);
1617
1618 next:
1619 data += 3;
1620 len -= 3;
1621 }
1622
1623 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1624}
1625
1626void init_anim ()
1627
1628void init_globals ()
1629
1630void init_experience ()
1631
1632void init_attackmess ()
1633
1634void init_dynamic ()
1635
1636void load_settings ()
1637
1638void load_materials ()
1639
1640void init_uuid ()
1641 CODE:
1642 UUID::init ();
1643
1644void init_signals ()
1645
1646void init_commands ()
1647
1648void init_skills ()
1649
1650void init_beforeplay ()
1651
1652void evthread_start (int aiofd)
1653
1654void cede_to_tick ()
1655 CODE:
1656 coroapi::cede_to_tick ();
1657
1658NV till_tick ()
1659 CODE:
1660 RETVAL = SvNVX (sv_next_tick) - now ();
1661 OUTPUT:
1662 RETVAL
1663
1664int tick_inhibit ()
1665 CODE:
1666 RETVAL = tick_inhibit;
1667 OUTPUT:
1668 RETVAL
1669
1670void tick_inhibit_inc ()
1671 CODE:
1672 ++tick_inhibit;
1673
1674void tick_inhibit_dec ()
1675 CODE:
1676 if (!--tick_inhibit)
1677 if (tick_pending)
1678 {
1679 ev_async_send (EV_DEFAULT, &tick_watcher);
1680 coroapi::cede ();
1681 }
1682
1683void server_tick ()
1684 CODE:
1685{
1686 NOW = ev_now (EV_DEFAULT);
1687 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1688 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1689 runtime = SvNVX (sv_runtime);
1690
1691 server_tick ();
1692
1693 NOW = ev_time ();
1694 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1695 runtime += TICK;
1696 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1697}
1698
1550NV floor (NV x) 1699NV floor (NV x)
1551 1700
1552NV ceil (NV x) 1701NV ceil (NV x)
1553 1702
1554void server_tick () 1703NV rndm (...)
1704 ALIAS:
1705 rmg_rndm = 1
1555 CODE: 1706 CODE:
1556 runtime = SvNVx (sv_runtime); 1707{
1557 server_tick (); 1708 rand_gen &gen = ix ? rmg_rndm : rndm;
1709 switch (items)
1710 {
1711 case 0: RETVAL = gen (); break;
1712 case 1: RETVAL = gen (SvUV (ST (0))); break;
1713 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1714 default: croak ("cf::rndm requires none, one or two parameters."); break;
1715 }
1716}
1717 OUTPUT:
1718 RETVAL
1558 1719
1720NV clamp (NV value, NV min_value, NV max_value)
1721 CODE:
1722 RETVAL = clamp (value, min_value, max_value);
1723 OUTPUT:
1724 RETVAL
1725
1726NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1727 CODE:
1728 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1729 OUTPUT:
1730 RETVAL
1731
1732void weaken (...)
1733 PROTOTYPE: @
1734 CODE:
1735 while (items > 0)
1736 sv_rvweaken (ST (--items));
1737
1559void 1738void
1560LOG (int level, char *msg) 1739log_backtrace (utf8_string msg)
1740
1741void
1742LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1743 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1744 C_ARGS: flags, "%s", msg
1563 1745
1564char *path_combine (char *base, char *path) 1746octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1747 PROTOTYPE: $$
1566 1748
1567char *path_combine_and_normalize (char *base, char *path) 1749octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1750 PROTOTYPE: $$
1569 1751
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1752void
1579sub_generation_inc () 1753sub_generation_inc ()
1580 CODE: 1754 CODE:
1581 PL_sub_generation++; 1755 PL_sub_generation++;
1582 1756
1583char * 1757const_octet_string
1584mapdir () 1758mapdir ()
1585 PROTOTYPE: 1759 PROTOTYPE:
1586 ALIAS: 1760 ALIAS:
1587 mapdir = 0 1761 mapdir = 0
1588 uniquedir = 1 1762 uniquedir = 1
1604 } 1778 }
1605 OUTPUT: RETVAL 1779 OUTPUT: RETVAL
1606 1780
1607void abort () 1781void abort ()
1608 1782
1783void reset_signals ()
1784
1785void fork_abort (const_octet_string cause = "cf::fork_abort")
1786
1609void cleanup (const char *cause, bool make_core = false) 1787void cleanup (const_octet_string cause, bool make_core = false)
1610 1788
1611void emergency_save () 1789void emergency_save ()
1612 1790
1613void _exit (int status = 0) 1791void _exit (int status = EXIT_SUCCESS)
1614 1792
1615#if _POSIX_MEMLOCK 1793#if _POSIX_MEMLOCK
1616 1794
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1795int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1796 INIT:
1797#if __GLIBC__
1798 mallopt (M_TOP_PAD, 1024 * 1024);
1799 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1800 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1801 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1802#endif
1618 1803
1619int munlockall () 1804int munlockall ()
1620 1805
1621#endif 1806#endif
1622 1807
1808int
1809malloc_trim (IV pad = 0)
1810
1811void
1812mallinfo ()
1813 PPCODE:
1814{
1815#if __GLIBC__
1816 struct mallinfo mai = mallinfo ();
1817 EXTEND (SP, 10*2);
1818 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1819 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1820 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1822 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1823 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1825 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1827 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1828#endif
1829 EXTEND (SP, 5*2);
1830 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1832 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1833 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1834 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1835}
1836
1623int find_animation (char *text) 1837int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1838 PROTOTYPE: $
1625 1839
1626int random_roll (int min, int max, object *op, int goodbad); 1840int random_roll (int min, int max, object *op, int goodbad);
1627 1841
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1842const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1843
1630int 1844int
1631exp_to_level (val64 exp) 1845exp_to_level (val64 exp)
1632 CODE: 1846 CODE:
1633{ 1847{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1878 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1879 else
1666 XSRETURN_UNDEF; 1880 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1668 1882
1883UUID
1884uuid_cur ()
1885 CODE:
1886 RETVAL = UUID::cur;
1887 OUTPUT:
1888 RETVAL
1889
1890UUID
1891uuid_gen ()
1892 CODE:
1893 RETVAL = UUID::gen ();
1894 OUTPUT:
1895 RETVAL
1896
1897val64
1898uuid_seq (UUID uuid)
1899 CODE:
1900 RETVAL = uuid.seq;
1901 OUTPUT:
1902 RETVAL
1903
1904UUID
1905uuid_str (val64 seq)
1906 CODE:
1907 RETVAL.seq = seq;
1908 OUTPUT:
1909 RETVAL
1910
1911void
1912coin_names ()
1913 PPCODE:
1914 EXTEND (SP, NUM_COINS);
1915 for (int i = 0; i < NUM_COINS; ++i)
1916 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1917
1918void
1919coin_archetypes ()
1920 PPCODE:
1921 EXTEND (SP, NUM_COINS);
1922 for (int i = 0; i < NUM_COINS; ++i)
1923 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1924
1925bool
1926load_resource_file_ (octet_string filename)
1927
1928void
1929fix_weight ()
1930
1669MODULE = cf PACKAGE = cf::attachable 1931MODULE = cf PACKAGE = cf::attachable
1670 1932
1671int 1933int
1672valid (SV *obj) 1934valid (SV *obj)
1673 CODE: 1935 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1936 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1937 OUTPUT:
1676 RETVAL 1938 RETVAL
1677 1939
1940void
1941debug_trace (attachable *obj, bool on = true)
1942 CODE:
1943 obj->flags &= ~attachable::F_DEBUG_TRACE;
1944 if (on)
1945 obj->flags |= attachable::F_DEBUG_TRACE;
1946
1947int mortals_size ()
1948 CODE:
1949 RETVAL = attachable::mortals.size ();
1950 OUTPUT: RETVAL
1951
1952#object *mortals (U32 index)
1953# CODE:
1954# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1955# OUTPUT: RETVAL
1956
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1957INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1958
1680MODULE = cf PACKAGE = cf::global 1959MODULE = cf PACKAGE = cf::global
1681 1960
1682int invoke (SV *klass, int event, ...) 1961int invoke (SV *klass, int event, ...)
1683 CODE: 1962 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1966 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1967 OUTPUT: RETVAL
1689 1968
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1969MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1970
1692INCLUDE: $PERL genacc object ../include/object.h | 1971INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1972
1694int invoke (object *op, int event, ...) 1973int invoke (object *op, int event, ...)
1695 CODE: 1974 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1975 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1976 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1978 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1701 1980
1702SV *registry (object *op) 1981SV *registry (object *op)
1703 1982
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1983int objects_size ()
1711 CODE: 1984 CODE:
1712 RETVAL = objects.size (); 1985 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1714 1987
1725object *actives (U32 index) 1998object *actives (U32 index)
1726 CODE: 1999 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 2000 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1729 2002
2003int mortals_size ()
2004 CODE:
2005 RETVAL = attachable::mortals.size ();
2006 OUTPUT: RETVAL
2007
2008const char *slot_use_name (U32 slot)
2009 ALIAS:
2010 slot_nonuse_name = 1
2011 CODE:
2012{
2013 if (slot >= NUM_BODY_LOCATIONS)
2014 croak ("body slot index out of range");
2015
2016 switch (ix)
2017 {
2018 case 0: RETVAL = body_locations[slot].use_name; break;
2019 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2020 }
2021}
2022 OUTPUT:
2023 RETVAL
2024
1730# missing properties 2025# missing properties
1731 2026
1732object *head (object *op) 2027object *head (object *op)
1733 PROTOTYPE: $ 2028 PROTOTYPE: $
1734 CODE: 2029 CODE:
1735 RETVAL = op->head_ (); 2030 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 2031 OUTPUT: RETVAL
1743 2032
1744void 2033void
1745inv (object *obj) 2034inv (object *obj)
1746 PROTOTYPE: $ 2035 PROTOTYPE: $
1747 PPCODE: 2036 PPCODE:
1748{ 2037{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 2038 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 2039 XPUSHs (sv_2mortal (to_sv (o)));
1752} 2040}
1753 2041
1754void 2042void
1755set_animation (object *op, int idx) 2043set_animation (object *op, int idx)
1756 CODE: 2044 CODE:
1757 SET_ANIMATION (op, idx); 2045 SET_ANIMATION (op, idx);
1758 2046
2047int
2048num_animations (object *op)
2049 CODE:
2050 RETVAL = NUM_ANIMATIONS (op);
2051 OUTPUT: RETVAL
2052
2053int slot_info (object *op, UV slot, int value = 0)
2054 ALIAS:
2055 slot_used = 1
2056 CODE:
2057{
2058 if (slot >= NUM_BODY_LOCATIONS)
2059 croak ("body slot index out of range");
2060
2061 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2062
2063 if (items > 2)
2064 if (ix)
2065 op->slot[slot].used = value;
2066 else
2067 op->slot[slot].info = value;
2068}
2069 OUTPUT:
2070 RETVAL
2071
1759object *find_best_object_match (object *op, const char *match) 2072object *find_best_object_match (object *op, utf8_string match)
1760 2073
1761object *find_marked_object (object *op) 2074object *find_marked_object (object *op)
1762 2075
1763int need_identify (object *obj); 2076int need_identify (object *obj);
1764 2077
1776 2089
1777void apply_below (object *op) 2090void apply_below (object *op)
1778 CODE: 2091 CODE:
1779 player_apply_below (op); 2092 player_apply_below (op);
1780 2093
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2094int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787#//TODO
1788object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798 2095
1799int pay_item (object *op, object *buyer) 2096int pay_item (object *op, object *buyer)
1800 CODE: 2097 CODE:
1801 RETVAL = pay_for_item (op, buyer); 2098 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1806 RETVAL = pay_for_amount (amount, op); 2103 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
1808 2105
1809void pay_player (object *op, uint64 amount) 2106void pay_player (object *op, uint64 amount)
1810 2107
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2108val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2109
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2110int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2111
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2112void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2113 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2114 do_learn_spell (op, sp, special_prayer);
1818 2115
1819void forget_spell (object *op, object *sp) 2116void forget_spell (object *op, object *sp)
1820 CODE: 2117 CODE:
1821 do_forget_spell (op, query_name (sp)); 2118 do_forget_spell (op, query_name (sp));
1822 2119
1823object *check_for_spell (object *op, char *spellname) 2120object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2121 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2122 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2123 OUTPUT: RETVAL
1827 2124
1828int query_money (object *op) 2125int query_money (object *op)
1837 2134
1838void drop (object *who, object *op) 2135void drop (object *who, object *op)
1839 2136
1840void pick_up (object *who, object *op) 2137void pick_up (object *who, object *op)
1841 2138
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2139void update_object (object *op, int action)
1849 2140
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2141void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2142
1854void player_lvl_adj (object *who, object *skill = 0) 2143void player_lvl_adj (object *who, object *skill = 0)
1855 2144
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2145int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2146
1858int calc_skill_exp (object *who, object *op, object *skill); 2147int calc_skill_exp (object *who, object *op, object *skill);
1859 2148
1860void push_button (object *op); 2149void push_button (object *op, object *originator);
1861 2150
1862void use_trigger (object *op); 2151void use_trigger (object *op, object *originator);
1863 2152
1864void add_button_link (object *button, maptile *map, int connected); 2153void handle_apply_yield (object *op);
1865
1866void remove_button_link (object *op);
1867 2154
1868 2155
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2156MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2157
1873# no clean way to get an object from an archetype - stupid idiotic 2158# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2159# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2160
1876object *new (const char *archetype = 0) 2161object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2162 PROTOTYPE: ;$
1878 CODE: 2163 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2164 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2165 OUTPUT:
1881 RETVAL 2166 RETVAL
1882 2167
2168object *find_object (U32 tag)
2169
2170# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2171object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2172 PROTOTYPE: $$$$$$
1885 CODE: 2173 CODE:
1886{ 2174{
1887 int unused_type; 2175 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2176}
1890 2177
1891# syntatic sugar for easier use in event callbacks. 2178shstr
1892const char *options (object *op) 2179object::kv_get (shstr key)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2180
1898player *contr (object *op) 2181void
1899 CODE: 2182object::kv_del (shstr key)
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902 2183
1903const char *get_ob_key_value (object *op, const char *key) 2184void
1904 2185object::kv_set (shstr key, shstr value)
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906 2186
1907object *get_nearest_player (object *ob) 2187object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2188 ALIAS: nearest_player = 0
1909 PREINIT: 2189 PREINIT:
1910 extern object *get_nearest_player (object *); 2190 extern object *get_nearest_player (object *);
1912void rangevector (object *ob, object *other, int flags = 0) 2192void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$ 2193 PROTOTYPE: $$;$
1914 PPCODE: 2194 PPCODE:
1915{ 2195{
1916 rv_vector rv; 2196 rv_vector rv;
2197
2198 PUTBACK;
1917 get_rangevector (ob, other, &rv, flags); 2199 get_rangevector (ob, other, &rv, flags);
2200 SPAGAIN;
2201
1918 EXTEND (SP, 5); 2202 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2203 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2204 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2205 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2206 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2207 PUSHs (to_sv (rv.part));
1924} 2208}
1925 2209
1926bool on_same_map_as (object *ob, object *other) 2210bool on_same_map_as (object *ob, object *other)
1927 CODE: 2211 CODE:
1928 RETVAL = on_same_map (ob, other); 2212 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2213 OUTPUT: RETVAL
1930 2214
1931const char * 2215const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2216base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2217 CODE:
1934 RETVAL = query_base_name (op, plural); 2218 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2219 OUTPUT: RETVAL
1936 2220
1937object *decrease_ob_nr (object *op, unsigned long i) 2221# return the tail of an object, excluding itself
2222void
2223tail (object *op)
2224 PPCODE:
2225 while ((op = op->more))
2226 XPUSHs (sv_2mortal (to_sv (op)));
1938 2227
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2228MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2229
1941player *player (object *op) 2230player *player (object *op)
1942 CODE: 2231 CODE:
1943 RETVAL = op->contr; 2232 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
1945 2234
2235bool move_player (object *op, int dir)
2236
1946void check_score (object *op) 2237void check_score (object *op)
1947 2238
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2239void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2240 CODE:
1950 new_draw_info (flags, 0, op, txt); 2241 new_draw_info (flags, 0, op, txt);
1951 2242
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2243void kill_player (object *op)
1968 2244
2245void esrv_send_item (object *pl, object *item)
2246
1969void esrv_update_item (object *op, int what, object *item) 2247void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2248 C_ARGS: what, pl, item
1971 2249
1972void clear_los (object *op) 2250void esrv_del_item (object *pl, int tag)
2251 C_ARGS: pl->contr, tag
1973 2252
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2253int command_summon (object *op, utf8_string params)
1977 2254
1978int command_arrest (object *op, char *params) 2255int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2256
1984 2257
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2258MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2259
1987INCLUDE: $PERL genacc player ../include/player.h | 2260INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2261
1989int invoke (player *pl, int event, ...) 2262int invoke (player *pl, int event, ...)
1990 CODE: 2263 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2264 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2265 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2275 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2276 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2277 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2278 pl->orig_stats = pl->ob->stats;
2006 2279
2007void cf_player_move (player *pl, int dir) 2280# should only be temporary
2281void esrv_new_player (player *pl)
2008 2282
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2283#d# TODO: replace by blocked_los accessor, fix code using this
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2284bool
2017cell_visible (player *pl, int dx, int dy) 2285cell_visible (player *pl, int dx, int dy)
2018 CODE: 2286 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2287 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2288 OUTPUT:
2022 RETVAL 2289 RETVAL
2023 2290
2024void 2291void
2025send (player *pl, SV *packet) 2292send (player *pl, SV *packet)
2026 CODE: 2293 CODE:
2027{ 2294{
2028 STRLEN len; 2295 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2296 char *buf = SvPVbyte (packet, len);
2030 2297
2298 if (len > MAXSOCKBUF)
2299 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2300 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2301 pl->ns->send_packet (buf, len);
2033} 2302}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2303
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2304void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2305 PROTOTYPE: $;$$$
2046 PPCODE: 2306 PPCODE:
2047 if (GIMME_V != G_VOID) 2307 if (GIMME_V != G_VOID)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2332 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2333 OUTPUT: RETVAL
2074 2334
2075SV *registry (maptile *map) 2335SV *registry (maptile *map)
2076 2336
2337void
2338find_tagged_objects (maptile *map, utf8_string tag = 0)
2339 PPCODE:
2340{
2341 if (!map->spaces)
2342 XSRETURN_EMPTY;
2343
2344 if (tag)
2345 {
2346 shstr_cmp tag_ (tag);
2347
2348 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2349 for (object *op = ms->bot; op; op = op->above)
2350 if (op->tag == tag_)
2351 XPUSHs (sv_2mortal (to_sv (op)));
2352 }
2353 else
2354 {
2355 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2356 for (object *op = ms->bot; op; op = op->above)
2357 if (op->tag)
2358 XPUSHs (sv_2mortal (to_sv (op)));
2359 }
2360}
2361
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2362INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2363
2364void
2365adjust_daylight ()
2366 CODE:
2367 maptile::adjust_daylight ();
2078 2368
2079void 2369void
2080maptile::instantiate () 2370maptile::instantiate ()
2081 2371
2082maptile *new () 2372maptile *new ()
2097 for_all_players (pl) 2387 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2388 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2389 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2390 }
2101 2391
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2392void
2393maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2394 CODE:
2395{
2396 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2397 croak ("maptile::add_underlay: palette must be arrayref");
2398
2399 palette = SvRV (palette);
2400
2401 STRLEN idxlen;
2402 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2403
2404 for (int x = 0; x < THIS->width; ++x)
2405 for (int y = 0; y < THIS->height; ++y)
2406 {
2407 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2408 if (op->flag [FLAG_IS_FLOOR])
2409 goto skip_space;
2410
2411 {
2412 int offs = offset + y * stride + x;
2413 if (IN_RANGE_EXC (offs, 0, idxlen))
2414 {
2415 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2416 {
2417 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2418 ob->flag [FLAG_NO_MAP_SAVE] = true;
2419 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2420
2421 if (ob->randomitems)
2422 {
2423 if (!ob->above)
2424 {
2425 ob->create_treasure (ob->randomitems);
2426
2427 for (object *op = ob->above; op; op = op->above)
2428 op->flag [FLAG_NO_MAP_SAVE] = true;
2429 }
2430
2431 ob->randomitems = 0;
2432 }
2433 }
2434 }
2435 }
2436
2437 skip_space: ;
2438 }
2439}
2440
2441void
2442maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2443 CODE:
2444{
2445 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2446 croak ("maptile::set_regiondata: palette must be arrayref");
2447
2448 palette = SvRV (palette);
2449
2450 STRLEN idxlen;
2451 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2452
2453 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2454 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2455
2456 for (int i = av_len ((AV *)palette) + 1; i--; )
2457 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2458
2459 for (int y = 0; y < THIS->height; ++y)
2460 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2461
2462 sfree (THIS->regions, THIS->size ());
2463 delete [] THIS->regionmap;
2464
2465 THIS->regions = regions;
2466 THIS->regionmap = regionmap;
2467}
2468
2469void
2470maptile::create_region_treasure ()
2471 CODE:
2472 for (int x = 0; x < THIS->width; ++x)
2473 for (int y = 0; y < THIS->height; ++y)
2474 {
2475 region *rgn = THIS->region (x, y);
2476
2477 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2478 if (object *op = THIS->at (x, y).top)
2479 if (rgn->treasure && rndm () < rgn->treasure_density)
2480 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2481 }
2103 2482
2104int out_of_map (maptile *map, int x, int y) 2483int out_of_map (maptile *map, int x, int y)
2105 2484
2106void 2485void
2107trigger (maptile *map, long connection, bool state = true) 2486find_link (maptile *map, shstr_tmp connection)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111void
2112get_connection (maptile *map, long connection)
2113 PPCODE: 2487 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2488 if (oblinkpt *obp = map->find_link (connection))
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2489 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2490 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2491
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2492void
2127cf_map_normalise (maptile *map, int x, int y) 2493get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2494 PPCODE:
2129{ 2495{
2130 maptile *nmap = 0; 2496 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2497 I16 nx = 0, ny = 0;
2498
2499 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2500 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2501 SPAGAIN;
2133 2502
2134 EXTEND (SP, 4); 2503 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2504 PUSHs (sv_2mortal (newSViv (flags)));
2136 2505
2137 if (GIMME_V == G_ARRAY) 2506 if (GIMME_V == G_ARRAY)
2138 { 2507 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2508 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2509 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2510 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2511 }
2143} 2512}
2144 2513
2514mapspace *
2515ms (maptile *map, unsigned int x, unsigned int y)
2516 PROTOTYPE: $$$
2517 CODE:
2518{
2519 maptile *nmap = 0;
2520 I16 nx, ny;
2521
2522 PUTBACK;
2523 get_map_flags (map, &nmap, x, y, &nx, &ny);
2524 SPAGAIN;
2525
2526 if (!nmap)
2527 XSRETURN_UNDEF;
2528
2529 RETVAL = &nmap->at (nx, ny);
2530}
2531 OUTPUT:
2532 RETVAL
2533
2145void 2534void
2146at (maptile *map, unsigned int x, unsigned int y) 2535at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2536 PROTOTYPE: $$$
2148 PPCODE: 2537 PPCODE:
2149{ 2538{
2150 object *o;
2151 maptile *nmap = 0; 2539 maptile *nmap = 0;
2152 I16 nx, ny; 2540 I16 nx, ny;
2153 2541
2542 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2543 get_map_flags (map, &nmap, x, y, &nx, &ny);
2544 SPAGAIN;
2155 2545
2156 if (nmap) 2546 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2547 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2548 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2549}
2160 2550
2161SV * 2551SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2552bot_at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2553 PROTOTYPE: $$$
2164 ALIAS: 2554 ALIAS:
2165 top_at = 1 2555 top_at = 1
2166 flags_at = 2 2556 flags_at = 2
2167 light_at = 3 2557 light_at = 3
2168 move_block_at = 4 2558 move_block_at = 4
2169 move_slow_at = 5 2559 move_slow_at = 5
2170 move_on_at = 6 2560 move_on_at = 6
2171 move_off_at = 7 2561 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2562 CODE:
2563{
2564 sint16 nx = x;
2565 sint16 ny = y;
2566
2567 if (!xy_normalise (map, nx, ny))
2568 XSRETURN_UNDEF;
2569
2570 mapspace &ms = map->at (nx, ny);
2571
2572 ms.update ();
2573
2175 switch (ix) 2574 switch (ix)
2176 { 2575 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2576 case 0: RETVAL = to_sv (ms.bot ); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2577 case 1: RETVAL = to_sv (ms.top ); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2578 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2579 case 3: RETVAL = newSViv (ms.light ); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2580 case 4: RETVAL = newSVuv (ms.move_block); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2581 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2582 case 6: RETVAL = newSVuv (ms.move_on ); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2583 case 7: RETVAL = newSVuv (ms.move_off ); break;
2185 } 2584 }
2585}
2186 OUTPUT: RETVAL 2586 OUTPUT: RETVAL
2187 2587
2188void fix_walls (maptile *map, int x, int y) 2588void fix_walls (maptile *map, int x, int y)
2189 2589
2190void fix_walls_around (maptile *map, int x, int y) 2590void fix_walls_around (maptile *map, int x, int y)
2191 2591
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2592# worst xs function of my life
2199maptile * 2593bool
2200_create_random_map (\ 2594_create_random_map (\
2201 char *path,\ 2595 maptile *self,\
2202 char *wallstyle,\ 2596 utf8_string wallstyle,\
2203 char *wall_name,\ 2597 utf8_string wall_name,\
2204 char *floorstyle,\ 2598 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2599 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2600 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2601 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2602 utf8_string doorstyle,\
2209 char *decorstyle,\ 2603 utf8_string decorstyle,\
2210 char *origin_map,\ 2604 utf8_string origin_map,\
2211 char *final_map,\ 2605 utf8_string final_map,\
2212 char *exitstyle,\ 2606 utf8_string exitstyle,\
2213 char *this_map,\ 2607 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2608 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2609 int xsize,\
2216 int Ysize,\ 2610 int ysize,\
2217 int expand2x,\ 2611 int expand2x,\
2218 int layoutoptions1,\ 2612 int layoutoptions1,\
2219 int layoutoptions2,\ 2613 int layoutoptions2,\
2220 int layoutoptions3,\ 2614 int layoutoptions3,\
2221 int symmetry,\ 2615 int symmetry,\
2226 int dungeon_depth,\ 2620 int dungeon_depth,\
2227 int decoroptions,\ 2621 int decoroptions,\
2228 int orientation,\ 2622 int orientation,\
2229 int origin_y,\ 2623 int origin_y,\
2230 int origin_x,\ 2624 int origin_x,\
2231 int random_seed,\ 2625 U32 random_seed,\
2232 val64 total_map_hp,\ 2626 val64 total_map_hp,\
2233 int map_layout_style,\ 2627 int map_layout_style,\
2234 int treasureoptions,\ 2628 int treasureoptions,\
2235 int symmetry_used,\ 2629 int symmetry_used,\
2236 region *region\ 2630 region *region,\
2631 utf8_string custom\
2237) 2632)
2238 CODE: 2633 CODE:
2239{ 2634{
2240 random_map_params rmp; 2635 random_map_params rmp;
2241 2636
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2646 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2647
2253 rmp.origin_map = origin_map; 2648 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2649 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2650 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2651 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2652 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2653 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2654 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2655 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2656 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2657 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2663 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2664 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2665 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2666 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2667 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2668 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2669 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2670 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2671 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2672 rmp.region = region;
2673 rmp.custom = custom;
2278 2674
2279 RETVAL = generate_random_map (path, &rmp); 2675 RETVAL = self->generate_random_map (&rmp);
2280} 2676}
2281 OUTPUT: 2677 OUTPUT:
2282 RETVAL 2678 RETVAL
2283 2679
2680MODULE = cf PACKAGE = cf::mapspace
2681
2682INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2683
2284MODULE = cf PACKAGE = cf::arch 2684MODULE = cf PACKAGE = cf::arch
2285 2685
2286archetype *find (const char *name) 2686int archetypes_size ()
2287 CODE: 2687 CODE:
2288 RETVAL = archetype::find (name); 2688 RETVAL = archetypes.size ();
2289 OUTPUT: 2689 OUTPUT: RETVAL
2290 RETVAL
2291 2690
2292archetype *first() 2691archetype *archetypes (U32 index)
2293 PROTOTYPE: 2692 CODE:
2294 CODE: 2693 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2694 OUTPUT: RETVAL
2695
2696object *instantiate (archetype *arch)
2697 CODE:
2698 RETVAL = arch_to_object (arch);
2699 OUTPUT:
2296 OUTPUT: RETVAL 2700 RETVAL
2297 2701
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2702INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2703
2300MODULE = cf PACKAGE = cf::party 2704MODULE = cf PACKAGE = cf::party
2301 2705
2302partylist *first () 2706partylist *first ()
2303 PROTOTYPE: 2707 PROTOTYPE:
2304 CODE: 2708 CODE:
2305 RETVAL = get_firstparty (); 2709 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2710 OUTPUT: RETVAL
2307 2711
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2712INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2713
2310MODULE = cf PACKAGE = cf::region 2714MODULE = cf PACKAGE = cf::region
2311 2715
2312region *first () 2716void
2313 PROTOTYPE: 2717list ()
2314 CODE: 2718 PPCODE:
2315 RETVAL = first_region; 2719 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2720 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2721
2318region *find (char *name) 2722region *find (utf8_string name)
2319 PROTOTYPE: $ 2723 PROTOTYPE: $
2320 CODE: 2724 CODE:
2321 RETVAL = get_region_by_name (name); 2725 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2726 OUTPUT: RETVAL
2323 2727
2728int specificity (region *rgn)
2729 CODE:
2730 RETVAL = 0;
2731 while (rgn = rgn->parent)
2732 RETVAL++;
2733 OUTPUT: RETVAL
2734
2324INCLUDE: $PERL genacc region ../include/map.h | 2735INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2736
2326MODULE = cf PACKAGE = cf::living 2737MODULE = cf PACKAGE = cf::living
2327 2738
2328INCLUDE: $PERL genacc living ../include/living.h | 2739INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2740
2330MODULE = cf PACKAGE = cf::settings 2741MODULE = cf PACKAGE = cf::settings
2331 2742
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2743INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2744
2334MODULE = cf PACKAGE = cf::client 2745MODULE = cf PACKAGE = cf::client
2335 2746
2336INCLUDE: $PERL genacc client ../include/client.h | 2747INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2748
2338int invoke (client *ns, int event, ...) 2749int invoke (client *ns, int event, ...)
2339 CODE: 2750 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2751 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2752 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2768 CODE:
2358{ 2769{
2359 STRLEN len; 2770 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2771 char *buf = SvPVbyte (packet, len);
2361 2772
2773 if (len > MAXSOCKBUF)
2774 {
2775 // ugly
2776 if (THIS->pl)
2777 THIS->pl->failmsg ("[packet too long for client]");
2778 }
2779 else
2362 THIS->send_packet (buf, len); 2780 THIS->send_packet (buf, len);
2363} 2781}
2364 2782
2783faceidx
2784client::need_face (utf8_string name, int pri = 0)
2785 CODE:
2786 RETVAL = face_find (name, 0);
2787 if (RETVAL)
2788 {
2789 THIS->send_face (RETVAL, pri);
2790 THIS->flush_fx ();
2791 }
2792 OUTPUT:
2793 RETVAL
2794
2795int
2796client::fx_want (int idx, int value = -1)
2797 CODE:
2798 if (0 < idx && idx < FT_NUM)
2799 {
2800 RETVAL = THIS->fx_want [idx];
2801 if (items > 2)
2802 THIS->fx_want [idx] = value;
2803 }
2804 else
2805 RETVAL = 0;
2806 OUTPUT:
2807 RETVAL
2808
2809MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2810
2811faceidx sound_find (utf8_string name)
2812
2813void sound_set (utf8_string str, faceidx face)
2814
2815# dire hack
2816void old_sound_index (int idx, faceidx face)
2817 CODE:
2818 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2819 old_sound_index [idx] = face;
2820
2821MODULE = cf PACKAGE = cf::face PREFIX = face_
2822
2823#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2824
2825faceidx face_find (utf8_string name, faceidx defidx = 0)
2826
2827faceidx alloc (utf8_string name)
2828 CODE:
2829{
2830 do
2831 {
2832 RETVAL = faces.size ();
2833 faces.resize (RETVAL + 1);
2834 }
2835 while (!RETVAL); // crude way to leave index 0
2836
2837 faces [RETVAL].name = name;
2838 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2839
2840 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2841 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2842}
2843 OUTPUT: RETVAL
2844
2845void set_type (faceidx idx, int value)
2846 ALIAS:
2847 set_type = 0
2848 set_visibility = 1
2849 set_magicmap = 2
2850 set_smooth = 3
2851 set_smoothlevel = 4
2852 CODE:
2853 faceinfo *f = face_info (idx); assert (f);
2854 switch (ix)
2855 {
2856 case 0: f->type = value; break;
2857 case 1: f->visibility = value; break;
2858 case 2: f->magicmap = value; break;
2859 case 3: f->smooth = value; break;
2860 case 4: f->smoothlevel = value; break;
2861 }
2862
2863void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2864 CODE:
2865{
2866 faceinfo *f = face_info (idx); assert (f);
2867 facedata *d = &(faceset ? f->data64 : f->data32);
2868 sv_to (data, d->data);
2869 STRLEN clen;
2870 char *cdata = SvPVbyte (chksum, clen);
2871 clen = min (CHKSUM_SIZE, clen);
2872
2873 if (memcmp (d->chksum, cdata, clen))
2874 {
2875 memcpy (d->chksum, cdata, clen);
2876
2877 // invalidate existing client face info
2878 for_all_clients (ns)
2879 if (ns->faceset == faceset)
2880 {
2881 ns->faces_sent [idx] = false;
2882 ns->force_newmap = true;
2883 }
2884 }
2885}
2886
2887int get_data_size (faceidx idx, int faceset = 0)
2888 CODE:
2889 facedata *d = face_data (idx, faceset);
2890 if (!d) XSRETURN_UNDEF;
2891 RETVAL = d->data.size ();
2892 OUTPUT:
2893 RETVAL
2894
2895SV *get_chksum (faceidx idx, int faceset = 0)
2896 CODE:
2897 facedata *d = face_data (idx, faceset);
2898 if (!d) XSRETURN_UNDEF;
2899 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2900 OUTPUT:
2901 RETVAL
2902
2903SV *get_data (faceidx idx, int faceset = 0)
2904 CODE:
2905 facedata *d = face_data (idx, faceset);
2906 if (!d) XSRETURN_UNDEF;
2907 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2908 OUTPUT:
2909 RETVAL
2910
2911void invalidate (faceidx idx)
2912 CODE:
2913 for_all_clients (ns)
2914 {
2915 ns->faces_sent [idx] = false;
2916 ns->force_newmap = true;
2917 }
2918
2919void invalidate_all ()
2920 CODE:
2921 for_all_clients (ns)
2922 {
2923 ns->faces_sent.reset ();
2924 ns->force_newmap = true;
2925 }
2926
2927MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2928
2929#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2930
2931animidx anim_find (utf8_string name)
2932 CODE:
2933 RETVAL = animation::find (name).number;
2934 OUTPUT: RETVAL
2935
2936animidx set (utf8_string name, SV *frames, int facings = 1)
2937 CODE:
2938{
2939 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2940 croak ("frames must be an arrayref");
2941
2942 AV *av = (AV *)SvRV (frames);
2943
2944 animation *anim = &animation::find (name);
2945 if (anim->number)
2946 {
2947 anim->resize (av_len (av) + 1);
2948 anim->facings = facings;
2949 }
2950 else
2951 anim = &animation::create (name, av_len (av) + 1, facings);
2952
2953 for (int i = 0; i < anim->num_animations; ++i)
2954 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2955}
2956 OUTPUT: RETVAL
2957
2958void invalidate_all ()
2959 CODE:
2960 for_all_clients (ns)
2961 ns->anims_sent.reset ();
2962
2963MODULE = cf PACKAGE = cf::object::freezer
2964
2965INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2966
2967SV *
2968new (char *klass)
2969 CODE:
2970 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2971 OUTPUT: RETVAL
2972
2973void
2974DESTROY (SV *sv)
2975 CODE:
2976 object_freezer *self;
2977 sv_to (sv, self);
2978 delete self;
2979
2980MODULE = cf PACKAGE = cf::object::thawer
2981
2982INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2983
2984SV *
2985new_from_file (char *klass, octet_string path)
2986 CODE:
2987 object_thawer *f = new object_thawer (path);
2988 if (!*f)
2989 {
2990 delete f;
2991 XSRETURN_UNDEF;
2992 }
2993 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2994 OUTPUT: RETVAL
2995
2996void
2997DESTROY (SV *sv)
2998 CODE:
2999 object_thawer *self;
3000 sv_to (sv, self);
3001 delete self;
3002
3003void
3004extract_tags (object_thawer *self)
3005 PPCODE:
3006 while (self->kw != KW_EOF)
3007 {
3008 PUTBACK;
3009 coroapi::cede_to_tick ();
3010 SPAGAIN;
3011
3012 if (self->kw == KW_tag)
3013 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3014
3015 self->skip ();
3016 }
3017

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