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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.320 by root, Thu Jul 16 21:42:56 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322}
323
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 325
205static SV * 326static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 328{
208 SV *sv; 329 SV *sv;
209 330
210 if (!ptr) 331 if (!ptr)
211 return &PL_sv_undef; 332 return newSV (0);
212 333
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 336}
216 337
217static int 338static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 340{
220 attachable *at = (attachable *)mg->mg_ptr; 341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
221 at->self = 0; 346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
222 // next line makes sense, but most objects still have refcnt 0 by default 350 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 351 //at->refcnt_chk ();
224 return 0; 352 return 0;
225} 353}
226 354
228 356
229static SV * 357static SV *
230newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
231{ 359{
232 if (!obj) 360 if (!obj)
233 return &PL_sv_undef; 361 return newSV (0);
234 362
235 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
236 { 367 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 369
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 373 }
247 else 374 else
375 {
248 return newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
377
378 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
379 SvAMAGIC_on (sv);
380
381 return sv;
382 }
249} 383}
250 384
251static void 385static void
252clearSVptr (SV *sv) 386clearSVptr (SV *sv)
253{ 387{
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 404 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271 405
272 return (long)mg->mg_ptr; 406 return (long)mg->mg_ptr;
273} 407}
274 408
275static long 409static long noinline
276SvPTR_ornull (SV *sv, const char *klass) 410SvPTR_ornull (SV *sv, const char *klass)
277{ 411{
278 if (SvOK (sv)) 412 if (SvOK (sv))
279 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
280 else 414 else
281 return 0; 415 return 0;
282} 416}
283 417
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 442
308inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
310 445
311//TODO: 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 448
449inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
450
315inline SV *to_sv (UUID v) 451inline SV *to_sv (dynbuf * v)
316{ 452{
317 char buf[128]; 453 SV *sv = newSV (0);
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 454
455 sv_upgrade (sv, SVt_PV);
456 SvGROW (sv, v->size () + 1);
457 SvPOK_only (sv);
458 v->linearise (SvPVX (sv));
459 SvCUR_set (sv, v->size ());
460 *SvEND (sv) = 0;
461
462 return sv;
463}
464
465inline SV *to_sv (dynbuf_text * v)
466{
467 SV *sv = to_sv (static_cast<dynbuf *> (v));
468 SvUTF8_on (sv);
469 return sv;
470}
471
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 472inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 473inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 474inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 480inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 481inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 482inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 483inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 485inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 487inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 488inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 489inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 490inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 491inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
492inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 493inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 494inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 495inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
496inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
497inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
498inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 499
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 500//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 501inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 502
350template<class T> 503template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 504inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 505
353template<int N> 506template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 507inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 508
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 509inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 510inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 511inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 512inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 513
514inline void sv_to (SV *sv, std::string &v)
515{
516 STRLEN len;
517 char *data = SvPVbyte (sv, len);
518 v.assign (data, len);
519}
520
362inline void sv_to (SV *sv, UUID &v) 521inline void sv_to (SV *sv, UUID &v)
363{ 522{
364 unsigned int version; 523 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 524 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 525}
369 526
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 527inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 528
389 break; 546 break;
390 547
391 case DT_STRING: 548 case DT_STRING:
392 { 549 {
393 char *str = (char *)va_arg (ap, const char *); 550 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 551 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 552 }
396 break; 553 break;
397 554
398 case DT_DATA: 555 case DT_DATA:
399 { 556 {
400 char *str = (char *)va_arg (ap, const void *); 557 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 558 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 559 sv = str ? newSVpv (str, len) : newSV (0);
403 } 560 }
404 break; 561 break;
405 562
406 case DT_OBJECT: 563 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 564 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 606 va_end (ap);
450 607
451 return sv; 608 return sv;
452} 609}
453 610
454static SV * 611// typemap support, mostly to avoid excessive inlining
455newSVcfapi (int type, ...) 612template<class type>
613static void noinline
614cf_obj_to (SV *arg, type &var)
456{ 615{
457 SV *sv; 616 sv_to (arg, var);
617 if (!var)
618 croak ("must not pass invalid/null cf_obj here");
619}
458 620
459 va_list ap; 621template<class object>
460 va_start (ap, type); 622static void noinline
461 623cf_obj_ornull_to (SV *arg, object *&var)
462 switch (type) 624{
625 if (SvOK (arg))
463 { 626 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 627 sv_to (arg, var);
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 628 if (!var)
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 629 croak ("unable to convert perl object to C++ object");
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 } 630 }
478 631 else
479 va_end (ap); 632 var = 0;
480
481 return sv;
482} 633}
483 634
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 635//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 636
486SV * 637SV *
490 ext->cb = newAV (); 641 ext->cb = newAV ();
491 642
492 return newRV_inc ((SV *)ext->cb); 643 return newRV_inc ((SV *)ext->cb);
493} 644}
494 645
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 646/////////////////////////////////////////////////////////////////////////////
521 647
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 648void
578cfperl_init () 649cfperl_init ()
579{ 650{
651 extern char **environ;
652
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 653 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 654 perl = perl_alloc ();
582 perl_construct (perl); 655 perl_construct (perl);
583 656
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 657 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 658
586 char *argv[] = { 659 const char *argv[] = {
587 "", 660 settings.argv [0],
588 "-e" 661 "-e0"
589 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();"
592 "require cf;"
593 }; 662 };
594 663
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 664 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
665 || perl_run (perl))
596 { 666 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 667 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 668 exit (EXIT_FAILURE);
599 } 669 }
600}
601 670
671 eval_pv (
672 "#line 1 'cfperl init'\n"
673 "use EV ();\n"
674 "use Coro ();\n"
675 "cf->bootstrap;\n"
676 "unshift @INC, cf::datadir ();\n"
677 "require cf;\n",
678 0
679 );
680
681 if (SvTRUE (ERRSV))
682 {
683 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
684 exit (EXIT_FAILURE);
685 }
686}
687
688void
602void cfperl_main () 689cfperl_main ()
603{ 690{
604 dSP; 691 dSP;
605 692
606 PUSHMARK (SP); 693 PUSHMARK (SP);
607 PUTBACK; 694 PUTBACK;
611void 698void
612attachable::instantiate () 699attachable::instantiate ()
613{ 700{
614 if (attach) 701 if (attach)
615 { 702 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 703 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 704 attach = 0;
618 } 705 }
619} 706}
620 707
621void 708void
622attachable::reattach () 709attachable::reattach ()
623{ 710{
624 optimise (); 711 optimise ();
625 //TODO: check for _attachment's, very important for restarts 712 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 713 INVOKE_ATTACHABLE (REATTACH, this);
627} 714}
628 715
629static event_klass klass_of[NUM_EVENT_TYPES] = { 716static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 717# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 718# include "eventinc.h"
632# undef def 719# undef def
633}; 720};
634 721
635#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 722#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
636 723
637static void 724static void noinline
638gather_callbacks (AV *&callbacks, AV *registry, event_type event) 725gather_callbacks (AV *&callbacks, AV *registry, event_type event)
639{ 726{
640 // event must be in array 727 // event must be in array
641 if (event >= 0 && event <= AvFILLp (registry)) 728 if (event >= 0 && event <= AvFILLp (registry))
642 { 729 {
674} 761}
675 762
676void 763void
677global::gather_callbacks (AV *&callbacks, event_type event) const 764global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 765{
679 ::gather_callbacks (callbacks, cb_object, event); 766 ::gather_callbacks (callbacks, cb_global, event);
680} 767}
681 768
682void 769void
683object::gather_callbacks (AV *&callbacks, event_type event) const 770object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 771{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 772 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 773 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 774 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 775
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 776 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 777 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 778 }
692 779
728{ 815{
729 attachable::gather_callbacks (callbacks, event); 816 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 817 ::gather_callbacks (callbacks, cb_map, event);
731} 818}
732 819
820static void noinline
821_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
822{
823 for (int event = 0; event <= AvFILLp (registry); ++event)
824 {
825 SV *cbs_ = AvARRAY (registry)[event];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 set.set (event);
835 }
836 }
837}
838
839// very slow and inefficient way to recalculate the global want bitsets
840static void
841_recalc_want ()
842{
843 ev_want_event.reset ();
844
845 _recalc_want (ev_want_event, cb_global);
846 _recalc_want (ev_want_event, cb_attachable);
847 _recalc_want (ev_want_event, cb_object);
848 _recalc_want (ev_want_event, cb_client);
849 _recalc_want (ev_want_event, cb_player);
850 _recalc_want (ev_want_event, cb_map);
851
852 ev_want_type.reset ();
853
854 for (int type = 0; type <= AvFILLp (cb_type); ++type)
855 {
856 SV *cbs_ = AvARRAY (cb_type)[type];
857
858 // element must be list of callback entries
859 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
860 {
861 AV *cbs = (AV *)SvRV (cbs_);
862
863 // no callback entries, no callbacks to call
864 if (AvFILLp (cbs) >= 0)
865 ev_want_type.set (type % NUM_TYPES);
866 }
867 }
868}
869
733bool 870bool
734attachable::invoke (event_type event, ...) 871attachable::invoke (event_type event, ...)
735{ 872{
736 data_type dt; 873 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 874
741 // callback call ordering should be: 875 // callback call ordering should be:
742 // 1. per-object callback 876 // 1. per-object callback
743 // 2. per-class object 877 // 2. per-class object
744 // 3. per-type callback 878 // 3. per-type callback
748 gather_callbacks (callbacks, event); 882 gather_callbacks (callbacks, event);
749 883
750 // short-circuit processing if no callbacks found/defined 884 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 885 if (!callbacks)
752 return 0; 886 return 0;
887
888 va_list ap;
889 va_start (ap, event);
753 890
754 CALL_BEGIN (3); 891 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 892 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 893 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 894
792} 929}
793 930
794SV * 931SV *
795cfperl_result (int idx) 932cfperl_result (int idx)
796{ 933{
797 AV *av = get_av ("cfperl::invoke_results", 0); 934 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 935 if (!av)
799 return &PL_sv_undef; 936 return &PL_sv_undef;
800 937
801 SV **sv = av_fetch (av, idx, 0); 938 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 939 if (!sv)
816{ 953{
817 return SvNV (cfperl_result (idx)); 954 return SvNV (cfperl_result (idx));
818} 955}
819 956
820///////////////////////////////////////////////////////////////////////////// 957/////////////////////////////////////////////////////////////////////////////
958// various c++ => perl glue functions
959
960void
961cfperl_tick ()
962{
963 tick_pending = 1;
964
965 if (tick_inhibit)
966 return;
967
968 tick_pending = 0;
969
970 dSP;
971
972 PUSHMARK (SP);
973 PUTBACK;
974 call_pv ("cf::tick", G_DISCARD | G_VOID);
975
976 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
977}
821 978
822void 979void
823cfperl_emergency_save () 980cfperl_emergency_save ()
824{ 981{
825 CALL_BEGIN (0); 982 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 983 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (type);
1012 CALL_ARG_SV (newSVpv_utf8 (msg));
1013 CALL_ARG (color);
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
1018int
1019cfperl_can_merge (object *ob1, object *ob2)
1020{
1021 int can;
1022
1023 CALL_BEGIN (2);
1024 CALL_ARG (ob1);
1025 CALL_ARG (ob2);
1026 CALL_CALL ("cf::_can_merge", G_SCALAR);
1027 can = count && SvTRUE (TOPs);
1028 CALL_END;
1029
1030 return can;
1031}
1032
1033void
1034cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1035{
1036 CALL_BEGIN (4);
1037 CALL_ARG (ob);
1038 CALL_ARG (state);
1039 CALL_ARG (activator);
1040 CALL_ARG (originator);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
828} 1075}
829 1076
830maptile * 1077maptile *
831maptile::find_sync (const char *path, maptile *origin) 1078maptile::find_sync (const char *path, maptile *origin)
832{ 1079{
833 CALL_BEGIN (2); 1080 CALL_BEGIN (2);
834 CALL_ARG (path); 1081 CALL_ARG (path);
835 CALL_ARG (origin); 1082 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 1084
838 maptile *retval; 1085 maptile *retval = 0;
839
840 if (count)
841 sv_to (POPs, retval); 1086 if (count) sv_to (POPs, retval);
842 else 1087
843 retval = 0; 1088 CALL_END;
1089
1090 return retval;
1091}
1092
1093maptile *
1094maptile::find_async (const char *path, maptile *origin, bool load)
1095{
1096 CALL_BEGIN (3);
1097 CALL_ARG (path);
1098 CALL_ARG (origin);
1099 CALL_ARG (load);
1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
1101
1102 maptile *retval = 0;
1103 if (count) sv_to (POPs, retval);
844 1104
845 CALL_END; 1105 CALL_END;
846 1106
847 return retval; 1107 return retval;
848} 1108}
851maptile::do_load_sync () 1111maptile::do_load_sync ()
852{ 1112{
853 CALL_BEGIN (1); 1113 CALL_BEGIN (1);
854 CALL_ARG (this); 1114 CALL_ARG (this);
855 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
856 CALL_END;
857}
858
859void
860maptile::change_all_map_light (int change)
861{
862 CALL_BEGIN (1);
863 CALL_ARG (change);
864 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
865 CALL_END; 1116 CALL_END;
866} 1117}
867 1118
868void 1119void
869object::enter_exit (object *exit) 1120object::enter_exit (object *exit)
876 CALL_ARG (exit); 1127 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1129 CALL_END;
879} 1130}
880 1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
881///////////////////////////////////////////////////////////////////////////// 1192/////////////////////////////////////////////////////////////////////////////
882 1193
883struct EventAPI *watcher_base::GEventAPI; 1194struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1195struct CoroAPI *coroapi::GCoroAPI;
885 1196
886int coroapi::cede_counter;
887
888static void iw_dispatch (pe_event *ev)
889{
890 iw *w = (iw *)ev->ext_data;
891 w->call (*w);
892}
893
894void 1197void
895iw::alloc () 1198coroapi::do_cede_to_tick ()
896{ 1199{
897 pe = GEventAPI->new_idle (0, 0); 1200 cede_pending = 0;
898 1201 cede ();
899 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this;
901} 1202}
902 1203
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1204void
910iow::alloc () 1205coroapi::wait_for_tick ()
911{ 1206{
912 pe = GEventAPI->new_io (0, 0); 1207 CALL_BEGIN (0);
913 1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1209 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919} 1210}
920 1211
921void 1212void
922iow::fd (int fd) 1213coroapi::wait_for_tick_begin ()
923{ 1214{
924 pe->fd = fd; 1215 CALL_BEGIN (0);
925} 1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 1217 CALL_END;
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1218}
932 1219
933void 1220void
934iow::poll (int events) 1221iow::poll (int events)
935{ 1222{
936 if (pe->poll != events) 1223 if (events != this->events)
937 { 1224 {
1225 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1226 if (active) stop ();
939 pe->poll = events; 1227 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1228 if (active) start ();
941 } 1229 }
942} 1230}
943 1231
944void 1232static void
945_connect_to_perl () 1233_connect_to_perl ()
946{ 1234{
947 stash_cf = gv_stashpv ("cf" , 1); 1235 stash_cf = gv_stashpv ("cf", 1);
948 1236
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1247
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1252
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1255 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1256 cb_player = get_av ("cf::CB_PLAYER", 1);
970 1261
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
972 1263
973BOOT: 1264BOOT:
974{ 1265{
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
975 _connect_to_perl (); 1269 _connect_to_perl ();
976 1270
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
981 1281
982 static const struct { 1282 static const struct {
983 const char *name; 1283 const char *name;
984 IV iv; 1284 IV iv;
985 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1288 const_iv (logBacktrace)
989 const_iv (llevDebug) 1289
990 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1293
992 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1296
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1303
1106 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1107 1333
1108 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1335
1111 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1338
1115 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1346
1142 const_iv (WEAP_HIT) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1151 1350
1152 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1409 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1410 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1411 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1412 const_iv (SP_EARTH_TO_DUST)
1282 1413 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1414 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1292 1442
1293 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1444
1297 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1447
1306 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1449
1311 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1452
1318 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1455
1324 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1457
1327 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1462
1342 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1465
1348 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1389 1477
1390 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1484
1415 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1486
1418 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1494
1445 const_iv (MAP_FLUSH) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1496 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1497
1451 const_iv (MAP_IN_MEMORY) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1500
1456 const_iv (KLASS_ATTACHABLE) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1502
1463 const_iv (CS_QUERY_YESNO) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1504
1467 const_iv (ST_DEAD) 1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1506
1472 const_iv (ST_CHANGE_CLASS) 1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1508
1478 // random map generator 1509 // random map generator
1479 const_iv (LAYOUT_NONE) 1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1512
1487 const_iv (RMOPT_RANDOM) 1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1516
1497 const_iv (SYMMETRY_RANDOM) 1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1519
1500 const_iv (SYMMETRY_Y) 1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1525 };
1503 1526
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1529
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 } 1550 }
1528} 1551}
1529 1552
1553void _gv_clear (SV *gv)
1554 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV);
1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1557 f (GvGP (gv)->gp_form);
1558 f (GvGP (gv)->gp_io);
1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1566
1530void _connect_to_perl () 1567void _connect_to_perl ()
1531 1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1532void _global_reattach () 1572void _global_reattach ()
1533 CODE: 1573 CODE:
1534{ 1574{
1535 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1576 for_all_clients (ns)
1537 ns->reattach (); 1577 ns->reattach ();
1538 1578
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1579 for_all_objects (op)
1547 op->reattach (); 1580 op->reattach ();
1548} 1581}
1549 1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696}
1697
1550NV floor (NV x) 1698NV floor (NV x)
1551 1699
1552NV ceil (NV x) 1700NV ceil (NV x)
1553 1701
1554void server_tick () 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1555 CODE: 1705 CODE:
1556 runtime = SvNVx (sv_runtime); 1706{
1557 server_tick (); 1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1708 switch (items)
1709 {
1710 case 0: RETVAL = gen (); break;
1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1714 }
1715}
1716 OUTPUT:
1717 RETVAL
1558 1718
1719NV clamp (NV value, NV min_value, NV max_value)
1720 CODE:
1721 RETVAL = clamp (value, min_value, max_value);
1722 OUTPUT:
1723 RETVAL
1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1559void 1737void
1560LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1563 1744
1564char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1566 1747
1567char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1569 1750
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1751void
1579sub_generation_inc () 1752sub_generation_inc ()
1580 CODE: 1753 CODE:
1581 PL_sub_generation++; 1754 PL_sub_generation++;
1582 1755
1583char * 1756const_octet_string
1584mapdir () 1757mapdir ()
1585 PROTOTYPE: 1758 PROTOTYPE:
1586 ALIAS: 1759 ALIAS:
1587 mapdir = 0 1760 mapdir = 0
1588 uniquedir = 1 1761 uniquedir = 1
1604 } 1777 }
1605 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1606 1779
1607void abort () 1780void abort ()
1608 1781
1782void reset_signals ()
1783
1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1785
1609void cleanup (const char *cause, bool make_core = false) 1786void cleanup (const_octet_string cause, bool make_core = false)
1610 1787
1611void emergency_save () 1788void emergency_save ()
1612 1789
1613void _exit (int status = 0) 1790void _exit (int status = EXIT_SUCCESS)
1614 1791
1615#if _POSIX_MEMLOCK 1792#if _POSIX_MEMLOCK
1616 1793
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1618 1802
1619int munlockall () 1803int munlockall ()
1620 1804
1621#endif 1805#endif
1622 1806
1807int
1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1623int find_animation (char *text) 1836int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1837 PROTOTYPE: $
1625 1838
1626int random_roll (int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1627 1840
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1842
1630int 1843int
1631exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1632 CODE: 1845 CODE:
1633{ 1846{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1878 else
1666 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1668 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1669MODULE = cf PACKAGE = cf::attachable 1930MODULE = cf PACKAGE = cf::attachable
1670 1931
1671int 1932int
1672valid (SV *obj) 1933valid (SV *obj)
1673 CODE: 1934 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1936 OUTPUT:
1676 RETVAL 1937 RETVAL
1677 1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951#object *mortals (U32 index)
1952# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL
1955
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1957
1680MODULE = cf PACKAGE = cf::global 1958MODULE = cf PACKAGE = cf::global
1681 1959
1682int invoke (SV *klass, int event, ...) 1960int invoke (SV *klass, int event, ...)
1683 CODE: 1961 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1689 1967
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1969
1692INCLUDE: $PERL genacc object ../include/object.h | 1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1971
1694int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1695 CODE: 1973 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1701 1979
1702SV *registry (object *op) 1980SV *registry (object *op)
1703 1981
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 1982int objects_size ()
1711 CODE: 1983 CODE:
1712 RETVAL = objects.size (); 1984 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1714 1986
1725object *actives (U32 index) 1997object *actives (U32 index)
1726 CODE: 1998 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 1999 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1729 2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
2022 RETVAL
2023
1730# missing properties 2024# missing properties
1731 2025
1732object *head (object *op) 2026object *head (object *op)
1733 PROTOTYPE: $ 2027 PROTOTYPE: $
1734 CODE: 2028 CODE:
1735 RETVAL = op->head_ (); 2029 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1743 2031
1744void 2032void
1745inv (object *obj) 2033inv (object *obj)
1746 PROTOTYPE: $ 2034 PROTOTYPE: $
1747 PPCODE: 2035 PPCODE:
1748{ 2036{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1752} 2039}
1753 2040
1754void 2041void
1755set_animation (object *op, int idx) 2042set_animation (object *op, int idx)
1756 CODE: 2043 CODE:
1757 SET_ANIMATION (op, idx); 2044 SET_ANIMATION (op, idx);
1758 2045
2046int
2047num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
2051
2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
1759object *find_best_object_match (object *op, const char *match) 2071object *find_best_object_match (object *op, utf8_string match)
1760 2072
1761object *find_marked_object (object *op) 2073object *find_marked_object (object *op)
1762 2074
1763int need_identify (object *obj); 2075int need_identify (object *obj);
1764 2076
1776 2088
1777void apply_below (object *op) 2089void apply_below (object *op)
1778 CODE: 2090 CODE:
1779 player_apply_below (op); 2091 player_apply_below (op);
1780 2092
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787#//TODO
1788object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798 2094
1799int pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
1800 CODE: 2096 CODE:
1801 RETVAL = pay_for_item (op, buyer); 2097 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1806 RETVAL = pay_for_amount (amount, op); 2102 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
1808 2104
1809void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1810 2106
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2108
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2110
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2112 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2113 do_learn_spell (op, sp, special_prayer);
1818 2114
1819void forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
1820 CODE: 2116 CODE:
1821 do_forget_spell (op, query_name (sp)); 2117 do_forget_spell (op, query_name (sp));
1822 2118
1823object *check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2120 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2121 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1827 2123
1828int query_money (object *op) 2124int query_money (object *op)
1837 2133
1838void drop (object *who, object *op) 2134void drop (object *who, object *op)
1839 2135
1840void pick_up (object *who, object *op) 2136void pick_up (object *who, object *op)
1841 2137
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2138void update_object (object *op, int action)
1849 2139
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2141
1854void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1855 2143
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2145
1858int calc_skill_exp (object *who, object *op, object *skill); 2146int calc_skill_exp (object *who, object *op, object *skill);
1859 2147
1860void push_button (object *op); 2148void push_button (object *op, object *originator);
1861 2149
1862void use_trigger (object *op); 2150void use_trigger (object *op, object *originator);
1863 2151
1864void add_button_link (object *button, maptile *map, int connected); 2152void handle_apply_yield (object *op);
1865 2153
1866void remove_button_link (object *op); 2154int convert_item (object *item, object *converter);
1867 2155
1868 2156
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2157MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2158
1873# no clean way to get an object from an archetype - stupid idiotic 2159# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2160# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2161
1876object *new (const char *archetype = 0) 2162object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2163 PROTOTYPE: ;$
1878 CODE: 2164 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2165 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2166 OUTPUT:
1881 RETVAL 2167 RETVAL
1882 2168
2169object *find_object (U32 tag)
2170
2171# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2172object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2173 PROTOTYPE: $$$$$$
1885 CODE: 2174 CODE:
1886{ 2175{
1887 int unused_type; 2176 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2177}
1890 2178
1891# syntatic sugar for easier use in event callbacks. 2179shstr
1892const char *options (object *op) 2180object::kv_get (shstr key)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2181
1898player *contr (object *op) 2182void
1899 CODE: 2183object::kv_del (shstr key)
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902 2184
1903const char *get_ob_key_value (object *op, const char *key) 2185void
1904 2186object::kv_set (shstr key, shstr value)
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906 2187
1907object *get_nearest_player (object *ob) 2188object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2189 ALIAS: nearest_player = 0
1909 PREINIT: 2190 PREINIT:
1910 extern object *get_nearest_player (object *); 2191 extern object *get_nearest_player (object *);
1912void rangevector (object *ob, object *other, int flags = 0) 2193void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$ 2194 PROTOTYPE: $$;$
1914 PPCODE: 2195 PPCODE:
1915{ 2196{
1916 rv_vector rv; 2197 rv_vector rv;
2198
2199 PUTBACK;
1917 get_rangevector (ob, other, &rv, flags); 2200 get_rangevector (ob, other, &rv, flags);
2201 SPAGAIN;
2202
1918 EXTEND (SP, 5); 2203 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2204 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2205 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2206 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2207 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2208 PUSHs (to_sv (rv.part));
1924} 2209}
1925 2210
1926bool on_same_map_as (object *ob, object *other) 2211bool on_same_map_as (object *ob, object *other)
1927 CODE: 2212 CODE:
1928 RETVAL = on_same_map (ob, other); 2213 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2214 OUTPUT: RETVAL
1930 2215
1931const char * 2216const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2217base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2218 CODE:
1934 RETVAL = query_base_name (op, plural); 2219 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2220 OUTPUT: RETVAL
1936 2221
1937object *decrease_ob_nr (object *op, unsigned long i) 2222# return the tail of an object, excluding itself
2223void
2224tail (object *op)
2225 PPCODE:
2226 while ((op = op->more))
2227 XPUSHs (sv_2mortal (to_sv (op)));
1938 2228
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2229MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2230
1941player *player (object *op) 2231player *player (object *op)
1942 CODE: 2232 CODE:
1943 RETVAL = op->contr; 2233 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
1945 2235
2236bool move_player (object *op, int dir)
2237
1946void check_score (object *op) 2238void check_score (object *op)
1947 2239
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2240void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2241 CODE:
1950 new_draw_info (flags, 0, op, txt); 2242 new_draw_info (flags, 0, op, txt);
1951 2243
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2244void kill_player (object *op)
1968 2245
2246void esrv_send_item (object *pl, object *item)
2247
1969void esrv_update_item (object *op, int what, object *item) 2248void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2249 C_ARGS: what, pl, item
1971 2250
1972void clear_los (object *op) 2251void esrv_del_item (object *pl, int tag)
2252 C_ARGS: pl->contr, tag
1973 2253
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2254int command_summon (object *op, utf8_string params)
1977 2255
1978int command_arrest (object *op, char *params) 2256int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2257
1984 2258
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2259MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2260
1987INCLUDE: $PERL genacc player ../include/player.h | 2261INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2262
1989int invoke (player *pl, int event, ...) 2263int invoke (player *pl, int event, ...)
1990 CODE: 2264 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2265 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2266 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2276 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2277 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2278 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2279 pl->orig_stats = pl->ob->stats;
2006 2280
2007void cf_player_move (player *pl, int dir) 2281# should only be temporary
2282void esrv_new_player (player *pl)
2008 2283
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2284#d# TODO: replace by blocked_los accessor, fix code using this
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2285bool
2017cell_visible (player *pl, int dx, int dy) 2286cell_visible (player *pl, int dx, int dy)
2018 CODE: 2287 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2288 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2289 OUTPUT:
2022 RETVAL 2290 RETVAL
2023 2291
2024void 2292void
2025send (player *pl, SV *packet) 2293send (player *pl, SV *packet)
2026 CODE: 2294 CODE:
2027{ 2295{
2028 STRLEN len; 2296 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2297 char *buf = SvPVbyte (packet, len);
2030 2298
2299 if (len > MAXSOCKBUF)
2300 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2301 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2302 pl->ns->send_packet (buf, len);
2033} 2303}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2304
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2305void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2306 PROTOTYPE: $;$$$
2046 PPCODE: 2307 PPCODE:
2047 if (GIMME_V != G_VOID) 2308 if (GIMME_V != G_VOID)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2333 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2334 OUTPUT: RETVAL
2074 2335
2075SV *registry (maptile *map) 2336SV *registry (maptile *map)
2076 2337
2338void
2339find_tagged_objects (maptile *map, utf8_string tag = 0)
2340 PPCODE:
2341{
2342 if (!map->spaces)
2343 XSRETURN_EMPTY;
2344
2345 if (tag)
2346 {
2347 shstr_cmp tag_ (tag);
2348
2349 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2350 for (object *op = ms->bot; op; op = op->above)
2351 if (op->tag == tag_)
2352 XPUSHs (sv_2mortal (to_sv (op)));
2353 }
2354 else
2355 {
2356 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2357 for (object *op = ms->bot; op; op = op->above)
2358 if (op->tag)
2359 XPUSHs (sv_2mortal (to_sv (op)));
2360 }
2361}
2362
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2363INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2364
2365void
2366adjust_daylight ()
2367 CODE:
2368 maptile::adjust_daylight ();
2369
2370int
2371outdoor_darkness (int darkness = 0)
2372 CODE:
2373 RETVAL = maptile::outdoor_darkness;
2374 if (items)
2375 maptile::outdoor_darkness = darkness;
2376 OUTPUT:
2377 RETVAL
2078 2378
2079void 2379void
2080maptile::instantiate () 2380maptile::instantiate ()
2081 2381
2082maptile *new () 2382maptile *new ()
2097 for_all_players (pl) 2397 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2398 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2399 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2400 }
2101 2401
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2402void
2403maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2404 CODE:
2405{
2406 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2407 croak ("maptile::add_underlay: palette must be arrayref");
2408
2409 palette = SvRV (palette);
2410
2411 STRLEN idxlen;
2412 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2413
2414 for (int x = 0; x < THIS->width; ++x)
2415 for (int y = 0; y < THIS->height; ++y)
2416 {
2417 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2418 if (op->flag [FLAG_IS_FLOOR])
2419 goto skip_space;
2420
2421 {
2422 int offs = offset + y * stride + x;
2423 if (IN_RANGE_EXC (offs, 0, idxlen))
2424 {
2425 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2426 {
2427 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2428 ob->flag [FLAG_NO_MAP_SAVE] = true;
2429 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2430
2431 if (ob->randomitems)
2432 {
2433 if (!ob->above)
2434 {
2435 ob->create_treasure (ob->randomitems);
2436
2437 for (object *op = ob->above; op; op = op->above)
2438 op->flag [FLAG_NO_MAP_SAVE] = true;
2439 }
2440
2441 ob->randomitems = 0;
2442 }
2443 }
2444 }
2445 }
2446
2447 skip_space: ;
2448 }
2449}
2450
2451void
2452maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2453 CODE:
2454{
2455 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2456 croak ("maptile::set_regiondata: palette must be arrayref");
2457
2458 palette = SvRV (palette);
2459
2460 STRLEN idxlen;
2461 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2462
2463 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2464 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2465
2466 for (int i = av_len ((AV *)palette) + 1; i--; )
2467 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2468
2469 for (int y = 0; y < THIS->height; ++y)
2470 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2471
2472 sfree (THIS->regions, THIS->size ());
2473 delete [] THIS->regionmap;
2474
2475 THIS->regions = regions;
2476 THIS->regionmap = regionmap;
2477}
2478
2479void
2480maptile::create_region_treasure ()
2481 CODE:
2482 for (int x = 0; x < THIS->width; ++x)
2483 for (int y = 0; y < THIS->height; ++y)
2484 {
2485 region *rgn = THIS->region (x, y);
2486
2487 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2488 if (object *op = THIS->at (x, y).top)
2489 if (rgn->treasure && rndm () < rgn->treasure_density)
2490 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2491 }
2103 2492
2104int out_of_map (maptile *map, int x, int y) 2493int out_of_map (maptile *map, int x, int y)
2105 2494
2106void 2495void
2107trigger (maptile *map, long connection, bool state = true) 2496find_link (maptile *map, shstr_tmp connection)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111void
2112get_connection (maptile *map, long connection)
2113 PPCODE: 2497 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2498 if (oblinkpt *obp = map->find_link (connection))
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2499 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2500 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2501
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2502void
2127cf_map_normalise (maptile *map, int x, int y) 2503get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2504 PPCODE:
2129{ 2505{
2130 maptile *nmap = 0; 2506 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2507 I16 nx = 0, ny = 0;
2508
2509 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2510 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2511 SPAGAIN;
2133 2512
2134 EXTEND (SP, 4); 2513 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2514 PUSHs (sv_2mortal (newSViv (flags)));
2136 2515
2137 if (GIMME_V == G_ARRAY) 2516 if (GIMME_V == G_ARRAY)
2138 { 2517 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2518 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2519 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2520 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2521 }
2143} 2522}
2144 2523
2524mapspace *
2525ms (maptile *map, unsigned int x, unsigned int y)
2526 PROTOTYPE: $$$
2527 CODE:
2528{
2529 maptile *nmap = 0;
2530 I16 nx, ny;
2531
2532 PUTBACK;
2533 get_map_flags (map, &nmap, x, y, &nx, &ny);
2534 SPAGAIN;
2535
2536 if (!nmap)
2537 XSRETURN_UNDEF;
2538
2539 RETVAL = &nmap->at (nx, ny);
2540}
2541 OUTPUT:
2542 RETVAL
2543
2145void 2544void
2146at (maptile *map, unsigned int x, unsigned int y) 2545at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2546 PROTOTYPE: $$$
2148 PPCODE: 2547 PPCODE:
2149{ 2548{
2150 object *o;
2151 maptile *nmap = 0; 2549 maptile *nmap = 0;
2152 I16 nx, ny; 2550 I16 nx, ny;
2153 2551
2552 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2553 get_map_flags (map, &nmap, x, y, &nx, &ny);
2554 SPAGAIN;
2155 2555
2156 if (nmap) 2556 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2557 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2558 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2559}
2160 2560
2161SV * 2561SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2562bot_at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2563 PROTOTYPE: $$$
2164 ALIAS: 2564 ALIAS:
2165 top_at = 1 2565 top_at = 1
2166 flags_at = 2 2566 flags_at = 2
2167 light_at = 3 2567 light_at = 3
2168 move_block_at = 4 2568 move_block_at = 4
2169 move_slow_at = 5 2569 move_slow_at = 5
2170 move_on_at = 6 2570 move_on_at = 6
2171 move_off_at = 7 2571 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2572 CODE:
2573{
2574 sint16 nx = x;
2575 sint16 ny = y;
2576
2577 if (!xy_normalise (map, nx, ny))
2578 XSRETURN_UNDEF;
2579
2580 mapspace &ms = map->at (nx, ny);
2581
2582 ms.update ();
2583
2175 switch (ix) 2584 switch (ix)
2176 { 2585 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2586 case 0: RETVAL = to_sv (ms.bot ); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2587 case 1: RETVAL = to_sv (ms.top ); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2588 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2589 case 3: RETVAL = newSViv (ms.light ); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2590 case 4: RETVAL = newSVuv (ms.move_block); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2591 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2592 case 6: RETVAL = newSVuv (ms.move_on ); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2593 case 7: RETVAL = newSVuv (ms.move_off ); break;
2185 } 2594 }
2595}
2186 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2187 2597
2188void fix_walls (maptile *map, int x, int y) 2598void fix_walls (maptile *map, int x, int y)
2189 2599
2190void fix_walls_around (maptile *map, int x, int y) 2600void fix_walls_around (maptile *map, int x, int y)
2191 2601
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2602# worst xs function of my life
2199maptile * 2603bool
2200_create_random_map (\ 2604_create_random_map (\
2201 char *path,\ 2605 maptile *self,\
2202 char *wallstyle,\ 2606 utf8_string wallstyle,\
2203 char *wall_name,\ 2607 utf8_string wall_name,\
2204 char *floorstyle,\ 2608 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2609 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2610 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2611 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2612 utf8_string doorstyle,\
2209 char *decorstyle,\ 2613 utf8_string decorstyle,\
2210 char *origin_map,\ 2614 utf8_string origin_map,\
2211 char *final_map,\ 2615 utf8_string final_map,\
2212 char *exitstyle,\ 2616 utf8_string exitstyle,\
2213 char *this_map,\ 2617 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2618 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2619 int xsize,\
2216 int Ysize,\ 2620 int ysize,\
2217 int expand2x,\ 2621 int expand2x,\
2218 int layoutoptions1,\ 2622 int layoutoptions1,\
2219 int layoutoptions2,\ 2623 int layoutoptions2,\
2220 int layoutoptions3,\ 2624 int layoutoptions3,\
2221 int symmetry,\ 2625 int symmetry,\
2226 int dungeon_depth,\ 2630 int dungeon_depth,\
2227 int decoroptions,\ 2631 int decoroptions,\
2228 int orientation,\ 2632 int orientation,\
2229 int origin_y,\ 2633 int origin_y,\
2230 int origin_x,\ 2634 int origin_x,\
2231 int random_seed,\ 2635 U32 random_seed,\
2232 val64 total_map_hp,\ 2636 val64 total_map_hp,\
2233 int map_layout_style,\ 2637 int map_layout_style,\
2234 int treasureoptions,\ 2638 int treasureoptions,\
2235 int symmetry_used,\ 2639 int symmetry_used,\
2236 region *region\ 2640 region *region,\
2641 utf8_string custom\
2237) 2642)
2238 CODE: 2643 CODE:
2239{ 2644{
2240 random_map_params rmp; 2645 random_map_params rmp;
2241 2646
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2656 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2657
2253 rmp.origin_map = origin_map; 2658 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2659 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2660 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2661 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2662 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2663 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2664 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2665 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2666 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2667 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2673 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2674 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2675 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2676 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2677 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2678 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2679 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2680 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2681 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2682 rmp.region = region;
2683 rmp.custom = custom;
2278 2684
2279 RETVAL = generate_random_map (path, &rmp); 2685 RETVAL = self->generate_random_map (&rmp);
2280} 2686}
2281 OUTPUT: 2687 OUTPUT:
2282 RETVAL 2688 RETVAL
2283 2689
2690MODULE = cf PACKAGE = cf::mapspace
2691
2692INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2693
2284MODULE = cf PACKAGE = cf::arch 2694MODULE = cf PACKAGE = cf::arch
2285 2695
2286archetype *find (const char *name) 2696int archetypes_size ()
2287 CODE: 2697 CODE:
2288 RETVAL = archetype::find (name); 2698 RETVAL = archetypes.size ();
2289 OUTPUT: 2699 OUTPUT: RETVAL
2290 RETVAL
2291 2700
2292archetype *first() 2701archetype *archetypes (U32 index)
2293 PROTOTYPE: 2702 CODE:
2294 CODE: 2703 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2704 OUTPUT: RETVAL
2705
2706object *instantiate (archetype *arch)
2707 CODE:
2708 RETVAL = arch_to_object (arch);
2709 OUTPUT:
2296 OUTPUT: RETVAL 2710 RETVAL
2297 2711
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2712INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2713
2300MODULE = cf PACKAGE = cf::party 2714MODULE = cf PACKAGE = cf::party
2301 2715
2302partylist *first () 2716partylist *first ()
2303 PROTOTYPE: 2717 PROTOTYPE:
2304 CODE: 2718 CODE:
2305 RETVAL = get_firstparty (); 2719 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2720 OUTPUT: RETVAL
2307 2721
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2722INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2723
2310MODULE = cf PACKAGE = cf::region 2724MODULE = cf PACKAGE = cf::region
2311 2725
2312region *first () 2726void
2313 PROTOTYPE: 2727list ()
2314 CODE: 2728 PPCODE:
2315 RETVAL = first_region; 2729 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2730 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2731
2318region *find (char *name) 2732region *find (utf8_string name)
2319 PROTOTYPE: $ 2733 PROTOTYPE: $
2320 CODE: 2734 CODE:
2321 RETVAL = get_region_by_name (name); 2735 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2736 OUTPUT: RETVAL
2323 2737
2738int specificity (region *rgn)
2739 CODE:
2740 RETVAL = 0;
2741 while (rgn = rgn->parent)
2742 RETVAL++;
2743 OUTPUT: RETVAL
2744
2324INCLUDE: $PERL genacc region ../include/map.h | 2745INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2746
2326MODULE = cf PACKAGE = cf::living 2747MODULE = cf PACKAGE = cf::living
2327 2748
2328INCLUDE: $PERL genacc living ../include/living.h | 2749INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2750
2330MODULE = cf PACKAGE = cf::settings 2751MODULE = cf PACKAGE = cf::settings
2331 2752
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2753INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2754
2334MODULE = cf PACKAGE = cf::client 2755MODULE = cf PACKAGE = cf::client
2335 2756
2336INCLUDE: $PERL genacc client ../include/client.h | 2757INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2758
2338int invoke (client *ns, int event, ...) 2759int invoke (client *ns, int event, ...)
2339 CODE: 2760 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2761 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2762 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2778 CODE:
2358{ 2779{
2359 STRLEN len; 2780 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2781 char *buf = SvPVbyte (packet, len);
2361 2782
2783 if (len > MAXSOCKBUF)
2784 {
2785 // ugly
2786 if (THIS->pl)
2787 THIS->pl->failmsg ("[packet too long for client]");
2788 }
2789 else
2362 THIS->send_packet (buf, len); 2790 THIS->send_packet (buf, len);
2363} 2791}
2364 2792
2793faceidx
2794client::need_face (utf8_string name, int pri = 0)
2795 CODE:
2796 RETVAL = face_find (name, 0);
2797 if (RETVAL)
2798 {
2799 THIS->send_face (RETVAL, pri);
2800 THIS->flush_fx ();
2801 }
2802 OUTPUT:
2803 RETVAL
2804
2805int
2806client::fx_want (int idx, int value = -1)
2807 CODE:
2808 if (0 < idx && idx < FT_NUM)
2809 {
2810 RETVAL = THIS->fx_want [idx];
2811 if (items > 2)
2812 THIS->fx_want [idx] = value;
2813 }
2814 else
2815 RETVAL = 0;
2816 OUTPUT:
2817 RETVAL
2818
2819MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2820
2821faceidx sound_find (utf8_string name)
2822
2823void sound_set (utf8_string str, faceidx face)
2824
2825# dire hack
2826void old_sound_index (int idx, faceidx face)
2827 CODE:
2828 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2829 old_sound_index [idx] = face;
2830
2831MODULE = cf PACKAGE = cf::face PREFIX = face_
2832
2833#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2834
2835faceidx face_find (utf8_string name, faceidx defidx = 0)
2836
2837faceidx alloc (utf8_string name)
2838 CODE:
2839{
2840 do
2841 {
2842 RETVAL = faces.size ();
2843 faces.resize (RETVAL + 1);
2844 }
2845 while (!RETVAL); // crude way to leave index 0
2846
2847 faces [RETVAL].name = name;
2848 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2849
2850 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2851 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2852}
2853 OUTPUT: RETVAL
2854
2855void set_type (faceidx idx, int value)
2856 ALIAS:
2857 set_type = 0
2858 set_visibility = 1
2859 set_magicmap = 2
2860 set_smooth = 3
2861 set_smoothlevel = 4
2862 CODE:
2863 faceinfo *f = face_info (idx); assert (f);
2864 switch (ix)
2865 {
2866 case 0: f->type = value; break;
2867 case 1: f->visibility = value; break;
2868 case 2: f->magicmap = value; break;
2869 case 3: f->smooth = value; break;
2870 case 4: f->smoothlevel = value; break;
2871 }
2872
2873void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2874 CODE:
2875{
2876 faceinfo *f = face_info (idx); assert (f);
2877 facedata *d = &(faceset ? f->data64 : f->data32);
2878 sv_to (data, d->data);
2879 STRLEN clen;
2880 char *cdata = SvPVbyte (chksum, clen);
2881 clen = min (CHKSUM_SIZE, clen);
2882
2883 if (memcmp (d->chksum, cdata, clen))
2884 {
2885 memcpy (d->chksum, cdata, clen);
2886
2887 // invalidate existing client face info
2888 for_all_clients (ns)
2889 if (ns->faceset == faceset)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894 }
2895}
2896
2897int get_data_size (faceidx idx, int faceset = 0)
2898 CODE:
2899 facedata *d = face_data (idx, faceset);
2900 if (!d) XSRETURN_UNDEF;
2901 RETVAL = d->data.size ();
2902 OUTPUT:
2903 RETVAL
2904
2905SV *get_chksum (faceidx idx, int faceset = 0)
2906 CODE:
2907 facedata *d = face_data (idx, faceset);
2908 if (!d) XSRETURN_UNDEF;
2909 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2910 OUTPUT:
2911 RETVAL
2912
2913SV *get_data (faceidx idx, int faceset = 0)
2914 CODE:
2915 facedata *d = face_data (idx, faceset);
2916 if (!d) XSRETURN_UNDEF;
2917 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2918 OUTPUT:
2919 RETVAL
2920
2921void invalidate (faceidx idx)
2922 CODE:
2923 for_all_clients (ns)
2924 {
2925 ns->faces_sent [idx] = false;
2926 ns->force_newmap = true;
2927 }
2928
2929void invalidate_all ()
2930 CODE:
2931 for_all_clients (ns)
2932 {
2933 ns->faces_sent.reset ();
2934 ns->force_newmap = true;
2935 }
2936
2937MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2938
2939#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2940
2941animidx anim_find (utf8_string name)
2942 CODE:
2943 RETVAL = animation::find (name).number;
2944 OUTPUT: RETVAL
2945
2946animidx set (utf8_string name, SV *frames, int facings = 1)
2947 CODE:
2948{
2949 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2950 croak ("frames must be an arrayref");
2951
2952 AV *av = (AV *)SvRV (frames);
2953
2954 animation *anim = &animation::find (name);
2955 if (anim->number)
2956 {
2957 anim->resize (av_len (av) + 1);
2958 anim->facings = facings;
2959 }
2960 else
2961 anim = &animation::create (name, av_len (av) + 1, facings);
2962
2963 for (int i = 0; i < anim->num_animations; ++i)
2964 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2965}
2966 OUTPUT: RETVAL
2967
2968void invalidate_all ()
2969 CODE:
2970 for_all_clients (ns)
2971 ns->anims_sent.reset ();
2972
2973MODULE = cf PACKAGE = cf::object::freezer
2974
2975INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2976
2977SV *
2978new (char *klass)
2979 CODE:
2980 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2981 OUTPUT: RETVAL
2982
2983void
2984DESTROY (SV *sv)
2985 CODE:
2986 object_freezer *self;
2987 sv_to (sv, self);
2988 delete self;
2989
2990MODULE = cf PACKAGE = cf::object::thawer
2991
2992INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2993
2994SV *
2995new_from_file (char *klass, octet_string path)
2996 CODE:
2997 object_thawer *f = new object_thawer (path);
2998 if (!*f)
2999 {
3000 delete f;
3001 XSRETURN_UNDEF;
3002 }
3003 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3004 OUTPUT: RETVAL
3005
3006void
3007DESTROY (SV *sv)
3008 CODE:
3009 object_thawer *self;
3010 sv_to (sv, self);
3011 delete self;
3012
3013void
3014extract_tags (object_thawer *self)
3015 PPCODE:
3016 while (self->kw != KW_EOF)
3017 {
3018 PUTBACK;
3019 coroapi::cede_to_tick ();
3020 SPAGAIN;
3021
3022 if (self->kw == KW_tag)
3023 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3024
3025 self->skip ();
3026 }
3027

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