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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.322 by root, Sun Oct 11 18:18:04 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
105#endif
106
107#ifndef newSVpvn_utf8
108static inline SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
121#endif
122
88// helper cast function, returns super class * or 0 123// helper cast function, returns super class * or 0
89template<class super> 124template<class super>
90static super * 125static super *
91is_a (attachable *at) 126is_a (attachable *at)
92{ 127{
102unordered_vector<attachable *> attachable::mortals; 137unordered_vector<attachable *> attachable::mortals;
103 138
104attachable::~attachable () 139attachable::~attachable ()
105{ 140{
106 assert (!self); 141 assert (!self);
142 assert (!cb);
107} 143}
108 144
109int 145int
110attachable::refcnt_cnt () const 146attachable::refcnt_cnt () const
111{ 147{
112 return refcnt + (self ? SvREFCNT (self) : 0); 148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149}
150
151void
152attachable::sever_self ()
153{
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
113} 167}
114 168
115void 169void
116attachable::optimise () 170attachable::optimise ()
117{ 171{
118 if (self 172 if (self
119 && SvREFCNT (self) == 1 173 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 174 && !HvTOTALKEYS (self))
175 sever_self ();
176}
177
178// check wether the object really is dead
179void
180attachable::do_check ()
181{
182 if (refcnt_cnt () > 0)
183 return;
184
185 destroy ();
186}
187
188void
189attachable::do_destroy ()
190{
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
121 { 194 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 195 SvREFCNT_dec (cb);
196 cb = 0;
124 } 197 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 198
153 mortals.push_back (this); 199 mortals.push_back (this);
154} 200}
155 201
156void 202void
159 if (destroyed ()) 205 if (destroyed ())
160 return; 206 return;
161 207
162 flags |= F_DESTROYED; 208 flags |= F_DESTROYED;
163 do_destroy (); 209 do_destroy ();
210 sever_self ();
164} 211}
165 212
166void 213void
167attachable::check_mortals () 214attachable::check_mortals ()
168{ 215{
169 for (int i = 0; i < mortals.size (); ) 216 static int i = 0;
217
218 for (;;)
170 { 219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
171 attachable *obj = mortals [i]; 244 attachable *obj = mortals [i];
172 245
173 obj->refcnt_chk (); // unborrow from perl, if necessary 246#if 0
174 247 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 248 {
177#if 0 249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 250 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 251 }
180#endif 252#endif
181 253
254 if (obj->refcnt)
255 {
182 ++i; // further delay freeing 256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
183 }//D 260 }
184 else 261 else
185 { 262 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 263 mortals.erase (i);
264 obj->sever_self ();
188 delete obj; 265 delete obj;
189 } 266 }
190 } 267 }
191} 268}
192 269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
193attachable & 282attachable &
194attachable::operator =(const attachable &src) 283attachable::operator =(const attachable &src)
195{ 284{
196 //if (self || cb) 285 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 287
199 attach = src.attach; 288 attach = src.attach;
200 return *this; 289 return *this;
201} 290}
202 291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
376 {
248 return newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
378
379 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
380 SvAMAGIC_on (sv);
381
382 return sv;
383 }
249} 384}
250 385
251static void 386static void
252clearSVptr (SV *sv) 387clearSVptr (SV *sv)
253{ 388{
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271 406
272 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
273} 408}
274 409
275static long 410static long noinline
276SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
277{ 412{
278 if (SvOK (sv)) 413 if (SvOK (sv))
279 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
280 else 415 else
281 return 0; 416 return 0;
282} 417}
283 418
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 443
308inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
310 446
311//TODO: 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
315inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
316{ 453{
317 char buf[128]; 454 SV *sv = newSV (0);
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 500
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 503
350template<class T> 504template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 506
353template<int N> 507template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 509
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
362inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
363{ 523{
364 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 526}
369 527
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 529
389 break; 547 break;
390 548
391 case DT_STRING: 549 case DT_STRING:
392 { 550 {
393 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 553 }
396 break; 554 break;
397 555
398 case DT_DATA: 556 case DT_DATA:
399 { 557 {
400 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
403 } 561 }
404 break; 562 break;
405 563
406 case DT_OBJECT: 564 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 607 va_end (ap);
450 608
451 return sv; 609 return sv;
452} 610}
453 611
454static SV * 612// typemap support, mostly to avoid excessive inlining
455newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
456{ 616{
457 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
458 621
459 va_list ap; 622template<class object>
460 va_start (ap, type); 623static void noinline
461 624cf_obj_ornull_to (SV *arg, object *&var)
462 switch (type) 625{
626 if (SvOK (arg))
463 { 627 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 } 631 }
478 632 else
479 va_end (ap); 633 var = 0;
480
481 return sv;
482} 634}
483 635
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 637
486SV * 638SV *
490 ext->cb = newAV (); 642 ext->cb = newAV ();
491 643
492 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
493} 645}
494 646
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
521 648
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 649void
578cfperl_init () 650cfperl_init ()
579{ 651{
652 extern char **environ;
653
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 655 perl = perl_alloc ();
582 perl_construct (perl); 656 perl_construct (perl);
583 657
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 659
586 char *argv[] = { 660 const char *argv[] = {
587 "", 661 settings.argv [0],
588 "-e" 662 "-e0"
589 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();"
592 "require cf;"
593 }; 663 };
594 664
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
596 { 667 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
599 } 670 }
600}
601 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
602void cfperl_main () 690cfperl_main ()
603{ 691{
604 dSP; 692 dSP;
605 693
606 PUSHMARK (SP); 694 PUSHMARK (SP);
607 PUTBACK; 695 PUTBACK;
611void 699void
612attachable::instantiate () 700attachable::instantiate ()
613{ 701{
614 if (attach) 702 if (attach)
615 { 703 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 705 attach = 0;
618 } 706 }
619} 707}
620 708
621void 709void
622attachable::reattach () 710attachable::reattach ()
623{ 711{
624 optimise (); 712 optimise ();
625 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
627} 715}
628 716
629static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 719# include "eventinc.h"
632# undef def 720# undef def
633}; 721};
634 722
635#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
636 724
637static void 725static void noinline
638gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
639{ 727{
640 // event must be in array 728 // event must be in array
641 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
642 { 730 {
674} 762}
675 763
676void 764void
677global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 766{
679 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
680} 768}
681 769
682void 770void
683object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 772{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 774 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 776
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 779 }
692 780
728{ 816{
729 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
731} 819}
732 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
733bool 871bool
734attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
735{ 873{
736 data_type dt; 874 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 875
741 // callback call ordering should be: 876 // callback call ordering should be:
742 // 1. per-object callback 877 // 1. per-object callback
743 // 2. per-class object 878 // 2. per-class object
744 // 3. per-type callback 879 // 3. per-type callback
748 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
749 884
750 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 886 if (!callbacks)
752 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
753 891
754 CALL_BEGIN (3); 892 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 895
792} 930}
793 931
794SV * 932SV *
795cfperl_result (int idx) 933cfperl_result (int idx)
796{ 934{
797 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 936 if (!av)
799 return &PL_sv_undef; 937 return &PL_sv_undef;
800 938
801 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 940 if (!sv)
816{ 954{
817 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
818} 956}
819 957
820///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
821 979
822void 980void
823cfperl_emergency_save () 981cfperl_emergency_save ()
824{ 982{
825 CALL_BEGIN (0); 983 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
828} 1076}
829 1077
830maptile * 1078maptile *
831maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
832{ 1080{
833 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
834 CALL_ARG (path); 1082 CALL_ARG (path);
835 CALL_ARG (origin); 1083 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 1085
838 maptile *retval; 1086 maptile *retval = 0;
839
840 if (count)
841 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
842 else 1088
843 retval = 0; 1089 CALL_END;
1090
1091 return retval;
1092}
1093
1094maptile *
1095maptile::find_async (const char *path, maptile *origin, bool load)
1096{
1097 CALL_BEGIN (3);
1098 CALL_ARG (path);
1099 CALL_ARG (origin);
1100 CALL_ARG (load);
1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
1102
1103 maptile *retval = 0;
1104 if (count) sv_to (POPs, retval);
844 1105
845 CALL_END; 1106 CALL_END;
846 1107
847 return retval; 1108 return retval;
848} 1109}
851maptile::do_load_sync () 1112maptile::do_load_sync ()
852{ 1113{
853 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
854 CALL_ARG (this); 1115 CALL_ARG (this);
855 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
856 CALL_END;
857}
858
859void
860maptile::change_all_map_light (int change)
861{
862 CALL_BEGIN (1);
863 CALL_ARG (change);
864 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
865 CALL_END; 1117 CALL_END;
866} 1118}
867 1119
868void 1120void
869object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
876 CALL_ARG (exit); 1128 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1130 CALL_END;
879} 1131}
880 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
1193bool is_match_expr (const char *expr)
1194{
1195 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1196}
1197
1198bool match (const char *expr, object *ob, object *self, object *source, object *originator)
1199{
1200 bool matched;
1201
1202 CALL_BEGIN (5);
1203 CALL_ARG (expr);
1204 CALL_ARG (ob);
1205 CALL_ARG (self);
1206 CALL_ARG (source);
1207 CALL_ARG (originator);
1208 CALL_CALL ("cf::match::match", G_SCALAR);
1209
1210 matched = count && SvTRUE (POPs);
1211
1212 CALL_END;
1213
1214 return matched;
1215}
1216
881///////////////////////////////////////////////////////////////////////////// 1217/////////////////////////////////////////////////////////////////////////////
882 1218
883struct EventAPI *watcher_base::GEventAPI; 1219struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1220struct CoroAPI *coroapi::GCoroAPI;
885 1221
886int coroapi::cede_counter;
887
888static void iw_dispatch (pe_event *ev)
889{
890 iw *w = (iw *)ev->ext_data;
891 w->call (*w);
892}
893
894void 1222void
895iw::alloc () 1223coroapi::do_cede_to_tick ()
896{ 1224{
897 pe = GEventAPI->new_idle (0, 0); 1225 cede_pending = 0;
898 1226 cede ();
899 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this;
901} 1227}
902 1228
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1229void
910iow::alloc () 1230coroapi::wait_for_tick ()
911{ 1231{
912 pe = GEventAPI->new_io (0, 0); 1232 CALL_BEGIN (0);
913 1233 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1234 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919} 1235}
920 1236
921void 1237void
922iow::fd (int fd) 1238coroapi::wait_for_tick_begin ()
923{ 1239{
924 pe->fd = fd; 1240 CALL_BEGIN (0);
925} 1241 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 1242 CALL_END;
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1243}
932 1244
933void 1245void
934iow::poll (int events) 1246iow::poll (int events)
935{ 1247{
936 if (pe->poll != events) 1248 if (events != this->events)
937 { 1249 {
1250 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1251 if (active) stop ();
939 pe->poll = events; 1252 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1253 if (active) start ();
941 } 1254 }
942} 1255}
943 1256
944void 1257static void
945_connect_to_perl () 1258_connect_to_perl ()
946{ 1259{
947 stash_cf = gv_stashpv ("cf" , 1); 1260 stash_cf = gv_stashpv ("cf", 1);
948 1261
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1262 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1263 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1264 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1265 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1266 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1267 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1268 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1269 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1270 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1271 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1272
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1273 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1274 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1275 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1276 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1277
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1278 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1279 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1280 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1281 cb_player = get_av ("cf::CB_PLAYER", 1);
966 cb_client = get_av ("cf::CB_CLIENT", 1); 1282 cb_client = get_av ("cf::CB_CLIENT", 1);
967 cb_type = get_av ("cf::CB_TYPE" , 1); 1283 cb_type = get_av ("cf::CB_TYPE" , 1);
968 cb_map = get_av ("cf::CB_MAP" , 1); 1284 cb_map = get_av ("cf::CB_MAP" , 1);
1285
1286 av_reflect = get_av ("cf::REFLECT" , 1);
969} 1287}
970 1288
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1289MODULE = cf PACKAGE = cf PREFIX = cf_
972 1290
973BOOT: 1291BOOT:
974{ 1292{
1293 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1294 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1295
975 _connect_to_perl (); 1296 _connect_to_perl ();
976 1297
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1298 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1299
1300 //{
1301 // require_pv ("Time::HiRes");
1302 //
1303 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1304 // if (!svp) croak ("Time::HiRes is required");
1305 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1306 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1307 //}
981 1308
982 static const struct { 1309 static const struct {
983 const char *name; 1310 const char *name;
984 IV iv; 1311 IV iv;
985 } *civ, const_iv[] = { 1312 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1313# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1314 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1315 const_iv (logBacktrace)
989 const_iv (llevDebug) 1316
990 const_iv (llevMonster) 1317 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1318
1319 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1320
992 const_iv (MAX_TIME) 1321 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1322 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1323
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1324 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1325 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1326 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1327 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1328 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1329 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1330
1106 const_iv (NUM_SUBTYPES) 1331 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1332 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1333 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1334 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1335 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1336 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1337 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1338 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1339 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1340 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1341 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1342 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1343 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1344 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1345 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1346 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1347 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1348 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1349 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1350 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1351 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1352 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1353 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1354 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1355 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1356 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1357 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1358 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1359 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1107 1360
1108 const_iv (ST_BD_BUILD) 1361 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1362
1111 const_iv (ST_MAT_FLOOR) 1363 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1364 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1365
1115 const_iv (AT_PHYSICAL) 1366 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1367 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1368 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1369 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1370 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1371 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1372 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1373
1142 const_iv (WEAP_HIT) 1374 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1375 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1376 const_iv (WEAP_BLUD)
1151 1377
1152 const_iv (FLAG_ALIVE) 1378 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1379 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1380 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1381 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1382 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1383 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1384 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1385 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1386 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1387 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1388 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1389 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1390 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1391 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1392 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1393 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1394 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1395 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1396 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1397 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1398 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1399 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1400 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1401 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1402 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1403 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1404
1405 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1406 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1407 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1408 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1409 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1410 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1411
1412 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1413 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1414
1415 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1416
1417 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1418 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1419 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1420 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1421 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1422 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1423 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1424 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1425 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1426 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1427 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1428 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1429 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1430 const_iv (SP_MAGIC_MAPPING)
1431 const_iv (SP_MAGIC_WALL)
1432 const_iv (SP_DESTRUCTION)
1433 const_iv (SP_PERCEIVE_SELF)
1434 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1435 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1436 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1437 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1438 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1439 const_iv (SP_EARTH_TO_DUST)
1282 1440 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1441 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1442 const_iv (SP_CURSE)
1443 const_iv (SP_SUMMON_MONSTER)
1444 const_iv (SP_CHARGING)
1445 const_iv (SP_POLYMORPH)
1446 const_iv (SP_ALCHEMY)
1447 const_iv (SP_REMOVE_CURSE)
1448 const_iv (SP_IDENTIFY)
1449 const_iv (SP_DETECTION)
1450 const_iv (SP_MOOD_CHANGE)
1451 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1452 const_iv (SP_SWARM)
1453 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1454 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1455 const_iv (SP_CREATE_MISSILE)
1456 const_iv (SP_CONSECRATE)
1457 const_iv (SP_ANIMATE_WEAPON)
1458 const_iv (SP_LIGHT)
1459 const_iv (SP_CHANGE_MAP_LIGHT)
1460 const_iv (SP_FAERY_FIRE)
1461 const_iv (SP_CAUSE_DISEASE)
1462 const_iv (SP_AURA)
1463 const_iv (SP_TOWN_PORTAL)
1464 const_iv (SP_PARTY_SPELL)
1465
1466 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1467 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1468 const_iv (F_LOCKED)
1292 1469
1293 const_iv (F_BUY) 1470 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1471
1297 const_iv (P_BLOCKSVIEW) 1472 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1473 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1474
1306 const_iv (UP_OBJ_INSERT) 1475 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1476
1311 const_iv (INS_NO_MERGE) 1477 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1478 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1479
1318 const_iv (WILL_APPLY_HANDLE) 1480 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1481 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1482
1324 const_iv (SAVE_MODE) 1483 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1484
1327 const_iv (M_PAPER) 1485 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1486 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1487 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1488 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1489
1342 const_iv (SK_EXP_ADD_SKILL) 1490 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1491 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1492
1348 const_iv (SK_LOCKPICKING) 1493 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1494 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1495 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1496 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1497 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1498 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1499 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1500 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1501 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1502 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1503 const_iv (SK_POISON_NAIL)
1389 1504
1390 const_iv (SOUND_NEW_PLAYER) 1505 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1506 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1507 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1508 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1509 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1510 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1511
1415 const_iv (PREFER_LOW) 1512 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1513
1418 const_iv (ATNR_PHYSICAL) 1514 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1515 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1516 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1517 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1518 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1519 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1520 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1521
1445 const_iv (MAP_FLUSH) 1522 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1523 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1524
1451 const_iv (MAP_IN_MEMORY) 1525 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1526 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1527
1456 const_iv (KLASS_ATTACHABLE) 1528 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1529
1463 const_iv (CS_QUERY_YESNO) 1530 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1531
1467 const_iv (ST_DEAD) 1532 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1533
1472 const_iv (ST_CHANGE_CLASS) 1534 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1535
1478 // random map generator 1536 // random map generator
1479 const_iv (LAYOUT_NONE) 1537 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1538 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1539
1487 const_iv (RMOPT_RANDOM) 1540 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1541 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1542 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1543
1497 const_iv (SYMMETRY_RANDOM) 1544 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1545 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1546
1500 const_iv (SYMMETRY_Y) 1547 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1548 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1549
1550 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1551 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1552 };
1503 1553
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1555 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1556
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1575 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1576 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 } 1577 }
1528} 1578}
1529 1579
1580void _gv_clear (SV *gv)
1581 CODE:
1582 assert (SvTYPE (gv) == SVt_PVGV);
1583# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1584 f (GvGP (gv)->gp_form);
1585 f (GvGP (gv)->gp_io);
1586 f (GvGP (gv)->gp_sv);
1587 f (GvGP (gv)->gp_av);
1588 f (GvGP (gv)->gp_hv);
1589 f (GvGP (gv)->gp_cv);
1590 GvCVGEN (gv) = 0;
1591 GvMULTI_off (gv);
1592# undef f
1593
1530void _connect_to_perl () 1594void _connect_to_perl ()
1531 1595
1596void _recalc_want ()
1597
1598# not used by default anymore
1532void _global_reattach () 1599void _global_reattach ()
1533 CODE: 1600 CODE:
1534{ 1601{
1535 // reattach to all attachable objects in the game. 1602 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1603 for_all_clients (ns)
1537 ns->reattach (); 1604 ns->reattach ();
1538 1605
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1606 for_all_objects (op)
1547 op->reattach (); 1607 op->reattach ();
1548} 1608}
1549 1609
1610# support function for map-world.ext
1611void _quantise (SV *data_sv, SV *plt_sv)
1612 CODE:
1613{
1614 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1615 croak ("_quantise called with invalid agruments");
1616
1617 plt_sv = SvRV (plt_sv);
1618 SV **plt = AvARRAY (plt_sv);
1619 int plt_count = AvFILL (plt_sv) + 1;
1620
1621 STRLEN len;
1622 char *data = SvPVbyte (data_sv, len);
1623 char *dst = data;
1624
1625 while (len >= 3)
1626 {
1627 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1628 {
1629 char *val = SvPVX (*val_sv);
1630
1631 if (val [0] == data [0]
1632 && val [1] == data [1]
1633 && val [2] == data [2])
1634 {
1635 *dst++ = val [3];
1636 goto next;
1637 }
1638 }
1639
1640 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1641 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1642 dst - SvPVX (data_sv), len);
1643
1644 next:
1645 data += 3;
1646 len -= 3;
1647 }
1648
1649 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1650}
1651
1652void init_anim ()
1653
1654void init_globals ()
1655
1656void init_experience ()
1657
1658void init_attackmess ()
1659
1660void init_dynamic ()
1661
1662void load_settings ()
1663
1664void load_materials ()
1665
1666void init_uuid ()
1667 CODE:
1668 UUID::init ();
1669
1670void init_signals ()
1671
1672void init_commands ()
1673
1674void init_skills ()
1675
1676void init_beforeplay ()
1677
1678void evthread_start (int aiofd)
1679
1680void cede_to_tick ()
1681 CODE:
1682 coroapi::cede_to_tick ();
1683
1684NV till_tick ()
1685 CODE:
1686 RETVAL = SvNVX (sv_next_tick) - now ();
1687 OUTPUT:
1688 RETVAL
1689
1690int tick_inhibit ()
1691 CODE:
1692 RETVAL = tick_inhibit;
1693 OUTPUT:
1694 RETVAL
1695
1696void tick_inhibit_inc ()
1697 CODE:
1698 ++tick_inhibit;
1699
1700void tick_inhibit_dec ()
1701 CODE:
1702 if (!--tick_inhibit)
1703 if (tick_pending)
1704 {
1705 ev_async_send (EV_DEFAULT, &tick_watcher);
1706 coroapi::cede ();
1707 }
1708
1709void server_tick ()
1710 CODE:
1711{
1712 NOW = ev_now (EV_DEFAULT);
1713 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1714 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1715 runtime = SvNVX (sv_runtime);
1716
1717 server_tick ();
1718
1719 NOW = ev_time ();
1720 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1721 runtime += TICK;
1722 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1723}
1724
1550NV floor (NV x) 1725NV floor (NV x)
1551 1726
1552NV ceil (NV x) 1727NV ceil (NV x)
1553 1728
1554void server_tick () 1729NV rndm (...)
1730 ALIAS:
1731 rmg_rndm = 1
1555 CODE: 1732 CODE:
1556 runtime = SvNVx (sv_runtime); 1733{
1557 server_tick (); 1734 rand_gen &gen = ix ? rmg_rndm : rndm;
1735 switch (items)
1736 {
1737 case 0: RETVAL = gen (); break;
1738 case 1: RETVAL = gen (SvUV (ST (0))); break;
1739 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1740 default: croak ("cf::rndm requires none, one or two parameters."); break;
1741 }
1742}
1743 OUTPUT:
1744 RETVAL
1558 1745
1746NV clamp (NV value, NV min_value, NV max_value)
1747 CODE:
1748 RETVAL = clamp (value, min_value, max_value);
1749 OUTPUT:
1750 RETVAL
1751
1752NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1753 CODE:
1754 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1755 OUTPUT:
1756 RETVAL
1757
1758void weaken (...)
1759 PROTOTYPE: @
1760 CODE:
1761 while (items > 0)
1762 sv_rvweaken (ST (--items));
1763
1559void 1764void
1560LOG (int level, char *msg) 1765log_backtrace (utf8_string msg)
1766
1767void
1768LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1769 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1770 C_ARGS: flags, "%s", msg
1563 1771
1564char *path_combine (char *base, char *path) 1772octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1773 PROTOTYPE: $$
1566 1774
1567char *path_combine_and_normalize (char *base, char *path) 1775octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1776 PROTOTYPE: $$
1569 1777
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1778void
1579sub_generation_inc () 1779sub_generation_inc ()
1580 CODE: 1780 CODE:
1581 PL_sub_generation++; 1781 PL_sub_generation++;
1582 1782
1583char * 1783const_octet_string
1584mapdir () 1784mapdir ()
1585 PROTOTYPE: 1785 PROTOTYPE:
1586 ALIAS: 1786 ALIAS:
1587 mapdir = 0 1787 mapdir = 0
1588 uniquedir = 1 1788 uniquedir = 1
1604 } 1804 }
1605 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1606 1806
1607void abort () 1807void abort ()
1608 1808
1809void reset_signals ()
1810
1811void fork_abort (const_octet_string cause = "cf::fork_abort")
1812
1609void cleanup (const char *cause, bool make_core = false) 1813void cleanup (const_octet_string cause, bool make_core = false)
1610 1814
1611void emergency_save () 1815void emergency_save ()
1612 1816
1613void _exit (int status = 0) 1817void _exit (int status = EXIT_SUCCESS)
1614 1818
1615#if _POSIX_MEMLOCK 1819#if _POSIX_MEMLOCK
1616 1820
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1821int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1822 INIT:
1823#if __GLIBC__
1824 mallopt (M_TOP_PAD, 1024 * 1024);
1825 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1826 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1827 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1828#endif
1618 1829
1619int munlockall () 1830int munlockall ()
1620 1831
1621#endif 1832#endif
1622 1833
1834int
1835malloc_trim (IV pad = 0)
1836
1837void
1838mallinfo ()
1839 PPCODE:
1840{
1841#if __GLIBC__
1842 struct mallinfo mai = mallinfo ();
1843 EXTEND (SP, 10*2);
1844 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1845 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1846 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1847 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1848 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1849 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1850 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1851 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1852 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1853 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1854#endif
1855 EXTEND (SP, 5*2);
1856 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1857 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1858 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1859 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1860 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1861}
1862
1623int find_animation (char *text) 1863int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1864 PROTOTYPE: $
1625 1865
1626int random_roll (int min, int max, object *op, int goodbad); 1866int random_roll (int min, int max, object *op, int goodbad);
1627 1867
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1868const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1869
1630int 1870int
1631exp_to_level (val64 exp) 1871exp_to_level (val64 exp)
1632 CODE: 1872 CODE:
1633{ 1873{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1904 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1905 else
1666 XSRETURN_UNDEF; 1906 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1668 1908
1909UUID
1910uuid_cur ()
1911 CODE:
1912 RETVAL = UUID::cur;
1913 OUTPUT:
1914 RETVAL
1915
1916UUID
1917uuid_gen ()
1918 CODE:
1919 RETVAL = UUID::gen ();
1920 OUTPUT:
1921 RETVAL
1922
1923val64
1924uuid_seq (UUID uuid)
1925 CODE:
1926 RETVAL = uuid.seq;
1927 OUTPUT:
1928 RETVAL
1929
1930UUID
1931uuid_str (val64 seq)
1932 CODE:
1933 RETVAL.seq = seq;
1934 OUTPUT:
1935 RETVAL
1936
1937void
1938coin_names ()
1939 PPCODE:
1940 EXTEND (SP, NUM_COINS);
1941 for (int i = 0; i < NUM_COINS; ++i)
1942 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1943
1944void
1945coin_archetypes ()
1946 PPCODE:
1947 EXTEND (SP, NUM_COINS);
1948 for (int i = 0; i < NUM_COINS; ++i)
1949 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1950
1951bool
1952load_resource_file_ (octet_string filename)
1953
1954void
1955fix_weight ()
1956
1669MODULE = cf PACKAGE = cf::attachable 1957MODULE = cf PACKAGE = cf::attachable
1670 1958
1671int 1959int
1672valid (SV *obj) 1960valid (SV *obj)
1673 CODE: 1961 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1962 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1963 OUTPUT:
1676 RETVAL 1964 RETVAL
1677 1965
1966void
1967debug_trace (attachable *obj, bool on = true)
1968 CODE:
1969 obj->flags &= ~attachable::F_DEBUG_TRACE;
1970 if (on)
1971 obj->flags |= attachable::F_DEBUG_TRACE;
1972
1973int mortals_size ()
1974 CODE:
1975 RETVAL = attachable::mortals.size ();
1976 OUTPUT: RETVAL
1977
1978#object *mortals (U32 index)
1979# CODE:
1980# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1981# OUTPUT: RETVAL
1982
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1983INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 1984
1680MODULE = cf PACKAGE = cf::global 1985MODULE = cf PACKAGE = cf::global
1681 1986
1682int invoke (SV *klass, int event, ...) 1987int invoke (SV *klass, int event, ...)
1683 CODE: 1988 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1992 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 1993 OUTPUT: RETVAL
1689 1994
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1995MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 1996
1692INCLUDE: $PERL genacc object ../include/object.h | 1997INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 1998
1694int invoke (object *op, int event, ...) 1999int invoke (object *op, int event, ...)
1695 CODE: 2000 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2001 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2002 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2004 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 2005 OUTPUT: RETVAL
1701 2006
1702SV *registry (object *op) 2007SV *registry (object *op)
1703 2008
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 2009int objects_size ()
1711 CODE: 2010 CODE:
1712 RETVAL = objects.size (); 2011 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 2012 OUTPUT: RETVAL
1714 2013
1725object *actives (U32 index) 2024object *actives (U32 index)
1726 CODE: 2025 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 2026 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1729 2028
2029int mortals_size ()
2030 CODE:
2031 RETVAL = attachable::mortals.size ();
2032 OUTPUT: RETVAL
2033
2034const char *slot_use_name (U32 slot)
2035 ALIAS:
2036 slot_nonuse_name = 1
2037 CODE:
2038{
2039 if (slot >= NUM_BODY_LOCATIONS)
2040 croak ("body slot index out of range");
2041
2042 switch (ix)
2043 {
2044 case 0: RETVAL = body_locations[slot].use_name; break;
2045 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2046 }
2047}
2048 OUTPUT:
2049 RETVAL
2050
1730# missing properties 2051# missing properties
1731 2052
1732object *head (object *op) 2053object *head (object *op)
1733 PROTOTYPE: $ 2054 PROTOTYPE: $
1734 CODE: 2055 CODE:
1735 RETVAL = op->head_ (); 2056 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 2057 OUTPUT: RETVAL
1743 2058
1744void 2059void
1745inv (object *obj) 2060inv (object *obj)
1746 PROTOTYPE: $ 2061 PROTOTYPE: $
1747 PPCODE: 2062 PPCODE:
1748{ 2063{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 2064 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 2065 XPUSHs (sv_2mortal (to_sv (o)));
1752} 2066}
1753 2067
1754void 2068void
1755set_animation (object *op, int idx) 2069set_animation (object *op, int idx)
1756 CODE: 2070 CODE:
1757 SET_ANIMATION (op, idx); 2071 SET_ANIMATION (op, idx);
1758 2072
2073int
2074num_animations (object *op)
2075 CODE:
2076 RETVAL = NUM_ANIMATIONS (op);
2077 OUTPUT: RETVAL
2078
2079int slot_info (object *op, UV slot, int value = 0)
2080 ALIAS:
2081 slot_used = 1
2082 CODE:
2083{
2084 if (slot >= NUM_BODY_LOCATIONS)
2085 croak ("body slot index out of range");
2086
2087 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2088
2089 if (items > 2)
2090 if (ix)
2091 op->slot[slot].used = value;
2092 else
2093 op->slot[slot].info = value;
2094}
2095 OUTPUT:
2096 RETVAL
2097
1759object *find_best_object_match (object *op, const char *match) 2098object *find_best_object_match (object *op, utf8_string match)
1760 2099
1761object *find_marked_object (object *op) 2100object *find_marked_object (object *op)
1762 2101
1763int need_identify (object *obj); 2102int need_identify (object *obj);
1764 2103
1776 2115
1777void apply_below (object *op) 2116void apply_below (object *op)
1778 CODE: 2117 CODE:
1779 player_apply_below (op); 2118 player_apply_below (op);
1780 2119
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2120int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787#//TODO
1788object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798 2121
1799int pay_item (object *op, object *buyer) 2122int pay_item (object *op, object *buyer)
1800 CODE: 2123 CODE:
1801 RETVAL = pay_for_item (op, buyer); 2124 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL 2125 OUTPUT: RETVAL
1806 RETVAL = pay_for_amount (amount, op); 2129 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2130 OUTPUT: RETVAL
1808 2131
1809void pay_player (object *op, uint64 amount) 2132void pay_player (object *op, uint64 amount)
1810 2133
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2134val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2135
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2136int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2137
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2138void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2139 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2140 do_learn_spell (op, sp, special_prayer);
1818 2141
1819void forget_spell (object *op, object *sp) 2142void forget_spell (object *op, object *sp)
1820 CODE: 2143 CODE:
1821 do_forget_spell (op, query_name (sp)); 2144 do_forget_spell (op, query_name (sp));
1822 2145
1823object *check_for_spell (object *op, char *spellname) 2146object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2147 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2148 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2149 OUTPUT: RETVAL
1827 2150
1828int query_money (object *op) 2151int query_money (object *op)
1837 2160
1838void drop (object *who, object *op) 2161void drop (object *who, object *op)
1839 2162
1840void pick_up (object *who, object *op) 2163void pick_up (object *who, object *op)
1841 2164
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2165void update_object (object *op, int action)
1849 2166
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2167void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2168
1854void player_lvl_adj (object *who, object *skill = 0) 2169void player_lvl_adj (object *who, object *skill = 0)
1855 2170
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2171int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2172
1858int calc_skill_exp (object *who, object *op, object *skill); 2173int calc_skill_exp (object *who, object *op, object *skill);
1859 2174
1860void push_button (object *op); 2175void push_button (object *op, object *originator);
1861 2176
1862void use_trigger (object *op); 2177void use_trigger (object *op, object *originator);
1863 2178
1864void add_button_link (object *button, maptile *map, int connected); 2179void handle_apply_yield (object *op);
1865 2180
1866void remove_button_link (object *op); 2181int convert_item (object *item, object *converter);
1867 2182
1868 2183
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2184MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2185
1873# no clean way to get an object from an archetype - stupid idiotic 2186# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2187# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2188
1876object *new (const char *archetype = 0) 2189object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2190 PROTOTYPE: ;$
1878 CODE: 2191 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2192 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2193 OUTPUT:
1881 RETVAL 2194 RETVAL
1882 2195
2196object *find_object (U32 tag)
2197
2198# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2199object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2200 PROTOTYPE: $$$$$$
1885 CODE: 2201 CODE:
1886{ 2202{
1887 int unused_type; 2203 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889} 2204}
1890 2205
1891# syntatic sugar for easier use in event callbacks. 2206shstr
1892const char *options (object *op) 2207object::kv_get (shstr key)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL
1897 2208
1898player *contr (object *op) 2209void
1899 CODE: 2210object::kv_del (shstr key)
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902 2211
1903const char *get_ob_key_value (object *op, const char *key) 2212void
1904 2213object::kv_set (shstr key, shstr value)
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1906 2214
1907object *get_nearest_player (object *ob) 2215object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2216 ALIAS: nearest_player = 0
1909 PREINIT: 2217 PREINIT:
1910 extern object *get_nearest_player (object *); 2218 extern object *get_nearest_player (object *);
1912void rangevector (object *ob, object *other, int flags = 0) 2220void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$ 2221 PROTOTYPE: $$;$
1914 PPCODE: 2222 PPCODE:
1915{ 2223{
1916 rv_vector rv; 2224 rv_vector rv;
2225
2226 PUTBACK;
1917 get_rangevector (ob, other, &rv, flags); 2227 get_rangevector (ob, other, &rv, flags);
2228 SPAGAIN;
2229
1918 EXTEND (SP, 5); 2230 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2231 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2232 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2233 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2234 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2235 PUSHs (to_sv (rv.part));
1924} 2236}
1925 2237
1926bool on_same_map_as (object *ob, object *other) 2238bool on_same_map_as (object *ob, object *other)
1927 CODE: 2239 CODE:
1928 RETVAL = on_same_map (ob, other); 2240 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2241 OUTPUT: RETVAL
1930 2242
1931const char * 2243const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2244base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2245 CODE:
1934 RETVAL = query_base_name (op, plural); 2246 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2247 OUTPUT: RETVAL
1936 2248
1937object *decrease_ob_nr (object *op, unsigned long i) 2249# return the tail of an object, excluding itself
2250void
2251tail (object *op)
2252 PPCODE:
2253 while ((op = op->more))
2254 XPUSHs (sv_2mortal (to_sv (op)));
1938 2255
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2256MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2257
1941player *player (object *op) 2258player *player (object *op)
1942 CODE: 2259 CODE:
1943 RETVAL = op->contr; 2260 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2261 OUTPUT: RETVAL
1945 2262
2263bool move_player (object *op, int dir)
2264
1946void check_score (object *op) 2265void check_score (object *op)
1947 2266
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2267void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2268 CODE:
1950 new_draw_info (flags, 0, op, txt); 2269 new_draw_info (flags, 0, op, txt);
1951 2270
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2271void kill_player (object *op)
1968 2272
2273void esrv_send_item (object *pl, object *item)
2274
1969void esrv_update_item (object *op, int what, object *item) 2275void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2276 C_ARGS: what, pl, item
1971 2277
1972void clear_los (object *op) 2278void esrv_del_item (object *pl, int tag)
2279 C_ARGS: pl->contr, tag
1973 2280
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2281int command_summon (object *op, utf8_string params)
1977 2282
1978int command_arrest (object *op, char *params) 2283int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2284
1984 2285
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2286MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2287
1987INCLUDE: $PERL genacc player ../include/player.h | 2288INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2289
1989int invoke (player *pl, int event, ...) 2290int invoke (player *pl, int event, ...)
1990 CODE: 2291 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2292 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2293 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2303 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2304 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2305 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2306 pl->orig_stats = pl->ob->stats;
2006 2307
2007void cf_player_move (player *pl, int dir) 2308# should only be temporary
2309void esrv_new_player (player *pl)
2008 2310
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2311#d# TODO: replace by blocked_los accessor, fix code using this
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2312bool
2017cell_visible (player *pl, int dx, int dy) 2313cell_visible (player *pl, int dx, int dy)
2018 CODE: 2314 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2315 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2316 OUTPUT:
2022 RETVAL 2317 RETVAL
2023 2318
2024void 2319void
2025send (player *pl, SV *packet) 2320send (player *pl, SV *packet)
2026 CODE: 2321 CODE:
2027{ 2322{
2028 STRLEN len; 2323 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2324 char *buf = SvPVbyte (packet, len);
2030 2325
2326 if (len > MAXSOCKBUF)
2327 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2328 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2329 pl->ns->send_packet (buf, len);
2033} 2330}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2331
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2332void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2333 PROTOTYPE: $;$$$
2046 PPCODE: 2334 PPCODE:
2047 if (GIMME_V != G_VOID) 2335 if (GIMME_V != G_VOID)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2360 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2361 OUTPUT: RETVAL
2074 2362
2075SV *registry (maptile *map) 2363SV *registry (maptile *map)
2076 2364
2365void
2366find_tagged_objects (maptile *map, utf8_string tag = 0)
2367 PPCODE:
2368{
2369 if (!map->spaces)
2370 XSRETURN_EMPTY;
2371
2372 if (tag)
2373 {
2374 shstr_cmp tag_ (tag);
2375
2376 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2377 for (object *op = ms->bot; op; op = op->above)
2378 if (op->tag == tag_)
2379 XPUSHs (sv_2mortal (to_sv (op)));
2380 }
2381 else
2382 {
2383 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2384 for (object *op = ms->bot; op; op = op->above)
2385 if (op->tag)
2386 XPUSHs (sv_2mortal (to_sv (op)));
2387 }
2388}
2389
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2390INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2391
2392void
2393adjust_daylight ()
2394 CODE:
2395 maptile::adjust_daylight ();
2396
2397int
2398outdoor_darkness (int darkness = 0)
2399 CODE:
2400 RETVAL = maptile::outdoor_darkness;
2401 if (items)
2402 maptile::outdoor_darkness = darkness;
2403 OUTPUT:
2404 RETVAL
2078 2405
2079void 2406void
2080maptile::instantiate () 2407maptile::instantiate ()
2081 2408
2082maptile *new () 2409maptile *new ()
2097 for_all_players (pl) 2424 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2425 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2426 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2427 }
2101 2428
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2429void
2430maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2431 CODE:
2432{
2433 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2434 croak ("maptile::add_underlay: palette must be arrayref");
2435
2436 palette = SvRV (palette);
2437
2438 STRLEN idxlen;
2439 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2440
2441 for (int x = 0; x < THIS->width; ++x)
2442 for (int y = 0; y < THIS->height; ++y)
2443 {
2444 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2445 if (op->flag [FLAG_IS_FLOOR])
2446 goto skip_space;
2447
2448 {
2449 int offs = offset + y * stride + x;
2450 if (IN_RANGE_EXC (offs, 0, idxlen))
2451 {
2452 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2453 {
2454 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2455 ob->flag [FLAG_NO_MAP_SAVE] = true;
2456 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2457
2458 if (ob->randomitems)
2459 {
2460 if (!ob->above)
2461 {
2462 ob->create_treasure (ob->randomitems);
2463
2464 for (object *op = ob->above; op; op = op->above)
2465 op->flag [FLAG_NO_MAP_SAVE] = true;
2466 }
2467
2468 ob->randomitems = 0;
2469 }
2470 }
2471 }
2472 }
2473
2474 skip_space: ;
2475 }
2476}
2477
2478void
2479maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2480 CODE:
2481{
2482 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2483 croak ("maptile::set_regiondata: palette must be arrayref");
2484
2485 palette = SvRV (palette);
2486
2487 STRLEN idxlen;
2488 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2489
2490 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2491 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2492
2493 for (int i = av_len ((AV *)palette) + 1; i--; )
2494 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2495
2496 for (int y = 0; y < THIS->height; ++y)
2497 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2498
2499 sfree (THIS->regions, THIS->size ());
2500 delete [] THIS->regionmap;
2501
2502 THIS->regions = regions;
2503 THIS->regionmap = regionmap;
2504}
2505
2506void
2507maptile::create_region_treasure ()
2508 CODE:
2509 for (int x = 0; x < THIS->width; ++x)
2510 for (int y = 0; y < THIS->height; ++y)
2511 {
2512 region *rgn = THIS->region (x, y);
2513
2514 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2515 if (object *op = THIS->at (x, y).top)
2516 if (rgn->treasure && rndm () < rgn->treasure_density)
2517 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2518 }
2103 2519
2104int out_of_map (maptile *map, int x, int y) 2520int out_of_map (maptile *map, int x, int y)
2105 2521
2106void 2522void
2107trigger (maptile *map, long connection, bool state = true) 2523find_link (maptile *map, shstr_tmp connection)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111void
2112get_connection (maptile *map, long connection)
2113 PPCODE: 2524 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2525 if (oblinkpt *obp = map->find_link (connection))
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2526 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2527 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2528
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2529void
2127cf_map_normalise (maptile *map, int x, int y) 2530get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2531 PPCODE:
2129{ 2532{
2130 maptile *nmap = 0; 2533 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2534 I16 nx = 0, ny = 0;
2535
2536 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2537 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2538 SPAGAIN;
2133 2539
2134 EXTEND (SP, 4); 2540 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2541 PUSHs (sv_2mortal (newSViv (flags)));
2136 2542
2137 if (GIMME_V == G_ARRAY) 2543 if (GIMME_V == G_ARRAY)
2138 { 2544 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2545 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2546 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2547 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2548 }
2143} 2549}
2144 2550
2551mapspace *
2552ms (maptile *map, unsigned int x, unsigned int y)
2553 PROTOTYPE: $$$
2554 CODE:
2555{
2556 maptile *nmap = 0;
2557 I16 nx, ny;
2558
2559 PUTBACK;
2560 get_map_flags (map, &nmap, x, y, &nx, &ny);
2561 SPAGAIN;
2562
2563 if (!nmap)
2564 XSRETURN_UNDEF;
2565
2566 RETVAL = &nmap->at (nx, ny);
2567}
2568 OUTPUT:
2569 RETVAL
2570
2145void 2571void
2146at (maptile *map, unsigned int x, unsigned int y) 2572at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2573 PROTOTYPE: $$$
2148 PPCODE: 2574 PPCODE:
2149{ 2575{
2150 object *o;
2151 maptile *nmap = 0; 2576 maptile *nmap = 0;
2152 I16 nx, ny; 2577 I16 nx, ny;
2153 2578
2579 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2580 get_map_flags (map, &nmap, x, y, &nx, &ny);
2581 SPAGAIN;
2155 2582
2156 if (nmap) 2583 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2584 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2585 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2586}
2160 2587
2161SV * 2588SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2589bot_at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2590 PROTOTYPE: $$$
2164 ALIAS: 2591 ALIAS:
2165 top_at = 1 2592 top_at = 1
2166 flags_at = 2 2593 flags_at = 2
2167 light_at = 3 2594 light_at = 3
2168 move_block_at = 4 2595 move_block_at = 4
2169 move_slow_at = 5 2596 move_slow_at = 5
2170 move_on_at = 6 2597 move_on_at = 6
2171 move_off_at = 7 2598 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2599 CODE:
2600{
2601 sint16 nx = x;
2602 sint16 ny = y;
2603
2604 if (!xy_normalise (map, nx, ny))
2605 XSRETURN_UNDEF;
2606
2607 mapspace &ms = map->at (nx, ny);
2608
2609 ms.update ();
2610
2175 switch (ix) 2611 switch (ix)
2176 { 2612 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2613 case 0: RETVAL = to_sv (ms.bot ); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2614 case 1: RETVAL = to_sv (ms.top ); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2615 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2616 case 3: RETVAL = newSViv (ms.light ); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2617 case 4: RETVAL = newSVuv (ms.move_block); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2618 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2619 case 6: RETVAL = newSVuv (ms.move_on ); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2620 case 7: RETVAL = newSVuv (ms.move_off ); break;
2185 } 2621 }
2622}
2186 OUTPUT: RETVAL 2623 OUTPUT: RETVAL
2187 2624
2188void fix_walls (maptile *map, int x, int y) 2625void fix_walls (maptile *map, int x, int y)
2189 2626
2190void fix_walls_around (maptile *map, int x, int y) 2627void fix_walls_around (maptile *map, int x, int y)
2191 2628
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2629# worst xs function of my life
2199maptile * 2630bool
2200_create_random_map (\ 2631_create_random_map (\
2201 char *path,\ 2632 maptile *self,\
2202 char *wallstyle,\ 2633 utf8_string wallstyle,\
2203 char *wall_name,\ 2634 utf8_string wall_name,\
2204 char *floorstyle,\ 2635 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2636 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2637 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2638 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2639 utf8_string doorstyle,\
2209 char *decorstyle,\ 2640 utf8_string decorstyle,\
2210 char *origin_map,\ 2641 utf8_string origin_map,\
2211 char *final_map,\ 2642 utf8_string final_map,\
2212 char *exitstyle,\ 2643 utf8_string exitstyle,\
2213 char *this_map,\ 2644 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2645 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2646 int xsize,\
2216 int Ysize,\ 2647 int ysize,\
2217 int expand2x,\ 2648 int expand2x,\
2218 int layoutoptions1,\ 2649 int layoutoptions1,\
2219 int layoutoptions2,\ 2650 int layoutoptions2,\
2220 int layoutoptions3,\ 2651 int layoutoptions3,\
2221 int symmetry,\ 2652 int symmetry,\
2226 int dungeon_depth,\ 2657 int dungeon_depth,\
2227 int decoroptions,\ 2658 int decoroptions,\
2228 int orientation,\ 2659 int orientation,\
2229 int origin_y,\ 2660 int origin_y,\
2230 int origin_x,\ 2661 int origin_x,\
2231 int random_seed,\ 2662 U32 random_seed,\
2232 val64 total_map_hp,\ 2663 val64 total_map_hp,\
2233 int map_layout_style,\ 2664 int map_layout_style,\
2234 int treasureoptions,\ 2665 int treasureoptions,\
2235 int symmetry_used,\ 2666 int symmetry_used,\
2236 region *region\ 2667 region *region,\
2668 utf8_string custom\
2237) 2669)
2238 CODE: 2670 CODE:
2239{ 2671{
2240 random_map_params rmp; 2672 random_map_params rmp;
2241 2673
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2683 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2684
2253 rmp.origin_map = origin_map; 2685 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2686 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2687 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2688 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2689 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2690 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2691 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2692 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2693 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2694 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2700 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2701 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2702 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2703 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2704 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2705 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2706 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2707 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2708 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2709 rmp.region = region;
2710 rmp.custom = custom;
2278 2711
2279 RETVAL = generate_random_map (path, &rmp); 2712 RETVAL = self->generate_random_map (&rmp);
2280} 2713}
2281 OUTPUT: 2714 OUTPUT:
2282 RETVAL 2715 RETVAL
2283 2716
2717MODULE = cf PACKAGE = cf::mapspace
2718
2719INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2720
2284MODULE = cf PACKAGE = cf::arch 2721MODULE = cf PACKAGE = cf::arch
2285 2722
2286archetype *find (const char *name) 2723int archetypes_size ()
2287 CODE: 2724 CODE:
2288 RETVAL = archetype::find (name); 2725 RETVAL = archetypes.size ();
2289 OUTPUT: 2726 OUTPUT: RETVAL
2290 RETVAL
2291 2727
2292archetype *first() 2728archetype *archetypes (U32 index)
2293 PROTOTYPE: 2729 CODE:
2294 CODE: 2730 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2731 OUTPUT: RETVAL
2732
2733object *instantiate (archetype *arch)
2734 CODE:
2735 RETVAL = arch_to_object (arch);
2736 OUTPUT:
2296 OUTPUT: RETVAL 2737 RETVAL
2297 2738
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2739INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2740
2300MODULE = cf PACKAGE = cf::party 2741MODULE = cf PACKAGE = cf::party
2301 2742
2302partylist *first () 2743partylist *first ()
2303 PROTOTYPE: 2744 PROTOTYPE:
2304 CODE: 2745 CODE:
2305 RETVAL = get_firstparty (); 2746 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2747 OUTPUT: RETVAL
2307 2748
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2749INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2750
2310MODULE = cf PACKAGE = cf::region 2751MODULE = cf PACKAGE = cf::region
2311 2752
2312region *first () 2753void
2313 PROTOTYPE: 2754list ()
2314 CODE: 2755 PPCODE:
2315 RETVAL = first_region; 2756 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2757 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2758
2318region *find (char *name) 2759region *find (utf8_string name)
2319 PROTOTYPE: $ 2760 PROTOTYPE: $
2320 CODE: 2761 CODE:
2321 RETVAL = get_region_by_name (name); 2762 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2763 OUTPUT: RETVAL
2323 2764
2765int specificity (region *rgn)
2766 CODE:
2767 RETVAL = 0;
2768 while (rgn = rgn->parent)
2769 RETVAL++;
2770 OUTPUT: RETVAL
2771
2324INCLUDE: $PERL genacc region ../include/map.h | 2772INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2773
2326MODULE = cf PACKAGE = cf::living 2774MODULE = cf PACKAGE = cf::living
2327 2775
2328INCLUDE: $PERL genacc living ../include/living.h | 2776INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2777
2330MODULE = cf PACKAGE = cf::settings 2778MODULE = cf PACKAGE = cf::settings
2331 2779
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2780INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2781
2334MODULE = cf PACKAGE = cf::client 2782MODULE = cf PACKAGE = cf::client
2335 2783
2336INCLUDE: $PERL genacc client ../include/client.h | 2784INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2785
2338int invoke (client *ns, int event, ...) 2786int invoke (client *ns, int event, ...)
2339 CODE: 2787 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2788 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2789 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2805 CODE:
2358{ 2806{
2359 STRLEN len; 2807 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2808 char *buf = SvPVbyte (packet, len);
2361 2809
2810 if (len > MAXSOCKBUF)
2811 {
2812 // ugly
2813 if (THIS->pl)
2814 THIS->pl->failmsg ("[packet too long for client]");
2815 }
2816 else
2362 THIS->send_packet (buf, len); 2817 THIS->send_packet (buf, len);
2363} 2818}
2364 2819
2820faceidx
2821client::need_face (utf8_string name, int pri = 0)
2822 CODE:
2823 RETVAL = face_find (name, 0);
2824 if (RETVAL)
2825 {
2826 THIS->send_face (RETVAL, pri);
2827 THIS->flush_fx ();
2828 }
2829 OUTPUT:
2830 RETVAL
2831
2832int
2833client::fx_want (int idx, int value = -1)
2834 CODE:
2835 if (0 < idx && idx < FT_NUM)
2836 {
2837 RETVAL = THIS->fx_want [idx];
2838 if (items > 2)
2839 THIS->fx_want [idx] = value;
2840 }
2841 else
2842 RETVAL = 0;
2843 OUTPUT:
2844 RETVAL
2845
2846MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2847
2848faceidx sound_find (utf8_string name)
2849
2850void sound_set (utf8_string str, faceidx face)
2851
2852# dire hack
2853void old_sound_index (int idx, faceidx face)
2854 CODE:
2855 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2856 old_sound_index [idx] = face;
2857
2858MODULE = cf PACKAGE = cf::face PREFIX = face_
2859
2860#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2861
2862faceidx face_find (utf8_string name, faceidx defidx = 0)
2863
2864faceidx alloc (utf8_string name)
2865 CODE:
2866{
2867 do
2868 {
2869 RETVAL = faces.size ();
2870 faces.resize (RETVAL + 1);
2871 }
2872 while (!RETVAL); // crude way to leave index 0
2873
2874 faces [RETVAL].name = name;
2875 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2876
2877 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2878 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2879}
2880 OUTPUT: RETVAL
2881
2882void set_type (faceidx idx, int value)
2883 ALIAS:
2884 set_type = 0
2885 set_visibility = 1
2886 set_magicmap = 2
2887 set_smooth = 3
2888 set_smoothlevel = 4
2889 CODE:
2890 faceinfo *f = face_info (idx); assert (f);
2891 switch (ix)
2892 {
2893 case 0: f->type = value; break;
2894 case 1: f->visibility = value; break;
2895 case 2: f->magicmap = value; break;
2896 case 3: f->smooth = value; break;
2897 case 4: f->smoothlevel = value; break;
2898 }
2899
2900void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2901 CODE:
2902{
2903 faceinfo *f = face_info (idx); assert (f);
2904 facedata *d = &(faceset ? f->data64 : f->data32);
2905 sv_to (data, d->data);
2906 STRLEN clen;
2907 char *cdata = SvPVbyte (chksum, clen);
2908 clen = min (CHKSUM_SIZE, clen);
2909
2910 if (memcmp (d->chksum, cdata, clen))
2911 {
2912 memcpy (d->chksum, cdata, clen);
2913
2914 // invalidate existing client face info
2915 for_all_clients (ns)
2916 if (ns->faceset == faceset)
2917 {
2918 ns->faces_sent [idx] = false;
2919 ns->force_newmap = true;
2920 }
2921 }
2922}
2923
2924int get_data_size (faceidx idx, int faceset = 0)
2925 CODE:
2926 facedata *d = face_data (idx, faceset);
2927 if (!d) XSRETURN_UNDEF;
2928 RETVAL = d->data.size ();
2929 OUTPUT:
2930 RETVAL
2931
2932SV *get_chksum (faceidx idx, int faceset = 0)
2933 CODE:
2934 facedata *d = face_data (idx, faceset);
2935 if (!d) XSRETURN_UNDEF;
2936 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2937 OUTPUT:
2938 RETVAL
2939
2940SV *get_data (faceidx idx, int faceset = 0)
2941 CODE:
2942 facedata *d = face_data (idx, faceset);
2943 if (!d) XSRETURN_UNDEF;
2944 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2945 OUTPUT:
2946 RETVAL
2947
2948void invalidate (faceidx idx)
2949 CODE:
2950 for_all_clients (ns)
2951 {
2952 ns->faces_sent [idx] = false;
2953 ns->force_newmap = true;
2954 }
2955
2956void invalidate_all ()
2957 CODE:
2958 for_all_clients (ns)
2959 {
2960 ns->faces_sent.reset ();
2961 ns->force_newmap = true;
2962 }
2963
2964MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2965
2966#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2967
2968animidx anim_find (utf8_string name)
2969 CODE:
2970 RETVAL = animation::find (name).number;
2971 OUTPUT: RETVAL
2972
2973animidx set (utf8_string name, SV *frames, int facings = 1)
2974 CODE:
2975{
2976 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2977 croak ("frames must be an arrayref");
2978
2979 AV *av = (AV *)SvRV (frames);
2980
2981 animation *anim = &animation::find (name);
2982 if (anim->number)
2983 {
2984 anim->resize (av_len (av) + 1);
2985 anim->facings = facings;
2986 }
2987 else
2988 anim = &animation::create (name, av_len (av) + 1, facings);
2989
2990 for (int i = 0; i < anim->num_animations; ++i)
2991 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2992}
2993 OUTPUT: RETVAL
2994
2995void invalidate_all ()
2996 CODE:
2997 for_all_clients (ns)
2998 ns->anims_sent.reset ();
2999
3000MODULE = cf PACKAGE = cf::object::freezer
3001
3002INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3003
3004SV *
3005new (char *klass)
3006 CODE:
3007 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3008 OUTPUT: RETVAL
3009
3010void
3011DESTROY (SV *sv)
3012 CODE:
3013 object_freezer *self;
3014 sv_to (sv, self);
3015 delete self;
3016
3017MODULE = cf PACKAGE = cf::object::thawer
3018
3019INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3020
3021SV *
3022new_from_file (char *klass, octet_string path)
3023 CODE:
3024 object_thawer *f = new object_thawer (path);
3025 if (!*f)
3026 {
3027 delete f;
3028 XSRETURN_UNDEF;
3029 }
3030 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3031 OUTPUT: RETVAL
3032
3033void
3034DESTROY (SV *sv)
3035 CODE:
3036 object_thawer *self;
3037 sv_to (sv, self);
3038 delete self;
3039
3040void
3041extract_tags (object_thawer *self)
3042 PPCODE:
3043 while (self->kw != KW_EOF)
3044 {
3045 PUTBACK;
3046 coroapi::cede_to_tick ();
3047 SPAGAIN;
3048
3049 if (self->kw == KW_tag)
3050 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3051
3052 self->skip ();
3053 }
3054

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