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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.134 by root, Tue Jan 9 21:32:42 2007 UTC vs.
Revision 1.329 by root, Wed Nov 4 17:24:00 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!self); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
124 } 204 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 205
153 mortals.push_back (this); 206 mortals.push_back (this);
154} 207}
155 208
156void 209void
159 if (destroyed ()) 212 if (destroyed ())
160 return; 213 return;
161 214
162 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
163 do_destroy (); 216 do_destroy ();
217 sever_self ();
164} 218}
165 219
166void 220void
167attachable::check_mortals () 221attachable::check_mortals ()
168{ 222{
169 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
170 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
171 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
172 252
173 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
174 254 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 255 {
177#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
180#endif 259#endif
181 260
261 if (obj->refcnt)
262 {
182 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
183 }//D 267 }
184 else 268 else
185 { 269 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
188 delete obj; 272 delete obj;
189 } 273 }
190 } 274 }
191} 275}
192 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
193attachable & 289attachable &
194attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
195{ 291{
196 //if (self || cb) 292 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 294
199 attach = src.attach; 295 attach = src.attach;
200 return *this; 296 return *this;
201} 297}
202 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 333
205static SV * 334static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 336{
208 SV *sv; 337 SV *sv;
209 338
210 if (!ptr) 339 if (!ptr)
211 return &PL_sv_undef; 340 return newSV (0);
212 341
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 344}
216 345
217static int 346static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 348{
220 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
221 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
222 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 359 //at->refcnt_chk ();
224 return 0; 360 return 0;
225} 361}
226 362
228 364
229static SV * 365static SV *
230newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
231{ 367{
232 if (!obj) 368 if (!obj)
233 return &PL_sv_undef; 369 return newSV (0);
234 370
235 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
236 { 375 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 377
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 381 }
247 else 382 else
383 {
248 return newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
385
386 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
387 SvAMAGIC_on (sv);
388
389 return sv;
390 }
249} 391}
250 392
251static void 393static void
252clearSVptr (SV *sv) 394clearSVptr (SV *sv)
253{ 395{
270 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 412 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
271 413
272 return (long)mg->mg_ptr; 414 return (long)mg->mg_ptr;
273} 415}
274 416
275static long 417static long noinline
276SvPTR_ornull (SV *sv, const char *klass) 418SvPTR_ornull (SV *sv, const char *klass)
277{ 419{
278 if (SvOK (sv)) 420 if (SvOK (sv))
279 return SvPTR (sv, klass); 421 return SvPTR (sv, klass);
280 else 422 else
281 return 0; 423 return 0;
282} 424}
283 425
284inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 426inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
285inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 427inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
286inline SV *to_sv (bool v) { return newSViv (v); } 428inline SV *to_sv (bool v) { return newSViv (v); }
287inline SV *to_sv ( signed char v) { return newSViv (v); } 429inline SV *to_sv ( signed char v) { return newSViv (v); }
288inline SV *to_sv (unsigned char v) { return newSViv (v); } 430inline SV *to_sv (unsigned char v) { return newSViv (v); }
289inline SV *to_sv ( signed short v) { return newSViv (v); } 431inline SV *to_sv ( signed short v) { return newSViv (v); }
290inline SV *to_sv (unsigned short v) { return newSVuv (v); } 432inline SV *to_sv (unsigned short v) { return newSVuv (v); }
299inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 441inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
300inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 442inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
301inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 443inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
302inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 444inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
303inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 445inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
446inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
304inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 447inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
305inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
306inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 448inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
449inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
307 450
308inline SV *to_sv (object & v) { return to_sv (&v); } 451inline SV *to_sv (object & v) { return to_sv (&v); }
309inline SV *to_sv (living & v) { return to_sv (&v); } 452inline SV *to_sv (living & v) { return to_sv (&v); }
310 453
311//TODO: 454inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
312inline SV *to_sv (New_Face * v) { return to_sv (v->name); }
313inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 455inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
314 456
457inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
458
315inline SV *to_sv (UUID v) 459inline SV *to_sv (dynbuf * v)
316{ 460{
317 char buf[128]; 461 SV *sv = newSV (0);
318 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
319 return newSVpv (buf, 0);
320}
321 462
463 sv_upgrade (sv, SVt_PV);
464 SvGROW (sv, v->size () + 1);
465 SvPOK_only (sv);
466 v->linearise (SvPVX (sv));
467 SvCUR_set (sv, v->size ());
468 *SvEND (sv) = 0;
469
470 return sv;
471}
472
473inline SV *to_sv (dynbuf_text * v)
474{
475 SV *sv = to_sv (static_cast<dynbuf *> (v));
476 SvUTF8_on (sv);
477 return sv;
478}
479
322inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 480inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
323inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 481inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
324inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
325inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
326inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
327inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
328inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
329inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
330inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 488inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
331inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
333inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 491inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
334inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
335inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 493inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
336inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
337inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 495inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
338inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 496inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
339inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 497inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
340inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 498inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
341inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 499inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
500inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
342inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 501inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
343inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 502inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
344inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
345inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 503inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
504inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
505inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
506inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
346 507
347inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } //TODO 508//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
348inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } // TODO 509inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
349 510
350template<class T> 511template<class T>
351inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 512inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
352 513
353template<int N> 514template<int N>
354inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 515inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
355 516
356inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
357inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 517inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
358inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 518inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
359inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 519inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
360inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 520inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
361 521
522inline void sv_to (SV *sv, std::string &v)
523{
524 STRLEN len;
525 char *data = SvPVbyte (sv, len);
526 v.assign (data, len);
527}
528
362inline void sv_to (SV *sv, UUID &v) 529inline void sv_to (SV *sv, UUID &v)
363{ 530{
364 unsigned int version; 531 if (!v.parse (SvPV_nolen (sv)))
365
366 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
367 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 532 croak ("unparsable uuid: %s", SvPV_nolen (sv));
368} 533}
369 534
370inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 535inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
371 536
389 break; 554 break;
390 555
391 case DT_STRING: 556 case DT_STRING:
392 { 557 {
393 char *str = (char *)va_arg (ap, const char *); 558 char *str = (char *)va_arg (ap, const char *);
394 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 559 sv = str ? newSVpv (str, 0) : newSV (0);
395 } 560 }
396 break; 561 break;
397 562
398 case DT_DATA: 563 case DT_DATA:
399 { 564 {
400 char *str = (char *)va_arg (ap, const void *); 565 char *str = (char *)va_arg (ap, const void *);
401 int len = va_arg (ap, int); 566 int len = va_arg (ap, int);
402 sv = str ? newSVpv (str, len) : &PL_sv_undef; 567 sv = str ? newSVpv (str, len) : newSV (0);
403 } 568 }
404 break; 569 break;
405 570
406 case DT_OBJECT: 571 case DT_OBJECT:
407 sv = to_sv (va_arg (ap, object *)); 572 sv = to_sv (va_arg (ap, object *));
449 va_end (ap); 614 va_end (ap);
450 615
451 return sv; 616 return sv;
452} 617}
453 618
454static SV * 619// typemap support, mostly to avoid excessive inlining
455newSVcfapi (int type, ...) 620template<class type>
621static void noinline
622cf_obj_to (SV *arg, type &var)
456{ 623{
457 SV *sv; 624 sv_to (arg, var);
625 if (!var)
626 croak ("must not pass invalid/null cf_obj here");
627}
458 628
459 va_list ap; 629template<class object>
460 va_start (ap, type); 630static void noinline
461 631cf_obj_ornull_to (SV *arg, object *&var)
462 switch (type) 632{
633 if (SvOK (arg))
463 { 634 {
464 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 635 sv_to (arg, var);
465 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 636 if (!var)
466 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 637 croak ("unable to convert perl object to C++ object");
467 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
468 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
469 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
470 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
471 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
472 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
473 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
474
475 default:
476 assert (("unhandled type in newSVcfapi", 0));
477 } 638 }
478 639 else
479 va_end (ap); 640 var = 0;
480
481 return sv;
482} 641}
483 642
484////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 643//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
485 644
486SV * 645SV *
490 ext->cb = newAV (); 649 ext->cb = newAV ();
491 650
492 return newRV_inc ((SV *)ext->cb); 651 return newRV_inc ((SV *)ext->cb);
493} 652}
494 653
495#if 0
496void attachable::clear ()
497{
498 if (self)
499 {
500 // disconnect Perl from C, to avoid crashes
501 sv_unmagic (SvRV ((SV *)self), PERL_MAGIC_ext);
502
503 // clear the perl hash, might or might not be a good idea
504 hv_clear ((HV *)SvRV ((SV *)self));
505
506 SvREFCNT_dec (self);
507 self = 0;
508 }
509
510 if (cb)
511 {
512 SvREFCNT_dec (cb);
513 cb = 0;
514 }
515
516 attach = 0;
517}
518#endif
519
520///////////////////////////////////////////////////////////////////////////// 654/////////////////////////////////////////////////////////////////////////////
521 655
522extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
523{
524 return 0;
525}
526
527static CommArray_s rtn_cmd;
528
529static int
530runPluginCommand (object *obj, char *params)
531{
532 return -1;
533}
534
535extern "C" void *cfperl_getPluginProperty (int *type, ...)
536{
537 va_list args;
538 char *propname;
539 int i;
540 va_start (args, type);
541 propname = va_arg (args, char *);
542 //printf ("Property name: %s\n", propname);
543
544 if (!strcmp (propname, "command?"))
545 return NULL;
546 else if (!strcmp (propname, "Identification"))
547 {
548 va_end (args);
549 return (void *)PLUGIN_NAME;
550 }
551 else if (!strcmp (propname, "FullName"))
552 {
553 va_end (args);
554 return (void *)PLUGIN_VERSION;
555 }
556 else
557 va_end (args);
558
559 return NULL;
560}
561
562extern "C" int cfperl_postInitPlugin ()
563{
564 int hooktype = 1;
565 int rtype = 0;
566
567 cf_init_plugin (gethook);
568
569 return 0;
570}
571
572extern "C" int cfperl_closePlugin ()
573{
574 return 0;
575}
576
577void 656void
578cfperl_init () 657cfperl_init ()
579{ 658{
659 extern char **environ;
660
580 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 661 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
581 perl = perl_alloc (); 662 perl = perl_alloc ();
582 perl_construct (perl); 663 perl_construct (perl);
583 664
584 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 665 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
585 666
586 char *argv[] = { 667 const char *argv[] = {
587 "", 668 settings.argv [0],
588 "-e" 669 "-e0"
589 "use Event; use Coro;" // required for bootstrap
590 "cf->bootstrap;" // required for datadir :*>
591 "unshift @INC, cf::datadir ();"
592 "require cf;"
593 }; 670 };
594 671
595 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 672 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
673 || perl_run (perl))
596 { 674 {
597 printf ("unable to initialize perl-interpreter, aborting.\n"); 675 printf ("unable to initialize perl-interpreter, aborting.\n");
598 exit (EXIT_FAILURE); 676 exit (EXIT_FAILURE);
599 } 677 }
600}
601 678
679 eval_pv (
680 "#line 1 'cfperl init'\n"
681 "use EV ();\n"
682 "use Coro ();\n"
683 "cf->bootstrap;\n"
684 "unshift @INC, cf::datadir ();\n"
685 "require cf;\n",
686 0
687 );
688
689 if (SvTRUE (ERRSV))
690 {
691 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
692 exit (EXIT_FAILURE);
693 }
694}
695
696void
602void cfperl_main () 697cfperl_main ()
603{ 698{
604 dSP; 699 dSP;
605 700
606 PUSHMARK (SP); 701 PUSHMARK (SP);
607 PUTBACK; 702 PUTBACK;
611void 706void
612attachable::instantiate () 707attachable::instantiate ()
613{ 708{
614 if (attach) 709 if (attach)
615 { 710 {
616 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 711 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
617 attach = 0; 712 attach = 0;
618 } 713 }
619} 714}
620 715
621void 716void
622attachable::reattach () 717attachable::reattach ()
623{ 718{
624 optimise (); 719 optimise ();
625 //TODO: check for _attachment's, very important for restarts 720 //TODO: check for _attachment's, very important for restarts
626 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 721 INVOKE_ATTACHABLE (REATTACH, this);
627} 722}
628 723
629static event_klass klass_of[NUM_EVENT_TYPES] = { 724static event_klass klass_of[NUM_EVENT_TYPES] = {
630# define def(type,name) KLASS_ ## type, 725# define def(type,name) KLASS_ ## type,
631# include "eventinc.h" 726# include "eventinc.h"
632# undef def 727# undef def
633}; 728};
634 729
635#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 730#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
636 731
637static void 732static void noinline
638gather_callbacks (AV *&callbacks, AV *registry, event_type event) 733gather_callbacks (AV *&callbacks, AV *registry, event_type event)
639{ 734{
640 // event must be in array 735 // event must be in array
641 if (event >= 0 && event <= AvFILLp (registry)) 736 if (event >= 0 && event <= AvFILLp (registry))
642 { 737 {
674} 769}
675 770
676void 771void
677global::gather_callbacks (AV *&callbacks, event_type event) const 772global::gather_callbacks (AV *&callbacks, event_type event) const
678{ 773{
679 ::gather_callbacks (callbacks, cb_object, event); 774 ::gather_callbacks (callbacks, cb_global, event);
680} 775}
681 776
682void 777void
683object::gather_callbacks (AV *&callbacks, event_type event) const 778object::gather_callbacks (AV *&callbacks, event_type event) const
684{ 779{
685 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 780 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
686 { 781 {
687 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 782 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
688 783
689 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 784 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
690 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 785 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
691 } 786 }
692 787
728{ 823{
729 attachable::gather_callbacks (callbacks, event); 824 attachable::gather_callbacks (callbacks, event);
730 ::gather_callbacks (callbacks, cb_map, event); 825 ::gather_callbacks (callbacks, cb_map, event);
731} 826}
732 827
828static void noinline
829_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
830{
831 for (int event = 0; event <= AvFILLp (registry); ++event)
832 {
833 SV *cbs_ = AvARRAY (registry)[event];
834
835 // element must be list of callback entries
836 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
837 {
838 AV *cbs = (AV *)SvRV (cbs_);
839
840 // no callback entries, no callbacks to call
841 if (AvFILLp (cbs) >= 0)
842 set.set (event);
843 }
844 }
845}
846
847// very slow and inefficient way to recalculate the global want bitsets
848static void
849_recalc_want ()
850{
851 ev_want_event.reset ();
852
853 _recalc_want (ev_want_event, cb_global);
854 _recalc_want (ev_want_event, cb_attachable);
855 _recalc_want (ev_want_event, cb_object);
856 _recalc_want (ev_want_event, cb_client);
857 _recalc_want (ev_want_event, cb_player);
858 _recalc_want (ev_want_event, cb_map);
859
860 ev_want_type.reset ();
861
862 for (int type = 0; type <= AvFILLp (cb_type); ++type)
863 {
864 SV *cbs_ = AvARRAY (cb_type)[type];
865
866 // element must be list of callback entries
867 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
868 {
869 AV *cbs = (AV *)SvRV (cbs_);
870
871 // no callback entries, no callbacks to call
872 if (AvFILLp (cbs) >= 0)
873 ev_want_type.set (type % NUM_TYPES);
874 }
875 }
876}
877
733bool 878bool
734attachable::invoke (event_type event, ...) 879attachable::invoke (event_type event, ...)
735{ 880{
736 data_type dt; 881 data_type dt;
737 va_list ap;
738
739 va_start (ap, event);
740 882
741 // callback call ordering should be: 883 // callback call ordering should be:
742 // 1. per-object callback 884 // 1. per-object callback
743 // 2. per-class object 885 // 2. per-class object
744 // 3. per-type callback 886 // 3. per-type callback
748 gather_callbacks (callbacks, event); 890 gather_callbacks (callbacks, event);
749 891
750 // short-circuit processing if no callbacks found/defined 892 // short-circuit processing if no callbacks found/defined
751 if (!callbacks) 893 if (!callbacks)
752 return 0; 894 return 0;
895
896 va_list ap;
897 va_start (ap, event);
753 898
754 CALL_BEGIN (3); 899 CALL_BEGIN (3);
755 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 900 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
756 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 901 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
757 902
781 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 926 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
782 } 927 }
783 928
784 va_end (ap); 929 va_end (ap);
785 930
786 CALL_CALL ("cf::do_invoke", G_SCALAR); 931 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
787 count = count > 0 ? POPi : 0; 932 count = count > 0 ? POPi : 0;
788 933
789 CALL_END; 934 CALL_END;
790 935
791 return count; 936 return count;
792} 937}
793 938
794SV * 939SV *
795cfperl_result (int idx) 940cfperl_result (int idx)
796{ 941{
797 AV *av = get_av ("cfperl::invoke_results", 0); 942 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
798 if (!av) 943 if (!av)
799 return &PL_sv_undef; 944 return &PL_sv_undef;
800 945
801 SV **sv = av_fetch (av, idx, 0); 946 SV **sv = av_fetch (av, idx, 0);
802 if (!sv) 947 if (!sv)
816{ 961{
817 return SvNV (cfperl_result (idx)); 962 return SvNV (cfperl_result (idx));
818} 963}
819 964
820///////////////////////////////////////////////////////////////////////////// 965/////////////////////////////////////////////////////////////////////////////
966// various c++ => perl glue functions
967
968void
969cfperl_tick ()
970{
971 tick_pending = 1;
972
973 if (tick_inhibit)
974 return;
975
976 tick_pending = 0;
977
978 dSP;
979
980 PUSHMARK (SP);
981 PUTBACK;
982 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
983
984 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
985}
821 986
822void 987void
823cfperl_emergency_save () 988cfperl_emergency_save ()
824{ 989{
825 CALL_BEGIN (0); 990 CALL_BEGIN (0);
826 CALL_CALL ("cf::emergency_save", G_VOID); 991 CALL_CALL ("cf::emergency_save", G_VOID);
827 CALL_END; 992 CALL_END;
993}
994
995void
996cfperl_cleanup (int make_core)
997{
998 CALL_BEGIN (1);
999 CALL_ARG (make_core);
1000 CALL_CALL ("cf::post_cleanup", G_VOID);
1001 CALL_END;
1002}
1003
1004void
1005cfperl_make_book (object *book, int level)
1006{
1007 CALL_BEGIN (2);
1008 CALL_ARG (book);
1009 CALL_ARG (level);
1010 CALL_CALL ("ext::books::make_book", G_VOID);
1011 CALL_END;
1012}
1013
1014void
1015cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1016{
1017 CALL_BEGIN (4);
1018 CALL_ARG (ns);
1019 CALL_ARG (type);
1020 CALL_ARG_SV (newSVpv_utf8 (msg));
1021 CALL_ARG (color);
1022 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1023 CALL_END;
1024}
1025
1026int
1027cfperl_can_merge (object *ob1, object *ob2)
1028{
1029 int can;
1030
1031 CALL_BEGIN (2);
1032 CALL_ARG (ob1);
1033 CALL_ARG (ob2);
1034 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1035 can = count && SvTRUE (TOPs);
1036 CALL_END;
1037
1038 return can;
1039}
1040
1041void
1042cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1043{
1044 CALL_BEGIN (4);
1045 CALL_ARG (ob);
1046 CALL_ARG (state);
1047 CALL_ARG (activator);
1048 CALL_ARG (originator);
1049 CALL_CALL ("cf::mapscript::activate", G_VOID);
1050 CALL_END;
1051}
1052
1053player *
1054player::find (const char *name)
1055{
1056 CALL_BEGIN (1);
1057 CALL_ARG (name);
1058 CALL_CALL ("cf::player::find", G_SCALAR);
1059
1060 player *retval = 0;
1061 if (count) sv_to (POPs, retval);
1062
1063 CALL_END;
1064
1065 return retval;
1066}
1067
1068maptile *
1069find_style (const char *dirname, const char *stylename, int difficulty)
1070{
1071 CALL_BEGIN (3);
1072 CALL_ARG (dirname);
1073 CALL_ARG (stylename);
1074 CALL_ARG (difficulty);
1075 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1076
1077 maptile *retval = 0;
1078 if (count) sv_to (POPs, retval);
1079
1080 CALL_END;
1081
1082 return retval;
828} 1083}
829 1084
830maptile * 1085maptile *
831maptile::find_sync (const char *path, maptile *origin) 1086maptile::find_sync (const char *path, maptile *origin)
832{ 1087{
833 CALL_BEGIN (2); 1088 CALL_BEGIN (2);
834 CALL_ARG (path); 1089 CALL_ARG (path);
835 CALL_ARG (origin); 1090 CALL_ARG (origin);
836 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1091 CALL_CALL ("cf::map::find_sync", G_SCALAR);
837 1092
838 maptile *retval; 1093 maptile *retval = 0;
839
840 if (count)
841 sv_to (POPs, retval); 1094 if (count) sv_to (POPs, retval);
842 else 1095
843 retval = 0; 1096 CALL_END;
1097
1098 return retval;
1099}
1100
1101maptile *
1102maptile::find_async (const char *path, maptile *origin, bool load)
1103{
1104 CALL_BEGIN (3);
1105 CALL_ARG (path);
1106 CALL_ARG (origin);
1107 CALL_ARG (load);
1108 CALL_CALL ("cf::map::find_async", G_SCALAR);
1109
1110 maptile *retval = 0;
1111 if (count) sv_to (POPs, retval);
844 1112
845 CALL_END; 1113 CALL_END;
846 1114
847 return retval; 1115 return retval;
848} 1116}
851maptile::do_load_sync () 1119maptile::do_load_sync ()
852{ 1120{
853 CALL_BEGIN (1); 1121 CALL_BEGIN (1);
854 CALL_ARG (this); 1122 CALL_ARG (this);
855 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1123 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
856 CALL_END;
857}
858
859void
860maptile::change_all_map_light (int change)
861{
862 CALL_BEGIN (1);
863 CALL_ARG (change);
864 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
865 CALL_END; 1124 CALL_END;
866} 1125}
867 1126
868void 1127void
869object::enter_exit (object *exit) 1128object::enter_exit (object *exit)
876 CALL_ARG (exit); 1135 CALL_ARG (exit);
877 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1136 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
878 CALL_END; 1137 CALL_END;
879} 1138}
880 1139
1140void
1141object::player_goto (const char *path, int x, int y)
1142{
1143 if (type != PLAYER)
1144 return;
1145
1146 CALL_BEGIN (4);
1147 CALL_ARG (this);
1148 CALL_ARG (path);
1149 CALL_ARG (x);
1150 CALL_ARG (y);
1151 CALL_CALL ("cf::object::player::goto", G_VOID);
1152 CALL_END;
1153}
1154
1155const char *
1156object::ref () const
1157{
1158 if (type == PLAYER)
1159 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1160 else
1161 return 0;
1162}
1163
1164object *
1165object::deref (const char *ref)
1166{
1167 object *retval = 0;
1168
1169 if (ref)
1170 {
1171 CALL_BEGIN (1);
1172 CALL_ARG (ref);
1173 CALL_CALL ("cf::object::deref", G_SCALAR);
1174
1175 if (count)
1176 sv_to (POPs, retval);
1177
1178 CALL_END;
1179 }
1180
1181 return retval;
1182}
1183
1184void
1185log_backtrace (const char *msg)
1186{
1187#if HAVE_BACKTRACE
1188 void *addr [20];
1189 int size = backtrace (addr, 20);
1190
1191 CALL_BEGIN (size);
1192 CALL_ARG (msg);
1193 for (int i = 0; i < size; ++i)
1194 CALL_ARG ((IV)addr [i]);
1195 CALL_CALL ("cf::_log_backtrace", G_VOID);
1196 CALL_END;
1197#endif
1198}
1199
1200bool
1201is_match_expr (const char *expr)
1202{
1203 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1204}
1205
1206bool
1207match (const char *expr, object *ob, object *self, object *source, object *originator)
1208{
1209 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1210 expr += sizeof ("match ") - 1;
1211
1212 CALL_BEGIN (5);
1213 CALL_ARG (expr);
1214 CALL_ARG (ob);
1215 CALL_ARG (self);
1216 CALL_ARG (source);
1217 CALL_ARG (originator);
1218 CALL_CALL (cv_cf_match_match, G_SCALAR);
1219
1220 bool matched = count && SvTRUE (TOPs);
1221
1222 CALL_END;
1223
1224 return matched;
1225}
1226
881///////////////////////////////////////////////////////////////////////////// 1227/////////////////////////////////////////////////////////////////////////////
882 1228
883struct EventAPI *watcher_base::GEventAPI; 1229struct EVAPI *evapi::GEVAPI;
884struct CoroAPI *coroapi::GCoroAPI; 1230struct CoroAPI *coroapi::GCoroAPI;
885 1231
886int coroapi::cede_counter;
887
888static void iw_dispatch (pe_event *ev)
889{
890 iw *w = (iw *)ev->ext_data;
891 w->call (*w);
892}
893
894void 1232void
895iw::alloc () 1233coroapi::do_cede_to_tick ()
896{ 1234{
897 pe = GEventAPI->new_idle (0, 0); 1235 cede_pending = 0;
898 1236 cede ();
899 pe->base.callback = (void *)iw_dispatch;
900 pe->base.ext_data = (void *)this;
901} 1237}
902 1238
903static void iow_dispatch (pe_event *ev)
904{
905 iow *w = (iow *)ev->ext_data;
906 w->call (*w, ((pe_ioevent *)ev)->got);
907}
908
909void 1239void
910iow::alloc () 1240coroapi::wait_for_tick ()
911{ 1241{
912 pe = GEventAPI->new_io (0, 0); 1242 CALL_BEGIN (0);
913 1243 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
914 pe->base.callback = (void *)iow_dispatch; 1244 CALL_END;
915 pe->base.ext_data = (void *)this;
916
917 pe->fd = -1;
918 pe->poll = 0;
919} 1245}
920 1246
921void 1247void
922iow::fd (int fd) 1248coroapi::wait_for_tick_begin ()
923{ 1249{
924 pe->fd = fd; 1250 CALL_BEGIN (0);
925} 1251 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
926 1252 CALL_END;
927int
928iow::poll ()
929{
930 return pe->poll;
931} 1253}
932 1254
933void 1255void
934iow::poll (int events) 1256iow::poll (int events)
935{ 1257{
936 if (pe->poll != events) 1258 if (events != this->events)
937 { 1259 {
1260 int active = ev_is_active ((ev_io *)this);
938 if (pe->poll) stop (); 1261 if (active) stop ();
939 pe->poll = events; 1262 ev_io_set ((ev_io *)this, fd, events);
940 if (pe->poll) start (); 1263 if (active) start ();
941 } 1264 }
942} 1265}
943 1266
944void 1267static void
945_connect_to_perl () 1268_connect_to_perl_1 ()
946{ 1269{
947 stash_cf = gv_stashpv ("cf" , 1); 1270 stash_cf = gv_stashpv ("cf", 1);
948 1271
949 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1272 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
950 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1273 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
951 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1274 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
952 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1275 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1276 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
953 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1277 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
954 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1278 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
955 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1279 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
956 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1280 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
957 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1281 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
958 1282
959 sv_runtime = get_sv ("cf::RUNTIME", 1); 1283 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
960 sv_upgrade (sv_runtime, SVt_NV); 1284 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1285 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1286 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
961 1287
962 cb_global = get_av ("cf::CB_GLOBAL", 1); 1288 cb_global = get_av ("cf::CB_GLOBAL", 1);
963 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1289 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
964 cb_object = get_av ("cf::CB_OBJECT", 1); 1290 cb_object = get_av ("cf::CB_OBJECT", 1);
965 cb_player = get_av ("cf::CB_PLAYER", 1); 1291 cb_player = get_av ("cf::CB_PLAYER", 1);
966 cb_client = get_av ("cf::CB_CLIENT", 1); 1292 cb_client = get_av ("cf::CB_CLIENT", 1);
967 cb_type = get_av ("cf::CB_TYPE" , 1); 1293 cb_type = get_av ("cf::CB_TYPE" , 1);
968 cb_map = get_av ("cf::CB_MAP" , 1); 1294 cb_map = get_av ("cf::CB_MAP" , 1);
969} 1295}
970 1296
1297static void
1298_connect_to_perl_2 ()
1299{
1300 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1301 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1302 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1303 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1304 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1305}
1306
971MODULE = cf PACKAGE = cf PREFIX = cf_ 1307MODULE = cf PACKAGE = cf PREFIX = cf_
972 1308
973BOOT: 1309BOOT:
974{ 1310{
1311 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1312 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1313
975 _connect_to_perl (); 1314 _connect_to_perl_1 ();
976
977 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
978 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
979 1315
980 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1316 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1317
1318 //{
1319 // require_pv ("Time::HiRes");
1320 //
1321 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1322 // if (!svp) croak ("Time::HiRes is required");
1323 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1324 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1325 //}
981 1326
982 static const struct { 1327 static const struct {
983 const char *name; 1328 const char *name;
984 IV iv; 1329 IV iv;
985 } *civ, const_iv[] = { 1330 } *civ, const_iv[] = {
986# define const_iv(name) { # name, (IV)name }, 1331# define const_iv(name) { # name, (IV)name },
987 const_iv (llevError) 1332 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
988 const_iv (llevInfo) 1333 const_iv (logBacktrace)
989 const_iv (llevDebug) 1334
990 const_iv (llevMonster) 1335 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1336
1337 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
991 1338
992 const_iv (MAX_TIME) 1339 const_iv (MAX_TIME)
993 const_iv (PLAYER)
994 const_iv (TRANSPORT)
995 const_iv (ROD)
996 const_iv (TREASURE)
997 const_iv (POTION)
998 const_iv (FOOD)
999 const_iv (POISON)
1000 const_iv (BOOK)
1001 const_iv (CLOCK) 1340 const_iv (MAXSOCKBUF)
1002 const_iv (ARROW) 1341
1003 const_iv (BOW)
1004 const_iv (WEAPON)
1005 const_iv (ARMOUR)
1006 const_iv (PEDESTAL)
1007 const_iv (ALTAR)
1008 const_iv (LOCKED_DOOR)
1009 const_iv (SPECIAL_KEY)
1010 const_iv (MAP)
1011 const_iv (DOOR)
1012 const_iv (KEY)
1013 const_iv (TIMED_GATE)
1014 const_iv (TRIGGER)
1015 const_iv (GRIMREAPER)
1016 const_iv (MAGIC_EAR)
1017 const_iv (TRIGGER_BUTTON)
1018 const_iv (TRIGGER_ALTAR)
1019 const_iv (TRIGGER_PEDESTAL)
1020 const_iv (SHIELD)
1021 const_iv (HELMET)
1022 const_iv (HORN)
1023 const_iv (MONEY)
1024 const_iv (CLASS)
1025 const_iv (GRAVESTONE)
1026 const_iv (AMULET)
1027 const_iv (PLAYERMOVER)
1028 const_iv (TELEPORTER)
1029 const_iv (CREATOR)
1030 const_iv (SKILL)
1031 const_iv (EARTHWALL)
1032 const_iv (GOLEM)
1033 const_iv (THROWN_OBJ)
1034 const_iv (BLINDNESS)
1035 const_iv (GOD)
1036 const_iv (DETECTOR)
1037 const_iv (TRIGGER_MARKER)
1038 const_iv (DEAD_OBJECT)
1039 const_iv (DRINK)
1040 const_iv (MARKER)
1041 const_iv (HOLY_ALTAR)
1042 const_iv (PLAYER_CHANGER)
1043 const_iv (BATTLEGROUND)
1044 const_iv (PEACEMAKER)
1045 const_iv (GEM)
1046 const_iv (FIREWALL)
1047 const_iv (ANVIL)
1048 const_iv (CHECK_INV)
1049 const_iv (MOOD_FLOOR) 1342 const_iv (NUM_BODY_LOCATIONS)
1050 const_iv (EXIT) 1343 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1051 const_iv (ENCOUNTER) 1344 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1052 const_iv (SHOP_FLOOR) 1345 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1053 const_iv (SHOP_MAT) 1346 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1054 const_iv (RING) 1347 const_iv (body_wrist) const_iv (body_waist)
1055 const_iv (FLOOR)
1056 const_iv (FLESH)
1057 const_iv (INORGANIC)
1058 const_iv (SKILL_TOOL)
1059 const_iv (LIGHTER)
1060 const_iv (BUILDABLE_WALL)
1061 const_iv (MISC_OBJECT)
1062 const_iv (LAMP)
1063 const_iv (DUPLICATOR)
1064 const_iv (SPELLBOOK)
1065 const_iv (CLOAK)
1066 const_iv (SPINNER)
1067 const_iv (GATE)
1068 const_iv (BUTTON)
1069 const_iv (CF_HANDLE)
1070 const_iv (HOLE)
1071 const_iv (TRAPDOOR)
1072 const_iv (SIGN)
1073 const_iv (BOOTS)
1074 const_iv (GLOVES)
1075 const_iv (SPELL)
1076 const_iv (SPELL_EFFECT)
1077 const_iv (CONVERTER)
1078 const_iv (BRACERS)
1079 const_iv (POISONING)
1080 const_iv (SAVEBED)
1081 const_iv (WAND)
1082 const_iv (SCROLL)
1083 const_iv (DIRECTOR)
1084 const_iv (GIRDLE)
1085 const_iv (FORCE)
1086 const_iv (POTION_EFFECT)
1087 const_iv (EVENT_CONNECTOR)
1088 const_iv (CLOSE_CON)
1089 const_iv (CONTAINER)
1090 const_iv (ARMOUR_IMPROVER)
1091 const_iv (WEAPON_IMPROVER)
1092 const_iv (SKILLSCROLL)
1093 const_iv (DEEP_SWAMP)
1094 const_iv (IDENTIFY_ALTAR)
1095 const_iv (MENU)
1096 const_iv (RUNE)
1097 const_iv (TRAP)
1098 const_iv (POWER_CRYSTAL)
1099 const_iv (CORPSE)
1100 const_iv (DISEASE)
1101 const_iv (SYMPTOM)
1102 const_iv (BUILDER)
1103 const_iv (MATERIAL)
1104 const_iv (ITEM_TRANSFORMER)
1105 1348
1106 const_iv (NUM_SUBTYPES) 1349 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1350 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1351 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1352 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1353 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1354 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1355 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1356 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1357 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1358 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1359 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1360 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1361 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1362 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1363 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1364 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1365 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1366 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1367 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1368 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1369 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1370 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1371 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1372 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1373 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1374 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1375 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1376 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1377 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1107 1378
1108 const_iv (ST_BD_BUILD) 1379 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1109 const_iv (ST_BD_REMOVE)
1110 1380
1111 const_iv (ST_MAT_FLOOR) 1381 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1112 const_iv (ST_MAT_WALL) 1382 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1113 const_iv (ST_MAT_ITEM)
1114 1383
1115 const_iv (AT_PHYSICAL) 1384 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1116 const_iv (AT_MAGIC) 1385 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1117 const_iv (AT_FIRE) 1386 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1118 const_iv (AT_ELECTRICITY) 1387 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1119 const_iv (AT_COLD) 1388 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1120 const_iv (AT_CONFUSION) 1389 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1121 const_iv (AT_ACID) 1390 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1122 const_iv (AT_DRAIN)
1123 const_iv (AT_WEAPONMAGIC)
1124 const_iv (AT_GHOSTHIT)
1125 const_iv (AT_POISON)
1126 const_iv (AT_SLOW)
1127 const_iv (AT_PARALYZE)
1128 const_iv (AT_TURN_UNDEAD)
1129 const_iv (AT_FEAR)
1130 const_iv (AT_CANCELLATION)
1131 const_iv (AT_DEPLETE)
1132 const_iv (AT_DEATH)
1133 const_iv (AT_CHAOS)
1134 const_iv (AT_COUNTERSPELL)
1135 const_iv (AT_GODPOWER)
1136 const_iv (AT_HOLYWORD)
1137 const_iv (AT_BLIND)
1138 const_iv (AT_INTERNAL)
1139 const_iv (AT_LIFE_STEALING)
1140 const_iv (AT_DISEASE)
1141 1391
1142 const_iv (WEAP_HIT) 1392 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1143 const_iv (WEAP_SLASH) 1393 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1144 const_iv (WEAP_PIERCE)
1145 const_iv (WEAP_CLEAVE)
1146 const_iv (WEAP_SLICE)
1147 const_iv (WEAP_STAB)
1148 const_iv (WEAP_WHIP)
1149 const_iv (WEAP_CRUSH)
1150 const_iv (WEAP_BLUD) 1394 const_iv (WEAP_BLUD)
1151 1395
1152 const_iv (FLAG_ALIVE) 1396 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1153 const_iv (FLAG_WIZ) 1397 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1154 const_iv (FLAG_REMOVED) 1398 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1399 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1400 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1401 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1402 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1403 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1404 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1405 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1406 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1407 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1408 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1409 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1410 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1411 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1412 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1413 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1414 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1415 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1416 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1417 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1418 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1419 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1420 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1421 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1422
1423 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1424 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1425 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1426 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1427 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1428 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1429
1430 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1431 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1432
1433 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1434
1435 const_iv (SP_RAISE_DEAD)
1155 const_iv (FLAG_FREED) 1436 const_iv (SP_RUNE)
1156 const_iv (FLAG_WAS_WIZ) 1437 const_iv (SP_MAKE_MARK)
1157 const_iv (FLAG_APPLIED) 1438 const_iv (SP_BOLT)
1158 const_iv (FLAG_UNPAID) 1439 const_iv (SP_BULLET)
1159 const_iv (FLAG_USE_SHIELD) 1440 const_iv (SP_EXPLOSION)
1160 const_iv (FLAG_NO_PICK) 1441 const_iv (SP_CONE)
1161 const_iv (FLAG_ANIMATE) 1442 const_iv (SP_BOMB)
1162 const_iv (FLAG_MONSTER) 1443 const_iv (SP_WONDER)
1163 const_iv (FLAG_FRIENDLY) 1444 const_iv (SP_SMITE)
1164 const_iv (FLAG_GENERATOR) 1445 const_iv (SP_MAGIC_MISSILE)
1165 const_iv (FLAG_IS_THROWN) 1446 const_iv (SP_SUMMON_GOLEM)
1166 const_iv (FLAG_AUTO_APPLY) 1447 const_iv (SP_DIMENSION_DOOR)
1167 const_iv (FLAG_PLAYER_SOLD) 1448 const_iv (SP_MAGIC_MAPPING)
1449 const_iv (SP_MAGIC_WALL)
1450 const_iv (SP_DESTRUCTION)
1451 const_iv (SP_PERCEIVE_SELF)
1452 const_iv (SP_WORD_OF_RECALL)
1168 const_iv (FLAG_SEE_INVISIBLE) 1453 const_iv (SP_INVISIBLE)
1169 const_iv (FLAG_CAN_ROLL)
1170 const_iv (FLAG_OVERLAY_FLOOR)
1171 const_iv (FLAG_IS_TURNABLE)
1172 const_iv (FLAG_IS_USED_UP)
1173 const_iv (FLAG_IDENTIFIED)
1174 const_iv (FLAG_REFLECTING)
1175 const_iv (FLAG_CHANGING)
1176 const_iv (FLAG_SPLITTING)
1177 const_iv (FLAG_HITBACK)
1178 const_iv (FLAG_STARTEQUIP)
1179 const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_UNDEAD)
1181 const_iv (FLAG_SCARED)
1182 const_iv (FLAG_UNAGGRESSIVE)
1183 const_iv (FLAG_REFL_MISSILE)
1184 const_iv (FLAG_REFL_SPELL)
1185 const_iv (FLAG_NO_MAGIC)
1186 const_iv (FLAG_NO_FIX_PLAYER)
1187 const_iv (FLAG_IS_LIGHTABLE)
1188 const_iv (FLAG_TEAR_DOWN)
1189 const_iv (FLAG_RUN_AWAY)
1190 const_iv (FLAG_PICK_UP)
1191 const_iv (FLAG_UNIQUE)
1192 const_iv (FLAG_NO_DROP)
1193 const_iv (FLAG_WIZCAST)
1194 const_iv (FLAG_CAST_SPELL)
1195 const_iv (FLAG_USE_SCROLL)
1196 const_iv (FLAG_USE_RANGE)
1197 const_iv (FLAG_USE_BOW)
1198 const_iv (FLAG_USE_ARMOUR)
1199 const_iv (FLAG_USE_WEAPON)
1200 const_iv (FLAG_USE_RING)
1201 const_iv (FLAG_READY_RANGE)
1202 const_iv (FLAG_READY_BOW)
1203 const_iv (FLAG_XRAYS)
1204 const_iv (FLAG_NO_APPLY)
1205 const_iv (FLAG_IS_FLOOR)
1206 const_iv (FLAG_LIFESAVE)
1207 const_iv (FLAG_NO_STRENGTH)
1208 const_iv (FLAG_SLEEP)
1209 const_iv (FLAG_STAND_STILL)
1210 const_iv (FLAG_RANDOM_MOVE)
1211 const_iv (FLAG_ONLY_ATTACK)
1212 const_iv (FLAG_CONFUSED)
1213 const_iv (FLAG_STEALTH)
1214 const_iv (FLAG_WIZPASS)
1215 const_iv (FLAG_IS_LINKED)
1216 const_iv (FLAG_CURSED)
1217 const_iv (FLAG_DAMNED)
1218 const_iv (FLAG_SEE_ANYWHERE)
1219 const_iv (FLAG_KNOWN_MAGICAL)
1220 const_iv (FLAG_KNOWN_CURSED)
1221 const_iv (FLAG_CAN_USE_SKILL)
1222 const_iv (FLAG_BEEN_APPLIED)
1223 const_iv (FLAG_READY_SCROLL)
1224 const_iv (FLAG_USE_ROD)
1225 const_iv (FLAG_USE_HORN)
1226 const_iv (FLAG_MAKE_INVIS)
1227 const_iv (FLAG_INV_LOCKED)
1228 const_iv (FLAG_IS_WOODED)
1229 const_iv (FLAG_IS_HILLY)
1230 const_iv (FLAG_READY_SKILL)
1231 const_iv (FLAG_READY_WEAPON)
1232 const_iv (FLAG_NO_SKILL_IDENT)
1233 const_iv (FLAG_BLIND)
1234 const_iv (FLAG_SEE_IN_DARK)
1235 const_iv (FLAG_IS_CAULDRON)
1236 const_iv (FLAG_NO_STEAL)
1237 const_iv (FLAG_ONE_HIT)
1238 const_iv (FLAG_CLIENT_SENT)
1239 const_iv (FLAG_BERSERK)
1240 const_iv (FLAG_NEUTRAL)
1241 const_iv (FLAG_NO_ATTACK)
1242 const_iv (FLAG_NO_DAMAGE)
1243 const_iv (FLAG_OBJ_ORIGINAL)
1244 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1245 const_iv (FLAG_ACTIVATE_ON_PUSH)
1246 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1247 const_iv (FLAG_IS_WATER)
1248 const_iv (FLAG_CONTENT_ON_GEN)
1249 const_iv (FLAG_IS_A_TEMPLATE)
1250 const_iv (FLAG_IS_BUILDABLE)
1251
1252 const_iv (NDI_BLACK)
1253 const_iv (NDI_WHITE)
1254 const_iv (NDI_NAVY)
1255 const_iv (NDI_RED)
1256 const_iv (NDI_ORANGE)
1257 const_iv (NDI_BLUE)
1258 const_iv (NDI_DK_ORANGE)
1259 const_iv (NDI_GREEN)
1260 const_iv (NDI_LT_GREEN)
1261 const_iv (NDI_GREY)
1262 const_iv (NDI_BROWN)
1263 const_iv (NDI_GOLD)
1264 const_iv (NDI_TAN)
1265 const_iv (NDI_MAX_COLOR)
1266 const_iv (NDI_COLOR_MASK)
1267 const_iv (NDI_UNIQUE)
1268 const_iv (NDI_ALL)
1269
1270 const_iv (UPD_LOCATION)
1271 const_iv (UPD_FLAGS)
1272 const_iv (UPD_WEIGHT)
1273 const_iv (UPD_FACE)
1274 const_iv (UPD_NAME)
1275 const_iv (UPD_ANIM)
1276 const_iv (UPD_ANIMSPEED)
1277 const_iv (UPD_NROF) 1454 const_iv (SP_PROBE)
1278
1279 const_iv (UPD_SP_MANA) 1455 const_iv (SP_HEALING)
1280 const_iv (UPD_SP_GRACE) 1456 const_iv (SP_CREATE_FOOD)
1281 const_iv (UPD_SP_DAMAGE) 1457 const_iv (SP_EARTH_TO_DUST)
1282 1458 const_iv (SP_CHANGE_ABILITY)
1283 const_iv (F_APPLIED) 1459 const_iv (SP_BLESS)
1284 const_iv (F_LOCATION)
1285 const_iv (F_UNPAID)
1286 const_iv (F_MAGIC)
1287 const_iv (F_CURSED) 1460 const_iv (SP_CURSE)
1461 const_iv (SP_SUMMON_MONSTER)
1462 const_iv (SP_CHARGING)
1463 const_iv (SP_POLYMORPH)
1464 const_iv (SP_ALCHEMY)
1465 const_iv (SP_REMOVE_CURSE)
1466 const_iv (SP_IDENTIFY)
1467 const_iv (SP_DETECTION)
1468 const_iv (SP_MOOD_CHANGE)
1469 const_iv (SP_MOVING_BALL)
1288 const_iv (F_DAMNED) 1470 const_iv (SP_SWARM)
1471 const_iv (SP_CHANGE_MANA)
1289 const_iv (F_OPEN) 1472 const_iv (SP_DISPEL_RUNE)
1290 const_iv (F_NOPICK) 1473 const_iv (SP_CREATE_MISSILE)
1474 const_iv (SP_CONSECRATE)
1475 const_iv (SP_ANIMATE_WEAPON)
1476 const_iv (SP_LIGHT)
1477 const_iv (SP_CHANGE_MAP_LIGHT)
1478 const_iv (SP_FAERY_FIRE)
1479 const_iv (SP_CAUSE_DISEASE)
1480 const_iv (SP_AURA)
1481 const_iv (SP_TOWN_PORTAL)
1482 const_iv (SP_PARTY_SPELL)
1483
1484 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1485 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1291 const_iv (F_LOCKED) 1486 const_iv (F_LOCKED)
1292 1487
1293 const_iv (F_BUY) 1488 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1294 const_iv (F_SHOP)
1295 const_iv (F_SELL)
1296 1489
1297 const_iv (P_BLOCKSVIEW) 1490 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1298 const_iv (P_PLAYER) 1491 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1299 const_iv (P_NO_MAGIC)
1300 const_iv (P_IS_ALIVE)
1301 const_iv (P_NO_CLERIC)
1302 const_iv (P_OUT_OF_MAP)
1303 const_iv (P_NEW_MAP)
1304 const_iv (P_UPTODATE)
1305 1492
1306 const_iv (UP_OBJ_INSERT) 1493 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1307 const_iv (UP_OBJ_REMOVE)
1308 const_iv (UP_OBJ_CHANGE)
1309 const_iv (UP_OBJ_FACE)
1310 1494
1311 const_iv (INS_NO_MERGE) 1495 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1312 const_iv (INS_ABOVE_FLOOR_ONLY)
1313 const_iv (INS_NO_WALK_ON)
1314 const_iv (INS_ON_TOP)
1315 const_iv (INS_BELOW_ORIGINATOR) 1496 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1316 const_iv (INS_MAP_LOAD)
1317 1497
1318 const_iv (WILL_APPLY_HANDLE) 1498 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1319 const_iv (WILL_APPLY_TREASURE) 1499 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1320 const_iv (WILL_APPLY_EARTHWALL)
1321 const_iv (WILL_APPLY_DOOR)
1322 const_iv (WILL_APPLY_FOOD)
1323 1500
1324 const_iv (SAVE_MODE) 1501 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1325 const_iv (SAVE_DIR_MODE)
1326 1502
1327 const_iv (M_PAPER) 1503 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1328 const_iv (M_IRON) 1504 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1329 const_iv (M_GLASS) 1505 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1330 const_iv (M_LEATHER) 1506 const_iv (M_ICE) const_iv (M_SPECIAL)
1331 const_iv (M_WOOD)
1332 const_iv (M_ORGANIC)
1333 const_iv (M_STONE)
1334 const_iv (M_CLOTH)
1335 const_iv (M_ADAMANT)
1336 const_iv (M_LIQUID)
1337 const_iv (M_SOFT_METAL)
1338 const_iv (M_BONE)
1339 const_iv (M_ICE)
1340 const_iv (M_SPECIAL)
1341 1507
1342 const_iv (SK_EXP_ADD_SKILL) 1508 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1343 const_iv (SK_EXP_TOTAL) 1509 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1344 const_iv (SK_EXP_NONE)
1345 const_iv (SK_SUBTRACT_SKILL_EXP)
1346 const_iv (SK_EXP_SKILL_ONLY)
1347 1510
1348 const_iv (SK_LOCKPICKING) 1511 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1349 const_iv (SK_HIDING) 1512 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1350 const_iv (SK_SMITHERY) 1513 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1351 const_iv (SK_BOWYER) 1514 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1352 const_iv (SK_JEWELER) 1515 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1353 const_iv (SK_ALCHEMY) 1516 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1354 const_iv (SK_STEALING) 1517 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1355 const_iv (SK_LITERACY) 1518 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1356 const_iv (SK_BARGAINING) 1519 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1357 const_iv (SK_JUMPING) 1520 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1358 const_iv (SK_DET_MAGIC)
1359 const_iv (SK_ORATORY)
1360 const_iv (SK_SINGING)
1361 const_iv (SK_DET_CURSE)
1362 const_iv (SK_FIND_TRAPS)
1363 const_iv (SK_MEDITATION)
1364 const_iv (SK_PUNCHING)
1365 const_iv (SK_FLAME_TOUCH)
1366 const_iv (SK_KARATE)
1367 const_iv (SK_CLIMBING)
1368 const_iv (SK_WOODSMAN)
1369 const_iv (SK_INSCRIPTION)
1370 const_iv (SK_ONE_HANDED_WEAPON)
1371 const_iv (SK_MISSILE_WEAPON)
1372 const_iv (SK_THROWING)
1373 const_iv (SK_USE_MAGIC_ITEM)
1374 const_iv (SK_DISARM_TRAPS)
1375 const_iv (SK_SET_TRAP)
1376 const_iv (SK_THAUMATURGY)
1377 const_iv (SK_PRAYING)
1378 const_iv (SK_CLAWING)
1379 const_iv (SK_LEVITATION)
1380 const_iv (SK_SUMMONING)
1381 const_iv (SK_PYROMANCY)
1382 const_iv (SK_EVOCATION)
1383 const_iv (SK_SORCERY)
1384 const_iv (SK_TWO_HANDED_WEAPON)
1385 const_iv (SK_SPARK_TOUCH)
1386 const_iv (SK_SHIVER)
1387 const_iv (SK_ACID_SPLASH)
1388 const_iv (SK_POISON_NAIL) 1521 const_iv (SK_POISON_NAIL)
1389 1522
1390 const_iv (SOUND_NEW_PLAYER) 1523 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1391 const_iv (SOUND_FIRE_ARROW) 1524 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1392 const_iv (SOUND_LEARN_SPELL) 1525 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1393 const_iv (SOUND_FUMBLE_SPELL) 1526 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1394 const_iv (SOUND_WAND_POOF) 1527 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1395 const_iv (SOUND_OPEN_DOOR) 1528 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1396 const_iv (SOUND_PUSH_PLAYER)
1397 const_iv (SOUND_PLAYER_HITS1)
1398 const_iv (SOUND_PLAYER_HITS2)
1399 const_iv (SOUND_PLAYER_HITS3)
1400 const_iv (SOUND_PLAYER_HITS4)
1401 const_iv (SOUND_PLAYER_IS_HIT1)
1402 const_iv (SOUND_PLAYER_IS_HIT2)
1403 const_iv (SOUND_PLAYER_IS_HIT3)
1404 const_iv (SOUND_PLAYER_KILLS)
1405 const_iv (SOUND_PET_IS_KILLED)
1406 const_iv (SOUND_PLAYER_DIES)
1407 const_iv (SOUND_OB_EVAPORATE)
1408 const_iv (SOUND_OB_EXPLODE)
1409 const_iv (SOUND_CLOCK)
1410 const_iv (SOUND_TURN_HANDLE)
1411 const_iv (SOUND_FALL_HOLE)
1412 const_iv (SOUND_DRINK_POISON)
1413 const_iv (SOUND_CAST_SPELL_0)
1414 1529
1415 const_iv (PREFER_LOW) 1530 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1416 const_iv (PREFER_HIGH)
1417 1531
1418 const_iv (ATNR_PHYSICAL) 1532 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1419 const_iv (ATNR_MAGIC) 1533 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1420 const_iv (ATNR_FIRE) 1534 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1421 const_iv (ATNR_ELECTRICITY) 1535 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1422 const_iv (ATNR_COLD) 1536 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1423 const_iv (ATNR_CONFUSION) 1537 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1424 const_iv (ATNR_ACID) 1538 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1425 const_iv (ATNR_DRAIN)
1426 const_iv (ATNR_WEAPONMAGIC)
1427 const_iv (ATNR_GHOSTHIT)
1428 const_iv (ATNR_POISON)
1429 const_iv (ATNR_SLOW)
1430 const_iv (ATNR_PARALYZE)
1431 const_iv (ATNR_TURN_UNDEAD)
1432 const_iv (ATNR_FEAR)
1433 const_iv (ATNR_CANCELLATION)
1434 const_iv (ATNR_DEPLETE)
1435 const_iv (ATNR_DEATH)
1436 const_iv (ATNR_CHAOS)
1437 const_iv (ATNR_COUNTERSPELL)
1438 const_iv (ATNR_GODPOWER)
1439 const_iv (ATNR_HOLYWORD)
1440 const_iv (ATNR_BLIND)
1441 const_iv (ATNR_INTERNAL)
1442 const_iv (ATNR_LIFE_STEALING)
1443 const_iv (ATNR_DISEASE)
1444 1539
1445 const_iv (MAP_FLUSH) 1540 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1446 const_iv (MAP_PLAYER_UNIQUE)
1447 const_iv (MAP_BLOCK)
1448 const_iv (MAP_STYLE) 1541 const_iv (MAP_INACTIVE)
1449 const_iv (MAP_OVERLAY)
1450 1542
1451 const_iv (MAP_IN_MEMORY) 1543 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1452 const_iv (MAP_SWAPPED) 1544 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1453 const_iv (MAP_LOADING)
1454 const_iv (MAP_SAVING)
1455 1545
1456 const_iv (KLASS_ATTACHABLE) 1546 const_iv (VERSION_CS) const_iv (VERSION_SC)
1457 const_iv (KLASS_GLOBAL)
1458 const_iv (KLASS_OBJECT)
1459 const_iv (KLASS_CLIENT)
1460 const_iv (KLASS_PLAYER)
1461 const_iv (KLASS_MAP)
1462 1547
1463 const_iv (CS_QUERY_YESNO) 1548 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1464 const_iv (CS_QUERY_SINGLECHAR)
1465 const_iv (CS_QUERY_HIDEINPUT)
1466 1549
1467 const_iv (ST_DEAD) 1550 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1468 const_iv (ST_SETUP)
1469 const_iv (ST_PLAYING)
1470 const_iv (ST_CUSTOM)
1471 1551
1472 const_iv (ST_CHANGE_CLASS) 1552 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1473
1474 const_iv (IO_HEADER)
1475 const_iv (IO_OBJECTS)
1476 const_iv (IO_UNIQUES)
1477 1553
1478 // random map generator 1554 // random map generator
1479 const_iv (LAYOUT_NONE) 1555 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1480 const_iv (LAYOUT_ONION) 1556 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1481 const_iv (LAYOUT_MAZE)
1482 const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ROGUELIKE)
1484 const_iv (LAYOUT_SNAKE)
1485 const_iv (LAYOUT_SQUARE_SPIRAL)
1486 1557
1487 const_iv (RMOPT_RANDOM) 1558 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1488 const_iv (RMOPT_CENTERED) 1559 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1489 const_iv (RMOPT_LINEAR) 1560 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1490 const_iv (RMOPT_BOTTOM_C)
1491 const_iv (RMOPT_BOTTOM_R)
1492 const_iv (RMOPT_IRR_SPACE)
1493 const_iv (RMOPT_WALL_OFF)
1494 const_iv (RMOPT_WALLS_ONLY)
1495 const_iv (RMOPT_NO_DOORS)
1496 1561
1497 const_iv (SYMMETRY_RANDOM) 1562 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1498 const_iv (SYMMETRY_NONE) 1563 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1499 const_iv (SYMMETRY_X) 1564
1500 const_iv (SYMMETRY_Y) 1565 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1501 const_iv (SYMMETRY_XY) 1566 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1567
1568 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1569 const_iv (FT_RSRC) const_iv (FT_NUM)
1502 }; 1570 };
1503 1571
1504 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1572 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1505 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1573 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1506 1574
1523 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1591 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1524 av_push (event, newSViv (eiv->klass)); 1592 av_push (event, newSViv (eiv->klass));
1525 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1593 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1526 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1594 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1527 } 1595 }
1528}
1529 1596
1597 // used by autogenerated BOOT sections from genacc
1598 av_reflect = get_av ("cf::REFLECT", 1);
1599}
1600
1601void _gv_clear (SV *gv)
1602 CODE:
1603 assert (SvTYPE (gv) == SVt_PVGV);
1604# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1605 f (GvGP (gv)->gp_form);
1606 f (GvGP (gv)->gp_io);
1607 f (GvGP (gv)->gp_sv);
1608 f (GvGP (gv)->gp_av);
1609 f (GvGP (gv)->gp_hv);
1610 f (GvGP (gv)->gp_cv);
1611 GvCVGEN (gv) = 0;
1612 GvMULTI_off (gv);
1613# undef f
1614
1530void _connect_to_perl () 1615void _connect_to_perl_1 ()
1531 1616
1617void _connect_to_perl_2 ()
1618
1619void _recalc_want ()
1620
1621# not used by default anymore
1532void _global_reattach () 1622void _global_reattach ()
1533 CODE: 1623 CODE:
1534{ 1624{
1535 // reattach to all attachable objects in the game. 1625 // reattach to all attachable objects in the game.
1536 for_all_clients (ns) 1626 for_all_clients (ns)
1537 ns->reattach (); 1627 ns->reattach ();
1538 1628
1539 for_all_players (pl)
1540 pl->reattach ();
1541
1542 //TODO
1543 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1544 // i->second->reattach ();
1545
1546 for_all_objects (op) 1629 for_all_objects (op)
1547 op->reattach (); 1630 op->reattach ();
1548} 1631}
1549 1632
1633# support function for map-world.ext
1634void _quantise (SV *data_sv, SV *plt_sv)
1635 CODE:
1636{
1637 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1638 croak ("_quantise called with invalid agruments");
1639
1640 plt_sv = SvRV (plt_sv);
1641 SV **plt = AvARRAY (plt_sv);
1642 int plt_count = AvFILL (plt_sv) + 1;
1643
1644 STRLEN len;
1645 char *data = SvPVbyte (data_sv, len);
1646 char *dst = data;
1647
1648 while (len >= 3)
1649 {
1650 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1651 {
1652 char *val = SvPVX (*val_sv);
1653
1654 if (val [0] == data [0]
1655 && val [1] == data [1]
1656 && val [2] == data [2])
1657 {
1658 *dst++ = val [3];
1659 goto next;
1660 }
1661 }
1662
1663 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1664 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1665 dst - SvPVX (data_sv), len);
1666
1667 next:
1668 data += 3;
1669 len -= 3;
1670 }
1671
1672 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1673}
1674
1675void init_anim ()
1676
1677void init_globals ()
1678
1679void init_experience ()
1680
1681void init_attackmess ()
1682
1683void init_dynamic ()
1684
1685void load_settings ()
1686
1687void load_materials ()
1688
1689void init_uuid ()
1690 CODE:
1691 UUID::init ();
1692
1693void init_signals ()
1694
1695void init_commands ()
1696
1697void init_skills ()
1698
1699void init_beforeplay ()
1700
1701void evthread_start (int aiofd)
1702
1703void cede_to_tick ()
1704 CODE:
1705 coroapi::cede_to_tick ();
1706
1707NV till_tick ()
1708 CODE:
1709 RETVAL = SvNVX (sv_next_tick) - now ();
1710 OUTPUT:
1711 RETVAL
1712
1713int tick_inhibit ()
1714 CODE:
1715 RETVAL = tick_inhibit;
1716 OUTPUT:
1717 RETVAL
1718
1719void tick_inhibit_inc ()
1720 CODE:
1721 ++tick_inhibit;
1722
1723void tick_inhibit_dec ()
1724 CODE:
1725 if (!--tick_inhibit)
1726 if (tick_pending)
1727 {
1728 ev_async_send (EV_DEFAULT, &tick_watcher);
1729 coroapi::cede ();
1730 }
1731
1732void server_tick ()
1733 CODE:
1734{
1735 NOW = ev_now (EV_DEFAULT);
1736 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1737 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1738 runtime = SvNVX (sv_runtime);
1739
1740 server_tick ();
1741
1742 NOW = ev_time ();
1743 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1744 runtime += TICK;
1745 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1746}
1747
1550NV floor (NV x) 1748NV floor (NV x)
1551 1749
1552NV ceil (NV x) 1750NV ceil (NV x)
1553 1751
1554void server_tick () 1752NV rndm (...)
1753 ALIAS:
1754 rmg_rndm = 1
1555 CODE: 1755 CODE:
1556 runtime = SvNVx (sv_runtime); 1756{
1557 server_tick (); 1757 rand_gen &gen = ix ? rmg_rndm : rndm;
1758 switch (items)
1759 {
1760 case 0: RETVAL = gen (); break;
1761 case 1: RETVAL = gen (SvUV (ST (0))); break;
1762 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1763 default: croak ("cf::rndm requires none, one or two parameters."); break;
1764 }
1765}
1766 OUTPUT:
1767 RETVAL
1558 1768
1769NV clamp (NV value, NV min_value, NV max_value)
1770 CODE:
1771 RETVAL = clamp (value, min_value, max_value);
1772 OUTPUT:
1773 RETVAL
1774
1775NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1776 CODE:
1777 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1778 OUTPUT:
1779 RETVAL
1780
1781void weaken (...)
1782 PROTOTYPE: @
1783 CODE:
1784 while (items > 0)
1785 sv_rvweaken (ST (--items));
1786
1559void 1787void
1560LOG (int level, char *msg) 1788log_backtrace (utf8_string msg)
1789
1790void
1791LOG (int flags, utf8_string msg)
1561 PROTOTYPE: $$ 1792 PROTOTYPE: $$
1562 C_ARGS: (LogLevel)level, "%s", msg 1793 C_ARGS: flags, "%s", msg
1563 1794
1564char *path_combine (char *base, char *path) 1795octet_string path_combine (octet_string base, octet_string path)
1565 PROTOTYPE: $$ 1796 PROTOTYPE: $$
1566 1797
1567char *path_combine_and_normalize (char *base, char *path) 1798octet_string path_combine_and_normalize (octet_string base, octet_string path)
1568 PROTOTYPE: $$ 1799 PROTOTYPE: $$
1569 1800
1570const char *
1571get_maps_directory (char *path)
1572 PROTOTYPE: $
1573 ALIAS: maps_directory = 0
1574 CODE:
1575 RETVAL = create_pathname (path);
1576 OUTPUT: RETVAL
1577
1578void 1801void
1579sub_generation_inc () 1802sub_generation_inc ()
1580 CODE: 1803 CODE:
1581 PL_sub_generation++; 1804 PL_sub_generation++;
1582 1805
1583char * 1806const_octet_string
1584mapdir () 1807mapdir ()
1585 PROTOTYPE: 1808 PROTOTYPE:
1586 ALIAS: 1809 ALIAS:
1587 mapdir = 0 1810 mapdir = 0
1588 uniquedir = 1 1811 uniquedir = 1
1604 } 1827 }
1605 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1606 1829
1607void abort () 1830void abort ()
1608 1831
1832void reset_signals ()
1833
1834void fork_abort (const_octet_string cause = "cf::fork_abort")
1835
1609void cleanup (const char *cause, bool make_core = false) 1836void cleanup (const_octet_string cause, bool make_core = false)
1610 1837
1611void emergency_save () 1838void emergency_save ()
1612 1839
1613void _exit (int status = 0) 1840void _exit (int status = EXIT_SUCCESS)
1614 1841
1615#if _POSIX_MEMLOCK 1842#if _POSIX_MEMLOCK
1616 1843
1617int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1844int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1845 INIT:
1846#if __GLIBC__
1847 mallopt (M_TOP_PAD, 1024 * 1024);
1848 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1849 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1850 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1851#endif
1618 1852
1619int munlockall () 1853int munlockall ()
1620 1854
1621#endif 1855#endif
1622 1856
1857int
1858malloc_trim (IV pad = 0)
1859
1860void
1861mallinfo ()
1862 PPCODE:
1863{
1864#if __GLIBC__
1865 struct mallinfo mai = mallinfo ();
1866 EXTEND (SP, 10*2);
1867 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1868 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1869 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1870 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1872 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1873 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1875 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1877#endif
1878 EXTEND (SP, 5*2);
1879 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1880 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1882 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1883 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1884}
1885
1623int find_animation (char *text) 1886int find_animation (utf8_string text)
1624 PROTOTYPE: $ 1887 PROTOTYPE: $
1625 1888
1626int random_roll (int min, int max, object *op, int goodbad); 1889int random_roll (int min, int max, object *op, int goodbad);
1627 1890
1628const char *cost_string_from_value(uint64 cost, int approx = 0) 1891const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1629 1892
1630int 1893int
1631exp_to_level (val64 exp) 1894exp_to_level (val64 exp)
1632 CODE: 1895 CODE:
1633{ 1896{
1664 RETVAL = newSVpv (resist_plus[atnr], 0); 1927 RETVAL = newSVpv (resist_plus[atnr], 0);
1665 else 1928 else
1666 XSRETURN_UNDEF; 1929 XSRETURN_UNDEF;
1667 OUTPUT: RETVAL 1930 OUTPUT: RETVAL
1668 1931
1932UUID
1933uuid_cur ()
1934 CODE:
1935 RETVAL = UUID::cur;
1936 OUTPUT:
1937 RETVAL
1938
1939UUID
1940uuid_gen ()
1941 CODE:
1942 RETVAL = UUID::gen ();
1943 OUTPUT:
1944 RETVAL
1945
1946val64
1947uuid_seq (UUID uuid)
1948 CODE:
1949 RETVAL = uuid.seq;
1950 OUTPUT:
1951 RETVAL
1952
1953UUID
1954uuid_str (val64 seq)
1955 CODE:
1956 RETVAL.seq = seq;
1957 OUTPUT:
1958 RETVAL
1959
1960void
1961coin_names ()
1962 PPCODE:
1963 EXTEND (SP, NUM_COINS);
1964 for (int i = 0; i < NUM_COINS; ++i)
1965 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1966
1967void
1968coin_archetypes ()
1969 PPCODE:
1970 EXTEND (SP, NUM_COINS);
1971 for (int i = 0; i < NUM_COINS; ++i)
1972 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1973
1974bool
1975load_resource_file_ (octet_string filename)
1976
1977void
1978fix_weight ()
1979
1669MODULE = cf PACKAGE = cf::attachable 1980MODULE = cf PACKAGE = cf::attachable
1670 1981
1671int 1982int
1672valid (SV *obj) 1983valid (SV *obj)
1673 CODE: 1984 CODE:
1674 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1985 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1675 OUTPUT: 1986 OUTPUT:
1676 RETVAL 1987 RETVAL
1677 1988
1989void
1990debug_trace (attachable *obj, bool on = true)
1991 CODE:
1992 obj->flags &= ~attachable::F_DEBUG_TRACE;
1993 if (on)
1994 obj->flags |= attachable::F_DEBUG_TRACE;
1995
1996int mortals_size ()
1997 CODE:
1998 RETVAL = attachable::mortals.size ();
1999 OUTPUT: RETVAL
2000
2001#object *mortals (U32 index)
2002# CODE:
2003# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2004# OUTPUT: RETVAL
2005
1678INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2006INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1679 2007
1680MODULE = cf PACKAGE = cf::global 2008MODULE = cf PACKAGE = cf::global
1681 2009
1682int invoke (SV *klass, int event, ...) 2010int invoke (SV *klass, int event, ...)
1683 CODE: 2011 CODE:
1687 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2015 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1688 OUTPUT: RETVAL 2016 OUTPUT: RETVAL
1689 2017
1690MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2018MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1691 2019
1692INCLUDE: $PERL genacc object ../include/object.h | 2020INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1693 2021
1694int invoke (object *op, int event, ...) 2022int invoke (object *op, int event, ...)
1695 CODE: 2023 CODE:
1696 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2024 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1697 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2025 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1699 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2027 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1700 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1701 2029
1702SV *registry (object *op) 2030SV *registry (object *op)
1703 2031
1704void mortals ()
1705 PPCODE:
1706 EXTEND (SP, object::mortals.size ());
1707 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1708 PUSHs (to_sv (*i));
1709
1710int objects_size () 2032int objects_size ()
1711 CODE: 2033 CODE:
1712 RETVAL = objects.size (); 2034 RETVAL = objects.size ();
1713 OUTPUT: RETVAL 2035 OUTPUT: RETVAL
1714 2036
1725object *actives (U32 index) 2047object *actives (U32 index)
1726 CODE: 2048 CODE:
1727 RETVAL = index < actives.size () ? actives [index] : 0; 2049 RETVAL = index < actives.size () ? actives [index] : 0;
1728 OUTPUT: RETVAL 2050 OUTPUT: RETVAL
1729 2051
2052int mortals_size ()
2053 CODE:
2054 RETVAL = attachable::mortals.size ();
2055 OUTPUT: RETVAL
2056
2057const char *slot_use_name (U32 slot)
2058 ALIAS:
2059 slot_nonuse_name = 1
2060 CODE:
2061{
2062 if (slot >= NUM_BODY_LOCATIONS)
2063 croak ("body slot index out of range");
2064
2065 switch (ix)
2066 {
2067 case 0: RETVAL = body_locations[slot].use_name; break;
2068 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2069 }
2070}
2071 OUTPUT:
2072 RETVAL
2073
1730# missing properties 2074# missing properties
1731 2075
1732object *head (object *op) 2076object *head (object *op)
1733 PROTOTYPE: $ 2077 PROTOTYPE: $
1734 CODE: 2078 CODE:
1735 RETVAL = op->head_ (); 2079 RETVAL = op->head_ ();
1736 OUTPUT: RETVAL
1737
1738int is_head (object *op)
1739 PROTOTYPE: $
1740 CODE:
1741 RETVAL = op->head_ () == op;
1742 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1743 2081
1744void 2082void
1745inv (object *obj) 2083inv (object *obj)
1746 PROTOTYPE: $ 2084 PROTOTYPE: $
1747 PPCODE: 2085 PPCODE:
1748{ 2086{
1749 object *o;
1750 for (o = obj->inv; o; o = o->below) 2087 for (object *o = obj->inv; o; o = o->below)
1751 XPUSHs (sv_2mortal (to_sv (o))); 2088 XPUSHs (sv_2mortal (to_sv (o)));
1752} 2089}
1753 2090
1754void 2091void
1755set_animation (object *op, int idx) 2092set_animation (object *op, int idx)
1756 CODE: 2093 CODE:
1757 SET_ANIMATION (op, idx); 2094 SET_ANIMATION (op, idx);
1758 2095
2096int
2097num_animations (object *op)
2098 CODE:
2099 RETVAL = NUM_ANIMATIONS (op);
2100 OUTPUT: RETVAL
2101
2102int slot_info (object *op, UV slot, int value = 0)
2103 ALIAS:
2104 slot_used = 1
2105 CODE:
2106{
2107 if (slot >= NUM_BODY_LOCATIONS)
2108 croak ("body slot index out of range");
2109
2110 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2111
2112 if (items > 2)
2113 if (ix)
2114 op->slot[slot].used = value;
2115 else
2116 op->slot[slot].info = value;
2117}
2118 OUTPUT:
2119 RETVAL
2120
1759object *find_best_object_match (object *op, const char *match) 2121object *find_best_object_match (object *op, utf8_string match)
1760 2122
1761object *find_marked_object (object *op) 2123object *find_marked_object (object *op)
1762 2124
1763int need_identify (object *obj); 2125int need_identify (object *obj);
1764 2126
1776 2138
1777void apply_below (object *op) 2139void apply_below (object *op)
1778 CODE: 2140 CODE:
1779 player_apply_below (op); 2141 player_apply_below (op);
1780 2142
1781object *cf_object_present_archname_inside (object *op, char *whatstr) 2143int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1782
1783int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1784
1785int cf_object_change_map (object *op, int x, int y, maptile *map)
1786
1787#//TODO
1788object *clone_ (object *op, int recursive = 0)
1789 CODE:
1790 if (recursive)
1791 RETVAL = object_create_clone (op);
1792 else
1793 {
1794 RETVAL = object::create ();
1795 op->copy_to (RETVAL);
1796 }
1797 OUTPUT: RETVAL
1798 2144
1799int pay_item (object *op, object *buyer) 2145int pay_item (object *op, object *buyer)
1800 CODE: 2146 CODE:
1801 RETVAL = pay_for_item (op, buyer); 2147 RETVAL = pay_for_item (op, buyer);
1802 OUTPUT: RETVAL 2148 OUTPUT: RETVAL
1806 RETVAL = pay_for_amount (amount, op); 2152 RETVAL = pay_for_amount (amount, op);
1807 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1808 2154
1809void pay_player (object *op, uint64 amount) 2155void pay_player (object *op, uint64 amount)
1810 2156
1811val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2157val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1812 2158
1813int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2159int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1814 2160
1815void learn_spell (object *op, object *sp, int special_prayer = 0) 2161void learn_spell (object *op, object *sp, int special_prayer = 0)
1816 CODE: 2162 CODE:
1817 do_learn_spell (op, sp, special_prayer); 2163 do_learn_spell (op, sp, special_prayer);
1818 2164
1819void forget_spell (object *op, object *sp) 2165void forget_spell (object *op, object *sp)
1820 CODE: 2166 CODE:
1821 do_forget_spell (op, query_name (sp)); 2167 do_forget_spell (op, query_name (sp));
1822 2168
1823object *check_for_spell (object *op, char *spellname) 2169object *check_for_spell (object *op, utf8_string spellname)
1824 CODE: 2170 CODE:
1825 RETVAL = check_spell_known (op, spellname); 2171 RETVAL = check_spell_known (op, spellname);
1826 OUTPUT: RETVAL 2172 OUTPUT: RETVAL
1827 2173
1828int query_money (object *op) 2174int query_money (object *op)
1837 2183
1838void drop (object *who, object *op) 2184void drop (object *who, object *op)
1839 2185
1840void pick_up (object *who, object *op) 2186void pick_up (object *who, object *op)
1841 2187
1842object *cf_object_insert_object (object *op, object *container)
1843
1844object *cf_object_insert_in_ob (object *ob, object *where)
1845
1846int cf_object_teleport (object *op, maptile *map, int x, int y)
1847
1848void update_object (object *op, int action) 2188void update_object (object *op, int action)
1849 2189
1850object *cf_create_object_by_name (const char *name)
1851
1852void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2190void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1853 2191
1854void player_lvl_adj (object *who, object *skill = 0) 2192void player_lvl_adj (object *who, object *skill = 0)
1855 2193
1856int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2194int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1857 2195
1858int calc_skill_exp (object *who, object *op, object *skill); 2196int calc_skill_exp (object *who, object *op, object *skill);
1859 2197
1860void push_button (object *op); 2198void push_button (object *op, object *originator);
1861 2199
1862void use_trigger (object *op); 2200void use_trigger (object *op, object *originator);
1863 2201
1864void add_button_link (object *button, maptile *map, int connected); 2202void handle_apply_yield (object *op);
1865 2203
1866void remove_button_link (object *op); 2204int convert_item (object *item, object *converter);
1867 2205
1868 2206
1869MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2207MODULE = cf PACKAGE = cf::object PREFIX = cf_
1870
1871object *cf_insert_ob_in_ob (object *ob, object *where)
1872 2208
1873# no clean way to get an object from an archetype - stupid idiotic 2209# no clean way to get an object from an archetype - stupid idiotic
1874# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2210# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1875 2211
1876object *new (const char *archetype = 0) 2212object *new (utf8_string archetype = 0)
1877 PROTOTYPE: ;$ 2213 PROTOTYPE: ;$
1878 CODE: 2214 CODE:
1879 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2215 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1880 OUTPUT: 2216 OUTPUT:
1881 RETVAL 2217 RETVAL
1882 2218
2219object *find_object (U32 tag)
2220
2221# TODO: nuke
1883object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2222object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1884 PROTOTYPE: $$$$$$ 2223 PROTOTYPE: $$$$$$
1885 CODE: 2224 CODE:
1886{ 2225{
1887 int unused_type; 2226 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1888 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1889}
1890 2227
1891# syntatic sugar for easier use in event callbacks. 2228 if (RETVAL->destroyed ())
1892const char *options (object *op)
1893 CODE:
1894 RETVAL = op->name;
1895 OUTPUT:
1896 RETVAL 2229 RETVAL = 0;
2230}
1897 2231
1898player *contr (object *op) 2232shstr
1899 CODE: 2233object::kv_get (shstr key)
1900 RETVAL = op->contr;
1901 OUTPUT: RETVAL
1902 2234
1903const char *get_ob_key_value (object *op, const char *key) 2235void
2236object::kv_del (shstr key)
1904 2237
1905bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2238void
2239object::kv_set (shstr key, shstr value)
1906 2240
1907object *get_nearest_player (object *ob) 2241object *get_nearest_player (object *ob)
1908 ALIAS: nearest_player = 0 2242 ALIAS: nearest_player = 0
1909 PREINIT: 2243 PREINIT:
1910 extern object *get_nearest_player (object *); 2244 extern object *get_nearest_player (object *);
1912void rangevector (object *ob, object *other, int flags = 0) 2246void rangevector (object *ob, object *other, int flags = 0)
1913 PROTOTYPE: $$;$ 2247 PROTOTYPE: $$;$
1914 PPCODE: 2248 PPCODE:
1915{ 2249{
1916 rv_vector rv; 2250 rv_vector rv;
2251
2252 PUTBACK;
1917 get_rangevector (ob, other, &rv, flags); 2253 get_rangevector (ob, other, &rv, flags);
2254 SPAGAIN;
2255
1918 EXTEND (SP, 5); 2256 EXTEND (SP, 5);
1919 PUSHs (newSVuv (rv.distance)); 2257 PUSHs (newSVuv (rv.distance));
1920 PUSHs (newSViv (rv.distance_x)); 2258 PUSHs (newSViv (rv.distance_x));
1921 PUSHs (newSViv (rv.distance_y)); 2259 PUSHs (newSViv (rv.distance_y));
1922 PUSHs (newSViv (rv.direction)); 2260 PUSHs (newSViv (rv.direction));
1923 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2261 PUSHs (to_sv (rv.part));
1924} 2262}
1925 2263
1926bool on_same_map_as (object *ob, object *other) 2264bool on_same_map_as (object *ob, object *other)
1927 CODE: 2265 CODE:
1928 RETVAL = on_same_map (ob, other); 2266 RETVAL = on_same_map (ob, other);
1929 OUTPUT: RETVAL 2267 OUTPUT: RETVAL
1930 2268
1931const char * 2269const_utf8_string
1932base_name (object *op, int plural = op->nrof > 1) 2270base_name (object *op, int plural = op->nrof > 1)
1933 CODE: 2271 CODE:
1934 RETVAL = query_base_name (op, plural); 2272 RETVAL = query_base_name (op, plural);
1935 OUTPUT: RETVAL 2273 OUTPUT: RETVAL
1936 2274
1937object *decrease_ob_nr (object *op, unsigned long i) 2275# return the tail of an object, excluding itself
2276void
2277tail (object *op)
2278 PPCODE:
2279 while ((op = op->more))
2280 XPUSHs (sv_2mortal (to_sv (op)));
1938 2281
1939MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2282MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1940 2283
1941player *player (object *op) 2284player *player (object *op)
1942 CODE: 2285 CODE:
1943 RETVAL = op->contr; 2286 RETVAL = op->contr;
1944 OUTPUT: RETVAL 2287 OUTPUT: RETVAL
1945 2288
2289bool move_player (object *op, int dir)
2290
1946void check_score (object *op) 2291void check_score (object *op)
1947 2292
1948void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2293void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1949 CODE: 2294 CODE:
1950 new_draw_info (flags, 0, op, txt); 2295 new_draw_info (flags, 0, op, txt);
1951 2296
1952object *cf_player_send_inventory (object *op)
1953
1954char *cf_player_get_ip (object *op)
1955 ALIAS: ip = 0
1956
1957object *cf_player_get_marked_item (object *op)
1958 ALIAS: marked_item = 0
1959
1960void cf_player_set_marked_item (object *op, object *ob)
1961
1962partylist *cf_player_get_party (object *op)
1963 ALIAS: party = 0
1964
1965void cf_player_set_party (object *op, partylist *party)
1966
1967void kill_player (object *op) 2297void kill_player (object *op)
1968 2298
2299void esrv_send_item (object *pl, object *item)
2300
1969void esrv_update_item (object *op, int what, object *item) 2301void esrv_update_item (object *pl, int what, object *item)
1970 C_ARGS: what, op, item 2302 C_ARGS: what, pl, item
1971 2303
1972void clear_los (object *op) 2304void esrv_del_item (object *pl, int tag)
2305 C_ARGS: pl->contr, tag
1973 2306
1974int command_teleport (object *op, char *params)
1975
1976int command_summon (object *op, char *params) 2307int command_summon (object *op, utf8_string params)
1977 2308
1978int command_arrest (object *op, char *params) 2309int command_arrest (object *op, utf8_string params)
1979
1980int command_kick (object *op, char *params)
1981
1982int command_banish (object *op, char *params)
1983 2310
1984 2311
1985MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2312MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1986 2313
1987INCLUDE: $PERL genacc player ../include/player.h | 2314INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1988 2315
1989int invoke (player *pl, int event, ...) 2316int invoke (player *pl, int event, ...)
1990 CODE: 2317 CODE:
1991 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2318 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1992 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2319 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2002 pl->ob->stats.hp = pl->ob->stats.maxhp; 2329 pl->ob->stats.hp = pl->ob->stats.maxhp;
2003 pl->ob->stats.sp = pl->ob->stats.maxsp; 2330 pl->ob->stats.sp = pl->ob->stats.maxsp;
2004 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2331 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2005 pl->orig_stats = pl->ob->stats; 2332 pl->orig_stats = pl->ob->stats;
2006 2333
2007void cf_player_move (player *pl, int dir) 2334# should only be temporary
2335void esrv_new_player (player *pl)
2008 2336
2009void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2337#d# TODO: replace by blocked_los accessor, fix code using this
2010
2011player *first ()
2012 CODE:
2013 RETVAL = first_player;
2014 OUTPUT: RETVAL
2015
2016bool 2338bool
2017cell_visible (player *pl, int dx, int dy) 2339cell_visible (player *pl, int dx, int dy)
2018 CODE: 2340 CODE:
2019 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2341 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2020 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2021 OUTPUT: 2342 OUTPUT:
2022 RETVAL 2343 RETVAL
2023 2344
2024void 2345void
2025send (player *pl, SV *packet) 2346send (player *pl, SV *packet)
2026 CODE: 2347 CODE:
2027{ 2348{
2028 STRLEN len; 2349 STRLEN len;
2029 char *buf = SvPVbyte (packet, len); 2350 char *buf = SvPVbyte (packet, len);
2030 2351
2352 if (len > MAXSOCKBUF)
2353 pl->failmsg ("[packet too long for client]");
2031 if (pl->ns) 2354 else if (pl->ns)
2032 pl->ns->send_packet (buf, len); 2355 pl->ns->send_packet (buf, len);
2033} 2356}
2034
2035int
2036listening (player *pl, int new_value = -1)
2037 CODE:
2038 RETVAL = pl->listening;
2039 if (new_value >= 0)
2040 pl->listening = new_value;
2041 OUTPUT:
2042 RETVAL
2043 2357
2044void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2358void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2045 PROTOTYPE: $;$$$ 2359 PROTOTYPE: $;$$$
2046 PPCODE: 2360 PPCODE:
2047 if (GIMME_V != G_VOID) 2361 if (GIMME_V != G_VOID)
2072 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2386 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2073 OUTPUT: RETVAL 2387 OUTPUT: RETVAL
2074 2388
2075SV *registry (maptile *map) 2389SV *registry (maptile *map)
2076 2390
2391void
2392find_tagged_objects (maptile *map, utf8_string tag = 0)
2393 PPCODE:
2394{
2395 if (!map->spaces)
2396 XSRETURN_EMPTY;
2397
2398 if (tag)
2399 {
2400 shstr_cmp tag_ (tag);
2401
2402 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2403 for (object *op = ms->bot; op; op = op->above)
2404 if (op->tag == tag_)
2405 XPUSHs (sv_2mortal (to_sv (op)));
2406 }
2407 else
2408 {
2409 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2410 for (object *op = ms->bot; op; op = op->above)
2411 if (op->tag)
2412 XPUSHs (sv_2mortal (to_sv (op)));
2413 }
2414}
2415
2077INCLUDE: $PERL genacc maptile ../include/map.h | 2416INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2417
2418void
2419adjust_daylight ()
2420 CODE:
2421 maptile::adjust_daylight ();
2422
2423int
2424outdoor_darkness (int darkness = 0)
2425 CODE:
2426 RETVAL = maptile::outdoor_darkness;
2427 if (items)
2428 maptile::outdoor_darkness = darkness;
2429 OUTPUT:
2430 RETVAL
2078 2431
2079void 2432void
2080maptile::instantiate () 2433maptile::instantiate ()
2081 2434
2082maptile *new () 2435maptile *new ()
2097 for_all_players (pl) 2450 for_all_players (pl)
2098 if (pl->ob && pl->ob->map == THIS) 2451 if (pl->ob && pl->ob->map == THIS)
2099 PUSHs (sv_2mortal (to_sv (pl->ob))); 2452 PUSHs (sv_2mortal (to_sv (pl->ob)));
2100 } 2453 }
2101 2454
2102void play_sound_map (maptile *map, int x, int y, int sound_num) 2455void
2456maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2457 CODE:
2458{
2459 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2460 croak ("maptile::add_underlay: palette must be arrayref");
2461
2462 palette = SvRV (palette);
2463
2464 STRLEN idxlen;
2465 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2466
2467 for (int x = 0; x < THIS->width; ++x)
2468 for (int y = 0; y < THIS->height; ++y)
2469 {
2470 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2471 if (op->flag [FLAG_IS_FLOOR])
2472 goto skip_space;
2473
2474 {
2475 int offs = offset + y * stride + x;
2476 if (IN_RANGE_EXC (offs, 0, idxlen))
2477 {
2478 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2479 {
2480 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2481 ob->flag [FLAG_NO_MAP_SAVE] = true;
2482 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2483
2484 if (ob->randomitems)
2485 {
2486 if (!ob->above)
2487 {
2488 ob->create_treasure (ob->randomitems);
2489
2490 for (object *op = ob->above; op; op = op->above)
2491 op->flag [FLAG_NO_MAP_SAVE] = true;
2492 }
2493
2494 ob->randomitems = 0;
2495 }
2496 }
2497 }
2498 }
2499
2500 skip_space: ;
2501 }
2502}
2503
2504void
2505maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2506 CODE:
2507{
2508 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2509 croak ("maptile::set_regiondata: palette must be arrayref");
2510
2511 palette = SvRV (palette);
2512
2513 STRLEN idxlen;
2514 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2515
2516 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2517 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2518
2519 for (int i = av_len ((AV *)palette) + 1; i--; )
2520 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2521
2522 for (int y = 0; y < THIS->height; ++y)
2523 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2524
2525 sfree (THIS->regions, THIS->size ());
2526 delete [] THIS->regionmap;
2527
2528 THIS->regions = regions;
2529 THIS->regionmap = regionmap;
2530}
2531
2532void
2533maptile::create_region_treasure ()
2534 CODE:
2535 for (int x = 0; x < THIS->width; ++x)
2536 for (int y = 0; y < THIS->height; ++y)
2537 {
2538 region *rgn = THIS->region (x, y);
2539
2540 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2541 if (object *op = THIS->at (x, y).top)
2542 if (rgn->treasure && rndm () < rgn->treasure_density)
2543 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2544 }
2103 2545
2104int out_of_map (maptile *map, int x, int y) 2546int out_of_map (maptile *map, int x, int y)
2105 2547
2106void 2548void
2107trigger (maptile *map, long connection, bool state = true) 2549find_link (maptile *map, shstr_tmp connection)
2108 CODE:
2109 activate_connection (map, connection, state);
2110
2111void
2112get_connection (maptile *map, long connection)
2113 PPCODE: 2550 PPCODE:
2114 oblinkpt *obp = get_connection_links (map, connection); 2551 if (oblinkpt *obp = map->find_link (connection))
2115 if (obp)
2116 for (objectlink *ol = obp->link; ol; ol = ol->next) 2552 for (objectlink *ol = obp->link; ol; ol = ol->next)
2117 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2553 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2118 2554
2119object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2120
2121object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2122
2123object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2124 C_ARGS: str, map, nx, ny
2125
2126void 2555void
2127cf_map_normalise (maptile *map, int x, int y) 2556get_map_flags (maptile *map, int x, int y)
2128 PPCODE: 2557 PPCODE:
2129{ 2558{
2130 maptile *nmap = 0; 2559 maptile *nmap = 0;
2131 I16 nx = 0, ny = 0; 2560 I16 nx = 0, ny = 0;
2561
2562 PUTBACK;
2132 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2563 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2564 SPAGAIN;
2133 2565
2134 EXTEND (SP, 4); 2566 EXTEND (SP, 4);
2135 PUSHs (sv_2mortal (newSViv (flags))); 2567 PUSHs (sv_2mortal (newSViv (flags)));
2136 2568
2137 if (GIMME_V == G_ARRAY) 2569 if (GIMME_V == G_ARRAY)
2138 { 2570 {
2139 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2571 PUSHs (sv_2mortal (to_sv (nmap)));
2140 PUSHs (sv_2mortal (newSViv (nx))); 2572 PUSHs (sv_2mortal (newSViv (nx)));
2141 PUSHs (sv_2mortal (newSViv (ny))); 2573 PUSHs (sv_2mortal (newSViv (ny)));
2142 } 2574 }
2143} 2575}
2144 2576
2577mapspace *
2578ms (maptile *map, unsigned int x, unsigned int y)
2579 PROTOTYPE: $$$
2580 CODE:
2581{
2582 maptile *nmap = 0;
2583 I16 nx, ny;
2584
2585 PUTBACK;
2586 get_map_flags (map, &nmap, x, y, &nx, &ny);
2587 SPAGAIN;
2588
2589 if (!nmap)
2590 XSRETURN_UNDEF;
2591
2592 RETVAL = &nmap->at (nx, ny);
2593}
2594 OUTPUT:
2595 RETVAL
2596
2145void 2597void
2146at (maptile *map, unsigned int x, unsigned int y) 2598at (maptile *map, unsigned int x, unsigned int y)
2147 PROTOTYPE: $$$ 2599 PROTOTYPE: $$$
2148 PPCODE: 2600 PPCODE:
2149{ 2601{
2150 object *o;
2151 maptile *nmap = 0; 2602 maptile *nmap = 0;
2152 I16 nx, ny; 2603 I16 nx, ny;
2153 2604
2605 PUTBACK;
2154 get_map_flags (map, &nmap, x, y, &nx, &ny); 2606 get_map_flags (map, &nmap, x, y, &nx, &ny);
2607 SPAGAIN;
2155 2608
2156 if (nmap) 2609 if (nmap)
2157 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2610 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2158 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2611 XPUSHs (sv_2mortal (to_sv (o)));
2159} 2612}
2160 2613
2161SV * 2614SV *
2162bot_at (maptile *obj, unsigned int x, unsigned int y) 2615bot_at (maptile *map, unsigned int x, unsigned int y)
2163 PROTOTYPE: $$$ 2616 PROTOTYPE: $$$
2164 ALIAS: 2617 ALIAS:
2165 top_at = 1 2618 top_at = 1
2166 flags_at = 2 2619 flags_at = 2
2167 light_at = 3 2620 light_at = 3
2168 move_block_at = 4 2621 move_block_at = 4
2169 move_slow_at = 5 2622 move_slow_at = 5
2170 move_on_at = 6 2623 move_on_at = 6
2171 move_off_at = 7 2624 move_off_at = 7
2172 INIT:
2173 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2174 CODE: 2625 CODE:
2626{
2627 sint16 nx = x;
2628 sint16 ny = y;
2629
2630 if (!xy_normalise (map, nx, ny))
2631 XSRETURN_UNDEF;
2632
2633 mapspace &ms = map->at (nx, ny);
2634
2635 ms.update ();
2636
2175 switch (ix) 2637 switch (ix)
2176 { 2638 {
2177 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2639 case 0: RETVAL = to_sv (ms.bot ); break;
2178 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2640 case 1: RETVAL = to_sv (ms.top ); break;
2179 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2641 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2180 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2642 case 3: RETVAL = newSViv (ms.light ); break;
2181 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2643 case 4: RETVAL = newSVuv (ms.move_block); break;
2182 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2644 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2183 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2645 case 6: RETVAL = newSVuv (ms.move_on ); break;
2184 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2646 case 7: RETVAL = newSVuv (ms.move_off ); break;
2185 } 2647 }
2648}
2186 OUTPUT: RETVAL 2649 OUTPUT: RETVAL
2187 2650
2188void fix_walls (maptile *map, int x, int y)
2189
2190void fix_walls_around (maptile *map, int x, int y)
2191
2192const char *
2193region_name (maptile *m)
2194 CODE:
2195 RETVAL = get_name_of_region_for_map (m);
2196 OUTPUT: RETVAL
2197
2198# worst xs function of my life 2651# worst xs function of my life
2199maptile * 2652bool
2200_create_random_map (\ 2653_create_random_map (\
2201 char *path,\ 2654 maptile *self,\
2202 char *wallstyle,\ 2655 utf8_string wallstyle,\
2203 char *wall_name,\ 2656 utf8_string wall_name,\
2204 char *floorstyle,\ 2657 utf8_string floorstyle,\
2205 char *monsterstyle,\ 2658 utf8_string monsterstyle,\
2206 char *treasurestyle,\ 2659 utf8_string treasurestyle,\
2207 char *layoutstyle,\ 2660 utf8_string layoutstyle,\
2208 char *doorstyle,\ 2661 utf8_string doorstyle,\
2209 char *decorstyle,\ 2662 utf8_string decorstyle,\
2210 char *origin_map,\ 2663 utf8_string origin_map,\
2211 char *final_map,\ 2664 utf8_string final_map,\
2212 char *exitstyle,\ 2665 utf8_string exitstyle,\
2213 char *this_map,\ 2666 utf8_string this_map,\
2214 char *exit_on_final_map,\ 2667 utf8_string exit_on_final_map,\
2215 int Xsize,\ 2668 int xsize,\
2216 int Ysize,\ 2669 int ysize,\
2217 int expand2x,\ 2670 int expand2x,\
2218 int layoutoptions1,\ 2671 int layoutoptions1,\
2219 int layoutoptions2,\ 2672 int layoutoptions2,\
2220 int layoutoptions3,\ 2673 int layoutoptions3,\
2221 int symmetry,\ 2674 int symmetry,\
2226 int dungeon_depth,\ 2679 int dungeon_depth,\
2227 int decoroptions,\ 2680 int decoroptions,\
2228 int orientation,\ 2681 int orientation,\
2229 int origin_y,\ 2682 int origin_y,\
2230 int origin_x,\ 2683 int origin_x,\
2231 int random_seed,\ 2684 U32 random_seed,\
2232 val64 total_map_hp,\ 2685 val64 total_map_hp,\
2233 int map_layout_style,\ 2686 int map_layout_style,\
2234 int treasureoptions,\ 2687 int treasureoptions,\
2235 int symmetry_used,\ 2688 int symmetry_used,\
2236 region *region\ 2689 region *region,\
2690 utf8_string custom\
2237) 2691)
2238 CODE: 2692 CODE:
2239{ 2693{
2240 random_map_params rmp; 2694 random_map_params rmp;
2241 2695
2251 assign (rmp.exit_on_final_map, exit_on_final_map); 2705 assign (rmp.exit_on_final_map, exit_on_final_map);
2252 2706
2253 rmp.origin_map = origin_map; 2707 rmp.origin_map = origin_map;
2254 rmp.final_map = final_map; 2708 rmp.final_map = final_map;
2255 rmp.this_map = this_map; 2709 rmp.this_map = this_map;
2256 rmp.Xsize = Xsize; 2710 rmp.xsize = xsize;
2257 rmp.Ysize = Ysize; 2711 rmp.ysize = ysize;
2258 rmp.expand2x = expand2x; 2712 rmp.expand2x = expand2x;
2259 rmp.layoutoptions1 = layoutoptions1; 2713 rmp.layoutoptions1 = layoutoptions1;
2260 rmp.layoutoptions2 = layoutoptions2; 2714 rmp.layoutoptions2 = layoutoptions2;
2261 rmp.layoutoptions3 = layoutoptions3; 2715 rmp.layoutoptions3 = layoutoptions3;
2262 rmp.symmetry = symmetry; 2716 rmp.symmetry = symmetry;
2268 rmp.decoroptions = decoroptions; 2722 rmp.decoroptions = decoroptions;
2269 rmp.orientation = orientation; 2723 rmp.orientation = orientation;
2270 rmp.origin_y = origin_y; 2724 rmp.origin_y = origin_y;
2271 rmp.origin_x = origin_x; 2725 rmp.origin_x = origin_x;
2272 rmp.random_seed = random_seed; 2726 rmp.random_seed = random_seed;
2273 rmp.total_map_hp = total_map_hp; 2727 rmp.total_map_hp = (uint64_t) total_map_hp;
2274 rmp.map_layout_style = map_layout_style; 2728 rmp.map_layout_style = map_layout_style;
2275 rmp.treasureoptions = treasureoptions; 2729 rmp.treasureoptions = treasureoptions;
2276 rmp.symmetry_used = symmetry_used; 2730 rmp.symmetry_used = symmetry_used;
2277 rmp.region = region; 2731 rmp.region = region;
2732 rmp.custom = custom;
2278 2733
2279 RETVAL = generate_random_map (path, &rmp); 2734 RETVAL = self->generate_random_map (&rmp);
2280} 2735}
2281 OUTPUT: 2736 OUTPUT:
2282 RETVAL 2737 RETVAL
2283 2738
2739MODULE = cf PACKAGE = cf::mapspace
2740
2741INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2742
2284MODULE = cf PACKAGE = cf::arch 2743MODULE = cf PACKAGE = cf::arch
2285 2744
2286archetype *find (const char *name) 2745int archetypes_size ()
2287 CODE: 2746 CODE:
2288 RETVAL = archetype::find (name); 2747 RETVAL = archetypes.size ();
2289 OUTPUT: 2748 OUTPUT: RETVAL
2290 RETVAL
2291 2749
2292archetype *first() 2750archetype *archetypes (U32 index)
2293 PROTOTYPE: 2751 CODE:
2294 CODE: 2752 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2295 RETVAL = first_archetype; 2753 OUTPUT: RETVAL
2754
2755object *instantiate (archetype *arch)
2756 CODE:
2757 RETVAL = arch_to_object (arch);
2758 OUTPUT:
2296 OUTPUT: RETVAL 2759 RETVAL
2297 2760
2298INCLUDE: $PERL genacc archetype ../include/object.h | 2761INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2299 2762
2300MODULE = cf PACKAGE = cf::party 2763MODULE = cf PACKAGE = cf::party
2301 2764
2302partylist *first () 2765partylist *first ()
2303 PROTOTYPE: 2766 PROTOTYPE:
2304 CODE: 2767 CODE:
2305 RETVAL = get_firstparty (); 2768 RETVAL = get_firstparty ();
2306 OUTPUT: RETVAL 2769 OUTPUT: RETVAL
2307 2770
2308INCLUDE: $PERL genacc partylist ../include/player.h | 2771INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2309 2772
2310MODULE = cf PACKAGE = cf::region 2773MODULE = cf PACKAGE = cf::region
2311 2774
2312region *first () 2775void
2313 PROTOTYPE: 2776list ()
2314 CODE: 2777 PPCODE:
2315 RETVAL = first_region; 2778 for_all_regions (rgn)
2316 OUTPUT: RETVAL 2779 XPUSHs (sv_2mortal (to_sv (rgn)));
2317 2780
2318region *find (char *name) 2781region *find (utf8_string name)
2319 PROTOTYPE: $ 2782 PROTOTYPE: $
2320 CODE: 2783 CODE:
2321 RETVAL = get_region_by_name (name); 2784 RETVAL = region::find (name);
2322 OUTPUT: RETVAL 2785 OUTPUT: RETVAL
2323 2786
2787int specificity (region *rgn)
2788 CODE:
2789 RETVAL = 0;
2790 while (rgn = rgn->parent)
2791 RETVAL++;
2792 OUTPUT: RETVAL
2793
2324INCLUDE: $PERL genacc region ../include/map.h | 2794INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2325 2795
2326MODULE = cf PACKAGE = cf::living 2796MODULE = cf PACKAGE = cf::living
2327 2797
2328INCLUDE: $PERL genacc living ../include/living.h | 2798INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2329 2799
2330MODULE = cf PACKAGE = cf::settings 2800MODULE = cf PACKAGE = cf::settings
2331 2801
2332INCLUDE: $PERL genacc Settings ../include/global.h | 2802INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2333 2803
2334MODULE = cf PACKAGE = cf::client 2804MODULE = cf PACKAGE = cf::client
2335 2805
2336INCLUDE: $PERL genacc client ../include/client.h | 2806INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2337 2807
2338int invoke (client *ns, int event, ...) 2808int invoke (client *ns, int event, ...)
2339 CODE: 2809 CODE:
2340 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2810 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2341 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2811 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2357 CODE: 2827 CODE:
2358{ 2828{
2359 STRLEN len; 2829 STRLEN len;
2360 char *buf = SvPVbyte (packet, len); 2830 char *buf = SvPVbyte (packet, len);
2361 2831
2832 if (len > MAXSOCKBUF)
2833 {
2834 // ugly
2835 if (THIS->pl)
2836 THIS->pl->failmsg ("[packet too long for client]");
2837 }
2838 else
2362 THIS->send_packet (buf, len); 2839 THIS->send_packet (buf, len);
2363} 2840}
2364 2841
2842faceidx
2843client::need_face (utf8_string name, int pri = 0)
2844 CODE:
2845 RETVAL = face_find (name, 0);
2846 if (RETVAL)
2847 {
2848 THIS->send_face (RETVAL, pri);
2849 THIS->flush_fx ();
2850 }
2851 OUTPUT:
2852 RETVAL
2853
2854int
2855client::fx_want (int idx, int value = -1)
2856 CODE:
2857 if (0 < idx && idx < FT_NUM)
2858 {
2859 RETVAL = THIS->fx_want [idx];
2860 if (items > 2)
2861 THIS->fx_want [idx] = value;
2862 }
2863 else
2864 RETVAL = 0;
2865 OUTPUT:
2866 RETVAL
2867
2868MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2869
2870faceidx sound_find (utf8_string name)
2871
2872void sound_set (utf8_string str, faceidx face)
2873
2874# dire hack
2875void old_sound_index (int idx, faceidx face)
2876 CODE:
2877 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2878 old_sound_index [idx] = face;
2879
2880MODULE = cf PACKAGE = cf::face PREFIX = face_
2881
2882#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2883
2884faceidx face_find (utf8_string name, faceidx defidx = 0)
2885
2886faceidx alloc (utf8_string name)
2887 CODE:
2888{
2889 do
2890 {
2891 RETVAL = faces.size ();
2892 faces.resize (RETVAL + 1);
2893 }
2894 while (!RETVAL); // crude way to leave index 0
2895
2896 faces [RETVAL].name = name;
2897 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2898
2899 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2900 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2901}
2902 OUTPUT: RETVAL
2903
2904void set_type (faceidx idx, int value)
2905 ALIAS:
2906 set_type = 0
2907 set_visibility = 1
2908 set_magicmap = 2
2909 set_smooth = 3
2910 set_smoothlevel = 4
2911 CODE:
2912 faceinfo *f = face_info (idx); assert (f);
2913 switch (ix)
2914 {
2915 case 0: f->type = value; break;
2916 case 1: f->visibility = value; break;
2917 case 2: f->magicmap = value; break;
2918 case 3: f->smooth = value; break;
2919 case 4: f->smoothlevel = value; break;
2920 }
2921
2922void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2923 CODE:
2924{
2925 faceinfo *f = face_info (idx); assert (f);
2926 facedata *d = &(faceset ? f->data64 : f->data32);
2927 sv_to (data, d->data);
2928 STRLEN clen;
2929 char *cdata = SvPVbyte (chksum, clen);
2930 clen = min (CHKSUM_SIZE, clen);
2931
2932 if (memcmp (d->chksum, cdata, clen))
2933 {
2934 memcpy (d->chksum, cdata, clen);
2935
2936 // invalidate existing client face info
2937 for_all_clients (ns)
2938 if (ns->faceset == faceset)
2939 {
2940 ns->faces_sent [idx] = false;
2941 ns->force_newmap = true;
2942 }
2943 }
2944}
2945
2946int get_data_size (faceidx idx, int faceset = 0)
2947 CODE:
2948 facedata *d = face_data (idx, faceset);
2949 if (!d) XSRETURN_UNDEF;
2950 RETVAL = d->data.size ();
2951 OUTPUT:
2952 RETVAL
2953
2954SV *get_chksum (faceidx idx, int faceset = 0)
2955 CODE:
2956 facedata *d = face_data (idx, faceset);
2957 if (!d) XSRETURN_UNDEF;
2958 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2959 OUTPUT:
2960 RETVAL
2961
2962SV *get_data (faceidx idx, int faceset = 0)
2963 CODE:
2964 facedata *d = face_data (idx, faceset);
2965 if (!d) XSRETURN_UNDEF;
2966 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2967 OUTPUT:
2968 RETVAL
2969
2970void invalidate (faceidx idx)
2971 CODE:
2972 for_all_clients (ns)
2973 {
2974 ns->faces_sent [idx] = false;
2975 ns->force_newmap = true;
2976 }
2977
2978void invalidate_all ()
2979 CODE:
2980 for_all_clients (ns)
2981 {
2982 ns->faces_sent.reset ();
2983 ns->force_newmap = true;
2984 }
2985
2986MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2987
2988#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2989
2990animidx anim_find (utf8_string name)
2991 CODE:
2992 RETVAL = animation::find (name).number;
2993 OUTPUT: RETVAL
2994
2995animidx set (utf8_string name, SV *frames, int facings = 1)
2996 CODE:
2997{
2998 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2999 croak ("frames must be an arrayref");
3000
3001 AV *av = (AV *)SvRV (frames);
3002
3003 animation *anim = &animation::find (name);
3004 if (anim->number)
3005 {
3006 anim->resize (av_len (av) + 1);
3007 anim->facings = facings;
3008 }
3009 else
3010 anim = &animation::create (name, av_len (av) + 1, facings);
3011
3012 for (int i = 0; i < anim->num_animations; ++i)
3013 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3014}
3015 OUTPUT: RETVAL
3016
3017void invalidate_all ()
3018 CODE:
3019 for_all_clients (ns)
3020 ns->anims_sent.reset ();
3021
3022MODULE = cf PACKAGE = cf::object::freezer
3023
3024INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3025
3026SV *
3027new (char *klass)
3028 CODE:
3029 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3030 OUTPUT: RETVAL
3031
3032void
3033DESTROY (SV *sv)
3034 CODE:
3035 object_freezer *self;
3036 sv_to (sv, self);
3037 delete self;
3038
3039MODULE = cf PACKAGE = cf::object::thawer
3040
3041INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3042
3043SV *
3044new_from_file (char *klass, octet_string path)
3045 CODE:
3046 object_thawer *f = new object_thawer (path);
3047 if (!*f)
3048 {
3049 delete f;
3050 XSRETURN_UNDEF;
3051 }
3052 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3053 OUTPUT: RETVAL
3054
3055void
3056DESTROY (SV *sv)
3057 CODE:
3058 object_thawer *self;
3059 sv_to (sv, self);
3060 delete self;
3061
3062void
3063extract_tags (object_thawer *self)
3064 PPCODE:
3065 while (self->kw != KW_EOF)
3066 {
3067 PUTBACK;
3068 coroapi::cede_to_tick ();
3069 SPAGAIN;
3070
3071 if (self->kw == KW_tag)
3072 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3073
3074 self->skip ();
3075 }
3076

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