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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.14 by root, Sun Aug 27 13:02:04 2006 UTC vs.
Revision 1.196 by root, Fri Apr 27 02:23:07 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
19 * GNU General Public License for more details. 19 * GNU General Public License for more details.
20 * 20 *
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24*/ 24 */
25
26#include <EXTERN.h>
27#include <perl.h>
28#include <XSUB.h>
29
30#undef save_long // clashes with libproto.h
31 25
32#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
33#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
34 28
35#ifndef __CEXTRACT__ 29#define CEDES_PER_TICK 5
36#include <plugin.h>
37#endif
38
39#undef MODULEAPI
40#ifdef WIN32
41#else
42#define MODULEAPI
43#endif
44 30
45#include <plugin_common.h> 31#include <plugin_common.h>
46#include <sounds.h> 32#include <sounds.h>
47#include <cstdarg> 33#include <cstdarg>
48#include <sproto.h> 34#include <sproto.h>
49 35
36#include "loader.h"
50#include "cfperl.h" 37#include "cfperl.h"
51#include "shstr.h" 38#include "shstr.h"
52 39
40#include <unistd.h>
41#if _POSIX_MEMLOCK
42# include <sys/mman.h>
43#endif
44
45#include <EXTERN.h>
46#include <perl.h>
47#include <XSUB.h>
48
49#include "CoroAPI.h"
53#include "perlxsi.c" 50#include "perlxsi.c"
54 51
55extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
56 53
57typedef object object_ornull; 54typedef object object_ornull;
58typedef mapstruct mapstruct_ornull; 55typedef maptile maptile_ornull;
59 56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
63
64#if IVSIZE >= 8
65 typedef IV val64;
66# define newSVval64 newSViv
67# define SvVAL64 SvIV
68#else
60typedef double val64; 69 typedef double val64;
61#define newSVval64 newSVnv 70# define newSVval64 newSVnv
62#define SvVAL64 SvNV 71# define SvVAL64 SvNV
72#endif
63 73
64static f_plug_api gethook; 74static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api systemDirectory; 75static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_set_property; 76static f_plug_api object_insert = cfapi_object_insert;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69 77
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{
73 object* who;
74 object* activator;
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85
86static HV *obj_cache;
87static PerlInterpreter *perl; 78static PerlInterpreter *perl;
88 79
80double runtime;
81
82global gbl_ev;
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
84static SV *sv_runtime, *sv_next_tick;
90 85
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 86static HV
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 87 *stash_cf,
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 88 *stash_cf_object_wrap,
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 89 *stash_cf_object_player_wrap,
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 90 *stash_cf_player_wrap,
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 91 *stash_cf_map_wrap,
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 92 *stash_cf_client_wrap,
93 *stash_cf_arch_wrap,
94 *stash_cf_party_wrap,
95 *stash_cf_region_wrap,
96 *stash_cf_living_wrap;
97
98// helper cast function, returns super class * or 0
99template<class super>
100static super *
101is_a (attachable *at)
102{
103 //return dynamic_cast<super *>(at); // slower, safer
104 if (typeid (*at) == typeid (super))
105 return static_cast<super *>(at);
106 else
107 return 0;
108}
98 109
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 110//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 111
112unordered_vector<attachable *> attachable::mortals;
113
114attachable::~attachable ()
115{
116 assert (!self);
117 assert (!cb);
118}
119
120int
121attachable::refcnt_cnt () const
122{
123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
145attachable::optimise ()
146{
147 if (self
148 && SvREFCNT (self) == 1
149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
169 {
170 SvREFCNT_dec (cb);
171 cb = 0;
172 }
173
174 if (self)
175 sever_self ();
176
177 mortals.push_back (this);
178}
179
180void
181attachable::destroy ()
182{
183 if (destroyed ())
184 return;
185
186 flags |= F_DESTROYED;
187 do_destroy ();
188}
189
190void
191attachable::check_mortals ()
192{
193 static int i = 0;
194
195 for (;;)
196 {
197 if (i >= mortals.size ())
198 {
199 i = 0;
200
201 if (mortals.size () > 1000)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
203
204 break;
205 }
206
207 attachable *obj = mortals [i];
208
209 obj->refcnt_chk (); // unborrow from perl, if necessary
210
211 if (obj->refcnt || obj->self)
212 {
213 ++i; // further delay freeing
214
215 if (!(i & 0x3ff))
216 break;
217 }
218 else
219 {
220 mortals.erase (i);
221 delete obj;
222 }
223 }
224}
225
226attachable &
227attachable::operator =(const attachable &src)
228{
229 //if (self || cb)
230 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
231
232 attach = src.attach;
233 return *this;
234}
235
236//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
237
101static SV * 238static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 239newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 240{
104 SV *sv; 241 SV *sv;
105 242
106 if (!ptr) 243 if (!ptr)
107 return &PL_sv_undef; 244 return &PL_sv_undef;
108 245
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 246 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 247 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 248}
112 249
113template<class extendable> 250static int
114SV * 251attachable_free (pTHX_ SV *sv, MAGIC *mg)
115newSVextendable (extendable *obj, const char *klass) 252{
253 attachable *at = (attachable *)mg->mg_ptr;
254
255 //TODO: check if transaction behaviour is really required here
256 if (SV *self = (SV *)at->self)
257 {
258 at->self = 0;
259 SvREFCNT_dec (self);
260 }
261
262 // next line makes sense, but most objects still have refcnt 0 by default
263 //at->refcnt_chk ();
264 return 0;
265}
266
267MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
268
269static SV *
270newSVattachable (attachable *obj, HV *stash)
116{ 271{
117 if (!obj) 272 if (!obj)
118 return &PL_sv_undef; 273 return &PL_sv_undef;
119 274
120 if (!obj->self) 275 if (!obj->self)
121 obj->self = newSVptr (obj, klass);
122
123 return newSVsv (static_cast<SV *>(obj->self));
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 276 {
152 HV *hv = newHV (); 277 obj->self = newHV ();
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 278 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 279
156 SVptr_cache_set (ptr, sv); 280 // now bless the object _once_
281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 282 }
283 else
284 {
285 SV *sv = newRV_inc ((SV *)obj->self);
158 286
159 return newSVsv (sv); 287 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
288 SvAMAGIC_on (sv);
289
290 return sv;
291 }
160} 292}
161 293
162static void 294static void
163clearSVptr (SV *sv) 295clearSVptr (SV *sv)
164{ 296{
189 if (SvOK (sv)) 321 if (SvOK (sv))
190 return SvPTR (sv, klass); 322 return SvPTR (sv, klass);
191 else 323 else
192 return 0; 324 return 0;
193} 325}
326
327inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; }
328inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
329inline SV *to_sv (bool v) { return newSViv (v); }
330inline SV *to_sv ( signed char v) { return newSViv (v); }
331inline SV *to_sv (unsigned char v) { return newSViv (v); }
332inline SV *to_sv ( signed short v) { return newSViv (v); }
333inline SV *to_sv (unsigned short v) { return newSVuv (v); }
334inline SV *to_sv ( signed int v) { return newSViv (v); }
335inline SV *to_sv (unsigned int v) { return newSVuv (v); }
336inline SV *to_sv ( signed long v) { return newSViv (v); }
337inline SV *to_sv (unsigned long v) { return newSVuv (v); }
338inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
339inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
340inline SV *to_sv (float v) { return newSVnv (v); }
341inline SV *to_sv (double v) { return newSVnv (v); }
342inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
343inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
344inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
345inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
346inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
347inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
348inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
350
351inline SV *to_sv (object & v) { return to_sv (&v); }
352inline SV *to_sv (living & v) { return to_sv (&v); }
353
354inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
355inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
356
357inline SV *to_sv (UUID v)
358{
359 char buf[128];
360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
361 return newSVpv (buf, 0);
362}
363
364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
367inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
368inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
369inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
370inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
371inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
372inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
373inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
374inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
375inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
376inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
377inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
378inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
379inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
380inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
381inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
382inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
383inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
388
389//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
390inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
391
392template<class T>
393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
394
395template<int N>
396inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
397
398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403
404inline void sv_to (SV *sv, std::string &v)
405{
406 STRLEN len;
407 char *data = SvPVbyte (sv, len);
408 v.assign (data, len);
409}
410
411inline void sv_to (SV *sv, UUID &v)
412{
413 unsigned int version;
414
415 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
416 croak ("unparsable uuid: %s", SvPV_nolen (sv));
417}
418
419inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 420
195static SV * 421static SV *
196newSVdt_va (va_list &ap, data_type type) 422newSVdt_va (va_list &ap, data_type type)
197{ 423{
198 SV *sv; 424 SV *sv;
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 451 sv = str ? newSVpv (str, len) : &PL_sv_undef;
226 } 452 }
227 break; 453 break;
228 454
229 case DT_OBJECT: 455 case DT_OBJECT:
230 { 456 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 457 break;
235 458
236 case DT_MAP: 459 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 460 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap"); 461 sv = to_sv (va_arg (ap, maptile *));
239 break; 462 break;
240 463
464 case DT_CLIENT:
465 sv = to_sv (va_arg (ap, client *));
466 break;
467
241 case DT_PLAYER: 468 case DT_PLAYER:
242 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap"); 469 sv = to_sv (va_arg (ap, player *));
243 break; 470 break;
244 471
245 case DT_ARCH: 472 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 473 sv = to_sv (va_arg (ap, archetype *));
247 break; 474 break;
248 475
249 case DT_PARTY: 476 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 477 sv = to_sv (va_arg (ap, partylist *));
251 break; 478 break;
252 479
253 case DT_REGION: 480 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 481 sv = to_sv (va_arg (ap, region *));
255 break; 482 break;
256 483
257 default: 484 default:
258 assert (("unhandled type in newSVdt_va", 0)); 485 assert (("unhandled type in newSVdt_va", 0));
259 } 486 }
304} 531}
305 532
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 533//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 534
308SV * 535SV *
309registry_of (extendable_base *ext) 536registry (attachable *ext)
310{ 537{
311 if (!ext->cb) 538 if (!ext->cb)
312 ext->cb = newAV (); 539 ext->cb = newAV ();
313 540
314 return newRV_inc ((SV *)ext->cb); 541 return newRV_inc ((SV *)ext->cb);
315} 542}
316 543
317void extendable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void extendable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361}
362
363///////////////////////////////////////////////////////////////////////////// 544/////////////////////////////////////////////////////////////////////////////
364 545
365object_freezer::object_freezer (const char *filename)
366: filename (filename)
367{
368 av = (AV *)newAV ();
369 idx = 0;
370 av_extend ((AV *)av, 1024);
371}
372
373object_freezer::~object_freezer ()
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 PUTBACK;
382 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 FREETMPS;
384 LEAVE;
385}
386
387void object_freezer::put (extendable_base *ext)
388{
389 ext->optimise ();
390
391 if (ext->self)
392 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393
394 ++idx;
395}
396
397object_thawer::object_thawer (const char *filename)
398{
399 av = 0;
400 idx = 0;
401
402 if (!filename)
403 return;
404
405 dSP;
406 ENTER;
407 SAVETMPS;
408 PUSHMARK (SP);
409 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 PUTBACK;
411
412 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413 {
414 SPAGAIN;
415 SV *sv = POPs;
416 if (SvROK (sv))
417 av = SvREFCNT_inc (SvRV (sv));
418 }
419
420 FREETMPS;
421 LEAVE;
422}
423
424void reattach (data_type type, void *obj)
425{
426 dSP;
427 ENTER;
428 SAVETMPS;
429 PUSHMARK (SP);
430 XPUSHs (sv_2mortal (newSVdt (type, obj)));
431 PUTBACK;
432 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
433 FREETMPS;
434 LEAVE;
435
436 switch (type)
437 {
438 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
439 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
440 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
441 }
442}
443
444template<class subclass>
445void reattach (extendable<subclass> *obj)
446{
447 if (obj->self)
448 reattach (subclass::get_dt (), (subclass *)obj);
449}
450
451void object_thawer::get (data_type type, void *obj, extendable_base *ext)
452{
453 if (!av)
454 return;
455
456 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
457 ext->clear ();
458
459 SV **svp = av_fetch ((AV *)av, idx, 0);
460
461 ++idx;
462
463 if (!svp)
464 return;
465
466 if (SvROK (*svp))
467 {
468 ext->self = SvREFCNT_inc (*svp);
469 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
470
471 reattach (type, obj);
472 }
473}
474
475object_thawer::~object_thawer ()
476{
477 if (av)
478 SvREFCNT_dec ((SV *)av);
479}
480
481/////////////////////////////////////////////////////////////////////////////
482
483extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr) 546extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484{ 547{
485 gethook = gethooksptr;
486 printf (PLUGIN_VERSION " init\n");
487
488 return 0; 548 return 0;
489} 549}
490 550
491static CommArray_s rtn_cmd; 551static CommArray_s rtn_cmd;
492 552
493static int 553static int
494runPluginCommand (object *obj, char *params) 554runPluginCommand (object *obj, char *params)
495{ 555{
496 dSP; 556 return -1;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524} 557}
525 558
526extern "C" void *cfperl_getPluginProperty (int *type, ...) 559extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{ 560{
528 va_list args; 561 va_list args;
531 va_start (args, type); 564 va_start (args, type);
532 propname = va_arg (args, char *); 565 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname); 566 //printf ("Property name: %s\n", propname);
534 567
535 if (!strcmp (propname, "command?")) 568 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL; 569 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification")) 570 else if (!strcmp (propname, "Identification"))
557 { 571 {
558 va_end (args); 572 va_end (args);
559 return (void*) PLUGIN_NAME; 573 return (void *)PLUGIN_NAME;
560 } 574 }
561 else if (!strcmp (propname, "FullName")) 575 else if (!strcmp (propname, "FullName"))
562 { 576 {
563 va_end (args); 577 va_end (args);
564 return (void*) PLUGIN_VERSION; 578 return (void *)PLUGIN_VERSION;
565 } 579 }
566 else 580 else
567 va_end (args); 581 va_end (args);
568 582
569 return NULL; 583 return NULL;
572extern "C" int cfperl_postInitPlugin () 586extern "C" int cfperl_postInitPlugin ()
573{ 587{
574 int hooktype = 1; 588 int hooktype = 1;
575 int rtype = 0; 589 int rtype = 0;
576 590
577 printf (PLUGIN_VERSION " post init\n");
578
579 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
580 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
581 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
582 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
583
584 cf_init_plugin (gethook); 591 cf_init_plugin (gethook);
585 592
586 return 0; 593 return 0;
587} 594}
588 595
592} 599}
593 600
594void 601void
595cfperl_init () 602cfperl_init ()
596{ 603{
604 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
605 perl = perl_alloc ();
606 perl_construct (perl);
607
608 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
609
597 char *argv[] = { 610 const char *argv[] = {
598 "", 611 "",
599 "-e" 612 "-e"
600 "BEGIN {" 613 "use Event; use Coro;" // required for bootstrap
601 " cf->bootstrap;" 614 "cf->bootstrap;" // required for datadir :*>
602 " unshift @INC, cf::datadir ();" 615 "unshift @INC, cf::datadir ();"
603 "}"
604 ""
605 "use cf;" 616 "require cf;"
606 }; 617 };
607 618
608 perl = perl_alloc ();
609 perl_construct (perl);
610
611 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
612
613 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 619 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
620 || perl_run (perl))
614 { 621 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 622 printf ("unable to initialize perl-interpreter, aborting.\n");
616
617 exit (EXIT_FAILURE); 623 exit (EXIT_FAILURE);
618 //perl_destruct (perl);
619 //perl_free (perl);
620 //perl = 0;
621 //return;
622 } 624 }
623 625
624 obj_cache = newHV (); 626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::init", G_DISCARD | G_VOID);
632 }
625} 633}
626 634
627void cfperl_main () 635void cfperl_main ()
628{ 636{
629 dSP; 637 dSP;
630 638
631 PUSHMARK (SP); 639 PUSHMARK (SP);
632 PUTBACK; 640 PUTBACK;
633 call_pv ("cf::main", G_DISCARD | G_VOID); 641 call_pv ("cf::main", G_DISCARD | G_VOID);
642}
643
644void
645attachable::instantiate ()
646{
647 if (attach)
648 {
649 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END);
650 attach = 0;
651 }
652}
653
654void
655attachable::reattach ()
656{
657 optimise ();
658 //TODO: check for _attachment's, very important for restarts
659 invoke (EVENT_ATTACHABLE_REATTACH, DT_END);
634} 660}
635 661
636static event_klass klass_of[NUM_EVENT_TYPES] = { 662static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 663# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 664# include "eventinc.h"
639# undef def 665# undef def
640}; 666};
667
668#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
641 669
642static void 670static void
643gather_callbacks (AV *&callbacks, AV *registry, event_type event) 671gather_callbacks (AV *&callbacks, AV *registry, event_type event)
644{ 672{
645 // event must be in array 673 // event must be in array
667 } 695 }
668 } 696 }
669 } 697 }
670} 698}
671 699
700void
701attachable::gather_callbacks (AV *&callbacks, event_type event) const
702{
703 ::gather_callbacks (callbacks, cb_attachable, event);
704
705 if (cb)
706 ::gather_callbacks (callbacks, cb, event);
707}
708
709void
710global::gather_callbacks (AV *&callbacks, event_type event) const
711{
712 ::gather_callbacks (callbacks, cb_object, event);
713}
714
715void
716object::gather_callbacks (AV *&callbacks, event_type event) const
717{
718 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
719 {
720 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES];
721
722 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
723 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
724 }
725
726 if (type <= AvFILLp (cb_type))
727 {
728 SV *registry = AvARRAY (cb_type)[type];
729
730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
732 }
733
734 attachable::gather_callbacks (callbacks, event);
735 ::gather_callbacks (callbacks, cb_object, event);
736}
737
738void
739archetype::gather_callbacks (AV *&callbacks, event_type event) const
740{
741 attachable::gather_callbacks (callbacks, event);
742 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
743}
744
745void
746client::gather_callbacks (AV *&callbacks, event_type event) const
747{
748 attachable::gather_callbacks (callbacks, event);
749 ::gather_callbacks (callbacks, cb_client, event);
750}
751
752void
753player::gather_callbacks (AV *&callbacks, event_type event) const
754{
755 attachable::gather_callbacks (callbacks, event);
756 ::gather_callbacks (callbacks, cb_player, event);
757}
758
759void
760maptile::gather_callbacks (AV *&callbacks, event_type event) const
761{
762 attachable::gather_callbacks (callbacks, event);
763 ::gather_callbacks (callbacks, cb_map, event);
764}
765
766bool
672bool cfperl_invoke (event_type event, ...) 767attachable::invoke (event_type event, ...)
673{ 768{
674 data_type dt; 769 data_type dt;
675 va_list ap; 770 va_list ap;
676 771
677 va_start (ap, event); 772 va_start (ap, event);
678 773
774 // callback call ordering should be:
775 // 1. per-object callback
776 // 2. per-class object
777 // 3. per-type callback
778 // 4. global callbacks
779
679 AV *callbacks = 0; 780 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 781 gather_callbacks (callbacks, event);
692
693 switch (klass_of [event])
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 782
755 // short-circuit processing if no callbacks found/defined 783 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 784 if (!callbacks)
757 return 0; 785 return 0;
758 786
759 dSP; 787 CALL_BEGIN (3);
760 ENTER;
761 SAVETMPS;
762
763 PUSHMARK (SP);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 788 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 789 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 790
769 switch (klass_of [event]) 791 //TODO: unhack
770 { 792 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 793 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 794 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 795 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 796 else if (global *gl = is_a<global>(this)) /*nop*/;
797 else
798 abort (); //TODO
775 799
776 for (;;) 800 for (;;)
777 { 801 {
778 dt = (data_type) va_arg (ap, int); 802 dt = (data_type) va_arg (ap, int);
779 803
780 if (dt == DT_END) 804 if (dt == DT_END)
781 break; 805 break;
782
783 if (dt == DT_AV) 806 else if (dt == DT_AV)
784 { 807 {
785 AV *av = va_arg (ap, AV *); 808 AV *av = va_arg (ap, AV *);
786 809
787 for (int i = 0; i <= av_len (av); ++i) 810 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 811 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 814 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 815 }
793 816
794 va_end (ap); 817 va_end (ap);
795 818
796 PUTBACK; 819 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 820 count = count > 0 ? POPi : 0;
801 821
802 FREETMPS; 822 CALL_END;
803 LEAVE;
804 823
805 return count; 824 return count;
806} 825}
807 826
808SV * 827SV *
823cfperl_result_INT (int idx) 842cfperl_result_INT (int idx)
824{ 843{
825 return SvIV (cfperl_result (idx)); 844 return SvIV (cfperl_result (idx));
826} 845}
827 846
847double
848cfperl_result_DOUBLE (int idx)
849{
850 return SvNV (cfperl_result (idx));
851}
852
853/////////////////////////////////////////////////////////////////////////////
854
855void
856cfperl_emergency_save ()
857{
858 CALL_BEGIN (0);
859 CALL_CALL ("cf::emergency_save", G_VOID);
860 CALL_END;
861}
862
863void
864cfperl_cleanup (int make_core)
865{
866 CALL_BEGIN (1);
867 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END;
870}
871
872maptile *
873maptile::find_sync (const char *path, maptile *origin)
874{
875 CALL_BEGIN (2);
876 CALL_ARG (path);
877 CALL_ARG (origin);
878 CALL_CALL ("cf::map::find_sync", G_SCALAR);
879
880 maptile *retval;
881
882 if (count)
883 sv_to (POPs, retval);
884 else
885 retval = 0;
886
887 CALL_END;
888
889 return retval;
890}
891
892maptile *
893maptile::find_async (const char *path, maptile *origin)
894{
895 CALL_BEGIN (2);
896 CALL_ARG (path);
897 CALL_ARG (origin);
898 CALL_CALL ("cf::map::find_async", G_SCALAR);
899
900 maptile *retval;
901
902 if (count)
903 sv_to (POPs, retval);
904 else
905 retval = 0;
906
907 CALL_END;
908
909 return retval;
910}
911
912void
913maptile::do_load_sync ()
914{
915 CALL_BEGIN (1);
916 CALL_ARG (this);
917 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
918 CALL_END;
919}
920
921void
922maptile::change_all_map_light (int change)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (change);
926 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
927 CALL_END;
928}
929
930void
931object::enter_exit (object *exit)
932{
933 if (type != PLAYER)
934 return;
935
936 CALL_BEGIN (2);
937 CALL_ARG (this);
938 CALL_ARG (exit);
939 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
940 CALL_END;
941}
942
943/////////////////////////////////////////////////////////////////////////////
944
945struct EventAPI *watcher_base::GEventAPI;
946struct CoroAPI *coroapi::GCoroAPI;
947
948int coroapi::cede_counter;
949double (*coroapi::time)();
950double coroapi::next_cede;
951
952void coroapi::do_cede_to_tick ()
953{
954 cede_counter = 0;
955
956 cede ();
957
958 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
959 if (next_cede > SvNV (sv_next_tick) - 0.02)
960 next_cede = SvNV (sv_next_tick);
961}
962
963void coroapi::do_cede_every ()
964{
965 cede_counter = 0;
966
967 if (coroapi::nready ())
968 coroapi::cede ();
969}
970
971void coroapi::do_cede_to_tick_every ()
972{
973 cede_counter = 0;
974
975 cede_to_tick ();
976}
977
978void
979coroapi::wait_for_tick ()
980{
981 CALL_BEGIN (0);
982 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 CALL_END;
984}
985
986void
987coroapi::wait_for_tick_begin ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 CALL_END;
992}
993
994static void
995iw_dispatch (pe_event *ev)
996{
997 iw *w = (iw *)ev->ext_data;
998 w->call (*w);
999}
1000
1001void
1002iw::alloc ()
1003{
1004 pe = GEventAPI->new_idle (0, 0);
1005
1006 WaREENTRANT_off (pe);
1007 pe->base.callback = (void *)iw_dispatch;
1008 pe->base.ext_data = (void *)this;
1009}
1010
1011static void iow_dispatch (pe_event *ev)
1012{
1013 iow *w = (iow *)ev->ext_data;
1014 w->call (*w, ((pe_ioevent *)ev)->got);
1015}
1016
1017void
1018iow::alloc ()
1019{
1020 pe = GEventAPI->new_io (0, 0);
1021
1022 WaREENTRANT_off (pe);
1023 pe->base.callback = (void *)iow_dispatch;
1024 pe->base.ext_data = (void *)this;
1025
1026 pe->fd = -1;
1027 pe->poll = 0;
1028}
1029
1030void
1031iow::fd (int fd)
1032{
1033 pe->fd = fd;
1034}
1035
1036int
1037iow::poll ()
1038{
1039 return pe->poll;
1040}
1041
1042void
1043iow::poll (int events)
1044{
1045 if (pe->poll != events)
1046 {
1047 if (pe->poll) stop ();
1048 pe->poll = events;
1049 if (pe->poll) start ();
1050 }
1051}
1052
1053void
1054_connect_to_perl ()
1055{
1056 stash_cf = gv_stashpv ("cf" , 1);
1057
1058 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1059 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1060 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1061 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1062 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1063 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1064 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1065 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1066 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1067
1068 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
1069 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
1070
1071 cb_global = get_av ("cf::CB_GLOBAL", 1);
1072 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1073 cb_object = get_av ("cf::CB_OBJECT", 1);
1074 cb_player = get_av ("cf::CB_PLAYER", 1);
1075 cb_client = get_av ("cf::CB_CLIENT", 1);
1076 cb_type = get_av ("cf::CB_TYPE" , 1);
1077 cb_map = get_av ("cf::CB_MAP" , 1);
1078}
1079
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1080MODULE = cf PACKAGE = cf PREFIX = cf_
829 1081
830BOOT: 1082BOOT:
831{ 1083{
832 HV *stash = gv_stashpv ("cf", 1); 1084 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
1085 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1086
1087 _connect_to_perl ();
1088
1089 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1090
1091 {
1092 require_pv ("Time::HiRes");
1093
1094 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1095 if (!svp) croak ("Time::HiRes is required");
1096 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1097 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1098 }
833 1099
834 static const struct { 1100 static const struct {
835 const char *name; 1101 const char *name;
836 IV iv; 1102 IV iv;
837 } *civ, const_iv[] = { 1103 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1104# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1105 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1106
841 const_iv (llevDebug) 1107 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
842 const_iv (llevMonster) 1108
1109 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1110
844 const_iv (MAX_TIME) 1111 const_iv (MAX_TIME)
845 const_iv (PLAYER) 1112
846 const_iv (TRANSPORT) 1113 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
847 const_iv (ROD) 1114 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
848 const_iv (TREASURE) 1115 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
849 const_iv (POTION) 1116 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
850 const_iv (FOOD) 1117 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
851 const_iv (POISON) 1118 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
852 const_iv (BOOK) 1119 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
853 const_iv (CLOCK) 1120 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
854 const_iv (LIGHTNING) 1121 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
855 const_iv (ARROW) 1122 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
856 const_iv (BOW) 1123 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
857 const_iv (WEAPON) 1124 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
858 const_iv (ARMOUR) 1125 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
859 const_iv (PEDESTAL) 1126 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
860 const_iv (ALTAR) 1127 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
861 const_iv (LOCKED_DOOR) 1128 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
862 const_iv (SPECIAL_KEY) 1129 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
863 const_iv (MAP) 1130 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
864 const_iv (DOOR) 1131 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
865 const_iv (KEY) 1132 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
866 const_iv (TIMED_GATE) 1133 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
867 const_iv (TRIGGER) 1134 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
868 const_iv (GRIMREAPER) 1135 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
869 const_iv (MAGIC_EAR) 1136 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
870 const_iv (TRIGGER_BUTTON) 1137 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
871 const_iv (TRIGGER_ALTAR) 1138 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
872 const_iv (TRIGGER_PEDESTAL) 1139 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
873 const_iv (SHIELD) 1140 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR)
904 const_iv (EXIT)
905 const_iv (ENCOUNTER)
906 const_iv (SHOP_FLOOR)
907 const_iv (SHOP_MAT)
908 const_iv (RING)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1141
969 const_iv (NUM_SUBTYPES) 1142 const_iv (NUM_SUBTYPES)
970 1143
971 const_iv (ST_BD_BUILD) 1144 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
972 const_iv (ST_BD_REMOVE) 1145 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
973 1146
974 const_iv (ST_MAT_FLOOR) 1147 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
975 const_iv (ST_MAT_WALL) 1148 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
976 const_iv (ST_MAT_ITEM) 1149 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1150 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1152 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
977 1154
978 const_iv (AT_PHYSICAL) 1155 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
979 const_iv (AT_MAGIC) 1156 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
980 const_iv (AT_FIRE)
981 const_iv (AT_ELECTRICITY)
982 const_iv (AT_COLD)
983 const_iv (AT_CONFUSION)
984 const_iv (AT_ACID)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004
1005 const_iv (QUEST_IN_PROGRESS)
1006 const_iv (QUEST_DONE_QUEST)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1157 const_iv (WEAP_BLUD)
1024 1158
1025 const_iv (FLAG_ALIVE) 1159 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1160 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1161 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1028 const_iv (FLAG_FREED) 1162 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1029 const_iv (FLAG_WAS_WIZ) 1163 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1030 const_iv (FLAG_APPLIED) 1164 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1031 const_iv (FLAG_UNPAID) 1165 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1032 const_iv (FLAG_USE_SHIELD) 1166 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1033 const_iv (FLAG_NO_PICK) 1167 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1034 const_iv (FLAG_ANIMATE) 1168 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1035 const_iv (FLAG_MONSTER) 1169 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1036 const_iv (FLAG_FRIENDLY) 1170 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1037 const_iv (FLAG_GENERATOR) 1171 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1038 const_iv (FLAG_IS_THROWN) 1172 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1039 const_iv (FLAG_AUTO_APPLY) 1173 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1040 const_iv (FLAG_TREASURE) 1174 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1041 const_iv (FLAG_PLAYER_SOLD) 1175 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1176 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1043 const_iv (FLAG_CAN_ROLL) 1177 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1044 const_iv (FLAG_OVERLAY_FLOOR) 1178 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1045 const_iv (FLAG_IS_TURNABLE) 1179 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1046 const_iv (FLAG_IS_USED_UP) 1180 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1047 const_iv (FLAG_IDENTIFIED) 1181 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1048 const_iv (FLAG_REFLECTING) 1182 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1049 const_iv (FLAG_CHANGING) 1183 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1050 const_iv (FLAG_SPLITTING) 1184 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126 1185
1127 const_iv (NDI_BLACK) 1186 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1128 const_iv (NDI_WHITE) 1187 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1129 const_iv (NDI_NAVY) 1188 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1130 const_iv (NDI_RED) 1189 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1131 const_iv (NDI_ORANGE)
1132 const_iv (NDI_BLUE)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL) 1190 const_iv (NDI_ALL)
1144 1191
1145 const_iv (F_APPLIED) 1192 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1146 const_iv (F_LOCATION) 1193 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1147 const_iv (F_UNPAID) 1194
1148 const_iv (F_MAGIC) 1195 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1149 const_iv (F_CURSED) 1196
1150 const_iv (F_DAMNED) 1197 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1151 const_iv (F_OPEN) 1198 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1152 const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1199 const_iv (F_LOCKED)
1154 1200
1155 const_iv (F_BUY) 1201 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1202
1159 const_iv (P_BLOCKSVIEW) 1203 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1204 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1205
1168 const_iv (UP_OBJ_INSERT) 1206 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1207
1173 const_iv (INS_NO_MERGE) 1208 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY) 1209 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1210
1180 const_iv (WILL_APPLY_HANDLE) 1211 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1212 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1213
1186 const_iv (SAVE_MODE) 1214 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1215
1189 const_iv (M_PAPER) 1216 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1217 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1218 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1219 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1220
1204 const_iv (SK_EXP_ADD_SKILL) 1221 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1222 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1223
1209 const_iv (SK_LOCKPICKING) 1224 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1225 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1226 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1227 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1228 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1229 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1230 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1231 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1232 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1233 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1234 const_iv (SK_POISON_NAIL)
1250 1235
1251 const_iv (SOUND_NEW_PLAYER) 1236 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1237 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1238 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1239 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1240 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1241 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1242
1276 const_iv (PREFER_LOW) 1243 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1244
1279 const_iv (ATNR_PHYSICAL) 1245 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1246 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1247 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1248 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1249 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1250 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1251 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN) 1252
1287 const_iv (ATNR_WEAPONMAGIC) 1253 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1288 const_iv (ATNR_GHOSTHIT) 1254
1289 const_iv (ATNR_POISON) 1255 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1290 const_iv (ATNR_SLOW) 1256 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1291 const_iv (ATNR_PARALYZE) 1257
1292 const_iv (ATNR_TURN_UNDEAD) 1258 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1293 const_iv (ATNR_FEAR) 1259
1294 const_iv (ATNR_CANCELLATION) 1260 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1295 const_iv (ATNR_DEPLETE) 1261
1296 const_iv (ATNR_DEATH) 1262 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1297 const_iv (ATNR_CHAOS) 1263
1298 const_iv (ATNR_COUNTERSPELL) 1264 // random map generator
1299 const_iv (ATNR_GODPOWER) 1265 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1300 const_iv (ATNR_HOLYWORD) 1266 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1301 const_iv (ATNR_BLIND) 1267
1268 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1269 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1270 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1271
1272 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1273 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1274
1275 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1276 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1302 const_iv (ATNR_INTERNAL) 1277 const_iv (GT_MINIMAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305
1306 const_iv (MAP_FLUSH)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE)
1310 const_iv (MAP_OVERLAY)
1311
1312 const_iv (MAP_IN_MEMORY)
1313 const_iv (MAP_SWAPPED)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316
1317 const_iv (KLASS_GLOBAL)
1318 const_iv (KLASS_OBJECT)
1319 const_iv (KLASS_PLAYER)
1320 const_iv (KLASS_MAP)
1321 }; 1278 };
1322 1279
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1280 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1281 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1282
1326 static const struct { 1283 static const struct {
1327 const char *name; 1284 const char *name;
1328 int skip; 1285 int skip;
1329 IV klass; 1286 IV klass;
1340 { 1297 {
1341 AV *event = newAV (); 1298 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1299 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1300 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1301 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1302 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1303 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1304}
1486 1305
1487void _reload_1 () 1306void _connect_to_perl ()
1488 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1);
1490 cb_object = get_av ("cf::CB_OBJECT", 1);
1491 cb_player = get_av ("cf::CB_PLAYER", 1);
1492 cb_type = get_av ("cf::CB_TYPE" , 1);
1493 cb_map = get_av ("cf::CB_MAP" , 1);
1494 1307
1495void _reload_2 () 1308void _global_reattach ()
1496 CODE: 1309 CODE:
1497{ 1310{
1498 // reattach to all attachable objects in the game. 1311 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1312 for_all_clients (ns)
1500 reattach (pl); 1313 ns->reattach ();
1501 1314
1502 for (mapstruct *map = first_map; map; map = map->next) 1315 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1316 op->reattach ();
1317}
1318
1319void _post_tick ()
1320 CODE:
1321 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1322
1323# support function for map-world.ext
1324void _quantise (SV *data_sv, SV *plt_sv)
1325 CODE:
1326{
1327 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1328 croak ("_quantise called with invalid agruments");
1329
1330 plt_sv = SvRV (plt_sv);
1331 SV **plt = AvARRAY (plt_sv);
1332 int plt_count = AvFILL (plt_sv) + 1;
1333
1334 STRLEN len;
1335 char *data = SvPVbyte (data_sv, len);
1336 char *dst = data;
1337
1338 while (len >= 3)
1339 {
1340 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1341 {
1342 char *val = SvPVX (*val_sv);
1343
1344 if (val [0] == data [0]
1345 && val [1] == data [1]
1346 && val [2] == data [2])
1347 {
1348 *dst++ = val [3];
1349 goto next;
1350 }
1351 }
1352
1353 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1354 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1355 dst - SvPVX (data_sv), len);
1356
1357 next:
1358 data += 3;
1359 len -= 3;
1360 }
1361
1362 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1507} 1363}
1508 1364
1509NV floor (NV x) 1365NV floor (NV x)
1510 1366
1511NV ceil (NV x) 1367NV ceil (NV x)
1512 1368
1369NV rndm (...)
1370 CODE:
1371 switch (items)
1372 {
1373 case 0: RETVAL = rndm (); break;
1374 case 1: RETVAL = rndm (SvUV (ST (0))); break;
1375 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break;
1376 default: croak ("cf::rndm requires none, one or two parameters."); break;
1377 }
1378 OUTPUT:
1379 RETVAL
1380
1513void server_tick () 1381void server_tick ()
1382 CODE:
1383 runtime = SvNVx (sv_runtime);
1384 server_tick ();
1514 1385
1515void 1386void
1516LOG (int level, char *msg) 1387LOG (int level, utf8_string msg)
1517 PROTOTYPE: $$ 1388 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1389 C_ARGS: (LogLevel)level, "%s", msg
1519 1390
1520char *path_combine (char *base, char *path) 1391octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1522 1393
1523char *path_combine_and_normalize (char *base, char *path) 1394octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1525 1396
1526char * 1397const_octet_string
1527cf_get_maps_directory (char *path) 1398get_maps_directory (octet_string path)
1528 PROTOTYPE: $ 1399 PROTOTYPE: $
1529 ALIAS: maps_directory = 0 1400 ALIAS: maps_directory = 0
1401 CODE:
1402 RETVAL = create_pathname (path);
1403 OUTPUT: RETVAL
1530 1404
1531void 1405void
1532sub_generation_inc () 1406sub_generation_inc ()
1533 CODE: 1407 CODE:
1534 PL_sub_generation++; 1408 PL_sub_generation++;
1535 1409
1536char * 1410const_octet_string
1537mapdir () 1411mapdir ()
1538 PROTOTYPE: 1412 PROTOTYPE:
1539 ALIAS: 1413 ALIAS:
1540 mapdir = 0 1414 mapdir = 0
1541 uniquedir = 1 1415 uniquedir = 1
1543 confdir = 3 1417 confdir = 3
1544 localdir = 4 1418 localdir = 4
1545 playerdir = 5 1419 playerdir = 5
1546 datadir = 6 1420 datadir = 6
1547 CODE: 1421 CODE:
1548{ 1422 switch (ix)
1549 int unused_type; 1423 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1424 case 0: RETVAL = settings.mapdir ; break;
1551} 1425 case 1: RETVAL = settings.uniquedir; break;
1426 case 2: RETVAL = settings.tmpdir ; break;
1427 case 3: RETVAL = settings.confdir ; break;
1428 case 4: RETVAL = settings.localdir ; break;
1429 case 5: RETVAL = settings.playerdir; break;
1430 case 6: RETVAL = settings.datadir ; break;
1431 }
1552 OUTPUT: RETVAL 1432 OUTPUT: RETVAL
1553 1433
1554int 1434void abort ()
1555cf_find_animation (char *text) 1435
1436void fork_abort (octet_string cause = "cf::fork_abort")
1437
1438void cleanup (octet_string cause, bool make_core = false)
1439
1440void emergency_save ()
1441
1442void _exit (int status = EXIT_SUCCESS)
1443
1444UV sv_2watcher (SV *w)
1445 CODE:
1446 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1447 OUTPUT:
1448 RETVAL
1449
1450#if _POSIX_MEMLOCK
1451
1452int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1453
1454int munlockall ()
1455
1456#endif
1457
1458int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1459 PROTOTYPE: $
1557 1460
1558int random_roll(int min, int max, object *op, int goodbad); 1461int random_roll (int min, int max, object *op, int goodbad);
1559 1462
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1463const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, SV *arg1, ...)
1563 CODE:
1564{
1565 // parse first arg and call invoke_object etc as seen fit
1566 //TODO
1567 //cfperl_invoke (event,
1568}
1569 1464
1570int 1465int
1571exp_to_level (val64 exp) 1466exp_to_level (val64 exp)
1572 CODE: 1467 CODE:
1573{ 1468{
1604 RETVAL = newSVpv (resist_plus[atnr], 0); 1499 RETVAL = newSVpv (resist_plus[atnr], 0);
1605 else 1500 else
1606 XSRETURN_UNDEF; 1501 XSRETURN_UNDEF;
1607 OUTPUT: RETVAL 1502 OUTPUT: RETVAL
1608 1503
1504bool
1505load_resource_file (octet_string filename)
1506
1507MODULE = cf PACKAGE = cf::attachable
1508
1509int
1510valid (SV *obj)
1511 CODE:
1512 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1513 OUTPUT:
1514 RETVAL
1515
1516void
1517debug_trace (attachable *obj, bool on = true)
1518 CODE:
1519 obj->flags &= ~attachable::F_DEBUG_TRACE;
1520 if (on)
1521 obj->flags |= attachable::F_DEBUG_TRACE;
1522
1523int mortals_size ()
1524 CODE:
1525 RETVAL = attachable::mortals.size ();
1526 OUTPUT: RETVAL
1527
1528#object *mortals (U32 index)
1529# CODE:
1530# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1531# OUTPUT: RETVAL
1532
1533INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1534
1535MODULE = cf PACKAGE = cf::global
1536
1537int invoke (SV *klass, int event, ...)
1538 CODE:
1539 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1540 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1541 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1542 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1543 OUTPUT: RETVAL
1544
1609MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1545MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610 1546
1611SV * 1547INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1612get_property (object *obj, int type, int idx) 1548
1549int invoke (object *op, int event, ...)
1613 CODE: 1550 CODE:
1614 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1551 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1552 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1553 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1554 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1616 1556
1617SV * 1557SV *registry (object *op)
1618set_property (object *obj, int type, int idx, SV *newval) 1558
1559int objects_size ()
1619 CODE: 1560 CODE:
1620 switch (type) 1561 RETVAL = objects.size ();
1621 { 1562 OUTPUT: RETVAL
1622 case CFAPI_INT: 1563
1623 cf_object_set_int_property (obj, idx, SvIV (newval)); 1564object *objects (U32 index)
1624 break; 1565 CODE:
1625 case CFAPI_LONG: 1566 RETVAL = index < objects.size () ? objects [index] : 0;
1626 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval)); 1567 OUTPUT: RETVAL
1627 break; 1568
1628 case CFAPI_DOUBLE: 1569int actives_size ()
1629 { 1570 CODE:
1630 int unused_type; 1571 RETVAL = actives.size ();
1631 object_set_property (&unused_type, obj, idx, (double)SvNV (newval)); 1572 OUTPUT: RETVAL
1632 } 1573
1633 break; 1574object *actives (U32 index)
1634 case CFAPI_STRING: 1575 CODE:
1635 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0); 1576 RETVAL = index < actives.size () ? actives [index] : 0;
1636 break; 1577 OUTPUT: RETVAL
1637 case CFAPI_POBJECT:
1638 {
1639 int unused_type;
1640 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1641 }
1642 break;
1643 default:
1644 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1645 }
1646 1578
1647# missing properties 1579# missing properties
1648 1580
1649void 1581object *head (object *op)
1650set_attacktype (object *obj, U32 attacktype) 1582 PROTOTYPE: $
1651 CODE: 1583 CODE:
1652 obj->attacktype = attacktype; 1584 RETVAL = op->head_ ();
1653
1654U32
1655get_attacktype (object *obj)
1656 ALIAS:
1657 attacktype = 0
1658 CODE:
1659 RETVAL = obj->attacktype;
1660 OUTPUT: RETVAL 1585 OUTPUT: RETVAL
1661 1586
1662# missing in plug-in api, of course 1587int is_head (object *op)
1663void 1588 PROTOTYPE: $
1664set_food (object *obj, int food) 1589 CODE:
1665 CODE: 1590 RETVAL = op->head_ () == op;
1666 obj->stats.food = food;
1667
1668int
1669get_food (object *obj)
1670 ALIAS:
1671 food = 0
1672 CODE:
1673 RETVAL = obj->stats.food;
1674 OUTPUT: RETVAL 1591 OUTPUT: RETVAL
1675 1592
1676void 1593void
1677inv (object *obj) 1594inv (object *obj)
1678 PROTOTYPE: $ 1595 PROTOTYPE: $
1679 PPCODE: 1596 PPCODE:
1680{ 1597{
1681 object *o; 1598 object *o;
1682 for (o = obj->inv; o; o = o->below) 1599 for (o = obj->inv; o; o = o->below)
1683 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1600 XPUSHs (sv_2mortal (to_sv (o)));
1684} 1601}
1685 1602
1686int cf_object_get_resistance (object *op, int rtype) 1603void
1687 ALIAS: resistance = 0 1604set_animation (object *op, int idx)
1605 CODE:
1606 SET_ANIMATION (op, idx);
1688 1607
1689int cf_object_get_flag (object *op, int flag) 1608int
1690 ALIAS: flag = 0 1609num_animations (object *op)
1610 CODE:
1611 RETVAL = NUM_ANIMATIONS (op);
1612 OUTPUT: RETVAL
1691 1613
1692void cf_object_set_flag (object *op, int flag, int value) 1614object *find_best_object_match (object *op, utf8_string match)
1693 1615
1616object *find_marked_object (object *op)
1617
1694int need_identify (const object *obj); 1618int need_identify (object *obj);
1695 1619
1696int apply_shop_mat (object *shop_mat, object *op); 1620int apply_shop_mat (object *shop_mat, object *op);
1697 1621
1622int move_player (object *op, int dir)
1623 CODE:
1624 RETVAL = move_player (op, dir);
1625 OUTPUT:
1626 RETVAL
1627
1698void cf_object_move (object *op, int dir, object *originator = op) 1628int move (object *op, int dir, object *originator = op)
1629 CODE:
1630 RETVAL = move_ob (op, dir, originator);
1631 OUTPUT:
1632 RETVAL
1699 1633
1700void cf_object_apply (object *op, object *author, int flags = 0) 1634void apply (object *applier, object *applied, int flags = 0)
1635 CODE:
1636 manual_apply (applied, applier, flags);
1701 1637
1702void cf_object_apply_below (object *op) 1638void apply_below (object *op)
1639 CODE:
1640 player_apply_below (op);
1703 1641
1704void cf_object_remove (object *op) 1642int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1705 1643
1706void cf_object_free (object *op)
1707
1708object *cf_object_present_archname_inside (object *op, char *whatstr) 1644object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1709 1645
1710int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1646int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1711 1647
1712int cf_object_change_map (object *op, int x, int y, mapstruct *map) 1648int cf_object_change_map (object *op, int x, int y, maptile *map)
1713 1649
1650#//TODO
1714object *cf_object_clone (object *op, int clonetype = 0) 1651object *clone_ (object *op, int recursive = 0)
1652 CODE:
1653 if (recursive)
1654 RETVAL = object_create_clone (op);
1655 else
1656 {
1657 RETVAL = object::create ();
1658 op->copy_to (RETVAL);
1659 }
1660 OUTPUT: RETVAL
1715 1661
1716int cf_object_pay_item (object *op, object *buyer) 1662int pay_item (object *op, object *buyer)
1663 CODE:
1664 RETVAL = pay_for_item (op, buyer);
1665 OUTPUT: RETVAL
1717 1666
1718int cf_object_pay_amount (object *op, uint64 amount) 1667int pay_amount (object *op, uint64 amount)
1668 CODE:
1669 RETVAL = pay_for_amount (amount, op);
1670 OUTPUT: RETVAL
1719 1671
1720void pay_player (object *op, uint64 amount) 1672void pay_player (object *op, uint64 amount)
1721 1673
1722val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1674val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1723 1675
1724int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 1676int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1725 1677
1726int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 1678void learn_spell (object *op, object *sp, int special_prayer = 0)
1679 CODE:
1680 do_learn_spell (op, sp, special_prayer);
1727 1681
1728void cf_object_learn_spell (object *op, object *sp)
1729
1730void cf_object_forget_spell (object *op, object *sp) 1682void forget_spell (object *op, object *sp)
1683 CODE:
1684 do_forget_spell (op, query_name (sp));
1731 1685
1732object *cf_object_check_for_spell (object *op, char *spellname) 1686object *check_for_spell (object *op, utf8_string spellname)
1687 CODE:
1688 RETVAL = check_spell_known (op, spellname);
1689 OUTPUT: RETVAL
1733 1690
1734int cf_object_query_money (object *op) 1691int query_money (object *op)
1735 ALIAS: money = 0 1692 ALIAS: money = 0
1736 1693
1737int cf_object_query_cost (object *op, object *who, int flags) 1694val64 query_cost (object *op, object *who, int flags)
1738 ALIAS: cost = 0 1695 ALIAS: cost = 0
1739 1696
1740void cf_object_activate_rune (object *op , object *victim) 1697void spring_trap (object *op, object *victim)
1741 1698
1742int cf_object_check_trigger (object *op, object *cause) 1699int check_trigger (object *op, object *cause)
1743 1700
1744int cf_object_out_of_map (object *op, int x, int y)
1745
1746void cf_object_drop (object *op, object *author) 1701void drop (object *who, object *op)
1747 1702
1748void cf_object_take (object *op, object *author) 1703void pick_up (object *who, object *op)
1749 1704
1750void cf_object_say (object *op, char *msg)
1751
1752void cf_object_speak (object *op, char *msg)
1753
1754object *cf_object_insert_object (object *op, object *container)
1755
1756const char *cf_object_get_msg (object *ob)
1757 ALIAS: msg = 0
1758
1759object *cf_object_insert_in_ob (object *ob, object *where)
1760
1761int cf_object_teleport (object *op, mapstruct *map, int x, int y) 1705int cf_object_teleport (object *op, maptile *map, int x, int y)
1762 1706
1763void cf_object_update (object *op, int flags) 1707void update_object (object *op, int action)
1764 1708
1765void cf_object_pickup (object *op, object *what)
1766
1767object *cf_create_object_by_name (const char *name) 1709object *cf_create_object_by_name (utf8_string name)
1768 1710
1769void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1711void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1770 1712
1771void player_lvl_adj (object *who, object *skill = 0) 1713void player_lvl_adj (object *who, object *skill = 0)
1772 1714
1773int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1715int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1774 1716
1776 1718
1777void push_button (object *op); 1719void push_button (object *op);
1778 1720
1779void use_trigger (object *op); 1721void use_trigger (object *op);
1780 1722
1781void add_button_link (object *button, mapstruct *map, int connected); 1723void add_button_link (object *button, maptile *map, int connected);
1782 1724
1783void remove_button_link (object *op); 1725void remove_button_link (object *op);
1784 1726
1785void
1786cf_object_set_resistance (object *op, int rtype, int val)
1787 CODE:
1788 if (rtype >= 0 && rtype < NROFATTACKS)
1789 op->resist[rtype] = val;
1790
1791 1727
1792MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1728MODULE = cf PACKAGE = cf::object PREFIX = cf_
1793
1794void cf_fix_object (object *pl)
1795 ALIAS: fix = 0
1796 1729
1797object *cf_insert_ob_in_ob (object *ob, object *where) 1730object *cf_insert_ob_in_ob (object *ob, object *where)
1798 1731
1799# no clean way to get an object from an archetype - stupid idiotic 1732# no clean way to get an object from an archetype - stupid idiotic
1800# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1733# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1801 1734
1802object *new (const char *archetype = 0) 1735object *new (utf8_string archetype = 0)
1803 PROTOTYPE: ;$ 1736 PROTOTYPE: ;$
1804 CODE: 1737 CODE:
1805 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1738 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1806 OUTPUT: 1739 OUTPUT:
1807 RETVAL 1740 RETVAL
1808 1741
1809object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 1742object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1810 PROTOTYPE: $$$$$$ 1743 PROTOTYPE: $$$$$$
1811 CODE: 1744 CODE:
1812{ 1745{
1813 int unused_type; 1746 int unused_type;
1814 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1747 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1815} 1748}
1816 1749
1817SV *registry (object *op)
1818 CODE:
1819 RETVAL = registry_of (op);
1820 OUTPUT:
1821 RETVAL
1822
1823# syntatic sugar for easier use in event callbacks.
1824const char *options (object *op)
1825 CODE:
1826 RETVAL = op->name;
1827 OUTPUT:
1828 RETVAL
1829
1830player *contr (object *op) 1750player *contr (object *op)
1831 CODE: 1751 CODE:
1832 RETVAL = op->contr; 1752 RETVAL = op->contr;
1833 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
1834 1754
1835const char *get_ob_key_value (object *op, const char *key) 1755const_utf8_string get_ob_key_value (object *op, utf8_string key)
1836 1756
1837bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1757bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1838 1758
1839object *get_nearest_player (object *ob) 1759object *get_nearest_player (object *ob)
1840 ALIAS: nearest_player = 0 1760 ALIAS: nearest_player = 0
1841 PREINIT: 1761 PREINIT:
1842 extern object *get_nearest_player (object *); 1762 extern object *get_nearest_player (object *);
1858bool on_same_map_as (object *ob, object *other) 1778bool on_same_map_as (object *ob, object *other)
1859 CODE: 1779 CODE:
1860 RETVAL = on_same_map (ob, other); 1780 RETVAL = on_same_map (ob, other);
1861 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1862 1782
1863char * 1783const_utf8_string
1864base_name (object *ob, int plural) 1784base_name (object *op, int plural = op->nrof > 1)
1865 CODE: 1785 CODE:
1866 RETVAL = cf_query_base_name (ob, plural); 1786 RETVAL = query_base_name (op, plural);
1867 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1868 1788
1869living * 1789object *decrease_ob_nr (object *op, unsigned long i)
1870stats (object *ob)
1871 CODE:
1872 RETVAL = &ob->stats;
1873 OUTPUT: RETVAL
1874
1875 1790
1876MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 1791MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1877 1792
1878player *player (object *op) 1793player *player (object *op)
1879 CODE: 1794 CODE:
1880 RETVAL = op->contr; 1795 RETVAL = op->contr;
1881 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1882 1797
1798void check_score (object *op)
1799
1883void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1800void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1801 CODE:
1802 new_draw_info (flags, 0, op, txt);
1884 1803
1885object *cf_player_send_inventory (object *op) 1804object *cf_player_send_inventory (object *op)
1886 1805
1887char *cf_player_get_ip (object *op) 1806octet_string cf_player_get_ip (object *op)
1888 ALIAS: ip = 0 1807 ALIAS: ip = 0
1889 1808
1890object *cf_player_get_marked_item (object *op) 1809object *cf_player_get_marked_item (object *op)
1891 ALIAS: marked_item = 0 1810 ALIAS: marked_item = 0
1892 1811
1897 1816
1898void cf_player_set_party (object *op, partylist *party) 1817void cf_player_set_party (object *op, partylist *party)
1899 1818
1900void kill_player (object *op) 1819void kill_player (object *op)
1901 1820
1821void esrv_update_item (object *op, int what, object *item)
1822 C_ARGS: what, op, item
1823
1824void clear_los (object *op)
1825
1826int command_summon (object *op, utf8_string params)
1827
1828int command_arrest (object *op, utf8_string params)
1829
1830
1902MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1831MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1903 1832
1833INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1834
1835int invoke (player *pl, int event, ...)
1836 CODE:
1837 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
1838 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1839 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1840 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
1841 OUTPUT: RETVAL
1842
1904SV *registry (player *pl) 1843SV *registry (player *pl)
1844
1845void
1846save_stats (player *pl)
1905 CODE: 1847 CODE:
1906 RETVAL = registry_of (pl); 1848 pl->ob->stats.hp = pl->ob->stats.maxhp;
1849 pl->ob->stats.sp = pl->ob->stats.maxsp;
1850 pl->ob->stats.grace = pl->ob->stats.maxgrace;
1851 pl->orig_stats = pl->ob->stats;
1852
1853void cf_player_move (player *pl, int dir)
1854
1855void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1856
1857bool
1858cell_visible (player *pl, int dx, int dy)
1859 CODE:
1860 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
1861 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1907 OUTPUT: 1862 OUTPUT:
1908 RETVAL 1863 RETVAL
1909 1864
1910player *cf_player_find (char *name)
1911 PROTOTYPE: $
1912
1913void cf_player_move (player *pl, int dir)
1914
1915void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1916
1917# nonstandard
1918object *ob (player *pl)
1919 CODE:
1920 RETVAL = pl->ob;
1921 OUTPUT: RETVAL
1922
1923player *first ()
1924 CODE:
1925 RETVAL = first_player;
1926 OUTPUT: RETVAL
1927
1928player *next (player *pl)
1929 CODE:
1930 RETVAL = pl->next;
1931 OUTPUT: RETVAL
1932
1933bool
1934cell_visible (player *pl, int dx, int dy)
1935 CODE:
1936 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1937 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1938 OUTPUT:
1939 RETVAL
1940
1941char *
1942client (player *pl)
1943 CODE:
1944 RETVAL = pl->socket.client;
1945 OUTPUT:
1946 RETVAL
1947
1948char *
1949host (player *pl)
1950 CODE:
1951 RETVAL = pl->socket.host;
1952 OUTPUT:
1953 RETVAL
1954
1955char *
1956killer (player *pl, char *killer = 0)
1957 CODE:
1958 if (killer)
1959 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1960 RETVAL = pl->killer;
1961 OUTPUT:
1962 RETVAL
1963
1964void
1965buggy_mapscroll (player *pl, int value = 1)
1966 CODE:
1967 pl->socket.buggy_mapscroll = value;
1968
1969void 1865void
1970send (player *pl, SV *packet) 1866send (player *pl, SV *packet)
1971 CODE: 1867 CODE:
1972{ 1868{
1973 STRLEN len; 1869 STRLEN len;
1974 char *buf = SvPVbyte (packet, len); 1870 char *buf = SvPVbyte (packet, len);
1975 1871
1976 Write_String_To_Socket (&pl->socket, buf, len); 1872 if (pl->ns)
1873 pl->ns->send_packet (buf, len);
1977} 1874}
1978 1875
1979int 1876int
1980listening (player *pl, int new_value = -1) 1877listening (player *pl, int new_value = -1)
1981 CODE: 1878 CODE:
1983 if (new_value >= 0) 1880 if (new_value >= 0)
1984 pl->listening = new_value; 1881 pl->listening = new_value;
1985 OUTPUT: 1882 OUTPUT:
1986 RETVAL 1883 RETVAL
1987 1884
1988void get_savebed (player *pl) 1885void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1989 ALIAS: 1886 PROTOTYPE: $;$$$
1990 savebed = 0
1991 PPCODE: 1887 PPCODE:
1888 if (GIMME_V != G_VOID)
1889 {
1992 EXTEND (SP, 3); 1890 EXTEND (SP, 3);
1993 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 1891 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
1994 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 1892 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
1995 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 1893 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
1996 1894 }
1997void set_savebed (player *pl, char *map_path, int x, int y) 1895 if (map_path) sv_to (map_path, pl->savebed_map);
1998 CODE: 1896 if (x) sv_to (x, pl->bed_x);
1999 strcpy (pl->savebed_map, map_path); 1897 if (y) sv_to (y, pl->bed_y);
2000 pl->bed_x = x;
2001 pl->bed_y = y;
2002 1898
2003void 1899void
2004list () 1900list ()
2005 PPCODE: 1901 PPCODE:
2006{ 1902 for_all_players (pl)
2007 player *pl; 1903 XPUSHs (sv_2mortal (to_sv (pl)));
2008 for (pl = first_player; pl; pl = pl->next)
2009 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2010}
2011
2012bool
2013peaceful (player *pl, bool new_setting = 0)
2014 PROTOTYPE: $;$
2015 CODE:
2016 RETVAL = pl->peaceful;
2017 if (items > 1)
2018 pl->peaceful = new_setting;
2019 OUTPUT:
2020 RETVAL
2021
2022living *
2023orig_stats (player *pl)
2024 CODE:
2025 RETVAL = &pl->orig_stats;
2026 OUTPUT: RETVAL
2027
2028living *
2029last_stats (player *pl)
2030 CODE:
2031 RETVAL = &pl->last_stats;
2032 OUTPUT: RETVAL
2033 1904
2034 1905
2035MODULE = cf PACKAGE = cf::map PREFIX = cf_map_ 1906MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2036 1907
2037SV *registry (mapstruct *map) 1908int invoke (maptile *map, int event, ...)
2038 CODE: 1909 CODE:
2039 RETVAL = registry_of (map); 1910 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2040 OUTPUT: 1911 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2041 RETVAL 1912 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2042 1913 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2043SV *
2044get_property (mapstruct *obj, int type, int idx)
2045 CODE:
2046 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2047 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
2048 1915
2049SV * 1916SV *registry (maptile *map)
2050set_property (mapstruct *obj, int type, int idx, SV *newval)
2051 CODE:
2052 switch (type)
2053 {
2054 case CFAPI_INT:
2055 cf_map_set_int_property (obj, idx, SvIV (newval));
2056 break;
2057 default:
2058 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2059 }
2060 1917
2061mapstruct *new (int width, int height) 1918INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
1919
1920void
1921maptile::instantiate ()
1922
1923maptile *new ()
2062 PROTOTYPE: 1924 PROTOTYPE:
2063 CODE: 1925 CODE:
2064{ 1926 RETVAL = new maptile;
2065 int unused_type;
2066 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2067}
2068 OUTPUT: 1927 OUTPUT:
2069 RETVAL 1928 RETVAL
2070 1929
2071void delete_map (mapstruct *map) 1930void
1931maptile::players ()
1932 PPCODE:
1933 if (GIMME_V == G_SCALAR)
1934 XPUSHs (sv_2mortal (to_sv (THIS->players)));
1935 else if (GIMME_V == G_ARRAY)
1936 {
1937 EXTEND (SP, THIS->players);
1938 for_all_players (pl)
1939 if (pl->ob && pl->ob->map == THIS)
1940 PUSHs (sv_2mortal (to_sv (pl->ob)));
1941 }
2072 1942
2073void clean_tmp_map (mapstruct *map) 1943void
1944maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::add_underlay: palette must be arrayref");
2074 1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 for (int x = 0; x < THIS->width; ++x)
1956 for (int y = 0; y < THIS->height; ++y)
1957 {
1958 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1959 if (op->flag [FLAG_IS_FLOOR])
1960 goto skip_space;
1961
1962 {
1963 int offs = offset + y * stride + x;
1964 if (IN_RANGE_EXC (offs, 0, idxlen))
1965 {
1966 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1967 {
1968 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1969 ob->flag [FLAG_NO_MAP_SAVE] = true;
1970 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1971 }
1972 }
1973 }
1974
1975 skip_space: ;
1976 }
1977}
1978
1979void
1980maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1981 CODE:
1982{
1983 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1984 croak ("maptile::set_regiondata: palette must be arrayref");
1985
1986 palette = SvRV (palette);
1987
1988 STRLEN idxlen;
1989 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1990
1991 region **regionmap = (region **)malloc (
1992 (av_len ((AV *)palette) + 1) * sizeof (region *));
1993 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1994
1995 for (int i = av_len ((AV *)palette) + 1; i--; )
1996 regionmap [i] = region::find (
1997 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1998
1999 for (int y = 0; y < THIS->height; ++y)
2000 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2001
2002 sfree (THIS->regions, THIS->size ());
2003 free (THIS->regionmap);
2004
2005 THIS->regions = regions;
2006 THIS->regionmap = regionmap;
2007}
2008
2009void
2010maptile::create_region_treasure ()
2011 CODE:
2012{
2013 object *op = object::create ();
2014 op->type = FLOOR;
2015 op->map = THIS;
2016
2017 for (int x = 0; x < THIS->width; ++x)
2018 for (int y = 0; y < THIS->height; ++y)
2019 {
2020 region *rgn = THIS->region (x, y);
2021
2022 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2023 if (rgn->treasure && rndm () < rgn->treasure_density)
2024 {
2025 op->x = x;
2026 op->y = y;
2027 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2028 }
2029 }
2030
2031 op->destroy ();
2032}
2033
2075void play_sound_map (mapstruct *map, int x, int y, int sound_num) 2034void play_sound_map (maptile *map, int x, int y, int sound_num)
2076 2035
2077mapstruct *tile_map (mapstruct *map, unsigned int dir) 2036int out_of_map (maptile *map, int x, int y)
2078 CODE:
2079 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2080 OUTPUT:
2081 RETVAL
2082 2037
2083char *tile_path (mapstruct *map, unsigned int dir) 2038void
2084 CODE: 2039trigger (maptile *map, long connection, bool state = true)
2085 if (dir >= 4) 2040 CODE:
2086 XSRETURN_UNDEF; 2041 activate_connection (map, connection, state);
2087 RETVAL = map->tile_path [dir];
2088 OUTPUT:
2089 RETVAL
2090 2042
2091mapstruct *cf_map_get_map (char *name) 2043void
2092 PROTOTYPE: $ 2044get_connection (maptile *map, long connection)
2093 ALIAS: map = 0 2045 PPCODE:
2046 oblinkpt *obp = get_connection_links (map, connection);
2047 if (obp)
2048 for (objectlink *ol = obp->link; ol; ol = ol->next)
2049 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob)));
2094 2050
2095mapstruct *has_been_loaded (char *name)
2096 PROTOTYPE: $
2097
2098mapstruct *cf_map_get_first ()
2099 PROTOTYPE:
2100 ALIAS: first = 0
2101
2102# whoever "designed" the plug-in api should have wasted
2103# his/her time with staying away from the project - would have
2104# saved others a lot of time, without doubt.
2105void set_path (mapstruct *where, char *path)
2106 CODE:
2107 strcpy (where->path, path);
2108
2109int in_memory (mapstruct *map)
2110 CODE:
2111 RETVAL = map->in_memory;
2112 OUTPUT:
2113 RETVAL
2114
2115bool unique (mapstruct *map)
2116 CODE:
2117 RETVAL = map->unique;
2118 OUTPUT:
2119 RETVAL
2120
2121void set_unique (mapstruct *map, bool unique)
2122 CODE:
2123 map->unique = unique;
2124
2125object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags) 2051object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2126 2052
2127object *cf_map_insert_object (mapstruct *where, object* op, int x, int y) 2053object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2128 2054
2129object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny) 2055object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2130 C_ARGS: str, map, nx, ny 2056 C_ARGS: str, map, nx, ny
2131 2057
2132void 2058void
2133cf_map_normalise (mapstruct *map, int x, int y) 2059get_map_flags (maptile *map, int x, int y)
2134 PPCODE: 2060 PPCODE:
2135{ 2061{
2136 mapstruct *nmap = 0; 2062 maptile *nmap = 0;
2137 I16 nx = 0, ny = 0; 2063 I16 nx = 0, ny = 0;
2138 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2064 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2139 2065
2140 EXTEND (SP, 4); 2066 EXTEND (SP, 4);
2141 PUSHs (sv_2mortal (newSViv (flags))); 2067 PUSHs (sv_2mortal (newSViv (flags)));
2142 2068
2143 if (GIMME_V == G_ARRAY) 2069 if (GIMME_V == G_ARRAY)
2147 PUSHs (sv_2mortal (newSViv (ny))); 2073 PUSHs (sv_2mortal (newSViv (ny)));
2148 } 2074 }
2149} 2075}
2150 2076
2151void 2077void
2152at (mapstruct *map, unsigned int x, unsigned int y) 2078at (maptile *map, unsigned int x, unsigned int y)
2153 PROTOTYPE: $$$ 2079 PROTOTYPE: $$$
2154 PPCODE: 2080 PPCODE:
2155{ 2081{
2156 object *o; 2082 object *o;
2157 mapstruct *nmap = 0; 2083 maptile *nmap = 0;
2158 I16 nx, ny; 2084 I16 nx, ny;
2159 2085
2160 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2086 get_map_flags (map, &nmap, x, y, &nx, &ny);
2161 2087
2162 if (nmap) 2088 if (nmap)
2163 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2089 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2164 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2090 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o)));
2165} 2091}
2166 2092
2167SV * 2093SV *
2168bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2094bot_at (maptile *obj, unsigned int x, unsigned int y)
2169 PROTOTYPE: $$$ 2095 PROTOTYPE: $$$
2170 ALIAS: 2096 ALIAS:
2171 top_at = 1 2097 top_at = 1
2172 flags_at = 2 2098 flags_at = 2
2173 light_at = 3 2099 light_at = 3
2174 move_block_at = 4 2100 move_block_at = 4
2175 move_slow_at = 5 2101 move_slow_at = 5
2176 move_on_at = 6 2102 move_on_at = 6
2177 move_off_at = 7 2103 move_off_at = 7
2178 INIT: 2104 INIT:
2179 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2105 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2180 CODE: 2106 CODE:
2181 switch (ix) 2107 switch (ix)
2182 { 2108 {
2183 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2109 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break;
2184 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2110 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break;
2187 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2113 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2188 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2114 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break;
2189 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2115 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break;
2190 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2116 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break;
2191 } 2117 }
2192 OUTPUT: 2118 OUTPUT: RETVAL
2193 RETVAL
2194 2119
2195# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2120void fix_walls (maptile *map, int x, int y)
2196void
2197_set_obs (mapstruct *map, SV *sv)
2198 CODE:
2199{
2200 object *o;
2201 AV *av;
2202 int x, y;
2203 AV *obs = (AV *)SvRV (sv);
2204 2121
2205 for (y = 0; y < MAP_HEIGHT (map); y++) 2122void fix_walls_around (maptile *map, int x, int y)
2206 for (x = 0; x < MAP_WIDTH (map); x++)
2207 {
2208 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2209 2123
2210 if (!SvROK (sv)) 2124# worst xs function of my life
2211 continue; 2125bool
2126_create_random_map (\
2127 maptile *self,\
2128 utf8_string wallstyle,\
2129 utf8_string wall_name,\
2130 utf8_string floorstyle,\
2131 utf8_string monsterstyle,\
2132 utf8_string treasurestyle,\
2133 utf8_string layoutstyle,\
2134 utf8_string doorstyle,\
2135 utf8_string decorstyle,\
2136 utf8_string origin_map,\
2137 utf8_string final_map,\
2138 utf8_string exitstyle,\
2139 utf8_string this_map,\
2140 utf8_string exit_on_final_map,\
2141 int xsize,\
2142 int ysize,\
2143 int expand2x,\
2144 int layoutoptions1,\
2145 int layoutoptions2,\
2146 int layoutoptions3,\
2147 int symmetry,\
2148 int difficulty,\
2149 int difficulty_given,\
2150 float difficulty_increase,\
2151 int dungeon_level,\
2152 int dungeon_depth,\
2153 int decoroptions,\
2154 int orientation,\
2155 int origin_y,\
2156 int origin_x,\
2157 U32 random_seed,\
2158 val64 total_map_hp,\
2159 int map_layout_style,\
2160 int treasureoptions,\
2161 int symmetry_used,\
2162 region *region,\
2163 utf8_string custom\
2164)
2165 CODE:
2166{
2167 random_map_params rmp;
2212 2168
2213 av = (AV *)SvRV (sv); 2169 assign (rmp.wallstyle , wallstyle);
2170 assign (rmp.wall_name , wall_name);
2171 assign (rmp.floorstyle , floorstyle);
2172 assign (rmp.monsterstyle , monsterstyle);
2173 assign (rmp.treasurestyle , treasurestyle);
2174 assign (rmp.layoutstyle , layoutstyle);
2175 assign (rmp.doorstyle , doorstyle);
2176 assign (rmp.decorstyle , decorstyle);
2177 assign (rmp.exitstyle , exitstyle);
2178 assign (rmp.exit_on_final_map, exit_on_final_map);
2214 2179
2215 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2180 rmp.origin_map = origin_map;
2216 { 2181 rmp.final_map = final_map;
2217 sv = av_shift (av); 2182 rmp.this_map = this_map;
2183 rmp.xsize = xsize;
2184 rmp.ysize = ysize;
2185 rmp.expand2x = expand2x;
2186 rmp.layoutoptions1 = layoutoptions1;
2187 rmp.layoutoptions2 = layoutoptions2;
2188 rmp.layoutoptions3 = layoutoptions3;
2189 rmp.symmetry = symmetry;
2190 rmp.difficulty = difficulty;
2191 rmp.difficulty_given = difficulty_given;
2192 rmp.difficulty_increase = difficulty_increase;
2193 rmp.dungeon_level = dungeon_level;
2194 rmp.dungeon_depth = dungeon_depth;
2195 rmp.decoroptions = decoroptions;
2196 rmp.orientation = orientation;
2197 rmp.origin_y = origin_y;
2198 rmp.origin_x = origin_x;
2199 rmp.random_seed = random_seed;
2200 rmp.total_map_hp = total_map_hp;
2201 rmp.map_layout_style = map_layout_style;
2202 rmp.treasureoptions = treasureoptions;
2203 rmp.symmetry_used = symmetry_used;
2204 rmp.region = region;
2205 rmp.custom = custom;
2218 2206
2219 if (SvROK (sv)) 2207 RETVAL = self->generate_random_map (&rmp);
2220 {
2221 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0);
2222 SVptr_cache_set (o, sv);
2223 }
2224 }
2225 }
2226} 2208}
2227
2228
2229MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_
2230
2231archetype *cf_archetype_get_first()
2232 PROTOTYPE:
2233 ALIAS: first = 0
2234
2235archetype *cf_archetype_get_next (archetype *arch)
2236 ALIAS: next = 0
2237
2238archetype *cf_archetype_get_head (archetype *arch)
2239 ALIAS: head = 0
2240
2241archetype *cf_archetype_get_more (archetype *arch)
2242 ALIAS: more = 0
2243
2244const char *cf_archetype_get_name (archetype *arch)
2245 ALIAS: name = 0
2246
2247object *cf_archetype_get_clone (archetype *arch)
2248 ALIAS: clone = 0
2249
2250MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2251
2252partylist *cf_party_get_first ()
2253 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256partylist *cf_party_get_next (partylist *party)
2257 ALIAS: next = 0
2258
2259const char *cf_party_get_name (partylist *party)
2260
2261const char *cf_party_get_password (partylist *party)
2262 ALIAS: password = 0
2263
2264player *cf_party_get_first_player (partylist *party)
2265 ALIAS: first_player = 0
2266
2267player *cf_party_get_next_player (partylist *party, player *op)
2268 ALIAS: next_player = 0
2269
2270
2271MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2272
2273region *cf_region_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277const char *cf_region_get_name (region *reg)
2278 ALIAS: name = 0
2279
2280region *cf_region_get_next (region *reg)
2281 ALIAS: next = 0
2282
2283region *cf_region_get_parent (region *reg)
2284 ALIAS: parent = 0
2285
2286const char *cf_region_get_longname (region *reg)
2287 ALIAS: longname = 0
2288
2289const char *cf_region_get_message (region *reg)
2290 ALIAS: message = 0
2291
2292
2293MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2294
2295val64
2296exp (living *liv, val64 new_val = 0)
2297 PROTOTYPE: $;$
2298 ALIAS:
2299 Str = 1
2300 Dex = 2
2301 Con = 3
2302 Wis = 4
2303 Cha = 5
2304 Int = 6
2305 Pow = 7
2306 wc = 8
2307 ac = 9
2308 hp = 10
2309 maxhp = 11
2310 sp = 12
2311 maxsp = 13
2312 grace = 14
2313 maxgrace = 15
2314 food = 16
2315 dam = 17
2316 luck = 18
2317 CODE:
2318# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break
2319 switch (ix)
2320 {
2321 LIVING_ACC (exp , 0);
2322 LIVING_ACC (Str , 1);
2323 LIVING_ACC (Dex , 2);
2324 LIVING_ACC (Con , 3);
2325 LIVING_ACC (Wis , 4);
2326 LIVING_ACC (Cha , 5);
2327 LIVING_ACC (Int , 6);
2328 LIVING_ACC (Pow , 7);
2329 LIVING_ACC (wc , 8);
2330 LIVING_ACC (ac , 9);
2331 LIVING_ACC (hp , 10);
2332 LIVING_ACC (maxhp , 11);
2333 LIVING_ACC (sp , 12);
2334 LIVING_ACC (maxsp , 13);
2335 LIVING_ACC (grace , 14);
2336 LIVING_ACC (maxgrace, 15);
2337 LIVING_ACC (food , 16);
2338 LIVING_ACC (dam , 17);
2339 LIVING_ACC (luck , 18);
2340 }
2341# undef LIVING_ACC
2342 OUTPUT: 2209 OUTPUT:
2343 RETVAL 2210 RETVAL
2344 2211
2212MODULE = cf PACKAGE = cf::arch
2213
2214archetype *find (utf8_string name)
2215 CODE:
2216 RETVAL = archetype::find (name);
2217 OUTPUT:
2218 RETVAL
2219
2220archetype *first()
2221 PROTOTYPE:
2222 CODE:
2223 RETVAL = first_archetype;
2224 OUTPUT: RETVAL
2225
2226INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2227
2228MODULE = cf PACKAGE = cf::party
2229
2230partylist *first ()
2231 PROTOTYPE:
2232 CODE:
2233 RETVAL = get_firstparty ();
2234 OUTPUT: RETVAL
2235
2236INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2237
2238MODULE = cf PACKAGE = cf::region
2239
2240void
2241list ()
2242 PPCODE:
2243 for_all_regions (rgn)
2244 XPUSHs (sv_2mortal (to_sv (rgn)));
2245
2246region *find (utf8_string name)
2247 PROTOTYPE: $
2248 CODE:
2249 RETVAL = region::find (name);
2250 OUTPUT: RETVAL
2251
2252region *find_fuzzy (utf8_string name)
2253 PROTOTYPE: $
2254 CODE:
2255 RETVAL = region::find_fuzzy (name);
2256 OUTPUT: RETVAL
2257
2258int specificity (region *rgn)
2259 CODE:
2260 RETVAL = 0;
2261 while (rgn = rgn->parent)
2262 RETVAL++;
2263 OUTPUT: RETVAL
2264
2265INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2266
2267MODULE = cf PACKAGE = cf::living
2268
2269INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2270
2271MODULE = cf PACKAGE = cf::settings
2272
2273INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2274
2275MODULE = cf PACKAGE = cf::client
2276
2277INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2278
2279int invoke (client *ns, int event, ...)
2280 CODE:
2281 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2282 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2283 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2284 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2285 OUTPUT: RETVAL
2286
2287SV *registry (client *ns)
2288
2289void
2290list ()
2291 PPCODE:
2292 EXTEND (SP, clients.size ());
2293 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2294 PUSHs (sv_2mortal (to_sv (*i)));
2295
2296void
2297client::send_packet (SV *packet)
2298 CODE:
2299{
2300 STRLEN len;
2301 char *buf = SvPVbyte (packet, len);
2302
2303 THIS->send_packet (buf, len);
2304}
2305
2306MODULE = cf PACKAGE = cf::face PREFIX = face_
2307
2308#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2309
2310faceidx face_find (utf8_string name, faceidx defidx = 0)
2311
2312faceidx alloc (utf8_string name)
2313 CODE:
2314{
2315 do
2316 {
2317 RETVAL = faces.size ();
2318 faces.resize (RETVAL + 1);
2319 }
2320 while (!RETVAL); // crude way to leave index 0
2321
2322 faces [RETVAL].name = name;
2323 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2324
2325 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2326 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2327}
2328 OUTPUT: RETVAL
2329
2330void set (faceidx idx, int visibility, int magicmap)
2331 CODE:
2332 faceinfo *f = face_info (idx);
2333 assert (f);
2334 f->visibility = visibility;
2335 f->magicmap = magicmap;
2336
2337void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2338 CODE:
2339 faceinfo *f = face_info (idx); assert (f);
2340 f->smooth = smooth;
2341 f->smoothlevel = smoothlevel;
2342
2343void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2344 CODE:
2345{
2346 facedata *d = face_data (idx, faceset);
2347 assert (d);
2348 sv_to (data, d->data);
2349 STRLEN clen;
2350 char *cdata = SvPVbyte (chksum, clen);
2351 clen = min (CHKSUM_SIZE, clen);
2352
2353 if (memcmp (d->chksum, cdata, clen))
2354 {
2355 memcpy (d->chksum, cdata, clen);
2356
2357 // invalidate existing client face info
2358 for_all_clients (ns)
2359 if (ns->faceset == faceset)
2360 {
2361 ns->faces_sent [idx] = false;
2362 ns->force_newmap = true;
2363 }
2364 }
2365}
2366
2367void invalidate (faceidx idx)
2368 CODE:
2369 for_all_clients (ns)
2370 {
2371 ns->faces_sent [idx] = false;
2372 ns->force_newmap = true;
2373 }
2374
2375void invalidate_all ()
2376 CODE:
2377 for_all_clients (ns)
2378 {
2379 ns->faces_sent.reset ();
2380 ns->force_newmap = true;
2381 }
2382
2383MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2384
2385#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2386
2387animidx anim_find (utf8_string name)
2388 CODE:
2389 RETVAL = animation::find (name).number;
2390 OUTPUT: RETVAL
2391
2392animidx set (utf8_string name, SV *frames, int facings = 1)
2393 CODE:
2394{
2395 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2396 croak ("frames must be an arrayref");
2397
2398 AV *av = (AV *)SvRV (frames);
2399
2400 animation *anim = &animation::find (name);
2401 if (anim->number)
2402 {
2403 anim->resize (av_len (av) + 1);
2404 anim->facings = facings;
2405 }
2406 else
2407 anim = &animation::create (name, av_len (av) + 1, facings);
2408
2409 for (int i = 0; i < anim->num_animations; ++i)
2410 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2411}
2412 OUTPUT: RETVAL
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 ns->anims_sent.reset ();
2418

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