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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.14 by root, Sun Aug 27 13:02:04 2006 UTC vs.
Revision 1.298 by root, Tue Sep 16 14:25:37 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorpd.e> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24*/ 22 */
23
24#include "autoconf.h"
25
26#if HAVE_EXECINFO_H
27# include <execinfo.h>
28#endif
29
30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
37#include "sproto.h"
38
39#include <unistd.h>
40#if _POSIX_MEMLOCK
41# include <sys/mman.h>
42#endif
43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
25 51
26#include <EXTERN.h> 52#include <EXTERN.h>
27#include <perl.h> 53#include <perl.h>
28#include <XSUB.h> 54#include <XSUB.h>
29 55
30#undef save_long // clashes with libproto.h 56#include "CoroAPI.h"
57#include "perlxsi.c"
31 58
32#define PLUGIN_NAME "perl" 59extern sint64 *levels; // the experience table
33#define PLUGIN_VERSION "cfperl 0.5"
34 60
35#ifndef __CEXTRACT__ 61typedef object_thawer &object_thawer_ref;
36#include <plugin.h> 62typedef object_freezer &object_freezer_ref;
63
64typedef std::string std__string;
65
66static PerlInterpreter *perl;
67
68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
72
73global gbl_ev;
74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
79
80static HV
81 *stash_cf,
82 *stash_cf_object_wrap,
83 *stash_cf_object_player_wrap,
84 *stash_cf_player_wrap,
85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
87 *stash_cf_client_wrap,
88 *stash_cf_arch_wrap,
89 *stash_cf_party_wrap,
90 *stash_cf_region_wrap,
91 *stash_cf_living_wrap;
92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
115// helper cast function, returns super class * or 0
116template<class super>
117static super *
118is_a (attachable *at)
119{
120 //return dynamic_cast<super *>(at); // slower, safer
121 if (typeid (*at) == typeid (super))
122 return static_cast<super *>(at);
123 else
124 return 0;
125}
126
127//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
128
129unordered_vector<attachable *> attachable::mortals;
130
131attachable::~attachable ()
132{
133 assert (!self);
134 assert (!cb);
135}
136
137int
138attachable::refcnt_cnt () const
139{
140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
162attachable::optimise ()
163{
164 if (self
165 && SvREFCNT (self) == 1
166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
186 {
187 SvREFCNT_dec (cb);
188 cb = 0;
189 }
190
191 mortals.push_back (this);
192}
193
194void
195attachable::destroy ()
196{
197 if (destroyed ())
198 return;
199
200 flags |= F_DESTROYED;
201 do_destroy ();
202 sever_self ();
203}
204
205void
206attachable::check_mortals ()
207{
208 static int i = 0;
209
210 for (;;)
211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
236 attachable *obj = mortals [i];
237
238#if 0
239 if (obj->self)//D make this an assert later
240 {
241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
37#endif 244#endif
38 245
39#undef MODULEAPI 246 if (obj->refcnt)
40#ifdef WIN32 247 {
41#else 248 ++i; // further delay freeing
42#define MODULEAPI
43#endif
44 249
45#include <plugin_common.h> 250 if (!(i & 0x3ff))
46#include <sounds.h> 251 break;
47#include <cstdarg> 252 }
48#include <sproto.h> 253 else
254 {
255 mortals.erase (i);
256 obj->sever_self ();
257 delete obj;
258 }
259 }
260}
49 261
50#include "cfperl.h" 262void
51#include "shstr.h" 263attachable::set_key (const char *key, const char *value, bool is_utf8)
52
53#include "perlxsi.c"
54
55extern sint64 *levels; // the experience table
56
57typedef object object_ornull;
58typedef mapstruct mapstruct_ornull;
59
60typedef double val64;
61#define newSVval64 newSVnv
62#define SvVAL64 SvNV
63
64static f_plug_api gethook;
65static f_plug_api systemDirectory;
66static f_plug_api object_set_property;
67static f_plug_api map_get_map;
68static f_plug_api object_insert;
69
70/* this is a stupid way to do things, and awkward to use for plug-in authors */
71typedef struct
72{ 264{
73 object* who; 265 if (!self)
74 object* activator; 266 self = newHV ();
75 object* third;
76 object* event;
77 mapstruct* map;
78 char message[1024];
79 int fix; // seems to be python-only, and should not be part of the API
80 int event_code;
81 char extension[1024]; // name field, should invoke specific perl extension
82 char options[1024]; // slaying field of event_connectors
83 int returnvalue;
84} CFPContext;
85 267
86static HV *obj_cache; 268 if (value)
87static PerlInterpreter *perl; 269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
88 273
89static AV *cb_global, *cb_object, *cb_player, *cb_type, *cb_map; 274attachable &
275attachable::operator =(const attachable &src)
276{
277 //if (self || cb)
278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
90 279
91#define PUSHcfapi(type,value) PUSHs (sv_2mortal (newSVcfapi (CFAPI_ ## type, (value)))) 280 attach = src.attach;
92#define PUSHcfapi_va(type,ctype) PUSHcfapi (type, va_arg (args, ctype)) 281 return *this;
93#define PUSH_OB PUSHcfapi_va(POBJECT, object *) 282}
94#define PUSH_PL PUSHcfapi_va(PPLAYER, player *) 283
95#define PUSH_MAP PUSHcfapi_va(PMAP, mapstruct *) 284template<typename T>
96#define PUSH_PV PUSHcfapi_va(STRING, const char *) 285static bool
97#define PUSH_IV PUSHs (sv_2mortal (newSViv (va_arg (args, int)))) 286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
98 317
99////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
100 319
101static SV * 320static SV *
102newSVptr (void *ptr, const char *klass, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
103{ 322{
104 SV *sv; 323 SV *sv;
105 324
106 if (!ptr) 325 if (!ptr)
107 return &PL_sv_undef; 326 return newSV (0);
108 327
109 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
110 return sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1)); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
111} 330}
112 331
113template<class extendable> 332static int
114SV * 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
115newSVextendable (extendable *obj, const char *klass) 334{
335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
344 // next line makes sense, but most objects still have refcnt 0 by default
345 //at->refcnt_chk ();
346 return 0;
347}
348
349MGVTBL attachable::vtbl = {0, 0, 0, 0, attachable_free};
350
351static SV *
352newSVattachable (attachable *obj, HV *stash)
116{ 353{
117 if (!obj) 354 if (!obj)
118 return &PL_sv_undef; 355 return newSV (0);
119 356
120 if (!obj->self) 357 if (!obj->self)
121 obj->self = newSVptr (obj, klass); 358 obj->self = newHV ();
122 359
123 return newSVsv (static_cast<SV *>(obj->self)); 360 if (!SvOBJECT (obj->self))
124}
125
126static void
127SVptr_cache_set (void *ptr, SV *sv)
128{
129 hv_store (obj_cache, (char *)&ptr, sizeof (ptr), sv, 0);
130}
131
132static SV *
133SVptr_cache_get (void *ptr)
134{
135 SV **he = hv_fetch (obj_cache, (char *)&ptr, sizeof (ptr), 0);
136
137 return he ? *he : 0;
138}
139
140static SV *
141newSVptr_cached (void *ptr, const char *klass)
142{
143 SV *sv;
144
145 if (!ptr)
146 return &PL_sv_undef;
147
148 sv = SVptr_cache_get (ptr);
149
150 if (!sv)
151 { 361 {
152 HV *hv = newHV (); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
153 sv_magic ((SV *)hv, 0, PERL_MAGIC_ext, (char *)ptr, 0);
154 sv = sv_bless (newRV_noinc ((SV *)hv), gv_stashpv (klass, 1));
155 363
156 SVptr_cache_set (ptr, sv); 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
157 } 367 }
368 else
369 {
370 SV *sv = newRV_inc ((SV *)obj->self);
158 371
159 return newSVsv (sv); 372 if (Gv_AMG (stash)) // handle overload correctly, as the perl core does not
373 SvAMAGIC_on (sv);
374
375 return sv;
376 }
160} 377}
161 378
162static void 379static void
163clearSVptr (SV *sv) 380clearSVptr (SV *sv)
164{ 381{
189 if (SvOK (sv)) 406 if (SvOK (sv))
190 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
191 else 408 else
192 return 0; 409 return 0;
193} 410}
411
412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
414inline SV *to_sv (bool v) { return newSViv (v); }
415inline SV *to_sv ( signed char v) { return newSViv (v); }
416inline SV *to_sv (unsigned char v) { return newSViv (v); }
417inline SV *to_sv ( signed short v) { return newSViv (v); }
418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
419inline SV *to_sv ( signed int v) { return newSViv (v); }
420inline SV *to_sv (unsigned int v) { return newSVuv (v); }
421inline SV *to_sv ( signed long v) { return newSViv (v); }
422inline SV *to_sv (unsigned long v) { return newSVuv (v); }
423inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
424inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
425inline SV *to_sv (float v) { return newSVnv (v); }
426inline SV *to_sv (double v) { return newSVnv (v); }
427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
436
437inline SV *to_sv (object & v) { return to_sv (&v); }
438inline SV *to_sv (living & v) { return to_sv (&v); }
439
440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
442
443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
444
445inline SV *to_sv (dynbuf * v)
446{
447 SV *sv = newSV (0);
448
449 sv_upgrade (sv, SVt_PV);
450 SvGROW (sv, v->size () + 1);
451 SvPOK_only (sv);
452 v->linearise (SvPVX (sv));
453 SvCUR_set (sv, v->size ());
454 *SvEND (sv) = 0;
455
456 return sv;
457}
458
459inline SV *to_sv (dynbuf_text * v)
460{
461 SV *sv = to_sv (static_cast<dynbuf *> (v));
462 SvUTF8_on (sv);
463 return sv;
464}
465
466inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
467inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
468inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
469inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
470inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
471inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
472inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
473inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
474inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
475inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
476inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
477inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
478inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
479inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
480inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
481inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
482inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
483inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
484inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
485inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
486inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
487inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
488inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
489inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
490inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
491inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
492inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
493
494//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
495inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
496
497template<class T>
498inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
499
500template<int N>
501inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
502
503inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
504inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
505inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
506inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
507
508inline void sv_to (SV *sv, std::string &v)
509{
510 STRLEN len;
511 char *data = SvPVbyte (sv, len);
512 v.assign (data, len);
513}
514
515inline void sv_to (SV *sv, UUID &v)
516{
517 if (!v.parse (SvPV_nolen (sv)))
518 croak ("unparsable uuid: %s", SvPV_nolen (sv));
519}
520
521inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
194 522
195static SV * 523static SV *
196newSVdt_va (va_list &ap, data_type type) 524newSVdt_va (va_list &ap, data_type type)
197{ 525{
198 SV *sv; 526 SV *sv;
212 break; 540 break;
213 541
214 case DT_STRING: 542 case DT_STRING:
215 { 543 {
216 char *str = (char *)va_arg (ap, const char *); 544 char *str = (char *)va_arg (ap, const char *);
217 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 545 sv = str ? newSVpv (str, 0) : newSV (0);
218 } 546 }
219 break; 547 break;
220 548
221 case DT_DATA: 549 case DT_DATA:
222 { 550 {
223 char *str = (char *)va_arg (ap, const void *); 551 char *str = (char *)va_arg (ap, const void *);
224 int len = va_arg (ap, int); 552 int len = va_arg (ap, int);
225 sv = str ? newSVpv (str, len) : &PL_sv_undef; 553 sv = str ? newSVpv (str, len) : newSV (0);
226 } 554 }
227 break; 555 break;
228 556
229 case DT_OBJECT: 557 case DT_OBJECT:
230 { 558 sv = to_sv (va_arg (ap, object *));
231 object *obj = va_arg (ap, object *);
232 sv = newSVextendable (obj, obj && obj->type == PLAYER ? "cf::object::player::wrap" : "cf::object::wrap");
233 }
234 break; 559 break;
235 560
236 case DT_MAP: 561 case DT_MAP:
237 // va_arg (object *) when void * is passed is an XSI extension 562 // va_arg (object *) when void * is passed is an XSI extension
238 sv = newSVextendable (va_arg (ap, mapstruct *), "cf::map::wrap"); 563 sv = to_sv (va_arg (ap, maptile *));
239 break; 564 break;
240 565
566 case DT_CLIENT:
567 sv = to_sv (va_arg (ap, client *));
568 break;
569
241 case DT_PLAYER: 570 case DT_PLAYER:
242 sv = newSVextendable (va_arg (ap, player *), "cf::player::wrap"); 571 sv = to_sv (va_arg (ap, player *));
243 break; 572 break;
244 573
245 case DT_ARCH: 574 case DT_ARCH:
246 sv = newSVptr (va_arg (ap, archetype *), "cf::arch::wrap"); 575 sv = to_sv (va_arg (ap, archetype *));
247 break; 576 break;
248 577
249 case DT_PARTY: 578 case DT_PARTY:
250 sv = newSVptr (va_arg (ap, partylist *), "cf::party::wrap"); 579 sv = to_sv (va_arg (ap, partylist *));
251 break; 580 break;
252 581
253 case DT_REGION: 582 case DT_REGION:
254 sv = newSVptr (va_arg (ap, region *), "cf::region::wrap"); 583 sv = to_sv (va_arg (ap, region *));
255 break; 584 break;
256 585
257 default: 586 default:
258 assert (("unhandled type in newSVdt_va", 0)); 587 assert (("unhandled type in newSVdt_va", 0));
259 } 588 }
271 va_end (ap); 600 va_end (ap);
272 601
273 return sv; 602 return sv;
274} 603}
275 604
276static SV *
277newSVcfapi (int type, ...)
278{
279 SV *sv;
280
281 va_list ap;
282 va_start (ap, type);
283
284 switch (type)
285 {
286 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
287 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
288 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
289 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
290 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
291 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
292 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
293 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
294 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
295 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
296
297 default:
298 assert (("unhandled type in newSVcfapi", 0));
299 }
300
301 va_end (ap);
302
303 return sv;
304}
305
306////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 605//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
307 606
308SV * 607SV *
309registry_of (extendable_base *ext) 608registry (attachable *ext)
310{ 609{
311 if (!ext->cb) 610 if (!ext->cb)
312 ext->cb = newAV (); 611 ext->cb = newAV ();
313 612
314 return newRV_inc ((SV *)ext->cb); 613 return newRV_inc ((SV *)ext->cb);
315} 614}
316 615
317void extendable_base::clear ()
318{
319 //if (self) fprintf (stderr, "free_ob_self %p %s (%p,%p)\n", this, ((object *)this)->name, self, cb);//D
320
321 if (self) SvREFCNT_dec (self);
322 if (cb) SvREFCNT_dec (cb);
323
324 if (attach) free_string (attach);
325
326 self = 0;
327 cb = 0;
328 attach = 0;
329}
330
331void extendable_base::optimise ()
332{
333 if (!self)
334 return;
335
336 HV *hv = (HV *)SvRV ((SV *)self);
337
338 if (SvREFCNT ((SV *)self) == 1
339 && SvREFCNT ((SV *)hv) == 1
340 && !HvKEYS (hv))
341 {
342 SvREFCNT_dec ((SV *)self);
343 self = 0;
344 }
345}
346
347void
348object::instantiate_ ()
349{
350 dSP;
351 ENTER;
352 SAVETMPS;
353 PUSHMARK (SP);
354 EXTEND (SP, 2);
355 PUSHs (sv_2mortal (newSVdt (DT_OBJECT, static_cast<object *>(this))));
356 PUSHs (sv_2mortal (newSVpv (attach, 0)));
357 PUTBACK;
358 call_pv ("cf::instantiate", G_DISCARD | G_VOID | G_EVAL);
359 FREETMPS;
360 LEAVE;
361}
362
363///////////////////////////////////////////////////////////////////////////// 616/////////////////////////////////////////////////////////////////////////////
364 617
365object_freezer::object_freezer (const char *filename)
366: filename (filename)
367{
368 av = (AV *)newAV ();
369 idx = 0;
370 av_extend ((AV *)av, 1024);
371}
372
373object_freezer::~object_freezer ()
374{
375 dSP;
376 ENTER;
377 SAVETMPS;
378 PUSHMARK (SP);
379 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
380 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
381 PUTBACK;
382 call_pv ("cf::object_freezer_save", G_VOID | G_DISCARD | G_EVAL);
383 FREETMPS;
384 LEAVE;
385}
386
387void object_freezer::put (extendable_base *ext)
388{
389 ext->optimise ();
390
391 if (ext->self)
392 av_store ((AV *)av, idx, SvREFCNT_inc ((SV *)ext->self));
393
394 ++idx;
395}
396
397object_thawer::object_thawer (const char *filename)
398{
399 av = 0;
400 idx = 0;
401
402 if (!filename)
403 return;
404
405 dSP;
406 ENTER;
407 SAVETMPS;
408 PUSHMARK (SP);
409 XPUSHs (sv_2mortal (newSVpv (filename, 0)));
410 PUTBACK;
411
412 if (0 < call_pv ("cf::object_thawer_load", G_SCALAR | G_EVAL))
413 {
414 SPAGAIN;
415 SV *sv = POPs;
416 if (SvROK (sv))
417 av = SvREFCNT_inc (SvRV (sv));
418 }
419
420 FREETMPS;
421 LEAVE;
422}
423
424void reattach (data_type type, void *obj)
425{
426 dSP;
427 ENTER;
428 SAVETMPS;
429 PUSHMARK (SP);
430 XPUSHs (sv_2mortal (newSVdt (type, obj)));
431 PUTBACK;
432 call_pv ("cf::reattach", G_DISCARD | G_VOID | G_EVAL);
433 FREETMPS;
434 LEAVE;
435
436 switch (type)
437 {
438 case DT_OBJECT: INVOKE_OBJECT (REATTACH, obj); break;
439 case DT_PLAYER: INVOKE_PLAYER (REATTACH, obj); break;
440 case DT_MAP: INVOKE_MAP (REATTACH, obj); break;
441 }
442}
443
444template<class subclass>
445void reattach (extendable<subclass> *obj)
446{
447 if (obj->self)
448 reattach (subclass::get_dt (), (subclass *)obj);
449}
450
451void object_thawer::get (data_type type, void *obj, extendable_base *ext)
452{
453 if (!av)
454 return;
455
456 // we have to "re-instantiate"/reattach to an object, so nuke ext->attach
457 ext->clear ();
458
459 SV **svp = av_fetch ((AV *)av, idx, 0);
460
461 ++idx;
462
463 if (!svp)
464 return;
465
466 if (SvROK (*svp))
467 {
468 ext->self = SvREFCNT_inc (*svp);
469 sv_magic (SvRV ((SV *)ext->self), 0, PERL_MAGIC_ext, (char *)obj, 0);
470
471 reattach (type, obj);
472 }
473}
474
475object_thawer::~object_thawer ()
476{
477 if (av)
478 SvREFCNT_dec ((SV *)av);
479}
480
481/////////////////////////////////////////////////////////////////////////////
482
483extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
484{
485 gethook = gethooksptr;
486 printf (PLUGIN_VERSION " init\n");
487
488 return 0;
489}
490
491static CommArray_s rtn_cmd;
492
493static int
494runPluginCommand (object *obj, char *params)
495{
496 dSP;
497
498 ENTER;
499 SAVETMPS;
500
501 PUSHMARK (SP);
502
503 EXTEND (SP, 3);
504 PUSHs (sv_2mortal (newSVpv (rtn_cmd.name, 0)));
505 PUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, obj)));
506
507 if (params)
508 PUSHs (sv_2mortal (newSVpv (params, 0)));
509
510 PUTBACK;
511 int count = call_pv ("cf::inject_command", G_SCALAR | G_EVAL);
512 SPAGAIN;
513
514 if (SvTRUE (ERRSV))
515 LOG (llevError, "command '%s' callback evaluation error: %s", rtn_cmd.name, SvPV_nolen (ERRSV));
516
517 int returnvalue = count > 0 ? POPi : -1;
518
519 PUTBACK;
520 FREETMPS;
521 LEAVE;
522
523 return returnvalue;
524}
525
526extern "C" void *cfperl_getPluginProperty (int *type, ...)
527{
528 va_list args;
529 char *propname;
530 int i;
531 va_start (args, type);
532 propname = va_arg (args, char *);
533 //printf ("Property name: %s\n", propname);
534
535 if (!strcmp (propname, "command?"))
536 {
537 if (!perl)
538 return NULL;
539
540 const char *cmdname = va_arg (args, const char *);
541 HV *hv = get_hv ("cf::COMMAND", 1);
542 SV **svp = hv_fetch (hv, cmdname, strlen (cmdname) + 1, 0);
543
544 va_end (args);
545
546 if (svp)
547 {
548 // this is totaly broken, should stash it into %COMMAND
549 rtn_cmd.name = cmdname;
550 rtn_cmd.time = SvNV (*svp);
551 rtn_cmd.func = runPluginCommand;
552
553 return &rtn_cmd;
554 }
555 }
556 else if (!strcmp (propname, "Identification"))
557 {
558 va_end (args);
559 return (void*) PLUGIN_NAME;
560 }
561 else if (!strcmp (propname, "FullName"))
562 {
563 va_end (args);
564 return (void*) PLUGIN_VERSION;
565 }
566 else
567 va_end (args);
568
569 return NULL;
570}
571
572extern "C" int cfperl_postInitPlugin ()
573{
574 int hooktype = 1;
575 int rtype = 0;
576
577 printf (PLUGIN_VERSION " post init\n");
578
579 systemDirectory = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_system_directory");
580 object_set_property = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_set_property");
581 map_get_map = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_map_get_map");
582 object_insert = (void* (*)(int*, ...)) gethook (&rtype, hooktype, "cfapi_object_insert");
583
584 cf_init_plugin (gethook);
585
586 return 0;
587}
588
589extern "C" int cfperl_closePlugin ()
590{
591 return 0;
592}
593
594void 618void
595cfperl_init () 619cfperl_init ()
596{ 620{
597 char *argv[] = { 621 extern char **environ;
598 "",
599 "-e"
600 "BEGIN {"
601 " cf->bootstrap;"
602 " unshift @INC, cf::datadir ();"
603 "}"
604 ""
605 "use cf;"
606 };
607 622
623 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
608 perl = perl_alloc (); 624 perl = perl_alloc ();
609 perl_construct (perl); 625 perl_construct (perl);
610 626
611 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 627 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
612 628
613 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 const char *argv[] = {
630 settings.argv [0],
631 "-e"
632 "use EV; use Coro;" // required for bootstrap
633 "cf->bootstrap;" // required for datadir :*>
634 "unshift @INC, cf::datadir ();"
635 "require cf;"
636 };
637
638 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
639 || perl_run (perl))
614 { 640 {
615 printf ("unable to initialize perl-interpreter, aborting.\n"); 641 printf ("unable to initialize perl-interpreter, aborting.\n");
616
617 exit (EXIT_FAILURE); 642 exit (EXIT_FAILURE);
618 //perl_destruct (perl);
619 //perl_free (perl);
620 //perl = 0;
621 //return;
622 } 643 }
623 644
624 obj_cache = newHV (); 645 {
646 dSP;
647
648 PUSHMARK (SP);
649 PUTBACK;
650 call_pv ("cf::init", G_DISCARD | G_VOID);
651 }
625} 652}
626 653
627void cfperl_main () 654void cfperl_main ()
628{ 655{
629 dSP; 656 dSP;
630 657
631 PUSHMARK (SP); 658 PUSHMARK (SP);
632 PUTBACK; 659 PUTBACK;
633 call_pv ("cf::main", G_DISCARD | G_VOID); 660 call_pv ("cf::main", G_DISCARD | G_VOID);
661}
662
663void
664attachable::instantiate ()
665{
666 if (attach)
667 {
668 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
669 attach = 0;
670 }
671}
672
673void
674attachable::reattach ()
675{
676 optimise ();
677 //TODO: check for _attachment's, very important for restarts
678 INVOKE_ATTACHABLE (REATTACH, this);
634} 679}
635 680
636static event_klass klass_of[NUM_EVENT_TYPES] = { 681static event_klass klass_of[NUM_EVENT_TYPES] = {
637# define def(type,name) KLASS_ ## type, 682# define def(type,name) KLASS_ ## type,
638# include "eventinc.h" 683# include "eventinc.h"
639# undef def 684# undef def
640}; 685};
686
687#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
641 688
642static void 689static void
643gather_callbacks (AV *&callbacks, AV *registry, event_type event) 690gather_callbacks (AV *&callbacks, AV *registry, event_type event)
644{ 691{
645 // event must be in array 692 // event must be in array
667 } 714 }
668 } 715 }
669 } 716 }
670} 717}
671 718
719void
720attachable::gather_callbacks (AV *&callbacks, event_type event) const
721{
722 ::gather_callbacks (callbacks, cb_attachable, event);
723
724 if (cb)
725 ::gather_callbacks (callbacks, cb, event);
726}
727
728void
729global::gather_callbacks (AV *&callbacks, event_type event) const
730{
731 ::gather_callbacks (callbacks, cb_global, event);
732}
733
734void
735object::gather_callbacks (AV *&callbacks, event_type event) const
736{
737 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
738 {
739 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
740
741 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
742 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
743 }
744
745 if (type <= AvFILLp (cb_type))
746 {
747 SV *registry = AvARRAY (cb_type)[type];
748
749 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
750 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
751 }
752
753 attachable::gather_callbacks (callbacks, event);
754 ::gather_callbacks (callbacks, cb_object, event);
755}
756
757void
758archetype::gather_callbacks (AV *&callbacks, event_type event) const
759{
760 attachable::gather_callbacks (callbacks, event);
761 //TODO//::gather_callbacks (callbacks, cb_archetype, event);
762}
763
764void
765client::gather_callbacks (AV *&callbacks, event_type event) const
766{
767 attachable::gather_callbacks (callbacks, event);
768 ::gather_callbacks (callbacks, cb_client, event);
769}
770
771void
772player::gather_callbacks (AV *&callbacks, event_type event) const
773{
774 attachable::gather_callbacks (callbacks, event);
775 ::gather_callbacks (callbacks, cb_player, event);
776}
777
778void
779maptile::gather_callbacks (AV *&callbacks, event_type event) const
780{
781 attachable::gather_callbacks (callbacks, event);
782 ::gather_callbacks (callbacks, cb_map, event);
783}
784
785void
786_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
787{
788 for (int event = 0; event <= AvFILLp (registry); ++event)
789 {
790 SV *cbs_ = AvARRAY (registry)[event];
791
792 // element must be list of callback entries
793 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
794 {
795 AV *cbs = (AV *)SvRV (cbs_);
796
797 // no callback entries, no callbacks to call
798 if (AvFILLp (cbs) >= 0)
799 set.set (event);
800 }
801 }
802}
803
804// very slow and inefficient way to recalculate the global want bitsets
805void
806_recalc_want ()
807{
808 ev_want_event.reset ();
809
810 _recalc_want (ev_want_event, cb_global);
811 _recalc_want (ev_want_event, cb_attachable);
812 _recalc_want (ev_want_event, cb_object);
813 _recalc_want (ev_want_event, cb_client);
814 _recalc_want (ev_want_event, cb_player);
815 _recalc_want (ev_want_event, cb_map);
816
817 ev_want_type.reset ();
818
819 for (int type = 0; type <= AvFILLp (cb_type); ++type)
820 {
821 SV *cbs_ = AvARRAY (cb_type)[type];
822
823 // element must be list of callback entries
824 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
825 {
826 AV *cbs = (AV *)SvRV (cbs_);
827
828 // no callback entries, no callbacks to call
829 if (AvFILLp (cbs) >= 0)
830 ev_want_type.set (type % NUM_TYPES);
831 }
832 }
833}
834
835bool
672bool cfperl_invoke (event_type event, ...) 836attachable::invoke (event_type event, ...)
673{ 837{
674 data_type dt; 838 data_type dt;
675 va_list ap;
676 839
677 va_start (ap, event); 840 // callback call ordering should be:
841 // 1. per-object callback
842 // 2. per-class object
843 // 3. per-type callback
844 // 4. global callbacks
678 845
679 AV *callbacks = 0; 846 AV *callbacks = 0;
680
681 object *op;
682 player *pl;
683 mapstruct *map;
684
685 // callback call ordering is:
686 // 1. per-object callback (NYI)
687 // 2. per-class object
688 // 2a. per-type callback
689 // 4. global callbacks
690
691 gather_callbacks (callbacks, cb_global, event); 847 gather_callbacks (callbacks, event);
692
693 switch (klass_of [event])
694 {
695 case KLASS_GLOBAL:
696 break;
697
698 case KLASS_OBJECT:
699 dt = (data_type) va_arg (ap, int);
700 assert (("first argument must be of type object", dt == DT_OBJECT));
701 op = va_arg (ap, object *);
702
703 if (op->cb)
704 gather_callbacks (callbacks, (AV *)op->cb, event);
705
706 if (op->type)
707 {
708 if (op->subtype && op->type + op->subtype * NUM_SUBTYPES <= AvFILLp (cb_type))
709 {
710 SV *registry = AvARRAY (cb_type)[op->type + op->subtype * NUM_SUBTYPES];
711
712 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
713 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
714 }
715
716 if (op->type <= AvFILLp (cb_type))
717 {
718 SV *registry = AvARRAY (cb_type)[op->type];
719
720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
721 gather_callbacks (callbacks, (AV *)SvRV (registry), event);
722 }
723 }
724
725 gather_callbacks (callbacks, cb_object, event);
726
727 break;
728
729 case KLASS_PLAYER:
730 dt = (data_type) va_arg (ap, int);
731 assert (("first argument must be of type player", dt == DT_PLAYER));
732 pl = va_arg (ap, player *);
733
734 if (pl->cb)
735 gather_callbacks (callbacks, (AV *)pl->cb, event);
736
737 gather_callbacks (callbacks, cb_player, event);
738 break;
739
740 case KLASS_MAP:
741 dt = (data_type) va_arg (ap, int);
742 assert (("first argument must be of type object", dt == DT_MAP));
743 map = va_arg (ap, mapstruct *);
744
745 if (map->cb)
746 gather_callbacks (callbacks, (AV *)map->cb, event);
747
748 gather_callbacks (callbacks, cb_map, event);
749 break;
750
751 default:
752 assert (("unsupported event klass in cfperl_invoke", 0));
753 }
754 848
755 // short-circuit processing if no callbacks found/defined 849 // short-circuit processing if no callbacks found/defined
756 if (!callbacks) 850 if (!callbacks)
757 return 0; 851 return 0;
758 852
759 dSP; 853 va_list ap;
760 ENTER; 854 va_start (ap, event);
761 SAVETMPS;
762 855
763 PUSHMARK (SP); 856 CALL_BEGIN (3);
764 EXTEND (SP, 3);
765
766 PUSHs (sv_2mortal (newSViv (event))); // only used for debugging nowadays 857 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
767 PUSHs (sv_2mortal (newRV_noinc ((SV *)callbacks))); 858 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
768 859
769 switch (klass_of [event]) 860 //TODO: unhack
770 { 861 if (object *op = is_a<object>(this)) CALL_ARG_SV (newSVdt (DT_OBJECT, op));
771 case KLASS_OBJECT: PUSHs (sv_2mortal (newSVdt (DT_OBJECT, op))); break; 862 else if (player *pl = is_a<player>(this)) CALL_ARG_SV (newSVdt (DT_PLAYER, pl));
772 case KLASS_PLAYER: PUSHs (sv_2mortal (newSVdt (DT_PLAYER, pl))); break; 863 else if (client *ns = is_a<client>(this)) CALL_ARG_SV (newSVdt (DT_CLIENT, ns));
773 case KLASS_MAP: PUSHs (sv_2mortal (newSVdt (DT_MAP, map))); break; 864 else if (maptile *m = is_a<maptile>(this)) CALL_ARG_SV (newSVdt (DT_MAP, m));
774 } 865 else if (global *gl = is_a<global>(this)) /*nop*/;
866 else
867 abort (); //TODO
775 868
776 for (;;) 869 for (;;)
777 { 870 {
778 dt = (data_type) va_arg (ap, int); 871 dt = (data_type) va_arg (ap, int);
779 872
780 if (dt == DT_END) 873 if (dt == DT_END)
781 break; 874 break;
782
783 if (dt == DT_AV) 875 else if (dt == DT_AV)
784 { 876 {
785 AV *av = va_arg (ap, AV *); 877 AV *av = va_arg (ap, AV *);
786 878
787 for (int i = 0; i <= av_len (av); ++i) 879 for (int i = 0; i <= av_len (av); ++i)
788 XPUSHs (*av_fetch (av, i, 1)); 880 XPUSHs (*av_fetch (av, i, 1));
791 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 883 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
792 } 884 }
793 885
794 va_end (ap); 886 va_end (ap);
795 887
796 PUTBACK; 888 CALL_CALL ("cf::do_invoke", G_SCALAR);
797 int count = call_pv ("cf::do_invoke", G_SCALAR | G_EVAL);
798 SPAGAIN;
799
800 count = count > 0 ? POPi : 0; 889 count = count > 0 ? POPi : 0;
801 890
802 FREETMPS; 891 CALL_END;
803 LEAVE;
804 892
805 return count; 893 return count;
806} 894}
807 895
808SV * 896SV *
809cfperl_result (int idx) 897cfperl_result (int idx)
810{ 898{
811 AV *av = get_av ("cfperl::invoke_results", 0); 899 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
812 if (!av) 900 if (!av)
813 return &PL_sv_undef; 901 return &PL_sv_undef;
814 902
815 SV **sv = av_fetch (av, idx, 0); 903 SV **sv = av_fetch (av, idx, 0);
816 if (!sv) 904 if (!sv)
823cfperl_result_INT (int idx) 911cfperl_result_INT (int idx)
824{ 912{
825 return SvIV (cfperl_result (idx)); 913 return SvIV (cfperl_result (idx));
826} 914}
827 915
916double
917cfperl_result_DOUBLE (int idx)
918{
919 return SvNV (cfperl_result (idx));
920}
921
922/////////////////////////////////////////////////////////////////////////////
923// various c++ => perl glue functions
924
925void cfperl_tick ()
926{
927 tick_pending = 1;
928
929 if (tick_inhibit)
930 return;
931
932 tick_pending = 0;
933
934 dSP;
935
936 PUSHMARK (SP);
937 PUTBACK;
938 call_pv ("cf::tick", G_DISCARD | G_VOID);
939
940 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
941}
942
943void
944cfperl_emergency_save ()
945{
946 CALL_BEGIN (0);
947 CALL_CALL ("cf::emergency_save", G_VOID);
948 CALL_END;
949}
950
951void
952cfperl_cleanup (int make_core)
953{
954 CALL_BEGIN (1);
955 CALL_ARG (make_core);
956 CALL_CALL ("cf::post_cleanup", G_VOID);
957 CALL_END;
958}
959
960void
961cfperl_make_book (object *book, int level)
962{
963 CALL_BEGIN (2);
964 CALL_ARG (book);
965 CALL_ARG (level);
966 CALL_CALL ("ext::books::make_book", G_VOID);
967 CALL_END;
968}
969
970void
971cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
972{
973 CALL_BEGIN (4);
974 CALL_ARG (ns);
975 CALL_ARG (type);
976 CALL_ARG_SV (newSVpv_utf8 (msg));
977 CALL_ARG (color);
978 CALL_CALL ("cf::client::send_msg", G_VOID);
979 CALL_END;
980}
981
982int
983cfperl_can_merge (object *ob1, object *ob2)
984{
985 int can;
986
987 CALL_BEGIN (2);
988 CALL_ARG (ob1);
989 CALL_ARG (ob2);
990 CALL_CALL ("cf::_can_merge", G_SCALAR);
991 can = count && SvTRUE (TOPs);
992 CALL_END;
993
994 return can;
995}
996
997player *
998player::find (const char *name)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (name);
1002 CALL_CALL ("cf::player::find", G_SCALAR);
1003
1004 player *retval = 0;
1005 if (count) sv_to (POPs, retval);
1006
1007 CALL_END;
1008
1009 return retval;
1010}
1011
1012maptile *
1013find_style (const char *dirname, const char *stylename, int difficulty)
1014{
1015 CALL_BEGIN (3);
1016 CALL_ARG (dirname);
1017 CALL_ARG (stylename);
1018 CALL_ARG (difficulty);
1019 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1020
1021 maptile *retval = 0;
1022 if (count) sv_to (POPs, retval);
1023
1024 CALL_END;
1025
1026 return retval;
1027}
1028
1029maptile *
1030maptile::find_sync (const char *path, maptile *origin)
1031{
1032 CALL_BEGIN (2);
1033 CALL_ARG (path);
1034 CALL_ARG (origin);
1035 CALL_CALL ("cf::map::find_sync", G_SCALAR);
1036
1037 maptile *retval = 0;
1038 if (count) sv_to (POPs, retval);
1039
1040 CALL_END;
1041
1042 return retval;
1043}
1044
1045maptile *
1046maptile::find_async (const char *path, maptile *origin, bool load)
1047{
1048 CALL_BEGIN (3);
1049 CALL_ARG (path);
1050 CALL_ARG (origin);
1051 CALL_ARG (load);
1052 CALL_CALL ("cf::map::find_async", G_SCALAR);
1053
1054 maptile *retval = 0;
1055 if (count) sv_to (POPs, retval);
1056
1057 CALL_END;
1058
1059 return retval;
1060}
1061
1062void
1063maptile::do_load_sync ()
1064{
1065 CALL_BEGIN (1);
1066 CALL_ARG (this);
1067 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
1068 CALL_END;
1069}
1070
1071void
1072maptile::change_all_map_light (int change)
1073{
1074 CALL_BEGIN (1);
1075 CALL_ARG (change);
1076 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
1077 CALL_END;
1078}
1079
1080void
1081object::enter_exit (object *exit)
1082{
1083 if (type != PLAYER)
1084 return;
1085
1086 CALL_BEGIN (2);
1087 CALL_ARG (this);
1088 CALL_ARG (exit);
1089 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
1090 CALL_END;
1091}
1092
1093void
1094object::player_goto (const char *path, int x, int y)
1095{
1096 if (type != PLAYER)
1097 return;
1098
1099 CALL_BEGIN (4);
1100 CALL_ARG (this);
1101 CALL_ARG (path);
1102 CALL_ARG (x);
1103 CALL_ARG (y);
1104 CALL_CALL ("cf::object::player::goto", G_VOID);
1105 CALL_END;
1106}
1107
1108const char *
1109object::ref () const
1110{
1111 if (type == PLAYER)
1112 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1113 else
1114 return 0;
1115}
1116
1117object *
1118object::deref (const char *ref)
1119{
1120 object *retval = 0;
1121
1122 if (ref)
1123 {
1124 CALL_BEGIN (1);
1125 CALL_ARG (ref);
1126 CALL_CALL ("cf::object::deref", G_SCALAR);
1127
1128 if (count)
1129 sv_to (POPs, retval);
1130
1131 CALL_END;
1132 }
1133
1134 return retval;
1135}
1136
1137void
1138log_backtrace (const char *msg)
1139{
1140#if HAVE_BACKTRACE
1141 void *addr [20];
1142 int size = backtrace (addr, 20);
1143
1144 CALL_BEGIN (size);
1145 CALL_ARG (msg);
1146 for (int i = 0; i < size; ++i)
1147 CALL_ARG ((IV)addr [i]);
1148 CALL_CALL ("cf::_log_backtrace", G_VOID);
1149 CALL_END;
1150#endif
1151}
1152
1153/////////////////////////////////////////////////////////////////////////////
1154
1155struct EVAPI *evapi::GEVAPI;
1156struct CoroAPI *coroapi::GCoroAPI;
1157
1158void coroapi::do_cede_to_tick ()
1159{
1160 cede_pending = 0;
1161 cede ();
1162}
1163
1164void
1165coroapi::wait_for_tick ()
1166{
1167 CALL_BEGIN (0);
1168 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1169 CALL_END;
1170}
1171
1172void
1173coroapi::wait_for_tick_begin ()
1174{
1175 CALL_BEGIN (0);
1176 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1177 CALL_END;
1178}
1179
1180void
1181iow::poll (int events)
1182{
1183 if (events != this->events)
1184 {
1185 int active = ev_is_active ((ev_io *)this);
1186 if (active) stop ();
1187 ev_io_set ((ev_io *)this, fd, events);
1188 if (active) start ();
1189 }
1190}
1191
1192void
1193_connect_to_perl ()
1194{
1195 stash_cf = gv_stashpv ("cf", 1);
1196
1197 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
1198 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
1199 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
1200 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1201 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
1202 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
1203 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
1204 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
1205 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
1206 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
1207
1208 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
1209 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1210 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1211 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
1212
1213 cb_global = get_av ("cf::CB_GLOBAL", 1);
1214 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
1215 cb_object = get_av ("cf::CB_OBJECT", 1);
1216 cb_player = get_av ("cf::CB_PLAYER", 1);
1217 cb_client = get_av ("cf::CB_CLIENT", 1);
1218 cb_type = get_av ("cf::CB_TYPE" , 1);
1219 cb_map = get_av ("cf::CB_MAP" , 1);
1220}
1221
828MODULE = cf PACKAGE = cf PREFIX = cf_ 1222MODULE = cf PACKAGE = cf PREFIX = cf_
829 1223
830BOOT: 1224BOOT:
831{ 1225{
832 HV *stash = gv_stashpv ("cf", 1); 1226 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1227 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1228
1229 _connect_to_perl ();
1230
1231 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1232
1233 //{
1234 // require_pv ("Time::HiRes");
1235 //
1236 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1237 // if (!svp) croak ("Time::HiRes is required");
1238 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1239 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1240 //}
833 1241
834 static const struct { 1242 static const struct {
835 const char *name; 1243 const char *name;
836 IV iv; 1244 IV iv;
837 } *civ, const_iv[] = { 1245 } *civ, const_iv[] = {
838# define const_iv(name) { # name, (IV)name }, 1246# define const_iv(name) { # name, (IV)name },
839 const_iv (llevError) 1247 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
840 const_iv (llevInfo) 1248 const_iv (logBacktrace)
841 const_iv (llevDebug) 1249
842 const_iv (llevMonster) 1250 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1251
1252 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
843 1253
844 const_iv (MAX_TIME) 1254 const_iv (MAX_TIME)
845 const_iv (PLAYER)
846 const_iv (TRANSPORT)
847 const_iv (ROD)
848 const_iv (TREASURE)
849 const_iv (POTION)
850 const_iv (FOOD)
851 const_iv (POISON)
852 const_iv (BOOK)
853 const_iv (CLOCK) 1255 const_iv (MAXSOCKBUF)
854 const_iv (LIGHTNING) 1256
855 const_iv (ARROW)
856 const_iv (BOW)
857 const_iv (WEAPON)
858 const_iv (ARMOUR)
859 const_iv (PEDESTAL)
860 const_iv (ALTAR)
861 const_iv (LOCKED_DOOR)
862 const_iv (SPECIAL_KEY)
863 const_iv (MAP)
864 const_iv (DOOR)
865 const_iv (KEY)
866 const_iv (TIMED_GATE)
867 const_iv (TRIGGER)
868 const_iv (GRIMREAPER)
869 const_iv (MAGIC_EAR)
870 const_iv (TRIGGER_BUTTON)
871 const_iv (TRIGGER_ALTAR)
872 const_iv (TRIGGER_PEDESTAL)
873 const_iv (SHIELD)
874 const_iv (HELMET)
875 const_iv (HORN)
876 const_iv (MONEY)
877 const_iv (CLASS)
878 const_iv (GRAVESTONE)
879 const_iv (AMULET)
880 const_iv (PLAYERMOVER)
881 const_iv (TELEPORTER)
882 const_iv (CREATOR)
883 const_iv (SKILL)
884 const_iv (EXPERIENCE)
885 const_iv (EARTHWALL)
886 const_iv (GOLEM)
887 const_iv (THROWN_OBJ)
888 const_iv (BLINDNESS)
889 const_iv (GOD)
890 const_iv (DETECTOR)
891 const_iv (TRIGGER_MARKER)
892 const_iv (DEAD_OBJECT)
893 const_iv (DRINK)
894 const_iv (MARKER)
895 const_iv (HOLY_ALTAR)
896 const_iv (PLAYER_CHANGER)
897 const_iv (BATTLEGROUND)
898 const_iv (PEACEMAKER)
899 const_iv (GEM)
900 const_iv (FIREWALL)
901 const_iv (ANVIL)
902 const_iv (CHECK_INV)
903 const_iv (MOOD_FLOOR) 1257 const_iv (NUM_BODY_LOCATIONS)
904 const_iv (EXIT) 1258 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
905 const_iv (ENCOUNTER) 1259 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
906 const_iv (SHOP_FLOOR) 1260 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
907 const_iv (SHOP_MAT) 1261 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
908 const_iv (RING) 1262 const_iv (body_wrist) const_iv (body_waist)
909 const_iv (FLOOR)
910 const_iv (FLESH)
911 const_iv (INORGANIC)
912 const_iv (SKILL_TOOL)
913 const_iv (LIGHTER)
914 const_iv (TRAP_PART)
915 const_iv (WALL)
916 const_iv (LIGHT_SOURCE)
917 const_iv (MISC_OBJECT)
918 const_iv (MONSTER)
919 const_iv (SPAWN_GENERATOR)
920 const_iv (LAMP)
921 const_iv (DUPLICATOR)
922 const_iv (TOOL)
923 const_iv (SPELLBOOK)
924 const_iv (BUILDFAC)
925 const_iv (CLOAK)
926 const_iv (SPINNER)
927 const_iv (GATE)
928 const_iv (BUTTON)
929 const_iv (CF_HANDLE)
930 const_iv (HOLE)
931 const_iv (TRAPDOOR)
932 const_iv (SIGN)
933 const_iv (BOOTS)
934 const_iv (GLOVES)
935 const_iv (SPELL)
936 const_iv (SPELL_EFFECT)
937 const_iv (CONVERTER)
938 const_iv (BRACERS)
939 const_iv (POISONING)
940 const_iv (SAVEBED)
941 const_iv (POISONCLOUD)
942 const_iv (FIREHOLES)
943 const_iv (WAND)
944 const_iv (SCROLL)
945 const_iv (DIRECTOR)
946 const_iv (GIRDLE)
947 const_iv (FORCE)
948 const_iv (POTION_EFFECT)
949 const_iv (EVENT_CONNECTOR)
950 const_iv (CLOSE_CON)
951 const_iv (CONTAINER)
952 const_iv (ARMOUR_IMPROVER)
953 const_iv (WEAPON_IMPROVER)
954 const_iv (SKILLSCROLL)
955 const_iv (DEEP_SWAMP)
956 const_iv (IDENTIFY_ALTAR)
957 const_iv (MENU)
958 const_iv (RUNE)
959 const_iv (TRAP)
960 const_iv (POWER_CRYSTAL)
961 const_iv (CORPSE)
962 const_iv (DISEASE)
963 const_iv (SYMPTOM)
964 const_iv (BUILDER)
965 const_iv (MATERIAL)
966 const_iv (ITEM_TRANSFORMER)
967 const_iv (QUEST)
968 1263
969 const_iv (NUM_SUBTYPES) 1264 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1265 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1266 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1267 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1268 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1269 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1270 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1271 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1272 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1273 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1274 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1275 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1276 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1277 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1278 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1279 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1280 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1281 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1282 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1283 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1284 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1285 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1286 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1287 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1288 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1289 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1290 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1291 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
970 1292
971 const_iv (ST_BD_BUILD) 1293 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
972 const_iv (ST_BD_REMOVE)
973 1294
974 const_iv (ST_MAT_FLOOR) 1295 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
975 const_iv (ST_MAT_WALL) 1296 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
976 const_iv (ST_MAT_ITEM)
977 1297
978 const_iv (AT_PHYSICAL) 1298 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
979 const_iv (AT_MAGIC) 1299 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
980 const_iv (AT_FIRE) 1300 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
981 const_iv (AT_ELECTRICITY) 1301 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
982 const_iv (AT_COLD) 1302 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
983 const_iv (AT_CONFUSION) 1303 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
984 const_iv (AT_ACID) 1304 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
985 const_iv (AT_DRAIN)
986 const_iv (AT_WEAPONMAGIC)
987 const_iv (AT_GHOSTHIT)
988 const_iv (AT_POISON)
989 const_iv (AT_SLOW)
990 const_iv (AT_PARALYZE)
991 const_iv (AT_TURN_UNDEAD)
992 const_iv (AT_FEAR)
993 const_iv (AT_CANCELLATION)
994 const_iv (AT_DEPLETE)
995 const_iv (AT_DEATH)
996 const_iv (AT_CHAOS)
997 const_iv (AT_COUNTERSPELL)
998 const_iv (AT_GODPOWER)
999 const_iv (AT_HOLYWORD)
1000 const_iv (AT_BLIND)
1001 const_iv (AT_INTERNAL)
1002 const_iv (AT_LIFE_STEALING)
1003 const_iv (AT_DISEASE)
1004 1305
1005 const_iv (QUEST_IN_PROGRESS) 1306 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1006 const_iv (QUEST_DONE_QUEST) 1307 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1007 const_iv (QUEST_DONE_TASK)
1008 const_iv (QUEST_START_QUEST)
1009 const_iv (QUEST_END_QUEST)
1010 const_iv (QUEST_START_TASK)
1011 const_iv (QUEST_END_TASK)
1012 const_iv (QUEST_OVERRIDE)
1013 const_iv (QUEST_ON_ACTIVATE)
1014
1015 const_iv (WEAP_HIT)
1016 const_iv (WEAP_SLASH)
1017 const_iv (WEAP_PIERCE)
1018 const_iv (WEAP_CLEAVE)
1019 const_iv (WEAP_SLICE)
1020 const_iv (WEAP_STAB)
1021 const_iv (WEAP_WHIP)
1022 const_iv (WEAP_CRUSH)
1023 const_iv (WEAP_BLUD) 1308 const_iv (WEAP_BLUD)
1024 1309
1025 const_iv (FLAG_ALIVE) 1310 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1026 const_iv (FLAG_WIZ) 1311 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1027 const_iv (FLAG_REMOVED) 1312 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1313 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1314 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1315 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1316 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1317 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1318 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1319 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1320 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1321 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1322 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1323 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1324 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1325 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1326 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1327 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1328 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1329 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1330 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1331 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1332 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1333 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1334 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1335 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1336
1337 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1338 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1339 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1340 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1341 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1342 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1343
1344 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1345 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1346
1347 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1348
1349 const_iv (SP_RAISE_DEAD)
1028 const_iv (FLAG_FREED) 1350 const_iv (SP_RUNE)
1029 const_iv (FLAG_WAS_WIZ) 1351 const_iv (SP_MAKE_MARK)
1030 const_iv (FLAG_APPLIED) 1352 const_iv (SP_BOLT)
1031 const_iv (FLAG_UNPAID) 1353 const_iv (SP_BULLET)
1032 const_iv (FLAG_USE_SHIELD) 1354 const_iv (SP_EXPLOSION)
1033 const_iv (FLAG_NO_PICK) 1355 const_iv (SP_CONE)
1034 const_iv (FLAG_ANIMATE) 1356 const_iv (SP_BOMB)
1035 const_iv (FLAG_MONSTER) 1357 const_iv (SP_WONDER)
1036 const_iv (FLAG_FRIENDLY) 1358 const_iv (SP_SMITE)
1037 const_iv (FLAG_GENERATOR) 1359 const_iv (SP_MAGIC_MISSILE)
1038 const_iv (FLAG_IS_THROWN) 1360 const_iv (SP_SUMMON_GOLEM)
1039 const_iv (FLAG_AUTO_APPLY) 1361 const_iv (SP_DIMENSION_DOOR)
1040 const_iv (FLAG_TREASURE) 1362 const_iv (SP_MAGIC_MAPPING)
1041 const_iv (FLAG_PLAYER_SOLD) 1363 const_iv (SP_MAGIC_WALL)
1364 const_iv (SP_DESTRUCTION)
1365 const_iv (SP_PERCEIVE_SELF)
1366 const_iv (SP_WORD_OF_RECALL)
1042 const_iv (FLAG_SEE_INVISIBLE) 1367 const_iv (SP_INVISIBLE)
1043 const_iv (FLAG_CAN_ROLL)
1044 const_iv (FLAG_OVERLAY_FLOOR)
1045 const_iv (FLAG_IS_TURNABLE)
1046 const_iv (FLAG_IS_USED_UP)
1047 const_iv (FLAG_IDENTIFIED)
1048 const_iv (FLAG_REFLECTING)
1049 const_iv (FLAG_CHANGING)
1050 const_iv (FLAG_SPLITTING)
1051 const_iv (FLAG_HITBACK)
1052 const_iv (FLAG_STARTEQUIP)
1053 const_iv (FLAG_BLOCKSVIEW)
1054 const_iv (FLAG_UNDEAD)
1055 const_iv (FLAG_SCARED)
1056 const_iv (FLAG_UNAGGRESSIVE)
1057 const_iv (FLAG_REFL_MISSILE)
1058 const_iv (FLAG_REFL_SPELL)
1059 const_iv (FLAG_NO_MAGIC)
1060 const_iv (FLAG_NO_FIX_PLAYER)
1061 const_iv (FLAG_IS_LIGHTABLE)
1062 const_iv (FLAG_TEAR_DOWN)
1063 const_iv (FLAG_RUN_AWAY)
1064 const_iv (FLAG_PICK_UP)
1065 const_iv (FLAG_UNIQUE)
1066 const_iv (FLAG_NO_DROP)
1067 const_iv (FLAG_WIZCAST)
1068 const_iv (FLAG_CAST_SPELL)
1069 const_iv (FLAG_USE_SCROLL)
1070 const_iv (FLAG_USE_RANGE)
1071 const_iv (FLAG_USE_BOW)
1072 const_iv (FLAG_USE_ARMOUR)
1073 const_iv (FLAG_USE_WEAPON)
1074 const_iv (FLAG_USE_RING)
1075 const_iv (FLAG_READY_RANGE)
1076 const_iv (FLAG_READY_BOW)
1077 const_iv (FLAG_XRAYS)
1078 const_iv (FLAG_NO_APPLY)
1079 const_iv (FLAG_IS_FLOOR)
1080 const_iv (FLAG_LIFESAVE)
1081 const_iv (FLAG_NO_STRENGTH)
1082 const_iv (FLAG_SLEEP)
1083 const_iv (FLAG_STAND_STILL)
1084 const_iv (FLAG_RANDOM_MOVE)
1085 const_iv (FLAG_ONLY_ATTACK)
1086 const_iv (FLAG_CONFUSED)
1087 const_iv (FLAG_STEALTH)
1088 const_iv (FLAG_WIZPASS)
1089 const_iv (FLAG_IS_LINKED)
1090 const_iv (FLAG_CURSED)
1091 const_iv (FLAG_DAMNED)
1092 const_iv (FLAG_SEE_ANYWHERE)
1093 const_iv (FLAG_KNOWN_MAGICAL)
1094 const_iv (FLAG_KNOWN_CURSED)
1095 const_iv (FLAG_CAN_USE_SKILL)
1096 const_iv (FLAG_BEEN_APPLIED)
1097 const_iv (FLAG_READY_SCROLL)
1098 const_iv (FLAG_USE_ROD)
1099 const_iv (FLAG_USE_HORN)
1100 const_iv (FLAG_MAKE_INVIS)
1101 const_iv (FLAG_INV_LOCKED)
1102 const_iv (FLAG_IS_WOODED)
1103 const_iv (FLAG_IS_HILLY)
1104 const_iv (FLAG_READY_SKILL)
1105 const_iv (FLAG_READY_WEAPON)
1106 const_iv (FLAG_NO_SKILL_IDENT)
1107 const_iv (FLAG_BLIND)
1108 const_iv (FLAG_SEE_IN_DARK)
1109 const_iv (FLAG_IS_CAULDRON)
1110 const_iv (FLAG_NO_STEAL)
1111 const_iv (FLAG_ONE_HIT)
1112 const_iv (FLAG_CLIENT_SENT)
1113 const_iv (FLAG_BERSERK)
1114 const_iv (FLAG_NEUTRAL)
1115 const_iv (FLAG_NO_ATTACK)
1116 const_iv (FLAG_NO_DAMAGE)
1117 const_iv (FLAG_OBJ_ORIGINAL)
1118 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1119 const_iv (FLAG_ACTIVATE_ON_PUSH)
1120 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1121 const_iv (FLAG_IS_WATER)
1122 const_iv (FLAG_CONTENT_ON_GEN)
1123 const_iv (FLAG_IS_A_TEMPLATE)
1124 const_iv (FLAG_IS_BUILDABLE)
1125 const_iv (FLAG_AFK)
1126
1127 const_iv (NDI_BLACK)
1128 const_iv (NDI_WHITE)
1129 const_iv (NDI_NAVY)
1130 const_iv (NDI_RED) 1368 const_iv (SP_PROBE)
1131 const_iv (NDI_ORANGE) 1369 const_iv (SP_HEALING)
1370 const_iv (SP_CREATE_FOOD)
1371 const_iv (SP_EARTH_TO_DUST)
1372 const_iv (SP_CHANGE_ABILITY)
1132 const_iv (NDI_BLUE) 1373 const_iv (SP_BLESS)
1133 const_iv (NDI_DK_ORANGE)
1134 const_iv (NDI_GREEN)
1135 const_iv (NDI_LT_GREEN)
1136 const_iv (NDI_GREY)
1137 const_iv (NDI_BROWN)
1138 const_iv (NDI_GOLD)
1139 const_iv (NDI_TAN)
1140 const_iv (NDI_MAX_COLOR)
1141 const_iv (NDI_COLOR_MASK)
1142 const_iv (NDI_UNIQUE)
1143 const_iv (NDI_ALL)
1144
1145 const_iv (F_APPLIED)
1146 const_iv (F_LOCATION)
1147 const_iv (F_UNPAID)
1148 const_iv (F_MAGIC)
1149 const_iv (F_CURSED) 1374 const_iv (SP_CURSE)
1375 const_iv (SP_SUMMON_MONSTER)
1376 const_iv (SP_CHARGING)
1377 const_iv (SP_POLYMORPH)
1378 const_iv (SP_ALCHEMY)
1379 const_iv (SP_REMOVE_CURSE)
1380 const_iv (SP_IDENTIFY)
1381 const_iv (SP_DETECTION)
1382 const_iv (SP_MOOD_CHANGE)
1383 const_iv (SP_MOVING_BALL)
1150 const_iv (F_DAMNED) 1384 const_iv (SP_SWARM)
1385 const_iv (SP_CHANGE_MANA)
1151 const_iv (F_OPEN) 1386 const_iv (SP_DISPEL_RUNE)
1152 const_iv (F_NOPICK) 1387 const_iv (SP_CREATE_MISSILE)
1388 const_iv (SP_CONSECRATE)
1389 const_iv (SP_ANIMATE_WEAPON)
1390 const_iv (SP_LIGHT)
1391 const_iv (SP_CHANGE_MAP_LIGHT)
1392 const_iv (SP_FAERY_FIRE)
1393 const_iv (SP_CAUSE_DISEASE)
1394 const_iv (SP_AURA)
1395 const_iv (SP_TOWN_PORTAL)
1396 const_iv (SP_PARTY_SPELL)
1397
1398 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1399 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1153 const_iv (F_LOCKED) 1400 const_iv (F_LOCKED)
1154 1401
1155 const_iv (F_BUY) 1402 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1156 const_iv (F_SHOP)
1157 const_iv (F_SELL)
1158 1403
1159 const_iv (P_BLOCKSVIEW) 1404 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1160 const_iv (P_NO_MAGIC) 1405 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1161 const_iv (P_IS_ALIVE)
1162 const_iv (P_NO_CLERIC)
1163 const_iv (P_NEED_UPDATE)
1164 const_iv (P_NO_ERROR)
1165 const_iv (P_OUT_OF_MAP)
1166 const_iv (P_NEW_MAP)
1167 1406
1168 const_iv (UP_OBJ_INSERT) 1407 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1169 const_iv (UP_OBJ_REMOVE)
1170 const_iv (UP_OBJ_CHANGE)
1171 const_iv (UP_OBJ_FACE)
1172 1408
1173 const_iv (INS_NO_MERGE) 1409 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1174 const_iv (INS_ABOVE_FLOOR_ONLY)
1175 const_iv (INS_NO_WALK_ON)
1176 const_iv (INS_ON_TOP)
1177 const_iv (INS_BELOW_ORIGINATOR) 1410 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1178 const_iv (INS_MAP_LOAD)
1179 1411
1180 const_iv (WILL_APPLY_HANDLE) 1412 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1181 const_iv (WILL_APPLY_TREASURE) 1413 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1182 const_iv (WILL_APPLY_EARTHWALL)
1183 const_iv (WILL_APPLY_DOOR)
1184 const_iv (WILL_APPLY_FOOD)
1185 1414
1186 const_iv (SAVE_MODE) 1415 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1187 const_iv (SAVE_DIR_MODE)
1188 1416
1189 const_iv (M_PAPER) 1417 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1190 const_iv (M_IRON) 1418 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1191 const_iv (M_GLASS) 1419 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1192 const_iv (M_LEATHER) 1420 const_iv (M_ICE) const_iv (M_SPECIAL)
1193 const_iv (M_WOOD)
1194 const_iv (M_ORGANIC)
1195 const_iv (M_STONE)
1196 const_iv (M_CLOTH)
1197 const_iv (M_ADAMANT)
1198 const_iv (M_LIQUID)
1199 const_iv (M_SOFT_METAL)
1200 const_iv (M_BONE)
1201 const_iv (M_ICE)
1202 const_iv (M_SPECIAL)
1203 1421
1204 const_iv (SK_EXP_ADD_SKILL) 1422 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1205 const_iv (SK_EXP_TOTAL) 1423 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1206 const_iv (SK_EXP_NONE)
1207 const_iv (SK_SUBTRACT_SKILL_EXP)
1208 1424
1209 const_iv (SK_LOCKPICKING) 1425 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1210 const_iv (SK_HIDING) 1426 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1211 const_iv (SK_SMITHERY) 1427 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1212 const_iv (SK_BOWYER) 1428 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1213 const_iv (SK_JEWELER) 1429 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1214 const_iv (SK_ALCHEMY) 1430 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1215 const_iv (SK_STEALING) 1431 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1216 const_iv (SK_LITERACY) 1432 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1217 const_iv (SK_BARGAINING) 1433 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1218 const_iv (SK_JUMPING) 1434 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1219 const_iv (SK_DET_MAGIC)
1220 const_iv (SK_ORATORY)
1221 const_iv (SK_SINGING)
1222 const_iv (SK_DET_CURSE)
1223 const_iv (SK_FIND_TRAPS)
1224 const_iv (SK_MEDITATION)
1225 const_iv (SK_PUNCHING)
1226 const_iv (SK_FLAME_TOUCH)
1227 const_iv (SK_KARATE)
1228 const_iv (SK_CLIMBING)
1229 const_iv (SK_WOODSMAN)
1230 const_iv (SK_INSCRIPTION)
1231 const_iv (SK_ONE_HANDED_WEAPON)
1232 const_iv (SK_MISSILE_WEAPON)
1233 const_iv (SK_THROWING)
1234 const_iv (SK_USE_MAGIC_ITEM)
1235 const_iv (SK_DISARM_TRAPS)
1236 const_iv (SK_SET_TRAP)
1237 const_iv (SK_THAUMATURGY)
1238 const_iv (SK_PRAYING)
1239 const_iv (SK_CLAWING)
1240 const_iv (SK_LEVITATION)
1241 const_iv (SK_SUMMONING)
1242 const_iv (SK_PYROMANCY)
1243 const_iv (SK_EVOCATION)
1244 const_iv (SK_SORCERY)
1245 const_iv (SK_TWO_HANDED_WEAPON)
1246 const_iv (SK_SPARK_TOUCH)
1247 const_iv (SK_SHIVER)
1248 const_iv (SK_ACID_SPLASH)
1249 const_iv (SK_POISON_NAIL) 1435 const_iv (SK_POISON_NAIL)
1250 1436
1251 const_iv (SOUND_NEW_PLAYER) 1437 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1252 const_iv (SOUND_FIRE_ARROW) 1438 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1253 const_iv (SOUND_LEARN_SPELL) 1439 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1254 const_iv (SOUND_FUMBLE_SPELL) 1440 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1255 const_iv (SOUND_WAND_POOF) 1441 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1256 const_iv (SOUND_OPEN_DOOR) 1442 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1257 const_iv (SOUND_PUSH_PLAYER)
1258 const_iv (SOUND_PLAYER_HITS1)
1259 const_iv (SOUND_PLAYER_HITS2)
1260 const_iv (SOUND_PLAYER_HITS3)
1261 const_iv (SOUND_PLAYER_HITS4)
1262 const_iv (SOUND_PLAYER_IS_HIT1)
1263 const_iv (SOUND_PLAYER_IS_HIT2)
1264 const_iv (SOUND_PLAYER_IS_HIT3)
1265 const_iv (SOUND_PLAYER_KILLS)
1266 const_iv (SOUND_PET_IS_KILLED)
1267 const_iv (SOUND_PLAYER_DIES)
1268 const_iv (SOUND_OB_EVAPORATE)
1269 const_iv (SOUND_OB_EXPLODE)
1270 const_iv (SOUND_CLOCK)
1271 const_iv (SOUND_TURN_HANDLE)
1272 const_iv (SOUND_FALL_HOLE)
1273 const_iv (SOUND_DRINK_POISON)
1274 const_iv (SOUND_CAST_SPELL_0)
1275 1443
1276 const_iv (PREFER_LOW) 1444 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1277 const_iv (PREFER_HIGH)
1278 1445
1279 const_iv (ATNR_PHYSICAL) 1446 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1280 const_iv (ATNR_MAGIC) 1447 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1281 const_iv (ATNR_FIRE) 1448 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1282 const_iv (ATNR_ELECTRICITY) 1449 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1283 const_iv (ATNR_COLD) 1450 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1284 const_iv (ATNR_CONFUSION) 1451 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1285 const_iv (ATNR_ACID) 1452 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1286 const_iv (ATNR_DRAIN)
1287 const_iv (ATNR_WEAPONMAGIC)
1288 const_iv (ATNR_GHOSTHIT)
1289 const_iv (ATNR_POISON)
1290 const_iv (ATNR_SLOW)
1291 const_iv (ATNR_PARALYZE)
1292 const_iv (ATNR_TURN_UNDEAD)
1293 const_iv (ATNR_FEAR)
1294 const_iv (ATNR_CANCELLATION)
1295 const_iv (ATNR_DEPLETE)
1296 const_iv (ATNR_DEATH)
1297 const_iv (ATNR_CHAOS)
1298 const_iv (ATNR_COUNTERSPELL)
1299 const_iv (ATNR_GODPOWER)
1300 const_iv (ATNR_HOLYWORD)
1301 const_iv (ATNR_BLIND)
1302 const_iv (ATNR_INTERNAL)
1303 const_iv (ATNR_LIFE_STEALING)
1304 const_iv (ATNR_DISEASE)
1305 1453
1306 const_iv (MAP_FLUSH) 1454 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1307 const_iv (MAP_PLAYER_UNIQUE)
1308 const_iv (MAP_BLOCK)
1309 const_iv (MAP_STYLE) 1455 const_iv (MAP_INACTIVE)
1310 const_iv (MAP_OVERLAY)
1311 1456
1312 const_iv (MAP_IN_MEMORY) 1457 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1313 const_iv (MAP_SWAPPED) 1458 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1314 const_iv (MAP_LOADING)
1315 const_iv (MAP_SAVING)
1316 1459
1317 const_iv (KLASS_GLOBAL) 1460 const_iv (VERSION_CS) const_iv (VERSION_SC)
1318 const_iv (KLASS_OBJECT) 1461
1319 const_iv (KLASS_PLAYER) 1462 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1320 const_iv (KLASS_MAP) 1463
1464 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1465
1466 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1467
1468 // random map generator
1469 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1470 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1471
1472 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1473 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1474 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1475
1476 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1477 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1478
1479 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1480 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1481
1482 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1483 const_iv (FT_RSRC) const_iv (FT_NUM)
1321 }; 1484 };
1322 1485
1323 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1486 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1324 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 1487 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1325 1488
1326 static const struct { 1489 static const struct {
1327 const char *name; 1490 const char *name;
1328 int skip; 1491 int skip;
1329 IV klass; 1492 IV klass;
1340 { 1503 {
1341 AV *event = newAV (); 1504 AV *event = newAV ();
1342 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1505 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1343 av_push (event, newSViv (eiv->klass)); 1506 av_push (event, newSViv (eiv->klass));
1344 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1507 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1345 newCONSTSUB (stash, (char *)eiv->name, newSViv (eiv->iv)); 1508 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1346 } 1509 }
1347
1348 static const struct {
1349 int dtype;
1350 const char *name;
1351 IV idx;
1352 } *cprop, prop_table[] = {
1353# define prop(type, name) { type, # name, (IV) CFAPI_ ## name },
1354 prop (CFAPI_INT, MAP_PROP_FLAGS)
1355 prop (CFAPI_INT, MAP_PROP_DIFFICULTY)
1356 prop (CFAPI_STRING, MAP_PROP_PATH)
1357 prop (CFAPI_STRING, MAP_PROP_TMPNAME)
1358 prop (CFAPI_STRING, MAP_PROP_NAME)
1359 prop (CFAPI_INT, MAP_PROP_RESET_TIME)
1360 prop (CFAPI_INT, MAP_PROP_RESET_TIMEOUT)
1361 prop (CFAPI_INT, MAP_PROP_PLAYERS)
1362 prop (CFAPI_INT, MAP_PROP_DARKNESS)
1363 prop (CFAPI_INT, MAP_PROP_WIDTH)
1364 prop (CFAPI_INT, MAP_PROP_HEIGHT)
1365 prop (CFAPI_INT, MAP_PROP_ENTER_X)
1366 prop (CFAPI_INT, MAP_PROP_ENTER_Y)
1367 prop (CFAPI_INT, MAP_PROP_TEMPERATURE)
1368 prop (CFAPI_INT, MAP_PROP_PRESSURE)
1369 prop (CFAPI_INT, MAP_PROP_HUMIDITY)
1370 prop (CFAPI_INT, MAP_PROP_WINDSPEED)
1371 prop (CFAPI_INT, MAP_PROP_WINDDIR)
1372 prop (CFAPI_INT, MAP_PROP_SKY)
1373 prop (CFAPI_INT, MAP_PROP_WPARTX)
1374 prop (CFAPI_INT, MAP_PROP_WPARTY)
1375 prop (CFAPI_STRING, MAP_PROP_MESSAGE)
1376 prop (CFAPI_PMAP, MAP_PROP_NEXT)
1377 prop (CFAPI_PREGION, MAP_PROP_REGION)
1378 prop (CFAPI_POBJECT, OBJECT_PROP_OB_ABOVE)
1379 prop (CFAPI_POBJECT, OBJECT_PROP_OB_BELOW)
1380 prop (CFAPI_POBJECT, OBJECT_PROP_NEXT_ACTIVE_OB)
1381 prop (CFAPI_POBJECT, OBJECT_PROP_PREV_ACTIVE_OB)
1382 prop (CFAPI_POBJECT, OBJECT_PROP_INVENTORY)
1383 prop (CFAPI_POBJECT, OBJECT_PROP_ENVIRONMENT)
1384 prop (CFAPI_POBJECT, OBJECT_PROP_HEAD)
1385 prop (CFAPI_POBJECT, OBJECT_PROP_CONTAINER)
1386 prop (CFAPI_PMAP, OBJECT_PROP_MAP)
1387 prop (CFAPI_INT, OBJECT_PROP_COUNT)
1388 prop (CFAPI_INT, OBJECT_PROP_REFCOUNT)
1389 prop (CFAPI_STRING, OBJECT_PROP_NAME)
1390 prop (CFAPI_STRING, OBJECT_PROP_NAME_PLURAL)
1391 prop (CFAPI_STRING, OBJECT_PROP_TITLE)
1392 prop (CFAPI_STRING, OBJECT_PROP_RACE)
1393 prop (CFAPI_STRING, OBJECT_PROP_SLAYING)
1394 prop (CFAPI_STRING, OBJECT_PROP_SKILL)
1395 prop (CFAPI_STRING, OBJECT_PROP_MESSAGE)
1396 prop (CFAPI_STRING, OBJECT_PROP_LORE)
1397 prop (CFAPI_INT, OBJECT_PROP_X)
1398 prop (CFAPI_INT, OBJECT_PROP_Y)
1399 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED)
1400 prop (CFAPI_DOUBLE, OBJECT_PROP_SPEED_LEFT)
1401 prop (CFAPI_INT, OBJECT_PROP_NROF)
1402 prop (CFAPI_INT, OBJECT_PROP_DIRECTION)
1403 prop (CFAPI_INT, OBJECT_PROP_FACING)
1404 prop (CFAPI_INT, OBJECT_PROP_TYPE)
1405 prop (CFAPI_INT, OBJECT_PROP_SUBTYPE)
1406 prop (CFAPI_INT, OBJECT_PROP_CLIENT_TYPE)
1407 prop (CFAPI_INT, OBJECT_PROP_ATTACK_TYPE)
1408 prop (CFAPI_INT, OBJECT_PROP_PATH_ATTUNED)
1409 prop (CFAPI_INT, OBJECT_PROP_PATH_REPELLED)
1410 prop (CFAPI_INT, OBJECT_PROP_PATH_DENIED)
1411 prop (CFAPI_INT, OBJECT_PROP_MATERIAL)
1412 prop (CFAPI_STRING, OBJECT_PROP_MATERIAL_NAME)
1413 prop (CFAPI_INT, OBJECT_PROP_MAGIC)
1414 prop (CFAPI_INT, OBJECT_PROP_VALUE)
1415 prop (CFAPI_INT, OBJECT_PROP_LEVEL)
1416 prop (CFAPI_INT, OBJECT_PROP_LAST_HEAL)
1417 prop (CFAPI_INT, OBJECT_PROP_LAST_SP)
1418 prop (CFAPI_INT, OBJECT_PROP_LAST_GRACE)
1419 prop (CFAPI_INT, OBJECT_PROP_LAST_EAT)
1420 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE_TIME)
1421 prop (CFAPI_INT, OBJECT_PROP_PICK_UP)
1422 prop (CFAPI_INT, OBJECT_PROP_ITEM_POWER)
1423 prop (CFAPI_INT, OBJECT_PROP_GEN_SP_ARMOUR)
1424 prop (CFAPI_INT, OBJECT_PROP_WEIGHT)
1425 prop (CFAPI_INT, OBJECT_PROP_WEIGHT_LIMIT)
1426 prop (CFAPI_INT, OBJECT_PROP_CARRYING)
1427 prop (CFAPI_INT, OBJECT_PROP_GLOW_RADIUS)
1428 prop (CFAPI_LONG, OBJECT_PROP_PERM_EXP)
1429 prop (CFAPI_POBJECT, OBJECT_PROP_CURRENT_WEAPON)
1430 prop (CFAPI_POBJECT, OBJECT_PROP_ENEMY)
1431 prop (CFAPI_POBJECT, OBJECT_PROP_ATTACKED_BY)
1432 prop (CFAPI_INT, OBJECT_PROP_RUN_AWAY)
1433 prop (CFAPI_POBJECT, OBJECT_PROP_CHOSEN_SKILL)
1434 prop (CFAPI_INT, OBJECT_PROP_HIDDEN)
1435 prop (CFAPI_INT, OBJECT_PROP_MOVE_STATUS)
1436 prop (CFAPI_INT, OBJECT_PROP_MOVE_TYPE)
1437 prop (CFAPI_POBJECT, OBJECT_PROP_SPELL_ITEM)
1438 prop (CFAPI_DOUBLE, OBJECT_PROP_EXP_MULTIPLIER)
1439 prop (CFAPI_PARCH, OBJECT_PROP_ARCHETYPE)
1440 prop (CFAPI_PARCH, OBJECT_PROP_OTHER_ARCH)
1441 prop (CFAPI_STRING, OBJECT_PROP_CUSTOM_NAME)
1442 prop (CFAPI_INT, OBJECT_PROP_ANIM_SPEED)
1443 prop (CFAPI_INT, OBJECT_PROP_FRIENDLY)
1444 prop (CFAPI_STRING, OBJECT_PROP_SHORT_NAME)
1445 prop (CFAPI_INT, OBJECT_PROP_MAGICAL)
1446 prop (CFAPI_INT, OBJECT_PROP_LUCK)
1447 prop (CFAPI_POBJECT, OBJECT_PROP_OWNER)
1448 prop (CFAPI_POBJECT, OBJECT_PROP_PRESENT)
1449 prop (CFAPI_INT, OBJECT_PROP_CHEATER)
1450 prop (CFAPI_INT, OBJECT_PROP_MERGEABLE)
1451 prop (CFAPI_INT, OBJECT_PROP_PICKABLE)
1452 prop (CFAPI_INT, OBJECT_PROP_STR)
1453 prop (CFAPI_INT, OBJECT_PROP_DEX)
1454 prop (CFAPI_INT, OBJECT_PROP_CON)
1455 prop (CFAPI_INT, OBJECT_PROP_WIS)
1456 prop (CFAPI_INT, OBJECT_PROP_INT)
1457 prop (CFAPI_INT, OBJECT_PROP_POW)
1458 prop (CFAPI_INT, OBJECT_PROP_CHA)
1459 prop (CFAPI_INT, OBJECT_PROP_WC)
1460 prop (CFAPI_INT, OBJECT_PROP_AC)
1461 prop (CFAPI_INT, OBJECT_PROP_HP)
1462 prop (CFAPI_INT, OBJECT_PROP_SP)
1463 prop (CFAPI_INT, OBJECT_PROP_GP)
1464 prop (CFAPI_INT, OBJECT_PROP_FP)
1465 prop (CFAPI_INT, OBJECT_PROP_MAXHP)
1466 prop (CFAPI_INT, OBJECT_PROP_MAXSP)
1467 prop (CFAPI_INT, OBJECT_PROP_MAXGP)
1468 prop (CFAPI_INT, OBJECT_PROP_DAM)
1469 prop (CFAPI_STRING, OBJECT_PROP_GOD)
1470 prop (CFAPI_STRING, OBJECT_PROP_ARCH_NAME)
1471 prop (CFAPI_INT, OBJECT_PROP_INVISIBLE)
1472 prop (CFAPI_INT, OBJECT_PROP_FACE)
1473 };
1474
1475 HV *prop_type = get_hv ("cf::PROP_TYPE", 1);
1476 HV *prop_idx = get_hv ("cf::PROP_IDX", 1);
1477
1478 for (cprop = prop_table + sizeof (prop_table) / sizeof (prop_table [0]); cprop-- > prop_table; )
1479 {
1480 hv_store (prop_type, cprop->name, strlen (cprop->name), newSViv (cprop->dtype), 0);
1481 hv_store (prop_idx, cprop->name, strlen (cprop->name), newSViv (cprop->idx ), 0);
1482 }
1483
1484 //I_EVENT_API (PACKAGE);
1485} 1510}
1486 1511
1487void _reload_1 () 1512void _gv_clear (SV *gv)
1488 CODE: 1513 CODE:
1489 cb_global = get_av ("cf::CB_GLOBAL", 1); 1514 assert (SvTYPE (gv) == SVt_PVGV);
1490 cb_object = get_av ("cf::CB_OBJECT", 1); 1515# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1491 cb_player = get_av ("cf::CB_PLAYER", 1); 1516 f (GvGP (gv)->gp_form);
1492 cb_type = get_av ("cf::CB_TYPE" , 1); 1517 f (GvGP (gv)->gp_io);
1493 cb_map = get_av ("cf::CB_MAP" , 1); 1518 f (GvGP (gv)->gp_sv);
1519 f (GvGP (gv)->gp_av);
1520 f (GvGP (gv)->gp_hv);
1521 f (GvGP (gv)->gp_cv);
1522 GvCVGEN (gv) = 0;
1523 GvMULTI_off (gv);
1524# undef f
1494 1525
1495void _reload_2 () 1526
1527void _connect_to_perl ()
1528
1529void _recalc_want ()
1530
1531void _global_reattach ()
1496 CODE: 1532 CODE:
1497{ 1533{
1498 // reattach to all attachable objects in the game. 1534 // reattach to all attachable objects in the game.
1499 for (player *pl = first_player; pl; pl = pl->next) 1535 for_all_clients (ns)
1500 reattach (pl); 1536 ns->reattach ();
1501 1537
1502 for (mapstruct *map = first_map; map; map = map->next) 1538 for_all_objects (op)
1503 reattach (map);
1504
1505 for (object *op = objects; op; op = op->next)
1506 reattach (op); 1539 op->reattach ();
1540}
1541
1542# support function for map-world.ext
1543void _quantise (SV *data_sv, SV *plt_sv)
1544 CODE:
1545{
1546 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1547 croak ("_quantise called with invalid agruments");
1548
1549 plt_sv = SvRV (plt_sv);
1550 SV **plt = AvARRAY (plt_sv);
1551 int plt_count = AvFILL (plt_sv) + 1;
1552
1553 STRLEN len;
1554 char *data = SvPVbyte (data_sv, len);
1555 char *dst = data;
1556
1557 while (len >= 3)
1558 {
1559 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1560 {
1561 char *val = SvPVX (*val_sv);
1562
1563 if (val [0] == data [0]
1564 && val [1] == data [1]
1565 && val [2] == data [2])
1566 {
1567 *dst++ = val [3];
1568 goto next;
1569 }
1570 }
1571
1572 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1573 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1574 dst - SvPVX (data_sv), len);
1575
1576 next:
1577 data += 3;
1578 len -= 3;
1579 }
1580
1581 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1582}
1583
1584void evthread_start (int aiofd)
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1590NV till_tick ()
1591 CODE:
1592 RETVAL = SvNVX (sv_next_tick) - now ();
1593 OUTPUT:
1594 RETVAL
1595
1596int tick_inhibit ()
1597 CODE:
1598 RETVAL = tick_inhibit;
1599 OUTPUT:
1600 RETVAL
1601
1602void tick_inhibit_inc ()
1603 CODE:
1604 ++tick_inhibit;
1605
1606void tick_inhibit_dec ()
1607 CODE:
1608 if (!--tick_inhibit)
1609 if (tick_pending)
1610 {
1611 ev_async_send (EV_DEFAULT, &tick_watcher);
1612 coroapi::cede ();
1613 }
1614
1615void server_tick ()
1616 CODE:
1617{
1618 NOW = ev_now (EV_DEFAULT);
1619 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1620 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1621 runtime = SvNVX (sv_runtime);
1622
1623 server_tick ();
1624
1625 NOW = ev_time ();
1626 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1627 runtime += TICK;
1628 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1507} 1629}
1508 1630
1509NV floor (NV x) 1631NV floor (NV x)
1510 1632
1511NV ceil (NV x) 1633NV ceil (NV x)
1512 1634
1513void server_tick () 1635NV rndm (...)
1636 ALIAS:
1637 rmg_rndm = 1
1638 CODE:
1639{
1640 rand_gen &gen = ix ? rmg_rndm : rndm;
1641 switch (items)
1642 {
1643 case 0: RETVAL = gen (); break;
1644 case 1: RETVAL = gen (SvUV (ST (0))); break;
1645 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1646 default: croak ("cf::rndm requires none, one or two parameters."); break;
1647 }
1648}
1649 OUTPUT:
1650 RETVAL
1514 1651
1652NV clamp (NV value, NV min_value, NV max_value)
1653 CODE:
1654 RETVAL = clamp (value, min_value, max_value);
1655 OUTPUT:
1656 RETVAL
1657
1658NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1659 CODE:
1660 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1661 OUTPUT:
1662 RETVAL
1663
1664void weaken (...)
1665 PROTOTYPE: @
1666 CODE:
1667 while (items > 0)
1668 sv_rvweaken (ST (--items));
1669
1515void 1670void
1516LOG (int level, char *msg) 1671log_backtrace (utf8_string msg)
1672
1673void
1674LOG (int flags, utf8_string msg)
1517 PROTOTYPE: $$ 1675 PROTOTYPE: $$
1518 C_ARGS: (LogLevel)level, "%s", msg 1676 C_ARGS: flags, "%s", msg
1519 1677
1520char *path_combine (char *base, char *path) 1678octet_string path_combine (octet_string base, octet_string path)
1521 PROTOTYPE: $$ 1679 PROTOTYPE: $$
1522 1680
1523char *path_combine_and_normalize (char *base, char *path) 1681octet_string path_combine_and_normalize (octet_string base, octet_string path)
1524 PROTOTYPE: $$ 1682 PROTOTYPE: $$
1525 1683
1526char *
1527cf_get_maps_directory (char *path)
1528 PROTOTYPE: $
1529 ALIAS: maps_directory = 0
1530
1531void 1684void
1532sub_generation_inc () 1685sub_generation_inc ()
1533 CODE: 1686 CODE:
1534 PL_sub_generation++; 1687 PL_sub_generation++;
1535 1688
1536char * 1689const_octet_string
1537mapdir () 1690mapdir ()
1538 PROTOTYPE: 1691 PROTOTYPE:
1539 ALIAS: 1692 ALIAS:
1540 mapdir = 0 1693 mapdir = 0
1541 uniquedir = 1 1694 uniquedir = 1
1543 confdir = 3 1696 confdir = 3
1544 localdir = 4 1697 localdir = 4
1545 playerdir = 5 1698 playerdir = 5
1546 datadir = 6 1699 datadir = 6
1547 CODE: 1700 CODE:
1548{ 1701 switch (ix)
1549 int unused_type; 1702 {
1550 RETVAL = (char *)systemDirectory (&unused_type, ix); 1703 case 0: RETVAL = settings.mapdir ; break;
1551} 1704 case 1: RETVAL = settings.uniquedir; break;
1705 case 2: RETVAL = settings.tmpdir ; break;
1706 case 3: RETVAL = settings.confdir ; break;
1707 case 4: RETVAL = settings.localdir ; break;
1708 case 5: RETVAL = settings.playerdir; break;
1709 case 6: RETVAL = settings.datadir ; break;
1710 }
1552 OUTPUT: RETVAL 1711 OUTPUT: RETVAL
1553 1712
1713void abort ()
1714
1715void reset_signals ()
1716
1717void fork_abort (const_octet_string cause = "cf::fork_abort")
1718
1719void cleanup (const_octet_string cause, bool make_core = false)
1720
1721void emergency_save ()
1722
1723void _exit (int status = EXIT_SUCCESS)
1724
1725#if _POSIX_MEMLOCK
1726
1727int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1728 INIT:
1729#if __GLIBC__
1730 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1731#endif
1732
1733int munlockall ()
1734
1735#endif
1736
1554int 1737int
1555cf_find_animation (char *text) 1738malloc_trim (IV pad = 0)
1739
1740void
1741mallinfo ()
1742 PPCODE:
1743{
1744#if __GLIBC__
1745 struct mallinfo mai = mallinfo ();
1746 EXTEND (SP, 10*2);
1747 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1748 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1749 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1750 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1751 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1752 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1753 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1754 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1755 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1756 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1757#endif
1758 EXTEND (SP, 2*2);
1759 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1760 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1761 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1762}
1763
1764int find_animation (utf8_string text)
1556 PROTOTYPE: $ 1765 PROTOTYPE: $
1557 1766
1558int random_roll(int min, int max, object *op, int goodbad); 1767int random_roll (int min, int max, object *op, int goodbad);
1559 1768
1560const char *cost_string_from_value(uint64 cost, int approx = 0) 1769const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1561
1562int invoke (int event, SV *arg1, ...)
1563 CODE:
1564{
1565 // parse first arg and call invoke_object etc as seen fit
1566 //TODO
1567 //cfperl_invoke (event,
1568}
1569 1770
1570int 1771int
1571exp_to_level (val64 exp) 1772exp_to_level (val64 exp)
1572 CODE: 1773 CODE:
1573{ 1774{
1604 RETVAL = newSVpv (resist_plus[atnr], 0); 1805 RETVAL = newSVpv (resist_plus[atnr], 0);
1605 else 1806 else
1606 XSRETURN_UNDEF; 1807 XSRETURN_UNDEF;
1607 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1608 1809
1810UUID
1811uuid_cur ()
1812 CODE:
1813 RETVAL = UUID::cur;
1814 OUTPUT:
1815 RETVAL
1816
1817UUID
1818uuid_gen ()
1819 CODE:
1820 RETVAL = UUID::gen ();
1821 OUTPUT:
1822 RETVAL
1823
1824val64
1825uuid_seq (UUID uuid)
1826 CODE:
1827 RETVAL = uuid.seq;
1828 OUTPUT:
1829 RETVAL
1830
1831UUID
1832uuid_str (val64 seq)
1833 CODE:
1834 RETVAL.seq = seq;
1835 OUTPUT:
1836 RETVAL
1837
1838void
1839coin_names ()
1840 PPCODE:
1841 EXTEND (SP, NUM_COINS);
1842 for (int i = 0; i < NUM_COINS; ++i)
1843 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1844
1845void
1846coin_archetypes ()
1847 PPCODE:
1848 EXTEND (SP, NUM_COINS);
1849 for (int i = 0; i < NUM_COINS; ++i)
1850 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1851
1852bool
1853load_resource_file_ (octet_string filename)
1854
1855void
1856fix_weight ()
1857
1858MODULE = cf PACKAGE = cf::attachable
1859
1860int
1861valid (SV *obj)
1862 CODE:
1863 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1864 OUTPUT:
1865 RETVAL
1866
1867void
1868debug_trace (attachable *obj, bool on = true)
1869 CODE:
1870 obj->flags &= ~attachable::F_DEBUG_TRACE;
1871 if (on)
1872 obj->flags |= attachable::F_DEBUG_TRACE;
1873
1874int mortals_size ()
1875 CODE:
1876 RETVAL = attachable::mortals.size ();
1877 OUTPUT: RETVAL
1878
1879#object *mortals (U32 index)
1880# CODE:
1881# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1882# OUTPUT: RETVAL
1883
1884INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1885
1886MODULE = cf PACKAGE = cf::global
1887
1888int invoke (SV *klass, int event, ...)
1889 CODE:
1890 if (KLASS_OF (event) != KLASS_GLOBAL) croak ("event class must be GLOBAL");
1891 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1892 for (int i = 1; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1893 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1894 OUTPUT: RETVAL
1895
1609MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1896MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1610 1897
1611SV * 1898INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1612get_property (object *obj, int type, int idx) 1899
1900int invoke (object *op, int event, ...)
1613 CODE: 1901 CODE:
1614 RETVAL = newSVcfapi (type, cf_object_get_property (obj, idx)); 1902 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1903 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1904 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
1905 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1615 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1616 1907
1617SV * 1908SV *registry (object *op)
1618set_property (object *obj, int type, int idx, SV *newval) 1909
1910int objects_size ()
1619 CODE: 1911 CODE:
1912 RETVAL = objects.size ();
1913 OUTPUT: RETVAL
1914
1915object *objects (U32 index)
1916 CODE:
1917 RETVAL = index < objects.size () ? objects [index] : 0;
1918 OUTPUT: RETVAL
1919
1920int actives_size ()
1921 CODE:
1922 RETVAL = actives.size ();
1923 OUTPUT: RETVAL
1924
1925object *actives (U32 index)
1926 CODE:
1927 RETVAL = index < actives.size () ? actives [index] : 0;
1928 OUTPUT: RETVAL
1929
1930int mortals_size ()
1931 CODE:
1932 RETVAL = attachable::mortals.size ();
1933 OUTPUT: RETVAL
1934
1935const char *slot_use_name (U32 slot)
1936 ALIAS:
1937 slot_nonuse_name = 1
1938 CODE:
1939{
1940 if (slot >= NUM_BODY_LOCATIONS)
1941 croak ("body slot index out of range");
1942
1620 switch (type) 1943 switch (ix)
1621 { 1944 {
1622 case CFAPI_INT: 1945 case 0: RETVAL = body_locations[slot].use_name; break;
1623 cf_object_set_int_property (obj, idx, SvIV (newval)); 1946 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1624 break;
1625 case CFAPI_LONG:
1626 cf_object_set_long_property (obj, idx, (long) SvVAL64 (newval));
1627 break;
1628 case CFAPI_DOUBLE:
1629 {
1630 int unused_type;
1631 object_set_property (&unused_type, obj, idx, (double)SvNV (newval));
1632 }
1633 break;
1634 case CFAPI_STRING:
1635 cf_object_set_string_property (obj, idx, SvOK (newval) ? SvPV_nolen (newval) : 0);
1636 break;
1637 case CFAPI_POBJECT:
1638 {
1639 int unused_type;
1640 object_set_property (&unused_type, obj, idx, (object *)SvPTR_ornull (newval, "cf::object"));
1641 }
1642 break;
1643 default:
1644 croak ("unhandled type '%d' in set_property '%d'", type, idx);
1645 } 1947 }
1948}
1949 OUTPUT:
1950 RETVAL
1646 1951
1647# missing properties 1952# missing properties
1648 1953
1649void 1954object *head (object *op)
1650set_attacktype (object *obj, U32 attacktype) 1955 PROTOTYPE: $
1651 CODE: 1956 CODE:
1652 obj->attacktype = attacktype; 1957 RETVAL = op->head_ ();
1653
1654U32
1655get_attacktype (object *obj)
1656 ALIAS:
1657 attacktype = 0
1658 CODE:
1659 RETVAL = obj->attacktype;
1660 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1661
1662# missing in plug-in api, of course
1663void
1664set_food (object *obj, int food)
1665 CODE:
1666 obj->stats.food = food;
1667
1668int
1669get_food (object *obj)
1670 ALIAS:
1671 food = 0
1672 CODE:
1673 RETVAL = obj->stats.food;
1674 OUTPUT: RETVAL
1675 1959
1676void 1960void
1677inv (object *obj) 1961inv (object *obj)
1678 PROTOTYPE: $ 1962 PROTOTYPE: $
1679 PPCODE: 1963 PPCODE:
1680{ 1964{
1681 object *o;
1682 for (o = obj->inv; o; o = o->below) 1965 for (object *o = obj->inv; o; o = o->below)
1683 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 1966 XPUSHs (sv_2mortal (to_sv (o)));
1684} 1967}
1685 1968
1686int cf_object_get_resistance (object *op, int rtype) 1969void
1687 ALIAS: resistance = 0 1970set_animation (object *op, int idx)
1971 CODE:
1972 SET_ANIMATION (op, idx);
1688 1973
1689int cf_object_get_flag (object *op, int flag) 1974int
1690 ALIAS: flag = 0 1975num_animations (object *op)
1976 CODE:
1977 RETVAL = NUM_ANIMATIONS (op);
1978 OUTPUT: RETVAL
1691 1979
1692void cf_object_set_flag (object *op, int flag, int value) 1980int slot_info (object *op, UV slot, int value = 0)
1981 ALIAS:
1982 slot_used = 1
1983 CODE:
1984{
1985 if (slot >= NUM_BODY_LOCATIONS)
1986 croak ("body slot index out of range");
1693 1987
1988 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1989
1990 if (items > 2)
1991 if (ix)
1992 op->slot[slot].used = value;
1993 else
1994 op->slot[slot].info = value;
1995}
1996 OUTPUT:
1997 RETVAL
1998
1999object *find_best_object_match (object *op, utf8_string match)
2000
2001object *find_marked_object (object *op)
2002
1694int need_identify (const object *obj); 2003int need_identify (object *obj);
1695 2004
1696int apply_shop_mat (object *shop_mat, object *op); 2005int apply_shop_mat (object *shop_mat, object *op);
1697 2006
1698void cf_object_move (object *op, int dir, object *originator = op) 2007int move (object *op, int dir, object *originator = op)
2008 CODE:
2009 RETVAL = move_ob (op, dir, originator);
2010 OUTPUT:
2011 RETVAL
1699 2012
1700void cf_object_apply (object *op, object *author, int flags = 0) 2013void apply (object *applier, object *applied, int flags = 0)
2014 CODE:
2015 manual_apply (applied, applier, flags);
1701 2016
1702void cf_object_apply_below (object *op) 2017void apply_below (object *op)
2018 CODE:
2019 player_apply_below (op);
1703 2020
1704void cf_object_remove (object *op) 2021int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1705 2022
1706void cf_object_free (object *op)
1707
1708object *cf_object_present_archname_inside (object *op, char *whatstr)
1709
1710int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1711
1712int cf_object_change_map (object *op, int x, int y, mapstruct *map)
1713
1714object *cf_object_clone (object *op, int clonetype = 0)
1715
1716int cf_object_pay_item (object *op, object *buyer) 2023int pay_item (object *op, object *buyer)
2024 CODE:
2025 RETVAL = pay_for_item (op, buyer);
2026 OUTPUT: RETVAL
1717 2027
1718int cf_object_pay_amount (object *op, uint64 amount) 2028int pay_amount (object *op, uint64 amount)
2029 CODE:
2030 RETVAL = pay_for_amount (amount, op);
2031 OUTPUT: RETVAL
1719 2032
1720void pay_player (object *op, uint64 amount) 2033void pay_player (object *op, uint64 amount)
1721 2034
1722val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2035val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1723 2036
1724int cf_object_cast_spell (object *caster, object *ctoo, int dir, object *spell_ob, char *stringarg = 0) 2037int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1725 2038
1726int cf_object_cast_ability (object *caster, object *ctoo, int dir, object *sp_, char *stringarg = 0) 2039void learn_spell (object *op, object *sp, int special_prayer = 0)
2040 CODE:
2041 do_learn_spell (op, sp, special_prayer);
1727 2042
1728void cf_object_learn_spell (object *op, object *sp)
1729
1730void cf_object_forget_spell (object *op, object *sp) 2043void forget_spell (object *op, object *sp)
2044 CODE:
2045 do_forget_spell (op, query_name (sp));
1731 2046
1732object *cf_object_check_for_spell (object *op, char *spellname) 2047object *check_for_spell (object *op, utf8_string spellname)
2048 CODE:
2049 RETVAL = check_spell_known (op, spellname);
2050 OUTPUT: RETVAL
1733 2051
1734int cf_object_query_money (object *op) 2052int query_money (object *op)
1735 ALIAS: money = 0 2053 ALIAS: money = 0
1736 2054
1737int cf_object_query_cost (object *op, object *who, int flags) 2055val64 query_cost (object *op, object *who, int flags)
1738 ALIAS: cost = 0 2056 ALIAS: cost = 0
1739 2057
1740void cf_object_activate_rune (object *op , object *victim) 2058void spring_trap (object *op, object *victim)
1741 2059
1742int cf_object_check_trigger (object *op, object *cause) 2060int check_trigger (object *op, object *cause)
1743 2061
1744int cf_object_out_of_map (object *op, int x, int y)
1745
1746void cf_object_drop (object *op, object *author) 2062void drop (object *who, object *op)
1747 2063
1748void cf_object_take (object *op, object *author)
1749
1750void cf_object_say (object *op, char *msg)
1751
1752void cf_object_speak (object *op, char *msg)
1753
1754object *cf_object_insert_object (object *op, object *container)
1755
1756const char *cf_object_get_msg (object *ob)
1757 ALIAS: msg = 0
1758
1759object *cf_object_insert_in_ob (object *ob, object *where)
1760
1761int cf_object_teleport (object *op, mapstruct *map, int x, int y)
1762
1763void cf_object_update (object *op, int flags)
1764
1765void cf_object_pickup (object *op, object *what) 2064void pick_up (object *who, object *op)
1766 2065
1767object *cf_create_object_by_name (const char *name) 2066void update_object (object *op, int action)
1768 2067
1769void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1770 2069
1771void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1772 2071
1773int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1774 2073
1776 2075
1777void push_button (object *op); 2076void push_button (object *op);
1778 2077
1779void use_trigger (object *op); 2078void use_trigger (object *op);
1780 2079
1781void add_button_link (object *button, mapstruct *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1782 2081
1783void remove_button_link (object *op); 2082void remove_button_link (object *op);
1784 2083
1785void 2084void handle_apply_yield (object *op);
1786cf_object_set_resistance (object *op, int rtype, int val)
1787 CODE:
1788 if (rtype >= 0 && rtype < NROFATTACKS)
1789 op->resist[rtype] = val;
1790 2085
1791 2086
1792MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1793
1794void cf_fix_object (object *pl)
1795 ALIAS: fix = 0
1796
1797object *cf_insert_ob_in_ob (object *ob, object *where)
1798 2088
1799# no clean way to get an object from an archetype - stupid idiotic 2089# no clean way to get an object from an archetype - stupid idiotic
1800# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2090# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1801 2091
1802object *new (const char *archetype = 0) 2092object *new (utf8_string archetype = 0)
1803 PROTOTYPE: ;$ 2093 PROTOTYPE: ;$
1804 CODE: 2094 CODE:
1805 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2095 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1806 OUTPUT: 2096 OUTPUT:
1807 RETVAL 2097 RETVAL
1808 2098
2099object *find_object (U32 tag)
2100
2101# TODO: nuke
1809object *insert_ob_in_map_at (object *ob, mapstruct *where, object_ornull *orig, int flag, int x, int y) 2102object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1810 PROTOTYPE: $$$$$$ 2103 PROTOTYPE: $$$$$$
1811 CODE: 2104 CODE:
1812{ 2105{
1813 int unused_type; 2106 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1814 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1815} 2107}
1816 2108
1817SV *registry (object *op) 2109shstr
1818 CODE: 2110object::kv_get (shstr key)
1819 RETVAL = registry_of (op);
1820 OUTPUT:
1821 RETVAL
1822 2111
1823# syntatic sugar for easier use in event callbacks. 2112void
1824const char *options (object *op) 2113object::kv_del (shstr key)
1825 CODE:
1826 RETVAL = op->name;
1827 OUTPUT:
1828 RETVAL
1829 2114
1830player *contr (object *op) 2115void
1831 CODE: 2116object::kv_set (shstr key, shstr value)
1832 RETVAL = op->contr;
1833 OUTPUT: RETVAL
1834
1835const char *get_ob_key_value (object *op, const char *key)
1836
1837bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1838 2117
1839object *get_nearest_player (object *ob) 2118object *get_nearest_player (object *ob)
1840 ALIAS: nearest_player = 0 2119 ALIAS: nearest_player = 0
1841 PREINIT: 2120 PREINIT:
1842 extern object *get_nearest_player (object *); 2121 extern object *get_nearest_player (object *);
1844void rangevector (object *ob, object *other, int flags = 0) 2123void rangevector (object *ob, object *other, int flags = 0)
1845 PROTOTYPE: $$;$ 2124 PROTOTYPE: $$;$
1846 PPCODE: 2125 PPCODE:
1847{ 2126{
1848 rv_vector rv; 2127 rv_vector rv;
2128
2129 PUTBACK;
1849 get_rangevector (ob, other, &rv, flags); 2130 get_rangevector (ob, other, &rv, flags);
2131 SPAGAIN;
2132
1850 EXTEND (SP, 5); 2133 EXTEND (SP, 5);
1851 PUSHs (newSVuv (rv.distance)); 2134 PUSHs (newSVuv (rv.distance));
1852 PUSHs (newSViv (rv.distance_x)); 2135 PUSHs (newSViv (rv.distance_x));
1853 PUSHs (newSViv (rv.distance_y)); 2136 PUSHs (newSViv (rv.distance_y));
1854 PUSHs (newSViv (rv.direction)); 2137 PUSHs (newSViv (rv.direction));
1855 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2138 PUSHs (to_sv (rv.part));
1856} 2139}
1857 2140
1858bool on_same_map_as (object *ob, object *other) 2141bool on_same_map_as (object *ob, object *other)
1859 CODE: 2142 CODE:
1860 RETVAL = on_same_map (ob, other); 2143 RETVAL = on_same_map (ob, other);
1861 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1862 2145
1863char * 2146const_utf8_string
1864base_name (object *ob, int plural) 2147base_name (object *op, int plural = op->nrof > 1)
1865 CODE: 2148 CODE:
1866 RETVAL = cf_query_base_name (ob, plural); 2149 RETVAL = query_base_name (op, plural);
1867 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
1868 2151
1869living * 2152# return the tail of an object, excluding itself
2153void
1870stats (object *ob) 2154tail (object *op)
1871 CODE: 2155 PPCODE:
1872 RETVAL = &ob->stats; 2156 while ((op = op->more))
1873 OUTPUT: RETVAL 2157 XPUSHs (sv_2mortal (to_sv (op)));
1874
1875 2158
1876MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2159MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1877 2160
1878player *player (object *op) 2161player *player (object *op)
1879 CODE: 2162 CODE:
1880 RETVAL = op->contr; 2163 RETVAL = op->contr;
1881 OUTPUT: RETVAL 2164 OUTPUT: RETVAL
1882 2165
2166bool move_player (object *op, int dir)
2167
2168void check_score (object *op)
2169
1883void cf_player_message (object *obj, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2170void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1884 2171 CODE:
1885object *cf_player_send_inventory (object *op) 2172 new_draw_info (flags, 0, op, txt);
1886
1887char *cf_player_get_ip (object *op)
1888 ALIAS: ip = 0
1889
1890object *cf_player_get_marked_item (object *op)
1891 ALIAS: marked_item = 0
1892
1893void cf_player_set_marked_item (object *op, object *ob)
1894
1895partylist *cf_player_get_party (object *op)
1896 ALIAS: party = 0
1897
1898void cf_player_set_party (object *op, partylist *party)
1899 2173
1900void kill_player (object *op) 2174void kill_player (object *op)
1901 2175
2176void esrv_send_item (object *pl, object *item)
2177
2178void esrv_update_item (object *pl, int what, object *item)
2179 C_ARGS: what, pl, item
2180
2181void esrv_del_item (object *pl, int tag)
2182 C_ARGS: pl->contr, tag
2183
2184int command_summon (object *op, utf8_string params)
2185
2186int command_arrest (object *op, utf8_string params)
2187
2188
1902MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2189MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1903 2190
2191INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2192
2193int invoke (player *pl, int event, ...)
2194 CODE:
2195 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2196 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2197 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2198 RETVAL = pl->invoke ((event_type)event, ARG_AV (av), DT_END);
2199 OUTPUT: RETVAL
2200
1904SV *registry (player *pl) 2201SV *registry (player *pl)
2202
2203void
2204save_stats (player *pl)
1905 CODE: 2205 CODE:
1906 RETVAL = registry_of (pl); 2206 pl->ob->stats.hp = pl->ob->stats.maxhp;
2207 pl->ob->stats.sp = pl->ob->stats.maxsp;
2208 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2209 pl->orig_stats = pl->ob->stats;
2210
2211void clear_los (player *pl)
2212
2213bool
2214cell_visible (player *pl, int dx, int dy)
2215 CODE:
2216 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2217 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
1907 OUTPUT: 2218 OUTPUT:
1908 RETVAL 2219 RETVAL
1909 2220
1910player *cf_player_find (char *name)
1911 PROTOTYPE: $
1912
1913void cf_player_move (player *pl, int dir)
1914
1915void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
1916
1917# nonstandard
1918object *ob (player *pl)
1919 CODE:
1920 RETVAL = pl->ob;
1921 OUTPUT: RETVAL
1922
1923player *first ()
1924 CODE:
1925 RETVAL = first_player;
1926 OUTPUT: RETVAL
1927
1928player *next (player *pl)
1929 CODE:
1930 RETVAL = pl->next;
1931 OUTPUT: RETVAL
1932
1933bool
1934cell_visible (player *pl, int dx, int dy)
1935 CODE:
1936 RETVAL = FABS (dx) <= pl->socket.mapx / 2 && FABS (dy) <= pl->socket.mapy / 2
1937 && !pl->blocked_los [dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2];
1938 OUTPUT:
1939 RETVAL
1940
1941char *
1942client (player *pl)
1943 CODE:
1944 RETVAL = pl->socket.client;
1945 OUTPUT:
1946 RETVAL
1947
1948char *
1949host (player *pl)
1950 CODE:
1951 RETVAL = pl->socket.host;
1952 OUTPUT:
1953 RETVAL
1954
1955char *
1956killer (player *pl, char *killer = 0)
1957 CODE:
1958 if (killer)
1959 snprintf (pl->killer, sizeof (pl->killer), "%s", killer);
1960 RETVAL = pl->killer;
1961 OUTPUT:
1962 RETVAL
1963
1964void
1965buggy_mapscroll (player *pl, int value = 1)
1966 CODE:
1967 pl->socket.buggy_mapscroll = value;
1968
1969void 2221void
1970send (player *pl, SV *packet) 2222send (player *pl, SV *packet)
1971 CODE: 2223 CODE:
1972{ 2224{
1973 STRLEN len; 2225 STRLEN len;
1974 char *buf = SvPVbyte (packet, len); 2226 char *buf = SvPVbyte (packet, len);
1975 2227
1976 Write_String_To_Socket (&pl->socket, buf, len); 2228 if (len > MAXSOCKBUF)
2229 pl->failmsg ("[packet too long for client]");
2230 else if (pl->ns)
2231 pl->ns->send_packet (buf, len);
1977} 2232}
1978 2233
1979int 2234void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
1980listening (player *pl, int new_value = -1) 2235 PROTOTYPE: $;$$$
1981 CODE: 2236 PPCODE:
1982 RETVAL = pl->listening; 2237 if (GIMME_V != G_VOID)
1983 if (new_value >= 0) 2238 {
1984 pl->listening = new_value; 2239 EXTEND (SP, 3);
2240 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0)));
2241 PUSHs (sv_2mortal (newSViv (pl->bed_x)));
2242 PUSHs (sv_2mortal (newSViv (pl->bed_y)));
2243 }
2244 if (map_path) sv_to (map_path, pl->savebed_map);
2245 if (x) sv_to (x, pl->bed_x);
2246 if (y) sv_to (y, pl->bed_y);
2247
2248void
2249list ()
2250 PPCODE:
2251 for_all_players (pl)
2252 XPUSHs (sv_2mortal (to_sv (pl)));
2253
2254
2255MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2256
2257int invoke (maptile *map, int event, ...)
2258 CODE:
2259 if (KLASS_OF (event) != KLASS_MAP) croak ("event class must be MAP");
2260 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2261 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2262 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2263 OUTPUT: RETVAL
2264
2265SV *registry (maptile *map)
2266
2267void
2268find_tagged_objects (maptile *map, utf8_string tag = 0)
2269 PPCODE:
2270{
2271 if (!map->spaces)
2272 XSRETURN_EMPTY;
2273
2274 if (tag)
2275 {
2276 shstr_cmp tag_ (tag);
2277
2278 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2279 for (object *op = ms->bot; op; op = op->above)
2280 if (op->tag == tag_)
2281 XPUSHs (sv_2mortal (to_sv (op)));
2282 }
2283 else
2284 {
2285 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2286 for (object *op = ms->bot; op; op = op->above)
2287 if (op->tag)
2288 XPUSHs (sv_2mortal (to_sv (op)));
2289 }
2290}
2291
2292INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2293
2294void
2295maptile::instantiate ()
2296
2297maptile *new ()
2298 PROTOTYPE:
2299 CODE:
2300 RETVAL = new maptile;
1985 OUTPUT: 2301 OUTPUT:
1986 RETVAL 2302 RETVAL
1987 2303
1988void get_savebed (player *pl) 2304void
1989 ALIAS: 2305maptile::players ()
1990 savebed = 0
1991 PPCODE: 2306 PPCODE:
1992 EXTEND (SP, 3); 2307 if (GIMME_V == G_SCALAR)
1993 PUSHs (sv_2mortal (newSVpv (pl->savebed_map, 0))); 2308 XPUSHs (sv_2mortal (to_sv (THIS->players)));
2309 else if (GIMME_V == G_ARRAY)
2310 {
2311 EXTEND (SP, THIS->players);
2312 for_all_players (pl)
2313 if (pl->ob && pl->ob->map == THIS)
1994 PUSHs (sv_2mortal (newSViv (pl->bed_x))); 2314 PUSHs (sv_2mortal (to_sv (pl->ob)));
1995 PUSHs (sv_2mortal (newSViv (pl->bed_y))); 2315 }
1996 2316
1997void set_savebed (player *pl, char *map_path, int x, int y)
1998 CODE:
1999 strcpy (pl->savebed_map, map_path);
2000 pl->bed_x = x;
2001 pl->bed_y = y;
2002
2003void 2317void
2004list () 2318maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2319 CODE:
2320{
2321 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2322 croak ("maptile::add_underlay: palette must be arrayref");
2323
2324 palette = SvRV (palette);
2325
2326 STRLEN idxlen;
2327 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2328
2329 for (int x = 0; x < THIS->width; ++x)
2330 for (int y = 0; y < THIS->height; ++y)
2331 {
2332 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2333 if (op->flag [FLAG_IS_FLOOR])
2334 goto skip_space;
2335
2336 {
2337 int offs = offset + y * stride + x;
2338 if (IN_RANGE_EXC (offs, 0, idxlen))
2339 {
2340 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2341 {
2342 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2343 ob->flag [FLAG_NO_MAP_SAVE] = true;
2344 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2345
2346 if (ob->randomitems)
2347 {
2348 if (!ob->above)
2349 {
2350 ob->create_treasure (ob->randomitems);
2351
2352 for (object *op = ob->above; op; op = op->above)
2353 op->flag [FLAG_NO_MAP_SAVE] = true;
2354 }
2355
2356 ob->randomitems = 0;
2357 }
2358 }
2359 }
2360 }
2361
2362 skip_space: ;
2363 }
2364}
2365
2366void
2367maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2368 CODE:
2369{
2370 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2371 croak ("maptile::set_regiondata: palette must be arrayref");
2372
2373 palette = SvRV (palette);
2374
2375 STRLEN idxlen;
2376 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2377
2378 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2379 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2380
2381 for (int i = av_len ((AV *)palette) + 1; i--; )
2382 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2383
2384 for (int y = 0; y < THIS->height; ++y)
2385 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2386
2387 sfree (THIS->regions, THIS->size ());
2388 delete [] THIS->regionmap;
2389
2390 THIS->regions = regions;
2391 THIS->regionmap = regionmap;
2392}
2393
2394void
2395maptile::create_region_treasure ()
2396 CODE:
2397{
2398 object *op = object::create ();
2399 op->type = FLOOR;
2400 op->map = THIS;
2401
2402 for (int x = 0; x < THIS->width; ++x)
2403 for (int y = 0; y < THIS->height; ++y)
2404 {
2405 region *rgn = THIS->region (x, y);
2406
2407 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2408 if (rgn->treasure && rndm () < rgn->treasure_density)
2409 {
2410 op->x = x;
2411 op->y = y;
2412 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2413 }
2414 }
2415
2416 op->destroy ();
2417}
2418
2419int out_of_map (maptile *map, int x, int y)
2420
2421void
2422trigger (maptile *map, long connection, bool state = true)
2423 CODE:
2424 activate_connection (map, connection, state);
2425
2426void
2427get_connection (maptile *map, long connection)
2428 PPCODE:
2429 oblinkpt *obp = get_connection_links (map, connection);
2430 if (obp)
2431 for (objectlink *ol = obp->link; ol; ol = ol->next)
2432 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2433
2434void
2435get_map_flags (maptile *map, int x, int y)
2005 PPCODE: 2436 PPCODE:
2006{ 2437{
2007 player *pl;
2008 for (pl = first_player; pl; pl = pl->next)
2009 XPUSHs (newSVcfapi (CFAPI_PPLAYER, pl));
2010}
2011
2012bool
2013peaceful (player *pl, bool new_setting = 0)
2014 PROTOTYPE: $;$
2015 CODE:
2016 RETVAL = pl->peaceful;
2017 if (items > 1)
2018 pl->peaceful = new_setting;
2019 OUTPUT:
2020 RETVAL
2021
2022living *
2023orig_stats (player *pl)
2024 CODE:
2025 RETVAL = &pl->orig_stats;
2026 OUTPUT: RETVAL
2027
2028living *
2029last_stats (player *pl)
2030 CODE:
2031 RETVAL = &pl->last_stats;
2032 OUTPUT: RETVAL
2033
2034
2035MODULE = cf PACKAGE = cf::map PREFIX = cf_map_
2036
2037SV *registry (mapstruct *map)
2038 CODE:
2039 RETVAL = registry_of (map);
2040 OUTPUT:
2041 RETVAL
2042
2043SV *
2044get_property (mapstruct *obj, int type, int idx)
2045 CODE:
2046 RETVAL = newSVcfapi (type, cf_map_get_property (obj, idx));
2047 OUTPUT: RETVAL
2048
2049SV *
2050set_property (mapstruct *obj, int type, int idx, SV *newval)
2051 CODE:
2052 switch (type)
2053 {
2054 case CFAPI_INT:
2055 cf_map_set_int_property (obj, idx, SvIV (newval));
2056 break;
2057 default:
2058 croak ("unhandled type '%d' in set_property '%d'", type, idx);
2059 }
2060
2061mapstruct *new (int width, int height)
2062 PROTOTYPE:
2063 CODE:
2064{
2065 int unused_type;
2066 RETVAL = (mapstruct*) map_get_map (&unused_type, 0, width, height);
2067}
2068 OUTPUT:
2069 RETVAL
2070
2071void delete_map (mapstruct *map)
2072
2073void clean_tmp_map (mapstruct *map)
2074
2075void play_sound_map (mapstruct *map, int x, int y, int sound_num)
2076
2077mapstruct *tile_map (mapstruct *map, unsigned int dir)
2078 CODE:
2079 RETVAL = dir < 4 ? map->tile_map [dir] : 0;
2080 OUTPUT:
2081 RETVAL
2082
2083char *tile_path (mapstruct *map, unsigned int dir)
2084 CODE:
2085 if (dir >= 4)
2086 XSRETURN_UNDEF;
2087 RETVAL = map->tile_path [dir];
2088 OUTPUT:
2089 RETVAL
2090
2091mapstruct *cf_map_get_map (char *name)
2092 PROTOTYPE: $
2093 ALIAS: map = 0
2094
2095mapstruct *has_been_loaded (char *name)
2096 PROTOTYPE: $
2097
2098mapstruct *cf_map_get_first ()
2099 PROTOTYPE:
2100 ALIAS: first = 0
2101
2102# whoever "designed" the plug-in api should have wasted
2103# his/her time with staying away from the project - would have
2104# saved others a lot of time, without doubt.
2105void set_path (mapstruct *where, char *path)
2106 CODE:
2107 strcpy (where->path, path);
2108
2109int in_memory (mapstruct *map)
2110 CODE:
2111 RETVAL = map->in_memory;
2112 OUTPUT:
2113 RETVAL
2114
2115bool unique (mapstruct *map)
2116 CODE:
2117 RETVAL = map->unique;
2118 OUTPUT:
2119 RETVAL
2120
2121void set_unique (mapstruct *map, bool unique)
2122 CODE:
2123 map->unique = unique;
2124
2125object *cf_map_insert_object_there (mapstruct *where, object *op, object *originator, int flags)
2126
2127object *cf_map_insert_object (mapstruct *where, object* op, int x, int y)
2128
2129object* cf_map_present_arch_by_name (mapstruct *map, const char* str, int nx, int ny)
2130 C_ARGS: str, map, nx, ny
2131
2132void
2133cf_map_normalise (mapstruct *map, int x, int y)
2134 PPCODE:
2135{
2136 mapstruct *nmap = 0; 2438 maptile *nmap = 0;
2137 I16 nx = 0, ny = 0; 2439 I16 nx = 0, ny = 0;
2440
2441 PUTBACK;
2138 int flags = cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2442 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2443 SPAGAIN;
2139 2444
2140 EXTEND (SP, 4); 2445 EXTEND (SP, 4);
2141 PUSHs (sv_2mortal (newSViv (flags))); 2446 PUSHs (sv_2mortal (newSViv (flags)));
2142 2447
2143 if (GIMME_V == G_ARRAY) 2448 if (GIMME_V == G_ARRAY)
2144 { 2449 {
2145 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2450 PUSHs (sv_2mortal (to_sv (nmap)));
2146 PUSHs (sv_2mortal (newSViv (nx))); 2451 PUSHs (sv_2mortal (newSViv (nx)));
2147 PUSHs (sv_2mortal (newSViv (ny))); 2452 PUSHs (sv_2mortal (newSViv (ny)));
2148 } 2453 }
2149} 2454}
2150 2455
2456mapspace *
2457ms (maptile *map, unsigned int x, unsigned int y)
2458 PROTOTYPE: $$$
2459 CODE:
2460{
2461 maptile *nmap = 0;
2462 I16 nx, ny;
2463
2464 PUTBACK;
2465 get_map_flags (map, &nmap, x, y, &nx, &ny);
2466 SPAGAIN;
2467
2468 if (!nmap)
2469 XSRETURN_UNDEF;
2470
2471 RETVAL = &nmap->at (nx, ny);
2472}
2473 OUTPUT:
2474 RETVAL
2475
2151void 2476void
2152at (mapstruct *map, unsigned int x, unsigned int y) 2477at (maptile *map, unsigned int x, unsigned int y)
2153 PROTOTYPE: $$$ 2478 PROTOTYPE: $$$
2154 PPCODE: 2479 PPCODE:
2155{ 2480{
2156 object *o;
2157 mapstruct *nmap = 0; 2481 maptile *nmap = 0;
2158 I16 nx, ny; 2482 I16 nx, ny;
2159 2483
2484 PUTBACK;
2160 cf_map_get_flags (map, &nmap, x, y, &nx, &ny); 2485 get_map_flags (map, &nmap, x, y, &nx, &ny);
2486 SPAGAIN;
2161 2487
2162 if (nmap) 2488 if (nmap)
2163 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2489 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2164 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2490 XPUSHs (sv_2mortal (to_sv (o)));
2165} 2491}
2166 2492
2167SV * 2493SV *
2168bot_at (mapstruct *obj, unsigned int x, unsigned int y) 2494bot_at (maptile *obj, unsigned int x, unsigned int y)
2169 PROTOTYPE: $$$ 2495 PROTOTYPE: $$$
2170 ALIAS: 2496 ALIAS:
2171 top_at = 1 2497 top_at = 1
2172 flags_at = 2 2498 flags_at = 2
2173 light_at = 3 2499 light_at = 3
2174 move_block_at = 4 2500 move_block_at = 4
2175 move_slow_at = 5 2501 move_slow_at = 5
2176 move_on_at = 6 2502 move_on_at = 6
2177 move_off_at = 7 2503 move_off_at = 7
2178 INIT: 2504 INIT:
2179 if (x >= MAP_WIDTH (obj) || y >= MAP_HEIGHT (obj)) XSRETURN_UNDEF; 2505 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2180 CODE: 2506 CODE:
2181 switch (ix) 2507 switch (ix)
2182 { 2508 {
2183 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2509 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2184 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2510 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2185 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2511 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2186 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2512 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2187 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2513 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2188 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2514 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2189 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2515 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2190 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2516 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2191 } 2517 }
2192 OUTPUT: 2518 OUTPUT: RETVAL
2519
2520void fix_walls (maptile *map, int x, int y)
2521
2522void fix_walls_around (maptile *map, int x, int y)
2523
2524# worst xs function of my life
2525bool
2526_create_random_map (\
2527 maptile *self,\
2528 utf8_string wallstyle,\
2529 utf8_string wall_name,\
2530 utf8_string floorstyle,\
2531 utf8_string monsterstyle,\
2532 utf8_string treasurestyle,\
2533 utf8_string layoutstyle,\
2534 utf8_string doorstyle,\
2535 utf8_string decorstyle,\
2536 utf8_string origin_map,\
2537 utf8_string final_map,\
2538 utf8_string exitstyle,\
2539 utf8_string this_map,\
2540 utf8_string exit_on_final_map,\
2541 int xsize,\
2542 int ysize,\
2543 int expand2x,\
2544 int layoutoptions1,\
2545 int layoutoptions2,\
2546 int layoutoptions3,\
2547 int symmetry,\
2548 int difficulty,\
2549 int difficulty_given,\
2550 float difficulty_increase,\
2551 int dungeon_level,\
2552 int dungeon_depth,\
2553 int decoroptions,\
2554 int orientation,\
2555 int origin_y,\
2556 int origin_x,\
2557 U32 random_seed,\
2558 val64 total_map_hp,\
2559 int map_layout_style,\
2560 int treasureoptions,\
2561 int symmetry_used,\
2562 region *region,\
2563 utf8_string custom\
2564)
2565 CODE:
2566{
2567 random_map_params rmp;
2568
2569 assign (rmp.wallstyle , wallstyle);
2570 assign (rmp.wall_name , wall_name);
2571 assign (rmp.floorstyle , floorstyle);
2572 assign (rmp.monsterstyle , monsterstyle);
2573 assign (rmp.treasurestyle , treasurestyle);
2574 assign (rmp.layoutstyle , layoutstyle);
2575 assign (rmp.doorstyle , doorstyle);
2576 assign (rmp.decorstyle , decorstyle);
2577 assign (rmp.exitstyle , exitstyle);
2578 assign (rmp.exit_on_final_map, exit_on_final_map);
2579
2580 rmp.origin_map = origin_map;
2581 rmp.final_map = final_map;
2582 rmp.this_map = this_map;
2583 rmp.xsize = xsize;
2584 rmp.ysize = ysize;
2585 rmp.expand2x = expand2x;
2586 rmp.layoutoptions1 = layoutoptions1;
2587 rmp.layoutoptions2 = layoutoptions2;
2588 rmp.layoutoptions3 = layoutoptions3;
2589 rmp.symmetry = symmetry;
2590 rmp.difficulty = difficulty;
2591 rmp.difficulty_given = difficulty_given;
2592 rmp.difficulty_increase = difficulty_increase;
2593 rmp.dungeon_level = dungeon_level;
2594 rmp.dungeon_depth = dungeon_depth;
2595 rmp.decoroptions = decoroptions;
2596 rmp.orientation = orientation;
2597 rmp.origin_y = origin_y;
2598 rmp.origin_x = origin_x;
2599 rmp.random_seed = random_seed;
2600 rmp.total_map_hp = (uint64_t) total_map_hp;
2601 rmp.map_layout_style = map_layout_style;
2602 rmp.treasureoptions = treasureoptions;
2603 rmp.symmetry_used = symmetry_used;
2604 rmp.region = region;
2605 rmp.custom = custom;
2606
2607 RETVAL = self->generate_random_map (&rmp);
2608}
2609 OUTPUT:
2193 RETVAL 2610 RETVAL
2194 2611
2195# "deserialise" perl map data into the map # TODO# compatibility cruft, remove 2612MODULE = cf PACKAGE = cf::mapspace
2196void
2197_set_obs (mapstruct *map, SV *sv)
2198 CODE:
2199{
2200 object *o;
2201 AV *av;
2202 int x, y;
2203 AV *obs = (AV *)SvRV (sv);
2204 2613
2205 for (y = 0; y < MAP_HEIGHT (map); y++) 2614INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2206 for (x = 0; x < MAP_WIDTH (map); x++)
2207 {
2208 sv = *av_fetch (obs, x + y * MAP_HEIGHT (map), 1);
2209 2615
2210 if (!SvROK (sv)) 2616MODULE = cf PACKAGE = cf::arch
2211 continue;
2212 2617
2213 av = (AV *)SvRV (sv); 2618int archetypes_size ()
2619 CODE:
2620 RETVAL = archetypes.size ();
2621 OUTPUT: RETVAL
2214 2622
2215 for (o = GET_MAP_OB (map, x, y); o; o = o->above) 2623archetype *archetypes (U32 index)
2216 { 2624 CODE:
2217 sv = av_shift (av); 2625 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2626 OUTPUT: RETVAL
2218 2627
2219 if (SvROK (sv)) 2628object *instantiate (archetype *arch)
2220 { 2629 CODE:
2221 sv_magic ((SV *)SvRV (sv), 0, PERL_MAGIC_ext, (char *)o, 0); 2630 RETVAL = arch_to_object (arch);
2222 SVptr_cache_set (o, sv); 2631 OUTPUT:
2223 } 2632 RETVAL
2224 }
2225 }
2226}
2227 2633
2634INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2228 2635
2229MODULE = cf PACKAGE = cf::arch PREFIX = cf_archetype_ 2636MODULE = cf PACKAGE = cf::party
2230 2637
2231archetype *cf_archetype_get_first() 2638partylist *first ()
2232 PROTOTYPE: 2639 PROTOTYPE:
2233 ALIAS: first = 0
2234
2235archetype *cf_archetype_get_next (archetype *arch)
2236 ALIAS: next = 0
2237
2238archetype *cf_archetype_get_head (archetype *arch)
2239 ALIAS: head = 0
2240
2241archetype *cf_archetype_get_more (archetype *arch)
2242 ALIAS: more = 0
2243
2244const char *cf_archetype_get_name (archetype *arch)
2245 ALIAS: name = 0
2246
2247object *cf_archetype_get_clone (archetype *arch)
2248 ALIAS: clone = 0
2249
2250MODULE = cf PACKAGE = cf::party PREFIX = cf_party_
2251
2252partylist *cf_party_get_first ()
2253 PROTOTYPE:
2254 ALIAS: first = 0
2255
2256partylist *cf_party_get_next (partylist *party)
2257 ALIAS: next = 0
2258
2259const char *cf_party_get_name (partylist *party)
2260
2261const char *cf_party_get_password (partylist *party)
2262 ALIAS: password = 0
2263
2264player *cf_party_get_first_player (partylist *party)
2265 ALIAS: first_player = 0
2266
2267player *cf_party_get_next_player (partylist *party, player *op)
2268 ALIAS: next_player = 0
2269
2270
2271MODULE = cf PACKAGE = cf::region PREFIX = cf_region_
2272
2273region *cf_region_get_first ()
2274 PROTOTYPE:
2275 ALIAS: first = 0
2276
2277const char *cf_region_get_name (region *reg)
2278 ALIAS: name = 0
2279
2280region *cf_region_get_next (region *reg)
2281 ALIAS: next = 0
2282
2283region *cf_region_get_parent (region *reg)
2284 ALIAS: parent = 0
2285
2286const char *cf_region_get_longname (region *reg)
2287 ALIAS: longname = 0
2288
2289const char *cf_region_get_message (region *reg)
2290 ALIAS: message = 0
2291
2292
2293MODULE = cf PACKAGE = cf::living PREFIX = cf_living_
2294
2295val64
2296exp (living *liv, val64 new_val = 0)
2297 PROTOTYPE: $;$
2298 ALIAS:
2299 Str = 1
2300 Dex = 2
2301 Con = 3
2302 Wis = 4
2303 Cha = 5
2304 Int = 6
2305 Pow = 7
2306 wc = 8
2307 ac = 9
2308 hp = 10
2309 maxhp = 11
2310 sp = 12
2311 maxsp = 13
2312 grace = 14
2313 maxgrace = 15
2314 food = 16
2315 dam = 17
2316 luck = 18
2317 CODE: 2640 CODE:
2318# define LIVING_ACC(acc,idx) case idx: RETVAL = liv->acc; if (items > 1) liv->acc = (sint64)new_val; break 2641 RETVAL = get_firstparty ();
2642 OUTPUT: RETVAL
2643
2644INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2645
2646MODULE = cf PACKAGE = cf::region
2647
2648void
2649list ()
2650 PPCODE:
2651 for_all_regions (rgn)
2652 XPUSHs (sv_2mortal (to_sv (rgn)));
2653
2654region *find (utf8_string name)
2655 PROTOTYPE: $
2656 CODE:
2657 RETVAL = region::find (name);
2658 OUTPUT: RETVAL
2659
2660region *find_fuzzy (utf8_string name)
2661 PROTOTYPE: $
2662 CODE:
2663 RETVAL = region::find_fuzzy (name);
2664 OUTPUT: RETVAL
2665
2666int specificity (region *rgn)
2667 CODE:
2668 RETVAL = 0;
2669 while (rgn = rgn->parent)
2670 RETVAL++;
2671 OUTPUT: RETVAL
2672
2673INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2674
2675MODULE = cf PACKAGE = cf::living
2676
2677INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2678
2679MODULE = cf PACKAGE = cf::settings
2680
2681INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2682
2683MODULE = cf PACKAGE = cf::client
2684
2685INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2686
2687int invoke (client *ns, int event, ...)
2688 CODE:
2689 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2690 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2691 for (int i = 2; i < items; i++) av_push (av, SvREFCNT_inc (ST (i)));
2692 RETVAL = ns->invoke ((event_type)event, ARG_AV (av), DT_END);
2693 OUTPUT: RETVAL
2694
2695SV *registry (client *ns)
2696
2697void
2698list ()
2699 PPCODE:
2700 EXTEND (SP, clients.size ());
2701 for (sockvec::iterator i = clients.begin (); i != clients.end (); ++i)
2702 PUSHs (sv_2mortal (to_sv (*i)));
2703
2704void
2705client::send_packet (SV *packet)
2706 CODE:
2707{
2708 STRLEN len;
2709 char *buf = SvPVbyte (packet, len);
2710
2711 if (len > MAXSOCKBUF)
2712 {
2713 // ugly
2714 if (THIS->pl)
2715 THIS->pl->failmsg ("[packet too long for client]");
2716 }
2717 else
2718 THIS->send_packet (buf, len);
2719}
2720
2721faceidx
2722client::need_face (utf8_string name, int pri = 0)
2723 CODE:
2724 RETVAL = face_find (name, 0);
2725 if (RETVAL)
2726 {
2727 THIS->send_face (RETVAL, pri);
2728 THIS->flush_fx ();
2729 }
2730 OUTPUT:
2731 RETVAL
2732
2733int
2734client::fx_want (int idx, int value = -1)
2735 CODE:
2736 if (0 < idx && idx < FT_NUM)
2737 {
2738 RETVAL = THIS->fx_want [idx];
2739 if (items > 2)
2740 THIS->fx_want [idx] = value;
2741 }
2742 else
2743 RETVAL = 0;
2744 OUTPUT:
2745 RETVAL
2746
2747MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2748
2749faceidx sound_find (utf8_string name)
2750
2751void sound_set (utf8_string str, faceidx face)
2752
2753# dire hack
2754void old_sound_index (int idx, faceidx face)
2755 CODE:
2756 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2757 old_sound_index [idx] = face;
2758
2759MODULE = cf PACKAGE = cf::face PREFIX = face_
2760
2761#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2762
2763faceidx face_find (utf8_string name, faceidx defidx = 0)
2764
2765faceidx alloc (utf8_string name)
2766 CODE:
2767{
2768 do
2769 {
2770 RETVAL = faces.size ();
2771 faces.resize (RETVAL + 1);
2772 }
2773 while (!RETVAL); // crude way to leave index 0
2774
2775 faces [RETVAL].name = name;
2776 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2777
2778 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2779 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2780}
2781 OUTPUT: RETVAL
2782
2783void set_type (faceidx idx, int value)
2784 ALIAS:
2785 set_type = 0
2786 set_visibility = 1
2787 set_magicmap = 2
2788 set_smooth = 3
2789 set_smoothlevel = 4
2790 CODE:
2791 faceinfo *f = face_info (idx); assert (f);
2319 switch (ix) 2792 switch (ix)
2320 { 2793 {
2321 LIVING_ACC (exp , 0); 2794 case 0: f->type = value; break;
2322 LIVING_ACC (Str , 1); 2795 case 1: f->visibility = value; break;
2323 LIVING_ACC (Dex , 2); 2796 case 2: f->magicmap = value; break;
2324 LIVING_ACC (Con , 3); 2797 case 3: f->smooth = value; break;
2325 LIVING_ACC (Wis , 4); 2798 case 4: f->smoothlevel = value; break;
2326 LIVING_ACC (Cha , 5);
2327 LIVING_ACC (Int , 6);
2328 LIVING_ACC (Pow , 7);
2329 LIVING_ACC (wc , 8);
2330 LIVING_ACC (ac , 9);
2331 LIVING_ACC (hp , 10);
2332 LIVING_ACC (maxhp , 11);
2333 LIVING_ACC (sp , 12);
2334 LIVING_ACC (maxsp , 13);
2335 LIVING_ACC (grace , 14);
2336 LIVING_ACC (maxgrace, 15);
2337 LIVING_ACC (food , 16);
2338 LIVING_ACC (dam , 17);
2339 LIVING_ACC (luck , 18);
2340 } 2799 }
2341# undef LIVING_ACC 2800
2801void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2802 CODE:
2803{
2804 faceinfo *f = face_info (idx); assert (f);
2805 facedata *d = &(faceset ? f->data64 : f->data32);
2806 sv_to (data, d->data);
2807 STRLEN clen;
2808 char *cdata = SvPVbyte (chksum, clen);
2809 clen = min (CHKSUM_SIZE, clen);
2810
2811 if (memcmp (d->chksum, cdata, clen))
2812 {
2813 memcpy (d->chksum, cdata, clen);
2814
2815 // invalidate existing client face info
2816 for_all_clients (ns)
2817 if (ns->faceset == faceset)
2818 {
2819 ns->faces_sent [idx] = false;
2820 ns->force_newmap = true;
2821 }
2822 }
2823}
2824
2825int get_data_size (faceidx idx, int faceset = 0)
2826 CODE:
2827 facedata *d = face_data (idx, faceset);
2828 if (!d) XSRETURN_UNDEF;
2829 RETVAL = d->data.size ();
2342 OUTPUT: 2830 OUTPUT:
2343 RETVAL 2831 RETVAL
2344 2832
2833SV *get_chksum (faceidx idx, int faceset = 0)
2834 CODE:
2835 facedata *d = face_data (idx, faceset);
2836 if (!d) XSRETURN_UNDEF;
2837 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2838 OUTPUT:
2839 RETVAL
2840
2841SV *get_data (faceidx idx, int faceset = 0)
2842 CODE:
2843 facedata *d = face_data (idx, faceset);
2844 if (!d) XSRETURN_UNDEF;
2845 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2846 OUTPUT:
2847 RETVAL
2848
2849void invalidate (faceidx idx)
2850 CODE:
2851 for_all_clients (ns)
2852 {
2853 ns->faces_sent [idx] = false;
2854 ns->force_newmap = true;
2855 }
2856
2857void invalidate_all ()
2858 CODE:
2859 for_all_clients (ns)
2860 {
2861 ns->faces_sent.reset ();
2862 ns->force_newmap = true;
2863 }
2864
2865MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2866
2867#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2868
2869animidx anim_find (utf8_string name)
2870 CODE:
2871 RETVAL = animation::find (name).number;
2872 OUTPUT: RETVAL
2873
2874animidx set (utf8_string name, SV *frames, int facings = 1)
2875 CODE:
2876{
2877 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2878 croak ("frames must be an arrayref");
2879
2880 AV *av = (AV *)SvRV (frames);
2881
2882 animation *anim = &animation::find (name);
2883 if (anim->number)
2884 {
2885 anim->resize (av_len (av) + 1);
2886 anim->facings = facings;
2887 }
2888 else
2889 anim = &animation::create (name, av_len (av) + 1, facings);
2890
2891 for (int i = 0; i < anim->num_animations; ++i)
2892 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2893}
2894 OUTPUT: RETVAL
2895
2896void invalidate_all ()
2897 CODE:
2898 for_all_clients (ns)
2899 ns->anims_sent.reset ();
2900
2901MODULE = cf PACKAGE = cf::object::freezer
2902
2903INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2904
2905SV *
2906new (char *klass)
2907 CODE:
2908 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2909 OUTPUT: RETVAL
2910
2911void
2912DESTROY (SV *sv)
2913 CODE:
2914 object_freezer *self;
2915 sv_to (sv, self);
2916 delete self;
2917
2918MODULE = cf PACKAGE = cf::object::thawer
2919
2920INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2921
2922SV *
2923new_from_file (char *klass, octet_string path)
2924 CODE:
2925 object_thawer *f = new object_thawer (path);
2926 if (!*f)
2927 {
2928 delete f;
2929 XSRETURN_UNDEF;
2930 }
2931 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2932 OUTPUT: RETVAL
2933
2934void
2935DESTROY (SV *sv)
2936 CODE:
2937 object_thawer *self;
2938 sv_to (sv, self);
2939 delete self;
2940
2941void
2942extract_tags (object_thawer *self)
2943 PPCODE:
2944 while (self->kw != KW_EOF)
2945 {
2946 PUTBACK;
2947 coroapi::cede_to_tick ();
2948 SPAGAIN;
2949
2950 if (self->kw == KW_tag)
2951 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2952
2953 self->skip ();
2954 }
2955

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