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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.192 by root, Tue Apr 17 20:41:15 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
53 61
54#if IVSIZE >= 8 62#if IVSIZE >= 8
55 typedef IV val64; 63 typedef IV val64;
56# define newSVval64 newSViv 64# define newSVval64 newSViv
57# define SvVAL64 SvIV 65# define SvVAL64 SvIV
69 77
70double runtime; 78double runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
75 83
76static HV 84static HV
77 *stash_cf, 85 *stash_cf,
78 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
101 109
102unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
103 111
104attachable::~attachable () 112attachable::~attachable ()
105{ 113{
114 flags |=0x3300;//D
106 assert (!self); 115 assert (!self);
116 assert (!cb);
107} 117}
108 118
109int 119int
110attachable::refcnt_cnt () const 120attachable::refcnt_cnt () const
111{ 121{
112 return refcnt + (self ? SvREFCNT (self) : 0); 122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 flags |= 0x40,//D
151 sever_self ();
152}
153
154// check wether the object really is dead
155void
156attachable::do_check ()
157{
158 if (refcnt_cnt () > 0)
159 return;
160
161 destroy ();
162}
163
164void
165attachable::do_destroy ()
166{
167 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
168
169 if (cb)
121 { 170 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 171 SvREFCNT_dec (cb);
172 cb = 0;
124 } 173 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135 174
136 if (self) 175 if (self)
137 { 176 sever_self ();
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144 177
145void 178 flags |= 0x20; //D
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152
153 mortals.push_back (this); 179 mortals.push_back (this);
154} 180}
155 181
156void 182void
157attachable::destroy () 183attachable::destroy ()
164} 190}
165 191
166void 192void
167attachable::check_mortals () 193attachable::check_mortals ()
168{ 194{
169 for (int i = 0; i < mortals.size (); ) 195 static int i = 0;
196
197 for (;;)
170 { 198 {
199 if (i >= mortals.size ())
200 {
201 i = 0;
202
203 if (mortals.size () > 1000)
204 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
205
206 break;
207 }
208
171 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
172 210
173 obj->refcnt_chk (); // unborrow from perl, if necessary 211 obj->refcnt_chk (); // unborrow from perl, if necessary
174 212
213 //if (obj->refcnt > 0 || obj->self)
175 if (obj->refcnt || obj->self) 214 if (obj->refcnt || obj->self)
176 { 215 {
177#if 0 216//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180#endif
181
182 ++i; // further delay freeing 217 ++i; // further delay freeing
218
219 if (!(i & 0x3ff))
220 break;
183 }//D 221 }
184 else 222 else
185 { 223 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 224 mortals.erase (i);
188 delete obj; 225 delete obj;
189 } 226 }
190 } 227 }
191} 228}
216 253
217static int 254static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 255attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 256{
220 attachable *at = (attachable *)mg->mg_ptr; 257 attachable *at = (attachable *)mg->mg_ptr;
258
259 //TODO: check if transaction behaviour is really required here
260 if (SV *self = (SV *)at->self)
261 {
221 at->self = 0; 262 at->self = 0;
263 SvREFCNT_dec (self);
264 }
265
222 // next line makes sense, but most objects still have refcnt 0 by default 266 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 267 //at->refcnt_chk ();
224 return 0; 268 return 0;
225} 269}
226 270
234 278
235 if (!obj->self) 279 if (!obj->self)
236 { 280 {
237 obj->self = newHV (); 281 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 283 obj->flags |= (obj->flags & 0xc0) << 8;
240 // borrow the refcnt from the object 284 obj->flags &= ~0xc0;//D
241 // it is important thta no refcnt_chk is being executed here 285 obj->flags |= 0x10;//D
242 obj->refcnt_dec ();
243 286
244 // now bless the object _once_ 287 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 289 }
247 else 290 else
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 357
315inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
317 360
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
320 364
321inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
322{ 366{
323 char buf[128]; 367 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
326} 370}
327 371
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352 396
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 399
356template<class T> 400template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 402
359template<int N> 403template<int N>
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
367 418
368inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
369{ 420{
370 unsigned int version; 421 unsigned int version;
371 422
562 perl = perl_alloc (); 613 perl = perl_alloc ();
563 perl_construct (perl); 614 perl_construct (perl);
564 615
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 617
567 char *argv[] = { 618 const char *argv[] = {
568 "", 619 "",
569 "-e" 620 "-e"
570 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
573 "require cf;" 624 "require cf;"
574 }; 625 };
575 626
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
577 { 629 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
580 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
581} 641}
582 642
583void cfperl_main () 643void cfperl_main ()
584{ 644{
585 dSP; 645 dSP;
806 CALL_BEGIN (0); 866 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 868 CALL_END;
809} 869}
810 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
811maptile * 880maptile *
812maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
813{ 882{
814 CALL_BEGIN (2); 883 CALL_BEGIN (2);
815 CALL_ARG (path); 884 CALL_ARG (path);
883 952
884struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
886 955
887int coroapi::cede_counter; 956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
888 959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
889static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
890{ 1004{
891 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1006 w->call (*w);
893} 1007}
894 1008
895void 1009void
896iw::alloc () 1010iw::alloc ()
897{ 1011{
898 pe = GEventAPI->new_idle (0, 0); 1012 pe = GEventAPI->new_idle (0, 0);
899 1013
1014 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1015 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1016 pe->base.ext_data = (void *)this;
902} 1017}
903 1018
904static void iow_dispatch (pe_event *ev) 1019static void iow_dispatch (pe_event *ev)
910void 1025void
911iow::alloc () 1026iow::alloc ()
912{ 1027{
913 pe = GEventAPI->new_io (0, 0); 1028 pe = GEventAPI->new_io (0, 0);
914 1029
1030 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1031 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1032 pe->base.ext_data = (void *)this;
917 1033
918 pe->fd = -1; 1034 pe->fd = -1;
919 pe->poll = 0; 1035 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1075
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1078
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1087
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
973 1089
974BOOT: 1090BOOT:
975{ 1091{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1094
1095 _connect_to_perl ();
1096
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
982 1107
983 static const struct { 1108 static const struct {
984 const char *name; 1109 const char *name;
985 IV iv; 1110 IV iv;
986 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1114
990 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
991 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1118
993 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1120
995 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
996 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
997 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
998 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
999 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1000 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1001 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1002 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1003 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1004 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1005 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1006 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1007 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1008 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1009 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1010 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1011 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1012 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1013 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1014 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1015 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1016 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1017 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1018 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1019 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1020 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1021 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1022 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR)
1051 const_iv (EXIT)
1052 const_iv (ENCOUNTER)
1053 const_iv (SHOP_FLOOR)
1054 const_iv (SHOP_MAT)
1055 const_iv (RING)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1149
1107 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1108 1151
1109 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1110 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1111 1154
1112 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1113 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1114 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 1162
1116 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1117 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1118 const_iv (AT_FIRE)
1119 const_iv (AT_ELECTRICITY)
1120 const_iv (AT_COLD)
1121 const_iv (AT_CONFUSION)
1122 const_iv (AT_ACID)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142
1143 const_iv (WEAP_HIT)
1144 const_iv (WEAP_SLASH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1152 1166
1153 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1156 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1157 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1158 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1159 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1160 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1161 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1162 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1163 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1164 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1165 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1166 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1168 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1169 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1170 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1172 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1173 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1174 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1175 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1176 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1177 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1178 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254 1193
1255 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1256 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1257 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1258 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1272 1199
1273 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1274 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF)
1281 1202
1282 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285 1204
1286 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1287 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED)
1291 const_iv (F_DAMNED)
1292 const_iv (F_OPEN)
1293 const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1295 1208
1296 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1210
1300 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1213
1309 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1215
1314 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1218
1321 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1221
1327 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1223
1330 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1228
1345 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1231
1351 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1392 1243
1393 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1250
1418 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1252
1421 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1260
1448 const_iv (MAP_FLUSH) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1262
1454 const_iv (MAP_IN_MEMORY) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1265
1459 const_iv (KLASS_ATTACHABLE) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1267
1466 const_iv (CS_QUERY_YESNO) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469
1470 const_iv (ST_DEAD)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1269
1475 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1476 1271
1477 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1273
1481 // random map generator 1274 // random map generator
1482 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1277
1490 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1281
1500 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X)
1503 const_iv (SYMMETRY_Y)
1504 const_iv (SYMMETRY_XY)
1505 }; 1284 };
1506 1285
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1288
1537{ 1316{
1538 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1318 for_all_clients (ns)
1540 ns->reattach (); 1319 ns->reattach ();
1541 1320
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1321 for_all_objects (op)
1550 op->reattach (); 1322 op->reattach ();
1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1329# support function for map-world.ext
1330void _quantise (SV *data_sv, SV *plt_sv)
1331 CODE:
1332{
1333 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1334 croak ("_quantise called with invalid agruments");
1335
1336 plt_sv = SvRV (plt_sv);
1337 SV **plt = AvARRAY (plt_sv);
1338 int plt_count = AvFILL (plt_sv) + 1;
1339
1340 STRLEN len;
1341 char *data = SvPVbyte (data_sv, len);
1342 char *dst = data;
1343
1344 while (len >= 3)
1345 {
1346 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1347 {
1348 char *val = SvPVX (*val_sv);
1349
1350 if (val [0] == data [0]
1351 && val [1] == data [1]
1352 && val [2] == data [2])
1353 {
1354 *dst++ = val [3];
1355 goto next;
1356 }
1357 }
1358
1359 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1360 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1361 dst - SvPVX (data_sv), len);
1362
1363 next:
1364 data += 3;
1365 len -= 3;
1366 }
1367
1368 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1551} 1369}
1552 1370
1553NV floor (NV x) 1371NV floor (NV x)
1554 1372
1555NV ceil (NV x) 1373NV ceil (NV x)
1570 CODE: 1388 CODE:
1571 runtime = SvNVx (sv_runtime); 1389 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1390 server_tick ();
1573 1391
1574void 1392void
1575LOG (int level, char *msg) 1393LOG (int level, utf8_string msg)
1576 PROTOTYPE: $$ 1394 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1395 C_ARGS: (LogLevel)level, "%s", msg
1578 1396
1579char *path_combine (char *base, char *path) 1397octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1398 PROTOTYPE: $$
1581 1399
1582char *path_combine_and_normalize (char *base, char *path) 1400octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1584 1402
1585const char * 1403const_octet_string
1586get_maps_directory (char *path) 1404get_maps_directory (octet_string path)
1587 PROTOTYPE: $ 1405 PROTOTYPE: $
1588 ALIAS: maps_directory = 0 1406 ALIAS: maps_directory = 0
1589 CODE: 1407 CODE:
1590 RETVAL = create_pathname (path); 1408 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL 1409 OUTPUT: RETVAL
1593void 1411void
1594sub_generation_inc () 1412sub_generation_inc ()
1595 CODE: 1413 CODE:
1596 PL_sub_generation++; 1414 PL_sub_generation++;
1597 1415
1598char * 1416const_octet_string
1599mapdir () 1417mapdir ()
1600 PROTOTYPE: 1418 PROTOTYPE:
1601 ALIAS: 1419 ALIAS:
1602 mapdir = 0 1420 mapdir = 0
1603 uniquedir = 1 1421 uniquedir = 1
1619 } 1437 }
1620 OUTPUT: RETVAL 1438 OUTPUT: RETVAL
1621 1439
1622void abort () 1440void abort ()
1623 1441
1624void fork_abort (char *cause = "cf::fork_abort") 1442void fork_abort (octet_string cause = "cf::fork_abort")
1625 1443
1626void cleanup (const char *cause, bool make_core = false) 1444void cleanup (octet_string cause, bool make_core = false)
1627 1445
1628void emergency_save () 1446void emergency_save ()
1629 1447
1630void _exit (int status = 0) 1448void _exit (int status = EXIT_SUCCESS)
1449
1450UV sv_2watcher (SV *w)
1451 CODE:
1452 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1453 OUTPUT:
1454 RETVAL
1631 1455
1632#if _POSIX_MEMLOCK 1456#if _POSIX_MEMLOCK
1633 1457
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1458int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1459
1636int munlockall () 1460int munlockall ()
1637 1461
1638#endif 1462#endif
1639 1463
1640int find_animation (char *text) 1464int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1465 PROTOTYPE: $
1642 1466
1643int random_roll (int min, int max, object *op, int goodbad); 1467int random_roll (int min, int max, object *op, int goodbad);
1644 1468
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1469const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1470
1647int 1471int
1648exp_to_level (val64 exp) 1472exp_to_level (val64 exp)
1649 CODE: 1473 CODE:
1650{ 1474{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1505 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1506 else
1683 XSRETURN_UNDEF; 1507 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1508 OUTPUT: RETVAL
1685 1509
1510bool
1511load_resource_file (octet_string filename)
1512
1686MODULE = cf PACKAGE = cf::attachable 1513MODULE = cf PACKAGE = cf::attachable
1687 1514
1688int 1515int
1689valid (SV *obj) 1516valid (SV *obj)
1690 CODE: 1517 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1518 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1519 OUTPUT:
1693 RETVAL 1520 RETVAL
1694 1521
1522void
1523debug_trace (attachable *obj, bool on = true)
1524 CODE:
1525 obj->flags &= ~attachable::F_DEBUG_TRACE;
1526 if (on)
1527 obj->flags |= attachable::F_DEBUG_TRACE;
1528
1529int mortals_size ()
1530 CODE:
1531 RETVAL = attachable::mortals.size ();
1532 OUTPUT: RETVAL
1533
1534#object *mortals (U32 index)
1535# CODE:
1536# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1537# OUTPUT: RETVAL
1538
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1539INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1696 1540
1697MODULE = cf PACKAGE = cf::global 1541MODULE = cf PACKAGE = cf::global
1698 1542
1699int invoke (SV *klass, int event, ...) 1543int invoke (SV *klass, int event, ...)
1700 CODE: 1544 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1548 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1549 OUTPUT: RETVAL
1706 1550
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1551MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1552
1709INCLUDE: $PERL genacc object ../include/object.h | 1553INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1554
1711int invoke (object *op, int event, ...) 1555int invoke (object *op, int event, ...)
1712 CODE: 1556 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1557 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1558 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1560 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1561 OUTPUT: RETVAL
1718 1562
1719SV *registry (object *op) 1563SV *registry (object *op)
1720 1564
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1565int objects_size ()
1728 CODE: 1566 CODE:
1729 RETVAL = objects.size (); 1567 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1731 1569
1771void 1609void
1772set_animation (object *op, int idx) 1610set_animation (object *op, int idx)
1773 CODE: 1611 CODE:
1774 SET_ANIMATION (op, idx); 1612 SET_ANIMATION (op, idx);
1775 1613
1614int
1615num_animations (object *op)
1616 CODE:
1617 RETVAL = NUM_ANIMATIONS (op);
1618 OUTPUT: RETVAL
1619
1776object *find_best_object_match (object *op, const char *match) 1620object *find_best_object_match (object *op, utf8_string match)
1777 1621
1778object *find_marked_object (object *op) 1622object *find_marked_object (object *op)
1779 1623
1780int need_identify (object *obj); 1624int need_identify (object *obj);
1781 1625
1782int apply_shop_mat (object *shop_mat, object *op); 1626int apply_shop_mat (object *shop_mat, object *op);
1627
1628int move_player (object *op, int dir)
1629 CODE:
1630 RETVAL = move_player (op, dir);
1631 OUTPUT:
1632 RETVAL
1783 1633
1784int move (object *op, int dir, object *originator = op) 1634int move (object *op, int dir, object *originator = op)
1785 CODE: 1635 CODE:
1786 RETVAL = move_ob (op, dir, originator); 1636 RETVAL = move_ob (op, dir, originator);
1787 OUTPUT: 1637 OUTPUT:
1793 1643
1794void apply_below (object *op) 1644void apply_below (object *op)
1795 CODE: 1645 CODE:
1796 player_apply_below (op); 1646 player_apply_below (op);
1797 1647
1648int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1649
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1650object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1799 1651
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1652int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801 1653
1802int cf_object_change_map (object *op, int x, int y, maptile *map) 1654int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1655
1823 RETVAL = pay_for_amount (amount, op); 1675 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1825 1677
1826void pay_player (object *op, uint64 amount) 1678void pay_player (object *op, uint64 amount)
1827 1679
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1680val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1681
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1682int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1683
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1684void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1685 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1686 do_learn_spell (op, sp, special_prayer);
1835 1687
1836void forget_spell (object *op, object *sp) 1688void forget_spell (object *op, object *sp)
1837 CODE: 1689 CODE:
1838 do_forget_spell (op, query_name (sp)); 1690 do_forget_spell (op, query_name (sp));
1839 1691
1840object *check_for_spell (object *op, char *spellname) 1692object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1693 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1694 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1695 OUTPUT: RETVAL
1844 1696
1845int query_money (object *op) 1697int query_money (object *op)
1858 1710
1859int cf_object_teleport (object *op, maptile *map, int x, int y) 1711int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 1712
1861void update_object (object *op, int action) 1713void update_object (object *op, int action)
1862 1714
1863object *cf_create_object_by_name (const char *name) 1715object *cf_create_object_by_name (utf8_string name)
1864 1716
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1717void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1718
1867void player_lvl_adj (object *who, object *skill = 0) 1719void player_lvl_adj (object *who, object *skill = 0)
1868 1720
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1721int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1722
1884object *cf_insert_ob_in_ob (object *ob, object *where) 1736object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1737
1886# no clean way to get an object from an archetype - stupid idiotic 1738# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1739# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1740
1889object *new (const char *archetype = 0) 1741object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1742 PROTOTYPE: ;$
1891 CODE: 1743 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1744 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1893 OUTPUT: 1745 OUTPUT:
1894 RETVAL 1746 RETVAL
1899{ 1751{
1900 int unused_type; 1752 int unused_type;
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1753 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 1754}
1903 1755
1904# syntatic sugar for easier use in event callbacks.
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910
1911player *contr (object *op) 1756player *contr (object *op)
1912 CODE: 1757 CODE:
1913 RETVAL = op->contr; 1758 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1915 1760
1916const char *get_ob_key_value (object *op, const char *key) 1761const_utf8_string get_ob_key_value (object *op, utf8_string key)
1917 1762
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1763bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 1764
1920object *get_nearest_player (object *ob) 1765object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 1766 ALIAS: nearest_player = 0
1922 PREINIT: 1767 PREINIT:
1923 extern object *get_nearest_player (object *); 1768 extern object *get_nearest_player (object *);
1939bool on_same_map_as (object *ob, object *other) 1784bool on_same_map_as (object *ob, object *other)
1940 CODE: 1785 CODE:
1941 RETVAL = on_same_map (ob, other); 1786 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1943 1788
1944const char * 1789const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 1790base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 1791 CODE:
1947 RETVAL = query_base_name (op, plural); 1792 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1949 1794
1956 RETVAL = op->contr; 1801 RETVAL = op->contr;
1957 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1958 1803
1959void check_score (object *op) 1804void check_score (object *op)
1960 1805
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1806void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 1807 CODE:
1963 new_draw_info (flags, 0, op, txt); 1808 new_draw_info (flags, 0, op, txt);
1964 1809
1965object *cf_player_send_inventory (object *op) 1810object *cf_player_send_inventory (object *op)
1966 1811
1967char *cf_player_get_ip (object *op) 1812octet_string cf_player_get_ip (object *op)
1968 ALIAS: ip = 0 1813 ALIAS: ip = 0
1969 1814
1970object *cf_player_get_marked_item (object *op) 1815object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0 1816 ALIAS: marked_item = 0
1972 1817
1982void esrv_update_item (object *op, int what, object *item) 1827void esrv_update_item (object *op, int what, object *item)
1983 C_ARGS: what, op, item 1828 C_ARGS: what, op, item
1984 1829
1985void clear_los (object *op) 1830void clear_los (object *op)
1986 1831
1987int command_summon (object *op, char *params) 1832int command_summon (object *op, utf8_string params)
1988 1833
1989int command_arrest (object *op, char *params) 1834int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 1835
1995 1836
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1837MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 1838
1998INCLUDE: $PERL genacc player ../include/player.h | 1839INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 1840
2000int invoke (player *pl, int event, ...) 1841int invoke (player *pl, int event, ...)
2001 CODE: 1842 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1843 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1844 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2016 pl->orig_stats = pl->ob->stats; 1857 pl->orig_stats = pl->ob->stats;
2017 1858
2018void cf_player_move (player *pl, int dir) 1859void cf_player_move (player *pl, int dir)
2019 1860
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1861void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 1862
2027bool 1863bool
2028cell_visible (player *pl, int dx, int dy) 1864cell_visible (player *pl, int dx, int dy)
2029 CODE: 1865 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1866 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1919 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
2085 1921
2086SV *registry (maptile *map) 1922SV *registry (maptile *map)
2087 1923
2088INCLUDE: $PERL genacc maptile ../include/map.h | 1924INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 1925
2090void 1926void
2091maptile::instantiate () 1927maptile::instantiate ()
2092 1928
2093maptile *new () 1929maptile *new ()
2107 EXTEND (SP, THIS->players); 1943 EXTEND (SP, THIS->players);
2108 for_all_players (pl) 1944 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 1945 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 1946 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 1947 }
1948
1949void
1950maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::add_underlay: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 for (int x = 0; x < THIS->width; ++x)
1962 for (int y = 0; y < THIS->height; ++y)
1963 {
1964 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1965 if (op->flag [FLAG_IS_FLOOR])
1966 goto skip_space;
1967
1968 {
1969 int offs = offset + y * stride + x;
1970 if (IN_RANGE_EXC (offs, 0, idxlen))
1971 {
1972 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1973 {
1974 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1975 ob->flag [FLAG_NO_MAP_SAVE] = true;
1976 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1977 }
1978 }
1979 }
1980
1981 skip_space: ;
1982 }
1983}
1984
1985void
1986maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1987 CODE:
1988{
1989 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1990 croak ("maptile::set_regiondata: palette must be arrayref");
1991
1992 palette = SvRV (palette);
1993
1994 STRLEN idxlen;
1995 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1996
1997 region **regionmap = (region **)malloc (
1998 (av_len ((AV *)palette) + 1) * sizeof (region *));
1999 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2000
2001 for (int i = av_len ((AV *)palette) + 1; i--; )
2002 regionmap [i] = region::find (
2003 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2004
2005 for (int y = 0; y < THIS->height; ++y)
2006 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2007
2008 sfree (THIS->regions, THIS->size ());
2009 free (THIS->regionmap);
2010
2011 THIS->regions = regions;
2012 THIS->regionmap = regionmap;
2013}
2112 2014
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2015void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 2016
2115int out_of_map (maptile *map, int x, int y) 2017int out_of_map (maptile *map, int x, int y)
2116 2018
2198 2100
2199void fix_walls (maptile *map, int x, int y) 2101void fix_walls (maptile *map, int x, int y)
2200 2102
2201void fix_walls_around (maptile *map, int x, int y) 2103void fix_walls_around (maptile *map, int x, int y)
2202 2104
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208
2209# worst xs function of my life 2105# worst xs function of my life
2210bool 2106bool
2211_create_random_map (\ 2107_create_random_map (\
2212 maptile *self,\ 2108 maptile *self,\
2213 char *wallstyle,\ 2109 utf8_string wallstyle,\
2214 char *wall_name,\ 2110 utf8_string wall_name,\
2215 char *floorstyle,\ 2111 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2112 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2113 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2114 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2115 utf8_string doorstyle,\
2220 char *decorstyle,\ 2116 utf8_string decorstyle,\
2221 char *origin_map,\ 2117 utf8_string origin_map,\
2222 char *final_map,\ 2118 utf8_string final_map,\
2223 char *exitstyle,\ 2119 utf8_string exitstyle,\
2224 char *this_map,\ 2120 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2121 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2122 int xsize,\
2227 int Ysize,\ 2123 int ysize,\
2228 int expand2x,\ 2124 int expand2x,\
2229 int layoutoptions1,\ 2125 int layoutoptions1,\
2230 int layoutoptions2,\ 2126 int layoutoptions2,\
2231 int layoutoptions3,\ 2127 int layoutoptions3,\
2232 int symmetry,\ 2128 int symmetry,\
2237 int dungeon_depth,\ 2133 int dungeon_depth,\
2238 int decoroptions,\ 2134 int decoroptions,\
2239 int orientation,\ 2135 int orientation,\
2240 int origin_y,\ 2136 int origin_y,\
2241 int origin_x,\ 2137 int origin_x,\
2242 int random_seed,\ 2138 U32 random_seed,\
2243 val64 total_map_hp,\ 2139 val64 total_map_hp,\
2244 int map_layout_style,\ 2140 int map_layout_style,\
2245 int treasureoptions,\ 2141 int treasureoptions,\
2246 int symmetry_used,\ 2142 int symmetry_used,\
2247 region *region,\ 2143 region *region,\
2248 char *custom\ 2144 utf8_string custom\
2249) 2145)
2250 CODE: 2146 CODE:
2251{ 2147{
2252 random_map_params rmp; 2148 random_map_params rmp;
2253 2149
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2159 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2160
2265 rmp.origin_map = origin_map; 2161 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2162 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2163 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2164 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2165 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2166 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2167 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2168 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2169 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2170 rmp.symmetry = symmetry;
2294 OUTPUT: 2190 OUTPUT:
2295 RETVAL 2191 RETVAL
2296 2192
2297MODULE = cf PACKAGE = cf::arch 2193MODULE = cf PACKAGE = cf::arch
2298 2194
2299archetype *find (const char *name) 2195archetype *find (utf8_string name)
2300 CODE: 2196 CODE:
2301 RETVAL = archetype::find (name); 2197 RETVAL = archetype::find (name);
2302 OUTPUT: 2198 OUTPUT:
2303 RETVAL 2199 RETVAL
2304 2200
2306 PROTOTYPE: 2202 PROTOTYPE:
2307 CODE: 2203 CODE:
2308 RETVAL = first_archetype; 2204 RETVAL = first_archetype;
2309 OUTPUT: RETVAL 2205 OUTPUT: RETVAL
2310 2206
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2207INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2208
2313MODULE = cf PACKAGE = cf::party 2209MODULE = cf PACKAGE = cf::party
2314 2210
2315partylist *first () 2211partylist *first ()
2316 PROTOTYPE: 2212 PROTOTYPE:
2317 CODE: 2213 CODE:
2318 RETVAL = get_firstparty (); 2214 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2215 OUTPUT: RETVAL
2320 2216
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2217INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2218
2323MODULE = cf PACKAGE = cf::region 2219MODULE = cf PACKAGE = cf::region
2324 2220
2325region *first () 2221void
2326 PROTOTYPE: 2222list ()
2327 CODE: 2223 PPCODE:
2328 RETVAL = first_region; 2224 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2225 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2226
2331region *find (char *name) 2227region *find (utf8_string name)
2332 PROTOTYPE: $ 2228 PROTOTYPE: $
2333 CODE: 2229 CODE:
2334 RETVAL = get_region_by_name (name); 2230 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2231 OUTPUT: RETVAL
2336 2232
2233region *find_fuzzy (utf8_string name)
2234 PROTOTYPE: $
2235 CODE:
2236 RETVAL = region::find_fuzzy (name);
2237 OUTPUT: RETVAL
2238
2239int specificity (region *rgn)
2240 CODE:
2241 RETVAL = 0;
2242 while (rgn = rgn->parent)
2243 RETVAL++;
2244 OUTPUT: RETVAL
2245
2337INCLUDE: $PERL genacc region ../include/map.h | 2246INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2338 2247
2339MODULE = cf PACKAGE = cf::living 2248MODULE = cf PACKAGE = cf::living
2340 2249
2341INCLUDE: $PERL genacc living ../include/living.h | 2250INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2251
2343MODULE = cf PACKAGE = cf::settings 2252MODULE = cf PACKAGE = cf::settings
2344 2253
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2254INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2255
2347MODULE = cf PACKAGE = cf::client 2256MODULE = cf PACKAGE = cf::client
2348 2257
2349INCLUDE: $PERL genacc client ../include/client.h | 2258INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2259
2351int invoke (client *ns, int event, ...) 2260int invoke (client *ns, int event, ...)
2352 CODE: 2261 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2262 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2263 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 char *buf = SvPVbyte (packet, len); 2282 char *buf = SvPVbyte (packet, len);
2374 2283
2375 THIS->send_packet (buf, len); 2284 THIS->send_packet (buf, len);
2376} 2285}
2377 2286
2287MODULE = cf PACKAGE = cf::face PREFIX = face_
2288
2289#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2290
2291faceidx face_find (utf8_string name, faceidx defidx = 0)
2292
2293faceidx alloc (utf8_string name)
2294 CODE:
2295{
2296 do
2297 {
2298 RETVAL = faces.size ();
2299 faces.resize (RETVAL + 1);
2300 }
2301 while (!RETVAL); // crude way to leave index 0
2302
2303 faces [RETVAL].name = name;
2304 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2305
2306 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2307 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2308}
2309 OUTPUT: RETVAL
2310
2311void set (faceidx idx, int visibility, int magicmap)
2312 CODE:
2313 faceinfo *f = face_info (idx);
2314 assert (f);
2315 f->visibility = visibility;
2316 f->magicmap = magicmap;
2317
2318void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2319 CODE:
2320 faceinfo *f = face_info (idx); assert (f);
2321 f->smooth = smooth;
2322 f->smoothlevel = smoothlevel;
2323
2324void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2325 CODE:
2326{
2327 facedata *d = face_data (idx, faceset);
2328 assert (d);
2329 sv_to (data, d->data);
2330 STRLEN clen;
2331 char *cdata = SvPVbyte (chksum, clen);
2332 clen = min (CHKSUM_SIZE, clen);
2333
2334 if (memcmp (d->chksum, cdata, clen))
2335 {
2336 memcpy (d->chksum, cdata, clen);
2337
2338 // invalidate existing client face info
2339 for_all_clients (ns)
2340 if (ns->faceset == faceset)
2341 {
2342 ns->faces_sent [idx] = false;
2343 ns->force_newmap = true;
2344 }
2345 }
2346}
2347
2348void invalidate (faceidx idx)
2349 CODE:
2350 for_all_clients (ns)
2351 {
2352 ns->faces_sent [idx] = false;
2353 ns->force_newmap = true;
2354 }
2355
2356void invalidate_all ()
2357 CODE:
2358 for_all_clients (ns)
2359 {
2360 ns->faces_sent.reset ();
2361 ns->force_newmap = true;
2362 }
2363
2364MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2365
2366#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2367
2368animidx anim_find (utf8_string name)
2369 CODE:
2370 RETVAL = animation::find (name).number;
2371 OUTPUT: RETVAL
2372
2373animidx set (utf8_string name, SV *frames, int facings = 1)
2374 CODE:
2375{
2376 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2377 croak ("frames must be an arrayref");
2378
2379 AV *av = (AV *)SvRV (frames);
2380
2381 animation *anim = &animation::find (name);
2382 if (anim->number)
2383 {
2384 anim->resize (av_len (av) + 1);
2385 anim->facings = facings;
2386 }
2387 else
2388 anim = &animation::create (name, av_len (av) + 1, facings);
2389
2390 for (int i = 0; i < anim->num_animations; ++i)
2391 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2392}
2393 OUTPUT: RETVAL
2394
2395void invalidate_all ()
2396 CODE:
2397 for_all_clients (ns)
2398 ns->anims_sent.reset ();
2399

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