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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.196 by root, Fri Apr 27 02:23:07 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
106 assert (!self); 116 assert (!self);
117 assert (!cb);
107} 118}
108 119
109int 120int
110attachable::refcnt_cnt () const 121attachable::refcnt_cnt () const
111{ 122{
112 return refcnt + (self ? SvREFCNT (self) : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
124}
125
126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
113} 142}
114 143
115void 144void
116attachable::optimise () 145attachable::optimise ()
117{ 146{
118 if (self 147 if (self
119 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
150 sever_self ();
151}
152
153// check wether the object really is dead
154void
155attachable::do_check ()
156{
157 if (refcnt_cnt () > 0)
158 return;
159
160 destroy ();
161}
162
163void
164attachable::do_destroy ()
165{
166 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
167
168 if (cb)
121 { 169 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 170 SvREFCNT_dec (cb);
171 cb = 0;
124 } 172 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135 173
136 if (self) 174 if (self)
137 { 175 sever_self ();
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 176
153 mortals.push_back (this); 177 mortals.push_back (this);
154} 178}
155 179
156void 180void
164} 188}
165 189
166void 190void
167attachable::check_mortals () 191attachable::check_mortals ()
168{ 192{
169 for (int i = 0; i < mortals.size (); ) 193 static int i = 0;
194
195 for (;;)
170 { 196 {
197 if (i >= mortals.size ())
198 {
199 i = 0;
200
201 if (mortals.size () > 1000)
202 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
203
204 break;
205 }
206
171 attachable *obj = mortals [i]; 207 attachable *obj = mortals [i];
172 208
173 obj->refcnt_chk (); // unborrow from perl, if necessary 209 obj->refcnt_chk (); // unborrow from perl, if necessary
174 210
175 if (obj->refcnt || obj->self) 211 if (obj->refcnt || obj->self)
176 { 212 {
177#if 0
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (),
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D
180#endif
181
182 ++i; // further delay freeing 213 ++i; // further delay freeing
214
215 if (!(i & 0x3ff))
216 break;
183 }//D 217 }
184 else 218 else
185 { 219 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 220 mortals.erase (i);
188 delete obj; 221 delete obj;
189 } 222 }
190 } 223 }
191} 224}
216 249
217static int 250static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 251attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 252{
220 attachable *at = (attachable *)mg->mg_ptr; 253 attachable *at = (attachable *)mg->mg_ptr;
254
255 //TODO: check if transaction behaviour is really required here
256 if (SV *self = (SV *)at->self)
257 {
221 at->self = 0; 258 at->self = 0;
259 SvREFCNT_dec (self);
260 }
261
222 // next line makes sense, but most objects still have refcnt 0 by default 262 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 263 //at->refcnt_chk ();
224 return 0; 264 return 0;
225} 265}
226 266
234 274
235 if (!obj->self) 275 if (!obj->self)
236 { 276 {
237 obj->self = newHV (); 277 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 278 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243 279
244 // now bless the object _once_ 280 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 281 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 282 }
247 else 283 else
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 350
315inline SV *to_sv (object & v) { return to_sv (&v); } 351inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 352inline SV *to_sv (living & v) { return to_sv (&v); }
317 353
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 354inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 355inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 356
321inline SV *to_sv (UUID v) 357inline SV *to_sv (UUID v)
322{ 358{
323 char buf[128]; 359 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 361 return newSVpv (buf, 0);
326} 362}
327 363
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352 388
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 389//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 390inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 391
356template<class T> 392template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 394
359template<int N> 395template<int N>
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403
404inline void sv_to (SV *sv, std::string &v)
405{
406 STRLEN len;
407 char *data = SvPVbyte (sv, len);
408 v.assign (data, len);
409}
367 410
368inline void sv_to (SV *sv, UUID &v) 411inline void sv_to (SV *sv, UUID &v)
369{ 412{
370 unsigned int version; 413 unsigned int version;
371 414
562 perl = perl_alloc (); 605 perl = perl_alloc ();
563 perl_construct (perl); 606 perl_construct (perl);
564 607
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 608 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 609
567 char *argv[] = { 610 const char *argv[] = {
568 "", 611 "",
569 "-e" 612 "-e"
570 "use Event; use Coro;" // required for bootstrap 613 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 614 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 615 "unshift @INC, cf::datadir ();"
573 "require cf;" 616 "require cf;"
574 }; 617 };
575 618
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 619 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
620 || perl_run (perl))
577 { 621 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 622 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 623 exit (EXIT_FAILURE);
580 } 624 }
625
626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::init", G_DISCARD | G_VOID);
632 }
581} 633}
582 634
583void cfperl_main () 635void cfperl_main ()
584{ 636{
585 dSP; 637 dSP;
806 CALL_BEGIN (0); 858 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 859 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 860 CALL_END;
809} 861}
810 862
863void
864cfperl_cleanup (int make_core)
865{
866 CALL_BEGIN (1);
867 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END;
870}
871
811maptile * 872maptile *
812maptile::find_sync (const char *path, maptile *origin) 873maptile::find_sync (const char *path, maptile *origin)
813{ 874{
814 CALL_BEGIN (2); 875 CALL_BEGIN (2);
815 CALL_ARG (path); 876 CALL_ARG (path);
883 944
884struct EventAPI *watcher_base::GEventAPI; 945struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 946struct CoroAPI *coroapi::GCoroAPI;
886 947
887int coroapi::cede_counter; 948int coroapi::cede_counter;
949double (*coroapi::time)();
950double coroapi::next_cede;
888 951
952void coroapi::do_cede_to_tick ()
953{
954 cede_counter = 0;
955
956 cede ();
957
958 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
959 if (next_cede > SvNV (sv_next_tick) - 0.02)
960 next_cede = SvNV (sv_next_tick);
961}
962
963void coroapi::do_cede_every ()
964{
965 cede_counter = 0;
966
967 if (coroapi::nready ())
968 coroapi::cede ();
969}
970
971void coroapi::do_cede_to_tick_every ()
972{
973 cede_counter = 0;
974
975 cede_to_tick ();
976}
977
978void
979coroapi::wait_for_tick ()
980{
981 CALL_BEGIN (0);
982 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 CALL_END;
984}
985
986void
987coroapi::wait_for_tick_begin ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 CALL_END;
992}
993
994static void
889static void iw_dispatch (pe_event *ev) 995iw_dispatch (pe_event *ev)
890{ 996{
891 iw *w = (iw *)ev->ext_data; 997 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 998 w->call (*w);
893} 999}
894 1000
895void 1001void
896iw::alloc () 1002iw::alloc ()
897{ 1003{
898 pe = GEventAPI->new_idle (0, 0); 1004 pe = GEventAPI->new_idle (0, 0);
899 1005
1006 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1007 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1008 pe->base.ext_data = (void *)this;
902} 1009}
903 1010
904static void iow_dispatch (pe_event *ev) 1011static void iow_dispatch (pe_event *ev)
910void 1017void
911iow::alloc () 1018iow::alloc ()
912{ 1019{
913 pe = GEventAPI->new_io (0, 0); 1020 pe = GEventAPI->new_io (0, 0);
914 1021
1022 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1023 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1024 pe->base.ext_data = (void *)this;
917 1025
918 pe->fd = -1; 1026 pe->fd = -1;
919 pe->poll = 0; 1027 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1063 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1064 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1065 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1066 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1067
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1068 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1069 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1070
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1071 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1072 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1073 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1074 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1079
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1080MODULE = cf PACKAGE = cf PREFIX = cf_
973 1081
974BOOT: 1082BOOT:
975{ 1083{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1084 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1085 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1086
1087 _connect_to_perl ();
1088
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1089 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1090
1091 {
1092 require_pv ("Time::HiRes");
1093
1094 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1095 if (!svp) croak ("Time::HiRes is required");
1096 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1097 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1098 }
982 1099
983 static const struct { 1100 static const struct {
984 const char *name; 1101 const char *name;
985 IV iv; 1102 IV iv;
986 } *civ, const_iv[] = { 1103 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1104# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1105 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1106
990 const_iv (llevDebug) 1107 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
991 const_iv (llevMonster) 1108
1109 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1110
993 const_iv (MAX_TIME) 1111 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1112
995 const_iv (TRANSPORT) 1113 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
996 const_iv (ROD) 1114 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
997 const_iv (TREASURE) 1115 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
998 const_iv (POTION) 1116 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
999 const_iv (FOOD) 1117 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1000 const_iv (POISON) 1118 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1001 const_iv (BOOK) 1119 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1002 const_iv (CLOCK) 1120 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1003 const_iv (ARROW) 1121 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1004 const_iv (BOW) 1122 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1005 const_iv (WEAPON) 1123 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1006 const_iv (ARMOUR) 1124 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1007 const_iv (PEDESTAL) 1125 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1008 const_iv (ALTAR) 1126 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1009 const_iv (LOCKED_DOOR) 1127 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1010 const_iv (SPECIAL_KEY) 1128 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1011 const_iv (MAP) 1129 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1012 const_iv (DOOR) 1130 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1013 const_iv (KEY) 1131 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1014 const_iv (TIMED_GATE) 1132 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1015 const_iv (TRIGGER) 1133 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1016 const_iv (GRIMREAPER) 1134 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1017 const_iv (MAGIC_EAR) 1135 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1018 const_iv (TRIGGER_BUTTON) 1136 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1019 const_iv (TRIGGER_ALTAR) 1137 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1020 const_iv (TRIGGER_PEDESTAL) 1138 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1021 const_iv (SHIELD) 1139 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1022 const_iv (HELMET) 1140 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR)
1051 const_iv (EXIT)
1052 const_iv (ENCOUNTER)
1053 const_iv (SHOP_FLOOR)
1054 const_iv (SHOP_MAT)
1055 const_iv (RING)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1141
1107 const_iv (NUM_SUBTYPES) 1142 const_iv (NUM_SUBTYPES)
1108 1143
1109 const_iv (ST_BD_BUILD) 1144 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1110 const_iv (ST_BD_REMOVE) 1145 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1111 1146
1112 const_iv (ST_MAT_FLOOR) 1147 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1113 const_iv (ST_MAT_WALL) 1148 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1114 const_iv (ST_MAT_ITEM) 1149 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1150 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1152 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1115 1154
1116 const_iv (AT_PHYSICAL) 1155 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1117 const_iv (AT_MAGIC) 1156 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1118 const_iv (AT_FIRE)
1119 const_iv (AT_ELECTRICITY)
1120 const_iv (AT_COLD)
1121 const_iv (AT_CONFUSION)
1122 const_iv (AT_ACID)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142
1143 const_iv (WEAP_HIT)
1144 const_iv (WEAP_SLASH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1157 const_iv (WEAP_BLUD)
1152 1158
1153 const_iv (FLAG_ALIVE) 1159 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1160 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1161 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1156 const_iv (FLAG_FREED) 1162 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1157 const_iv (FLAG_WAS_WIZ) 1163 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1158 const_iv (FLAG_APPLIED) 1164 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1159 const_iv (FLAG_UNPAID) 1165 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1160 const_iv (FLAG_USE_SHIELD) 1166 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1161 const_iv (FLAG_NO_PICK) 1167 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1162 const_iv (FLAG_ANIMATE) 1168 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1163 const_iv (FLAG_MONSTER) 1169 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1164 const_iv (FLAG_FRIENDLY) 1170 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1165 const_iv (FLAG_GENERATOR) 1171 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1166 const_iv (FLAG_IS_THROWN) 1172 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_AUTO_APPLY) 1173 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1168 const_iv (FLAG_PLAYER_SOLD) 1174 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1169 const_iv (FLAG_SEE_INVISIBLE) 1175 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1170 const_iv (FLAG_CAN_ROLL) 1176 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR) 1177 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1172 const_iv (FLAG_IS_TURNABLE) 1178 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1173 const_iv (FLAG_IS_USED_UP) 1179 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1174 const_iv (FLAG_IDENTIFIED) 1180 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1175 const_iv (FLAG_REFLECTING) 1181 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1176 const_iv (FLAG_CHANGING) 1182 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1177 const_iv (FLAG_SPLITTING) 1183 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1178 const_iv (FLAG_HITBACK) 1184 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254 1185
1255 const_iv (NDI_BLACK) 1186 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1256 const_iv (NDI_WHITE) 1187 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1257 const_iv (NDI_NAVY) 1188 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1258 const_iv (NDI_RED) 1189 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL) 1190 const_iv (NDI_ALL)
1272 1191
1273 const_iv (UPD_LOCATION) 1192 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1274 const_iv (UPD_FLAGS) 1193 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF)
1281 1194
1282 const_iv (UPD_SP_MANA) 1195 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285 1196
1286 const_iv (F_APPLIED) 1197 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1287 const_iv (F_LOCATION) 1198 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED)
1291 const_iv (F_DAMNED)
1292 const_iv (F_OPEN)
1293 const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1199 const_iv (F_LOCKED)
1295 1200
1296 const_iv (F_BUY) 1201 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1202
1300 const_iv (P_BLOCKSVIEW) 1203 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1204 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1205
1309 const_iv (UP_OBJ_INSERT) 1206 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1207
1314 const_iv (INS_NO_MERGE) 1208 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1209 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1210
1321 const_iv (WILL_APPLY_HANDLE) 1211 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1212 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1213
1327 const_iv (SAVE_MODE) 1214 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1215
1330 const_iv (M_PAPER) 1216 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1217 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1218 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1219 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1220
1345 const_iv (SK_EXP_ADD_SKILL) 1221 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1222 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1223
1351 const_iv (SK_LOCKPICKING) 1224 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1225 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1226 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1227 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1228 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1229 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1230 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1231 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1232 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1233 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1234 const_iv (SK_POISON_NAIL)
1392 1235
1393 const_iv (SOUND_NEW_PLAYER) 1236 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1237 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1238 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1239 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1240 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1241 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1242
1418 const_iv (PREFER_LOW) 1243 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1244
1421 const_iv (ATNR_PHYSICAL) 1245 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1246 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1247 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1248 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1249 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1250 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1251 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1252
1448 const_iv (MAP_FLUSH) 1253 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1254
1454 const_iv (MAP_IN_MEMORY) 1255 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1256 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1257
1459 const_iv (KLASS_ATTACHABLE) 1258 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1259
1466 const_iv (CS_QUERY_YESNO) 1260 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1261
1470 const_iv (ST_DEAD) 1262 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474
1475 const_iv (ST_CHANGE_CLASS)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1263
1481 // random map generator 1264 // random map generator
1482 const_iv (LAYOUT_NONE) 1265 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1266 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1267
1490 const_iv (RMOPT_RANDOM) 1268 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1269 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1270 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1271
1500 const_iv (SYMMETRY_RANDOM) 1272 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1273 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1274
1503 const_iv (SYMMETRY_Y) 1275 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1276 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1277 const_iv (GT_MINIMAL)
1505 }; 1278 };
1506 1279
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1280 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1281 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1282
1537{ 1310{
1538 // reattach to all attachable objects in the game. 1311 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1312 for_all_clients (ns)
1540 ns->reattach (); 1313 ns->reattach ();
1541 1314
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1315 for_all_objects (op)
1550 op->reattach (); 1316 op->reattach ();
1317}
1318
1319void _post_tick ()
1320 CODE:
1321 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1322
1323# support function for map-world.ext
1324void _quantise (SV *data_sv, SV *plt_sv)
1325 CODE:
1326{
1327 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1328 croak ("_quantise called with invalid agruments");
1329
1330 plt_sv = SvRV (plt_sv);
1331 SV **plt = AvARRAY (plt_sv);
1332 int plt_count = AvFILL (plt_sv) + 1;
1333
1334 STRLEN len;
1335 char *data = SvPVbyte (data_sv, len);
1336 char *dst = data;
1337
1338 while (len >= 3)
1339 {
1340 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1341 {
1342 char *val = SvPVX (*val_sv);
1343
1344 if (val [0] == data [0]
1345 && val [1] == data [1]
1346 && val [2] == data [2])
1347 {
1348 *dst++ = val [3];
1349 goto next;
1350 }
1351 }
1352
1353 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1354 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1355 dst - SvPVX (data_sv), len);
1356
1357 next:
1358 data += 3;
1359 len -= 3;
1360 }
1361
1362 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1551} 1363}
1552 1364
1553NV floor (NV x) 1365NV floor (NV x)
1554 1366
1555NV ceil (NV x) 1367NV ceil (NV x)
1570 CODE: 1382 CODE:
1571 runtime = SvNVx (sv_runtime); 1383 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1384 server_tick ();
1573 1385
1574void 1386void
1575LOG (int level, char *msg) 1387LOG (int level, utf8_string msg)
1576 PROTOTYPE: $$ 1388 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1389 C_ARGS: (LogLevel)level, "%s", msg
1578 1390
1579char *path_combine (char *base, char *path) 1391octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1581 1393
1582char *path_combine_and_normalize (char *base, char *path) 1394octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1584 1396
1585const char * 1397const_octet_string
1586get_maps_directory (char *path) 1398get_maps_directory (octet_string path)
1587 PROTOTYPE: $ 1399 PROTOTYPE: $
1588 ALIAS: maps_directory = 0 1400 ALIAS: maps_directory = 0
1589 CODE: 1401 CODE:
1590 RETVAL = create_pathname (path); 1402 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL 1403 OUTPUT: RETVAL
1593void 1405void
1594sub_generation_inc () 1406sub_generation_inc ()
1595 CODE: 1407 CODE:
1596 PL_sub_generation++; 1408 PL_sub_generation++;
1597 1409
1598char * 1410const_octet_string
1599mapdir () 1411mapdir ()
1600 PROTOTYPE: 1412 PROTOTYPE:
1601 ALIAS: 1413 ALIAS:
1602 mapdir = 0 1414 mapdir = 0
1603 uniquedir = 1 1415 uniquedir = 1
1619 } 1431 }
1620 OUTPUT: RETVAL 1432 OUTPUT: RETVAL
1621 1433
1622void abort () 1434void abort ()
1623 1435
1624void fork_abort (char *cause = "cf::fork_abort") 1436void fork_abort (octet_string cause = "cf::fork_abort")
1625 1437
1626void cleanup (const char *cause, bool make_core = false) 1438void cleanup (octet_string cause, bool make_core = false)
1627 1439
1628void emergency_save () 1440void emergency_save ()
1629 1441
1630void _exit (int status = 0) 1442void _exit (int status = EXIT_SUCCESS)
1443
1444UV sv_2watcher (SV *w)
1445 CODE:
1446 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1447 OUTPUT:
1448 RETVAL
1631 1449
1632#if _POSIX_MEMLOCK 1450#if _POSIX_MEMLOCK
1633 1451
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1452int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1453
1636int munlockall () 1454int munlockall ()
1637 1455
1638#endif 1456#endif
1639 1457
1640int find_animation (char *text) 1458int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1459 PROTOTYPE: $
1642 1460
1643int random_roll (int min, int max, object *op, int goodbad); 1461int random_roll (int min, int max, object *op, int goodbad);
1644 1462
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1463const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1464
1647int 1465int
1648exp_to_level (val64 exp) 1466exp_to_level (val64 exp)
1649 CODE: 1467 CODE:
1650{ 1468{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1499 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1500 else
1683 XSRETURN_UNDEF; 1501 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1502 OUTPUT: RETVAL
1685 1503
1504bool
1505load_resource_file (octet_string filename)
1506
1686MODULE = cf PACKAGE = cf::attachable 1507MODULE = cf PACKAGE = cf::attachable
1687 1508
1688int 1509int
1689valid (SV *obj) 1510valid (SV *obj)
1690 CODE: 1511 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1512 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1513 OUTPUT:
1693 RETVAL 1514 RETVAL
1694 1515
1516void
1517debug_trace (attachable *obj, bool on = true)
1518 CODE:
1519 obj->flags &= ~attachable::F_DEBUG_TRACE;
1520 if (on)
1521 obj->flags |= attachable::F_DEBUG_TRACE;
1522
1523int mortals_size ()
1524 CODE:
1525 RETVAL = attachable::mortals.size ();
1526 OUTPUT: RETVAL
1527
1528#object *mortals (U32 index)
1529# CODE:
1530# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1531# OUTPUT: RETVAL
1532
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1533INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1696 1534
1697MODULE = cf PACKAGE = cf::global 1535MODULE = cf PACKAGE = cf::global
1698 1536
1699int invoke (SV *klass, int event, ...) 1537int invoke (SV *klass, int event, ...)
1700 CODE: 1538 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1542 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1543 OUTPUT: RETVAL
1706 1544
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1545MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1546
1709INCLUDE: $PERL genacc object ../include/object.h | 1547INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1548
1711int invoke (object *op, int event, ...) 1549int invoke (object *op, int event, ...)
1712 CODE: 1550 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1551 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1552 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1554 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1718 1556
1719SV *registry (object *op) 1557SV *registry (object *op)
1720 1558
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1559int objects_size ()
1728 CODE: 1560 CODE:
1729 RETVAL = objects.size (); 1561 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1562 OUTPUT: RETVAL
1731 1563
1771void 1603void
1772set_animation (object *op, int idx) 1604set_animation (object *op, int idx)
1773 CODE: 1605 CODE:
1774 SET_ANIMATION (op, idx); 1606 SET_ANIMATION (op, idx);
1775 1607
1608int
1609num_animations (object *op)
1610 CODE:
1611 RETVAL = NUM_ANIMATIONS (op);
1612 OUTPUT: RETVAL
1613
1776object *find_best_object_match (object *op, const char *match) 1614object *find_best_object_match (object *op, utf8_string match)
1777 1615
1778object *find_marked_object (object *op) 1616object *find_marked_object (object *op)
1779 1617
1780int need_identify (object *obj); 1618int need_identify (object *obj);
1781 1619
1782int apply_shop_mat (object *shop_mat, object *op); 1620int apply_shop_mat (object *shop_mat, object *op);
1621
1622int move_player (object *op, int dir)
1623 CODE:
1624 RETVAL = move_player (op, dir);
1625 OUTPUT:
1626 RETVAL
1783 1627
1784int move (object *op, int dir, object *originator = op) 1628int move (object *op, int dir, object *originator = op)
1785 CODE: 1629 CODE:
1786 RETVAL = move_ob (op, dir, originator); 1630 RETVAL = move_ob (op, dir, originator);
1787 OUTPUT: 1631 OUTPUT:
1793 1637
1794void apply_below (object *op) 1638void apply_below (object *op)
1795 CODE: 1639 CODE:
1796 player_apply_below (op); 1640 player_apply_below (op);
1797 1641
1642int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1643
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1644object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1799 1645
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1646int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801 1647
1802int cf_object_change_map (object *op, int x, int y, maptile *map) 1648int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1649
1823 RETVAL = pay_for_amount (amount, op); 1669 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1825 1671
1826void pay_player (object *op, uint64 amount) 1672void pay_player (object *op, uint64 amount)
1827 1673
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1674val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1675
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1676int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1677
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1678void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1679 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1680 do_learn_spell (op, sp, special_prayer);
1835 1681
1836void forget_spell (object *op, object *sp) 1682void forget_spell (object *op, object *sp)
1837 CODE: 1683 CODE:
1838 do_forget_spell (op, query_name (sp)); 1684 do_forget_spell (op, query_name (sp));
1839 1685
1840object *check_for_spell (object *op, char *spellname) 1686object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1687 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1688 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1844 1690
1845int query_money (object *op) 1691int query_money (object *op)
1858 1704
1859int cf_object_teleport (object *op, maptile *map, int x, int y) 1705int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 1706
1861void update_object (object *op, int action) 1707void update_object (object *op, int action)
1862 1708
1863object *cf_create_object_by_name (const char *name) 1709object *cf_create_object_by_name (utf8_string name)
1864 1710
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1711void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1712
1867void player_lvl_adj (object *who, object *skill = 0) 1713void player_lvl_adj (object *who, object *skill = 0)
1868 1714
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1715int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1716
1884object *cf_insert_ob_in_ob (object *ob, object *where) 1730object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1731
1886# no clean way to get an object from an archetype - stupid idiotic 1732# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1733# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1734
1889object *new (const char *archetype = 0) 1735object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1736 PROTOTYPE: ;$
1891 CODE: 1737 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1738 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1893 OUTPUT: 1739 OUTPUT:
1894 RETVAL 1740 RETVAL
1899{ 1745{
1900 int unused_type; 1746 int unused_type;
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1747 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 1748}
1903 1749
1904# syntatic sugar for easier use in event callbacks.
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910
1911player *contr (object *op) 1750player *contr (object *op)
1912 CODE: 1751 CODE:
1913 RETVAL = op->contr; 1752 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
1915 1754
1916const char *get_ob_key_value (object *op, const char *key) 1755const_utf8_string get_ob_key_value (object *op, utf8_string key)
1917 1756
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1757bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 1758
1920object *get_nearest_player (object *ob) 1759object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 1760 ALIAS: nearest_player = 0
1922 PREINIT: 1761 PREINIT:
1923 extern object *get_nearest_player (object *); 1762 extern object *get_nearest_player (object *);
1939bool on_same_map_as (object *ob, object *other) 1778bool on_same_map_as (object *ob, object *other)
1940 CODE: 1779 CODE:
1941 RETVAL = on_same_map (ob, other); 1780 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1943 1782
1944const char * 1783const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 1784base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 1785 CODE:
1947 RETVAL = query_base_name (op, plural); 1786 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1949 1788
1956 RETVAL = op->contr; 1795 RETVAL = op->contr;
1957 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1958 1797
1959void check_score (object *op) 1798void check_score (object *op)
1960 1799
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1800void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 1801 CODE:
1963 new_draw_info (flags, 0, op, txt); 1802 new_draw_info (flags, 0, op, txt);
1964 1803
1965object *cf_player_send_inventory (object *op) 1804object *cf_player_send_inventory (object *op)
1966 1805
1967char *cf_player_get_ip (object *op) 1806octet_string cf_player_get_ip (object *op)
1968 ALIAS: ip = 0 1807 ALIAS: ip = 0
1969 1808
1970object *cf_player_get_marked_item (object *op) 1809object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0 1810 ALIAS: marked_item = 0
1972 1811
1982void esrv_update_item (object *op, int what, object *item) 1821void esrv_update_item (object *op, int what, object *item)
1983 C_ARGS: what, op, item 1822 C_ARGS: what, op, item
1984 1823
1985void clear_los (object *op) 1824void clear_los (object *op)
1986 1825
1987int command_summon (object *op, char *params) 1826int command_summon (object *op, utf8_string params)
1988 1827
1989int command_arrest (object *op, char *params) 1828int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 1829
1995 1830
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1831MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 1832
1998INCLUDE: $PERL genacc player ../include/player.h | 1833INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 1834
2000int invoke (player *pl, int event, ...) 1835int invoke (player *pl, int event, ...)
2001 CODE: 1836 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1837 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1838 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2016 pl->orig_stats = pl->ob->stats; 1851 pl->orig_stats = pl->ob->stats;
2017 1852
2018void cf_player_move (player *pl, int dir) 1853void cf_player_move (player *pl, int dir)
2019 1854
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1855void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 1856
2027bool 1857bool
2028cell_visible (player *pl, int dx, int dy) 1858cell_visible (player *pl, int dx, int dy)
2029 CODE: 1859 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1860 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1913 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
2085 1915
2086SV *registry (maptile *map) 1916SV *registry (maptile *map)
2087 1917
2088INCLUDE: $PERL genacc maptile ../include/map.h | 1918INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 1919
2090void 1920void
2091maptile::instantiate () 1921maptile::instantiate ()
2092 1922
2093maptile *new () 1923maptile *new ()
2107 EXTEND (SP, THIS->players); 1937 EXTEND (SP, THIS->players);
2108 for_all_players (pl) 1938 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 1939 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 1940 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 1941 }
1942
1943void
1944maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::add_underlay: palette must be arrayref");
1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 for (int x = 0; x < THIS->width; ++x)
1956 for (int y = 0; y < THIS->height; ++y)
1957 {
1958 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1959 if (op->flag [FLAG_IS_FLOOR])
1960 goto skip_space;
1961
1962 {
1963 int offs = offset + y * stride + x;
1964 if (IN_RANGE_EXC (offs, 0, idxlen))
1965 {
1966 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1967 {
1968 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1969 ob->flag [FLAG_NO_MAP_SAVE] = true;
1970 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1971 }
1972 }
1973 }
1974
1975 skip_space: ;
1976 }
1977}
1978
1979void
1980maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1981 CODE:
1982{
1983 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1984 croak ("maptile::set_regiondata: palette must be arrayref");
1985
1986 palette = SvRV (palette);
1987
1988 STRLEN idxlen;
1989 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1990
1991 region **regionmap = (region **)malloc (
1992 (av_len ((AV *)palette) + 1) * sizeof (region *));
1993 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1994
1995 for (int i = av_len ((AV *)palette) + 1; i--; )
1996 regionmap [i] = region::find (
1997 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1998
1999 for (int y = 0; y < THIS->height; ++y)
2000 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2001
2002 sfree (THIS->regions, THIS->size ());
2003 free (THIS->regionmap);
2004
2005 THIS->regions = regions;
2006 THIS->regionmap = regionmap;
2007}
2008
2009void
2010maptile::create_region_treasure ()
2011 CODE:
2012{
2013 object *op = object::create ();
2014 op->type = FLOOR;
2015 op->map = THIS;
2016
2017 for (int x = 0; x < THIS->width; ++x)
2018 for (int y = 0; y < THIS->height; ++y)
2019 {
2020 region *rgn = THIS->region (x, y);
2021
2022 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2023 if (rgn->treasure && rndm () < rgn->treasure_density)
2024 {
2025 op->x = x;
2026 op->y = y;
2027 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2028 }
2029 }
2030
2031 op->destroy ();
2032}
2112 2033
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2034void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 2035
2115int out_of_map (maptile *map, int x, int y) 2036int out_of_map (maptile *map, int x, int y)
2116 2037
2198 2119
2199void fix_walls (maptile *map, int x, int y) 2120void fix_walls (maptile *map, int x, int y)
2200 2121
2201void fix_walls_around (maptile *map, int x, int y) 2122void fix_walls_around (maptile *map, int x, int y)
2202 2123
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208
2209# worst xs function of my life 2124# worst xs function of my life
2210bool 2125bool
2211_create_random_map (\ 2126_create_random_map (\
2212 maptile *self,\ 2127 maptile *self,\
2213 char *wallstyle,\ 2128 utf8_string wallstyle,\
2214 char *wall_name,\ 2129 utf8_string wall_name,\
2215 char *floorstyle,\ 2130 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2131 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2132 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2133 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2134 utf8_string doorstyle,\
2220 char *decorstyle,\ 2135 utf8_string decorstyle,\
2221 char *origin_map,\ 2136 utf8_string origin_map,\
2222 char *final_map,\ 2137 utf8_string final_map,\
2223 char *exitstyle,\ 2138 utf8_string exitstyle,\
2224 char *this_map,\ 2139 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2140 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2141 int xsize,\
2227 int Ysize,\ 2142 int ysize,\
2228 int expand2x,\ 2143 int expand2x,\
2229 int layoutoptions1,\ 2144 int layoutoptions1,\
2230 int layoutoptions2,\ 2145 int layoutoptions2,\
2231 int layoutoptions3,\ 2146 int layoutoptions3,\
2232 int symmetry,\ 2147 int symmetry,\
2237 int dungeon_depth,\ 2152 int dungeon_depth,\
2238 int decoroptions,\ 2153 int decoroptions,\
2239 int orientation,\ 2154 int orientation,\
2240 int origin_y,\ 2155 int origin_y,\
2241 int origin_x,\ 2156 int origin_x,\
2242 int random_seed,\ 2157 U32 random_seed,\
2243 val64 total_map_hp,\ 2158 val64 total_map_hp,\
2244 int map_layout_style,\ 2159 int map_layout_style,\
2245 int treasureoptions,\ 2160 int treasureoptions,\
2246 int symmetry_used,\ 2161 int symmetry_used,\
2247 region *region,\ 2162 region *region,\
2248 char *custom\ 2163 utf8_string custom\
2249) 2164)
2250 CODE: 2165 CODE:
2251{ 2166{
2252 random_map_params rmp; 2167 random_map_params rmp;
2253 2168
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2178 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2179
2265 rmp.origin_map = origin_map; 2180 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2181 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2182 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2183 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2184 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2185 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2186 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2187 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2188 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2189 rmp.symmetry = symmetry;
2294 OUTPUT: 2209 OUTPUT:
2295 RETVAL 2210 RETVAL
2296 2211
2297MODULE = cf PACKAGE = cf::arch 2212MODULE = cf PACKAGE = cf::arch
2298 2213
2299archetype *find (const char *name) 2214archetype *find (utf8_string name)
2300 CODE: 2215 CODE:
2301 RETVAL = archetype::find (name); 2216 RETVAL = archetype::find (name);
2302 OUTPUT: 2217 OUTPUT:
2303 RETVAL 2218 RETVAL
2304 2219
2306 PROTOTYPE: 2221 PROTOTYPE:
2307 CODE: 2222 CODE:
2308 RETVAL = first_archetype; 2223 RETVAL = first_archetype;
2309 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
2310 2225
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2226INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2227
2313MODULE = cf PACKAGE = cf::party 2228MODULE = cf PACKAGE = cf::party
2314 2229
2315partylist *first () 2230partylist *first ()
2316 PROTOTYPE: 2231 PROTOTYPE:
2317 CODE: 2232 CODE:
2318 RETVAL = get_firstparty (); 2233 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
2320 2235
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2236INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2237
2323MODULE = cf PACKAGE = cf::region 2238MODULE = cf PACKAGE = cf::region
2324 2239
2325region *first () 2240void
2326 PROTOTYPE: 2241list ()
2327 CODE: 2242 PPCODE:
2328 RETVAL = first_region; 2243 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2244 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2245
2331region *find (char *name) 2246region *find (utf8_string name)
2332 PROTOTYPE: $ 2247 PROTOTYPE: $
2333 CODE: 2248 CODE:
2334 RETVAL = get_region_by_name (name); 2249 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2336 2251
2252region *find_fuzzy (utf8_string name)
2253 PROTOTYPE: $
2254 CODE:
2255 RETVAL = region::find_fuzzy (name);
2256 OUTPUT: RETVAL
2257
2258int specificity (region *rgn)
2259 CODE:
2260 RETVAL = 0;
2261 while (rgn = rgn->parent)
2262 RETVAL++;
2263 OUTPUT: RETVAL
2264
2337INCLUDE: $PERL genacc region ../include/map.h | 2265INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2266
2339MODULE = cf PACKAGE = cf::living 2267MODULE = cf PACKAGE = cf::living
2340 2268
2341INCLUDE: $PERL genacc living ../include/living.h | 2269INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2270
2343MODULE = cf PACKAGE = cf::settings 2271MODULE = cf PACKAGE = cf::settings
2344 2272
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2273INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2274
2347MODULE = cf PACKAGE = cf::client 2275MODULE = cf PACKAGE = cf::client
2348 2276
2349INCLUDE: $PERL genacc client ../include/client.h | 2277INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2278
2351int invoke (client *ns, int event, ...) 2279int invoke (client *ns, int event, ...)
2352 CODE: 2280 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2281 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2282 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 char *buf = SvPVbyte (packet, len); 2301 char *buf = SvPVbyte (packet, len);
2374 2302
2375 THIS->send_packet (buf, len); 2303 THIS->send_packet (buf, len);
2376} 2304}
2377 2305
2306MODULE = cf PACKAGE = cf::face PREFIX = face_
2307
2308#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2309
2310faceidx face_find (utf8_string name, faceidx defidx = 0)
2311
2312faceidx alloc (utf8_string name)
2313 CODE:
2314{
2315 do
2316 {
2317 RETVAL = faces.size ();
2318 faces.resize (RETVAL + 1);
2319 }
2320 while (!RETVAL); // crude way to leave index 0
2321
2322 faces [RETVAL].name = name;
2323 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2324
2325 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2326 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2327}
2328 OUTPUT: RETVAL
2329
2330void set (faceidx idx, int visibility, int magicmap)
2331 CODE:
2332 faceinfo *f = face_info (idx);
2333 assert (f);
2334 f->visibility = visibility;
2335 f->magicmap = magicmap;
2336
2337void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2338 CODE:
2339 faceinfo *f = face_info (idx); assert (f);
2340 f->smooth = smooth;
2341 f->smoothlevel = smoothlevel;
2342
2343void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2344 CODE:
2345{
2346 facedata *d = face_data (idx, faceset);
2347 assert (d);
2348 sv_to (data, d->data);
2349 STRLEN clen;
2350 char *cdata = SvPVbyte (chksum, clen);
2351 clen = min (CHKSUM_SIZE, clen);
2352
2353 if (memcmp (d->chksum, cdata, clen))
2354 {
2355 memcpy (d->chksum, cdata, clen);
2356
2357 // invalidate existing client face info
2358 for_all_clients (ns)
2359 if (ns->faceset == faceset)
2360 {
2361 ns->faces_sent [idx] = false;
2362 ns->force_newmap = true;
2363 }
2364 }
2365}
2366
2367void invalidate (faceidx idx)
2368 CODE:
2369 for_all_clients (ns)
2370 {
2371 ns->faces_sent [idx] = false;
2372 ns->force_newmap = true;
2373 }
2374
2375void invalidate_all ()
2376 CODE:
2377 for_all_clients (ns)
2378 {
2379 ns->faces_sent.reset ();
2380 ns->force_newmap = true;
2381 }
2382
2383MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2384
2385#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2386
2387animidx anim_find (utf8_string name)
2388 CODE:
2389 RETVAL = animation::find (name).number;
2390 OUTPUT: RETVAL
2391
2392animidx set (utf8_string name, SV *frames, int facings = 1)
2393 CODE:
2394{
2395 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2396 croak ("frames must be an arrayref");
2397
2398 AV *av = (AV *)SvRV (frames);
2399
2400 animation *anim = &animation::find (name);
2401 if (anim->number)
2402 {
2403 anim->resize (av_len (av) + 1);
2404 anim->facings = facings;
2405 }
2406 else
2407 anim = &animation::create (name, av_len (av) + 1, facings);
2408
2409 for (int i = 0; i < anim->num_animations; ++i)
2410 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2411}
2412 OUTPUT: RETVAL
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 ns->anims_sent.reset ();
2418

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