ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.214 by root, Sat May 26 15:44:07 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 119unordered_vector<attachable *> attachable::mortals;
103 120
104attachable::~attachable () 121attachable::~attachable ()
105{ 122{
106 assert (!self); 123 assert (!self);
124 assert (!cb);
107} 125}
108 126
109int 127int
110attachable::refcnt_cnt () const 128attachable::refcnt_cnt () const
111{ 129{
112 return refcnt + (self ? SvREFCNT (self) : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
131}
132
133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
113} 149}
114 150
115void 151void
116attachable::optimise () 152attachable::optimise ()
117{ 153{
118 if (self 154 if (self
119 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
157 sever_self ();
158}
159
160// check wether the object really is dead
161void
162attachable::do_check ()
163{
164 if (refcnt_cnt () > 0)
165 return;
166
167 destroy ();
168}
169
170void
171attachable::do_destroy ()
172{
173 INVOKE_ATTACHABLE (DESTROY, this);
174
175 if (cb)
121 { 176 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 177 SvREFCNT_dec (cb);
178 cb = 0;
124 } 179 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 180
153 mortals.push_back (this); 181 mortals.push_back (this);
154} 182}
155 183
156void 184void
159 if (destroyed ()) 187 if (destroyed ())
160 return; 188 return;
161 189
162 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
163 do_destroy (); 191 do_destroy ();
192 sever_self ();
164} 193}
165 194
166void 195void
167attachable::check_mortals () 196attachable::check_mortals ()
168{ 197{
169 for (int i = 0; i < mortals.size (); ) 198 static int i = 0;
199
200 for (;;)
170 { 201 {
202 if (i >= mortals.size ())
203 {
204 i = 0;
205
206 if (mortals.size () > 1000)
207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
208
209 break;
210 }
211
171 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
172 213
173 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
174 215 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 216 {
177#if 0 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 218 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 219 }
180#endif 220#endif
181 221
222 if (obj->refcnt)
223 {
182 ++i; // further delay freeing 224 ++i; // further delay freeing
225
226 if (!(i & 0x3ff))
227 break;
183 }//D 228 }
184 else 229 else
185 { 230 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
188 delete obj; 233 delete obj;
189 } 234 }
190 } 235 }
191} 236}
192 237
216 261
217static int 262static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 263attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 264{
220 attachable *at = (attachable *)mg->mg_ptr; 265 attachable *at = (attachable *)mg->mg_ptr;
266
267 //TODO: check if transaction behaviour is really required here
268 if (SV *self = (SV *)at->self)
269 {
221 at->self = 0; 270 at->self = 0;
271 SvREFCNT_dec (self);
272 }
273
222 // next line makes sense, but most objects still have refcnt 0 by default 274 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 275 //at->refcnt_chk ();
224 return 0; 276 return 0;
225} 277}
226 278
234 286
235 if (!obj->self) 287 if (!obj->self)
236 { 288 {
237 obj->self = newHV (); 289 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 290 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243 291
244 // now bless the object _once_ 292 // now bless the object _once_
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 293 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 294 }
247 else 295 else
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 362
315inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
317 365
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 368
321inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
322{ 370{
323 char buf[128]; 371 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
326} 374}
327 375
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352 400
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 403
356template<class T> 404template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 406
359template<int N> 407template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 409
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
367 421
368inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
369{ 423{
370 unsigned int version; 424 unsigned int version;
371 425
562 perl = perl_alloc (); 616 perl = perl_alloc ();
563 perl_construct (perl); 617 perl_construct (perl);
564 618
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 620
567 char *argv[] = { 621 const char *argv[] = {
568 "", 622 settings.argv [0],
569 "-e" 623 "-e"
570 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
573 "require cf;" 627 "require cf;"
574 }; 628 };
575 629
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
577 { 632 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
580 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
581} 644}
582 645
583void cfperl_main () 646void cfperl_main ()
584{ 647{
585 dSP; 648 dSP;
592void 655void
593attachable::instantiate () 656attachable::instantiate ()
594{ 657{
595 if (attach) 658 if (attach)
596 { 659 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 661 attach = 0;
599 } 662 }
600} 663}
601 664
602void 665void
603attachable::reattach () 666attachable::reattach ()
604{ 667{
605 optimise (); 668 optimise ();
606 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
608} 671}
609 672
610static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 675# include "eventinc.h"
655} 718}
656 719
657void 720void
658global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 722{
660 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
661} 724}
662 725
663void 726void
664object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 728{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 730 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 732
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 735 }
673 736
709{ 772{
710 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
712} 775}
713 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
714bool 827bool
715attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
716{ 829{
717 data_type dt; 830 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 831
722 // callback call ordering should be: 832 // callback call ordering should be:
723 // 1. per-object callback 833 // 1. per-object callback
724 // 2. per-class object 834 // 2. per-class object
725 // 3. per-type callback 835 // 3. per-type callback
729 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
730 840
731 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 842 if (!callbacks)
733 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
734 847
735 CALL_BEGIN (3); 848 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 851
806 CALL_BEGIN (0); 919 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 921 CALL_END;
809} 922}
810 923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
811maptile * 943maptile *
812maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
813{ 945{
814 CALL_BEGIN (2); 946 CALL_BEGIN (2);
815 CALL_ARG (path); 947 CALL_ARG (path);
877 CALL_ARG (exit); 1009 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1011 CALL_END;
880} 1012}
881 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
882///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
883 1031
884struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
886 1034
887int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
888 1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
889static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
890{ 1083{
891 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1085 w->call (*w);
893} 1086}
894 1087
895void 1088void
896iw::alloc () 1089iw::alloc ()
897{ 1090{
898 pe = GEventAPI->new_idle (0, 0); 1091 pe = GEventAPI->new_idle (0, 0);
899 1092
1093 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1094 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1095 pe->base.ext_data = (void *)this;
902} 1096}
903 1097
904static void iow_dispatch (pe_event *ev) 1098static void iow_dispatch (pe_event *ev)
910void 1104void
911iow::alloc () 1105iow::alloc ()
912{ 1106{
913 pe = GEventAPI->new_io (0, 0); 1107 pe = GEventAPI->new_io (0, 0);
914 1108
1109 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1110 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1111 pe->base.ext_data = (void *)this;
917 1112
918 pe->fd = -1; 1113 pe->fd = -1;
919 pe->poll = 0; 1114 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1154
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1157
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1166
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
973 1168
974BOOT: 1169BOOT:
975{ 1170{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1173
1174 _connect_to_perl ();
1175
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
982 1186
983 static const struct { 1187 static const struct {
984 const char *name; 1188 const char *name;
985 IV iv; 1189 IV iv;
986 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1193 const_iv (logBacktrace)
990 const_iv (llevDebug) 1194
991 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1198
993 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1200
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK)
1003 const_iv (ARROW)
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1207
1107 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1236
1109 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1238
1112 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1241
1116 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1249
1143 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1152 1253
1153 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1156 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1157 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1158 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1159 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1160 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1161 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1162 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1163 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1164 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1165 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1166 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1168 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1169 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1170 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1172 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1173 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1174 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1175 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1176 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1177 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1178 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254 1280
1255 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1256 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1257 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1258 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1272 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1273 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1277 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1278 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1279 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1280 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1281 1305 const_iv (SP_MAGIC_MAPPING)
1282 const_iv (UPD_SP_MANA)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285
1286 const_iv (F_APPLIED)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1290 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1295 1344
1296 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1346
1300 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1349
1309 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1351
1314 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1354
1321 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1357
1327 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1359
1330 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1364
1345 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1367
1351 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1392 1379
1393 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1386
1418 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1388
1421 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1396
1448 const_iv (MAP_FLUSH) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1398
1454 const_iv (MAP_IN_MEMORY) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1401
1459 const_iv (KLASS_ATTACHABLE) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1403
1466 const_iv (CS_QUERY_YESNO) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1405
1470 const_iv (ST_DEAD) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474
1475 const_iv (ST_CHANGE_CLASS)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1407
1481 // random map generator 1408 // random map generator
1482 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1411
1490 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1415
1500 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1418
1503 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1505 }; 1422 };
1506 1423
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1426
1530 } 1447 }
1531} 1448}
1532 1449
1533void _connect_to_perl () 1450void _connect_to_perl ()
1534 1451
1452void _recalc_want ()
1453
1535void _global_reattach () 1454void _global_reattach ()
1536 CODE: 1455 CODE:
1537{ 1456{
1538 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1458 for_all_clients (ns)
1540 ns->reattach (); 1459 ns->reattach ();
1541 1460
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1461 for_all_objects (op)
1550 op->reattach (); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1551} 1509}
1552 1510
1553NV floor (NV x) 1511NV floor (NV x)
1554 1512
1555NV ceil (NV x) 1513NV ceil (NV x)
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1523 }
1566 OUTPUT: 1524 OUTPUT:
1567 RETVAL 1525 RETVAL
1568 1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1569void server_tick () 1543void server_tick ()
1570 CODE: 1544 CODE:
1571 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1546 server_tick ();
1573 1547
1574void 1548void
1575LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1578 1555
1579char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1581 1558
1582char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1584 1561
1585const char * 1562const_octet_string
1586get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1587 PROTOTYPE: $ 1564 PROTOTYPE: $
1588 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1589 CODE: 1566 CODE:
1590 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1593void 1570void
1594sub_generation_inc () 1571sub_generation_inc ()
1595 CODE: 1572 CODE:
1596 PL_sub_generation++; 1573 PL_sub_generation++;
1597 1574
1598char * 1575const_octet_string
1599mapdir () 1576mapdir ()
1600 PROTOTYPE: 1577 PROTOTYPE:
1601 ALIAS: 1578 ALIAS:
1602 mapdir = 0 1579 mapdir = 0
1603 uniquedir = 1 1580 uniquedir = 1
1619 } 1596 }
1620 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1621 1598
1622void abort () 1599void abort ()
1623 1600
1601void reset_signals ()
1602
1624void fork_abort (char *cause = "cf::fork_abort") 1603void fork_abort (octet_string cause = "cf::fork_abort")
1625 1604
1626void cleanup (const char *cause, bool make_core = false) 1605void cleanup (octet_string cause, bool make_core = false)
1627 1606
1628void emergency_save () 1607void emergency_save ()
1629 1608
1630void _exit (int status = 0) 1609void _exit (int status = EXIT_SUCCESS)
1610
1611UV sv_2watcher (SV *w)
1612 CODE:
1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1614 OUTPUT:
1615 RETVAL
1631 1616
1632#if _POSIX_MEMLOCK 1617#if _POSIX_MEMLOCK
1633 1618
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1620
1636int munlockall () 1621int munlockall ()
1637 1622
1638#endif 1623#endif
1639 1624
1640int find_animation (char *text) 1625int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1626 PROTOTYPE: $
1642 1627
1643int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1644 1629
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1631
1647int 1632int
1648exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1649 CODE: 1634 CODE:
1650{ 1635{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1667 else
1683 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1685 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1686MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1687 1675
1688int 1676int
1689valid (SV *obj) 1677valid (SV *obj)
1690 CODE: 1678 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1680 OUTPUT:
1693 RETVAL 1681 RETVAL
1694 1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1689
1690int mortals_size ()
1691 CODE:
1692 RETVAL = attachable::mortals.size ();
1693 OUTPUT: RETVAL
1694
1695#object *mortals (U32 index)
1696# CODE:
1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1698# OUTPUT: RETVAL
1699
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1696 1701
1697MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1698 1703
1699int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1700 CODE: 1705 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1706 1711
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1713
1709INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1715
1711int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1712 CODE: 1717 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1721 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1718 1723
1719SV *registry (object *op) 1724SV *registry (object *op)
1720 1725
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1726int objects_size ()
1728 CODE: 1727 CODE:
1729 RETVAL = objects.size (); 1728 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1729 OUTPUT: RETVAL
1731 1730
1741 1740
1742object *actives (U32 index) 1741object *actives (U32 index)
1743 CODE: 1742 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1743 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1745
1746const char *slot_save_name (U32 slot)
1747 ALIAS:
1748 slot_use_name = 1
1749 slot_nonuse_name = 2
1750 CODE:
1751{
1752 if (slot >= NUM_BODY_LOCATIONS)
1753 croak ("body slot index out of range");
1754
1755 switch (ix)
1756 {
1757 case 0: RETVAL = body_locations[slot].save_name; break;
1758 case 1: RETVAL = body_locations[slot].use_name; break;
1759 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1760 }
1761}
1762 OUTPUT:
1763 RETVAL
1746 1764
1747# missing properties 1765# missing properties
1748 1766
1749object *head (object *op) 1767object *head (object *op)
1750 PROTOTYPE: $ 1768 PROTOTYPE: $
1771void 1789void
1772set_animation (object *op, int idx) 1790set_animation (object *op, int idx)
1773 CODE: 1791 CODE:
1774 SET_ANIMATION (op, idx); 1792 SET_ANIMATION (op, idx);
1775 1793
1794int
1795num_animations (object *op)
1796 CODE:
1797 RETVAL = NUM_ANIMATIONS (op);
1798 OUTPUT: RETVAL
1799
1800int slot_info (object *op, UV slot, int value = 0)
1801 ALIAS:
1802 slot_used = 1
1803 CODE:
1804{
1805 if (slot >= NUM_BODY_LOCATIONS)
1806 croak ("body slot index out of range");
1807
1808 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1809
1810 if (items > 2)
1811 if (ix)
1812 op->slot[slot].used = value;
1813 else
1814 op->slot[slot].info = value;
1815}
1816 OUTPUT:
1817 RETVAL
1818
1776object *find_best_object_match (object *op, const char *match) 1819object *find_best_object_match (object *op, utf8_string match)
1777 1820
1778object *find_marked_object (object *op) 1821object *find_marked_object (object *op)
1779 1822
1780int need_identify (object *obj); 1823int need_identify (object *obj);
1781 1824
1782int apply_shop_mat (object *shop_mat, object *op); 1825int apply_shop_mat (object *shop_mat, object *op);
1826
1827int move_player (object *op, int dir)
1828 CODE:
1829 RETVAL = move_player (op, dir);
1830 OUTPUT:
1831 RETVAL
1783 1832
1784int move (object *op, int dir, object *originator = op) 1833int move (object *op, int dir, object *originator = op)
1785 CODE: 1834 CODE:
1786 RETVAL = move_ob (op, dir, originator); 1835 RETVAL = move_ob (op, dir, originator);
1787 OUTPUT: 1836 OUTPUT:
1793 1842
1794void apply_below (object *op) 1843void apply_below (object *op)
1795 CODE: 1844 CODE:
1796 player_apply_below (op); 1845 player_apply_below (op);
1797 1846
1847int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1848
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1849object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1799 1850
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1851int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801 1852
1802int cf_object_change_map (object *op, int x, int y, maptile *map) 1853int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1854
1823 RETVAL = pay_for_amount (amount, op); 1874 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1875 OUTPUT: RETVAL
1825 1876
1826void pay_player (object *op, uint64 amount) 1877void pay_player (object *op, uint64 amount)
1827 1878
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1879val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1880
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1881int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1882
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1883void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1884 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1885 do_learn_spell (op, sp, special_prayer);
1835 1886
1836void forget_spell (object *op, object *sp) 1887void forget_spell (object *op, object *sp)
1837 CODE: 1888 CODE:
1838 do_forget_spell (op, query_name (sp)); 1889 do_forget_spell (op, query_name (sp));
1839 1890
1840object *check_for_spell (object *op, char *spellname) 1891object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1892 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1893 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1894 OUTPUT: RETVAL
1844 1895
1845int query_money (object *op) 1896int query_money (object *op)
1858 1909
1859int cf_object_teleport (object *op, maptile *map, int x, int y) 1910int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 1911
1861void update_object (object *op, int action) 1912void update_object (object *op, int action)
1862 1913
1863object *cf_create_object_by_name (const char *name) 1914object *cf_create_object_by_name (utf8_string name)
1864 1915
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1916void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1917
1867void player_lvl_adj (object *who, object *skill = 0) 1918void player_lvl_adj (object *who, object *skill = 0)
1868 1919
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1920int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1921
1884object *cf_insert_ob_in_ob (object *ob, object *where) 1935object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1936
1886# no clean way to get an object from an archetype - stupid idiotic 1937# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1938# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1939
1889object *new (const char *archetype = 0) 1940object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1941 PROTOTYPE: ;$
1891 CODE: 1942 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1943 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1893 OUTPUT: 1944 OUTPUT:
1894 RETVAL 1945 RETVAL
1899{ 1950{
1900 int unused_type; 1951 int unused_type;
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1952 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 1953}
1903 1954
1904# syntatic sugar for easier use in event callbacks.
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910
1911player *contr (object *op) 1955player *contr (object *op)
1912 CODE: 1956 CODE:
1913 RETVAL = op->contr; 1957 RETVAL = op->contr;
1914 OUTPUT: RETVAL 1958 OUTPUT: RETVAL
1915 1959
1916const char *get_ob_key_value (object *op, const char *key) 1960const_utf8_string get_ob_key_value (object *op, utf8_string key)
1917 1961
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1962bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 1963
1920object *get_nearest_player (object *ob) 1964object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 1965 ALIAS: nearest_player = 0
1922 PREINIT: 1966 PREINIT:
1923 extern object *get_nearest_player (object *); 1967 extern object *get_nearest_player (object *);
1939bool on_same_map_as (object *ob, object *other) 1983bool on_same_map_as (object *ob, object *other)
1940 CODE: 1984 CODE:
1941 RETVAL = on_same_map (ob, other); 1985 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 1986 OUTPUT: RETVAL
1943 1987
1944const char * 1988const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 1989base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 1990 CODE:
1947 RETVAL = query_base_name (op, plural); 1991 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 1992 OUTPUT: RETVAL
1949 1993
1956 RETVAL = op->contr; 2000 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2001 OUTPUT: RETVAL
1958 2002
1959void check_score (object *op) 2003void check_score (object *op)
1960 2004
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2005void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2006 CODE:
1963 new_draw_info (flags, 0, op, txt); 2007 new_draw_info (flags, 0, op, txt);
1964
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979 2008
1980void kill_player (object *op) 2009void kill_player (object *op)
1981 2010
1982void esrv_update_item (object *op, int what, object *item) 2011void esrv_update_item (object *op, int what, object *item)
1983 C_ARGS: what, op, item 2012 C_ARGS: what, op, item
1984 2013
1985void clear_los (object *op) 2014void clear_los (object *op)
1986 2015
1987int command_summon (object *op, char *params) 2016int command_summon (object *op, utf8_string params)
1988 2017
1989int command_arrest (object *op, char *params) 2018int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2019
1995 2020
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2021MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2022
1998INCLUDE: $PERL genacc player ../include/player.h | 2023INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2024
2000int invoke (player *pl, int event, ...) 2025int invoke (player *pl, int event, ...)
2001 CODE: 2026 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2027 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2028 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2016 pl->orig_stats = pl->ob->stats; 2041 pl->orig_stats = pl->ob->stats;
2017 2042
2018void cf_player_move (player *pl, int dir) 2043void cf_player_move (player *pl, int dir)
2019 2044
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2045void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2046
2027bool 2047bool
2028cell_visible (player *pl, int dx, int dy) 2048cell_visible (player *pl, int dx, int dy)
2029 CODE: 2049 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2050 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2103 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2104 OUTPUT: RETVAL
2085 2105
2086SV *registry (maptile *map) 2106SV *registry (maptile *map)
2087 2107
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2108INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2109
2090void 2110void
2091maptile::instantiate () 2111maptile::instantiate ()
2092 2112
2093maptile *new () 2113maptile *new ()
2107 EXTEND (SP, THIS->players); 2127 EXTEND (SP, THIS->players);
2108 for_all_players (pl) 2128 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2129 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2130 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2131 }
2132
2133void
2134maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2135 CODE:
2136{
2137 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2138 croak ("maptile::add_underlay: palette must be arrayref");
2139
2140 palette = SvRV (palette);
2141
2142 STRLEN idxlen;
2143 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2144
2145 for (int x = 0; x < THIS->width; ++x)
2146 for (int y = 0; y < THIS->height; ++y)
2147 {
2148 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2149 if (op->flag [FLAG_IS_FLOOR])
2150 goto skip_space;
2151
2152 {
2153 int offs = offset + y * stride + x;
2154 if (IN_RANGE_EXC (offs, 0, idxlen))
2155 {
2156 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2157 {
2158 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2159 ob->flag [FLAG_NO_MAP_SAVE] = true;
2160 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2161
2162 if (ob->randomitems)
2163 {
2164 if (!ob->above)
2165 {
2166 ob->create_treasure (ob->randomitems);
2167
2168 for (object *op = ob->above; op; op = op->above)
2169 op->flag [FLAG_NO_MAP_SAVE] = true;
2170 }
2171
2172 ob->randomitems = 0;
2173 }
2174 }
2175 }
2176 }
2177
2178 skip_space: ;
2179 }
2180}
2181
2182void
2183maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2184 CODE:
2185{
2186 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2187 croak ("maptile::set_regiondata: palette must be arrayref");
2188
2189 palette = SvRV (palette);
2190
2191 STRLEN idxlen;
2192 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2193
2194 region **regionmap = (region **)malloc (
2195 (av_len ((AV *)palette) + 1) * sizeof (region *));
2196 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2197
2198 for (int i = av_len ((AV *)palette) + 1; i--; )
2199 regionmap [i] = region::find (
2200 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2201
2202 for (int y = 0; y < THIS->height; ++y)
2203 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2204
2205 sfree (THIS->regions, THIS->size ());
2206 free (THIS->regionmap);
2207
2208 THIS->regions = regions;
2209 THIS->regionmap = regionmap;
2210}
2211
2212void
2213maptile::create_region_treasure ()
2214 CODE:
2215{
2216 object *op = object::create ();
2217 op->type = FLOOR;
2218 op->map = THIS;
2219
2220 for (int x = 0; x < THIS->width; ++x)
2221 for (int y = 0; y < THIS->height; ++y)
2222 {
2223 region *rgn = THIS->region (x, y);
2224
2225 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2226 if (rgn->treasure && rndm () < rgn->treasure_density)
2227 {
2228 op->x = x;
2229 op->y = y;
2230 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2231 }
2232 }
2233
2234 op->destroy ();
2235}
2112 2236
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2237void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 2238
2115int out_of_map (maptile *map, int x, int y) 2239int out_of_map (maptile *map, int x, int y)
2116 2240
2198 2322
2199void fix_walls (maptile *map, int x, int y) 2323void fix_walls (maptile *map, int x, int y)
2200 2324
2201void fix_walls_around (maptile *map, int x, int y) 2325void fix_walls_around (maptile *map, int x, int y)
2202 2326
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208
2209# worst xs function of my life 2327# worst xs function of my life
2210bool 2328bool
2211_create_random_map (\ 2329_create_random_map (\
2212 maptile *self,\ 2330 maptile *self,\
2213 char *wallstyle,\ 2331 utf8_string wallstyle,\
2214 char *wall_name,\ 2332 utf8_string wall_name,\
2215 char *floorstyle,\ 2333 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2334 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2335 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2336 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2337 utf8_string doorstyle,\
2220 char *decorstyle,\ 2338 utf8_string decorstyle,\
2221 char *origin_map,\ 2339 utf8_string origin_map,\
2222 char *final_map,\ 2340 utf8_string final_map,\
2223 char *exitstyle,\ 2341 utf8_string exitstyle,\
2224 char *this_map,\ 2342 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2343 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2344 int xsize,\
2227 int Ysize,\ 2345 int ysize,\
2228 int expand2x,\ 2346 int expand2x,\
2229 int layoutoptions1,\ 2347 int layoutoptions1,\
2230 int layoutoptions2,\ 2348 int layoutoptions2,\
2231 int layoutoptions3,\ 2349 int layoutoptions3,\
2232 int symmetry,\ 2350 int symmetry,\
2237 int dungeon_depth,\ 2355 int dungeon_depth,\
2238 int decoroptions,\ 2356 int decoroptions,\
2239 int orientation,\ 2357 int orientation,\
2240 int origin_y,\ 2358 int origin_y,\
2241 int origin_x,\ 2359 int origin_x,\
2242 int random_seed,\ 2360 U32 random_seed,\
2243 val64 total_map_hp,\ 2361 val64 total_map_hp,\
2244 int map_layout_style,\ 2362 int map_layout_style,\
2245 int treasureoptions,\ 2363 int treasureoptions,\
2246 int symmetry_used,\ 2364 int symmetry_used,\
2247 region *region,\ 2365 region *region,\
2248 char *custom\ 2366 utf8_string custom\
2249) 2367)
2250 CODE: 2368 CODE:
2251{ 2369{
2252 random_map_params rmp; 2370 random_map_params rmp;
2253 2371
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2381 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2382
2265 rmp.origin_map = origin_map; 2383 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2384 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2385 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2386 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2387 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2388 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2389 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2390 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2391 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2392 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2398 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2399 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2400 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2401 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2402 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2403 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2404 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2405 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2406 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2407 rmp.region = region;
2290 rmp.custom = custom; 2408 rmp.custom = custom;
2294 OUTPUT: 2412 OUTPUT:
2295 RETVAL 2413 RETVAL
2296 2414
2297MODULE = cf PACKAGE = cf::arch 2415MODULE = cf PACKAGE = cf::arch
2298 2416
2299archetype *find (const char *name) 2417archetype *find (utf8_string name)
2300 CODE: 2418 CODE:
2301 RETVAL = archetype::find (name); 2419 RETVAL = archetype::find (name);
2302 OUTPUT: 2420 OUTPUT:
2303 RETVAL 2421 RETVAL
2304 2422
2306 PROTOTYPE: 2424 PROTOTYPE:
2307 CODE: 2425 CODE:
2308 RETVAL = first_archetype; 2426 RETVAL = first_archetype;
2309 OUTPUT: RETVAL 2427 OUTPUT: RETVAL
2310 2428
2429object *instantiate (archetype *arch)
2430 CODE:
2431 RETVAL = arch_to_object (arch);
2432 OUTPUT:
2433 RETVAL
2434
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2435INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2436
2313MODULE = cf PACKAGE = cf::party 2437MODULE = cf PACKAGE = cf::party
2314 2438
2315partylist *first () 2439partylist *first ()
2316 PROTOTYPE: 2440 PROTOTYPE:
2317 CODE: 2441 CODE:
2318 RETVAL = get_firstparty (); 2442 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2443 OUTPUT: RETVAL
2320 2444
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2445INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2446
2323MODULE = cf PACKAGE = cf::region 2447MODULE = cf PACKAGE = cf::region
2324 2448
2325region *first () 2449void
2326 PROTOTYPE: 2450list ()
2327 CODE: 2451 PPCODE:
2328 RETVAL = first_region; 2452 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2453 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2454
2331region *find (char *name) 2455region *find (utf8_string name)
2332 PROTOTYPE: $ 2456 PROTOTYPE: $
2333 CODE: 2457 CODE:
2334 RETVAL = get_region_by_name (name); 2458 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2459 OUTPUT: RETVAL
2336 2460
2461region *find_fuzzy (utf8_string name)
2462 PROTOTYPE: $
2463 CODE:
2464 RETVAL = region::find_fuzzy (name);
2465 OUTPUT: RETVAL
2466
2467int specificity (region *rgn)
2468 CODE:
2469 RETVAL = 0;
2470 while (rgn = rgn->parent)
2471 RETVAL++;
2472 OUTPUT: RETVAL
2473
2337INCLUDE: $PERL genacc region ../include/map.h | 2474INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2475
2339MODULE = cf PACKAGE = cf::living 2476MODULE = cf PACKAGE = cf::living
2340 2477
2341INCLUDE: $PERL genacc living ../include/living.h | 2478INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2479
2343MODULE = cf PACKAGE = cf::settings 2480MODULE = cf PACKAGE = cf::settings
2344 2481
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2482INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2483
2347MODULE = cf PACKAGE = cf::client 2484MODULE = cf PACKAGE = cf::client
2348 2485
2349INCLUDE: $PERL genacc client ../include/client.h | 2486INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2487
2351int invoke (client *ns, int event, ...) 2488int invoke (client *ns, int event, ...)
2352 CODE: 2489 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2490 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2491 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 char *buf = SvPVbyte (packet, len); 2510 char *buf = SvPVbyte (packet, len);
2374 2511
2375 THIS->send_packet (buf, len); 2512 THIS->send_packet (buf, len);
2376} 2513}
2377 2514
2515MODULE = cf PACKAGE = cf::face PREFIX = face_
2516
2517#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2518
2519faceidx face_find (utf8_string name, faceidx defidx = 0)
2520
2521faceidx alloc (utf8_string name)
2522 CODE:
2523{
2524 do
2525 {
2526 RETVAL = faces.size ();
2527 faces.resize (RETVAL + 1);
2528 }
2529 while (!RETVAL); // crude way to leave index 0
2530
2531 faces [RETVAL].name = name;
2532 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2533
2534 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2535 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2536}
2537 OUTPUT: RETVAL
2538
2539void set (faceidx idx, int visibility, int magicmap)
2540 CODE:
2541 faceinfo *f = face_info (idx);
2542 assert (f);
2543 f->visibility = visibility;
2544 f->magicmap = magicmap;
2545
2546void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2547 CODE:
2548 faceinfo *f = face_info (idx); assert (f);
2549 f->smooth = smooth;
2550 f->smoothlevel = smoothlevel;
2551
2552void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2553 CODE:
2554{
2555 facedata *d = face_data (idx, faceset);
2556 assert (d);
2557 sv_to (data, d->data);
2558 STRLEN clen;
2559 char *cdata = SvPVbyte (chksum, clen);
2560 clen = min (CHKSUM_SIZE, clen);
2561
2562 if (memcmp (d->chksum, cdata, clen))
2563 {
2564 memcpy (d->chksum, cdata, clen);
2565
2566 // invalidate existing client face info
2567 for_all_clients (ns)
2568 if (ns->faceset == faceset)
2569 {
2570 ns->faces_sent [idx] = false;
2571 ns->force_newmap = true;
2572 }
2573 }
2574}
2575
2576void invalidate (faceidx idx)
2577 CODE:
2578 for_all_clients (ns)
2579 {
2580 ns->faces_sent [idx] = false;
2581 ns->force_newmap = true;
2582 }
2583
2584void invalidate_all ()
2585 CODE:
2586 for_all_clients (ns)
2587 {
2588 ns->faces_sent.reset ();
2589 ns->force_newmap = true;
2590 }
2591
2592MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2593
2594#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2595
2596animidx anim_find (utf8_string name)
2597 CODE:
2598 RETVAL = animation::find (name).number;
2599 OUTPUT: RETVAL
2600
2601animidx set (utf8_string name, SV *frames, int facings = 1)
2602 CODE:
2603{
2604 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2605 croak ("frames must be an arrayref");
2606
2607 AV *av = (AV *)SvRV (frames);
2608
2609 animation *anim = &animation::find (name);
2610 if (anim->number)
2611 {
2612 anim->resize (av_len (av) + 1);
2613 anim->facings = facings;
2614 }
2615 else
2616 anim = &animation::create (name, av_len (av) + 1, facings);
2617
2618 for (int i = 0; i < anim->num_animations; ++i)
2619 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2620}
2621 OUTPUT: RETVAL
2622
2623void invalidate_all ()
2624 CODE:
2625 for_all_clients (ns)
2626 ns->anims_sent.reset ();
2627

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines