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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.230 by root, Fri Jul 13 15:54:40 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
102unordered_vector<attachable *> attachable::mortals; 118unordered_vector<attachable *> attachable::mortals;
103 119
104attachable::~attachable () 120attachable::~attachable ()
105{ 121{
106 assert (!self); 122 assert (!self);
123 assert (!cb);
107} 124}
108 125
109int 126int
110attachable::refcnt_cnt () const 127attachable::refcnt_cnt () const
111{ 128{
112 return refcnt + (self ? SvREFCNT (self) : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
130}
131
132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
113} 148}
114 149
115void 150void
116attachable::optimise () 151attachable::optimise ()
117{ 152{
118 if (self 153 if (self
119 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
156 sever_self ();
157}
158
159// check wether the object really is dead
160void
161attachable::do_check ()
162{
163 if (refcnt_cnt () > 0)
164 return;
165
166 destroy ();
167}
168
169void
170attachable::do_destroy ()
171{
172 INVOKE_ATTACHABLE (DESTROY, this);
173
174 if (cb)
121 { 175 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 176 SvREFCNT_dec (cb);
177 cb = 0;
124 } 178 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 179
153 mortals.push_back (this); 180 mortals.push_back (this);
154} 181}
155 182
156void 183void
159 if (destroyed ()) 186 if (destroyed ())
160 return; 187 return;
161 188
162 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
163 do_destroy (); 190 do_destroy ();
191 sever_self ();
164} 192}
165 193
166void 194void
167attachable::check_mortals () 195attachable::check_mortals ()
168{ 196{
169 for (int i = 0; i < mortals.size (); ) 197 static int i = 0;
198
199 for (;;)
170 { 200 {
201 if (i >= mortals.size ())
202 {
203 i = 0;
204
205 if (mortals.size () >= 512)
206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
221
222 break;
223 }
224
171 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
172 226
173 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
174 228 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 229 {
177#if 0 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 231 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 232 }
180#endif 233#endif
181 234
235 if (obj->refcnt)
236 {
182 ++i; // further delay freeing 237 ++i; // further delay freeing
238
239 if (!(i & 0x3ff))
240 break;
183 }//D 241 }
184 else 242 else
185 { 243 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
188 delete obj; 246 delete obj;
189 } 247 }
190 } 248 }
191} 249}
192 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
193attachable & 263attachable &
194attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
195{ 265{
196 //if (self || cb) 266 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 268
199 attach = src.attach; 269 attach = src.attach;
200 return *this; 270 return *this;
201} 271}
202 272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
305}
306
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 308
205static SV * 309static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 310newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 311{
216 320
217static int 321static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 322attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 323{
220 attachable *at = (attachable *)mg->mg_ptr; 324 attachable *at = (attachable *)mg->mg_ptr;
325
326 //TODO: check if transaction behaviour is really required here
327 if (SV *self = (SV *)at->self)
328 {
221 at->self = 0; 329 at->self = 0;
330 SvREFCNT_dec (self);
331 }
332
222 // next line makes sense, but most objects still have refcnt 0 by default 333 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 334 //at->refcnt_chk ();
224 return 0; 335 return 0;
225} 336}
226 337
231{ 342{
232 if (!obj) 343 if (!obj)
233 return &PL_sv_undef; 344 return &PL_sv_undef;
234 345
235 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
236 { 350 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 352
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 356 }
247 else 357 else
248 { 358 {
249 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
287 else 397 else
288 return 0; 398 return 0;
289} 399}
290 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 440
315inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
317 443
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 446
321inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
322{ 448{
323 char buf[128]; 449 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
326} 452}
327 453
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
352 478
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 481
356template<class T> 482template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 484
359template<int N> 485template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 487
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
367 499
368inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
369{ 501{
370 unsigned int version; 502 unsigned int version;
371 503
562 perl = perl_alloc (); 694 perl = perl_alloc ();
563 perl_construct (perl); 695 perl_construct (perl);
564 696
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 698
567 char *argv[] = { 699 const char *argv[] = {
568 "", 700 settings.argv [0],
569 "-e" 701 "-e"
570 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
573 "require cf;" 705 "require cf;"
574 }; 706 };
575 707
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
577 { 710 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
580 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
581} 722}
582 723
583void cfperl_main () 724void cfperl_main ()
584{ 725{
585 dSP; 726 dSP;
592void 733void
593attachable::instantiate () 734attachable::instantiate ()
594{ 735{
595 if (attach) 736 if (attach)
596 { 737 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 739 attach = 0;
599 } 740 }
600} 741}
601 742
602void 743void
603attachable::reattach () 744attachable::reattach ()
604{ 745{
605 optimise (); 746 optimise ();
606 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
608} 749}
609 750
610static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 753# include "eventinc.h"
655} 796}
656 797
657void 798void
658global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 800{
660 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
661} 802}
662 803
663void 804void
664object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 806{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 808 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 810
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 813 }
673 814
709{ 850{
710 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
712} 853}
713 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
714bool 905bool
715attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
716{ 907{
717 data_type dt; 908 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 909
722 // callback call ordering should be: 910 // callback call ordering should be:
723 // 1. per-object callback 911 // 1. per-object callback
724 // 2. per-class object 912 // 2. per-class object
725 // 3. per-type callback 913 // 3. per-type callback
729 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
730 918
731 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 920 if (!callbacks)
733 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
734 925
735 CALL_BEGIN (3); 926 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 929
806 CALL_BEGIN (0); 997 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 999 CALL_END;
809} 1000}
810 1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (color);
1027 CALL_ARG (type);
1028 CALL_ARG_SV (newSVpv_utf8 (msg));
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
811maptile * 1033maptile *
812maptile::find_sync (const char *path, maptile *origin) 1034maptile::find_sync (const char *path, maptile *origin)
813{ 1035{
814 CALL_BEGIN (2); 1036 CALL_BEGIN (2);
815 CALL_ARG (path); 1037 CALL_ARG (path);
877 CALL_ARG (exit); 1099 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1101 CALL_END;
880} 1102}
881 1103
1104void
1105log_backtrace (const char *msg)
1106{
1107#if HAVE_BACKTRACE
1108 void *addr [20];
1109 int size = backtrace (addr, 20);
1110
1111 CALL_BEGIN (size);
1112 CALL_ARG (msg);
1113 for (int i = 0; i < size; ++i)
1114 CALL_ARG ((IV)addr [i]);
1115 CALL_CALL ("cf::_log_backtrace", G_VOID);
1116 CALL_END;
1117#endif
1118}
1119
882///////////////////////////////////////////////////////////////////////////// 1120/////////////////////////////////////////////////////////////////////////////
883 1121
884struct EventAPI *watcher_base::GEventAPI; 1122struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1123struct CoroAPI *coroapi::GCoroAPI;
886 1124
887int coroapi::cede_counter; 1125int coroapi::cede_counter;
1126tstamp coroapi::next_cede;
888 1127
1128void coroapi::do_cede_to_tick ()
1129{
1130 cede_counter = 0;
1131
1132 cede ();
1133
1134 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1135 if (next_cede > SvNV (sv_next_tick) - 0.02)
1136 next_cede = SvNV (sv_next_tick);
1137}
1138
1139void coroapi::do_cede_every ()
1140{
1141 cede_counter = 0;
1142
1143 if (coroapi::nready ())
1144 coroapi::cede ();
1145}
1146
1147void coroapi::do_cede_to_tick_every ()
1148{
1149 cede_counter = 0;
1150
1151 cede_to_tick ();
1152}
1153
1154void
1155coroapi::wait_for_tick ()
1156{
1157 CALL_BEGIN (0);
1158 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1159 CALL_END;
1160}
1161
1162void
1163coroapi::wait_for_tick_begin ()
1164{
1165 CALL_BEGIN (0);
1166 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1167 CALL_END;
1168}
1169
1170static void
889static void iw_dispatch (pe_event *ev) 1171iw_dispatch (pe_event *ev)
890{ 1172{
891 iw *w = (iw *)ev->ext_data; 1173 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1174 w->call (*w);
893} 1175}
894 1176
895void 1177void
896iw::alloc () 1178iw::alloc ()
897{ 1179{
898 pe = GEventAPI->new_idle (0, 0); 1180 pe = GEventAPI->new_idle (0, 0);
899 1181
1182 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1183 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1184 pe->base.ext_data = (void *)this;
902} 1185}
903 1186
904static void iow_dispatch (pe_event *ev) 1187static void iow_dispatch (pe_event *ev)
910void 1193void
911iow::alloc () 1194iow::alloc ()
912{ 1195{
913 pe = GEventAPI->new_io (0, 0); 1196 pe = GEventAPI->new_io (0, 0);
914 1197
1198 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1199 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1200 pe->base.ext_data = (void *)this;
917 1201
918 pe->fd = -1; 1202 pe->fd = -1;
919 pe->poll = 0; 1203 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1239 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1240 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1241 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1242 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1243
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1244 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1245 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1246
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1247 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1248 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1249 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1250 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1255
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1256MODULE = cf PACKAGE = cf PREFIX = cf_
973 1257
974BOOT: 1258BOOT:
975{ 1259{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1260 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1261 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1262
1263 _connect_to_perl ();
1264
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1265 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1266
1267 //{
1268 // require_pv ("Time::HiRes");
1269 //
1270 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1271 // if (!svp) croak ("Time::HiRes is required");
1272 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1273 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1274 //}
982 1275
983 static const struct { 1276 static const struct {
984 const char *name; 1277 const char *name;
985 IV iv; 1278 IV iv;
986 } *civ, const_iv[] = { 1279 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1280# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1281 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1282 const_iv (logBacktrace)
990 const_iv (llevDebug) 1283
991 const_iv (llevMonster) 1284 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1285
1286 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1287
993 const_iv (MAX_TIME) 1288 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1289
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK)
1003 const_iv (ARROW)
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1290 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1291 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1292 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1293 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1294 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1295 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1296
1107 const_iv (NUM_SUBTYPES) 1297 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1298 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1299 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1300 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1301 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1302 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1303 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1304 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1305 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1306 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1307 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1308 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1309 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1310 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1311 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1312 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1313 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1314 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1315 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1316 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1317 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1318 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1319 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1320 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1321 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1322 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1323 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1324 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1325
1109 const_iv (ST_BD_BUILD) 1326 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1327
1112 const_iv (ST_MAT_FLOOR) 1328 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1329 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1330
1116 const_iv (AT_PHYSICAL) 1331 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1332 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1333 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1334 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1335 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1336 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1337 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1338
1143 const_iv (WEAP_HIT) 1339 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1340 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1341 const_iv (WEAP_BLUD)
1152 1342
1153 const_iv (FLAG_ALIVE) 1343 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1344 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1345 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1156 const_iv (FLAG_FREED) 1346 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1157 const_iv (FLAG_WAS_WIZ) 1347 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1158 const_iv (FLAG_APPLIED) 1348 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1159 const_iv (FLAG_UNPAID) 1349 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1160 const_iv (FLAG_USE_SHIELD) 1350 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1161 const_iv (FLAG_NO_PICK) 1351 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1162 const_iv (FLAG_ANIMATE) 1352 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1163 const_iv (FLAG_MONSTER) 1353 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1164 const_iv (FLAG_FRIENDLY) 1354 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1165 const_iv (FLAG_GENERATOR) 1355 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1166 const_iv (FLAG_IS_THROWN) 1356 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_AUTO_APPLY) 1357 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1168 const_iv (FLAG_PLAYER_SOLD) 1358 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1169 const_iv (FLAG_SEE_INVISIBLE) 1359 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1170 const_iv (FLAG_CAN_ROLL) 1360 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR) 1361 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1172 const_iv (FLAG_IS_TURNABLE) 1362 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1173 const_iv (FLAG_IS_USED_UP) 1363 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1174 const_iv (FLAG_IDENTIFIED) 1364 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1175 const_iv (FLAG_REFLECTING) 1365 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1176 const_iv (FLAG_CHANGING) 1366 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1177 const_iv (FLAG_SPLITTING) 1367 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1178 const_iv (FLAG_HITBACK) 1368 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254 1369
1255 const_iv (NDI_BLACK) 1370 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1256 const_iv (NDI_WHITE) 1371 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1257 const_iv (NDI_NAVY) 1372 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1258 const_iv (NDI_RED) 1373 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL) 1374 const_iv (NDI_ALL)
1272 1375
1376 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1377 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1378
1379 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1380
1381 const_iv (SP_RAISE_DEAD)
1382 const_iv (SP_RUNE)
1383 const_iv (SP_MAKE_MARK)
1384 const_iv (SP_BOLT)
1385 const_iv (SP_BULLET)
1273 const_iv (UPD_LOCATION) 1386 const_iv (SP_EXPLOSION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE) 1387 const_iv (SP_CONE)
1388 const_iv (SP_BOMB)
1389 const_iv (SP_WONDER)
1277 const_iv (UPD_NAME) 1390 const_iv (SP_SMITE)
1278 const_iv (UPD_ANIM) 1391 const_iv (SP_MAGIC_MISSILE)
1279 const_iv (UPD_ANIMSPEED) 1392 const_iv (SP_SUMMON_GOLEM)
1280 const_iv (UPD_NROF) 1393 const_iv (SP_DIMENSION_DOOR)
1281 1394 const_iv (SP_MAGIC_MAPPING)
1282 const_iv (UPD_SP_MANA)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285
1286 const_iv (F_APPLIED)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC) 1395 const_iv (SP_MAGIC_WALL)
1396 const_iv (SP_DESTRUCTION)
1397 const_iv (SP_PERCEIVE_SELF)
1398 const_iv (SP_WORD_OF_RECALL)
1399 const_iv (SP_INVISIBLE)
1400 const_iv (SP_PROBE)
1401 const_iv (SP_HEALING)
1402 const_iv (SP_CREATE_FOOD)
1403 const_iv (SP_EARTH_TO_DUST)
1404 const_iv (SP_CHANGE_ABILITY)
1405 const_iv (SP_BLESS)
1290 const_iv (F_CURSED) 1406 const_iv (SP_CURSE)
1407 const_iv (SP_SUMMON_MONSTER)
1408 const_iv (SP_CHARGING)
1409 const_iv (SP_POLYMORPH)
1410 const_iv (SP_ALCHEMY)
1411 const_iv (SP_REMOVE_CURSE)
1412 const_iv (SP_IDENTIFY)
1413 const_iv (SP_DETECTION)
1414 const_iv (SP_MOOD_CHANGE)
1415 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1416 const_iv (SP_SWARM)
1417 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1418 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1419 const_iv (SP_CREATE_MISSILE)
1420 const_iv (SP_CONSECRATE)
1421 const_iv (SP_ANIMATE_WEAPON)
1422 const_iv (SP_LIGHT)
1423 const_iv (SP_CHANGE_MAP_LIGHT)
1424 const_iv (SP_FAERY_FIRE)
1425 const_iv (SP_CAUSE_DISEASE)
1426 const_iv (SP_AURA)
1427 const_iv (SP_TOWN_PORTAL)
1428 const_iv (SP_PARTY_SPELL)
1429
1430 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1431 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1432 const_iv (F_LOCKED)
1295 1433
1296 const_iv (F_BUY) 1434 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1435
1300 const_iv (P_BLOCKSVIEW) 1436 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1437 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1438
1309 const_iv (UP_OBJ_INSERT) 1439 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1440
1314 const_iv (INS_NO_MERGE) 1441 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1442 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1443
1321 const_iv (WILL_APPLY_HANDLE) 1444 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1445 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1446
1327 const_iv (SAVE_MODE) 1447 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1448
1330 const_iv (M_PAPER) 1449 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1450 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1451 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1452 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1453
1345 const_iv (SK_EXP_ADD_SKILL) 1454 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1455 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1456
1351 const_iv (SK_LOCKPICKING) 1457 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1458 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1459 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1460 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1461 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1462 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1463 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1464 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1465 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1466 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1467 const_iv (SK_POISON_NAIL)
1392 1468
1393 const_iv (SOUND_NEW_PLAYER) 1469 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1470 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1471 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1472 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1473 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1474 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1475
1418 const_iv (PREFER_LOW) 1476 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1477
1421 const_iv (ATNR_PHYSICAL) 1478 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1479 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1480 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1481 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1482 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1483 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1484 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1485
1448 const_iv (MAP_FLUSH) 1486 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1487
1454 const_iv (MAP_IN_MEMORY) 1488 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1489 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1490
1459 const_iv (KLASS_ATTACHABLE) 1491 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1492
1466 const_iv (CS_QUERY_YESNO) 1493 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1494
1470 const_iv (ST_DEAD) 1495 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474
1475 const_iv (ST_CHANGE_CLASS)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1496
1481 // random map generator 1497 // random map generator
1482 const_iv (LAYOUT_NONE) 1498 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1499 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1500
1490 const_iv (RMOPT_RANDOM) 1501 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1502 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1503 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1504
1500 const_iv (SYMMETRY_RANDOM) 1505 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1506 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1507
1503 const_iv (SYMMETRY_Y) 1508 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1509 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1510 const_iv (GT_MINIMAL)
1505 }; 1511 };
1506 1512
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1513 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1514 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1515
1530 } 1536 }
1531} 1537}
1532 1538
1533void _connect_to_perl () 1539void _connect_to_perl ()
1534 1540
1541void _recalc_want ()
1542
1535void _global_reattach () 1543void _global_reattach ()
1536 CODE: 1544 CODE:
1537{ 1545{
1538 // reattach to all attachable objects in the game. 1546 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1547 for_all_clients (ns)
1540 ns->reattach (); 1548 ns->reattach ();
1541 1549
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1550 for_all_objects (op)
1550 op->reattach (); 1551 op->reattach ();
1552}
1553
1554void _post_tick ()
1555 CODE:
1556 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1557
1558# support function for map-world.ext
1559void _quantise (SV *data_sv, SV *plt_sv)
1560 CODE:
1561{
1562 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1563 croak ("_quantise called with invalid agruments");
1564
1565 plt_sv = SvRV (plt_sv);
1566 SV **plt = AvARRAY (plt_sv);
1567 int plt_count = AvFILL (plt_sv) + 1;
1568
1569 STRLEN len;
1570 char *data = SvPVbyte (data_sv, len);
1571 char *dst = data;
1572
1573 while (len >= 3)
1574 {
1575 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1576 {
1577 char *val = SvPVX (*val_sv);
1578
1579 if (val [0] == data [0]
1580 && val [1] == data [1]
1581 && val [2] == data [2])
1582 {
1583 *dst++ = val [3];
1584 goto next;
1585 }
1586 }
1587
1588 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1589 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1590 dst - SvPVX (data_sv), len);
1591
1592 next:
1593 data += 3;
1594 len -= 3;
1595 }
1596
1597 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1551} 1598}
1552 1599
1553NV floor (NV x) 1600NV floor (NV x)
1554 1601
1555NV ceil (NV x) 1602NV ceil (NV x)
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1611 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1612 }
1566 OUTPUT: 1613 OUTPUT:
1567 RETVAL 1614 RETVAL
1568 1615
1616NV clamp (NV value, NV min_value, NV max_value)
1617 CODE:
1618 RETVAL = clamp (value, min_value, max_value);
1619 OUTPUT:
1620 RETVAL
1621
1622NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1623 CODE:
1624 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1625 OUTPUT:
1626 RETVAL
1627
1628void cede_to_tick ()
1629 CODE:
1630 coroapi::cede_to_tick ();
1631
1569void server_tick () 1632void server_tick ()
1570 CODE: 1633 CODE:
1634 NOW = now ();
1571 runtime = SvNVx (sv_runtime); 1635 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1636 server_tick ();
1573 1637
1574void 1638void
1575LOG (int level, char *msg) 1639log_backtrace (utf8_string msg)
1640
1641void
1642LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1643 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1644 C_ARGS: flags, "%s", msg
1578 1645
1579char *path_combine (char *base, char *path) 1646octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1581 1648
1582char *path_combine_and_normalize (char *base, char *path) 1649octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1650 PROTOTYPE: $$
1584 1651
1585const char * 1652const_octet_string
1586get_maps_directory (char *path) 1653get_maps_directory (octet_string path)
1587 PROTOTYPE: $ 1654 PROTOTYPE: $
1588 ALIAS: maps_directory = 0 1655 ALIAS: maps_directory = 0
1589 CODE: 1656 CODE:
1590 RETVAL = create_pathname (path); 1657 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL 1658 OUTPUT: RETVAL
1593void 1660void
1594sub_generation_inc () 1661sub_generation_inc ()
1595 CODE: 1662 CODE:
1596 PL_sub_generation++; 1663 PL_sub_generation++;
1597 1664
1598char * 1665const_octet_string
1599mapdir () 1666mapdir ()
1600 PROTOTYPE: 1667 PROTOTYPE:
1601 ALIAS: 1668 ALIAS:
1602 mapdir = 0 1669 mapdir = 0
1603 uniquedir = 1 1670 uniquedir = 1
1619 } 1686 }
1620 OUTPUT: RETVAL 1687 OUTPUT: RETVAL
1621 1688
1622void abort () 1689void abort ()
1623 1690
1691void reset_signals ()
1692
1624void fork_abort (char *cause = "cf::fork_abort") 1693void fork_abort (octet_string cause = "cf::fork_abort")
1625 1694
1626void cleanup (const char *cause, bool make_core = false) 1695void cleanup (octet_string cause, bool make_core = false)
1627 1696
1628void emergency_save () 1697void emergency_save ()
1629 1698
1630void _exit (int status = 0) 1699void _exit (int status = EXIT_SUCCESS)
1700
1701UV sv_2watcher (SV *w)
1702 CODE:
1703 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1704 OUTPUT:
1705 RETVAL
1631 1706
1632#if _POSIX_MEMLOCK 1707#if _POSIX_MEMLOCK
1633 1708
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1710
1636int munlockall () 1711int munlockall ()
1637 1712
1638#endif 1713#endif
1639 1714
1640int find_animation (char *text) 1715int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1716 PROTOTYPE: $
1642 1717
1643int random_roll (int min, int max, object *op, int goodbad); 1718int random_roll (int min, int max, object *op, int goodbad);
1644 1719
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1720const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1721
1647int 1722int
1648exp_to_level (val64 exp) 1723exp_to_level (val64 exp)
1649 CODE: 1724 CODE:
1650{ 1725{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1756 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1757 else
1683 XSRETURN_UNDEF; 1758 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1685 1760
1761bool
1762load_resource_file (octet_string filename)
1763
1686MODULE = cf PACKAGE = cf::attachable 1764MODULE = cf PACKAGE = cf::attachable
1687 1765
1688int 1766int
1689valid (SV *obj) 1767valid (SV *obj)
1690 CODE: 1768 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1769 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1770 OUTPUT:
1693 RETVAL 1771 RETVAL
1694 1772
1773void
1774debug_trace (attachable *obj, bool on = true)
1775 CODE:
1776 obj->flags &= ~attachable::F_DEBUG_TRACE;
1777 if (on)
1778 obj->flags |= attachable::F_DEBUG_TRACE;
1779
1780int mortals_size ()
1781 CODE:
1782 RETVAL = attachable::mortals.size ();
1783 OUTPUT: RETVAL
1784
1785#object *mortals (U32 index)
1786# CODE:
1787# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1788# OUTPUT: RETVAL
1789
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1790INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1696 1791
1697MODULE = cf PACKAGE = cf::global 1792MODULE = cf PACKAGE = cf::global
1698 1793
1699int invoke (SV *klass, int event, ...) 1794int invoke (SV *klass, int event, ...)
1700 CODE: 1795 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1799 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1800 OUTPUT: RETVAL
1706 1801
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1802MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1803
1709INCLUDE: $PERL genacc object ../include/object.h | 1804INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1805
1711int invoke (object *op, int event, ...) 1806int invoke (object *op, int event, ...)
1712 CODE: 1807 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1808 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1809 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1811 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1718 1813
1719SV *registry (object *op) 1814SV *registry (object *op)
1720 1815
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1816int objects_size ()
1728 CODE: 1817 CODE:
1729 RETVAL = objects.size (); 1818 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1731 1820
1742object *actives (U32 index) 1831object *actives (U32 index)
1743 CODE: 1832 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1833 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1834 OUTPUT: RETVAL
1746 1835
1836const char *slot_use_name (U32 slot)
1837 ALIAS:
1838 slot_nonuse_name = 1
1839 CODE:
1840{
1841 if (slot >= NUM_BODY_LOCATIONS)
1842 croak ("body slot index out of range");
1843
1844 switch (ix)
1845 {
1846 case 0: RETVAL = body_locations[slot].use_name; break;
1847 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1848 }
1849}
1850 OUTPUT:
1851 RETVAL
1852
1747# missing properties 1853# missing properties
1748 1854
1749object *head (object *op) 1855object *head (object *op)
1750 PROTOTYPE: $ 1856 PROTOTYPE: $
1751 CODE: 1857 CODE:
1752 RETVAL = op->head_ (); 1858 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1859 OUTPUT: RETVAL
1760 1860
1761void 1861void
1762inv (object *obj) 1862inv (object *obj)
1763 PROTOTYPE: $ 1863 PROTOTYPE: $
1771void 1871void
1772set_animation (object *op, int idx) 1872set_animation (object *op, int idx)
1773 CODE: 1873 CODE:
1774 SET_ANIMATION (op, idx); 1874 SET_ANIMATION (op, idx);
1775 1875
1876int
1877num_animations (object *op)
1878 CODE:
1879 RETVAL = NUM_ANIMATIONS (op);
1880 OUTPUT: RETVAL
1881
1882int slot_info (object *op, UV slot, int value = 0)
1883 ALIAS:
1884 slot_used = 1
1885 CODE:
1886{
1887 if (slot >= NUM_BODY_LOCATIONS)
1888 croak ("body slot index out of range");
1889
1890 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1891
1892 if (items > 2)
1893 if (ix)
1894 op->slot[slot].used = value;
1895 else
1896 op->slot[slot].info = value;
1897}
1898 OUTPUT:
1899 RETVAL
1900
1776object *find_best_object_match (object *op, const char *match) 1901object *find_best_object_match (object *op, utf8_string match)
1777 1902
1778object *find_marked_object (object *op) 1903object *find_marked_object (object *op)
1779 1904
1780int need_identify (object *obj); 1905int need_identify (object *obj);
1781 1906
1782int apply_shop_mat (object *shop_mat, object *op); 1907int apply_shop_mat (object *shop_mat, object *op);
1908
1909int move_player (object *op, int dir)
1910 CODE:
1911 RETVAL = move_player (op, dir);
1912 OUTPUT:
1913 RETVAL
1783 1914
1784int move (object *op, int dir, object *originator = op) 1915int move (object *op, int dir, object *originator = op)
1785 CODE: 1916 CODE:
1786 RETVAL = move_ob (op, dir, originator); 1917 RETVAL = move_ob (op, dir, originator);
1787 OUTPUT: 1918 OUTPUT:
1793 1924
1794void apply_below (object *op) 1925void apply_below (object *op)
1795 CODE: 1926 CODE:
1796 player_apply_below (op); 1927 player_apply_below (op);
1797 1928
1929int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1930
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1931object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1799 1932
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1933int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801 1934
1802int cf_object_change_map (object *op, int x, int y, maptile *map) 1935int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1936
1823 RETVAL = pay_for_amount (amount, op); 1956 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1957 OUTPUT: RETVAL
1825 1958
1826void pay_player (object *op, uint64 amount) 1959void pay_player (object *op, uint64 amount)
1827 1960
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1961val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1962
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1963int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1964
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1965void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1966 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1967 do_learn_spell (op, sp, special_prayer);
1835 1968
1836void forget_spell (object *op, object *sp) 1969void forget_spell (object *op, object *sp)
1837 CODE: 1970 CODE:
1838 do_forget_spell (op, query_name (sp)); 1971 do_forget_spell (op, query_name (sp));
1839 1972
1840object *check_for_spell (object *op, char *spellname) 1973object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1974 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1975 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1976 OUTPUT: RETVAL
1844 1977
1845int query_money (object *op) 1978int query_money (object *op)
1858 1991
1859int cf_object_teleport (object *op, maptile *map, int x, int y) 1992int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 1993
1861void update_object (object *op, int action) 1994void update_object (object *op, int action)
1862 1995
1863object *cf_create_object_by_name (const char *name) 1996object *cf_create_object_by_name (utf8_string name)
1864 1997
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1998void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1999
1867void player_lvl_adj (object *who, object *skill = 0) 2000void player_lvl_adj (object *who, object *skill = 0)
1868 2001
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2002int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2003
1884object *cf_insert_ob_in_ob (object *ob, object *where) 2017object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2018
1886# no clean way to get an object from an archetype - stupid idiotic 2019# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2020# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2021
1889object *new (const char *archetype = 0) 2022object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2023 PROTOTYPE: ;$
1891 CODE: 2024 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2025 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2026 OUTPUT:
1894 RETVAL 2027 RETVAL
1895 2028
2029object *find_object (U32 tag)
2030
2031# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2032object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2033 PROTOTYPE: $$$$$$
1898 CODE: 2034 CODE:
1899{ 2035{
1900 int unused_type; 2036 int unused_type;
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2037 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2038}
1903 2039
1904# syntatic sugar for easier use in event callbacks. 2040const_utf8_string get_ob_key_value (object *op, utf8_string key)
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2041
1911player *contr (object *op)
1912 CODE:
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915
1916const char *get_ob_key_value (object *op, const char *key)
1917
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2042bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 2043
1920object *get_nearest_player (object *ob) 2044object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2045 ALIAS: nearest_player = 0
1922 PREINIT: 2046 PREINIT:
1923 extern object *get_nearest_player (object *); 2047 extern object *get_nearest_player (object *);
1939bool on_same_map_as (object *ob, object *other) 2063bool on_same_map_as (object *ob, object *other)
1940 CODE: 2064 CODE:
1941 RETVAL = on_same_map (ob, other); 2065 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2066 OUTPUT: RETVAL
1943 2067
1944const char * 2068const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2069base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2070 CODE:
1947 RETVAL = query_base_name (op, plural); 2071 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2072 OUTPUT: RETVAL
1949 2073
1956 RETVAL = op->contr; 2080 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1958 2082
1959void check_score (object *op) 2083void check_score (object *op)
1960 2084
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2085void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2086 CODE:
1963 new_draw_info (flags, 0, op, txt); 2087 new_draw_info (flags, 0, op, txt);
1964
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979 2088
1980void kill_player (object *op) 2089void kill_player (object *op)
1981 2090
1982void esrv_update_item (object *op, int what, object *item) 2091void esrv_update_item (object *op, int what, object *item)
1983 C_ARGS: what, op, item 2092 C_ARGS: what, op, item
1984 2093
1985void clear_los (object *op)
1986
1987int command_summon (object *op, char *params) 2094int command_summon (object *op, utf8_string params)
1988 2095
1989int command_arrest (object *op, char *params) 2096int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2097
1995 2098
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2099MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2100
1998INCLUDE: $PERL genacc player ../include/player.h | 2101INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2102
2000int invoke (player *pl, int event, ...) 2103int invoke (player *pl, int event, ...)
2001 CODE: 2104 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2105 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2106 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2116 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2117 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2118 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2119 pl->orig_stats = pl->ob->stats;
2017 2120
2121void clear_los (player *pl)
2122
2018void cf_player_move (player *pl, int dir) 2123void cf_player_move (player *pl, int dir)
2019 2124
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2125void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2126
2027bool 2127bool
2028cell_visible (player *pl, int dx, int dy) 2128cell_visible (player *pl, int dx, int dy)
2029 CODE: 2129 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2130 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2183 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2184 OUTPUT: RETVAL
2085 2185
2086SV *registry (maptile *map) 2186SV *registry (maptile *map)
2087 2187
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2188INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2189
2090void 2190void
2091maptile::instantiate () 2191maptile::instantiate ()
2092 2192
2093maptile *new () 2193maptile *new ()
2107 EXTEND (SP, THIS->players); 2207 EXTEND (SP, THIS->players);
2108 for_all_players (pl) 2208 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2209 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2210 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2211 }
2212
2213void
2214maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2215 CODE:
2216{
2217 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2218 croak ("maptile::add_underlay: palette must be arrayref");
2219
2220 palette = SvRV (palette);
2221
2222 STRLEN idxlen;
2223 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2224
2225 for (int x = 0; x < THIS->width; ++x)
2226 for (int y = 0; y < THIS->height; ++y)
2227 {
2228 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2229 if (op->flag [FLAG_IS_FLOOR])
2230 goto skip_space;
2231
2232 {
2233 int offs = offset + y * stride + x;
2234 if (IN_RANGE_EXC (offs, 0, idxlen))
2235 {
2236 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2237 {
2238 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2239 ob->flag [FLAG_NO_MAP_SAVE] = true;
2240 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2241
2242 if (ob->randomitems)
2243 {
2244 if (!ob->above)
2245 {
2246 ob->create_treasure (ob->randomitems);
2247
2248 for (object *op = ob->above; op; op = op->above)
2249 op->flag [FLAG_NO_MAP_SAVE] = true;
2250 }
2251
2252 ob->randomitems = 0;
2253 }
2254 }
2255 }
2256 }
2257
2258 skip_space: ;
2259 }
2260}
2261
2262void
2263maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2264 CODE:
2265{
2266 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2267 croak ("maptile::set_regiondata: palette must be arrayref");
2268
2269 palette = SvRV (palette);
2270
2271 STRLEN idxlen;
2272 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2273
2274 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2275 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2276
2277 for (int i = av_len ((AV *)palette) + 1; i--; )
2278 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2279
2280 for (int y = 0; y < THIS->height; ++y)
2281 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2282
2283 sfree (THIS->regions, THIS->size ());
2284 delete [] THIS->regionmap;
2285
2286 THIS->regions = regions;
2287 THIS->regionmap = regionmap;
2288}
2289
2290void
2291maptile::create_region_treasure ()
2292 CODE:
2293{
2294 object *op = object::create ();
2295 op->type = FLOOR;
2296 op->map = THIS;
2297
2298 for (int x = 0; x < THIS->width; ++x)
2299 for (int y = 0; y < THIS->height; ++y)
2300 {
2301 region *rgn = THIS->region (x, y);
2302
2303 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2304 if (rgn->treasure && rndm () < rgn->treasure_density)
2305 {
2306 op->x = x;
2307 op->y = y;
2308 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2309 }
2310 }
2311
2312 op->destroy ();
2313}
2112 2314
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2315void play_sound_map (maptile *map, int x, int y, int sound_num)
2114 2316
2115int out_of_map (maptile *map, int x, int y) 2317int out_of_map (maptile *map, int x, int y)
2116 2318
2198 2400
2199void fix_walls (maptile *map, int x, int y) 2401void fix_walls (maptile *map, int x, int y)
2200 2402
2201void fix_walls_around (maptile *map, int x, int y) 2403void fix_walls_around (maptile *map, int x, int y)
2202 2404
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208
2209# worst xs function of my life 2405# worst xs function of my life
2210bool 2406bool
2211_create_random_map (\ 2407_create_random_map (\
2212 maptile *self,\ 2408 maptile *self,\
2213 char *wallstyle,\ 2409 utf8_string wallstyle,\
2214 char *wall_name,\ 2410 utf8_string wall_name,\
2215 char *floorstyle,\ 2411 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2412 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2413 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2414 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2415 utf8_string doorstyle,\
2220 char *decorstyle,\ 2416 utf8_string decorstyle,\
2221 char *origin_map,\ 2417 utf8_string origin_map,\
2222 char *final_map,\ 2418 utf8_string final_map,\
2223 char *exitstyle,\ 2419 utf8_string exitstyle,\
2224 char *this_map,\ 2420 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2421 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2422 int xsize,\
2227 int Ysize,\ 2423 int ysize,\
2228 int expand2x,\ 2424 int expand2x,\
2229 int layoutoptions1,\ 2425 int layoutoptions1,\
2230 int layoutoptions2,\ 2426 int layoutoptions2,\
2231 int layoutoptions3,\ 2427 int layoutoptions3,\
2232 int symmetry,\ 2428 int symmetry,\
2237 int dungeon_depth,\ 2433 int dungeon_depth,\
2238 int decoroptions,\ 2434 int decoroptions,\
2239 int orientation,\ 2435 int orientation,\
2240 int origin_y,\ 2436 int origin_y,\
2241 int origin_x,\ 2437 int origin_x,\
2242 int random_seed,\ 2438 U32 random_seed,\
2243 val64 total_map_hp,\ 2439 val64 total_map_hp,\
2244 int map_layout_style,\ 2440 int map_layout_style,\
2245 int treasureoptions,\ 2441 int treasureoptions,\
2246 int symmetry_used,\ 2442 int symmetry_used,\
2247 region *region,\ 2443 region *region,\
2248 char *custom\ 2444 utf8_string custom\
2249) 2445)
2250 CODE: 2446 CODE:
2251{ 2447{
2252 random_map_params rmp; 2448 random_map_params rmp;
2253 2449
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2459 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2460
2265 rmp.origin_map = origin_map; 2461 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2462 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2463 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2464 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2465 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2466 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2467 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2468 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2469 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2470 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2476 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2477 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2478 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2479 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2480 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2481 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2482 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2483 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2484 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2485 rmp.region = region;
2290 rmp.custom = custom; 2486 rmp.custom = custom;
2294 OUTPUT: 2490 OUTPUT:
2295 RETVAL 2491 RETVAL
2296 2492
2297MODULE = cf PACKAGE = cf::arch 2493MODULE = cf PACKAGE = cf::arch
2298 2494
2299archetype *find (const char *name) 2495archetype *find (utf8_string name)
2300 CODE: 2496 CODE:
2301 RETVAL = archetype::find (name); 2497 RETVAL = archetype::find (name);
2302 OUTPUT: 2498 OUTPUT:
2303 RETVAL 2499 RETVAL
2304 2500
2305archetype *first() 2501int archetypes_size ()
2306 PROTOTYPE: 2502 CODE:
2307 CODE:
2308 RETVAL = first_archetype; 2503 RETVAL = archetypes.size ();
2504 OUTPUT: RETVAL
2505
2506archetype *archetypes (U32 index)
2507 CODE:
2508 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2509 OUTPUT: RETVAL
2510
2511object *instantiate (archetype *arch)
2512 CODE:
2513 RETVAL = arch_to_object (arch);
2514 OUTPUT:
2309 OUTPUT: RETVAL 2515 RETVAL
2310 2516
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2517INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2518
2313MODULE = cf PACKAGE = cf::party 2519MODULE = cf PACKAGE = cf::party
2314 2520
2315partylist *first () 2521partylist *first ()
2316 PROTOTYPE: 2522 PROTOTYPE:
2317 CODE: 2523 CODE:
2318 RETVAL = get_firstparty (); 2524 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2525 OUTPUT: RETVAL
2320 2526
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2527INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2528
2323MODULE = cf PACKAGE = cf::region 2529MODULE = cf PACKAGE = cf::region
2324 2530
2325region *first () 2531void
2326 PROTOTYPE: 2532list ()
2327 CODE: 2533 PPCODE:
2328 RETVAL = first_region; 2534 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2535 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2536
2331region *find (char *name) 2537region *find (utf8_string name)
2332 PROTOTYPE: $ 2538 PROTOTYPE: $
2333 CODE: 2539 CODE:
2334 RETVAL = get_region_by_name (name); 2540 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2541 OUTPUT: RETVAL
2336 2542
2543region *find_fuzzy (utf8_string name)
2544 PROTOTYPE: $
2545 CODE:
2546 RETVAL = region::find_fuzzy (name);
2547 OUTPUT: RETVAL
2548
2549int specificity (region *rgn)
2550 CODE:
2551 RETVAL = 0;
2552 while (rgn = rgn->parent)
2553 RETVAL++;
2554 OUTPUT: RETVAL
2555
2337INCLUDE: $PERL genacc region ../include/map.h | 2556INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2557
2339MODULE = cf PACKAGE = cf::living 2558MODULE = cf PACKAGE = cf::living
2340 2559
2341INCLUDE: $PERL genacc living ../include/living.h | 2560INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2561
2343MODULE = cf PACKAGE = cf::settings 2562MODULE = cf PACKAGE = cf::settings
2344 2563
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2564INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2565
2347MODULE = cf PACKAGE = cf::client 2566MODULE = cf PACKAGE = cf::client
2348 2567
2349INCLUDE: $PERL genacc client ../include/client.h | 2568INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2569
2351int invoke (client *ns, int event, ...) 2570int invoke (client *ns, int event, ...)
2352 CODE: 2571 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2572 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2573 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 char *buf = SvPVbyte (packet, len); 2592 char *buf = SvPVbyte (packet, len);
2374 2593
2375 THIS->send_packet (buf, len); 2594 THIS->send_packet (buf, len);
2376} 2595}
2377 2596
2597MODULE = cf PACKAGE = cf::face PREFIX = face_
2598
2599#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2600
2601faceidx face_find (utf8_string name, faceidx defidx = 0)
2602
2603faceidx alloc (utf8_string name)
2604 CODE:
2605{
2606 do
2607 {
2608 RETVAL = faces.size ();
2609 faces.resize (RETVAL + 1);
2610 }
2611 while (!RETVAL); // crude way to leave index 0
2612
2613 faces [RETVAL].name = name;
2614 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2615
2616 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2617 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2618}
2619 OUTPUT: RETVAL
2620
2621void set_type (faceidx idx, int value)
2622 ALIAS:
2623 set_type = 0
2624 set_visibility = 1
2625 set_magicmap = 2
2626 set_smooth = 3
2627 set_smoothlevel = 4
2628 CODE:
2629 faceinfo *f = face_info (idx); assert (f);
2630 switch (ix)
2631 {
2632 case 0: f->type = value; break;
2633 case 1: f->visibility = value; break;
2634 case 2: f->magicmap = value; break;
2635 case 3: f->smooth = value; break;
2636 case 4: f->smoothlevel = value; break;
2637 }
2638
2639void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2640 CODE:
2641{
2642 facedata *d = face_data (idx, faceset); assert (d);
2643 sv_to (data, d->data);
2644 STRLEN clen;
2645 char *cdata = SvPVbyte (chksum, clen);
2646 clen = min (CHKSUM_SIZE, clen);
2647
2648 if (memcmp (d->chksum, cdata, clen))
2649 {
2650 memcpy (d->chksum, cdata, clen);
2651
2652 // invalidate existing client face info
2653 for_all_clients (ns)
2654 if (ns->faceset == faceset)
2655 {
2656 ns->faces_sent [idx] = false;
2657 ns->force_newmap = true;
2658 }
2659 }
2660}
2661
2662int get_data_size (faceidx idx, int faceset = 0)
2663 CODE:
2664 facedata *d = face_data (idx, faceset); assert (d);
2665 RETVAL = d->data.size ();
2666 OUTPUT:
2667 RETVAL
2668
2669SV *get_chksum (faceidx idx, int faceset = 0)
2670 CODE:
2671 facedata *d = face_data (idx, faceset); assert (d);
2672 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2673 OUTPUT:
2674 RETVAL
2675
2676void invalidate (faceidx idx)
2677 CODE:
2678 for_all_clients (ns)
2679 {
2680 ns->faces_sent [idx] = false;
2681 ns->force_newmap = true;
2682 }
2683
2684void invalidate_all ()
2685 CODE:
2686 for_all_clients (ns)
2687 {
2688 ns->faces_sent.reset ();
2689 ns->force_newmap = true;
2690 }
2691
2692MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2693
2694#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2695
2696animidx anim_find (utf8_string name)
2697 CODE:
2698 RETVAL = animation::find (name).number;
2699 OUTPUT: RETVAL
2700
2701animidx set (utf8_string name, SV *frames, int facings = 1)
2702 CODE:
2703{
2704 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2705 croak ("frames must be an arrayref");
2706
2707 AV *av = (AV *)SvRV (frames);
2708
2709 animation *anim = &animation::find (name);
2710 if (anim->number)
2711 {
2712 anim->resize (av_len (av) + 1);
2713 anim->facings = facings;
2714 }
2715 else
2716 anim = &animation::create (name, av_len (av) + 1, facings);
2717
2718 for (int i = 0; i < anim->num_animations; ++i)
2719 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2720}
2721 OUTPUT: RETVAL
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 ns->anims_sent.reset ();
2727

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