ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.249 by root, Thu Sep 6 07:00:05 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!self); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
124 } 189 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 190
153 mortals.push_back (this); 191 mortals.push_back (this);
154} 192}
155 193
156void 194void
159 if (destroyed ()) 197 if (destroyed ())
160 return; 198 return;
161 199
162 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
163 do_destroy (); 201 do_destroy ();
202 sever_self ();
164} 203}
165 204
166void 205void
167attachable::check_mortals () 206attachable::check_mortals ()
168{ 207{
169 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
170 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
171 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
172 237
173 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
174 239 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 240 {
177#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
180#endif 244#endif
181 245
246 if (obj->refcnt)
247 {
182 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
183 }//D 252 }
184 else 253 else
185 { 254 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
188 delete obj; 257 delete obj;
189 } 258 }
190 } 259 }
191} 260}
192 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
193attachable & 274attachable &
194attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
195{ 276{
196 //if (self || cb) 277 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 279
199 attach = src.attach; 280 attach = src.attach;
200 return *this; 281 return *this;
201} 282}
202 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 319
205static SV * 320static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 322{
216 331
217static int 332static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 334{
220 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
221 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
222 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 345 //at->refcnt_chk ();
224 return 0; 346 return 0;
225} 347}
226 348
231{ 353{
232 if (!obj) 354 if (!obj)
233 return &PL_sv_undef; 355 return &PL_sv_undef;
234 356
235 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
236 { 361 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 363
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 367 }
247 else 368 else
248 { 369 {
249 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
287 else 408 else
288 return 0; 409 return 0;
289} 410}
290 411
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
293inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 435
315inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
317 438
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 441
321inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
322{ 443{
323 char buf[128]; 444 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
326} 447}
327 448
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 475
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 478
356template<class T> 479template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 481
359template<int N> 482template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 484
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
368inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
369{ 498{
370 unsigned int version; 499 unsigned int version;
371 500
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
562 perl = perl_alloc (); 691 perl = perl_alloc ();
563 perl_construct (perl); 692 perl_construct (perl);
564 693
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 695
567 char *argv[] = { 696 const char *argv[] = {
568 "", 697 settings.argv [0],
569 "-e" 698 "-e"
570 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
573 "require cf;" 702 "require cf;"
574 }; 703 };
575 704
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
577 { 707 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
580 } 710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
581} 719}
582 720
583void cfperl_main () 721void cfperl_main ()
584{ 722{
585 dSP; 723 dSP;
592void 730void
593attachable::instantiate () 731attachable::instantiate ()
594{ 732{
595 if (attach) 733 if (attach)
596 { 734 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 736 attach = 0;
599 } 737 }
600} 738}
601 739
602void 740void
603attachable::reattach () 741attachable::reattach ()
604{ 742{
605 optimise (); 743 optimise ();
606 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
608} 746}
609 747
610static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 750# include "eventinc.h"
655} 793}
656 794
657void 795void
658global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 797{
660 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
661} 799}
662 800
663void 801void
664object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 803{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 805 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 807
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 810 }
673 811
709{ 847{
710 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
712} 850}
713 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
714bool 902bool
715attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
716{ 904{
717 data_type dt; 905 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 906
722 // callback call ordering should be: 907 // callback call ordering should be:
723 // 1. per-object callback 908 // 1. per-object callback
724 // 2. per-class object 909 // 2. per-class object
725 // 3. per-type callback 910 // 3. per-type callback
729 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
730 915
731 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 917 if (!callbacks)
733 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
734 922
735 CALL_BEGIN (3); 923 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 926
773} 961}
774 962
775SV * 963SV *
776cfperl_result (int idx) 964cfperl_result (int idx)
777{ 965{
778 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 967 if (!av)
780 return &PL_sv_undef; 968 return &PL_sv_undef;
781 969
782 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 971 if (!sv)
797{ 985{
798 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
799} 987}
800 988
801///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
802 991
803void 992void
804cfperl_emergency_save () 993cfperl_emergency_save ()
805{ 994{
806 CALL_BEGIN (0); 995 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 996 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 997 CALL_END;
998}
999
1000void
1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
809} 1063}
810 1064
811maptile * 1065maptile *
812maptile::find_sync (const char *path, maptile *origin) 1066maptile::find_sync (const char *path, maptile *origin)
813{ 1067{
827 1081
828 return retval; 1082 return retval;
829} 1083}
830 1084
831maptile * 1085maptile *
832maptile::find_async (const char *path, maptile *origin) 1086maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1087{
834 CALL_BEGIN (2); 1088 CALL_BEGIN (3);
835 CALL_ARG (path); 1089 CALL_ARG (path);
836 CALL_ARG (origin); 1090 CALL_ARG (origin);
1091 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1093
839 maptile *retval; 1094 maptile *retval;
840 1095
841 if (count) 1096 if (count)
877 CALL_ARG (exit); 1132 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1134 CALL_END;
880} 1135}
881 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
882///////////////////////////////////////////////////////////////////////////// 1182/////////////////////////////////////////////////////////////////////////////
883 1183
884struct EventAPI *watcher_base::GEventAPI; 1184struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1185struct CoroAPI *coroapi::GCoroAPI;
886 1186
887int coroapi::cede_counter; 1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
888 1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
889static void iw_dispatch (pe_event *ev) 1233iw_dispatch (pe_event *ev)
890{ 1234{
891 iw *w = (iw *)ev->ext_data; 1235 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1236 w->call (*w);
893} 1237}
894 1238
895void 1239void
896iw::alloc () 1240iw::alloc ()
897{ 1241{
898 pe = GEventAPI->new_idle (0, 0); 1242 pe = GEventAPI->new_idle (0, 0);
899 1243
1244 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1245 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1246 pe->base.ext_data = (void *)this;
902} 1247}
903 1248
904static void iow_dispatch (pe_event *ev) 1249static void iow_dispatch (pe_event *ev)
910void 1255void
911iow::alloc () 1256iow::alloc ()
912{ 1257{
913 pe = GEventAPI->new_io (0, 0); 1258 pe = GEventAPI->new_io (0, 0);
914 1259
1260 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1261 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1262 pe->base.ext_data = (void *)this;
917 1263
918 pe->fd = -1; 1264 pe->fd = -1;
919 pe->poll = 0; 1265 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1305
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1308
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1311 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1312 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1317
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
973 1319
974BOOT: 1320BOOT:
975{ 1321{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1324
1325 _connect_to_perl ();
1326
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
982 1337
983 static const struct { 1338 static const struct {
984 const char *name; 1339 const char *name;
985 IV iv; 1340 IV iv;
986 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1344 const_iv (logBacktrace)
990 const_iv (llevDebug) 1345
991 const_iv (llevMonster) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1349
993 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
994 const_iv (PLAYER) 1351
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK)
1003 const_iv (ARROW)
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1358
1107 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1387
1109 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1389
1112 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1392
1116 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1400
1143 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1152 1404
1153 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1156 const_iv (FLAG_FREED) 1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1157 const_iv (FLAG_WAS_WIZ) 1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1158 const_iv (FLAG_APPLIED) 1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1159 const_iv (FLAG_UNPAID) 1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1160 const_iv (FLAG_USE_SHIELD) 1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1161 const_iv (FLAG_NO_PICK) 1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1162 const_iv (FLAG_ANIMATE) 1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1163 const_iv (FLAG_MONSTER) 1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1164 const_iv (FLAG_FRIENDLY) 1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1165 const_iv (FLAG_GENERATOR) 1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1166 const_iv (FLAG_IS_THROWN) 1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1167 const_iv (FLAG_AUTO_APPLY) 1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1168 const_iv (FLAG_PLAYER_SOLD) 1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1169 const_iv (FLAG_SEE_INVISIBLE) 1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1170 const_iv (FLAG_CAN_ROLL) 1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR) 1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1172 const_iv (FLAG_IS_TURNABLE) 1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1173 const_iv (FLAG_IS_USED_UP) 1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1174 const_iv (FLAG_IDENTIFIED) 1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1175 const_iv (FLAG_REFLECTING) 1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1176 const_iv (FLAG_CHANGING) 1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1177 const_iv (FLAG_SPLITTING) 1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1178 const_iv (FLAG_HITBACK) 1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254 1431
1255 const_iv (NDI_BLACK) 1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1256 const_iv (NDI_WHITE) 1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1257 const_iv (NDI_NAVY) 1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1258 const_iv (NDI_RED) 1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1259 const_iv (NDI_ORANGE) 1437 const_iv (NDI_NOCREATE)
1260 const_iv (NDI_BLUE) 1438
1261 const_iv (NDI_DK_ORANGE) 1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1262 const_iv (NDI_GREEN) 1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1263 const_iv (NDI_LT_GREEN) 1441
1264 const_iv (NDI_GREY) 1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1265 const_iv (NDI_BROWN) 1443
1266 const_iv (NDI_GOLD) 1444 const_iv (SP_RAISE_DEAD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE) 1445 const_iv (SP_RUNE)
1446 const_iv (SP_MAKE_MARK)
1447 const_iv (SP_BOLT)
1271 const_iv (NDI_ALL) 1448 const_iv (SP_BULLET)
1272
1273 const_iv (UPD_LOCATION) 1449 const_iv (SP_EXPLOSION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE) 1450 const_iv (SP_CONE)
1451 const_iv (SP_BOMB)
1452 const_iv (SP_WONDER)
1277 const_iv (UPD_NAME) 1453 const_iv (SP_SMITE)
1278 const_iv (UPD_ANIM) 1454 const_iv (SP_MAGIC_MISSILE)
1279 const_iv (UPD_ANIMSPEED) 1455 const_iv (SP_SUMMON_GOLEM)
1280 const_iv (UPD_NROF) 1456 const_iv (SP_DIMENSION_DOOR)
1281 1457 const_iv (SP_MAGIC_MAPPING)
1282 const_iv (UPD_SP_MANA)
1283 const_iv (UPD_SP_GRACE)
1284 const_iv (UPD_SP_DAMAGE)
1285
1286 const_iv (F_APPLIED)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC) 1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1462 const_iv (SP_INVISIBLE)
1463 const_iv (SP_PROBE)
1464 const_iv (SP_HEALING)
1465 const_iv (SP_CREATE_FOOD)
1466 const_iv (SP_EARTH_TO_DUST)
1467 const_iv (SP_CHANGE_ABILITY)
1468 const_iv (SP_BLESS)
1290 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1295 1496
1296 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1498
1300 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1501
1309 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1503
1314 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1506
1321 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1509
1327 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1511
1330 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1516
1345 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1519
1351 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1392 1531
1393 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1538
1418 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1540
1421 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1548
1448 const_iv (MAP_FLUSH) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1550
1454 const_iv (MAP_IN_MEMORY) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1553
1459 const_iv (KLASS_ATTACHABLE) 1554 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1555
1466 const_iv (CS_QUERY_YESNO) 1556 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1557
1470 const_iv (ST_DEAD) 1558 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474
1475 const_iv (ST_CHANGE_CLASS)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1559
1481 // random map generator 1560 // random map generator
1482 const_iv (LAYOUT_NONE) 1561 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1562 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1563
1490 const_iv (RMOPT_RANDOM) 1564 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1565 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1566 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1567
1500 const_iv (SYMMETRY_RANDOM) 1568 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1569 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1570
1503 const_iv (SYMMETRY_Y) 1571 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1572 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1573 const_iv (GT_MINIMAL)
1574
1575 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1576 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1577 };
1506 1578
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1580 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1581
1530 } 1602 }
1531} 1603}
1532 1604
1533void _connect_to_perl () 1605void _connect_to_perl ()
1534 1606
1607void _recalc_want ()
1608
1535void _global_reattach () 1609void _global_reattach ()
1536 CODE: 1610 CODE:
1537{ 1611{
1538 // reattach to all attachable objects in the game. 1612 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1613 for_all_clients (ns)
1540 ns->reattach (); 1614 ns->reattach ();
1541 1615
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1616 for_all_objects (op)
1550 op->reattach (); 1617 op->reattach ();
1551} 1618}
1619
1620# support function for map-world.ext
1621void _quantise (SV *data_sv, SV *plt_sv)
1622 CODE:
1623{
1624 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1625 croak ("_quantise called with invalid agruments");
1626
1627 plt_sv = SvRV (plt_sv);
1628 SV **plt = AvARRAY (plt_sv);
1629 int plt_count = AvFILL (plt_sv) + 1;
1630
1631 STRLEN len;
1632 char *data = SvPVbyte (data_sv, len);
1633 char *dst = data;
1634
1635 while (len >= 3)
1636 {
1637 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1638 {
1639 char *val = SvPVX (*val_sv);
1640
1641 if (val [0] == data [0]
1642 && val [1] == data [1]
1643 && val [2] == data [2])
1644 {
1645 *dst++ = val [3];
1646 goto next;
1647 }
1648 }
1649
1650 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1651 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1652 dst - SvPVX (data_sv), len);
1653
1654 next:
1655 data += 3;
1656 len -= 3;
1657 }
1658
1659 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1660}
1661
1662void _post_tick ()
1663 CODE:
1664 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1665
1666NV till_cede ()
1667 CODE:
1668 RETVAL = coroapi::next_cede - now ();
1669 OUTPUT:
1670 RETVAL
1671
1672NV till_tick ()
1673 CODE:
1674 RETVAL = SvNV (sv_next_tick) - now ();
1675 OUTPUT:
1676 RETVAL
1552 1677
1553NV floor (NV x) 1678NV floor (NV x)
1554 1679
1555NV ceil (NV x) 1680NV ceil (NV x)
1556 1681
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1689 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1690 }
1566 OUTPUT: 1691 OUTPUT:
1567 RETVAL 1692 RETVAL
1568 1693
1694NV clamp (NV value, NV min_value, NV max_value)
1695 CODE:
1696 RETVAL = clamp (value, min_value, max_value);
1697 OUTPUT:
1698 RETVAL
1699
1700NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1701 CODE:
1702 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1703 OUTPUT:
1704 RETVAL
1705
1706void cede_to_tick ()
1707 CODE:
1708 coroapi::cede_to_tick ();
1709
1569void server_tick () 1710void server_tick ()
1570 CODE: 1711 CODE:
1712 NOW = now ();
1571 runtime = SvNVx (sv_runtime); 1713 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1714 server_tick ();
1573 1715
1574void 1716void
1575LOG (int level, char *msg) 1717log_backtrace (utf8_string msg)
1718
1719void
1720LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1721 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1722 C_ARGS: flags, "%s", msg
1578 1723
1579char *path_combine (char *base, char *path) 1724octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1725 PROTOTYPE: $$
1581 1726
1582char *path_combine_and_normalize (char *base, char *path) 1727octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1728 PROTOTYPE: $$
1584 1729
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1730void
1594sub_generation_inc () 1731sub_generation_inc ()
1595 CODE: 1732 CODE:
1596 PL_sub_generation++; 1733 PL_sub_generation++;
1597 1734
1598char * 1735const_octet_string
1599mapdir () 1736mapdir ()
1600 PROTOTYPE: 1737 PROTOTYPE:
1601 ALIAS: 1738 ALIAS:
1602 mapdir = 0 1739 mapdir = 0
1603 uniquedir = 1 1740 uniquedir = 1
1619 } 1756 }
1620 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1621 1758
1622void abort () 1759void abort ()
1623 1760
1761void reset_signals ()
1762
1624void fork_abort (char *cause = "cf::fork_abort") 1763void fork_abort (octet_string cause = "cf::fork_abort")
1625 1764
1626void cleanup (const char *cause, bool make_core = false) 1765void cleanup (octet_string cause, bool make_core = false)
1627 1766
1628void emergency_save () 1767void emergency_save ()
1629 1768
1630void _exit (int status = 0) 1769void _exit (int status = EXIT_SUCCESS)
1770
1771UV sv_2watcher (SV *w)
1772 CODE:
1773 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1774 OUTPUT:
1775 RETVAL
1631 1776
1632#if _POSIX_MEMLOCK 1777#if _POSIX_MEMLOCK
1633 1778
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1779int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1780
1636int munlockall () 1781int munlockall ()
1637 1782
1638#endif 1783#endif
1639 1784
1640int find_animation (char *text) 1785int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1786 PROTOTYPE: $
1642 1787
1643int random_roll (int min, int max, object *op, int goodbad); 1788int random_roll (int min, int max, object *op, int goodbad);
1644 1789
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1790const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1791
1647int 1792int
1648exp_to_level (val64 exp) 1793exp_to_level (val64 exp)
1649 CODE: 1794 CODE:
1650{ 1795{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1826 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1827 else
1683 XSRETURN_UNDEF; 1828 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1685 1830
1831bool
1832load_resource_file (octet_string filename)
1833
1686MODULE = cf PACKAGE = cf::attachable 1834MODULE = cf PACKAGE = cf::attachable
1687 1835
1688int 1836int
1689valid (SV *obj) 1837valid (SV *obj)
1690 CODE: 1838 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1839 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1840 OUTPUT:
1693 RETVAL 1841 RETVAL
1694 1842
1843void
1844debug_trace (attachable *obj, bool on = true)
1845 CODE:
1846 obj->flags &= ~attachable::F_DEBUG_TRACE;
1847 if (on)
1848 obj->flags |= attachable::F_DEBUG_TRACE;
1849
1850int mortals_size ()
1851 CODE:
1852 RETVAL = attachable::mortals.size ();
1853 OUTPUT: RETVAL
1854
1855#object *mortals (U32 index)
1856# CODE:
1857# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1858# OUTPUT: RETVAL
1859
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1860INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1861
1697MODULE = cf PACKAGE = cf::global 1862MODULE = cf PACKAGE = cf::global
1698 1863
1699int invoke (SV *klass, int event, ...) 1864int invoke (SV *klass, int event, ...)
1700 CODE: 1865 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1869 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1870 OUTPUT: RETVAL
1706 1871
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1872MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1873
1709INCLUDE: $PERL genacc object ../include/object.h | 1874INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1875
1711int invoke (object *op, int event, ...) 1876int invoke (object *op, int event, ...)
1712 CODE: 1877 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1878 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1879 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1881 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1882 OUTPUT: RETVAL
1718 1883
1719SV *registry (object *op) 1884SV *registry (object *op)
1720 1885
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1886int objects_size ()
1728 CODE: 1887 CODE:
1729 RETVAL = objects.size (); 1888 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1889 OUTPUT: RETVAL
1731 1890
1742object *actives (U32 index) 1901object *actives (U32 index)
1743 CODE: 1902 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1903 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1904 OUTPUT: RETVAL
1746 1905
1906const char *slot_use_name (U32 slot)
1907 ALIAS:
1908 slot_nonuse_name = 1
1909 CODE:
1910{
1911 if (slot >= NUM_BODY_LOCATIONS)
1912 croak ("body slot index out of range");
1913
1914 switch (ix)
1915 {
1916 case 0: RETVAL = body_locations[slot].use_name; break;
1917 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1918 }
1919}
1920 OUTPUT:
1921 RETVAL
1922
1747# missing properties 1923# missing properties
1748 1924
1749object *head (object *op) 1925object *head (object *op)
1750 PROTOTYPE: $ 1926 PROTOTYPE: $
1751 CODE: 1927 CODE:
1752 RETVAL = op->head_ (); 1928 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1929 OUTPUT: RETVAL
1760 1930
1761void 1931void
1762inv (object *obj) 1932inv (object *obj)
1763 PROTOTYPE: $ 1933 PROTOTYPE: $
1771void 1941void
1772set_animation (object *op, int idx) 1942set_animation (object *op, int idx)
1773 CODE: 1943 CODE:
1774 SET_ANIMATION (op, idx); 1944 SET_ANIMATION (op, idx);
1775 1945
1946int
1947num_animations (object *op)
1948 CODE:
1949 RETVAL = NUM_ANIMATIONS (op);
1950 OUTPUT: RETVAL
1951
1952int slot_info (object *op, UV slot, int value = 0)
1953 ALIAS:
1954 slot_used = 1
1955 CODE:
1956{
1957 if (slot >= NUM_BODY_LOCATIONS)
1958 croak ("body slot index out of range");
1959
1960 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1961
1962 if (items > 2)
1963 if (ix)
1964 op->slot[slot].used = value;
1965 else
1966 op->slot[slot].info = value;
1967}
1968 OUTPUT:
1969 RETVAL
1970
1776object *find_best_object_match (object *op, const char *match) 1971object *find_best_object_match (object *op, utf8_string match)
1777 1972
1778object *find_marked_object (object *op) 1973object *find_marked_object (object *op)
1779 1974
1780int need_identify (object *obj); 1975int need_identify (object *obj);
1781 1976
1782int apply_shop_mat (object *shop_mat, object *op); 1977int apply_shop_mat (object *shop_mat, object *op);
1978
1979int move_player (object *op, int dir)
1980 CODE:
1981 RETVAL = move_player (op, dir);
1982 OUTPUT:
1983 RETVAL
1783 1984
1784int move (object *op, int dir, object *originator = op) 1985int move (object *op, int dir, object *originator = op)
1785 CODE: 1986 CODE:
1786 RETVAL = move_ob (op, dir, originator); 1987 RETVAL = move_ob (op, dir, originator);
1787 OUTPUT: 1988 OUTPUT:
1793 1994
1794void apply_below (object *op) 1995void apply_below (object *op)
1795 CODE: 1996 CODE:
1796 player_apply_below (op); 1997 player_apply_below (op);
1797 1998
1999int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2000
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2001object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1799 2002
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2003int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801 2004
1802int cf_object_change_map (object *op, int x, int y, maptile *map) 2005int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 2006
1823 RETVAL = pay_for_amount (amount, op); 2026 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1825 2028
1826void pay_player (object *op, uint64 amount) 2029void pay_player (object *op, uint64 amount)
1827 2030
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2031val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2032
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2033int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2034
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2035void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2036 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2037 do_learn_spell (op, sp, special_prayer);
1835 2038
1836void forget_spell (object *op, object *sp) 2039void forget_spell (object *op, object *sp)
1837 CODE: 2040 CODE:
1838 do_forget_spell (op, query_name (sp)); 2041 do_forget_spell (op, query_name (sp));
1839 2042
1840object *check_for_spell (object *op, char *spellname) 2043object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2044 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2045 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2046 OUTPUT: RETVAL
1844 2047
1845int query_money (object *op) 2048int query_money (object *op)
1858 2061
1859int cf_object_teleport (object *op, maptile *map, int x, int y) 2062int cf_object_teleport (object *op, maptile *map, int x, int y)
1860 2063
1861void update_object (object *op, int action) 2064void update_object (object *op, int action)
1862 2065
1863object *cf_create_object_by_name (const char *name) 2066object *cf_create_object_by_name (utf8_string name)
1864 2067
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2068void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2069
1867void player_lvl_adj (object *who, object *skill = 0) 2070void player_lvl_adj (object *who, object *skill = 0)
1868 2071
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2072int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2073
1875void use_trigger (object *op); 2078void use_trigger (object *op);
1876 2079
1877void add_button_link (object *button, maptile *map, int connected); 2080void add_button_link (object *button, maptile *map, int connected);
1878 2081
1879void remove_button_link (object *op); 2082void remove_button_link (object *op);
2083
2084void handle_apply_yield (object *op);
1880 2085
1881 2086
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2087MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883 2088
1884object *cf_insert_ob_in_ob (object *ob, object *where) 2089object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2090
1886# no clean way to get an object from an archetype - stupid idiotic 2091# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2092# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2093
1889object *new (const char *archetype = 0) 2094object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2095 PROTOTYPE: ;$
1891 CODE: 2096 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2097 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2098 OUTPUT:
1894 RETVAL 2099 RETVAL
1895 2100
2101object *find_object (U32 tag)
2102
2103# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2104object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2105 PROTOTYPE: $$$$$$
1898 CODE: 2106 CODE:
1899{ 2107{
1900 int unused_type; 2108 int unused_type;
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2109 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2110}
1903 2111
1904# syntatic sugar for easier use in event callbacks. 2112const_utf8_string get_ob_key_value (object *op, utf8_string key)
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2113
1911player *contr (object *op)
1912 CODE:
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915
1916const char *get_ob_key_value (object *op, const char *key)
1917
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2114bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 2115
1920object *get_nearest_player (object *ob) 2116object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2117 ALIAS: nearest_player = 0
1922 PREINIT: 2118 PREINIT:
1923 extern object *get_nearest_player (object *); 2119 extern object *get_nearest_player (object *);
1939bool on_same_map_as (object *ob, object *other) 2135bool on_same_map_as (object *ob, object *other)
1940 CODE: 2136 CODE:
1941 RETVAL = on_same_map (ob, other); 2137 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2138 OUTPUT: RETVAL
1943 2139
1944const char * 2140const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2141base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2142 CODE:
1947 RETVAL = query_base_name (op, plural); 2143 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2144 OUTPUT: RETVAL
1949 2145
1956 RETVAL = op->contr; 2152 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2153 OUTPUT: RETVAL
1958 2154
1959void check_score (object *op) 2155void check_score (object *op)
1960 2156
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2157void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2158 CODE:
1963 new_draw_info (flags, 0, op, txt); 2159 new_draw_info (flags, 0, op, txt);
1964
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979 2160
1980void kill_player (object *op) 2161void kill_player (object *op)
1981 2162
1982void esrv_update_item (object *op, int what, object *item) 2163void esrv_update_item (object *op, int what, object *item)
1983 C_ARGS: what, op, item 2164 C_ARGS: what, op, item
1984 2165
1985void clear_los (object *op)
1986
1987int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
1988 2167
1989int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2169
1995 2170
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2172
1998INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2174
2000int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
2001 CODE: 2176 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
2017 2192
2193void clear_los (player *pl)
2194
2018void cf_player_move (player *pl, int dir) 2195void cf_player_move (player *pl, int dir)
2019
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2196
2027bool 2197bool
2028cell_visible (player *pl, int dx, int dy) 2198cell_visible (player *pl, int dx, int dy)
2029 CODE: 2199 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2200 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2085 2255
2086SV *registry (maptile *map) 2256SV *registry (maptile *map)
2087 2257
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2258INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2259
2090void 2260void
2091maptile::instantiate () 2261maptile::instantiate ()
2092 2262
2093maptile *new () 2263maptile *new ()
2108 for_all_players (pl) 2278 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2279 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2280 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2281 }
2112 2282
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2283void
2284maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2285 CODE:
2286{
2287 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2288 croak ("maptile::add_underlay: palette must be arrayref");
2289
2290 palette = SvRV (palette);
2291
2292 STRLEN idxlen;
2293 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2294
2295 for (int x = 0; x < THIS->width; ++x)
2296 for (int y = 0; y < THIS->height; ++y)
2297 {
2298 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2299 if (op->flag [FLAG_IS_FLOOR])
2300 goto skip_space;
2301
2302 {
2303 int offs = offset + y * stride + x;
2304 if (IN_RANGE_EXC (offs, 0, idxlen))
2305 {
2306 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2307 {
2308 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2309 ob->flag [FLAG_NO_MAP_SAVE] = true;
2310 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2311
2312 if (ob->randomitems)
2313 {
2314 if (!ob->above)
2315 {
2316 ob->create_treasure (ob->randomitems);
2317
2318 for (object *op = ob->above; op; op = op->above)
2319 op->flag [FLAG_NO_MAP_SAVE] = true;
2320 }
2321
2322 ob->randomitems = 0;
2323 }
2324 }
2325 }
2326 }
2327
2328 skip_space: ;
2329 }
2330}
2331
2332void
2333maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2334 CODE:
2335{
2336 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2337 croak ("maptile::set_regiondata: palette must be arrayref");
2338
2339 palette = SvRV (palette);
2340
2341 STRLEN idxlen;
2342 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2343
2344 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2345 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2346
2347 for (int i = av_len ((AV *)palette) + 1; i--; )
2348 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2349
2350 for (int y = 0; y < THIS->height; ++y)
2351 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2352
2353 sfree (THIS->regions, THIS->size ());
2354 delete [] THIS->regionmap;
2355
2356 THIS->regions = regions;
2357 THIS->regionmap = regionmap;
2358}
2359
2360void
2361maptile::create_region_treasure ()
2362 CODE:
2363{
2364 object *op = object::create ();
2365 op->type = FLOOR;
2366 op->map = THIS;
2367
2368 for (int x = 0; x < THIS->width; ++x)
2369 for (int y = 0; y < THIS->height; ++y)
2370 {
2371 region *rgn = THIS->region (x, y);
2372
2373 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2374 if (rgn->treasure && rndm () < rgn->treasure_density)
2375 {
2376 op->x = x;
2377 op->y = y;
2378 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2379 }
2380 }
2381
2382 op->destroy ();
2383}
2114 2384
2115int out_of_map (maptile *map, int x, int y) 2385int out_of_map (maptile *map, int x, int y)
2116 2386
2117void 2387void
2118trigger (maptile *map, long connection, bool state = true) 2388trigger (maptile *map, long connection, bool state = true)
2198 2468
2199void fix_walls (maptile *map, int x, int y) 2469void fix_walls (maptile *map, int x, int y)
2200 2470
2201void fix_walls_around (maptile *map, int x, int y) 2471void fix_walls_around (maptile *map, int x, int y)
2202 2472
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208
2209# worst xs function of my life 2473# worst xs function of my life
2210bool 2474bool
2211_create_random_map (\ 2475_create_random_map (\
2212 maptile *self,\ 2476 maptile *self,\
2213 char *wallstyle,\ 2477 utf8_string wallstyle,\
2214 char *wall_name,\ 2478 utf8_string wall_name,\
2215 char *floorstyle,\ 2479 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2480 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2481 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2482 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2483 utf8_string doorstyle,\
2220 char *decorstyle,\ 2484 utf8_string decorstyle,\
2221 char *origin_map,\ 2485 utf8_string origin_map,\
2222 char *final_map,\ 2486 utf8_string final_map,\
2223 char *exitstyle,\ 2487 utf8_string exitstyle,\
2224 char *this_map,\ 2488 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2489 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2490 int xsize,\
2227 int Ysize,\ 2491 int ysize,\
2228 int expand2x,\ 2492 int expand2x,\
2229 int layoutoptions1,\ 2493 int layoutoptions1,\
2230 int layoutoptions2,\ 2494 int layoutoptions2,\
2231 int layoutoptions3,\ 2495 int layoutoptions3,\
2232 int symmetry,\ 2496 int symmetry,\
2237 int dungeon_depth,\ 2501 int dungeon_depth,\
2238 int decoroptions,\ 2502 int decoroptions,\
2239 int orientation,\ 2503 int orientation,\
2240 int origin_y,\ 2504 int origin_y,\
2241 int origin_x,\ 2505 int origin_x,\
2242 int random_seed,\ 2506 U32 random_seed,\
2243 val64 total_map_hp,\ 2507 val64 total_map_hp,\
2244 int map_layout_style,\ 2508 int map_layout_style,\
2245 int treasureoptions,\ 2509 int treasureoptions,\
2246 int symmetry_used,\ 2510 int symmetry_used,\
2247 region *region,\ 2511 region *region,\
2248 char *custom\ 2512 utf8_string custom\
2249) 2513)
2250 CODE: 2514 CODE:
2251{ 2515{
2252 random_map_params rmp; 2516 random_map_params rmp;
2253 2517
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2527 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2528
2265 rmp.origin_map = origin_map; 2529 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2530 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2531 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2532 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2533 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2534 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2535 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2536 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2537 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2538 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2544 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2545 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2546 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2547 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2548 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2549 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2550 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2551 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2552 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2553 rmp.region = region;
2290 rmp.custom = custom; 2554 rmp.custom = custom;
2294 OUTPUT: 2558 OUTPUT:
2295 RETVAL 2559 RETVAL
2296 2560
2297MODULE = cf PACKAGE = cf::arch 2561MODULE = cf PACKAGE = cf::arch
2298 2562
2299archetype *find (const char *name) 2563int archetypes_size ()
2300 CODE: 2564 CODE:
2301 RETVAL = archetype::find (name); 2565 RETVAL = archetypes.size ();
2302 OUTPUT: 2566 OUTPUT: RETVAL
2303 RETVAL
2304 2567
2305archetype *first() 2568archetype *archetypes (U32 index)
2306 PROTOTYPE: 2569 CODE:
2307 CODE: 2570 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2571 OUTPUT: RETVAL
2572
2573object *instantiate (archetype *arch)
2574 CODE:
2575 RETVAL = arch_to_object (arch);
2576 OUTPUT:
2309 OUTPUT: RETVAL 2577 RETVAL
2310 2578
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2579INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2580
2313MODULE = cf PACKAGE = cf::party 2581MODULE = cf PACKAGE = cf::party
2314 2582
2315partylist *first () 2583partylist *first ()
2316 PROTOTYPE: 2584 PROTOTYPE:
2317 CODE: 2585 CODE:
2318 RETVAL = get_firstparty (); 2586 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2587 OUTPUT: RETVAL
2320 2588
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2589INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2590
2323MODULE = cf PACKAGE = cf::region 2591MODULE = cf PACKAGE = cf::region
2324 2592
2325region *first () 2593void
2326 PROTOTYPE: 2594list ()
2327 CODE: 2595 PPCODE:
2328 RETVAL = first_region; 2596 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2597 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2598
2331region *find (char *name) 2599region *find (utf8_string name)
2332 PROTOTYPE: $ 2600 PROTOTYPE: $
2333 CODE: 2601 CODE:
2334 RETVAL = get_region_by_name (name); 2602 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2603 OUTPUT: RETVAL
2336 2604
2605region *find_fuzzy (utf8_string name)
2606 PROTOTYPE: $
2607 CODE:
2608 RETVAL = region::find_fuzzy (name);
2609 OUTPUT: RETVAL
2610
2611int specificity (region *rgn)
2612 CODE:
2613 RETVAL = 0;
2614 while (rgn = rgn->parent)
2615 RETVAL++;
2616 OUTPUT: RETVAL
2617
2337INCLUDE: $PERL genacc region ../include/map.h | 2618INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2619
2339MODULE = cf PACKAGE = cf::living 2620MODULE = cf PACKAGE = cf::living
2340 2621
2341INCLUDE: $PERL genacc living ../include/living.h | 2622INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2623
2343MODULE = cf PACKAGE = cf::settings 2624MODULE = cf PACKAGE = cf::settings
2344 2625
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2626INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2627
2347MODULE = cf PACKAGE = cf::client 2628MODULE = cf PACKAGE = cf::client
2348 2629
2349INCLUDE: $PERL genacc client ../include/client.h | 2630INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2631
2351int invoke (client *ns, int event, ...) 2632int invoke (client *ns, int event, ...)
2352 CODE: 2633 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2634 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2635 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2373 char *buf = SvPVbyte (packet, len); 2654 char *buf = SvPVbyte (packet, len);
2374 2655
2375 THIS->send_packet (buf, len); 2656 THIS->send_packet (buf, len);
2376} 2657}
2377 2658
2659faceidx
2660client::need_face (utf8_string name, int pri = 0)
2661 CODE:
2662 RETVAL = face_find (name, 0);
2663 if (RETVAL)
2664 {
2665 THIS->send_face (RETVAL, pri);
2666 THIS->flush_fx ();
2667 }
2668 OUTPUT:
2669 RETVAL
2670
2671int
2672client::fx_want (int idx, int value = -1)
2673 CODE:
2674 if (0 < idx && idx < FT_NUM)
2675 {
2676 RETVAL = THIS->fx_want [idx];
2677 if (items > 2)
2678 THIS->fx_want [idx] = value;
2679 }
2680 else
2681 RETVAL = 0;
2682 OUTPUT:
2683 RETVAL
2684
2685MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2686
2687faceidx sound_find (utf8_string name)
2688
2689void sound_set (utf8_string str, faceidx face)
2690
2691# dire hack
2692void old_sound_index (int idx, faceidx face)
2693 CODE:
2694 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2695 old_sound_index [idx] = face;
2696
2697MODULE = cf PACKAGE = cf::face PREFIX = face_
2698
2699#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2700
2701faceidx face_find (utf8_string name, faceidx defidx = 0)
2702
2703faceidx alloc (utf8_string name)
2704 CODE:
2705{
2706 do
2707 {
2708 RETVAL = faces.size ();
2709 faces.resize (RETVAL + 1);
2710 }
2711 while (!RETVAL); // crude way to leave index 0
2712
2713 faces [RETVAL].name = name;
2714 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2715
2716 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2717 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2718}
2719 OUTPUT: RETVAL
2720
2721void set_type (faceidx idx, int value)
2722 ALIAS:
2723 set_type = 0
2724 set_visibility = 1
2725 set_magicmap = 2
2726 set_smooth = 3
2727 set_smoothlevel = 4
2728 CODE:
2729 faceinfo *f = face_info (idx); assert (f);
2730 switch (ix)
2731 {
2732 case 0: f->type = value; break;
2733 case 1: f->visibility = value; break;
2734 case 2: f->magicmap = value; break;
2735 case 3: f->smooth = value; break;
2736 case 4: f->smoothlevel = value; break;
2737 }
2738
2739void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2740 CODE:
2741{
2742 faceinfo *f = face_info (idx); assert (f);
2743 facedata *d = &(faceset ? f->data64 : f->data32);
2744 sv_to (data, d->data);
2745 STRLEN clen;
2746 char *cdata = SvPVbyte (chksum, clen);
2747 clen = min (CHKSUM_SIZE, clen);
2748
2749 if (memcmp (d->chksum, cdata, clen))
2750 {
2751 memcpy (d->chksum, cdata, clen);
2752
2753 // invalidate existing client face info
2754 for_all_clients (ns)
2755 if (ns->faceset == faceset)
2756 {
2757 ns->faces_sent [idx] = false;
2758 ns->force_newmap = true;
2759 }
2760 }
2761}
2762
2763int get_data_size (faceidx idx, int faceset = 0)
2764 CODE:
2765 facedata *d = face_data (idx, faceset); assert (d);
2766 RETVAL = d->data.size ();
2767 OUTPUT:
2768 RETVAL
2769
2770SV *get_chksum (faceidx idx, int faceset = 0)
2771 CODE:
2772 facedata *d = face_data (idx, faceset); assert (d);
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777void invalidate (faceidx idx)
2778 CODE:
2779 for_all_clients (ns)
2780 {
2781 ns->faces_sent [idx] = false;
2782 ns->force_newmap = true;
2783 }
2784
2785void invalidate_all ()
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent.reset ();
2790 ns->force_newmap = true;
2791 }
2792
2793MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2794
2795#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2796
2797animidx anim_find (utf8_string name)
2798 CODE:
2799 RETVAL = animation::find (name).number;
2800 OUTPUT: RETVAL
2801
2802animidx set (utf8_string name, SV *frames, int facings = 1)
2803 CODE:
2804{
2805 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2806 croak ("frames must be an arrayref");
2807
2808 AV *av = (AV *)SvRV (frames);
2809
2810 animation *anim = &animation::find (name);
2811 if (anim->number)
2812 {
2813 anim->resize (av_len (av) + 1);
2814 anim->facings = facings;
2815 }
2816 else
2817 anim = &animation::create (name, av_len (av) + 1, facings);
2818
2819 for (int i = 0; i < anim->num_animations; ++i)
2820 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2821}
2822 OUTPUT: RETVAL
2823
2824void invalidate_all ()
2825 CODE:
2826 for_all_clients (ns)
2827 ns->anims_sent.reset ();
2828
2829MODULE = cf PACKAGE = cf::object::freezer
2830
2831INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2832
2833SV *
2834new (char *klass)
2835 CODE:
2836 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2837 OUTPUT: RETVAL
2838
2839void
2840DESTROY (SV *sv)
2841 CODE:
2842 object_freezer *self;
2843 sv_to (sv, self);
2844 delete self;
2845
2846MODULE = cf PACKAGE = cf::object::thawer
2847
2848INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2849
2850SV *
2851new_from_file (char *klass, octet_string path)
2852 CODE:
2853 object_thawer *f = new object_thawer (path);
2854 if (!*f)
2855 {
2856 delete f;
2857 XSRETURN_UNDEF;
2858 }
2859 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2860 OUTPUT: RETVAL
2861
2862void
2863DESTROY (SV *sv)
2864 CODE:
2865 object_thawer *self;
2866 sv_to (sv, self);
2867 delete self;
2868

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines