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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.258 by root, Sun Sep 30 20:22:24 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
46#include "CoroAPI.h" 51#include "CoroAPI.h"
47#include "perlxsi.c" 52#include "perlxsi.c"
48 53
49extern sint64 *levels; // the experience table 54extern sint64 *levels; // the experience table
50 55
51typedef object object_ornull; 56typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 57typedef object_freezer &object_freezer_ref;
58
59typedef std::string std__string;
53 60
54#if IVSIZE >= 8 61#if IVSIZE >= 8
55 typedef IV val64; 62 typedef IV val64;
56# define newSVval64 newSViv 63# define newSVval64 newSViv
57# define SvVAL64 SvIV 64# define SvVAL64 SvIV
59 typedef double val64; 66 typedef double val64;
60# define newSVval64 newSVnv 67# define newSVval64 newSVnv
61# define SvVAL64 SvNV 68# define SvVAL64 SvNV
62#endif 69#endif
63 70
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 71static PerlInterpreter *perl;
69 72
70double runtime; 73tstamp NOW, runtime;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_next_tick;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
248 { 370 {
249 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
287 else 409 else
288 return 0; 410 return 0;
289} 411}
290 412
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 436
315inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
317 439
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 442
321inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v)
322{ 444{
323 char buf[128]; 445 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 446 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 447 return newSVpv (buf, 0);
326} 448}
327 449
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 450inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 451inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 458inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 460inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 462inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 464inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 465inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 466inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 467inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 468inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 469inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
470inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 471inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 472inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 473inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
474inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
475inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 476
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 477//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 478inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 479
356template<class T> 480template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 481inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 482
359template<int N> 483template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 484inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 485
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 486inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 487inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 488inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 489inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 490
491inline void sv_to (SV *sv, std::string &v)
492{
493 STRLEN len;
494 char *data = SvPVbyte (sv, len);
495 v.assign (data, len);
496}
497
368inline void sv_to (SV *sv, UUID &v) 498inline void sv_to (SV *sv, UUID &v)
369{ 499{
370 unsigned int version; 500 unsigned int version;
371 501
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 502 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 503 croak ("unparsable uuid: %s", SvPV_nolen (sv));
395 break; 525 break;
396 526
397 case DT_STRING: 527 case DT_STRING:
398 { 528 {
399 char *str = (char *)va_arg (ap, const char *); 529 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 530 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 531 }
402 break; 532 break;
403 533
404 case DT_DATA: 534 case DT_DATA:
405 { 535 {
406 char *str = (char *)va_arg (ap, const void *); 536 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 537 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 538 sv = str ? newSVpv (str, len) : newSV (0);
409 } 539 }
410 break; 540 break;
411 541
412 case DT_OBJECT: 542 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 543 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 585 va_end (ap);
456 586
457 return sv; 587 return sv;
458} 588}
459 589
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 590//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 591
492SV * 592SV *
493registry (attachable *ext) 593registry (attachable *ext)
494{ 594{
497 597
498 return newRV_inc ((SV *)ext->cb); 598 return newRV_inc ((SV *)ext->cb);
499} 599}
500 600
501///////////////////////////////////////////////////////////////////////////// 601/////////////////////////////////////////////////////////////////////////////
502
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557 602
558void 603void
559cfperl_init () 604cfperl_init ()
560{ 605{
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 606 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
562 perl = perl_alloc (); 607 perl = perl_alloc ();
563 perl_construct (perl); 608 perl_construct (perl);
564 609
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 610 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 611
567 char *argv[] = { 612 const char *argv[] = {
568 "", 613 settings.argv [0],
569 "-e" 614 "-e"
570 "use Event; use Coro;" // required for bootstrap 615 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 616 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 617 "unshift @INC, cf::datadir ();"
573 "require cf;" 618 "require cf;"
574 }; 619 };
575 620
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 621 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
622 || perl_run (perl))
577 { 623 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 624 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 625 exit (EXIT_FAILURE);
580 } 626 }
627
628 {
629 dSP;
630
631 PUSHMARK (SP);
632 PUTBACK;
633 call_pv ("cf::init", G_DISCARD | G_VOID);
634 }
581} 635}
582 636
583void cfperl_main () 637void cfperl_main ()
584{ 638{
585 dSP; 639 dSP;
592void 646void
593attachable::instantiate () 647attachable::instantiate ()
594{ 648{
595 if (attach) 649 if (attach)
596 { 650 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 651 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 652 attach = 0;
599 } 653 }
600} 654}
601 655
602void 656void
603attachable::reattach () 657attachable::reattach ()
604{ 658{
605 optimise (); 659 optimise ();
606 //TODO: check for _attachment's, very important for restarts 660 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 661 INVOKE_ATTACHABLE (REATTACH, this);
608} 662}
609 663
610static event_klass klass_of[NUM_EVENT_TYPES] = { 664static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 665# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 666# include "eventinc.h"
655} 709}
656 710
657void 711void
658global::gather_callbacks (AV *&callbacks, event_type event) const 712global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 713{
660 ::gather_callbacks (callbacks, cb_object, event); 714 ::gather_callbacks (callbacks, cb_global, event);
661} 715}
662 716
663void 717void
664object::gather_callbacks (AV *&callbacks, event_type event) const 718object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 719{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 720 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 721 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 722 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 723
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 724 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 725 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 726 }
673 727
709{ 763{
710 attachable::gather_callbacks (callbacks, event); 764 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 765 ::gather_callbacks (callbacks, cb_map, event);
712} 766}
713 767
768void
769_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
770{
771 for (int event = 0; event <= AvFILLp (registry); ++event)
772 {
773 SV *cbs_ = AvARRAY (registry)[event];
774
775 // element must be list of callback entries
776 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
777 {
778 AV *cbs = (AV *)SvRV (cbs_);
779
780 // no callback entries, no callbacks to call
781 if (AvFILLp (cbs) >= 0)
782 set.set (event);
783 }
784 }
785}
786
787// very slow and inefficient way to recalculate the global want bitsets
788void
789_recalc_want ()
790{
791 ev_want_event.reset ();
792
793 _recalc_want (ev_want_event, cb_global);
794 _recalc_want (ev_want_event, cb_attachable);
795 _recalc_want (ev_want_event, cb_object);
796 _recalc_want (ev_want_event, cb_client);
797 _recalc_want (ev_want_event, cb_player);
798 _recalc_want (ev_want_event, cb_map);
799
800 ev_want_type.reset ();
801
802 for (int type = 0; type <= AvFILLp (cb_type); ++type)
803 {
804 SV *cbs_ = AvARRAY (cb_type)[type];
805
806 // element must be list of callback entries
807 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
808 {
809 AV *cbs = (AV *)SvRV (cbs_);
810
811 // no callback entries, no callbacks to call
812 if (AvFILLp (cbs) >= 0)
813 ev_want_type.set (type % NUM_TYPES);
814 }
815 }
816}
817
714bool 818bool
715attachable::invoke (event_type event, ...) 819attachable::invoke (event_type event, ...)
716{ 820{
717 data_type dt; 821 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 822
722 // callback call ordering should be: 823 // callback call ordering should be:
723 // 1. per-object callback 824 // 1. per-object callback
724 // 2. per-class object 825 // 2. per-class object
725 // 3. per-type callback 826 // 3. per-type callback
729 gather_callbacks (callbacks, event); 830 gather_callbacks (callbacks, event);
730 831
731 // short-circuit processing if no callbacks found/defined 832 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 833 if (!callbacks)
733 return 0; 834 return 0;
835
836 va_list ap;
837 va_start (ap, event);
734 838
735 CALL_BEGIN (3); 839 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 840 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 841 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 842
773} 877}
774 878
775SV * 879SV *
776cfperl_result (int idx) 880cfperl_result (int idx)
777{ 881{
778 AV *av = get_av ("cfperl::invoke_results", 0); 882 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 883 if (!av)
780 return &PL_sv_undef; 884 return &PL_sv_undef;
781 885
782 SV **sv = av_fetch (av, idx, 0); 886 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 887 if (!sv)
797{ 901{
798 return SvNV (cfperl_result (idx)); 902 return SvNV (cfperl_result (idx));
799} 903}
800 904
801///////////////////////////////////////////////////////////////////////////// 905/////////////////////////////////////////////////////////////////////////////
906// various c++ => perl glue functions
802 907
803void 908void
804cfperl_emergency_save () 909cfperl_emergency_save ()
805{ 910{
806 CALL_BEGIN (0); 911 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 912 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 913 CALL_END;
914}
915
916void
917cfperl_cleanup (int make_core)
918{
919 CALL_BEGIN (1);
920 CALL_ARG (make_core);
921 CALL_CALL ("cf::post_cleanup", G_VOID);
922 CALL_END;
923}
924
925void
926cfperl_make_book (object *book, int level)
927{
928 CALL_BEGIN (2);
929 CALL_ARG (book);
930 CALL_ARG (level);
931 CALL_CALL ("ext::books::make_book", G_VOID);
932 CALL_END;
933}
934
935void
936cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
937{
938 CALL_BEGIN (4);
939 CALL_ARG (ns);
940 CALL_ARG (type);
941 CALL_ARG_SV (newSVpv_utf8 (msg));
942 CALL_ARG (color);
943 CALL_CALL ("cf::client::send_msg", G_VOID);
944 CALL_END;
945}
946
947int
948cfperl_can_merge (object *ob1, object *ob2)
949{
950 int can;
951
952 CALL_BEGIN (2);
953 CALL_ARG (ob1);
954 CALL_ARG (ob2);
955 CALL_CALL ("cf::_can_merge", G_SCALAR);
956 can = count && SvTRUE (TOPs);
957 CALL_END;
958
959 return can;
960}
961
962player *
963player::find (const char *name)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (name);
967 CALL_CALL ("cf::player::find", G_SCALAR);
968
969 player *retval;
970
971 if (count)
972 sv_to (POPs, retval);
973 else
974 retval = 0;
975
976 CALL_END;
977
978 return retval;
809} 979}
810 980
811maptile * 981maptile *
812maptile::find_sync (const char *path, maptile *origin) 982maptile::find_sync (const char *path, maptile *origin)
813{ 983{
827 997
828 return retval; 998 return retval;
829} 999}
830 1000
831maptile * 1001maptile *
832maptile::find_async (const char *path, maptile *origin) 1002maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1003{
834 CALL_BEGIN (2); 1004 CALL_BEGIN (3);
835 CALL_ARG (path); 1005 CALL_ARG (path);
836 CALL_ARG (origin); 1006 CALL_ARG (origin);
1007 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1008 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1009
839 maptile *retval; 1010 maptile *retval;
840 1011
841 if (count) 1012 if (count)
877 CALL_ARG (exit); 1048 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1049 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1050 CALL_END;
880} 1051}
881 1052
1053const char *
1054object::ref () const
1055{
1056 if (type == PLAYER)
1057 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1058 else
1059 return 0;
1060}
1061
1062object *
1063object::deref (const char *ref)
1064{
1065 object *retval = 0;
1066
1067 if (ref)
1068 {
1069 CALL_BEGIN (1);
1070 CALL_ARG (ref);
1071 CALL_CALL ("cf::object::deref", G_SCALAR);
1072
1073 if (count)
1074 sv_to (POPs, retval);
1075
1076 CALL_END;
1077 }
1078
1079 return retval;
1080}
1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
882///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
883 1099
884struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
886 1102
887int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
888 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
889static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
890{ 1150{
891 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
892 w->call (*w); 1152 w->call (*w);
893} 1153}
894 1154
895void 1155void
896iw::alloc () 1156iw::alloc ()
897{ 1157{
898 pe = GEventAPI->new_idle (0, 0); 1158 pe = GEventAPI->new_idle (0, 0);
899 1159
1160 WaREENTRANT_off (pe);
900 pe->base.callback = (void *)iw_dispatch; 1161 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this; 1162 pe->base.ext_data = (void *)this;
902} 1163}
903 1164
904static void iow_dispatch (pe_event *ev) 1165static void iow_dispatch (pe_event *ev)
910void 1171void
911iow::alloc () 1172iow::alloc ()
912{ 1173{
913 pe = GEventAPI->new_io (0, 0); 1174 pe = GEventAPI->new_io (0, 0);
914 1175
1176 WaREENTRANT_off (pe);
915 pe->base.callback = (void *)iow_dispatch; 1177 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this; 1178 pe->base.ext_data = (void *)this;
917 1179
918 pe->fd = -1; 1180 pe->fd = -1;
919 pe->poll = 0; 1181 pe->poll = 0;
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1221
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1224
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1233
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
973 1235
974BOOT: 1236BOOT:
975{ 1237{
976 _connect_to_perl ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1240
1241 _connect_to_perl ();
1242
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
982 1253
983 static const struct { 1254 static const struct {
984 const char *name; 1255 const char *name;
985 IV iv; 1256 IV iv;
986 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1260 const_iv (logBacktrace)
990 const_iv (llevDebug) 1261
991 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1265
993 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1267 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1268
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1269 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1270 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1271 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1272 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1273 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1274 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1275
1107 const_iv (NUM_SUBTYPES) 1276 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1277 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1278 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1279 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1280 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1281 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1282 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1283 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1284 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1285 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1286 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1287 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1288 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1289 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1290 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1291 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1292 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1293 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1294 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1295 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1296 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1297 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1298 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1299 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1300 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1301 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1302 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1303 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1304
1109 const_iv (ST_BD_BUILD) 1305 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1306
1112 const_iv (ST_MAT_FLOOR) 1307 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1308 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1309
1116 const_iv (AT_PHYSICAL) 1310 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1311 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1312 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1313 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1314 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1315 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1316 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1317
1143 const_iv (WEAP_HIT) 1318 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1319 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1320 const_iv (WEAP_BLUD)
1152 1321
1153 const_iv (FLAG_ALIVE) 1322 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1323 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1324 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1325 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1326 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1327 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1328 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1329 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1330 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1331 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1332 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1333 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1334 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1335 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1336 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1337 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1338 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1339 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1340 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1341 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1342 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1343 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1344 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1345 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1346 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1347 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1348
1349 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1350 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1351 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1352 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1353 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1354 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1355
1356 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1357 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1358
1359 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1360
1361 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1362 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1363 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1364 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1365 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1366 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1367 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1368 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1369 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1370 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1371 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1372 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1373 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1374 const_iv (SP_MAGIC_MAPPING)
1375 const_iv (SP_MAGIC_WALL)
1376 const_iv (SP_DESTRUCTION)
1377 const_iv (SP_PERCEIVE_SELF)
1378 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1379 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1380 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1381 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1382 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1383 const_iv (SP_EARTH_TO_DUST)
1285 1384 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1385 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1386 const_iv (SP_CURSE)
1387 const_iv (SP_SUMMON_MONSTER)
1388 const_iv (SP_CHARGING)
1389 const_iv (SP_POLYMORPH)
1390 const_iv (SP_ALCHEMY)
1391 const_iv (SP_REMOVE_CURSE)
1392 const_iv (SP_IDENTIFY)
1393 const_iv (SP_DETECTION)
1394 const_iv (SP_MOOD_CHANGE)
1395 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1396 const_iv (SP_SWARM)
1397 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1398 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1399 const_iv (SP_CREATE_MISSILE)
1400 const_iv (SP_CONSECRATE)
1401 const_iv (SP_ANIMATE_WEAPON)
1402 const_iv (SP_LIGHT)
1403 const_iv (SP_CHANGE_MAP_LIGHT)
1404 const_iv (SP_FAERY_FIRE)
1405 const_iv (SP_CAUSE_DISEASE)
1406 const_iv (SP_AURA)
1407 const_iv (SP_TOWN_PORTAL)
1408 const_iv (SP_PARTY_SPELL)
1409
1410 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1411 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1412 const_iv (F_LOCKED)
1295 1413
1296 const_iv (F_BUY) 1414 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1415
1300 const_iv (P_BLOCKSVIEW) 1416 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1417 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1418
1309 const_iv (UP_OBJ_INSERT) 1419 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1420
1314 const_iv (INS_NO_MERGE) 1421 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1422 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1423
1321 const_iv (WILL_APPLY_HANDLE) 1424 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1425 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1426
1327 const_iv (SAVE_MODE) 1427 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1428
1330 const_iv (M_PAPER) 1429 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1430 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1431 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1432 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1433
1345 const_iv (SK_EXP_ADD_SKILL) 1434 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1435 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1436
1351 const_iv (SK_LOCKPICKING) 1437 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1438 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1439 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1440 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1441 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1442 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1443 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1444 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1445 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1446 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1447 const_iv (SK_POISON_NAIL)
1392 1448
1393 const_iv (SOUND_NEW_PLAYER) 1449 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1450 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1451 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1452 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1453 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1454 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1455
1418 const_iv (PREFER_LOW) 1456 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1457
1421 const_iv (ATNR_PHYSICAL) 1458 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1459 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1460 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1461 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1462 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1463 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1464 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1465
1448 const_iv (MAP_FLUSH) 1466 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1467
1454 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1470
1459 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1472
1466 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1474
1470 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1476
1475 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1478
1481 // random map generator 1479 // random map generator
1482 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1482
1490 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1486
1500 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1489
1503 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1492 const_iv (GT_MINIMAL)
1493
1494 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1495 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1496 };
1506 1497
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1498 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1499 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1500
1530 } 1521 }
1531} 1522}
1532 1523
1533void _connect_to_perl () 1524void _connect_to_perl ()
1534 1525
1526void _recalc_want ()
1527
1535void _global_reattach () 1528void _global_reattach ()
1536 CODE: 1529 CODE:
1537{ 1530{
1538 // reattach to all attachable objects in the game. 1531 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1532 for_all_clients (ns)
1540 ns->reattach (); 1533 ns->reattach ();
1541 1534
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1535 for_all_objects (op)
1550 op->reattach (); 1536 op->reattach ();
1551} 1537}
1538
1539# support function for map-world.ext
1540void _quantise (SV *data_sv, SV *plt_sv)
1541 CODE:
1542{
1543 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1544 croak ("_quantise called with invalid agruments");
1545
1546 plt_sv = SvRV (plt_sv);
1547 SV **plt = AvARRAY (plt_sv);
1548 int plt_count = AvFILL (plt_sv) + 1;
1549
1550 STRLEN len;
1551 char *data = SvPVbyte (data_sv, len);
1552 char *dst = data;
1553
1554 while (len >= 3)
1555 {
1556 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1557 {
1558 char *val = SvPVX (*val_sv);
1559
1560 if (val [0] == data [0]
1561 && val [1] == data [1]
1562 && val [2] == data [2])
1563 {
1564 *dst++ = val [3];
1565 goto next;
1566 }
1567 }
1568
1569 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1570 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1571 dst - SvPVX (data_sv), len);
1572
1573 next:
1574 data += 3;
1575 len -= 3;
1576 }
1577
1578 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1579}
1580
1581void _post_tick ()
1582 CODE:
1583 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1584
1585NV till_cede ()
1586 CODE:
1587 RETVAL = coroapi::next_cede - now ();
1588 OUTPUT:
1589 RETVAL
1590
1591NV till_tick ()
1592 CODE:
1593 RETVAL = SvNV (sv_next_tick) - now ();
1594 OUTPUT:
1595 RETVAL
1552 1596
1553NV floor (NV x) 1597NV floor (NV x)
1554 1598
1555NV ceil (NV x) 1599NV ceil (NV x)
1556 1600
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1609 }
1566 OUTPUT: 1610 OUTPUT:
1567 RETVAL 1611 RETVAL
1568 1612
1613NV clamp (NV value, NV min_value, NV max_value)
1614 CODE:
1615 RETVAL = clamp (value, min_value, max_value);
1616 OUTPUT:
1617 RETVAL
1618
1619NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1620 CODE:
1621 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1622 OUTPUT:
1623 RETVAL
1624
1625void cede_to_tick ()
1626 CODE:
1627 coroapi::cede_to_tick ();
1628
1569void server_tick () 1629void server_tick ()
1570 CODE: 1630 CODE:
1631 NOW = now ();
1571 runtime = SvNVx (sv_runtime); 1632 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1633 server_tick ();
1573 1634
1574void 1635void
1575LOG (int level, char *msg) 1636log_backtrace (utf8_string msg)
1637
1638void
1639LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1640 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1641 C_ARGS: flags, "%s", msg
1578 1642
1579char *path_combine (char *base, char *path) 1643octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1581 1645
1582char *path_combine_and_normalize (char *base, char *path) 1646octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1647 PROTOTYPE: $$
1584 1648
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1649void
1594sub_generation_inc () 1650sub_generation_inc ()
1595 CODE: 1651 CODE:
1596 PL_sub_generation++; 1652 PL_sub_generation++;
1597 1653
1598char * 1654const_octet_string
1599mapdir () 1655mapdir ()
1600 PROTOTYPE: 1656 PROTOTYPE:
1601 ALIAS: 1657 ALIAS:
1602 mapdir = 0 1658 mapdir = 0
1603 uniquedir = 1 1659 uniquedir = 1
1619 } 1675 }
1620 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1621 1677
1622void abort () 1678void abort ()
1623 1679
1680void reset_signals ()
1681
1624void fork_abort (char *cause = "cf::fork_abort") 1682void fork_abort (octet_string cause = "cf::fork_abort")
1625 1683
1626void cleanup (const char *cause, bool make_core = false) 1684void cleanup (octet_string cause, bool make_core = false)
1627 1685
1628void emergency_save () 1686void emergency_save ()
1629 1687
1630void _exit (int status = 0) 1688void _exit (int status = EXIT_SUCCESS)
1689
1690UV sv_2watcher (SV *w)
1691 CODE:
1692 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1693 OUTPUT:
1694 RETVAL
1631 1695
1632#if _POSIX_MEMLOCK 1696#if _POSIX_MEMLOCK
1633 1697
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1698int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1699
1636int munlockall () 1700int munlockall ()
1637 1701
1638#endif 1702#endif
1639 1703
1640int find_animation (char *text) 1704int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1705 PROTOTYPE: $
1642 1706
1643int random_roll (int min, int max, object *op, int goodbad); 1707int random_roll (int min, int max, object *op, int goodbad);
1644 1708
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1709const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1710
1647int 1711int
1648exp_to_level (val64 exp) 1712exp_to_level (val64 exp)
1649 CODE: 1713 CODE:
1650{ 1714{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1745 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1746 else
1683 XSRETURN_UNDEF; 1747 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1685 1749
1750bool
1751load_resource_file (octet_string filename)
1752
1686MODULE = cf PACKAGE = cf::attachable 1753MODULE = cf PACKAGE = cf::attachable
1687 1754
1688int 1755int
1689valid (SV *obj) 1756valid (SV *obj)
1690 CODE: 1757 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1758 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1759 OUTPUT:
1693 RETVAL 1760 RETVAL
1694 1761
1762void
1763debug_trace (attachable *obj, bool on = true)
1764 CODE:
1765 obj->flags &= ~attachable::F_DEBUG_TRACE;
1766 if (on)
1767 obj->flags |= attachable::F_DEBUG_TRACE;
1768
1769int mortals_size ()
1770 CODE:
1771 RETVAL = attachable::mortals.size ();
1772 OUTPUT: RETVAL
1773
1774#object *mortals (U32 index)
1775# CODE:
1776# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1777# OUTPUT: RETVAL
1778
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1779INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1780
1697MODULE = cf PACKAGE = cf::global 1781MODULE = cf PACKAGE = cf::global
1698 1782
1699int invoke (SV *klass, int event, ...) 1783int invoke (SV *klass, int event, ...)
1700 CODE: 1784 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1788 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1789 OUTPUT: RETVAL
1706 1790
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1791MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1792
1709INCLUDE: $PERL genacc object ../include/object.h | 1793INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1794
1711int invoke (object *op, int event, ...) 1795int invoke (object *op, int event, ...)
1712 CODE: 1796 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1797 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1798 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1800 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1801 OUTPUT: RETVAL
1718 1802
1719SV *registry (object *op) 1803SV *registry (object *op)
1720 1804
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1805int objects_size ()
1728 CODE: 1806 CODE:
1729 RETVAL = objects.size (); 1807 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1731 1809
1742object *actives (U32 index) 1820object *actives (U32 index)
1743 CODE: 1821 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1822 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1823 OUTPUT: RETVAL
1746 1824
1825const char *slot_use_name (U32 slot)
1826 ALIAS:
1827 slot_nonuse_name = 1
1828 CODE:
1829{
1830 if (slot >= NUM_BODY_LOCATIONS)
1831 croak ("body slot index out of range");
1832
1833 switch (ix)
1834 {
1835 case 0: RETVAL = body_locations[slot].use_name; break;
1836 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1837 }
1838}
1839 OUTPUT:
1840 RETVAL
1841
1747# missing properties 1842# missing properties
1748 1843
1749object *head (object *op) 1844object *head (object *op)
1750 PROTOTYPE: $ 1845 PROTOTYPE: $
1751 CODE: 1846 CODE:
1752 RETVAL = op->head_ (); 1847 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1848 OUTPUT: RETVAL
1760 1849
1761void 1850void
1762inv (object *obj) 1851inv (object *obj)
1763 PROTOTYPE: $ 1852 PROTOTYPE: $
1764 PPCODE: 1853 PPCODE:
1765{ 1854{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 1855 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 1856 XPUSHs (sv_2mortal (to_sv (o)));
1769} 1857}
1770 1858
1771void 1859void
1772set_animation (object *op, int idx) 1860set_animation (object *op, int idx)
1773 CODE: 1861 CODE:
1774 SET_ANIMATION (op, idx); 1862 SET_ANIMATION (op, idx);
1775 1863
1864int
1865num_animations (object *op)
1866 CODE:
1867 RETVAL = NUM_ANIMATIONS (op);
1868 OUTPUT: RETVAL
1869
1870int slot_info (object *op, UV slot, int value = 0)
1871 ALIAS:
1872 slot_used = 1
1873 CODE:
1874{
1875 if (slot >= NUM_BODY_LOCATIONS)
1876 croak ("body slot index out of range");
1877
1878 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1879
1880 if (items > 2)
1881 if (ix)
1882 op->slot[slot].used = value;
1883 else
1884 op->slot[slot].info = value;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1776object *find_best_object_match (object *op, const char *match) 1889object *find_best_object_match (object *op, utf8_string match)
1777 1890
1778object *find_marked_object (object *op) 1891object *find_marked_object (object *op)
1779 1892
1780int need_identify (object *obj); 1893int need_identify (object *obj);
1781 1894
1793 1906
1794void apply_below (object *op) 1907void apply_below (object *op)
1795 CODE: 1908 CODE:
1796 player_apply_below (op); 1909 player_apply_below (op);
1797 1910
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1911int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1912
1804#//TODO 1913#//TODO
1805object *clone_ (object *op, int recursive = 0) 1914object *clone_ (object *op, int recursive = 0)
1806 CODE: 1915 CODE:
1807 if (recursive) 1916 if (recursive)
1823 RETVAL = pay_for_amount (amount, op); 1932 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1933 OUTPUT: RETVAL
1825 1934
1826void pay_player (object *op, uint64 amount) 1935void pay_player (object *op, uint64 amount)
1827 1936
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1937val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1938
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1939int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1940
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1941void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1942 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1943 do_learn_spell (op, sp, special_prayer);
1835 1944
1836void forget_spell (object *op, object *sp) 1945void forget_spell (object *op, object *sp)
1837 CODE: 1946 CODE:
1838 do_forget_spell (op, query_name (sp)); 1947 do_forget_spell (op, query_name (sp));
1839 1948
1840object *check_for_spell (object *op, char *spellname) 1949object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1950 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1951 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1952 OUTPUT: RETVAL
1844 1953
1845int query_money (object *op) 1954int query_money (object *op)
1854 1963
1855void drop (object *who, object *op) 1964void drop (object *who, object *op)
1856 1965
1857void pick_up (object *who, object *op) 1966void pick_up (object *who, object *op)
1858 1967
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 1968void update_object (object *op, int action)
1862 1969
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1970void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1971
1867void player_lvl_adj (object *who, object *skill = 0) 1972void player_lvl_adj (object *who, object *skill = 0)
1868 1973
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1974int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1975
1876 1981
1877void add_button_link (object *button, maptile *map, int connected); 1982void add_button_link (object *button, maptile *map, int connected);
1878 1983
1879void remove_button_link (object *op); 1984void remove_button_link (object *op);
1880 1985
1986void handle_apply_yield (object *op);
1987
1881 1988
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1989MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1990
1886# no clean way to get an object from an archetype - stupid idiotic 1991# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1992# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1993
1889object *new (const char *archetype = 0) 1994object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1995 PROTOTYPE: ;$
1891 CODE: 1996 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1997 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 1998 OUTPUT:
1894 RETVAL 1999 RETVAL
1895 2000
2001object *find_object (U32 tag)
2002
2003# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2004object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2005 PROTOTYPE: $$$$$$
1898 CODE: 2006 CODE:
1899{ 2007{
1900 int unused_type; 2008 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2009}
1903 2010
1904# syntatic sugar for easier use in event callbacks. 2011const_utf8_string get_ob_key_value (object *op, utf8_string key)
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2012
1911player *contr (object *op)
1912 CODE:
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915
1916const char *get_ob_key_value (object *op, const char *key)
1917
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2013bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 2014
1920object *get_nearest_player (object *ob) 2015object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2016 ALIAS: nearest_player = 0
1922 PREINIT: 2017 PREINIT:
1923 extern object *get_nearest_player (object *); 2018 extern object *get_nearest_player (object *);
1931 EXTEND (SP, 5); 2026 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2027 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2028 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2029 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2030 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2031 PUSHs (to_sv (rv.part));
1937} 2032}
1938 2033
1939bool on_same_map_as (object *ob, object *other) 2034bool on_same_map_as (object *ob, object *other)
1940 CODE: 2035 CODE:
1941 RETVAL = on_same_map (ob, other); 2036 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2037 OUTPUT: RETVAL
1943 2038
1944const char * 2039const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2040base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2041 CODE:
1947 RETVAL = query_base_name (op, plural); 2042 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2043 OUTPUT: RETVAL
1949 2044
1950object *decrease_ob_nr (object *op, unsigned long i) 2045object *decrease_ob_nr (object *op, unsigned long i)
1951 2046
2047# return the tail of an object, excluding itself
2048void
2049tail (object *op)
2050 PPCODE:
2051 while ((op = op->more))
2052 XPUSHs (sv_2mortal (to_sv (op)));
2053
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2054MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2055
1954player *player (object *op) 2056player *player (object *op)
1955 CODE: 2057 CODE:
1956 RETVAL = op->contr; 2058 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2059 OUTPUT: RETVAL
1958 2060
2061bool move_player (object *op, int dir)
2062
1959void check_score (object *op) 2063void check_score (object *op)
1960 2064
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2065void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2066 CODE:
1963 new_draw_info (flags, 0, op, txt); 2067 new_draw_info (flags, 0, op, txt);
1964 2068
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2069void kill_player (object *op)
1981 2070
2071void esrv_send_item (object *pl, object *item)
2072
1982void esrv_update_item (object *op, int what, object *item) 2073void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2074 C_ARGS: what, pl, item
1984 2075
1985void clear_los (object *op) 2076void esrv_del_item (object *pl, int tag)
2077 C_ARGS: pl->contr, tag
1986 2078
1987int command_summon (object *op, char *params) 2079int command_summon (object *op, utf8_string params)
1988 2080
1989int command_arrest (object *op, char *params) 2081int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2082
1995 2083
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2084MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2085
1998INCLUDE: $PERL genacc player ../include/player.h | 2086INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2087
2000int invoke (player *pl, int event, ...) 2088int invoke (player *pl, int event, ...)
2001 CODE: 2089 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2090 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2091 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2101 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2102 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2103 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2104 pl->orig_stats = pl->ob->stats;
2017 2105
2018void cf_player_move (player *pl, int dir) 2106void clear_los (player *pl)
2019
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2107
2027bool 2108bool
2028cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
2029 CODE: 2110 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2037 CODE: 2118 CODE:
2038{ 2119{
2039 STRLEN len; 2120 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2121 char *buf = SvPVbyte (packet, len);
2041 2122
2123 if (len > MAXSOCKBUF)
2124 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2125 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2126 pl->ns->send_packet (buf, len);
2044} 2127}
2045 2128
2046int 2129int
2047listening (player *pl, int new_value = -1) 2130listening (player *pl, int new_value = -1)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2166 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2167 OUTPUT: RETVAL
2085 2168
2086SV *registry (maptile *map) 2169SV *registry (maptile *map)
2087 2170
2171void
2172find_tagged_objects (maptile *map, utf8_string tag = 0)
2173 PPCODE:
2174{
2175 if (!map->spaces)
2176 XSRETURN_EMPTY;
2177
2178 if (tag)
2179 {
2180 shstr_cmp tag_ (tag);
2181
2182 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2183 for (object *op = ms->bot; op; op = op->above)
2184 if (op->tag == tag_)
2185 XPUSHs (sv_2mortal (to_sv (op)));
2186 }
2187 else
2188 {
2189 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2190 for (object *op = ms->bot; op; op = op->above)
2191 if (op->tag)
2192 XPUSHs (sv_2mortal (to_sv (op)));
2193 }
2194}
2195
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2196INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2197
2090void 2198void
2091maptile::instantiate () 2199maptile::instantiate ()
2092 2200
2093maptile *new () 2201maptile *new ()
2108 for_all_players (pl) 2216 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2217 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2218 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2219 }
2112 2220
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2221void
2222maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2223 CODE:
2224{
2225 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2226 croak ("maptile::add_underlay: palette must be arrayref");
2227
2228 palette = SvRV (palette);
2229
2230 STRLEN idxlen;
2231 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2232
2233 for (int x = 0; x < THIS->width; ++x)
2234 for (int y = 0; y < THIS->height; ++y)
2235 {
2236 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2237 if (op->flag [FLAG_IS_FLOOR])
2238 goto skip_space;
2239
2240 {
2241 int offs = offset + y * stride + x;
2242 if (IN_RANGE_EXC (offs, 0, idxlen))
2243 {
2244 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2245 {
2246 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2247 ob->flag [FLAG_NO_MAP_SAVE] = true;
2248 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2249
2250 if (ob->randomitems)
2251 {
2252 if (!ob->above)
2253 {
2254 ob->create_treasure (ob->randomitems);
2255
2256 for (object *op = ob->above; op; op = op->above)
2257 op->flag [FLAG_NO_MAP_SAVE] = true;
2258 }
2259
2260 ob->randomitems = 0;
2261 }
2262 }
2263 }
2264 }
2265
2266 skip_space: ;
2267 }
2268}
2269
2270void
2271maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2272 CODE:
2273{
2274 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2275 croak ("maptile::set_regiondata: palette must be arrayref");
2276
2277 palette = SvRV (palette);
2278
2279 STRLEN idxlen;
2280 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2281
2282 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2283 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2284
2285 for (int i = av_len ((AV *)palette) + 1; i--; )
2286 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2287
2288 for (int y = 0; y < THIS->height; ++y)
2289 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2290
2291 sfree (THIS->regions, THIS->size ());
2292 delete [] THIS->regionmap;
2293
2294 THIS->regions = regions;
2295 THIS->regionmap = regionmap;
2296}
2297
2298void
2299maptile::create_region_treasure ()
2300 CODE:
2301{
2302 object *op = object::create ();
2303 op->type = FLOOR;
2304 op->map = THIS;
2305
2306 for (int x = 0; x < THIS->width; ++x)
2307 for (int y = 0; y < THIS->height; ++y)
2308 {
2309 region *rgn = THIS->region (x, y);
2310
2311 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2312 if (rgn->treasure && rndm () < rgn->treasure_density)
2313 {
2314 op->x = x;
2315 op->y = y;
2316 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2317 }
2318 }
2319
2320 op->destroy ();
2321}
2114 2322
2115int out_of_map (maptile *map, int x, int y) 2323int out_of_map (maptile *map, int x, int y)
2116 2324
2117void 2325void
2118trigger (maptile *map, long connection, bool state = true) 2326trigger (maptile *map, long connection, bool state = true)
2123get_connection (maptile *map, long connection) 2331get_connection (maptile *map, long connection)
2124 PPCODE: 2332 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2333 oblinkpt *obp = get_connection_links (map, connection);
2126 if (obp) 2334 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2335 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2336 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2337
2137void 2338void
2138get_map_flags (maptile *map, int x, int y) 2339get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2340 PPCODE:
2140{ 2341{
2145 EXTEND (SP, 4); 2346 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2347 PUSHs (sv_2mortal (newSViv (flags)));
2147 2348
2148 if (GIMME_V == G_ARRAY) 2349 if (GIMME_V == G_ARRAY)
2149 { 2350 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2351 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2352 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2353 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2354 }
2154} 2355}
2155 2356
2164 2365
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2366 get_map_flags (map, &nmap, x, y, &nx, &ny);
2166 2367
2167 if (nmap) 2368 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2369 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2370 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2371}
2171 2372
2172SV * 2373SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2374bot_at (maptile *obj, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2375 PROTOTYPE: $$$
2183 INIT: 2384 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2385 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2386 CODE:
2186 switch (ix) 2387 switch (ix)
2187 { 2388 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2389 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2390 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2391 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2392 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2393 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2394 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2395 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2396 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2196 } 2397 }
2197 OUTPUT: RETVAL 2398 OUTPUT: RETVAL
2198 2399
2199void fix_walls (maptile *map, int x, int y) 2400void fix_walls (maptile *map, int x, int y)
2200 2401
2201void fix_walls_around (maptile *map, int x, int y) 2402void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2403
2209# worst xs function of my life 2404# worst xs function of my life
2210bool 2405bool
2211_create_random_map (\ 2406_create_random_map (\
2212 maptile *self,\ 2407 maptile *self,\
2213 char *wallstyle,\ 2408 utf8_string wallstyle,\
2214 char *wall_name,\ 2409 utf8_string wall_name,\
2215 char *floorstyle,\ 2410 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2411 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2412 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2413 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2414 utf8_string doorstyle,\
2220 char *decorstyle,\ 2415 utf8_string decorstyle,\
2221 char *origin_map,\ 2416 utf8_string origin_map,\
2222 char *final_map,\ 2417 utf8_string final_map,\
2223 char *exitstyle,\ 2418 utf8_string exitstyle,\
2224 char *this_map,\ 2419 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2420 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2421 int xsize,\
2227 int Ysize,\ 2422 int ysize,\
2228 int expand2x,\ 2423 int expand2x,\
2229 int layoutoptions1,\ 2424 int layoutoptions1,\
2230 int layoutoptions2,\ 2425 int layoutoptions2,\
2231 int layoutoptions3,\ 2426 int layoutoptions3,\
2232 int symmetry,\ 2427 int symmetry,\
2237 int dungeon_depth,\ 2432 int dungeon_depth,\
2238 int decoroptions,\ 2433 int decoroptions,\
2239 int orientation,\ 2434 int orientation,\
2240 int origin_y,\ 2435 int origin_y,\
2241 int origin_x,\ 2436 int origin_x,\
2242 int random_seed,\ 2437 U32 random_seed,\
2243 val64 total_map_hp,\ 2438 val64 total_map_hp,\
2244 int map_layout_style,\ 2439 int map_layout_style,\
2245 int treasureoptions,\ 2440 int treasureoptions,\
2246 int symmetry_used,\ 2441 int symmetry_used,\
2247 region *region,\ 2442 region *region,\
2248 char *custom\ 2443 utf8_string custom\
2249) 2444)
2250 CODE: 2445 CODE:
2251{ 2446{
2252 random_map_params rmp; 2447 random_map_params rmp;
2253 2448
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2458 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2459
2265 rmp.origin_map = origin_map; 2460 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2461 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2462 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2463 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2464 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2465 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2466 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2467 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2468 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2469 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2475 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2476 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2477 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2478 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2479 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2480 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2481 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2482 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2483 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2484 rmp.region = region;
2290 rmp.custom = custom; 2485 rmp.custom = custom;
2294 OUTPUT: 2489 OUTPUT:
2295 RETVAL 2490 RETVAL
2296 2491
2297MODULE = cf PACKAGE = cf::arch 2492MODULE = cf PACKAGE = cf::arch
2298 2493
2299archetype *find (const char *name) 2494int archetypes_size ()
2300 CODE: 2495 CODE:
2301 RETVAL = archetype::find (name); 2496 RETVAL = archetypes.size ();
2302 OUTPUT: 2497 OUTPUT: RETVAL
2303 RETVAL
2304 2498
2305archetype *first() 2499archetype *archetypes (U32 index)
2306 PROTOTYPE: 2500 CODE:
2307 CODE: 2501 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2502 OUTPUT: RETVAL
2503
2504object *instantiate (archetype *arch)
2505 CODE:
2506 RETVAL = arch_to_object (arch);
2507 OUTPUT:
2309 OUTPUT: RETVAL 2508 RETVAL
2310 2509
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2510INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2511
2313MODULE = cf PACKAGE = cf::party 2512MODULE = cf PACKAGE = cf::party
2314 2513
2315partylist *first () 2514partylist *first ()
2316 PROTOTYPE: 2515 PROTOTYPE:
2317 CODE: 2516 CODE:
2318 RETVAL = get_firstparty (); 2517 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2518 OUTPUT: RETVAL
2320 2519
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2520INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2521
2323MODULE = cf PACKAGE = cf::region 2522MODULE = cf PACKAGE = cf::region
2324 2523
2325region *first () 2524void
2326 PROTOTYPE: 2525list ()
2327 CODE: 2526 PPCODE:
2328 RETVAL = first_region; 2527 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2528 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2529
2331region *find (char *name) 2530region *find (utf8_string name)
2332 PROTOTYPE: $ 2531 PROTOTYPE: $
2333 CODE: 2532 CODE:
2334 RETVAL = get_region_by_name (name); 2533 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2534 OUTPUT: RETVAL
2336 2535
2536region *find_fuzzy (utf8_string name)
2537 PROTOTYPE: $
2538 CODE:
2539 RETVAL = region::find_fuzzy (name);
2540 OUTPUT: RETVAL
2541
2542int specificity (region *rgn)
2543 CODE:
2544 RETVAL = 0;
2545 while (rgn = rgn->parent)
2546 RETVAL++;
2547 OUTPUT: RETVAL
2548
2337INCLUDE: $PERL genacc region ../include/map.h | 2549INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2550
2339MODULE = cf PACKAGE = cf::living 2551MODULE = cf PACKAGE = cf::living
2340 2552
2341INCLUDE: $PERL genacc living ../include/living.h | 2553INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2554
2343MODULE = cf PACKAGE = cf::settings 2555MODULE = cf PACKAGE = cf::settings
2344 2556
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2557INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2558
2347MODULE = cf PACKAGE = cf::client 2559MODULE = cf PACKAGE = cf::client
2348 2560
2349INCLUDE: $PERL genacc client ../include/client.h | 2561INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2562
2351int invoke (client *ns, int event, ...) 2563int invoke (client *ns, int event, ...)
2352 CODE: 2564 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2565 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2566 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2582 CODE:
2371{ 2583{
2372 STRLEN len; 2584 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2585 char *buf = SvPVbyte (packet, len);
2374 2586
2587 if (len > MAXSOCKBUF)
2588 {
2589 // ugly
2590 if (THIS->pl)
2591 THIS->pl->failmsg ("[packet too long for client]");
2592 }
2593 else
2375 THIS->send_packet (buf, len); 2594 THIS->send_packet (buf, len);
2376} 2595}
2377 2596
2597faceidx
2598client::need_face (utf8_string name, int pri = 0)
2599 CODE:
2600 RETVAL = face_find (name, 0);
2601 if (RETVAL)
2602 {
2603 THIS->send_face (RETVAL, pri);
2604 THIS->flush_fx ();
2605 }
2606 OUTPUT:
2607 RETVAL
2608
2609int
2610client::fx_want (int idx, int value = -1)
2611 CODE:
2612 if (0 < idx && idx < FT_NUM)
2613 {
2614 RETVAL = THIS->fx_want [idx];
2615 if (items > 2)
2616 THIS->fx_want [idx] = value;
2617 }
2618 else
2619 RETVAL = 0;
2620 OUTPUT:
2621 RETVAL
2622
2623MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2624
2625faceidx sound_find (utf8_string name)
2626
2627void sound_set (utf8_string str, faceidx face)
2628
2629# dire hack
2630void old_sound_index (int idx, faceidx face)
2631 CODE:
2632 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2633 old_sound_index [idx] = face;
2634
2635MODULE = cf PACKAGE = cf::face PREFIX = face_
2636
2637#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2638
2639faceidx face_find (utf8_string name, faceidx defidx = 0)
2640
2641faceidx alloc (utf8_string name)
2642 CODE:
2643{
2644 do
2645 {
2646 RETVAL = faces.size ();
2647 faces.resize (RETVAL + 1);
2648 }
2649 while (!RETVAL); // crude way to leave index 0
2650
2651 faces [RETVAL].name = name;
2652 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2653
2654 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2655 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2656}
2657 OUTPUT: RETVAL
2658
2659void set_type (faceidx idx, int value)
2660 ALIAS:
2661 set_type = 0
2662 set_visibility = 1
2663 set_magicmap = 2
2664 set_smooth = 3
2665 set_smoothlevel = 4
2666 CODE:
2667 faceinfo *f = face_info (idx); assert (f);
2668 switch (ix)
2669 {
2670 case 0: f->type = value; break;
2671 case 1: f->visibility = value; break;
2672 case 2: f->magicmap = value; break;
2673 case 3: f->smooth = value; break;
2674 case 4: f->smoothlevel = value; break;
2675 }
2676
2677void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2678 CODE:
2679{
2680 faceinfo *f = face_info (idx); assert (f);
2681 facedata *d = &(faceset ? f->data64 : f->data32);
2682 sv_to (data, d->data);
2683 STRLEN clen;
2684 char *cdata = SvPVbyte (chksum, clen);
2685 clen = min (CHKSUM_SIZE, clen);
2686
2687 if (memcmp (d->chksum, cdata, clen))
2688 {
2689 memcpy (d->chksum, cdata, clen);
2690
2691 // invalidate existing client face info
2692 for_all_clients (ns)
2693 if (ns->faceset == faceset)
2694 {
2695 ns->faces_sent [idx] = false;
2696 ns->force_newmap = true;
2697 }
2698 }
2699}
2700
2701int get_data_size (faceidx idx, int faceset = 0)
2702 CODE:
2703 facedata *d = face_data (idx, faceset); assert (d);
2704 RETVAL = d->data.size ();
2705 OUTPUT:
2706 RETVAL
2707
2708SV *get_chksum (faceidx idx, int faceset = 0)
2709 CODE:
2710 facedata *d = face_data (idx, faceset); assert (d);
2711 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2712 OUTPUT:
2713 RETVAL
2714
2715void invalidate (faceidx idx)
2716 CODE:
2717 for_all_clients (ns)
2718 {
2719 ns->faces_sent [idx] = false;
2720 ns->force_newmap = true;
2721 }
2722
2723void invalidate_all ()
2724 CODE:
2725 for_all_clients (ns)
2726 {
2727 ns->faces_sent.reset ();
2728 ns->force_newmap = true;
2729 }
2730
2731MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2732
2733#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2734
2735animidx anim_find (utf8_string name)
2736 CODE:
2737 RETVAL = animation::find (name).number;
2738 OUTPUT: RETVAL
2739
2740animidx set (utf8_string name, SV *frames, int facings = 1)
2741 CODE:
2742{
2743 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2744 croak ("frames must be an arrayref");
2745
2746 AV *av = (AV *)SvRV (frames);
2747
2748 animation *anim = &animation::find (name);
2749 if (anim->number)
2750 {
2751 anim->resize (av_len (av) + 1);
2752 anim->facings = facings;
2753 }
2754 else
2755 anim = &animation::create (name, av_len (av) + 1, facings);
2756
2757 for (int i = 0; i < anim->num_animations; ++i)
2758 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2759}
2760 OUTPUT: RETVAL
2761
2762void invalidate_all ()
2763 CODE:
2764 for_all_clients (ns)
2765 ns->anims_sent.reset ();
2766
2767MODULE = cf PACKAGE = cf::object::freezer
2768
2769INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2770
2771SV *
2772new (char *klass)
2773 CODE:
2774 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2775 OUTPUT: RETVAL
2776
2777void
2778DESTROY (SV *sv)
2779 CODE:
2780 object_freezer *self;
2781 sv_to (sv, self);
2782 delete self;
2783
2784MODULE = cf PACKAGE = cf::object::thawer
2785
2786INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2787
2788SV *
2789new_from_file (char *klass, octet_string path)
2790 CODE:
2791 object_thawer *f = new object_thawer (path);
2792 if (!*f)
2793 {
2794 delete f;
2795 XSRETURN_UNDEF;
2796 }
2797 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2798 OUTPUT: RETVAL
2799
2800void
2801DESTROY (SV *sv)
2802 CODE:
2803 object_thawer *self;
2804 sv_to (sv, self);
2805 delete self;
2806
2807void
2808extract_tags (object_thawer *self)
2809 PPCODE:
2810 while (self->kw != KW_EOF)
2811 {
2812 PUTBACK;
2813 coroapi::cede_to_tick_every (5000);
2814 SPAGAIN;
2815
2816 if (self->kw == KW_tag)
2817 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2818
2819 self->skip ();
2820 }
2821

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