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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.265 by root, Wed Nov 14 08:09:46 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104attachable::~attachable () 136attachable::~attachable ()
105{ 137{
106 assert (!self); 138 assert (!self);
139 assert (!cb);
107} 140}
108 141
109int 142int
110attachable::refcnt_cnt () const 143attachable::refcnt_cnt () const
111{ 144{
112 return refcnt + (self ? SvREFCNT (self) : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
113} 164}
114 165
115void 166void
116attachable::optimise () 167attachable::optimise ()
117{ 168{
118 if (self 169 if (self
119 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
121 { 191 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 192 SvREFCNT_dec (cb);
193 cb = 0;
124 } 194 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 195
153 mortals.push_back (this); 196 mortals.push_back (this);
154} 197}
155 198
156void 199void
159 if (destroyed ()) 202 if (destroyed ())
160 return; 203 return;
161 204
162 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
163 do_destroy (); 206 do_destroy ();
207 sever_self ();
164} 208}
165 209
166void 210void
167attachable::check_mortals () 211attachable::check_mortals ()
168{ 212{
169 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
170 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
171 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
172 242
173 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
174 244 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 245 {
177#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
180#endif 249#endif
181 250
251 if (obj->refcnt)
252 {
182 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
183 }//D 257 }
184 else 258 else
185 { 259 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
188 delete obj; 262 delete obj;
189 } 263 }
190 } 264 }
191} 265}
192 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
193attachable & 279attachable &
194attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
195{ 281{
196 //if (self || cb) 282 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 284
199 attach = src.attach; 285 attach = src.attach;
200 return *this; 286 return *this;
201} 287}
202 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 324
205static SV * 325static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 327{
208 SV *sv; 328 SV *sv;
209 329
210 if (!ptr) 330 if (!ptr)
211 return &PL_sv_undef; 331 return newSV (0);
212 332
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 335}
216 336
217static int 337static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 339{
220 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
221 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
222 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 350 //at->refcnt_chk ();
224 return 0; 351 return 0;
225} 352}
226 353
228 355
229static SV * 356static SV *
230newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
231{ 358{
232 if (!obj) 359 if (!obj)
233 return &PL_sv_undef; 360 return newSV (0);
234 361
235 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
236 { 366 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 368
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 372 }
247 else 373 else
248 { 374 {
249 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
287 else 413 else
288 return 0; 414 return 0;
289} 415}
290 416
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 440
315inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
317 443
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 446
321inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
322{ 448{
323 char buf[128]; 449 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
326} 452}
327 453
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 480
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 483
356template<class T> 484template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 486
359template<int N> 487template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 489
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
368inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
369{ 503{
370 unsigned int version; 504 unsigned int version;
371 505
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
395 break; 529 break;
396 530
397 case DT_STRING: 531 case DT_STRING:
398 { 532 {
399 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 535 }
402 break; 536 break;
403 537
404 case DT_DATA: 538 case DT_DATA:
405 { 539 {
406 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
409 } 543 }
410 break; 544 break;
411 545
412 case DT_OBJECT: 546 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 589 va_end (ap);
456 590
457 return sv; 591 return sv;
458} 592}
459 593
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 595
492SV * 596SV *
493registry (attachable *ext) 597registry (attachable *ext)
494{ 598{
497 601
498 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
499} 603}
500 604
501///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
502
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557 606
558void 607void
559cfperl_init () 608cfperl_init ()
560{ 609{
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
562 perl = perl_alloc (); 611 perl = perl_alloc ();
563 perl_construct (perl); 612 perl_construct (perl);
564 613
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 615
567 char *argv[] = { 616 const char *argv[] = {
568 "", 617 settings.argv [0],
569 "-e" 618 "-e"
570 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
573 "require cf;" 622 "require cf;"
574 }; 623 };
575 624
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
577 { 627 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
580 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
581} 639}
582 640
583void cfperl_main () 641void cfperl_main ()
584{ 642{
585 dSP; 643 dSP;
592void 650void
593attachable::instantiate () 651attachable::instantiate ()
594{ 652{
595 if (attach) 653 if (attach)
596 { 654 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 656 attach = 0;
599 } 657 }
600} 658}
601 659
602void 660void
603attachable::reattach () 661attachable::reattach ()
604{ 662{
605 optimise (); 663 optimise ();
606 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
608} 666}
609 667
610static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 670# include "eventinc.h"
655} 713}
656 714
657void 715void
658global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 717{
660 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
661} 719}
662 720
663void 721void
664object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 723{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 725 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 727
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 730 }
673 731
709{ 767{
710 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
712} 770}
713 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
714bool 822bool
715attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
716{ 824{
717 data_type dt; 825 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 826
722 // callback call ordering should be: 827 // callback call ordering should be:
723 // 1. per-object callback 828 // 1. per-object callback
724 // 2. per-class object 829 // 2. per-class object
725 // 3. per-type callback 830 // 3. per-type callback
729 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
730 835
731 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 837 if (!callbacks)
733 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
734 842
735 CALL_BEGIN (3); 843 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 846
773} 881}
774 882
775SV * 883SV *
776cfperl_result (int idx) 884cfperl_result (int idx)
777{ 885{
778 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 887 if (!av)
780 return &PL_sv_undef; 888 return &PL_sv_undef;
781 889
782 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 891 if (!sv)
797{ 905{
798 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
799} 907}
800 908
801///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
802 911
803void 912void
804cfperl_emergency_save () 913cfperl_emergency_save ()
805{ 914{
806 CALL_BEGIN (0); 915 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
809} 983}
810 984
811maptile * 985maptile *
812maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
813{ 987{
827 1001
828 return retval; 1002 return retval;
829} 1003}
830 1004
831maptile * 1005maptile *
832maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1007{
834 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
835 CALL_ARG (path); 1009 CALL_ARG (path);
836 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1013
839 maptile *retval; 1014 maptile *retval;
840 1015
841 if (count) 1016 if (count)
877 CALL_ARG (exit); 1052 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1054 CALL_END;
880} 1055}
881 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
882///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
883 1103
884struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
886 1106
887int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
888 1109
889static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
890{ 1111{
891 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
892 w->call (*w);
893}
894 1113
895void 1114 cede ();
896iw::alloc ()
897{
898 pe = GEventAPI->new_idle (0, 0);
899 1115
900 pe->base.callback = (void *)iw_dispatch; 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
901 pe->base.ext_data = (void *)this; 1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
902} 1119}
903 1120
904static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
905{ 1122{
906 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909 1124
910void 1125 if (coroapi::nready ())
911iow::alloc () 1126 coroapi::cede ();
912{
913 pe = GEventAPI->new_io (0, 0);
914
915 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1127}
921 1128
922void 1129void coroapi::do_cede_to_tick_every ()
923iow::fd (int fd)
924{ 1130{
925 pe->fd = fd; 1131 cede_counter = 0;
926}
927 1132
928int 1133 cede_to_tick ();
929iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
930{ 1138{
931 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
932} 1150}
933 1151
934void 1152void
935iow::poll (int events) 1153iow::poll (int events)
936{ 1154{
937 if (pe->poll != events) 1155 if (events != this->events)
938 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1158 if (active) stop ();
940 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1160 if (active) start ();
942 } 1161 }
943} 1162}
944 1163
945void 1164void
946_connect_to_perl () 1165_connect_to_perl ()
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1178
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
962 1181
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1182 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1183 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1184 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1185 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1190
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1191MODULE = cf PACKAGE = cf PREFIX = cf_
973 1192
974BOOT: 1193BOOT:
975{ 1194{
1195 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1196 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1197
976 _connect_to_perl (); 1198 _connect_to_perl ();
977 1199
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1200 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1201
1202 //{
1203 // require_pv ("Time::HiRes");
1204 //
1205 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1206 // if (!svp) croak ("Time::HiRes is required");
1207 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1208 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1209 //}
982 1210
983 static const struct { 1211 static const struct {
984 const char *name; 1212 const char *name;
985 IV iv; 1213 IV iv;
986 } *civ, const_iv[] = { 1214 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1215# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1216 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1217 const_iv (logBacktrace)
990 const_iv (llevDebug) 1218
991 const_iv (llevMonster) 1219 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1220
1221 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1222
993 const_iv (MAX_TIME) 1223 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1224 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1225
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1226 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1227 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1228 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1229 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1230 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1231 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1232
1107 const_iv (NUM_SUBTYPES) 1233 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1234 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1235 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1236 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1237 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1238 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1239 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1240 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1241 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1242 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1243 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1244 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1245 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1246 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1247 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1248 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1249 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1250 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1251 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1252 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1253 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1254 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1255 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1256 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1257 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1258 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1259 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1260 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1261
1109 const_iv (ST_BD_BUILD) 1262 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1263
1112 const_iv (ST_MAT_FLOOR) 1264 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1265 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1266
1116 const_iv (AT_PHYSICAL) 1267 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1268 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1269 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1270 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1271 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1272 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1273 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1274
1143 const_iv (WEAP_HIT) 1275 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1276 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1277 const_iv (WEAP_BLUD)
1152 1278
1153 const_iv (FLAG_ALIVE) 1279 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1280 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1281 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1282 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1283 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1284 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1285 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1286 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1287 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1288 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1289 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1291 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1292 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1293 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1294 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1295 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1296 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1297 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1298 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1299 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1301 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1302 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1304 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1305
1306 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1307 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1308 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1309 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1311 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1312
1313 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1314 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1315
1316 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1317
1318 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1319 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1320 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1321 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1322 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1323 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1324 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1325 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1326 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1327 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1328 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1329 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1330 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1331 const_iv (SP_MAGIC_MAPPING)
1332 const_iv (SP_MAGIC_WALL)
1333 const_iv (SP_DESTRUCTION)
1334 const_iv (SP_PERCEIVE_SELF)
1335 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1336 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1337 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1338 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1339 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1340 const_iv (SP_EARTH_TO_DUST)
1285 1341 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1342 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1343 const_iv (SP_CURSE)
1344 const_iv (SP_SUMMON_MONSTER)
1345 const_iv (SP_CHARGING)
1346 const_iv (SP_POLYMORPH)
1347 const_iv (SP_ALCHEMY)
1348 const_iv (SP_REMOVE_CURSE)
1349 const_iv (SP_IDENTIFY)
1350 const_iv (SP_DETECTION)
1351 const_iv (SP_MOOD_CHANGE)
1352 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1353 const_iv (SP_SWARM)
1354 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1355 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1356 const_iv (SP_CREATE_MISSILE)
1357 const_iv (SP_CONSECRATE)
1358 const_iv (SP_ANIMATE_WEAPON)
1359 const_iv (SP_LIGHT)
1360 const_iv (SP_CHANGE_MAP_LIGHT)
1361 const_iv (SP_FAERY_FIRE)
1362 const_iv (SP_CAUSE_DISEASE)
1363 const_iv (SP_AURA)
1364 const_iv (SP_TOWN_PORTAL)
1365 const_iv (SP_PARTY_SPELL)
1366
1367 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1368 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1369 const_iv (F_LOCKED)
1295 1370
1296 const_iv (F_BUY) 1371 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1372
1300 const_iv (P_BLOCKSVIEW) 1373 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1374 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1375
1309 const_iv (UP_OBJ_INSERT) 1376 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1377
1314 const_iv (INS_NO_MERGE) 1378 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1379 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1380
1321 const_iv (WILL_APPLY_HANDLE) 1381 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1382 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1383
1327 const_iv (SAVE_MODE) 1384 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1385
1330 const_iv (M_PAPER) 1386 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1387 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1388 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1389 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1390
1345 const_iv (SK_EXP_ADD_SKILL) 1391 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1392 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1393
1351 const_iv (SK_LOCKPICKING) 1394 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1395 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1396 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1397 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1398 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1399 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1400 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1401 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1402 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1403 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1404 const_iv (SK_POISON_NAIL)
1392 1405
1393 const_iv (SOUND_NEW_PLAYER) 1406 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1407 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1408 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1409 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1410 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1411 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1412
1418 const_iv (PREFER_LOW) 1413 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1414
1421 const_iv (ATNR_PHYSICAL) 1415 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1416 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1417 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1418 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1419 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1420 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1421 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1422
1448 const_iv (MAP_FLUSH) 1423 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1424
1454 const_iv (MAP_IN_MEMORY) 1425 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1426 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1427
1459 const_iv (KLASS_ATTACHABLE) 1428 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1429
1466 const_iv (CS_QUERY_YESNO) 1430 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1431
1470 const_iv (ST_DEAD) 1432 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1433
1475 const_iv (ST_CHANGE_CLASS) 1434 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1435
1481 // random map generator 1436 // random map generator
1482 const_iv (LAYOUT_NONE) 1437 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1438 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1439
1490 const_iv (RMOPT_RANDOM) 1440 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1441 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1442 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1443
1500 const_iv (SYMMETRY_RANDOM) 1444 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1445 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1446
1503 const_iv (SYMMETRY_Y) 1447 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1448 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1449 const_iv (GT_MINIMAL)
1450
1451 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1452 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1453 };
1506 1454
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1455 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1456 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1457
1530 } 1478 }
1531} 1479}
1532 1480
1533void _connect_to_perl () 1481void _connect_to_perl ()
1534 1482
1483void _recalc_want ()
1484
1535void _global_reattach () 1485void _global_reattach ()
1536 CODE: 1486 CODE:
1537{ 1487{
1538 // reattach to all attachable objects in the game. 1488 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1489 for_all_clients (ns)
1540 ns->reattach (); 1490 ns->reattach ();
1541 1491
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1492 for_all_objects (op)
1550 op->reattach (); 1493 op->reattach ();
1551} 1494}
1495
1496# support function for map-world.ext
1497void _quantise (SV *data_sv, SV *plt_sv)
1498 CODE:
1499{
1500 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1501 croak ("_quantise called with invalid agruments");
1502
1503 plt_sv = SvRV (plt_sv);
1504 SV **plt = AvARRAY (plt_sv);
1505 int plt_count = AvFILL (plt_sv) + 1;
1506
1507 STRLEN len;
1508 char *data = SvPVbyte (data_sv, len);
1509 char *dst = data;
1510
1511 while (len >= 3)
1512 {
1513 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1514 {
1515 char *val = SvPVX (*val_sv);
1516
1517 if (val [0] == data [0]
1518 && val [1] == data [1]
1519 && val [2] == data [2])
1520 {
1521 *dst++ = val [3];
1522 goto next;
1523 }
1524 }
1525
1526 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1527 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1528 dst - SvPVX (data_sv), len);
1529
1530 next:
1531 data += 3;
1532 len -= 3;
1533 }
1534
1535 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1536}
1537
1538void _post_tick ()
1539 CODE:
1540 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1541
1542NV till_cede ()
1543 CODE:
1544 RETVAL = coroapi::next_cede - now ();
1545 OUTPUT:
1546 RETVAL
1547
1548NV till_tick ()
1549 CODE:
1550 RETVAL = SvNV (sv_next_tick) - now ();
1551 OUTPUT:
1552 RETVAL
1552 1553
1553NV floor (NV x) 1554NV floor (NV x)
1554 1555
1555NV ceil (NV x) 1556NV ceil (NV x)
1556 1557
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1565 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1566 }
1566 OUTPUT: 1567 OUTPUT:
1567 RETVAL 1568 RETVAL
1568 1569
1570NV clamp (NV value, NV min_value, NV max_value)
1571 CODE:
1572 RETVAL = clamp (value, min_value, max_value);
1573 OUTPUT:
1574 RETVAL
1575
1576NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1577 CODE:
1578 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1579 OUTPUT:
1580 RETVAL
1581
1582void cede_to_tick ()
1583 CODE:
1584 coroapi::cede_to_tick ();
1585
1569void server_tick () 1586void server_tick ()
1570 CODE: 1587 CODE:
1588 NOW = now ();
1571 runtime = SvNVx (sv_runtime); 1589 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1590 server_tick ();
1573 1591
1574void 1592void
1575LOG (int level, char *msg) 1593log_backtrace (utf8_string msg)
1594
1595void
1596LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1597 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1598 C_ARGS: flags, "%s", msg
1578 1599
1579char *path_combine (char *base, char *path) 1600octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1581 1602
1582char *path_combine_and_normalize (char *base, char *path) 1603octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1584 1605
1585const char * 1606void
1586get_maps_directory (char *path) 1607mallinfo ()
1587 PROTOTYPE: $ 1608 PPCODE:
1588 ALIAS: maps_directory = 0 1609{
1589 CODE: 1610#if __GLIBC__
1590 RETVAL = create_pathname (path); 1611 struct mallinfo mai = mallinfo ();
1591 OUTPUT: RETVAL 1612 EXTEND (SP, 10*2);
1613 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1614 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1615 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1616 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1618 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1619 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1621 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1623#endif
1624 EXTEND (SP, 2*2);
1625 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1626 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1627}
1592 1628
1593void 1629void
1594sub_generation_inc () 1630sub_generation_inc ()
1595 CODE: 1631 CODE:
1596 PL_sub_generation++; 1632 PL_sub_generation++;
1597 1633
1598char * 1634const_octet_string
1599mapdir () 1635mapdir ()
1600 PROTOTYPE: 1636 PROTOTYPE:
1601 ALIAS: 1637 ALIAS:
1602 mapdir = 0 1638 mapdir = 0
1603 uniquedir = 1 1639 uniquedir = 1
1619 } 1655 }
1620 OUTPUT: RETVAL 1656 OUTPUT: RETVAL
1621 1657
1622void abort () 1658void abort ()
1623 1659
1660void reset_signals ()
1661
1624void fork_abort (char *cause = "cf::fork_abort") 1662void fork_abort (octet_string cause = "cf::fork_abort")
1625 1663
1626void cleanup (const char *cause, bool make_core = false) 1664void cleanup (octet_string cause, bool make_core = false)
1627 1665
1628void emergency_save () 1666void emergency_save ()
1629 1667
1630void _exit (int status = 0) 1668void _exit (int status = EXIT_SUCCESS)
1631 1669
1632#if _POSIX_MEMLOCK 1670#if _POSIX_MEMLOCK
1633 1671
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1672int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1673
1636int munlockall () 1674int munlockall ()
1637 1675
1638#endif 1676#endif
1639 1677
1640int find_animation (char *text) 1678int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1679 PROTOTYPE: $
1642 1680
1643int random_roll (int min, int max, object *op, int goodbad); 1681int random_roll (int min, int max, object *op, int goodbad);
1644 1682
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1683const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1684
1647int 1685int
1648exp_to_level (val64 exp) 1686exp_to_level (val64 exp)
1649 CODE: 1687 CODE:
1650{ 1688{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1719 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1720 else
1683 XSRETURN_UNDEF; 1721 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1685 1723
1724bool
1725load_resource_file (octet_string filename)
1726
1686MODULE = cf PACKAGE = cf::attachable 1727MODULE = cf PACKAGE = cf::attachable
1687 1728
1688int 1729int
1689valid (SV *obj) 1730valid (SV *obj)
1690 CODE: 1731 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1732 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1733 OUTPUT:
1693 RETVAL 1734 RETVAL
1694 1735
1736void
1737debug_trace (attachable *obj, bool on = true)
1738 CODE:
1739 obj->flags &= ~attachable::F_DEBUG_TRACE;
1740 if (on)
1741 obj->flags |= attachable::F_DEBUG_TRACE;
1742
1743int mortals_size ()
1744 CODE:
1745 RETVAL = attachable::mortals.size ();
1746 OUTPUT: RETVAL
1747
1748#object *mortals (U32 index)
1749# CODE:
1750# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1751# OUTPUT: RETVAL
1752
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1753INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1754
1697MODULE = cf PACKAGE = cf::global 1755MODULE = cf PACKAGE = cf::global
1698 1756
1699int invoke (SV *klass, int event, ...) 1757int invoke (SV *klass, int event, ...)
1700 CODE: 1758 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1762 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1706 1764
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1765MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1766
1709INCLUDE: $PERL genacc object ../include/object.h | 1767INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1768
1711int invoke (object *op, int event, ...) 1769int invoke (object *op, int event, ...)
1712 CODE: 1770 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1771 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1772 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1774 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1775 OUTPUT: RETVAL
1718 1776
1719SV *registry (object *op) 1777SV *registry (object *op)
1720 1778
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1779int objects_size ()
1728 CODE: 1780 CODE:
1729 RETVAL = objects.size (); 1781 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1782 OUTPUT: RETVAL
1731 1783
1742object *actives (U32 index) 1794object *actives (U32 index)
1743 CODE: 1795 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1796 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1746 1798
1799const char *slot_use_name (U32 slot)
1800 ALIAS:
1801 slot_nonuse_name = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 switch (ix)
1808 {
1809 case 0: RETVAL = body_locations[slot].use_name; break;
1810 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1811 }
1812}
1813 OUTPUT:
1814 RETVAL
1815
1747# missing properties 1816# missing properties
1748 1817
1749object *head (object *op) 1818object *head (object *op)
1750 PROTOTYPE: $ 1819 PROTOTYPE: $
1751 CODE: 1820 CODE:
1752 RETVAL = op->head_ (); 1821 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1760 1823
1761void 1824void
1762inv (object *obj) 1825inv (object *obj)
1763 PROTOTYPE: $ 1826 PROTOTYPE: $
1764 PPCODE: 1827 PPCODE:
1765{ 1828{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 1829 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 1830 XPUSHs (sv_2mortal (to_sv (o)));
1769} 1831}
1770 1832
1771void 1833void
1772set_animation (object *op, int idx) 1834set_animation (object *op, int idx)
1773 CODE: 1835 CODE:
1774 SET_ANIMATION (op, idx); 1836 SET_ANIMATION (op, idx);
1775 1837
1838int
1839num_animations (object *op)
1840 CODE:
1841 RETVAL = NUM_ANIMATIONS (op);
1842 OUTPUT: RETVAL
1843
1844int slot_info (object *op, UV slot, int value = 0)
1845 ALIAS:
1846 slot_used = 1
1847 CODE:
1848{
1849 if (slot >= NUM_BODY_LOCATIONS)
1850 croak ("body slot index out of range");
1851
1852 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1853
1854 if (items > 2)
1855 if (ix)
1856 op->slot[slot].used = value;
1857 else
1858 op->slot[slot].info = value;
1859}
1860 OUTPUT:
1861 RETVAL
1862
1776object *find_best_object_match (object *op, const char *match) 1863object *find_best_object_match (object *op, utf8_string match)
1777 1864
1778object *find_marked_object (object *op) 1865object *find_marked_object (object *op)
1779 1866
1780int need_identify (object *obj); 1867int need_identify (object *obj);
1781 1868
1793 1880
1794void apply_below (object *op) 1881void apply_below (object *op)
1795 CODE: 1882 CODE:
1796 player_apply_below (op); 1883 player_apply_below (op);
1797 1884
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1885int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1886
1804#//TODO 1887#//TODO
1805object *clone_ (object *op, int recursive = 0) 1888object *clone_ (object *op, int recursive = 0)
1806 CODE: 1889 CODE:
1807 if (recursive) 1890 if (recursive)
1823 RETVAL = pay_for_amount (amount, op); 1906 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1825 1908
1826void pay_player (object *op, uint64 amount) 1909void pay_player (object *op, uint64 amount)
1827 1910
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1911val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1912
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1914
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1915void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1916 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1917 do_learn_spell (op, sp, special_prayer);
1835 1918
1836void forget_spell (object *op, object *sp) 1919void forget_spell (object *op, object *sp)
1837 CODE: 1920 CODE:
1838 do_forget_spell (op, query_name (sp)); 1921 do_forget_spell (op, query_name (sp));
1839 1922
1840object *check_for_spell (object *op, char *spellname) 1923object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1924 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1925 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
1844 1927
1845int query_money (object *op) 1928int query_money (object *op)
1854 1937
1855void drop (object *who, object *op) 1938void drop (object *who, object *op)
1856 1939
1857void pick_up (object *who, object *op) 1940void pick_up (object *who, object *op)
1858 1941
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 1942void update_object (object *op, int action)
1862 1943
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1944void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1945
1867void player_lvl_adj (object *who, object *skill = 0) 1946void player_lvl_adj (object *who, object *skill = 0)
1868 1947
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1949
1876 1955
1877void add_button_link (object *button, maptile *map, int connected); 1956void add_button_link (object *button, maptile *map, int connected);
1878 1957
1879void remove_button_link (object *op); 1958void remove_button_link (object *op);
1880 1959
1960void handle_apply_yield (object *op);
1961
1881 1962
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1963MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1964
1886# no clean way to get an object from an archetype - stupid idiotic 1965# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1967
1889object *new (const char *archetype = 0) 1968object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1969 PROTOTYPE: ;$
1891 CODE: 1970 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1971 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 1972 OUTPUT:
1894 RETVAL 1973 RETVAL
1895 1974
1975object *find_object (U32 tag)
1976
1977# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1978object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 1979 PROTOTYPE: $$$$$$
1898 CODE: 1980 CODE:
1899{ 1981{
1900 int unused_type; 1982 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 1983}
1903 1984
1904# syntatic sugar for easier use in event callbacks. 1985const_utf8_string get_ob_key_value (object *op, utf8_string key)
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 1986
1911player *contr (object *op)
1912 CODE:
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915
1916const char *get_ob_key_value (object *op, const char *key)
1917
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1987bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 1988
1920object *get_nearest_player (object *ob) 1989object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 1990 ALIAS: nearest_player = 0
1922 PREINIT: 1991 PREINIT:
1923 extern object *get_nearest_player (object *); 1992 extern object *get_nearest_player (object *);
1931 EXTEND (SP, 5); 2000 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2001 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2002 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2003 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2004 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2005 PUSHs (to_sv (rv.part));
1937} 2006}
1938 2007
1939bool on_same_map_as (object *ob, object *other) 2008bool on_same_map_as (object *ob, object *other)
1940 CODE: 2009 CODE:
1941 RETVAL = on_same_map (ob, other); 2010 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1943 2012
1944const char * 2013const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2014base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2015 CODE:
1947 RETVAL = query_base_name (op, plural); 2016 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2017 OUTPUT: RETVAL
1949 2018
1950object *decrease_ob_nr (object *op, unsigned long i) 2019object *decrease_ob_nr (object *op, unsigned long i)
1951 2020
2021# return the tail of an object, excluding itself
2022void
2023tail (object *op)
2024 PPCODE:
2025 while ((op = op->more))
2026 XPUSHs (sv_2mortal (to_sv (op)));
2027
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2029
1954player *player (object *op) 2030player *player (object *op)
1955 CODE: 2031 CODE:
1956 RETVAL = op->contr; 2032 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1958 2034
2035bool move_player (object *op, int dir)
2036
1959void check_score (object *op) 2037void check_score (object *op)
1960 2038
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2039void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2040 CODE:
1963 new_draw_info (flags, 0, op, txt); 2041 new_draw_info (flags, 0, op, txt);
1964 2042
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2043void kill_player (object *op)
1981 2044
2045void esrv_send_item (object *pl, object *item)
2046
1982void esrv_update_item (object *op, int what, object *item) 2047void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2048 C_ARGS: what, pl, item
1984 2049
1985void clear_los (object *op) 2050void esrv_del_item (object *pl, int tag)
2051 C_ARGS: pl->contr, tag
1986 2052
1987int command_summon (object *op, char *params) 2053int command_summon (object *op, utf8_string params)
1988 2054
1989int command_arrest (object *op, char *params) 2055int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2056
1995 2057
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2059
1998INCLUDE: $PERL genacc player ../include/player.h | 2060INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2061
2000int invoke (player *pl, int event, ...) 2062int invoke (player *pl, int event, ...)
2001 CODE: 2063 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2064 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2065 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2075 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2076 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2077 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2078 pl->orig_stats = pl->ob->stats;
2017 2079
2018void cf_player_move (player *pl, int dir) 2080void clear_los (player *pl)
2019
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2081
2027bool 2082bool
2028cell_visible (player *pl, int dx, int dy) 2083cell_visible (player *pl, int dx, int dy)
2029 CODE: 2084 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2085 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2037 CODE: 2092 CODE:
2038{ 2093{
2039 STRLEN len; 2094 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2095 char *buf = SvPVbyte (packet, len);
2041 2096
2097 if (len > MAXSOCKBUF)
2098 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2099 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2100 pl->ns->send_packet (buf, len);
2044} 2101}
2045 2102
2046int 2103int
2047listening (player *pl, int new_value = -1) 2104listening (player *pl, int new_value = -1)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2140 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2085 2142
2086SV *registry (maptile *map) 2143SV *registry (maptile *map)
2087 2144
2145void
2146find_tagged_objects (maptile *map, utf8_string tag = 0)
2147 PPCODE:
2148{
2149 if (!map->spaces)
2150 XSRETURN_EMPTY;
2151
2152 if (tag)
2153 {
2154 shstr_cmp tag_ (tag);
2155
2156 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2157 for (object *op = ms->bot; op; op = op->above)
2158 if (op->tag == tag_)
2159 XPUSHs (sv_2mortal (to_sv (op)));
2160 }
2161 else
2162 {
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168}
2169
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2170INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2171
2090void 2172void
2091maptile::instantiate () 2173maptile::instantiate ()
2092 2174
2093maptile *new () 2175maptile *new ()
2108 for_all_players (pl) 2190 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2191 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2192 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2193 }
2112 2194
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2195void
2196maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2197 CODE:
2198{
2199 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2200 croak ("maptile::add_underlay: palette must be arrayref");
2201
2202 palette = SvRV (palette);
2203
2204 STRLEN idxlen;
2205 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2206
2207 for (int x = 0; x < THIS->width; ++x)
2208 for (int y = 0; y < THIS->height; ++y)
2209 {
2210 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2211 if (op->flag [FLAG_IS_FLOOR])
2212 goto skip_space;
2213
2214 {
2215 int offs = offset + y * stride + x;
2216 if (IN_RANGE_EXC (offs, 0, idxlen))
2217 {
2218 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2219 {
2220 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2221 ob->flag [FLAG_NO_MAP_SAVE] = true;
2222 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2223
2224 if (ob->randomitems)
2225 {
2226 if (!ob->above)
2227 {
2228 ob->create_treasure (ob->randomitems);
2229
2230 for (object *op = ob->above; op; op = op->above)
2231 op->flag [FLAG_NO_MAP_SAVE] = true;
2232 }
2233
2234 ob->randomitems = 0;
2235 }
2236 }
2237 }
2238 }
2239
2240 skip_space: ;
2241 }
2242}
2243
2244void
2245maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2246 CODE:
2247{
2248 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2249 croak ("maptile::set_regiondata: palette must be arrayref");
2250
2251 palette = SvRV (palette);
2252
2253 STRLEN idxlen;
2254 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2255
2256 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2261
2262 for (int y = 0; y < THIS->height; ++y)
2263 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2264
2265 sfree (THIS->regions, THIS->size ());
2266 delete [] THIS->regionmap;
2267
2268 THIS->regions = regions;
2269 THIS->regionmap = regionmap;
2270}
2271
2272void
2273maptile::create_region_treasure ()
2274 CODE:
2275{
2276 object *op = object::create ();
2277 op->type = FLOOR;
2278 op->map = THIS;
2279
2280 for (int x = 0; x < THIS->width; ++x)
2281 for (int y = 0; y < THIS->height; ++y)
2282 {
2283 region *rgn = THIS->region (x, y);
2284
2285 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2286 if (rgn->treasure && rndm () < rgn->treasure_density)
2287 {
2288 op->x = x;
2289 op->y = y;
2290 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2291 }
2292 }
2293
2294 op->destroy ();
2295}
2114 2296
2115int out_of_map (maptile *map, int x, int y) 2297int out_of_map (maptile *map, int x, int y)
2116 2298
2117void 2299void
2118trigger (maptile *map, long connection, bool state = true) 2300trigger (maptile *map, long connection, bool state = true)
2123get_connection (maptile *map, long connection) 2305get_connection (maptile *map, long connection)
2124 PPCODE: 2306 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2307 oblinkpt *obp = get_connection_links (map, connection);
2126 if (obp) 2308 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2309 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2310 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2311
2137void 2312void
2138get_map_flags (maptile *map, int x, int y) 2313get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2314 PPCODE:
2140{ 2315{
2145 EXTEND (SP, 4); 2320 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2321 PUSHs (sv_2mortal (newSViv (flags)));
2147 2322
2148 if (GIMME_V == G_ARRAY) 2323 if (GIMME_V == G_ARRAY)
2149 { 2324 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2325 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2326 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2327 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2328 }
2154} 2329}
2155 2330
2164 2339
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2340 get_map_flags (map, &nmap, x, y, &nx, &ny);
2166 2341
2167 if (nmap) 2342 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2343 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2344 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2345}
2171 2346
2172SV * 2347SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2348bot_at (maptile *obj, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2349 PROTOTYPE: $$$
2183 INIT: 2358 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2359 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2360 CODE:
2186 switch (ix) 2361 switch (ix)
2187 { 2362 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2363 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2364 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2365 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2366 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2367 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2368 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2369 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2370 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2196 } 2371 }
2197 OUTPUT: RETVAL 2372 OUTPUT: RETVAL
2198 2373
2199void fix_walls (maptile *map, int x, int y) 2374void fix_walls (maptile *map, int x, int y)
2200 2375
2201void fix_walls_around (maptile *map, int x, int y) 2376void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2377
2209# worst xs function of my life 2378# worst xs function of my life
2210bool 2379bool
2211_create_random_map (\ 2380_create_random_map (\
2212 maptile *self,\ 2381 maptile *self,\
2213 char *wallstyle,\ 2382 utf8_string wallstyle,\
2214 char *wall_name,\ 2383 utf8_string wall_name,\
2215 char *floorstyle,\ 2384 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2385 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2386 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2387 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2388 utf8_string doorstyle,\
2220 char *decorstyle,\ 2389 utf8_string decorstyle,\
2221 char *origin_map,\ 2390 utf8_string origin_map,\
2222 char *final_map,\ 2391 utf8_string final_map,\
2223 char *exitstyle,\ 2392 utf8_string exitstyle,\
2224 char *this_map,\ 2393 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2394 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2395 int xsize,\
2227 int Ysize,\ 2396 int ysize,\
2228 int expand2x,\ 2397 int expand2x,\
2229 int layoutoptions1,\ 2398 int layoutoptions1,\
2230 int layoutoptions2,\ 2399 int layoutoptions2,\
2231 int layoutoptions3,\ 2400 int layoutoptions3,\
2232 int symmetry,\ 2401 int symmetry,\
2237 int dungeon_depth,\ 2406 int dungeon_depth,\
2238 int decoroptions,\ 2407 int decoroptions,\
2239 int orientation,\ 2408 int orientation,\
2240 int origin_y,\ 2409 int origin_y,\
2241 int origin_x,\ 2410 int origin_x,\
2242 int random_seed,\ 2411 U32 random_seed,\
2243 val64 total_map_hp,\ 2412 val64 total_map_hp,\
2244 int map_layout_style,\ 2413 int map_layout_style,\
2245 int treasureoptions,\ 2414 int treasureoptions,\
2246 int symmetry_used,\ 2415 int symmetry_used,\
2247 region *region,\ 2416 region *region,\
2248 char *custom\ 2417 utf8_string custom\
2249) 2418)
2250 CODE: 2419 CODE:
2251{ 2420{
2252 random_map_params rmp; 2421 random_map_params rmp;
2253 2422
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2432 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2433
2265 rmp.origin_map = origin_map; 2434 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2435 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2436 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2437 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2438 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2439 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2440 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2441 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2442 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2443 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2449 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2450 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2451 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2452 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2453 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2454 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2455 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2456 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2457 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2458 rmp.region = region;
2290 rmp.custom = custom; 2459 rmp.custom = custom;
2294 OUTPUT: 2463 OUTPUT:
2295 RETVAL 2464 RETVAL
2296 2465
2297MODULE = cf PACKAGE = cf::arch 2466MODULE = cf PACKAGE = cf::arch
2298 2467
2299archetype *find (const char *name) 2468int archetypes_size ()
2300 CODE: 2469 CODE:
2301 RETVAL = archetype::find (name); 2470 RETVAL = archetypes.size ();
2302 OUTPUT: 2471 OUTPUT: RETVAL
2303 RETVAL
2304 2472
2305archetype *first() 2473archetype *archetypes (U32 index)
2306 PROTOTYPE: 2474 CODE:
2307 CODE: 2475 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2476 OUTPUT: RETVAL
2477
2478object *instantiate (archetype *arch)
2479 CODE:
2480 RETVAL = arch_to_object (arch);
2481 OUTPUT:
2309 OUTPUT: RETVAL 2482 RETVAL
2310 2483
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2484INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2485
2313MODULE = cf PACKAGE = cf::party 2486MODULE = cf PACKAGE = cf::party
2314 2487
2315partylist *first () 2488partylist *first ()
2316 PROTOTYPE: 2489 PROTOTYPE:
2317 CODE: 2490 CODE:
2318 RETVAL = get_firstparty (); 2491 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2492 OUTPUT: RETVAL
2320 2493
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2494INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2495
2323MODULE = cf PACKAGE = cf::region 2496MODULE = cf PACKAGE = cf::region
2324 2497
2325region *first () 2498void
2326 PROTOTYPE: 2499list ()
2327 CODE: 2500 PPCODE:
2328 RETVAL = first_region; 2501 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2502 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2503
2331region *find (char *name) 2504region *find (utf8_string name)
2332 PROTOTYPE: $ 2505 PROTOTYPE: $
2333 CODE: 2506 CODE:
2334 RETVAL = get_region_by_name (name); 2507 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2336 2509
2510region *find_fuzzy (utf8_string name)
2511 PROTOTYPE: $
2512 CODE:
2513 RETVAL = region::find_fuzzy (name);
2514 OUTPUT: RETVAL
2515
2516int specificity (region *rgn)
2517 CODE:
2518 RETVAL = 0;
2519 while (rgn = rgn->parent)
2520 RETVAL++;
2521 OUTPUT: RETVAL
2522
2337INCLUDE: $PERL genacc region ../include/map.h | 2523INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2524
2339MODULE = cf PACKAGE = cf::living 2525MODULE = cf PACKAGE = cf::living
2340 2526
2341INCLUDE: $PERL genacc living ../include/living.h | 2527INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2528
2343MODULE = cf PACKAGE = cf::settings 2529MODULE = cf PACKAGE = cf::settings
2344 2530
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2531INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2532
2347MODULE = cf PACKAGE = cf::client 2533MODULE = cf PACKAGE = cf::client
2348 2534
2349INCLUDE: $PERL genacc client ../include/client.h | 2535INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2536
2351int invoke (client *ns, int event, ...) 2537int invoke (client *ns, int event, ...)
2352 CODE: 2538 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2539 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2540 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2556 CODE:
2371{ 2557{
2372 STRLEN len; 2558 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2559 char *buf = SvPVbyte (packet, len);
2374 2560
2561 if (len > MAXSOCKBUF)
2562 {
2563 // ugly
2564 if (THIS->pl)
2565 THIS->pl->failmsg ("[packet too long for client]");
2566 }
2567 else
2375 THIS->send_packet (buf, len); 2568 THIS->send_packet (buf, len);
2376} 2569}
2377 2570
2571faceidx
2572client::need_face (utf8_string name, int pri = 0)
2573 CODE:
2574 RETVAL = face_find (name, 0);
2575 if (RETVAL)
2576 {
2577 THIS->send_face (RETVAL, pri);
2578 THIS->flush_fx ();
2579 }
2580 OUTPUT:
2581 RETVAL
2582
2583int
2584client::fx_want (int idx, int value = -1)
2585 CODE:
2586 if (0 < idx && idx < FT_NUM)
2587 {
2588 RETVAL = THIS->fx_want [idx];
2589 if (items > 2)
2590 THIS->fx_want [idx] = value;
2591 }
2592 else
2593 RETVAL = 0;
2594 OUTPUT:
2595 RETVAL
2596
2597MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2598
2599faceidx sound_find (utf8_string name)
2600
2601void sound_set (utf8_string str, faceidx face)
2602
2603# dire hack
2604void old_sound_index (int idx, faceidx face)
2605 CODE:
2606 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2607 old_sound_index [idx] = face;
2608
2609MODULE = cf PACKAGE = cf::face PREFIX = face_
2610
2611#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2612
2613faceidx face_find (utf8_string name, faceidx defidx = 0)
2614
2615faceidx alloc (utf8_string name)
2616 CODE:
2617{
2618 do
2619 {
2620 RETVAL = faces.size ();
2621 faces.resize (RETVAL + 1);
2622 }
2623 while (!RETVAL); // crude way to leave index 0
2624
2625 faces [RETVAL].name = name;
2626 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2627
2628 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2629 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2630}
2631 OUTPUT: RETVAL
2632
2633void set_type (faceidx idx, int value)
2634 ALIAS:
2635 set_type = 0
2636 set_visibility = 1
2637 set_magicmap = 2
2638 set_smooth = 3
2639 set_smoothlevel = 4
2640 CODE:
2641 faceinfo *f = face_info (idx); assert (f);
2642 switch (ix)
2643 {
2644 case 0: f->type = value; break;
2645 case 1: f->visibility = value; break;
2646 case 2: f->magicmap = value; break;
2647 case 3: f->smooth = value; break;
2648 case 4: f->smoothlevel = value; break;
2649 }
2650
2651void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2652 CODE:
2653{
2654 faceinfo *f = face_info (idx); assert (f);
2655 facedata *d = &(faceset ? f->data64 : f->data32);
2656 sv_to (data, d->data);
2657 STRLEN clen;
2658 char *cdata = SvPVbyte (chksum, clen);
2659 clen = min (CHKSUM_SIZE, clen);
2660
2661 if (memcmp (d->chksum, cdata, clen))
2662 {
2663 memcpy (d->chksum, cdata, clen);
2664
2665 // invalidate existing client face info
2666 for_all_clients (ns)
2667 if (ns->faceset == faceset)
2668 {
2669 ns->faces_sent [idx] = false;
2670 ns->force_newmap = true;
2671 }
2672 }
2673}
2674
2675int get_data_size (faceidx idx, int faceset = 0)
2676 CODE:
2677 facedata *d = face_data (idx, faceset); assert (d);
2678 RETVAL = d->data.size ();
2679 OUTPUT:
2680 RETVAL
2681
2682SV *get_chksum (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset); assert (d);
2685 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2686 OUTPUT:
2687 RETVAL
2688
2689void invalidate (faceidx idx)
2690 CODE:
2691 for_all_clients (ns)
2692 {
2693 ns->faces_sent [idx] = false;
2694 ns->force_newmap = true;
2695 }
2696
2697void invalidate_all ()
2698 CODE:
2699 for_all_clients (ns)
2700 {
2701 ns->faces_sent.reset ();
2702 ns->force_newmap = true;
2703 }
2704
2705MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2708
2709animidx anim_find (utf8_string name)
2710 CODE:
2711 RETVAL = animation::find (name).number;
2712 OUTPUT: RETVAL
2713
2714animidx set (utf8_string name, SV *frames, int facings = 1)
2715 CODE:
2716{
2717 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2718 croak ("frames must be an arrayref");
2719
2720 AV *av = (AV *)SvRV (frames);
2721
2722 animation *anim = &animation::find (name);
2723 if (anim->number)
2724 {
2725 anim->resize (av_len (av) + 1);
2726 anim->facings = facings;
2727 }
2728 else
2729 anim = &animation::create (name, av_len (av) + 1, facings);
2730
2731 for (int i = 0; i < anim->num_animations; ++i)
2732 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2733}
2734 OUTPUT: RETVAL
2735
2736void invalidate_all ()
2737 CODE:
2738 for_all_clients (ns)
2739 ns->anims_sent.reset ();
2740
2741MODULE = cf PACKAGE = cf::object::freezer
2742
2743INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2744
2745SV *
2746new (char *klass)
2747 CODE:
2748 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2749 OUTPUT: RETVAL
2750
2751void
2752DESTROY (SV *sv)
2753 CODE:
2754 object_freezer *self;
2755 sv_to (sv, self);
2756 delete self;
2757
2758MODULE = cf PACKAGE = cf::object::thawer
2759
2760INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2761
2762SV *
2763new_from_file (char *klass, octet_string path)
2764 CODE:
2765 object_thawer *f = new object_thawer (path);
2766 if (!*f)
2767 {
2768 delete f;
2769 XSRETURN_UNDEF;
2770 }
2771 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2772 OUTPUT: RETVAL
2773
2774void
2775DESTROY (SV *sv)
2776 CODE:
2777 object_thawer *self;
2778 sv_to (sv, self);
2779 delete self;
2780
2781void
2782extract_tags (object_thawer *self)
2783 PPCODE:
2784 while (self->kw != KW_EOF)
2785 {
2786 PUTBACK;
2787 coroapi::cede_to_tick_every (5000);
2788 SPAGAIN;
2789
2790 if (self->kw == KW_tag)
2791 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2792
2793 self->skip ();
2794 }
2795

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