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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.270 by root, Sat Mar 15 13:52:38 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
102unordered_vector<attachable *> attachable::mortals; 134unordered_vector<attachable *> attachable::mortals;
103 135
104attachable::~attachable () 136attachable::~attachable ()
105{ 137{
106 assert (!self); 138 assert (!self);
139 assert (!cb);
107} 140}
108 141
109int 142int
110attachable::refcnt_cnt () const 143attachable::refcnt_cnt () const
111{ 144{
112 return refcnt + (self ? SvREFCNT (self) : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
146}
147
148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
113} 164}
114 165
115void 166void
116attachable::optimise () 167attachable::optimise ()
117{ 168{
118 if (self 169 if (self
119 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
172 sever_self ();
173}
174
175// check wether the object really is dead
176void
177attachable::do_check ()
178{
179 if (refcnt_cnt () > 0)
180 return;
181
182 destroy ();
183}
184
185void
186attachable::do_destroy ()
187{
188 INVOKE_ATTACHABLE (DESTROY, this);
189
190 if (cb)
121 { 191 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 192 SvREFCNT_dec (cb);
193 cb = 0;
124 } 194 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 195
153 mortals.push_back (this); 196 mortals.push_back (this);
154} 197}
155 198
156void 199void
159 if (destroyed ()) 202 if (destroyed ())
160 return; 203 return;
161 204
162 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
163 do_destroy (); 206 do_destroy ();
207 sever_self ();
164} 208}
165 209
166void 210void
167attachable::check_mortals () 211attachable::check_mortals ()
168{ 212{
169 for (int i = 0; i < mortals.size (); ) 213 static int i = 0;
214
215 for (;;)
170 { 216 {
217 if (i >= mortals.size ())
218 {
219 i = 0;
220
221 if (mortals.size () >= 512)
222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
237
238 break;
239 }
240
171 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
172 242
173 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
174 244 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 245 {
177#if 0 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 247 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 248 }
180#endif 249#endif
181 250
251 if (obj->refcnt)
252 {
182 ++i; // further delay freeing 253 ++i; // further delay freeing
254
255 if (!(i & 0x3ff))
256 break;
183 }//D 257 }
184 else 258 else
185 { 259 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
188 delete obj; 262 delete obj;
189 } 263 }
190 } 264 }
191} 265}
192 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
193attachable & 279attachable &
194attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
195{ 281{
196 //if (self || cb) 282 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 284
199 attach = src.attach; 285 attach = src.attach;
200 return *this; 286 return *this;
201} 287}
202 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 324
205static SV * 325static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 327{
208 SV *sv; 328 SV *sv;
209 329
210 if (!ptr) 330 if (!ptr)
211 return &PL_sv_undef; 331 return newSV (0);
212 332
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 335}
216 336
217static int 337static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 338attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 339{
220 attachable *at = (attachable *)mg->mg_ptr; 340 attachable *at = (attachable *)mg->mg_ptr;
341
342 //TODO: check if transaction behaviour is really required here
343 if (SV *self = (SV *)at->self)
344 {
221 at->self = 0; 345 at->self = 0;
346 SvREFCNT_dec (self);
347 }
348
222 // next line makes sense, but most objects still have refcnt 0 by default 349 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 350 //at->refcnt_chk ();
224 return 0; 351 return 0;
225} 352}
226 353
228 355
229static SV * 356static SV *
230newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
231{ 358{
232 if (!obj) 359 if (!obj)
233 return &PL_sv_undef; 360 return newSV (0);
234 361
235 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
236 { 366 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 368
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 372 }
247 else 373 else
248 { 374 {
249 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
287 else 413 else
288 return 0; 414 return 0;
289} 415}
290 416
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 440
315inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
317 443
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 446
321inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
322{ 448{
323 char buf[128]; 449 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
326} 452}
327 453
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 480
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 483
356template<class T> 484template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 486
359template<int N> 487template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 489
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
368inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
369{ 503{
370 unsigned int version; 504 unsigned int version;
371 505
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
395 break; 529 break;
396 530
397 case DT_STRING: 531 case DT_STRING:
398 { 532 {
399 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 535 }
402 break; 536 break;
403 537
404 case DT_DATA: 538 case DT_DATA:
405 { 539 {
406 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
409 } 543 }
410 break; 544 break;
411 545
412 case DT_OBJECT: 546 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 589 va_end (ap);
456 590
457 return sv; 591 return sv;
458} 592}
459 593
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 595
492SV * 596SV *
493registry (attachable *ext) 597registry (attachable *ext)
494{ 598{
498 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
499} 603}
500 604
501///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
502 606
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 607void
559cfperl_init () 608cfperl_init ()
560{ 609{
610 extern char **environ;
611
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 613 perl = perl_alloc ();
563 perl_construct (perl); 614 perl_construct (perl);
564 615
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 617
567 char *argv[] = { 618 const char *argv[] = {
568 "", 619 settings.argv [0],
569 "-e" 620 "-e"
570 "use Event; use Coro;" // required for bootstrap 621 "use EV; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
573 "require cf;" 624 "require cf;"
574 }; 625 };
575 626
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
577 { 629 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
580 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
581} 641}
582 642
583void cfperl_main () 643void cfperl_main ()
584{ 644{
585 dSP; 645 dSP;
592void 652void
593attachable::instantiate () 653attachable::instantiate ()
594{ 654{
595 if (attach) 655 if (attach)
596 { 656 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 658 attach = 0;
599 } 659 }
600} 660}
601 661
602void 662void
603attachable::reattach () 663attachable::reattach ()
604{ 664{
605 optimise (); 665 optimise ();
606 //TODO: check for _attachment's, very important for restarts 666 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 667 INVOKE_ATTACHABLE (REATTACH, this);
608} 668}
609 669
610static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 672# include "eventinc.h"
655} 715}
656 716
657void 717void
658global::gather_callbacks (AV *&callbacks, event_type event) const 718global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 719{
660 ::gather_callbacks (callbacks, cb_object, event); 720 ::gather_callbacks (callbacks, cb_global, event);
661} 721}
662 722
663void 723void
664object::gather_callbacks (AV *&callbacks, event_type event) const 724object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 725{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 727 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 729
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 732 }
673 733
709{ 769{
710 attachable::gather_callbacks (callbacks, event); 770 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 771 ::gather_callbacks (callbacks, cb_map, event);
712} 772}
713 773
774void
775_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776{
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791}
792
793// very slow and inefficient way to recalculate the global want bitsets
794void
795_recalc_want ()
796{
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822}
823
714bool 824bool
715attachable::invoke (event_type event, ...) 825attachable::invoke (event_type event, ...)
716{ 826{
717 data_type dt; 827 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 828
722 // callback call ordering should be: 829 // callback call ordering should be:
723 // 1. per-object callback 830 // 1. per-object callback
724 // 2. per-class object 831 // 2. per-class object
725 // 3. per-type callback 832 // 3. per-type callback
729 gather_callbacks (callbacks, event); 836 gather_callbacks (callbacks, event);
730 837
731 // short-circuit processing if no callbacks found/defined 838 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 839 if (!callbacks)
733 return 0; 840 return 0;
841
842 va_list ap;
843 va_start (ap, event);
734 844
735 CALL_BEGIN (3); 845 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 848
773} 883}
774 884
775SV * 885SV *
776cfperl_result (int idx) 886cfperl_result (int idx)
777{ 887{
778 AV *av = get_av ("cfperl::invoke_results", 0); 888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 889 if (!av)
780 return &PL_sv_undef; 890 return &PL_sv_undef;
781 891
782 SV **sv = av_fetch (av, idx, 0); 892 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 893 if (!sv)
797{ 907{
798 return SvNV (cfperl_result (idx)); 908 return SvNV (cfperl_result (idx));
799} 909}
800 910
801///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
912// various c++ => perl glue functions
802 913
803void 914void
804cfperl_emergency_save () 915cfperl_emergency_save ()
805{ 916{
806 CALL_BEGIN (0); 917 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 918 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 919 CALL_END;
920}
921
922void
923cfperl_cleanup (int make_core)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (make_core);
927 CALL_CALL ("cf::post_cleanup", G_VOID);
928 CALL_END;
929}
930
931void
932cfperl_make_book (object *book, int level)
933{
934 CALL_BEGIN (2);
935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939}
940
941void
942cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943{
944 CALL_BEGIN (4);
945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
951}
952
953int
954cfperl_can_merge (object *ob1, object *ob2)
955{
956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966}
967
968player *
969player::find (const char *name)
970{
971 CALL_BEGIN (1);
972 CALL_ARG (name);
973 CALL_CALL ("cf::player::find", G_SCALAR);
974
975 player *retval;
976
977 if (count)
978 sv_to (POPs, retval);
979 else
980 retval = 0;
981
982 CALL_END;
983
984 return retval;
809} 985}
810 986
811maptile * 987maptile *
812maptile::find_sync (const char *path, maptile *origin) 988maptile::find_sync (const char *path, maptile *origin)
813{ 989{
827 1003
828 return retval; 1004 return retval;
829} 1005}
830 1006
831maptile * 1007maptile *
832maptile::find_async (const char *path, maptile *origin) 1008maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1009{
834 CALL_BEGIN (2); 1010 CALL_BEGIN (3);
835 CALL_ARG (path); 1011 CALL_ARG (path);
836 CALL_ARG (origin); 1012 CALL_ARG (origin);
1013 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1015
839 maptile *retval; 1016 maptile *retval;
840 1017
841 if (count) 1018 if (count)
877 CALL_ARG (exit); 1054 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1056 CALL_END;
880} 1057}
881 1058
1059const char *
1060object::ref () const
1061{
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066}
1067
1068object *
1069object::deref (const char *ref)
1070{
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086}
1087
1088void
1089log_backtrace (const char *msg)
1090{
1091#if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101#endif
1102}
1103
882///////////////////////////////////////////////////////////////////////////// 1104/////////////////////////////////////////////////////////////////////////////
883 1105
884struct EventAPI *watcher_base::GEventAPI; 1106struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1107struct CoroAPI *coroapi::GCoroAPI;
886 1108
887int coroapi::cede_counter; 1109int coroapi::cede_counter;
1110tstamp coroapi::next_cede;
888 1111
889static void iw_dispatch (pe_event *ev) 1112void coroapi::do_cede_to_tick ()
890{ 1113{
891 iw *w = (iw *)ev->ext_data; 1114 cede_counter = 0;
892 w->call (*w);
893}
894 1115
895void 1116 cede ();
896iw::alloc ()
897{
898 pe = GEventAPI->new_idle (0, 0);
899 1117
900 pe->base.callback = (void *)iw_dispatch; 1118 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
901 pe->base.ext_data = (void *)this; 1119 if (next_cede > SvNVx (sv_next_tick) - 0.02)
1120 next_cede = SvNVx (sv_next_tick);
902} 1121}
903 1122
904static void iow_dispatch (pe_event *ev) 1123void coroapi::do_cede_every ()
905{ 1124{
906 iow *w = (iow *)ev->ext_data; 1125 cede_counter = 0;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909 1126
910void 1127 if (coroapi::nready ())
911iow::alloc () 1128 coroapi::cede ();
912{
913 pe = GEventAPI->new_io (0, 0);
914
915 pe->base.callback = (void *)iow_dispatch;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1129}
921 1130
922void 1131void coroapi::do_cede_to_tick_every ()
923iow::fd (int fd)
924{ 1132{
925 pe->fd = fd; 1133 cede_counter = 0;
926}
927 1134
928int 1135 cede_to_tick ();
929iow::poll () 1136}
1137
1138void
1139coroapi::wait_for_tick ()
930{ 1140{
931 return pe->poll; 1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144}
1145
1146void
1147coroapi::wait_for_tick_begin ()
1148{
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
932} 1152}
933 1153
934void 1154void
935iow::poll (int events) 1155iow::poll (int events)
936{ 1156{
937 if (pe->poll != events) 1157 if (events != this->events)
938 { 1158 {
1159 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1160 if (active) stop ();
940 pe->poll = events; 1161 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1162 if (active) start ();
942 } 1163 }
943} 1164}
944 1165
945void 1166void
946_connect_to_perl () 1167_connect_to_perl ()
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1180
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
962 1184
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1187 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1188 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1193
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1194MODULE = cf PACKAGE = cf PREFIX = cf_
973 1195
974BOOT: 1196BOOT:
975{ 1197{
1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1200
976 _connect_to_perl (); 1201 _connect_to_perl ();
977 1202
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
982 1213
983 static const struct { 1214 static const struct {
984 const char *name; 1215 const char *name;
985 IV iv; 1216 IV iv;
986 } *civ, const_iv[] = { 1217 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1218# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1220 const_iv (logBacktrace)
990 const_iv (llevDebug) 1221
991 const_iv (llevMonster) 1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1225
993 const_iv (MAX_TIME) 1226 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1227 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1228
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1229 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1234 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1235
1107 const_iv (NUM_SUBTYPES) 1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1264
1109 const_iv (ST_BD_BUILD) 1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1266
1112 const_iv (ST_MAT_FLOOR) 1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1269
1116 const_iv (AT_PHYSICAL) 1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1277
1143 const_iv (WEAP_HIT) 1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1280 const_iv (WEAP_BLUD)
1152 1281
1153 const_iv (FLAG_ALIVE) 1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1322 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1323 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1324 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1325 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1326 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1327 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1328 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1329 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1330 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1331 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1332 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1333 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1334 const_iv (SP_MAGIC_MAPPING)
1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1339 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1340 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1341 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1342 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1343 const_iv (SP_EARTH_TO_DUST)
1285 1344 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1345 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1358 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1372 const_iv (F_LOCKED)
1295 1373
1296 const_iv (F_BUY) 1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1375
1300 const_iv (P_BLOCKSVIEW) 1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1378
1309 const_iv (UP_OBJ_INSERT) 1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1380
1314 const_iv (INS_NO_MERGE) 1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1383
1321 const_iv (WILL_APPLY_HANDLE) 1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1386
1327 const_iv (SAVE_MODE) 1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1388
1330 const_iv (M_PAPER) 1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1393
1345 const_iv (SK_EXP_ADD_SKILL) 1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1396
1351 const_iv (SK_LOCKPICKING) 1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1407 const_iv (SK_POISON_NAIL)
1392 1408
1393 const_iv (SOUND_NEW_PLAYER) 1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1415
1418 const_iv (PREFER_LOW) 1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1417
1421 const_iv (ATNR_PHYSICAL) 1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1425
1448 const_iv (MAP_FLUSH) 1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE)
1452 const_iv (MAP_OVERLAY)
1453 1427
1454 const_iv (MAP_IN_MEMORY) 1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1430
1459 const_iv (KLASS_ATTACHABLE) 1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1432
1466 const_iv (CS_QUERY_YESNO) 1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1434
1470 const_iv (ST_DEAD) 1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1436
1475 const_iv (ST_CHANGE_CLASS) 1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1438
1481 // random map generator 1439 // random map generator
1482 const_iv (LAYOUT_NONE) 1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1442
1490 const_iv (RMOPT_RANDOM) 1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1446
1500 const_iv (SYMMETRY_RANDOM) 1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1449
1503 const_iv (SYMMETRY_Y) 1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1452 const_iv (GT_MINIMAL)
1453
1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1456 };
1506 1457
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1460
1530 } 1481 }
1531} 1482}
1532 1483
1533void _connect_to_perl () 1484void _connect_to_perl ()
1534 1485
1486void _recalc_want ()
1487
1535void _global_reattach () 1488void _global_reattach ()
1536 CODE: 1489 CODE:
1537{ 1490{
1538 // reattach to all attachable objects in the game. 1491 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1492 for_all_clients (ns)
1540 ns->reattach (); 1493 ns->reattach ();
1541 1494
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1495 for_all_objects (op)
1550 op->reattach (); 1496 op->reattach ();
1551} 1497}
1498
1499# support function for map-world.ext
1500void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502{
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1515 {
1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1517 {
1518 char *val = SvPVX (*val_sv);
1519
1520 if (val [0] == data [0]
1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539}
1540
1541void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1552 1556
1553NV floor (NV x) 1557NV floor (NV x)
1554 1558
1555NV ceil (NV x) 1559NV ceil (NV x)
1556 1560
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1569 }
1566 OUTPUT: 1570 OUTPUT:
1567 RETVAL 1571 RETVAL
1568 1572
1573NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1569void server_tick () 1595void server_tick ()
1570 CODE: 1596 CODE:
1597 NOW = SvNVx (sv_now);
1571 runtime = SvNVx (sv_runtime); 1598 runtime = SvNVx (sv_runtime);
1572 server_tick (); 1599 server_tick ();
1573 1600
1574void 1601void
1575LOG (int level, char *msg) 1602log_backtrace (utf8_string msg)
1603
1604void
1605LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1606 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1607 C_ARGS: flags, "%s", msg
1578 1608
1579char *path_combine (char *base, char *path) 1609octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1610 PROTOTYPE: $$
1581 1611
1582char *path_combine_and_normalize (char *base, char *path) 1612octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1584 1614
1585const char * 1615void
1586get_maps_directory (char *path) 1616mallinfo ()
1587 PROTOTYPE: $ 1617 PPCODE:
1588 ALIAS: maps_directory = 0 1618{
1589 CODE: 1619#if __GLIBC__
1590 RETVAL = create_pathname (path); 1620 struct mallinfo mai = mallinfo ();
1591 OUTPUT: RETVAL 1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632#endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636}
1592 1637
1593void 1638void
1594sub_generation_inc () 1639sub_generation_inc ()
1595 CODE: 1640 CODE:
1596 PL_sub_generation++; 1641 PL_sub_generation++;
1597 1642
1598char * 1643const_octet_string
1599mapdir () 1644mapdir ()
1600 PROTOTYPE: 1645 PROTOTYPE:
1601 ALIAS: 1646 ALIAS:
1602 mapdir = 0 1647 mapdir = 0
1603 uniquedir = 1 1648 uniquedir = 1
1619 } 1664 }
1620 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1621 1666
1622void abort () 1667void abort ()
1623 1668
1669void reset_signals ()
1670
1624void fork_abort (char *cause = "cf::fork_abort") 1671void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1672
1626void cleanup (const char *cause, bool make_core = false) 1673void cleanup (const_octet_string cause, bool make_core = false)
1627 1674
1628void emergency_save () 1675void emergency_save ()
1629 1676
1630void _exit (int status = 0) 1677void _exit (int status = EXIT_SUCCESS)
1631 1678
1632#if _POSIX_MEMLOCK 1679#if _POSIX_MEMLOCK
1633 1680
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1681int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1635 1682
1636int munlockall () 1683int munlockall ()
1637 1684
1638#endif 1685#endif
1639 1686
1640int find_animation (char *text) 1687int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1688 PROTOTYPE: $
1642 1689
1643int random_roll (int min, int max, object *op, int goodbad); 1690int random_roll (int min, int max, object *op, int goodbad);
1644 1691
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1692const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1693
1647int 1694int
1648exp_to_level (val64 exp) 1695exp_to_level (val64 exp)
1649 CODE: 1696 CODE:
1650{ 1697{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1728 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1729 else
1683 XSRETURN_UNDEF; 1730 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1685 1732
1733bool
1734load_resource_file (octet_string filename)
1735
1686MODULE = cf PACKAGE = cf::attachable 1736MODULE = cf PACKAGE = cf::attachable
1687 1737
1688int 1738int
1689valid (SV *obj) 1739valid (SV *obj)
1690 CODE: 1740 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1741 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1742 OUTPUT:
1693 RETVAL 1743 RETVAL
1694 1744
1745void
1746debug_trace (attachable *obj, bool on = true)
1747 CODE:
1748 obj->flags &= ~attachable::F_DEBUG_TRACE;
1749 if (on)
1750 obj->flags |= attachable::F_DEBUG_TRACE;
1751
1752int mortals_size ()
1753 CODE:
1754 RETVAL = attachable::mortals.size ();
1755 OUTPUT: RETVAL
1756
1757#object *mortals (U32 index)
1758# CODE:
1759# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1760# OUTPUT: RETVAL
1761
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1762INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1763
1697MODULE = cf PACKAGE = cf::global 1764MODULE = cf PACKAGE = cf::global
1698 1765
1699int invoke (SV *klass, int event, ...) 1766int invoke (SV *klass, int event, ...)
1700 CODE: 1767 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1771 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1772 OUTPUT: RETVAL
1706 1773
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1774MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1775
1709INCLUDE: $PERL genacc object ../include/object.h | 1776INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1777
1711int invoke (object *op, int event, ...) 1778int invoke (object *op, int event, ...)
1712 CODE: 1779 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1780 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1781 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1783 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1784 OUTPUT: RETVAL
1718 1785
1719SV *registry (object *op) 1786SV *registry (object *op)
1720 1787
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1788int objects_size ()
1728 CODE: 1789 CODE:
1729 RETVAL = objects.size (); 1790 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1791 OUTPUT: RETVAL
1731 1792
1742object *actives (U32 index) 1803object *actives (U32 index)
1743 CODE: 1804 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1805 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1806 OUTPUT: RETVAL
1746 1807
1808const char *slot_use_name (U32 slot)
1809 ALIAS:
1810 slot_nonuse_name = 1
1811 CODE:
1812{
1813 if (slot >= NUM_BODY_LOCATIONS)
1814 croak ("body slot index out of range");
1815
1816 switch (ix)
1817 {
1818 case 0: RETVAL = body_locations[slot].use_name; break;
1819 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1820 }
1821}
1822 OUTPUT:
1823 RETVAL
1824
1747# missing properties 1825# missing properties
1748 1826
1749object *head (object *op) 1827object *head (object *op)
1750 PROTOTYPE: $ 1828 PROTOTYPE: $
1751 CODE: 1829 CODE:
1752 RETVAL = op->head_ (); 1830 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1760 1832
1761void 1833void
1762inv (object *obj) 1834inv (object *obj)
1763 PROTOTYPE: $ 1835 PROTOTYPE: $
1764 PPCODE: 1836 PPCODE:
1765{ 1837{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 1838 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 1839 XPUSHs (sv_2mortal (to_sv (o)));
1769} 1840}
1770 1841
1771void 1842void
1772set_animation (object *op, int idx) 1843set_animation (object *op, int idx)
1773 CODE: 1844 CODE:
1774 SET_ANIMATION (op, idx); 1845 SET_ANIMATION (op, idx);
1775 1846
1847int
1848num_animations (object *op)
1849 CODE:
1850 RETVAL = NUM_ANIMATIONS (op);
1851 OUTPUT: RETVAL
1852
1853int slot_info (object *op, UV slot, int value = 0)
1854 ALIAS:
1855 slot_used = 1
1856 CODE:
1857{
1858 if (slot >= NUM_BODY_LOCATIONS)
1859 croak ("body slot index out of range");
1860
1861 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1862
1863 if (items > 2)
1864 if (ix)
1865 op->slot[slot].used = value;
1866 else
1867 op->slot[slot].info = value;
1868}
1869 OUTPUT:
1870 RETVAL
1871
1776object *find_best_object_match (object *op, const char *match) 1872object *find_best_object_match (object *op, utf8_string match)
1777 1873
1778object *find_marked_object (object *op) 1874object *find_marked_object (object *op)
1779 1875
1780int need_identify (object *obj); 1876int need_identify (object *obj);
1781 1877
1793 1889
1794void apply_below (object *op) 1890void apply_below (object *op)
1795 CODE: 1891 CODE:
1796 player_apply_below (op); 1892 player_apply_below (op);
1797 1893
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1894int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803 1895
1804#//TODO 1896#//TODO
1805object *clone_ (object *op, int recursive = 0) 1897object *clone_ (object *op, int recursive = 0)
1806 CODE: 1898 CODE:
1807 if (recursive) 1899 if (recursive)
1823 RETVAL = pay_for_amount (amount, op); 1915 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1916 OUTPUT: RETVAL
1825 1917
1826void pay_player (object *op, uint64 amount) 1918void pay_player (object *op, uint64 amount)
1827 1919
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1920val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1921
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1922int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1923
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1924void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1925 CODE:
1834 do_learn_spell (op, sp, special_prayer); 1926 do_learn_spell (op, sp, special_prayer);
1835 1927
1836void forget_spell (object *op, object *sp) 1928void forget_spell (object *op, object *sp)
1837 CODE: 1929 CODE:
1838 do_forget_spell (op, query_name (sp)); 1930 do_forget_spell (op, query_name (sp));
1839 1931
1840object *check_for_spell (object *op, char *spellname) 1932object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 1933 CODE:
1842 RETVAL = check_spell_known (op, spellname); 1934 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1844 1936
1845int query_money (object *op) 1937int query_money (object *op)
1854 1946
1855void drop (object *who, object *op) 1947void drop (object *who, object *op)
1856 1948
1857void pick_up (object *who, object *op) 1949void pick_up (object *who, object *op)
1858 1950
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 1951void update_object (object *op, int action)
1862 1952
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1953void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 1954
1867void player_lvl_adj (object *who, object *skill = 0) 1955void player_lvl_adj (object *who, object *skill = 0)
1868 1956
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1957int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 1958
1876 1964
1877void add_button_link (object *button, maptile *map, int connected); 1965void add_button_link (object *button, maptile *map, int connected);
1878 1966
1879void remove_button_link (object *op); 1967void remove_button_link (object *op);
1880 1968
1969void handle_apply_yield (object *op);
1970
1881 1971
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1972MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 1973
1886# no clean way to get an object from an archetype - stupid idiotic 1974# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1975# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 1976
1889object *new (const char *archetype = 0) 1977object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 1978 PROTOTYPE: ;$
1891 CODE: 1979 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1980 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 1981 OUTPUT:
1894 RETVAL 1982 RETVAL
1895 1983
1984object *find_object (U32 tag)
1985
1986# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1987object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 1988 PROTOTYPE: $$$$$$
1898 CODE: 1989 CODE:
1899{ 1990{
1900 int unused_type; 1991 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 1992}
1903 1993
1904# syntatic sugar for easier use in event callbacks. 1994const_utf8_string get_ob_key_value (object *op, utf8_string key)
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 1995
1911player *contr (object *op)
1912 CODE:
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915
1916const char *get_ob_key_value (object *op, const char *key)
1917
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1996bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1919 1997
1920object *get_nearest_player (object *ob) 1998object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 1999 ALIAS: nearest_player = 0
1922 PREINIT: 2000 PREINIT:
1923 extern object *get_nearest_player (object *); 2001 extern object *get_nearest_player (object *);
1931 EXTEND (SP, 5); 2009 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2010 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2011 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2012 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2013 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2014 PUSHs (to_sv (rv.part));
1937} 2015}
1938 2016
1939bool on_same_map_as (object *ob, object *other) 2017bool on_same_map_as (object *ob, object *other)
1940 CODE: 2018 CODE:
1941 RETVAL = on_same_map (ob, other); 2019 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2020 OUTPUT: RETVAL
1943 2021
1944const char * 2022const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2023base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2024 CODE:
1947 RETVAL = query_base_name (op, plural); 2025 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2026 OUTPUT: RETVAL
1949 2027
1950object *decrease_ob_nr (object *op, unsigned long i) 2028object *decrease_ob_nr (object *op, unsigned long i)
1951 2029
2030# return the tail of an object, excluding itself
2031void
2032tail (object *op)
2033 PPCODE:
2034 while ((op = op->more))
2035 XPUSHs (sv_2mortal (to_sv (op)));
2036
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2037MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2038
1954player *player (object *op) 2039player *player (object *op)
1955 CODE: 2040 CODE:
1956 RETVAL = op->contr; 2041 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1958 2043
2044bool move_player (object *op, int dir)
2045
1959void check_score (object *op) 2046void check_score (object *op)
1960 2047
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2048void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2049 CODE:
1963 new_draw_info (flags, 0, op, txt); 2050 new_draw_info (flags, 0, op, txt);
1964 2051
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2052void kill_player (object *op)
1981 2053
2054void esrv_send_item (object *pl, object *item)
2055
1982void esrv_update_item (object *op, int what, object *item) 2056void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2057 C_ARGS: what, pl, item
1984 2058
1985void clear_los (object *op) 2059void esrv_del_item (object *pl, int tag)
2060 C_ARGS: pl->contr, tag
1986 2061
1987int command_summon (object *op, char *params) 2062int command_summon (object *op, utf8_string params)
1988 2063
1989int command_arrest (object *op, char *params) 2064int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2065
1995 2066
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2067MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2068
1998INCLUDE: $PERL genacc player ../include/player.h | 2069INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2070
2000int invoke (player *pl, int event, ...) 2071int invoke (player *pl, int event, ...)
2001 CODE: 2072 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2073 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2074 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2084 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2085 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2086 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2087 pl->orig_stats = pl->ob->stats;
2017 2088
2018void cf_player_move (player *pl, int dir) 2089void clear_los (player *pl)
2019
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2090
2027bool 2091bool
2028cell_visible (player *pl, int dx, int dy) 2092cell_visible (player *pl, int dx, int dy)
2029 CODE: 2093 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2094 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2037 CODE: 2101 CODE:
2038{ 2102{
2039 STRLEN len; 2103 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2104 char *buf = SvPVbyte (packet, len);
2041 2105
2106 if (len > MAXSOCKBUF)
2107 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2108 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2109 pl->ns->send_packet (buf, len);
2044} 2110}
2045 2111
2046int 2112int
2047listening (player *pl, int new_value = -1) 2113listening (player *pl, int new_value = -1)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2149 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2150 OUTPUT: RETVAL
2085 2151
2086SV *registry (maptile *map) 2152SV *registry (maptile *map)
2087 2153
2154void
2155find_tagged_objects (maptile *map, utf8_string tag = 0)
2156 PPCODE:
2157{
2158 if (!map->spaces)
2159 XSRETURN_EMPTY;
2160
2161 if (tag)
2162 {
2163 shstr_cmp tag_ (tag);
2164
2165 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2166 for (object *op = ms->bot; op; op = op->above)
2167 if (op->tag == tag_)
2168 XPUSHs (sv_2mortal (to_sv (op)));
2169 }
2170 else
2171 {
2172 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2173 for (object *op = ms->bot; op; op = op->above)
2174 if (op->tag)
2175 XPUSHs (sv_2mortal (to_sv (op)));
2176 }
2177}
2178
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2179INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2180
2090void 2181void
2091maptile::instantiate () 2182maptile::instantiate ()
2092 2183
2093maptile *new () 2184maptile *new ()
2108 for_all_players (pl) 2199 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2200 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2201 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2202 }
2112 2203
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2204void
2205maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2206 CODE:
2207{
2208 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2209 croak ("maptile::add_underlay: palette must be arrayref");
2210
2211 palette = SvRV (palette);
2212
2213 STRLEN idxlen;
2214 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2215
2216 for (int x = 0; x < THIS->width; ++x)
2217 for (int y = 0; y < THIS->height; ++y)
2218 {
2219 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2220 if (op->flag [FLAG_IS_FLOOR])
2221 goto skip_space;
2222
2223 {
2224 int offs = offset + y * stride + x;
2225 if (IN_RANGE_EXC (offs, 0, idxlen))
2226 {
2227 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2228 {
2229 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2230 ob->flag [FLAG_NO_MAP_SAVE] = true;
2231 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2232
2233 if (ob->randomitems)
2234 {
2235 if (!ob->above)
2236 {
2237 ob->create_treasure (ob->randomitems);
2238
2239 for (object *op = ob->above; op; op = op->above)
2240 op->flag [FLAG_NO_MAP_SAVE] = true;
2241 }
2242
2243 ob->randomitems = 0;
2244 }
2245 }
2246 }
2247 }
2248
2249 skip_space: ;
2250 }
2251}
2252
2253void
2254maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2255 CODE:
2256{
2257 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2258 croak ("maptile::set_regiondata: palette must be arrayref");
2259
2260 palette = SvRV (palette);
2261
2262 STRLEN idxlen;
2263 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2264
2265 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2266 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2267
2268 for (int i = av_len ((AV *)palette) + 1; i--; )
2269 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2270
2271 for (int y = 0; y < THIS->height; ++y)
2272 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2273
2274 sfree (THIS->regions, THIS->size ());
2275 delete [] THIS->regionmap;
2276
2277 THIS->regions = regions;
2278 THIS->regionmap = regionmap;
2279}
2280
2281void
2282maptile::create_region_treasure ()
2283 CODE:
2284{
2285 object *op = object::create ();
2286 op->type = FLOOR;
2287 op->map = THIS;
2288
2289 for (int x = 0; x < THIS->width; ++x)
2290 for (int y = 0; y < THIS->height; ++y)
2291 {
2292 region *rgn = THIS->region (x, y);
2293
2294 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2295 if (rgn->treasure && rndm () < rgn->treasure_density)
2296 {
2297 op->x = x;
2298 op->y = y;
2299 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2300 }
2301 }
2302
2303 op->destroy ();
2304}
2114 2305
2115int out_of_map (maptile *map, int x, int y) 2306int out_of_map (maptile *map, int x, int y)
2116 2307
2117void 2308void
2118trigger (maptile *map, long connection, bool state = true) 2309trigger (maptile *map, long connection, bool state = true)
2123get_connection (maptile *map, long connection) 2314get_connection (maptile *map, long connection)
2124 PPCODE: 2315 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2316 oblinkpt *obp = get_connection_links (map, connection);
2126 if (obp) 2317 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2318 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2319 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2320
2137void 2321void
2138get_map_flags (maptile *map, int x, int y) 2322get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2323 PPCODE:
2140{ 2324{
2145 EXTEND (SP, 4); 2329 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2330 PUSHs (sv_2mortal (newSViv (flags)));
2147 2331
2148 if (GIMME_V == G_ARRAY) 2332 if (GIMME_V == G_ARRAY)
2149 { 2333 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2334 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2335 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2336 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2337 }
2154} 2338}
2155 2339
2164 2348
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2349 get_map_flags (map, &nmap, x, y, &nx, &ny);
2166 2350
2167 if (nmap) 2351 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2352 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2353 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2354}
2171 2355
2172SV * 2356SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2357bot_at (maptile *obj, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2358 PROTOTYPE: $$$
2183 INIT: 2367 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2368 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2369 CODE:
2186 switch (ix) 2370 switch (ix)
2187 { 2371 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2372 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2373 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2374 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2375 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2376 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2377 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2378 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2379 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2196 } 2380 }
2197 OUTPUT: RETVAL 2381 OUTPUT: RETVAL
2198 2382
2199void fix_walls (maptile *map, int x, int y) 2383void fix_walls (maptile *map, int x, int y)
2200 2384
2201void fix_walls_around (maptile *map, int x, int y) 2385void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2386
2209# worst xs function of my life 2387# worst xs function of my life
2210bool 2388bool
2211_create_random_map (\ 2389_create_random_map (\
2212 maptile *self,\ 2390 maptile *self,\
2213 char *wallstyle,\ 2391 utf8_string wallstyle,\
2214 char *wall_name,\ 2392 utf8_string wall_name,\
2215 char *floorstyle,\ 2393 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2394 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2395 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2396 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2397 utf8_string doorstyle,\
2220 char *decorstyle,\ 2398 utf8_string decorstyle,\
2221 char *origin_map,\ 2399 utf8_string origin_map,\
2222 char *final_map,\ 2400 utf8_string final_map,\
2223 char *exitstyle,\ 2401 utf8_string exitstyle,\
2224 char *this_map,\ 2402 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2403 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2404 int xsize,\
2227 int Ysize,\ 2405 int ysize,\
2228 int expand2x,\ 2406 int expand2x,\
2229 int layoutoptions1,\ 2407 int layoutoptions1,\
2230 int layoutoptions2,\ 2408 int layoutoptions2,\
2231 int layoutoptions3,\ 2409 int layoutoptions3,\
2232 int symmetry,\ 2410 int symmetry,\
2237 int dungeon_depth,\ 2415 int dungeon_depth,\
2238 int decoroptions,\ 2416 int decoroptions,\
2239 int orientation,\ 2417 int orientation,\
2240 int origin_y,\ 2418 int origin_y,\
2241 int origin_x,\ 2419 int origin_x,\
2242 int random_seed,\ 2420 U32 random_seed,\
2243 val64 total_map_hp,\ 2421 val64 total_map_hp,\
2244 int map_layout_style,\ 2422 int map_layout_style,\
2245 int treasureoptions,\ 2423 int treasureoptions,\
2246 int symmetry_used,\ 2424 int symmetry_used,\
2247 region *region,\ 2425 region *region,\
2248 char *custom\ 2426 utf8_string custom\
2249) 2427)
2250 CODE: 2428 CODE:
2251{ 2429{
2252 random_map_params rmp; 2430 random_map_params rmp;
2253 2431
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2441 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2442
2265 rmp.origin_map = origin_map; 2443 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2444 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2445 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2446 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2447 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2448 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2449 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2450 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2451 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2452 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2458 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2459 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2460 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2461 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2462 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2463 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2464 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2465 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2466 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2467 rmp.region = region;
2290 rmp.custom = custom; 2468 rmp.custom = custom;
2294 OUTPUT: 2472 OUTPUT:
2295 RETVAL 2473 RETVAL
2296 2474
2297MODULE = cf PACKAGE = cf::arch 2475MODULE = cf PACKAGE = cf::arch
2298 2476
2299archetype *find (const char *name) 2477int archetypes_size ()
2300 CODE: 2478 CODE:
2301 RETVAL = archetype::find (name); 2479 RETVAL = archetypes.size ();
2302 OUTPUT: 2480 OUTPUT: RETVAL
2303 RETVAL
2304 2481
2305archetype *first() 2482archetype *archetypes (U32 index)
2306 PROTOTYPE: 2483 CODE:
2307 CODE: 2484 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2485 OUTPUT: RETVAL
2486
2487object *instantiate (archetype *arch)
2488 CODE:
2489 RETVAL = arch_to_object (arch);
2490 OUTPUT:
2309 OUTPUT: RETVAL 2491 RETVAL
2310 2492
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2493INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2494
2313MODULE = cf PACKAGE = cf::party 2495MODULE = cf PACKAGE = cf::party
2314 2496
2315partylist *first () 2497partylist *first ()
2316 PROTOTYPE: 2498 PROTOTYPE:
2317 CODE: 2499 CODE:
2318 RETVAL = get_firstparty (); 2500 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2501 OUTPUT: RETVAL
2320 2502
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2503INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2504
2323MODULE = cf PACKAGE = cf::region 2505MODULE = cf PACKAGE = cf::region
2324 2506
2325region *first () 2507void
2326 PROTOTYPE: 2508list ()
2327 CODE: 2509 PPCODE:
2328 RETVAL = first_region; 2510 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2511 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2512
2331region *find (char *name) 2513region *find (utf8_string name)
2332 PROTOTYPE: $ 2514 PROTOTYPE: $
2333 CODE: 2515 CODE:
2334 RETVAL = get_region_by_name (name); 2516 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2517 OUTPUT: RETVAL
2336 2518
2519region *find_fuzzy (utf8_string name)
2520 PROTOTYPE: $
2521 CODE:
2522 RETVAL = region::find_fuzzy (name);
2523 OUTPUT: RETVAL
2524
2525int specificity (region *rgn)
2526 CODE:
2527 RETVAL = 0;
2528 while (rgn = rgn->parent)
2529 RETVAL++;
2530 OUTPUT: RETVAL
2531
2337INCLUDE: $PERL genacc region ../include/map.h | 2532INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2533
2339MODULE = cf PACKAGE = cf::living 2534MODULE = cf PACKAGE = cf::living
2340 2535
2341INCLUDE: $PERL genacc living ../include/living.h | 2536INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2537
2343MODULE = cf PACKAGE = cf::settings 2538MODULE = cf PACKAGE = cf::settings
2344 2539
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2540INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2541
2347MODULE = cf PACKAGE = cf::client 2542MODULE = cf PACKAGE = cf::client
2348 2543
2349INCLUDE: $PERL genacc client ../include/client.h | 2544INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2545
2351int invoke (client *ns, int event, ...) 2546int invoke (client *ns, int event, ...)
2352 CODE: 2547 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2548 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2549 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2565 CODE:
2371{ 2566{
2372 STRLEN len; 2567 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2568 char *buf = SvPVbyte (packet, len);
2374 2569
2570 if (len > MAXSOCKBUF)
2571 {
2572 // ugly
2573 if (THIS->pl)
2574 THIS->pl->failmsg ("[packet too long for client]");
2575 }
2576 else
2375 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2376} 2578}
2377 2579
2580faceidx
2581client::need_face (utf8_string name, int pri = 0)
2582 CODE:
2583 RETVAL = face_find (name, 0);
2584 if (RETVAL)
2585 {
2586 THIS->send_face (RETVAL, pri);
2587 THIS->flush_fx ();
2588 }
2589 OUTPUT:
2590 RETVAL
2591
2592int
2593client::fx_want (int idx, int value = -1)
2594 CODE:
2595 if (0 < idx && idx < FT_NUM)
2596 {
2597 RETVAL = THIS->fx_want [idx];
2598 if (items > 2)
2599 THIS->fx_want [idx] = value;
2600 }
2601 else
2602 RETVAL = 0;
2603 OUTPUT:
2604 RETVAL
2605
2606MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2607
2608faceidx sound_find (utf8_string name)
2609
2610void sound_set (utf8_string str, faceidx face)
2611
2612# dire hack
2613void old_sound_index (int idx, faceidx face)
2614 CODE:
2615 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2616 old_sound_index [idx] = face;
2617
2618MODULE = cf PACKAGE = cf::face PREFIX = face_
2619
2620#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2621
2622faceidx face_find (utf8_string name, faceidx defidx = 0)
2623
2624faceidx alloc (utf8_string name)
2625 CODE:
2626{
2627 do
2628 {
2629 RETVAL = faces.size ();
2630 faces.resize (RETVAL + 1);
2631 }
2632 while (!RETVAL); // crude way to leave index 0
2633
2634 faces [RETVAL].name = name;
2635 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2636
2637 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2638 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2639}
2640 OUTPUT: RETVAL
2641
2642void set_type (faceidx idx, int value)
2643 ALIAS:
2644 set_type = 0
2645 set_visibility = 1
2646 set_magicmap = 2
2647 set_smooth = 3
2648 set_smoothlevel = 4
2649 CODE:
2650 faceinfo *f = face_info (idx); assert (f);
2651 switch (ix)
2652 {
2653 case 0: f->type = value; break;
2654 case 1: f->visibility = value; break;
2655 case 2: f->magicmap = value; break;
2656 case 3: f->smooth = value; break;
2657 case 4: f->smoothlevel = value; break;
2658 }
2659
2660void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2661 CODE:
2662{
2663 faceinfo *f = face_info (idx); assert (f);
2664 facedata *d = &(faceset ? f->data64 : f->data32);
2665 sv_to (data, d->data);
2666 STRLEN clen;
2667 char *cdata = SvPVbyte (chksum, clen);
2668 clen = min (CHKSUM_SIZE, clen);
2669
2670 if (memcmp (d->chksum, cdata, clen))
2671 {
2672 memcpy (d->chksum, cdata, clen);
2673
2674 // invalidate existing client face info
2675 for_all_clients (ns)
2676 if (ns->faceset == faceset)
2677 {
2678 ns->faces_sent [idx] = false;
2679 ns->force_newmap = true;
2680 }
2681 }
2682}
2683
2684int get_data_size (faceidx idx, int faceset = 0)
2685 CODE:
2686 facedata *d = face_data (idx, faceset);
2687 if (!d) XSRETURN_UNDEF;
2688 RETVAL = d->data.size ();
2689 OUTPUT:
2690 RETVAL
2691
2692SV *get_chksum (faceidx idx, int faceset = 0)
2693 CODE:
2694 facedata *d = face_data (idx, faceset);
2695 if (!d) XSRETURN_UNDEF;
2696 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2697 OUTPUT:
2698 RETVAL
2699
2700SV *get_data (faceidx idx, int faceset = 0)
2701 CODE:
2702 facedata *d = face_data (idx, faceset);
2703 if (!d) XSRETURN_UNDEF;
2704 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2705 OUTPUT:
2706 RETVAL
2707
2708void invalidate (faceidx idx)
2709 CODE:
2710 for_all_clients (ns)
2711 {
2712 ns->faces_sent [idx] = false;
2713 ns->force_newmap = true;
2714 }
2715
2716void invalidate_all ()
2717 CODE:
2718 for_all_clients (ns)
2719 {
2720 ns->faces_sent.reset ();
2721 ns->force_newmap = true;
2722 }
2723
2724MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2725
2726#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2727
2728animidx anim_find (utf8_string name)
2729 CODE:
2730 RETVAL = animation::find (name).number;
2731 OUTPUT: RETVAL
2732
2733animidx set (utf8_string name, SV *frames, int facings = 1)
2734 CODE:
2735{
2736 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2737 croak ("frames must be an arrayref");
2738
2739 AV *av = (AV *)SvRV (frames);
2740
2741 animation *anim = &animation::find (name);
2742 if (anim->number)
2743 {
2744 anim->resize (av_len (av) + 1);
2745 anim->facings = facings;
2746 }
2747 else
2748 anim = &animation::create (name, av_len (av) + 1, facings);
2749
2750 for (int i = 0; i < anim->num_animations; ++i)
2751 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2752}
2753 OUTPUT: RETVAL
2754
2755void invalidate_all ()
2756 CODE:
2757 for_all_clients (ns)
2758 ns->anims_sent.reset ();
2759
2760MODULE = cf PACKAGE = cf::object::freezer
2761
2762INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2763
2764SV *
2765new (char *klass)
2766 CODE:
2767 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2768 OUTPUT: RETVAL
2769
2770void
2771DESTROY (SV *sv)
2772 CODE:
2773 object_freezer *self;
2774 sv_to (sv, self);
2775 delete self;
2776
2777MODULE = cf PACKAGE = cf::object::thawer
2778
2779INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2780
2781SV *
2782new_from_file (char *klass, octet_string path)
2783 CODE:
2784 object_thawer *f = new object_thawer (path);
2785 if (!*f)
2786 {
2787 delete f;
2788 XSRETURN_UNDEF;
2789 }
2790 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2791 OUTPUT: RETVAL
2792
2793void
2794DESTROY (SV *sv)
2795 CODE:
2796 object_thawer *self;
2797 sv_to (sv, self);
2798 delete self;
2799
2800void
2801extract_tags (object_thawer *self)
2802 PPCODE:
2803 while (self->kw != KW_EOF)
2804 {
2805 PUTBACK;
2806 coroapi::cede_to_tick_every (5000);
2807 SPAGAIN;
2808
2809 if (self->kw == KW_tag)
2810 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2811
2812 self->skip ();
2813 }
2814

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