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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.287 by root, Sun May 4 15:22:14 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#if HAVE_EXECINFO_H
30#include <sounds.h> 30# include <execinfo.h>
31#endif
32
31#include <cstdarg> 33#include <cstdarg>
34
35#include "global.h"
36#include "loader.h"
37#include "../random_maps/random_map.h"
38#include "evthread.h"
32#include <sproto.h> 39#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 40
37#include <unistd.h> 41#include <unistd.h>
38#if _POSIX_MEMLOCK 42#if _POSIX_MEMLOCK
39# include <sys/mman.h> 43# include <sys/mman.h>
40#endif 44#endif
41 45
46#if HAVE_MALLOC_H
47# include <malloc.h>
48#endif
49
50#if !__GLIBC__
51# define malloc_trim(pad) -1
52#endif
53
42#include <EXTERN.h> 54#include <EXTERN.h>
43#include <perl.h> 55#include <perl.h>
44#include <XSUB.h> 56#include <XSUB.h>
45 57
46#include "CoroAPI.h" 58#include "CoroAPI.h"
47#include "perlxsi.c" 59#include "perlxsi.c"
48 60
49extern sint64 *levels; // the experience table 61extern sint64 *levels; // the experience table
50 62
51typedef object object_ornull; 63typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 64typedef object_freezer &object_freezer_ref;
53 65
54#if IVSIZE >= 8 66typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 67
68static PerlInterpreter *perl; 68static PerlInterpreter *perl;
69 69
70double runtime; 70tstamp NOW, runtime;
71
72static int tick_inhibit;
73static int tick_pending;
71 74
72global gbl_ev; 75global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 76static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 77static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104
105static inline SV *
106newSVpvn_utf8 (const char *s, STRLEN l)
107{
108 if (!s)
109 return newSV (0);
110
111 SV *sv = newSVpvn (s, l);
112 SvUTF8_on (sv);
113 return sv;
114}
115
88// helper cast function, returns super class * or 0 116// helper cast function, returns super class * or 0
89template<class super> 117template<class super>
90static super * 118static super *
91is_a (attachable *at) 119is_a (attachable *at)
92{ 120{
102unordered_vector<attachable *> attachable::mortals; 130unordered_vector<attachable *> attachable::mortals;
103 131
104attachable::~attachable () 132attachable::~attachable ()
105{ 133{
106 assert (!self); 134 assert (!self);
135 assert (!cb);
107} 136}
108 137
109int 138int
110attachable::refcnt_cnt () const 139attachable::refcnt_cnt () const
111{ 140{
112 return refcnt + (self ? SvREFCNT (self) : 0); 141 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
142}
143
144void
145attachable::sever_self ()
146{
147 if (HV *self = this->self)
148 {
149 // keep a refcount because sv_unmagic might call attachable_free,
150 // which might clear self, causing sv_unmagic to crash on a now
151 // invalid object.
152 SvREFCNT_inc (self);
153 hv_clear (self);
154 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
155 SvREFCNT_dec (self);
156
157 // self *must* be null now because thats sv_unmagic's job.
158 assert (!this->self);
159 }
113} 160}
114 161
115void 162void
116attachable::optimise () 163attachable::optimise ()
117{ 164{
118 if (self 165 if (self
119 && SvREFCNT (self) == 1 166 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 167 && !HvTOTALKEYS (self))
168 sever_self ();
169}
170
171// check wether the object really is dead
172void
173attachable::do_check ()
174{
175 if (refcnt_cnt () > 0)
176 return;
177
178 destroy ();
179}
180
181void
182attachable::do_destroy ()
183{
184 INVOKE_ATTACHABLE (DESTROY, this);
185
186 if (cb)
121 { 187 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 188 SvREFCNT_dec (cb);
189 cb = 0;
124 } 190 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 191
153 mortals.push_back (this); 192 mortals.push_back (this);
154} 193}
155 194
156void 195void
159 if (destroyed ()) 198 if (destroyed ())
160 return; 199 return;
161 200
162 flags |= F_DESTROYED; 201 flags |= F_DESTROYED;
163 do_destroy (); 202 do_destroy ();
203 sever_self ();
164} 204}
165 205
166void 206void
167attachable::check_mortals () 207attachable::check_mortals ()
168{ 208{
169 for (int i = 0; i < mortals.size (); ) 209 static int i = 0;
210
211 for (;;)
170 { 212 {
213 if (i >= mortals.size ())
214 {
215 i = 0;
216
217 if (mortals.size () >= 512)
218 {
219 static int last_mortalcount;
220 if (mortals.size () != last_mortalcount)
221 {
222 last_mortalcount = mortals.size ();
223 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
224
225 if (0)
226 {
227 for (int j = 0; j < mortals.size (); ++j)//D
228 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
229 fprintf (stderr, "\n");//D
230 }
231 }
232 }
233
234 break;
235 }
236
171 attachable *obj = mortals [i]; 237 attachable *obj = mortals [i];
172 238
173 obj->refcnt_chk (); // unborrow from perl, if necessary 239#if 0
174 240 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 241 {
177#if 0 242 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 243 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 244 }
180#endif 245#endif
181 246
247 if (obj->refcnt)
248 {
182 ++i; // further delay freeing 249 ++i; // further delay freeing
250
251 if (!(i & 0x3ff))
252 break;
183 }//D 253 }
184 else 254 else
185 { 255 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 256 mortals.erase (i);
257 obj->sever_self ();
188 delete obj; 258 delete obj;
189 } 259 }
190 } 260 }
191} 261}
192 262
263void
264attachable::set_key (const char *key, const char *value, bool is_utf8)
265{
266 if (!self)
267 self = newHV ();
268
269 if (value)
270 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
271 else
272 hv_delete (self, key, strlen (key), G_DISCARD);
273}
274
193attachable & 275attachable &
194attachable::operator =(const attachable &src) 276attachable::operator =(const attachable &src)
195{ 277{
196 //if (self || cb) 278 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 279 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 280
199 attach = src.attach; 281 attach = src.attach;
200 return *this; 282 return *this;
201} 283}
202 284
285template<typename T>
286static bool
287find_backref (void *ptr, T *obj)
288{
289 char *s = (char *)obj;
290 while (s < (char *)obj + sizeof (T))
291 {
292 if (ptr == *(void **)s)
293 return true;
294
295 s += sizeof (void *); // assume natural alignment
296 }
297
298 return false;
299}
300
301// for debugging, find "live" objects containing this ptr
302void
303find_backref (void *ptr)
304{
305 for_all_objects (op)
306 if (find_backref (ptr, op))
307 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
308
309 for_all_players (pl)
310 if (find_backref (ptr, pl))
311 fprintf (stderr, "P %p\n", pl);
312
313 for_all_clients (ns)
314 if (find_backref (ptr, ns))
315 fprintf (stderr, "C %p\n", ns);
316
317}
318
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 319//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 320
205static SV * 321static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 322newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 323{
208 SV *sv; 324 SV *sv;
209 325
210 if (!ptr) 326 if (!ptr)
211 return &PL_sv_undef; 327 return newSV (0);
212 328
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 329 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 330 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 331}
216 332
217static int 333static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 334attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 335{
220 attachable *at = (attachable *)mg->mg_ptr; 336 attachable *at = (attachable *)mg->mg_ptr;
337
338 //TODO: check if transaction behaviour is really required here
339 if (SV *self = (SV *)at->self)
340 {
221 at->self = 0; 341 at->self = 0;
342 SvREFCNT_dec (self);
343 }
344
222 // next line makes sense, but most objects still have refcnt 0 by default 345 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 346 //at->refcnt_chk ();
224 return 0; 347 return 0;
225} 348}
226 349
228 351
229static SV * 352static SV *
230newSVattachable (attachable *obj, HV *stash) 353newSVattachable (attachable *obj, HV *stash)
231{ 354{
232 if (!obj) 355 if (!obj)
233 return &PL_sv_undef; 356 return newSV (0);
234 357
235 if (!obj->self) 358 if (!obj->self)
359 obj->self = newHV ();
360
361 if (!SvOBJECT (obj->self))
236 { 362 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 363 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 364
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 365 // now bless the object _once_
366 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 367 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 368 }
247 else 369 else
248 { 370 {
249 SV *sv = newRV_inc ((SV *)obj->self); 371 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 408 return SvPTR (sv, klass);
287 else 409 else
288 return 0; 410 return 0;
289} 411}
290 412
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 413inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 414inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 415inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 416inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 417inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 418inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 419inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 428inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 429inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 430inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 431inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 432inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
433inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 434inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 435inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
314 436
315inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
317 439
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 442
321inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
322{
323 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 444
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
470inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 471
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 472//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 473inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 474
356template<class T> 475template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 476inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 477
359template<int N> 478template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 479inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 480
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 481inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 482inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 483inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 484inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 485
486inline void sv_to (SV *sv, std::string &v)
487{
488 STRLEN len;
489 char *data = SvPVbyte (sv, len);
490 v.assign (data, len);
491}
492
368inline void sv_to (SV *sv, UUID &v) 493inline void sv_to (SV *sv, UUID &v)
369{ 494{
370 unsigned int version; 495 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 496 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 497}
375 498
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 499inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 500
395 break; 518 break;
396 519
397 case DT_STRING: 520 case DT_STRING:
398 { 521 {
399 char *str = (char *)va_arg (ap, const char *); 522 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 523 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 524 }
402 break; 525 break;
403 526
404 case DT_DATA: 527 case DT_DATA:
405 { 528 {
406 char *str = (char *)va_arg (ap, const void *); 529 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 530 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 531 sv = str ? newSVpv (str, len) : newSV (0);
409 } 532 }
410 break; 533 break;
411 534
412 case DT_OBJECT: 535 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 536 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 578 va_end (ap);
456 579
457 return sv; 580 return sv;
458} 581}
459 582
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 583//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 584
492SV * 585SV *
493registry (attachable *ext) 586registry (attachable *ext)
494{ 587{
498 return newRV_inc ((SV *)ext->cb); 591 return newRV_inc ((SV *)ext->cb);
499} 592}
500 593
501///////////////////////////////////////////////////////////////////////////// 594/////////////////////////////////////////////////////////////////////////////
502 595
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 596void
559cfperl_init () 597cfperl_init ()
560{ 598{
599 extern char **environ;
600
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 601 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 602 perl = perl_alloc ();
563 perl_construct (perl); 603 perl_construct (perl);
564 604
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 605 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 606
567 char *argv[] = { 607 const char *argv[] = {
568 "", 608 settings.argv [0],
569 "-e" 609 "-e"
570 "use Event; use Coro;" // required for bootstrap 610 "use EV; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 611 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 612 "unshift @INC, cf::datadir ();"
573 "require cf;" 613 "require cf;"
574 }; 614 };
575 615
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 616 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
617 || perl_run (perl))
577 { 618 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 619 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 620 exit (EXIT_FAILURE);
580 } 621 }
622
623 {
624 dSP;
625
626 PUSHMARK (SP);
627 PUTBACK;
628 call_pv ("cf::init", G_DISCARD | G_VOID);
629 }
581} 630}
582 631
583void cfperl_main () 632void cfperl_main ()
584{ 633{
585 dSP; 634 dSP;
592void 641void
593attachable::instantiate () 642attachable::instantiate ()
594{ 643{
595 if (attach) 644 if (attach)
596 { 645 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 646 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 647 attach = 0;
599 } 648 }
600} 649}
601 650
602void 651void
603attachable::reattach () 652attachable::reattach ()
604{ 653{
605 optimise (); 654 optimise ();
606 //TODO: check for _attachment's, very important for restarts 655 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 656 INVOKE_ATTACHABLE (REATTACH, this);
608} 657}
609 658
610static event_klass klass_of[NUM_EVENT_TYPES] = { 659static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 660# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 661# include "eventinc.h"
655} 704}
656 705
657void 706void
658global::gather_callbacks (AV *&callbacks, event_type event) const 707global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 708{
660 ::gather_callbacks (callbacks, cb_object, event); 709 ::gather_callbacks (callbacks, cb_global, event);
661} 710}
662 711
663void 712void
664object::gather_callbacks (AV *&callbacks, event_type event) const 713object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 714{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 715 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 716 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 717 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 718
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 719 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 720 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 721 }
673 722
709{ 758{
710 attachable::gather_callbacks (callbacks, event); 759 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 760 ::gather_callbacks (callbacks, cb_map, event);
712} 761}
713 762
763void
764_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
765{
766 for (int event = 0; event <= AvFILLp (registry); ++event)
767 {
768 SV *cbs_ = AvARRAY (registry)[event];
769
770 // element must be list of callback entries
771 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
772 {
773 AV *cbs = (AV *)SvRV (cbs_);
774
775 // no callback entries, no callbacks to call
776 if (AvFILLp (cbs) >= 0)
777 set.set (event);
778 }
779 }
780}
781
782// very slow and inefficient way to recalculate the global want bitsets
783void
784_recalc_want ()
785{
786 ev_want_event.reset ();
787
788 _recalc_want (ev_want_event, cb_global);
789 _recalc_want (ev_want_event, cb_attachable);
790 _recalc_want (ev_want_event, cb_object);
791 _recalc_want (ev_want_event, cb_client);
792 _recalc_want (ev_want_event, cb_player);
793 _recalc_want (ev_want_event, cb_map);
794
795 ev_want_type.reset ();
796
797 for (int type = 0; type <= AvFILLp (cb_type); ++type)
798 {
799 SV *cbs_ = AvARRAY (cb_type)[type];
800
801 // element must be list of callback entries
802 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
803 {
804 AV *cbs = (AV *)SvRV (cbs_);
805
806 // no callback entries, no callbacks to call
807 if (AvFILLp (cbs) >= 0)
808 ev_want_type.set (type % NUM_TYPES);
809 }
810 }
811}
812
714bool 813bool
715attachable::invoke (event_type event, ...) 814attachable::invoke (event_type event, ...)
716{ 815{
717 data_type dt; 816 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 817
722 // callback call ordering should be: 818 // callback call ordering should be:
723 // 1. per-object callback 819 // 1. per-object callback
724 // 2. per-class object 820 // 2. per-class object
725 // 3. per-type callback 821 // 3. per-type callback
729 gather_callbacks (callbacks, event); 825 gather_callbacks (callbacks, event);
730 826
731 // short-circuit processing if no callbacks found/defined 827 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 828 if (!callbacks)
733 return 0; 829 return 0;
830
831 va_list ap;
832 va_start (ap, event);
734 833
735 CALL_BEGIN (3); 834 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 835 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 836 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 837
773} 872}
774 873
775SV * 874SV *
776cfperl_result (int idx) 875cfperl_result (int idx)
777{ 876{
778 AV *av = get_av ("cfperl::invoke_results", 0); 877 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 878 if (!av)
780 return &PL_sv_undef; 879 return &PL_sv_undef;
781 880
782 SV **sv = av_fetch (av, idx, 0); 881 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 882 if (!sv)
797{ 896{
798 return SvNV (cfperl_result (idx)); 897 return SvNV (cfperl_result (idx));
799} 898}
800 899
801///////////////////////////////////////////////////////////////////////////// 900/////////////////////////////////////////////////////////////////////////////
901// various c++ => perl glue functions
902
903void cfperl_tick ()
904{
905 tick_pending = 1;
906
907 if (tick_inhibit)
908 return;
909
910 tick_pending = 0;
911
912 dSP;
913
914 PUSHMARK (SP);
915 PUTBACK;
916 call_pv ("cf::tick", G_DISCARD | G_VOID);
917
918 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
919}
802 920
803void 921void
804cfperl_emergency_save () 922cfperl_emergency_save ()
805{ 923{
806 CALL_BEGIN (0); 924 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 925 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 926 CALL_END;
927}
928
929void
930cfperl_cleanup (int make_core)
931{
932 CALL_BEGIN (1);
933 CALL_ARG (make_core);
934 CALL_CALL ("cf::post_cleanup", G_VOID);
935 CALL_END;
936}
937
938void
939cfperl_make_book (object *book, int level)
940{
941 CALL_BEGIN (2);
942 CALL_ARG (book);
943 CALL_ARG (level);
944 CALL_CALL ("ext::books::make_book", G_VOID);
945 CALL_END;
946}
947
948void
949cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
950{
951 CALL_BEGIN (4);
952 CALL_ARG (ns);
953 CALL_ARG (type);
954 CALL_ARG_SV (newSVpv_utf8 (msg));
955 CALL_ARG (color);
956 CALL_CALL ("cf::client::send_msg", G_VOID);
957 CALL_END;
958}
959
960int
961cfperl_can_merge (object *ob1, object *ob2)
962{
963 int can;
964
965 CALL_BEGIN (2);
966 CALL_ARG (ob1);
967 CALL_ARG (ob2);
968 CALL_CALL ("cf::_can_merge", G_SCALAR);
969 can = count && SvTRUE (TOPs);
970 CALL_END;
971
972 return can;
973}
974
975player *
976player::find (const char *name)
977{
978 CALL_BEGIN (1);
979 CALL_ARG (name);
980 CALL_CALL ("cf::player::find", G_SCALAR);
981
982 player *retval = 0;
983 if (count) sv_to (POPs, retval);
984
985 CALL_END;
986
987 return retval;
988}
989
990maptile *
991find_style (const char *dirname, const char *stylename, int difficulty)
992{
993 CALL_BEGIN (3);
994 CALL_ARG (dirname);
995 CALL_ARG (stylename);
996 CALL_ARG (difficulty);
997 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
998
999 maptile *retval = 0;
1000 if (count) sv_to (POPs, retval);
1001
1002 CALL_END;
1003
1004 return retval;
809} 1005}
810 1006
811maptile * 1007maptile *
812maptile::find_sync (const char *path, maptile *origin) 1008maptile::find_sync (const char *path, maptile *origin)
813{ 1009{
814 CALL_BEGIN (2); 1010 CALL_BEGIN (2);
815 CALL_ARG (path); 1011 CALL_ARG (path);
816 CALL_ARG (origin); 1012 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1013 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1014
819 maptile *retval; 1015 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1016 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1017
826 CALL_END; 1018 CALL_END;
827 1019
828 return retval; 1020 return retval;
829} 1021}
830 1022
831maptile * 1023maptile *
832maptile::find_async (const char *path, maptile *origin) 1024maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1025{
834 CALL_BEGIN (2); 1026 CALL_BEGIN (3);
835 CALL_ARG (path); 1027 CALL_ARG (path);
836 CALL_ARG (origin); 1028 CALL_ARG (origin);
1029 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1030 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1031
839 maptile *retval; 1032 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1033 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1034
846 CALL_END; 1035 CALL_END;
847 1036
848 return retval; 1037 return retval;
849} 1038}
877 CALL_ARG (exit); 1066 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1067 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1068 CALL_END;
880} 1069}
881 1070
1071void
1072object::player_goto (const char *path, int x, int y)
1073{
1074 if (type != PLAYER)
1075 return;
1076
1077 CALL_BEGIN (4);
1078 CALL_ARG (this);
1079 CALL_ARG (path);
1080 CALL_ARG (x);
1081 CALL_ARG (y);
1082 CALL_CALL ("cf::object::player::goto", G_VOID);
1083 CALL_END;
1084}
1085
1086const char *
1087object::ref () const
1088{
1089 if (type == PLAYER)
1090 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1091 else
1092 return 0;
1093}
1094
1095object *
1096object::deref (const char *ref)
1097{
1098 object *retval = 0;
1099
1100 if (ref)
1101 {
1102 CALL_BEGIN (1);
1103 CALL_ARG (ref);
1104 CALL_CALL ("cf::object::deref", G_SCALAR);
1105
1106 if (count)
1107 sv_to (POPs, retval);
1108
1109 CALL_END;
1110 }
1111
1112 return retval;
1113}
1114
1115void
1116log_backtrace (const char *msg)
1117{
1118#if HAVE_BACKTRACE
1119 void *addr [20];
1120 int size = backtrace (addr, 20);
1121
1122 CALL_BEGIN (size);
1123 CALL_ARG (msg);
1124 for (int i = 0; i < size; ++i)
1125 CALL_ARG ((IV)addr [i]);
1126 CALL_CALL ("cf::_log_backtrace", G_VOID);
1127 CALL_END;
1128#endif
1129}
1130
882///////////////////////////////////////////////////////////////////////////// 1131/////////////////////////////////////////////////////////////////////////////
883 1132
884struct EventAPI *watcher_base::GEventAPI; 1133struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1134struct CoroAPI *coroapi::GCoroAPI;
886 1135
887int coroapi::cede_counter; 1136void coroapi::do_cede_to_tick ()
888
889static void iw_dispatch (pe_event *ev)
890{ 1137{
891 iw *w = (iw *)ev->ext_data; 1138 cede_pending = 0;
892 w->call (*w); 1139 cede ();
893} 1140}
894 1141
895void 1142void
896iw::alloc () 1143coroapi::wait_for_tick ()
897{ 1144{
898 pe = GEventAPI->new_idle (0, 0); 1145 CALL_BEGIN (0);
899 1146 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
900 pe->base.callback = (void *)iw_dispatch; 1147 CALL_END;
901 pe->base.ext_data = (void *)this;
902} 1148}
903 1149
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1150void
911iow::alloc () 1151coroapi::wait_for_tick_begin ()
912{ 1152{
913 pe = GEventAPI->new_io (0, 0); 1153 CALL_BEGIN (0);
914 1154 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1155 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920}
921
922void
923iow::fd (int fd)
924{
925 pe->fd = fd;
926}
927
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1156}
933 1157
934void 1158void
935iow::poll (int events) 1159iow::poll (int events)
936{ 1160{
937 if (pe->poll != events) 1161 if (events != this->events)
938 { 1162 {
1163 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1164 if (active) stop ();
940 pe->poll = events; 1165 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1166 if (active) start ();
942 } 1167 }
943} 1168}
944 1169
945void 1170void
946_connect_to_perl () 1171_connect_to_perl ()
947{ 1172{
948 stash_cf = gv_stashpv ("cf" , 1); 1173 stash_cf = gv_stashpv ("cf", 1);
949 1174
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1175 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1176 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1177 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1178 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1180 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1181 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1182 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1183 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1184
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1185 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1186 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1187 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1188 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1189
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1190 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1191 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1192 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1193 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1198
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1199MODULE = cf PACKAGE = cf PREFIX = cf_
973 1200
974BOOT: 1201BOOT:
975{ 1202{
1203 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1204 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1205
976 _connect_to_perl (); 1206 _connect_to_perl ();
977 1207
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1208 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1209
1210 //{
1211 // require_pv ("Time::HiRes");
1212 //
1213 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1214 // if (!svp) croak ("Time::HiRes is required");
1215 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1216 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1217 //}
982 1218
983 static const struct { 1219 static const struct {
984 const char *name; 1220 const char *name;
985 IV iv; 1221 IV iv;
986 } *civ, const_iv[] = { 1222 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1223# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1224 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1225 const_iv (logBacktrace)
990 const_iv (llevDebug) 1226
991 const_iv (llevMonster) 1227 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1228
1229 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1230
993 const_iv (MAX_TIME) 1231 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1232 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1233
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1234 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1235 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1236 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1237 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1238 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1239 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1240
1107 const_iv (NUM_SUBTYPES) 1241 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1242 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1243 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1244 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1245 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1246 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1247 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1248 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1249 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1250 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1251 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1252 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1253 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1254 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1255 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1256 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1257 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1258 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1259 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1260 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1261 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1262 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1263 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1264 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1265 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1266 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1267 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1268 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1269
1109 const_iv (ST_BD_BUILD) 1270 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1271
1112 const_iv (ST_MAT_FLOOR) 1272 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1273 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1274
1116 const_iv (AT_PHYSICAL) 1275 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1276 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1277 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1278 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1279 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1280 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1281 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1282
1143 const_iv (WEAP_HIT) 1283 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1284 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1285 const_iv (WEAP_BLUD)
1152 1286
1153 const_iv (FLAG_ALIVE) 1287 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1288 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1289 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1290 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1291 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1292 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1293 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1294 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1295 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1296 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1297 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1298 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1299 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1300 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1301 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1302 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1303 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1304 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1305 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1306 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1307 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1308 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1309 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1310 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1311 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1312 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1313
1314 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1315 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1316 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1317 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1318 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1319 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1320
1321 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1322 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1323
1324 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1325
1326 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1327 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1328 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1329 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1330 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1331 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1332 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1333 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1334 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1335 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1336 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1337 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1338 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1339 const_iv (SP_MAGIC_MAPPING)
1340 const_iv (SP_MAGIC_WALL)
1341 const_iv (SP_DESTRUCTION)
1342 const_iv (SP_PERCEIVE_SELF)
1343 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1344 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1345 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1346 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1347 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1348 const_iv (SP_EARTH_TO_DUST)
1285 1349 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1350 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1351 const_iv (SP_CURSE)
1352 const_iv (SP_SUMMON_MONSTER)
1353 const_iv (SP_CHARGING)
1354 const_iv (SP_POLYMORPH)
1355 const_iv (SP_ALCHEMY)
1356 const_iv (SP_REMOVE_CURSE)
1357 const_iv (SP_IDENTIFY)
1358 const_iv (SP_DETECTION)
1359 const_iv (SP_MOOD_CHANGE)
1360 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1361 const_iv (SP_SWARM)
1362 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1363 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1364 const_iv (SP_CREATE_MISSILE)
1365 const_iv (SP_CONSECRATE)
1366 const_iv (SP_ANIMATE_WEAPON)
1367 const_iv (SP_LIGHT)
1368 const_iv (SP_CHANGE_MAP_LIGHT)
1369 const_iv (SP_FAERY_FIRE)
1370 const_iv (SP_CAUSE_DISEASE)
1371 const_iv (SP_AURA)
1372 const_iv (SP_TOWN_PORTAL)
1373 const_iv (SP_PARTY_SPELL)
1374
1375 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1376 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1377 const_iv (F_LOCKED)
1295 1378
1296 const_iv (F_BUY) 1379 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1380
1300 const_iv (P_BLOCKSVIEW) 1381 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1382 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1383
1309 const_iv (UP_OBJ_INSERT) 1384 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1385
1314 const_iv (INS_NO_MERGE) 1386 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1387 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1388
1321 const_iv (WILL_APPLY_HANDLE) 1389 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1390 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1391
1327 const_iv (SAVE_MODE) 1392 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1393
1330 const_iv (M_PAPER) 1394 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1395 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1396 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1397 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1398
1345 const_iv (SK_EXP_ADD_SKILL) 1399 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1400 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1401
1351 const_iv (SK_LOCKPICKING) 1402 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1403 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1404 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1405 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1406 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1407 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1408 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1409 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1410 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1411 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1412 const_iv (SK_POISON_NAIL)
1392 1413
1393 const_iv (SOUND_NEW_PLAYER) 1414 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1415 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1416 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1417 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1418 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1419 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1420
1418 const_iv (PREFER_LOW) 1421 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1422
1421 const_iv (ATNR_PHYSICAL) 1423 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1424 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1425 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1426 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1427 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1428 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1429 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1430
1448 const_iv (MAP_FLUSH) 1431 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1432 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1433
1454 const_iv (MAP_IN_MEMORY) 1434 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1435 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1436
1459 const_iv (KLASS_ATTACHABLE) 1437 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1438
1466 const_iv (CS_QUERY_YESNO) 1439 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1440
1470 const_iv (ST_DEAD) 1441 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1442
1475 const_iv (ST_CHANGE_CLASS) 1443 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1444
1481 // random map generator 1445 // random map generator
1482 const_iv (LAYOUT_NONE) 1446 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1447 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1448
1490 const_iv (RMOPT_RANDOM) 1449 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1450 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1451 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1452
1500 const_iv (SYMMETRY_RANDOM) 1453 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1454 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1455
1503 const_iv (SYMMETRY_Y) 1456 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1457 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1458
1459 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1460 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1461 };
1506 1462
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1463 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1464 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1465
1530 } 1486 }
1531} 1487}
1532 1488
1533void _connect_to_perl () 1489void _connect_to_perl ()
1534 1490
1491void _recalc_want ()
1492
1535void _global_reattach () 1493void _global_reattach ()
1536 CODE: 1494 CODE:
1537{ 1495{
1538 // reattach to all attachable objects in the game. 1496 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1497 for_all_clients (ns)
1540 ns->reattach (); 1498 ns->reattach ();
1541 1499
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1500 for_all_objects (op)
1550 op->reattach (); 1501 op->reattach ();
1551} 1502}
1552 1503
1504# support function for map-world.ext
1505void _quantise (SV *data_sv, SV *plt_sv)
1506 CODE:
1507{
1508 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1509 croak ("_quantise called with invalid agruments");
1510
1511 plt_sv = SvRV (plt_sv);
1512 SV **plt = AvARRAY (plt_sv);
1513 int plt_count = AvFILL (plt_sv) + 1;
1514
1515 STRLEN len;
1516 char *data = SvPVbyte (data_sv, len);
1517 char *dst = data;
1518
1519 while (len >= 3)
1520 {
1521 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1522 {
1523 char *val = SvPVX (*val_sv);
1524
1525 if (val [0] == data [0]
1526 && val [1] == data [1]
1527 && val [2] == data [2])
1528 {
1529 *dst++ = val [3];
1530 goto next;
1531 }
1532 }
1533
1534 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1535 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1536 dst - SvPVX (data_sv), len);
1537
1538 next:
1539 data += 3;
1540 len -= 3;
1541 }
1542
1543 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1544}
1545
1546void evthread_start (int aiofd)
1547
1548void cede_to_tick ()
1549 CODE:
1550 coroapi::cede_to_tick ();
1551
1552NV till_tick ()
1553 CODE:
1554 RETVAL = SvNVX (sv_next_tick) - now ();
1555 OUTPUT:
1556 RETVAL
1557
1558int tick_inhibit ()
1559 CODE:
1560 RETVAL = tick_inhibit;
1561 OUTPUT:
1562 RETVAL
1563
1564void tick_inhibit_inc ()
1565 CODE:
1566 ++tick_inhibit;
1567
1568void tick_inhibit_dec ()
1569 CODE:
1570 if (!--tick_inhibit)
1571 if (tick_pending)
1572 {
1573 ev_async_send (EV_DEFAULT, &tick_watcher);
1574 coroapi::cede ();
1575 }
1576
1577void server_tick ()
1578 CODE:
1579{
1580 NOW = ev_now (EV_DEFAULT);
1581 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1582 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1583 runtime = SvNVX (sv_runtime);
1584
1585 server_tick ();
1586
1587 NOW = ev_time ();
1588 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1589 runtime += TICK;
1590 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1591}
1592
1553NV floor (NV x) 1593NV floor (NV x)
1554 1594
1555NV ceil (NV x) 1595NV ceil (NV x)
1556 1596
1557NV rndm (...) 1597NV rndm (...)
1598 ALIAS:
1599 rmg_rndm = 1
1558 CODE: 1600 CODE:
1601{
1602 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1603 switch (items)
1560 { 1604 {
1561 case 0: RETVAL = rndm (); break; 1605 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1606 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1607 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1608 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1609 }
1610}
1566 OUTPUT: 1611 OUTPUT:
1567 RETVAL 1612 RETVAL
1568 1613
1569void server_tick () 1614NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1615 CODE:
1571 runtime = SvNVx (sv_runtime); 1616 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1617 OUTPUT:
1618 RETVAL
1573 1619
1620NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1621 CODE:
1622 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1623 OUTPUT:
1624 RETVAL
1625
1626void weaken (...)
1627 PROTOTYPE: @
1628 CODE:
1629 while (items > 0)
1630 sv_rvweaken (ST (--items));
1631
1574void 1632void
1575LOG (int level, char *msg) 1633log_backtrace (utf8_string msg)
1634
1635void
1636LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1637 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1638 C_ARGS: flags, "%s", msg
1578 1639
1579char *path_combine (char *base, char *path) 1640octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1641 PROTOTYPE: $$
1581 1642
1582char *path_combine_and_normalize (char *base, char *path) 1643octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1584 1645
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1646void
1594sub_generation_inc () 1647sub_generation_inc ()
1595 CODE: 1648 CODE:
1596 PL_sub_generation++; 1649 PL_sub_generation++;
1597 1650
1598char * 1651const_octet_string
1599mapdir () 1652mapdir ()
1600 PROTOTYPE: 1653 PROTOTYPE:
1601 ALIAS: 1654 ALIAS:
1602 mapdir = 0 1655 mapdir = 0
1603 uniquedir = 1 1656 uniquedir = 1
1619 } 1672 }
1620 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1621 1674
1622void abort () 1675void abort ()
1623 1676
1677void reset_signals ()
1678
1624void fork_abort (char *cause = "cf::fork_abort") 1679void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1680
1626void cleanup (const char *cause, bool make_core = false) 1681void cleanup (const_octet_string cause, bool make_core = false)
1627 1682
1628void emergency_save () 1683void emergency_save ()
1629 1684
1630void _exit (int status = 0) 1685void _exit (int status = EXIT_SUCCESS)
1631 1686
1632#if _POSIX_MEMLOCK 1687#if _POSIX_MEMLOCK
1633 1688
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1689int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1690 INIT:
1691#if __GLIBC__
1692 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1693#endif
1635 1694
1636int munlockall () 1695int munlockall ()
1637 1696
1638#endif 1697#endif
1639 1698
1699int
1700malloc_trim (IV pad = 0)
1701
1702void
1703mallinfo ()
1704 PPCODE:
1705{
1706#if __GLIBC__
1707 struct mallinfo mai = mallinfo ();
1708 EXTEND (SP, 10*2);
1709 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1710 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1711 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1712 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1713 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1714 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1715 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1716 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1717 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1718 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1719#endif
1720 EXTEND (SP, 2*2);
1721 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1722 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1723 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1724}
1725
1640int find_animation (char *text) 1726int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1727 PROTOTYPE: $
1642 1728
1643int random_roll (int min, int max, object *op, int goodbad); 1729int random_roll (int min, int max, object *op, int goodbad);
1644 1730
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1731const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1732
1647int 1733int
1648exp_to_level (val64 exp) 1734exp_to_level (val64 exp)
1649 CODE: 1735 CODE:
1650{ 1736{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1767 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1768 else
1683 XSRETURN_UNDEF; 1769 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1770 OUTPUT: RETVAL
1685 1771
1772UUID
1773uuid_cur ()
1774 CODE:
1775 RETVAL = UUID::cur;
1776 OUTPUT:
1777 RETVAL
1778
1779UUID
1780uuid_gen ()
1781 CODE:
1782 RETVAL = UUID::gen ();
1783 OUTPUT:
1784 RETVAL
1785
1786val64
1787uuid_seq (UUID uuid)
1788 CODE:
1789 RETVAL = uuid.seq;
1790 OUTPUT:
1791 RETVAL
1792
1793UUID
1794uuid_str (val64 seq)
1795 CODE:
1796 RETVAL.seq = seq;
1797 OUTPUT:
1798 RETVAL
1799
1800void
1801coin_names ()
1802 PPCODE:
1803 EXTEND (SP, NUM_COINS);
1804 for (int i = 0; i < NUM_COINS; ++i)
1805 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1806
1807void
1808coin_archetypes ()
1809 PPCODE:
1810 EXTEND (SP, NUM_COINS);
1811 for (int i = 0; i < NUM_COINS; ++i)
1812 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1813
1814bool
1815load_resource_file_ (octet_string filename)
1816
1686MODULE = cf PACKAGE = cf::attachable 1817MODULE = cf PACKAGE = cf::attachable
1687 1818
1688int 1819int
1689valid (SV *obj) 1820valid (SV *obj)
1690 CODE: 1821 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1822 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1823 OUTPUT:
1693 RETVAL 1824 RETVAL
1694 1825
1826void
1827debug_trace (attachable *obj, bool on = true)
1828 CODE:
1829 obj->flags &= ~attachable::F_DEBUG_TRACE;
1830 if (on)
1831 obj->flags |= attachable::F_DEBUG_TRACE;
1832
1833int mortals_size ()
1834 CODE:
1835 RETVAL = attachable::mortals.size ();
1836 OUTPUT: RETVAL
1837
1838#object *mortals (U32 index)
1839# CODE:
1840# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1841# OUTPUT: RETVAL
1842
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1843INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1844
1697MODULE = cf PACKAGE = cf::global 1845MODULE = cf PACKAGE = cf::global
1698 1846
1699int invoke (SV *klass, int event, ...) 1847int invoke (SV *klass, int event, ...)
1700 CODE: 1848 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1852 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1853 OUTPUT: RETVAL
1706 1854
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1855MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1856
1709INCLUDE: $PERL genacc object ../include/object.h | 1857INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1858
1711int invoke (object *op, int event, ...) 1859int invoke (object *op, int event, ...)
1712 CODE: 1860 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1861 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1862 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1864 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1865 OUTPUT: RETVAL
1718 1866
1719SV *registry (object *op) 1867SV *registry (object *op)
1720 1868
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1869int objects_size ()
1728 CODE: 1870 CODE:
1729 RETVAL = objects.size (); 1871 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1731 1873
1742object *actives (U32 index) 1884object *actives (U32 index)
1743 CODE: 1885 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1886 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1746 1888
1889int mortals_size ()
1890 CODE:
1891 RETVAL = attachable::mortals.size ();
1892 OUTPUT: RETVAL
1893
1894const char *slot_use_name (U32 slot)
1895 ALIAS:
1896 slot_nonuse_name = 1
1897 CODE:
1898{
1899 if (slot >= NUM_BODY_LOCATIONS)
1900 croak ("body slot index out of range");
1901
1902 switch (ix)
1903 {
1904 case 0: RETVAL = body_locations[slot].use_name; break;
1905 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1906 }
1907}
1908 OUTPUT:
1909 RETVAL
1910
1747# missing properties 1911# missing properties
1748 1912
1749object *head (object *op) 1913object *head (object *op)
1750 PROTOTYPE: $ 1914 PROTOTYPE: $
1751 CODE: 1915 CODE:
1752 RETVAL = op->head_ (); 1916 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1917 OUTPUT: RETVAL
1760 1918
1761void 1919void
1762inv (object *obj) 1920inv (object *obj)
1763 PROTOTYPE: $ 1921 PROTOTYPE: $
1764 PPCODE: 1922 PPCODE:
1765{ 1923{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 1924 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 1925 XPUSHs (sv_2mortal (to_sv (o)));
1769} 1926}
1770 1927
1771void 1928void
1772set_animation (object *op, int idx) 1929set_animation (object *op, int idx)
1773 CODE: 1930 CODE:
1774 SET_ANIMATION (op, idx); 1931 SET_ANIMATION (op, idx);
1775 1932
1933int
1934num_animations (object *op)
1935 CODE:
1936 RETVAL = NUM_ANIMATIONS (op);
1937 OUTPUT: RETVAL
1938
1939int slot_info (object *op, UV slot, int value = 0)
1940 ALIAS:
1941 slot_used = 1
1942 CODE:
1943{
1944 if (slot >= NUM_BODY_LOCATIONS)
1945 croak ("body slot index out of range");
1946
1947 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1948
1949 if (items > 2)
1950 if (ix)
1951 op->slot[slot].used = value;
1952 else
1953 op->slot[slot].info = value;
1954}
1955 OUTPUT:
1956 RETVAL
1957
1776object *find_best_object_match (object *op, const char *match) 1958object *find_best_object_match (object *op, utf8_string match)
1777 1959
1778object *find_marked_object (object *op) 1960object *find_marked_object (object *op)
1779 1961
1780int need_identify (object *obj); 1962int need_identify (object *obj);
1781 1963
1793 1975
1794void apply_below (object *op) 1976void apply_below (object *op)
1795 CODE: 1977 CODE:
1796 player_apply_below (op); 1978 player_apply_below (op);
1797 1979
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 1980int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 1981
1816int pay_item (object *op, object *buyer) 1982int pay_item (object *op, object *buyer)
1817 CODE: 1983 CODE:
1818 RETVAL = pay_for_item (op, buyer); 1984 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 1989 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 1990 OUTPUT: RETVAL
1825 1991
1826void pay_player (object *op, uint64 amount) 1992void pay_player (object *op, uint64 amount)
1827 1993
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1994val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 1995
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1996int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 1997
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 1998void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 1999 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2000 do_learn_spell (op, sp, special_prayer);
1835 2001
1836void forget_spell (object *op, object *sp) 2002void forget_spell (object *op, object *sp)
1837 CODE: 2003 CODE:
1838 do_forget_spell (op, query_name (sp)); 2004 do_forget_spell (op, query_name (sp));
1839 2005
1840object *check_for_spell (object *op, char *spellname) 2006object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2007 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2008 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2009 OUTPUT: RETVAL
1844 2010
1845int query_money (object *op) 2011int query_money (object *op)
1854 2020
1855void drop (object *who, object *op) 2021void drop (object *who, object *op)
1856 2022
1857void pick_up (object *who, object *op) 2023void pick_up (object *who, object *op)
1858 2024
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2025void update_object (object *op, int action)
1862 2026
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2027void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2028
1867void player_lvl_adj (object *who, object *skill = 0) 2029void player_lvl_adj (object *who, object *skill = 0)
1868 2030
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2031int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2032
1876 2038
1877void add_button_link (object *button, maptile *map, int connected); 2039void add_button_link (object *button, maptile *map, int connected);
1878 2040
1879void remove_button_link (object *op); 2041void remove_button_link (object *op);
1880 2042
2043void handle_apply_yield (object *op);
2044
1881 2045
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2046MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2047
1886# no clean way to get an object from an archetype - stupid idiotic 2048# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2049# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2050
1889object *new (const char *archetype = 0) 2051object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2052 PROTOTYPE: ;$
1891 CODE: 2053 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2054 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2055 OUTPUT:
1894 RETVAL 2056 RETVAL
1895 2057
2058object *find_object (U32 tag)
2059
2060# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2061object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2062 PROTOTYPE: $$$$$$
1898 CODE: 2063 CODE:
1899{ 2064{
1900 int unused_type; 2065 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2066}
1903 2067
1904# syntatic sugar for easier use in event callbacks. 2068shstr
1905const char *options (object *op) 2069object::kv_get (shstr key)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2070
1911player *contr (object *op) 2071void
1912 CODE: 2072object::kv_del (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2073
1916const char *get_ob_key_value (object *op, const char *key) 2074void
1917 2075object::kv_set (shstr key, shstr value)
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919 2076
1920object *get_nearest_player (object *ob) 2077object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2078 ALIAS: nearest_player = 0
1922 PREINIT: 2079 PREINIT:
1923 extern object *get_nearest_player (object *); 2080 extern object *get_nearest_player (object *);
1931 EXTEND (SP, 5); 2088 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2089 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2090 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2091 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2092 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2093 PUSHs (to_sv (rv.part));
1937} 2094}
1938 2095
1939bool on_same_map_as (object *ob, object *other) 2096bool on_same_map_as (object *ob, object *other)
1940 CODE: 2097 CODE:
1941 RETVAL = on_same_map (ob, other); 2098 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2099 OUTPUT: RETVAL
1943 2100
1944const char * 2101const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2102base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2103 CODE:
1947 RETVAL = query_base_name (op, plural); 2104 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1949 2106
1950object *decrease_ob_nr (object *op, unsigned long i) 2107# return the tail of an object, excluding itself
2108void
2109tail (object *op)
2110 PPCODE:
2111 while ((op = op->more))
2112 XPUSHs (sv_2mortal (to_sv (op)));
1951 2113
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2114MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2115
1954player *player (object *op) 2116player *player (object *op)
1955 CODE: 2117 CODE:
1956 RETVAL = op->contr; 2118 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2119 OUTPUT: RETVAL
1958 2120
2121bool move_player (object *op, int dir)
2122
1959void check_score (object *op) 2123void check_score (object *op)
1960 2124
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2125void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2126 CODE:
1963 new_draw_info (flags, 0, op, txt); 2127 new_draw_info (flags, 0, op, txt);
1964 2128
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2129void kill_player (object *op)
1981 2130
2131void esrv_send_item (object *pl, object *item)
2132
1982void esrv_update_item (object *op, int what, object *item) 2133void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2134 C_ARGS: what, pl, item
1984 2135
1985void clear_los (object *op) 2136void esrv_del_item (object *pl, int tag)
2137 C_ARGS: pl->contr, tag
1986 2138
1987int command_summon (object *op, char *params) 2139int command_summon (object *op, utf8_string params)
1988 2140
1989int command_arrest (object *op, char *params) 2141int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2142
1995 2143
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2144MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2145
1998INCLUDE: $PERL genacc player ../include/player.h | 2146INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2147
2000int invoke (player *pl, int event, ...) 2148int invoke (player *pl, int event, ...)
2001 CODE: 2149 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2150 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2151 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2161 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2162 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2163 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2164 pl->orig_stats = pl->ob->stats;
2017 2165
2018void cf_player_move (player *pl, int dir) 2166void clear_los (player *pl)
2019
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2167
2027bool 2168bool
2028cell_visible (player *pl, int dx, int dy) 2169cell_visible (player *pl, int dx, int dy)
2029 CODE: 2170 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2171 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2037 CODE: 2178 CODE:
2038{ 2179{
2039 STRLEN len; 2180 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2181 char *buf = SvPVbyte (packet, len);
2041 2182
2183 if (len > MAXSOCKBUF)
2184 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2185 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2186 pl->ns->send_packet (buf, len);
2044} 2187}
2045 2188
2046int 2189int
2047listening (player *pl, int new_value = -1) 2190listening (player *pl, int new_value = -1)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2226 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2227 OUTPUT: RETVAL
2085 2228
2086SV *registry (maptile *map) 2229SV *registry (maptile *map)
2087 2230
2231void
2232find_tagged_objects (maptile *map, utf8_string tag = 0)
2233 PPCODE:
2234{
2235 if (!map->spaces)
2236 XSRETURN_EMPTY;
2237
2238 if (tag)
2239 {
2240 shstr_cmp tag_ (tag);
2241
2242 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2243 for (object *op = ms->bot; op; op = op->above)
2244 if (op->tag == tag_)
2245 XPUSHs (sv_2mortal (to_sv (op)));
2246 }
2247 else
2248 {
2249 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2250 for (object *op = ms->bot; op; op = op->above)
2251 if (op->tag)
2252 XPUSHs (sv_2mortal (to_sv (op)));
2253 }
2254}
2255
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2256INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2257
2090void 2258void
2091maptile::instantiate () 2259maptile::instantiate ()
2092 2260
2093maptile *new () 2261maptile *new ()
2108 for_all_players (pl) 2276 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2277 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2278 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2279 }
2112 2280
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2281void
2282maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2283 CODE:
2284{
2285 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2286 croak ("maptile::add_underlay: palette must be arrayref");
2287
2288 palette = SvRV (palette);
2289
2290 STRLEN idxlen;
2291 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2292
2293 for (int x = 0; x < THIS->width; ++x)
2294 for (int y = 0; y < THIS->height; ++y)
2295 {
2296 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2297 if (op->flag [FLAG_IS_FLOOR])
2298 goto skip_space;
2299
2300 {
2301 int offs = offset + y * stride + x;
2302 if (IN_RANGE_EXC (offs, 0, idxlen))
2303 {
2304 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2305 {
2306 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2307 ob->flag [FLAG_NO_MAP_SAVE] = true;
2308 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2309
2310 if (ob->randomitems)
2311 {
2312 if (!ob->above)
2313 {
2314 ob->create_treasure (ob->randomitems);
2315
2316 for (object *op = ob->above; op; op = op->above)
2317 op->flag [FLAG_NO_MAP_SAVE] = true;
2318 }
2319
2320 ob->randomitems = 0;
2321 }
2322 }
2323 }
2324 }
2325
2326 skip_space: ;
2327 }
2328}
2329
2330void
2331maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2332 CODE:
2333{
2334 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2335 croak ("maptile::set_regiondata: palette must be arrayref");
2336
2337 palette = SvRV (palette);
2338
2339 STRLEN idxlen;
2340 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2341
2342 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2343 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2344
2345 for (int i = av_len ((AV *)palette) + 1; i--; )
2346 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2347
2348 for (int y = 0; y < THIS->height; ++y)
2349 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2350
2351 sfree (THIS->regions, THIS->size ());
2352 delete [] THIS->regionmap;
2353
2354 THIS->regions = regions;
2355 THIS->regionmap = regionmap;
2356}
2357
2358void
2359maptile::create_region_treasure ()
2360 CODE:
2361{
2362 object *op = object::create ();
2363 op->type = FLOOR;
2364 op->map = THIS;
2365
2366 for (int x = 0; x < THIS->width; ++x)
2367 for (int y = 0; y < THIS->height; ++y)
2368 {
2369 region *rgn = THIS->region (x, y);
2370
2371 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2372 if (rgn->treasure && rndm () < rgn->treasure_density)
2373 {
2374 op->x = x;
2375 op->y = y;
2376 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2377 }
2378 }
2379
2380 op->destroy ();
2381}
2114 2382
2115int out_of_map (maptile *map, int x, int y) 2383int out_of_map (maptile *map, int x, int y)
2116 2384
2117void 2385void
2118trigger (maptile *map, long connection, bool state = true) 2386trigger (maptile *map, long connection, bool state = true)
2123get_connection (maptile *map, long connection) 2391get_connection (maptile *map, long connection)
2124 PPCODE: 2392 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2393 oblinkpt *obp = get_connection_links (map, connection);
2126 if (obp) 2394 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2395 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2396 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2397
2137void 2398void
2138get_map_flags (maptile *map, int x, int y) 2399get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2400 PPCODE:
2140{ 2401{
2145 EXTEND (SP, 4); 2406 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2407 PUSHs (sv_2mortal (newSViv (flags)));
2147 2408
2148 if (GIMME_V == G_ARRAY) 2409 if (GIMME_V == G_ARRAY)
2149 { 2410 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2411 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2412 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2413 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2414 }
2154} 2415}
2155 2416
2164 2425
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2426 get_map_flags (map, &nmap, x, y, &nx, &ny);
2166 2427
2167 if (nmap) 2428 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2429 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2430 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2431}
2171 2432
2172SV * 2433SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2434bot_at (maptile *obj, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2435 PROTOTYPE: $$$
2183 INIT: 2444 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2445 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2446 CODE:
2186 switch (ix) 2447 switch (ix)
2187 { 2448 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2449 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2450 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2451 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2452 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2453 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2454 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2455 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2456 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2196 } 2457 }
2197 OUTPUT: RETVAL 2458 OUTPUT: RETVAL
2198 2459
2199void fix_walls (maptile *map, int x, int y) 2460void fix_walls (maptile *map, int x, int y)
2200 2461
2201void fix_walls_around (maptile *map, int x, int y) 2462void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2463
2209# worst xs function of my life 2464# worst xs function of my life
2210bool 2465bool
2211_create_random_map (\ 2466_create_random_map (\
2212 maptile *self,\ 2467 maptile *self,\
2213 char *wallstyle,\ 2468 utf8_string wallstyle,\
2214 char *wall_name,\ 2469 utf8_string wall_name,\
2215 char *floorstyle,\ 2470 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2471 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2472 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2473 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2474 utf8_string doorstyle,\
2220 char *decorstyle,\ 2475 utf8_string decorstyle,\
2221 char *origin_map,\ 2476 utf8_string origin_map,\
2222 char *final_map,\ 2477 utf8_string final_map,\
2223 char *exitstyle,\ 2478 utf8_string exitstyle,\
2224 char *this_map,\ 2479 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2480 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2481 int xsize,\
2227 int Ysize,\ 2482 int ysize,\
2228 int expand2x,\ 2483 int expand2x,\
2229 int layoutoptions1,\ 2484 int layoutoptions1,\
2230 int layoutoptions2,\ 2485 int layoutoptions2,\
2231 int layoutoptions3,\ 2486 int layoutoptions3,\
2232 int symmetry,\ 2487 int symmetry,\
2237 int dungeon_depth,\ 2492 int dungeon_depth,\
2238 int decoroptions,\ 2493 int decoroptions,\
2239 int orientation,\ 2494 int orientation,\
2240 int origin_y,\ 2495 int origin_y,\
2241 int origin_x,\ 2496 int origin_x,\
2242 int random_seed,\ 2497 U32 random_seed,\
2243 val64 total_map_hp,\ 2498 val64 total_map_hp,\
2244 int map_layout_style,\ 2499 int map_layout_style,\
2245 int treasureoptions,\ 2500 int treasureoptions,\
2246 int symmetry_used,\ 2501 int symmetry_used,\
2247 region *region,\ 2502 region *region,\
2248 char *custom\ 2503 utf8_string custom\
2249) 2504)
2250 CODE: 2505 CODE:
2251{ 2506{
2252 random_map_params rmp; 2507 random_map_params rmp;
2253 2508
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2518 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2519
2265 rmp.origin_map = origin_map; 2520 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2521 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2522 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2523 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2524 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2525 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2526 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2527 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2528 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2529 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2535 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2536 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2537 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2538 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2539 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2540 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2541 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2542 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2543 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2544 rmp.region = region;
2290 rmp.custom = custom; 2545 rmp.custom = custom;
2294 OUTPUT: 2549 OUTPUT:
2295 RETVAL 2550 RETVAL
2296 2551
2297MODULE = cf PACKAGE = cf::arch 2552MODULE = cf PACKAGE = cf::arch
2298 2553
2299archetype *find (const char *name) 2554int archetypes_size ()
2300 CODE: 2555 CODE:
2301 RETVAL = archetype::find (name); 2556 RETVAL = archetypes.size ();
2302 OUTPUT: 2557 OUTPUT: RETVAL
2303 RETVAL
2304 2558
2305archetype *first() 2559archetype *archetypes (U32 index)
2306 PROTOTYPE: 2560 CODE:
2307 CODE: 2561 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2562 OUTPUT: RETVAL
2563
2564object *instantiate (archetype *arch)
2565 CODE:
2566 RETVAL = arch_to_object (arch);
2567 OUTPUT:
2309 OUTPUT: RETVAL 2568 RETVAL
2310 2569
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2570INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2571
2313MODULE = cf PACKAGE = cf::party 2572MODULE = cf PACKAGE = cf::party
2314 2573
2315partylist *first () 2574partylist *first ()
2316 PROTOTYPE: 2575 PROTOTYPE:
2317 CODE: 2576 CODE:
2318 RETVAL = get_firstparty (); 2577 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2578 OUTPUT: RETVAL
2320 2579
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2580INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2581
2323MODULE = cf PACKAGE = cf::region 2582MODULE = cf PACKAGE = cf::region
2324 2583
2325region *first () 2584void
2326 PROTOTYPE: 2585list ()
2327 CODE: 2586 PPCODE:
2328 RETVAL = first_region; 2587 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2588 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2589
2331region *find (char *name) 2590region *find (utf8_string name)
2332 PROTOTYPE: $ 2591 PROTOTYPE: $
2333 CODE: 2592 CODE:
2334 RETVAL = get_region_by_name (name); 2593 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2594 OUTPUT: RETVAL
2336 2595
2596region *find_fuzzy (utf8_string name)
2597 PROTOTYPE: $
2598 CODE:
2599 RETVAL = region::find_fuzzy (name);
2600 OUTPUT: RETVAL
2601
2602int specificity (region *rgn)
2603 CODE:
2604 RETVAL = 0;
2605 while (rgn = rgn->parent)
2606 RETVAL++;
2607 OUTPUT: RETVAL
2608
2337INCLUDE: $PERL genacc region ../include/map.h | 2609INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2610
2339MODULE = cf PACKAGE = cf::living 2611MODULE = cf PACKAGE = cf::living
2340 2612
2341INCLUDE: $PERL genacc living ../include/living.h | 2613INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2614
2343MODULE = cf PACKAGE = cf::settings 2615MODULE = cf PACKAGE = cf::settings
2344 2616
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2617INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2618
2347MODULE = cf PACKAGE = cf::client 2619MODULE = cf PACKAGE = cf::client
2348 2620
2349INCLUDE: $PERL genacc client ../include/client.h | 2621INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2622
2351int invoke (client *ns, int event, ...) 2623int invoke (client *ns, int event, ...)
2352 CODE: 2624 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2625 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2626 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2642 CODE:
2371{ 2643{
2372 STRLEN len; 2644 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2645 char *buf = SvPVbyte (packet, len);
2374 2646
2647 if (len > MAXSOCKBUF)
2648 {
2649 // ugly
2650 if (THIS->pl)
2651 THIS->pl->failmsg ("[packet too long for client]");
2652 }
2653 else
2375 THIS->send_packet (buf, len); 2654 THIS->send_packet (buf, len);
2376} 2655}
2377 2656
2657faceidx
2658client::need_face (utf8_string name, int pri = 0)
2659 CODE:
2660 RETVAL = face_find (name, 0);
2661 if (RETVAL)
2662 {
2663 THIS->send_face (RETVAL, pri);
2664 THIS->flush_fx ();
2665 }
2666 OUTPUT:
2667 RETVAL
2668
2669int
2670client::fx_want (int idx, int value = -1)
2671 CODE:
2672 if (0 < idx && idx < FT_NUM)
2673 {
2674 RETVAL = THIS->fx_want [idx];
2675 if (items > 2)
2676 THIS->fx_want [idx] = value;
2677 }
2678 else
2679 RETVAL = 0;
2680 OUTPUT:
2681 RETVAL
2682
2683MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2684
2685faceidx sound_find (utf8_string name)
2686
2687void sound_set (utf8_string str, faceidx face)
2688
2689# dire hack
2690void old_sound_index (int idx, faceidx face)
2691 CODE:
2692 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2693 old_sound_index [idx] = face;
2694
2695MODULE = cf PACKAGE = cf::face PREFIX = face_
2696
2697#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2698
2699faceidx face_find (utf8_string name, faceidx defidx = 0)
2700
2701faceidx alloc (utf8_string name)
2702 CODE:
2703{
2704 do
2705 {
2706 RETVAL = faces.size ();
2707 faces.resize (RETVAL + 1);
2708 }
2709 while (!RETVAL); // crude way to leave index 0
2710
2711 faces [RETVAL].name = name;
2712 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2713
2714 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2715 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2716}
2717 OUTPUT: RETVAL
2718
2719void set_type (faceidx idx, int value)
2720 ALIAS:
2721 set_type = 0
2722 set_visibility = 1
2723 set_magicmap = 2
2724 set_smooth = 3
2725 set_smoothlevel = 4
2726 CODE:
2727 faceinfo *f = face_info (idx); assert (f);
2728 switch (ix)
2729 {
2730 case 0: f->type = value; break;
2731 case 1: f->visibility = value; break;
2732 case 2: f->magicmap = value; break;
2733 case 3: f->smooth = value; break;
2734 case 4: f->smoothlevel = value; break;
2735 }
2736
2737void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2738 CODE:
2739{
2740 faceinfo *f = face_info (idx); assert (f);
2741 facedata *d = &(faceset ? f->data64 : f->data32);
2742 sv_to (data, d->data);
2743 STRLEN clen;
2744 char *cdata = SvPVbyte (chksum, clen);
2745 clen = min (CHKSUM_SIZE, clen);
2746
2747 if (memcmp (d->chksum, cdata, clen))
2748 {
2749 memcpy (d->chksum, cdata, clen);
2750
2751 // invalidate existing client face info
2752 for_all_clients (ns)
2753 if (ns->faceset == faceset)
2754 {
2755 ns->faces_sent [idx] = false;
2756 ns->force_newmap = true;
2757 }
2758 }
2759}
2760
2761int get_data_size (faceidx idx, int faceset = 0)
2762 CODE:
2763 facedata *d = face_data (idx, faceset);
2764 if (!d) XSRETURN_UNDEF;
2765 RETVAL = d->data.size ();
2766 OUTPUT:
2767 RETVAL
2768
2769SV *get_chksum (faceidx idx, int faceset = 0)
2770 CODE:
2771 facedata *d = face_data (idx, faceset);
2772 if (!d) XSRETURN_UNDEF;
2773 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2774 OUTPUT:
2775 RETVAL
2776
2777SV *get_data (faceidx idx, int faceset = 0)
2778 CODE:
2779 facedata *d = face_data (idx, faceset);
2780 if (!d) XSRETURN_UNDEF;
2781 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2782 OUTPUT:
2783 RETVAL
2784
2785void invalidate (faceidx idx)
2786 CODE:
2787 for_all_clients (ns)
2788 {
2789 ns->faces_sent [idx] = false;
2790 ns->force_newmap = true;
2791 }
2792
2793void invalidate_all ()
2794 CODE:
2795 for_all_clients (ns)
2796 {
2797 ns->faces_sent.reset ();
2798 ns->force_newmap = true;
2799 }
2800
2801MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2802
2803#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2804
2805animidx anim_find (utf8_string name)
2806 CODE:
2807 RETVAL = animation::find (name).number;
2808 OUTPUT: RETVAL
2809
2810animidx set (utf8_string name, SV *frames, int facings = 1)
2811 CODE:
2812{
2813 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2814 croak ("frames must be an arrayref");
2815
2816 AV *av = (AV *)SvRV (frames);
2817
2818 animation *anim = &animation::find (name);
2819 if (anim->number)
2820 {
2821 anim->resize (av_len (av) + 1);
2822 anim->facings = facings;
2823 }
2824 else
2825 anim = &animation::create (name, av_len (av) + 1, facings);
2826
2827 for (int i = 0; i < anim->num_animations; ++i)
2828 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2829}
2830 OUTPUT: RETVAL
2831
2832void invalidate_all ()
2833 CODE:
2834 for_all_clients (ns)
2835 ns->anims_sent.reset ();
2836
2837MODULE = cf PACKAGE = cf::object::freezer
2838
2839INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2840
2841SV *
2842new (char *klass)
2843 CODE:
2844 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2845 OUTPUT: RETVAL
2846
2847void
2848DESTROY (SV *sv)
2849 CODE:
2850 object_freezer *self;
2851 sv_to (sv, self);
2852 delete self;
2853
2854MODULE = cf PACKAGE = cf::object::thawer
2855
2856INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2857
2858SV *
2859new_from_file (char *klass, octet_string path)
2860 CODE:
2861 object_thawer *f = new object_thawer (path);
2862 if (!*f)
2863 {
2864 delete f;
2865 XSRETURN_UNDEF;
2866 }
2867 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2868 OUTPUT: RETVAL
2869
2870void
2871DESTROY (SV *sv)
2872 CODE:
2873 object_thawer *self;
2874 sv_to (sv, self);
2875 delete self;
2876
2877void
2878extract_tags (object_thawer *self)
2879 PPCODE:
2880 while (self->kw != KW_EOF)
2881 {
2882 PUTBACK;
2883 coroapi::cede_to_tick ();
2884 SPAGAIN;
2885
2886 if (self->kw == KW_tag)
2887 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2888
2889 self->skip ();
2890 }
2891

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