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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.293 by root, Mon Aug 11 23:23:41 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93static inline SV *
94newSVpv_utf8 (const char *s)
95{
96 if (!s)
97 return newSV (0);
98
99 SV *sv = newSVpv (s, 0);
100 SvUTF8_on (sv);
101 return sv;
102}
103
104static inline SV *
105newSVpvn_utf8 (const char *s, STRLEN l)
106{
107 if (!s)
108 return newSV (0);
109
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
102unordered_vector<attachable *> attachable::mortals; 129unordered_vector<attachable *> attachable::mortals;
103 130
104attachable::~attachable () 131attachable::~attachable ()
105{ 132{
106 assert (!self); 133 assert (!self);
134 assert (!cb);
107} 135}
108 136
109int 137int
110attachable::refcnt_cnt () const 138attachable::refcnt_cnt () const
111{ 139{
112 return refcnt + (self ? SvREFCNT (self) : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
141}
142
143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
113} 159}
114 160
115void 161void
116attachable::optimise () 162attachable::optimise ()
117{ 163{
118 if (self 164 if (self
119 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
167 sever_self ();
168}
169
170// check wether the object really is dead
171void
172attachable::do_check ()
173{
174 if (refcnt_cnt () > 0)
175 return;
176
177 destroy ();
178}
179
180void
181attachable::do_destroy ()
182{
183 INVOKE_ATTACHABLE (DESTROY, this);
184
185 if (cb)
121 { 186 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 187 SvREFCNT_dec (cb);
188 cb = 0;
124 } 189 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 190
153 mortals.push_back (this); 191 mortals.push_back (this);
154} 192}
155 193
156void 194void
159 if (destroyed ()) 197 if (destroyed ())
160 return; 198 return;
161 199
162 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
163 do_destroy (); 201 do_destroy ();
202 sever_self ();
164} 203}
165 204
166void 205void
167attachable::check_mortals () 206attachable::check_mortals ()
168{ 207{
169 for (int i = 0; i < mortals.size (); ) 208 static int i = 0;
209
210 for (;;)
170 { 211 {
212 if (i >= mortals.size ())
213 {
214 i = 0;
215
216 if (mortals.size () >= 512)
217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
232
233 break;
234 }
235
171 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
172 237
173 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
174 239 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 240 {
177#if 0 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 242 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 243 }
180#endif 244#endif
181 245
246 if (obj->refcnt)
247 {
182 ++i; // further delay freeing 248 ++i; // further delay freeing
249
250 if (!(i & 0x3ff))
251 break;
183 }//D 252 }
184 else 253 else
185 { 254 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
188 delete obj; 257 delete obj;
189 } 258 }
190 } 259 }
191} 260}
192 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
193attachable & 274attachable &
194attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
195{ 276{
196 //if (self || cb) 277 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 279
199 attach = src.attach; 280 attach = src.attach;
200 return *this; 281 return *this;
201} 282}
202 283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
316}
317
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 319
205static SV * 320static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 321newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 322{
208 SV *sv; 323 SV *sv;
209 324
210 if (!ptr) 325 if (!ptr)
211 return &PL_sv_undef; 326 return newSV (0);
212 327
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 328 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 329 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 330}
216 331
217static int 332static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 333attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 334{
220 attachable *at = (attachable *)mg->mg_ptr; 335 attachable *at = (attachable *)mg->mg_ptr;
336
337 //TODO: check if transaction behaviour is really required here
338 if (SV *self = (SV *)at->self)
339 {
221 at->self = 0; 340 at->self = 0;
341 SvREFCNT_dec (self);
342 }
343
222 // next line makes sense, but most objects still have refcnt 0 by default 344 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 345 //at->refcnt_chk ();
224 return 0; 346 return 0;
225} 347}
226 348
228 350
229static SV * 351static SV *
230newSVattachable (attachable *obj, HV *stash) 352newSVattachable (attachable *obj, HV *stash)
231{ 353{
232 if (!obj) 354 if (!obj)
233 return &PL_sv_undef; 355 return newSV (0);
234 356
235 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
236 { 361 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 363
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 367 }
247 else 368 else
248 { 369 {
249 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
287 else 408 else
288 return 0; 409 return 0;
289} 410}
290 411
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
435inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 436
315inline SV *to_sv (object & v) { return to_sv (&v); } 437inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 438inline SV *to_sv (living & v) { return to_sv (&v); }
317 439
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 440inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 441inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 442
321inline SV *to_sv (UUID v) 443inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
322{
323 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 444
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 445inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 446inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 447inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 448inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 449inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 450inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 453inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 455inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 456inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 457inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 458inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 459inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 460inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 461inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 462inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 463inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 464inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
465inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 466inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 467inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 468inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
469inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
470inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
471inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 472
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 473//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 474inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 475
356template<class T> 476template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 477inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 478
359template<int N> 479template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 481
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 482inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 483inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 484inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 485inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 486
487inline void sv_to (SV *sv, std::string &v)
488{
489 STRLEN len;
490 char *data = SvPVbyte (sv, len);
491 v.assign (data, len);
492}
493
368inline void sv_to (SV *sv, UUID &v) 494inline void sv_to (SV *sv, UUID &v)
369{ 495{
370 unsigned int version; 496 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 497 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 498}
375 499
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 500inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 501
395 break; 519 break;
396 520
397 case DT_STRING: 521 case DT_STRING:
398 { 522 {
399 char *str = (char *)va_arg (ap, const char *); 523 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 524 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 525 }
402 break; 526 break;
403 527
404 case DT_DATA: 528 case DT_DATA:
405 { 529 {
406 char *str = (char *)va_arg (ap, const void *); 530 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 531 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 532 sv = str ? newSVpv (str, len) : newSV (0);
409 } 533 }
410 break; 534 break;
411 535
412 case DT_OBJECT: 536 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 537 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 579 va_end (ap);
456 580
457 return sv; 581 return sv;
458} 582}
459 583
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 584//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 585
492SV * 586SV *
493registry (attachable *ext) 587registry (attachable *ext)
494{ 588{
498 return newRV_inc ((SV *)ext->cb); 592 return newRV_inc ((SV *)ext->cb);
499} 593}
500 594
501///////////////////////////////////////////////////////////////////////////// 595/////////////////////////////////////////////////////////////////////////////
502 596
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 597void
559cfperl_init () 598cfperl_init ()
560{ 599{
600 extern char **environ;
601
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 602 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 603 perl = perl_alloc ();
563 perl_construct (perl); 604 perl_construct (perl);
564 605
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 606 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 607
567 char *argv[] = { 608 const char *argv[] = {
568 "", 609 settings.argv [0],
569 "-e" 610 "-e"
570 "use Event; use Coro;" // required for bootstrap 611 "use EV; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*> 612 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();" 613 "unshift @INC, cf::datadir ();"
573 "require cf;" 614 "require cf;"
574 }; 615 };
575 616
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 617 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
618 || perl_run (perl))
577 { 619 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 620 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 621 exit (EXIT_FAILURE);
580 } 622 }
623
624 {
625 dSP;
626
627 PUSHMARK (SP);
628 PUTBACK;
629 call_pv ("cf::init", G_DISCARD | G_VOID);
630 }
581} 631}
582 632
583void cfperl_main () 633void cfperl_main ()
584{ 634{
585 dSP; 635 dSP;
592void 642void
593attachable::instantiate () 643attachable::instantiate ()
594{ 644{
595 if (attach) 645 if (attach)
596 { 646 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 647 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 648 attach = 0;
599 } 649 }
600} 650}
601 651
602void 652void
603attachable::reattach () 653attachable::reattach ()
604{ 654{
605 optimise (); 655 optimise ();
606 //TODO: check for _attachment's, very important for restarts 656 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 657 INVOKE_ATTACHABLE (REATTACH, this);
608} 658}
609 659
610static event_klass klass_of[NUM_EVENT_TYPES] = { 660static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 661# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 662# include "eventinc.h"
655} 705}
656 706
657void 707void
658global::gather_callbacks (AV *&callbacks, event_type event) const 708global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 709{
660 ::gather_callbacks (callbacks, cb_object, event); 710 ::gather_callbacks (callbacks, cb_global, event);
661} 711}
662 712
663void 713void
664object::gather_callbacks (AV *&callbacks, event_type event) const 714object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 715{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 716 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 717 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 718 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 719
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 720 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 721 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 722 }
673 723
709{ 759{
710 attachable::gather_callbacks (callbacks, event); 760 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 761 ::gather_callbacks (callbacks, cb_map, event);
712} 762}
713 763
764void
765_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
766{
767 for (int event = 0; event <= AvFILLp (registry); ++event)
768 {
769 SV *cbs_ = AvARRAY (registry)[event];
770
771 // element must be list of callback entries
772 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
773 {
774 AV *cbs = (AV *)SvRV (cbs_);
775
776 // no callback entries, no callbacks to call
777 if (AvFILLp (cbs) >= 0)
778 set.set (event);
779 }
780 }
781}
782
783// very slow and inefficient way to recalculate the global want bitsets
784void
785_recalc_want ()
786{
787 ev_want_event.reset ();
788
789 _recalc_want (ev_want_event, cb_global);
790 _recalc_want (ev_want_event, cb_attachable);
791 _recalc_want (ev_want_event, cb_object);
792 _recalc_want (ev_want_event, cb_client);
793 _recalc_want (ev_want_event, cb_player);
794 _recalc_want (ev_want_event, cb_map);
795
796 ev_want_type.reset ();
797
798 for (int type = 0; type <= AvFILLp (cb_type); ++type)
799 {
800 SV *cbs_ = AvARRAY (cb_type)[type];
801
802 // element must be list of callback entries
803 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
804 {
805 AV *cbs = (AV *)SvRV (cbs_);
806
807 // no callback entries, no callbacks to call
808 if (AvFILLp (cbs) >= 0)
809 ev_want_type.set (type % NUM_TYPES);
810 }
811 }
812}
813
714bool 814bool
715attachable::invoke (event_type event, ...) 815attachable::invoke (event_type event, ...)
716{ 816{
717 data_type dt; 817 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 818
722 // callback call ordering should be: 819 // callback call ordering should be:
723 // 1. per-object callback 820 // 1. per-object callback
724 // 2. per-class object 821 // 2. per-class object
725 // 3. per-type callback 822 // 3. per-type callback
729 gather_callbacks (callbacks, event); 826 gather_callbacks (callbacks, event);
730 827
731 // short-circuit processing if no callbacks found/defined 828 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 829 if (!callbacks)
733 return 0; 830 return 0;
831
832 va_list ap;
833 va_start (ap, event);
734 834
735 CALL_BEGIN (3); 835 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 836 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 837 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 838
773} 873}
774 874
775SV * 875SV *
776cfperl_result (int idx) 876cfperl_result (int idx)
777{ 877{
778 AV *av = get_av ("cfperl::invoke_results", 0); 878 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 879 if (!av)
780 return &PL_sv_undef; 880 return &PL_sv_undef;
781 881
782 SV **sv = av_fetch (av, idx, 0); 882 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 883 if (!sv)
797{ 897{
798 return SvNV (cfperl_result (idx)); 898 return SvNV (cfperl_result (idx));
799} 899}
800 900
801///////////////////////////////////////////////////////////////////////////// 901/////////////////////////////////////////////////////////////////////////////
902// various c++ => perl glue functions
903
904void cfperl_tick ()
905{
906 tick_pending = 1;
907
908 if (tick_inhibit)
909 return;
910
911 tick_pending = 0;
912
913 dSP;
914
915 PUSHMARK (SP);
916 PUTBACK;
917 call_pv ("cf::tick", G_DISCARD | G_VOID);
918
919 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
920}
802 921
803void 922void
804cfperl_emergency_save () 923cfperl_emergency_save ()
805{ 924{
806 CALL_BEGIN (0); 925 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 926 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 927 CALL_END;
928}
929
930void
931cfperl_cleanup (int make_core)
932{
933 CALL_BEGIN (1);
934 CALL_ARG (make_core);
935 CALL_CALL ("cf::post_cleanup", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_make_book (object *book, int level)
941{
942 CALL_BEGIN (2);
943 CALL_ARG (book);
944 CALL_ARG (level);
945 CALL_CALL ("ext::books::make_book", G_VOID);
946 CALL_END;
947}
948
949void
950cfperl_expand_cfpod (player *pl, std::string &msg)
951{
952 CALL_BEGIN (2);
953 CALL_ARG (pl);
954 CALL_ARG_SV (newSVpvn_utf8 (msg.data (), msg.size ()));
955 CALL_CALL ("cf::player::expand_cfpod", G_SCALAR);
956
957 if (count)
958 {
959 STRLEN len;
960 char *data = SvPVutf8 (TOPs, len);
961 msg.assign (data, len);
962 }
963
964 CALL_END;
965}
966
967void
968cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
969{
970 CALL_BEGIN (4);
971 CALL_ARG (ns);
972 CALL_ARG (type);
973 CALL_ARG_SV (newSVpv_utf8 (msg));
974 CALL_ARG (color);
975 CALL_CALL ("cf::client::send_msg", G_VOID);
976 CALL_END;
977}
978
979int
980cfperl_can_merge (object *ob1, object *ob2)
981{
982 int can;
983
984 CALL_BEGIN (2);
985 CALL_ARG (ob1);
986 CALL_ARG (ob2);
987 CALL_CALL ("cf::_can_merge", G_SCALAR);
988 can = count && SvTRUE (TOPs);
989 CALL_END;
990
991 return can;
992}
993
994player *
995player::find (const char *name)
996{
997 CALL_BEGIN (1);
998 CALL_ARG (name);
999 CALL_CALL ("cf::player::find", G_SCALAR);
1000
1001 player *retval = 0;
1002 if (count) sv_to (POPs, retval);
1003
1004 CALL_END;
1005
1006 return retval;
1007}
1008
1009maptile *
1010find_style (const char *dirname, const char *stylename, int difficulty)
1011{
1012 CALL_BEGIN (3);
1013 CALL_ARG (dirname);
1014 CALL_ARG (stylename);
1015 CALL_ARG (difficulty);
1016 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1017
1018 maptile *retval = 0;
1019 if (count) sv_to (POPs, retval);
1020
1021 CALL_END;
1022
1023 return retval;
809} 1024}
810 1025
811maptile * 1026maptile *
812maptile::find_sync (const char *path, maptile *origin) 1027maptile::find_sync (const char *path, maptile *origin)
813{ 1028{
814 CALL_BEGIN (2); 1029 CALL_BEGIN (2);
815 CALL_ARG (path); 1030 CALL_ARG (path);
816 CALL_ARG (origin); 1031 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1032 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1033
819 maptile *retval; 1034 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1035 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1036
826 CALL_END; 1037 CALL_END;
827 1038
828 return retval; 1039 return retval;
829} 1040}
830 1041
831maptile * 1042maptile *
832maptile::find_async (const char *path, maptile *origin) 1043maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1044{
834 CALL_BEGIN (2); 1045 CALL_BEGIN (3);
835 CALL_ARG (path); 1046 CALL_ARG (path);
836 CALL_ARG (origin); 1047 CALL_ARG (origin);
1048 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1049 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1050
839 maptile *retval; 1051 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1052 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1053
846 CALL_END; 1054 CALL_END;
847 1055
848 return retval; 1056 return retval;
849} 1057}
877 CALL_ARG (exit); 1085 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1087 CALL_END;
880} 1088}
881 1089
1090void
1091object::player_goto (const char *path, int x, int y)
1092{
1093 if (type != PLAYER)
1094 return;
1095
1096 CALL_BEGIN (4);
1097 CALL_ARG (this);
1098 CALL_ARG (path);
1099 CALL_ARG (x);
1100 CALL_ARG (y);
1101 CALL_CALL ("cf::object::player::goto", G_VOID);
1102 CALL_END;
1103}
1104
1105const char *
1106object::ref () const
1107{
1108 if (type == PLAYER)
1109 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1110 else
1111 return 0;
1112}
1113
1114object *
1115object::deref (const char *ref)
1116{
1117 object *retval = 0;
1118
1119 if (ref)
1120 {
1121 CALL_BEGIN (1);
1122 CALL_ARG (ref);
1123 CALL_CALL ("cf::object::deref", G_SCALAR);
1124
1125 if (count)
1126 sv_to (POPs, retval);
1127
1128 CALL_END;
1129 }
1130
1131 return retval;
1132}
1133
1134void
1135log_backtrace (const char *msg)
1136{
1137#if HAVE_BACKTRACE
1138 void *addr [20];
1139 int size = backtrace (addr, 20);
1140
1141 CALL_BEGIN (size);
1142 CALL_ARG (msg);
1143 for (int i = 0; i < size; ++i)
1144 CALL_ARG ((IV)addr [i]);
1145 CALL_CALL ("cf::_log_backtrace", G_VOID);
1146 CALL_END;
1147#endif
1148}
1149
882///////////////////////////////////////////////////////////////////////////// 1150/////////////////////////////////////////////////////////////////////////////
883 1151
884struct EventAPI *watcher_base::GEventAPI; 1152struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1153struct CoroAPI *coroapi::GCoroAPI;
886 1154
887int coroapi::cede_counter; 1155void coroapi::do_cede_to_tick ()
888
889static void iw_dispatch (pe_event *ev)
890{ 1156{
891 iw *w = (iw *)ev->ext_data; 1157 cede_pending = 0;
892 w->call (*w); 1158 cede ();
893} 1159}
894 1160
895void 1161void
896iw::alloc () 1162coroapi::wait_for_tick ()
897{ 1163{
898 pe = GEventAPI->new_idle (0, 0); 1164 CALL_BEGIN (0);
899 1165 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
900 pe->base.callback = (void *)iw_dispatch; 1166 CALL_END;
901 pe->base.ext_data = (void *)this;
902} 1167}
903 1168
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1169void
911iow::alloc () 1170coroapi::wait_for_tick_begin ()
912{ 1171{
913 pe = GEventAPI->new_io (0, 0); 1172 CALL_BEGIN (0);
914 1173 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1174 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920}
921
922void
923iow::fd (int fd)
924{
925 pe->fd = fd;
926}
927
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1175}
933 1176
934void 1177void
935iow::poll (int events) 1178iow::poll (int events)
936{ 1179{
937 if (pe->poll != events) 1180 if (events != this->events)
938 { 1181 {
1182 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1183 if (active) stop ();
940 pe->poll = events; 1184 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1185 if (active) start ();
942 } 1186 }
943} 1187}
944 1188
945void 1189void
946_connect_to_perl () 1190_connect_to_perl ()
947{ 1191{
948 stash_cf = gv_stashpv ("cf" , 1); 1192 stash_cf = gv_stashpv ("cf", 1);
949 1193
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1194 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1195 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1196 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1197 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1198 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1199 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1200 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1201 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1202 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1203 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1204
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1205 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1206 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1207 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1208 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1209
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1210 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1211 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1212 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1213 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1218
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1219MODULE = cf PACKAGE = cf PREFIX = cf_
973 1220
974BOOT: 1221BOOT:
975{ 1222{
1223 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1224 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1225
976 _connect_to_perl (); 1226 _connect_to_perl ();
977 1227
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1228 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1229
1230 //{
1231 // require_pv ("Time::HiRes");
1232 //
1233 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1234 // if (!svp) croak ("Time::HiRes is required");
1235 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1236 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1237 //}
982 1238
983 static const struct { 1239 static const struct {
984 const char *name; 1240 const char *name;
985 IV iv; 1241 IV iv;
986 } *civ, const_iv[] = { 1242 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1243# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1244 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1245 const_iv (logBacktrace)
990 const_iv (llevDebug) 1246
991 const_iv (llevMonster) 1247 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1248
1249 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1250
993 const_iv (MAX_TIME) 1251 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1252 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1253
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1254 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1255 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1256 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1257 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1258 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1259 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1260
1107 const_iv (NUM_SUBTYPES) 1261 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1262 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1263 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1264 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1265 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1266 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1267 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1268 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1269 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1270 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1271 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1272 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1273 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1274 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1275 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1276 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1277 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1278 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1279 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1280 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1281 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1282 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1283 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1284 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1285 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1286 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1287 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1288 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1289
1109 const_iv (ST_BD_BUILD) 1290 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1291
1112 const_iv (ST_MAT_FLOOR) 1292 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1293 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1294
1116 const_iv (AT_PHYSICAL) 1295 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1296 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1297 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1298 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1299 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1300 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1301 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1302
1143 const_iv (WEAP_HIT) 1303 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1304 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1305 const_iv (WEAP_BLUD)
1152 1306
1153 const_iv (FLAG_ALIVE) 1307 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1308 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1309 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1310 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1311 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1312 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1313 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1314 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1315 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1316 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1317 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1318 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1319 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1320 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1321 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1322 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1323 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1324 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1325 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1326 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1327 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1328 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1329 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1330 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1331 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1332 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1333
1334 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1335 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1336 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1337 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1338 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1339 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1340
1341 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1342 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1343
1344 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1345
1346 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1347 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1348 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1349 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1350 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1351 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1352 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1353 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1354 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1355 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1356 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1357 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1358 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1359 const_iv (SP_MAGIC_MAPPING)
1360 const_iv (SP_MAGIC_WALL)
1361 const_iv (SP_DESTRUCTION)
1362 const_iv (SP_PERCEIVE_SELF)
1363 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1364 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1365 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1366 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1367 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1368 const_iv (SP_EARTH_TO_DUST)
1285 1369 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1370 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1371 const_iv (SP_CURSE)
1372 const_iv (SP_SUMMON_MONSTER)
1373 const_iv (SP_CHARGING)
1374 const_iv (SP_POLYMORPH)
1375 const_iv (SP_ALCHEMY)
1376 const_iv (SP_REMOVE_CURSE)
1377 const_iv (SP_IDENTIFY)
1378 const_iv (SP_DETECTION)
1379 const_iv (SP_MOOD_CHANGE)
1380 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1381 const_iv (SP_SWARM)
1382 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1383 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1384 const_iv (SP_CREATE_MISSILE)
1385 const_iv (SP_CONSECRATE)
1386 const_iv (SP_ANIMATE_WEAPON)
1387 const_iv (SP_LIGHT)
1388 const_iv (SP_CHANGE_MAP_LIGHT)
1389 const_iv (SP_FAERY_FIRE)
1390 const_iv (SP_CAUSE_DISEASE)
1391 const_iv (SP_AURA)
1392 const_iv (SP_TOWN_PORTAL)
1393 const_iv (SP_PARTY_SPELL)
1394
1395 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1396 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1397 const_iv (F_LOCKED)
1295 1398
1296 const_iv (F_BUY) 1399 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1400
1300 const_iv (P_BLOCKSVIEW) 1401 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1402 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1403
1309 const_iv (UP_OBJ_INSERT) 1404 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1405
1314 const_iv (INS_NO_MERGE) 1406 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1407 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1408
1321 const_iv (WILL_APPLY_HANDLE) 1409 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1410 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1411
1327 const_iv (SAVE_MODE) 1412 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1413
1330 const_iv (M_PAPER) 1414 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1415 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1416 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1417 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1418
1345 const_iv (SK_EXP_ADD_SKILL) 1419 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1420 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1421
1351 const_iv (SK_LOCKPICKING) 1422 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1423 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1424 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1425 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1426 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1427 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1428 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1429 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1430 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1431 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1432 const_iv (SK_POISON_NAIL)
1392 1433
1393 const_iv (SOUND_NEW_PLAYER) 1434 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1435 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1436 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1437 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1438 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1439 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1440
1418 const_iv (PREFER_LOW) 1441 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1442
1421 const_iv (ATNR_PHYSICAL) 1443 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1444 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1445 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1446 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1447 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1448 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1449 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1450
1448 const_iv (MAP_FLUSH) 1451 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1452 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1453
1454 const_iv (MAP_IN_MEMORY) 1454 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1455 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1456
1459 const_iv (KLASS_ATTACHABLE) 1457 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1458
1466 const_iv (CS_QUERY_YESNO) 1459 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1460
1470 const_iv (ST_DEAD) 1461 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1462
1475 const_iv (ST_CHANGE_CLASS) 1463 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1464
1481 // random map generator 1465 // random map generator
1482 const_iv (LAYOUT_NONE) 1466 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1467 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1468
1490 const_iv (RMOPT_RANDOM) 1469 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1470 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1471 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1472
1500 const_iv (SYMMETRY_RANDOM) 1473 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1474 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1475
1503 const_iv (SYMMETRY_Y) 1476 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1477 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1478
1479 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1480 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1481 };
1506 1482
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1484 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1485
1530 } 1506 }
1531} 1507}
1532 1508
1533void _connect_to_perl () 1509void _connect_to_perl ()
1534 1510
1511void _recalc_want ()
1512
1535void _global_reattach () 1513void _global_reattach ()
1536 CODE: 1514 CODE:
1537{ 1515{
1538 // reattach to all attachable objects in the game. 1516 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1517 for_all_clients (ns)
1540 ns->reattach (); 1518 ns->reattach ();
1541 1519
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1520 for_all_objects (op)
1550 op->reattach (); 1521 op->reattach ();
1551} 1522}
1552 1523
1524# support function for map-world.ext
1525void _quantise (SV *data_sv, SV *plt_sv)
1526 CODE:
1527{
1528 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1529 croak ("_quantise called with invalid agruments");
1530
1531 plt_sv = SvRV (plt_sv);
1532 SV **plt = AvARRAY (plt_sv);
1533 int plt_count = AvFILL (plt_sv) + 1;
1534
1535 STRLEN len;
1536 char *data = SvPVbyte (data_sv, len);
1537 char *dst = data;
1538
1539 while (len >= 3)
1540 {
1541 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1542 {
1543 char *val = SvPVX (*val_sv);
1544
1545 if (val [0] == data [0]
1546 && val [1] == data [1]
1547 && val [2] == data [2])
1548 {
1549 *dst++ = val [3];
1550 goto next;
1551 }
1552 }
1553
1554 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1555 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1556 dst - SvPVX (data_sv), len);
1557
1558 next:
1559 data += 3;
1560 len -= 3;
1561 }
1562
1563 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1564}
1565
1566void evthread_start (int aiofd)
1567
1568void cede_to_tick ()
1569 CODE:
1570 coroapi::cede_to_tick ();
1571
1572NV till_tick ()
1573 CODE:
1574 RETVAL = SvNVX (sv_next_tick) - now ();
1575 OUTPUT:
1576 RETVAL
1577
1578int tick_inhibit ()
1579 CODE:
1580 RETVAL = tick_inhibit;
1581 OUTPUT:
1582 RETVAL
1583
1584void tick_inhibit_inc ()
1585 CODE:
1586 ++tick_inhibit;
1587
1588void tick_inhibit_dec ()
1589 CODE:
1590 if (!--tick_inhibit)
1591 if (tick_pending)
1592 {
1593 ev_async_send (EV_DEFAULT, &tick_watcher);
1594 coroapi::cede ();
1595 }
1596
1597void server_tick ()
1598 CODE:
1599{
1600 NOW = ev_now (EV_DEFAULT);
1601 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1602 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1603 runtime = SvNVX (sv_runtime);
1604
1605 server_tick ();
1606
1607 NOW = ev_time ();
1608 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1609 runtime += TICK;
1610 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1611}
1612
1553NV floor (NV x) 1613NV floor (NV x)
1554 1614
1555NV ceil (NV x) 1615NV ceil (NV x)
1556 1616
1557NV rndm (...) 1617NV rndm (...)
1618 ALIAS:
1619 rmg_rndm = 1
1558 CODE: 1620 CODE:
1621{
1622 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1623 switch (items)
1560 { 1624 {
1561 case 0: RETVAL = rndm (); break; 1625 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1626 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1627 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1628 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1629 }
1630}
1566 OUTPUT: 1631 OUTPUT:
1567 RETVAL 1632 RETVAL
1568 1633
1569void server_tick () 1634NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1635 CODE:
1571 runtime = SvNVx (sv_runtime); 1636 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1637 OUTPUT:
1638 RETVAL
1573 1639
1640NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1641 CODE:
1642 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1643 OUTPUT:
1644 RETVAL
1645
1646void weaken (...)
1647 PROTOTYPE: @
1648 CODE:
1649 while (items > 0)
1650 sv_rvweaken (ST (--items));
1651
1574void 1652void
1575LOG (int level, char *msg) 1653log_backtrace (utf8_string msg)
1654
1655void
1656LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1657 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1658 C_ARGS: flags, "%s", msg
1578 1659
1579char *path_combine (char *base, char *path) 1660octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1661 PROTOTYPE: $$
1581 1662
1582char *path_combine_and_normalize (char *base, char *path) 1663octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1664 PROTOTYPE: $$
1584 1665
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1666void
1594sub_generation_inc () 1667sub_generation_inc ()
1595 CODE: 1668 CODE:
1596 PL_sub_generation++; 1669 PL_sub_generation++;
1597 1670
1598char * 1671const_octet_string
1599mapdir () 1672mapdir ()
1600 PROTOTYPE: 1673 PROTOTYPE:
1601 ALIAS: 1674 ALIAS:
1602 mapdir = 0 1675 mapdir = 0
1603 uniquedir = 1 1676 uniquedir = 1
1619 } 1692 }
1620 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1621 1694
1622void abort () 1695void abort ()
1623 1696
1697void reset_signals ()
1698
1624void fork_abort (char *cause = "cf::fork_abort") 1699void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1700
1626void cleanup (const char *cause, bool make_core = false) 1701void cleanup (const_octet_string cause, bool make_core = false)
1627 1702
1628void emergency_save () 1703void emergency_save ()
1629 1704
1630void _exit (int status = 0) 1705void _exit (int status = EXIT_SUCCESS)
1631 1706
1632#if _POSIX_MEMLOCK 1707#if _POSIX_MEMLOCK
1633 1708
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1709int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1710 INIT:
1711#if __GLIBC__
1712 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1713#endif
1635 1714
1636int munlockall () 1715int munlockall ()
1637 1716
1638#endif 1717#endif
1639 1718
1719int
1720malloc_trim (IV pad = 0)
1721
1722void
1723mallinfo ()
1724 PPCODE:
1725{
1726#if __GLIBC__
1727 struct mallinfo mai = mallinfo ();
1728 EXTEND (SP, 10*2);
1729 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1730 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1731 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1732 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1733 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1734 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1735 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1736 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1737 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1738 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1739#endif
1740 EXTEND (SP, 2*2);
1741 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1742 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1743 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1744}
1745
1640int find_animation (char *text) 1746int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1747 PROTOTYPE: $
1642 1748
1643int random_roll (int min, int max, object *op, int goodbad); 1749int random_roll (int min, int max, object *op, int goodbad);
1644 1750
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1751const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1752
1647int 1753int
1648exp_to_level (val64 exp) 1754exp_to_level (val64 exp)
1649 CODE: 1755 CODE:
1650{ 1756{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1787 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1788 else
1683 XSRETURN_UNDEF; 1789 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1685 1791
1792UUID
1793uuid_cur ()
1794 CODE:
1795 RETVAL = UUID::cur;
1796 OUTPUT:
1797 RETVAL
1798
1799UUID
1800uuid_gen ()
1801 CODE:
1802 RETVAL = UUID::gen ();
1803 OUTPUT:
1804 RETVAL
1805
1806val64
1807uuid_seq (UUID uuid)
1808 CODE:
1809 RETVAL = uuid.seq;
1810 OUTPUT:
1811 RETVAL
1812
1813UUID
1814uuid_str (val64 seq)
1815 CODE:
1816 RETVAL.seq = seq;
1817 OUTPUT:
1818 RETVAL
1819
1820void
1821coin_names ()
1822 PPCODE:
1823 EXTEND (SP, NUM_COINS);
1824 for (int i = 0; i < NUM_COINS; ++i)
1825 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1826
1827void
1828coin_archetypes ()
1829 PPCODE:
1830 EXTEND (SP, NUM_COINS);
1831 for (int i = 0; i < NUM_COINS; ++i)
1832 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1833
1834bool
1835load_resource_file_ (octet_string filename)
1836
1837void
1838fix_weight ()
1839
1686MODULE = cf PACKAGE = cf::attachable 1840MODULE = cf PACKAGE = cf::attachable
1687 1841
1688int 1842int
1689valid (SV *obj) 1843valid (SV *obj)
1690 CODE: 1844 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1845 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1846 OUTPUT:
1693 RETVAL 1847 RETVAL
1694 1848
1849void
1850debug_trace (attachable *obj, bool on = true)
1851 CODE:
1852 obj->flags &= ~attachable::F_DEBUG_TRACE;
1853 if (on)
1854 obj->flags |= attachable::F_DEBUG_TRACE;
1855
1856int mortals_size ()
1857 CODE:
1858 RETVAL = attachable::mortals.size ();
1859 OUTPUT: RETVAL
1860
1861#object *mortals (U32 index)
1862# CODE:
1863# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1864# OUTPUT: RETVAL
1865
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1866INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1867
1697MODULE = cf PACKAGE = cf::global 1868MODULE = cf PACKAGE = cf::global
1698 1869
1699int invoke (SV *klass, int event, ...) 1870int invoke (SV *klass, int event, ...)
1700 CODE: 1871 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1875 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1876 OUTPUT: RETVAL
1706 1877
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1878MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1879
1709INCLUDE: $PERL genacc object ../include/object.h | 1880INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1881
1711int invoke (object *op, int event, ...) 1882int invoke (object *op, int event, ...)
1712 CODE: 1883 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1884 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1885 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1887 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1888 OUTPUT: RETVAL
1718 1889
1719SV *registry (object *op) 1890SV *registry (object *op)
1720 1891
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1892int objects_size ()
1728 CODE: 1893 CODE:
1729 RETVAL = objects.size (); 1894 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1895 OUTPUT: RETVAL
1731 1896
1742object *actives (U32 index) 1907object *actives (U32 index)
1743 CODE: 1908 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1909 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1910 OUTPUT: RETVAL
1746 1911
1912int mortals_size ()
1913 CODE:
1914 RETVAL = attachable::mortals.size ();
1915 OUTPUT: RETVAL
1916
1917const char *slot_use_name (U32 slot)
1918 ALIAS:
1919 slot_nonuse_name = 1
1920 CODE:
1921{
1922 if (slot >= NUM_BODY_LOCATIONS)
1923 croak ("body slot index out of range");
1924
1925 switch (ix)
1926 {
1927 case 0: RETVAL = body_locations[slot].use_name; break;
1928 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1929 }
1930}
1931 OUTPUT:
1932 RETVAL
1933
1747# missing properties 1934# missing properties
1748 1935
1749object *head (object *op) 1936object *head (object *op)
1750 PROTOTYPE: $ 1937 PROTOTYPE: $
1751 CODE: 1938 CODE:
1752 RETVAL = op->head_ (); 1939 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 1940 OUTPUT: RETVAL
1760 1941
1761void 1942void
1762inv (object *obj) 1943inv (object *obj)
1763 PROTOTYPE: $ 1944 PROTOTYPE: $
1764 PPCODE: 1945 PPCODE:
1765{ 1946{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 1947 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 1948 XPUSHs (sv_2mortal (to_sv (o)));
1769} 1949}
1770 1950
1771void 1951void
1772set_animation (object *op, int idx) 1952set_animation (object *op, int idx)
1773 CODE: 1953 CODE:
1774 SET_ANIMATION (op, idx); 1954 SET_ANIMATION (op, idx);
1775 1955
1956int
1957num_animations (object *op)
1958 CODE:
1959 RETVAL = NUM_ANIMATIONS (op);
1960 OUTPUT: RETVAL
1961
1962int slot_info (object *op, UV slot, int value = 0)
1963 ALIAS:
1964 slot_used = 1
1965 CODE:
1966{
1967 if (slot >= NUM_BODY_LOCATIONS)
1968 croak ("body slot index out of range");
1969
1970 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1971
1972 if (items > 2)
1973 if (ix)
1974 op->slot[slot].used = value;
1975 else
1976 op->slot[slot].info = value;
1977}
1978 OUTPUT:
1979 RETVAL
1980
1776object *find_best_object_match (object *op, const char *match) 1981object *find_best_object_match (object *op, utf8_string match)
1777 1982
1778object *find_marked_object (object *op) 1983object *find_marked_object (object *op)
1779 1984
1780int need_identify (object *obj); 1985int need_identify (object *obj);
1781 1986
1793 1998
1794void apply_below (object *op) 1999void apply_below (object *op)
1795 CODE: 2000 CODE:
1796 player_apply_below (op); 2001 player_apply_below (op);
1797 2002
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2003int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2004
1816int pay_item (object *op, object *buyer) 2005int pay_item (object *op, object *buyer)
1817 CODE: 2006 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2007 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2012 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2013 OUTPUT: RETVAL
1825 2014
1826void pay_player (object *op, uint64 amount) 2015void pay_player (object *op, uint64 amount)
1827 2016
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2017val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2018
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2019int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2020
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2021void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2022 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2023 do_learn_spell (op, sp, special_prayer);
1835 2024
1836void forget_spell (object *op, object *sp) 2025void forget_spell (object *op, object *sp)
1837 CODE: 2026 CODE:
1838 do_forget_spell (op, query_name (sp)); 2027 do_forget_spell (op, query_name (sp));
1839 2028
1840object *check_for_spell (object *op, char *spellname) 2029object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2030 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2031 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2032 OUTPUT: RETVAL
1844 2033
1845int query_money (object *op) 2034int query_money (object *op)
1854 2043
1855void drop (object *who, object *op) 2044void drop (object *who, object *op)
1856 2045
1857void pick_up (object *who, object *op) 2046void pick_up (object *who, object *op)
1858 2047
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2048void update_object (object *op, int action)
1862 2049
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2050void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2051
1867void player_lvl_adj (object *who, object *skill = 0) 2052void player_lvl_adj (object *who, object *skill = 0)
1868 2053
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2054int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2055
1876 2061
1877void add_button_link (object *button, maptile *map, int connected); 2062void add_button_link (object *button, maptile *map, int connected);
1878 2063
1879void remove_button_link (object *op); 2064void remove_button_link (object *op);
1880 2065
2066void handle_apply_yield (object *op);
2067
1881 2068
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2069MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2070
1886# no clean way to get an object from an archetype - stupid idiotic 2071# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2072# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2073
1889object *new (const char *archetype = 0) 2074object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2075 PROTOTYPE: ;$
1891 CODE: 2076 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2077 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2078 OUTPUT:
1894 RETVAL 2079 RETVAL
1895 2080
2081object *find_object (U32 tag)
2082
2083# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2084object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2085 PROTOTYPE: $$$$$$
1898 CODE: 2086 CODE:
1899{ 2087{
1900 int unused_type; 2088 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2089}
1903 2090
1904# syntatic sugar for easier use in event callbacks. 2091shstr
1905const char *options (object *op) 2092object::kv_get (shstr key)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2093
1911player *contr (object *op) 2094void
1912 CODE: 2095object::kv_del (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2096
1916const char *get_ob_key_value (object *op, const char *key) 2097void
1917 2098object::kv_set (shstr key, shstr value)
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919 2099
1920object *get_nearest_player (object *ob) 2100object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2101 ALIAS: nearest_player = 0
1922 PREINIT: 2102 PREINIT:
1923 extern object *get_nearest_player (object *); 2103 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2105void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2106 PROTOTYPE: $$;$
1927 PPCODE: 2107 PPCODE:
1928{ 2108{
1929 rv_vector rv; 2109 rv_vector rv;
2110
2111 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2112 get_rangevector (ob, other, &rv, flags);
2113 SPAGAIN;
2114
1931 EXTEND (SP, 5); 2115 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2116 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2117 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2118 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2119 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2120 PUSHs (to_sv (rv.part));
1937} 2121}
1938 2122
1939bool on_same_map_as (object *ob, object *other) 2123bool on_same_map_as (object *ob, object *other)
1940 CODE: 2124 CODE:
1941 RETVAL = on_same_map (ob, other); 2125 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2126 OUTPUT: RETVAL
1943 2127
1944const char * 2128const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2129base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2130 CODE:
1947 RETVAL = query_base_name (op, plural); 2131 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2132 OUTPUT: RETVAL
1949 2133
1950object *decrease_ob_nr (object *op, unsigned long i) 2134# return the tail of an object, excluding itself
2135void
2136tail (object *op)
2137 PPCODE:
2138 while ((op = op->more))
2139 XPUSHs (sv_2mortal (to_sv (op)));
1951 2140
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2141MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2142
1954player *player (object *op) 2143player *player (object *op)
1955 CODE: 2144 CODE:
1956 RETVAL = op->contr; 2145 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1958 2147
2148bool move_player (object *op, int dir)
2149
1959void check_score (object *op) 2150void check_score (object *op)
1960 2151
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2152void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2153 CODE:
1963 new_draw_info (flags, 0, op, txt); 2154 new_draw_info (flags, 0, op, txt);
1964 2155
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2156void kill_player (object *op)
1981 2157
2158void esrv_send_item (object *pl, object *item)
2159
1982void esrv_update_item (object *op, int what, object *item) 2160void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2161 C_ARGS: what, pl, item
1984 2162
1985void clear_los (object *op) 2163void esrv_del_item (object *pl, int tag)
2164 C_ARGS: pl->contr, tag
1986 2165
1987int command_summon (object *op, char *params) 2166int command_summon (object *op, utf8_string params)
1988 2167
1989int command_arrest (object *op, char *params) 2168int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2169
1995 2170
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2171MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2172
1998INCLUDE: $PERL genacc player ../include/player.h | 2173INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2174
2000int invoke (player *pl, int event, ...) 2175int invoke (player *pl, int event, ...)
2001 CODE: 2176 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2177 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2178 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2188 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2189 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2190 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2191 pl->orig_stats = pl->ob->stats;
2017 2192
2018void cf_player_move (player *pl, int dir) 2193void clear_los (player *pl)
2019
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026 2194
2027bool 2195bool
2028cell_visible (player *pl, int dx, int dy) 2196cell_visible (player *pl, int dx, int dy)
2029 CODE: 2197 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2198 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2037 CODE: 2205 CODE:
2038{ 2206{
2039 STRLEN len; 2207 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2208 char *buf = SvPVbyte (packet, len);
2041 2209
2210 if (len > MAXSOCKBUF)
2211 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2212 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2213 pl->ns->send_packet (buf, len);
2044} 2214}
2045 2215
2046int 2216int
2047listening (player *pl, int new_value = -1) 2217listening (player *pl, int new_value = -1)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2253 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2254 OUTPUT: RETVAL
2085 2255
2086SV *registry (maptile *map) 2256SV *registry (maptile *map)
2087 2257
2258void
2259find_tagged_objects (maptile *map, utf8_string tag = 0)
2260 PPCODE:
2261{
2262 if (!map->spaces)
2263 XSRETURN_EMPTY;
2264
2265 if (tag)
2266 {
2267 shstr_cmp tag_ (tag);
2268
2269 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2270 for (object *op = ms->bot; op; op = op->above)
2271 if (op->tag == tag_)
2272 XPUSHs (sv_2mortal (to_sv (op)));
2273 }
2274 else
2275 {
2276 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2277 for (object *op = ms->bot; op; op = op->above)
2278 if (op->tag)
2279 XPUSHs (sv_2mortal (to_sv (op)));
2280 }
2281}
2282
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2283INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2284
2090void 2285void
2091maptile::instantiate () 2286maptile::instantiate ()
2092 2287
2093maptile *new () 2288maptile *new ()
2108 for_all_players (pl) 2303 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2304 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2305 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2306 }
2112 2307
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2308void
2309maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2310 CODE:
2311{
2312 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2313 croak ("maptile::add_underlay: palette must be arrayref");
2314
2315 palette = SvRV (palette);
2316
2317 STRLEN idxlen;
2318 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2319
2320 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y)
2322 {
2323 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2324 if (op->flag [FLAG_IS_FLOOR])
2325 goto skip_space;
2326
2327 {
2328 int offs = offset + y * stride + x;
2329 if (IN_RANGE_EXC (offs, 0, idxlen))
2330 {
2331 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2332 {
2333 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2334 ob->flag [FLAG_NO_MAP_SAVE] = true;
2335 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2336
2337 if (ob->randomitems)
2338 {
2339 if (!ob->above)
2340 {
2341 ob->create_treasure (ob->randomitems);
2342
2343 for (object *op = ob->above; op; op = op->above)
2344 op->flag [FLAG_NO_MAP_SAVE] = true;
2345 }
2346
2347 ob->randomitems = 0;
2348 }
2349 }
2350 }
2351 }
2352
2353 skip_space: ;
2354 }
2355}
2356
2357void
2358maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2359 CODE:
2360{
2361 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2362 croak ("maptile::set_regiondata: palette must be arrayref");
2363
2364 palette = SvRV (palette);
2365
2366 STRLEN idxlen;
2367 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2368
2369 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2370 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2371
2372 for (int i = av_len ((AV *)palette) + 1; i--; )
2373 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2374
2375 for (int y = 0; y < THIS->height; ++y)
2376 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2377
2378 sfree (THIS->regions, THIS->size ());
2379 delete [] THIS->regionmap;
2380
2381 THIS->regions = regions;
2382 THIS->regionmap = regionmap;
2383}
2384
2385void
2386maptile::create_region_treasure ()
2387 CODE:
2388{
2389 object *op = object::create ();
2390 op->type = FLOOR;
2391 op->map = THIS;
2392
2393 for (int x = 0; x < THIS->width; ++x)
2394 for (int y = 0; y < THIS->height; ++y)
2395 {
2396 region *rgn = THIS->region (x, y);
2397
2398 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2399 if (rgn->treasure && rndm () < rgn->treasure_density)
2400 {
2401 op->x = x;
2402 op->y = y;
2403 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2404 }
2405 }
2406
2407 op->destroy ();
2408}
2114 2409
2115int out_of_map (maptile *map, int x, int y) 2410int out_of_map (maptile *map, int x, int y)
2116 2411
2117void 2412void
2118trigger (maptile *map, long connection, bool state = true) 2413trigger (maptile *map, long connection, bool state = true)
2123get_connection (maptile *map, long connection) 2418get_connection (maptile *map, long connection)
2124 PPCODE: 2419 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2420 oblinkpt *obp = get_connection_links (map, connection);
2126 if (obp) 2421 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2422 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2423 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2424
2137void 2425void
2138get_map_flags (maptile *map, int x, int y) 2426get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2427 PPCODE:
2140{ 2428{
2141 maptile *nmap = 0; 2429 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2430 I16 nx = 0, ny = 0;
2431
2432 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2433 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2434 SPAGAIN;
2144 2435
2145 EXTEND (SP, 4); 2436 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2437 PUSHs (sv_2mortal (newSViv (flags)));
2147 2438
2148 if (GIMME_V == G_ARRAY) 2439 if (GIMME_V == G_ARRAY)
2149 { 2440 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2441 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2442 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2443 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2444 }
2154} 2445}
2155 2446
2447mapspace *
2448ms (maptile *map, unsigned int x, unsigned int y)
2449 PROTOTYPE: $$$
2450 CODE:
2451{
2452 maptile *nmap = 0;
2453 I16 nx, ny;
2454
2455 PUTBACK;
2456 get_map_flags (map, &nmap, x, y, &nx, &ny);
2457 SPAGAIN;
2458
2459 if (!nmap)
2460 XSRETURN_UNDEF;
2461
2462 RETVAL = &nmap->at (nx, ny);
2463}
2464 OUTPUT:
2465 RETVAL
2466
2156void 2467void
2157at (maptile *map, unsigned int x, unsigned int y) 2468at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2469 PROTOTYPE: $$$
2159 PPCODE: 2470 PPCODE:
2160{ 2471{
2161 object *o;
2162 maptile *nmap = 0; 2472 maptile *nmap = 0;
2163 I16 nx, ny; 2473 I16 nx, ny;
2164 2474
2475 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2476 get_map_flags (map, &nmap, x, y, &nx, &ny);
2477 SPAGAIN;
2166 2478
2167 if (nmap) 2479 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2480 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2481 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2482}
2171 2483
2172SV * 2484SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2485bot_at (maptile *obj, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2486 PROTOTYPE: $$$
2183 INIT: 2495 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2496 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2497 CODE:
2186 switch (ix) 2498 switch (ix)
2187 { 2499 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2500 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2501 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2502 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2503 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2504 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2505 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2506 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2507 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2196 } 2508 }
2197 OUTPUT: RETVAL 2509 OUTPUT: RETVAL
2198 2510
2199void fix_walls (maptile *map, int x, int y) 2511void fix_walls (maptile *map, int x, int y)
2200 2512
2201void fix_walls_around (maptile *map, int x, int y) 2513void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2514
2209# worst xs function of my life 2515# worst xs function of my life
2210bool 2516bool
2211_create_random_map (\ 2517_create_random_map (\
2212 maptile *self,\ 2518 maptile *self,\
2213 char *wallstyle,\ 2519 utf8_string wallstyle,\
2214 char *wall_name,\ 2520 utf8_string wall_name,\
2215 char *floorstyle,\ 2521 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2522 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2523 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2524 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2525 utf8_string doorstyle,\
2220 char *decorstyle,\ 2526 utf8_string decorstyle,\
2221 char *origin_map,\ 2527 utf8_string origin_map,\
2222 char *final_map,\ 2528 utf8_string final_map,\
2223 char *exitstyle,\ 2529 utf8_string exitstyle,\
2224 char *this_map,\ 2530 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2531 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2532 int xsize,\
2227 int Ysize,\ 2533 int ysize,\
2228 int expand2x,\ 2534 int expand2x,\
2229 int layoutoptions1,\ 2535 int layoutoptions1,\
2230 int layoutoptions2,\ 2536 int layoutoptions2,\
2231 int layoutoptions3,\ 2537 int layoutoptions3,\
2232 int symmetry,\ 2538 int symmetry,\
2237 int dungeon_depth,\ 2543 int dungeon_depth,\
2238 int decoroptions,\ 2544 int decoroptions,\
2239 int orientation,\ 2545 int orientation,\
2240 int origin_y,\ 2546 int origin_y,\
2241 int origin_x,\ 2547 int origin_x,\
2242 int random_seed,\ 2548 U32 random_seed,\
2243 val64 total_map_hp,\ 2549 val64 total_map_hp,\
2244 int map_layout_style,\ 2550 int map_layout_style,\
2245 int treasureoptions,\ 2551 int treasureoptions,\
2246 int symmetry_used,\ 2552 int symmetry_used,\
2247 region *region,\ 2553 region *region,\
2248 char *custom\ 2554 utf8_string custom\
2249) 2555)
2250 CODE: 2556 CODE:
2251{ 2557{
2252 random_map_params rmp; 2558 random_map_params rmp;
2253 2559
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2569 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2570
2265 rmp.origin_map = origin_map; 2571 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2572 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2573 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2574 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2575 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2576 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2577 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2578 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2579 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2580 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2586 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2587 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2588 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2589 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2590 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2591 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2592 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2593 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2594 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2595 rmp.region = region;
2290 rmp.custom = custom; 2596 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2598 RETVAL = self->generate_random_map (&rmp);
2293} 2599}
2294 OUTPUT: 2600 OUTPUT:
2295 RETVAL 2601 RETVAL
2296 2602
2603MODULE = cf PACKAGE = cf::mapspace
2604
2605INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2606
2297MODULE = cf PACKAGE = cf::arch 2607MODULE = cf PACKAGE = cf::arch
2298 2608
2299archetype *find (const char *name) 2609int archetypes_size ()
2300 CODE: 2610 CODE:
2301 RETVAL = archetype::find (name); 2611 RETVAL = archetypes.size ();
2302 OUTPUT: 2612 OUTPUT: RETVAL
2303 RETVAL
2304 2613
2305archetype *first() 2614archetype *archetypes (U32 index)
2306 PROTOTYPE: 2615 CODE:
2307 CODE: 2616 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2617 OUTPUT: RETVAL
2618
2619object *instantiate (archetype *arch)
2620 CODE:
2621 RETVAL = arch_to_object (arch);
2622 OUTPUT:
2309 OUTPUT: RETVAL 2623 RETVAL
2310 2624
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2625INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2626
2313MODULE = cf PACKAGE = cf::party 2627MODULE = cf PACKAGE = cf::party
2314 2628
2315partylist *first () 2629partylist *first ()
2316 PROTOTYPE: 2630 PROTOTYPE:
2317 CODE: 2631 CODE:
2318 RETVAL = get_firstparty (); 2632 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2633 OUTPUT: RETVAL
2320 2634
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2635INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2636
2323MODULE = cf PACKAGE = cf::region 2637MODULE = cf PACKAGE = cf::region
2324 2638
2325region *first () 2639void
2326 PROTOTYPE: 2640list ()
2327 CODE: 2641 PPCODE:
2328 RETVAL = first_region; 2642 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2643 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2644
2331region *find (char *name) 2645region *find (utf8_string name)
2332 PROTOTYPE: $ 2646 PROTOTYPE: $
2333 CODE: 2647 CODE:
2334 RETVAL = get_region_by_name (name); 2648 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2649 OUTPUT: RETVAL
2336 2650
2651region *find_fuzzy (utf8_string name)
2652 PROTOTYPE: $
2653 CODE:
2654 RETVAL = region::find_fuzzy (name);
2655 OUTPUT: RETVAL
2656
2657int specificity (region *rgn)
2658 CODE:
2659 RETVAL = 0;
2660 while (rgn = rgn->parent)
2661 RETVAL++;
2662 OUTPUT: RETVAL
2663
2337INCLUDE: $PERL genacc region ../include/map.h | 2664INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2665
2339MODULE = cf PACKAGE = cf::living 2666MODULE = cf PACKAGE = cf::living
2340 2667
2341INCLUDE: $PERL genacc living ../include/living.h | 2668INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2669
2343MODULE = cf PACKAGE = cf::settings 2670MODULE = cf PACKAGE = cf::settings
2344 2671
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2672INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2673
2347MODULE = cf PACKAGE = cf::client 2674MODULE = cf PACKAGE = cf::client
2348 2675
2349INCLUDE: $PERL genacc client ../include/client.h | 2676INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2677
2351int invoke (client *ns, int event, ...) 2678int invoke (client *ns, int event, ...)
2352 CODE: 2679 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2680 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2681 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2697 CODE:
2371{ 2698{
2372 STRLEN len; 2699 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2700 char *buf = SvPVbyte (packet, len);
2374 2701
2702 if (len > MAXSOCKBUF)
2703 {
2704 // ugly
2705 if (THIS->pl)
2706 THIS->pl->failmsg ("[packet too long for client]");
2707 }
2708 else
2375 THIS->send_packet (buf, len); 2709 THIS->send_packet (buf, len);
2376} 2710}
2377 2711
2712faceidx
2713client::need_face (utf8_string name, int pri = 0)
2714 CODE:
2715 RETVAL = face_find (name, 0);
2716 if (RETVAL)
2717 {
2718 THIS->send_face (RETVAL, pri);
2719 THIS->flush_fx ();
2720 }
2721 OUTPUT:
2722 RETVAL
2723
2724int
2725client::fx_want (int idx, int value = -1)
2726 CODE:
2727 if (0 < idx && idx < FT_NUM)
2728 {
2729 RETVAL = THIS->fx_want [idx];
2730 if (items > 2)
2731 THIS->fx_want [idx] = value;
2732 }
2733 else
2734 RETVAL = 0;
2735 OUTPUT:
2736 RETVAL
2737
2738MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2739
2740faceidx sound_find (utf8_string name)
2741
2742void sound_set (utf8_string str, faceidx face)
2743
2744# dire hack
2745void old_sound_index (int idx, faceidx face)
2746 CODE:
2747 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2748 old_sound_index [idx] = face;
2749
2750MODULE = cf PACKAGE = cf::face PREFIX = face_
2751
2752#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2753
2754faceidx face_find (utf8_string name, faceidx defidx = 0)
2755
2756faceidx alloc (utf8_string name)
2757 CODE:
2758{
2759 do
2760 {
2761 RETVAL = faces.size ();
2762 faces.resize (RETVAL + 1);
2763 }
2764 while (!RETVAL); // crude way to leave index 0
2765
2766 faces [RETVAL].name = name;
2767 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2768
2769 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2770 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2771}
2772 OUTPUT: RETVAL
2773
2774void set_type (faceidx idx, int value)
2775 ALIAS:
2776 set_type = 0
2777 set_visibility = 1
2778 set_magicmap = 2
2779 set_smooth = 3
2780 set_smoothlevel = 4
2781 CODE:
2782 faceinfo *f = face_info (idx); assert (f);
2783 switch (ix)
2784 {
2785 case 0: f->type = value; break;
2786 case 1: f->visibility = value; break;
2787 case 2: f->magicmap = value; break;
2788 case 3: f->smooth = value; break;
2789 case 4: f->smoothlevel = value; break;
2790 }
2791
2792void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2793 CODE:
2794{
2795 faceinfo *f = face_info (idx); assert (f);
2796 facedata *d = &(faceset ? f->data64 : f->data32);
2797 sv_to (data, d->data);
2798 STRLEN clen;
2799 char *cdata = SvPVbyte (chksum, clen);
2800 clen = min (CHKSUM_SIZE, clen);
2801
2802 if (memcmp (d->chksum, cdata, clen))
2803 {
2804 memcpy (d->chksum, cdata, clen);
2805
2806 // invalidate existing client face info
2807 for_all_clients (ns)
2808 if (ns->faceset == faceset)
2809 {
2810 ns->faces_sent [idx] = false;
2811 ns->force_newmap = true;
2812 }
2813 }
2814}
2815
2816int get_data_size (faceidx idx, int faceset = 0)
2817 CODE:
2818 facedata *d = face_data (idx, faceset);
2819 if (!d) XSRETURN_UNDEF;
2820 RETVAL = d->data.size ();
2821 OUTPUT:
2822 RETVAL
2823
2824SV *get_chksum (faceidx idx, int faceset = 0)
2825 CODE:
2826 facedata *d = face_data (idx, faceset);
2827 if (!d) XSRETURN_UNDEF;
2828 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2829 OUTPUT:
2830 RETVAL
2831
2832SV *get_data (faceidx idx, int faceset = 0)
2833 CODE:
2834 facedata *d = face_data (idx, faceset);
2835 if (!d) XSRETURN_UNDEF;
2836 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2837 OUTPUT:
2838 RETVAL
2839
2840void invalidate (faceidx idx)
2841 CODE:
2842 for_all_clients (ns)
2843 {
2844 ns->faces_sent [idx] = false;
2845 ns->force_newmap = true;
2846 }
2847
2848void invalidate_all ()
2849 CODE:
2850 for_all_clients (ns)
2851 {
2852 ns->faces_sent.reset ();
2853 ns->force_newmap = true;
2854 }
2855
2856MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2857
2858#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2859
2860animidx anim_find (utf8_string name)
2861 CODE:
2862 RETVAL = animation::find (name).number;
2863 OUTPUT: RETVAL
2864
2865animidx set (utf8_string name, SV *frames, int facings = 1)
2866 CODE:
2867{
2868 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2869 croak ("frames must be an arrayref");
2870
2871 AV *av = (AV *)SvRV (frames);
2872
2873 animation *anim = &animation::find (name);
2874 if (anim->number)
2875 {
2876 anim->resize (av_len (av) + 1);
2877 anim->facings = facings;
2878 }
2879 else
2880 anim = &animation::create (name, av_len (av) + 1, facings);
2881
2882 for (int i = 0; i < anim->num_animations; ++i)
2883 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2884}
2885 OUTPUT: RETVAL
2886
2887void invalidate_all ()
2888 CODE:
2889 for_all_clients (ns)
2890 ns->anims_sent.reset ();
2891
2892MODULE = cf PACKAGE = cf::object::freezer
2893
2894INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2895
2896SV *
2897new (char *klass)
2898 CODE:
2899 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2900 OUTPUT: RETVAL
2901
2902void
2903DESTROY (SV *sv)
2904 CODE:
2905 object_freezer *self;
2906 sv_to (sv, self);
2907 delete self;
2908
2909MODULE = cf PACKAGE = cf::object::thawer
2910
2911INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2912
2913SV *
2914new_from_file (char *klass, octet_string path)
2915 CODE:
2916 object_thawer *f = new object_thawer (path);
2917 if (!*f)
2918 {
2919 delete f;
2920 XSRETURN_UNDEF;
2921 }
2922 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2923 OUTPUT: RETVAL
2924
2925void
2926DESTROY (SV *sv)
2927 CODE:
2928 object_thawer *self;
2929 sv_to (sv, self);
2930 delete self;
2931
2932void
2933extract_tags (object_thawer *self)
2934 PPCODE:
2935 while (self->kw != KW_EOF)
2936 {
2937 PUTBACK;
2938 coroapi::cede_to_tick ();
2939 SPAGAIN;
2940
2941 if (self->kw == KW_tag)
2942 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2943
2944 self->skip ();
2945 }
2946

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