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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.310 by root, Fri Dec 19 22:47:30 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because thats sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
248 { 376 {
249 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
286 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
287 else 415 else
288 return 0; 416 return 0;
289} 417}
290 418
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 443
315inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
317 446
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
321inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
322{ 453{
323 char buf[128]; 454 SV *sv = newSV (0);
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 500
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 503
356template<class T> 504template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 506
359template<int N> 507template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 509
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
368inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
369{ 523{
370 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 526}
375 527
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 529
395 break; 547 break;
396 548
397 case DT_STRING: 549 case DT_STRING:
398 { 550 {
399 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 553 }
402 break; 554 break;
403 555
404 case DT_DATA: 556 case DT_DATA:
405 { 557 {
406 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
409 } 561 }
410 break; 562 break;
411 563
412 case DT_OBJECT: 564 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 607 va_end (ap);
456 608
457 return sv; 609 return sv;
458} 610}
459 611
460static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 612//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 613
492SV * 614SV *
493registry (attachable *ext) 615registry (attachable *ext)
494{ 616{
498 return newRV_inc ((SV *)ext->cb); 620 return newRV_inc ((SV *)ext->cb);
499} 621}
500 622
501///////////////////////////////////////////////////////////////////////////// 623/////////////////////////////////////////////////////////////////////////////
502 624
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 625void
559cfperl_init () 626cfperl_init ()
560{ 627{
628 extern char **environ;
629
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 630 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 631 perl = perl_alloc ();
563 perl_construct (perl); 632 perl_construct (perl);
564 633
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 634 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 635
567 char *argv[] = { 636 const char *argv[] = {
568 "", 637 settings.argv [0],
569 "-e" 638 "-e0"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 }; 639 };
575 640
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 641 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
642 || perl_run (perl))
577 { 643 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 644 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 645 exit (EXIT_FAILURE);
580 } 646 }
647
648 eval_pv (
649 "#line 1 'cfperl init'\n"
650 "use EV ();\n"
651 "use Coro ();\n"
652 "cf->bootstrap;\n"
653 "unshift @INC, cf::datadir ();\n"
654 "require cf;\n",
655 0
656 );
657
658 if (SvTRUE (ERRSV))
659 {
660 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
661 exit (EXIT_FAILURE);
662 }
581} 663}
582 664
583void cfperl_main () 665void cfperl_main ()
584{ 666{
585 dSP; 667 dSP;
592void 674void
593attachable::instantiate () 675attachable::instantiate ()
594{ 676{
595 if (attach) 677 if (attach)
596 { 678 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 679 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 680 attach = 0;
599 } 681 }
600} 682}
601 683
602void 684void
603attachable::reattach () 685attachable::reattach ()
604{ 686{
605 optimise (); 687 optimise ();
606 //TODO: check for _attachment's, very important for restarts 688 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 689 INVOKE_ATTACHABLE (REATTACH, this);
608} 690}
609 691
610static event_klass klass_of[NUM_EVENT_TYPES] = { 692static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 693# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 694# include "eventinc.h"
655} 737}
656 738
657void 739void
658global::gather_callbacks (AV *&callbacks, event_type event) const 740global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 741{
660 ::gather_callbacks (callbacks, cb_object, event); 742 ::gather_callbacks (callbacks, cb_global, event);
661} 743}
662 744
663void 745void
664object::gather_callbacks (AV *&callbacks, event_type event) const 746object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 747{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 748 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 749 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 750 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 751
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 752 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 753 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 754 }
673 755
709{ 791{
710 attachable::gather_callbacks (callbacks, event); 792 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 793 ::gather_callbacks (callbacks, cb_map, event);
712} 794}
713 795
796void
797_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
798{
799 for (int event = 0; event <= AvFILLp (registry); ++event)
800 {
801 SV *cbs_ = AvARRAY (registry)[event];
802
803 // element must be list of callback entries
804 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
805 {
806 AV *cbs = (AV *)SvRV (cbs_);
807
808 // no callback entries, no callbacks to call
809 if (AvFILLp (cbs) >= 0)
810 set.set (event);
811 }
812 }
813}
814
815// very slow and inefficient way to recalculate the global want bitsets
816void
817_recalc_want ()
818{
819 ev_want_event.reset ();
820
821 _recalc_want (ev_want_event, cb_global);
822 _recalc_want (ev_want_event, cb_attachable);
823 _recalc_want (ev_want_event, cb_object);
824 _recalc_want (ev_want_event, cb_client);
825 _recalc_want (ev_want_event, cb_player);
826 _recalc_want (ev_want_event, cb_map);
827
828 ev_want_type.reset ();
829
830 for (int type = 0; type <= AvFILLp (cb_type); ++type)
831 {
832 SV *cbs_ = AvARRAY (cb_type)[type];
833
834 // element must be list of callback entries
835 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
836 {
837 AV *cbs = (AV *)SvRV (cbs_);
838
839 // no callback entries, no callbacks to call
840 if (AvFILLp (cbs) >= 0)
841 ev_want_type.set (type % NUM_TYPES);
842 }
843 }
844}
845
714bool 846bool
715attachable::invoke (event_type event, ...) 847attachable::invoke (event_type event, ...)
716{ 848{
717 data_type dt; 849 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 850
722 // callback call ordering should be: 851 // callback call ordering should be:
723 // 1. per-object callback 852 // 1. per-object callback
724 // 2. per-class object 853 // 2. per-class object
725 // 3. per-type callback 854 // 3. per-type callback
729 gather_callbacks (callbacks, event); 858 gather_callbacks (callbacks, event);
730 859
731 // short-circuit processing if no callbacks found/defined 860 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 861 if (!callbacks)
733 return 0; 862 return 0;
863
864 va_list ap;
865 va_start (ap, event);
734 866
735 CALL_BEGIN (3); 867 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 868 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 869 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 870
773} 905}
774 906
775SV * 907SV *
776cfperl_result (int idx) 908cfperl_result (int idx)
777{ 909{
778 AV *av = get_av ("cfperl::invoke_results", 0); 910 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 911 if (!av)
780 return &PL_sv_undef; 912 return &PL_sv_undef;
781 913
782 SV **sv = av_fetch (av, idx, 0); 914 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 915 if (!sv)
797{ 929{
798 return SvNV (cfperl_result (idx)); 930 return SvNV (cfperl_result (idx));
799} 931}
800 932
801///////////////////////////////////////////////////////////////////////////// 933/////////////////////////////////////////////////////////////////////////////
934// various c++ => perl glue functions
935
936void cfperl_tick ()
937{
938 tick_pending = 1;
939
940 if (tick_inhibit)
941 return;
942
943 tick_pending = 0;
944
945 dSP;
946
947 PUSHMARK (SP);
948 PUTBACK;
949 call_pv ("cf::tick", G_DISCARD | G_VOID);
950
951 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
952}
802 953
803void 954void
804cfperl_emergency_save () 955cfperl_emergency_save ()
805{ 956{
806 CALL_BEGIN (0); 957 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 958 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 959 CALL_END;
960}
961
962void
963cfperl_cleanup (int make_core)
964{
965 CALL_BEGIN (1);
966 CALL_ARG (make_core);
967 CALL_CALL ("cf::post_cleanup", G_VOID);
968 CALL_END;
969}
970
971void
972cfperl_make_book (object *book, int level)
973{
974 CALL_BEGIN (2);
975 CALL_ARG (book);
976 CALL_ARG (level);
977 CALL_CALL ("ext::books::make_book", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
983{
984 CALL_BEGIN (4);
985 CALL_ARG (ns);
986 CALL_ARG (type);
987 CALL_ARG_SV (newSVpv_utf8 (msg));
988 CALL_ARG (color);
989 CALL_CALL ("cf::client::send_msg", G_VOID);
990 CALL_END;
991}
992
993int
994cfperl_can_merge (object *ob1, object *ob2)
995{
996 int can;
997
998 CALL_BEGIN (2);
999 CALL_ARG (ob1);
1000 CALL_ARG (ob2);
1001 CALL_CALL ("cf::_can_merge", G_SCALAR);
1002 can = count && SvTRUE (TOPs);
1003 CALL_END;
1004
1005 return can;
1006}
1007
1008player *
1009player::find (const char *name)
1010{
1011 CALL_BEGIN (1);
1012 CALL_ARG (name);
1013 CALL_CALL ("cf::player::find", G_SCALAR);
1014
1015 player *retval = 0;
1016 if (count) sv_to (POPs, retval);
1017
1018 CALL_END;
1019
1020 return retval;
1021}
1022
1023maptile *
1024find_style (const char *dirname, const char *stylename, int difficulty)
1025{
1026 CALL_BEGIN (3);
1027 CALL_ARG (dirname);
1028 CALL_ARG (stylename);
1029 CALL_ARG (difficulty);
1030 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1031
1032 maptile *retval = 0;
1033 if (count) sv_to (POPs, retval);
1034
1035 CALL_END;
1036
1037 return retval;
809} 1038}
810 1039
811maptile * 1040maptile *
812maptile::find_sync (const char *path, maptile *origin) 1041maptile::find_sync (const char *path, maptile *origin)
813{ 1042{
814 CALL_BEGIN (2); 1043 CALL_BEGIN (2);
815 CALL_ARG (path); 1044 CALL_ARG (path);
816 CALL_ARG (origin); 1045 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1046 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1047
819 maptile *retval; 1048 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1049 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1050
826 CALL_END; 1051 CALL_END;
827 1052
828 return retval; 1053 return retval;
829} 1054}
830 1055
831maptile * 1056maptile *
832maptile::find_async (const char *path, maptile *origin) 1057maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1058{
834 CALL_BEGIN (2); 1059 CALL_BEGIN (3);
835 CALL_ARG (path); 1060 CALL_ARG (path);
836 CALL_ARG (origin); 1061 CALL_ARG (origin);
1062 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1063 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1064
839 maptile *retval; 1065 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1066 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1067
846 CALL_END; 1068 CALL_END;
847 1069
848 return retval; 1070 return retval;
849} 1071}
877 CALL_ARG (exit); 1099 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1100 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1101 CALL_END;
880} 1102}
881 1103
1104void
1105object::player_goto (const char *path, int x, int y)
1106{
1107 if (type != PLAYER)
1108 return;
1109
1110 CALL_BEGIN (4);
1111 CALL_ARG (this);
1112 CALL_ARG (path);
1113 CALL_ARG (x);
1114 CALL_ARG (y);
1115 CALL_CALL ("cf::object::player::goto", G_VOID);
1116 CALL_END;
1117}
1118
1119const char *
1120object::ref () const
1121{
1122 if (type == PLAYER)
1123 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1124 else
1125 return 0;
1126}
1127
1128object *
1129object::deref (const char *ref)
1130{
1131 object *retval = 0;
1132
1133 if (ref)
1134 {
1135 CALL_BEGIN (1);
1136 CALL_ARG (ref);
1137 CALL_CALL ("cf::object::deref", G_SCALAR);
1138
1139 if (count)
1140 sv_to (POPs, retval);
1141
1142 CALL_END;
1143 }
1144
1145 return retval;
1146}
1147
1148void
1149log_backtrace (const char *msg)
1150{
1151#if HAVE_BACKTRACE
1152 void *addr [20];
1153 int size = backtrace (addr, 20);
1154
1155 CALL_BEGIN (size);
1156 CALL_ARG (msg);
1157 for (int i = 0; i < size; ++i)
1158 CALL_ARG ((IV)addr [i]);
1159 CALL_CALL ("cf::_log_backtrace", G_VOID);
1160 CALL_END;
1161#endif
1162}
1163
882///////////////////////////////////////////////////////////////////////////// 1164/////////////////////////////////////////////////////////////////////////////
883 1165
884struct EventAPI *watcher_base::GEventAPI; 1166struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1167struct CoroAPI *coroapi::GCoroAPI;
886 1168
887int coroapi::cede_counter; 1169void coroapi::do_cede_to_tick ()
888
889static void iw_dispatch (pe_event *ev)
890{ 1170{
891 iw *w = (iw *)ev->ext_data; 1171 cede_pending = 0;
892 w->call (*w); 1172 cede ();
893} 1173}
894 1174
895void 1175void
896iw::alloc () 1176coroapi::wait_for_tick ()
897{ 1177{
898 pe = GEventAPI->new_idle (0, 0); 1178 CALL_BEGIN (0);
899 1179 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
900 pe->base.callback = (void *)iw_dispatch; 1180 CALL_END;
901 pe->base.ext_data = (void *)this;
902} 1181}
903 1182
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1183void
911iow::alloc () 1184coroapi::wait_for_tick_begin ()
912{ 1185{
913 pe = GEventAPI->new_io (0, 0); 1186 CALL_BEGIN (0);
914 1187 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1188 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920}
921
922void
923iow::fd (int fd)
924{
925 pe->fd = fd;
926}
927
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1189}
933 1190
934void 1191void
935iow::poll (int events) 1192iow::poll (int events)
936{ 1193{
937 if (pe->poll != events) 1194 if (events != this->events)
938 { 1195 {
1196 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1197 if (active) stop ();
940 pe->poll = events; 1198 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1199 if (active) start ();
942 } 1200 }
943} 1201}
944 1202
945void 1203void
946_connect_to_perl () 1204_connect_to_perl ()
947{ 1205{
948 stash_cf = gv_stashpv ("cf" , 1); 1206 stash_cf = gv_stashpv ("cf", 1);
949 1207
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1208 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1209 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1210 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1211 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1212 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1213 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1214 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1215 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1216 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1217 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1218
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1219 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1220 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1221 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1222 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1223
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1224 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1225 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1226 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1227 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1232
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1233MODULE = cf PACKAGE = cf PREFIX = cf_
973 1234
974BOOT: 1235BOOT:
975{ 1236{
1237 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1238 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1239
976 _connect_to_perl (); 1240 _connect_to_perl ();
977 1241
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1242 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1243
1244 //{
1245 // require_pv ("Time::HiRes");
1246 //
1247 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1248 // if (!svp) croak ("Time::HiRes is required");
1249 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1250 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1251 //}
982 1252
983 static const struct { 1253 static const struct {
984 const char *name; 1254 const char *name;
985 IV iv; 1255 IV iv;
986 } *civ, const_iv[] = { 1256 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1257# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1258 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1259 const_iv (logBacktrace)
990 const_iv (llevDebug) 1260
991 const_iv (llevMonster) 1261 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1262
1263 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1264
993 const_iv (MAX_TIME) 1265 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1266 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1267
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1274
1107 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1108 1303
1109 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1305
1112 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1308
1116 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1316
1143 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1152 1320
1153 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1344 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1347
1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1352 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1353 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1354
1355 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1356 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1357
1358 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1359
1360 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1361 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1362 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1363 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1364 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1365 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1366 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1367 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1368 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1369 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1370 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1371 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (SP_MAGIC_MAPPING)
1374 const_iv (SP_MAGIC_WALL)
1375 const_iv (SP_DESTRUCTION)
1376 const_iv (SP_PERCEIVE_SELF)
1377 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1378 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1379 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1380 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1381 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1382 const_iv (SP_EARTH_TO_DUST)
1285 1383 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1384 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1385 const_iv (SP_CURSE)
1386 const_iv (SP_SUMMON_MONSTER)
1387 const_iv (SP_CHARGING)
1388 const_iv (SP_POLYMORPH)
1389 const_iv (SP_ALCHEMY)
1390 const_iv (SP_REMOVE_CURSE)
1391 const_iv (SP_IDENTIFY)
1392 const_iv (SP_DETECTION)
1393 const_iv (SP_MOOD_CHANGE)
1394 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1395 const_iv (SP_SWARM)
1396 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1397 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1398 const_iv (SP_CREATE_MISSILE)
1399 const_iv (SP_CONSECRATE)
1400 const_iv (SP_ANIMATE_WEAPON)
1401 const_iv (SP_LIGHT)
1402 const_iv (SP_CHANGE_MAP_LIGHT)
1403 const_iv (SP_FAERY_FIRE)
1404 const_iv (SP_CAUSE_DISEASE)
1405 const_iv (SP_AURA)
1406 const_iv (SP_TOWN_PORTAL)
1407 const_iv (SP_PARTY_SPELL)
1408
1409 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1410 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1411 const_iv (F_LOCKED)
1295 1412
1296 const_iv (F_BUY) 1413 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1414
1300 const_iv (P_BLOCKSVIEW) 1415 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1416 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1417
1309 const_iv (UP_OBJ_INSERT) 1418 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1419
1314 const_iv (INS_NO_MERGE) 1420 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1421 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1422
1321 const_iv (WILL_APPLY_HANDLE) 1423 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1424 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1425
1327 const_iv (SAVE_MODE) 1426 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1427
1330 const_iv (M_PAPER) 1428 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1429 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1430 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1431 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1432
1345 const_iv (SK_EXP_ADD_SKILL) 1433 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1434 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1435
1351 const_iv (SK_LOCKPICKING) 1436 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1437 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1438 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1439 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1440 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1441 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1442 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1443 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1444 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1445 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1446 const_iv (SK_POISON_NAIL)
1392 1447
1393 const_iv (SOUND_NEW_PLAYER) 1448 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1449 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1450 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1451 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1452 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1453 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1454
1418 const_iv (PREFER_LOW) 1455 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1456
1421 const_iv (ATNR_PHYSICAL) 1457 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1458 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1459 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1460 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1461 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1462 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1463 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1464
1448 const_iv (MAP_FLUSH) 1465 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1466 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1467
1454 const_iv (MAP_IN_MEMORY) 1468 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1469 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1470
1459 const_iv (KLASS_ATTACHABLE) 1471 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1472
1466 const_iv (CS_QUERY_YESNO) 1473 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1474
1470 const_iv (ST_DEAD) 1475 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1476
1475 const_iv (ST_CHANGE_CLASS) 1477 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1478
1481 // random map generator 1479 // random map generator
1482 const_iv (LAYOUT_NONE) 1480 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1481 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1482
1490 const_iv (RMOPT_RANDOM) 1483 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1484 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1485 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1486
1500 const_iv (SYMMETRY_RANDOM) 1487 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1488 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1489
1503 const_iv (SYMMETRY_Y) 1490 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1491 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1492
1493 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1494 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1495 };
1506 1496
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1497 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1498 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1499
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1518 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1519 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 } 1520 }
1531} 1521}
1532 1522
1523void _gv_clear (SV *gv)
1524 CODE:
1525 assert (SvTYPE (gv) == SVt_PVGV);
1526# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1527 f (GvGP (gv)->gp_form);
1528 f (GvGP (gv)->gp_io);
1529 f (GvGP (gv)->gp_sv);
1530 f (GvGP (gv)->gp_av);
1531 f (GvGP (gv)->gp_hv);
1532 f (GvGP (gv)->gp_cv);
1533 GvCVGEN (gv) = 0;
1534 GvMULTI_off (gv);
1535# undef f
1536
1533void _connect_to_perl () 1537void _connect_to_perl ()
1534 1538
1539void _recalc_want ()
1540
1541# not used by default anymore
1535void _global_reattach () 1542void _global_reattach ()
1536 CODE: 1543 CODE:
1537{ 1544{
1538 // reattach to all attachable objects in the game. 1545 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1546 for_all_clients (ns)
1540 ns->reattach (); 1547 ns->reattach ();
1541 1548
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1549 for_all_objects (op)
1550 op->reattach (); 1550 op->reattach ();
1551} 1551}
1552 1552
1553# support function for map-world.ext
1554void _quantise (SV *data_sv, SV *plt_sv)
1555 CODE:
1556{
1557 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1558 croak ("_quantise called with invalid agruments");
1559
1560 plt_sv = SvRV (plt_sv);
1561 SV **plt = AvARRAY (plt_sv);
1562 int plt_count = AvFILL (plt_sv) + 1;
1563
1564 STRLEN len;
1565 char *data = SvPVbyte (data_sv, len);
1566 char *dst = data;
1567
1568 while (len >= 3)
1569 {
1570 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1571 {
1572 char *val = SvPVX (*val_sv);
1573
1574 if (val [0] == data [0]
1575 && val [1] == data [1]
1576 && val [2] == data [2])
1577 {
1578 *dst++ = val [3];
1579 goto next;
1580 }
1581 }
1582
1583 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1584 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1585 dst - SvPVX (data_sv), len);
1586
1587 next:
1588 data += 3;
1589 len -= 3;
1590 }
1591
1592 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1593}
1594
1595void init_anim ()
1596
1597void init_globals ()
1598
1599void init_experience ()
1600
1601void init_attackmess ()
1602
1603void init_dynamic ()
1604
1605void load_settings ()
1606
1607void load_materials ()
1608
1609void init_uuid ()
1610 CODE:
1611 UUID::init ();
1612
1613void init_signals ()
1614
1615void init_commands ()
1616
1617void init_skills ()
1618
1619void init_beforeplay ()
1620
1621void evthread_start (int aiofd)
1622
1623void cede_to_tick ()
1624 CODE:
1625 coroapi::cede_to_tick ();
1626
1627NV till_tick ()
1628 CODE:
1629 RETVAL = SvNVX (sv_next_tick) - now ();
1630 OUTPUT:
1631 RETVAL
1632
1633int tick_inhibit ()
1634 CODE:
1635 RETVAL = tick_inhibit;
1636 OUTPUT:
1637 RETVAL
1638
1639void tick_inhibit_inc ()
1640 CODE:
1641 ++tick_inhibit;
1642
1643void tick_inhibit_dec ()
1644 CODE:
1645 if (!--tick_inhibit)
1646 if (tick_pending)
1647 {
1648 ev_async_send (EV_DEFAULT, &tick_watcher);
1649 coroapi::cede ();
1650 }
1651
1652void server_tick ()
1653 CODE:
1654{
1655 NOW = ev_now (EV_DEFAULT);
1656 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1657 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1658 runtime = SvNVX (sv_runtime);
1659
1660 server_tick ();
1661
1662 NOW = ev_time ();
1663 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1664 runtime += TICK;
1665 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1666}
1667
1553NV floor (NV x) 1668NV floor (NV x)
1554 1669
1555NV ceil (NV x) 1670NV ceil (NV x)
1556 1671
1557NV rndm (...) 1672NV rndm (...)
1673 ALIAS:
1674 rmg_rndm = 1
1558 CODE: 1675 CODE:
1676{
1677 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1678 switch (items)
1560 { 1679 {
1561 case 0: RETVAL = rndm (); break; 1680 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1681 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1682 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1683 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1684 }
1685}
1566 OUTPUT: 1686 OUTPUT:
1567 RETVAL 1687 RETVAL
1568 1688
1569void server_tick () 1689NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1690 CODE:
1571 runtime = SvNVx (sv_runtime); 1691 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1692 OUTPUT:
1693 RETVAL
1573 1694
1695NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1696 CODE:
1697 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1698 OUTPUT:
1699 RETVAL
1700
1701void weaken (...)
1702 PROTOTYPE: @
1703 CODE:
1704 while (items > 0)
1705 sv_rvweaken (ST (--items));
1706
1574void 1707void
1575LOG (int level, char *msg) 1708log_backtrace (utf8_string msg)
1709
1710void
1711LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1712 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1713 C_ARGS: flags, "%s", msg
1578 1714
1579char *path_combine (char *base, char *path) 1715octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1716 PROTOTYPE: $$
1581 1717
1582char *path_combine_and_normalize (char *base, char *path) 1718octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1719 PROTOTYPE: $$
1584 1720
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1721void
1594sub_generation_inc () 1722sub_generation_inc ()
1595 CODE: 1723 CODE:
1596 PL_sub_generation++; 1724 PL_sub_generation++;
1597 1725
1598char * 1726const_octet_string
1599mapdir () 1727mapdir ()
1600 PROTOTYPE: 1728 PROTOTYPE:
1601 ALIAS: 1729 ALIAS:
1602 mapdir = 0 1730 mapdir = 0
1603 uniquedir = 1 1731 uniquedir = 1
1619 } 1747 }
1620 OUTPUT: RETVAL 1748 OUTPUT: RETVAL
1621 1749
1622void abort () 1750void abort ()
1623 1751
1752void reset_signals ()
1753
1624void fork_abort (char *cause = "cf::fork_abort") 1754void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1755
1626void cleanup (const char *cause, bool make_core = false) 1756void cleanup (const_octet_string cause, bool make_core = false)
1627 1757
1628void emergency_save () 1758void emergency_save ()
1629 1759
1630void _exit (int status = 0) 1760void _exit (int status = EXIT_SUCCESS)
1631 1761
1632#if _POSIX_MEMLOCK 1762#if _POSIX_MEMLOCK
1633 1763
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1764int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1765 INIT:
1766#if __GLIBC__
1767 mallopt (M_TOP_PAD, 1024 * 1024);
1768 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1769 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1770 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1771#endif
1635 1772
1636int munlockall () 1773int munlockall ()
1637 1774
1638#endif 1775#endif
1639 1776
1777int
1778malloc_trim (IV pad = 0)
1779
1780void
1781mallinfo ()
1782 PPCODE:
1783{
1784#if __GLIBC__
1785 struct mallinfo mai = mallinfo ();
1786 EXTEND (SP, 10*2);
1787 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1788 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1789 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1790 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1791 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1792 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1793 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1794 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1795 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1796 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1797#endif
1798 EXTEND (SP, 5*2);
1799 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1800 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1801 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1802 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1803 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1804}
1805
1640int find_animation (char *text) 1806int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1807 PROTOTYPE: $
1642 1808
1643int random_roll (int min, int max, object *op, int goodbad); 1809int random_roll (int min, int max, object *op, int goodbad);
1644 1810
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1811const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1812
1647int 1813int
1648exp_to_level (val64 exp) 1814exp_to_level (val64 exp)
1649 CODE: 1815 CODE:
1650{ 1816{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1847 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1848 else
1683 XSRETURN_UNDEF; 1849 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1850 OUTPUT: RETVAL
1685 1851
1852UUID
1853uuid_cur ()
1854 CODE:
1855 RETVAL = UUID::cur;
1856 OUTPUT:
1857 RETVAL
1858
1859UUID
1860uuid_gen ()
1861 CODE:
1862 RETVAL = UUID::gen ();
1863 OUTPUT:
1864 RETVAL
1865
1866val64
1867uuid_seq (UUID uuid)
1868 CODE:
1869 RETVAL = uuid.seq;
1870 OUTPUT:
1871 RETVAL
1872
1873UUID
1874uuid_str (val64 seq)
1875 CODE:
1876 RETVAL.seq = seq;
1877 OUTPUT:
1878 RETVAL
1879
1880void
1881coin_names ()
1882 PPCODE:
1883 EXTEND (SP, NUM_COINS);
1884 for (int i = 0; i < NUM_COINS; ++i)
1885 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1886
1887void
1888coin_archetypes ()
1889 PPCODE:
1890 EXTEND (SP, NUM_COINS);
1891 for (int i = 0; i < NUM_COINS; ++i)
1892 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1893
1894bool
1895load_resource_file_ (octet_string filename)
1896
1897void
1898fix_weight ()
1899
1686MODULE = cf PACKAGE = cf::attachable 1900MODULE = cf PACKAGE = cf::attachable
1687 1901
1688int 1902int
1689valid (SV *obj) 1903valid (SV *obj)
1690 CODE: 1904 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1905 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1906 OUTPUT:
1693 RETVAL 1907 RETVAL
1694 1908
1909void
1910debug_trace (attachable *obj, bool on = true)
1911 CODE:
1912 obj->flags &= ~attachable::F_DEBUG_TRACE;
1913 if (on)
1914 obj->flags |= attachable::F_DEBUG_TRACE;
1915
1916int mortals_size ()
1917 CODE:
1918 RETVAL = attachable::mortals.size ();
1919 OUTPUT: RETVAL
1920
1921#object *mortals (U32 index)
1922# CODE:
1923# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1924# OUTPUT: RETVAL
1925
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1926INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1927
1697MODULE = cf PACKAGE = cf::global 1928MODULE = cf PACKAGE = cf::global
1698 1929
1699int invoke (SV *klass, int event, ...) 1930int invoke (SV *klass, int event, ...)
1700 CODE: 1931 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1935 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1936 OUTPUT: RETVAL
1706 1937
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1938MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1939
1709INCLUDE: $PERL genacc object ../include/object.h | 1940INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1941
1711int invoke (object *op, int event, ...) 1942int invoke (object *op, int event, ...)
1712 CODE: 1943 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1944 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1945 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1947 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1948 OUTPUT: RETVAL
1718 1949
1719SV *registry (object *op) 1950SV *registry (object *op)
1720 1951
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1952int objects_size ()
1728 CODE: 1953 CODE:
1729 RETVAL = objects.size (); 1954 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1955 OUTPUT: RETVAL
1731 1956
1742object *actives (U32 index) 1967object *actives (U32 index)
1743 CODE: 1968 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1969 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 1970 OUTPUT: RETVAL
1746 1971
1972int mortals_size ()
1973 CODE:
1974 RETVAL = attachable::mortals.size ();
1975 OUTPUT: RETVAL
1976
1977const char *slot_use_name (U32 slot)
1978 ALIAS:
1979 slot_nonuse_name = 1
1980 CODE:
1981{
1982 if (slot >= NUM_BODY_LOCATIONS)
1983 croak ("body slot index out of range");
1984
1985 switch (ix)
1986 {
1987 case 0: RETVAL = body_locations[slot].use_name; break;
1988 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1989 }
1990}
1991 OUTPUT:
1992 RETVAL
1993
1747# missing properties 1994# missing properties
1748 1995
1749object *head (object *op) 1996object *head (object *op)
1750 PROTOTYPE: $ 1997 PROTOTYPE: $
1751 CODE: 1998 CODE:
1752 RETVAL = op->head_ (); 1999 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1760 2001
1761void 2002void
1762inv (object *obj) 2003inv (object *obj)
1763 PROTOTYPE: $ 2004 PROTOTYPE: $
1764 PPCODE: 2005 PPCODE:
1765{ 2006{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 2007 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 2008 XPUSHs (sv_2mortal (to_sv (o)));
1769} 2009}
1770 2010
1771void 2011void
1772set_animation (object *op, int idx) 2012set_animation (object *op, int idx)
1773 CODE: 2013 CODE:
1774 SET_ANIMATION (op, idx); 2014 SET_ANIMATION (op, idx);
1775 2015
2016int
2017num_animations (object *op)
2018 CODE:
2019 RETVAL = NUM_ANIMATIONS (op);
2020 OUTPUT: RETVAL
2021
2022int slot_info (object *op, UV slot, int value = 0)
2023 ALIAS:
2024 slot_used = 1
2025 CODE:
2026{
2027 if (slot >= NUM_BODY_LOCATIONS)
2028 croak ("body slot index out of range");
2029
2030 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2031
2032 if (items > 2)
2033 if (ix)
2034 op->slot[slot].used = value;
2035 else
2036 op->slot[slot].info = value;
2037}
2038 OUTPUT:
2039 RETVAL
2040
1776object *find_best_object_match (object *op, const char *match) 2041object *find_best_object_match (object *op, utf8_string match)
1777 2042
1778object *find_marked_object (object *op) 2043object *find_marked_object (object *op)
1779 2044
1780int need_identify (object *obj); 2045int need_identify (object *obj);
1781 2046
1793 2058
1794void apply_below (object *op) 2059void apply_below (object *op)
1795 CODE: 2060 CODE:
1796 player_apply_below (op); 2061 player_apply_below (op);
1797 2062
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2063int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2064
1816int pay_item (object *op, object *buyer) 2065int pay_item (object *op, object *buyer)
1817 CODE: 2066 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2067 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2068 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2072 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2073 OUTPUT: RETVAL
1825 2074
1826void pay_player (object *op, uint64 amount) 2075void pay_player (object *op, uint64 amount)
1827 2076
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2077val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2078
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2079int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2080
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2081void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2082 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2083 do_learn_spell (op, sp, special_prayer);
1835 2084
1836void forget_spell (object *op, object *sp) 2085void forget_spell (object *op, object *sp)
1837 CODE: 2086 CODE:
1838 do_forget_spell (op, query_name (sp)); 2087 do_forget_spell (op, query_name (sp));
1839 2088
1840object *check_for_spell (object *op, char *spellname) 2089object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2090 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2091 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2092 OUTPUT: RETVAL
1844 2093
1845int query_money (object *op) 2094int query_money (object *op)
1854 2103
1855void drop (object *who, object *op) 2104void drop (object *who, object *op)
1856 2105
1857void pick_up (object *who, object *op) 2106void pick_up (object *who, object *op)
1858 2107
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2108void update_object (object *op, int action)
1862 2109
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2110void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2111
1867void player_lvl_adj (object *who, object *skill = 0) 2112void player_lvl_adj (object *who, object *skill = 0)
1868 2113
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2114int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2115
1876 2121
1877void add_button_link (object *button, maptile *map, int connected); 2122void add_button_link (object *button, maptile *map, int connected);
1878 2123
1879void remove_button_link (object *op); 2124void remove_button_link (object *op);
1880 2125
2126void handle_apply_yield (object *op);
2127
1881 2128
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2129MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2130
1886# no clean way to get an object from an archetype - stupid idiotic 2131# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2132# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2133
1889object *new (const char *archetype = 0) 2134object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2135 PROTOTYPE: ;$
1891 CODE: 2136 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2137 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2138 OUTPUT:
1894 RETVAL 2139 RETVAL
1895 2140
2141object *find_object (U32 tag)
2142
2143# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2144object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2145 PROTOTYPE: $$$$$$
1898 CODE: 2146 CODE:
1899{ 2147{
1900 int unused_type; 2148 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2149}
1903 2150
1904# syntatic sugar for easier use in event callbacks. 2151shstr
1905const char *options (object *op) 2152object::kv_get (shstr key)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2153
1911player *contr (object *op) 2154void
1912 CODE: 2155object::kv_del (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2156
1916const char *get_ob_key_value (object *op, const char *key) 2157void
1917 2158object::kv_set (shstr key, shstr value)
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919 2159
1920object *get_nearest_player (object *ob) 2160object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2161 ALIAS: nearest_player = 0
1922 PREINIT: 2162 PREINIT:
1923 extern object *get_nearest_player (object *); 2163 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2165void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2166 PROTOTYPE: $$;$
1927 PPCODE: 2167 PPCODE:
1928{ 2168{
1929 rv_vector rv; 2169 rv_vector rv;
2170
2171 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2172 get_rangevector (ob, other, &rv, flags);
2173 SPAGAIN;
2174
1931 EXTEND (SP, 5); 2175 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2176 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2177 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2178 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2179 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2180 PUSHs (to_sv (rv.part));
1937} 2181}
1938 2182
1939bool on_same_map_as (object *ob, object *other) 2183bool on_same_map_as (object *ob, object *other)
1940 CODE: 2184 CODE:
1941 RETVAL = on_same_map (ob, other); 2185 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2186 OUTPUT: RETVAL
1943 2187
1944const char * 2188const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2189base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2190 CODE:
1947 RETVAL = query_base_name (op, plural); 2191 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2192 OUTPUT: RETVAL
1949 2193
1950object *decrease_ob_nr (object *op, unsigned long i) 2194# return the tail of an object, excluding itself
2195void
2196tail (object *op)
2197 PPCODE:
2198 while ((op = op->more))
2199 XPUSHs (sv_2mortal (to_sv (op)));
1951 2200
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2201MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2202
1954player *player (object *op) 2203player *player (object *op)
1955 CODE: 2204 CODE:
1956 RETVAL = op->contr; 2205 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
1958 2207
2208bool move_player (object *op, int dir)
2209
1959void check_score (object *op) 2210void check_score (object *op)
1960 2211
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2212void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2213 CODE:
1963 new_draw_info (flags, 0, op, txt); 2214 new_draw_info (flags, 0, op, txt);
1964 2215
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2216void kill_player (object *op)
1981 2217
2218void esrv_send_item (object *pl, object *item)
2219
1982void esrv_update_item (object *op, int what, object *item) 2220void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2221 C_ARGS: what, pl, item
1984 2222
1985void clear_los (object *op) 2223void esrv_del_item (object *pl, int tag)
2224 C_ARGS: pl->contr, tag
1986 2225
1987int command_summon (object *op, char *params) 2226int command_summon (object *op, utf8_string params)
1988 2227
1989int command_arrest (object *op, char *params) 2228int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2229
1995 2230
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2231MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2232
1998INCLUDE: $PERL genacc player ../include/player.h | 2233INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2234
2000int invoke (player *pl, int event, ...) 2235int invoke (player *pl, int event, ...)
2001 CODE: 2236 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2237 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2238 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2248 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2249 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2250 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2251 pl->orig_stats = pl->ob->stats;
2017 2252
2018void cf_player_move (player *pl, int dir) 2253void clear_los (player *pl)
2019 2254
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2255# should only be temporary
2256void esrv_new_player (player *pl)
2021 2257
2022player *first () 2258#d# TODO: replace by blocked_los accessor, fix code using this
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026
2027bool 2259bool
2028cell_visible (player *pl, int dx, int dy) 2260cell_visible (player *pl, int dx, int dy)
2029 CODE: 2261 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2262 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2031 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 OUTPUT: 2263 OUTPUT:
2033 RETVAL 2264 RETVAL
2034 2265
2035void 2266void
2036send (player *pl, SV *packet) 2267send (player *pl, SV *packet)
2037 CODE: 2268 CODE:
2038{ 2269{
2039 STRLEN len; 2270 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2271 char *buf = SvPVbyte (packet, len);
2041 2272
2273 if (len > MAXSOCKBUF)
2274 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2275 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2276 pl->ns->send_packet (buf, len);
2044} 2277}
2045
2046int
2047listening (player *pl, int new_value = -1)
2048 CODE:
2049 RETVAL = pl->listening;
2050 if (new_value >= 0)
2051 pl->listening = new_value;
2052 OUTPUT:
2053 RETVAL
2054 2278
2055void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2279void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 PROTOTYPE: $;$$$ 2280 PROTOTYPE: $;$$$
2057 PPCODE: 2281 PPCODE:
2058 if (GIMME_V != G_VOID) 2282 if (GIMME_V != G_VOID)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2307 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2308 OUTPUT: RETVAL
2085 2309
2086SV *registry (maptile *map) 2310SV *registry (maptile *map)
2087 2311
2312void
2313find_tagged_objects (maptile *map, utf8_string tag = 0)
2314 PPCODE:
2315{
2316 if (!map->spaces)
2317 XSRETURN_EMPTY;
2318
2319 if (tag)
2320 {
2321 shstr_cmp tag_ (tag);
2322
2323 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2324 for (object *op = ms->bot; op; op = op->above)
2325 if (op->tag == tag_)
2326 XPUSHs (sv_2mortal (to_sv (op)));
2327 }
2328 else
2329 {
2330 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2331 for (object *op = ms->bot; op; op = op->above)
2332 if (op->tag)
2333 XPUSHs (sv_2mortal (to_sv (op)));
2334 }
2335}
2336
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2337INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2089 2338
2090void 2339void
2091maptile::instantiate () 2340maptile::instantiate ()
2092 2341
2093maptile *new () 2342maptile *new ()
2108 for_all_players (pl) 2357 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2358 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2359 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2360 }
2112 2361
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2362void
2363maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2364 CODE:
2365{
2366 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2367 croak ("maptile::add_underlay: palette must be arrayref");
2368
2369 palette = SvRV (palette);
2370
2371 STRLEN idxlen;
2372 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2373
2374 for (int x = 0; x < THIS->width; ++x)
2375 for (int y = 0; y < THIS->height; ++y)
2376 {
2377 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2378 if (op->flag [FLAG_IS_FLOOR])
2379 goto skip_space;
2380
2381 {
2382 int offs = offset + y * stride + x;
2383 if (IN_RANGE_EXC (offs, 0, idxlen))
2384 {
2385 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2386 {
2387 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2388 ob->flag [FLAG_NO_MAP_SAVE] = true;
2389 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2390
2391 if (ob->randomitems)
2392 {
2393 if (!ob->above)
2394 {
2395 ob->create_treasure (ob->randomitems);
2396
2397 for (object *op = ob->above; op; op = op->above)
2398 op->flag [FLAG_NO_MAP_SAVE] = true;
2399 }
2400
2401 ob->randomitems = 0;
2402 }
2403 }
2404 }
2405 }
2406
2407 skip_space: ;
2408 }
2409}
2410
2411void
2412maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2413 CODE:
2414{
2415 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2416 croak ("maptile::set_regiondata: palette must be arrayref");
2417
2418 palette = SvRV (palette);
2419
2420 STRLEN idxlen;
2421 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2422
2423 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2424 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2425
2426 for (int i = av_len ((AV *)palette) + 1; i--; )
2427 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2428
2429 for (int y = 0; y < THIS->height; ++y)
2430 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2431
2432 sfree (THIS->regions, THIS->size ());
2433 delete [] THIS->regionmap;
2434
2435 THIS->regions = regions;
2436 THIS->regionmap = regionmap;
2437}
2438
2439void
2440maptile::create_region_treasure ()
2441 CODE:
2442 for (int x = 0; x < THIS->width; ++x)
2443 for (int y = 0; y < THIS->height; ++y)
2444 {
2445 region *rgn = THIS->region (x, y);
2446
2447 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2448 if (object *op = THIS->at (x, y).top)
2449 if (rgn->treasure && rndm () < rgn->treasure_density)
2450 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2451 }
2114 2452
2115int out_of_map (maptile *map, int x, int y) 2453int out_of_map (maptile *map, int x, int y)
2116 2454
2117void 2455void
2118trigger (maptile *map, long connection, bool state = true) 2456trigger (maptile *map, long connection, bool state = true)
2123get_connection (maptile *map, long connection) 2461get_connection (maptile *map, long connection)
2124 PPCODE: 2462 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2463 oblinkpt *obp = get_connection_links (map, connection);
2126 if (obp) 2464 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2465 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2466 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2467
2137void 2468void
2138get_map_flags (maptile *map, int x, int y) 2469get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2470 PPCODE:
2140{ 2471{
2141 maptile *nmap = 0; 2472 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2473 I16 nx = 0, ny = 0;
2474
2475 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2476 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2477 SPAGAIN;
2144 2478
2145 EXTEND (SP, 4); 2479 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2480 PUSHs (sv_2mortal (newSViv (flags)));
2147 2481
2148 if (GIMME_V == G_ARRAY) 2482 if (GIMME_V == G_ARRAY)
2149 { 2483 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2484 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2485 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2486 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2487 }
2154} 2488}
2155 2489
2490mapspace *
2491ms (maptile *map, unsigned int x, unsigned int y)
2492 PROTOTYPE: $$$
2493 CODE:
2494{
2495 maptile *nmap = 0;
2496 I16 nx, ny;
2497
2498 PUTBACK;
2499 get_map_flags (map, &nmap, x, y, &nx, &ny);
2500 SPAGAIN;
2501
2502 if (!nmap)
2503 XSRETURN_UNDEF;
2504
2505 RETVAL = &nmap->at (nx, ny);
2506}
2507 OUTPUT:
2508 RETVAL
2509
2156void 2510void
2157at (maptile *map, unsigned int x, unsigned int y) 2511at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2512 PROTOTYPE: $$$
2159 PPCODE: 2513 PPCODE:
2160{ 2514{
2161 object *o;
2162 maptile *nmap = 0; 2515 maptile *nmap = 0;
2163 I16 nx, ny; 2516 I16 nx, ny;
2164 2517
2518 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2519 get_map_flags (map, &nmap, x, y, &nx, &ny);
2520 SPAGAIN;
2166 2521
2167 if (nmap) 2522 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2523 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2524 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2525}
2171 2526
2172SV * 2527SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2528bot_at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2529 PROTOTYPE: $$$
2175 ALIAS: 2530 ALIAS:
2176 top_at = 1 2531 top_at = 1
2177 flags_at = 2 2532 flags_at = 2
2178 light_at = 3 2533 light_at = 3
2179 move_block_at = 4 2534 move_block_at = 4
2180 move_slow_at = 5 2535 move_slow_at = 5
2181 move_on_at = 6 2536 move_on_at = 6
2182 move_off_at = 7 2537 move_off_at = 7
2183 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2538 CODE:
2539{
2540 sint16 nx = x;
2541 sint16 ny = y;
2542
2543 if (!xy_normalise (map, nx, ny))
2544 XSRETURN_UNDEF;
2545
2546 mapspace &ms = map->at (nx, ny);
2547
2548 ms.update ();
2549
2186 switch (ix) 2550 switch (ix)
2187 { 2551 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2552 case 0: RETVAL = to_sv (ms.bot ); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2553 case 1: RETVAL = to_sv (ms.top ); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2554 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2555 case 3: RETVAL = newSViv (ms.light ); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2556 case 4: RETVAL = newSVuv (ms.move_block); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2557 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2558 case 6: RETVAL = newSVuv (ms.move_on ); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2559 case 7: RETVAL = newSVuv (ms.move_off ); break;
2196 } 2560 }
2561}
2197 OUTPUT: RETVAL 2562 OUTPUT: RETVAL
2198 2563
2199void fix_walls (maptile *map, int x, int y) 2564void fix_walls (maptile *map, int x, int y)
2200 2565
2201void fix_walls_around (maptile *map, int x, int y) 2566void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2567
2209# worst xs function of my life 2568# worst xs function of my life
2210bool 2569bool
2211_create_random_map (\ 2570_create_random_map (\
2212 maptile *self,\ 2571 maptile *self,\
2213 char *wallstyle,\ 2572 utf8_string wallstyle,\
2214 char *wall_name,\ 2573 utf8_string wall_name,\
2215 char *floorstyle,\ 2574 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2575 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2576 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2577 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2578 utf8_string doorstyle,\
2220 char *decorstyle,\ 2579 utf8_string decorstyle,\
2221 char *origin_map,\ 2580 utf8_string origin_map,\
2222 char *final_map,\ 2581 utf8_string final_map,\
2223 char *exitstyle,\ 2582 utf8_string exitstyle,\
2224 char *this_map,\ 2583 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2584 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2585 int xsize,\
2227 int Ysize,\ 2586 int ysize,\
2228 int expand2x,\ 2587 int expand2x,\
2229 int layoutoptions1,\ 2588 int layoutoptions1,\
2230 int layoutoptions2,\ 2589 int layoutoptions2,\
2231 int layoutoptions3,\ 2590 int layoutoptions3,\
2232 int symmetry,\ 2591 int symmetry,\
2237 int dungeon_depth,\ 2596 int dungeon_depth,\
2238 int decoroptions,\ 2597 int decoroptions,\
2239 int orientation,\ 2598 int orientation,\
2240 int origin_y,\ 2599 int origin_y,\
2241 int origin_x,\ 2600 int origin_x,\
2242 int random_seed,\ 2601 U32 random_seed,\
2243 val64 total_map_hp,\ 2602 val64 total_map_hp,\
2244 int map_layout_style,\ 2603 int map_layout_style,\
2245 int treasureoptions,\ 2604 int treasureoptions,\
2246 int symmetry_used,\ 2605 int symmetry_used,\
2247 region *region,\ 2606 region *region,\
2248 char *custom\ 2607 utf8_string custom\
2249) 2608)
2250 CODE: 2609 CODE:
2251{ 2610{
2252 random_map_params rmp; 2611 random_map_params rmp;
2253 2612
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2622 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2623
2265 rmp.origin_map = origin_map; 2624 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2625 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2626 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2627 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2628 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2629 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2630 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2631 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2632 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2633 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2639 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2640 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2641 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2642 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2643 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2644 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2645 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2646 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2647 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2648 rmp.region = region;
2290 rmp.custom = custom; 2649 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2651 RETVAL = self->generate_random_map (&rmp);
2293} 2652}
2294 OUTPUT: 2653 OUTPUT:
2295 RETVAL 2654 RETVAL
2296 2655
2656MODULE = cf PACKAGE = cf::mapspace
2657
2658INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2659
2297MODULE = cf PACKAGE = cf::arch 2660MODULE = cf PACKAGE = cf::arch
2298 2661
2299archetype *find (const char *name) 2662int archetypes_size ()
2300 CODE: 2663 CODE:
2301 RETVAL = archetype::find (name); 2664 RETVAL = archetypes.size ();
2302 OUTPUT: 2665 OUTPUT: RETVAL
2303 RETVAL
2304 2666
2305archetype *first() 2667archetype *archetypes (U32 index)
2306 PROTOTYPE: 2668 CODE:
2307 CODE: 2669 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2670 OUTPUT: RETVAL
2671
2672object *instantiate (archetype *arch)
2673 CODE:
2674 RETVAL = arch_to_object (arch);
2675 OUTPUT:
2309 OUTPUT: RETVAL 2676 RETVAL
2310 2677
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2678INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2679
2313MODULE = cf PACKAGE = cf::party 2680MODULE = cf PACKAGE = cf::party
2314 2681
2315partylist *first () 2682partylist *first ()
2316 PROTOTYPE: 2683 PROTOTYPE:
2317 CODE: 2684 CODE:
2318 RETVAL = get_firstparty (); 2685 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2686 OUTPUT: RETVAL
2320 2687
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2688INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2689
2323MODULE = cf PACKAGE = cf::region 2690MODULE = cf PACKAGE = cf::region
2324 2691
2325region *first () 2692void
2326 PROTOTYPE: 2693list ()
2327 CODE: 2694 PPCODE:
2328 RETVAL = first_region; 2695 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2696 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2697
2331region *find (char *name) 2698region *find (utf8_string name)
2332 PROTOTYPE: $ 2699 PROTOTYPE: $
2333 CODE: 2700 CODE:
2334 RETVAL = get_region_by_name (name); 2701 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2702 OUTPUT: RETVAL
2336 2703
2704region *find_fuzzy (utf8_string name)
2705 PROTOTYPE: $
2706 CODE:
2707 RETVAL = region::find_fuzzy (name);
2708 OUTPUT: RETVAL
2709
2710int specificity (region *rgn)
2711 CODE:
2712 RETVAL = 0;
2713 while (rgn = rgn->parent)
2714 RETVAL++;
2715 OUTPUT: RETVAL
2716
2337INCLUDE: $PERL genacc region ../include/map.h | 2717INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2718
2339MODULE = cf PACKAGE = cf::living 2719MODULE = cf PACKAGE = cf::living
2340 2720
2341INCLUDE: $PERL genacc living ../include/living.h | 2721INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2722
2343MODULE = cf PACKAGE = cf::settings 2723MODULE = cf PACKAGE = cf::settings
2344 2724
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2725INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2726
2347MODULE = cf PACKAGE = cf::client 2727MODULE = cf PACKAGE = cf::client
2348 2728
2349INCLUDE: $PERL genacc client ../include/client.h | 2729INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2730
2351int invoke (client *ns, int event, ...) 2731int invoke (client *ns, int event, ...)
2352 CODE: 2732 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2733 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2734 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2750 CODE:
2371{ 2751{
2372 STRLEN len; 2752 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2753 char *buf = SvPVbyte (packet, len);
2374 2754
2755 if (len > MAXSOCKBUF)
2756 {
2757 // ugly
2758 if (THIS->pl)
2759 THIS->pl->failmsg ("[packet too long for client]");
2760 }
2761 else
2375 THIS->send_packet (buf, len); 2762 THIS->send_packet (buf, len);
2376} 2763}
2377 2764
2765faceidx
2766client::need_face (utf8_string name, int pri = 0)
2767 CODE:
2768 RETVAL = face_find (name, 0);
2769 if (RETVAL)
2770 {
2771 THIS->send_face (RETVAL, pri);
2772 THIS->flush_fx ();
2773 }
2774 OUTPUT:
2775 RETVAL
2776
2777int
2778client::fx_want (int idx, int value = -1)
2779 CODE:
2780 if (0 < idx && idx < FT_NUM)
2781 {
2782 RETVAL = THIS->fx_want [idx];
2783 if (items > 2)
2784 THIS->fx_want [idx] = value;
2785 }
2786 else
2787 RETVAL = 0;
2788 OUTPUT:
2789 RETVAL
2790
2791MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2792
2793faceidx sound_find (utf8_string name)
2794
2795void sound_set (utf8_string str, faceidx face)
2796
2797# dire hack
2798void old_sound_index (int idx, faceidx face)
2799 CODE:
2800 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2801 old_sound_index [idx] = face;
2802
2803MODULE = cf PACKAGE = cf::face PREFIX = face_
2804
2805#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2806
2807faceidx face_find (utf8_string name, faceidx defidx = 0)
2808
2809faceidx alloc (utf8_string name)
2810 CODE:
2811{
2812 do
2813 {
2814 RETVAL = faces.size ();
2815 faces.resize (RETVAL + 1);
2816 }
2817 while (!RETVAL); // crude way to leave index 0
2818
2819 faces [RETVAL].name = name;
2820 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2821
2822 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2823 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2824}
2825 OUTPUT: RETVAL
2826
2827void set_type (faceidx idx, int value)
2828 ALIAS:
2829 set_type = 0
2830 set_visibility = 1
2831 set_magicmap = 2
2832 set_smooth = 3
2833 set_smoothlevel = 4
2834 CODE:
2835 faceinfo *f = face_info (idx); assert (f);
2836 switch (ix)
2837 {
2838 case 0: f->type = value; break;
2839 case 1: f->visibility = value; break;
2840 case 2: f->magicmap = value; break;
2841 case 3: f->smooth = value; break;
2842 case 4: f->smoothlevel = value; break;
2843 }
2844
2845void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2846 CODE:
2847{
2848 faceinfo *f = face_info (idx); assert (f);
2849 facedata *d = &(faceset ? f->data64 : f->data32);
2850 sv_to (data, d->data);
2851 STRLEN clen;
2852 char *cdata = SvPVbyte (chksum, clen);
2853 clen = min (CHKSUM_SIZE, clen);
2854
2855 if (memcmp (d->chksum, cdata, clen))
2856 {
2857 memcpy (d->chksum, cdata, clen);
2858
2859 // invalidate existing client face info
2860 for_all_clients (ns)
2861 if (ns->faceset == faceset)
2862 {
2863 ns->faces_sent [idx] = false;
2864 ns->force_newmap = true;
2865 }
2866 }
2867}
2868
2869int get_data_size (faceidx idx, int faceset = 0)
2870 CODE:
2871 facedata *d = face_data (idx, faceset);
2872 if (!d) XSRETURN_UNDEF;
2873 RETVAL = d->data.size ();
2874 OUTPUT:
2875 RETVAL
2876
2877SV *get_chksum (faceidx idx, int faceset = 0)
2878 CODE:
2879 facedata *d = face_data (idx, faceset);
2880 if (!d) XSRETURN_UNDEF;
2881 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2882 OUTPUT:
2883 RETVAL
2884
2885SV *get_data (faceidx idx, int faceset = 0)
2886 CODE:
2887 facedata *d = face_data (idx, faceset);
2888 if (!d) XSRETURN_UNDEF;
2889 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2890 OUTPUT:
2891 RETVAL
2892
2893void invalidate (faceidx idx)
2894 CODE:
2895 for_all_clients (ns)
2896 {
2897 ns->faces_sent [idx] = false;
2898 ns->force_newmap = true;
2899 }
2900
2901void invalidate_all ()
2902 CODE:
2903 for_all_clients (ns)
2904 {
2905 ns->faces_sent.reset ();
2906 ns->force_newmap = true;
2907 }
2908
2909MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2910
2911#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2912
2913animidx anim_find (utf8_string name)
2914 CODE:
2915 RETVAL = animation::find (name).number;
2916 OUTPUT: RETVAL
2917
2918animidx set (utf8_string name, SV *frames, int facings = 1)
2919 CODE:
2920{
2921 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2922 croak ("frames must be an arrayref");
2923
2924 AV *av = (AV *)SvRV (frames);
2925
2926 animation *anim = &animation::find (name);
2927 if (anim->number)
2928 {
2929 anim->resize (av_len (av) + 1);
2930 anim->facings = facings;
2931 }
2932 else
2933 anim = &animation::create (name, av_len (av) + 1, facings);
2934
2935 for (int i = 0; i < anim->num_animations; ++i)
2936 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2937}
2938 OUTPUT: RETVAL
2939
2940void invalidate_all ()
2941 CODE:
2942 for_all_clients (ns)
2943 ns->anims_sent.reset ();
2944
2945MODULE = cf PACKAGE = cf::object::freezer
2946
2947INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2948
2949SV *
2950new (char *klass)
2951 CODE:
2952 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2953 OUTPUT: RETVAL
2954
2955void
2956DESTROY (SV *sv)
2957 CODE:
2958 object_freezer *self;
2959 sv_to (sv, self);
2960 delete self;
2961
2962MODULE = cf PACKAGE = cf::object::thawer
2963
2964INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2965
2966SV *
2967new_from_file (char *klass, octet_string path)
2968 CODE:
2969 object_thawer *f = new object_thawer (path);
2970 if (!*f)
2971 {
2972 delete f;
2973 XSRETURN_UNDEF;
2974 }
2975 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2976 OUTPUT: RETVAL
2977
2978void
2979DESTROY (SV *sv)
2980 CODE:
2981 object_thawer *self;
2982 sv_to (sv, self);
2983 delete self;
2984
2985void
2986extract_tags (object_thawer *self)
2987 PPCODE:
2988 while (self->kw != KW_EOF)
2989 {
2990 PUTBACK;
2991 coroapi::cede_to_tick ();
2992 SPAGAIN;
2993
2994 if (self->kw == KW_tag)
2995 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2996
2997 self->skip ();
2998 }
2999

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