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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.320 by root, Thu Jul 16 21:42:56 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76
77bitset<NUM_EVENT_TYPES> ev_want_event;
78bitset<NUM_TYPES> ev_want_type;
75 79
76static HV 80static HV
77 *stash_cf, 81 *stash_cf,
78 *stash_cf_object_wrap, 82 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 83 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 84 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 85 *stash_cf_map_wrap,
86 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 87 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 88 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 89 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 90 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 91 *stash_cf_living_wrap;
87 92
93#ifndef newSVpv_utf8
94static inline SV *
95newSVpv_utf8 (const char *s)
96{
97 if (!s)
98 return newSV (0);
99
100 SV *sv = newSVpv (s, 0);
101 SvUTF8_on (sv);
102 return sv;
103}
104#endif
105
106#ifndef newSVpvn_utf8
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
109{
110 if (!s)
111 return newSV (0);
112
113 SV *sv = newSVpvn (s, l);
114
115 if (utf8)
116 SvUTF8_on (sv);
117
118 return sv;
119}
120#endif
121
88// helper cast function, returns super class * or 0 122// helper cast function, returns super class * or 0
89template<class super> 123template<class super>
90static super * 124static super *
91is_a (attachable *at) 125is_a (attachable *at)
92{ 126{
102unordered_vector<attachable *> attachable::mortals; 136unordered_vector<attachable *> attachable::mortals;
103 137
104attachable::~attachable () 138attachable::~attachable ()
105{ 139{
106 assert (!self); 140 assert (!self);
141 assert (!cb);
107} 142}
108 143
109int 144int
110attachable::refcnt_cnt () const 145attachable::refcnt_cnt () const
111{ 146{
112 return refcnt + (self ? SvREFCNT (self) : 0); 147 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
148}
149
150void
151attachable::sever_self ()
152{
153 if (HV *self = this->self)
154 {
155 // keep a refcount because sv_unmagic might call attachable_free,
156 // which might clear self, causing sv_unmagic to crash on a now
157 // invalid object.
158 SvREFCNT_inc (self);
159 hv_clear (self);
160 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
161 SvREFCNT_dec (self);
162
163 // self *must* be null now because that's sv_unmagic's job.
164 assert (!this->self);
165 }
113} 166}
114 167
115void 168void
116attachable::optimise () 169attachable::optimise ()
117{ 170{
118 if (self 171 if (self
119 && SvREFCNT (self) == 1 172 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 173 && !HvTOTALKEYS (self))
174 sever_self ();
175}
176
177// check wether the object really is dead
178void
179attachable::do_check ()
180{
181 if (refcnt_cnt () > 0)
182 return;
183
184 destroy ();
185}
186
187void
188attachable::do_destroy ()
189{
190 INVOKE_ATTACHABLE (DESTROY, this);
191
192 if (cb)
121 { 193 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 194 SvREFCNT_dec (cb);
195 cb = 0;
124 } 196 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 197
153 mortals.push_back (this); 198 mortals.push_back (this);
154} 199}
155 200
156void 201void
159 if (destroyed ()) 204 if (destroyed ())
160 return; 205 return;
161 206
162 flags |= F_DESTROYED; 207 flags |= F_DESTROYED;
163 do_destroy (); 208 do_destroy ();
209 sever_self ();
164} 210}
165 211
166void 212void
167attachable::check_mortals () 213attachable::check_mortals ()
168{ 214{
169 for (int i = 0; i < mortals.size (); ) 215 static int i = 0;
216
217 for (;;)
170 { 218 {
219 if (i >= mortals.size ())
220 {
221 i = 0;
222
223 if (mortals.size () >= 512)
224 {
225 static int last_mortalcount;
226 if (mortals.size () != last_mortalcount)
227 {
228 last_mortalcount = mortals.size ();
229 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
230
231 if (0)
232 {
233 for (int j = 0; j < mortals.size (); ++j)//D
234 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
235 fprintf (stderr, "\n");//D
236 }
237 }
238 }
239
240 break;
241 }
242
171 attachable *obj = mortals [i]; 243 attachable *obj = mortals [i];
172 244
173 obj->refcnt_chk (); // unborrow from perl, if necessary 245#if 0
174 246 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 247 {
177#if 0 248 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 249 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 250 }
180#endif 251#endif
181 252
253 if (obj->refcnt)
254 {
182 ++i; // further delay freeing 255 ++i; // further delay freeing
256
257 if (!(i & 0x3ff))
258 break;
183 }//D 259 }
184 else 260 else
185 { 261 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 262 mortals.erase (i);
263 obj->sever_self ();
188 delete obj; 264 delete obj;
189 } 265 }
190 } 266 }
191} 267}
192 268
269void
270attachable::set_key (const char *key, const char *value, bool is_utf8)
271{
272 if (!self)
273 self = newHV ();
274
275 if (value)
276 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
277 else
278 hv_delete (self, key, strlen (key), G_DISCARD);
279}
280
193attachable & 281attachable &
194attachable::operator =(const attachable &src) 282attachable::operator =(const attachable &src)
195{ 283{
196 //if (self || cb) 284 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 285 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 286
199 attach = src.attach; 287 attach = src.attach;
200 return *this; 288 return *this;
201} 289}
202 290
291template<typename T>
292static bool
293find_backref (void *ptr, T *obj)
294{
295 char *s = (char *)obj;
296 while (s < (char *)obj + sizeof (T))
297 {
298 if (ptr == *(void **)s)
299 return true;
300
301 s += sizeof (void *); // assume natural alignment
302 }
303
304 return false;
305}
306
307// for debugging, find "live" objects containing this ptr
308void
309find_backref (void *ptr)
310{
311 for_all_objects (op)
312 if (find_backref (ptr, op))
313 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
314
315 for_all_players (pl)
316 if (find_backref (ptr, pl))
317 fprintf (stderr, "P %p\n", pl);
318
319 for_all_clients (ns)
320 if (find_backref (ptr, ns))
321 fprintf (stderr, "C %p\n", ns);
322}
323
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 324//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 325
205static SV * 326static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 327newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 328{
208 SV *sv; 329 SV *sv;
209 330
210 if (!ptr) 331 if (!ptr)
211 return &PL_sv_undef; 332 return newSV (0);
212 333
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 334 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 335 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 336}
216 337
217static int 338static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 339attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 340{
220 attachable *at = (attachable *)mg->mg_ptr; 341 attachable *at = (attachable *)mg->mg_ptr;
342
343 //TODO: check if transaction behaviour is really required here
344 if (SV *self = (SV *)at->self)
345 {
221 at->self = 0; 346 at->self = 0;
347 SvREFCNT_dec (self);
348 }
349
222 // next line makes sense, but most objects still have refcnt 0 by default 350 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 351 //at->refcnt_chk ();
224 return 0; 352 return 0;
225} 353}
226 354
228 356
229static SV * 357static SV *
230newSVattachable (attachable *obj, HV *stash) 358newSVattachable (attachable *obj, HV *stash)
231{ 359{
232 if (!obj) 360 if (!obj)
233 return &PL_sv_undef; 361 return newSV (0);
234 362
235 if (!obj->self) 363 if (!obj->self)
364 obj->self = newHV ();
365
366 if (!SvOBJECT (obj->self))
236 { 367 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 368 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 369
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 370 // now bless the object _once_
371 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 372 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 373 }
247 else 374 else
248 { 375 {
249 SV *sv = newRV_inc ((SV *)obj->self); 376 SV *sv = newRV_inc ((SV *)obj->self);
277 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 404 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
278 405
279 return (long)mg->mg_ptr; 406 return (long)mg->mg_ptr;
280} 407}
281 408
282static long 409static long noinline
283SvPTR_ornull (SV *sv, const char *klass) 410SvPTR_ornull (SV *sv, const char *klass)
284{ 411{
285 if (SvOK (sv)) 412 if (SvOK (sv))
286 return SvPTR (sv, klass); 413 return SvPTR (sv, klass);
287 else 414 else
288 return 0; 415 return 0;
289} 416}
290 417
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 418inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 419inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 420inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 421inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 422inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 423inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 424inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 433inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 434inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 435inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 436inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 437inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
438inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 439inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 440inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
441inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 442
315inline SV *to_sv (object & v) { return to_sv (&v); } 443inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 444inline SV *to_sv (living & v) { return to_sv (&v); }
317 445
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 446inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 447inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 448
449inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
450
321inline SV *to_sv (UUID v) 451inline SV *to_sv (dynbuf * v)
322{ 452{
323 char buf[128]; 453 SV *sv = newSV (0);
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 454
455 sv_upgrade (sv, SVt_PV);
456 SvGROW (sv, v->size () + 1);
457 SvPOK_only (sv);
458 v->linearise (SvPVX (sv));
459 SvCUR_set (sv, v->size ());
460 *SvEND (sv) = 0;
461
462 return sv;
463}
464
465inline SV *to_sv (dynbuf_text * v)
466{
467 SV *sv = to_sv (static_cast<dynbuf *> (v));
468 SvUTF8_on (sv);
469 return sv;
470}
471
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 472inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 473inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 474inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 480inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 481inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 482inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 483inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 485inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 487inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 488inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 489inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 490inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 491inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
492inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 493inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 494inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 495inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
496inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
497inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
498inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 499
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 500//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 501inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 502
356template<class T> 503template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 504inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 505
359template<int N> 506template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 507inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 508
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 509inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 510inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 511inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 512inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 513
514inline void sv_to (SV *sv, std::string &v)
515{
516 STRLEN len;
517 char *data = SvPVbyte (sv, len);
518 v.assign (data, len);
519}
520
368inline void sv_to (SV *sv, UUID &v) 521inline void sv_to (SV *sv, UUID &v)
369{ 522{
370 unsigned int version; 523 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 524 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 525}
375 526
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 527inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 528
395 break; 546 break;
396 547
397 case DT_STRING: 548 case DT_STRING:
398 { 549 {
399 char *str = (char *)va_arg (ap, const char *); 550 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 551 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 552 }
402 break; 553 break;
403 554
404 case DT_DATA: 555 case DT_DATA:
405 { 556 {
406 char *str = (char *)va_arg (ap, const void *); 557 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 558 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 559 sv = str ? newSVpv (str, len) : newSV (0);
409 } 560 }
410 break; 561 break;
411 562
412 case DT_OBJECT: 563 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 564 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 606 va_end (ap);
456 607
457 return sv; 608 return sv;
458} 609}
459 610
460static SV * 611// typemap support, mostly to avoid excessive inlining
461newSVcfapi (int type, ...) 612template<class type>
613static void noinline
614cf_obj_to (SV *arg, type &var)
462{ 615{
463 SV *sv; 616 sv_to (arg, var);
617 if (!var)
618 croak ("must not pass invalid/null cf_obj here");
619}
464 620
465 va_list ap; 621template<class object>
466 va_start (ap, type); 622static void noinline
467 623cf_obj_ornull_to (SV *arg, object *&var)
468 switch (type) 624{
625 if (SvOK (arg))
469 { 626 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 627 sv_to (arg, var);
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 628 if (!var)
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 629 croak ("unable to convert perl object to C++ object");
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 } 630 }
484 631 else
485 va_end (ap); 632 var = 0;
486
487 return sv;
488} 633}
489 634
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 635//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 636
492SV * 637SV *
498 return newRV_inc ((SV *)ext->cb); 643 return newRV_inc ((SV *)ext->cb);
499} 644}
500 645
501///////////////////////////////////////////////////////////////////////////// 646/////////////////////////////////////////////////////////////////////////////
502 647
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 648void
559cfperl_init () 649cfperl_init ()
560{ 650{
651 extern char **environ;
652
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 653 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 654 perl = perl_alloc ();
563 perl_construct (perl); 655 perl_construct (perl);
564 656
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 657 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 658
567 char *argv[] = { 659 const char *argv[] = {
568 "", 660 settings.argv [0],
569 "-e" 661 "-e0"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 }; 662 };
575 663
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 664 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
665 || perl_run (perl))
577 { 666 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 667 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 668 exit (EXIT_FAILURE);
580 } 669 }
581}
582 670
671 eval_pv (
672 "#line 1 'cfperl init'\n"
673 "use EV ();\n"
674 "use Coro ();\n"
675 "cf->bootstrap;\n"
676 "unshift @INC, cf::datadir ();\n"
677 "require cf;\n",
678 0
679 );
680
681 if (SvTRUE (ERRSV))
682 {
683 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
684 exit (EXIT_FAILURE);
685 }
686}
687
688void
583void cfperl_main () 689cfperl_main ()
584{ 690{
585 dSP; 691 dSP;
586 692
587 PUSHMARK (SP); 693 PUSHMARK (SP);
588 PUTBACK; 694 PUTBACK;
592void 698void
593attachable::instantiate () 699attachable::instantiate ()
594{ 700{
595 if (attach) 701 if (attach)
596 { 702 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 703 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 704 attach = 0;
599 } 705 }
600} 706}
601 707
602void 708void
603attachable::reattach () 709attachable::reattach ()
604{ 710{
605 optimise (); 711 optimise ();
606 //TODO: check for _attachment's, very important for restarts 712 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 713 INVOKE_ATTACHABLE (REATTACH, this);
608} 714}
609 715
610static event_klass klass_of[NUM_EVENT_TYPES] = { 716static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 717# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 718# include "eventinc.h"
613# undef def 719# undef def
614}; 720};
615 721
616#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 722#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
617 723
618static void 724static void noinline
619gather_callbacks (AV *&callbacks, AV *registry, event_type event) 725gather_callbacks (AV *&callbacks, AV *registry, event_type event)
620{ 726{
621 // event must be in array 727 // event must be in array
622 if (event >= 0 && event <= AvFILLp (registry)) 728 if (event >= 0 && event <= AvFILLp (registry))
623 { 729 {
655} 761}
656 762
657void 763void
658global::gather_callbacks (AV *&callbacks, event_type event) const 764global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 765{
660 ::gather_callbacks (callbacks, cb_object, event); 766 ::gather_callbacks (callbacks, cb_global, event);
661} 767}
662 768
663void 769void
664object::gather_callbacks (AV *&callbacks, event_type event) const 770object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 771{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 772 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 773 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 774 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 775
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 776 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 777 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 778 }
673 779
709{ 815{
710 attachable::gather_callbacks (callbacks, event); 816 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 817 ::gather_callbacks (callbacks, cb_map, event);
712} 818}
713 819
820static void noinline
821_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
822{
823 for (int event = 0; event <= AvFILLp (registry); ++event)
824 {
825 SV *cbs_ = AvARRAY (registry)[event];
826
827 // element must be list of callback entries
828 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
829 {
830 AV *cbs = (AV *)SvRV (cbs_);
831
832 // no callback entries, no callbacks to call
833 if (AvFILLp (cbs) >= 0)
834 set.set (event);
835 }
836 }
837}
838
839// very slow and inefficient way to recalculate the global want bitsets
840static void
841_recalc_want ()
842{
843 ev_want_event.reset ();
844
845 _recalc_want (ev_want_event, cb_global);
846 _recalc_want (ev_want_event, cb_attachable);
847 _recalc_want (ev_want_event, cb_object);
848 _recalc_want (ev_want_event, cb_client);
849 _recalc_want (ev_want_event, cb_player);
850 _recalc_want (ev_want_event, cb_map);
851
852 ev_want_type.reset ();
853
854 for (int type = 0; type <= AvFILLp (cb_type); ++type)
855 {
856 SV *cbs_ = AvARRAY (cb_type)[type];
857
858 // element must be list of callback entries
859 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
860 {
861 AV *cbs = (AV *)SvRV (cbs_);
862
863 // no callback entries, no callbacks to call
864 if (AvFILLp (cbs) >= 0)
865 ev_want_type.set (type % NUM_TYPES);
866 }
867 }
868}
869
714bool 870bool
715attachable::invoke (event_type event, ...) 871attachable::invoke (event_type event, ...)
716{ 872{
717 data_type dt; 873 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 874
722 // callback call ordering should be: 875 // callback call ordering should be:
723 // 1. per-object callback 876 // 1. per-object callback
724 // 2. per-class object 877 // 2. per-class object
725 // 3. per-type callback 878 // 3. per-type callback
729 gather_callbacks (callbacks, event); 882 gather_callbacks (callbacks, event);
730 883
731 // short-circuit processing if no callbacks found/defined 884 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 885 if (!callbacks)
733 return 0; 886 return 0;
887
888 va_list ap;
889 va_start (ap, event);
734 890
735 CALL_BEGIN (3); 891 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 892 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 893 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 894
773} 929}
774 930
775SV * 931SV *
776cfperl_result (int idx) 932cfperl_result (int idx)
777{ 933{
778 AV *av = get_av ("cfperl::invoke_results", 0); 934 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 935 if (!av)
780 return &PL_sv_undef; 936 return &PL_sv_undef;
781 937
782 SV **sv = av_fetch (av, idx, 0); 938 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 939 if (!sv)
797{ 953{
798 return SvNV (cfperl_result (idx)); 954 return SvNV (cfperl_result (idx));
799} 955}
800 956
801///////////////////////////////////////////////////////////////////////////// 957/////////////////////////////////////////////////////////////////////////////
958// various c++ => perl glue functions
959
960void
961cfperl_tick ()
962{
963 tick_pending = 1;
964
965 if (tick_inhibit)
966 return;
967
968 tick_pending = 0;
969
970 dSP;
971
972 PUSHMARK (SP);
973 PUTBACK;
974 call_pv ("cf::tick", G_DISCARD | G_VOID);
975
976 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
977}
802 978
803void 979void
804cfperl_emergency_save () 980cfperl_emergency_save ()
805{ 981{
806 CALL_BEGIN (0); 982 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 983 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 984 CALL_END;
985}
986
987void
988cfperl_cleanup (int make_core)
989{
990 CALL_BEGIN (1);
991 CALL_ARG (make_core);
992 CALL_CALL ("cf::post_cleanup", G_VOID);
993 CALL_END;
994}
995
996void
997cfperl_make_book (object *book, int level)
998{
999 CALL_BEGIN (2);
1000 CALL_ARG (book);
1001 CALL_ARG (level);
1002 CALL_CALL ("ext::books::make_book", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1008{
1009 CALL_BEGIN (4);
1010 CALL_ARG (ns);
1011 CALL_ARG (type);
1012 CALL_ARG_SV (newSVpv_utf8 (msg));
1013 CALL_ARG (color);
1014 CALL_CALL ("cf::client::send_msg", G_VOID);
1015 CALL_END;
1016}
1017
1018int
1019cfperl_can_merge (object *ob1, object *ob2)
1020{
1021 int can;
1022
1023 CALL_BEGIN (2);
1024 CALL_ARG (ob1);
1025 CALL_ARG (ob2);
1026 CALL_CALL ("cf::_can_merge", G_SCALAR);
1027 can = count && SvTRUE (TOPs);
1028 CALL_END;
1029
1030 return can;
1031}
1032
1033void
1034cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1035{
1036 CALL_BEGIN (4);
1037 CALL_ARG (ob);
1038 CALL_ARG (state);
1039 CALL_ARG (activator);
1040 CALL_ARG (originator);
1041 CALL_CALL ("cf::mapscript::activate", G_VOID);
1042 CALL_END;
1043}
1044
1045player *
1046player::find (const char *name)
1047{
1048 CALL_BEGIN (1);
1049 CALL_ARG (name);
1050 CALL_CALL ("cf::player::find", G_SCALAR);
1051
1052 player *retval = 0;
1053 if (count) sv_to (POPs, retval);
1054
1055 CALL_END;
1056
1057 return retval;
1058}
1059
1060maptile *
1061find_style (const char *dirname, const char *stylename, int difficulty)
1062{
1063 CALL_BEGIN (3);
1064 CALL_ARG (dirname);
1065 CALL_ARG (stylename);
1066 CALL_ARG (difficulty);
1067 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1068
1069 maptile *retval = 0;
1070 if (count) sv_to (POPs, retval);
1071
1072 CALL_END;
1073
1074 return retval;
809} 1075}
810 1076
811maptile * 1077maptile *
812maptile::find_sync (const char *path, maptile *origin) 1078maptile::find_sync (const char *path, maptile *origin)
813{ 1079{
814 CALL_BEGIN (2); 1080 CALL_BEGIN (2);
815 CALL_ARG (path); 1081 CALL_ARG (path);
816 CALL_ARG (origin); 1082 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1083 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1084
819 maptile *retval; 1085 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1086 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1087
826 CALL_END; 1088 CALL_END;
827 1089
828 return retval; 1090 return retval;
829} 1091}
830 1092
831maptile * 1093maptile *
832maptile::find_async (const char *path, maptile *origin) 1094maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1095{
834 CALL_BEGIN (2); 1096 CALL_BEGIN (3);
835 CALL_ARG (path); 1097 CALL_ARG (path);
836 CALL_ARG (origin); 1098 CALL_ARG (origin);
1099 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1100 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1101
839 maptile *retval; 1102 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1103 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1104
846 CALL_END; 1105 CALL_END;
847 1106
848 return retval; 1107 return retval;
849} 1108}
852maptile::do_load_sync () 1111maptile::do_load_sync ()
853{ 1112{
854 CALL_BEGIN (1); 1113 CALL_BEGIN (1);
855 CALL_ARG (this); 1114 CALL_ARG (this);
856 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1115 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
857 CALL_END;
858}
859
860void
861maptile::change_all_map_light (int change)
862{
863 CALL_BEGIN (1);
864 CALL_ARG (change);
865 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
866 CALL_END; 1116 CALL_END;
867} 1117}
868 1118
869void 1119void
870object::enter_exit (object *exit) 1120object::enter_exit (object *exit)
877 CALL_ARG (exit); 1127 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1128 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1129 CALL_END;
880} 1130}
881 1131
1132void
1133object::player_goto (const char *path, int x, int y)
1134{
1135 if (type != PLAYER)
1136 return;
1137
1138 CALL_BEGIN (4);
1139 CALL_ARG (this);
1140 CALL_ARG (path);
1141 CALL_ARG (x);
1142 CALL_ARG (y);
1143 CALL_CALL ("cf::object::player::goto", G_VOID);
1144 CALL_END;
1145}
1146
1147const char *
1148object::ref () const
1149{
1150 if (type == PLAYER)
1151 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1152 else
1153 return 0;
1154}
1155
1156object *
1157object::deref (const char *ref)
1158{
1159 object *retval = 0;
1160
1161 if (ref)
1162 {
1163 CALL_BEGIN (1);
1164 CALL_ARG (ref);
1165 CALL_CALL ("cf::object::deref", G_SCALAR);
1166
1167 if (count)
1168 sv_to (POPs, retval);
1169
1170 CALL_END;
1171 }
1172
1173 return retval;
1174}
1175
1176void
1177log_backtrace (const char *msg)
1178{
1179#if HAVE_BACKTRACE
1180 void *addr [20];
1181 int size = backtrace (addr, 20);
1182
1183 CALL_BEGIN (size);
1184 CALL_ARG (msg);
1185 for (int i = 0; i < size; ++i)
1186 CALL_ARG ((IV)addr [i]);
1187 CALL_CALL ("cf::_log_backtrace", G_VOID);
1188 CALL_END;
1189#endif
1190}
1191
882///////////////////////////////////////////////////////////////////////////// 1192/////////////////////////////////////////////////////////////////////////////
883 1193
884struct EventAPI *watcher_base::GEventAPI; 1194struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1195struct CoroAPI *coroapi::GCoroAPI;
886 1196
887int coroapi::cede_counter;
888
889static void iw_dispatch (pe_event *ev)
890{
891 iw *w = (iw *)ev->ext_data;
892 w->call (*w);
893}
894
895void 1197void
896iw::alloc () 1198coroapi::do_cede_to_tick ()
897{ 1199{
898 pe = GEventAPI->new_idle (0, 0); 1200 cede_pending = 0;
899 1201 cede ();
900 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this;
902} 1202}
903 1203
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1204void
911iow::alloc () 1205coroapi::wait_for_tick ()
912{ 1206{
913 pe = GEventAPI->new_io (0, 0); 1207 CALL_BEGIN (0);
914 1208 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1209 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1210}
921 1211
922void 1212void
923iow::fd (int fd) 1213coroapi::wait_for_tick_begin ()
924{ 1214{
925 pe->fd = fd; 1215 CALL_BEGIN (0);
926} 1216 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
927 1217 CALL_END;
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1218}
933 1219
934void 1220void
935iow::poll (int events) 1221iow::poll (int events)
936{ 1222{
937 if (pe->poll != events) 1223 if (events != this->events)
938 { 1224 {
1225 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1226 if (active) stop ();
940 pe->poll = events; 1227 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1228 if (active) start ();
942 } 1229 }
943} 1230}
944 1231
945void 1232static void
946_connect_to_perl () 1233_connect_to_perl ()
947{ 1234{
948 stash_cf = gv_stashpv ("cf" , 1); 1235 stash_cf = gv_stashpv ("cf", 1);
949 1236
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1237 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1238 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1239 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1240 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1241 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1242 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1243 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1244 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1245 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1246 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1247
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1248 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1249 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1250 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1251 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1252
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1253 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1254 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1255 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1256 cb_player = get_av ("cf::CB_PLAYER", 1);
971 1261
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1262MODULE = cf PACKAGE = cf PREFIX = cf_
973 1263
974BOOT: 1264BOOT:
975{ 1265{
1266 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1267 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1268
976 _connect_to_perl (); 1269 _connect_to_perl ();
977 1270
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1271 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1272
1273 //{
1274 // require_pv ("Time::HiRes");
1275 //
1276 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1277 // if (!svp) croak ("Time::HiRes is required");
1278 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1279 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1280 //}
982 1281
983 static const struct { 1282 static const struct {
984 const char *name; 1283 const char *name;
985 IV iv; 1284 IV iv;
986 } *civ, const_iv[] = { 1285 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1286# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1287 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1288 const_iv (logBacktrace)
990 const_iv (llevDebug) 1289
991 const_iv (llevMonster) 1290 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1291
1292 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1293
993 const_iv (MAX_TIME) 1294 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1295 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1296
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1297 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1298 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1299 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1300 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1301 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1302 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1303
1107 const_iv (NUM_SUBTYPES) 1304 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1305 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1306 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1307 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1308 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1309 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1310 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1311 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1312 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1313 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1314 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1315 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1316 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1317 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1318 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1319 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1320 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1321 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1322 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1323 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1324 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1325 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1326 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1327 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1328 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1329 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1330 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1331 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1332 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1108 1333
1109 const_iv (ST_BD_BUILD) 1334 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1335
1112 const_iv (ST_MAT_FLOOR) 1336 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1337 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1338
1116 const_iv (AT_PHYSICAL) 1339 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1340 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1341 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1342 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1343 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1344 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1345 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1346
1143 const_iv (WEAP_HIT) 1347 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1348 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1349 const_iv (WEAP_BLUD)
1152 1350
1153 const_iv (FLAG_ALIVE) 1351 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1352 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1353 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1354 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1355 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1356 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1357 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1358 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1359 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1360 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1361 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1362 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1363 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1364 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1365 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1366 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1367 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1368 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1369 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1370 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1371 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1372 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1373 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1374 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1375 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1376 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1377
1378 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1379 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1380 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1381 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1382 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1383 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1384
1385 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1386 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1387
1388 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1389
1390 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1391 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1392 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1393 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1394 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1395 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1396 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1397 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1398 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1399 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1400 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1401 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1402 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1403 const_iv (SP_MAGIC_MAPPING)
1404 const_iv (SP_MAGIC_WALL)
1405 const_iv (SP_DESTRUCTION)
1406 const_iv (SP_PERCEIVE_SELF)
1407 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1408 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1409 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1410 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1411 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1412 const_iv (SP_EARTH_TO_DUST)
1285 1413 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1414 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1415 const_iv (SP_CURSE)
1416 const_iv (SP_SUMMON_MONSTER)
1417 const_iv (SP_CHARGING)
1418 const_iv (SP_POLYMORPH)
1419 const_iv (SP_ALCHEMY)
1420 const_iv (SP_REMOVE_CURSE)
1421 const_iv (SP_IDENTIFY)
1422 const_iv (SP_DETECTION)
1423 const_iv (SP_MOOD_CHANGE)
1424 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1425 const_iv (SP_SWARM)
1426 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1427 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1428 const_iv (SP_CREATE_MISSILE)
1429 const_iv (SP_CONSECRATE)
1430 const_iv (SP_ANIMATE_WEAPON)
1431 const_iv (SP_LIGHT)
1432 const_iv (SP_CHANGE_MAP_LIGHT)
1433 const_iv (SP_FAERY_FIRE)
1434 const_iv (SP_CAUSE_DISEASE)
1435 const_iv (SP_AURA)
1436 const_iv (SP_TOWN_PORTAL)
1437 const_iv (SP_PARTY_SPELL)
1438
1439 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1440 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1441 const_iv (F_LOCKED)
1295 1442
1296 const_iv (F_BUY) 1443 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1444
1300 const_iv (P_BLOCKSVIEW) 1445 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1446 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1447
1309 const_iv (UP_OBJ_INSERT) 1448 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1449
1314 const_iv (INS_NO_MERGE) 1450 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1451 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1452
1321 const_iv (WILL_APPLY_HANDLE) 1453 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1454 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1455
1327 const_iv (SAVE_MODE) 1456 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1457
1330 const_iv (M_PAPER) 1458 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1459 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1460 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1461 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1462
1345 const_iv (SK_EXP_ADD_SKILL) 1463 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1464 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1465
1351 const_iv (SK_LOCKPICKING) 1466 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1467 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1468 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1469 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1470 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1471 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1472 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1473 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1474 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1475 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1476 const_iv (SK_POISON_NAIL)
1392 1477
1393 const_iv (SOUND_NEW_PLAYER) 1478 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1479 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1480 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1481 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1482 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1483 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1484
1418 const_iv (PREFER_LOW) 1485 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1486
1421 const_iv (ATNR_PHYSICAL) 1487 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1488 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1489 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1490 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1491 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1492 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1493 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1494
1448 const_iv (MAP_FLUSH) 1495 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1496 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1497
1454 const_iv (MAP_IN_MEMORY) 1498 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1499 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1500
1459 const_iv (KLASS_ATTACHABLE) 1501 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1502
1466 const_iv (CS_QUERY_YESNO) 1503 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1504
1470 const_iv (ST_DEAD) 1505 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1506
1475 const_iv (ST_CHANGE_CLASS) 1507 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1508
1481 // random map generator 1509 // random map generator
1482 const_iv (LAYOUT_NONE) 1510 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1511 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1512
1490 const_iv (RMOPT_RANDOM) 1513 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1514 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1515 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1516
1500 const_iv (SYMMETRY_RANDOM) 1517 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1518 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1519
1503 const_iv (SYMMETRY_Y) 1520 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1521 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1522
1523 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1524 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1525 };
1506 1526
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1528 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1529
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1548 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1549 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 } 1550 }
1531} 1551}
1532 1552
1553void _gv_clear (SV *gv)
1554 CODE:
1555 assert (SvTYPE (gv) == SVt_PVGV);
1556# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1557 f (GvGP (gv)->gp_form);
1558 f (GvGP (gv)->gp_io);
1559 f (GvGP (gv)->gp_sv);
1560 f (GvGP (gv)->gp_av);
1561 f (GvGP (gv)->gp_hv);
1562 f (GvGP (gv)->gp_cv);
1563 GvCVGEN (gv) = 0;
1564 GvMULTI_off (gv);
1565# undef f
1566
1533void _connect_to_perl () 1567void _connect_to_perl ()
1534 1568
1569void _recalc_want ()
1570
1571# not used by default anymore
1535void _global_reattach () 1572void _global_reattach ()
1536 CODE: 1573 CODE:
1537{ 1574{
1538 // reattach to all attachable objects in the game. 1575 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1576 for_all_clients (ns)
1540 ns->reattach (); 1577 ns->reattach ();
1541 1578
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1579 for_all_objects (op)
1550 op->reattach (); 1580 op->reattach ();
1551} 1581}
1552 1582
1583# support function for map-world.ext
1584void _quantise (SV *data_sv, SV *plt_sv)
1585 CODE:
1586{
1587 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1588 croak ("_quantise called with invalid agruments");
1589
1590 plt_sv = SvRV (plt_sv);
1591 SV **plt = AvARRAY (plt_sv);
1592 int plt_count = AvFILL (plt_sv) + 1;
1593
1594 STRLEN len;
1595 char *data = SvPVbyte (data_sv, len);
1596 char *dst = data;
1597
1598 while (len >= 3)
1599 {
1600 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1601 {
1602 char *val = SvPVX (*val_sv);
1603
1604 if (val [0] == data [0]
1605 && val [1] == data [1]
1606 && val [2] == data [2])
1607 {
1608 *dst++ = val [3];
1609 goto next;
1610 }
1611 }
1612
1613 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1614 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1615 dst - SvPVX (data_sv), len);
1616
1617 next:
1618 data += 3;
1619 len -= 3;
1620 }
1621
1622 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1623}
1624
1625void init_anim ()
1626
1627void init_globals ()
1628
1629void init_experience ()
1630
1631void init_attackmess ()
1632
1633void init_dynamic ()
1634
1635void load_settings ()
1636
1637void load_materials ()
1638
1639void init_uuid ()
1640 CODE:
1641 UUID::init ();
1642
1643void init_signals ()
1644
1645void init_commands ()
1646
1647void init_skills ()
1648
1649void init_beforeplay ()
1650
1651void evthread_start (int aiofd)
1652
1653void cede_to_tick ()
1654 CODE:
1655 coroapi::cede_to_tick ();
1656
1657NV till_tick ()
1658 CODE:
1659 RETVAL = SvNVX (sv_next_tick) - now ();
1660 OUTPUT:
1661 RETVAL
1662
1663int tick_inhibit ()
1664 CODE:
1665 RETVAL = tick_inhibit;
1666 OUTPUT:
1667 RETVAL
1668
1669void tick_inhibit_inc ()
1670 CODE:
1671 ++tick_inhibit;
1672
1673void tick_inhibit_dec ()
1674 CODE:
1675 if (!--tick_inhibit)
1676 if (tick_pending)
1677 {
1678 ev_async_send (EV_DEFAULT, &tick_watcher);
1679 coroapi::cede ();
1680 }
1681
1682void server_tick ()
1683 CODE:
1684{
1685 NOW = ev_now (EV_DEFAULT);
1686 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1687 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1688 runtime = SvNVX (sv_runtime);
1689
1690 server_tick ();
1691
1692 NOW = ev_time ();
1693 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1694 runtime += TICK;
1695 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1696}
1697
1553NV floor (NV x) 1698NV floor (NV x)
1554 1699
1555NV ceil (NV x) 1700NV ceil (NV x)
1556 1701
1557NV rndm (...) 1702NV rndm (...)
1703 ALIAS:
1704 rmg_rndm = 1
1558 CODE: 1705 CODE:
1706{
1707 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1708 switch (items)
1560 { 1709 {
1561 case 0: RETVAL = rndm (); break; 1710 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1711 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1712 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1713 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1714 }
1715}
1566 OUTPUT: 1716 OUTPUT:
1567 RETVAL 1717 RETVAL
1568 1718
1569void server_tick () 1719NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1720 CODE:
1571 runtime = SvNVx (sv_runtime); 1721 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1722 OUTPUT:
1723 RETVAL
1573 1724
1725NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1726 CODE:
1727 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1728 OUTPUT:
1729 RETVAL
1730
1731void weaken (...)
1732 PROTOTYPE: @
1733 CODE:
1734 while (items > 0)
1735 sv_rvweaken (ST (--items));
1736
1574void 1737void
1575LOG (int level, char *msg) 1738log_backtrace (utf8_string msg)
1739
1740void
1741LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1742 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1743 C_ARGS: flags, "%s", msg
1578 1744
1579char *path_combine (char *base, char *path) 1745octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1746 PROTOTYPE: $$
1581 1747
1582char *path_combine_and_normalize (char *base, char *path) 1748octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1584 1750
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1751void
1594sub_generation_inc () 1752sub_generation_inc ()
1595 CODE: 1753 CODE:
1596 PL_sub_generation++; 1754 PL_sub_generation++;
1597 1755
1598char * 1756const_octet_string
1599mapdir () 1757mapdir ()
1600 PROTOTYPE: 1758 PROTOTYPE:
1601 ALIAS: 1759 ALIAS:
1602 mapdir = 0 1760 mapdir = 0
1603 uniquedir = 1 1761 uniquedir = 1
1619 } 1777 }
1620 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1621 1779
1622void abort () 1780void abort ()
1623 1781
1782void reset_signals ()
1783
1624void fork_abort (char *cause = "cf::fork_abort") 1784void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1785
1626void cleanup (const char *cause, bool make_core = false) 1786void cleanup (const_octet_string cause, bool make_core = false)
1627 1787
1628void emergency_save () 1788void emergency_save ()
1629 1789
1630void _exit (int status = 0) 1790void _exit (int status = EXIT_SUCCESS)
1631 1791
1632#if _POSIX_MEMLOCK 1792#if _POSIX_MEMLOCK
1633 1793
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1794int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1795 INIT:
1796#if __GLIBC__
1797 mallopt (M_TOP_PAD, 1024 * 1024);
1798 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1799 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1800 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1801#endif
1635 1802
1636int munlockall () 1803int munlockall ()
1637 1804
1638#endif 1805#endif
1639 1806
1807int
1808malloc_trim (IV pad = 0)
1809
1810void
1811mallinfo ()
1812 PPCODE:
1813{
1814#if __GLIBC__
1815 struct mallinfo mai = mallinfo ();
1816 EXTEND (SP, 10*2);
1817 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1818 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1819 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1820 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1821 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1822 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1823 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1824 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1825 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1826 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1827#endif
1828 EXTEND (SP, 5*2);
1829 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1830 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1831 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1832 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1833 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1834}
1835
1640int find_animation (char *text) 1836int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1837 PROTOTYPE: $
1642 1838
1643int random_roll (int min, int max, object *op, int goodbad); 1839int random_roll (int min, int max, object *op, int goodbad);
1644 1840
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1841const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1842
1647int 1843int
1648exp_to_level (val64 exp) 1844exp_to_level (val64 exp)
1649 CODE: 1845 CODE:
1650{ 1846{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1877 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1878 else
1683 XSRETURN_UNDEF; 1879 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1880 OUTPUT: RETVAL
1685 1881
1882UUID
1883uuid_cur ()
1884 CODE:
1885 RETVAL = UUID::cur;
1886 OUTPUT:
1887 RETVAL
1888
1889UUID
1890uuid_gen ()
1891 CODE:
1892 RETVAL = UUID::gen ();
1893 OUTPUT:
1894 RETVAL
1895
1896val64
1897uuid_seq (UUID uuid)
1898 CODE:
1899 RETVAL = uuid.seq;
1900 OUTPUT:
1901 RETVAL
1902
1903UUID
1904uuid_str (val64 seq)
1905 CODE:
1906 RETVAL.seq = seq;
1907 OUTPUT:
1908 RETVAL
1909
1910void
1911coin_names ()
1912 PPCODE:
1913 EXTEND (SP, NUM_COINS);
1914 for (int i = 0; i < NUM_COINS; ++i)
1915 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1916
1917void
1918coin_archetypes ()
1919 PPCODE:
1920 EXTEND (SP, NUM_COINS);
1921 for (int i = 0; i < NUM_COINS; ++i)
1922 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1923
1924bool
1925load_resource_file_ (octet_string filename)
1926
1927void
1928fix_weight ()
1929
1686MODULE = cf PACKAGE = cf::attachable 1930MODULE = cf PACKAGE = cf::attachable
1687 1931
1688int 1932int
1689valid (SV *obj) 1933valid (SV *obj)
1690 CODE: 1934 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1935 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1936 OUTPUT:
1693 RETVAL 1937 RETVAL
1694 1938
1939void
1940debug_trace (attachable *obj, bool on = true)
1941 CODE:
1942 obj->flags &= ~attachable::F_DEBUG_TRACE;
1943 if (on)
1944 obj->flags |= attachable::F_DEBUG_TRACE;
1945
1946int mortals_size ()
1947 CODE:
1948 RETVAL = attachable::mortals.size ();
1949 OUTPUT: RETVAL
1950
1951#object *mortals (U32 index)
1952# CODE:
1953# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1954# OUTPUT: RETVAL
1955
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1956INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1957
1697MODULE = cf PACKAGE = cf::global 1958MODULE = cf PACKAGE = cf::global
1698 1959
1699int invoke (SV *klass, int event, ...) 1960int invoke (SV *klass, int event, ...)
1700 CODE: 1961 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1965 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1966 OUTPUT: RETVAL
1706 1967
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1968MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1969
1709INCLUDE: $PERL genacc object ../include/object.h | 1970INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1971
1711int invoke (object *op, int event, ...) 1972int invoke (object *op, int event, ...)
1712 CODE: 1973 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1974 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1975 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1977 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1978 OUTPUT: RETVAL
1718 1979
1719SV *registry (object *op) 1980SV *registry (object *op)
1720 1981
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1982int objects_size ()
1728 CODE: 1983 CODE:
1729 RETVAL = objects.size (); 1984 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1731 1986
1742object *actives (U32 index) 1997object *actives (U32 index)
1743 CODE: 1998 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 1999 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 2000 OUTPUT: RETVAL
1746 2001
2002int mortals_size ()
2003 CODE:
2004 RETVAL = attachable::mortals.size ();
2005 OUTPUT: RETVAL
2006
2007const char *slot_use_name (U32 slot)
2008 ALIAS:
2009 slot_nonuse_name = 1
2010 CODE:
2011{
2012 if (slot >= NUM_BODY_LOCATIONS)
2013 croak ("body slot index out of range");
2014
2015 switch (ix)
2016 {
2017 case 0: RETVAL = body_locations[slot].use_name; break;
2018 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2019 }
2020}
2021 OUTPUT:
2022 RETVAL
2023
1747# missing properties 2024# missing properties
1748 2025
1749object *head (object *op) 2026object *head (object *op)
1750 PROTOTYPE: $ 2027 PROTOTYPE: $
1751 CODE: 2028 CODE:
1752 RETVAL = op->head_ (); 2029 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 2030 OUTPUT: RETVAL
1760 2031
1761void 2032void
1762inv (object *obj) 2033inv (object *obj)
1763 PROTOTYPE: $ 2034 PROTOTYPE: $
1764 PPCODE: 2035 PPCODE:
1765{ 2036{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 2037 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 2038 XPUSHs (sv_2mortal (to_sv (o)));
1769} 2039}
1770 2040
1771void 2041void
1772set_animation (object *op, int idx) 2042set_animation (object *op, int idx)
1773 CODE: 2043 CODE:
1774 SET_ANIMATION (op, idx); 2044 SET_ANIMATION (op, idx);
1775 2045
2046int
2047num_animations (object *op)
2048 CODE:
2049 RETVAL = NUM_ANIMATIONS (op);
2050 OUTPUT: RETVAL
2051
2052int slot_info (object *op, UV slot, int value = 0)
2053 ALIAS:
2054 slot_used = 1
2055 CODE:
2056{
2057 if (slot >= NUM_BODY_LOCATIONS)
2058 croak ("body slot index out of range");
2059
2060 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2061
2062 if (items > 2)
2063 if (ix)
2064 op->slot[slot].used = value;
2065 else
2066 op->slot[slot].info = value;
2067}
2068 OUTPUT:
2069 RETVAL
2070
1776object *find_best_object_match (object *op, const char *match) 2071object *find_best_object_match (object *op, utf8_string match)
1777 2072
1778object *find_marked_object (object *op) 2073object *find_marked_object (object *op)
1779 2074
1780int need_identify (object *obj); 2075int need_identify (object *obj);
1781 2076
1793 2088
1794void apply_below (object *op) 2089void apply_below (object *op)
1795 CODE: 2090 CODE:
1796 player_apply_below (op); 2091 player_apply_below (op);
1797 2092
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2093int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2094
1816int pay_item (object *op, object *buyer) 2095int pay_item (object *op, object *buyer)
1817 CODE: 2096 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2097 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2098 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2102 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2103 OUTPUT: RETVAL
1825 2104
1826void pay_player (object *op, uint64 amount) 2105void pay_player (object *op, uint64 amount)
1827 2106
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2107val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2108
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2109int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2110
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2111void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2112 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2113 do_learn_spell (op, sp, special_prayer);
1835 2114
1836void forget_spell (object *op, object *sp) 2115void forget_spell (object *op, object *sp)
1837 CODE: 2116 CODE:
1838 do_forget_spell (op, query_name (sp)); 2117 do_forget_spell (op, query_name (sp));
1839 2118
1840object *check_for_spell (object *op, char *spellname) 2119object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2120 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2121 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2122 OUTPUT: RETVAL
1844 2123
1845int query_money (object *op) 2124int query_money (object *op)
1854 2133
1855void drop (object *who, object *op) 2134void drop (object *who, object *op)
1856 2135
1857void pick_up (object *who, object *op) 2136void pick_up (object *who, object *op)
1858 2137
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2138void update_object (object *op, int action)
1862 2139
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2140void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2141
1867void player_lvl_adj (object *who, object *skill = 0) 2142void player_lvl_adj (object *who, object *skill = 0)
1868 2143
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2144int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2145
1871int calc_skill_exp (object *who, object *op, object *skill); 2146int calc_skill_exp (object *who, object *op, object *skill);
1872 2147
1873void push_button (object *op); 2148void push_button (object *op, object *originator);
1874 2149
1875void use_trigger (object *op); 2150void use_trigger (object *op, object *originator);
1876 2151
1877void add_button_link (object *button, maptile *map, int connected); 2152void handle_apply_yield (object *op);
1878 2153
1879void remove_button_link (object *op); 2154int convert_item (object *item, object *converter);
1880 2155
1881 2156
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2157MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2158
1886# no clean way to get an object from an archetype - stupid idiotic 2159# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2160# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2161
1889object *new (const char *archetype = 0) 2162object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2163 PROTOTYPE: ;$
1891 CODE: 2164 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2165 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2166 OUTPUT:
1894 RETVAL 2167 RETVAL
1895 2168
2169object *find_object (U32 tag)
2170
2171# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2172object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2173 PROTOTYPE: $$$$$$
1898 CODE: 2174 CODE:
1899{ 2175{
1900 int unused_type; 2176 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2177}
1903 2178
1904# syntatic sugar for easier use in event callbacks. 2179shstr
1905const char *options (object *op) 2180object::kv_get (shstr key)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2181
1911player *contr (object *op) 2182void
1912 CODE: 2183object::kv_del (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2184
1916const char *get_ob_key_value (object *op, const char *key) 2185void
1917 2186object::kv_set (shstr key, shstr value)
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919 2187
1920object *get_nearest_player (object *ob) 2188object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2189 ALIAS: nearest_player = 0
1922 PREINIT: 2190 PREINIT:
1923 extern object *get_nearest_player (object *); 2191 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2193void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2194 PROTOTYPE: $$;$
1927 PPCODE: 2195 PPCODE:
1928{ 2196{
1929 rv_vector rv; 2197 rv_vector rv;
2198
2199 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2200 get_rangevector (ob, other, &rv, flags);
2201 SPAGAIN;
2202
1931 EXTEND (SP, 5); 2203 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2204 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2205 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2206 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2207 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2208 PUSHs (to_sv (rv.part));
1937} 2209}
1938 2210
1939bool on_same_map_as (object *ob, object *other) 2211bool on_same_map_as (object *ob, object *other)
1940 CODE: 2212 CODE:
1941 RETVAL = on_same_map (ob, other); 2213 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2214 OUTPUT: RETVAL
1943 2215
1944const char * 2216const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2217base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2218 CODE:
1947 RETVAL = query_base_name (op, plural); 2219 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2220 OUTPUT: RETVAL
1949 2221
1950object *decrease_ob_nr (object *op, unsigned long i) 2222# return the tail of an object, excluding itself
2223void
2224tail (object *op)
2225 PPCODE:
2226 while ((op = op->more))
2227 XPUSHs (sv_2mortal (to_sv (op)));
1951 2228
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2229MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2230
1954player *player (object *op) 2231player *player (object *op)
1955 CODE: 2232 CODE:
1956 RETVAL = op->contr; 2233 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
1958 2235
2236bool move_player (object *op, int dir)
2237
1959void check_score (object *op) 2238void check_score (object *op)
1960 2239
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2240void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2241 CODE:
1963 new_draw_info (flags, 0, op, txt); 2242 new_draw_info (flags, 0, op, txt);
1964 2243
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2244void kill_player (object *op)
1981 2245
2246void esrv_send_item (object *pl, object *item)
2247
1982void esrv_update_item (object *op, int what, object *item) 2248void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2249 C_ARGS: what, pl, item
1984 2250
1985void clear_los (object *op) 2251void esrv_del_item (object *pl, int tag)
2252 C_ARGS: pl->contr, tag
1986 2253
1987int command_summon (object *op, char *params) 2254int command_summon (object *op, utf8_string params)
1988 2255
1989int command_arrest (object *op, char *params) 2256int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2257
1995 2258
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2259MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2260
1998INCLUDE: $PERL genacc player ../include/player.h | 2261INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2262
2000int invoke (player *pl, int event, ...) 2263int invoke (player *pl, int event, ...)
2001 CODE: 2264 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2265 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2266 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2276 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2277 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2278 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2279 pl->orig_stats = pl->ob->stats;
2017 2280
2018void cf_player_move (player *pl, int dir) 2281# should only be temporary
2282void esrv_new_player (player *pl)
2019 2283
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2284#d# TODO: replace by blocked_los accessor, fix code using this
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026
2027bool 2285bool
2028cell_visible (player *pl, int dx, int dy) 2286cell_visible (player *pl, int dx, int dy)
2029 CODE: 2287 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2288 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2031 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 OUTPUT: 2289 OUTPUT:
2033 RETVAL 2290 RETVAL
2034 2291
2035void 2292void
2036send (player *pl, SV *packet) 2293send (player *pl, SV *packet)
2037 CODE: 2294 CODE:
2038{ 2295{
2039 STRLEN len; 2296 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2297 char *buf = SvPVbyte (packet, len);
2041 2298
2299 if (len > MAXSOCKBUF)
2300 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2301 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2302 pl->ns->send_packet (buf, len);
2044} 2303}
2045
2046int
2047listening (player *pl, int new_value = -1)
2048 CODE:
2049 RETVAL = pl->listening;
2050 if (new_value >= 0)
2051 pl->listening = new_value;
2052 OUTPUT:
2053 RETVAL
2054 2304
2055void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2305void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 PROTOTYPE: $;$$$ 2306 PROTOTYPE: $;$$$
2057 PPCODE: 2307 PPCODE:
2058 if (GIMME_V != G_VOID) 2308 if (GIMME_V != G_VOID)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2333 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2334 OUTPUT: RETVAL
2085 2335
2086SV *registry (maptile *map) 2336SV *registry (maptile *map)
2087 2337
2338void
2339find_tagged_objects (maptile *map, utf8_string tag = 0)
2340 PPCODE:
2341{
2342 if (!map->spaces)
2343 XSRETURN_EMPTY;
2344
2345 if (tag)
2346 {
2347 shstr_cmp tag_ (tag);
2348
2349 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2350 for (object *op = ms->bot; op; op = op->above)
2351 if (op->tag == tag_)
2352 XPUSHs (sv_2mortal (to_sv (op)));
2353 }
2354 else
2355 {
2356 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2357 for (object *op = ms->bot; op; op = op->above)
2358 if (op->tag)
2359 XPUSHs (sv_2mortal (to_sv (op)));
2360 }
2361}
2362
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2363INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2364
2365void
2366adjust_daylight ()
2367 CODE:
2368 maptile::adjust_daylight ();
2369
2370int
2371outdoor_darkness (int darkness = 0)
2372 CODE:
2373 RETVAL = maptile::outdoor_darkness;
2374 if (items)
2375 maptile::outdoor_darkness = darkness;
2376 OUTPUT:
2377 RETVAL
2089 2378
2090void 2379void
2091maptile::instantiate () 2380maptile::instantiate ()
2092 2381
2093maptile *new () 2382maptile *new ()
2108 for_all_players (pl) 2397 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2398 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2399 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2400 }
2112 2401
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2402void
2403maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2404 CODE:
2405{
2406 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2407 croak ("maptile::add_underlay: palette must be arrayref");
2408
2409 palette = SvRV (palette);
2410
2411 STRLEN idxlen;
2412 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2413
2414 for (int x = 0; x < THIS->width; ++x)
2415 for (int y = 0; y < THIS->height; ++y)
2416 {
2417 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2418 if (op->flag [FLAG_IS_FLOOR])
2419 goto skip_space;
2420
2421 {
2422 int offs = offset + y * stride + x;
2423 if (IN_RANGE_EXC (offs, 0, idxlen))
2424 {
2425 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2426 {
2427 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2428 ob->flag [FLAG_NO_MAP_SAVE] = true;
2429 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2430
2431 if (ob->randomitems)
2432 {
2433 if (!ob->above)
2434 {
2435 ob->create_treasure (ob->randomitems);
2436
2437 for (object *op = ob->above; op; op = op->above)
2438 op->flag [FLAG_NO_MAP_SAVE] = true;
2439 }
2440
2441 ob->randomitems = 0;
2442 }
2443 }
2444 }
2445 }
2446
2447 skip_space: ;
2448 }
2449}
2450
2451void
2452maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2453 CODE:
2454{
2455 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2456 croak ("maptile::set_regiondata: palette must be arrayref");
2457
2458 palette = SvRV (palette);
2459
2460 STRLEN idxlen;
2461 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2462
2463 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2464 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2465
2466 for (int i = av_len ((AV *)palette) + 1; i--; )
2467 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2468
2469 for (int y = 0; y < THIS->height; ++y)
2470 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2471
2472 sfree (THIS->regions, THIS->size ());
2473 delete [] THIS->regionmap;
2474
2475 THIS->regions = regions;
2476 THIS->regionmap = regionmap;
2477}
2478
2479void
2480maptile::create_region_treasure ()
2481 CODE:
2482 for (int x = 0; x < THIS->width; ++x)
2483 for (int y = 0; y < THIS->height; ++y)
2484 {
2485 region *rgn = THIS->region (x, y);
2486
2487 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2488 if (object *op = THIS->at (x, y).top)
2489 if (rgn->treasure && rndm () < rgn->treasure_density)
2490 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2491 }
2114 2492
2115int out_of_map (maptile *map, int x, int y) 2493int out_of_map (maptile *map, int x, int y)
2116 2494
2117void 2495void
2118trigger (maptile *map, long connection, bool state = true) 2496find_link (maptile *map, shstr_tmp connection)
2119 CODE:
2120 activate_connection (map, connection, state);
2121
2122void
2123get_connection (maptile *map, long connection)
2124 PPCODE: 2497 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2498 if (oblinkpt *obp = map->find_link (connection))
2126 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2499 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2500 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2501
2137void 2502void
2138get_map_flags (maptile *map, int x, int y) 2503get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2504 PPCODE:
2140{ 2505{
2141 maptile *nmap = 0; 2506 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2507 I16 nx = 0, ny = 0;
2508
2509 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2510 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2511 SPAGAIN;
2144 2512
2145 EXTEND (SP, 4); 2513 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2514 PUSHs (sv_2mortal (newSViv (flags)));
2147 2515
2148 if (GIMME_V == G_ARRAY) 2516 if (GIMME_V == G_ARRAY)
2149 { 2517 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2518 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2519 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2520 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2521 }
2154} 2522}
2155 2523
2524mapspace *
2525ms (maptile *map, unsigned int x, unsigned int y)
2526 PROTOTYPE: $$$
2527 CODE:
2528{
2529 maptile *nmap = 0;
2530 I16 nx, ny;
2531
2532 PUTBACK;
2533 get_map_flags (map, &nmap, x, y, &nx, &ny);
2534 SPAGAIN;
2535
2536 if (!nmap)
2537 XSRETURN_UNDEF;
2538
2539 RETVAL = &nmap->at (nx, ny);
2540}
2541 OUTPUT:
2542 RETVAL
2543
2156void 2544void
2157at (maptile *map, unsigned int x, unsigned int y) 2545at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2546 PROTOTYPE: $$$
2159 PPCODE: 2547 PPCODE:
2160{ 2548{
2161 object *o;
2162 maptile *nmap = 0; 2549 maptile *nmap = 0;
2163 I16 nx, ny; 2550 I16 nx, ny;
2164 2551
2552 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2553 get_map_flags (map, &nmap, x, y, &nx, &ny);
2554 SPAGAIN;
2166 2555
2167 if (nmap) 2556 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2557 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2558 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2559}
2171 2560
2172SV * 2561SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2562bot_at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2563 PROTOTYPE: $$$
2175 ALIAS: 2564 ALIAS:
2176 top_at = 1 2565 top_at = 1
2177 flags_at = 2 2566 flags_at = 2
2178 light_at = 3 2567 light_at = 3
2179 move_block_at = 4 2568 move_block_at = 4
2180 move_slow_at = 5 2569 move_slow_at = 5
2181 move_on_at = 6 2570 move_on_at = 6
2182 move_off_at = 7 2571 move_off_at = 7
2183 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2572 CODE:
2573{
2574 sint16 nx = x;
2575 sint16 ny = y;
2576
2577 if (!xy_normalise (map, nx, ny))
2578 XSRETURN_UNDEF;
2579
2580 mapspace &ms = map->at (nx, ny);
2581
2582 ms.update ();
2583
2186 switch (ix) 2584 switch (ix)
2187 { 2585 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2586 case 0: RETVAL = to_sv (ms.bot ); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2587 case 1: RETVAL = to_sv (ms.top ); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2588 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2589 case 3: RETVAL = newSViv (ms.light ); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2590 case 4: RETVAL = newSVuv (ms.move_block); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2591 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2592 case 6: RETVAL = newSVuv (ms.move_on ); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2593 case 7: RETVAL = newSVuv (ms.move_off ); break;
2196 } 2594 }
2595}
2197 OUTPUT: RETVAL 2596 OUTPUT: RETVAL
2198 2597
2199void fix_walls (maptile *map, int x, int y) 2598void fix_walls (maptile *map, int x, int y)
2200 2599
2201void fix_walls_around (maptile *map, int x, int y) 2600void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2601
2209# worst xs function of my life 2602# worst xs function of my life
2210bool 2603bool
2211_create_random_map (\ 2604_create_random_map (\
2212 maptile *self,\ 2605 maptile *self,\
2213 char *wallstyle,\ 2606 utf8_string wallstyle,\
2214 char *wall_name,\ 2607 utf8_string wall_name,\
2215 char *floorstyle,\ 2608 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2609 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2610 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2611 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2612 utf8_string doorstyle,\
2220 char *decorstyle,\ 2613 utf8_string decorstyle,\
2221 char *origin_map,\ 2614 utf8_string origin_map,\
2222 char *final_map,\ 2615 utf8_string final_map,\
2223 char *exitstyle,\ 2616 utf8_string exitstyle,\
2224 char *this_map,\ 2617 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2618 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2619 int xsize,\
2227 int Ysize,\ 2620 int ysize,\
2228 int expand2x,\ 2621 int expand2x,\
2229 int layoutoptions1,\ 2622 int layoutoptions1,\
2230 int layoutoptions2,\ 2623 int layoutoptions2,\
2231 int layoutoptions3,\ 2624 int layoutoptions3,\
2232 int symmetry,\ 2625 int symmetry,\
2237 int dungeon_depth,\ 2630 int dungeon_depth,\
2238 int decoroptions,\ 2631 int decoroptions,\
2239 int orientation,\ 2632 int orientation,\
2240 int origin_y,\ 2633 int origin_y,\
2241 int origin_x,\ 2634 int origin_x,\
2242 int random_seed,\ 2635 U32 random_seed,\
2243 val64 total_map_hp,\ 2636 val64 total_map_hp,\
2244 int map_layout_style,\ 2637 int map_layout_style,\
2245 int treasureoptions,\ 2638 int treasureoptions,\
2246 int symmetry_used,\ 2639 int symmetry_used,\
2247 region *region,\ 2640 region *region,\
2248 char *custom\ 2641 utf8_string custom\
2249) 2642)
2250 CODE: 2643 CODE:
2251{ 2644{
2252 random_map_params rmp; 2645 random_map_params rmp;
2253 2646
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2656 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2657
2265 rmp.origin_map = origin_map; 2658 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2659 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2660 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2661 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2662 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2663 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2664 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2665 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2666 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2667 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2673 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2674 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2675 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2676 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2677 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2678 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2679 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2680 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2681 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2682 rmp.region = region;
2290 rmp.custom = custom; 2683 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2685 RETVAL = self->generate_random_map (&rmp);
2293} 2686}
2294 OUTPUT: 2687 OUTPUT:
2295 RETVAL 2688 RETVAL
2296 2689
2690MODULE = cf PACKAGE = cf::mapspace
2691
2692INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2693
2297MODULE = cf PACKAGE = cf::arch 2694MODULE = cf PACKAGE = cf::arch
2298 2695
2299archetype *find (const char *name) 2696int archetypes_size ()
2300 CODE: 2697 CODE:
2301 RETVAL = archetype::find (name); 2698 RETVAL = archetypes.size ();
2302 OUTPUT: 2699 OUTPUT: RETVAL
2303 RETVAL
2304 2700
2305archetype *first() 2701archetype *archetypes (U32 index)
2306 PROTOTYPE: 2702 CODE:
2307 CODE: 2703 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2704 OUTPUT: RETVAL
2705
2706object *instantiate (archetype *arch)
2707 CODE:
2708 RETVAL = arch_to_object (arch);
2709 OUTPUT:
2309 OUTPUT: RETVAL 2710 RETVAL
2310 2711
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2712INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2713
2313MODULE = cf PACKAGE = cf::party 2714MODULE = cf PACKAGE = cf::party
2314 2715
2315partylist *first () 2716partylist *first ()
2316 PROTOTYPE: 2717 PROTOTYPE:
2317 CODE: 2718 CODE:
2318 RETVAL = get_firstparty (); 2719 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2720 OUTPUT: RETVAL
2320 2721
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2722INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2723
2323MODULE = cf PACKAGE = cf::region 2724MODULE = cf PACKAGE = cf::region
2324 2725
2325region *first () 2726void
2326 PROTOTYPE: 2727list ()
2327 CODE: 2728 PPCODE:
2328 RETVAL = first_region; 2729 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2730 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2731
2331region *find (char *name) 2732region *find (utf8_string name)
2332 PROTOTYPE: $ 2733 PROTOTYPE: $
2333 CODE: 2734 CODE:
2334 RETVAL = get_region_by_name (name); 2735 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2736 OUTPUT: RETVAL
2336 2737
2738int specificity (region *rgn)
2739 CODE:
2740 RETVAL = 0;
2741 while (rgn = rgn->parent)
2742 RETVAL++;
2743 OUTPUT: RETVAL
2744
2337INCLUDE: $PERL genacc region ../include/map.h | 2745INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2746
2339MODULE = cf PACKAGE = cf::living 2747MODULE = cf PACKAGE = cf::living
2340 2748
2341INCLUDE: $PERL genacc living ../include/living.h | 2749INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2750
2343MODULE = cf PACKAGE = cf::settings 2751MODULE = cf PACKAGE = cf::settings
2344 2752
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2753INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2754
2347MODULE = cf PACKAGE = cf::client 2755MODULE = cf PACKAGE = cf::client
2348 2756
2349INCLUDE: $PERL genacc client ../include/client.h | 2757INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2758
2351int invoke (client *ns, int event, ...) 2759int invoke (client *ns, int event, ...)
2352 CODE: 2760 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2761 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2762 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2778 CODE:
2371{ 2779{
2372 STRLEN len; 2780 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2781 char *buf = SvPVbyte (packet, len);
2374 2782
2783 if (len > MAXSOCKBUF)
2784 {
2785 // ugly
2786 if (THIS->pl)
2787 THIS->pl->failmsg ("[packet too long for client]");
2788 }
2789 else
2375 THIS->send_packet (buf, len); 2790 THIS->send_packet (buf, len);
2376} 2791}
2377 2792
2793faceidx
2794client::need_face (utf8_string name, int pri = 0)
2795 CODE:
2796 RETVAL = face_find (name, 0);
2797 if (RETVAL)
2798 {
2799 THIS->send_face (RETVAL, pri);
2800 THIS->flush_fx ();
2801 }
2802 OUTPUT:
2803 RETVAL
2804
2805int
2806client::fx_want (int idx, int value = -1)
2807 CODE:
2808 if (0 < idx && idx < FT_NUM)
2809 {
2810 RETVAL = THIS->fx_want [idx];
2811 if (items > 2)
2812 THIS->fx_want [idx] = value;
2813 }
2814 else
2815 RETVAL = 0;
2816 OUTPUT:
2817 RETVAL
2818
2819MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2820
2821faceidx sound_find (utf8_string name)
2822
2823void sound_set (utf8_string str, faceidx face)
2824
2825# dire hack
2826void old_sound_index (int idx, faceidx face)
2827 CODE:
2828 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2829 old_sound_index [idx] = face;
2830
2831MODULE = cf PACKAGE = cf::face PREFIX = face_
2832
2833#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2834
2835faceidx face_find (utf8_string name, faceidx defidx = 0)
2836
2837faceidx alloc (utf8_string name)
2838 CODE:
2839{
2840 do
2841 {
2842 RETVAL = faces.size ();
2843 faces.resize (RETVAL + 1);
2844 }
2845 while (!RETVAL); // crude way to leave index 0
2846
2847 faces [RETVAL].name = name;
2848 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2849
2850 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2851 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2852}
2853 OUTPUT: RETVAL
2854
2855void set_type (faceidx idx, int value)
2856 ALIAS:
2857 set_type = 0
2858 set_visibility = 1
2859 set_magicmap = 2
2860 set_smooth = 3
2861 set_smoothlevel = 4
2862 CODE:
2863 faceinfo *f = face_info (idx); assert (f);
2864 switch (ix)
2865 {
2866 case 0: f->type = value; break;
2867 case 1: f->visibility = value; break;
2868 case 2: f->magicmap = value; break;
2869 case 3: f->smooth = value; break;
2870 case 4: f->smoothlevel = value; break;
2871 }
2872
2873void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2874 CODE:
2875{
2876 faceinfo *f = face_info (idx); assert (f);
2877 facedata *d = &(faceset ? f->data64 : f->data32);
2878 sv_to (data, d->data);
2879 STRLEN clen;
2880 char *cdata = SvPVbyte (chksum, clen);
2881 clen = min (CHKSUM_SIZE, clen);
2882
2883 if (memcmp (d->chksum, cdata, clen))
2884 {
2885 memcpy (d->chksum, cdata, clen);
2886
2887 // invalidate existing client face info
2888 for_all_clients (ns)
2889 if (ns->faceset == faceset)
2890 {
2891 ns->faces_sent [idx] = false;
2892 ns->force_newmap = true;
2893 }
2894 }
2895}
2896
2897int get_data_size (faceidx idx, int faceset = 0)
2898 CODE:
2899 facedata *d = face_data (idx, faceset);
2900 if (!d) XSRETURN_UNDEF;
2901 RETVAL = d->data.size ();
2902 OUTPUT:
2903 RETVAL
2904
2905SV *get_chksum (faceidx idx, int faceset = 0)
2906 CODE:
2907 facedata *d = face_data (idx, faceset);
2908 if (!d) XSRETURN_UNDEF;
2909 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2910 OUTPUT:
2911 RETVAL
2912
2913SV *get_data (faceidx idx, int faceset = 0)
2914 CODE:
2915 facedata *d = face_data (idx, faceset);
2916 if (!d) XSRETURN_UNDEF;
2917 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2918 OUTPUT:
2919 RETVAL
2920
2921void invalidate (faceidx idx)
2922 CODE:
2923 for_all_clients (ns)
2924 {
2925 ns->faces_sent [idx] = false;
2926 ns->force_newmap = true;
2927 }
2928
2929void invalidate_all ()
2930 CODE:
2931 for_all_clients (ns)
2932 {
2933 ns->faces_sent.reset ();
2934 ns->force_newmap = true;
2935 }
2936
2937MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2938
2939#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2940
2941animidx anim_find (utf8_string name)
2942 CODE:
2943 RETVAL = animation::find (name).number;
2944 OUTPUT: RETVAL
2945
2946animidx set (utf8_string name, SV *frames, int facings = 1)
2947 CODE:
2948{
2949 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2950 croak ("frames must be an arrayref");
2951
2952 AV *av = (AV *)SvRV (frames);
2953
2954 animation *anim = &animation::find (name);
2955 if (anim->number)
2956 {
2957 anim->resize (av_len (av) + 1);
2958 anim->facings = facings;
2959 }
2960 else
2961 anim = &animation::create (name, av_len (av) + 1, facings);
2962
2963 for (int i = 0; i < anim->num_animations; ++i)
2964 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2965}
2966 OUTPUT: RETVAL
2967
2968void invalidate_all ()
2969 CODE:
2970 for_all_clients (ns)
2971 ns->anims_sent.reset ();
2972
2973MODULE = cf PACKAGE = cf::object::freezer
2974
2975INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2976
2977SV *
2978new (char *klass)
2979 CODE:
2980 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2981 OUTPUT: RETVAL
2982
2983void
2984DESTROY (SV *sv)
2985 CODE:
2986 object_freezer *self;
2987 sv_to (sv, self);
2988 delete self;
2989
2990MODULE = cf PACKAGE = cf::object::thawer
2991
2992INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2993
2994SV *
2995new_from_file (char *klass, octet_string path)
2996 CODE:
2997 object_thawer *f = new object_thawer (path);
2998 if (!*f)
2999 {
3000 delete f;
3001 XSRETURN_UNDEF;
3002 }
3003 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3004 OUTPUT: RETVAL
3005
3006void
3007DESTROY (SV *sv)
3008 CODE:
3009 object_thawer *self;
3010 sv_to (sv, self);
3011 delete self;
3012
3013void
3014extract_tags (object_thawer *self)
3015 PPCODE:
3016 while (self->kw != KW_EOF)
3017 {
3018 PUTBACK;
3019 coroapi::cede_to_tick ();
3020 SPAGAIN;
3021
3022 if (self->kw == KW_tag)
3023 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3024
3025 self->skip ();
3026 }
3027

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