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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.321 by root, Thu Oct 8 05:04:27 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94#ifndef newSVpv_utf8
95static inline SV *
96newSVpv_utf8 (const char *s)
97{
98 if (!s)
99 return newSV (0);
100
101 SV *sv = newSVpv (s, 0);
102 SvUTF8_on (sv);
103 return sv;
104}
105#endif
106
107#ifndef newSVpvn_utf8
108static inline SV *
109newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
110{
111 if (!s)
112 return newSV (0);
113
114 SV *sv = newSVpvn (s, l);
115
116 if (utf8)
117 SvUTF8_on (sv);
118
119 return sv;
120}
121#endif
122
88// helper cast function, returns super class * or 0 123// helper cast function, returns super class * or 0
89template<class super> 124template<class super>
90static super * 125static super *
91is_a (attachable *at) 126is_a (attachable *at)
92{ 127{
102unordered_vector<attachable *> attachable::mortals; 137unordered_vector<attachable *> attachable::mortals;
103 138
104attachable::~attachable () 139attachable::~attachable ()
105{ 140{
106 assert (!self); 141 assert (!self);
142 assert (!cb);
107} 143}
108 144
109int 145int
110attachable::refcnt_cnt () const 146attachable::refcnt_cnt () const
111{ 147{
112 return refcnt + (self ? SvREFCNT (self) : 0); 148 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
149}
150
151void
152attachable::sever_self ()
153{
154 if (HV *self = this->self)
155 {
156 // keep a refcount because sv_unmagic might call attachable_free,
157 // which might clear self, causing sv_unmagic to crash on a now
158 // invalid object.
159 SvREFCNT_inc (self);
160 hv_clear (self);
161 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
162 SvREFCNT_dec (self);
163
164 // self *must* be null now because that's sv_unmagic's job.
165 assert (!this->self);
166 }
113} 167}
114 168
115void 169void
116attachable::optimise () 170attachable::optimise ()
117{ 171{
118 if (self 172 if (self
119 && SvREFCNT (self) == 1 173 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 174 && !HvTOTALKEYS (self))
175 sever_self ();
176}
177
178// check wether the object really is dead
179void
180attachable::do_check ()
181{
182 if (refcnt_cnt () > 0)
183 return;
184
185 destroy ();
186}
187
188void
189attachable::do_destroy ()
190{
191 INVOKE_ATTACHABLE (DESTROY, this);
192
193 if (cb)
121 { 194 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 195 SvREFCNT_dec (cb);
196 cb = 0;
124 } 197 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 198
153 mortals.push_back (this); 199 mortals.push_back (this);
154} 200}
155 201
156void 202void
159 if (destroyed ()) 205 if (destroyed ())
160 return; 206 return;
161 207
162 flags |= F_DESTROYED; 208 flags |= F_DESTROYED;
163 do_destroy (); 209 do_destroy ();
210 sever_self ();
164} 211}
165 212
166void 213void
167attachable::check_mortals () 214attachable::check_mortals ()
168{ 215{
169 for (int i = 0; i < mortals.size (); ) 216 static int i = 0;
217
218 for (;;)
170 { 219 {
220 if (i >= mortals.size ())
221 {
222 i = 0;
223
224 if (mortals.size () >= 512)
225 {
226 static int last_mortalcount;
227 if (mortals.size () != last_mortalcount)
228 {
229 last_mortalcount = mortals.size ();
230 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
231
232 if (0)
233 {
234 for (int j = 0; j < mortals.size (); ++j)//D
235 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
236 fprintf (stderr, "\n");//D
237 }
238 }
239 }
240
241 break;
242 }
243
171 attachable *obj = mortals [i]; 244 attachable *obj = mortals [i];
172 245
173 obj->refcnt_chk (); // unborrow from perl, if necessary 246#if 0
174 247 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 248 {
177#if 0 249 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 250 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 251 }
180#endif 252#endif
181 253
254 if (obj->refcnt)
255 {
182 ++i; // further delay freeing 256 ++i; // further delay freeing
257
258 if (!(i & 0x3ff))
259 break;
183 }//D 260 }
184 else 261 else
185 { 262 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 263 mortals.erase (i);
264 obj->sever_self ();
188 delete obj; 265 delete obj;
189 } 266 }
190 } 267 }
191} 268}
192 269
270void
271attachable::set_key (const char *key, const char *value, bool is_utf8)
272{
273 if (!self)
274 self = newHV ();
275
276 if (value)
277 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
278 else
279 hv_delete (self, key, strlen (key), G_DISCARD);
280}
281
193attachable & 282attachable &
194attachable::operator =(const attachable &src) 283attachable::operator =(const attachable &src)
195{ 284{
196 //if (self || cb) 285 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 286 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 287
199 attach = src.attach; 288 attach = src.attach;
200 return *this; 289 return *this;
201} 290}
202 291
292template<typename T>
293static bool
294find_backref (void *ptr, T *obj)
295{
296 char *s = (char *)obj;
297 while (s < (char *)obj + sizeof (T))
298 {
299 if (ptr == *(void **)s)
300 return true;
301
302 s += sizeof (void *); // assume natural alignment
303 }
304
305 return false;
306}
307
308// for debugging, find "live" objects containing this ptr
309void
310find_backref (void *ptr)
311{
312 for_all_objects (op)
313 if (find_backref (ptr, op))
314 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
315
316 for_all_players (pl)
317 if (find_backref (ptr, pl))
318 fprintf (stderr, "P %p\n", pl);
319
320 for_all_clients (ns)
321 if (find_backref (ptr, ns))
322 fprintf (stderr, "C %p\n", ns);
323}
324
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 325//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 326
205static SV * 327static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 328newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 329{
208 SV *sv; 330 SV *sv;
209 331
210 if (!ptr) 332 if (!ptr)
211 return &PL_sv_undef; 333 return newSV (0);
212 334
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 335 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 336 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 337}
216 338
217static int 339static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 340attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 341{
220 attachable *at = (attachable *)mg->mg_ptr; 342 attachable *at = (attachable *)mg->mg_ptr;
343
344 //TODO: check if transaction behaviour is really required here
345 if (SV *self = (SV *)at->self)
346 {
221 at->self = 0; 347 at->self = 0;
348 SvREFCNT_dec (self);
349 }
350
222 // next line makes sense, but most objects still have refcnt 0 by default 351 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 352 //at->refcnt_chk ();
224 return 0; 353 return 0;
225} 354}
226 355
228 357
229static SV * 358static SV *
230newSVattachable (attachable *obj, HV *stash) 359newSVattachable (attachable *obj, HV *stash)
231{ 360{
232 if (!obj) 361 if (!obj)
233 return &PL_sv_undef; 362 return newSV (0);
234 363
235 if (!obj->self) 364 if (!obj->self)
365 obj->self = newHV ();
366
367 if (!SvOBJECT (obj->self))
236 { 368 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 369 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 370
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 371 // now bless the object _once_
372 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 373 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 374 }
247 else 375 else
248 { 376 {
249 SV *sv = newRV_inc ((SV *)obj->self); 377 SV *sv = newRV_inc ((SV *)obj->self);
277 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 405 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
278 406
279 return (long)mg->mg_ptr; 407 return (long)mg->mg_ptr;
280} 408}
281 409
282static long 410static long noinline
283SvPTR_ornull (SV *sv, const char *klass) 411SvPTR_ornull (SV *sv, const char *klass)
284{ 412{
285 if (SvOK (sv)) 413 if (SvOK (sv))
286 return SvPTR (sv, klass); 414 return SvPTR (sv, klass);
287 else 415 else
288 return 0; 416 return 0;
289} 417}
290 418
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 419inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 420inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 421inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 422inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 423inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 424inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 425inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 434inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 435inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 436inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 437inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 438inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
439inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 440inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 441inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
442inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 443
315inline SV *to_sv (object & v) { return to_sv (&v); } 444inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 445inline SV *to_sv (living & v) { return to_sv (&v); }
317 446
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 447inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 448inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 449
450inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
451
321inline SV *to_sv (UUID v) 452inline SV *to_sv (dynbuf * v)
322{ 453{
323 char buf[128]; 454 SV *sv = newSV (0);
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 455
456 sv_upgrade (sv, SVt_PV);
457 SvGROW (sv, v->size () + 1);
458 SvPOK_only (sv);
459 v->linearise (SvPVX (sv));
460 SvCUR_set (sv, v->size ());
461 *SvEND (sv) = 0;
462
463 return sv;
464}
465
466inline SV *to_sv (dynbuf_text * v)
467{
468 SV *sv = to_sv (static_cast<dynbuf *> (v));
469 SvUTF8_on (sv);
470 return sv;
471}
472
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 473inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 474inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 475inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 476inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 477inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 478inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 479inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 480inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 481inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 482inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 483inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 484inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 485inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 486inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 487inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 488inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 489inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 490inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 491inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 492inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
493inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 494inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 495inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 496inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
497inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
498inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
499inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 500
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 501//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 502inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 503
356template<class T> 504template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 505inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 506
359template<int N> 507template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 508inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 509
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 510inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 511inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 512inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 513inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 514
515inline void sv_to (SV *sv, std::string &v)
516{
517 STRLEN len;
518 char *data = SvPVbyte (sv, len);
519 v.assign (data, len);
520}
521
368inline void sv_to (SV *sv, UUID &v) 522inline void sv_to (SV *sv, UUID &v)
369{ 523{
370 unsigned int version; 524 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 525 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 526}
375 527
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 528inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 529
395 break; 547 break;
396 548
397 case DT_STRING: 549 case DT_STRING:
398 { 550 {
399 char *str = (char *)va_arg (ap, const char *); 551 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 552 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 553 }
402 break; 554 break;
403 555
404 case DT_DATA: 556 case DT_DATA:
405 { 557 {
406 char *str = (char *)va_arg (ap, const void *); 558 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 559 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 560 sv = str ? newSVpv (str, len) : newSV (0);
409 } 561 }
410 break; 562 break;
411 563
412 case DT_OBJECT: 564 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 565 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 607 va_end (ap);
456 608
457 return sv; 609 return sv;
458} 610}
459 611
460static SV * 612// typemap support, mostly to avoid excessive inlining
461newSVcfapi (int type, ...) 613template<class type>
614static void noinline
615cf_obj_to (SV *arg, type &var)
462{ 616{
463 SV *sv; 617 sv_to (arg, var);
618 if (!var)
619 croak ("must not pass invalid/null cf_obj here");
620}
464 621
465 va_list ap; 622template<class object>
466 va_start (ap, type); 623static void noinline
467 624cf_obj_ornull_to (SV *arg, object *&var)
468 switch (type) 625{
626 if (SvOK (arg))
469 { 627 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 628 sv_to (arg, var);
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 629 if (!var)
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 630 croak ("unable to convert perl object to C++ object");
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 } 631 }
484 632 else
485 va_end (ap); 633 var = 0;
486
487 return sv;
488} 634}
489 635
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 636//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 637
492SV * 638SV *
498 return newRV_inc ((SV *)ext->cb); 644 return newRV_inc ((SV *)ext->cb);
499} 645}
500 646
501///////////////////////////////////////////////////////////////////////////// 647/////////////////////////////////////////////////////////////////////////////
502 648
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 649void
559cfperl_init () 650cfperl_init ()
560{ 651{
652 extern char **environ;
653
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 654 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 655 perl = perl_alloc ();
563 perl_construct (perl); 656 perl_construct (perl);
564 657
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 658 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 659
567 char *argv[] = { 660 const char *argv[] = {
568 "", 661 settings.argv [0],
569 "-e" 662 "-e0"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 }; 663 };
575 664
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 665 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
666 || perl_run (perl))
577 { 667 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 668 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 669 exit (EXIT_FAILURE);
580 } 670 }
581}
582 671
672 eval_pv (
673 "#line 1 'cfperl init'\n"
674 "use EV ();\n"
675 "use Coro ();\n"
676 "cf->bootstrap;\n"
677 "unshift @INC, cf::datadir ();\n"
678 "require cf;\n",
679 0
680 );
681
682 if (SvTRUE (ERRSV))
683 {
684 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
685 exit (EXIT_FAILURE);
686 }
687}
688
689void
583void cfperl_main () 690cfperl_main ()
584{ 691{
585 dSP; 692 dSP;
586 693
587 PUSHMARK (SP); 694 PUSHMARK (SP);
588 PUTBACK; 695 PUTBACK;
592void 699void
593attachable::instantiate () 700attachable::instantiate ()
594{ 701{
595 if (attach) 702 if (attach)
596 { 703 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 704 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 705 attach = 0;
599 } 706 }
600} 707}
601 708
602void 709void
603attachable::reattach () 710attachable::reattach ()
604{ 711{
605 optimise (); 712 optimise ();
606 //TODO: check for _attachment's, very important for restarts 713 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 714 INVOKE_ATTACHABLE (REATTACH, this);
608} 715}
609 716
610static event_klass klass_of[NUM_EVENT_TYPES] = { 717static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 718# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 719# include "eventinc.h"
613# undef def 720# undef def
614}; 721};
615 722
616#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 723#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
617 724
618static void 725static void noinline
619gather_callbacks (AV *&callbacks, AV *registry, event_type event) 726gather_callbacks (AV *&callbacks, AV *registry, event_type event)
620{ 727{
621 // event must be in array 728 // event must be in array
622 if (event >= 0 && event <= AvFILLp (registry)) 729 if (event >= 0 && event <= AvFILLp (registry))
623 { 730 {
655} 762}
656 763
657void 764void
658global::gather_callbacks (AV *&callbacks, event_type event) const 765global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 766{
660 ::gather_callbacks (callbacks, cb_object, event); 767 ::gather_callbacks (callbacks, cb_global, event);
661} 768}
662 769
663void 770void
664object::gather_callbacks (AV *&callbacks, event_type event) const 771object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 772{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 773 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 774 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 775 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 776
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 777 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 778 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 779 }
673 780
709{ 816{
710 attachable::gather_callbacks (callbacks, event); 817 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 818 ::gather_callbacks (callbacks, cb_map, event);
712} 819}
713 820
821static void noinline
822_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
823{
824 for (int event = 0; event <= AvFILLp (registry); ++event)
825 {
826 SV *cbs_ = AvARRAY (registry)[event];
827
828 // element must be list of callback entries
829 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
830 {
831 AV *cbs = (AV *)SvRV (cbs_);
832
833 // no callback entries, no callbacks to call
834 if (AvFILLp (cbs) >= 0)
835 set.set (event);
836 }
837 }
838}
839
840// very slow and inefficient way to recalculate the global want bitsets
841static void
842_recalc_want ()
843{
844 ev_want_event.reset ();
845
846 _recalc_want (ev_want_event, cb_global);
847 _recalc_want (ev_want_event, cb_attachable);
848 _recalc_want (ev_want_event, cb_object);
849 _recalc_want (ev_want_event, cb_client);
850 _recalc_want (ev_want_event, cb_player);
851 _recalc_want (ev_want_event, cb_map);
852
853 ev_want_type.reset ();
854
855 for (int type = 0; type <= AvFILLp (cb_type); ++type)
856 {
857 SV *cbs_ = AvARRAY (cb_type)[type];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 ev_want_type.set (type % NUM_TYPES);
867 }
868 }
869}
870
714bool 871bool
715attachable::invoke (event_type event, ...) 872attachable::invoke (event_type event, ...)
716{ 873{
717 data_type dt; 874 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 875
722 // callback call ordering should be: 876 // callback call ordering should be:
723 // 1. per-object callback 877 // 1. per-object callback
724 // 2. per-class object 878 // 2. per-class object
725 // 3. per-type callback 879 // 3. per-type callback
729 gather_callbacks (callbacks, event); 883 gather_callbacks (callbacks, event);
730 884
731 // short-circuit processing if no callbacks found/defined 885 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 886 if (!callbacks)
733 return 0; 887 return 0;
888
889 va_list ap;
890 va_start (ap, event);
734 891
735 CALL_BEGIN (3); 892 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 893 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 894 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 895
773} 930}
774 931
775SV * 932SV *
776cfperl_result (int idx) 933cfperl_result (int idx)
777{ 934{
778 AV *av = get_av ("cfperl::invoke_results", 0); 935 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 936 if (!av)
780 return &PL_sv_undef; 937 return &PL_sv_undef;
781 938
782 SV **sv = av_fetch (av, idx, 0); 939 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 940 if (!sv)
797{ 954{
798 return SvNV (cfperl_result (idx)); 955 return SvNV (cfperl_result (idx));
799} 956}
800 957
801///////////////////////////////////////////////////////////////////////////// 958/////////////////////////////////////////////////////////////////////////////
959// various c++ => perl glue functions
960
961void
962cfperl_tick ()
963{
964 tick_pending = 1;
965
966 if (tick_inhibit)
967 return;
968
969 tick_pending = 0;
970
971 dSP;
972
973 PUSHMARK (SP);
974 PUTBACK;
975 call_pv ("cf::tick", G_DISCARD | G_VOID);
976
977 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
978}
802 979
803void 980void
804cfperl_emergency_save () 981cfperl_emergency_save ()
805{ 982{
806 CALL_BEGIN (0); 983 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 985 CALL_END;
986}
987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (type);
1013 CALL_ARG_SV (newSVpv_utf8 (msg));
1014 CALL_ARG (color);
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
1019int
1020cfperl_can_merge (object *ob1, object *ob2)
1021{
1022 int can;
1023
1024 CALL_BEGIN (2);
1025 CALL_ARG (ob1);
1026 CALL_ARG (ob2);
1027 CALL_CALL ("cf::_can_merge", G_SCALAR);
1028 can = count && SvTRUE (TOPs);
1029 CALL_END;
1030
1031 return can;
1032}
1033
1034void
1035cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1036{
1037 CALL_BEGIN (4);
1038 CALL_ARG (ob);
1039 CALL_ARG (state);
1040 CALL_ARG (activator);
1041 CALL_ARG (originator);
1042 CALL_CALL ("cf::mapscript::activate", G_VOID);
1043 CALL_END;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval = 0;
1054 if (count) sv_to (POPs, retval);
1055
1056 CALL_END;
1057
1058 return retval;
1059}
1060
1061maptile *
1062find_style (const char *dirname, const char *stylename, int difficulty)
1063{
1064 CALL_BEGIN (3);
1065 CALL_ARG (dirname);
1066 CALL_ARG (stylename);
1067 CALL_ARG (difficulty);
1068 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1069
1070 maptile *retval = 0;
1071 if (count) sv_to (POPs, retval);
1072
1073 CALL_END;
1074
1075 return retval;
809} 1076}
810 1077
811maptile * 1078maptile *
812maptile::find_sync (const char *path, maptile *origin) 1079maptile::find_sync (const char *path, maptile *origin)
813{ 1080{
814 CALL_BEGIN (2); 1081 CALL_BEGIN (2);
815 CALL_ARG (path); 1082 CALL_ARG (path);
816 CALL_ARG (origin); 1083 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1084 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1085
819 maptile *retval; 1086 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1087 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1088
826 CALL_END; 1089 CALL_END;
827 1090
828 return retval; 1091 return retval;
829} 1092}
830 1093
831maptile * 1094maptile *
832maptile::find_async (const char *path, maptile *origin) 1095maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1096{
834 CALL_BEGIN (2); 1097 CALL_BEGIN (3);
835 CALL_ARG (path); 1098 CALL_ARG (path);
836 CALL_ARG (origin); 1099 CALL_ARG (origin);
1100 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1101 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1102
839 maptile *retval; 1103 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1104 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1105
846 CALL_END; 1106 CALL_END;
847 1107
848 return retval; 1108 return retval;
849} 1109}
852maptile::do_load_sync () 1112maptile::do_load_sync ()
853{ 1113{
854 CALL_BEGIN (1); 1114 CALL_BEGIN (1);
855 CALL_ARG (this); 1115 CALL_ARG (this);
856 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1116 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
857 CALL_END;
858}
859
860void
861maptile::change_all_map_light (int change)
862{
863 CALL_BEGIN (1);
864 CALL_ARG (change);
865 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
866 CALL_END; 1117 CALL_END;
867} 1118}
868 1119
869void 1120void
870object::enter_exit (object *exit) 1121object::enter_exit (object *exit)
877 CALL_ARG (exit); 1128 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1129 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1130 CALL_END;
880} 1131}
881 1132
1133void
1134object::player_goto (const char *path, int x, int y)
1135{
1136 if (type != PLAYER)
1137 return;
1138
1139 CALL_BEGIN (4);
1140 CALL_ARG (this);
1141 CALL_ARG (path);
1142 CALL_ARG (x);
1143 CALL_ARG (y);
1144 CALL_CALL ("cf::object::player::goto", G_VOID);
1145 CALL_END;
1146}
1147
1148const char *
1149object::ref () const
1150{
1151 if (type == PLAYER)
1152 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1153 else
1154 return 0;
1155}
1156
1157object *
1158object::deref (const char *ref)
1159{
1160 object *retval = 0;
1161
1162 if (ref)
1163 {
1164 CALL_BEGIN (1);
1165 CALL_ARG (ref);
1166 CALL_CALL ("cf::object::deref", G_SCALAR);
1167
1168 if (count)
1169 sv_to (POPs, retval);
1170
1171 CALL_END;
1172 }
1173
1174 return retval;
1175}
1176
1177void
1178log_backtrace (const char *msg)
1179{
1180#if HAVE_BACKTRACE
1181 void *addr [20];
1182 int size = backtrace (addr, 20);
1183
1184 CALL_BEGIN (size);
1185 CALL_ARG (msg);
1186 for (int i = 0; i < size; ++i)
1187 CALL_ARG ((IV)addr [i]);
1188 CALL_CALL ("cf::_log_backtrace", G_VOID);
1189 CALL_END;
1190#endif
1191}
1192
882///////////////////////////////////////////////////////////////////////////// 1193/////////////////////////////////////////////////////////////////////////////
883 1194
884struct EventAPI *watcher_base::GEventAPI; 1195struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1196struct CoroAPI *coroapi::GCoroAPI;
886 1197
887int coroapi::cede_counter;
888
889static void iw_dispatch (pe_event *ev)
890{
891 iw *w = (iw *)ev->ext_data;
892 w->call (*w);
893}
894
895void 1198void
896iw::alloc () 1199coroapi::do_cede_to_tick ()
897{ 1200{
898 pe = GEventAPI->new_idle (0, 0); 1201 cede_pending = 0;
899 1202 cede ();
900 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this;
902} 1203}
903 1204
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1205void
911iow::alloc () 1206coroapi::wait_for_tick ()
912{ 1207{
913 pe = GEventAPI->new_io (0, 0); 1208 CALL_BEGIN (0);
914 1209 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1210 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1211}
921 1212
922void 1213void
923iow::fd (int fd) 1214coroapi::wait_for_tick_begin ()
924{ 1215{
925 pe->fd = fd; 1216 CALL_BEGIN (0);
926} 1217 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
927 1218 CALL_END;
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1219}
933 1220
934void 1221void
935iow::poll (int events) 1222iow::poll (int events)
936{ 1223{
937 if (pe->poll != events) 1224 if (events != this->events)
938 { 1225 {
1226 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1227 if (active) stop ();
940 pe->poll = events; 1228 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1229 if (active) start ();
942 } 1230 }
943} 1231}
944 1232
945void 1233static void
946_connect_to_perl () 1234_connect_to_perl ()
947{ 1235{
948 stash_cf = gv_stashpv ("cf" , 1); 1236 stash_cf = gv_stashpv ("cf", 1);
949 1237
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1238 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1239 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1240 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1241 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1242 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1243 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1244 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1245 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1246 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1247 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1248
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1249 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1250 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1251 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1252 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1253
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1254 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1255 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1256 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1257 cb_player = get_av ("cf::CB_PLAYER", 1);
967 cb_client = get_av ("cf::CB_CLIENT", 1); 1258 cb_client = get_av ("cf::CB_CLIENT", 1);
968 cb_type = get_av ("cf::CB_TYPE" , 1); 1259 cb_type = get_av ("cf::CB_TYPE" , 1);
969 cb_map = get_av ("cf::CB_MAP" , 1); 1260 cb_map = get_av ("cf::CB_MAP" , 1);
1261
1262 av_reflect = get_av ("cf::REFLECT" , 1);
970} 1263}
971 1264
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1265MODULE = cf PACKAGE = cf PREFIX = cf_
973 1266
974BOOT: 1267BOOT:
975{ 1268{
1269 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1270 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1271
976 _connect_to_perl (); 1272 _connect_to_perl ();
977 1273
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1274 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1275
1276 //{
1277 // require_pv ("Time::HiRes");
1278 //
1279 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1280 // if (!svp) croak ("Time::HiRes is required");
1281 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1282 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1283 //}
982 1284
983 static const struct { 1285 static const struct {
984 const char *name; 1286 const char *name;
985 IV iv; 1287 IV iv;
986 } *civ, const_iv[] = { 1288 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1289# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1290 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1291 const_iv (logBacktrace)
990 const_iv (llevDebug) 1292
991 const_iv (llevMonster) 1293 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1294
1295 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1296
993 const_iv (MAX_TIME) 1297 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1298 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1299
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1300 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1301 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1302 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1303 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1304 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1305 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1306
1107 const_iv (NUM_SUBTYPES) 1307 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1308 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1309 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1310 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1311 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1312 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1313 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1314 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1315 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1316 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1317 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1318 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1319 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1320 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1321 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1322 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1323 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1324 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1325 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1326 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1327 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1328 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1329 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1330 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1331 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1332 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1333 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1334 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1335 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1108 1336
1109 const_iv (ST_BD_BUILD) 1337 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1338
1112 const_iv (ST_MAT_FLOOR) 1339 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1340 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1341
1116 const_iv (AT_PHYSICAL) 1342 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1343 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1344 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1345 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1346 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1347 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1348 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1349
1143 const_iv (WEAP_HIT) 1350 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1351 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1352 const_iv (WEAP_BLUD)
1152 1353
1153 const_iv (FLAG_ALIVE) 1354 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1355 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1356 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1357 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1358 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1359 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1360 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1361 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1362 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1363 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1364 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1365 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1366 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1367 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1368 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1369 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1370 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1371 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1372 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1373 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1374 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1375 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1376 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1377 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1378 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1379 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1380
1381 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1382 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1383 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1384 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1385 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1386 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1387
1388 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1389 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1390
1391 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1392
1393 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1394 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1395 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1396 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1397 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1398 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1399 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1400 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1401 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1402 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1403 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1404 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1405 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1406 const_iv (SP_MAGIC_MAPPING)
1407 const_iv (SP_MAGIC_WALL)
1408 const_iv (SP_DESTRUCTION)
1409 const_iv (SP_PERCEIVE_SELF)
1410 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1411 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1412 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1413 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1414 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1415 const_iv (SP_EARTH_TO_DUST)
1285 1416 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1417 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1418 const_iv (SP_CURSE)
1419 const_iv (SP_SUMMON_MONSTER)
1420 const_iv (SP_CHARGING)
1421 const_iv (SP_POLYMORPH)
1422 const_iv (SP_ALCHEMY)
1423 const_iv (SP_REMOVE_CURSE)
1424 const_iv (SP_IDENTIFY)
1425 const_iv (SP_DETECTION)
1426 const_iv (SP_MOOD_CHANGE)
1427 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1428 const_iv (SP_SWARM)
1429 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1430 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1431 const_iv (SP_CREATE_MISSILE)
1432 const_iv (SP_CONSECRATE)
1433 const_iv (SP_ANIMATE_WEAPON)
1434 const_iv (SP_LIGHT)
1435 const_iv (SP_CHANGE_MAP_LIGHT)
1436 const_iv (SP_FAERY_FIRE)
1437 const_iv (SP_CAUSE_DISEASE)
1438 const_iv (SP_AURA)
1439 const_iv (SP_TOWN_PORTAL)
1440 const_iv (SP_PARTY_SPELL)
1441
1442 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1443 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1444 const_iv (F_LOCKED)
1295 1445
1296 const_iv (F_BUY) 1446 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1447
1300 const_iv (P_BLOCKSVIEW) 1448 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1449 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1450
1309 const_iv (UP_OBJ_INSERT) 1451 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1452
1314 const_iv (INS_NO_MERGE) 1453 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1454 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1455
1321 const_iv (WILL_APPLY_HANDLE) 1456 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1457 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1458
1327 const_iv (SAVE_MODE) 1459 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1460
1330 const_iv (M_PAPER) 1461 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1462 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1463 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1464 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1465
1345 const_iv (SK_EXP_ADD_SKILL) 1466 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1467 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1468
1351 const_iv (SK_LOCKPICKING) 1469 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1470 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1471 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1472 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1473 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1474 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1475 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1476 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1477 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1478 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1479 const_iv (SK_POISON_NAIL)
1392 1480
1393 const_iv (SOUND_NEW_PLAYER) 1481 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1482 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1483 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1484 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1485 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1486 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1487
1418 const_iv (PREFER_LOW) 1488 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1489
1421 const_iv (ATNR_PHYSICAL) 1490 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1491 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1492 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1493 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1494 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1495 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1496 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1497
1448 const_iv (MAP_FLUSH) 1498 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1499 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1500
1454 const_iv (MAP_IN_MEMORY) 1501 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1502 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1503
1459 const_iv (KLASS_ATTACHABLE) 1504 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1505
1466 const_iv (CS_QUERY_YESNO) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1507
1470 const_iv (ST_DEAD) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1509
1475 const_iv (ST_CHANGE_CLASS) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1511
1481 // random map generator 1512 // random map generator
1482 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1515
1490 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1519
1500 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1522
1503 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1525
1526 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1527 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1528 };
1506 1529
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1530 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1531 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1532
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1551 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1552 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 } 1553 }
1531} 1554}
1532 1555
1556void _gv_clear (SV *gv)
1557 CODE:
1558 assert (SvTYPE (gv) == SVt_PVGV);
1559# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1560 f (GvGP (gv)->gp_form);
1561 f (GvGP (gv)->gp_io);
1562 f (GvGP (gv)->gp_sv);
1563 f (GvGP (gv)->gp_av);
1564 f (GvGP (gv)->gp_hv);
1565 f (GvGP (gv)->gp_cv);
1566 GvCVGEN (gv) = 0;
1567 GvMULTI_off (gv);
1568# undef f
1569
1533void _connect_to_perl () 1570void _connect_to_perl ()
1534 1571
1572void _recalc_want ()
1573
1574# not used by default anymore
1535void _global_reattach () 1575void _global_reattach ()
1536 CODE: 1576 CODE:
1537{ 1577{
1538 // reattach to all attachable objects in the game. 1578 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1579 for_all_clients (ns)
1540 ns->reattach (); 1580 ns->reattach ();
1541 1581
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1582 for_all_objects (op)
1550 op->reattach (); 1583 op->reattach ();
1551} 1584}
1552 1585
1586# support function for map-world.ext
1587void _quantise (SV *data_sv, SV *plt_sv)
1588 CODE:
1589{
1590 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1591 croak ("_quantise called with invalid agruments");
1592
1593 plt_sv = SvRV (plt_sv);
1594 SV **plt = AvARRAY (plt_sv);
1595 int plt_count = AvFILL (plt_sv) + 1;
1596
1597 STRLEN len;
1598 char *data = SvPVbyte (data_sv, len);
1599 char *dst = data;
1600
1601 while (len >= 3)
1602 {
1603 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1604 {
1605 char *val = SvPVX (*val_sv);
1606
1607 if (val [0] == data [0]
1608 && val [1] == data [1]
1609 && val [2] == data [2])
1610 {
1611 *dst++ = val [3];
1612 goto next;
1613 }
1614 }
1615
1616 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1617 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1618 dst - SvPVX (data_sv), len);
1619
1620 next:
1621 data += 3;
1622 len -= 3;
1623 }
1624
1625 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1626}
1627
1628void init_anim ()
1629
1630void init_globals ()
1631
1632void init_experience ()
1633
1634void init_attackmess ()
1635
1636void init_dynamic ()
1637
1638void load_settings ()
1639
1640void load_materials ()
1641
1642void init_uuid ()
1643 CODE:
1644 UUID::init ();
1645
1646void init_signals ()
1647
1648void init_commands ()
1649
1650void init_skills ()
1651
1652void init_beforeplay ()
1653
1654void evthread_start (int aiofd)
1655
1656void cede_to_tick ()
1657 CODE:
1658 coroapi::cede_to_tick ();
1659
1660NV till_tick ()
1661 CODE:
1662 RETVAL = SvNVX (sv_next_tick) - now ();
1663 OUTPUT:
1664 RETVAL
1665
1666int tick_inhibit ()
1667 CODE:
1668 RETVAL = tick_inhibit;
1669 OUTPUT:
1670 RETVAL
1671
1672void tick_inhibit_inc ()
1673 CODE:
1674 ++tick_inhibit;
1675
1676void tick_inhibit_dec ()
1677 CODE:
1678 if (!--tick_inhibit)
1679 if (tick_pending)
1680 {
1681 ev_async_send (EV_DEFAULT, &tick_watcher);
1682 coroapi::cede ();
1683 }
1684
1685void server_tick ()
1686 CODE:
1687{
1688 NOW = ev_now (EV_DEFAULT);
1689 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1690 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1691 runtime = SvNVX (sv_runtime);
1692
1693 server_tick ();
1694
1695 NOW = ev_time ();
1696 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1697 runtime += TICK;
1698 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1699}
1700
1553NV floor (NV x) 1701NV floor (NV x)
1554 1702
1555NV ceil (NV x) 1703NV ceil (NV x)
1556 1704
1557NV rndm (...) 1705NV rndm (...)
1706 ALIAS:
1707 rmg_rndm = 1
1558 CODE: 1708 CODE:
1709{
1710 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1711 switch (items)
1560 { 1712 {
1561 case 0: RETVAL = rndm (); break; 1713 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1714 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1715 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1716 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1717 }
1718}
1566 OUTPUT: 1719 OUTPUT:
1567 RETVAL 1720 RETVAL
1568 1721
1569void server_tick () 1722NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1723 CODE:
1571 runtime = SvNVx (sv_runtime); 1724 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1725 OUTPUT:
1726 RETVAL
1573 1727
1728NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1729 CODE:
1730 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1731 OUTPUT:
1732 RETVAL
1733
1734void weaken (...)
1735 PROTOTYPE: @
1736 CODE:
1737 while (items > 0)
1738 sv_rvweaken (ST (--items));
1739
1574void 1740void
1575LOG (int level, char *msg) 1741log_backtrace (utf8_string msg)
1742
1743void
1744LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1745 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1746 C_ARGS: flags, "%s", msg
1578 1747
1579char *path_combine (char *base, char *path) 1748octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1749 PROTOTYPE: $$
1581 1750
1582char *path_combine_and_normalize (char *base, char *path) 1751octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1752 PROTOTYPE: $$
1584 1753
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1754void
1594sub_generation_inc () 1755sub_generation_inc ()
1595 CODE: 1756 CODE:
1596 PL_sub_generation++; 1757 PL_sub_generation++;
1597 1758
1598char * 1759const_octet_string
1599mapdir () 1760mapdir ()
1600 PROTOTYPE: 1761 PROTOTYPE:
1601 ALIAS: 1762 ALIAS:
1602 mapdir = 0 1763 mapdir = 0
1603 uniquedir = 1 1764 uniquedir = 1
1619 } 1780 }
1620 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1621 1782
1622void abort () 1783void abort ()
1623 1784
1785void reset_signals ()
1786
1624void fork_abort (char *cause = "cf::fork_abort") 1787void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1788
1626void cleanup (const char *cause, bool make_core = false) 1789void cleanup (const_octet_string cause, bool make_core = false)
1627 1790
1628void emergency_save () 1791void emergency_save ()
1629 1792
1630void _exit (int status = 0) 1793void _exit (int status = EXIT_SUCCESS)
1631 1794
1632#if _POSIX_MEMLOCK 1795#if _POSIX_MEMLOCK
1633 1796
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1797int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1798 INIT:
1799#if __GLIBC__
1800 mallopt (M_TOP_PAD, 1024 * 1024);
1801 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1802 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1803 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1804#endif
1635 1805
1636int munlockall () 1806int munlockall ()
1637 1807
1638#endif 1808#endif
1639 1809
1810int
1811malloc_trim (IV pad = 0)
1812
1813void
1814mallinfo ()
1815 PPCODE:
1816{
1817#if __GLIBC__
1818 struct mallinfo mai = mallinfo ();
1819 EXTEND (SP, 10*2);
1820 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1821 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1822 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1823 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1824 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1825 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1826 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1827 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1828 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1829 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1830#endif
1831 EXTEND (SP, 5*2);
1832 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1833 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1834 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1835 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1836 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1837}
1838
1640int find_animation (char *text) 1839int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1840 PROTOTYPE: $
1642 1841
1643int random_roll (int min, int max, object *op, int goodbad); 1842int random_roll (int min, int max, object *op, int goodbad);
1644 1843
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1844const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1845
1647int 1846int
1648exp_to_level (val64 exp) 1847exp_to_level (val64 exp)
1649 CODE: 1848 CODE:
1650{ 1849{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1880 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1881 else
1683 XSRETURN_UNDEF; 1882 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1883 OUTPUT: RETVAL
1685 1884
1885UUID
1886uuid_cur ()
1887 CODE:
1888 RETVAL = UUID::cur;
1889 OUTPUT:
1890 RETVAL
1891
1892UUID
1893uuid_gen ()
1894 CODE:
1895 RETVAL = UUID::gen ();
1896 OUTPUT:
1897 RETVAL
1898
1899val64
1900uuid_seq (UUID uuid)
1901 CODE:
1902 RETVAL = uuid.seq;
1903 OUTPUT:
1904 RETVAL
1905
1906UUID
1907uuid_str (val64 seq)
1908 CODE:
1909 RETVAL.seq = seq;
1910 OUTPUT:
1911 RETVAL
1912
1913void
1914coin_names ()
1915 PPCODE:
1916 EXTEND (SP, NUM_COINS);
1917 for (int i = 0; i < NUM_COINS; ++i)
1918 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1919
1920void
1921coin_archetypes ()
1922 PPCODE:
1923 EXTEND (SP, NUM_COINS);
1924 for (int i = 0; i < NUM_COINS; ++i)
1925 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1926
1927bool
1928load_resource_file_ (octet_string filename)
1929
1930void
1931fix_weight ()
1932
1686MODULE = cf PACKAGE = cf::attachable 1933MODULE = cf PACKAGE = cf::attachable
1687 1934
1688int 1935int
1689valid (SV *obj) 1936valid (SV *obj)
1690 CODE: 1937 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1938 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1939 OUTPUT:
1693 RETVAL 1940 RETVAL
1694 1941
1942void
1943debug_trace (attachable *obj, bool on = true)
1944 CODE:
1945 obj->flags &= ~attachable::F_DEBUG_TRACE;
1946 if (on)
1947 obj->flags |= attachable::F_DEBUG_TRACE;
1948
1949int mortals_size ()
1950 CODE:
1951 RETVAL = attachable::mortals.size ();
1952 OUTPUT: RETVAL
1953
1954#object *mortals (U32 index)
1955# CODE:
1956# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1957# OUTPUT: RETVAL
1958
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1959INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 1960
1697MODULE = cf PACKAGE = cf::global 1961MODULE = cf PACKAGE = cf::global
1698 1962
1699int invoke (SV *klass, int event, ...) 1963int invoke (SV *klass, int event, ...)
1700 CODE: 1964 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1968 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 1969 OUTPUT: RETVAL
1706 1970
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1971MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 1972
1709INCLUDE: $PERL genacc object ../include/object.h | 1973INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 1974
1711int invoke (object *op, int event, ...) 1975int invoke (object *op, int event, ...)
1712 CODE: 1976 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1977 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1978 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 1980 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 1981 OUTPUT: RETVAL
1718 1982
1719SV *registry (object *op) 1983SV *registry (object *op)
1720 1984
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 1985int objects_size ()
1728 CODE: 1986 CODE:
1729 RETVAL = objects.size (); 1987 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1731 1989
1742object *actives (U32 index) 2000object *actives (U32 index)
1743 CODE: 2001 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 2002 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 2003 OUTPUT: RETVAL
1746 2004
2005int mortals_size ()
2006 CODE:
2007 RETVAL = attachable::mortals.size ();
2008 OUTPUT: RETVAL
2009
2010const char *slot_use_name (U32 slot)
2011 ALIAS:
2012 slot_nonuse_name = 1
2013 CODE:
2014{
2015 if (slot >= NUM_BODY_LOCATIONS)
2016 croak ("body slot index out of range");
2017
2018 switch (ix)
2019 {
2020 case 0: RETVAL = body_locations[slot].use_name; break;
2021 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2022 }
2023}
2024 OUTPUT:
2025 RETVAL
2026
1747# missing properties 2027# missing properties
1748 2028
1749object *head (object *op) 2029object *head (object *op)
1750 PROTOTYPE: $ 2030 PROTOTYPE: $
1751 CODE: 2031 CODE:
1752 RETVAL = op->head_ (); 2032 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1760 2034
1761void 2035void
1762inv (object *obj) 2036inv (object *obj)
1763 PROTOTYPE: $ 2037 PROTOTYPE: $
1764 PPCODE: 2038 PPCODE:
1765{ 2039{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 2040 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 2041 XPUSHs (sv_2mortal (to_sv (o)));
1769} 2042}
1770 2043
1771void 2044void
1772set_animation (object *op, int idx) 2045set_animation (object *op, int idx)
1773 CODE: 2046 CODE:
1774 SET_ANIMATION (op, idx); 2047 SET_ANIMATION (op, idx);
1775 2048
2049int
2050num_animations (object *op)
2051 CODE:
2052 RETVAL = NUM_ANIMATIONS (op);
2053 OUTPUT: RETVAL
2054
2055int slot_info (object *op, UV slot, int value = 0)
2056 ALIAS:
2057 slot_used = 1
2058 CODE:
2059{
2060 if (slot >= NUM_BODY_LOCATIONS)
2061 croak ("body slot index out of range");
2062
2063 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2064
2065 if (items > 2)
2066 if (ix)
2067 op->slot[slot].used = value;
2068 else
2069 op->slot[slot].info = value;
2070}
2071 OUTPUT:
2072 RETVAL
2073
1776object *find_best_object_match (object *op, const char *match) 2074object *find_best_object_match (object *op, utf8_string match)
1777 2075
1778object *find_marked_object (object *op) 2076object *find_marked_object (object *op)
1779 2077
1780int need_identify (object *obj); 2078int need_identify (object *obj);
1781 2079
1793 2091
1794void apply_below (object *op) 2092void apply_below (object *op)
1795 CODE: 2093 CODE:
1796 player_apply_below (op); 2094 player_apply_below (op);
1797 2095
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2096int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2097
1816int pay_item (object *op, object *buyer) 2098int pay_item (object *op, object *buyer)
1817 CODE: 2099 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2100 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2101 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2105 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1825 2107
1826void pay_player (object *op, uint64 amount) 2108void pay_player (object *op, uint64 amount)
1827 2109
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2110val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2111
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2112int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2113
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2114void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2115 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2116 do_learn_spell (op, sp, special_prayer);
1835 2117
1836void forget_spell (object *op, object *sp) 2118void forget_spell (object *op, object *sp)
1837 CODE: 2119 CODE:
1838 do_forget_spell (op, query_name (sp)); 2120 do_forget_spell (op, query_name (sp));
1839 2121
1840object *check_for_spell (object *op, char *spellname) 2122object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2123 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2124 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2125 OUTPUT: RETVAL
1844 2126
1845int query_money (object *op) 2127int query_money (object *op)
1854 2136
1855void drop (object *who, object *op) 2137void drop (object *who, object *op)
1856 2138
1857void pick_up (object *who, object *op) 2139void pick_up (object *who, object *op)
1858 2140
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2141void update_object (object *op, int action)
1862 2142
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2143void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2144
1867void player_lvl_adj (object *who, object *skill = 0) 2145void player_lvl_adj (object *who, object *skill = 0)
1868 2146
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2147int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2148
1871int calc_skill_exp (object *who, object *op, object *skill); 2149int calc_skill_exp (object *who, object *op, object *skill);
1872 2150
1873void push_button (object *op); 2151void push_button (object *op, object *originator);
1874 2152
1875void use_trigger (object *op); 2153void use_trigger (object *op, object *originator);
1876 2154
1877void add_button_link (object *button, maptile *map, int connected); 2155void handle_apply_yield (object *op);
1878 2156
1879void remove_button_link (object *op); 2157int convert_item (object *item, object *converter);
1880 2158
1881 2159
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2160MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2161
1886# no clean way to get an object from an archetype - stupid idiotic 2162# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2163# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2164
1889object *new (const char *archetype = 0) 2165object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2166 PROTOTYPE: ;$
1891 CODE: 2167 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2168 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2169 OUTPUT:
1894 RETVAL 2170 RETVAL
1895 2171
2172object *find_object (U32 tag)
2173
2174# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2175object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2176 PROTOTYPE: $$$$$$
1898 CODE: 2177 CODE:
1899{ 2178{
1900 int unused_type; 2179 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2180}
1903 2181
1904# syntatic sugar for easier use in event callbacks. 2182shstr
1905const char *options (object *op) 2183object::kv_get (shstr key)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2184
1911player *contr (object *op) 2185void
1912 CODE: 2186object::kv_del (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2187
1916const char *get_ob_key_value (object *op, const char *key) 2188void
1917 2189object::kv_set (shstr key, shstr value)
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919 2190
1920object *get_nearest_player (object *ob) 2191object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2192 ALIAS: nearest_player = 0
1922 PREINIT: 2193 PREINIT:
1923 extern object *get_nearest_player (object *); 2194 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2196void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2197 PROTOTYPE: $$;$
1927 PPCODE: 2198 PPCODE:
1928{ 2199{
1929 rv_vector rv; 2200 rv_vector rv;
2201
2202 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2203 get_rangevector (ob, other, &rv, flags);
2204 SPAGAIN;
2205
1931 EXTEND (SP, 5); 2206 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2207 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2208 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2209 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2210 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2211 PUSHs (to_sv (rv.part));
1937} 2212}
1938 2213
1939bool on_same_map_as (object *ob, object *other) 2214bool on_same_map_as (object *ob, object *other)
1940 CODE: 2215 CODE:
1941 RETVAL = on_same_map (ob, other); 2216 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2217 OUTPUT: RETVAL
1943 2218
1944const char * 2219const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2220base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2221 CODE:
1947 RETVAL = query_base_name (op, plural); 2222 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2223 OUTPUT: RETVAL
1949 2224
1950object *decrease_ob_nr (object *op, unsigned long i) 2225# return the tail of an object, excluding itself
2226void
2227tail (object *op)
2228 PPCODE:
2229 while ((op = op->more))
2230 XPUSHs (sv_2mortal (to_sv (op)));
1951 2231
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2232MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2233
1954player *player (object *op) 2234player *player (object *op)
1955 CODE: 2235 CODE:
1956 RETVAL = op->contr; 2236 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2237 OUTPUT: RETVAL
1958 2238
2239bool move_player (object *op, int dir)
2240
1959void check_score (object *op) 2241void check_score (object *op)
1960 2242
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2243void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2244 CODE:
1963 new_draw_info (flags, 0, op, txt); 2245 new_draw_info (flags, 0, op, txt);
1964 2246
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2247void kill_player (object *op)
1981 2248
2249void esrv_send_item (object *pl, object *item)
2250
1982void esrv_update_item (object *op, int what, object *item) 2251void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2252 C_ARGS: what, pl, item
1984 2253
1985void clear_los (object *op) 2254void esrv_del_item (object *pl, int tag)
2255 C_ARGS: pl->contr, tag
1986 2256
1987int command_summon (object *op, char *params) 2257int command_summon (object *op, utf8_string params)
1988 2258
1989int command_arrest (object *op, char *params) 2259int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2260
1995 2261
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2262MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2263
1998INCLUDE: $PERL genacc player ../include/player.h | 2264INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2265
2000int invoke (player *pl, int event, ...) 2266int invoke (player *pl, int event, ...)
2001 CODE: 2267 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2268 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2269 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2279 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2280 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2281 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2282 pl->orig_stats = pl->ob->stats;
2017 2283
2018void cf_player_move (player *pl, int dir) 2284# should only be temporary
2285void esrv_new_player (player *pl)
2019 2286
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2287#d# TODO: replace by blocked_los accessor, fix code using this
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026
2027bool 2288bool
2028cell_visible (player *pl, int dx, int dy) 2289cell_visible (player *pl, int dx, int dy)
2029 CODE: 2290 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2291 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2031 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 OUTPUT: 2292 OUTPUT:
2033 RETVAL 2293 RETVAL
2034 2294
2035void 2295void
2036send (player *pl, SV *packet) 2296send (player *pl, SV *packet)
2037 CODE: 2297 CODE:
2038{ 2298{
2039 STRLEN len; 2299 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2300 char *buf = SvPVbyte (packet, len);
2041 2301
2302 if (len > MAXSOCKBUF)
2303 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2304 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2305 pl->ns->send_packet (buf, len);
2044} 2306}
2045
2046int
2047listening (player *pl, int new_value = -1)
2048 CODE:
2049 RETVAL = pl->listening;
2050 if (new_value >= 0)
2051 pl->listening = new_value;
2052 OUTPUT:
2053 RETVAL
2054 2307
2055void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2308void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 PROTOTYPE: $;$$$ 2309 PROTOTYPE: $;$$$
2057 PPCODE: 2310 PPCODE:
2058 if (GIMME_V != G_VOID) 2311 if (GIMME_V != G_VOID)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2336 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2337 OUTPUT: RETVAL
2085 2338
2086SV *registry (maptile *map) 2339SV *registry (maptile *map)
2087 2340
2341void
2342find_tagged_objects (maptile *map, utf8_string tag = 0)
2343 PPCODE:
2344{
2345 if (!map->spaces)
2346 XSRETURN_EMPTY;
2347
2348 if (tag)
2349 {
2350 shstr_cmp tag_ (tag);
2351
2352 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2353 for (object *op = ms->bot; op; op = op->above)
2354 if (op->tag == tag_)
2355 XPUSHs (sv_2mortal (to_sv (op)));
2356 }
2357 else
2358 {
2359 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2360 for (object *op = ms->bot; op; op = op->above)
2361 if (op->tag)
2362 XPUSHs (sv_2mortal (to_sv (op)));
2363 }
2364}
2365
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2366INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2367
2368void
2369adjust_daylight ()
2370 CODE:
2371 maptile::adjust_daylight ();
2372
2373int
2374outdoor_darkness (int darkness = 0)
2375 CODE:
2376 RETVAL = maptile::outdoor_darkness;
2377 if (items)
2378 maptile::outdoor_darkness = darkness;
2379 OUTPUT:
2380 RETVAL
2089 2381
2090void 2382void
2091maptile::instantiate () 2383maptile::instantiate ()
2092 2384
2093maptile *new () 2385maptile *new ()
2108 for_all_players (pl) 2400 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2401 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2402 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2403 }
2112 2404
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2405void
2406maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2407 CODE:
2408{
2409 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2410 croak ("maptile::add_underlay: palette must be arrayref");
2411
2412 palette = SvRV (palette);
2413
2414 STRLEN idxlen;
2415 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2416
2417 for (int x = 0; x < THIS->width; ++x)
2418 for (int y = 0; y < THIS->height; ++y)
2419 {
2420 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2421 if (op->flag [FLAG_IS_FLOOR])
2422 goto skip_space;
2423
2424 {
2425 int offs = offset + y * stride + x;
2426 if (IN_RANGE_EXC (offs, 0, idxlen))
2427 {
2428 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2429 {
2430 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2431 ob->flag [FLAG_NO_MAP_SAVE] = true;
2432 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2433
2434 if (ob->randomitems)
2435 {
2436 if (!ob->above)
2437 {
2438 ob->create_treasure (ob->randomitems);
2439
2440 for (object *op = ob->above; op; op = op->above)
2441 op->flag [FLAG_NO_MAP_SAVE] = true;
2442 }
2443
2444 ob->randomitems = 0;
2445 }
2446 }
2447 }
2448 }
2449
2450 skip_space: ;
2451 }
2452}
2453
2454void
2455maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2456 CODE:
2457{
2458 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2459 croak ("maptile::set_regiondata: palette must be arrayref");
2460
2461 palette = SvRV (palette);
2462
2463 STRLEN idxlen;
2464 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2465
2466 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2467 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2468
2469 for (int i = av_len ((AV *)palette) + 1; i--; )
2470 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2471
2472 for (int y = 0; y < THIS->height; ++y)
2473 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2474
2475 sfree (THIS->regions, THIS->size ());
2476 delete [] THIS->regionmap;
2477
2478 THIS->regions = regions;
2479 THIS->regionmap = regionmap;
2480}
2481
2482void
2483maptile::create_region_treasure ()
2484 CODE:
2485 for (int x = 0; x < THIS->width; ++x)
2486 for (int y = 0; y < THIS->height; ++y)
2487 {
2488 region *rgn = THIS->region (x, y);
2489
2490 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2491 if (object *op = THIS->at (x, y).top)
2492 if (rgn->treasure && rndm () < rgn->treasure_density)
2493 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2494 }
2114 2495
2115int out_of_map (maptile *map, int x, int y) 2496int out_of_map (maptile *map, int x, int y)
2116 2497
2117void 2498void
2118trigger (maptile *map, long connection, bool state = true) 2499find_link (maptile *map, shstr_tmp connection)
2119 CODE:
2120 activate_connection (map, connection, state);
2121
2122void
2123get_connection (maptile *map, long connection)
2124 PPCODE: 2500 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2501 if (oblinkpt *obp = map->find_link (connection))
2126 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2502 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2503 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2504
2137void 2505void
2138get_map_flags (maptile *map, int x, int y) 2506get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2507 PPCODE:
2140{ 2508{
2141 maptile *nmap = 0; 2509 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2510 I16 nx = 0, ny = 0;
2511
2512 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2513 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2514 SPAGAIN;
2144 2515
2145 EXTEND (SP, 4); 2516 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2517 PUSHs (sv_2mortal (newSViv (flags)));
2147 2518
2148 if (GIMME_V == G_ARRAY) 2519 if (GIMME_V == G_ARRAY)
2149 { 2520 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2521 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2522 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2523 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2524 }
2154} 2525}
2155 2526
2527mapspace *
2528ms (maptile *map, unsigned int x, unsigned int y)
2529 PROTOTYPE: $$$
2530 CODE:
2531{
2532 maptile *nmap = 0;
2533 I16 nx, ny;
2534
2535 PUTBACK;
2536 get_map_flags (map, &nmap, x, y, &nx, &ny);
2537 SPAGAIN;
2538
2539 if (!nmap)
2540 XSRETURN_UNDEF;
2541
2542 RETVAL = &nmap->at (nx, ny);
2543}
2544 OUTPUT:
2545 RETVAL
2546
2156void 2547void
2157at (maptile *map, unsigned int x, unsigned int y) 2548at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2549 PROTOTYPE: $$$
2159 PPCODE: 2550 PPCODE:
2160{ 2551{
2161 object *o;
2162 maptile *nmap = 0; 2552 maptile *nmap = 0;
2163 I16 nx, ny; 2553 I16 nx, ny;
2164 2554
2555 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2556 get_map_flags (map, &nmap, x, y, &nx, &ny);
2557 SPAGAIN;
2166 2558
2167 if (nmap) 2559 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2560 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2561 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2562}
2171 2563
2172SV * 2564SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2565bot_at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2566 PROTOTYPE: $$$
2175 ALIAS: 2567 ALIAS:
2176 top_at = 1 2568 top_at = 1
2177 flags_at = 2 2569 flags_at = 2
2178 light_at = 3 2570 light_at = 3
2179 move_block_at = 4 2571 move_block_at = 4
2180 move_slow_at = 5 2572 move_slow_at = 5
2181 move_on_at = 6 2573 move_on_at = 6
2182 move_off_at = 7 2574 move_off_at = 7
2183 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2575 CODE:
2576{
2577 sint16 nx = x;
2578 sint16 ny = y;
2579
2580 if (!xy_normalise (map, nx, ny))
2581 XSRETURN_UNDEF;
2582
2583 mapspace &ms = map->at (nx, ny);
2584
2585 ms.update ();
2586
2186 switch (ix) 2587 switch (ix)
2187 { 2588 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2589 case 0: RETVAL = to_sv (ms.bot ); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2590 case 1: RETVAL = to_sv (ms.top ); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2591 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2592 case 3: RETVAL = newSViv (ms.light ); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2593 case 4: RETVAL = newSVuv (ms.move_block); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2594 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2595 case 6: RETVAL = newSVuv (ms.move_on ); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2596 case 7: RETVAL = newSVuv (ms.move_off ); break;
2196 } 2597 }
2598}
2197 OUTPUT: RETVAL 2599 OUTPUT: RETVAL
2198 2600
2199void fix_walls (maptile *map, int x, int y) 2601void fix_walls (maptile *map, int x, int y)
2200 2602
2201void fix_walls_around (maptile *map, int x, int y) 2603void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2604
2209# worst xs function of my life 2605# worst xs function of my life
2210bool 2606bool
2211_create_random_map (\ 2607_create_random_map (\
2212 maptile *self,\ 2608 maptile *self,\
2213 char *wallstyle,\ 2609 utf8_string wallstyle,\
2214 char *wall_name,\ 2610 utf8_string wall_name,\
2215 char *floorstyle,\ 2611 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2612 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2613 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2614 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2615 utf8_string doorstyle,\
2220 char *decorstyle,\ 2616 utf8_string decorstyle,\
2221 char *origin_map,\ 2617 utf8_string origin_map,\
2222 char *final_map,\ 2618 utf8_string final_map,\
2223 char *exitstyle,\ 2619 utf8_string exitstyle,\
2224 char *this_map,\ 2620 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2621 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2622 int xsize,\
2227 int Ysize,\ 2623 int ysize,\
2228 int expand2x,\ 2624 int expand2x,\
2229 int layoutoptions1,\ 2625 int layoutoptions1,\
2230 int layoutoptions2,\ 2626 int layoutoptions2,\
2231 int layoutoptions3,\ 2627 int layoutoptions3,\
2232 int symmetry,\ 2628 int symmetry,\
2237 int dungeon_depth,\ 2633 int dungeon_depth,\
2238 int decoroptions,\ 2634 int decoroptions,\
2239 int orientation,\ 2635 int orientation,\
2240 int origin_y,\ 2636 int origin_y,\
2241 int origin_x,\ 2637 int origin_x,\
2242 int random_seed,\ 2638 U32 random_seed,\
2243 val64 total_map_hp,\ 2639 val64 total_map_hp,\
2244 int map_layout_style,\ 2640 int map_layout_style,\
2245 int treasureoptions,\ 2641 int treasureoptions,\
2246 int symmetry_used,\ 2642 int symmetry_used,\
2247 region *region,\ 2643 region *region,\
2248 char *custom\ 2644 utf8_string custom\
2249) 2645)
2250 CODE: 2646 CODE:
2251{ 2647{
2252 random_map_params rmp; 2648 random_map_params rmp;
2253 2649
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2659 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2660
2265 rmp.origin_map = origin_map; 2661 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2662 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2663 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2664 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2665 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2666 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2667 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2668 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2669 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2670 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2676 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2677 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2678 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2679 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2680 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2681 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2682 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2683 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2684 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2685 rmp.region = region;
2290 rmp.custom = custom; 2686 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2688 RETVAL = self->generate_random_map (&rmp);
2293} 2689}
2294 OUTPUT: 2690 OUTPUT:
2295 RETVAL 2691 RETVAL
2296 2692
2693MODULE = cf PACKAGE = cf::mapspace
2694
2695INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2696
2297MODULE = cf PACKAGE = cf::arch 2697MODULE = cf PACKAGE = cf::arch
2298 2698
2299archetype *find (const char *name) 2699int archetypes_size ()
2300 CODE: 2700 CODE:
2301 RETVAL = archetype::find (name); 2701 RETVAL = archetypes.size ();
2302 OUTPUT: 2702 OUTPUT: RETVAL
2303 RETVAL
2304 2703
2305archetype *first() 2704archetype *archetypes (U32 index)
2306 PROTOTYPE: 2705 CODE:
2307 CODE: 2706 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2707 OUTPUT: RETVAL
2708
2709object *instantiate (archetype *arch)
2710 CODE:
2711 RETVAL = arch_to_object (arch);
2712 OUTPUT:
2309 OUTPUT: RETVAL 2713 RETVAL
2310 2714
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2715INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2716
2313MODULE = cf PACKAGE = cf::party 2717MODULE = cf PACKAGE = cf::party
2314 2718
2315partylist *first () 2719partylist *first ()
2316 PROTOTYPE: 2720 PROTOTYPE:
2317 CODE: 2721 CODE:
2318 RETVAL = get_firstparty (); 2722 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2723 OUTPUT: RETVAL
2320 2724
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2725INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2726
2323MODULE = cf PACKAGE = cf::region 2727MODULE = cf PACKAGE = cf::region
2324 2728
2325region *first () 2729void
2326 PROTOTYPE: 2730list ()
2327 CODE: 2731 PPCODE:
2328 RETVAL = first_region; 2732 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2733 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2734
2331region *find (char *name) 2735region *find (utf8_string name)
2332 PROTOTYPE: $ 2736 PROTOTYPE: $
2333 CODE: 2737 CODE:
2334 RETVAL = get_region_by_name (name); 2738 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2739 OUTPUT: RETVAL
2336 2740
2741int specificity (region *rgn)
2742 CODE:
2743 RETVAL = 0;
2744 while (rgn = rgn->parent)
2745 RETVAL++;
2746 OUTPUT: RETVAL
2747
2337INCLUDE: $PERL genacc region ../include/map.h | 2748INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2749
2339MODULE = cf PACKAGE = cf::living 2750MODULE = cf PACKAGE = cf::living
2340 2751
2341INCLUDE: $PERL genacc living ../include/living.h | 2752INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2753
2343MODULE = cf PACKAGE = cf::settings 2754MODULE = cf PACKAGE = cf::settings
2344 2755
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2756INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2757
2347MODULE = cf PACKAGE = cf::client 2758MODULE = cf PACKAGE = cf::client
2348 2759
2349INCLUDE: $PERL genacc client ../include/client.h | 2760INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2761
2351int invoke (client *ns, int event, ...) 2762int invoke (client *ns, int event, ...)
2352 CODE: 2763 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2764 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2765 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2781 CODE:
2371{ 2782{
2372 STRLEN len; 2783 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2784 char *buf = SvPVbyte (packet, len);
2374 2785
2786 if (len > MAXSOCKBUF)
2787 {
2788 // ugly
2789 if (THIS->pl)
2790 THIS->pl->failmsg ("[packet too long for client]");
2791 }
2792 else
2375 THIS->send_packet (buf, len); 2793 THIS->send_packet (buf, len);
2376} 2794}
2377 2795
2796faceidx
2797client::need_face (utf8_string name, int pri = 0)
2798 CODE:
2799 RETVAL = face_find (name, 0);
2800 if (RETVAL)
2801 {
2802 THIS->send_face (RETVAL, pri);
2803 THIS->flush_fx ();
2804 }
2805 OUTPUT:
2806 RETVAL
2807
2808int
2809client::fx_want (int idx, int value = -1)
2810 CODE:
2811 if (0 < idx && idx < FT_NUM)
2812 {
2813 RETVAL = THIS->fx_want [idx];
2814 if (items > 2)
2815 THIS->fx_want [idx] = value;
2816 }
2817 else
2818 RETVAL = 0;
2819 OUTPUT:
2820 RETVAL
2821
2822MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2823
2824faceidx sound_find (utf8_string name)
2825
2826void sound_set (utf8_string str, faceidx face)
2827
2828# dire hack
2829void old_sound_index (int idx, faceidx face)
2830 CODE:
2831 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2832 old_sound_index [idx] = face;
2833
2834MODULE = cf PACKAGE = cf::face PREFIX = face_
2835
2836#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2837
2838faceidx face_find (utf8_string name, faceidx defidx = 0)
2839
2840faceidx alloc (utf8_string name)
2841 CODE:
2842{
2843 do
2844 {
2845 RETVAL = faces.size ();
2846 faces.resize (RETVAL + 1);
2847 }
2848 while (!RETVAL); // crude way to leave index 0
2849
2850 faces [RETVAL].name = name;
2851 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2852
2853 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2854 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2855}
2856 OUTPUT: RETVAL
2857
2858void set_type (faceidx idx, int value)
2859 ALIAS:
2860 set_type = 0
2861 set_visibility = 1
2862 set_magicmap = 2
2863 set_smooth = 3
2864 set_smoothlevel = 4
2865 CODE:
2866 faceinfo *f = face_info (idx); assert (f);
2867 switch (ix)
2868 {
2869 case 0: f->type = value; break;
2870 case 1: f->visibility = value; break;
2871 case 2: f->magicmap = value; break;
2872 case 3: f->smooth = value; break;
2873 case 4: f->smoothlevel = value; break;
2874 }
2875
2876void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2877 CODE:
2878{
2879 faceinfo *f = face_info (idx); assert (f);
2880 facedata *d = &(faceset ? f->data64 : f->data32);
2881 sv_to (data, d->data);
2882 STRLEN clen;
2883 char *cdata = SvPVbyte (chksum, clen);
2884 clen = min (CHKSUM_SIZE, clen);
2885
2886 if (memcmp (d->chksum, cdata, clen))
2887 {
2888 memcpy (d->chksum, cdata, clen);
2889
2890 // invalidate existing client face info
2891 for_all_clients (ns)
2892 if (ns->faceset == faceset)
2893 {
2894 ns->faces_sent [idx] = false;
2895 ns->force_newmap = true;
2896 }
2897 }
2898}
2899
2900int get_data_size (faceidx idx, int faceset = 0)
2901 CODE:
2902 facedata *d = face_data (idx, faceset);
2903 if (!d) XSRETURN_UNDEF;
2904 RETVAL = d->data.size ();
2905 OUTPUT:
2906 RETVAL
2907
2908SV *get_chksum (faceidx idx, int faceset = 0)
2909 CODE:
2910 facedata *d = face_data (idx, faceset);
2911 if (!d) XSRETURN_UNDEF;
2912 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2913 OUTPUT:
2914 RETVAL
2915
2916SV *get_data (faceidx idx, int faceset = 0)
2917 CODE:
2918 facedata *d = face_data (idx, faceset);
2919 if (!d) XSRETURN_UNDEF;
2920 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2921 OUTPUT:
2922 RETVAL
2923
2924void invalidate (faceidx idx)
2925 CODE:
2926 for_all_clients (ns)
2927 {
2928 ns->faces_sent [idx] = false;
2929 ns->force_newmap = true;
2930 }
2931
2932void invalidate_all ()
2933 CODE:
2934 for_all_clients (ns)
2935 {
2936 ns->faces_sent.reset ();
2937 ns->force_newmap = true;
2938 }
2939
2940MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2941
2942#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2943
2944animidx anim_find (utf8_string name)
2945 CODE:
2946 RETVAL = animation::find (name).number;
2947 OUTPUT: RETVAL
2948
2949animidx set (utf8_string name, SV *frames, int facings = 1)
2950 CODE:
2951{
2952 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2953 croak ("frames must be an arrayref");
2954
2955 AV *av = (AV *)SvRV (frames);
2956
2957 animation *anim = &animation::find (name);
2958 if (anim->number)
2959 {
2960 anim->resize (av_len (av) + 1);
2961 anim->facings = facings;
2962 }
2963 else
2964 anim = &animation::create (name, av_len (av) + 1, facings);
2965
2966 for (int i = 0; i < anim->num_animations; ++i)
2967 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2968}
2969 OUTPUT: RETVAL
2970
2971void invalidate_all ()
2972 CODE:
2973 for_all_clients (ns)
2974 ns->anims_sent.reset ();
2975
2976MODULE = cf PACKAGE = cf::object::freezer
2977
2978INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2979
2980SV *
2981new (char *klass)
2982 CODE:
2983 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2984 OUTPUT: RETVAL
2985
2986void
2987DESTROY (SV *sv)
2988 CODE:
2989 object_freezer *self;
2990 sv_to (sv, self);
2991 delete self;
2992
2993MODULE = cf PACKAGE = cf::object::thawer
2994
2995INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2996
2997SV *
2998new_from_file (char *klass, octet_string path)
2999 CODE:
3000 object_thawer *f = new object_thawer (path);
3001 if (!*f)
3002 {
3003 delete f;
3004 XSRETURN_UNDEF;
3005 }
3006 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3007 OUTPUT: RETVAL
3008
3009void
3010DESTROY (SV *sv)
3011 CODE:
3012 object_thawer *self;
3013 sv_to (sv, self);
3014 delete self;
3015
3016void
3017extract_tags (object_thawer *self)
3018 PPCODE:
3019 while (self->kw != KW_EOF)
3020 {
3021 PUTBACK;
3022 coroapi::cede_to_tick ();
3023 SPAGAIN;
3024
3025 if (self->kw == KW_tag)
3026 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3027
3028 self->skip ();
3029 }
3030

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