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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.326 by root, Mon Oct 12 21:27:55 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 11 * option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 23 */
25 24
26#define PLUGIN_NAME "perl" 25#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 26
29#include <plugin_common.h> 27#if HAVE_EXECINFO_H
30#include <sounds.h> 28# include <execinfo.h>
29#endif
30
31#include <cstdarg> 31#include <cstdarg>
32#include <typeinfo>
33
34#include "global.h"
35#include "loader.h"
36#include "../random_maps/random_map.h"
37#include "evthread.h"
32#include <sproto.h> 38#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
39# include <sys/mman.h> 42# include <sys/mman.h>
40#endif 43#endif
41 44
45#if HAVE_MALLOC_H
46# include <malloc.h>
47#endif
48
49#if !__GLIBC__
50# define malloc_trim(pad) -1
51#endif
52
42#include <EXTERN.h> 53#include <EXTERN.h>
43#include <perl.h> 54#include <perl.h>
44#include <XSUB.h> 55#include <XSUB.h>
45 56
46#include "CoroAPI.h" 57#include "CoroAPI.h"
47#include "perlxsi.c" 58#include "perlxsi.c"
48 59
49extern sint64 *levels; // the experience table 60extern sint64 *levels; // the experience table
50 61
51typedef object object_ornull; 62typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 63typedef object_freezer &object_freezer_ref;
53 64
54#if IVSIZE >= 8 65typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 66
68static PerlInterpreter *perl; 67static PerlInterpreter *perl;
69 68
70double runtime; 69tstamp NOW, runtime;
70
71static int tick_inhibit;
72static int tick_pending;
71 73
72global gbl_ev; 74global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 75static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 76static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
77static AV *av_reflect;
78
79bitset<NUM_EVENT_TYPES> ev_want_event;
80bitset<NUM_TYPES> ev_want_type;
75 81
76static HV 82static HV
77 *stash_cf, 83 *stash_cf,
78 *stash_cf_object_wrap, 84 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 85 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 86 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 87 *stash_cf_map_wrap,
88 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 89 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 90 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 91 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 92 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 93 *stash_cf_living_wrap;
87 94
95static SV
96 *cv_cf_do_invoke,
97 *cv_cf__can_merge,
98 *cv_cf_client_send_msg,
99 *cv_cf_tick,
100 *cv_cf_match_match;
101
102#ifndef newSVpv_utf8
103static inline SV *
104newSVpv_utf8 (const char *s)
105{
106 if (!s)
107 return newSV (0);
108
109 SV *sv = newSVpv (s, 0);
110 SvUTF8_on (sv);
111 return sv;
112}
113#endif
114
115#ifndef newSVpvn_utf8
116static inline SV *
117newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
118{
119 if (!s)
120 return newSV (0);
121
122 SV *sv = newSVpvn (s, l);
123
124 if (utf8)
125 SvUTF8_on (sv);
126
127 return sv;
128}
129#endif
130
88// helper cast function, returns super class * or 0 131// helper cast function, returns super class * or 0
89template<class super> 132template<class super>
90static super * 133static super *
91is_a (attachable *at) 134is_a (attachable *at)
92{ 135{
102unordered_vector<attachable *> attachable::mortals; 145unordered_vector<attachable *> attachable::mortals;
103 146
104attachable::~attachable () 147attachable::~attachable ()
105{ 148{
106 assert (!self); 149 assert (!self);
150 assert (!cb);
107} 151}
108 152
109int 153int
110attachable::refcnt_cnt () const 154attachable::refcnt_cnt () const
111{ 155{
112 return refcnt + (self ? SvREFCNT (self) : 0); 156 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
157}
158
159void
160attachable::sever_self ()
161{
162 if (HV *self = this->self)
163 {
164 // keep a refcount because sv_unmagic might call attachable_free,
165 // which might clear self, causing sv_unmagic to crash on a now
166 // invalid object.
167 SvREFCNT_inc (self);
168 hv_clear (self);
169 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
170 SvREFCNT_dec (self);
171
172 // self *must* be null now because that's sv_unmagic's job.
173 assert (!this->self);
174 }
113} 175}
114 176
115void 177void
116attachable::optimise () 178attachable::optimise ()
117{ 179{
118 if (self 180 if (self
119 && SvREFCNT (self) == 1 181 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 182 && !HvTOTALKEYS (self))
183 sever_self ();
184}
185
186// check wether the object really is dead
187void
188attachable::do_check ()
189{
190 if (refcnt_cnt () > 0)
191 return;
192
193 destroy ();
194}
195
196void
197attachable::do_destroy ()
198{
199 INVOKE_ATTACHABLE (DESTROY, this);
200
201 if (cb)
121 { 202 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 203 SvREFCNT_dec (cb);
204 cb = 0;
124 } 205 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 206
153 mortals.push_back (this); 207 mortals.push_back (this);
154} 208}
155 209
156void 210void
159 if (destroyed ()) 213 if (destroyed ())
160 return; 214 return;
161 215
162 flags |= F_DESTROYED; 216 flags |= F_DESTROYED;
163 do_destroy (); 217 do_destroy ();
218 sever_self ();
164} 219}
165 220
166void 221void
167attachable::check_mortals () 222attachable::check_mortals ()
168{ 223{
169 for (int i = 0; i < mortals.size (); ) 224 static int i = 0;
225
226 for (;;)
170 { 227 {
228 if (i >= mortals.size ())
229 {
230 i = 0;
231
232 if (mortals.size () >= 512)
233 {
234 static int last_mortalcount;
235 if (mortals.size () != last_mortalcount)
236 {
237 last_mortalcount = mortals.size ();
238 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
239
240 if (0)
241 {
242 for (int j = 0; j < mortals.size (); ++j)//D
243 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
244 fprintf (stderr, "\n");//D
245 }
246 }
247 }
248
249 break;
250 }
251
171 attachable *obj = mortals [i]; 252 attachable *obj = mortals [i];
172 253
173 obj->refcnt_chk (); // unborrow from perl, if necessary 254#if 0
174 255 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 256 {
177#if 0 257 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 258 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 259 }
180#endif 260#endif
181 261
262 if (obj->refcnt)
263 {
182 ++i; // further delay freeing 264 ++i; // further delay freeing
265
266 if (!(i & 0x3ff))
267 break;
183 }//D 268 }
184 else 269 else
185 { 270 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 271 mortals.erase (i);
272 obj->sever_self ();
188 delete obj; 273 delete obj;
189 } 274 }
190 } 275 }
191} 276}
192 277
278void
279attachable::set_key (const char *key, const char *value, bool is_utf8)
280{
281 if (!self)
282 self = newHV ();
283
284 if (value)
285 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
286 else
287 hv_delete (self, key, strlen (key), G_DISCARD);
288}
289
193attachable & 290attachable &
194attachable::operator =(const attachable &src) 291attachable::operator =(const attachable &src)
195{ 292{
196 //if (self || cb) 293 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 294 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 295
199 attach = src.attach; 296 attach = src.attach;
200 return *this; 297 return *this;
201} 298}
202 299
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 333//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 334
205static SV * 335static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 336newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 337{
208 SV *sv; 338 SV *sv;
209 339
210 if (!ptr) 340 if (!ptr)
211 return &PL_sv_undef; 341 return newSV (0);
212 342
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 343 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 344 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 345}
216 346
217static int 347static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 348attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 349{
220 attachable *at = (attachable *)mg->mg_ptr; 350 attachable *at = (attachable *)mg->mg_ptr;
351
352 //TODO: check if transaction behaviour is really required here
353 if (SV *self = (SV *)at->self)
354 {
221 at->self = 0; 355 at->self = 0;
356 SvREFCNT_dec (self);
357 }
358
222 // next line makes sense, but most objects still have refcnt 0 by default 359 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 360 //at->refcnt_chk ();
224 return 0; 361 return 0;
225} 362}
226 363
228 365
229static SV * 366static SV *
230newSVattachable (attachable *obj, HV *stash) 367newSVattachable (attachable *obj, HV *stash)
231{ 368{
232 if (!obj) 369 if (!obj)
233 return &PL_sv_undef; 370 return newSV (0);
234 371
235 if (!obj->self) 372 if (!obj->self)
373 obj->self = newHV ();
374
375 if (!SvOBJECT (obj->self))
236 { 376 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 377 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 378
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 379 // now bless the object _once_
380 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 381 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 382 }
247 else 383 else
248 { 384 {
249 SV *sv = newRV_inc ((SV *)obj->self); 385 SV *sv = newRV_inc ((SV *)obj->self);
277 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 413 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
278 414
279 return (long)mg->mg_ptr; 415 return (long)mg->mg_ptr;
280} 416}
281 417
282static long 418static long noinline
283SvPTR_ornull (SV *sv, const char *klass) 419SvPTR_ornull (SV *sv, const char *klass)
284{ 420{
285 if (SvOK (sv)) 421 if (SvOK (sv))
286 return SvPTR (sv, klass); 422 return SvPTR (sv, klass);
287 else 423 else
288 return 0; 424 return 0;
289} 425}
290 426
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 427inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 428inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 429inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 430inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 431inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 432inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 433inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 442inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 443inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 444inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 445inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 446inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
447inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 448inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 449inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
450inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 451
315inline SV *to_sv (object & v) { return to_sv (&v); } 452inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 453inline SV *to_sv (living & v) { return to_sv (&v); }
317 454
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 455inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 456inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 457
458inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
459
321inline SV *to_sv (UUID v) 460inline SV *to_sv (dynbuf * v)
322{ 461{
323 char buf[128]; 462 SV *sv = newSV (0);
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 463
464 sv_upgrade (sv, SVt_PV);
465 SvGROW (sv, v->size () + 1);
466 SvPOK_only (sv);
467 v->linearise (SvPVX (sv));
468 SvCUR_set (sv, v->size ());
469 *SvEND (sv) = 0;
470
471 return sv;
472}
473
474inline SV *to_sv (dynbuf_text * v)
475{
476 SV *sv = to_sv (static_cast<dynbuf *> (v));
477 SvUTF8_on (sv);
478 return sv;
479}
480
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 481inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 482inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 483inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 488inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 489inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 490inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 491inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 492inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 493inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 494inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 495inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 496inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 497inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 498inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 499inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 500inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
501inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 502inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 503inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 504inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
505inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
506inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
507inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 508
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 509//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 510inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 511
356template<class T> 512template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 513inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 514
359template<int N> 515template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 516inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 517
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 518inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 519inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 520inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 521inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 522
523inline void sv_to (SV *sv, std::string &v)
524{
525 STRLEN len;
526 char *data = SvPVbyte (sv, len);
527 v.assign (data, len);
528}
529
368inline void sv_to (SV *sv, UUID &v) 530inline void sv_to (SV *sv, UUID &v)
369{ 531{
370 unsigned int version; 532 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 533 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 534}
375 535
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 536inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 537
395 break; 555 break;
396 556
397 case DT_STRING: 557 case DT_STRING:
398 { 558 {
399 char *str = (char *)va_arg (ap, const char *); 559 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 560 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 561 }
402 break; 562 break;
403 563
404 case DT_DATA: 564 case DT_DATA:
405 { 565 {
406 char *str = (char *)va_arg (ap, const void *); 566 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 567 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 568 sv = str ? newSVpv (str, len) : newSV (0);
409 } 569 }
410 break; 570 break;
411 571
412 case DT_OBJECT: 572 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 573 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 615 va_end (ap);
456 616
457 return sv; 617 return sv;
458} 618}
459 619
460static SV * 620// typemap support, mostly to avoid excessive inlining
461newSVcfapi (int type, ...) 621template<class type>
622static void noinline
623cf_obj_to (SV *arg, type &var)
462{ 624{
463 SV *sv; 625 sv_to (arg, var);
626 if (!var)
627 croak ("must not pass invalid/null cf_obj here");
628}
464 629
465 va_list ap; 630template<class object>
466 va_start (ap, type); 631static void noinline
467 632cf_obj_ornull_to (SV *arg, object *&var)
468 switch (type) 633{
634 if (SvOK (arg))
469 { 635 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 636 sv_to (arg, var);
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 637 if (!var)
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 638 croak ("unable to convert perl object to C++ object");
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 } 639 }
484 640 else
485 va_end (ap); 641 var = 0;
486
487 return sv;
488} 642}
489 643
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 644//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 645
492SV * 646SV *
498 return newRV_inc ((SV *)ext->cb); 652 return newRV_inc ((SV *)ext->cb);
499} 653}
500 654
501///////////////////////////////////////////////////////////////////////////// 655/////////////////////////////////////////////////////////////////////////////
502 656
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 657void
559cfperl_init () 658cfperl_init ()
560{ 659{
660 extern char **environ;
661
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 662 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 663 perl = perl_alloc ();
563 perl_construct (perl); 664 perl_construct (perl);
564 665
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 666 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 667
567 char *argv[] = { 668 const char *argv[] = {
568 "", 669 settings.argv [0],
569 "-e" 670 "-e0"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 }; 671 };
575 672
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 673 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
674 || perl_run (perl))
577 { 675 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 676 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 677 exit (EXIT_FAILURE);
580 } 678 }
581}
582 679
680 eval_pv (
681 "#line 1 'cfperl init'\n"
682 "use EV ();\n"
683 "use Coro ();\n"
684 "cf->bootstrap;\n"
685 "unshift @INC, cf::datadir ();\n"
686 "require cf;\n",
687 0
688 );
689
690 if (SvTRUE (ERRSV))
691 {
692 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
693 exit (EXIT_FAILURE);
694 }
695}
696
697void
583void cfperl_main () 698cfperl_main ()
584{ 699{
585 dSP; 700 dSP;
586 701
587 PUSHMARK (SP); 702 PUSHMARK (SP);
588 PUTBACK; 703 PUTBACK;
592void 707void
593attachable::instantiate () 708attachable::instantiate ()
594{ 709{
595 if (attach) 710 if (attach)
596 { 711 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 712 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 713 attach = 0;
599 } 714 }
600} 715}
601 716
602void 717void
603attachable::reattach () 718attachable::reattach ()
604{ 719{
605 optimise (); 720 optimise ();
606 //TODO: check for _attachment's, very important for restarts 721 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 722 INVOKE_ATTACHABLE (REATTACH, this);
608} 723}
609 724
610static event_klass klass_of[NUM_EVENT_TYPES] = { 725static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 726# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 727# include "eventinc.h"
613# undef def 728# undef def
614}; 729};
615 730
616#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 731#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
617 732
618static void 733static void noinline
619gather_callbacks (AV *&callbacks, AV *registry, event_type event) 734gather_callbacks (AV *&callbacks, AV *registry, event_type event)
620{ 735{
621 // event must be in array 736 // event must be in array
622 if (event >= 0 && event <= AvFILLp (registry)) 737 if (event >= 0 && event <= AvFILLp (registry))
623 { 738 {
655} 770}
656 771
657void 772void
658global::gather_callbacks (AV *&callbacks, event_type event) const 773global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 774{
660 ::gather_callbacks (callbacks, cb_object, event); 775 ::gather_callbacks (callbacks, cb_global, event);
661} 776}
662 777
663void 778void
664object::gather_callbacks (AV *&callbacks, event_type event) const 779object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 780{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 781 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 782 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 783 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 784
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 785 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 786 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 787 }
673 788
709{ 824{
710 attachable::gather_callbacks (callbacks, event); 825 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 826 ::gather_callbacks (callbacks, cb_map, event);
712} 827}
713 828
829static void noinline
830_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
831{
832 for (int event = 0; event <= AvFILLp (registry); ++event)
833 {
834 SV *cbs_ = AvARRAY (registry)[event];
835
836 // element must be list of callback entries
837 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
838 {
839 AV *cbs = (AV *)SvRV (cbs_);
840
841 // no callback entries, no callbacks to call
842 if (AvFILLp (cbs) >= 0)
843 set.set (event);
844 }
845 }
846}
847
848// very slow and inefficient way to recalculate the global want bitsets
849static void
850_recalc_want ()
851{
852 ev_want_event.reset ();
853
854 _recalc_want (ev_want_event, cb_global);
855 _recalc_want (ev_want_event, cb_attachable);
856 _recalc_want (ev_want_event, cb_object);
857 _recalc_want (ev_want_event, cb_client);
858 _recalc_want (ev_want_event, cb_player);
859 _recalc_want (ev_want_event, cb_map);
860
861 ev_want_type.reset ();
862
863 for (int type = 0; type <= AvFILLp (cb_type); ++type)
864 {
865 SV *cbs_ = AvARRAY (cb_type)[type];
866
867 // element must be list of callback entries
868 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
869 {
870 AV *cbs = (AV *)SvRV (cbs_);
871
872 // no callback entries, no callbacks to call
873 if (AvFILLp (cbs) >= 0)
874 ev_want_type.set (type % NUM_TYPES);
875 }
876 }
877}
878
714bool 879bool
715attachable::invoke (event_type event, ...) 880attachable::invoke (event_type event, ...)
716{ 881{
717 data_type dt; 882 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 883
722 // callback call ordering should be: 884 // callback call ordering should be:
723 // 1. per-object callback 885 // 1. per-object callback
724 // 2. per-class object 886 // 2. per-class object
725 // 3. per-type callback 887 // 3. per-type callback
729 gather_callbacks (callbacks, event); 891 gather_callbacks (callbacks, event);
730 892
731 // short-circuit processing if no callbacks found/defined 893 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 894 if (!callbacks)
733 return 0; 895 return 0;
896
897 va_list ap;
898 va_start (ap, event);
734 899
735 CALL_BEGIN (3); 900 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 901 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 902 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 903
762 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 927 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
763 } 928 }
764 929
765 va_end (ap); 930 va_end (ap);
766 931
767 CALL_CALL ("cf::do_invoke", G_SCALAR); 932 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
768 count = count > 0 ? POPi : 0; 933 count = count > 0 ? POPi : 0;
769 934
770 CALL_END; 935 CALL_END;
771 936
772 return count; 937 return count;
773} 938}
774 939
775SV * 940SV *
776cfperl_result (int idx) 941cfperl_result (int idx)
777{ 942{
778 AV *av = get_av ("cfperl::invoke_results", 0); 943 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 944 if (!av)
780 return &PL_sv_undef; 945 return &PL_sv_undef;
781 946
782 SV **sv = av_fetch (av, idx, 0); 947 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 948 if (!sv)
797{ 962{
798 return SvNV (cfperl_result (idx)); 963 return SvNV (cfperl_result (idx));
799} 964}
800 965
801///////////////////////////////////////////////////////////////////////////// 966/////////////////////////////////////////////////////////////////////////////
967// various c++ => perl glue functions
968
969void
970cfperl_tick ()
971{
972 tick_pending = 1;
973
974 if (tick_inhibit)
975 return;
976
977 tick_pending = 0;
978
979 dSP;
980
981 PUSHMARK (SP);
982 PUTBACK;
983 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
984
985 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
986}
802 987
803void 988void
804cfperl_emergency_save () 989cfperl_emergency_save ()
805{ 990{
806 CALL_BEGIN (0); 991 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 992 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 993 CALL_END;
994}
995
996void
997cfperl_cleanup (int make_core)
998{
999 CALL_BEGIN (1);
1000 CALL_ARG (make_core);
1001 CALL_CALL ("cf::post_cleanup", G_VOID);
1002 CALL_END;
1003}
1004
1005void
1006cfperl_make_book (object *book, int level)
1007{
1008 CALL_BEGIN (2);
1009 CALL_ARG (book);
1010 CALL_ARG (level);
1011 CALL_CALL ("ext::books::make_book", G_VOID);
1012 CALL_END;
1013}
1014
1015void
1016cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1017{
1018 CALL_BEGIN (4);
1019 CALL_ARG (ns);
1020 CALL_ARG (type);
1021 CALL_ARG_SV (newSVpv_utf8 (msg));
1022 CALL_ARG (color);
1023 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1024 CALL_END;
1025}
1026
1027int
1028cfperl_can_merge (object *ob1, object *ob2)
1029{
1030 int can;
1031
1032 CALL_BEGIN (2);
1033 CALL_ARG (ob1);
1034 CALL_ARG (ob2);
1035 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1036 can = count && SvTRUE (TOPs);
1037 CALL_END;
1038
1039 return can;
1040}
1041
1042void
1043cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1044{
1045 CALL_BEGIN (4);
1046 CALL_ARG (ob);
1047 CALL_ARG (state);
1048 CALL_ARG (activator);
1049 CALL_ARG (originator);
1050 CALL_CALL ("cf::mapscript::activate", G_VOID);
1051 CALL_END;
1052}
1053
1054player *
1055player::find (const char *name)
1056{
1057 CALL_BEGIN (1);
1058 CALL_ARG (name);
1059 CALL_CALL ("cf::player::find", G_SCALAR);
1060
1061 player *retval = 0;
1062 if (count) sv_to (POPs, retval);
1063
1064 CALL_END;
1065
1066 return retval;
1067}
1068
1069maptile *
1070find_style (const char *dirname, const char *stylename, int difficulty)
1071{
1072 CALL_BEGIN (3);
1073 CALL_ARG (dirname);
1074 CALL_ARG (stylename);
1075 CALL_ARG (difficulty);
1076 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1077
1078 maptile *retval = 0;
1079 if (count) sv_to (POPs, retval);
1080
1081 CALL_END;
1082
1083 return retval;
809} 1084}
810 1085
811maptile * 1086maptile *
812maptile::find_sync (const char *path, maptile *origin) 1087maptile::find_sync (const char *path, maptile *origin)
813{ 1088{
814 CALL_BEGIN (2); 1089 CALL_BEGIN (2);
815 CALL_ARG (path); 1090 CALL_ARG (path);
816 CALL_ARG (origin); 1091 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1092 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1093
819 maptile *retval; 1094 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1095 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1096
826 CALL_END; 1097 CALL_END;
827 1098
828 return retval; 1099 return retval;
829} 1100}
830 1101
831maptile * 1102maptile *
832maptile::find_async (const char *path, maptile *origin) 1103maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1104{
834 CALL_BEGIN (2); 1105 CALL_BEGIN (3);
835 CALL_ARG (path); 1106 CALL_ARG (path);
836 CALL_ARG (origin); 1107 CALL_ARG (origin);
1108 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1109 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1110
839 maptile *retval; 1111 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1112 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1113
846 CALL_END; 1114 CALL_END;
847 1115
848 return retval; 1116 return retval;
849} 1117}
852maptile::do_load_sync () 1120maptile::do_load_sync ()
853{ 1121{
854 CALL_BEGIN (1); 1122 CALL_BEGIN (1);
855 CALL_ARG (this); 1123 CALL_ARG (this);
856 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1124 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
857 CALL_END;
858}
859
860void
861maptile::change_all_map_light (int change)
862{
863 CALL_BEGIN (1);
864 CALL_ARG (change);
865 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
866 CALL_END; 1125 CALL_END;
867} 1126}
868 1127
869void 1128void
870object::enter_exit (object *exit) 1129object::enter_exit (object *exit)
877 CALL_ARG (exit); 1136 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1137 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1138 CALL_END;
880} 1139}
881 1140
1141void
1142object::player_goto (const char *path, int x, int y)
1143{
1144 if (type != PLAYER)
1145 return;
1146
1147 CALL_BEGIN (4);
1148 CALL_ARG (this);
1149 CALL_ARG (path);
1150 CALL_ARG (x);
1151 CALL_ARG (y);
1152 CALL_CALL ("cf::object::player::goto", G_VOID);
1153 CALL_END;
1154}
1155
1156const char *
1157object::ref () const
1158{
1159 if (type == PLAYER)
1160 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1161 else
1162 return 0;
1163}
1164
1165object *
1166object::deref (const char *ref)
1167{
1168 object *retval = 0;
1169
1170 if (ref)
1171 {
1172 CALL_BEGIN (1);
1173 CALL_ARG (ref);
1174 CALL_CALL ("cf::object::deref", G_SCALAR);
1175
1176 if (count)
1177 sv_to (POPs, retval);
1178
1179 CALL_END;
1180 }
1181
1182 return retval;
1183}
1184
1185void
1186log_backtrace (const char *msg)
1187{
1188#if HAVE_BACKTRACE
1189 void *addr [20];
1190 int size = backtrace (addr, 20);
1191
1192 CALL_BEGIN (size);
1193 CALL_ARG (msg);
1194 for (int i = 0; i < size; ++i)
1195 CALL_ARG ((IV)addr [i]);
1196 CALL_CALL ("cf::_log_backtrace", G_VOID);
1197 CALL_END;
1198#endif
1199}
1200
1201bool
1202is_match_expr (const char *expr)
1203{
1204 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1205}
1206
1207bool
1208match (const char *expr, object *ob, object *self, object *source, object *originator)
1209{
1210 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1211 expr += sizeof ("match ") - 1;
1212
1213 CALL_BEGIN (5);
1214 CALL_ARG (expr);
1215 CALL_ARG (ob);
1216 CALL_ARG (self);
1217 CALL_ARG (source);
1218 CALL_ARG (originator);
1219 CALL_CALL (cv_cf_match_match, G_SCALAR);
1220
1221 bool matched = count && SvTRUE (TOPs);
1222
1223 CALL_END;
1224
1225 return matched;
1226}
1227
882///////////////////////////////////////////////////////////////////////////// 1228/////////////////////////////////////////////////////////////////////////////
883 1229
884struct EventAPI *watcher_base::GEventAPI; 1230struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1231struct CoroAPI *coroapi::GCoroAPI;
886 1232
887int coroapi::cede_counter;
888
889static void iw_dispatch (pe_event *ev)
890{
891 iw *w = (iw *)ev->ext_data;
892 w->call (*w);
893}
894
895void 1233void
896iw::alloc () 1234coroapi::do_cede_to_tick ()
897{ 1235{
898 pe = GEventAPI->new_idle (0, 0); 1236 cede_pending = 0;
899 1237 cede ();
900 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this;
902} 1238}
903 1239
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1240void
911iow::alloc () 1241coroapi::wait_for_tick ()
912{ 1242{
913 pe = GEventAPI->new_io (0, 0); 1243 CALL_BEGIN (0);
914 1244 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1245 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1246}
921 1247
922void 1248void
923iow::fd (int fd) 1249coroapi::wait_for_tick_begin ()
924{ 1250{
925 pe->fd = fd; 1251 CALL_BEGIN (0);
926} 1252 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
927 1253 CALL_END;
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1254}
933 1255
934void 1256void
935iow::poll (int events) 1257iow::poll (int events)
936{ 1258{
937 if (pe->poll != events) 1259 if (events != this->events)
938 { 1260 {
1261 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1262 if (active) stop ();
940 pe->poll = events; 1263 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1264 if (active) start ();
942 } 1265 }
943} 1266}
944 1267
945void 1268static void
946_connect_to_perl () 1269_connect_to_perl_1 ()
947{ 1270{
948 stash_cf = gv_stashpv ("cf" , 1); 1271 stash_cf = gv_stashpv ("cf", 1);
949 1272
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1273 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1274 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1275 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1276 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1277 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1278 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1279 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1280 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1281 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1282 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1283
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1284 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1285 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1286 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1287 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1288
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1289 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1290 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1291 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1292 cb_player = get_av ("cf::CB_PLAYER", 1);
967 cb_client = get_av ("cf::CB_CLIENT", 1); 1293 cb_client = get_av ("cf::CB_CLIENT", 1);
968 cb_type = get_av ("cf::CB_TYPE" , 1); 1294 cb_type = get_av ("cf::CB_TYPE" , 1);
969 cb_map = get_av ("cf::CB_MAP" , 1); 1295 cb_map = get_av ("cf::CB_MAP" , 1);
970} 1296}
971 1297
1298static void
1299_connect_to_perl_2 ()
1300{
1301 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1302 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1303 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1304 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1305 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1306}
1307
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1308MODULE = cf PACKAGE = cf PREFIX = cf_
973 1309
974BOOT: 1310BOOT:
975{ 1311{
1312 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1313 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1314
976 _connect_to_perl (); 1315 _connect_to_perl_1 ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1316
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1317 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1318
1319 //{
1320 // require_pv ("Time::HiRes");
1321 //
1322 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1323 // if (!svp) croak ("Time::HiRes is required");
1324 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1325 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1326 //}
982 1327
983 static const struct { 1328 static const struct {
984 const char *name; 1329 const char *name;
985 IV iv; 1330 IV iv;
986 } *civ, const_iv[] = { 1331 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1332# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1333 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1334 const_iv (logBacktrace)
990 const_iv (llevDebug) 1335
991 const_iv (llevMonster) 1336 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1337
1338 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1339
993 const_iv (MAX_TIME) 1340 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1341 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1342
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1343 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1344 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1345 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1346 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1347 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1348 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1349
1107 const_iv (NUM_SUBTYPES) 1350 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1351 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1352 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1353 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1354 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1355 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1356 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1357 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1358 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1359 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1360 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1361 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1362 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1363 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1364 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1365 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1366 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1367 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1368 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1369 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1370 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1371 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1372 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1373 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1374 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1375 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1376 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1377 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1378 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1108 1379
1109 const_iv (ST_BD_BUILD) 1380 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1381
1112 const_iv (ST_MAT_FLOOR) 1382 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1383 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1384
1116 const_iv (AT_PHYSICAL) 1385 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1386 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1387 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1388 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1389 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1390 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1391 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1392
1143 const_iv (WEAP_HIT) 1393 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1394 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1395 const_iv (WEAP_BLUD)
1152 1396
1153 const_iv (FLAG_ALIVE) 1397 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1398 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1399 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1400 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1401 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1402 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1403 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1404 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1405 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1406 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1407 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1408 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1409 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1410 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1411 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1412 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1413 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1414 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1415 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1416 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1417 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1418 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1419 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1420 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1421 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1422 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1423
1424 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1425 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1426 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1427 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1428 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1429 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1430
1431 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1432 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1433
1434 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1435
1436 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1437 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1438 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1439 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1440 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1441 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1442 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1443 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1444 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1445 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1446 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1447 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1448 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1449 const_iv (SP_MAGIC_MAPPING)
1450 const_iv (SP_MAGIC_WALL)
1451 const_iv (SP_DESTRUCTION)
1452 const_iv (SP_PERCEIVE_SELF)
1453 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1454 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1455 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1456 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1457 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1458 const_iv (SP_EARTH_TO_DUST)
1285 1459 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1460 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1461 const_iv (SP_CURSE)
1462 const_iv (SP_SUMMON_MONSTER)
1463 const_iv (SP_CHARGING)
1464 const_iv (SP_POLYMORPH)
1465 const_iv (SP_ALCHEMY)
1466 const_iv (SP_REMOVE_CURSE)
1467 const_iv (SP_IDENTIFY)
1468 const_iv (SP_DETECTION)
1469 const_iv (SP_MOOD_CHANGE)
1470 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1471 const_iv (SP_SWARM)
1472 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1473 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1474 const_iv (SP_CREATE_MISSILE)
1475 const_iv (SP_CONSECRATE)
1476 const_iv (SP_ANIMATE_WEAPON)
1477 const_iv (SP_LIGHT)
1478 const_iv (SP_CHANGE_MAP_LIGHT)
1479 const_iv (SP_FAERY_FIRE)
1480 const_iv (SP_CAUSE_DISEASE)
1481 const_iv (SP_AURA)
1482 const_iv (SP_TOWN_PORTAL)
1483 const_iv (SP_PARTY_SPELL)
1484
1485 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1486 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1487 const_iv (F_LOCKED)
1295 1488
1296 const_iv (F_BUY) 1489 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1490
1300 const_iv (P_BLOCKSVIEW) 1491 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1492 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1493
1309 const_iv (UP_OBJ_INSERT) 1494 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1495
1314 const_iv (INS_NO_MERGE) 1496 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1497 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1498
1321 const_iv (WILL_APPLY_HANDLE) 1499 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1500 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1501
1327 const_iv (SAVE_MODE) 1502 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1503
1330 const_iv (M_PAPER) 1504 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1505 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1506 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1507 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1508
1345 const_iv (SK_EXP_ADD_SKILL) 1509 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1510 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1511
1351 const_iv (SK_LOCKPICKING) 1512 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1513 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1514 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1515 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1516 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1517 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1518 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1519 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1520 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1521 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1522 const_iv (SK_POISON_NAIL)
1392 1523
1393 const_iv (SOUND_NEW_PLAYER) 1524 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1525 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1526 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1527 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1528 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1529 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1530
1418 const_iv (PREFER_LOW) 1531 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1532
1421 const_iv (ATNR_PHYSICAL) 1533 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1534 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1535 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1536 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1537 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1538 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1539 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1540
1448 const_iv (MAP_FLUSH) 1541 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1542 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1543
1454 const_iv (MAP_IN_MEMORY) 1544 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1545 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1546
1459 const_iv (KLASS_ATTACHABLE) 1547 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1548
1466 const_iv (CS_QUERY_YESNO) 1549 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1550
1470 const_iv (ST_DEAD) 1551 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1552
1475 const_iv (ST_CHANGE_CLASS) 1553 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1554
1481 // random map generator 1555 // random map generator
1482 const_iv (LAYOUT_NONE) 1556 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1557 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1558
1490 const_iv (RMOPT_RANDOM) 1559 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1560 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1561 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1562
1500 const_iv (SYMMETRY_RANDOM) 1563 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1564 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1565
1503 const_iv (SYMMETRY_Y) 1566 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1567 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1568
1569 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1570 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1571 };
1506 1572
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1573 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1574 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1575
1526 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1592 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1527 av_push (event, newSViv (eiv->klass)); 1593 av_push (event, newSViv (eiv->klass));
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1594 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1595 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 } 1596 }
1531}
1532 1597
1598 // used by autogenerated BOOT sections from genacc
1599 av_reflect = get_av ("cf::REFLECT", 1);
1600}
1601
1602void _gv_clear (SV *gv)
1603 CODE:
1604 assert (SvTYPE (gv) == SVt_PVGV);
1605# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1606 f (GvGP (gv)->gp_form);
1607 f (GvGP (gv)->gp_io);
1608 f (GvGP (gv)->gp_sv);
1609 f (GvGP (gv)->gp_av);
1610 f (GvGP (gv)->gp_hv);
1611 f (GvGP (gv)->gp_cv);
1612 GvCVGEN (gv) = 0;
1613 GvMULTI_off (gv);
1614# undef f
1615
1533void _connect_to_perl () 1616void _connect_to_perl_1 ()
1534 1617
1618void _connect_to_perl_2 ()
1619
1620void _recalc_want ()
1621
1622# not used by default anymore
1535void _global_reattach () 1623void _global_reattach ()
1536 CODE: 1624 CODE:
1537{ 1625{
1538 // reattach to all attachable objects in the game. 1626 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1627 for_all_clients (ns)
1540 ns->reattach (); 1628 ns->reattach ();
1541 1629
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1630 for_all_objects (op)
1550 op->reattach (); 1631 op->reattach ();
1551} 1632}
1552 1633
1634# support function for map-world.ext
1635void _quantise (SV *data_sv, SV *plt_sv)
1636 CODE:
1637{
1638 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1639 croak ("_quantise called with invalid agruments");
1640
1641 plt_sv = SvRV (plt_sv);
1642 SV **plt = AvARRAY (plt_sv);
1643 int plt_count = AvFILL (plt_sv) + 1;
1644
1645 STRLEN len;
1646 char *data = SvPVbyte (data_sv, len);
1647 char *dst = data;
1648
1649 while (len >= 3)
1650 {
1651 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1652 {
1653 char *val = SvPVX (*val_sv);
1654
1655 if (val [0] == data [0]
1656 && val [1] == data [1]
1657 && val [2] == data [2])
1658 {
1659 *dst++ = val [3];
1660 goto next;
1661 }
1662 }
1663
1664 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1665 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1666 dst - SvPVX (data_sv), len);
1667
1668 next:
1669 data += 3;
1670 len -= 3;
1671 }
1672
1673 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1674}
1675
1676void init_anim ()
1677
1678void init_globals ()
1679
1680void init_experience ()
1681
1682void init_attackmess ()
1683
1684void init_dynamic ()
1685
1686void load_settings ()
1687
1688void load_materials ()
1689
1690void init_uuid ()
1691 CODE:
1692 UUID::init ();
1693
1694void init_signals ()
1695
1696void init_commands ()
1697
1698void init_skills ()
1699
1700void init_beforeplay ()
1701
1702void evthread_start (int aiofd)
1703
1704void cede_to_tick ()
1705 CODE:
1706 coroapi::cede_to_tick ();
1707
1708NV till_tick ()
1709 CODE:
1710 RETVAL = SvNVX (sv_next_tick) - now ();
1711 OUTPUT:
1712 RETVAL
1713
1714int tick_inhibit ()
1715 CODE:
1716 RETVAL = tick_inhibit;
1717 OUTPUT:
1718 RETVAL
1719
1720void tick_inhibit_inc ()
1721 CODE:
1722 ++tick_inhibit;
1723
1724void tick_inhibit_dec ()
1725 CODE:
1726 if (!--tick_inhibit)
1727 if (tick_pending)
1728 {
1729 ev_async_send (EV_DEFAULT, &tick_watcher);
1730 coroapi::cede ();
1731 }
1732
1733void server_tick ()
1734 CODE:
1735{
1736 NOW = ev_now (EV_DEFAULT);
1737 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1738 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1739 runtime = SvNVX (sv_runtime);
1740
1741 server_tick ();
1742
1743 NOW = ev_time ();
1744 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1745 runtime += TICK;
1746 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1747}
1748
1553NV floor (NV x) 1749NV floor (NV x)
1554 1750
1555NV ceil (NV x) 1751NV ceil (NV x)
1556 1752
1557NV rndm (...) 1753NV rndm (...)
1754 ALIAS:
1755 rmg_rndm = 1
1558 CODE: 1756 CODE:
1757{
1758 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1759 switch (items)
1560 { 1760 {
1561 case 0: RETVAL = rndm (); break; 1761 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1762 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1763 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1764 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1765 }
1766}
1566 OUTPUT: 1767 OUTPUT:
1567 RETVAL 1768 RETVAL
1568 1769
1569void server_tick () 1770NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1771 CODE:
1571 runtime = SvNVx (sv_runtime); 1772 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1773 OUTPUT:
1774 RETVAL
1573 1775
1776NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1777 CODE:
1778 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1779 OUTPUT:
1780 RETVAL
1781
1782void weaken (...)
1783 PROTOTYPE: @
1784 CODE:
1785 while (items > 0)
1786 sv_rvweaken (ST (--items));
1787
1574void 1788void
1575LOG (int level, char *msg) 1789log_backtrace (utf8_string msg)
1790
1791void
1792LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1793 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1794 C_ARGS: flags, "%s", msg
1578 1795
1579char *path_combine (char *base, char *path) 1796octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1797 PROTOTYPE: $$
1581 1798
1582char *path_combine_and_normalize (char *base, char *path) 1799octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1800 PROTOTYPE: $$
1584 1801
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1802void
1594sub_generation_inc () 1803sub_generation_inc ()
1595 CODE: 1804 CODE:
1596 PL_sub_generation++; 1805 PL_sub_generation++;
1597 1806
1598char * 1807const_octet_string
1599mapdir () 1808mapdir ()
1600 PROTOTYPE: 1809 PROTOTYPE:
1601 ALIAS: 1810 ALIAS:
1602 mapdir = 0 1811 mapdir = 0
1603 uniquedir = 1 1812 uniquedir = 1
1619 } 1828 }
1620 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1621 1830
1622void abort () 1831void abort ()
1623 1832
1833void reset_signals ()
1834
1624void fork_abort (char *cause = "cf::fork_abort") 1835void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1836
1626void cleanup (const char *cause, bool make_core = false) 1837void cleanup (const_octet_string cause, bool make_core = false)
1627 1838
1628void emergency_save () 1839void emergency_save ()
1629 1840
1630void _exit (int status = 0) 1841void _exit (int status = EXIT_SUCCESS)
1631 1842
1632#if _POSIX_MEMLOCK 1843#if _POSIX_MEMLOCK
1633 1844
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1845int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1846 INIT:
1847#if __GLIBC__
1848 mallopt (M_TOP_PAD, 1024 * 1024);
1849 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1850 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1851 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1852#endif
1635 1853
1636int munlockall () 1854int munlockall ()
1637 1855
1638#endif 1856#endif
1639 1857
1858int
1859malloc_trim (IV pad = 0)
1860
1861void
1862mallinfo ()
1863 PPCODE:
1864{
1865#if __GLIBC__
1866 struct mallinfo mai = mallinfo ();
1867 EXTEND (SP, 10*2);
1868 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1869 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1870 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1871 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1872 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1873 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1874 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1875 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1876 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1877 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1878#endif
1879 EXTEND (SP, 5*2);
1880 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1881 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1882 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1883 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1884 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1885}
1886
1640int find_animation (char *text) 1887int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1888 PROTOTYPE: $
1642 1889
1643int random_roll (int min, int max, object *op, int goodbad); 1890int random_roll (int min, int max, object *op, int goodbad);
1644 1891
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1892const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1893
1647int 1894int
1648exp_to_level (val64 exp) 1895exp_to_level (val64 exp)
1649 CODE: 1896 CODE:
1650{ 1897{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1928 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1929 else
1683 XSRETURN_UNDEF; 1930 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1685 1932
1933UUID
1934uuid_cur ()
1935 CODE:
1936 RETVAL = UUID::cur;
1937 OUTPUT:
1938 RETVAL
1939
1940UUID
1941uuid_gen ()
1942 CODE:
1943 RETVAL = UUID::gen ();
1944 OUTPUT:
1945 RETVAL
1946
1947val64
1948uuid_seq (UUID uuid)
1949 CODE:
1950 RETVAL = uuid.seq;
1951 OUTPUT:
1952 RETVAL
1953
1954UUID
1955uuid_str (val64 seq)
1956 CODE:
1957 RETVAL.seq = seq;
1958 OUTPUT:
1959 RETVAL
1960
1961void
1962coin_names ()
1963 PPCODE:
1964 EXTEND (SP, NUM_COINS);
1965 for (int i = 0; i < NUM_COINS; ++i)
1966 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1967
1968void
1969coin_archetypes ()
1970 PPCODE:
1971 EXTEND (SP, NUM_COINS);
1972 for (int i = 0; i < NUM_COINS; ++i)
1973 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1974
1975bool
1976load_resource_file_ (octet_string filename)
1977
1978void
1979fix_weight ()
1980
1686MODULE = cf PACKAGE = cf::attachable 1981MODULE = cf PACKAGE = cf::attachable
1687 1982
1688int 1983int
1689valid (SV *obj) 1984valid (SV *obj)
1690 CODE: 1985 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1986 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 1987 OUTPUT:
1693 RETVAL 1988 RETVAL
1694 1989
1990void
1991debug_trace (attachable *obj, bool on = true)
1992 CODE:
1993 obj->flags &= ~attachable::F_DEBUG_TRACE;
1994 if (on)
1995 obj->flags |= attachable::F_DEBUG_TRACE;
1996
1997int mortals_size ()
1998 CODE:
1999 RETVAL = attachable::mortals.size ();
2000 OUTPUT: RETVAL
2001
2002#object *mortals (U32 index)
2003# CODE:
2004# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2005# OUTPUT: RETVAL
2006
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2007INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 2008
1697MODULE = cf PACKAGE = cf::global 2009MODULE = cf PACKAGE = cf::global
1698 2010
1699int invoke (SV *klass, int event, ...) 2011int invoke (SV *klass, int event, ...)
1700 CODE: 2012 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2016 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 2017 OUTPUT: RETVAL
1706 2018
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2019MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 2020
1709INCLUDE: $PERL genacc object ../include/object.h | 2021INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 2022
1711int invoke (object *op, int event, ...) 2023int invoke (object *op, int event, ...)
1712 CODE: 2024 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2025 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2026 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2028 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1718 2030
1719SV *registry (object *op) 2031SV *registry (object *op)
1720 2032
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 2033int objects_size ()
1728 CODE: 2034 CODE:
1729 RETVAL = objects.size (); 2035 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 2036 OUTPUT: RETVAL
1731 2037
1742object *actives (U32 index) 2048object *actives (U32 index)
1743 CODE: 2049 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 2050 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 2051 OUTPUT: RETVAL
1746 2052
2053int mortals_size ()
2054 CODE:
2055 RETVAL = attachable::mortals.size ();
2056 OUTPUT: RETVAL
2057
2058const char *slot_use_name (U32 slot)
2059 ALIAS:
2060 slot_nonuse_name = 1
2061 CODE:
2062{
2063 if (slot >= NUM_BODY_LOCATIONS)
2064 croak ("body slot index out of range");
2065
2066 switch (ix)
2067 {
2068 case 0: RETVAL = body_locations[slot].use_name; break;
2069 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2070 }
2071}
2072 OUTPUT:
2073 RETVAL
2074
1747# missing properties 2075# missing properties
1748 2076
1749object *head (object *op) 2077object *head (object *op)
1750 PROTOTYPE: $ 2078 PROTOTYPE: $
1751 CODE: 2079 CODE:
1752 RETVAL = op->head_ (); 2080 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 2081 OUTPUT: RETVAL
1760 2082
1761void 2083void
1762inv (object *obj) 2084inv (object *obj)
1763 PROTOTYPE: $ 2085 PROTOTYPE: $
1764 PPCODE: 2086 PPCODE:
1765{ 2087{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 2088 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 2089 XPUSHs (sv_2mortal (to_sv (o)));
1769} 2090}
1770 2091
1771void 2092void
1772set_animation (object *op, int idx) 2093set_animation (object *op, int idx)
1773 CODE: 2094 CODE:
1774 SET_ANIMATION (op, idx); 2095 SET_ANIMATION (op, idx);
1775 2096
2097int
2098num_animations (object *op)
2099 CODE:
2100 RETVAL = NUM_ANIMATIONS (op);
2101 OUTPUT: RETVAL
2102
2103int slot_info (object *op, UV slot, int value = 0)
2104 ALIAS:
2105 slot_used = 1
2106 CODE:
2107{
2108 if (slot >= NUM_BODY_LOCATIONS)
2109 croak ("body slot index out of range");
2110
2111 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2112
2113 if (items > 2)
2114 if (ix)
2115 op->slot[slot].used = value;
2116 else
2117 op->slot[slot].info = value;
2118}
2119 OUTPUT:
2120 RETVAL
2121
1776object *find_best_object_match (object *op, const char *match) 2122object *find_best_object_match (object *op, utf8_string match)
1777 2123
1778object *find_marked_object (object *op) 2124object *find_marked_object (object *op)
1779 2125
1780int need_identify (object *obj); 2126int need_identify (object *obj);
1781 2127
1793 2139
1794void apply_below (object *op) 2140void apply_below (object *op)
1795 CODE: 2141 CODE:
1796 player_apply_below (op); 2142 player_apply_below (op);
1797 2143
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2144int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2145
1816int pay_item (object *op, object *buyer) 2146int pay_item (object *op, object *buyer)
1817 CODE: 2147 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2148 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2149 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2153 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2154 OUTPUT: RETVAL
1825 2155
1826void pay_player (object *op, uint64 amount) 2156void pay_player (object *op, uint64 amount)
1827 2157
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2158val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2159
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2160int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2161
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2162void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2163 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2164 do_learn_spell (op, sp, special_prayer);
1835 2165
1836void forget_spell (object *op, object *sp) 2166void forget_spell (object *op, object *sp)
1837 CODE: 2167 CODE:
1838 do_forget_spell (op, query_name (sp)); 2168 do_forget_spell (op, query_name (sp));
1839 2169
1840object *check_for_spell (object *op, char *spellname) 2170object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2171 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2172 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
1844 2174
1845int query_money (object *op) 2175int query_money (object *op)
1854 2184
1855void drop (object *who, object *op) 2185void drop (object *who, object *op)
1856 2186
1857void pick_up (object *who, object *op) 2187void pick_up (object *who, object *op)
1858 2188
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2189void update_object (object *op, int action)
1862 2190
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2191void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2192
1867void player_lvl_adj (object *who, object *skill = 0) 2193void player_lvl_adj (object *who, object *skill = 0)
1868 2194
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2195int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2196
1871int calc_skill_exp (object *who, object *op, object *skill); 2197int calc_skill_exp (object *who, object *op, object *skill);
1872 2198
1873void push_button (object *op); 2199void push_button (object *op, object *originator);
1874 2200
1875void use_trigger (object *op); 2201void use_trigger (object *op, object *originator);
1876 2202
1877void add_button_link (object *button, maptile *map, int connected); 2203void handle_apply_yield (object *op);
1878 2204
1879void remove_button_link (object *op); 2205int convert_item (object *item, object *converter);
1880 2206
1881 2207
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2208MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2209
1886# no clean way to get an object from an archetype - stupid idiotic 2210# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2211# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2212
1889object *new (const char *archetype = 0) 2213object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2214 PROTOTYPE: ;$
1891 CODE: 2215 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2216 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2217 OUTPUT:
1894 RETVAL 2218 RETVAL
1895 2219
2220object *find_object (U32 tag)
2221
2222# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2223object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2224 PROTOTYPE: $$$$$$
1898 CODE: 2225 CODE:
1899{ 2226{
1900 int unused_type; 2227 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902} 2228}
1903 2229
1904# syntatic sugar for easier use in event callbacks. 2230shstr
1905const char *options (object *op) 2231object::kv_get (shstr key)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL
1910 2232
1911player *contr (object *op) 2233void
1912 CODE: 2234object::kv_del (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2235
1916const char *get_ob_key_value (object *op, const char *key) 2236void
1917 2237object::kv_set (shstr key, shstr value)
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1)
1919 2238
1920object *get_nearest_player (object *ob) 2239object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2240 ALIAS: nearest_player = 0
1922 PREINIT: 2241 PREINIT:
1923 extern object *get_nearest_player (object *); 2242 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2244void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2245 PROTOTYPE: $$;$
1927 PPCODE: 2246 PPCODE:
1928{ 2247{
1929 rv_vector rv; 2248 rv_vector rv;
2249
2250 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2251 get_rangevector (ob, other, &rv, flags);
2252 SPAGAIN;
2253
1931 EXTEND (SP, 5); 2254 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2255 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2256 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2257 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2258 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2259 PUSHs (to_sv (rv.part));
1937} 2260}
1938 2261
1939bool on_same_map_as (object *ob, object *other) 2262bool on_same_map_as (object *ob, object *other)
1940 CODE: 2263 CODE:
1941 RETVAL = on_same_map (ob, other); 2264 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2265 OUTPUT: RETVAL
1943 2266
1944const char * 2267const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2268base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2269 CODE:
1947 RETVAL = query_base_name (op, plural); 2270 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2271 OUTPUT: RETVAL
1949 2272
1950object *decrease_ob_nr (object *op, unsigned long i) 2273# return the tail of an object, excluding itself
2274void
2275tail (object *op)
2276 PPCODE:
2277 while ((op = op->more))
2278 XPUSHs (sv_2mortal (to_sv (op)));
1951 2279
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2280MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2281
1954player *player (object *op) 2282player *player (object *op)
1955 CODE: 2283 CODE:
1956 RETVAL = op->contr; 2284 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2285 OUTPUT: RETVAL
1958 2286
2287bool move_player (object *op, int dir)
2288
1959void check_score (object *op) 2289void check_score (object *op)
1960 2290
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2291void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2292 CODE:
1963 new_draw_info (flags, 0, op, txt); 2293 new_draw_info (flags, 0, op, txt);
1964 2294
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2295void kill_player (object *op)
1981 2296
2297void esrv_send_item (object *pl, object *item)
2298
1982void esrv_update_item (object *op, int what, object *item) 2299void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2300 C_ARGS: what, pl, item
1984 2301
1985void clear_los (object *op) 2302void esrv_del_item (object *pl, int tag)
2303 C_ARGS: pl->contr, tag
1986 2304
1987int command_summon (object *op, char *params) 2305int command_summon (object *op, utf8_string params)
1988 2306
1989int command_arrest (object *op, char *params) 2307int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2308
1995 2309
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2310MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2311
1998INCLUDE: $PERL genacc player ../include/player.h | 2312INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2313
2000int invoke (player *pl, int event, ...) 2314int invoke (player *pl, int event, ...)
2001 CODE: 2315 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2316 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2317 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2327 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2328 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2329 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2330 pl->orig_stats = pl->ob->stats;
2017 2331
2018void cf_player_move (player *pl, int dir) 2332# should only be temporary
2333void esrv_new_player (player *pl)
2019 2334
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2335#d# TODO: replace by blocked_los accessor, fix code using this
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026
2027bool 2336bool
2028cell_visible (player *pl, int dx, int dy) 2337cell_visible (player *pl, int dx, int dy)
2029 CODE: 2338 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2339 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2031 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 OUTPUT: 2340 OUTPUT:
2033 RETVAL 2341 RETVAL
2034 2342
2035void 2343void
2036send (player *pl, SV *packet) 2344send (player *pl, SV *packet)
2037 CODE: 2345 CODE:
2038{ 2346{
2039 STRLEN len; 2347 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2348 char *buf = SvPVbyte (packet, len);
2041 2349
2350 if (len > MAXSOCKBUF)
2351 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2352 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2353 pl->ns->send_packet (buf, len);
2044} 2354}
2045
2046int
2047listening (player *pl, int new_value = -1)
2048 CODE:
2049 RETVAL = pl->listening;
2050 if (new_value >= 0)
2051 pl->listening = new_value;
2052 OUTPUT:
2053 RETVAL
2054 2355
2055void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2356void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 PROTOTYPE: $;$$$ 2357 PROTOTYPE: $;$$$
2057 PPCODE: 2358 PPCODE:
2058 if (GIMME_V != G_VOID) 2359 if (GIMME_V != G_VOID)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2384 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2385 OUTPUT: RETVAL
2085 2386
2086SV *registry (maptile *map) 2387SV *registry (maptile *map)
2087 2388
2389void
2390find_tagged_objects (maptile *map, utf8_string tag = 0)
2391 PPCODE:
2392{
2393 if (!map->spaces)
2394 XSRETURN_EMPTY;
2395
2396 if (tag)
2397 {
2398 shstr_cmp tag_ (tag);
2399
2400 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2401 for (object *op = ms->bot; op; op = op->above)
2402 if (op->tag == tag_)
2403 XPUSHs (sv_2mortal (to_sv (op)));
2404 }
2405 else
2406 {
2407 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2408 for (object *op = ms->bot; op; op = op->above)
2409 if (op->tag)
2410 XPUSHs (sv_2mortal (to_sv (op)));
2411 }
2412}
2413
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2414INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2415
2416void
2417adjust_daylight ()
2418 CODE:
2419 maptile::adjust_daylight ();
2420
2421int
2422outdoor_darkness (int darkness = 0)
2423 CODE:
2424 RETVAL = maptile::outdoor_darkness;
2425 if (items)
2426 maptile::outdoor_darkness = darkness;
2427 OUTPUT:
2428 RETVAL
2089 2429
2090void 2430void
2091maptile::instantiate () 2431maptile::instantiate ()
2092 2432
2093maptile *new () 2433maptile *new ()
2108 for_all_players (pl) 2448 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2449 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2450 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2451 }
2112 2452
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2453void
2454maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2455 CODE:
2456{
2457 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2458 croak ("maptile::add_underlay: palette must be arrayref");
2459
2460 palette = SvRV (palette);
2461
2462 STRLEN idxlen;
2463 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2464
2465 for (int x = 0; x < THIS->width; ++x)
2466 for (int y = 0; y < THIS->height; ++y)
2467 {
2468 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2469 if (op->flag [FLAG_IS_FLOOR])
2470 goto skip_space;
2471
2472 {
2473 int offs = offset + y * stride + x;
2474 if (IN_RANGE_EXC (offs, 0, idxlen))
2475 {
2476 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2477 {
2478 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2479 ob->flag [FLAG_NO_MAP_SAVE] = true;
2480 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2481
2482 if (ob->randomitems)
2483 {
2484 if (!ob->above)
2485 {
2486 ob->create_treasure (ob->randomitems);
2487
2488 for (object *op = ob->above; op; op = op->above)
2489 op->flag [FLAG_NO_MAP_SAVE] = true;
2490 }
2491
2492 ob->randomitems = 0;
2493 }
2494 }
2495 }
2496 }
2497
2498 skip_space: ;
2499 }
2500}
2501
2502void
2503maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2504 CODE:
2505{
2506 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2507 croak ("maptile::set_regiondata: palette must be arrayref");
2508
2509 palette = SvRV (palette);
2510
2511 STRLEN idxlen;
2512 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2513
2514 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2515 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2516
2517 for (int i = av_len ((AV *)palette) + 1; i--; )
2518 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2519
2520 for (int y = 0; y < THIS->height; ++y)
2521 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2522
2523 sfree (THIS->regions, THIS->size ());
2524 delete [] THIS->regionmap;
2525
2526 THIS->regions = regions;
2527 THIS->regionmap = regionmap;
2528}
2529
2530void
2531maptile::create_region_treasure ()
2532 CODE:
2533 for (int x = 0; x < THIS->width; ++x)
2534 for (int y = 0; y < THIS->height; ++y)
2535 {
2536 region *rgn = THIS->region (x, y);
2537
2538 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2539 if (object *op = THIS->at (x, y).top)
2540 if (rgn->treasure && rndm () < rgn->treasure_density)
2541 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2542 }
2114 2543
2115int out_of_map (maptile *map, int x, int y) 2544int out_of_map (maptile *map, int x, int y)
2116 2545
2117void 2546void
2118trigger (maptile *map, long connection, bool state = true) 2547find_link (maptile *map, shstr_tmp connection)
2119 CODE:
2120 activate_connection (map, connection, state);
2121
2122void
2123get_connection (maptile *map, long connection)
2124 PPCODE: 2548 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2549 if (oblinkpt *obp = map->find_link (connection))
2126 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2550 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2551 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2552
2137void 2553void
2138get_map_flags (maptile *map, int x, int y) 2554get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2555 PPCODE:
2140{ 2556{
2141 maptile *nmap = 0; 2557 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2558 I16 nx = 0, ny = 0;
2559
2560 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2561 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2562 SPAGAIN;
2144 2563
2145 EXTEND (SP, 4); 2564 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2565 PUSHs (sv_2mortal (newSViv (flags)));
2147 2566
2148 if (GIMME_V == G_ARRAY) 2567 if (GIMME_V == G_ARRAY)
2149 { 2568 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2569 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2570 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2571 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2572 }
2154} 2573}
2155 2574
2575mapspace *
2576ms (maptile *map, unsigned int x, unsigned int y)
2577 PROTOTYPE: $$$
2578 CODE:
2579{
2580 maptile *nmap = 0;
2581 I16 nx, ny;
2582
2583 PUTBACK;
2584 get_map_flags (map, &nmap, x, y, &nx, &ny);
2585 SPAGAIN;
2586
2587 if (!nmap)
2588 XSRETURN_UNDEF;
2589
2590 RETVAL = &nmap->at (nx, ny);
2591}
2592 OUTPUT:
2593 RETVAL
2594
2156void 2595void
2157at (maptile *map, unsigned int x, unsigned int y) 2596at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2597 PROTOTYPE: $$$
2159 PPCODE: 2598 PPCODE:
2160{ 2599{
2161 object *o;
2162 maptile *nmap = 0; 2600 maptile *nmap = 0;
2163 I16 nx, ny; 2601 I16 nx, ny;
2164 2602
2603 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2604 get_map_flags (map, &nmap, x, y, &nx, &ny);
2605 SPAGAIN;
2166 2606
2167 if (nmap) 2607 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2608 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2609 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2610}
2171 2611
2172SV * 2612SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2613bot_at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2614 PROTOTYPE: $$$
2175 ALIAS: 2615 ALIAS:
2176 top_at = 1 2616 top_at = 1
2177 flags_at = 2 2617 flags_at = 2
2178 light_at = 3 2618 light_at = 3
2179 move_block_at = 4 2619 move_block_at = 4
2180 move_slow_at = 5 2620 move_slow_at = 5
2181 move_on_at = 6 2621 move_on_at = 6
2182 move_off_at = 7 2622 move_off_at = 7
2183 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2623 CODE:
2624{
2625 sint16 nx = x;
2626 sint16 ny = y;
2627
2628 if (!xy_normalise (map, nx, ny))
2629 XSRETURN_UNDEF;
2630
2631 mapspace &ms = map->at (nx, ny);
2632
2633 ms.update ();
2634
2186 switch (ix) 2635 switch (ix)
2187 { 2636 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2637 case 0: RETVAL = to_sv (ms.bot ); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2638 case 1: RETVAL = to_sv (ms.top ); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2639 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2640 case 3: RETVAL = newSViv (ms.light ); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2641 case 4: RETVAL = newSVuv (ms.move_block); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2642 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2643 case 6: RETVAL = newSVuv (ms.move_on ); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2644 case 7: RETVAL = newSVuv (ms.move_off ); break;
2196 } 2645 }
2646}
2197 OUTPUT: RETVAL 2647 OUTPUT: RETVAL
2198 2648
2199void fix_walls (maptile *map, int x, int y) 2649void fix_walls (maptile *map, int x, int y)
2200 2650
2201void fix_walls_around (maptile *map, int x, int y) 2651void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2652
2209# worst xs function of my life 2653# worst xs function of my life
2210bool 2654bool
2211_create_random_map (\ 2655_create_random_map (\
2212 maptile *self,\ 2656 maptile *self,\
2213 char *wallstyle,\ 2657 utf8_string wallstyle,\
2214 char *wall_name,\ 2658 utf8_string wall_name,\
2215 char *floorstyle,\ 2659 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2660 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2661 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2662 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2663 utf8_string doorstyle,\
2220 char *decorstyle,\ 2664 utf8_string decorstyle,\
2221 char *origin_map,\ 2665 utf8_string origin_map,\
2222 char *final_map,\ 2666 utf8_string final_map,\
2223 char *exitstyle,\ 2667 utf8_string exitstyle,\
2224 char *this_map,\ 2668 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2669 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2670 int xsize,\
2227 int Ysize,\ 2671 int ysize,\
2228 int expand2x,\ 2672 int expand2x,\
2229 int layoutoptions1,\ 2673 int layoutoptions1,\
2230 int layoutoptions2,\ 2674 int layoutoptions2,\
2231 int layoutoptions3,\ 2675 int layoutoptions3,\
2232 int symmetry,\ 2676 int symmetry,\
2237 int dungeon_depth,\ 2681 int dungeon_depth,\
2238 int decoroptions,\ 2682 int decoroptions,\
2239 int orientation,\ 2683 int orientation,\
2240 int origin_y,\ 2684 int origin_y,\
2241 int origin_x,\ 2685 int origin_x,\
2242 int random_seed,\ 2686 U32 random_seed,\
2243 val64 total_map_hp,\ 2687 val64 total_map_hp,\
2244 int map_layout_style,\ 2688 int map_layout_style,\
2245 int treasureoptions,\ 2689 int treasureoptions,\
2246 int symmetry_used,\ 2690 int symmetry_used,\
2247 region *region,\ 2691 region *region,\
2248 char *custom\ 2692 utf8_string custom\
2249) 2693)
2250 CODE: 2694 CODE:
2251{ 2695{
2252 random_map_params rmp; 2696 random_map_params rmp;
2253 2697
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2707 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2708
2265 rmp.origin_map = origin_map; 2709 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2710 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2711 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2712 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2713 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2714 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2715 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2716 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2717 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2718 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2724 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2725 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2726 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2727 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2728 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2729 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2730 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2731 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2732 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2733 rmp.region = region;
2290 rmp.custom = custom; 2734 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2736 RETVAL = self->generate_random_map (&rmp);
2293} 2737}
2294 OUTPUT: 2738 OUTPUT:
2295 RETVAL 2739 RETVAL
2296 2740
2741MODULE = cf PACKAGE = cf::mapspace
2742
2743INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2744
2297MODULE = cf PACKAGE = cf::arch 2745MODULE = cf PACKAGE = cf::arch
2298 2746
2299archetype *find (const char *name) 2747int archetypes_size ()
2300 CODE: 2748 CODE:
2301 RETVAL = archetype::find (name); 2749 RETVAL = archetypes.size ();
2302 OUTPUT: 2750 OUTPUT: RETVAL
2303 RETVAL
2304 2751
2305archetype *first() 2752archetype *archetypes (U32 index)
2306 PROTOTYPE: 2753 CODE:
2307 CODE: 2754 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2755 OUTPUT: RETVAL
2756
2757object *instantiate (archetype *arch)
2758 CODE:
2759 RETVAL = arch_to_object (arch);
2760 OUTPUT:
2309 OUTPUT: RETVAL 2761 RETVAL
2310 2762
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2763INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2764
2313MODULE = cf PACKAGE = cf::party 2765MODULE = cf PACKAGE = cf::party
2314 2766
2315partylist *first () 2767partylist *first ()
2316 PROTOTYPE: 2768 PROTOTYPE:
2317 CODE: 2769 CODE:
2318 RETVAL = get_firstparty (); 2770 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2771 OUTPUT: RETVAL
2320 2772
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2773INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2774
2323MODULE = cf PACKAGE = cf::region 2775MODULE = cf PACKAGE = cf::region
2324 2776
2325region *first () 2777void
2326 PROTOTYPE: 2778list ()
2327 CODE: 2779 PPCODE:
2328 RETVAL = first_region; 2780 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2781 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2782
2331region *find (char *name) 2783region *find (utf8_string name)
2332 PROTOTYPE: $ 2784 PROTOTYPE: $
2333 CODE: 2785 CODE:
2334 RETVAL = get_region_by_name (name); 2786 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2787 OUTPUT: RETVAL
2336 2788
2789int specificity (region *rgn)
2790 CODE:
2791 RETVAL = 0;
2792 while (rgn = rgn->parent)
2793 RETVAL++;
2794 OUTPUT: RETVAL
2795
2337INCLUDE: $PERL genacc region ../include/map.h | 2796INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2797
2339MODULE = cf PACKAGE = cf::living 2798MODULE = cf PACKAGE = cf::living
2340 2799
2341INCLUDE: $PERL genacc living ../include/living.h | 2800INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2801
2343MODULE = cf PACKAGE = cf::settings 2802MODULE = cf PACKAGE = cf::settings
2344 2803
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2804INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2805
2347MODULE = cf PACKAGE = cf::client 2806MODULE = cf PACKAGE = cf::client
2348 2807
2349INCLUDE: $PERL genacc client ../include/client.h | 2808INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2809
2351int invoke (client *ns, int event, ...) 2810int invoke (client *ns, int event, ...)
2352 CODE: 2811 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2812 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2813 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2829 CODE:
2371{ 2830{
2372 STRLEN len; 2831 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2832 char *buf = SvPVbyte (packet, len);
2374 2833
2834 if (len > MAXSOCKBUF)
2835 {
2836 // ugly
2837 if (THIS->pl)
2838 THIS->pl->failmsg ("[packet too long for client]");
2839 }
2840 else
2375 THIS->send_packet (buf, len); 2841 THIS->send_packet (buf, len);
2376} 2842}
2377 2843
2844faceidx
2845client::need_face (utf8_string name, int pri = 0)
2846 CODE:
2847 RETVAL = face_find (name, 0);
2848 if (RETVAL)
2849 {
2850 THIS->send_face (RETVAL, pri);
2851 THIS->flush_fx ();
2852 }
2853 OUTPUT:
2854 RETVAL
2855
2856int
2857client::fx_want (int idx, int value = -1)
2858 CODE:
2859 if (0 < idx && idx < FT_NUM)
2860 {
2861 RETVAL = THIS->fx_want [idx];
2862 if (items > 2)
2863 THIS->fx_want [idx] = value;
2864 }
2865 else
2866 RETVAL = 0;
2867 OUTPUT:
2868 RETVAL
2869
2870MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2871
2872faceidx sound_find (utf8_string name)
2873
2874void sound_set (utf8_string str, faceidx face)
2875
2876# dire hack
2877void old_sound_index (int idx, faceidx face)
2878 CODE:
2879 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2880 old_sound_index [idx] = face;
2881
2882MODULE = cf PACKAGE = cf::face PREFIX = face_
2883
2884#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2885
2886faceidx face_find (utf8_string name, faceidx defidx = 0)
2887
2888faceidx alloc (utf8_string name)
2889 CODE:
2890{
2891 do
2892 {
2893 RETVAL = faces.size ();
2894 faces.resize (RETVAL + 1);
2895 }
2896 while (!RETVAL); // crude way to leave index 0
2897
2898 faces [RETVAL].name = name;
2899 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2900
2901 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2902 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2903}
2904 OUTPUT: RETVAL
2905
2906void set_type (faceidx idx, int value)
2907 ALIAS:
2908 set_type = 0
2909 set_visibility = 1
2910 set_magicmap = 2
2911 set_smooth = 3
2912 set_smoothlevel = 4
2913 CODE:
2914 faceinfo *f = face_info (idx); assert (f);
2915 switch (ix)
2916 {
2917 case 0: f->type = value; break;
2918 case 1: f->visibility = value; break;
2919 case 2: f->magicmap = value; break;
2920 case 3: f->smooth = value; break;
2921 case 4: f->smoothlevel = value; break;
2922 }
2923
2924void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2925 CODE:
2926{
2927 faceinfo *f = face_info (idx); assert (f);
2928 facedata *d = &(faceset ? f->data64 : f->data32);
2929 sv_to (data, d->data);
2930 STRLEN clen;
2931 char *cdata = SvPVbyte (chksum, clen);
2932 clen = min (CHKSUM_SIZE, clen);
2933
2934 if (memcmp (d->chksum, cdata, clen))
2935 {
2936 memcpy (d->chksum, cdata, clen);
2937
2938 // invalidate existing client face info
2939 for_all_clients (ns)
2940 if (ns->faceset == faceset)
2941 {
2942 ns->faces_sent [idx] = false;
2943 ns->force_newmap = true;
2944 }
2945 }
2946}
2947
2948int get_data_size (faceidx idx, int faceset = 0)
2949 CODE:
2950 facedata *d = face_data (idx, faceset);
2951 if (!d) XSRETURN_UNDEF;
2952 RETVAL = d->data.size ();
2953 OUTPUT:
2954 RETVAL
2955
2956SV *get_chksum (faceidx idx, int faceset = 0)
2957 CODE:
2958 facedata *d = face_data (idx, faceset);
2959 if (!d) XSRETURN_UNDEF;
2960 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2961 OUTPUT:
2962 RETVAL
2963
2964SV *get_data (faceidx idx, int faceset = 0)
2965 CODE:
2966 facedata *d = face_data (idx, faceset);
2967 if (!d) XSRETURN_UNDEF;
2968 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2969 OUTPUT:
2970 RETVAL
2971
2972void invalidate (faceidx idx)
2973 CODE:
2974 for_all_clients (ns)
2975 {
2976 ns->faces_sent [idx] = false;
2977 ns->force_newmap = true;
2978 }
2979
2980void invalidate_all ()
2981 CODE:
2982 for_all_clients (ns)
2983 {
2984 ns->faces_sent.reset ();
2985 ns->force_newmap = true;
2986 }
2987
2988MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2989
2990#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2991
2992animidx anim_find (utf8_string name)
2993 CODE:
2994 RETVAL = animation::find (name).number;
2995 OUTPUT: RETVAL
2996
2997animidx set (utf8_string name, SV *frames, int facings = 1)
2998 CODE:
2999{
3000 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3001 croak ("frames must be an arrayref");
3002
3003 AV *av = (AV *)SvRV (frames);
3004
3005 animation *anim = &animation::find (name);
3006 if (anim->number)
3007 {
3008 anim->resize (av_len (av) + 1);
3009 anim->facings = facings;
3010 }
3011 else
3012 anim = &animation::create (name, av_len (av) + 1, facings);
3013
3014 for (int i = 0; i < anim->num_animations; ++i)
3015 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3016}
3017 OUTPUT: RETVAL
3018
3019void invalidate_all ()
3020 CODE:
3021 for_all_clients (ns)
3022 ns->anims_sent.reset ();
3023
3024MODULE = cf PACKAGE = cf::object::freezer
3025
3026INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3027
3028SV *
3029new (char *klass)
3030 CODE:
3031 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3032 OUTPUT: RETVAL
3033
3034void
3035DESTROY (SV *sv)
3036 CODE:
3037 object_freezer *self;
3038 sv_to (sv, self);
3039 delete self;
3040
3041MODULE = cf PACKAGE = cf::object::thawer
3042
3043INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3044
3045SV *
3046new_from_file (char *klass, octet_string path)
3047 CODE:
3048 object_thawer *f = new object_thawer (path);
3049 if (!*f)
3050 {
3051 delete f;
3052 XSRETURN_UNDEF;
3053 }
3054 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3055 OUTPUT: RETVAL
3056
3057void
3058DESTROY (SV *sv)
3059 CODE:
3060 object_thawer *self;
3061 sv_to (sv, self);
3062 delete self;
3063
3064void
3065extract_tags (object_thawer *self)
3066 PPCODE:
3067 while (self->kw != KW_EOF)
3068 {
3069 PUTBACK;
3070 coroapi::cede_to_tick ();
3071 SPAGAIN;
3072
3073 if (self->kw == KW_tag)
3074 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3075
3076 self->skip ();
3077 }
3078

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