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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.332 by root, Fri Nov 6 13:21:20 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!self); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
124 } 204 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 205
153 mortals.push_back (this); 206 mortals.push_back (this);
154} 207}
155 208
156void 209void
159 if (destroyed ()) 212 if (destroyed ())
160 return; 213 return;
161 214
162 flags |= F_DESTROYED; 215 flags |= F_DESTROYED;
163 do_destroy (); 216 do_destroy ();
217 sever_self ();
164} 218}
165 219
166void 220void
167attachable::check_mortals () 221attachable::check_mortals ()
168{ 222{
169 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
170 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
171 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
172 252
173 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
174 254 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 255 {
177#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
180#endif 259#endif
181 260
261 if (obj->refcnt)
262 {
182 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
183 }//D 267 }
184 else 268 else
185 { 269 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
188 delete obj; 272 delete obj;
189 } 273 }
190 } 274 }
191} 275}
192 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
193attachable & 289attachable &
194attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
195{ 291{
196 //if (self || cb) 292 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 294
199 attach = src.attach; 295 attach = src.attach;
200 return *this; 296 return *this;
201} 297}
202 298
299template<typename T>
300static bool
301find_backref (void *ptr, T *obj)
302{
303 char *s = (char *)obj;
304 while (s < (char *)obj + sizeof (T))
305 {
306 if (ptr == *(void **)s)
307 return true;
308
309 s += sizeof (void *); // assume natural alignment
310 }
311
312 return false;
313}
314
315// for debugging, find "live" objects containing this ptr
316void
317find_backref (void *ptr)
318{
319 for_all_objects (op)
320 if (find_backref (ptr, op))
321 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
322
323 for_all_players (pl)
324 if (find_backref (ptr, pl))
325 fprintf (stderr, "P %p\n", pl);
326
327 for_all_clients (ns)
328 if (find_backref (ptr, ns))
329 fprintf (stderr, "C %p\n", ns);
330}
331
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 332//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 333
205static SV * 334static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 335newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 336{
208 SV *sv; 337 SV *sv;
209 338
210 if (!ptr) 339 if (!ptr)
211 return &PL_sv_undef; 340 return newSV (0);
212 341
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 342 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 343 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 344}
216 345
217static int 346static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 347attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 348{
220 attachable *at = (attachable *)mg->mg_ptr; 349 attachable *at = (attachable *)mg->mg_ptr;
350
351 //TODO: check if transaction behaviour is really required here
352 if (SV *self = (SV *)at->self)
353 {
221 at->self = 0; 354 at->self = 0;
355 SvREFCNT_dec (self);
356 }
357
222 // next line makes sense, but most objects still have refcnt 0 by default 358 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 359 //at->refcnt_chk ();
224 return 0; 360 return 0;
225} 361}
226 362
228 364
229static SV * 365static SV *
230newSVattachable (attachable *obj, HV *stash) 366newSVattachable (attachable *obj, HV *stash)
231{ 367{
232 if (!obj) 368 if (!obj)
233 return &PL_sv_undef; 369 return newSV (0);
234 370
235 if (!obj->self) 371 if (!obj->self)
372 obj->self = newHV ();
373
374 if (!SvOBJECT (obj->self))
236 { 375 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 376 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 377
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 378 // now bless the object _once_
379 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 380 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 381 }
247 else 382 else
248 { 383 {
249 SV *sv = newRV_inc ((SV *)obj->self); 384 SV *sv = newRV_inc ((SV *)obj->self);
253 388
254 return sv; 389 return sv;
255 } 390 }
256} 391}
257 392
393#if 0 // unused
258static void 394static void
259clearSVptr (SV *sv) 395clearSVptr (SV *sv)
260{ 396{
261 if (SvROK (sv)) 397 if (SvROK (sv))
262 sv = SvRV (sv); 398 sv = SvRV (sv);
263 399
264 hv_clear ((HV *)sv); 400 hv_clear ((HV *)sv);
265 sv_unmagic (sv, PERL_MAGIC_ext); 401 sv_unmagic (sv, PERL_MAGIC_ext);
266} 402}
403#endif
267 404
268static long 405static long
269SvPTR (SV *sv, const char *klass) 406SvPTR (SV *sv, const char *klass)
270{ 407{
271 if (!sv_derived_from (sv, klass)) 408 if (!sv_derived_from (sv, klass))
277 croak ("perl code used %s object, but C object is already destroyed, caught", klass); 414 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
278 415
279 return (long)mg->mg_ptr; 416 return (long)mg->mg_ptr;
280} 417}
281 418
282static long 419static long noinline
283SvPTR_ornull (SV *sv, const char *klass) 420SvPTR_ornull (SV *sv, const char *klass)
284{ 421{
285 if (SvOK (sv)) 422 if (SvOK (sv))
286 return SvPTR (sv, klass); 423 return SvPTR (sv, klass);
287 else 424 else
288 return 0; 425 return 0;
289} 426}
290 427
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 428inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 429inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 430inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 431inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 432inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 433inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 434inline SV *to_sv (unsigned short v) { return newSVuv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 443inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 444inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 445inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 446inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 447inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
448inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 449inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 450inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
451inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 452
315inline SV *to_sv (object & v) { return to_sv (&v); } 453inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 454inline SV *to_sv (living & v) { return to_sv (&v); }
317 455
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 456inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 457inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 458
459inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
460
321inline SV *to_sv (UUID v) 461inline SV *to_sv (dynbuf * v)
322{ 462{
323 char buf[128]; 463 SV *sv = newSV (0);
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 464
465 sv_upgrade (sv, SVt_PV);
466 SvGROW (sv, v->size () + 1);
467 SvPOK_only (sv);
468 v->linearise (SvPVX (sv));
469 SvCUR_set (sv, v->size ());
470 *SvEND (sv) = 0;
471
472 return sv;
473}
474
475inline SV *to_sv (dynbuf_text * v)
476{
477 SV *sv = to_sv (static_cast<dynbuf *> (v));
478 SvUTF8_on (sv);
479 return sv;
480}
481
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 482inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 483inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 484inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 485inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 486inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 487inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 488inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 489inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 490inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 491inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 492inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 493inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 494inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 495inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 496inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 497inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 498inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 499inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 500inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 501inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
502inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 503inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 504inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 505inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
506inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *)SvPTR_ornull (sv, "cf::mapspace"); }
507inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
508inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
352 509
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 510//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 511inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 512
356template<class T> 513template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 514inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 515
359template<int N> 516template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 517inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 518
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 519inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 520inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 521inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 522inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 523
524inline void sv_to (SV *sv, std::string &v)
525{
526 STRLEN len;
527 char *data = SvPVbyte (sv, len);
528 v.assign (data, len);
529}
530
368inline void sv_to (SV *sv, UUID &v) 531inline void sv_to (SV *sv, UUID &v)
369{ 532{
370 unsigned int version; 533 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 534 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 535}
375 536
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 537inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 538
395 break; 556 break;
396 557
397 case DT_STRING: 558 case DT_STRING:
398 { 559 {
399 char *str = (char *)va_arg (ap, const char *); 560 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 561 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 562 }
402 break; 563 break;
403 564
404 case DT_DATA: 565 case DT_DATA:
405 { 566 {
406 char *str = (char *)va_arg (ap, const void *); 567 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 568 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 569 sv = str ? newSVpv (str, len) : newSV (0);
409 } 570 }
410 break; 571 break;
411 572
412 case DT_OBJECT: 573 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 574 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 616 va_end (ap);
456 617
457 return sv; 618 return sv;
458} 619}
459 620
460static SV * 621// typemap support, mostly to avoid excessive inlining
461newSVcfapi (int type, ...) 622template<class type>
623static void noinline
624cf_obj_to (SV *arg, type &var)
462{ 625{
463 SV *sv; 626 sv_to (arg, var);
627 if (!var)
628 croak ("must not pass invalid/null cf_obj here");
629}
464 630
465 va_list ap; 631template<class object>
466 va_start (ap, type); 632static void noinline
467 633cf_obj_ornull_to (SV *arg, object *&var)
468 switch (type) 634{
635 if (SvOK (arg))
469 { 636 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break; 637 sv_to (arg, var);
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break; 638 if (!var)
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break; 639 croak ("unable to convert perl object to C++ object");
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 } 640 }
484 641 else
485 va_end (ap); 642 var = 0;
486
487 return sv;
488} 643}
489 644
490////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 645//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491 646
492SV * 647SV *
498 return newRV_inc ((SV *)ext->cb); 653 return newRV_inc ((SV *)ext->cb);
499} 654}
500 655
501///////////////////////////////////////////////////////////////////////////// 656/////////////////////////////////////////////////////////////////////////////
502 657
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 658void
559cfperl_init () 659cfperl_init ()
560{ 660{
661 extern char **environ;
662
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 663 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 664 perl = perl_alloc ();
563 perl_construct (perl); 665 perl_construct (perl);
564 666
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 668
567 char *argv[] = { 669 const char *argv[] = {
568 "", 670 settings.argv [0],
569 "-e" 671 "-e0"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 }; 672 };
575 673
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 674 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
675 || perl_run (perl))
577 { 676 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 677 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 678 exit (EXIT_FAILURE);
580 } 679 }
581}
582 680
681 eval_pv (
682 "#line 1 'cfperl init'\n"
683 "use EV ();\n"
684 "use Coro ();\n"
685 "cf->bootstrap;\n"
686 "unshift @INC, cf::datadir ();\n"
687 "require cf;\n",
688 0
689 );
690
691 if (SvTRUE (ERRSV))
692 {
693 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
694 exit (EXIT_FAILURE);
695 }
696}
697
698void
583void cfperl_main () 699cfperl_main ()
584{ 700{
585 dSP; 701 dSP;
586 702
587 PUSHMARK (SP); 703 PUSHMARK (SP);
588 PUTBACK; 704 PUTBACK;
592void 708void
593attachable::instantiate () 709attachable::instantiate ()
594{ 710{
595 if (attach) 711 if (attach)
596 { 712 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 713 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 714 attach = 0;
599 } 715 }
600} 716}
601 717
602void 718void
603attachable::reattach () 719attachable::reattach ()
604{ 720{
605 optimise (); 721 optimise ();
606 //TODO: check for _attachment's, very important for restarts 722 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 723 INVOKE_ATTACHABLE (REATTACH, this);
608} 724}
609 725
610static event_klass klass_of[NUM_EVENT_TYPES] = { 726static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 727# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 728# include "eventinc.h"
613# undef def 729# undef def
614}; 730};
615 731
616#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 732#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
617 733
618static void 734static void noinline
619gather_callbacks (AV *&callbacks, AV *registry, event_type event) 735gather_callbacks (AV *&callbacks, AV *registry, event_type event)
620{ 736{
621 // event must be in array 737 // event must be in array
622 if (event >= 0 && event <= AvFILLp (registry)) 738 if (event >= 0 && event <= AvFILLp (registry))
623 { 739 {
655} 771}
656 772
657void 773void
658global::gather_callbacks (AV *&callbacks, event_type event) const 774global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 775{
660 ::gather_callbacks (callbacks, cb_object, event); 776 ::gather_callbacks (callbacks, cb_global, event);
661} 777}
662 778
663void 779void
664object::gather_callbacks (AV *&callbacks, event_type event) const 780object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 781{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 782 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 783 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 784 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 785
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 786 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 787 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 788 }
673 789
709{ 825{
710 attachable::gather_callbacks (callbacks, event); 826 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 827 ::gather_callbacks (callbacks, cb_map, event);
712} 828}
713 829
830static void noinline
831_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
832{
833 for (int event = 0; event <= AvFILLp (registry); ++event)
834 {
835 SV *cbs_ = AvARRAY (registry)[event];
836
837 // element must be list of callback entries
838 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
839 {
840 AV *cbs = (AV *)SvRV (cbs_);
841
842 // no callback entries, no callbacks to call
843 if (AvFILLp (cbs) >= 0)
844 set.set (event);
845 }
846 }
847}
848
849// very slow and inefficient way to recalculate the global want bitsets
850static void
851_recalc_want ()
852{
853 ev_want_event.reset ();
854
855 _recalc_want (ev_want_event, cb_global);
856 _recalc_want (ev_want_event, cb_attachable);
857 _recalc_want (ev_want_event, cb_object);
858 _recalc_want (ev_want_event, cb_client);
859 _recalc_want (ev_want_event, cb_player);
860 _recalc_want (ev_want_event, cb_map);
861
862 ev_want_type.reset ();
863
864 for (int type = 0; type <= AvFILLp (cb_type); ++type)
865 {
866 SV *cbs_ = AvARRAY (cb_type)[type];
867
868 // element must be list of callback entries
869 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
870 {
871 AV *cbs = (AV *)SvRV (cbs_);
872
873 // no callback entries, no callbacks to call
874 if (AvFILLp (cbs) >= 0)
875 ev_want_type.set (type % NUM_TYPES);
876 }
877 }
878}
879
714bool 880bool
715attachable::invoke (event_type event, ...) 881attachable::invoke (event_type event, ...)
716{ 882{
717 data_type dt; 883 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 884
722 // callback call ordering should be: 885 // callback call ordering should be:
723 // 1. per-object callback 886 // 1. per-object callback
724 // 2. per-class object 887 // 2. per-class object
725 // 3. per-type callback 888 // 3. per-type callback
729 gather_callbacks (callbacks, event); 892 gather_callbacks (callbacks, event);
730 893
731 // short-circuit processing if no callbacks found/defined 894 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 895 if (!callbacks)
733 return 0; 896 return 0;
897
898 va_list ap;
899 va_start (ap, event);
734 900
735 CALL_BEGIN (3); 901 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 902 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 903 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 904
762 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 928 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
763 } 929 }
764 930
765 va_end (ap); 931 va_end (ap);
766 932
767 CALL_CALL ("cf::do_invoke", G_SCALAR); 933 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
768 count = count > 0 ? POPi : 0; 934 count = count > 0 ? POPi : 0;
769 935
770 CALL_END; 936 CALL_END;
771 937
772 return count; 938 return count;
773} 939}
774 940
775SV * 941SV *
776cfperl_result (int idx) 942cfperl_result (int idx)
777{ 943{
778 AV *av = get_av ("cfperl::invoke_results", 0); 944 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 945 if (!av)
780 return &PL_sv_undef; 946 return &PL_sv_undef;
781 947
782 SV **sv = av_fetch (av, idx, 0); 948 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 949 if (!sv)
797{ 963{
798 return SvNV (cfperl_result (idx)); 964 return SvNV (cfperl_result (idx));
799} 965}
800 966
801///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
968// various c++ => perl glue functions
969
970void
971cfperl_tick ()
972{
973 tick_pending = 1;
974
975 if (tick_inhibit)
976 return;
977
978 tick_pending = 0;
979
980 dSP;
981
982 PUSHMARK (SP);
983 PUTBACK;
984 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
985
986 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
987}
802 988
803void 989void
804cfperl_emergency_save () 990cfperl_emergency_save ()
805{ 991{
806 CALL_BEGIN (0); 992 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 993 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 994 CALL_END;
995}
996
997void
998cfperl_cleanup (int make_core)
999{
1000 CALL_BEGIN (1);
1001 CALL_ARG (make_core);
1002 CALL_CALL ("cf::post_cleanup", G_VOID);
1003 CALL_END;
1004}
1005
1006void
1007cfperl_make_book (object *book, int level)
1008{
1009 CALL_BEGIN (2);
1010 CALL_ARG (book);
1011 CALL_ARG (level);
1012 CALL_CALL ("ext::books::make_book", G_VOID);
1013 CALL_END;
1014}
1015
1016void
1017cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1018{
1019 CALL_BEGIN (4);
1020 CALL_ARG (ns);
1021 CALL_ARG (type);
1022 CALL_ARG_SV (newSVpv_utf8 (msg));
1023 CALL_ARG (color);
1024 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1025 CALL_END;
1026}
1027
1028int
1029cfperl_can_merge (object *ob1, object *ob2)
1030{
1031 int can;
1032
1033 CALL_BEGIN (2);
1034 CALL_ARG (ob1);
1035 CALL_ARG (ob2);
1036 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1037 can = count && SvTRUE (TOPs);
1038 CALL_END;
1039
1040 return can;
1041}
1042
1043void
1044cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1045{
1046 CALL_BEGIN (4);
1047 CALL_ARG (ob);
1048 CALL_ARG (state);
1049 CALL_ARG (activator);
1050 CALL_ARG (originator);
1051 CALL_CALL ("cf::mapscript::activate", G_VOID);
1052 CALL_END;
1053}
1054
1055player *
1056player::find (const char *name)
1057{
1058 CALL_BEGIN (1);
1059 CALL_ARG (name);
1060 CALL_CALL ("cf::player::find", G_SCALAR);
1061
1062 player *retval = 0;
1063 if (count) sv_to (POPs, retval);
1064
1065 CALL_END;
1066
1067 return retval;
1068}
1069
1070maptile *
1071find_style (const char *dirname, const char *stylename, int difficulty)
1072{
1073 CALL_BEGIN (3);
1074 CALL_ARG (dirname);
1075 CALL_ARG (stylename);
1076 CALL_ARG (difficulty);
1077 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1078
1079 maptile *retval = 0;
1080 if (count) sv_to (POPs, retval);
1081
1082 CALL_END;
1083
1084 return retval;
809} 1085}
810 1086
811maptile * 1087maptile *
812maptile::find_sync (const char *path, maptile *origin) 1088maptile::find_sync (const char *path, maptile *origin)
813{ 1089{
814 CALL_BEGIN (2); 1090 CALL_BEGIN (2);
815 CALL_ARG (path); 1091 CALL_ARG (path);
816 CALL_ARG (origin); 1092 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1093 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1094
819 maptile *retval; 1095 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1096 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1097
826 CALL_END; 1098 CALL_END;
827 1099
828 return retval; 1100 return retval;
829} 1101}
830 1102
831maptile * 1103maptile *
832maptile::find_async (const char *path, maptile *origin) 1104maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1105{
834 CALL_BEGIN (2); 1106 CALL_BEGIN (3);
835 CALL_ARG (path); 1107 CALL_ARG (path);
836 CALL_ARG (origin); 1108 CALL_ARG (origin);
1109 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1110 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1111
839 maptile *retval; 1112 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1113 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1114
846 CALL_END; 1115 CALL_END;
847 1116
848 return retval; 1117 return retval;
849} 1118}
852maptile::do_load_sync () 1121maptile::do_load_sync ()
853{ 1122{
854 CALL_BEGIN (1); 1123 CALL_BEGIN (1);
855 CALL_ARG (this); 1124 CALL_ARG (this);
856 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1125 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
857 CALL_END;
858}
859
860void
861maptile::change_all_map_light (int change)
862{
863 CALL_BEGIN (1);
864 CALL_ARG (change);
865 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
866 CALL_END; 1126 CALL_END;
867} 1127}
868 1128
869void 1129void
870object::enter_exit (object *exit) 1130object::enter_exit (object *exit)
877 CALL_ARG (exit); 1137 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1138 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1139 CALL_END;
880} 1140}
881 1141
1142void
1143object::player_goto (const char *path, int x, int y)
1144{
1145 if (type != PLAYER)
1146 return;
1147
1148 CALL_BEGIN (4);
1149 CALL_ARG (this);
1150 CALL_ARG (path);
1151 CALL_ARG (x);
1152 CALL_ARG (y);
1153 CALL_CALL ("cf::object::player::goto", G_VOID);
1154 CALL_END;
1155}
1156
1157const char *
1158object::ref () const
1159{
1160 if (type == PLAYER)
1161 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1162 else
1163 return 0;
1164}
1165
1166object *
1167object::deref (const char *ref)
1168{
1169 object *retval = 0;
1170
1171 if (ref)
1172 {
1173 CALL_BEGIN (1);
1174 CALL_ARG (ref);
1175 CALL_CALL ("cf::object::deref", G_SCALAR);
1176
1177 if (count)
1178 sv_to (POPs, retval);
1179
1180 CALL_END;
1181 }
1182
1183 return retval;
1184}
1185
1186void
1187log_backtrace (const char *msg)
1188{
1189#if HAVE_BACKTRACE
1190 void *addr [20];
1191 int size = backtrace (addr, 20);
1192
1193 CALL_BEGIN (size);
1194 CALL_ARG (msg);
1195 for (int i = 0; i < size; ++i)
1196 CALL_ARG ((IV)addr [i]);
1197 CALL_CALL ("cf::_log_backtrace", G_VOID);
1198 CALL_END;
1199#endif
1200}
1201
1202bool
1203is_match_expr (const char *expr)
1204{
1205 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1206}
1207
1208bool
1209match (const char *expr, object *ob, object *self, object *source, object *originator)
1210{
1211 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1212 expr += sizeof ("match ") - 1;
1213
1214 CALL_BEGIN (5);
1215 CALL_ARG (expr);
1216 CALL_ARG (ob);
1217 CALL_ARG (self);
1218 CALL_ARG (source);
1219 CALL_ARG (originator);
1220 CALL_CALL (cv_cf_match_match, G_SCALAR);
1221
1222 bool matched = count && SvTRUE (TOPs);
1223
1224 CALL_END;
1225
1226 return matched;
1227}
1228
1229object *
1230match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1231{
1232 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1233 expr += sizeof ("match ") - 1;
1234
1235 CALL_BEGIN (5);
1236 CALL_ARG (expr);
1237 CALL_ARG (ob);
1238 CALL_ARG (self);
1239 CALL_ARG (source);
1240 CALL_ARG (originator);
1241 CALL_CALL (cv_cf_match_match, G_ARRAY);
1242
1243 object *one = 0;
1244
1245 if (count)
1246 sv_to (TOPs, one);
1247
1248 CALL_END;
1249
1250 return one;
1251}
1252
882///////////////////////////////////////////////////////////////////////////// 1253/////////////////////////////////////////////////////////////////////////////
883 1254
884struct EventAPI *watcher_base::GEventAPI; 1255struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1256struct CoroAPI *coroapi::GCoroAPI;
886 1257
887int coroapi::cede_counter;
888
889static void iw_dispatch (pe_event *ev)
890{
891 iw *w = (iw *)ev->ext_data;
892 w->call (*w);
893}
894
895void 1258void
896iw::alloc () 1259coroapi::do_cede_to_tick ()
897{ 1260{
898 pe = GEventAPI->new_idle (0, 0); 1261 cede_pending = 0;
899 1262 cede ();
900 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this;
902} 1263}
903 1264
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1265void
911iow::alloc () 1266coroapi::wait_for_tick ()
912{ 1267{
913 pe = GEventAPI->new_io (0, 0); 1268 CALL_BEGIN (0);
914 1269 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1270 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1271}
921 1272
922void 1273void
923iow::fd (int fd) 1274coroapi::wait_for_tick_begin ()
924{ 1275{
925 pe->fd = fd; 1276 CALL_BEGIN (0);
926} 1277 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
927 1278 CALL_END;
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1279}
933 1280
934void 1281void
935iow::poll (int events) 1282iow::poll (int events)
936{ 1283{
937 if (pe->poll != events) 1284 if (events != this->events)
938 { 1285 {
1286 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1287 if (active) stop ();
940 pe->poll = events; 1288 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1289 if (active) start ();
942 } 1290 }
943} 1291}
944 1292
945void 1293static void
946_connect_to_perl () 1294_connect_to_perl_1 ()
947{ 1295{
948 stash_cf = gv_stashpv ("cf" , 1); 1296 stash_cf = gv_stashpv ("cf", 1);
949 1297
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1298 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1299 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1300 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1301 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1302 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1303 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1304 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1305 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1306 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1307 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1308
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1309 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1310 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1311 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1312 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1313
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1314 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1315 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1316 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1317 cb_player = get_av ("cf::CB_PLAYER", 1);
967 cb_client = get_av ("cf::CB_CLIENT", 1); 1318 cb_client = get_av ("cf::CB_CLIENT", 1);
968 cb_type = get_av ("cf::CB_TYPE" , 1); 1319 cb_type = get_av ("cf::CB_TYPE" , 1);
969 cb_map = get_av ("cf::CB_MAP" , 1); 1320 cb_map = get_av ("cf::CB_MAP" , 1);
970} 1321}
971 1322
1323static void
1324_connect_to_perl_2 ()
1325{
1326 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1327 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1328 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1329 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1330 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1331}
1332
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1333MODULE = cf PACKAGE = cf PREFIX = cf_
973 1334
974BOOT: 1335BOOT:
975{ 1336{
1337 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1338 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1339
976 _connect_to_perl (); 1340 _connect_to_perl_1 ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1341
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1342 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1343
1344 //{
1345 // require_pv ("Time::HiRes");
1346 //
1347 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1348 // if (!svp) croak ("Time::HiRes is required");
1349 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1350 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1351 //}
982 1352
983 static const struct { 1353 static const struct {
984 const char *name; 1354 const char *name;
985 IV iv; 1355 IV iv;
986 } *civ, const_iv[] = { 1356 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1357# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1358 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1359 const_iv (logBacktrace)
990 const_iv (llevDebug) 1360
991 const_iv (llevMonster) 1361 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1362
1363 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1364
993 const_iv (MAX_TIME) 1365 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1366 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1367
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1368 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1369 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1370 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1371 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1372 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1373 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1374
1107 const_iv (NUM_SUBTYPES) 1375 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1376 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1377 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1378 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1379 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1380 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1381 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1382 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1383 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1384 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1385 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1386 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1387 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1388 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1389 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1390 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1391 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1392 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1393 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1394 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1395 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1396 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1397 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1398 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1399 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1400 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1401 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1402 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1403 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1108 1404
1109 const_iv (ST_BD_BUILD) 1405 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1406
1112 const_iv (ST_MAT_FLOOR) 1407 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1408 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1409
1116 const_iv (AT_PHYSICAL) 1410 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1411 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1412 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1413 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1414 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1415 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1416 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1417
1143 const_iv (WEAP_HIT) 1418 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1419 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1420 const_iv (WEAP_BLUD)
1152 1421
1153 const_iv (FLAG_ALIVE) 1422 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1423 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1424 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1425 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1426 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1427 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1428 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1429 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1430 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1431 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1432 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1433 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1434 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1435 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1436 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1437 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1438 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1439 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1440 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1441 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1442 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1443 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1444 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1445 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1446 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1447 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1448
1449 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1450 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1451 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1452 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1453 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1454 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1455
1456 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1457 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1458
1459 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1460
1461 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1462 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1463 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1464 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1465 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1466 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1467 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1468 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1469 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1470 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1471 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1472 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1473 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1474 const_iv (SP_MAGIC_MAPPING)
1475 const_iv (SP_MAGIC_WALL)
1476 const_iv (SP_DESTRUCTION)
1477 const_iv (SP_PERCEIVE_SELF)
1478 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1479 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1480 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1481 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1482 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1483 const_iv (SP_EARTH_TO_DUST)
1285 1484 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1485 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1486 const_iv (SP_CURSE)
1487 const_iv (SP_SUMMON_MONSTER)
1488 const_iv (SP_CHARGING)
1489 const_iv (SP_POLYMORPH)
1490 const_iv (SP_ALCHEMY)
1491 const_iv (SP_REMOVE_CURSE)
1492 const_iv (SP_IDENTIFY)
1493 const_iv (SP_DETECTION)
1494 const_iv (SP_MOOD_CHANGE)
1495 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1496 const_iv (SP_SWARM)
1497 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1498 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1499 const_iv (SP_CREATE_MISSILE)
1500 const_iv (SP_CONSECRATE)
1501 const_iv (SP_ANIMATE_WEAPON)
1502 const_iv (SP_LIGHT)
1503 const_iv (SP_CHANGE_MAP_LIGHT)
1504 const_iv (SP_FAERY_FIRE)
1505 const_iv (SP_CAUSE_DISEASE)
1506 const_iv (SP_AURA)
1507 const_iv (SP_TOWN_PORTAL)
1508 const_iv (SP_PARTY_SPELL)
1509
1510 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1511 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1512 const_iv (F_LOCKED)
1295 1513
1296 const_iv (F_BUY) 1514 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1515
1300 const_iv (P_BLOCKSVIEW) 1516 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1517 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1518
1309 const_iv (UP_OBJ_INSERT) 1519 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1520
1314 const_iv (INS_NO_MERGE) 1521 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1522 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1523
1321 const_iv (WILL_APPLY_HANDLE) 1524 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1525 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1526
1327 const_iv (SAVE_MODE) 1527 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1528
1330 const_iv (M_PAPER) 1529 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1530 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1531 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1532 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1533
1345 const_iv (SK_EXP_ADD_SKILL) 1534 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1535 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1536
1351 const_iv (SK_LOCKPICKING) 1537 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1538 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1539 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1540 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1541 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1542 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1543 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1544 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1545 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1546 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1547 const_iv (SK_POISON_NAIL)
1392 1548
1393 const_iv (SOUND_NEW_PLAYER) 1549 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1550 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1551 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1552 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1553 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1554 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1555
1418 const_iv (PREFER_LOW) 1556 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1557
1421 const_iv (ATNR_PHYSICAL) 1558 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1559 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1560 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1561 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1562 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1563 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1564 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1565
1448 const_iv (MAP_FLUSH) 1566 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1567 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1568
1454 const_iv (MAP_IN_MEMORY) 1569 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1570 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1571
1459 const_iv (KLASS_ATTACHABLE) 1572 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1573
1466 const_iv (CS_QUERY_YESNO) 1574 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1575
1470 const_iv (ST_DEAD) 1576 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1577
1475 const_iv (ST_CHANGE_CLASS) 1578 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1579
1481 // random map generator 1580 // random map generator
1482 const_iv (LAYOUT_NONE) 1581 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1582 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1583
1490 const_iv (RMOPT_RANDOM) 1584 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1585 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1586 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1587
1500 const_iv (SYMMETRY_RANDOM) 1588 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1589 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1590
1503 const_iv (SYMMETRY_Y) 1591 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1592 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1593
1594 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1595 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1596 };
1506 1597
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1598 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1599 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1600
1526 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1617 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1527 av_push (event, newSViv (eiv->klass)); 1618 av_push (event, newSViv (eiv->klass));
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1619 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1620 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 } 1621 }
1531}
1532 1622
1623 // used by autogenerated BOOT sections from genacc
1624 av_reflect = get_av ("cf::REFLECT", 1);
1625}
1626
1627void _gv_clear (SV *gv)
1628 CODE:
1629 assert (SvTYPE (gv) == SVt_PVGV);
1630# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1631 f (GvGP (gv)->gp_form);
1632 f (GvGP (gv)->gp_io);
1633 f (GvGP (gv)->gp_sv);
1634 f (GvGP (gv)->gp_av);
1635 f (GvGP (gv)->gp_hv);
1636 f (GvGP (gv)->gp_cv);
1637 GvCVGEN (gv) = 0;
1638 GvMULTI_off (gv);
1639# undef f
1640
1533void _connect_to_perl () 1641void _connect_to_perl_1 ()
1534 1642
1643void _connect_to_perl_2 ()
1644
1645void _recalc_want ()
1646
1647# not used by default anymore
1535void _global_reattach () 1648void _global_reattach ()
1536 CODE: 1649 CODE:
1537{ 1650{
1538 // reattach to all attachable objects in the game. 1651 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1652 for_all_clients (ns)
1540 ns->reattach (); 1653 ns->reattach ();
1541 1654
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1655 for_all_objects (op)
1550 op->reattach (); 1656 op->reattach ();
1551} 1657}
1552 1658
1659# support function for map-world.ext
1660void _quantise (SV *data_sv, SV *plt_sv)
1661 CODE:
1662{
1663 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1664 croak ("_quantise called with invalid agruments");
1665
1666 plt_sv = SvRV (plt_sv);
1667 SV **plt = AvARRAY (plt_sv);
1668 int plt_count = AvFILL (plt_sv) + 1;
1669
1670 STRLEN len;
1671 char *data = SvPVbyte (data_sv, len);
1672 char *dst = data;
1673
1674 while (len >= 3)
1675 {
1676 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1677 {
1678 char *val = SvPVX (*val_sv);
1679
1680 if (val [0] == data [0]
1681 && val [1] == data [1]
1682 && val [2] == data [2])
1683 {
1684 *dst++ = val [3];
1685 goto next;
1686 }
1687 }
1688
1689 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1690 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1691 dst - SvPVX (data_sv), len);
1692
1693 next:
1694 data += 3;
1695 len -= 3;
1696 }
1697
1698 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1699}
1700
1701void init_anim ()
1702
1703void init_globals ()
1704
1705void init_experience ()
1706
1707void init_attackmess ()
1708
1709void init_dynamic ()
1710
1711void load_settings ()
1712
1713void load_materials ()
1714
1715void init_uuid ()
1716 CODE:
1717 UUID::init ();
1718
1719void init_signals ()
1720
1721void init_commands ()
1722
1723void init_skills ()
1724
1725void init_beforeplay ()
1726
1727void evthread_start (int aiofd)
1728
1729void cede_to_tick ()
1730 CODE:
1731 coroapi::cede_to_tick ();
1732
1733NV till_tick ()
1734 CODE:
1735 RETVAL = SvNVX (sv_next_tick) - now ();
1736 OUTPUT:
1737 RETVAL
1738
1739int tick_inhibit ()
1740 CODE:
1741 RETVAL = tick_inhibit;
1742 OUTPUT:
1743 RETVAL
1744
1745void tick_inhibit_inc ()
1746 CODE:
1747 ++tick_inhibit;
1748
1749void tick_inhibit_dec ()
1750 CODE:
1751 if (!--tick_inhibit)
1752 if (tick_pending)
1753 {
1754 ev_async_send (EV_DEFAULT, &tick_watcher);
1755 coroapi::cede ();
1756 }
1757
1758void server_tick ()
1759 CODE:
1760{
1761 NOW = ev_now (EV_DEFAULT);
1762 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1763 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1764 runtime = SvNVX (sv_runtime);
1765
1766 server_tick ();
1767
1768 NOW = ev_time ();
1769 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1770 runtime += TICK;
1771 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1772}
1773
1553NV floor (NV x) 1774NV floor (NV x)
1554 1775
1555NV ceil (NV x) 1776NV ceil (NV x)
1556 1777
1557NV rndm (...) 1778NV rndm (...)
1779 ALIAS:
1780 rmg_rndm = 1
1558 CODE: 1781 CODE:
1782{
1783 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1784 switch (items)
1560 { 1785 {
1561 case 0: RETVAL = rndm (); break; 1786 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1787 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1788 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1789 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1790 }
1791}
1566 OUTPUT: 1792 OUTPUT:
1567 RETVAL 1793 RETVAL
1568 1794
1569void server_tick () 1795NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1796 CODE:
1571 runtime = SvNVx (sv_runtime); 1797 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1798 OUTPUT:
1799 RETVAL
1573 1800
1801NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1802 CODE:
1803 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1804 OUTPUT:
1805 RETVAL
1806
1807void weaken (...)
1808 PROTOTYPE: @
1809 CODE:
1810 while (items > 0)
1811 sv_rvweaken (ST (--items));
1812
1574void 1813void
1575LOG (int level, char *msg) 1814log_backtrace (utf8_string msg)
1815
1816void
1817LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1818 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1819 C_ARGS: flags, "%s", msg
1578 1820
1579char *path_combine (char *base, char *path) 1821octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1822 PROTOTYPE: $$
1581 1823
1582char *path_combine_and_normalize (char *base, char *path) 1824octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1825 PROTOTYPE: $$
1584 1826
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1827void
1594sub_generation_inc () 1828sub_generation_inc ()
1595 CODE: 1829 CODE:
1596 PL_sub_generation++; 1830 PL_sub_generation++;
1597 1831
1598char * 1832const_octet_string
1599mapdir () 1833mapdir ()
1600 PROTOTYPE: 1834 PROTOTYPE:
1601 ALIAS: 1835 ALIAS:
1602 mapdir = 0 1836 mapdir = 0
1603 uniquedir = 1 1837 uniquedir = 1
1619 } 1853 }
1620 OUTPUT: RETVAL 1854 OUTPUT: RETVAL
1621 1855
1622void abort () 1856void abort ()
1623 1857
1858void reset_signals ()
1859
1624void fork_abort (char *cause = "cf::fork_abort") 1860void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1861
1626void cleanup (const char *cause, bool make_core = false) 1862void cleanup (const_octet_string cause, bool make_core = false)
1627 1863
1628void emergency_save () 1864void emergency_save ()
1629 1865
1630void _exit (int status = 0) 1866void _exit (int status = EXIT_SUCCESS)
1631 1867
1632#if _POSIX_MEMLOCK 1868#if _POSIX_MEMLOCK
1633 1869
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1870int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1871 INIT:
1872#if __GLIBC__
1873 mallopt (M_TOP_PAD, 1024 * 1024);
1874 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1875 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1876 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1877#endif
1635 1878
1636int munlockall () 1879int munlockall ()
1637 1880
1638#endif 1881#endif
1639 1882
1883int
1884malloc_trim (IV pad = 0)
1885
1886void
1887mallinfo ()
1888 PPCODE:
1889{
1890#if __GLIBC__
1891 struct mallinfo mai = mallinfo ();
1892 EXTEND (SP, 10*2);
1893 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1894 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1895 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1896 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1897 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1898 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1899 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1900 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1901 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1902 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1903#endif
1904 EXTEND (SP, 5*2);
1905 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1906 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1907 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1908 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1909 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1910}
1911
1640int find_animation (char *text) 1912int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1913 PROTOTYPE: $
1642 1914
1643int random_roll (int min, int max, object *op, int goodbad); 1915int random_roll (int min, int max, object *op, int goodbad);
1644 1916
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1917const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1918
1647int 1919int
1648exp_to_level (val64 exp) 1920exp_to_level (val64 exp)
1649 CODE: 1921 CODE:
1650{ 1922{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 1953 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 1954 else
1683 XSRETURN_UNDEF; 1955 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 1956 OUTPUT: RETVAL
1685 1957
1958UUID
1959uuid_cur ()
1960 CODE:
1961 RETVAL = UUID::cur;
1962 OUTPUT:
1963 RETVAL
1964
1965UUID
1966uuid_gen ()
1967 CODE:
1968 RETVAL = UUID::gen ();
1969 OUTPUT:
1970 RETVAL
1971
1972val64
1973uuid_seq (UUID uuid)
1974 CODE:
1975 RETVAL = uuid.seq;
1976 OUTPUT:
1977 RETVAL
1978
1979UUID
1980uuid_str (val64 seq)
1981 CODE:
1982 RETVAL.seq = seq;
1983 OUTPUT:
1984 RETVAL
1985
1986void
1987coin_names ()
1988 PPCODE:
1989 EXTEND (SP, NUM_COINS);
1990 for (int i = 0; i < NUM_COINS; ++i)
1991 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
1992
1993void
1994coin_archetypes ()
1995 PPCODE:
1996 EXTEND (SP, NUM_COINS);
1997 for (int i = 0; i < NUM_COINS; ++i)
1998 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
1999
2000bool
2001load_resource_file_ (octet_string filename)
2002
2003void
2004fix_weight ()
2005
1686MODULE = cf PACKAGE = cf::attachable 2006MODULE = cf PACKAGE = cf::attachable
1687 2007
1688int 2008int
1689valid (SV *obj) 2009valid (SV *obj)
1690 CODE: 2010 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2011 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 2012 OUTPUT:
1693 RETVAL 2013 RETVAL
1694 2014
2015void
2016debug_trace (attachable *obj, bool on = true)
2017 CODE:
2018 obj->flags &= ~attachable::F_DEBUG_TRACE;
2019 if (on)
2020 obj->flags |= attachable::F_DEBUG_TRACE;
2021
2022int mortals_size ()
2023 CODE:
2024 RETVAL = attachable::mortals.size ();
2025 OUTPUT: RETVAL
2026
2027#object *mortals (U32 index)
2028# CODE:
2029# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2030# OUTPUT: RETVAL
2031
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2032INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 2033
1697MODULE = cf PACKAGE = cf::global 2034MODULE = cf PACKAGE = cf::global
1698 2035
1699int invoke (SV *klass, int event, ...) 2036int invoke (SV *klass, int event, ...)
1700 CODE: 2037 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2041 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1706 2043
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2044MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 2045
1709INCLUDE: $PERL genacc object ../include/object.h | 2046INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 2047
1711int invoke (object *op, int event, ...) 2048int invoke (object *op, int event, ...)
1712 CODE: 2049 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2050 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2051 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2053 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 2054 OUTPUT: RETVAL
1718 2055
1719SV *registry (object *op) 2056SV *registry (object *op)
1720 2057
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 2058int objects_size ()
1728 CODE: 2059 CODE:
1729 RETVAL = objects.size (); 2060 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 2061 OUTPUT: RETVAL
1731 2062
1742object *actives (U32 index) 2073object *actives (U32 index)
1743 CODE: 2074 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 2075 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 2076 OUTPUT: RETVAL
1746 2077
2078int mortals_size ()
2079 CODE:
2080 RETVAL = attachable::mortals.size ();
2081 OUTPUT: RETVAL
2082
2083const char *slot_use_name (U32 slot)
2084 ALIAS:
2085 slot_nonuse_name = 1
2086 CODE:
2087{
2088 if (slot >= NUM_BODY_LOCATIONS)
2089 croak ("body slot index out of range");
2090
2091 switch (ix)
2092 {
2093 case 0: RETVAL = body_locations[slot].use_name; break;
2094 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2095 }
2096}
2097 OUTPUT:
2098 RETVAL
2099
1747# missing properties 2100# missing properties
1748 2101
1749object *head (object *op) 2102object *head (object *op)
1750 PROTOTYPE: $ 2103 PROTOTYPE: $
1751 CODE: 2104 CODE:
1752 RETVAL = op->head_ (); 2105 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1760 2107
1761void 2108void
1762inv (object *obj) 2109inv (object *obj)
1763 PROTOTYPE: $ 2110 PROTOTYPE: $
1764 PPCODE: 2111 PPCODE:
1765{ 2112{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 2113 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 2114 XPUSHs (sv_2mortal (to_sv (o)));
1769} 2115}
1770 2116
1771void 2117void
1772set_animation (object *op, int idx) 2118set_animation (object *op, int idx)
1773 CODE: 2119 CODE:
1774 SET_ANIMATION (op, idx); 2120 SET_ANIMATION (op, idx);
1775 2121
2122int
2123num_animations (object *op)
2124 CODE:
2125 RETVAL = NUM_ANIMATIONS (op);
2126 OUTPUT: RETVAL
2127
2128int slot_info (object *op, UV slot, int value = 0)
2129 ALIAS:
2130 slot_used = 1
2131 CODE:
2132{
2133 if (slot >= NUM_BODY_LOCATIONS)
2134 croak ("body slot index out of range");
2135
2136 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2137
2138 if (items > 2)
2139 if (ix)
2140 op->slot[slot].used = value;
2141 else
2142 op->slot[slot].info = value;
2143}
2144 OUTPUT:
2145 RETVAL
2146
1776object *find_best_object_match (object *op, const char *match) 2147object *find_best_object_match (object *op, utf8_string match)
1777 2148
1778object *find_marked_object (object *op) 2149object *find_marked_object (object *op)
1779 2150
1780int need_identify (object *obj); 2151int need_identify (object *obj);
1781 2152
1793 2164
1794void apply_below (object *op) 2165void apply_below (object *op)
1795 CODE: 2166 CODE:
1796 player_apply_below (op); 2167 player_apply_below (op);
1797 2168
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2169int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799 2170
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2171int casting_level (object *caster, object *spell)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2172
1816int pay_item (object *op, object *buyer) 2173int pay_item (object *op, object *buyer)
1817 CODE: 2174 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2175 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2176 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2180 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2181 OUTPUT: RETVAL
1825 2182
1826void pay_player (object *op, uint64 amount) 2183void pay_player (object *op, uint64 amount)
1827 2184
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2185val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2186
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2187int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2188
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2189void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2190 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2191 do_learn_spell (op, sp, special_prayer);
1835 2192
1836void forget_spell (object *op, object *sp) 2193void forget_spell (object *op, object *sp)
1837 CODE: 2194 CODE:
1838 do_forget_spell (op, query_name (sp)); 2195 do_forget_spell (op, query_name (sp));
1839 2196
1840object *check_for_spell (object *op, char *spellname) 2197object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2198 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2199 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2200 OUTPUT: RETVAL
1844 2201
1845int query_money (object *op) 2202int query_money (object *op)
1854 2211
1855void drop (object *who, object *op) 2212void drop (object *who, object *op)
1856 2213
1857void pick_up (object *who, object *op) 2214void pick_up (object *who, object *op)
1858 2215
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2216void update_object (object *op, int action)
1862 2217
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2218void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2219
1867void player_lvl_adj (object *who, object *skill = 0) 2220void player_lvl_adj (object *who, object *skill = 0)
1868 2221
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2222int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2223
1871int calc_skill_exp (object *who, object *op, object *skill); 2224int calc_skill_exp (object *who, object *op, object *skill);
1872 2225
1873void push_button (object *op); 2226void push_button (object *op, object *originator);
1874 2227
1875void use_trigger (object *op); 2228void use_trigger (object *op, object *originator);
1876 2229
1877void add_button_link (object *button, maptile *map, int connected); 2230void handle_apply_yield (object *op);
1878 2231
1879void remove_button_link (object *op); 2232int convert_item (object *item, object *converter);
1880 2233
1881 2234
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2235MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2236
1886# no clean way to get an object from an archetype - stupid idiotic 2237# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2238# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2239
1889object *new (const char *archetype = 0) 2240object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2241 PROTOTYPE: ;$
1891 CODE: 2242 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2243 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2244 OUTPUT:
1894 RETVAL 2245 RETVAL
1895 2246
2247object *find_object (U32 tag)
2248
2249# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2250object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2251 PROTOTYPE: $$$$$$
1898 CODE: 2252 CODE:
1899{ 2253{
1900 int unused_type; 2254 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902}
1903 2255
1904# syntatic sugar for easier use in event callbacks. 2256 if (RETVAL->destroyed ())
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL 2257 RETVAL = 0;
2258}
1910 2259
1911player *contr (object *op) 2260shstr
1912 CODE: 2261object::kv_get (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2262
1916const char *get_ob_key_value (object *op, const char *key) 2263void
2264object::kv_del (shstr key)
1917 2265
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2266void
2267object::kv_set (shstr key, shstr value)
1919 2268
1920object *get_nearest_player (object *ob) 2269object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2270 ALIAS: nearest_player = 0
1922 PREINIT: 2271 PREINIT:
1923 extern object *get_nearest_player (object *); 2272 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2274void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2275 PROTOTYPE: $$;$
1927 PPCODE: 2276 PPCODE:
1928{ 2277{
1929 rv_vector rv; 2278 rv_vector rv;
2279
2280 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2281 get_rangevector (ob, other, &rv, flags);
2282 SPAGAIN;
2283
1931 EXTEND (SP, 5); 2284 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2285 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2286 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2287 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2288 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2289 PUSHs (to_sv (rv.part));
1937} 2290}
1938 2291
1939bool on_same_map_as (object *ob, object *other) 2292bool on_same_map_as (object *ob, object *other)
1940 CODE: 2293 CODE:
1941 RETVAL = on_same_map (ob, other); 2294 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
1943 2296
1944const char * 2297const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2298base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2299 CODE:
1947 RETVAL = query_base_name (op, plural); 2300 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2301 OUTPUT: RETVAL
1949 2302
1950object *decrease_ob_nr (object *op, unsigned long i) 2303# return the tail of an object, excluding itself
2304void
2305tail (object *op)
2306 PPCODE:
2307 while ((op = op->more))
2308 XPUSHs (sv_2mortal (to_sv (op)));
1951 2309
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2310MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2311
1954player *player (object *op) 2312player *player (object *op)
1955 CODE: 2313 CODE:
1956 RETVAL = op->contr; 2314 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2315 OUTPUT: RETVAL
1958 2316
2317bool move_player (object *op, int dir)
2318
1959void check_score (object *op) 2319void check_score (object *op)
1960 2320
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2321void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2322 CODE:
1963 new_draw_info (flags, 0, op, txt); 2323 new_draw_info (flags, 0, op, txt);
1964 2324
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2325void kill_player (object *op)
1981 2326
2327void esrv_send_item (object *pl, object *item)
2328
1982void esrv_update_item (object *op, int what, object *item) 2329void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2330 C_ARGS: what, pl, item
1984 2331
1985void clear_los (object *op) 2332void esrv_del_item (object *pl, int tag)
2333 C_ARGS: pl->contr, tag
1986 2334
1987int command_summon (object *op, char *params) 2335int command_summon (object *op, utf8_string params)
1988 2336
1989int command_arrest (object *op, char *params) 2337int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2338
1995 2339
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2340MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2341
1998INCLUDE: $PERL genacc player ../include/player.h | 2342INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2343
2000int invoke (player *pl, int event, ...) 2344int invoke (player *pl, int event, ...)
2001 CODE: 2345 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2346 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2347 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2357 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2358 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2359 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2360 pl->orig_stats = pl->ob->stats;
2017 2361
2018void cf_player_move (player *pl, int dir) 2362# should only be temporary
2363void esrv_new_player (player *pl)
2019 2364
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2365#d# TODO: replace by blocked_los accessor, fix code using this
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026
2027bool 2366bool
2028cell_visible (player *pl, int dx, int dy) 2367cell_visible (player *pl, int dx, int dy)
2029 CODE: 2368 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2369 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2031 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 OUTPUT: 2370 OUTPUT:
2033 RETVAL 2371 RETVAL
2034 2372
2035void 2373void
2036send (player *pl, SV *packet) 2374send (player *pl, SV *packet)
2037 CODE: 2375 CODE:
2038{ 2376{
2039 STRLEN len; 2377 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2378 char *buf = SvPVbyte (packet, len);
2041 2379
2380 if (len > MAXSOCKBUF)
2381 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2382 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2383 pl->ns->send_packet (buf, len);
2044} 2384}
2045
2046int
2047listening (player *pl, int new_value = -1)
2048 CODE:
2049 RETVAL = pl->listening;
2050 if (new_value >= 0)
2051 pl->listening = new_value;
2052 OUTPUT:
2053 RETVAL
2054 2385
2055void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2386void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 PROTOTYPE: $;$$$ 2387 PROTOTYPE: $;$$$
2057 PPCODE: 2388 PPCODE:
2058 if (GIMME_V != G_VOID) 2389 if (GIMME_V != G_VOID)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2414 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2415 OUTPUT: RETVAL
2085 2416
2086SV *registry (maptile *map) 2417SV *registry (maptile *map)
2087 2418
2419void
2420find_tagged_objects (maptile *map, utf8_string tag = 0)
2421 PPCODE:
2422{
2423 if (!map->spaces)
2424 XSRETURN_EMPTY;
2425
2426 if (tag)
2427 {
2428 shstr_cmp tag_ (tag);
2429
2430 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2431 for (object *op = ms->bot; op; op = op->above)
2432 if (op->tag == tag_)
2433 XPUSHs (sv_2mortal (to_sv (op)));
2434 }
2435 else
2436 {
2437 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2438 for (object *op = ms->bot; op; op = op->above)
2439 if (op->tag)
2440 XPUSHs (sv_2mortal (to_sv (op)));
2441 }
2442}
2443
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2444INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2445
2446void
2447adjust_daylight ()
2448 CODE:
2449 maptile::adjust_daylight ();
2450
2451int
2452outdoor_darkness (int darkness = 0)
2453 CODE:
2454 RETVAL = maptile::outdoor_darkness;
2455 if (items)
2456 maptile::outdoor_darkness = darkness;
2457 OUTPUT:
2458 RETVAL
2089 2459
2090void 2460void
2091maptile::instantiate () 2461maptile::instantiate ()
2092 2462
2093maptile *new () 2463maptile *new ()
2108 for_all_players (pl) 2478 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2479 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2480 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2481 }
2112 2482
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2483void
2484maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2485 CODE:
2486{
2487 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2488 croak ("maptile::add_underlay: palette must be arrayref");
2489
2490 palette = SvRV (palette);
2491
2492 STRLEN idxlen;
2493 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2494
2495 for (int x = 0; x < THIS->width; ++x)
2496 for (int y = 0; y < THIS->height; ++y)
2497 {
2498 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2499 if (op->flag [FLAG_IS_FLOOR])
2500 goto skip_space;
2501
2502 {
2503 int offs = offset + y * stride + x;
2504 if (IN_RANGE_EXC (offs, 0, idxlen))
2505 {
2506 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2507 {
2508 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2509 ob->flag [FLAG_NO_MAP_SAVE] = true;
2510 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2511
2512 if (ob->randomitems)
2513 {
2514 if (!ob->above)
2515 {
2516 ob->create_treasure (ob->randomitems);
2517
2518 for (object *op = ob->above; op; op = op->above)
2519 op->flag [FLAG_NO_MAP_SAVE] = true;
2520 }
2521
2522 ob->randomitems = 0;
2523 }
2524 }
2525 }
2526 }
2527
2528 skip_space: ;
2529 }
2530}
2531
2532void
2533maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2534 CODE:
2535{
2536 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2537 croak ("maptile::set_regiondata: palette must be arrayref");
2538
2539 palette = SvRV (palette);
2540
2541 STRLEN idxlen;
2542 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2543
2544 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2545 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2546
2547 for (int i = av_len ((AV *)palette) + 1; i--; )
2548 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2549
2550 for (int y = 0; y < THIS->height; ++y)
2551 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2552
2553 sfree (THIS->regions, THIS->size ());
2554 delete [] THIS->regionmap;
2555
2556 THIS->regions = regions;
2557 THIS->regionmap = regionmap;
2558}
2559
2560void
2561maptile::create_region_treasure ()
2562 CODE:
2563 for (int x = 0; x < THIS->width; ++x)
2564 for (int y = 0; y < THIS->height; ++y)
2565 {
2566 region *rgn = THIS->region (x, y);
2567
2568 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2569 if (object *op = THIS->at (x, y).top)
2570 if (rgn->treasure && rndm () < rgn->treasure_density)
2571 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2572 }
2114 2573
2115int out_of_map (maptile *map, int x, int y) 2574int out_of_map (maptile *map, int x, int y)
2116 2575
2117void 2576void
2118trigger (maptile *map, long connection, bool state = true) 2577find_link (maptile *map, shstr_tmp connection)
2119 CODE:
2120 activate_connection (map, connection, state);
2121
2122void
2123get_connection (maptile *map, long connection)
2124 PPCODE: 2578 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2579 if (oblinkpt *obp = map->find_link (connection))
2126 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2580 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2581 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2582
2137void 2583void
2138get_map_flags (maptile *map, int x, int y) 2584get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2585 PPCODE:
2140{ 2586{
2141 maptile *nmap = 0; 2587 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2588 I16 nx = 0, ny = 0;
2589
2590 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2591 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2592 SPAGAIN;
2144 2593
2145 EXTEND (SP, 4); 2594 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2595 PUSHs (sv_2mortal (newSViv (flags)));
2147 2596
2148 if (GIMME_V == G_ARRAY) 2597 if (GIMME_V == G_ARRAY)
2149 { 2598 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2599 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2600 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2601 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2602 }
2154} 2603}
2155 2604
2605mapspace *
2606ms (maptile *map, unsigned int x, unsigned int y)
2607 PROTOTYPE: $$$
2608 CODE:
2609{
2610 maptile *nmap = 0;
2611 I16 nx, ny;
2612
2613 PUTBACK;
2614 get_map_flags (map, &nmap, x, y, &nx, &ny);
2615 SPAGAIN;
2616
2617 if (!nmap)
2618 XSRETURN_UNDEF;
2619
2620 RETVAL = &nmap->at (nx, ny);
2621}
2622 OUTPUT:
2623 RETVAL
2624
2156void 2625void
2157at (maptile *map, unsigned int x, unsigned int y) 2626at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2627 PROTOTYPE: $$$
2159 PPCODE: 2628 PPCODE:
2160{ 2629{
2161 object *o;
2162 maptile *nmap = 0; 2630 maptile *nmap = 0;
2163 I16 nx, ny; 2631 I16 nx, ny;
2164 2632
2633 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2634 get_map_flags (map, &nmap, x, y, &nx, &ny);
2635 SPAGAIN;
2166 2636
2167 if (nmap) 2637 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2638 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2639 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2640}
2171 2641
2172SV * 2642SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2643bot_at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2644 PROTOTYPE: $$$
2175 ALIAS: 2645 ALIAS:
2176 top_at = 1 2646 top_at = 1
2177 flags_at = 2 2647 flags_at = 2
2178 light_at = 3 2648 light_at = 3
2179 move_block_at = 4 2649 move_block_at = 4
2180 move_slow_at = 5 2650 move_slow_at = 5
2181 move_on_at = 6 2651 move_on_at = 6
2182 move_off_at = 7 2652 move_off_at = 7
2183 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2653 CODE:
2654{
2655 sint16 nx = x;
2656 sint16 ny = y;
2657
2658 if (!xy_normalise (map, nx, ny))
2659 XSRETURN_UNDEF;
2660
2661 mapspace &ms = map->at (nx, ny);
2662
2663 ms.update ();
2664
2186 switch (ix) 2665 switch (ix)
2187 { 2666 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2667 case 0: RETVAL = to_sv (ms.bot ); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2668 case 1: RETVAL = to_sv (ms.top ); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2669 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2670 case 3: RETVAL = newSViv (ms.light ); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2671 case 4: RETVAL = newSVuv (ms.move_block); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2672 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2673 case 6: RETVAL = newSVuv (ms.move_on ); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2674 case 7: RETVAL = newSVuv (ms.move_off ); break;
2196 } 2675 }
2676}
2197 OUTPUT: RETVAL 2677 OUTPUT: RETVAL
2198
2199void fix_walls (maptile *map, int x, int y)
2200
2201void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2678
2209# worst xs function of my life 2679# worst xs function of my life
2210bool 2680bool
2211_create_random_map (\ 2681_create_random_map (\
2212 maptile *self,\ 2682 maptile *self,\
2213 char *wallstyle,\ 2683 utf8_string wallstyle,\
2214 char *wall_name,\ 2684 utf8_string wall_name,\
2215 char *floorstyle,\ 2685 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2686 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2687 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2688 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2689 utf8_string doorstyle,\
2220 char *decorstyle,\ 2690 utf8_string decorstyle,\
2221 char *origin_map,\ 2691 utf8_string origin_map,\
2222 char *final_map,\ 2692 utf8_string final_map,\
2223 char *exitstyle,\ 2693 utf8_string exitstyle,\
2224 char *this_map,\ 2694 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2695 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2696 int xsize,\
2227 int Ysize,\ 2697 int ysize,\
2228 int expand2x,\ 2698 int expand2x,\
2229 int layoutoptions1,\ 2699 int layoutoptions1,\
2230 int layoutoptions2,\ 2700 int layoutoptions2,\
2231 int layoutoptions3,\ 2701 int layoutoptions3,\
2232 int symmetry,\ 2702 int symmetry,\
2237 int dungeon_depth,\ 2707 int dungeon_depth,\
2238 int decoroptions,\ 2708 int decoroptions,\
2239 int orientation,\ 2709 int orientation,\
2240 int origin_y,\ 2710 int origin_y,\
2241 int origin_x,\ 2711 int origin_x,\
2242 int random_seed,\ 2712 U32 random_seed,\
2243 val64 total_map_hp,\ 2713 val64 total_map_hp,\
2244 int map_layout_style,\ 2714 int map_layout_style,\
2245 int treasureoptions,\ 2715 int treasureoptions,\
2246 int symmetry_used,\ 2716 int symmetry_used,\
2247 region *region,\ 2717 region *region,\
2248 char *custom\ 2718 utf8_string custom\
2249) 2719)
2250 CODE: 2720 CODE:
2251{ 2721{
2252 random_map_params rmp; 2722 random_map_params rmp;
2253 2723
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2733 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2734
2265 rmp.origin_map = origin_map; 2735 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2736 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2737 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2738 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2739 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2740 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2741 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2742 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2743 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2744 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2750 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2751 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2752 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2753 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2754 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2755 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2756 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2757 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2758 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2759 rmp.region = region;
2290 rmp.custom = custom; 2760 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2762 RETVAL = self->generate_random_map (&rmp);
2293} 2763}
2294 OUTPUT: 2764 OUTPUT:
2295 RETVAL 2765 RETVAL
2296 2766
2767MODULE = cf PACKAGE = cf::mapspace
2768
2769INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2770
2297MODULE = cf PACKAGE = cf::arch 2771MODULE = cf PACKAGE = cf::arch
2298 2772
2299archetype *find (const char *name) 2773int archetypes_size ()
2300 CODE: 2774 CODE:
2301 RETVAL = archetype::find (name); 2775 RETVAL = archetypes.size ();
2302 OUTPUT: 2776 OUTPUT: RETVAL
2303 RETVAL
2304 2777
2305archetype *first() 2778archetype *archetypes (U32 index)
2306 PROTOTYPE: 2779 CODE:
2307 CODE: 2780 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2308 RETVAL = first_archetype; 2781 OUTPUT: RETVAL
2782
2783object *instantiate (archetype *arch)
2784 CODE:
2785 RETVAL = arch_to_object (arch);
2786 OUTPUT:
2309 OUTPUT: RETVAL 2787 RETVAL
2310 2788
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2789INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2790
2313MODULE = cf PACKAGE = cf::party 2791MODULE = cf PACKAGE = cf::party
2314 2792
2315partylist *first () 2793partylist *first ()
2316 PROTOTYPE: 2794 PROTOTYPE:
2317 CODE: 2795 CODE:
2318 RETVAL = get_firstparty (); 2796 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2797 OUTPUT: RETVAL
2320 2798
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2799INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2800
2323MODULE = cf PACKAGE = cf::region 2801MODULE = cf PACKAGE = cf::region
2324 2802
2325region *first () 2803void
2326 PROTOTYPE: 2804list ()
2327 CODE: 2805 PPCODE:
2328 RETVAL = first_region; 2806 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2807 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2808
2331region *find (char *name) 2809region *find (utf8_string name)
2332 PROTOTYPE: $ 2810 PROTOTYPE: $
2333 CODE: 2811 CODE:
2334 RETVAL = get_region_by_name (name); 2812 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2813 OUTPUT: RETVAL
2336 2814
2815int specificity (region *rgn)
2816 CODE:
2817 RETVAL = 0;
2818 while (rgn = rgn->parent)
2819 RETVAL++;
2820 OUTPUT: RETVAL
2821
2337INCLUDE: $PERL genacc region ../include/map.h | 2822INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2823
2339MODULE = cf PACKAGE = cf::living 2824MODULE = cf PACKAGE = cf::living
2340 2825
2341INCLUDE: $PERL genacc living ../include/living.h | 2826INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2827
2343MODULE = cf PACKAGE = cf::settings 2828MODULE = cf PACKAGE = cf::settings
2344 2829
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2830INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2831
2347MODULE = cf PACKAGE = cf::client 2832MODULE = cf PACKAGE = cf::client
2348 2833
2349INCLUDE: $PERL genacc client ../include/client.h | 2834INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2835
2351int invoke (client *ns, int event, ...) 2836int invoke (client *ns, int event, ...)
2352 CODE: 2837 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2838 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2839 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2855 CODE:
2371{ 2856{
2372 STRLEN len; 2857 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2858 char *buf = SvPVbyte (packet, len);
2374 2859
2860 if (len > MAXSOCKBUF)
2861 {
2862 // ugly
2863 if (THIS->pl)
2864 THIS->pl->failmsg ("[packet too long for client]");
2865 }
2866 else
2375 THIS->send_packet (buf, len); 2867 THIS->send_packet (buf, len);
2376} 2868}
2377 2869
2870faceidx
2871client::need_face (utf8_string name, int pri = 0)
2872 CODE:
2873 RETVAL = face_find (name, 0);
2874 if (RETVAL)
2875 {
2876 THIS->send_face (RETVAL, pri);
2877 THIS->flush_fx ();
2878 }
2879 OUTPUT:
2880 RETVAL
2881
2882int
2883client::fx_want (int idx, int value = -1)
2884 CODE:
2885 if (0 < idx && idx < FT_NUM)
2886 {
2887 RETVAL = THIS->fx_want [idx];
2888 if (items > 2)
2889 THIS->fx_want [idx] = value;
2890 }
2891 else
2892 RETVAL = 0;
2893 OUTPUT:
2894 RETVAL
2895
2896MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2897
2898faceidx sound_find (utf8_string name)
2899
2900void sound_set (utf8_string str, faceidx face)
2901
2902# dire hack
2903void old_sound_index (int idx, faceidx face)
2904 CODE:
2905 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2906 old_sound_index [idx] = face;
2907
2908MODULE = cf PACKAGE = cf::face PREFIX = face_
2909
2910#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2911
2912faceidx face_find (utf8_string name, faceidx defidx = 0)
2913
2914faceidx alloc (utf8_string name)
2915 CODE:
2916{
2917 do
2918 {
2919 RETVAL = faces.size ();
2920 faces.resize (RETVAL + 1);
2921 }
2922 while (!RETVAL); // crude way to leave index 0
2923
2924 faces [RETVAL].name = name;
2925 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2926
2927 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2928 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2929}
2930 OUTPUT: RETVAL
2931
2932void set_type (faceidx idx, int value)
2933 ALIAS:
2934 set_type = 0
2935 set_visibility = 1
2936 set_magicmap = 2
2937 set_smooth = 3
2938 set_smoothlevel = 4
2939 CODE:
2940 faceinfo *f = face_info (idx); assert (f);
2941 switch (ix)
2942 {
2943 case 0: f->type = value; break;
2944 case 1: f->visibility = value; break;
2945 case 2: f->magicmap = value; break;
2946 case 3: f->smooth = value; break;
2947 case 4: f->smoothlevel = value; break;
2948 }
2949
2950void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2951 CODE:
2952{
2953 faceinfo *f = face_info (idx); assert (f);
2954 facedata *d = &(faceset ? f->data64 : f->data32);
2955 sv_to (data, d->data);
2956 STRLEN clen;
2957 char *cdata = SvPVbyte (chksum, clen);
2958 clen = min (CHKSUM_SIZE, clen);
2959
2960 if (memcmp (d->chksum, cdata, clen))
2961 {
2962 memcpy (d->chksum, cdata, clen);
2963
2964 // invalidate existing client face info
2965 for_all_clients (ns)
2966 if (ns->faceset == faceset)
2967 {
2968 ns->faces_sent [idx] = false;
2969 ns->force_newmap = true;
2970 }
2971 }
2972}
2973
2974int get_data_size (faceidx idx, int faceset = 0)
2975 CODE:
2976 facedata *d = face_data (idx, faceset);
2977 if (!d) XSRETURN_UNDEF;
2978 RETVAL = d->data.size ();
2979 OUTPUT:
2980 RETVAL
2981
2982SV *get_chksum (faceidx idx, int faceset = 0)
2983 CODE:
2984 facedata *d = face_data (idx, faceset);
2985 if (!d) XSRETURN_UNDEF;
2986 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2987 OUTPUT:
2988 RETVAL
2989
2990SV *get_data (faceidx idx, int faceset = 0)
2991 CODE:
2992 facedata *d = face_data (idx, faceset);
2993 if (!d) XSRETURN_UNDEF;
2994 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2995 OUTPUT:
2996 RETVAL
2997
2998void invalidate (faceidx idx)
2999 CODE:
3000 for_all_clients (ns)
3001 {
3002 ns->faces_sent [idx] = false;
3003 ns->force_newmap = true;
3004 }
3005
3006void invalidate_all ()
3007 CODE:
3008 for_all_clients (ns)
3009 {
3010 ns->faces_sent.reset ();
3011 ns->force_newmap = true;
3012 }
3013
3014MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3015
3016#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3017
3018animidx anim_find (utf8_string name)
3019 CODE:
3020 RETVAL = animation::find (name).number;
3021 OUTPUT: RETVAL
3022
3023animidx set (utf8_string name, SV *frames, int facings = 1)
3024 CODE:
3025{
3026 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3027 croak ("frames must be an arrayref");
3028
3029 AV *av = (AV *)SvRV (frames);
3030
3031 animation *anim = &animation::find (name);
3032 if (anim->number)
3033 {
3034 anim->resize (av_len (av) + 1);
3035 anim->facings = facings;
3036 }
3037 else
3038 anim = &animation::create (name, av_len (av) + 1, facings);
3039
3040 for (int i = 0; i < anim->num_animations; ++i)
3041 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3042}
3043 OUTPUT: RETVAL
3044
3045void invalidate_all ()
3046 CODE:
3047 for_all_clients (ns)
3048 ns->anims_sent.reset ();
3049
3050MODULE = cf PACKAGE = cf::object::freezer
3051
3052INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3053
3054SV *
3055new (char *klass)
3056 CODE:
3057 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3058 OUTPUT: RETVAL
3059
3060void
3061DESTROY (SV *sv)
3062 CODE:
3063 object_freezer *self;
3064 sv_to (sv, self);
3065 delete self;
3066
3067MODULE = cf PACKAGE = cf::object::thawer
3068
3069INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3070
3071SV *
3072new_from_file (char *klass, octet_string path)
3073 CODE:
3074 object_thawer *f = new object_thawer (path);
3075 if (!*f)
3076 {
3077 delete f;
3078 XSRETURN_UNDEF;
3079 }
3080 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3081 OUTPUT: RETVAL
3082
3083void
3084DESTROY (SV *sv)
3085 CODE:
3086 object_thawer *self;
3087 sv_to (sv, self);
3088 delete self;
3089
3090void
3091extract_tags (object_thawer *self)
3092 PPCODE:
3093 while (self->kw != KW_EOF)
3094 {
3095 PUTBACK;
3096 coroapi::cede_to_tick ();
3097 SPAGAIN;
3098
3099 if (self->kw == KW_tag)
3100 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3101
3102 self->skip ();
3103 }
3104

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