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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.144 by root, Fri Jan 19 15:55:27 2007 UTC vs.
Revision 1.342 by root, Fri Dec 18 03:49:46 2009 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 4 * Copyright (©) 2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 5 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 6 *
11 * This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
12 * it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
13 * the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
14 * (at your option) any later version. 10 * option) any later version.
15 * 11 *
16 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 15 * GNU General Public License for more details.
20 * 16 *
21 * You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
22 * along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
25 23
26#define PLUGIN_NAME "perl" 24#include "autoconf.h"
27#define PLUGIN_VERSION "cfperl 0.5"
28 25
29#include <plugin_common.h> 26#if HAVE_EXECINFO_H
30#include <sounds.h> 27# include <execinfo.h>
28#endif
29
31#include <cstdarg> 30#include <cstdarg>
31#include <typeinfo>
32
33#include "global.h"
34#include "loader.h"
35#include "../random_maps/random_map.h"
36#include "evthread.h"
32#include <sproto.h> 37#include "sproto.h"
33
34#include "cfperl.h"
35#include "shstr.h"
36 38
37#include <unistd.h> 39#include <unistd.h>
38#if _POSIX_MEMLOCK 40#if _POSIX_MEMLOCK
39# include <sys/mman.h> 41# include <sys/mman.h>
40#endif 42#endif
41 43
44#if HAVE_MALLOC_H
45# include <malloc.h>
46#endif
47
48#if !__GLIBC__
49# define malloc_trim(pad) -1
50#endif
51
42#include <EXTERN.h> 52#include <EXTERN.h>
43#include <perl.h> 53#include <perl.h>
44#include <XSUB.h> 54#include <XSUB.h>
45 55
46#include "CoroAPI.h" 56#include "CoroAPI.h"
47#include "perlxsi.c" 57#include "perlxsi.c"
48 58
49extern sint64 *levels; // the experience table 59extern sint64 *levels; // the experience table
50 60
51typedef object object_ornull; 61typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 62typedef object_freezer &object_freezer_ref;
53 63
54#if IVSIZE >= 8 64typedef std::string std__string;
55 typedef IV val64;
56# define newSVval64 newSViv
57# define SvVAL64 SvIV
58#else
59 typedef double val64;
60# define newSVval64 newSVnv
61# define SvVAL64 SvNV
62#endif
63
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67 65
68static PerlInterpreter *perl; 66static PerlInterpreter *perl;
69 67
70double runtime; 68tstamp NOW, runtime;
69
70static int tick_inhibit;
71static int tick_pending;
71 72
72global gbl_ev; 73global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 74static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 75static SV *sv_runtime, *sv_tick_start, *sv_next_tick, *sv_now;
76static AV *av_reflect;
77
78bitset<NUM_EVENT_TYPES> ev_want_event;
79bitset<NUM_TYPES> ev_want_type;
75 80
76static HV 81static HV
77 *stash_cf, 82 *stash_cf,
78 *stash_cf_object_wrap, 83 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 84 *stash_cf_object_player_wrap,
80 *stash_cf_player_wrap, 85 *stash_cf_player_wrap,
81 *stash_cf_map_wrap, 86 *stash_cf_map_wrap,
87 *stash_cf_mapspace_wrap,
82 *stash_cf_client_wrap, 88 *stash_cf_client_wrap,
83 *stash_cf_arch_wrap, 89 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 90 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 91 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 92 *stash_cf_living_wrap;
87 93
94static SV
95 *cv_cf_do_invoke,
96 *cv_cf__can_merge,
97 *cv_cf_client_send_msg,
98 *cv_cf_tick,
99 *cv_cf_match_match;
100
101#ifndef newSVpv_utf8
102static inline SV *
103newSVpv_utf8 (const char *s)
104{
105 if (!s)
106 return newSV (0);
107
108 SV *sv = newSVpv (s, 0);
109 SvUTF8_on (sv);
110 return sv;
111}
112#endif
113
114#ifndef newSVpvn_utf8
115static inline SV *
116newSVpvn_utf8 (const char *s, STRLEN l, int utf8)
117{
118 if (!s)
119 return newSV (0);
120
121 SV *sv = newSVpvn (s, l);
122
123 if (utf8)
124 SvUTF8_on (sv);
125
126 return sv;
127}
128#endif
129
88// helper cast function, returns super class * or 0 130// helper cast function, returns super class * or 0
89template<class super> 131template<class super>
90static super * 132static super *
91is_a (attachable *at) 133is_a (attachable *at)
92{ 134{
102unordered_vector<attachable *> attachable::mortals; 144unordered_vector<attachable *> attachable::mortals;
103 145
104attachable::~attachable () 146attachable::~attachable ()
105{ 147{
106 assert (!self); 148 assert (!self);
149 assert (!cb);
107} 150}
108 151
109int 152int
110attachable::refcnt_cnt () const 153attachable::refcnt_cnt () const
111{ 154{
112 return refcnt + (self ? SvREFCNT (self) : 0); 155 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
156}
157
158void
159attachable::sever_self ()
160{
161 if (HV *self = this->self)
162 {
163 // keep a refcount because sv_unmagic might call attachable_free,
164 // which might clear self, causing sv_unmagic to crash on a now
165 // invalid object.
166 SvREFCNT_inc (self);
167 hv_clear (self);
168 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
169 SvREFCNT_dec (self);
170
171 // self *must* be null now because that's sv_unmagic's job.
172 assert (!this->self);
173 }
113} 174}
114 175
115void 176void
116attachable::optimise () 177attachable::optimise ()
117{ 178{
118 if (self 179 if (self
119 && SvREFCNT (self) == 1 180 && SvREFCNT (self) == 1
120 && !HvTOTALKEYS (self)) 181 && !HvTOTALKEYS (self))
182 sever_self ();
183}
184
185// check wether the object really is dead
186void
187attachable::do_check ()
188{
189 if (refcnt_cnt () > 0)
190 return;
191
192 destroy ();
193}
194
195void
196attachable::do_destroy ()
197{
198 INVOKE_ATTACHABLE (DESTROY, this);
199
200 if (cb)
121 { 201 {
122 refcnt_inc ();
123 SvREFCNT_dec ((SV *)self); 202 SvREFCNT_dec (cb);
203 cb = 0;
124 } 204 }
125}
126
127// check wether the object really is dead
128void
129attachable::do_check ()
130{
131 if (refcnt > 0 || refcnt_cnt () > 0)
132 return;
133
134 destroy ();
135
136 if (self)
137 {
138 hv_clear (self);
139 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
140 SvREFCNT_dec (self);
141 self = 0;
142 }
143}
144
145void
146attachable::do_destroy ()
147{
148 invoke (EVENT_ATTACHABLE_DESTROY, DT_END);
149
150 if (self)
151 hv_clear (self);
152 205
153 mortals.push_back (this); 206 mortals.push_back (this);
154} 207}
155 208
156void 209void
157attachable::destroy () 210attachable::destroy ()
158{ 211{
159 if (destroyed ()) 212 if (destroyed ())
160 return; 213 return;
161 214
162 flags |= F_DESTROYED; 215 attachable_flags |= F_DESTROYED;
163 do_destroy (); 216 do_destroy ();
217 sever_self ();
164} 218}
165 219
166void 220void
167attachable::check_mortals () 221attachable::check_mortals ()
168{ 222{
169 for (int i = 0; i < mortals.size (); ) 223 static int i = 0;
224
225 for (;;)
170 { 226 {
227 if (i >= mortals.size ())
228 {
229 i = 0;
230
231 if (mortals.size () >= 512)
232 {
233 static int last_mortalcount;
234 if (mortals.size () != last_mortalcount)
235 {
236 last_mortalcount = mortals.size ();
237 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
238
239 if (0)
240 {
241 for (int j = 0; j < mortals.size (); ++j)//D
242 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
243 fprintf (stderr, "\n");//D
244 }
245 }
246 }
247
248 break;
249 }
250
171 attachable *obj = mortals [i]; 251 attachable *obj = mortals [i];
172 252
173 obj->refcnt_chk (); // unborrow from perl, if necessary 253#if 0
174 254 if (obj->self)//D make this an assert later
175 if (obj->refcnt || obj->self)
176 { 255 {
177#if 0 256 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
178 if (mortals.size() > 5)fprintf (stderr, "%d delaying %d:%p:%s %d (self %p:%d)\n", time(0),i, obj, typeid (*obj).name (), 257 obj->sever_self ();
179 obj->refcnt, obj->self, obj->self ? SvREFCNT(obj->self): - 1);//D 258 }
180#endif 259#endif
181 260
261 if (obj->refcnt)
262 {
182 ++i; // further delay freeing 263 ++i; // further delay freeing
264
265 if (!(i & 0x3ff))
266 break;
183 }//D 267 }
184 else 268 else
185 { 269 {
186 //Dfprintf (stderr, "deleteing %d:%p:%s\n", i, obj,typeid (*obj).name ());//D
187 mortals.erase (i); 270 mortals.erase (i);
271 obj->sever_self ();
188 delete obj; 272 delete obj;
189 } 273 }
190 } 274 }
191} 275}
192 276
277void
278attachable::set_key (const char *key, const char *value, bool is_utf8)
279{
280 if (!self)
281 self = newHV ();
282
283 if (value)
284 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
285 else
286 hv_delete (self, key, strlen (key), G_DISCARD);
287}
288
193attachable & 289attachable &
194attachable::operator =(const attachable &src) 290attachable::operator =(const attachable &src)
195{ 291{
196 //if (self || cb) 292 //if (self || cb)
197 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 293 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
198 294
199 attach = src.attach; 295 attach = src.attach;
200 return *this; 296 return *this;
201} 297}
202 298
299#if 0
300template<typename T>
301static bool
302find_backref (void *ptr, T *obj)
303{
304 char *s = (char *)obj;
305 while (s < (char *)obj + sizeof (T))
306 {
307 if (ptr == *(void **)s)
308 return true;
309
310 s += sizeof (void *); // assume natural alignment
311 }
312
313 return false;
314}
315
316// for debugging, find "live" objects containing this ptr
317static void
318find_backref (void *ptr)
319{
320 for_all_objects (op)
321 if (find_backref (ptr, op))
322 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
323
324 for_all_players (pl)
325 if (find_backref (ptr, pl))
326 fprintf (stderr, "P %p\n", pl);
327
328 for_all_clients (ns)
329 if (find_backref (ptr, ns))
330 fprintf (stderr, "C %p\n", ns);
331}
332#endif
333
203////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 334//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
204 335
205static SV * 336static SV *
206newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 337newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
207{ 338{
208 SV *sv; 339 SV *sv;
209 340
210 if (!ptr) 341 if (!ptr)
211 return &PL_sv_undef; 342 return newSV (0);
212 343
213 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 344 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
214 return sv_bless (newRV_noinc ((SV *)hv), stash); 345 return sv_bless (newRV_noinc ((SV *)hv), stash);
215} 346}
216 347
217static int 348static int
218attachable_free (pTHX_ SV *sv, MAGIC *mg) 349attachable_free (pTHX_ SV *sv, MAGIC *mg)
219{ 350{
220 attachable *at = (attachable *)mg->mg_ptr; 351 attachable *at = (attachable *)mg->mg_ptr;
352
353 //TODO: check if transaction behaviour is really required here
354 if (SV *self = (SV *)at->self)
355 {
221 at->self = 0; 356 at->self = 0;
357 SvREFCNT_dec (self);
358 }
359
222 // next line makes sense, but most objects still have refcnt 0 by default 360 // next line makes sense, but most objects still have refcnt 0 by default
223 //at->refcnt_chk (); 361 //at->refcnt_chk ();
224 return 0; 362 return 0;
225} 363}
226 364
228 366
229static SV * 367static SV *
230newSVattachable (attachable *obj, HV *stash) 368newSVattachable (attachable *obj, HV *stash)
231{ 369{
232 if (!obj) 370 if (!obj)
233 return &PL_sv_undef; 371 return newSV (0);
234 372
235 if (!obj->self) 373 if (!obj->self)
374 obj->self = newHV ();
375
376 if (!SvOBJECT (obj->self))
236 { 377 {
237 obj->self = newHV ();
238 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 378 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
239 379
240 // borrow the refcnt from the object
241 // it is important thta no refcnt_chk is being executed here
242 obj->refcnt_dec ();
243
244 // now bless the object _once_ 380 // now bless the object _once_
381 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
245 return sv_bless (newRV_inc ((SV *)obj->self), stash); 382 return sv_bless (newRV_inc ((SV *)obj->self), stash);
246 } 383 }
247 else 384 else
248 { 385 {
249 SV *sv = newRV_inc ((SV *)obj->self); 386 SV *sv = newRV_inc ((SV *)obj->self);
253 390
254 return sv; 391 return sv;
255 } 392 }
256} 393}
257 394
395#if 0 // unused
258static void 396static void
259clearSVptr (SV *sv) 397clearSVptr (SV *sv)
260{ 398{
261 if (SvROK (sv)) 399 if (SvROK (sv))
262 sv = SvRV (sv); 400 sv = SvRV (sv);
263 401
264 hv_clear ((HV *)sv); 402 hv_clear ((HV *)sv);
265 sv_unmagic (sv, PERL_MAGIC_ext); 403 sv_unmagic (sv, PERL_MAGIC_ext);
266} 404}
405#endif
406
407static long
408SvPTR_nc (SV *sv)
409{
410 sv = SvRV (sv);
411
412 // very important shortcut
413 if (expect_true (SvMAGIC (sv) && SvMAGIC (sv)->mg_type == PERL_MAGIC_ext))
414 return (long)SvMAGIC (sv)->mg_ptr;
415
416 if (MAGIC *mg = mg_find (sv, PERL_MAGIC_ext))
417 return (long)mg->mg_ptr;
418
419 croak ("perl code used object, but C object is already destroyed, caught");
420}
267 421
268static long 422static long
269SvPTR (SV *sv, const char *klass) 423SvPTR (SV *sv, const char *klass)
270{ 424{
271 if (!sv_derived_from (sv, klass)) 425 if (!sv_derived_from (sv, klass))
272 croak ("object of type %s expected", klass); 426 croak ("object of type %s expected", klass);
273 427
274 MAGIC *mg = mg_find (SvRV (sv), PERL_MAGIC_ext); 428 return SvPTR_nc (sv);
275
276 if (!mg)
277 croak ("perl code used %s object, but C object is already destroyed, caught", klass);
278
279 return (long)mg->mg_ptr;
280} 429}
281 430
282static long 431static long noinline
283SvPTR_ornull (SV *sv, const char *klass) 432SvPTR_ornull (SV *sv, const char *klass)
284{ 433{
285 if (SvOK (sv)) 434 if (expect_false (!SvOK (sv))) return 0;
435
286 return SvPTR (sv, klass); 436 return SvPTR (sv, klass);
287 else
288 return 0;
289} 437}
290 438
439static long noinline
440SvPTR_ornull_client (SV *sv)
441{
442 if (expect_false (!SvOK (sv))) return 0;
443
444 if (!SvROK (sv)
445 || (SvSTASH (SvRV (sv)) != stash_cf_client_wrap
446 && !sv_derived_from (sv, "cf::client")))
447 croak ("object of type cf::client expected");
448
449 return SvPTR_nc (sv);
450}
451
452static long noinline
453SvPTR_ornull_object (SV *sv)
454{
455 if (expect_false (!SvOK (sv))) return 0;
456
457 if (!SvROK (sv)
458 || (SvSTASH (SvRV (sv)) != stash_cf_object_wrap
459 && SvSTASH (SvRV (sv)) != stash_cf_object_player_wrap
460 && SvSTASH (SvRV (sv)) != stash_cf_arch_wrap
461 && !sv_derived_from (sv, "cf::object")))
462 croak ("object of type cf::object expected");
463
464 return SvPTR_nc (sv);
465}
466
467static long noinline
468SvPTR_ornull_player (SV *sv)
469{
470 if (expect_false (!SvOK (sv))) return 0;
471
472 if (!SvROK (sv)
473 || (SvSTASH (SvRV (sv)) != stash_cf_player_wrap
474 && !sv_derived_from (sv, "cf::player")))
475 croak ("object of type cf::player expected");
476
477 return SvPTR_nc (sv);
478}
479
291inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 480static inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length (), 1); }
292inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 481static inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
293inline SV *to_sv (bool v) { return newSViv (v); } 482static inline SV *to_sv (bool v) { return newSViv (v); }
294inline SV *to_sv ( signed char v) { return newSViv (v); } 483static inline SV *to_sv ( signed char v) { return newSViv (v); }
295inline SV *to_sv (unsigned char v) { return newSViv (v); } 484static inline SV *to_sv (unsigned char v) { return newSViv (v); }
296inline SV *to_sv ( signed short v) { return newSViv (v); } 485static inline SV *to_sv ( signed short v) { return newSViv (v); }
297inline SV *to_sv (unsigned short v) { return newSVuv (v); } 486static inline SV *to_sv (unsigned short v) { return newSVuv (v); }
298inline SV *to_sv ( signed int v) { return newSViv (v); } 487static inline SV *to_sv ( signed int v) { return newSViv (v); }
299inline SV *to_sv (unsigned int v) { return newSVuv (v); } 488static inline SV *to_sv (unsigned int v) { return newSVuv (v); }
300inline SV *to_sv ( signed long v) { return newSViv (v); } 489static inline SV *to_sv ( signed long v) { return newSViv (v); }
301inline SV *to_sv (unsigned long v) { return newSVuv (v); } 490static inline SV *to_sv (unsigned long v) { return newSVuv (v); }
302inline SV *to_sv ( signed long long v) { return newSVval64 (v); } 491static inline SV *to_sv ( signed long long v) { return newSVval64 (v); }
303inline SV *to_sv (unsigned long long v) { return newSVval64 (v); } 492static inline SV *to_sv (unsigned long long v) { return newSVval64 (v); }
304inline SV *to_sv (float v) { return newSVnv (v); } 493static inline SV *to_sv (float v) { return newSVnv (v); }
305inline SV *to_sv (double v) { return newSVnv (v); } 494static inline SV *to_sv (double v) { return newSVnv (v); }
306inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 495static inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
307inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 496static inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
308inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 497static inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
309inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 498static inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
310inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 499static inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
500static inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
311inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 501static inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
312inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
313inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 502static inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
503static inline SV *to_sv (mapspace * v) { return newSVptr (v, stash_cf_mapspace_wrap); }
314 504
315inline SV *to_sv (object & v) { return to_sv (&v); } 505static inline SV *to_sv (object & v) { return to_sv (&v); }
316inline SV *to_sv (living & v) { return to_sv (&v); } 506static inline SV *to_sv (living & v) { return to_sv (&v); }
317 507
318inline SV *to_sv (New_Face * v) { return to_sv (v->name); } 508static inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
319inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 509static inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
320 510
321inline SV *to_sv (UUID v) 511static inline SV *to_sv (UUID v) { return newSVpv (v.c_str (), 0); }
322{
323 char buf[128];
324 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq);
325 return newSVpv (buf, 0);
326}
327 512
513static inline SV *to_sv (dynbuf * v)
514{
515 SV *sv = newSV (0);
516
517 sv_upgrade (sv, SVt_PV);
518 SvGROW (sv, v->size () + 1);
519 SvPOK_only (sv);
520 v->linearise (SvPVX (sv));
521 SvCUR_set (sv, v->size ());
522 *SvEND (sv) = 0;
523
524 return sv;
525}
526
527static inline SV *to_sv (dynbuf_text * v)
528{
529 SV *sv = to_sv (static_cast<dynbuf *> (v));
530 SvUTF8_on (sv);
531 return sv;
532}
533
328inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 534static inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
329inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 535static inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
330inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 536static inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
331inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 537static inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
332inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 538static inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
333inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 539static inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
334inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 540static inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
335inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 541static inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
336inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 542static inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
337inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 543static inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
338inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 544static inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
339inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 545static inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
340inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 546static inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
341inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 547static inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
342inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 548static inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
343inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 549static inline void sv_to (SV *sv, client * &v) { v = (client *) (attachable *)SvPTR_ornull_client (sv); }
344inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 550static inline void sv_to (SV *sv, player * &v) { v = (player *) (attachable *)SvPTR_ornull_player (sv); }
345inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 551static inline void sv_to (SV *sv, object * &v) { v = (object *) (attachable *)SvPTR_ornull_object (sv); }
346inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 552static inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
347inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 553static inline void sv_to (SV *sv, maptile * &v) { v = (maptile *) (attachable *)SvPTR_ornull (sv, "cf::map"); }
554static inline void sv_to (SV *sv, region * &v) { v = (region *) (attachable *)SvPTR_ornull (sv, "cf::region"); }
348inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 555static inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
349inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 556static inline void sv_to (SV *sv, partylist * &v) { v = (partylist *) SvPTR_ornull (sv, "cf::party"); }
350inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
351inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 557static inline void sv_to (SV *sv, living * &v) { v = (living *) SvPTR_ornull (sv, "cf::living"); }
558static inline void sv_to (SV *sv, mapspace * &v) { v = (mapspace *) SvPTR_ornull (sv, "cf::mapspace"); }
559static inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *) SvPTR_ornull (sv, "cf::object::freezer"); }
560static inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *) SvPTR_ornull (sv, "cf::object::thawer" ); }
352 561
353inline void sv_to (SV *sv, New_Face * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 562//static inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
354inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 563static inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
355 564
356template<class T> 565template<class T>
357inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 566static inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
358 567
359template<int N> 568template<int N>
360inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 569static inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
361 570
362inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
363inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 571static inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
364inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 572static inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
365inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 573static inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
366inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 574static inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
367 575
576static inline void sv_to (SV *sv, std::string &v)
577{
578 STRLEN len;
579 char *data = SvPVbyte (sv, len);
580 v.assign (data, len);
581}
582
368inline void sv_to (SV *sv, UUID &v) 583static inline void sv_to (SV *sv, UUID &v)
369{ 584{
370 unsigned int version; 585 if (!v.parse (SvPV_nolen (sv)))
371
372 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
373 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 586 croak ("unparsable uuid: %s", SvPV_nolen (sv));
374} 587}
375 588
376inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); } 589static inline void sv_to (SV *sv, object::flags_t::reference v) { v = SvTRUE (sv); }
377 590
378static SV * 591static SV *
379newSVdt_va (va_list &ap, data_type type) 592newSVdt_va (va_list &ap, data_type type)
380{ 593{
381 SV *sv; 594 SV *sv;
395 break; 608 break;
396 609
397 case DT_STRING: 610 case DT_STRING:
398 { 611 {
399 char *str = (char *)va_arg (ap, const char *); 612 char *str = (char *)va_arg (ap, const char *);
400 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 613 sv = str ? newSVpv (str, 0) : newSV (0);
401 } 614 }
402 break; 615 break;
403 616
404 case DT_DATA: 617 case DT_DATA:
405 { 618 {
406 char *str = (char *)va_arg (ap, const void *); 619 char *str = (char *)va_arg (ap, const void *);
407 int len = va_arg (ap, int); 620 int len = va_arg (ap, int);
408 sv = str ? newSVpv (str, len) : &PL_sv_undef; 621 sv = str ? newSVpv (str, len) : newSV (0);
409 } 622 }
410 break; 623 break;
411 624
412 case DT_OBJECT: 625 case DT_OBJECT:
413 sv = to_sv (va_arg (ap, object *)); 626 sv = to_sv (va_arg (ap, object *));
455 va_end (ap); 668 va_end (ap);
456 669
457 return sv; 670 return sv;
458} 671}
459 672
673// typemap support, mostly to avoid excessive inlining
674template<class type>
675static void noinline
676cf_obj_to (SV *arg, type &var)
677{
678 sv_to (arg, var);
679 if (!var)
680 croak ("must not pass invalid/null cf_obj here");
681}
682
683template<class object>
684static void noinline
685cf_obj_ornull_to (SV *arg, object *&var)
686{
687 if (SvOK (arg))
688 {
689 sv_to (arg, var);
690 if (!var)
691 croak ("unable to convert perl object to C++ object");
692 }
693 else
694 var = 0;
695}
696
697//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
698
460static SV * 699static SV *
461newSVcfapi (int type, ...)
462{
463 SV *sv;
464
465 va_list ap;
466 va_start (ap, type);
467
468 switch (type)
469 {
470 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
471 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
472 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
473 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
474 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
475 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
476 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
477 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
478 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
479 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
480
481 default:
482 assert (("unhandled type in newSVcfapi", 0));
483 }
484
485 va_end (ap);
486
487 return sv;
488}
489
490//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
491
492SV *
493registry (attachable *ext) 700registry (attachable *ext)
494{ 701{
495 if (!ext->cb) 702 if (!ext->cb)
496 ext->cb = newAV (); 703 ext->cb = newAV ();
497 704
498 return newRV_inc ((SV *)ext->cb); 705 return newRV_inc ((SV *)ext->cb);
499} 706}
500 707
501///////////////////////////////////////////////////////////////////////////// 708/////////////////////////////////////////////////////////////////////////////
502 709
503extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
504{
505 return 0;
506}
507
508static CommArray_s rtn_cmd;
509
510static int
511runPluginCommand (object *obj, char *params)
512{
513 return -1;
514}
515
516extern "C" void *cfperl_getPluginProperty (int *type, ...)
517{
518 va_list args;
519 char *propname;
520 int i;
521 va_start (args, type);
522 propname = va_arg (args, char *);
523 //printf ("Property name: %s\n", propname);
524
525 if (!strcmp (propname, "command?"))
526 return NULL;
527 else if (!strcmp (propname, "Identification"))
528 {
529 va_end (args);
530 return (void *)PLUGIN_NAME;
531 }
532 else if (!strcmp (propname, "FullName"))
533 {
534 va_end (args);
535 return (void *)PLUGIN_VERSION;
536 }
537 else
538 va_end (args);
539
540 return NULL;
541}
542
543extern "C" int cfperl_postInitPlugin ()
544{
545 int hooktype = 1;
546 int rtype = 0;
547
548 cf_init_plugin (gethook);
549
550 return 0;
551}
552
553extern "C" int cfperl_closePlugin ()
554{
555 return 0;
556}
557
558void 710void
559cfperl_init () 711cfperl_init ()
560{ 712{
713 extern char **environ;
714
561 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 715 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
562 perl = perl_alloc (); 716 perl = perl_alloc ();
563 perl_construct (perl); 717 perl_construct (perl);
564 718
565 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 719 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
566 720
567 char *argv[] = { 721 const char *argv[] = {
568 "", 722 settings.argv [0],
569 "-e" 723 "-e0"
570 "use Event; use Coro;" // required for bootstrap
571 "cf->bootstrap;" // required for datadir :*>
572 "unshift @INC, cf::datadir ();"
573 "require cf;"
574 }; 724 };
575 725
576 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 726 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
727 || perl_run (perl))
577 { 728 {
578 printf ("unable to initialize perl-interpreter, aborting.\n"); 729 printf ("unable to initialize perl-interpreter, aborting.\n");
579 exit (EXIT_FAILURE); 730 exit (EXIT_FAILURE);
580 } 731 }
581}
582 732
733 eval_pv (
734 "#line 1 'cfperl init'\n"
735 "use EV ();\n"
736 "use Coro ();\n"
737 "cf->bootstrap;\n"
738 "unshift @INC, cf::datadir ();\n"
739 "require cf;\n",
740 0
741 );
742
743 if (SvTRUE (ERRSV))
744 {
745 printf ("unable to bootstrap perl, aborting:\n%s", SvPV_nolen (ERRSV));
746 exit (EXIT_FAILURE);
747 }
748}
749
750void
583void cfperl_main () 751cfperl_main ()
584{ 752{
585 dSP; 753 dSP;
586 754
587 PUSHMARK (SP); 755 PUSHMARK (SP);
588 PUTBACK; 756 PUTBACK;
592void 760void
593attachable::instantiate () 761attachable::instantiate ()
594{ 762{
595 if (attach) 763 if (attach)
596 { 764 {
597 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 765 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
598 attach = 0; 766 attach = 0;
599 } 767 }
600} 768}
601 769
602void 770void
603attachable::reattach () 771attachable::reattach ()
604{ 772{
605 optimise (); 773 optimise ();
606 //TODO: check for _attachment's, very important for restarts 774 //TODO: check for _attachment's, very important for restarts
607 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 775 INVOKE_ATTACHABLE (REATTACH, this);
608} 776}
609 777
610static event_klass klass_of[NUM_EVENT_TYPES] = { 778static event_klass klass_of[NUM_EVENT_TYPES] = {
611# define def(type,name) KLASS_ ## type, 779# define def(type,name) KLASS_ ## type,
612# include "eventinc.h" 780# include "eventinc.h"
613# undef def 781# undef def
614}; 782};
615 783
616#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE) 784#define KLASS_OF(event) (((unsigned int)event) < NUM_EVENT_TYPES ? klass_of [event] : KLASS_NONE)
617 785
618static void 786static void noinline
619gather_callbacks (AV *&callbacks, AV *registry, event_type event) 787gather_callbacks (AV *&callbacks, AV *registry, event_type event)
620{ 788{
621 // event must be in array 789 // event must be in array
622 if (event >= 0 && event <= AvFILLp (registry)) 790 if (event >= 0 && event <= AvFILLp (registry))
623 { 791 {
655} 823}
656 824
657void 825void
658global::gather_callbacks (AV *&callbacks, event_type event) const 826global::gather_callbacks (AV *&callbacks, event_type event) const
659{ 827{
660 ::gather_callbacks (callbacks, cb_object, event); 828 ::gather_callbacks (callbacks, cb_global, event);
661} 829}
662 830
663void 831void
664object::gather_callbacks (AV *&callbacks, event_type event) const 832object::gather_callbacks (AV *&callbacks, event_type event) const
665{ 833{
666 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 834 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
667 { 835 {
668 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 836 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
669 837
670 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 838 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
671 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 839 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
672 } 840 }
673 841
709{ 877{
710 attachable::gather_callbacks (callbacks, event); 878 attachable::gather_callbacks (callbacks, event);
711 ::gather_callbacks (callbacks, cb_map, event); 879 ::gather_callbacks (callbacks, cb_map, event);
712} 880}
713 881
882static void noinline
883_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
884{
885 for (int event = 0; event <= AvFILLp (registry); ++event)
886 {
887 SV *cbs_ = AvARRAY (registry)[event];
888
889 // element must be list of callback entries
890 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
891 {
892 AV *cbs = (AV *)SvRV (cbs_);
893
894 // no callback entries, no callbacks to call
895 if (AvFILLp (cbs) >= 0)
896 set.set (event);
897 }
898 }
899}
900
901// very slow and inefficient way to recalculate the global want bitsets
902static void
903_recalc_want ()
904{
905 ev_want_event.reset ();
906
907 _recalc_want (ev_want_event, cb_global);
908 _recalc_want (ev_want_event, cb_attachable);
909 _recalc_want (ev_want_event, cb_object);
910 _recalc_want (ev_want_event, cb_client);
911 _recalc_want (ev_want_event, cb_player);
912 _recalc_want (ev_want_event, cb_map);
913
914 ev_want_type.reset ();
915
916 for (int type = 0; type <= AvFILLp (cb_type); ++type)
917 {
918 SV *cbs_ = AvARRAY (cb_type)[type];
919
920 // element must be list of callback entries
921 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
922 {
923 AV *cbs = (AV *)SvRV (cbs_);
924
925 // no callback entries, no callbacks to call
926 if (AvFILLp (cbs) >= 0)
927 ev_want_type.set (type % NUM_TYPES);
928 }
929 }
930}
931
714bool 932bool
715attachable::invoke (event_type event, ...) 933attachable::invoke (event_type event, ...)
716{ 934{
717 data_type dt; 935 data_type dt;
718 va_list ap;
719
720 va_start (ap, event);
721 936
722 // callback call ordering should be: 937 // callback call ordering should be:
723 // 1. per-object callback 938 // 1. per-object callback
724 // 2. per-class object 939 // 2. per-class object
725 // 3. per-type callback 940 // 3. per-type callback
729 gather_callbacks (callbacks, event); 944 gather_callbacks (callbacks, event);
730 945
731 // short-circuit processing if no callbacks found/defined 946 // short-circuit processing if no callbacks found/defined
732 if (!callbacks) 947 if (!callbacks)
733 return 0; 948 return 0;
949
950 va_list ap;
951 va_start (ap, event);
734 952
735 CALL_BEGIN (3); 953 CALL_BEGIN (3);
736 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 954 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
737 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 955 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
738 956
762 XPUSHs (sv_2mortal (newSVdt_va (ap, dt))); 980 XPUSHs (sv_2mortal (newSVdt_va (ap, dt)));
763 } 981 }
764 982
765 va_end (ap); 983 va_end (ap);
766 984
767 CALL_CALL ("cf::do_invoke", G_SCALAR); 985 CALL_CALL (cv_cf_do_invoke, G_SCALAR);
768 count = count > 0 ? POPi : 0; 986 count = count > 0 ? POPi : 0;
769 987
770 CALL_END; 988 CALL_END;
771 989
772 return count; 990 return count;
773} 991}
774 992
775SV * 993static SV *
776cfperl_result (int idx) 994cfperl_result (int idx)
777{ 995{
778 AV *av = get_av ("cfperl::invoke_results", 0); 996 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
779 if (!av) 997 if (!av)
780 return &PL_sv_undef; 998 return &PL_sv_undef;
781 999
782 SV **sv = av_fetch (av, idx, 0); 1000 SV **sv = av_fetch (av, idx, 0);
783 if (!sv) 1001 if (!sv)
797{ 1015{
798 return SvNV (cfperl_result (idx)); 1016 return SvNV (cfperl_result (idx));
799} 1017}
800 1018
801///////////////////////////////////////////////////////////////////////////// 1019/////////////////////////////////////////////////////////////////////////////
1020// various c++ => perl glue functions
1021
1022void
1023cfperl_tick ()
1024{
1025 tick_pending = 1;
1026
1027 if (tick_inhibit)
1028 return;
1029
1030 tick_pending = 0;
1031
1032 dSP;
1033
1034 PUSHMARK (SP);
1035 PUTBACK;
1036 call_pvsv (cv_cf_tick, G_DISCARD | G_VOID);
1037
1038 SvNV_set (sv_next_tick, get_next_tick ()); SvNOK_only (sv_next_tick);
1039}
802 1040
803void 1041void
804cfperl_emergency_save () 1042cfperl_emergency_save ()
805{ 1043{
806 CALL_BEGIN (0); 1044 CALL_BEGIN (0);
807 CALL_CALL ("cf::emergency_save", G_VOID); 1045 CALL_CALL ("cf::emergency_save", G_VOID);
808 CALL_END; 1046 CALL_END;
1047}
1048
1049void
1050cfperl_cleanup (int make_core)
1051{
1052 CALL_BEGIN (1);
1053 CALL_ARG (make_core);
1054 CALL_CALL ("cf::post_cleanup", G_VOID);
1055 CALL_END;
1056}
1057
1058void
1059cfperl_make_book (object *book, int level)
1060{
1061 CALL_BEGIN (2);
1062 CALL_ARG (book);
1063 CALL_ARG (level);
1064 CALL_CALL ("ext::books::make_book", G_VOID);
1065 CALL_END;
1066}
1067
1068void
1069cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1070{
1071 CALL_BEGIN (4);
1072 CALL_ARG (ns);
1073 CALL_ARG (type);
1074 CALL_ARG_SV (newSVpv_utf8 (msg));
1075 CALL_ARG (color);
1076 CALL_CALL (cv_cf_client_send_msg, G_VOID);
1077 CALL_END;
1078}
1079
1080int
1081cfperl_can_merge (object *ob1, object *ob2)
1082{
1083 int can;
1084
1085 CALL_BEGIN (2);
1086 CALL_ARG (ob1);
1087 CALL_ARG (ob2);
1088 CALL_CALL (cv_cf__can_merge, G_SCALAR);
1089 can = count && SvTRUE (TOPs);
1090 CALL_END;
1091
1092 return can;
1093}
1094
1095void
1096cfperl_mapscript_activate (object *ob, int state, object *activator, object *originator)
1097{
1098 CALL_BEGIN (4);
1099 CALL_ARG (ob);
1100 CALL_ARG (state);
1101 CALL_ARG (activator);
1102 CALL_ARG (originator);
1103 CALL_CALL ("cf::mapscript::activate", G_VOID);
1104 CALL_END;
1105}
1106
1107player *
1108player::find (const char *name)
1109{
1110 CALL_BEGIN (1);
1111 CALL_ARG (name);
1112 CALL_CALL ("cf::player::find", G_SCALAR);
1113
1114 player *retval = 0;
1115 if (count) sv_to (POPs, retval);
1116
1117 CALL_END;
1118
1119 return retval;
1120}
1121
1122maptile *
1123find_style (const char *dirname, const char *stylename, int difficulty)
1124{
1125 CALL_BEGIN (3);
1126 CALL_ARG (dirname);
1127 CALL_ARG (stylename);
1128 CALL_ARG (difficulty);
1129 CALL_CALL ("ext::map_random::find_style", G_SCALAR);
1130
1131 maptile *retval = 0;
1132 if (count) sv_to (POPs, retval);
1133
1134 CALL_END;
1135
1136 return retval;
809} 1137}
810 1138
811maptile * 1139maptile *
812maptile::find_sync (const char *path, maptile *origin) 1140maptile::find_sync (const char *path, maptile *origin)
813{ 1141{
814 CALL_BEGIN (2); 1142 CALL_BEGIN (2);
815 CALL_ARG (path); 1143 CALL_ARG (path);
816 CALL_ARG (origin); 1144 CALL_ARG (origin);
817 CALL_CALL ("cf::map::find_sync", G_SCALAR); 1145 CALL_CALL ("cf::map::find_sync", G_SCALAR);
818 1146
819 maptile *retval; 1147 maptile *retval = 0;
820
821 if (count)
822 sv_to (POPs, retval); 1148 if (count) sv_to (POPs, retval);
823 else
824 retval = 0;
825 1149
826 CALL_END; 1150 CALL_END;
827 1151
828 return retval; 1152 return retval;
829} 1153}
830 1154
831maptile * 1155maptile *
832maptile::find_async (const char *path, maptile *origin) 1156maptile::find_async (const char *path, maptile *origin, bool load)
833{ 1157{
834 CALL_BEGIN (2); 1158 CALL_BEGIN (3);
835 CALL_ARG (path); 1159 CALL_ARG (path);
836 CALL_ARG (origin); 1160 CALL_ARG (origin);
1161 CALL_ARG (load);
837 CALL_CALL ("cf::map::find_async", G_SCALAR); 1162 CALL_CALL ("cf::map::find_async", G_SCALAR);
838 1163
839 maptile *retval; 1164 maptile *retval = 0;
840
841 if (count)
842 sv_to (POPs, retval); 1165 if (count) sv_to (POPs, retval);
843 else
844 retval = 0;
845 1166
846 CALL_END; 1167 CALL_END;
847 1168
848 return retval; 1169 return retval;
849} 1170}
852maptile::do_load_sync () 1173maptile::do_load_sync ()
853{ 1174{
854 CALL_BEGIN (1); 1175 CALL_BEGIN (1);
855 CALL_ARG (this); 1176 CALL_ARG (this);
856 CALL_CALL ("cf::map::do_load_sync", G_SCALAR); 1177 CALL_CALL ("cf::map::do_load_sync", G_SCALAR);
857 CALL_END;
858}
859
860void
861maptile::change_all_map_light (int change)
862{
863 CALL_BEGIN (1);
864 CALL_ARG (change);
865 CALL_CALL ("cf::map::change_all_map_light", G_VOID);
866 CALL_END; 1178 CALL_END;
867} 1179}
868 1180
869void 1181void
870object::enter_exit (object *exit) 1182object::enter_exit (object *exit)
877 CALL_ARG (exit); 1189 CALL_ARG (exit);
878 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1190 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
879 CALL_END; 1191 CALL_END;
880} 1192}
881 1193
1194void
1195object::player_goto (const char *path, int x, int y)
1196{
1197 if (type != PLAYER)
1198 return;
1199
1200 CALL_BEGIN (4);
1201 CALL_ARG (this);
1202 CALL_ARG (path);
1203 CALL_ARG (x);
1204 CALL_ARG (y);
1205 CALL_CALL ("cf::object::player::goto", G_VOID);
1206 CALL_END;
1207}
1208
1209const char *
1210object::ref () const
1211{
1212 if (type == PLAYER)
1213 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1214 else
1215 return 0;
1216}
1217
1218object *
1219object::deref (const char *ref)
1220{
1221 object *retval = 0;
1222
1223 if (ref)
1224 {
1225 CALL_BEGIN (1);
1226 CALL_ARG (ref);
1227 CALL_CALL ("cf::object::deref", G_SCALAR);
1228
1229 if (count)
1230 sv_to (POPs, retval);
1231
1232 CALL_END;
1233 }
1234
1235 return retval;
1236}
1237
1238void
1239log_backtrace (const char *msg)
1240{
1241#if HAVE_BACKTRACE
1242 void *addr [20];
1243 int size = backtrace (addr, 20);
1244
1245 CALL_BEGIN (size);
1246 CALL_ARG (msg);
1247 for (int i = 0; i < size; ++i)
1248 CALL_ARG ((IV)addr [i]);
1249 CALL_CALL ("cf::_log_backtrace", G_VOID);
1250 CALL_END;
1251#endif
1252}
1253
1254bool
1255is_match_expr (const char *expr)
1256{
1257 return !strncmp (expr, "match ", sizeof ("match ") - 1);
1258}
1259
1260bool
1261match (const char *expr, object *ob, object *self, object *source, object *originator)
1262{
1263 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1264 expr += sizeof ("match ") - 1;
1265
1266 CALL_BEGIN (5);
1267 CALL_ARG (expr);
1268 CALL_ARG (ob);
1269 CALL_ARG (self);
1270 CALL_ARG (source);
1271 CALL_ARG (originator);
1272 CALL_CALL (cv_cf_match_match, G_SCALAR);
1273
1274 bool matched = count && SvTRUE (TOPs);
1275
1276 CALL_END;
1277
1278 return matched;
1279}
1280
1281object *
1282match_one (const char *expr, object *ob, object *self, object *source, object *originator)
1283{
1284 if (!strncmp (expr, "match ", sizeof ("match ") - 1))
1285 expr += sizeof ("match ") - 1;
1286
1287 CALL_BEGIN (5);
1288 CALL_ARG (expr);
1289 CALL_ARG (ob);
1290 CALL_ARG (self);
1291 CALL_ARG (source);
1292 CALL_ARG (originator);
1293 CALL_CALL (cv_cf_match_match, G_ARRAY);
1294
1295 object *one = 0;
1296
1297 if (count)
1298 sv_to (TOPs, one);
1299
1300 CALL_END;
1301
1302 return one;
1303}
1304
882///////////////////////////////////////////////////////////////////////////// 1305/////////////////////////////////////////////////////////////////////////////
883 1306
884struct EventAPI *watcher_base::GEventAPI; 1307struct EVAPI *evapi::GEVAPI;
885struct CoroAPI *coroapi::GCoroAPI; 1308struct CoroAPI *coroapi::GCoroAPI;
886 1309
887int coroapi::cede_counter;
888
889static void iw_dispatch (pe_event *ev)
890{
891 iw *w = (iw *)ev->ext_data;
892 w->call (*w);
893}
894
895void 1310void
896iw::alloc () 1311coroapi::do_cede_to_tick ()
897{ 1312{
898 pe = GEventAPI->new_idle (0, 0); 1313 cede_pending = 0;
899 1314 cede ();
900 pe->base.callback = (void *)iw_dispatch;
901 pe->base.ext_data = (void *)this;
902} 1315}
903 1316
904static void iow_dispatch (pe_event *ev)
905{
906 iow *w = (iow *)ev->ext_data;
907 w->call (*w, ((pe_ioevent *)ev)->got);
908}
909
910void 1317void
911iow::alloc () 1318coroapi::wait_for_tick ()
912{ 1319{
913 pe = GEventAPI->new_io (0, 0); 1320 CALL_BEGIN (0);
914 1321 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
915 pe->base.callback = (void *)iow_dispatch; 1322 CALL_END;
916 pe->base.ext_data = (void *)this;
917
918 pe->fd = -1;
919 pe->poll = 0;
920} 1323}
921 1324
922void 1325void
923iow::fd (int fd) 1326coroapi::wait_for_tick_begin ()
924{ 1327{
925 pe->fd = fd; 1328 CALL_BEGIN (0);
926} 1329 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
927 1330 CALL_END;
928int
929iow::poll ()
930{
931 return pe->poll;
932} 1331}
933 1332
934void 1333void
935iow::poll (int events) 1334iow::poll (int events)
936{ 1335{
937 if (pe->poll != events) 1336 if (events != this->events)
938 { 1337 {
1338 int active = ev_is_active ((ev_io *)this);
939 if (pe->poll) stop (); 1339 if (active) stop ();
940 pe->poll = events; 1340 ev_io_set ((ev_io *)this, fd, events);
941 if (pe->poll) start (); 1341 if (active) start ();
942 } 1342 }
943} 1343}
944 1344
945void 1345static void
946_connect_to_perl () 1346_connect_to_perl_1 ()
947{ 1347{
948 stash_cf = gv_stashpv ("cf" , 1); 1348 stash_cf = gv_stashpv ("cf", 1);
949 1349
950 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1); 1350 stash_cf_object_wrap = gv_stashpv ("cf::object::wrap", 1);
951 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1); 1351 stash_cf_object_player_wrap = gv_stashpv ("cf::object::player::wrap", 1);
952 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1); 1352 stash_cf_player_wrap = gv_stashpv ("cf::player::wrap", 1);
953 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1); 1353 stash_cf_map_wrap = gv_stashpv ("cf::map::wrap" , 1);
1354 stash_cf_mapspace_wrap = gv_stashpv ("cf::mapspace::wrap" , 1);
954 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1); 1355 stash_cf_client_wrap = gv_stashpv ("cf::client::wrap", 1);
955 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1356 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
956 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1357 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
957 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1358 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
958 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1359 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
959 1360
960 sv_runtime = get_sv ("cf::RUNTIME", 1); 1361 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
961 sv_upgrade (sv_runtime, SVt_NV); 1362 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1363 sv_tick_start = get_sv ("cf::TICK_START", 1); SvUPGRADE (sv_tick_start, SVt_NV);
1364 sv_next_tick = get_sv ("cf::NEXT_TICK" , 1); SvUPGRADE (sv_next_tick , SVt_NV);
962 1365
963 cb_global = get_av ("cf::CB_GLOBAL", 1); 1366 cb_global = get_av ("cf::CB_GLOBAL", 1);
964 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1367 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
965 cb_object = get_av ("cf::CB_OBJECT", 1); 1368 cb_object = get_av ("cf::CB_OBJECT", 1);
966 cb_player = get_av ("cf::CB_PLAYER", 1); 1369 cb_player = get_av ("cf::CB_PLAYER", 1);
967 cb_client = get_av ("cf::CB_CLIENT", 1); 1370 cb_client = get_av ("cf::CB_CLIENT", 1);
968 cb_type = get_av ("cf::CB_TYPE" , 1); 1371 cb_type = get_av ("cf::CB_TYPE" , 1);
969 cb_map = get_av ("cf::CB_MAP" , 1); 1372 cb_map = get_av ("cf::CB_MAP" , 1);
970} 1373}
971 1374
1375static void
1376_connect_to_perl_2 ()
1377{
1378 cv_cf_do_invoke = (SV *)get_cv ("cf::do_invoke" , 0); assert (cv_cf_do_invoke);
1379 cv_cf__can_merge = (SV *)get_cv ("cf::_can_merge" , 0); assert (cv_cf__can_merge);
1380 cv_cf_client_send_msg = (SV *)get_cv ("cf::client::send_msg", 0); assert (cv_cf_client_send_msg);
1381 cv_cf_tick = (SV *)get_cv ("cf::tick" , 0); assert (cv_cf_tick);
1382 cv_cf_match_match = (SV *)get_cv ("cf::match::match" , 0); assert (cv_cf_match_match);
1383}
1384
972MODULE = cf PACKAGE = cf PREFIX = cf_ 1385MODULE = cf PACKAGE = cf PREFIX = cf_
973 1386
974BOOT: 1387BOOT:
975{ 1388{
1389 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1390 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1391
976 _connect_to_perl (); 1392 _connect_to_perl_1 ();
977
978 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
979 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
980 1393
981 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1394 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1395
1396 //{
1397 // require_pv ("Time::HiRes");
1398 //
1399 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1400 // if (!svp) croak ("Time::HiRes is required");
1401 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1402 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1403 //}
982 1404
983 static const struct { 1405 static const struct {
984 const char *name; 1406 const char *name;
985 IV iv; 1407 IV iv;
986 } *civ, const_iv[] = { 1408 } *civ, const_iv[] = {
987# define const_iv(name) { # name, (IV)name }, 1409# define const_iv(name) { # name, (IV)name },
988 const_iv (llevError) 1410 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
989 const_iv (llevInfo) 1411 const_iv (logBacktrace)
990 const_iv (llevDebug) 1412
991 const_iv (llevMonster) 1413 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1414
1415 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
992 1416
993 const_iv (MAX_TIME) 1417 const_iv (MAX_TIME)
994 const_iv (PLAYER)
995 const_iv (TRANSPORT)
996 const_iv (ROD)
997 const_iv (TREASURE)
998 const_iv (POTION)
999 const_iv (FOOD)
1000 const_iv (POISON)
1001 const_iv (BOOK)
1002 const_iv (CLOCK) 1418 const_iv (MAXSOCKBUF)
1003 const_iv (ARROW) 1419
1004 const_iv (BOW)
1005 const_iv (WEAPON)
1006 const_iv (ARMOUR)
1007 const_iv (PEDESTAL)
1008 const_iv (ALTAR)
1009 const_iv (LOCKED_DOOR)
1010 const_iv (SPECIAL_KEY)
1011 const_iv (MAP)
1012 const_iv (DOOR)
1013 const_iv (KEY)
1014 const_iv (TIMED_GATE)
1015 const_iv (TRIGGER)
1016 const_iv (GRIMREAPER)
1017 const_iv (MAGIC_EAR)
1018 const_iv (TRIGGER_BUTTON)
1019 const_iv (TRIGGER_ALTAR)
1020 const_iv (TRIGGER_PEDESTAL)
1021 const_iv (SHIELD)
1022 const_iv (HELMET)
1023 const_iv (HORN)
1024 const_iv (MONEY)
1025 const_iv (CLASS)
1026 const_iv (GRAVESTONE)
1027 const_iv (AMULET)
1028 const_iv (PLAYERMOVER)
1029 const_iv (TELEPORTER)
1030 const_iv (CREATOR)
1031 const_iv (SKILL)
1032 const_iv (EARTHWALL)
1033 const_iv (GOLEM)
1034 const_iv (THROWN_OBJ)
1035 const_iv (BLINDNESS)
1036 const_iv (GOD)
1037 const_iv (DETECTOR)
1038 const_iv (TRIGGER_MARKER)
1039 const_iv (DEAD_OBJECT)
1040 const_iv (DRINK)
1041 const_iv (MARKER)
1042 const_iv (HOLY_ALTAR)
1043 const_iv (PLAYER_CHANGER)
1044 const_iv (BATTLEGROUND)
1045 const_iv (PEACEMAKER)
1046 const_iv (GEM)
1047 const_iv (FIREWALL)
1048 const_iv (ANVIL)
1049 const_iv (CHECK_INV)
1050 const_iv (MOOD_FLOOR) 1420 const_iv (NUM_BODY_LOCATIONS)
1051 const_iv (EXIT) 1421 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1052 const_iv (ENCOUNTER) 1422 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1053 const_iv (SHOP_FLOOR) 1423 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1054 const_iv (SHOP_MAT) 1424 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1055 const_iv (RING) 1425 const_iv (body_wrist) const_iv (body_waist)
1056 const_iv (FLOOR)
1057 const_iv (FLESH)
1058 const_iv (INORGANIC)
1059 const_iv (SKILL_TOOL)
1060 const_iv (LIGHTER)
1061 const_iv (BUILDABLE_WALL)
1062 const_iv (MISC_OBJECT)
1063 const_iv (LAMP)
1064 const_iv (DUPLICATOR)
1065 const_iv (SPELLBOOK)
1066 const_iv (CLOAK)
1067 const_iv (SPINNER)
1068 const_iv (GATE)
1069 const_iv (BUTTON)
1070 const_iv (CF_HANDLE)
1071 const_iv (HOLE)
1072 const_iv (TRAPDOOR)
1073 const_iv (SIGN)
1074 const_iv (BOOTS)
1075 const_iv (GLOVES)
1076 const_iv (SPELL)
1077 const_iv (SPELL_EFFECT)
1078 const_iv (CONVERTER)
1079 const_iv (BRACERS)
1080 const_iv (POISONING)
1081 const_iv (SAVEBED)
1082 const_iv (WAND)
1083 const_iv (SCROLL)
1084 const_iv (DIRECTOR)
1085 const_iv (GIRDLE)
1086 const_iv (FORCE)
1087 const_iv (POTION_EFFECT)
1088 const_iv (EVENT_CONNECTOR)
1089 const_iv (CLOSE_CON)
1090 const_iv (CONTAINER)
1091 const_iv (ARMOUR_IMPROVER)
1092 const_iv (WEAPON_IMPROVER)
1093 const_iv (SKILLSCROLL)
1094 const_iv (DEEP_SWAMP)
1095 const_iv (IDENTIFY_ALTAR)
1096 const_iv (MENU)
1097 const_iv (RUNE)
1098 const_iv (TRAP)
1099 const_iv (POWER_CRYSTAL)
1100 const_iv (CORPSE)
1101 const_iv (DISEASE)
1102 const_iv (SYMPTOM)
1103 const_iv (BUILDER)
1104 const_iv (MATERIAL)
1105 const_iv (ITEM_TRANSFORMER)
1106 1426
1107 const_iv (NUM_SUBTYPES) 1427 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1428 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1429 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1430 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1431 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1432 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1433 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1434 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1435 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1436 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1437 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1438 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1439 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1440 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1441 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1442 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1443 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1444 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1445 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1446 const_iv (T_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1447 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1448 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1449 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1450 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1451 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1452 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1453 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1454 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1455 const_iv (MAPSCRIPT) const_iv (SAFE_GROUND)
1108 1456
1109 const_iv (ST_BD_BUILD) 1457 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1110 const_iv (ST_BD_REMOVE)
1111 1458
1112 const_iv (ST_MAT_FLOOR) 1459 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1113 const_iv (ST_MAT_WALL) 1460 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1114 const_iv (ST_MAT_ITEM)
1115 1461
1116 const_iv (AT_PHYSICAL) 1462 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1117 const_iv (AT_MAGIC) 1463 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1118 const_iv (AT_FIRE) 1464 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1119 const_iv (AT_ELECTRICITY) 1465 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1120 const_iv (AT_COLD) 1466 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1121 const_iv (AT_CONFUSION) 1467 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1122 const_iv (AT_ACID) 1468 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1123 const_iv (AT_DRAIN)
1124 const_iv (AT_WEAPONMAGIC)
1125 const_iv (AT_GHOSTHIT)
1126 const_iv (AT_POISON)
1127 const_iv (AT_SLOW)
1128 const_iv (AT_PARALYZE)
1129 const_iv (AT_TURN_UNDEAD)
1130 const_iv (AT_FEAR)
1131 const_iv (AT_CANCELLATION)
1132 const_iv (AT_DEPLETE)
1133 const_iv (AT_DEATH)
1134 const_iv (AT_CHAOS)
1135 const_iv (AT_COUNTERSPELL)
1136 const_iv (AT_GODPOWER)
1137 const_iv (AT_HOLYWORD)
1138 const_iv (AT_BLIND)
1139 const_iv (AT_INTERNAL)
1140 const_iv (AT_LIFE_STEALING)
1141 const_iv (AT_DISEASE)
1142 1469
1143 const_iv (WEAP_HIT) 1470 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1144 const_iv (WEAP_SLASH) 1471 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1145 const_iv (WEAP_PIERCE)
1146 const_iv (WEAP_CLEAVE)
1147 const_iv (WEAP_SLICE)
1148 const_iv (WEAP_STAB)
1149 const_iv (WEAP_WHIP)
1150 const_iv (WEAP_CRUSH)
1151 const_iv (WEAP_BLUD) 1472 const_iv (WEAP_BLUD)
1152 1473
1153 const_iv (FLAG_ALIVE) 1474 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1154 const_iv (FLAG_WIZ) 1475 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1155 const_iv (FLAG_REMOVED) 1476 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1477 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1478 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1479 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1480 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1481 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1482 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_IS_LIGHTABLE)
1483 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1484 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1485 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1486 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1487 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1488 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1489 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1490 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1491 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1492 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1493 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1494 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1495 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_DEBUG) const_iv (FLAG_BERSERK)
1496 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1497 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER) const_iv (FLAG_WIZLOOK)
1498 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1499 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1500
1501 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1502 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1503 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1504 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1505 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1506 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR) const_iv (NDI_VERBATIM)
1507
1508 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1509 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1510
1511 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1512
1513 const_iv (SP_RAISE_DEAD)
1156 const_iv (FLAG_FREED) 1514 const_iv (SP_RUNE)
1157 const_iv (FLAG_WAS_WIZ) 1515 const_iv (SP_MAKE_MARK)
1158 const_iv (FLAG_APPLIED) 1516 const_iv (SP_BOLT)
1159 const_iv (FLAG_UNPAID) 1517 const_iv (SP_BULLET)
1160 const_iv (FLAG_USE_SHIELD) 1518 const_iv (SP_EXPLOSION)
1161 const_iv (FLAG_NO_PICK) 1519 const_iv (SP_CONE)
1162 const_iv (FLAG_ANIMATE) 1520 const_iv (SP_BOMB)
1163 const_iv (FLAG_MONSTER) 1521 const_iv (SP_WONDER)
1164 const_iv (FLAG_FRIENDLY) 1522 const_iv (SP_SMITE)
1165 const_iv (FLAG_GENERATOR) 1523 const_iv (SP_MAGIC_MISSILE)
1166 const_iv (FLAG_IS_THROWN) 1524 const_iv (SP_SUMMON_GOLEM)
1167 const_iv (FLAG_AUTO_APPLY) 1525 const_iv (SP_DIMENSION_DOOR)
1168 const_iv (FLAG_PLAYER_SOLD) 1526 const_iv (SP_MAGIC_MAPPING)
1527 const_iv (SP_MAGIC_WALL)
1528 const_iv (SP_DESTRUCTION)
1529 const_iv (SP_PERCEIVE_SELF)
1530 const_iv (SP_WORD_OF_RECALL)
1169 const_iv (FLAG_SEE_INVISIBLE) 1531 const_iv (SP_INVISIBLE)
1170 const_iv (FLAG_CAN_ROLL)
1171 const_iv (FLAG_OVERLAY_FLOOR)
1172 const_iv (FLAG_IS_TURNABLE)
1173 const_iv (FLAG_IS_USED_UP)
1174 const_iv (FLAG_IDENTIFIED)
1175 const_iv (FLAG_REFLECTING)
1176 const_iv (FLAG_CHANGING)
1177 const_iv (FLAG_SPLITTING)
1178 const_iv (FLAG_HITBACK)
1179 const_iv (FLAG_STARTEQUIP)
1180 const_iv (FLAG_BLOCKSVIEW)
1181 const_iv (FLAG_UNDEAD)
1182 const_iv (FLAG_SCARED)
1183 const_iv (FLAG_UNAGGRESSIVE)
1184 const_iv (FLAG_REFL_MISSILE)
1185 const_iv (FLAG_REFL_SPELL)
1186 const_iv (FLAG_NO_MAGIC)
1187 const_iv (FLAG_NO_FIX_PLAYER)
1188 const_iv (FLAG_IS_LIGHTABLE)
1189 const_iv (FLAG_TEAR_DOWN)
1190 const_iv (FLAG_RUN_AWAY)
1191 const_iv (FLAG_PICK_UP)
1192 const_iv (FLAG_UNIQUE)
1193 const_iv (FLAG_NO_DROP)
1194 const_iv (FLAG_WIZCAST)
1195 const_iv (FLAG_CAST_SPELL)
1196 const_iv (FLAG_USE_SCROLL)
1197 const_iv (FLAG_USE_RANGE)
1198 const_iv (FLAG_USE_BOW)
1199 const_iv (FLAG_USE_ARMOUR)
1200 const_iv (FLAG_USE_WEAPON)
1201 const_iv (FLAG_USE_RING)
1202 const_iv (FLAG_READY_RANGE)
1203 const_iv (FLAG_READY_BOW)
1204 const_iv (FLAG_XRAYS)
1205 const_iv (FLAG_NO_APPLY)
1206 const_iv (FLAG_IS_FLOOR)
1207 const_iv (FLAG_LIFESAVE)
1208 const_iv (FLAG_NO_STRENGTH)
1209 const_iv (FLAG_SLEEP)
1210 const_iv (FLAG_STAND_STILL)
1211 const_iv (FLAG_RANDOM_MOVE)
1212 const_iv (FLAG_ONLY_ATTACK)
1213 const_iv (FLAG_CONFUSED)
1214 const_iv (FLAG_STEALTH)
1215 const_iv (FLAG_WIZPASS)
1216 const_iv (FLAG_IS_LINKED)
1217 const_iv (FLAG_CURSED)
1218 const_iv (FLAG_DAMNED)
1219 const_iv (FLAG_SEE_ANYWHERE)
1220 const_iv (FLAG_KNOWN_MAGICAL)
1221 const_iv (FLAG_KNOWN_CURSED)
1222 const_iv (FLAG_CAN_USE_SKILL)
1223 const_iv (FLAG_BEEN_APPLIED)
1224 const_iv (FLAG_READY_SCROLL)
1225 const_iv (FLAG_USE_ROD)
1226 const_iv (FLAG_USE_HORN)
1227 const_iv (FLAG_MAKE_INVIS)
1228 const_iv (FLAG_INV_LOCKED)
1229 const_iv (FLAG_IS_WOODED)
1230 const_iv (FLAG_IS_HILLY)
1231 const_iv (FLAG_READY_SKILL)
1232 const_iv (FLAG_READY_WEAPON)
1233 const_iv (FLAG_NO_SKILL_IDENT)
1234 const_iv (FLAG_BLIND)
1235 const_iv (FLAG_SEE_IN_DARK)
1236 const_iv (FLAG_IS_CAULDRON)
1237 const_iv (FLAG_NO_STEAL)
1238 const_iv (FLAG_ONE_HIT)
1239 const_iv (FLAG_CLIENT_SENT)
1240 const_iv (FLAG_BERSERK)
1241 const_iv (FLAG_NEUTRAL)
1242 const_iv (FLAG_NO_ATTACK)
1243 const_iv (FLAG_NO_DAMAGE)
1244 const_iv (FLAG_OBJ_ORIGINAL)
1245 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1246 const_iv (FLAG_ACTIVATE_ON_PUSH)
1247 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1248 const_iv (FLAG_IS_WATER)
1249 const_iv (FLAG_CONTENT_ON_GEN)
1250 const_iv (FLAG_IS_A_TEMPLATE)
1251 const_iv (FLAG_IS_BUILDABLE)
1252 const_iv (FLAG_DESTROY_ON_DEATH)
1253 const_iv (FLAG_NO_SAVE)
1254
1255 const_iv (NDI_BLACK)
1256 const_iv (NDI_WHITE)
1257 const_iv (NDI_NAVY)
1258 const_iv (NDI_RED)
1259 const_iv (NDI_ORANGE)
1260 const_iv (NDI_BLUE)
1261 const_iv (NDI_DK_ORANGE)
1262 const_iv (NDI_GREEN)
1263 const_iv (NDI_LT_GREEN)
1264 const_iv (NDI_GREY)
1265 const_iv (NDI_BROWN)
1266 const_iv (NDI_GOLD)
1267 const_iv (NDI_TAN)
1268 const_iv (NDI_MAX_COLOR)
1269 const_iv (NDI_COLOR_MASK)
1270 const_iv (NDI_UNIQUE)
1271 const_iv (NDI_ALL)
1272
1273 const_iv (UPD_LOCATION)
1274 const_iv (UPD_FLAGS)
1275 const_iv (UPD_WEIGHT)
1276 const_iv (UPD_FACE)
1277 const_iv (UPD_NAME)
1278 const_iv (UPD_ANIM)
1279 const_iv (UPD_ANIMSPEED)
1280 const_iv (UPD_NROF) 1532 const_iv (SP_PROBE)
1281
1282 const_iv (UPD_SP_MANA) 1533 const_iv (SP_HEALING)
1283 const_iv (UPD_SP_GRACE) 1534 const_iv (SP_CREATE_FOOD)
1284 const_iv (UPD_SP_DAMAGE) 1535 const_iv (SP_EARTH_TO_DUST)
1285 1536 const_iv (SP_CHANGE_ABILITY)
1286 const_iv (F_APPLIED) 1537 const_iv (SP_BLESS)
1287 const_iv (F_LOCATION)
1288 const_iv (F_UNPAID)
1289 const_iv (F_MAGIC)
1290 const_iv (F_CURSED) 1538 const_iv (SP_CURSE)
1539 const_iv (SP_SUMMON_MONSTER)
1540 const_iv (SP_CHARGING)
1541 const_iv (SP_POLYMORPH)
1542 const_iv (SP_ALCHEMY)
1543 const_iv (SP_REMOVE_CURSE)
1544 const_iv (SP_IDENTIFY)
1545 const_iv (SP_DETECTION)
1546 const_iv (SP_MOOD_CHANGE)
1547 const_iv (SP_MOVING_BALL)
1291 const_iv (F_DAMNED) 1548 const_iv (SP_SWARM)
1549 const_iv (SP_CHANGE_MANA)
1292 const_iv (F_OPEN) 1550 const_iv (SP_DISPEL_RUNE)
1293 const_iv (F_NOPICK) 1551 const_iv (SP_CREATE_MISSILE)
1552 const_iv (SP_CONSECRATE)
1553 const_iv (SP_ANIMATE_WEAPON)
1554 const_iv (SP_LIGHT)
1555 const_iv (SP_CHANGE_MAP_LIGHT)
1556 const_iv (SP_FAERY_FIRE)
1557 const_iv (SP_CAUSE_DISEASE)
1558 const_iv (SP_AURA)
1559 const_iv (SP_TOWN_PORTAL)
1560 const_iv (SP_PARTY_SPELL)
1561
1562 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1563 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1294 const_iv (F_LOCKED) 1564 const_iv (F_LOCKED)
1295 1565
1296 const_iv (F_BUY) 1566 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1297 const_iv (F_SHOP)
1298 const_iv (F_SELL)
1299 1567
1300 const_iv (P_BLOCKSVIEW) 1568 const_iv (P_BLOCKSVIEW) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1301 const_iv (P_PLAYER) 1569 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1302 const_iv (P_NO_MAGIC)
1303 const_iv (P_IS_ALIVE)
1304 const_iv (P_NO_CLERIC)
1305 const_iv (P_OUT_OF_MAP)
1306 const_iv (P_NEW_MAP)
1307 const_iv (P_UPTODATE)
1308 1570
1309 const_iv (UP_OBJ_INSERT) 1571 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1310 const_iv (UP_OBJ_REMOVE)
1311 const_iv (UP_OBJ_CHANGE)
1312 const_iv (UP_OBJ_FACE)
1313 1572
1314 const_iv (INS_NO_MERGE) 1573 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1315 const_iv (INS_ABOVE_FLOOR_ONLY)
1316 const_iv (INS_NO_WALK_ON)
1317 const_iv (INS_ON_TOP)
1318 const_iv (INS_BELOW_ORIGINATOR) 1574 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1319 const_iv (INS_MAP_LOAD)
1320 1575
1321 const_iv (WILL_APPLY_HANDLE) 1576 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1322 const_iv (WILL_APPLY_TREASURE) 1577 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1323 const_iv (WILL_APPLY_EARTHWALL)
1324 const_iv (WILL_APPLY_DOOR)
1325 const_iv (WILL_APPLY_FOOD)
1326 1578
1327 const_iv (SAVE_MODE) 1579 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1328 const_iv (SAVE_DIR_MODE)
1329 1580
1330 const_iv (M_PAPER) 1581 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1331 const_iv (M_IRON) 1582 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1332 const_iv (M_GLASS) 1583 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1333 const_iv (M_LEATHER) 1584 const_iv (M_ICE) const_iv (M_SPECIAL)
1334 const_iv (M_WOOD)
1335 const_iv (M_ORGANIC)
1336 const_iv (M_STONE)
1337 const_iv (M_CLOTH)
1338 const_iv (M_ADAMANT)
1339 const_iv (M_LIQUID)
1340 const_iv (M_SOFT_METAL)
1341 const_iv (M_BONE)
1342 const_iv (M_ICE)
1343 const_iv (M_SPECIAL)
1344 1585
1345 const_iv (SK_EXP_ADD_SKILL) 1586 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1346 const_iv (SK_EXP_TOTAL) 1587 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1347 const_iv (SK_EXP_NONE)
1348 const_iv (SK_SUBTRACT_SKILL_EXP)
1349 const_iv (SK_EXP_SKILL_ONLY)
1350 1588
1351 const_iv (SK_LOCKPICKING) 1589 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1352 const_iv (SK_HIDING) 1590 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1353 const_iv (SK_SMITHERY) 1591 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1354 const_iv (SK_BOWYER) 1592 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1355 const_iv (SK_JEWELER) 1593 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1356 const_iv (SK_ALCHEMY) 1594 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1357 const_iv (SK_STEALING) 1595 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1358 const_iv (SK_LITERACY) 1596 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1359 const_iv (SK_BARGAINING) 1597 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1360 const_iv (SK_JUMPING) 1598 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1361 const_iv (SK_DET_MAGIC)
1362 const_iv (SK_ORATORY)
1363 const_iv (SK_SINGING)
1364 const_iv (SK_DET_CURSE)
1365 const_iv (SK_FIND_TRAPS)
1366 const_iv (SK_MEDITATION)
1367 const_iv (SK_PUNCHING)
1368 const_iv (SK_FLAME_TOUCH)
1369 const_iv (SK_KARATE)
1370 const_iv (SK_CLIMBING)
1371 const_iv (SK_WOODSMAN)
1372 const_iv (SK_INSCRIPTION)
1373 const_iv (SK_ONE_HANDED_WEAPON)
1374 const_iv (SK_MISSILE_WEAPON)
1375 const_iv (SK_THROWING)
1376 const_iv (SK_USE_MAGIC_ITEM)
1377 const_iv (SK_DISARM_TRAPS)
1378 const_iv (SK_SET_TRAP)
1379 const_iv (SK_THAUMATURGY)
1380 const_iv (SK_PRAYING)
1381 const_iv (SK_CLAWING)
1382 const_iv (SK_LEVITATION)
1383 const_iv (SK_SUMMONING)
1384 const_iv (SK_PYROMANCY)
1385 const_iv (SK_EVOCATION)
1386 const_iv (SK_SORCERY)
1387 const_iv (SK_TWO_HANDED_WEAPON)
1388 const_iv (SK_SPARK_TOUCH)
1389 const_iv (SK_SHIVER)
1390 const_iv (SK_ACID_SPLASH)
1391 const_iv (SK_POISON_NAIL) 1599 const_iv (SK_POISON_NAIL)
1392 1600
1393 const_iv (SOUND_NEW_PLAYER) 1601 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1394 const_iv (SOUND_FIRE_ARROW) 1602 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1395 const_iv (SOUND_LEARN_SPELL) 1603 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1396 const_iv (SOUND_FUMBLE_SPELL) 1604 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1397 const_iv (SOUND_WAND_POOF) 1605 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1398 const_iv (SOUND_OPEN_DOOR) 1606 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1399 const_iv (SOUND_PUSH_PLAYER)
1400 const_iv (SOUND_PLAYER_HITS1)
1401 const_iv (SOUND_PLAYER_HITS2)
1402 const_iv (SOUND_PLAYER_HITS3)
1403 const_iv (SOUND_PLAYER_HITS4)
1404 const_iv (SOUND_PLAYER_IS_HIT1)
1405 const_iv (SOUND_PLAYER_IS_HIT2)
1406 const_iv (SOUND_PLAYER_IS_HIT3)
1407 const_iv (SOUND_PLAYER_KILLS)
1408 const_iv (SOUND_PET_IS_KILLED)
1409 const_iv (SOUND_PLAYER_DIES)
1410 const_iv (SOUND_OB_EVAPORATE)
1411 const_iv (SOUND_OB_EXPLODE)
1412 const_iv (SOUND_CLOCK)
1413 const_iv (SOUND_TURN_HANDLE)
1414 const_iv (SOUND_FALL_HOLE)
1415 const_iv (SOUND_DRINK_POISON)
1416 const_iv (SOUND_CAST_SPELL_0)
1417 1607
1418 const_iv (PREFER_LOW) 1608 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1419 const_iv (PREFER_HIGH)
1420 1609
1421 const_iv (ATNR_PHYSICAL) 1610 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1422 const_iv (ATNR_MAGIC) 1611 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1423 const_iv (ATNR_FIRE) 1612 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1424 const_iv (ATNR_ELECTRICITY) 1613 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1425 const_iv (ATNR_COLD) 1614 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1426 const_iv (ATNR_CONFUSION) 1615 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1427 const_iv (ATNR_ACID) 1616 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1428 const_iv (ATNR_DRAIN)
1429 const_iv (ATNR_WEAPONMAGIC)
1430 const_iv (ATNR_GHOSTHIT)
1431 const_iv (ATNR_POISON)
1432 const_iv (ATNR_SLOW)
1433 const_iv (ATNR_PARALYZE)
1434 const_iv (ATNR_TURN_UNDEAD)
1435 const_iv (ATNR_FEAR)
1436 const_iv (ATNR_CANCELLATION)
1437 const_iv (ATNR_DEPLETE)
1438 const_iv (ATNR_DEATH)
1439 const_iv (ATNR_CHAOS)
1440 const_iv (ATNR_COUNTERSPELL)
1441 const_iv (ATNR_GODPOWER)
1442 const_iv (ATNR_HOLYWORD)
1443 const_iv (ATNR_BLIND)
1444 const_iv (ATNR_INTERNAL)
1445 const_iv (ATNR_LIFE_STEALING)
1446 const_iv (ATNR_DISEASE)
1447 1617
1448 const_iv (MAP_FLUSH) 1618 const_iv (MAP_ACTIVE) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1449 const_iv (MAP_PLAYER_UNIQUE)
1450 const_iv (MAP_BLOCK)
1451 const_iv (MAP_STYLE) 1619 const_iv (MAP_INACTIVE)
1452 const_iv (MAP_OVERLAY)
1453 1620
1454 const_iv (MAP_IN_MEMORY) 1621 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1455 const_iv (MAP_SWAPPED) 1622 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1456 const_iv (MAP_LOADING)
1457 const_iv (MAP_SAVING)
1458 1623
1459 const_iv (KLASS_ATTACHABLE) 1624 const_iv (VERSION_CS) const_iv (VERSION_SC)
1460 const_iv (KLASS_GLOBAL)
1461 const_iv (KLASS_OBJECT)
1462 const_iv (KLASS_CLIENT)
1463 const_iv (KLASS_PLAYER)
1464 const_iv (KLASS_MAP)
1465 1625
1466 const_iv (CS_QUERY_YESNO) 1626 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1467 const_iv (CS_QUERY_SINGLECHAR)
1468 const_iv (CS_QUERY_HIDEINPUT)
1469 1627
1470 const_iv (ST_DEAD) 1628 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1471 const_iv (ST_SETUP)
1472 const_iv (ST_PLAYING)
1473 const_iv (ST_CUSTOM)
1474 1629
1475 const_iv (ST_CHANGE_CLASS) 1630 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1476
1477 const_iv (IO_HEADER)
1478 const_iv (IO_OBJECTS)
1479 const_iv (IO_UNIQUES)
1480 1631
1481 // random map generator 1632 // random map generator
1482 const_iv (LAYOUT_NONE) 1633 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1483 const_iv (LAYOUT_ONION) 1634 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1484 const_iv (LAYOUT_MAZE)
1485 const_iv (LAYOUT_SPIRAL)
1486 const_iv (LAYOUT_ROGUELIKE)
1487 const_iv (LAYOUT_SNAKE)
1488 const_iv (LAYOUT_SQUARE_SPIRAL)
1489 1635
1490 const_iv (RMOPT_RANDOM) 1636 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1491 const_iv (RMOPT_CENTERED) 1637 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1492 const_iv (RMOPT_LINEAR) 1638 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1493 const_iv (RMOPT_BOTTOM_C)
1494 const_iv (RMOPT_BOTTOM_R)
1495 const_iv (RMOPT_IRR_SPACE)
1496 const_iv (RMOPT_WALL_OFF)
1497 const_iv (RMOPT_WALLS_ONLY)
1498 const_iv (RMOPT_NO_DOORS)
1499 1639
1500 const_iv (SYMMETRY_RANDOM) 1640 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1501 const_iv (SYMMETRY_NONE) 1641 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1502 const_iv (SYMMETRY_X) 1642
1503 const_iv (SYMMETRY_Y) 1643 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1504 const_iv (SYMMETRY_XY) 1644 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_MINIMAL)
1645
1646 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1647 const_iv (FT_RSRC) const_iv (FT_NUM)
1505 }; 1648 };
1506 1649
1507 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1650 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1508 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1651 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1509 1652
1526 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0)); 1669 av_push (event, newSVpv ((char *)eiv->name + eiv->skip, 0));
1527 av_push (event, newSViv (eiv->klass)); 1670 av_push (event, newSViv (eiv->klass));
1528 av_store (av, eiv->iv, newRV_noinc ((SV *)event)); 1671 av_store (av, eiv->iv, newRV_noinc ((SV *)event));
1529 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv)); 1672 newCONSTSUB (stash_cf, (char *)eiv->name, newSViv (eiv->iv));
1530 } 1673 }
1531}
1532 1674
1675 // used by autogenerated BOOT sections from genacc
1676 av_reflect = get_av ("cf::REFLECT", 1);
1677}
1678
1679void _gv_clear (SV *gv)
1680 CODE:
1681 assert (SvTYPE (gv) == SVt_PVGV);
1682# define f(sv) { SV *sv_ = (SV *)(sv); sv = 0; SvREFCNT_dec (sv_); }
1683 f (GvGP (gv)->gp_form);
1684 f (GvGP (gv)->gp_io);
1685 f (GvGP (gv)->gp_sv);
1686 f (GvGP (gv)->gp_av);
1687 f (GvGP (gv)->gp_hv);
1688 f (GvGP (gv)->gp_cv);
1689 GvCVGEN (gv) = 0;
1690 GvMULTI_off (gv);
1691# undef f
1692
1533void _connect_to_perl () 1693void _connect_to_perl_1 ()
1534 1694
1695void _connect_to_perl_2 ()
1696
1697void _recalc_want ()
1698
1699# not used by default anymore
1535void _global_reattach () 1700void _global_reattach ()
1536 CODE: 1701 CODE:
1537{ 1702{
1538 // reattach to all attachable objects in the game. 1703 // reattach to all attachable objects in the game.
1539 for_all_clients (ns) 1704 for_all_clients (ns)
1540 ns->reattach (); 1705 ns->reattach ();
1541 1706
1542 for_all_players (pl)
1543 pl->reattach ();
1544
1545 //TODO
1546 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1547 // i->second->reattach ();
1548
1549 for_all_objects (op) 1707 for_all_objects (op)
1550 op->reattach (); 1708 op->reattach ();
1551} 1709}
1552 1710
1711# support function for map-world.ext
1712void _quantise (SV *data_sv, SV *plt_sv)
1713 CODE:
1714{
1715 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1716 croak ("_quantise called with invalid agruments");
1717
1718 plt_sv = SvRV (plt_sv);
1719 SV **plt = AvARRAY (plt_sv);
1720 int plt_count = AvFILL (plt_sv) + 1;
1721
1722 STRLEN len;
1723 char *data = SvPVbyte (data_sv, len);
1724 char *dst = data;
1725
1726 while (len >= 3)
1727 {
1728 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1729 {
1730 char *val = SvPVX (*val_sv);
1731
1732 if (val [0] == data [0]
1733 && val [1] == data [1]
1734 && val [2] == data [2])
1735 {
1736 *dst++ = val [3];
1737 goto next;
1738 }
1739 }
1740
1741 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1742 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1743 dst - SvPVX (data_sv), len);
1744
1745 next:
1746 data += 3;
1747 len -= 3;
1748 }
1749
1750 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1751}
1752
1753void init_anim ()
1754
1755void init_globals ()
1756
1757void init_experience ()
1758
1759void init_attackmess ()
1760
1761void init_dynamic ()
1762
1763void load_settings ()
1764
1765void load_materials ()
1766
1767void init_uuid ()
1768 CODE:
1769 UUID::init ();
1770
1771void init_signals ()
1772
1773void init_commands ()
1774
1775void init_skills ()
1776
1777void init_beforeplay ()
1778
1779void evthread_start (int aiofd)
1780
1781void cede_to_tick ()
1782 CODE:
1783 coroapi::cede_to_tick ();
1784
1785NV till_tick ()
1786 CODE:
1787 RETVAL = SvNVX (sv_next_tick) - now ();
1788 OUTPUT:
1789 RETVAL
1790
1791int tick_inhibit ()
1792 CODE:
1793 RETVAL = tick_inhibit;
1794 OUTPUT:
1795 RETVAL
1796
1797void tick_inhibit_inc ()
1798 CODE:
1799 ++tick_inhibit;
1800
1801void tick_inhibit_dec ()
1802 CODE:
1803 if (!--tick_inhibit)
1804 if (tick_pending)
1805 {
1806 ev_async_send (EV_DEFAULT, &tick_watcher);
1807 coroapi::cede ();
1808 }
1809
1810void server_tick ()
1811 CODE:
1812{
1813 NOW = ev_now (EV_DEFAULT);
1814 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1815 SvNV_set (sv_tick_start, NOW); SvNOK_only (sv_tick_start);
1816 runtime = SvNVX (sv_runtime);
1817
1818 server_tick ();
1819
1820 NOW = ev_time ();
1821 SvNV_set (sv_now, NOW); SvNOK_only (sv_now);
1822 runtime += TICK;
1823 SvNV_set (sv_runtime, runtime); SvNOK_only (sv_runtime);
1824}
1825
1553NV floor (NV x) 1826NV floor (NV x)
1554 1827
1555NV ceil (NV x) 1828NV ceil (NV x)
1556 1829
1557NV rndm (...) 1830NV rndm (...)
1831 ALIAS:
1832 rmg_rndm = 1
1558 CODE: 1833 CODE:
1834{
1835 rand_gen &gen = ix ? rmg_rndm : rndm;
1559 switch (items) 1836 switch (items)
1560 { 1837 {
1561 case 0: RETVAL = rndm (); break; 1838 case 0: RETVAL = gen (); break;
1562 case 1: RETVAL = rndm (SvUV (ST (0))); break; 1839 case 1: RETVAL = gen (SvUV (ST (0))); break;
1563 case 2: RETVAL = rndm (SvIV (ST (0)), SvIV (ST (1))); break; 1840 case 2: RETVAL = gen (SvIV (ST (0)), SvIV (ST (1))); break;
1564 default: croak ("cf::rndm requires none, one or two parameters."); break; 1841 default: croak ("cf::rndm requires none, one or two parameters."); break;
1565 } 1842 }
1843}
1566 OUTPUT: 1844 OUTPUT:
1567 RETVAL 1845 RETVAL
1568 1846
1569void server_tick () 1847NV clamp (NV value, NV min_value, NV max_value)
1570 CODE: 1848 CODE:
1571 runtime = SvNVx (sv_runtime); 1849 RETVAL = clamp (value, min_value, max_value);
1572 server_tick (); 1850 OUTPUT:
1851 RETVAL
1573 1852
1853NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1854 CODE:
1855 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1856 OUTPUT:
1857 RETVAL
1858
1859void weaken (...)
1860 PROTOTYPE: @
1861 CODE:
1862 while (items > 0)
1863 sv_rvweaken (ST (--items));
1864
1574void 1865void
1575LOG (int level, char *msg) 1866log_backtrace (utf8_string msg)
1867
1868void
1869LOG (int flags, utf8_string msg)
1576 PROTOTYPE: $$ 1870 PROTOTYPE: $$
1577 C_ARGS: (LogLevel)level, "%s", msg 1871 C_ARGS: flags, "%s", msg
1578 1872
1579char *path_combine (char *base, char *path) 1873octet_string path_combine (octet_string base, octet_string path)
1580 PROTOTYPE: $$ 1874 PROTOTYPE: $$
1581 1875
1582char *path_combine_and_normalize (char *base, char *path) 1876octet_string path_combine_and_normalize (octet_string base, octet_string path)
1583 PROTOTYPE: $$ 1877 PROTOTYPE: $$
1584 1878
1585const char *
1586get_maps_directory (char *path)
1587 PROTOTYPE: $
1588 ALIAS: maps_directory = 0
1589 CODE:
1590 RETVAL = create_pathname (path);
1591 OUTPUT: RETVAL
1592
1593void 1879void
1594sub_generation_inc () 1880sub_generation_inc ()
1595 CODE: 1881 CODE:
1596 PL_sub_generation++; 1882 PL_sub_generation++;
1597 1883
1598char * 1884const_octet_string
1599mapdir () 1885mapdir ()
1600 PROTOTYPE: 1886 PROTOTYPE:
1601 ALIAS: 1887 ALIAS:
1602 mapdir = 0 1888 mapdir = 0
1603 uniquedir = 1 1889 uniquedir = 1
1619 } 1905 }
1620 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1621 1907
1622void abort () 1908void abort ()
1623 1909
1910void reset_signals ()
1911
1624void fork_abort (char *cause = "cf::fork_abort") 1912void fork_abort (const_octet_string cause = "cf::fork_abort")
1625 1913
1626void cleanup (const char *cause, bool make_core = false) 1914void cleanup (const_octet_string cause, bool make_core = false)
1627 1915
1628void emergency_save () 1916void emergency_save ()
1629 1917
1630void _exit (int status = 0) 1918void _exit (int status = EXIT_SUCCESS)
1631 1919
1632#if _POSIX_MEMLOCK 1920#if _POSIX_MEMLOCK
1633 1921
1634int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1922int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1923 INIT:
1924#if __GLIBC__
1925 mallopt (M_TOP_PAD, 1024 * 1024);
1926 mallopt (M_MMAP_THRESHOLD, 1024 * 1024 * 128);
1927 mallopt (M_MMAP_MAX, 0); // likely bug-workaround, also frees memory
1928 mallopt (M_PERTURB, 0xee); // bug-workaround for linux glibc+mlockall+calloc
1929#endif
1635 1930
1636int munlockall () 1931int munlockall ()
1637 1932
1638#endif 1933#endif
1639 1934
1935int
1936malloc_trim (IV pad = 0)
1937
1938void
1939mallinfo ()
1940 PPCODE:
1941{
1942#if __GLIBC__
1943 struct mallinfo mai = mallinfo ();
1944 EXTEND (SP, 10*2);
1945 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1946 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1947 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1948 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1949 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1950 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1951 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1952 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1953 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1954 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1955#endif
1956 EXTEND (SP, 5*2);
1957 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1958 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1959 PUSHs (sv_2mortal (newSVpv ("objects" , 0))); PUSHs (sv_2mortal (newSVuv (objects.size () * sizeof (object))));
1960 PUSHs (sv_2mortal (newSVpv ("sv_count" , 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_count)));
1961 PUSHs (sv_2mortal (newSVpv ("sv_objcount", 0))); PUSHs (sv_2mortal (newSVuv (PL_sv_objcount)));
1962}
1963
1640int find_animation (char *text) 1964int find_animation (utf8_string text)
1641 PROTOTYPE: $ 1965 PROTOTYPE: $
1642 1966
1643int random_roll (int min, int max, object *op, int goodbad); 1967int random_roll (int min, int max, object *op, int goodbad);
1644 1968
1645const char *cost_string_from_value(uint64 cost, int approx = 0) 1969const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1646 1970
1647int 1971int
1648exp_to_level (val64 exp) 1972exp_to_level (val64 exp)
1649 CODE: 1973 CODE:
1650{ 1974{
1681 RETVAL = newSVpv (resist_plus[atnr], 0); 2005 RETVAL = newSVpv (resist_plus[atnr], 0);
1682 else 2006 else
1683 XSRETURN_UNDEF; 2007 XSRETURN_UNDEF;
1684 OUTPUT: RETVAL 2008 OUTPUT: RETVAL
1685 2009
2010UUID
2011uuid_cur ()
2012 CODE:
2013 RETVAL = UUID::cur;
2014 OUTPUT:
2015 RETVAL
2016
2017UUID
2018uuid_gen ()
2019 CODE:
2020 RETVAL = UUID::gen ();
2021 OUTPUT:
2022 RETVAL
2023
2024val64
2025uuid_seq (UUID uuid)
2026 CODE:
2027 RETVAL = uuid.seq;
2028 OUTPUT:
2029 RETVAL
2030
2031UUID
2032uuid_str (val64 seq)
2033 CODE:
2034 RETVAL.seq = seq;
2035 OUTPUT:
2036 RETVAL
2037
2038void
2039coin_names ()
2040 PPCODE:
2041 EXTEND (SP, NUM_COINS);
2042 for (int i = 0; i < NUM_COINS; ++i)
2043 PUSHs (sv_2mortal (newSVpv (coins [i], 0)));
2044
2045void
2046coin_archetypes ()
2047 PPCODE:
2048 EXTEND (SP, NUM_COINS);
2049 for (int i = 0; i < NUM_COINS; ++i)
2050 PUSHs (sv_2mortal (to_sv (archetype::find (coins [i]))));
2051
2052bool
2053load_resource_file_ (octet_string filename)
2054
2055void
2056fix_weight ()
2057
1686MODULE = cf PACKAGE = cf::attachable 2058MODULE = cf PACKAGE = cf::attachable
1687 2059
1688int 2060int
1689valid (SV *obj) 2061valid (SV *obj)
1690 CODE: 2062 CODE:
1691 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 2063 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1692 OUTPUT: 2064 OUTPUT:
1693 RETVAL 2065 RETVAL
1694 2066
2067void
2068debug_trace (attachable *obj, bool on = true)
2069 CODE:
2070 obj->attachable_flags &= ~attachable::F_DEBUG_TRACE;
2071 if (on)
2072 obj->attachable_flags |= attachable::F_DEBUG_TRACE;
2073
2074int mortals_size ()
2075 CODE:
2076 RETVAL = attachable::mortals.size ();
2077 OUTPUT: RETVAL
2078
2079#object *mortals (U32 index)
2080# CODE:
2081# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
2082# OUTPUT: RETVAL
2083
1695INCLUDE: $PERL genacc attachable ../include/cfperl.h | 2084INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1696 2085
1697MODULE = cf PACKAGE = cf::global 2086MODULE = cf PACKAGE = cf::global
1698 2087
1699int invoke (SV *klass, int event, ...) 2088int invoke (SV *klass, int event, ...)
1700 CODE: 2089 CODE:
1704 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 2093 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1705 OUTPUT: RETVAL 2094 OUTPUT: RETVAL
1706 2095
1707MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 2096MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1708 2097
1709INCLUDE: $PERL genacc object ../include/object.h | 2098INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1710 2099
1711int invoke (object *op, int event, ...) 2100int invoke (object *op, int event, ...)
1712 CODE: 2101 CODE:
1713 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 2102 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1714 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2103 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1716 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END); 2105 RETVAL = op->invoke ((event_type)event, ARG_AV (av), DT_END);
1717 OUTPUT: RETVAL 2106 OUTPUT: RETVAL
1718 2107
1719SV *registry (object *op) 2108SV *registry (object *op)
1720 2109
1721void mortals ()
1722 PPCODE:
1723 EXTEND (SP, object::mortals.size ());
1724 for (AUTODECL (i, object::mortals.begin ()); i != object::mortals.end (); ++i)
1725 PUSHs (to_sv (*i));
1726
1727int objects_size () 2110int objects_size ()
1728 CODE: 2111 CODE:
1729 RETVAL = objects.size (); 2112 RETVAL = objects.size ();
1730 OUTPUT: RETVAL 2113 OUTPUT: RETVAL
1731 2114
1742object *actives (U32 index) 2125object *actives (U32 index)
1743 CODE: 2126 CODE:
1744 RETVAL = index < actives.size () ? actives [index] : 0; 2127 RETVAL = index < actives.size () ? actives [index] : 0;
1745 OUTPUT: RETVAL 2128 OUTPUT: RETVAL
1746 2129
2130int mortals_size ()
2131 CODE:
2132 RETVAL = attachable::mortals.size ();
2133 OUTPUT: RETVAL
2134
2135const char *slot_use_name (U32 slot)
2136 ALIAS:
2137 slot_nonuse_name = 1
2138 CODE:
2139{
2140 if (slot >= NUM_BODY_LOCATIONS)
2141 croak ("body slot index out of range");
2142
2143 switch (ix)
2144 {
2145 case 0: RETVAL = body_locations[slot].use_name; break;
2146 case 1: RETVAL = body_locations[slot].nonuse_name; break;
2147 }
2148}
2149 OUTPUT:
2150 RETVAL
2151
1747# missing properties 2152# missing properties
1748 2153
1749object *head (object *op) 2154object *head (object *op)
1750 PROTOTYPE: $ 2155 PROTOTYPE: $
1751 CODE: 2156 CODE:
1752 RETVAL = op->head_ (); 2157 RETVAL = op->head_ ();
1753 OUTPUT: RETVAL
1754
1755int is_head (object *op)
1756 PROTOTYPE: $
1757 CODE:
1758 RETVAL = op->head_ () == op;
1759 OUTPUT: RETVAL 2158 OUTPUT: RETVAL
1760 2159
1761void 2160void
1762inv (object *obj) 2161inv (object *obj)
1763 PROTOTYPE: $ 2162 PROTOTYPE: $
1764 PPCODE: 2163 PPCODE:
1765{ 2164{
1766 object *o;
1767 for (o = obj->inv; o; o = o->below) 2165 for (object *o = obj->inv; o; o = o->below)
1768 XPUSHs (sv_2mortal (to_sv (o))); 2166 XPUSHs (sv_2mortal (to_sv (o)));
1769} 2167}
1770 2168
1771void 2169void
1772set_animation (object *op, int idx) 2170set_animation (object *op, int idx)
1773 CODE: 2171 CODE:
1774 SET_ANIMATION (op, idx); 2172 SET_ANIMATION (op, idx);
1775 2173
2174int
2175num_animations (object *op)
2176 CODE:
2177 RETVAL = NUM_ANIMATIONS (op);
2178 OUTPUT: RETVAL
2179
2180int slot_info (object *op, UV slot, int value = 0)
2181 ALIAS:
2182 slot_used = 1
2183 CODE:
2184{
2185 if (slot >= NUM_BODY_LOCATIONS)
2186 croak ("body slot index out of range");
2187
2188 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
2189
2190 if (items > 2)
2191 if (ix)
2192 op->slot[slot].used = value;
2193 else
2194 op->slot[slot].info = value;
2195}
2196 OUTPUT:
2197 RETVAL
2198
1776object *find_best_object_match (object *op, const char *match) 2199object *find_best_object_match (object *op, utf8_string match)
1777 2200
1778object *find_marked_object (object *op) 2201object *find_marked_object (object *op)
1779 2202
1780int need_identify (object *obj); 2203int need_identify (object *obj);
1781 2204
1793 2216
1794void apply_below (object *op) 2217void apply_below (object *op)
1795 CODE: 2218 CODE:
1796 player_apply_below (op); 2219 player_apply_below (op);
1797 2220
1798object *cf_object_present_archname_inside (object *op, char *whatstr) 2221int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1799 2222
1800int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2223int casting_level (object *caster, object *spell)
1801
1802int cf_object_change_map (object *op, int x, int y, maptile *map)
1803
1804#//TODO
1805object *clone_ (object *op, int recursive = 0)
1806 CODE:
1807 if (recursive)
1808 RETVAL = object_create_clone (op);
1809 else
1810 {
1811 RETVAL = object::create ();
1812 op->copy_to (RETVAL);
1813 }
1814 OUTPUT: RETVAL
1815 2224
1816int pay_item (object *op, object *buyer) 2225int pay_item (object *op, object *buyer)
1817 CODE: 2226 CODE:
1818 RETVAL = pay_for_item (op, buyer); 2227 RETVAL = pay_for_item (op, buyer);
1819 OUTPUT: RETVAL 2228 OUTPUT: RETVAL
1823 RETVAL = pay_for_amount (amount, op); 2232 RETVAL = pay_for_amount (amount, op);
1824 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
1825 2234
1826void pay_player (object *op, uint64 amount) 2235void pay_player (object *op, uint64 amount)
1827 2236
1828val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2237val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1829 2238
1830int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2239int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1831 2240
1832void learn_spell (object *op, object *sp, int special_prayer = 0) 2241void learn_spell (object *op, object *sp, int special_prayer = 0)
1833 CODE: 2242 CODE:
1834 do_learn_spell (op, sp, special_prayer); 2243 do_learn_spell (op, sp, special_prayer);
1835 2244
1836void forget_spell (object *op, object *sp) 2245void forget_spell (object *op, object *sp)
1837 CODE: 2246 CODE:
1838 do_forget_spell (op, query_name (sp)); 2247 do_forget_spell (op, query_name (sp));
1839 2248
1840object *check_for_spell (object *op, char *spellname) 2249object *check_for_spell (object *op, utf8_string spellname)
1841 CODE: 2250 CODE:
1842 RETVAL = check_spell_known (op, spellname); 2251 RETVAL = check_spell_known (op, spellname);
1843 OUTPUT: RETVAL 2252 OUTPUT: RETVAL
1844 2253
1845int query_money (object *op) 2254int query_money (object *op)
1854 2263
1855void drop (object *who, object *op) 2264void drop (object *who, object *op)
1856 2265
1857void pick_up (object *who, object *op) 2266void pick_up (object *who, object *op)
1858 2267
1859int cf_object_teleport (object *op, maptile *map, int x, int y)
1860
1861void update_object (object *op, int action) 2268void update_object (object *op, int action)
1862 2269
1863object *cf_create_object_by_name (const char *name)
1864
1865void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2270void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1866 2271
1867void player_lvl_adj (object *who, object *skill = 0) 2272void player_lvl_adj (object *who, object *skill = 0)
1868 2273
1869int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2274int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1870 2275
1871int calc_skill_exp (object *who, object *op, object *skill); 2276int calc_skill_exp (object *who, object *op, object *skill)
1872 2277
1873void push_button (object *op); 2278void push_button (object *op, object *originator)
1874 2279
1875void use_trigger (object *op); 2280void use_trigger (object *op, object *originator)
1876 2281
1877void add_button_link (object *button, maptile *map, int connected); 2282void handle_apply_yield (object *op)
1878 2283
1879void remove_button_link (object *op); 2284int convert_item (object *item, object *converter)
1880 2285
1881 2286
1882MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2287MODULE = cf PACKAGE = cf::object PREFIX = cf_
1883
1884object *cf_insert_ob_in_ob (object *ob, object *where)
1885 2288
1886# no clean way to get an object from an archetype - stupid idiotic 2289# no clean way to get an object from an archetype - stupid idiotic
1887# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2290# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1888 2291
1889object *new (const char *archetype = 0) 2292object *new (utf8_string archetype = 0)
1890 PROTOTYPE: ;$ 2293 PROTOTYPE: ;$
1891 CODE: 2294 CODE:
1892 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2295 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1893 OUTPUT: 2296 OUTPUT:
1894 RETVAL 2297 RETVAL
1895 2298
2299object *find_object (U32 tag)
2300
2301# TODO: nuke
1896object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2302object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1897 PROTOTYPE: $$$$$$ 2303 PROTOTYPE: $$$$$$
1898 CODE: 2304 CODE:
1899{ 2305{
1900 int unused_type; 2306 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1901 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1902}
1903 2307
1904# syntatic sugar for easier use in event callbacks. 2308 if (RETVAL->destroyed ())
1905const char *options (object *op)
1906 CODE:
1907 RETVAL = op->name;
1908 OUTPUT:
1909 RETVAL 2309 RETVAL = 0;
2310}
1910 2311
1911player *contr (object *op) 2312shstr
1912 CODE: 2313object::kv_get (shstr key)
1913 RETVAL = op->contr;
1914 OUTPUT: RETVAL
1915 2314
1916const char *get_ob_key_value (object *op, const char *key) 2315void
2316object::kv_del (shstr key)
1917 2317
1918bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2318void
2319object::kv_set (shstr key, shstr value)
1919 2320
1920object *get_nearest_player (object *ob) 2321object *get_nearest_player (object *ob)
1921 ALIAS: nearest_player = 0 2322 ALIAS: nearest_player = 0
1922 PREINIT: 2323 PREINIT:
1923 extern object *get_nearest_player (object *); 2324 extern object *get_nearest_player (object *);
1925void rangevector (object *ob, object *other, int flags = 0) 2326void rangevector (object *ob, object *other, int flags = 0)
1926 PROTOTYPE: $$;$ 2327 PROTOTYPE: $$;$
1927 PPCODE: 2328 PPCODE:
1928{ 2329{
1929 rv_vector rv; 2330 rv_vector rv;
2331
2332 PUTBACK;
1930 get_rangevector (ob, other, &rv, flags); 2333 get_rangevector (ob, other, &rv, flags);
2334 SPAGAIN;
2335
1931 EXTEND (SP, 5); 2336 EXTEND (SP, 5);
1932 PUSHs (newSVuv (rv.distance)); 2337 PUSHs (newSVuv (rv.distance));
1933 PUSHs (newSViv (rv.distance_x)); 2338 PUSHs (newSViv (rv.distance_x));
1934 PUSHs (newSViv (rv.distance_y)); 2339 PUSHs (newSViv (rv.distance_y));
1935 PUSHs (newSViv (rv.direction)); 2340 PUSHs (newSViv (rv.direction));
1936 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2341 PUSHs (to_sv (rv.part));
1937} 2342}
1938 2343
1939bool on_same_map_as (object *ob, object *other) 2344bool on_same_map_as (object *ob, object *other)
1940 CODE: 2345 CODE:
1941 RETVAL = on_same_map (ob, other); 2346 RETVAL = on_same_map (ob, other);
1942 OUTPUT: RETVAL 2347 OUTPUT: RETVAL
1943 2348
1944const char * 2349const_utf8_string
1945base_name (object *op, int plural = op->nrof > 1) 2350base_name (object *op, int plural = op->nrof > 1)
1946 CODE: 2351 CODE:
1947 RETVAL = query_base_name (op, plural); 2352 RETVAL = query_base_name (op, plural);
1948 OUTPUT: RETVAL 2353 OUTPUT: RETVAL
1949 2354
1950object *decrease_ob_nr (object *op, unsigned long i) 2355# return the tail of an object, excluding itself
2356void
2357tail (object *op)
2358 PPCODE:
2359 while ((op = op->more))
2360 XPUSHs (sv_2mortal (to_sv (op)));
1951 2361
1952MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2362MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1953 2363
1954player *player (object *op) 2364player *player (object *op)
1955 CODE: 2365 CODE:
1956 RETVAL = op->contr; 2366 RETVAL = op->contr;
1957 OUTPUT: RETVAL 2367 OUTPUT: RETVAL
1958 2368
2369bool move_player (object *op, int dir)
2370
1959void check_score (object *op) 2371void check_score (object *op)
1960 2372
1961void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2373void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1962 CODE: 2374 CODE:
1963 new_draw_info (flags, 0, op, txt); 2375 new_draw_info (flags, 0, op, txt);
1964 2376
1965object *cf_player_send_inventory (object *op)
1966
1967char *cf_player_get_ip (object *op)
1968 ALIAS: ip = 0
1969
1970object *cf_player_get_marked_item (object *op)
1971 ALIAS: marked_item = 0
1972
1973void cf_player_set_marked_item (object *op, object *ob)
1974
1975partylist *cf_player_get_party (object *op)
1976 ALIAS: party = 0
1977
1978void cf_player_set_party (object *op, partylist *party)
1979
1980void kill_player (object *op) 2377void kill_player (object *op)
1981 2378
2379void esrv_send_item (object *pl, object *item)
2380
1982void esrv_update_item (object *op, int what, object *item) 2381void esrv_update_item (object *pl, int what, object *item)
1983 C_ARGS: what, op, item 2382 C_ARGS: what, pl, item
1984 2383
1985void clear_los (object *op) 2384void esrv_del_item (object *pl, int tag)
2385 C_ARGS: pl->contr, tag
1986 2386
1987int command_summon (object *op, char *params) 2387int command_summon (object *op, utf8_string params)
1988 2388
1989int command_arrest (object *op, char *params) 2389int command_arrest (object *op, utf8_string params)
1990
1991int command_kick (object *op, char *params)
1992
1993int command_banish (object *op, char *params)
1994 2390
1995 2391
1996MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2392MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
1997 2393
1998INCLUDE: $PERL genacc player ../include/player.h | 2394INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
1999 2395
2000int invoke (player *pl, int event, ...) 2396int invoke (player *pl, int event, ...)
2001 CODE: 2397 CODE:
2002 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2398 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2003 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2399 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2013 pl->ob->stats.hp = pl->ob->stats.maxhp; 2409 pl->ob->stats.hp = pl->ob->stats.maxhp;
2014 pl->ob->stats.sp = pl->ob->stats.maxsp; 2410 pl->ob->stats.sp = pl->ob->stats.maxsp;
2015 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2411 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2016 pl->orig_stats = pl->ob->stats; 2412 pl->orig_stats = pl->ob->stats;
2017 2413
2018void cf_player_move (player *pl, int dir) 2414# should only be temporary
2415void esrv_new_player (player *pl)
2019 2416
2020void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2417#d# TODO: replace by blocked_los accessor, fix code using this
2021
2022player *first ()
2023 CODE:
2024 RETVAL = first_player;
2025 OUTPUT: RETVAL
2026
2027bool 2418bool
2028cell_visible (player *pl, int dx, int dy) 2419cell_visible (player *pl, int dx, int dy)
2029 CODE: 2420 CODE:
2030 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2421 RETVAL = pl->blocked_los (dx, dy) != LOS_BLOCKED;
2031 && !pl->blocked_los [dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2];
2032 OUTPUT: 2422 OUTPUT:
2033 RETVAL 2423 RETVAL
2034 2424
2035void 2425void
2036send (player *pl, SV *packet) 2426send (player *pl, SV *packet)
2037 CODE: 2427 CODE:
2038{ 2428{
2039 STRLEN len; 2429 STRLEN len;
2040 char *buf = SvPVbyte (packet, len); 2430 char *buf = SvPVbyte (packet, len);
2041 2431
2432 if (len > MAXSOCKBUF)
2433 pl->failmsg ("[packet too long for client]");
2042 if (pl->ns) 2434 else if (pl->ns)
2043 pl->ns->send_packet (buf, len); 2435 pl->ns->send_packet (buf, len);
2044} 2436}
2045
2046int
2047listening (player *pl, int new_value = -1)
2048 CODE:
2049 RETVAL = pl->listening;
2050 if (new_value >= 0)
2051 pl->listening = new_value;
2052 OUTPUT:
2053 RETVAL
2054 2437
2055void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0) 2438void savebed (player *pl, SV *map_path = 0, SV *x = 0, SV *y = 0)
2056 PROTOTYPE: $;$$$ 2439 PROTOTYPE: $;$$$
2057 PPCODE: 2440 PPCODE:
2058 if (GIMME_V != G_VOID) 2441 if (GIMME_V != G_VOID)
2083 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2466 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2084 OUTPUT: RETVAL 2467 OUTPUT: RETVAL
2085 2468
2086SV *registry (maptile *map) 2469SV *registry (maptile *map)
2087 2470
2471void
2472find_tagged_objects (maptile *map, utf8_string tag = 0)
2473 PPCODE:
2474{
2475 if (!map->spaces)
2476 XSRETURN_EMPTY;
2477
2478 if (tag)
2479 {
2480 shstr_cmp tag_ (tag);
2481
2482 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2483 for (object *op = ms->bot; op; op = op->above)
2484 if (op->tag == tag_)
2485 XPUSHs (sv_2mortal (to_sv (op)));
2486 }
2487 else
2488 {
2489 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2490 for (object *op = ms->bot; op; op = op->above)
2491 if (op->tag)
2492 XPUSHs (sv_2mortal (to_sv (op)));
2493 }
2494}
2495
2088INCLUDE: $PERL genacc maptile ../include/map.h | 2496INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2497
2498void
2499adjust_daylight ()
2500 CODE:
2501 maptile::adjust_daylight ();
2502
2503int
2504outdoor_darkness (int darkness = 0)
2505 CODE:
2506 RETVAL = maptile::outdoor_darkness;
2507 if (items)
2508 maptile::outdoor_darkness = darkness;
2509 OUTPUT:
2510 RETVAL
2089 2511
2090void 2512void
2091maptile::instantiate () 2513maptile::instantiate ()
2092 2514
2093maptile *new () 2515maptile *new ()
2108 for_all_players (pl) 2530 for_all_players (pl)
2109 if (pl->ob && pl->ob->map == THIS) 2531 if (pl->ob && pl->ob->map == THIS)
2110 PUSHs (sv_2mortal (to_sv (pl->ob))); 2532 PUSHs (sv_2mortal (to_sv (pl->ob)));
2111 } 2533 }
2112 2534
2113void play_sound_map (maptile *map, int x, int y, int sound_num) 2535void
2536maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2537 CODE:
2538{
2539 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2540 croak ("maptile::add_underlay: palette must be arrayref");
2541
2542 palette = SvRV (palette);
2543
2544 STRLEN idxlen;
2545 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2546
2547 for (int x = 0; x < THIS->width; ++x)
2548 for (int y = 0; y < THIS->height; ++y)
2549 {
2550 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2551 if (op->flag [FLAG_IS_FLOOR])
2552 goto skip;
2553
2554 {
2555 int offs = offset + y * stride + x;
2556
2557 if (IN_RANGE_EXC (offs, 0, idxlen))
2558 {
2559 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2560 {
2561 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2562 ob->flag [FLAG_NO_MAP_SAVE] = true;
2563 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2564
2565 if (ob->randomitems && !ob->above)
2566 {
2567 ob->create_treasure (ob->randomitems);
2568
2569 for (object *op = ob->above; op; op = op->above)
2570 op->flag [FLAG_NO_MAP_SAVE] = true;
2571 // TODO: if this is a pickable object, then the item
2572 // will at a bit weird - saving inside the player
2573 // will clear the flag, but when the player drops
2574 // it without logging out, it keeps the flag.
2575 // nobody ahs reported this, but this can be rather
2576 // annoying on persistent maps.
2577 }
2578 }
2579 }
2580 }
2581
2582 skip: ;
2583 }
2584}
2585
2586void
2587maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2588 CODE:
2589{
2590 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2591 croak ("maptile::set_regiondata: palette must be arrayref");
2592
2593 palette = SvRV (palette);
2594
2595 STRLEN idxlen;
2596 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2597
2598 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2599 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2600
2601 for (int i = av_len ((AV *)palette) + 1; i--; )
2602 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2603
2604 for (int y = 0; y < THIS->height; ++y)
2605 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2606
2607 sfree (THIS->regions, THIS->size ());
2608 delete [] THIS->regionmap;
2609
2610 THIS->regions = regions;
2611 THIS->regionmap = regionmap;
2612}
2613
2614void
2615maptile::create_region_treasure ()
2616 CODE:
2617 for (int x = 0; x < THIS->width; ++x)
2618 for (int y = 0; y < THIS->height; ++y)
2619 {
2620 region *rgn = THIS->region (x, y);
2621
2622 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2623 if (object *op = THIS->at (x, y).top)
2624 if (rgn->treasure && rndm () < rgn->treasure_density)
2625 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2626 }
2114 2627
2115int out_of_map (maptile *map, int x, int y) 2628int out_of_map (maptile *map, int x, int y)
2116 2629
2117void 2630void
2118trigger (maptile *map, long connection, bool state = true) 2631find_link (maptile *map, shstr_tmp connection)
2119 CODE:
2120 activate_connection (map, connection, state);
2121
2122void
2123get_connection (maptile *map, long connection)
2124 PPCODE: 2632 PPCODE:
2125 oblinkpt *obp = get_connection_links (map, connection); 2633 if (oblinkpt *obp = map->find_link (connection))
2126 if (obp)
2127 for (objectlink *ol = obp->link; ol; ol = ol->next) 2634 for (objectlink *ol = obp->link; ol; ol = ol->next)
2128 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2635 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2129
2130object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2131
2132object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2133
2134object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2135 C_ARGS: str, map, nx, ny
2136 2636
2137void 2637void
2138get_map_flags (maptile *map, int x, int y) 2638get_map_flags (maptile *map, int x, int y)
2139 PPCODE: 2639 PPCODE:
2140{ 2640{
2141 maptile *nmap = 0; 2641 maptile *nmap = 0;
2142 I16 nx = 0, ny = 0; 2642 I16 nx = 0, ny = 0;
2643
2644 PUTBACK;
2143 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny); 2645 int flags = get_map_flags (map, &nmap, x, y, &nx, &ny);
2646 SPAGAIN;
2144 2647
2145 EXTEND (SP, 4); 2648 EXTEND (SP, 4);
2146 PUSHs (sv_2mortal (newSViv (flags))); 2649 PUSHs (sv_2mortal (newSViv (flags)));
2147 2650
2148 if (GIMME_V == G_ARRAY) 2651 if (GIMME_V == G_ARRAY)
2149 { 2652 {
2150 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2653 PUSHs (sv_2mortal (to_sv (nmap)));
2151 PUSHs (sv_2mortal (newSViv (nx))); 2654 PUSHs (sv_2mortal (newSViv (nx)));
2152 PUSHs (sv_2mortal (newSViv (ny))); 2655 PUSHs (sv_2mortal (newSViv (ny)));
2153 } 2656 }
2154} 2657}
2155 2658
2659mapspace *
2660ms (maptile *map, unsigned int x, unsigned int y)
2661 PROTOTYPE: $$$
2662 CODE:
2663{
2664 maptile *nmap = 0;
2665 I16 nx, ny;
2666
2667 PUTBACK;
2668 get_map_flags (map, &nmap, x, y, &nx, &ny);
2669 SPAGAIN;
2670
2671 if (!nmap)
2672 XSRETURN_UNDEF;
2673
2674 RETVAL = &nmap->at (nx, ny);
2675}
2676 OUTPUT:
2677 RETVAL
2678
2156void 2679void
2157at (maptile *map, unsigned int x, unsigned int y) 2680at (maptile *map, unsigned int x, unsigned int y)
2158 PROTOTYPE: $$$ 2681 PROTOTYPE: $$$
2159 PPCODE: 2682 PPCODE:
2160{ 2683{
2161 object *o;
2162 maptile *nmap = 0; 2684 maptile *nmap = 0;
2163 I16 nx, ny; 2685 I16 nx, ny;
2164 2686
2687 PUTBACK;
2165 get_map_flags (map, &nmap, x, y, &nx, &ny); 2688 get_map_flags (map, &nmap, x, y, &nx, &ny);
2689 SPAGAIN;
2166 2690
2167 if (nmap) 2691 if (nmap)
2168 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2692 for (object *o = nmap->at (nx, ny).bot; o; o = o->above)
2169 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2693 XPUSHs (sv_2mortal (to_sv (o)));
2170} 2694}
2171 2695
2172SV * 2696SV *
2173bot_at (maptile *obj, unsigned int x, unsigned int y) 2697bot_at (maptile *map, unsigned int x, unsigned int y)
2174 PROTOTYPE: $$$ 2698 PROTOTYPE: $$$
2175 ALIAS: 2699 ALIAS:
2176 top_at = 1 2700 top_at = 1
2177 flags_at = 2 2701 flags_at = 2
2178 light_at = 3 2702 light_at = 3
2179 move_block_at = 4 2703 move_block_at = 4
2180 move_slow_at = 5 2704 move_slow_at = 5
2181 move_on_at = 6 2705 move_on_at = 6
2182 move_off_at = 7 2706 move_off_at = 7
2183 INIT:
2184 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2185 CODE: 2707 CODE:
2708{
2709 sint16 nx = x;
2710 sint16 ny = y;
2711
2712 if (!xy_normalise (map, nx, ny))
2713 XSRETURN_UNDEF;
2714
2715 mapspace &ms = map->at (nx, ny);
2716
2717 ms.update ();
2718
2186 switch (ix) 2719 switch (ix)
2187 { 2720 {
2188 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2721 case 0: RETVAL = to_sv (ms.bot ); break;
2189 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2722 case 1: RETVAL = to_sv (ms.top ); break;
2190 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2723 case 2: RETVAL = newSVuv (ms.flags_ ); break;
2191 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2724 case 3: RETVAL = newSViv (ms.light ); break;
2192 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2725 case 4: RETVAL = newSVuv (ms.move_block); break;
2193 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2726 case 5: RETVAL = newSVuv (ms.move_slow ); break;
2194 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2727 case 6: RETVAL = newSVuv (ms.move_on ); break;
2195 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2728 case 7: RETVAL = newSVuv (ms.move_off ); break;
2196 } 2729 }
2730}
2197 OUTPUT: RETVAL 2731 OUTPUT: RETVAL
2198
2199void fix_walls (maptile *map, int x, int y)
2200
2201void fix_walls_around (maptile *map, int x, int y)
2202
2203const char *
2204region_name (maptile *m)
2205 CODE:
2206 RETVAL = get_name_of_region_for_map (m);
2207 OUTPUT: RETVAL
2208 2732
2209# worst xs function of my life 2733# worst xs function of my life
2210bool 2734bool
2211_create_random_map (\ 2735_create_random_map (\
2212 maptile *self,\ 2736 maptile *self,\
2213 char *wallstyle,\ 2737 utf8_string wallstyle,\
2214 char *wall_name,\ 2738 utf8_string wall_name,\
2215 char *floorstyle,\ 2739 utf8_string floorstyle,\
2216 char *monsterstyle,\ 2740 utf8_string monsterstyle,\
2217 char *treasurestyle,\ 2741 utf8_string treasurestyle,\
2218 char *layoutstyle,\ 2742 utf8_string layoutstyle,\
2219 char *doorstyle,\ 2743 utf8_string doorstyle,\
2220 char *decorstyle,\ 2744 utf8_string decorstyle,\
2221 char *origin_map,\ 2745 utf8_string origin_map,\
2222 char *final_map,\ 2746 utf8_string final_map,\
2223 char *exitstyle,\ 2747 utf8_string exitstyle,\
2224 char *this_map,\ 2748 utf8_string this_map,\
2225 char *exit_on_final_map,\ 2749 utf8_string exit_on_final_map,\
2226 int Xsize,\ 2750 int xsize,\
2227 int Ysize,\ 2751 int ysize,\
2228 int expand2x,\ 2752 int expand2x,\
2229 int layoutoptions1,\ 2753 int layoutoptions1,\
2230 int layoutoptions2,\ 2754 int layoutoptions2,\
2231 int layoutoptions3,\ 2755 int layoutoptions3,\
2232 int symmetry,\ 2756 int symmetry,\
2237 int dungeon_depth,\ 2761 int dungeon_depth,\
2238 int decoroptions,\ 2762 int decoroptions,\
2239 int orientation,\ 2763 int orientation,\
2240 int origin_y,\ 2764 int origin_y,\
2241 int origin_x,\ 2765 int origin_x,\
2242 int random_seed,\ 2766 U32 random_seed,\
2243 val64 total_map_hp,\ 2767 val64 total_map_hp,\
2244 int map_layout_style,\ 2768 int map_layout_style,\
2245 int treasureoptions,\ 2769 int treasureoptions,\
2246 int symmetry_used,\ 2770 int symmetry_used,\
2247 region *region,\ 2771 region *region,\
2248 char *custom\ 2772 utf8_string custom\
2249) 2773)
2250 CODE: 2774 CODE:
2251{ 2775{
2252 random_map_params rmp; 2776 random_map_params rmp;
2253 2777
2263 assign (rmp.exit_on_final_map, exit_on_final_map); 2787 assign (rmp.exit_on_final_map, exit_on_final_map);
2264 2788
2265 rmp.origin_map = origin_map; 2789 rmp.origin_map = origin_map;
2266 rmp.final_map = final_map; 2790 rmp.final_map = final_map;
2267 rmp.this_map = this_map; 2791 rmp.this_map = this_map;
2268 rmp.Xsize = Xsize; 2792 rmp.xsize = xsize;
2269 rmp.Ysize = Ysize; 2793 rmp.ysize = ysize;
2270 rmp.expand2x = expand2x; 2794 rmp.expand2x = expand2x;
2271 rmp.layoutoptions1 = layoutoptions1; 2795 rmp.layoutoptions1 = layoutoptions1;
2272 rmp.layoutoptions2 = layoutoptions2; 2796 rmp.layoutoptions2 = layoutoptions2;
2273 rmp.layoutoptions3 = layoutoptions3; 2797 rmp.layoutoptions3 = layoutoptions3;
2274 rmp.symmetry = symmetry; 2798 rmp.symmetry = symmetry;
2280 rmp.decoroptions = decoroptions; 2804 rmp.decoroptions = decoroptions;
2281 rmp.orientation = orientation; 2805 rmp.orientation = orientation;
2282 rmp.origin_y = origin_y; 2806 rmp.origin_y = origin_y;
2283 rmp.origin_x = origin_x; 2807 rmp.origin_x = origin_x;
2284 rmp.random_seed = random_seed; 2808 rmp.random_seed = random_seed;
2285 rmp.total_map_hp = total_map_hp; 2809 rmp.total_map_hp = (uint64_t) total_map_hp;
2286 rmp.map_layout_style = map_layout_style; 2810 rmp.map_layout_style = map_layout_style;
2287 rmp.treasureoptions = treasureoptions; 2811 rmp.treasureoptions = treasureoptions;
2288 rmp.symmetry_used = symmetry_used; 2812 rmp.symmetry_used = symmetry_used;
2289 rmp.region = region; 2813 rmp.region = region;
2290 rmp.custom = custom; 2814 rmp.custom = custom;
2292 RETVAL = self->generate_random_map (&rmp); 2816 RETVAL = self->generate_random_map (&rmp);
2293} 2817}
2294 OUTPUT: 2818 OUTPUT:
2295 RETVAL 2819 RETVAL
2296 2820
2821MODULE = cf PACKAGE = cf::mapspace
2822
2823INCLUDE: $PERL $srcdir/genacc mapspace ../include/map.h |
2824
2297MODULE = cf PACKAGE = cf::arch 2825MODULE = cf PACKAGE = cf::arch
2298 2826
2299archetype *find (const char *name) 2827int archetypes_size ()
2300 CODE: 2828 CODE:
2301 RETVAL = archetype::find (name); 2829 RETVAL = archetypes.size ();
2302 OUTPUT:
2303 RETVAL
2304
2305archetype *first()
2306 PROTOTYPE:
2307 CODE:
2308 RETVAL = first_archetype;
2309 OUTPUT: RETVAL 2830 OUTPUT: RETVAL
2310 2831
2832archetype *archetypes (U32 index)
2833 CODE:
2834 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2835 OUTPUT: RETVAL
2836
2311INCLUDE: $PERL genacc archetype ../include/object.h | 2837INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2312 2838
2313MODULE = cf PACKAGE = cf::party 2839MODULE = cf PACKAGE = cf::party
2314 2840
2315partylist *first () 2841partylist *first ()
2316 PROTOTYPE: 2842 PROTOTYPE:
2317 CODE: 2843 CODE:
2318 RETVAL = get_firstparty (); 2844 RETVAL = get_firstparty ();
2319 OUTPUT: RETVAL 2845 OUTPUT: RETVAL
2320 2846
2321INCLUDE: $PERL genacc partylist ../include/player.h | 2847INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2322 2848
2323MODULE = cf PACKAGE = cf::region 2849MODULE = cf PACKAGE = cf::region
2324 2850
2325region *first () 2851void
2326 PROTOTYPE: 2852list ()
2327 CODE: 2853 PPCODE:
2328 RETVAL = first_region; 2854 for_all_regions (rgn)
2329 OUTPUT: RETVAL 2855 XPUSHs (sv_2mortal (to_sv (rgn)));
2330 2856
2331region *find (char *name) 2857region *find (utf8_string name)
2332 PROTOTYPE: $ 2858 PROTOTYPE: $
2333 CODE: 2859 CODE:
2334 RETVAL = get_region_by_name (name); 2860 RETVAL = region::find (name);
2335 OUTPUT: RETVAL 2861 OUTPUT: RETVAL
2336 2862
2863int specificity (region *rgn)
2864 CODE:
2865 RETVAL = 0;
2866 while (rgn = rgn->parent)
2867 RETVAL++;
2868 OUTPUT: RETVAL
2869
2337INCLUDE: $PERL genacc region ../include/map.h | 2870INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2338 2871
2339MODULE = cf PACKAGE = cf::living 2872MODULE = cf PACKAGE = cf::living
2340 2873
2341INCLUDE: $PERL genacc living ../include/living.h | 2874INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2342 2875
2343MODULE = cf PACKAGE = cf::settings 2876MODULE = cf PACKAGE = cf::settings
2344 2877
2345INCLUDE: $PERL genacc Settings ../include/global.h | 2878INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2346 2879
2347MODULE = cf PACKAGE = cf::client 2880MODULE = cf PACKAGE = cf::client
2348 2881
2349INCLUDE: $PERL genacc client ../include/client.h | 2882INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2350 2883
2351int invoke (client *ns, int event, ...) 2884int invoke (client *ns, int event, ...)
2352 CODE: 2885 CODE:
2353 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2886 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2354 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2887 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2370 CODE: 2903 CODE:
2371{ 2904{
2372 STRLEN len; 2905 STRLEN len;
2373 char *buf = SvPVbyte (packet, len); 2906 char *buf = SvPVbyte (packet, len);
2374 2907
2908 if (len > MAXSOCKBUF)
2909 {
2910 // ugly
2911 if (THIS->pl)
2912 THIS->pl->failmsg ("[packet too long for client]");
2913 }
2914 else
2375 THIS->send_packet (buf, len); 2915 THIS->send_packet (buf, len);
2376} 2916}
2377 2917
2918faceidx
2919client::need_face (utf8_string name, int pri = 0)
2920 CODE:
2921 RETVAL = face_find (name, 0);
2922 if (RETVAL)
2923 {
2924 THIS->send_face (RETVAL, pri);
2925 THIS->flush_fx ();
2926 }
2927 OUTPUT:
2928 RETVAL
2929
2930int
2931client::fx_want (int idx, int value = -1)
2932 CODE:
2933 if (0 < idx && idx < FT_NUM)
2934 {
2935 RETVAL = THIS->fx_want [idx];
2936 if (items > 2)
2937 THIS->fx_want [idx] = value;
2938 }
2939 else
2940 RETVAL = 0;
2941 OUTPUT:
2942 RETVAL
2943
2944MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2945
2946faceidx sound_find (utf8_string name)
2947
2948void sound_set (utf8_string str, faceidx face)
2949
2950# dire hack
2951void old_sound_index (int idx, faceidx face)
2952 CODE:
2953 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2954 old_sound_index [idx] = face;
2955
2956MODULE = cf PACKAGE = cf::face PREFIX = face_
2957
2958#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2959
2960faceidx face_find (utf8_string name, faceidx defidx = 0)
2961
2962faceidx alloc (utf8_string name)
2963 CODE:
2964{
2965 do
2966 {
2967 RETVAL = faces.size ();
2968 faces.resize (RETVAL + 1);
2969 }
2970 while (!RETVAL); // crude way to leave index 0
2971
2972 faces [RETVAL].name = name;
2973 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2974
2975 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2976 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2977}
2978 OUTPUT: RETVAL
2979
2980void set_type (faceidx idx, int value)
2981 ALIAS:
2982 set_type = 0
2983 set_visibility = 1
2984 set_magicmap = 2
2985 set_smooth = 3
2986 set_smoothlevel = 4
2987 CODE:
2988 faceinfo *f = face_info (idx); assert (f);
2989 switch (ix)
2990 {
2991 case 0: f->type = value; break;
2992 case 1: f->visibility = value; break;
2993 case 2: f->magicmap = value; break;
2994 case 3: f->smooth = value; break;
2995 case 4: f->smoothlevel = value; break;
2996 }
2997
2998void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2999 CODE:
3000{
3001 faceinfo *f = face_info (idx); assert (f);
3002 facedata *d = &(faceset ? f->data64 : f->data32);
3003 sv_to (data, d->data);
3004 STRLEN clen;
3005 char *cdata = SvPVbyte (chksum, clen);
3006 clen = min (CHKSUM_MAXLEN, clen);
3007
3008 if (clen != d->chksum_len || memcmp (d->chksum, cdata, clen))
3009 {
3010 d->chksum_len = clen;
3011 memcpy (d->chksum, cdata, clen);
3012
3013 // invalidate existing client face info
3014 for_all_clients (ns)
3015 if (ns->faceset == faceset)
3016 {
3017 ns->faces_sent [idx] = false;
3018 ns->force_newmap = true;
3019 }
3020 }
3021}
3022
3023int get_data_size (faceidx idx, int faceset = 0)
3024 CODE:
3025 facedata *d = face_data (idx, faceset);
3026 if (!d) XSRETURN_UNDEF;
3027 RETVAL = d->data.size ();
3028 OUTPUT:
3029 RETVAL
3030
3031SV *get_chksum (faceidx idx, int faceset = 0)
3032 CODE:
3033 facedata *d = face_data (idx, faceset);
3034 if (!d) XSRETURN_UNDEF;
3035 RETVAL = newSVpvn ((char *)d->chksum, d->chksum_len);
3036 OUTPUT:
3037 RETVAL
3038
3039SV *get_data (faceidx idx, int faceset = 0)
3040 CODE:
3041 facedata *d = face_data (idx, faceset);
3042 if (!d) XSRETURN_UNDEF;
3043 RETVAL = newSVpvn (d->data.data (), d->data.length ());
3044 OUTPUT:
3045 RETVAL
3046
3047void invalidate (faceidx idx)
3048 CODE:
3049 for_all_clients (ns)
3050 {
3051 ns->faces_sent [idx] = false;
3052 ns->force_newmap = true;
3053 }
3054
3055void invalidate_all ()
3056 CODE:
3057 for_all_clients (ns)
3058 {
3059 ns->faces_sent.reset ();
3060 ns->force_newmap = true;
3061 }
3062
3063MODULE = cf PACKAGE = cf::anim PREFIX = anim_
3064
3065#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
3066
3067animidx anim_find (utf8_string name)
3068 CODE:
3069 RETVAL = animation::find (name).number;
3070 OUTPUT: RETVAL
3071
3072animidx set (utf8_string name, SV *frames, int facings = 1)
3073 CODE:
3074{
3075 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
3076 croak ("frames must be an arrayref");
3077
3078 AV *av = (AV *)SvRV (frames);
3079
3080 animation *anim = &animation::find (name);
3081 if (anim->number)
3082 {
3083 anim->resize (av_len (av) + 1);
3084 anim->facings = facings;
3085 }
3086 else
3087 anim = &animation::create (name, av_len (av) + 1, facings);
3088
3089 for (int i = 0; i < anim->num_animations; ++i)
3090 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
3091}
3092 OUTPUT: RETVAL
3093
3094void invalidate_all ()
3095 CODE:
3096 for_all_clients (ns)
3097 ns->anims_sent.reset ();
3098
3099MODULE = cf PACKAGE = cf::object::freezer
3100
3101INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
3102
3103SV *
3104new (char *klass)
3105 CODE:
3106 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
3107 OUTPUT: RETVAL
3108
3109void
3110DESTROY (SV *sv)
3111 CODE:
3112 object_freezer *self;
3113 sv_to (sv, self);
3114 delete self;
3115
3116MODULE = cf PACKAGE = cf::object::thawer
3117
3118INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
3119
3120SV *
3121new_from_file (char *klass, octet_string path)
3122 CODE:
3123 object_thawer *f = new object_thawer (path);
3124 if (!*f)
3125 {
3126 delete f;
3127 XSRETURN_UNDEF;
3128 }
3129 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
3130 OUTPUT: RETVAL
3131
3132void
3133DESTROY (SV *sv)
3134 CODE:
3135 object_thawer *self;
3136 sv_to (sv, self);
3137 delete self;
3138
3139void
3140extract_tags (object_thawer *self)
3141 PPCODE:
3142 while (self->kw != KW_EOF)
3143 {
3144 PUTBACK;
3145 coroapi::cede_to_tick ();
3146 SPAGAIN;
3147
3148 if (self->kw == KW_tag)
3149 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
3150
3151 self->skip ();
3152 }
3153

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