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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.191 by root, Tue Apr 17 18:40:32 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
53 61
54#if IVSIZE >= 8 62#if IVSIZE >= 8
55 typedef IV val64; 63 typedef IV val64;
56# define newSVval64 newSViv 64# define newSVval64 newSViv
57# define SvVAL64 SvIV 65# define SvVAL64 SvIV
69 77
70double runtime; 78double runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
75 83
76static HV 84static HV
77 *stash_cf, 85 *stash_cf,
78 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
101 109
102unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
103 111
104attachable::~attachable () 112attachable::~attachable ()
105{ 113{
114 flags |=0x3300;//D
106 assert (!self); 115 assert (!self);
107 assert (!cb); 116 assert (!cb);
108} 117}
109 118
110int 119int
111attachable::refcnt_cnt () const 120attachable::refcnt_cnt () const
112{ 121{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
114} 142}
115 143
116void 144void
117attachable::optimise () 145attachable::optimise ()
118{ 146{
119 if (self 147 if (self
120 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
122 { 150 flags |= 0x40,//D
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 151 sever_self ();
124 assert (!self);
125 }
126} 152}
127 153
128// check wether the object really is dead 154// check wether the object really is dead
129void 155void
130attachable::do_check () 156attachable::do_check ()
145 SvREFCNT_dec (cb); 171 SvREFCNT_dec (cb);
146 cb = 0; 172 cb = 0;
147 } 173 }
148 174
149 if (self) 175 if (self)
150 { 176 sever_self ();
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156 177
178 flags |= 0x20; //D
157 mortals.push_back (this); 179 mortals.push_back (this);
158} 180}
159 181
160void 182void
161attachable::destroy () 183attachable::destroy ()
256 278
257 if (!obj->self) 279 if (!obj->self)
258 { 280 {
259 obj->self = newHV (); 281 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
261 286
262 // now bless the object _once_ 287 // now bless the object _once_
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 289 }
265 else 290 else
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 357
333inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
335 360
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
338 364
339inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
340{ 366{
341 char buf[128]; 367 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
344} 370}
345 371
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 396
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 399
374template<class T> 400template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 402
377template<int N> 403template<int N>
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
385 418
386inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
387{ 420{
388 unsigned int version; 421 unsigned int version;
389 422
580 perl = perl_alloc (); 613 perl = perl_alloc ();
581 perl_construct (perl); 614 perl_construct (perl);
582 615
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 617
585 char *argv[] = { 618 const char *argv[] = {
586 "", 619 "",
587 "-e" 620 "-e"
588 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
591 "require cf;" 624 "require cf;"
592 }; 625 };
593 626
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
595 { 629 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
598 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
599} 641}
600 642
601void cfperl_main () 643void cfperl_main ()
602{ 644{
603 dSP; 645 dSP;
824 CALL_BEGIN (0); 866 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 868 CALL_END;
827} 869}
828 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
829maptile * 880maptile *
830maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
831{ 882{
832 CALL_BEGIN (2); 883 CALL_BEGIN (2);
833 CALL_ARG (path); 884 CALL_ARG (path);
901 952
902struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
904 955
905int coroapi::cede_counter; 956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
906 959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
907static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
908{ 1004{
909 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1006 w->call (*w);
911} 1007}
912 1008
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1075
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1078
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1087
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
993 1089
994BOOT: 1090BOOT:
995{ 1091{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1094
1095 _connect_to_perl ();
1096
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1002 1107
1003 static const struct { 1108 static const struct {
1004 const char *name; 1109 const char *name;
1005 IV iv; 1110 IV iv;
1006 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1114
1010 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1011 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1118
1013 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1120
1015 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1016 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1017 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1018 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1019 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1020 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1021 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1022 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1023 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1024 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1025 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1026 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1027 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1028 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1029 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1030 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1031 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1032 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1033 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1034 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1035 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1036 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1037 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1038 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1039 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1040 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1041 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1042 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1149
1127 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1128 1151
1129 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1154
1132 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1162
1136 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1172 1166
1173 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1193
1275 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1292 1199
1293 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1202
1302 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1204
1306 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1315 1208
1316 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1210
1320 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1213
1329 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1215
1334 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1218
1341 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1221
1347 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1223
1350 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1228
1365 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1231
1371 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1412 1243
1413 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1250
1438 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1252
1441 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1260
1468 const_iv (MAP_IN_MEMORY) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1262
1473 const_iv (KLASS_ATTACHABLE) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1265
1480 const_iv (CS_QUERY_YESNO) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1267
1484 const_iv (ST_DEAD) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1269
1489 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1490 1271
1491 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1273
1495 // random map generator 1274 // random map generator
1496 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1277
1504 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1281
1514 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_Y)
1518 const_iv (SYMMETRY_XY)
1519 }; 1284 };
1520 1285
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1288
1551{ 1316{
1552 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1318 for_all_clients (ns)
1554 ns->reattach (); 1319 ns->reattach ();
1555 1320
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1321 for_all_objects (op)
1564 op->reattach (); 1322 op->reattach ();
1565} 1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1566 1328
1567NV floor (NV x) 1329NV floor (NV x)
1568 1330
1569NV ceil (NV x) 1331NV ceil (NV x)
1570 1332
1584 CODE: 1346 CODE:
1585 runtime = SvNVx (sv_runtime); 1347 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1348 server_tick ();
1587 1349
1588void 1350void
1589LOG (int level, char *msg) 1351LOG (int level, utf8_string msg)
1590 PROTOTYPE: $$ 1352 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1353 C_ARGS: (LogLevel)level, "%s", msg
1592 1354
1593char *path_combine (char *base, char *path) 1355octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1356 PROTOTYPE: $$
1595 1357
1596char *path_combine_and_normalize (char *base, char *path) 1358octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1359 PROTOTYPE: $$
1598 1360
1599const char * 1361const_octet_string
1600get_maps_directory (char *path) 1362get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1363 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1364 ALIAS: maps_directory = 0
1603 CODE: 1365 CODE:
1604 RETVAL = create_pathname (path); 1366 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1367 OUTPUT: RETVAL
1607void 1369void
1608sub_generation_inc () 1370sub_generation_inc ()
1609 CODE: 1371 CODE:
1610 PL_sub_generation++; 1372 PL_sub_generation++;
1611 1373
1612char * 1374const_octet_string
1613mapdir () 1375mapdir ()
1614 PROTOTYPE: 1376 PROTOTYPE:
1615 ALIAS: 1377 ALIAS:
1616 mapdir = 0 1378 mapdir = 0
1617 uniquedir = 1 1379 uniquedir = 1
1633 } 1395 }
1634 OUTPUT: RETVAL 1396 OUTPUT: RETVAL
1635 1397
1636void abort () 1398void abort ()
1637 1399
1638void fork_abort (char *cause = "cf::fork_abort") 1400void fork_abort (octet_string cause = "cf::fork_abort")
1639 1401
1640void cleanup (const char *cause, bool make_core = false) 1402void cleanup (octet_string cause, bool make_core = false)
1641 1403
1642void emergency_save () 1404void emergency_save ()
1405
1406void _exit (int status = EXIT_SUCCESS)
1643 1407
1644UV sv_2watcher (SV *w) 1408UV sv_2watcher (SV *w)
1645 CODE: 1409 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1410 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1411 OUTPUT:
1648 RETVAL 1412 RETVAL
1649 1413
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1414#if _POSIX_MEMLOCK
1653 1415
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1416int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1417
1656int munlockall () 1418int munlockall ()
1657 1419
1658#endif 1420#endif
1659 1421
1660int find_animation (char *text) 1422int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1423 PROTOTYPE: $
1662 1424
1663int random_roll (int min, int max, object *op, int goodbad); 1425int random_roll (int min, int max, object *op, int goodbad);
1664 1426
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1427const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1428
1667int 1429int
1668exp_to_level (val64 exp) 1430exp_to_level (val64 exp)
1669 CODE: 1431 CODE:
1670{ 1432{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1463 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1464 else
1703 XSRETURN_UNDEF; 1465 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1466 OUTPUT: RETVAL
1705 1467
1468bool
1469load_resource_file (octet_string filename)
1470
1706MODULE = cf PACKAGE = cf::attachable 1471MODULE = cf PACKAGE = cf::attachable
1707 1472
1708int 1473int
1709valid (SV *obj) 1474valid (SV *obj)
1710 CODE: 1475 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1476 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1477 OUTPUT:
1713 RETVAL 1478 RETVAL
1479
1480void
1481debug_trace (attachable *obj, bool on = true)
1482 CODE:
1483 obj->flags &= ~attachable::F_DEBUG_TRACE;
1484 if (on)
1485 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1486
1715int mortals_size () 1487int mortals_size ()
1716 CODE: 1488 CODE:
1717 RETVAL = attachable::mortals.size (); 1489 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1490 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1492#object *mortals (U32 index)
1721# CODE: 1493# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1494# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1495# OUTPUT: RETVAL
1724 1496
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1497INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1498
1727MODULE = cf PACKAGE = cf::global 1499MODULE = cf PACKAGE = cf::global
1728 1500
1729int invoke (SV *klass, int event, ...) 1501int invoke (SV *klass, int event, ...)
1730 CODE: 1502 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1506 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1507 OUTPUT: RETVAL
1736 1508
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1509MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1510
1739INCLUDE: $PERL genacc object ../include/object.h | 1511INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1512
1741int invoke (object *op, int event, ...) 1513int invoke (object *op, int event, ...)
1742 CODE: 1514 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1515 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1516 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795void 1567void
1796set_animation (object *op, int idx) 1568set_animation (object *op, int idx)
1797 CODE: 1569 CODE:
1798 SET_ANIMATION (op, idx); 1570 SET_ANIMATION (op, idx);
1799 1571
1572int
1573num_animations (object *op)
1574 CODE:
1575 RETVAL = NUM_ANIMATIONS (op);
1576 OUTPUT: RETVAL
1577
1800object *find_best_object_match (object *op, const char *match) 1578object *find_best_object_match (object *op, utf8_string match)
1801 1579
1802object *find_marked_object (object *op) 1580object *find_marked_object (object *op)
1803 1581
1804int need_identify (object *obj); 1582int need_identify (object *obj);
1805 1583
1806int apply_shop_mat (object *shop_mat, object *op); 1584int apply_shop_mat (object *shop_mat, object *op);
1585
1586int move_player (object *op, int dir)
1587 CODE:
1588 RETVAL = move_player (op, dir);
1589 OUTPUT:
1590 RETVAL
1807 1591
1808int move (object *op, int dir, object *originator = op) 1592int move (object *op, int dir, object *originator = op)
1809 CODE: 1593 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1594 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1595 OUTPUT:
1817 1601
1818void apply_below (object *op) 1602void apply_below (object *op)
1819 CODE: 1603 CODE:
1820 player_apply_below (op); 1604 player_apply_below (op);
1821 1605
1606int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1607
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1608object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1609
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1610int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1611
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1612int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1613
1847 RETVAL = pay_for_amount (amount, op); 1633 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1634 OUTPUT: RETVAL
1849 1635
1850void pay_player (object *op, uint64 amount) 1636void pay_player (object *op, uint64 amount)
1851 1637
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1638val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1639
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1640int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1641
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1642void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1643 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1644 do_learn_spell (op, sp, special_prayer);
1859 1645
1860void forget_spell (object *op, object *sp) 1646void forget_spell (object *op, object *sp)
1861 CODE: 1647 CODE:
1862 do_forget_spell (op, query_name (sp)); 1648 do_forget_spell (op, query_name (sp));
1863 1649
1864object *check_for_spell (object *op, char *spellname) 1650object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1651 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1652 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1653 OUTPUT: RETVAL
1868 1654
1869int query_money (object *op) 1655int query_money (object *op)
1882 1668
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1669int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1670
1885void update_object (object *op, int action) 1671void update_object (object *op, int action)
1886 1672
1887object *cf_create_object_by_name (const char *name) 1673object *cf_create_object_by_name (utf8_string name)
1888 1674
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1675void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1676
1891void player_lvl_adj (object *who, object *skill = 0) 1677void player_lvl_adj (object *who, object *skill = 0)
1892 1678
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1679int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1680
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1694object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1695
1910# no clean way to get an object from an archetype - stupid idiotic 1696# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1697# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1698
1913object *new (const char *archetype = 0) 1699object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1700 PROTOTYPE: ;$
1915 CODE: 1701 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1702 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1703 OUTPUT:
1918 RETVAL 1704 RETVAL
1923{ 1709{
1924 int unused_type; 1710 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1711 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1712}
1927 1713
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1714player *contr (object *op)
1936 CODE: 1715 CODE:
1937 RETVAL = op->contr; 1716 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1939 1718
1940const char *get_ob_key_value (object *op, const char *key) 1719const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1720
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1721bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1722
1944object *get_nearest_player (object *ob) 1723object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1724 ALIAS: nearest_player = 0
1946 PREINIT: 1725 PREINIT:
1947 extern object *get_nearest_player (object *); 1726 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1742bool on_same_map_as (object *ob, object *other)
1964 CODE: 1743 CODE:
1965 RETVAL = on_same_map (ob, other); 1744 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1967 1746
1968const char * 1747const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1748base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1749 CODE:
1971 RETVAL = query_base_name (op, plural); 1750 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1751 OUTPUT: RETVAL
1973 1752
1980 RETVAL = op->contr; 1759 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1760 OUTPUT: RETVAL
1982 1761
1983void check_score (object *op) 1762void check_score (object *op)
1984 1763
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1764void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1765 CODE:
1987 new_draw_info (flags, 0, op, txt); 1766 new_draw_info (flags, 0, op, txt);
1988 1767
1989object *cf_player_send_inventory (object *op) 1768object *cf_player_send_inventory (object *op)
1990 1769
1991char *cf_player_get_ip (object *op) 1770octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1771 ALIAS: ip = 0
1993 1772
1994object *cf_player_get_marked_item (object *op) 1773object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1774 ALIAS: marked_item = 0
1996 1775
2006void esrv_update_item (object *op, int what, object *item) 1785void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1786 C_ARGS: what, op, item
2008 1787
2009void clear_los (object *op) 1788void clear_los (object *op)
2010 1789
2011int command_summon (object *op, char *params) 1790int command_summon (object *op, utf8_string params)
2012 1791
2013int command_arrest (object *op, char *params) 1792int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1793
2019 1794
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1795MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1796
2022INCLUDE: $PERL genacc player ../include/player.h | 1797INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1798
2024int invoke (player *pl, int event, ...) 1799int invoke (player *pl, int event, ...)
2025 CODE: 1800 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1801 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1802 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1815 pl->orig_stats = pl->ob->stats;
2041 1816
2042void cf_player_move (player *pl, int dir) 1817void cf_player_move (player *pl, int dir)
2043 1818
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1819void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1820
2051bool 1821bool
2052cell_visible (player *pl, int dx, int dy) 1822cell_visible (player *pl, int dx, int dy)
2053 CODE: 1823 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1824 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1877 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
2109 1879
2110SV *registry (maptile *map) 1880SV *registry (maptile *map)
2111 1881
2112INCLUDE: $PERL genacc maptile ../include/map.h | 1882INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 1883
2114void 1884void
2115maptile::instantiate () 1885maptile::instantiate ()
2116 1886
2117maptile *new () 1887maptile *new ()
2131 EXTEND (SP, THIS->players); 1901 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 1902 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 1903 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 1904 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 1905 }
1906
1907void
1908maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1909 CODE:
1910{
1911 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1912 croak ("maptile::add_underlay: palette must be arrayref");
1913
1914 palette = SvRV (palette);
1915
1916 STRLEN idxlen;
1917 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1918
1919 for (int x = 0; x < THIS->width; ++x)
1920 for (int y = 0; y < THIS->height; ++y)
1921 {
1922 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1923 if (op->flag [FLAG_IS_FLOOR])
1924 goto skip_space;
1925
1926 {
1927 int offs = offset + y * stride + x;
1928 if (IN_RANGE_EXC (offs, 0, idxlen))
1929 {
1930 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1931 {
1932 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1933 ob->flag [FLAG_NO_MAP_SAVE] = true;
1934 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1935 }
1936 }
1937 }
1938
1939 skip_space: ;
1940 }
1941}
1942
1943void
1944maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::set_regiondata: palette must be arrayref");
1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 region **regionmap = (region **)malloc (
1956 (av_len ((AV *)palette) + 1) * sizeof (region *));
1957 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1958
1959 for (int i = av_len ((AV *)palette) + 1; i--; )
1960 regionmap [i] = region::find (
1961 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1962
1963 for (int y = 0; y < THIS->height; ++y)
1964 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
1965
1966 sfree (THIS->regions, THIS->size ());
1967 free (THIS->regionmap);
1968
1969 THIS->regions = regions;
1970 THIS->regionmap = regionmap;
1971}
2136 1972
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 1973void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 1974
2139int out_of_map (maptile *map, int x, int y) 1975int out_of_map (maptile *map, int x, int y)
2140 1976
2222 2058
2223void fix_walls (maptile *map, int x, int y) 2059void fix_walls (maptile *map, int x, int y)
2224 2060
2225void fix_walls_around (maptile *map, int x, int y) 2061void fix_walls_around (maptile *map, int x, int y)
2226 2062
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2063# worst xs function of my life
2234bool 2064bool
2235_create_random_map (\ 2065_create_random_map (\
2236 maptile *self,\ 2066 maptile *self,\
2237 char *wallstyle,\ 2067 utf8_string wallstyle,\
2238 char *wall_name,\ 2068 utf8_string wall_name,\
2239 char *floorstyle,\ 2069 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2070 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2071 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2072 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2073 utf8_string doorstyle,\
2244 char *decorstyle,\ 2074 utf8_string decorstyle,\
2245 char *origin_map,\ 2075 utf8_string origin_map,\
2246 char *final_map,\ 2076 utf8_string final_map,\
2247 char *exitstyle,\ 2077 utf8_string exitstyle,\
2248 char *this_map,\ 2078 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2079 utf8_string exit_on_final_map,\
2250 int xsize,\ 2080 int xsize,\
2251 int ysize,\ 2081 int ysize,\
2252 int expand2x,\ 2082 int expand2x,\
2253 int layoutoptions1,\ 2083 int layoutoptions1,\
2254 int layoutoptions2,\ 2084 int layoutoptions2,\
2267 val64 total_map_hp,\ 2097 val64 total_map_hp,\
2268 int map_layout_style,\ 2098 int map_layout_style,\
2269 int treasureoptions,\ 2099 int treasureoptions,\
2270 int symmetry_used,\ 2100 int symmetry_used,\
2271 region *region,\ 2101 region *region,\
2272 char *custom\ 2102 utf8_string custom\
2273) 2103)
2274 CODE: 2104 CODE:
2275{ 2105{
2276 random_map_params rmp; 2106 random_map_params rmp;
2277 2107
2318 OUTPUT: 2148 OUTPUT:
2319 RETVAL 2149 RETVAL
2320 2150
2321MODULE = cf PACKAGE = cf::arch 2151MODULE = cf PACKAGE = cf::arch
2322 2152
2323archetype *find (const char *name) 2153archetype *find (utf8_string name)
2324 CODE: 2154 CODE:
2325 RETVAL = archetype::find (name); 2155 RETVAL = archetype::find (name);
2326 OUTPUT: 2156 OUTPUT:
2327 RETVAL 2157 RETVAL
2328 2158
2330 PROTOTYPE: 2160 PROTOTYPE:
2331 CODE: 2161 CODE:
2332 RETVAL = first_archetype; 2162 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2163 OUTPUT: RETVAL
2334 2164
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2165INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2166
2337MODULE = cf PACKAGE = cf::party 2167MODULE = cf PACKAGE = cf::party
2338 2168
2339partylist *first () 2169partylist *first ()
2340 PROTOTYPE: 2170 PROTOTYPE:
2341 CODE: 2171 CODE:
2342 RETVAL = get_firstparty (); 2172 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2173 OUTPUT: RETVAL
2344 2174
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2175INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2176
2347MODULE = cf PACKAGE = cf::region 2177MODULE = cf PACKAGE = cf::region
2348 2178
2349region *first () 2179void
2350 PROTOTYPE: 2180list ()
2351 CODE: 2181 PPCODE:
2352 RETVAL = first_region; 2182 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2183 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2184
2355region *find (char *name) 2185region *find (utf8_string name)
2356 PROTOTYPE: $ 2186 PROTOTYPE: $
2357 CODE: 2187 CODE:
2358 RETVAL = get_region_by_name (name); 2188 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2189 OUTPUT: RETVAL
2360 2190
2191region *find_fuzzy (utf8_string name)
2192 PROTOTYPE: $
2193 CODE:
2194 RETVAL = region::find_fuzzy (name);
2195 OUTPUT: RETVAL
2196
2197int specificity (region *rgn)
2198 CODE:
2199 RETVAL = 0;
2200 while (rgn = rgn->parent)
2201 RETVAL++;
2202 OUTPUT: RETVAL
2203
2361INCLUDE: $PERL genacc region ../include/map.h | 2204INCLUDE: $PERL $srcdir/genacc region ../include/map.h |
2362 2205
2363MODULE = cf PACKAGE = cf::living 2206MODULE = cf PACKAGE = cf::living
2364 2207
2365INCLUDE: $PERL genacc living ../include/living.h | 2208INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2209
2367MODULE = cf PACKAGE = cf::settings 2210MODULE = cf PACKAGE = cf::settings
2368 2211
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2212INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2213
2371MODULE = cf PACKAGE = cf::client 2214MODULE = cf PACKAGE = cf::client
2372 2215
2373INCLUDE: $PERL genacc client ../include/client.h | 2216INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2217
2375int invoke (client *ns, int event, ...) 2218int invoke (client *ns, int event, ...)
2376 CODE: 2219 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2220 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2221 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2240 char *buf = SvPVbyte (packet, len);
2398 2241
2399 THIS->send_packet (buf, len); 2242 THIS->send_packet (buf, len);
2400} 2243}
2401 2244
2245MODULE = cf PACKAGE = cf::face PREFIX = face_
2246
2247#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2248
2249faceidx face_find (utf8_string name, faceidx defidx = 0)
2250
2251faceidx alloc (utf8_string name)
2252 CODE:
2253{
2254 do
2255 {
2256 RETVAL = faces.size ();
2257 faces.resize (RETVAL + 1);
2258 }
2259 while (!RETVAL); // crude way to leave index 0
2260
2261 faces [RETVAL].name = name;
2262 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2263
2264 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2265 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2266}
2267 OUTPUT: RETVAL
2268
2269void set (faceidx idx, int visibility, int magicmap)
2270 CODE:
2271 faceinfo *f = face_info (idx);
2272 assert (f);
2273 f->visibility = visibility;
2274 f->magicmap = magicmap;
2275
2276void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2277 CODE:
2278 faceinfo *f = face_info (idx); assert (f);
2279 f->smooth = smooth;
2280 f->smoothlevel = smoothlevel;
2281
2282void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2283 CODE:
2284{
2285 facedata *d = face_data (idx, faceset);
2286 assert (d);
2287 sv_to (data, d->data);
2288 STRLEN clen;
2289 char *cdata = SvPVbyte (chksum, clen);
2290 clen = min (CHKSUM_SIZE, clen);
2291
2292 if (memcmp (d->chksum, cdata, clen))
2293 {
2294 memcpy (d->chksum, cdata, clen);
2295
2296 // invalidate existing client face info
2297 for_all_clients (ns)
2298 if (ns->faceset == faceset)
2299 {
2300 ns->faces_sent [idx] = false;
2301 ns->force_newmap = true;
2302 }
2303 }
2304}
2305
2306void invalidate (faceidx idx)
2307 CODE:
2308 for_all_clients (ns)
2309 {
2310 ns->faces_sent [idx] = false;
2311 ns->force_newmap = true;
2312 }
2313
2314void invalidate_all ()
2315 CODE:
2316 for_all_clients (ns)
2317 {
2318 ns->faces_sent.reset ();
2319 ns->force_newmap = true;
2320 }
2321
2322MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2323
2324#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2325
2326animidx anim_find (utf8_string name)
2327 CODE:
2328 RETVAL = animation::find (name).number;
2329 OUTPUT: RETVAL
2330
2331animidx set (utf8_string name, SV *frames, int facings = 1)
2332 CODE:
2333{
2334 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2335 croak ("frames must be an arrayref");
2336
2337 AV *av = (AV *)SvRV (frames);
2338
2339 animation *anim = &animation::find (name);
2340 if (anim->number)
2341 {
2342 anim->resize (av_len (av) + 1);
2343 anim->facings = facings;
2344 }
2345 else
2346 anim = &animation::create (name, av_len (av) + 1, facings);
2347
2348 for (int i = 0; i < anim->num_animations; ++i)
2349 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2350}
2351 OUTPUT: RETVAL
2352
2353void invalidate_all ()
2354 CODE:
2355 for_all_clients (ns)
2356 ns->anims_sent.reset ();
2357

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