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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.193 by root, Thu Apr 19 16:23:48 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
53 61
54#if IVSIZE >= 8 62#if IVSIZE >= 8
55 typedef IV val64; 63 typedef IV val64;
56# define newSVval64 newSViv 64# define newSVval64 newSViv
57# define SvVAL64 SvIV 65# define SvVAL64 SvIV
69 77
70double runtime; 78double runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
75 83
76static HV 84static HV
77 *stash_cf, 85 *stash_cf,
78 *stash_cf_object_wrap, 86 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 87 *stash_cf_object_player_wrap,
101 109
102unordered_vector<attachable *> attachable::mortals; 110unordered_vector<attachable *> attachable::mortals;
103 111
104attachable::~attachable () 112attachable::~attachable ()
105{ 113{
114 flags |=0x3300;//D
106 assert (!self); 115 assert (!self);
107 assert (!cb); 116 assert (!cb);
108} 117}
109 118
110int 119int
111attachable::refcnt_cnt () const 120attachable::refcnt_cnt () const
112{ 121{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 122 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
123}
124
125void
126attachable::sever_self ()
127{
128 if (HV *self = this->self)
129 {
130 // keep a refcount because sv_unmagic might call attachable_free,
131 // which might clear self, causing sv_unmagic to crash on a now
132 // invalid object.
133 SvREFCNT_inc (self);
134 hv_clear (self);
135 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
136 SvREFCNT_dec (self);
137
138 // self *must* be null now because thats sv_unmagic's job.
139 assert (!this->self);
140 flags |= 0x80; // severed //D
141 }
114} 142}
115 143
116void 144void
117attachable::optimise () 145attachable::optimise ()
118{ 146{
119 if (self 147 if (self
120 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
122 { 150 flags |= 0x40,//D
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 151 sever_self ();
124 assert (!self);
125 }
126} 152}
127 153
128// check wether the object really is dead 154// check wether the object really is dead
129void 155void
130attachable::do_check () 156attachable::do_check ()
145 SvREFCNT_dec (cb); 171 SvREFCNT_dec (cb);
146 cb = 0; 172 cb = 0;
147 } 173 }
148 174
149 if (self) 175 if (self)
150 { 176 sever_self ();
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156 177
178 flags |= 0x20; //D
157 mortals.push_back (this); 179 mortals.push_back (this);
158} 180}
159 181
160void 182void
161attachable::destroy () 183attachable::destroy ()
256 278
257 if (!obj->self) 279 if (!obj->self)
258 { 280 {
259 obj->self = newHV (); 281 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 282 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
283 obj->flags |= (obj->flags & 0xc0) << 8;
284 obj->flags &= ~0xc0;//D
285 obj->flags |= 0x10;//D
261 286
262 // now bless the object _once_ 287 // now bless the object _once_
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 288 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 289 }
265 else 290 else
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 356inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 357
333inline SV *to_sv (object & v) { return to_sv (&v); } 358inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 359inline SV *to_sv (living & v) { return to_sv (&v); }
335 360
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 361//inline SV *to_sv (faceinfo * v) { return to_sv (v->name); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 362inline SV *to_sv (treasurelist * v) { return to_sv (v->name); }
363inline SV *to_sv (std::string & v) { return newSVpvn (v.data (), v.size ()); }
338 364
339inline SV *to_sv (UUID v) 365inline SV *to_sv (UUID v)
340{ 366{
341 char buf[128]; 367 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 368 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 369 return newSVpv (buf, 0);
344} 370}
345 371
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 372inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 373inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 392inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 393inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 394inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 395inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 396
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 397//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 398inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 399
374template<class T> 400template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 401inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 402
377template<int N> 403template<int N>
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 406inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
385 418
386inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
387{ 420{
388 unsigned int version; 421 unsigned int version;
389 422
580 perl = perl_alloc (); 613 perl = perl_alloc ();
581 perl_construct (perl); 614 perl_construct (perl);
582 615
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 617
585 char *argv[] = { 618 const char *argv[] = {
586 "", 619 "",
587 "-e" 620 "-e"
588 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
591 "require cf;" 624 "require cf;"
592 }; 625 };
593 626
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
595 { 629 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
598 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
599} 641}
600 642
601void cfperl_main () 643void cfperl_main ()
602{ 644{
603 dSP; 645 dSP;
824 CALL_BEGIN (0); 866 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 868 CALL_END;
827} 869}
828 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
829maptile * 880maptile *
830maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
831{ 882{
832 CALL_BEGIN (2); 883 CALL_BEGIN (2);
833 CALL_ARG (path); 884 CALL_ARG (path);
901 952
902struct EventAPI *watcher_base::GEventAPI; 953struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 954struct CoroAPI *coroapi::GCoroAPI;
904 955
905int coroapi::cede_counter; 956int coroapi::cede_counter;
957double (*coroapi::time)();
958double coroapi::next_cede;
906 959
960void coroapi::do_cede_to_tick ()
961{
962 cede_counter = 0;
963
964 cede ();
965
966 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
967 if (next_cede > SvNV (sv_next_tick) - 0.02)
968 next_cede = SvNV (sv_next_tick);
969}
970
971void coroapi::do_cede_every ()
972{
973 cede_counter = 0;
974
975 if (coroapi::nready ())
976 coroapi::cede ();
977}
978
979void coroapi::do_cede_to_tick_every ()
980{
981 cede_counter = 0;
982
983 cede_to_tick ();
984}
985
986void
987coroapi::wait_for_tick ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
991 CALL_END;
992}
993
994void
995coroapi::wait_for_tick_begin ()
996{
997 CALL_BEGIN (0);
998 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
999 CALL_END;
1000}
1001
1002static void
907static void iw_dispatch (pe_event *ev) 1003iw_dispatch (pe_event *ev)
908{ 1004{
909 iw *w = (iw *)ev->ext_data; 1005 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1006 w->call (*w);
911} 1007}
912 1008
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1071 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1072 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1073 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1074 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1075
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1076 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1077 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1078
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1079 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1080 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1081 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1082 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1087
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1088MODULE = cf PACKAGE = cf PREFIX = cf_
993 1089
994BOOT: 1090BOOT:
995{ 1091{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1092 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1093 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1094
1095 _connect_to_perl ();
1096
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1097 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1098
1099 {
1100 require_pv ("Time::HiRes");
1101
1102 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1103 if (!svp) croak ("Time::HiRes is required");
1104 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1105 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1106 }
1002 1107
1003 static const struct { 1108 static const struct {
1004 const char *name; 1109 const char *name;
1005 IV iv; 1110 IV iv;
1006 } *civ, const_iv[] = { 1111 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1112# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1113 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1114
1010 const_iv (llevDebug) 1115 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1011 const_iv (llevMonster) 1116
1117 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1118
1013 const_iv (MAX_TIME) 1119 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1120
1015 const_iv (TRANSPORT) 1121 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1016 const_iv (ROD) 1122 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1017 const_iv (TREASURE) 1123 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1018 const_iv (POTION) 1124 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1019 const_iv (FOOD) 1125 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1020 const_iv (POISON) 1126 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1021 const_iv (BOOK) 1127 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1022 const_iv (CLOCK) 1128 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1023 const_iv (ARROW) 1129 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1024 const_iv (BOW) 1130 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1025 const_iv (WEAPON) 1131 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1026 const_iv (ARMOUR) 1132 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1027 const_iv (PEDESTAL) 1133 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1028 const_iv (ALTAR) 1134 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1029 const_iv (LOCKED_DOOR) 1135 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1030 const_iv (SPECIAL_KEY) 1136 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1031 const_iv (MAP) 1137 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1032 const_iv (DOOR) 1138 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1033 const_iv (KEY) 1139 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1034 const_iv (TIMED_GATE) 1140 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1035 const_iv (TRIGGER) 1141 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1036 const_iv (GRIMREAPER) 1142 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1037 const_iv (MAGIC_EAR) 1143 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1038 const_iv (TRIGGER_BUTTON) 1144 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1039 const_iv (TRIGGER_ALTAR) 1145 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1040 const_iv (TRIGGER_PEDESTAL) 1146 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1041 const_iv (SHIELD) 1147 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1042 const_iv (HELMET) 1148 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1149
1127 const_iv (NUM_SUBTYPES) 1150 const_iv (NUM_SUBTYPES)
1128 1151
1129 const_iv (ST_BD_BUILD) 1152 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1153 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1154
1132 const_iv (ST_MAT_FLOOR) 1155 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1156 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1157 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1158 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1159 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1160 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1161 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1162
1136 const_iv (AT_PHYSICAL) 1163 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1164 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1165 const_iv (WEAP_BLUD)
1172 1166
1173 const_iv (FLAG_ALIVE) 1167 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1168 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1169 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1170 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1171 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1172 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1173 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1174 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1175 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1176 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1177 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1178 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1179 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1180 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1181 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1182 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1183 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1184 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1185 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1186 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1187 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1188 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1189 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1190 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1191 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1192 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1193
1275 const_iv (NDI_BLACK) 1194 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1195 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1196 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1197 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1198 const_iv (NDI_ALL)
1292 1199
1293 const_iv (UPD_LOCATION) 1200 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1201 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1202
1302 const_iv (UPD_SP_MANA) 1203 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1204
1306 const_iv (F_APPLIED) 1205 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1206 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1207 const_iv (F_LOCKED)
1315 1208
1316 const_iv (F_BUY) 1209 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1210
1320 const_iv (P_BLOCKSVIEW) 1211 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1212 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1213
1329 const_iv (UP_OBJ_INSERT) 1214 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1215
1334 const_iv (INS_NO_MERGE) 1216 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1217 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1218
1341 const_iv (WILL_APPLY_HANDLE) 1219 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1220 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1221
1347 const_iv (SAVE_MODE) 1222 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1223
1350 const_iv (M_PAPER) 1224 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1225 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1226 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1227 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1228
1365 const_iv (SK_EXP_ADD_SKILL) 1229 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1230 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1231
1371 const_iv (SK_LOCKPICKING) 1232 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1233 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1234 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1235 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1236 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1237 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1238 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1239 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1240 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1241 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1242 const_iv (SK_POISON_NAIL)
1412 1243
1413 const_iv (SOUND_NEW_PLAYER) 1244 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1245 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1246 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1247 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1248 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1249 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1250
1438 const_iv (PREFER_LOW) 1251 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1252
1441 const_iv (ATNR_PHYSICAL) 1253 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1254 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1255 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1256 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1257 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1258 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1259 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1260
1468 const_iv (MAP_IN_MEMORY) 1261 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1262
1473 const_iv (KLASS_ATTACHABLE) 1263 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1264 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1265
1480 const_iv (CS_QUERY_YESNO) 1266 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1267
1484 const_iv (ST_DEAD) 1268 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1269
1489 const_iv (ST_CHANGE_CLASS) 1270 const_iv (ST_CHANGE_CLASS)
1490 1271
1491 const_iv (IO_HEADER) 1272 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1273
1495 // random map generator 1274 // random map generator
1496 const_iv (LAYOUT_NONE) 1275 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1276 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1277
1504 const_iv (RMOPT_RANDOM) 1278 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1279 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1280 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1281
1514 const_iv (SYMMETRY_RANDOM) 1282 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1283 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X)
1517 const_iv (SYMMETRY_Y)
1518 const_iv (SYMMETRY_XY)
1519 }; 1284 };
1520 1285
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1286 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1287 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1288
1551{ 1316{
1552 // reattach to all attachable objects in the game. 1317 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1318 for_all_clients (ns)
1554 ns->reattach (); 1319 ns->reattach ();
1555 1320
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1321 for_all_objects (op)
1564 op->reattach (); 1322 op->reattach ();
1323}
1324
1325void _post_tick ()
1326 CODE:
1327 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1328
1329# support function for map-world.ext
1330void _quantise (SV *data_sv, SV *plt_sv)
1331 CODE:
1332{
1333 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1334 croak ("_quantise called with invalid agruments");
1335
1336 plt_sv = SvRV (plt_sv);
1337 SV **plt = AvARRAY (plt_sv);
1338 int plt_count = AvFILL (plt_sv) + 1;
1339
1340 STRLEN len;
1341 char *data = SvPVbyte (data_sv, len);
1342 char *dst = data;
1343
1344 while (len >= 3)
1345 {
1346 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1347 {
1348 char *val = SvPVX (*val_sv);
1349
1350 if (val [0] == data [0]
1351 && val [1] == data [1]
1352 && val [2] == data [2])
1353 {
1354 *dst++ = val [3];
1355 goto next;
1356 }
1357 }
1358
1359 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1360 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1361 dst - SvPVX (data_sv), len);
1362
1363 next:
1364 data += 3;
1365 len -= 3;
1366 }
1367
1368 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1369}
1566 1370
1567NV floor (NV x) 1371NV floor (NV x)
1568 1372
1569NV ceil (NV x) 1373NV ceil (NV x)
1584 CODE: 1388 CODE:
1585 runtime = SvNVx (sv_runtime); 1389 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1390 server_tick ();
1587 1391
1588void 1392void
1589LOG (int level, char *msg) 1393LOG (int level, utf8_string msg)
1590 PROTOTYPE: $$ 1394 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1395 C_ARGS: (LogLevel)level, "%s", msg
1592 1396
1593char *path_combine (char *base, char *path) 1397octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1398 PROTOTYPE: $$
1595 1399
1596char *path_combine_and_normalize (char *base, char *path) 1400octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1598 1402
1599const char * 1403const_octet_string
1600get_maps_directory (char *path) 1404get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1405 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1406 ALIAS: maps_directory = 0
1603 CODE: 1407 CODE:
1604 RETVAL = create_pathname (path); 1408 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1409 OUTPUT: RETVAL
1607void 1411void
1608sub_generation_inc () 1412sub_generation_inc ()
1609 CODE: 1413 CODE:
1610 PL_sub_generation++; 1414 PL_sub_generation++;
1611 1415
1612char * 1416const_octet_string
1613mapdir () 1417mapdir ()
1614 PROTOTYPE: 1418 PROTOTYPE:
1615 ALIAS: 1419 ALIAS:
1616 mapdir = 0 1420 mapdir = 0
1617 uniquedir = 1 1421 uniquedir = 1
1633 } 1437 }
1634 OUTPUT: RETVAL 1438 OUTPUT: RETVAL
1635 1439
1636void abort () 1440void abort ()
1637 1441
1638void fork_abort (char *cause = "cf::fork_abort") 1442void fork_abort (octet_string cause = "cf::fork_abort")
1639 1443
1640void cleanup (const char *cause, bool make_core = false) 1444void cleanup (octet_string cause, bool make_core = false)
1641 1445
1642void emergency_save () 1446void emergency_save ()
1447
1448void _exit (int status = EXIT_SUCCESS)
1643 1449
1644UV sv_2watcher (SV *w) 1450UV sv_2watcher (SV *w)
1645 CODE: 1451 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1452 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1453 OUTPUT:
1648 RETVAL 1454 RETVAL
1649 1455
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1456#if _POSIX_MEMLOCK
1653 1457
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1458int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1459
1656int munlockall () 1460int munlockall ()
1657 1461
1658#endif 1462#endif
1659 1463
1660int find_animation (char *text) 1464int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1465 PROTOTYPE: $
1662 1466
1663int random_roll (int min, int max, object *op, int goodbad); 1467int random_roll (int min, int max, object *op, int goodbad);
1664 1468
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1469const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1470
1667int 1471int
1668exp_to_level (val64 exp) 1472exp_to_level (val64 exp)
1669 CODE: 1473 CODE:
1670{ 1474{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1505 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1506 else
1703 XSRETURN_UNDEF; 1507 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1508 OUTPUT: RETVAL
1705 1509
1510bool
1511load_resource_file (octet_string filename)
1512
1706MODULE = cf PACKAGE = cf::attachable 1513MODULE = cf PACKAGE = cf::attachable
1707 1514
1708int 1515int
1709valid (SV *obj) 1516valid (SV *obj)
1710 CODE: 1517 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1518 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1519 OUTPUT:
1713 RETVAL 1520 RETVAL
1521
1522void
1523debug_trace (attachable *obj, bool on = true)
1524 CODE:
1525 obj->flags &= ~attachable::F_DEBUG_TRACE;
1526 if (on)
1527 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1528
1715int mortals_size () 1529int mortals_size ()
1716 CODE: 1530 CODE:
1717 RETVAL = attachable::mortals.size (); 1531 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1532 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1534#object *mortals (U32 index)
1721# CODE: 1535# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1536# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1537# OUTPUT: RETVAL
1724 1538
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1539INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1540
1727MODULE = cf PACKAGE = cf::global 1541MODULE = cf PACKAGE = cf::global
1728 1542
1729int invoke (SV *klass, int event, ...) 1543int invoke (SV *klass, int event, ...)
1730 CODE: 1544 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1548 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1549 OUTPUT: RETVAL
1736 1550
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1551MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1552
1739INCLUDE: $PERL genacc object ../include/object.h | 1553INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1554
1741int invoke (object *op, int event, ...) 1555int invoke (object *op, int event, ...)
1742 CODE: 1556 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1557 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1558 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795void 1609void
1796set_animation (object *op, int idx) 1610set_animation (object *op, int idx)
1797 CODE: 1611 CODE:
1798 SET_ANIMATION (op, idx); 1612 SET_ANIMATION (op, idx);
1799 1613
1614int
1615num_animations (object *op)
1616 CODE:
1617 RETVAL = NUM_ANIMATIONS (op);
1618 OUTPUT: RETVAL
1619
1800object *find_best_object_match (object *op, const char *match) 1620object *find_best_object_match (object *op, utf8_string match)
1801 1621
1802object *find_marked_object (object *op) 1622object *find_marked_object (object *op)
1803 1623
1804int need_identify (object *obj); 1624int need_identify (object *obj);
1805 1625
1806int apply_shop_mat (object *shop_mat, object *op); 1626int apply_shop_mat (object *shop_mat, object *op);
1627
1628int move_player (object *op, int dir)
1629 CODE:
1630 RETVAL = move_player (op, dir);
1631 OUTPUT:
1632 RETVAL
1807 1633
1808int move (object *op, int dir, object *originator = op) 1634int move (object *op, int dir, object *originator = op)
1809 CODE: 1635 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1636 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1637 OUTPUT:
1817 1643
1818void apply_below (object *op) 1644void apply_below (object *op)
1819 CODE: 1645 CODE:
1820 player_apply_below (op); 1646 player_apply_below (op);
1821 1647
1648int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1649
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1650object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1651
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1652int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1653
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1654int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1655
1847 RETVAL = pay_for_amount (amount, op); 1675 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1676 OUTPUT: RETVAL
1849 1677
1850void pay_player (object *op, uint64 amount) 1678void pay_player (object *op, uint64 amount)
1851 1679
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1680val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1681
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1682int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1683
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1684void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1685 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1686 do_learn_spell (op, sp, special_prayer);
1859 1687
1860void forget_spell (object *op, object *sp) 1688void forget_spell (object *op, object *sp)
1861 CODE: 1689 CODE:
1862 do_forget_spell (op, query_name (sp)); 1690 do_forget_spell (op, query_name (sp));
1863 1691
1864object *check_for_spell (object *op, char *spellname) 1692object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1693 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1694 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1695 OUTPUT: RETVAL
1868 1696
1869int query_money (object *op) 1697int query_money (object *op)
1882 1710
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1711int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1712
1885void update_object (object *op, int action) 1713void update_object (object *op, int action)
1886 1714
1887object *cf_create_object_by_name (const char *name) 1715object *cf_create_object_by_name (utf8_string name)
1888 1716
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1717void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1718
1891void player_lvl_adj (object *who, object *skill = 0) 1719void player_lvl_adj (object *who, object *skill = 0)
1892 1720
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1721int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1722
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1736object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1737
1910# no clean way to get an object from an archetype - stupid idiotic 1738# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1739# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1740
1913object *new (const char *archetype = 0) 1741object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1742 PROTOTYPE: ;$
1915 CODE: 1743 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1744 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1745 OUTPUT:
1918 RETVAL 1746 RETVAL
1923{ 1751{
1924 int unused_type; 1752 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1753 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1754}
1927 1755
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1756player *contr (object *op)
1936 CODE: 1757 CODE:
1937 RETVAL = op->contr; 1758 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1939 1760
1940const char *get_ob_key_value (object *op, const char *key) 1761const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1762
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1763bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1764
1944object *get_nearest_player (object *ob) 1765object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1766 ALIAS: nearest_player = 0
1946 PREINIT: 1767 PREINIT:
1947 extern object *get_nearest_player (object *); 1768 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1784bool on_same_map_as (object *ob, object *other)
1964 CODE: 1785 CODE:
1965 RETVAL = on_same_map (ob, other); 1786 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1967 1788
1968const char * 1789const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1790base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1791 CODE:
1971 RETVAL = query_base_name (op, plural); 1792 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1973 1794
1980 RETVAL = op->contr; 1801 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1802 OUTPUT: RETVAL
1982 1803
1983void check_score (object *op) 1804void check_score (object *op)
1984 1805
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1806void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1807 CODE:
1987 new_draw_info (flags, 0, op, txt); 1808 new_draw_info (flags, 0, op, txt);
1988 1809
1989object *cf_player_send_inventory (object *op) 1810object *cf_player_send_inventory (object *op)
1990 1811
1991char *cf_player_get_ip (object *op) 1812octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1813 ALIAS: ip = 0
1993 1814
1994object *cf_player_get_marked_item (object *op) 1815object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1816 ALIAS: marked_item = 0
1996 1817
2006void esrv_update_item (object *op, int what, object *item) 1827void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1828 C_ARGS: what, op, item
2008 1829
2009void clear_los (object *op) 1830void clear_los (object *op)
2010 1831
2011int command_summon (object *op, char *params) 1832int command_summon (object *op, utf8_string params)
2012 1833
2013int command_arrest (object *op, char *params) 1834int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1835
2019 1836
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1837MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1838
2022INCLUDE: $PERL genacc player ../include/player.h | 1839INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1840
2024int invoke (player *pl, int event, ...) 1841int invoke (player *pl, int event, ...)
2025 CODE: 1842 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1843 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1844 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1857 pl->orig_stats = pl->ob->stats;
2041 1858
2042void cf_player_move (player *pl, int dir) 1859void cf_player_move (player *pl, int dir)
2043 1860
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1861void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1862
2051bool 1863bool
2052cell_visible (player *pl, int dx, int dy) 1864cell_visible (player *pl, int dx, int dy)
2053 CODE: 1865 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1866 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1919 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1920 OUTPUT: RETVAL
2109 1921
2110SV *registry (maptile *map) 1922SV *registry (maptile *map)
2111 1923
2112INCLUDE: $PERL genacc maptile ../include/map.h | 1924INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 1925
2114void 1926void
2115maptile::instantiate () 1927maptile::instantiate ()
2116 1928
2117maptile *new () 1929maptile *new ()
2131 EXTEND (SP, THIS->players); 1943 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 1944 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 1945 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 1946 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 1947 }
1948
1949void
1950maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1951 CODE:
1952{
1953 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1954 croak ("maptile::add_underlay: palette must be arrayref");
1955
1956 palette = SvRV (palette);
1957
1958 STRLEN idxlen;
1959 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1960
1961 for (int x = 0; x < THIS->width; ++x)
1962 for (int y = 0; y < THIS->height; ++y)
1963 {
1964 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1965 if (op->flag [FLAG_IS_FLOOR])
1966 goto skip_space;
1967
1968 {
1969 int offs = offset + y * stride + x;
1970 if (IN_RANGE_EXC (offs, 0, idxlen))
1971 {
1972 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1973 {
1974 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1975 ob->flag [FLAG_NO_MAP_SAVE] = true;
1976 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1977 }
1978 }
1979 }
1980
1981 skip_space: ;
1982 }
1983}
1984
1985void
1986maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1987 CODE:
1988{
1989 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1990 croak ("maptile::set_regiondata: palette must be arrayref");
1991
1992 palette = SvRV (palette);
1993
1994 STRLEN idxlen;
1995 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1996
1997 region **regionmap = (region **)malloc (
1998 (av_len ((AV *)palette) + 1) * sizeof (region *));
1999 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2000
2001 for (int i = av_len ((AV *)palette) + 1; i--; )
2002 regionmap [i] = region::find (
2003 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2004
2005 for (int y = 0; y < THIS->height; ++y)
2006 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2007
2008 sfree (THIS->regions, THIS->size ());
2009 free (THIS->regionmap);
2010
2011 THIS->regions = regions;
2012 THIS->regionmap = regionmap;
2013}
2014
2015void
2016maptile::create_region_treasure ()
2017 CODE:
2018{
2019 object *op = object::create ();
2020 op->type = FLOOR;
2021 op->map = THIS;
2022
2023 for (int x = 0; x < THIS->width; ++x)
2024 for (int y = 0; y < THIS->height; ++y)
2025 {
2026 region *rgn = THIS->region (x, y);
2027
2028 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2029 if (rgn->treasure && rndm () < rgn->treasure_density)
2030 {
2031 op->x = x;
2032 op->y = y;
2033 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2034 }
2035 }
2036
2037 op->destroy ();
2038}
2136 2039
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2040void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2041
2139int out_of_map (maptile *map, int x, int y) 2042int out_of_map (maptile *map, int x, int y)
2140 2043
2222 2125
2223void fix_walls (maptile *map, int x, int y) 2126void fix_walls (maptile *map, int x, int y)
2224 2127
2225void fix_walls_around (maptile *map, int x, int y) 2128void fix_walls_around (maptile *map, int x, int y)
2226 2129
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2130# worst xs function of my life
2234bool 2131bool
2235_create_random_map (\ 2132_create_random_map (\
2236 maptile *self,\ 2133 maptile *self,\
2237 char *wallstyle,\ 2134 utf8_string wallstyle,\
2238 char *wall_name,\ 2135 utf8_string wall_name,\
2239 char *floorstyle,\ 2136 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2137 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2138 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2139 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2140 utf8_string doorstyle,\
2244 char *decorstyle,\ 2141 utf8_string decorstyle,\
2245 char *origin_map,\ 2142 utf8_string origin_map,\
2246 char *final_map,\ 2143 utf8_string final_map,\
2247 char *exitstyle,\ 2144 utf8_string exitstyle,\
2248 char *this_map,\ 2145 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2146 utf8_string exit_on_final_map,\
2250 int xsize,\ 2147 int xsize,\
2251 int ysize,\ 2148 int ysize,\
2252 int expand2x,\ 2149 int expand2x,\
2253 int layoutoptions1,\ 2150 int layoutoptions1,\
2254 int layoutoptions2,\ 2151 int layoutoptions2,\
2267 val64 total_map_hp,\ 2164 val64 total_map_hp,\
2268 int map_layout_style,\ 2165 int map_layout_style,\
2269 int treasureoptions,\ 2166 int treasureoptions,\
2270 int symmetry_used,\ 2167 int symmetry_used,\
2271 region *region,\ 2168 region *region,\
2272 char *custom\ 2169 utf8_string custom\
2273) 2170)
2274 CODE: 2171 CODE:
2275{ 2172{
2276 random_map_params rmp; 2173 random_map_params rmp;
2277 2174
2318 OUTPUT: 2215 OUTPUT:
2319 RETVAL 2216 RETVAL
2320 2217
2321MODULE = cf PACKAGE = cf::arch 2218MODULE = cf PACKAGE = cf::arch
2322 2219
2323archetype *find (const char *name) 2220archetype *find (utf8_string name)
2324 CODE: 2221 CODE:
2325 RETVAL = archetype::find (name); 2222 RETVAL = archetype::find (name);
2326 OUTPUT: 2223 OUTPUT:
2327 RETVAL 2224 RETVAL
2328 2225
2330 PROTOTYPE: 2227 PROTOTYPE:
2331 CODE: 2228 CODE:
2332 RETVAL = first_archetype; 2229 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2230 OUTPUT: RETVAL
2334 2231
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2232INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2233
2337MODULE = cf PACKAGE = cf::party 2234MODULE = cf PACKAGE = cf::party
2338 2235
2339partylist *first () 2236partylist *first ()
2340 PROTOTYPE: 2237 PROTOTYPE:
2341 CODE: 2238 CODE:
2342 RETVAL = get_firstparty (); 2239 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2240 OUTPUT: RETVAL
2344 2241
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2242INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2243
2347MODULE = cf PACKAGE = cf::region 2244MODULE = cf PACKAGE = cf::region
2348 2245
2349region *first () 2246void
2350 PROTOTYPE: 2247list ()
2351 CODE: 2248 PPCODE:
2352 RETVAL = first_region; 2249 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2250 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2251
2355region *find (char *name) 2252region *find (utf8_string name)
2356 PROTOTYPE: $ 2253 PROTOTYPE: $
2357 CODE: 2254 CODE:
2358 RETVAL = get_region_by_name (name); 2255 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2256 OUTPUT: RETVAL
2360 2257
2258region *find_fuzzy (utf8_string name)
2259 PROTOTYPE: $
2260 CODE:
2261 RETVAL = region::find_fuzzy (name);
2262 OUTPUT: RETVAL
2263
2264int specificity (region *rgn)
2265 CODE:
2266 RETVAL = 0;
2267 while (rgn = rgn->parent)
2268 RETVAL++;
2269 OUTPUT: RETVAL
2270
2361INCLUDE: $PERL genacc region ../include/map.h | 2271INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2272
2363MODULE = cf PACKAGE = cf::living 2273MODULE = cf PACKAGE = cf::living
2364 2274
2365INCLUDE: $PERL genacc living ../include/living.h | 2275INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2276
2367MODULE = cf PACKAGE = cf::settings 2277MODULE = cf PACKAGE = cf::settings
2368 2278
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2279INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2280
2371MODULE = cf PACKAGE = cf::client 2281MODULE = cf PACKAGE = cf::client
2372 2282
2373INCLUDE: $PERL genacc client ../include/client.h | 2283INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2284
2375int invoke (client *ns, int event, ...) 2285int invoke (client *ns, int event, ...)
2376 CODE: 2286 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2287 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2288 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2307 char *buf = SvPVbyte (packet, len);
2398 2308
2399 THIS->send_packet (buf, len); 2309 THIS->send_packet (buf, len);
2400} 2310}
2401 2311
2312MODULE = cf PACKAGE = cf::face PREFIX = face_
2313
2314#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2315
2316faceidx face_find (utf8_string name, faceidx defidx = 0)
2317
2318faceidx alloc (utf8_string name)
2319 CODE:
2320{
2321 do
2322 {
2323 RETVAL = faces.size ();
2324 faces.resize (RETVAL + 1);
2325 }
2326 while (!RETVAL); // crude way to leave index 0
2327
2328 faces [RETVAL].name = name;
2329 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2330
2331 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2332 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2333}
2334 OUTPUT: RETVAL
2335
2336void set (faceidx idx, int visibility, int magicmap)
2337 CODE:
2338 faceinfo *f = face_info (idx);
2339 assert (f);
2340 f->visibility = visibility;
2341 f->magicmap = magicmap;
2342
2343void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2344 CODE:
2345 faceinfo *f = face_info (idx); assert (f);
2346 f->smooth = smooth;
2347 f->smoothlevel = smoothlevel;
2348
2349void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2350 CODE:
2351{
2352 facedata *d = face_data (idx, faceset);
2353 assert (d);
2354 sv_to (data, d->data);
2355 STRLEN clen;
2356 char *cdata = SvPVbyte (chksum, clen);
2357 clen = min (CHKSUM_SIZE, clen);
2358
2359 if (memcmp (d->chksum, cdata, clen))
2360 {
2361 memcpy (d->chksum, cdata, clen);
2362
2363 // invalidate existing client face info
2364 for_all_clients (ns)
2365 if (ns->faceset == faceset)
2366 {
2367 ns->faces_sent [idx] = false;
2368 ns->force_newmap = true;
2369 }
2370 }
2371}
2372
2373void invalidate (faceidx idx)
2374 CODE:
2375 for_all_clients (ns)
2376 {
2377 ns->faces_sent [idx] = false;
2378 ns->force_newmap = true;
2379 }
2380
2381void invalidate_all ()
2382 CODE:
2383 for_all_clients (ns)
2384 {
2385 ns->faces_sent.reset ();
2386 ns->force_newmap = true;
2387 }
2388
2389MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2390
2391#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2392
2393animidx anim_find (utf8_string name)
2394 CODE:
2395 RETVAL = animation::find (name).number;
2396 OUTPUT: RETVAL
2397
2398animidx set (utf8_string name, SV *frames, int facings = 1)
2399 CODE:
2400{
2401 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2402 croak ("frames must be an arrayref");
2403
2404 AV *av = (AV *)SvRV (frames);
2405
2406 animation *anim = &animation::find (name);
2407 if (anim->number)
2408 {
2409 anim->resize (av_len (av) + 1);
2410 anim->facings = facings;
2411 }
2412 else
2413 anim = &animation::create (name, av_len (av) + 1, facings);
2414
2415 for (int i = 0; i < anim->num_animations; ++i)
2416 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2417}
2418 OUTPUT: RETVAL
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 ns->anims_sent.reset ();
2424

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