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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.195 by root, Tue Apr 24 00:42:02 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
101 111
102unordered_vector<attachable *> attachable::mortals; 112unordered_vector<attachable *> attachable::mortals;
103 113
104attachable::~attachable () 114attachable::~attachable ()
105{ 115{
116 flags |=0x3300;//D
106 assert (!self); 117 assert (!self);
107 assert (!cb); 118 assert (!cb);
108} 119}
109 120
110int 121int
111attachable::refcnt_cnt () const 122attachable::refcnt_cnt () const
112{ 123{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 124 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
125}
126
127void
128attachable::sever_self ()
129{
130 if (HV *self = this->self)
131 {
132 // keep a refcount because sv_unmagic might call attachable_free,
133 // which might clear self, causing sv_unmagic to crash on a now
134 // invalid object.
135 SvREFCNT_inc (self);
136 hv_clear (self);
137 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
138 SvREFCNT_dec (self);
139
140 // self *must* be null now because thats sv_unmagic's job.
141 assert (!this->self);
142 flags |= 0x80; // severed //D
143 }
114} 144}
115 145
116void 146void
117attachable::optimise () 147attachable::optimise ()
118{ 148{
119 if (self 149 if (self
120 && SvREFCNT (self) == 1 150 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 151 && !HvTOTALKEYS (self))
122 { 152 flags |= 0x40,//D
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext); 153 sever_self ();
124 assert (!self);
125 }
126} 154}
127 155
128// check wether the object really is dead 156// check wether the object really is dead
129void 157void
130attachable::do_check () 158attachable::do_check ()
145 SvREFCNT_dec (cb); 173 SvREFCNT_dec (cb);
146 cb = 0; 174 cb = 0;
147 } 175 }
148 176
149 if (self) 177 if (self)
150 { 178 sever_self ();
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156 179
180 flags |= 0x20; //D
157 mortals.push_back (this); 181 mortals.push_back (this);
158} 182}
159 183
160void 184void
161attachable::destroy () 185attachable::destroy ()
256 280
257 if (!obj->self) 281 if (!obj->self)
258 { 282 {
259 obj->self = newHV (); 283 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 284 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
285 obj->flags |= (obj->flags & 0xc0) << 8;
286 obj->flags &= ~0xc0;//D
287 obj->flags |= 0x10;//D
261 288
262 // now bless the object _once_ 289 // now bless the object _once_
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 290 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 291 }
265 else 292 else
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 359
333inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
335 362
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 365
339inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
340{ 367{
341 char buf[128]; 368 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
344} 371}
345 372
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 397
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 400
374template<class T> 401template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 403
377template<int N> 404template<int N>
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 407inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 408inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 409inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 410inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 411inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
412
413inline void sv_to (SV *sv, std::string &v)
414{
415 STRLEN len;
416 char *data = SvPVbyte (sv, len);
417 v.assign (data, len);
418}
385 419
386inline void sv_to (SV *sv, UUID &v) 420inline void sv_to (SV *sv, UUID &v)
387{ 421{
388 unsigned int version; 422 unsigned int version;
389 423
580 perl = perl_alloc (); 614 perl = perl_alloc ();
581 perl_construct (perl); 615 perl_construct (perl);
582 616
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 617 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 618
585 char *argv[] = { 619 const char *argv[] = {
586 "", 620 "",
587 "-e" 621 "-e"
588 "use Event; use Coro;" // required for bootstrap 622 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 623 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 624 "unshift @INC, cf::datadir ();"
591 "require cf;" 625 "require cf;"
592 }; 626 };
593 627
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 628 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
629 || perl_run (perl))
595 { 630 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 631 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 632 exit (EXIT_FAILURE);
598 } 633 }
634
635 {
636 dSP;
637
638 PUSHMARK (SP);
639 PUTBACK;
640 call_pv ("cf::init", G_DISCARD | G_VOID);
641 }
599} 642}
600 643
601void cfperl_main () 644void cfperl_main ()
602{ 645{
603 dSP; 646 dSP;
824 CALL_BEGIN (0); 867 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 868 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 869 CALL_END;
827} 870}
828 871
872void
873cfperl_cleanup (int make_core)
874{
875 CALL_BEGIN (1);
876 CALL_ARG (make_core);
877 CALL_CALL ("cf::post_cleanup", G_VOID);
878 CALL_END;
879}
880
829maptile * 881maptile *
830maptile::find_sync (const char *path, maptile *origin) 882maptile::find_sync (const char *path, maptile *origin)
831{ 883{
832 CALL_BEGIN (2); 884 CALL_BEGIN (2);
833 CALL_ARG (path); 885 CALL_ARG (path);
901 953
902struct EventAPI *watcher_base::GEventAPI; 954struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 955struct CoroAPI *coroapi::GCoroAPI;
904 956
905int coroapi::cede_counter; 957int coroapi::cede_counter;
958double (*coroapi::time)();
959double coroapi::next_cede;
906 960
961void coroapi::do_cede_to_tick ()
962{
963 cede_counter = 0;
964
965 cede ();
966
967 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
968 if (next_cede > SvNV (sv_next_tick) - 0.02)
969 next_cede = SvNV (sv_next_tick);
970}
971
972void coroapi::do_cede_every ()
973{
974 cede_counter = 0;
975
976 if (coroapi::nready ())
977 coroapi::cede ();
978}
979
980void coroapi::do_cede_to_tick_every ()
981{
982 cede_counter = 0;
983
984 cede_to_tick ();
985}
986
987void
988coroapi::wait_for_tick ()
989{
990 CALL_BEGIN (0);
991 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
992 CALL_END;
993}
994
995void
996coroapi::wait_for_tick_begin ()
997{
998 CALL_BEGIN (0);
999 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1000 CALL_END;
1001}
1002
1003static void
907static void iw_dispatch (pe_event *ev) 1004iw_dispatch (pe_event *ev)
908{ 1005{
909 iw *w = (iw *)ev->ext_data; 1006 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1007 w->call (*w);
911} 1008}
912 1009
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1072 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1073 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1074 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1075 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1076
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1077 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1078 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1079
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1080 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1081 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1082 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1083 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1088
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1089MODULE = cf PACKAGE = cf PREFIX = cf_
993 1090
994BOOT: 1091BOOT:
995{ 1092{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1093 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1094 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1095
1096 _connect_to_perl ();
1097
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1098 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1099
1100 {
1101 require_pv ("Time::HiRes");
1102
1103 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1104 if (!svp) croak ("Time::HiRes is required");
1105 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1106 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1107 }
1002 1108
1003 static const struct { 1109 static const struct {
1004 const char *name; 1110 const char *name;
1005 IV iv; 1111 IV iv;
1006 } *civ, const_iv[] = { 1112 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1113# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1114 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1115
1010 const_iv (llevDebug) 1116 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1011 const_iv (llevMonster) 1117
1118 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1119
1013 const_iv (MAX_TIME) 1120 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1121
1015 const_iv (TRANSPORT) 1122 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1016 const_iv (ROD) 1123 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1017 const_iv (TREASURE) 1124 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1018 const_iv (POTION) 1125 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1019 const_iv (FOOD) 1126 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1020 const_iv (POISON) 1127 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1021 const_iv (BOOK) 1128 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1022 const_iv (CLOCK) 1129 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1023 const_iv (ARROW) 1130 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1024 const_iv (BOW) 1131 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1025 const_iv (WEAPON) 1132 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1026 const_iv (ARMOUR) 1133 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1027 const_iv (PEDESTAL) 1134 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1028 const_iv (ALTAR) 1135 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1029 const_iv (LOCKED_DOOR) 1136 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1030 const_iv (SPECIAL_KEY) 1137 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1031 const_iv (MAP) 1138 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1032 const_iv (DOOR) 1139 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1033 const_iv (KEY) 1140 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1034 const_iv (TIMED_GATE) 1141 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1035 const_iv (TRIGGER) 1142 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1036 const_iv (GRIMREAPER) 1143 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1037 const_iv (MAGIC_EAR) 1144 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1038 const_iv (TRIGGER_BUTTON) 1145 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1039 const_iv (TRIGGER_ALTAR) 1146 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1040 const_iv (TRIGGER_PEDESTAL) 1147 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1041 const_iv (SHIELD) 1148 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1042 const_iv (HELMET) 1149 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1150
1127 const_iv (NUM_SUBTYPES) 1151 const_iv (NUM_SUBTYPES)
1128 1152
1129 const_iv (ST_BD_BUILD) 1153 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1154 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1155
1132 const_iv (ST_MAT_FLOOR) 1156 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1157 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1158 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1159 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1160 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1161 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1162 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1163
1136 const_iv (AT_PHYSICAL) 1164 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1165 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1166 const_iv (WEAP_BLUD)
1172 1167
1173 const_iv (FLAG_ALIVE) 1168 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1169 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1170 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1171 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1172 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1173 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1174 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1175 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1176 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1177 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1178 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1179 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1180 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1181 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1182 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1183 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1184 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1185 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1186 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1187 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1188 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1189 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1190 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1191 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1192 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1193 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1194
1275 const_iv (NDI_BLACK) 1195 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1196 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1197 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1198 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1199 const_iv (NDI_ALL)
1292 1200
1293 const_iv (UPD_LOCATION) 1201 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1202 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1203
1302 const_iv (UPD_SP_MANA) 1204 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1205
1306 const_iv (F_APPLIED) 1206 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1207 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1208 const_iv (F_LOCKED)
1315 1209
1316 const_iv (F_BUY) 1210 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1211
1320 const_iv (P_BLOCKSVIEW) 1212 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1213 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1214
1329 const_iv (UP_OBJ_INSERT) 1215 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1216
1334 const_iv (INS_NO_MERGE) 1217 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1218 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1219
1341 const_iv (WILL_APPLY_HANDLE) 1220 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1221 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1222
1347 const_iv (SAVE_MODE) 1223 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1224
1350 const_iv (M_PAPER) 1225 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1226 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1227 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1228 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1229
1365 const_iv (SK_EXP_ADD_SKILL) 1230 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1231 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1232
1371 const_iv (SK_LOCKPICKING) 1233 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1234 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1235 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1236 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1237 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1238 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1239 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1240 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1241 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1242 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1243 const_iv (SK_POISON_NAIL)
1412 1244
1413 const_iv (SOUND_NEW_PLAYER) 1245 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1246 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1247 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1248 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1249 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1250 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1251
1438 const_iv (PREFER_LOW) 1252 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1253
1441 const_iv (ATNR_PHYSICAL) 1254 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1255 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1256 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1257 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1258 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1259 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1260 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1261
1468 const_iv (MAP_IN_MEMORY) 1262 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1263
1473 const_iv (KLASS_ATTACHABLE) 1264 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1265 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1266
1480 const_iv (CS_QUERY_YESNO) 1267 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1268
1484 const_iv (ST_DEAD) 1269 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1270
1489 const_iv (ST_CHANGE_CLASS) 1271 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1272
1495 // random map generator 1273 // random map generator
1496 const_iv (LAYOUT_NONE) 1274 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1275 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1276
1504 const_iv (RMOPT_RANDOM) 1277 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1278 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1279 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1280
1514 const_iv (SYMMETRY_RANDOM) 1281 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1282 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1283
1517 const_iv (SYMMETRY_Y) 1284 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1285 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1286 const_iv (GT_MINIMAL)
1519 }; 1287 };
1520 1288
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1289 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1290 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1291
1551{ 1319{
1552 // reattach to all attachable objects in the game. 1320 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1321 for_all_clients (ns)
1554 ns->reattach (); 1322 ns->reattach ();
1555 1323
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1324 for_all_objects (op)
1564 op->reattach (); 1325 op->reattach ();
1326}
1327
1328void _post_tick ()
1329 CODE:
1330 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1331
1332# support function for map-world.ext
1333void _quantise (SV *data_sv, SV *plt_sv)
1334 CODE:
1335{
1336 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1337 croak ("_quantise called with invalid agruments");
1338
1339 plt_sv = SvRV (plt_sv);
1340 SV **plt = AvARRAY (plt_sv);
1341 int plt_count = AvFILL (plt_sv) + 1;
1342
1343 STRLEN len;
1344 char *data = SvPVbyte (data_sv, len);
1345 char *dst = data;
1346
1347 while (len >= 3)
1348 {
1349 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1350 {
1351 char *val = SvPVX (*val_sv);
1352
1353 if (val [0] == data [0]
1354 && val [1] == data [1]
1355 && val [2] == data [2])
1356 {
1357 *dst++ = val [3];
1358 goto next;
1359 }
1360 }
1361
1362 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1363 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1364 dst - SvPVX (data_sv), len);
1365
1366 next:
1367 data += 3;
1368 len -= 3;
1369 }
1370
1371 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1372}
1566 1373
1567NV floor (NV x) 1374NV floor (NV x)
1568 1375
1569NV ceil (NV x) 1376NV ceil (NV x)
1584 CODE: 1391 CODE:
1585 runtime = SvNVx (sv_runtime); 1392 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1393 server_tick ();
1587 1394
1588void 1395void
1589LOG (int level, char *msg) 1396LOG (int level, utf8_string msg)
1590 PROTOTYPE: $$ 1397 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1398 C_ARGS: (LogLevel)level, "%s", msg
1592 1399
1593char *path_combine (char *base, char *path) 1400octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1401 PROTOTYPE: $$
1595 1402
1596char *path_combine_and_normalize (char *base, char *path) 1403octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1404 PROTOTYPE: $$
1598 1405
1599const char * 1406const_octet_string
1600get_maps_directory (char *path) 1407get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1408 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1409 ALIAS: maps_directory = 0
1603 CODE: 1410 CODE:
1604 RETVAL = create_pathname (path); 1411 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1412 OUTPUT: RETVAL
1607void 1414void
1608sub_generation_inc () 1415sub_generation_inc ()
1609 CODE: 1416 CODE:
1610 PL_sub_generation++; 1417 PL_sub_generation++;
1611 1418
1612char * 1419const_octet_string
1613mapdir () 1420mapdir ()
1614 PROTOTYPE: 1421 PROTOTYPE:
1615 ALIAS: 1422 ALIAS:
1616 mapdir = 0 1423 mapdir = 0
1617 uniquedir = 1 1424 uniquedir = 1
1633 } 1440 }
1634 OUTPUT: RETVAL 1441 OUTPUT: RETVAL
1635 1442
1636void abort () 1443void abort ()
1637 1444
1638void fork_abort (char *cause = "cf::fork_abort") 1445void fork_abort (octet_string cause = "cf::fork_abort")
1639 1446
1640void cleanup (const char *cause, bool make_core = false) 1447void cleanup (octet_string cause, bool make_core = false)
1641 1448
1642void emergency_save () 1449void emergency_save ()
1450
1451void _exit (int status = EXIT_SUCCESS)
1643 1452
1644UV sv_2watcher (SV *w) 1453UV sv_2watcher (SV *w)
1645 CODE: 1454 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1455 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1456 OUTPUT:
1648 RETVAL 1457 RETVAL
1649 1458
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1459#if _POSIX_MEMLOCK
1653 1460
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1461int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1462
1656int munlockall () 1463int munlockall ()
1657 1464
1658#endif 1465#endif
1659 1466
1660int find_animation (char *text) 1467int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1468 PROTOTYPE: $
1662 1469
1663int random_roll (int min, int max, object *op, int goodbad); 1470int random_roll (int min, int max, object *op, int goodbad);
1664 1471
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1472const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1473
1667int 1474int
1668exp_to_level (val64 exp) 1475exp_to_level (val64 exp)
1669 CODE: 1476 CODE:
1670{ 1477{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1508 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1509 else
1703 XSRETURN_UNDEF; 1510 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1511 OUTPUT: RETVAL
1705 1512
1513bool
1514load_resource_file (octet_string filename)
1515
1706MODULE = cf PACKAGE = cf::attachable 1516MODULE = cf PACKAGE = cf::attachable
1707 1517
1708int 1518int
1709valid (SV *obj) 1519valid (SV *obj)
1710 CODE: 1520 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1521 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1522 OUTPUT:
1713 RETVAL 1523 RETVAL
1524
1525void
1526debug_trace (attachable *obj, bool on = true)
1527 CODE:
1528 obj->flags &= ~attachable::F_DEBUG_TRACE;
1529 if (on)
1530 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1531
1715int mortals_size () 1532int mortals_size ()
1716 CODE: 1533 CODE:
1717 RETVAL = attachable::mortals.size (); 1534 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1537#object *mortals (U32 index)
1721# CODE: 1538# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1539# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1540# OUTPUT: RETVAL
1724 1541
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1542INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1543
1727MODULE = cf PACKAGE = cf::global 1544MODULE = cf PACKAGE = cf::global
1728 1545
1729int invoke (SV *klass, int event, ...) 1546int invoke (SV *klass, int event, ...)
1730 CODE: 1547 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1551 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1552 OUTPUT: RETVAL
1736 1553
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1554MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1555
1739INCLUDE: $PERL genacc object ../include/object.h | 1556INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1557
1741int invoke (object *op, int event, ...) 1558int invoke (object *op, int event, ...)
1742 CODE: 1559 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1560 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795void 1612void
1796set_animation (object *op, int idx) 1613set_animation (object *op, int idx)
1797 CODE: 1614 CODE:
1798 SET_ANIMATION (op, idx); 1615 SET_ANIMATION (op, idx);
1799 1616
1617int
1618num_animations (object *op)
1619 CODE:
1620 RETVAL = NUM_ANIMATIONS (op);
1621 OUTPUT: RETVAL
1622
1800object *find_best_object_match (object *op, const char *match) 1623object *find_best_object_match (object *op, utf8_string match)
1801 1624
1802object *find_marked_object (object *op) 1625object *find_marked_object (object *op)
1803 1626
1804int need_identify (object *obj); 1627int need_identify (object *obj);
1805 1628
1806int apply_shop_mat (object *shop_mat, object *op); 1629int apply_shop_mat (object *shop_mat, object *op);
1630
1631int move_player (object *op, int dir)
1632 CODE:
1633 RETVAL = move_player (op, dir);
1634 OUTPUT:
1635 RETVAL
1807 1636
1808int move (object *op, int dir, object *originator = op) 1637int move (object *op, int dir, object *originator = op)
1809 CODE: 1638 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1639 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1640 OUTPUT:
1817 1646
1818void apply_below (object *op) 1647void apply_below (object *op)
1819 CODE: 1648 CODE:
1820 player_apply_below (op); 1649 player_apply_below (op);
1821 1650
1651int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1652
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1653object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1654
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1655int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1656
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1657int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1658
1847 RETVAL = pay_for_amount (amount, op); 1678 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1679 OUTPUT: RETVAL
1849 1680
1850void pay_player (object *op, uint64 amount) 1681void pay_player (object *op, uint64 amount)
1851 1682
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1683val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1684
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1685int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1686
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1687void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1688 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1689 do_learn_spell (op, sp, special_prayer);
1859 1690
1860void forget_spell (object *op, object *sp) 1691void forget_spell (object *op, object *sp)
1861 CODE: 1692 CODE:
1862 do_forget_spell (op, query_name (sp)); 1693 do_forget_spell (op, query_name (sp));
1863 1694
1864object *check_for_spell (object *op, char *spellname) 1695object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1696 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1697 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1698 OUTPUT: RETVAL
1868 1699
1869int query_money (object *op) 1700int query_money (object *op)
1882 1713
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1714int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1715
1885void update_object (object *op, int action) 1716void update_object (object *op, int action)
1886 1717
1887object *cf_create_object_by_name (const char *name) 1718object *cf_create_object_by_name (utf8_string name)
1888 1719
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1720void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1721
1891void player_lvl_adj (object *who, object *skill = 0) 1722void player_lvl_adj (object *who, object *skill = 0)
1892 1723
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1724int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1725
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1739object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1740
1910# no clean way to get an object from an archetype - stupid idiotic 1741# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1742# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1743
1913object *new (const char *archetype = 0) 1744object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1745 PROTOTYPE: ;$
1915 CODE: 1746 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1747 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1748 OUTPUT:
1918 RETVAL 1749 RETVAL
1923{ 1754{
1924 int unused_type; 1755 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1756 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1757}
1927 1758
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1759player *contr (object *op)
1936 CODE: 1760 CODE:
1937 RETVAL = op->contr; 1761 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1762 OUTPUT: RETVAL
1939 1763
1940const char *get_ob_key_value (object *op, const char *key) 1764const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1765
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1766bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1767
1944object *get_nearest_player (object *ob) 1768object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1769 ALIAS: nearest_player = 0
1946 PREINIT: 1770 PREINIT:
1947 extern object *get_nearest_player (object *); 1771 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1787bool on_same_map_as (object *ob, object *other)
1964 CODE: 1788 CODE:
1965 RETVAL = on_same_map (ob, other); 1789 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1790 OUTPUT: RETVAL
1967 1791
1968const char * 1792const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1793base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1794 CODE:
1971 RETVAL = query_base_name (op, plural); 1795 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1973 1797
1980 RETVAL = op->contr; 1804 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1982 1806
1983void check_score (object *op) 1807void check_score (object *op)
1984 1808
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1809void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1810 CODE:
1987 new_draw_info (flags, 0, op, txt); 1811 new_draw_info (flags, 0, op, txt);
1988 1812
1989object *cf_player_send_inventory (object *op) 1813object *cf_player_send_inventory (object *op)
1990 1814
1991char *cf_player_get_ip (object *op) 1815octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1816 ALIAS: ip = 0
1993 1817
1994object *cf_player_get_marked_item (object *op) 1818object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1819 ALIAS: marked_item = 0
1996 1820
2006void esrv_update_item (object *op, int what, object *item) 1830void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1831 C_ARGS: what, op, item
2008 1832
2009void clear_los (object *op) 1833void clear_los (object *op)
2010 1834
2011int command_summon (object *op, char *params) 1835int command_summon (object *op, utf8_string params)
2012 1836
2013int command_arrest (object *op, char *params) 1837int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1838
2019 1839
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1840MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1841
2022INCLUDE: $PERL genacc player ../include/player.h | 1842INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1843
2024int invoke (player *pl, int event, ...) 1844int invoke (player *pl, int event, ...)
2025 CODE: 1845 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1846 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1847 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1860 pl->orig_stats = pl->ob->stats;
2041 1861
2042void cf_player_move (player *pl, int dir) 1862void cf_player_move (player *pl, int dir)
2043 1863
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1864void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1865
2051bool 1866bool
2052cell_visible (player *pl, int dx, int dy) 1867cell_visible (player *pl, int dx, int dy)
2053 CODE: 1868 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1869 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1922 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1923 OUTPUT: RETVAL
2109 1924
2110SV *registry (maptile *map) 1925SV *registry (maptile *map)
2111 1926
2112INCLUDE: $PERL genacc maptile ../include/map.h | 1927INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 1928
2114void 1929void
2115maptile::instantiate () 1930maptile::instantiate ()
2116 1931
2117maptile *new () 1932maptile *new ()
2131 EXTEND (SP, THIS->players); 1946 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 1947 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 1948 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 1949 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 1950 }
1951
1952void
1953maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1954 CODE:
1955{
1956 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1957 croak ("maptile::add_underlay: palette must be arrayref");
1958
1959 palette = SvRV (palette);
1960
1961 STRLEN idxlen;
1962 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1963
1964 for (int x = 0; x < THIS->width; ++x)
1965 for (int y = 0; y < THIS->height; ++y)
1966 {
1967 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1968 if (op->flag [FLAG_IS_FLOOR])
1969 goto skip_space;
1970
1971 {
1972 int offs = offset + y * stride + x;
1973 if (IN_RANGE_EXC (offs, 0, idxlen))
1974 {
1975 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1976 {
1977 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1978 ob->flag [FLAG_NO_MAP_SAVE] = true;
1979 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1980 }
1981 }
1982 }
1983
1984 skip_space: ;
1985 }
1986}
1987
1988void
1989maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1990 CODE:
1991{
1992 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1993 croak ("maptile::set_regiondata: palette must be arrayref");
1994
1995 palette = SvRV (palette);
1996
1997 STRLEN idxlen;
1998 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1999
2000 region **regionmap = (region **)malloc (
2001 (av_len ((AV *)palette) + 1) * sizeof (region *));
2002 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2003
2004 for (int i = av_len ((AV *)palette) + 1; i--; )
2005 regionmap [i] = region::find (
2006 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2007
2008 for (int y = 0; y < THIS->height; ++y)
2009 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2010
2011 sfree (THIS->regions, THIS->size ());
2012 free (THIS->regionmap);
2013
2014 THIS->regions = regions;
2015 THIS->regionmap = regionmap;
2016}
2017
2018void
2019maptile::create_region_treasure ()
2020 CODE:
2021{
2022 object *op = object::create ();
2023 op->type = FLOOR;
2024 op->map = THIS;
2025
2026 for (int x = 0; x < THIS->width; ++x)
2027 for (int y = 0; y < THIS->height; ++y)
2028 {
2029 region *rgn = THIS->region (x, y);
2030
2031 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2032 if (rgn->treasure && rndm () < rgn->treasure_density)
2033 {
2034 op->x = x;
2035 op->y = y;
2036 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2037 }
2038 }
2039
2040 op->destroy ();
2041}
2136 2042
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2043void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2044
2139int out_of_map (maptile *map, int x, int y) 2045int out_of_map (maptile *map, int x, int y)
2140 2046
2222 2128
2223void fix_walls (maptile *map, int x, int y) 2129void fix_walls (maptile *map, int x, int y)
2224 2130
2225void fix_walls_around (maptile *map, int x, int y) 2131void fix_walls_around (maptile *map, int x, int y)
2226 2132
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2133# worst xs function of my life
2234bool 2134bool
2235_create_random_map (\ 2135_create_random_map (\
2236 maptile *self,\ 2136 maptile *self,\
2237 char *wallstyle,\ 2137 utf8_string wallstyle,\
2238 char *wall_name,\ 2138 utf8_string wall_name,\
2239 char *floorstyle,\ 2139 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2140 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2141 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2142 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2143 utf8_string doorstyle,\
2244 char *decorstyle,\ 2144 utf8_string decorstyle,\
2245 char *origin_map,\ 2145 utf8_string origin_map,\
2246 char *final_map,\ 2146 utf8_string final_map,\
2247 char *exitstyle,\ 2147 utf8_string exitstyle,\
2248 char *this_map,\ 2148 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2149 utf8_string exit_on_final_map,\
2250 int xsize,\ 2150 int xsize,\
2251 int ysize,\ 2151 int ysize,\
2252 int expand2x,\ 2152 int expand2x,\
2253 int layoutoptions1,\ 2153 int layoutoptions1,\
2254 int layoutoptions2,\ 2154 int layoutoptions2,\
2267 val64 total_map_hp,\ 2167 val64 total_map_hp,\
2268 int map_layout_style,\ 2168 int map_layout_style,\
2269 int treasureoptions,\ 2169 int treasureoptions,\
2270 int symmetry_used,\ 2170 int symmetry_used,\
2271 region *region,\ 2171 region *region,\
2272 char *custom\ 2172 utf8_string custom\
2273) 2173)
2274 CODE: 2174 CODE:
2275{ 2175{
2276 random_map_params rmp; 2176 random_map_params rmp;
2277 2177
2318 OUTPUT: 2218 OUTPUT:
2319 RETVAL 2219 RETVAL
2320 2220
2321MODULE = cf PACKAGE = cf::arch 2221MODULE = cf PACKAGE = cf::arch
2322 2222
2323archetype *find (const char *name) 2223archetype *find (utf8_string name)
2324 CODE: 2224 CODE:
2325 RETVAL = archetype::find (name); 2225 RETVAL = archetype::find (name);
2326 OUTPUT: 2226 OUTPUT:
2327 RETVAL 2227 RETVAL
2328 2228
2330 PROTOTYPE: 2230 PROTOTYPE:
2331 CODE: 2231 CODE:
2332 RETVAL = first_archetype; 2232 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2233 OUTPUT: RETVAL
2334 2234
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2235INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2236
2337MODULE = cf PACKAGE = cf::party 2237MODULE = cf PACKAGE = cf::party
2338 2238
2339partylist *first () 2239partylist *first ()
2340 PROTOTYPE: 2240 PROTOTYPE:
2341 CODE: 2241 CODE:
2342 RETVAL = get_firstparty (); 2242 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2243 OUTPUT: RETVAL
2344 2244
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2245INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2246
2347MODULE = cf PACKAGE = cf::region 2247MODULE = cf PACKAGE = cf::region
2348 2248
2349region *first () 2249void
2350 PROTOTYPE: 2250list ()
2351 CODE: 2251 PPCODE:
2352 RETVAL = first_region; 2252 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2253 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2254
2355region *find (char *name) 2255region *find (utf8_string name)
2356 PROTOTYPE: $ 2256 PROTOTYPE: $
2357 CODE: 2257 CODE:
2358 RETVAL = get_region_by_name (name); 2258 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2259 OUTPUT: RETVAL
2360 2260
2261region *find_fuzzy (utf8_string name)
2262 PROTOTYPE: $
2263 CODE:
2264 RETVAL = region::find_fuzzy (name);
2265 OUTPUT: RETVAL
2266
2267int specificity (region *rgn)
2268 CODE:
2269 RETVAL = 0;
2270 while (rgn = rgn->parent)
2271 RETVAL++;
2272 OUTPUT: RETVAL
2273
2361INCLUDE: $PERL genacc region ../include/map.h | 2274INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2275
2363MODULE = cf PACKAGE = cf::living 2276MODULE = cf PACKAGE = cf::living
2364 2277
2365INCLUDE: $PERL genacc living ../include/living.h | 2278INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2279
2367MODULE = cf PACKAGE = cf::settings 2280MODULE = cf PACKAGE = cf::settings
2368 2281
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2282INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2283
2371MODULE = cf PACKAGE = cf::client 2284MODULE = cf PACKAGE = cf::client
2372 2285
2373INCLUDE: $PERL genacc client ../include/client.h | 2286INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2287
2375int invoke (client *ns, int event, ...) 2288int invoke (client *ns, int event, ...)
2376 CODE: 2289 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2290 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2291 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2310 char *buf = SvPVbyte (packet, len);
2398 2311
2399 THIS->send_packet (buf, len); 2312 THIS->send_packet (buf, len);
2400} 2313}
2401 2314
2315MODULE = cf PACKAGE = cf::face PREFIX = face_
2316
2317#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2318
2319faceidx face_find (utf8_string name, faceidx defidx = 0)
2320
2321faceidx alloc (utf8_string name)
2322 CODE:
2323{
2324 do
2325 {
2326 RETVAL = faces.size ();
2327 faces.resize (RETVAL + 1);
2328 }
2329 while (!RETVAL); // crude way to leave index 0
2330
2331 faces [RETVAL].name = name;
2332 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2333
2334 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2335 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2336}
2337 OUTPUT: RETVAL
2338
2339void set (faceidx idx, int visibility, int magicmap)
2340 CODE:
2341 faceinfo *f = face_info (idx);
2342 assert (f);
2343 f->visibility = visibility;
2344 f->magicmap = magicmap;
2345
2346void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2347 CODE:
2348 faceinfo *f = face_info (idx); assert (f);
2349 f->smooth = smooth;
2350 f->smoothlevel = smoothlevel;
2351
2352void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2353 CODE:
2354{
2355 facedata *d = face_data (idx, faceset);
2356 assert (d);
2357 sv_to (data, d->data);
2358 STRLEN clen;
2359 char *cdata = SvPVbyte (chksum, clen);
2360 clen = min (CHKSUM_SIZE, clen);
2361
2362 if (memcmp (d->chksum, cdata, clen))
2363 {
2364 memcpy (d->chksum, cdata, clen);
2365
2366 // invalidate existing client face info
2367 for_all_clients (ns)
2368 if (ns->faceset == faceset)
2369 {
2370 ns->faces_sent [idx] = false;
2371 ns->force_newmap = true;
2372 }
2373 }
2374}
2375
2376void invalidate (faceidx idx)
2377 CODE:
2378 for_all_clients (ns)
2379 {
2380 ns->faces_sent [idx] = false;
2381 ns->force_newmap = true;
2382 }
2383
2384void invalidate_all ()
2385 CODE:
2386 for_all_clients (ns)
2387 {
2388 ns->faces_sent.reset ();
2389 ns->force_newmap = true;
2390 }
2391
2392MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2393
2394#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2395
2396animidx anim_find (utf8_string name)
2397 CODE:
2398 RETVAL = animation::find (name).number;
2399 OUTPUT: RETVAL
2400
2401animidx set (utf8_string name, SV *frames, int facings = 1)
2402 CODE:
2403{
2404 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2405 croak ("frames must be an arrayref");
2406
2407 AV *av = (AV *)SvRV (frames);
2408
2409 animation *anim = &animation::find (name);
2410 if (anim->number)
2411 {
2412 anim->resize (av_len (av) + 1);
2413 anim->facings = facings;
2414 }
2415 else
2416 anim = &animation::create (name, av_len (av) + 1, facings);
2417
2418 for (int i = 0; i < anim->num_animations; ++i)
2419 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2420}
2421 OUTPUT: RETVAL
2422
2423void invalidate_all ()
2424 CODE:
2425 for_all_clients (ns)
2426 ns->anims_sent.reset ();
2427

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