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/cvs/deliantra/server/server/cfperl.xs
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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.196 by root, Fri Apr 27 02:23:07 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
24 */ 24 */
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#define CEDES_PER_TICK 5
30
29#include <plugin_common.h> 31#include <plugin_common.h>
30#include <sounds.h> 32#include <sounds.h>
31#include <cstdarg> 33#include <cstdarg>
32#include <sproto.h> 34#include <sproto.h>
33 35
36#include "loader.h"
34#include "cfperl.h" 37#include "cfperl.h"
35#include "shstr.h" 38#include "shstr.h"
36 39
37#include <unistd.h> 40#include <unistd.h>
38#if _POSIX_MEMLOCK 41#if _POSIX_MEMLOCK
48 51
49extern sint64 *levels; // the experience table 52extern sint64 *levels; // the experience table
50 53
51typedef object object_ornull; 54typedef object object_ornull;
52typedef maptile maptile_ornull; 55typedef maptile maptile_ornull;
56
57typedef char *octet_string;
58typedef char *utf8_string;
59typedef const char *const_octet_string;
60typedef const char *const_utf8_string;
61
62typedef std::string std__string;
53 63
54#if IVSIZE >= 8 64#if IVSIZE >= 8
55 typedef IV val64; 65 typedef IV val64;
56# define newSVval64 newSViv 66# define newSVval64 newSViv
57# define SvVAL64 SvIV 67# define SvVAL64 SvIV
69 79
70double runtime; 80double runtime;
71 81
72global gbl_ev; 82global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 83static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 84static SV *sv_runtime, *sv_next_tick;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
112{ 122{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 123 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 124}
115 125
116void 126void
127attachable::sever_self ()
128{
129 if (HV *self = this->self)
130 {
131 // keep a refcount because sv_unmagic might call attachable_free,
132 // which might clear self, causing sv_unmagic to crash on a now
133 // invalid object.
134 SvREFCNT_inc (self);
135 hv_clear (self);
136 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
137 SvREFCNT_dec (self);
138
139 // self *must* be null now because thats sv_unmagic's job.
140 assert (!this->self);
141 }
142}
143
144void
117attachable::optimise () 145attachable::optimise ()
118{ 146{
119 if (self 147 if (self
120 && SvREFCNT (self) == 1 148 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 149 && !HvTOTALKEYS (self))
122 { 150 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 151}
127 152
128// check wether the object really is dead 153// check wether the object really is dead
129void 154void
130attachable::do_check () 155attachable::do_check ()
145 SvREFCNT_dec (cb); 170 SvREFCNT_dec (cb);
146 cb = 0; 171 cb = 0;
147 } 172 }
148 173
149 if (self) 174 if (self)
150 { 175 sever_self ();
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156 176
157 mortals.push_back (this); 177 mortals.push_back (this);
158} 178}
159 179
160void 180void
186 206
187 attachable *obj = mortals [i]; 207 attachable *obj = mortals [i];
188 208
189 obj->refcnt_chk (); // unborrow from perl, if necessary 209 obj->refcnt_chk (); // unborrow from perl, if necessary
190 210
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self) 211 if (obj->refcnt || obj->self)
193 { 212 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D
195 ++i; // further delay freeing 213 ++i; // further delay freeing
196 214
197 if (!(i & 0x3ff)) 215 if (!(i & 0x3ff))
198 break; 216 break;
199 } 217 }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 349inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 350
333inline SV *to_sv (object & v) { return to_sv (&v); } 351inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 352inline SV *to_sv (living & v) { return to_sv (&v); }
335 353
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 354inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 355inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 356
339inline SV *to_sv (UUID v) 357inline SV *to_sv (UUID v)
340{ 358{
341 char buf[128]; 359 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 360 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 361 return newSVpv (buf, 0);
344} 362}
345 363
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 364inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 365inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 384inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 385inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 386inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 387inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 388
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 389//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 390inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 391
374template<class T> 392template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 393inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 394
377template<int N> 395template<int N>
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 398inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 399inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 400inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 401inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 402inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
403
404inline void sv_to (SV *sv, std::string &v)
405{
406 STRLEN len;
407 char *data = SvPVbyte (sv, len);
408 v.assign (data, len);
409}
385 410
386inline void sv_to (SV *sv, UUID &v) 411inline void sv_to (SV *sv, UUID &v)
387{ 412{
388 unsigned int version; 413 unsigned int version;
389 414
580 perl = perl_alloc (); 605 perl = perl_alloc ();
581 perl_construct (perl); 606 perl_construct (perl);
582 607
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 608 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 609
585 char *argv[] = { 610 const char *argv[] = {
586 "", 611 "",
587 "-e" 612 "-e"
588 "use Event; use Coro;" // required for bootstrap 613 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 614 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 615 "unshift @INC, cf::datadir ();"
591 "require cf;" 616 "require cf;"
592 }; 617 };
593 618
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 619 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
620 || perl_run (perl))
595 { 621 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 622 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 623 exit (EXIT_FAILURE);
598 } 624 }
625
626 {
627 dSP;
628
629 PUSHMARK (SP);
630 PUTBACK;
631 call_pv ("cf::init", G_DISCARD | G_VOID);
632 }
599} 633}
600 634
601void cfperl_main () 635void cfperl_main ()
602{ 636{
603 dSP; 637 dSP;
824 CALL_BEGIN (0); 858 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 859 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 860 CALL_END;
827} 861}
828 862
863void
864cfperl_cleanup (int make_core)
865{
866 CALL_BEGIN (1);
867 CALL_ARG (make_core);
868 CALL_CALL ("cf::post_cleanup", G_VOID);
869 CALL_END;
870}
871
829maptile * 872maptile *
830maptile::find_sync (const char *path, maptile *origin) 873maptile::find_sync (const char *path, maptile *origin)
831{ 874{
832 CALL_BEGIN (2); 875 CALL_BEGIN (2);
833 CALL_ARG (path); 876 CALL_ARG (path);
901 944
902struct EventAPI *watcher_base::GEventAPI; 945struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 946struct CoroAPI *coroapi::GCoroAPI;
904 947
905int coroapi::cede_counter; 948int coroapi::cede_counter;
949double (*coroapi::time)();
950double coroapi::next_cede;
906 951
952void coroapi::do_cede_to_tick ()
953{
954 cede_counter = 0;
955
956 cede ();
957
958 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
959 if (next_cede > SvNV (sv_next_tick) - 0.02)
960 next_cede = SvNV (sv_next_tick);
961}
962
963void coroapi::do_cede_every ()
964{
965 cede_counter = 0;
966
967 if (coroapi::nready ())
968 coroapi::cede ();
969}
970
971void coroapi::do_cede_to_tick_every ()
972{
973 cede_counter = 0;
974
975 cede_to_tick ();
976}
977
978void
979coroapi::wait_for_tick ()
980{
981 CALL_BEGIN (0);
982 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
983 CALL_END;
984}
985
986void
987coroapi::wait_for_tick_begin ()
988{
989 CALL_BEGIN (0);
990 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
991 CALL_END;
992}
993
994static void
907static void iw_dispatch (pe_event *ev) 995iw_dispatch (pe_event *ev)
908{ 996{
909 iw *w = (iw *)ev->ext_data; 997 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 998 w->call (*w);
911} 999}
912 1000
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1063 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1064 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1065 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1066 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1067
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1068 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1069 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1070
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1071 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1072 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1073 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1074 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1079
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1080MODULE = cf PACKAGE = cf PREFIX = cf_
993 1081
994BOOT: 1082BOOT:
995{ 1083{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1084 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1085 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1086
1087 _connect_to_perl ();
1088
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1089 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1090
1091 {
1092 require_pv ("Time::HiRes");
1093
1094 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1095 if (!svp) croak ("Time::HiRes is required");
1096 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1097 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1098 }
1002 1099
1003 static const struct { 1100 static const struct {
1004 const char *name; 1101 const char *name;
1005 IV iv; 1102 IV iv;
1006 } *civ, const_iv[] = { 1103 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1104# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1105 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1106
1010 const_iv (llevDebug) 1107 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1011 const_iv (llevMonster) 1108
1109 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1110
1013 const_iv (MAX_TIME) 1111 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1112
1015 const_iv (TRANSPORT) 1113 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1016 const_iv (ROD) 1114 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1017 const_iv (TREASURE) 1115 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1018 const_iv (POTION) 1116 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1019 const_iv (FOOD) 1117 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1020 const_iv (POISON) 1118 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1021 const_iv (BOOK) 1119 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1022 const_iv (CLOCK) 1120 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1023 const_iv (ARROW) 1121 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1024 const_iv (BOW) 1122 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1025 const_iv (WEAPON) 1123 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1026 const_iv (ARMOUR) 1124 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1027 const_iv (PEDESTAL) 1125 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1028 const_iv (ALTAR) 1126 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1029 const_iv (LOCKED_DOOR) 1127 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1030 const_iv (SPECIAL_KEY) 1128 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1031 const_iv (MAP) 1129 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1032 const_iv (DOOR) 1130 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1033 const_iv (KEY) 1131 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1034 const_iv (TIMED_GATE) 1132 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1035 const_iv (TRIGGER) 1133 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1036 const_iv (GRIMREAPER) 1134 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1037 const_iv (MAGIC_EAR) 1135 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1038 const_iv (TRIGGER_BUTTON) 1136 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1039 const_iv (TRIGGER_ALTAR) 1137 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1040 const_iv (TRIGGER_PEDESTAL) 1138 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1041 const_iv (SHIELD) 1139 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1042 const_iv (HELMET) 1140 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1141
1127 const_iv (NUM_SUBTYPES) 1142 const_iv (NUM_SUBTYPES)
1128 1143
1129 const_iv (ST_BD_BUILD) 1144 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1145 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1146
1132 const_iv (ST_MAT_FLOOR) 1147 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1148 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1149 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1150 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1151 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1152 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1153 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1154
1136 const_iv (AT_PHYSICAL) 1155 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1156 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1157 const_iv (WEAP_BLUD)
1172 1158
1173 const_iv (FLAG_ALIVE) 1159 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1160 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1161 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1162 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1163 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1164 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1165 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1166 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1167 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1168 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1169 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1170 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1171 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1172 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1173 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1174 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1175 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1176 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1177 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1178 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1179 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1180 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1181 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1182 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1183 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1184 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1185
1275 const_iv (NDI_BLACK) 1186 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1187 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1188 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1189 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1190 const_iv (NDI_ALL)
1292 1191
1293 const_iv (UPD_LOCATION) 1192 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1193 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1194
1302 const_iv (UPD_SP_MANA) 1195 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1196
1306 const_iv (F_APPLIED) 1197 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1198 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1199 const_iv (F_LOCKED)
1315 1200
1316 const_iv (F_BUY) 1201 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1202
1320 const_iv (P_BLOCKSVIEW) 1203 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1204 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1205
1329 const_iv (UP_OBJ_INSERT) 1206 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1207
1334 const_iv (INS_NO_MERGE) 1208 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1209 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1210
1341 const_iv (WILL_APPLY_HANDLE) 1211 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1212 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1213
1347 const_iv (SAVE_MODE) 1214 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1215
1350 const_iv (M_PAPER) 1216 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1217 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1218 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1219 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1220
1365 const_iv (SK_EXP_ADD_SKILL) 1221 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1222 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1223
1371 const_iv (SK_LOCKPICKING) 1224 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1225 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1226 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1227 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1228 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1229 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1230 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1231 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1232 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1233 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1234 const_iv (SK_POISON_NAIL)
1412 1235
1413 const_iv (SOUND_NEW_PLAYER) 1236 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1237 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1238 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1239 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1240 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1241 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1242
1438 const_iv (PREFER_LOW) 1243 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1244
1441 const_iv (ATNR_PHYSICAL) 1245 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1246 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1247 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1248 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1249 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1250 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1251 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1252
1468 const_iv (MAP_IN_MEMORY) 1253 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1254
1473 const_iv (KLASS_ATTACHABLE) 1255 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1256 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1257
1480 const_iv (CS_QUERY_YESNO) 1258 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1259
1484 const_iv (ST_DEAD) 1260 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1261
1489 const_iv (ST_CHANGE_CLASS) 1262 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1263
1495 // random map generator 1264 // random map generator
1496 const_iv (LAYOUT_NONE) 1265 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1266 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1267
1504 const_iv (RMOPT_RANDOM) 1268 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1269 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1270 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1271
1514 const_iv (SYMMETRY_RANDOM) 1272 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1273 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1274
1517 const_iv (SYMMETRY_Y) 1275 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1276 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1277 const_iv (GT_MINIMAL)
1519 }; 1278 };
1520 1279
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1280 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1281 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1282
1551{ 1310{
1552 // reattach to all attachable objects in the game. 1311 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1312 for_all_clients (ns)
1554 ns->reattach (); 1313 ns->reattach ();
1555 1314
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1315 for_all_objects (op)
1564 op->reattach (); 1316 op->reattach ();
1317}
1318
1319void _post_tick ()
1320 CODE:
1321 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1322
1323# support function for map-world.ext
1324void _quantise (SV *data_sv, SV *plt_sv)
1325 CODE:
1326{
1327 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1328 croak ("_quantise called with invalid agruments");
1329
1330 plt_sv = SvRV (plt_sv);
1331 SV **plt = AvARRAY (plt_sv);
1332 int plt_count = AvFILL (plt_sv) + 1;
1333
1334 STRLEN len;
1335 char *data = SvPVbyte (data_sv, len);
1336 char *dst = data;
1337
1338 while (len >= 3)
1339 {
1340 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1341 {
1342 char *val = SvPVX (*val_sv);
1343
1344 if (val [0] == data [0]
1345 && val [1] == data [1]
1346 && val [2] == data [2])
1347 {
1348 *dst++ = val [3];
1349 goto next;
1350 }
1351 }
1352
1353 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1354 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1355 dst - SvPVX (data_sv), len);
1356
1357 next:
1358 data += 3;
1359 len -= 3;
1360 }
1361
1362 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1363}
1566 1364
1567NV floor (NV x) 1365NV floor (NV x)
1568 1366
1569NV ceil (NV x) 1367NV ceil (NV x)
1584 CODE: 1382 CODE:
1585 runtime = SvNVx (sv_runtime); 1383 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1384 server_tick ();
1587 1385
1588void 1386void
1589LOG (int level, char *msg) 1387LOG (int level, utf8_string msg)
1590 PROTOTYPE: $$ 1388 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1389 C_ARGS: (LogLevel)level, "%s", msg
1592 1390
1593char *path_combine (char *base, char *path) 1391octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1392 PROTOTYPE: $$
1595 1393
1596char *path_combine_and_normalize (char *base, char *path) 1394octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1395 PROTOTYPE: $$
1598 1396
1599const char * 1397const_octet_string
1600get_maps_directory (char *path) 1398get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1399 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1400 ALIAS: maps_directory = 0
1603 CODE: 1401 CODE:
1604 RETVAL = create_pathname (path); 1402 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1403 OUTPUT: RETVAL
1607void 1405void
1608sub_generation_inc () 1406sub_generation_inc ()
1609 CODE: 1407 CODE:
1610 PL_sub_generation++; 1408 PL_sub_generation++;
1611 1409
1612char * 1410const_octet_string
1613mapdir () 1411mapdir ()
1614 PROTOTYPE: 1412 PROTOTYPE:
1615 ALIAS: 1413 ALIAS:
1616 mapdir = 0 1414 mapdir = 0
1617 uniquedir = 1 1415 uniquedir = 1
1633 } 1431 }
1634 OUTPUT: RETVAL 1432 OUTPUT: RETVAL
1635 1433
1636void abort () 1434void abort ()
1637 1435
1638void fork_abort (char *cause = "cf::fork_abort") 1436void fork_abort (octet_string cause = "cf::fork_abort")
1639 1437
1640void cleanup (const char *cause, bool make_core = false) 1438void cleanup (octet_string cause, bool make_core = false)
1641 1439
1642void emergency_save () 1440void emergency_save ()
1441
1442void _exit (int status = EXIT_SUCCESS)
1643 1443
1644UV sv_2watcher (SV *w) 1444UV sv_2watcher (SV *w)
1645 CODE: 1445 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1446 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1447 OUTPUT:
1648 RETVAL 1448 RETVAL
1649 1449
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1450#if _POSIX_MEMLOCK
1653 1451
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1452int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1453
1656int munlockall () 1454int munlockall ()
1657 1455
1658#endif 1456#endif
1659 1457
1660int find_animation (char *text) 1458int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1459 PROTOTYPE: $
1662 1460
1663int random_roll (int min, int max, object *op, int goodbad); 1461int random_roll (int min, int max, object *op, int goodbad);
1664 1462
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1463const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1464
1667int 1465int
1668exp_to_level (val64 exp) 1466exp_to_level (val64 exp)
1669 CODE: 1467 CODE:
1670{ 1468{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1499 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1500 else
1703 XSRETURN_UNDEF; 1501 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1502 OUTPUT: RETVAL
1705 1503
1504bool
1505load_resource_file (octet_string filename)
1506
1706MODULE = cf PACKAGE = cf::attachable 1507MODULE = cf PACKAGE = cf::attachable
1707 1508
1708int 1509int
1709valid (SV *obj) 1510valid (SV *obj)
1710 CODE: 1511 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1512 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1513 OUTPUT:
1713 RETVAL 1514 RETVAL
1515
1516void
1517debug_trace (attachable *obj, bool on = true)
1518 CODE:
1519 obj->flags &= ~attachable::F_DEBUG_TRACE;
1520 if (on)
1521 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1522
1715int mortals_size () 1523int mortals_size ()
1716 CODE: 1524 CODE:
1717 RETVAL = attachable::mortals.size (); 1525 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1526 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1528#object *mortals (U32 index)
1721# CODE: 1529# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1530# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1531# OUTPUT: RETVAL
1724 1532
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1533INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1534
1727MODULE = cf PACKAGE = cf::global 1535MODULE = cf PACKAGE = cf::global
1728 1536
1729int invoke (SV *klass, int event, ...) 1537int invoke (SV *klass, int event, ...)
1730 CODE: 1538 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1542 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1543 OUTPUT: RETVAL
1736 1544
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1545MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1546
1739INCLUDE: $PERL genacc object ../include/object.h | 1547INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1548
1741int invoke (object *op, int event, ...) 1549int invoke (object *op, int event, ...)
1742 CODE: 1550 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1551 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1552 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795void 1603void
1796set_animation (object *op, int idx) 1604set_animation (object *op, int idx)
1797 CODE: 1605 CODE:
1798 SET_ANIMATION (op, idx); 1606 SET_ANIMATION (op, idx);
1799 1607
1608int
1609num_animations (object *op)
1610 CODE:
1611 RETVAL = NUM_ANIMATIONS (op);
1612 OUTPUT: RETVAL
1613
1800object *find_best_object_match (object *op, const char *match) 1614object *find_best_object_match (object *op, utf8_string match)
1801 1615
1802object *find_marked_object (object *op) 1616object *find_marked_object (object *op)
1803 1617
1804int need_identify (object *obj); 1618int need_identify (object *obj);
1805 1619
1806int apply_shop_mat (object *shop_mat, object *op); 1620int apply_shop_mat (object *shop_mat, object *op);
1621
1622int move_player (object *op, int dir)
1623 CODE:
1624 RETVAL = move_player (op, dir);
1625 OUTPUT:
1626 RETVAL
1807 1627
1808int move (object *op, int dir, object *originator = op) 1628int move (object *op, int dir, object *originator = op)
1809 CODE: 1629 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1630 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1631 OUTPUT:
1817 1637
1818void apply_below (object *op) 1638void apply_below (object *op)
1819 CODE: 1639 CODE:
1820 player_apply_below (op); 1640 player_apply_below (op);
1821 1641
1642int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1643
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1644object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1645
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1646int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1647
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1648int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1649
1847 RETVAL = pay_for_amount (amount, op); 1669 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1670 OUTPUT: RETVAL
1849 1671
1850void pay_player (object *op, uint64 amount) 1672void pay_player (object *op, uint64 amount)
1851 1673
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1674val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1675
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1676int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1677
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1678void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1679 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1680 do_learn_spell (op, sp, special_prayer);
1859 1681
1860void forget_spell (object *op, object *sp) 1682void forget_spell (object *op, object *sp)
1861 CODE: 1683 CODE:
1862 do_forget_spell (op, query_name (sp)); 1684 do_forget_spell (op, query_name (sp));
1863 1685
1864object *check_for_spell (object *op, char *spellname) 1686object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1687 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1688 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1689 OUTPUT: RETVAL
1868 1690
1869int query_money (object *op) 1691int query_money (object *op)
1882 1704
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1705int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1706
1885void update_object (object *op, int action) 1707void update_object (object *op, int action)
1886 1708
1887object *cf_create_object_by_name (const char *name) 1709object *cf_create_object_by_name (utf8_string name)
1888 1710
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1711void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1712
1891void player_lvl_adj (object *who, object *skill = 0) 1713void player_lvl_adj (object *who, object *skill = 0)
1892 1714
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1715int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1716
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1730object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1731
1910# no clean way to get an object from an archetype - stupid idiotic 1732# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1733# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1734
1913object *new (const char *archetype = 0) 1735object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1736 PROTOTYPE: ;$
1915 CODE: 1737 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1738 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1739 OUTPUT:
1918 RETVAL 1740 RETVAL
1923{ 1745{
1924 int unused_type; 1746 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1747 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1748}
1927 1749
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1750player *contr (object *op)
1936 CODE: 1751 CODE:
1937 RETVAL = op->contr; 1752 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1753 OUTPUT: RETVAL
1939 1754
1940const char *get_ob_key_value (object *op, const char *key) 1755const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1756
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1757bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1758
1944object *get_nearest_player (object *ob) 1759object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1760 ALIAS: nearest_player = 0
1946 PREINIT: 1761 PREINIT:
1947 extern object *get_nearest_player (object *); 1762 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1778bool on_same_map_as (object *ob, object *other)
1964 CODE: 1779 CODE:
1965 RETVAL = on_same_map (ob, other); 1780 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1967 1782
1968const char * 1783const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1784base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1785 CODE:
1971 RETVAL = query_base_name (op, plural); 1786 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1787 OUTPUT: RETVAL
1973 1788
1980 RETVAL = op->contr; 1795 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1796 OUTPUT: RETVAL
1982 1797
1983void check_score (object *op) 1798void check_score (object *op)
1984 1799
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1800void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1801 CODE:
1987 new_draw_info (flags, 0, op, txt); 1802 new_draw_info (flags, 0, op, txt);
1988 1803
1989object *cf_player_send_inventory (object *op) 1804object *cf_player_send_inventory (object *op)
1990 1805
1991char *cf_player_get_ip (object *op) 1806octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1807 ALIAS: ip = 0
1993 1808
1994object *cf_player_get_marked_item (object *op) 1809object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1810 ALIAS: marked_item = 0
1996 1811
2006void esrv_update_item (object *op, int what, object *item) 1821void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1822 C_ARGS: what, op, item
2008 1823
2009void clear_los (object *op) 1824void clear_los (object *op)
2010 1825
2011int command_summon (object *op, char *params) 1826int command_summon (object *op, utf8_string params)
2012 1827
2013int command_arrest (object *op, char *params) 1828int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1829
2019 1830
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1831MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1832
2022INCLUDE: $PERL genacc player ../include/player.h | 1833INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1834
2024int invoke (player *pl, int event, ...) 1835int invoke (player *pl, int event, ...)
2025 CODE: 1836 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1837 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1838 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1851 pl->orig_stats = pl->ob->stats;
2041 1852
2042void cf_player_move (player *pl, int dir) 1853void cf_player_move (player *pl, int dir)
2043 1854
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1855void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1856
2051bool 1857bool
2052cell_visible (player *pl, int dx, int dy) 1858cell_visible (player *pl, int dx, int dy)
2053 CODE: 1859 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1860 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1913 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1914 OUTPUT: RETVAL
2109 1915
2110SV *registry (maptile *map) 1916SV *registry (maptile *map)
2111 1917
2112INCLUDE: $PERL genacc maptile ../include/map.h | 1918INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 1919
2114void 1920void
2115maptile::instantiate () 1921maptile::instantiate ()
2116 1922
2117maptile *new () 1923maptile *new ()
2131 EXTEND (SP, THIS->players); 1937 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 1938 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 1939 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 1940 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 1941 }
1942
1943void
1944maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1945 CODE:
1946{
1947 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1948 croak ("maptile::add_underlay: palette must be arrayref");
1949
1950 palette = SvRV (palette);
1951
1952 STRLEN idxlen;
1953 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1954
1955 for (int x = 0; x < THIS->width; ++x)
1956 for (int y = 0; y < THIS->height; ++y)
1957 {
1958 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1959 if (op->flag [FLAG_IS_FLOOR])
1960 goto skip_space;
1961
1962 {
1963 int offs = offset + y * stride + x;
1964 if (IN_RANGE_EXC (offs, 0, idxlen))
1965 {
1966 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1967 {
1968 object *ob = get_archetype (SvPVutf8_nolen (*elem));
1969 ob->flag [FLAG_NO_MAP_SAVE] = true;
1970 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
1971 }
1972 }
1973 }
1974
1975 skip_space: ;
1976 }
1977}
1978
1979void
1980maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
1981 CODE:
1982{
1983 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1984 croak ("maptile::set_regiondata: palette must be arrayref");
1985
1986 palette = SvRV (palette);
1987
1988 STRLEN idxlen;
1989 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1990
1991 region **regionmap = (region **)malloc (
1992 (av_len ((AV *)palette) + 1) * sizeof (region *));
1993 uint8_t *regions = salloc<uint8_t> (THIS->size ());
1994
1995 for (int i = av_len ((AV *)palette) + 1; i--; )
1996 regionmap [i] = region::find (
1997 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
1998
1999 for (int y = 0; y < THIS->height; ++y)
2000 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2001
2002 sfree (THIS->regions, THIS->size ());
2003 free (THIS->regionmap);
2004
2005 THIS->regions = regions;
2006 THIS->regionmap = regionmap;
2007}
2008
2009void
2010maptile::create_region_treasure ()
2011 CODE:
2012{
2013 object *op = object::create ();
2014 op->type = FLOOR;
2015 op->map = THIS;
2016
2017 for (int x = 0; x < THIS->width; ++x)
2018 for (int y = 0; y < THIS->height; ++y)
2019 {
2020 region *rgn = THIS->region (x, y);
2021
2022 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2023 if (rgn->treasure && rndm () < rgn->treasure_density)
2024 {
2025 op->x = x;
2026 op->y = y;
2027 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2028 }
2029 }
2030
2031 op->destroy ();
2032}
2136 2033
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2034void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2035
2139int out_of_map (maptile *map, int x, int y) 2036int out_of_map (maptile *map, int x, int y)
2140 2037
2222 2119
2223void fix_walls (maptile *map, int x, int y) 2120void fix_walls (maptile *map, int x, int y)
2224 2121
2225void fix_walls_around (maptile *map, int x, int y) 2122void fix_walls_around (maptile *map, int x, int y)
2226 2123
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2124# worst xs function of my life
2234bool 2125bool
2235_create_random_map (\ 2126_create_random_map (\
2236 maptile *self,\ 2127 maptile *self,\
2237 char *wallstyle,\ 2128 utf8_string wallstyle,\
2238 char *wall_name,\ 2129 utf8_string wall_name,\
2239 char *floorstyle,\ 2130 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2131 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2132 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2133 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2134 utf8_string doorstyle,\
2244 char *decorstyle,\ 2135 utf8_string decorstyle,\
2245 char *origin_map,\ 2136 utf8_string origin_map,\
2246 char *final_map,\ 2137 utf8_string final_map,\
2247 char *exitstyle,\ 2138 utf8_string exitstyle,\
2248 char *this_map,\ 2139 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2140 utf8_string exit_on_final_map,\
2250 int xsize,\ 2141 int xsize,\
2251 int ysize,\ 2142 int ysize,\
2252 int expand2x,\ 2143 int expand2x,\
2253 int layoutoptions1,\ 2144 int layoutoptions1,\
2254 int layoutoptions2,\ 2145 int layoutoptions2,\
2267 val64 total_map_hp,\ 2158 val64 total_map_hp,\
2268 int map_layout_style,\ 2159 int map_layout_style,\
2269 int treasureoptions,\ 2160 int treasureoptions,\
2270 int symmetry_used,\ 2161 int symmetry_used,\
2271 region *region,\ 2162 region *region,\
2272 char *custom\ 2163 utf8_string custom\
2273) 2164)
2274 CODE: 2165 CODE:
2275{ 2166{
2276 random_map_params rmp; 2167 random_map_params rmp;
2277 2168
2318 OUTPUT: 2209 OUTPUT:
2319 RETVAL 2210 RETVAL
2320 2211
2321MODULE = cf PACKAGE = cf::arch 2212MODULE = cf PACKAGE = cf::arch
2322 2213
2323archetype *find (const char *name) 2214archetype *find (utf8_string name)
2324 CODE: 2215 CODE:
2325 RETVAL = archetype::find (name); 2216 RETVAL = archetype::find (name);
2326 OUTPUT: 2217 OUTPUT:
2327 RETVAL 2218 RETVAL
2328 2219
2330 PROTOTYPE: 2221 PROTOTYPE:
2331 CODE: 2222 CODE:
2332 RETVAL = first_archetype; 2223 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2224 OUTPUT: RETVAL
2334 2225
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2226INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2227
2337MODULE = cf PACKAGE = cf::party 2228MODULE = cf PACKAGE = cf::party
2338 2229
2339partylist *first () 2230partylist *first ()
2340 PROTOTYPE: 2231 PROTOTYPE:
2341 CODE: 2232 CODE:
2342 RETVAL = get_firstparty (); 2233 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2234 OUTPUT: RETVAL
2344 2235
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2236INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2237
2347MODULE = cf PACKAGE = cf::region 2238MODULE = cf PACKAGE = cf::region
2348 2239
2349region *first () 2240void
2350 PROTOTYPE: 2241list ()
2351 CODE: 2242 PPCODE:
2352 RETVAL = first_region; 2243 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2244 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2245
2355region *find (char *name) 2246region *find (utf8_string name)
2356 PROTOTYPE: $ 2247 PROTOTYPE: $
2357 CODE: 2248 CODE:
2358 RETVAL = get_region_by_name (name); 2249 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2250 OUTPUT: RETVAL
2360 2251
2252region *find_fuzzy (utf8_string name)
2253 PROTOTYPE: $
2254 CODE:
2255 RETVAL = region::find_fuzzy (name);
2256 OUTPUT: RETVAL
2257
2258int specificity (region *rgn)
2259 CODE:
2260 RETVAL = 0;
2261 while (rgn = rgn->parent)
2262 RETVAL++;
2263 OUTPUT: RETVAL
2264
2361INCLUDE: $PERL genacc region ../include/map.h | 2265INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2266
2363MODULE = cf PACKAGE = cf::living 2267MODULE = cf PACKAGE = cf::living
2364 2268
2365INCLUDE: $PERL genacc living ../include/living.h | 2269INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2270
2367MODULE = cf PACKAGE = cf::settings 2271MODULE = cf PACKAGE = cf::settings
2368 2272
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2273INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2274
2371MODULE = cf PACKAGE = cf::client 2275MODULE = cf PACKAGE = cf::client
2372 2276
2373INCLUDE: $PERL genacc client ../include/client.h | 2277INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2278
2375int invoke (client *ns, int event, ...) 2279int invoke (client *ns, int event, ...)
2376 CODE: 2280 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2281 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2282 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2301 char *buf = SvPVbyte (packet, len);
2398 2302
2399 THIS->send_packet (buf, len); 2303 THIS->send_packet (buf, len);
2400} 2304}
2401 2305
2306MODULE = cf PACKAGE = cf::face PREFIX = face_
2307
2308#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2309
2310faceidx face_find (utf8_string name, faceidx defidx = 0)
2311
2312faceidx alloc (utf8_string name)
2313 CODE:
2314{
2315 do
2316 {
2317 RETVAL = faces.size ();
2318 faces.resize (RETVAL + 1);
2319 }
2320 while (!RETVAL); // crude way to leave index 0
2321
2322 faces [RETVAL].name = name;
2323 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2324
2325 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2326 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2327}
2328 OUTPUT: RETVAL
2329
2330void set (faceidx idx, int visibility, int magicmap)
2331 CODE:
2332 faceinfo *f = face_info (idx);
2333 assert (f);
2334 f->visibility = visibility;
2335 f->magicmap = magicmap;
2336
2337void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2338 CODE:
2339 faceinfo *f = face_info (idx); assert (f);
2340 f->smooth = smooth;
2341 f->smoothlevel = smoothlevel;
2342
2343void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2344 CODE:
2345{
2346 facedata *d = face_data (idx, faceset);
2347 assert (d);
2348 sv_to (data, d->data);
2349 STRLEN clen;
2350 char *cdata = SvPVbyte (chksum, clen);
2351 clen = min (CHKSUM_SIZE, clen);
2352
2353 if (memcmp (d->chksum, cdata, clen))
2354 {
2355 memcpy (d->chksum, cdata, clen);
2356
2357 // invalidate existing client face info
2358 for_all_clients (ns)
2359 if (ns->faceset == faceset)
2360 {
2361 ns->faces_sent [idx] = false;
2362 ns->force_newmap = true;
2363 }
2364 }
2365}
2366
2367void invalidate (faceidx idx)
2368 CODE:
2369 for_all_clients (ns)
2370 {
2371 ns->faces_sent [idx] = false;
2372 ns->force_newmap = true;
2373 }
2374
2375void invalidate_all ()
2376 CODE:
2377 for_all_clients (ns)
2378 {
2379 ns->faces_sent.reset ();
2380 ns->force_newmap = true;
2381 }
2382
2383MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2384
2385#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2386
2387animidx anim_find (utf8_string name)
2388 CODE:
2389 RETVAL = animation::find (name).number;
2390 OUTPUT: RETVAL
2391
2392animidx set (utf8_string name, SV *frames, int facings = 1)
2393 CODE:
2394{
2395 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2396 croak ("frames must be an arrayref");
2397
2398 AV *av = (AV *)SvRV (frames);
2399
2400 animation *anim = &animation::find (name);
2401 if (anim->number)
2402 {
2403 anim->resize (av_len (av) + 1);
2404 anim->facings = facings;
2405 }
2406 else
2407 anim = &animation::create (name, av_len (av) + 1, facings);
2408
2409 for (int i = 0; i < anim->num_animations; ++i)
2410 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2411}
2412 OUTPUT: RETVAL
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 ns->anims_sent.reset ();
2418

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