ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.200 by root, Sat Apr 28 17:51:58 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
112{ 128{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 130}
115 131
116void 132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
117attachable::optimise () 151attachable::optimise ()
118{ 152{
119 if (self 153 if (self
120 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
122 { 156 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 157}
127 158
128// check wether the object really is dead 159// check wether the object really is dead
129void 160void
130attachable::do_check () 161attachable::do_check ()
144 { 175 {
145 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
146 cb = 0; 177 cb = 0;
147 } 178 }
148 179
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 180 mortals.push_back (this);
158} 181}
159 182
160void 183void
161attachable::destroy () 184attachable::destroy ()
163 if (destroyed ()) 186 if (destroyed ())
164 return; 187 return;
165 188
166 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
167 do_destroy (); 190 do_destroy ();
191 sever_self ();
168} 192}
169 193
170void 194void
171attachable::check_mortals () 195attachable::check_mortals ()
172{ 196{
177 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
178 { 202 {
179 i = 0; 203 i = 0;
180 204
181 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 207
184 break; 208 break;
185 } 209 }
186 210
187 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
188 212
189 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
190 214 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 215 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
195 ++i; // further delay freeing 223 ++i; // further delay freeing
196 224
197 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
198 break; 226 break;
199 } 227 }
200 else 228 else
201 { 229 {
202 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
203 delete obj; 232 delete obj;
204 } 233 }
205 } 234 }
206} 235}
207 236
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 361
333inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
335 364
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 367
339inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
340{ 369{
341 char buf[128]; 370 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
344} 373}
345 374
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 399
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 402
374template<class T> 403template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 405
377template<int N> 406template<int N>
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); } 409inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
385 421
386inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
387{ 423{
388 unsigned int version; 424 unsigned int version;
389 425
580 perl = perl_alloc (); 616 perl = perl_alloc ();
581 perl_construct (perl); 617 perl_construct (perl);
582 618
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 620
585 char *argv[] = { 621 const char *argv[] = {
586 "", 622 settings.argv [0],
587 "-e" 623 "-e"
588 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
591 "require cf;" 627 "require cf;"
592 }; 628 };
593 629
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
595 { 632 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
598 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
599} 644}
600 645
601void cfperl_main () 646void cfperl_main ()
602{ 647{
603 dSP; 648 dSP;
824 CALL_BEGIN (0); 869 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 870 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 871 CALL_END;
827} 872}
828 873
874void
875cfperl_cleanup (int make_core)
876{
877 CALL_BEGIN (1);
878 CALL_ARG (make_core);
879 CALL_CALL ("cf::post_cleanup", G_VOID);
880 CALL_END;
881}
882
829maptile * 883maptile *
830maptile::find_sync (const char *path, maptile *origin) 884maptile::find_sync (const char *path, maptile *origin)
831{ 885{
832 CALL_BEGIN (2); 886 CALL_BEGIN (2);
833 CALL_ARG (path); 887 CALL_ARG (path);
895 CALL_ARG (exit); 949 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 950 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 951 CALL_END;
898} 952}
899 953
954void
955log_backtrace (const char *msg)
956{
957#if HAVE_BACKTRACE
958 void *addr [20];
959 int size = backtrace (addr, 20);
960
961 CALL_BEGIN (size);
962 CALL_ARG (msg);
963 for (int i = 0; i < size; ++i)
964 CALL_ARG ((IV)addr [i]);
965 CALL_CALL ("cf::_log_backtrace", G_VOID);
966 CALL_END;
967#endif
968}
969
900///////////////////////////////////////////////////////////////////////////// 970/////////////////////////////////////////////////////////////////////////////
901 971
902struct EventAPI *watcher_base::GEventAPI; 972struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 973struct CoroAPI *coroapi::GCoroAPI;
904 974
905int coroapi::cede_counter; 975int coroapi::cede_counter;
976double (*coroapi::time)();
977double coroapi::next_cede;
906 978
979void coroapi::do_cede_to_tick ()
980{
981 cede_counter = 0;
982
983 cede ();
984
985 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
986 if (next_cede > SvNV (sv_next_tick) - 0.02)
987 next_cede = SvNV (sv_next_tick);
988}
989
990void coroapi::do_cede_every ()
991{
992 cede_counter = 0;
993
994 if (coroapi::nready ())
995 coroapi::cede ();
996}
997
998void coroapi::do_cede_to_tick_every ()
999{
1000 cede_counter = 0;
1001
1002 cede_to_tick ();
1003}
1004
1005void
1006coroapi::wait_for_tick ()
1007{
1008 CALL_BEGIN (0);
1009 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1010 CALL_END;
1011}
1012
1013void
1014coroapi::wait_for_tick_begin ()
1015{
1016 CALL_BEGIN (0);
1017 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1018 CALL_END;
1019}
1020
1021static void
907static void iw_dispatch (pe_event *ev) 1022iw_dispatch (pe_event *ev)
908{ 1023{
909 iw *w = (iw *)ev->ext_data; 1024 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1025 w->call (*w);
911} 1026}
912 1027
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1090 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1091 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1092 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1093 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1094
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1095 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1096 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1097
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1098 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1099 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1100 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1101 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1106
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1107MODULE = cf PACKAGE = cf PREFIX = cf_
993 1108
994BOOT: 1109BOOT:
995{ 1110{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1111 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1112 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1113
1114 _connect_to_perl ();
1115
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1116 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1117
1118 {
1119 require_pv ("Time::HiRes");
1120
1121 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1122 if (!svp) croak ("Time::HiRes is required");
1123 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1124 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1125 }
1002 1126
1003 static const struct { 1127 static const struct {
1004 const char *name; 1128 const char *name;
1005 IV iv; 1129 IV iv;
1006 } *civ, const_iv[] = { 1130 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1131# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1132 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1133 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1134
1011 const_iv (llevMonster) 1135 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1136
1137 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1138
1013 const_iv (MAX_TIME) 1139 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1140
1015 const_iv (TRANSPORT) 1141 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1016 const_iv (ROD) 1142 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1017 const_iv (TREASURE) 1143 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1018 const_iv (POTION) 1144 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1019 const_iv (FOOD) 1145 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1020 const_iv (POISON) 1146 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1021 const_iv (BOOK) 1147 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1022 const_iv (CLOCK) 1148 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1023 const_iv (ARROW) 1149 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1024 const_iv (BOW) 1150 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1025 const_iv (WEAPON) 1151 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1026 const_iv (ARMOUR) 1152 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1027 const_iv (PEDESTAL) 1153 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1028 const_iv (ALTAR) 1154 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1029 const_iv (LOCKED_DOOR) 1155 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1030 const_iv (SPECIAL_KEY) 1156 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1031 const_iv (MAP) 1157 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1032 const_iv (DOOR) 1158 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1033 const_iv (KEY) 1159 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1034 const_iv (TIMED_GATE) 1160 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1035 const_iv (TRIGGER) 1161 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1036 const_iv (GRIMREAPER) 1162 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1037 const_iv (MAGIC_EAR) 1163 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1038 const_iv (TRIGGER_BUTTON) 1164 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1039 const_iv (TRIGGER_ALTAR) 1165 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1040 const_iv (TRIGGER_PEDESTAL) 1166 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1041 const_iv (SHIELD) 1167 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1042 const_iv (HELMET) 1168 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1169
1127 const_iv (NUM_SUBTYPES) 1170 const_iv (NUM_SUBTYPES)
1128 1171
1129 const_iv (ST_BD_BUILD) 1172 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1173 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1174
1132 const_iv (ST_MAT_FLOOR) 1175 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1176 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1177 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1178 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1179 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1180 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1181 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1182
1136 const_iv (AT_PHYSICAL) 1183 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1184 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1185 const_iv (WEAP_BLUD)
1172 1186
1173 const_iv (FLAG_ALIVE) 1187 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1188 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1189 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1190 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1191 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1192 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1193 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1194 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1195 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1196 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1197 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1198 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1199 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1200 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1201 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1202 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1203 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1204 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1205 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1206 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1207 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1208 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1209 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1210 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1211 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1212 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1213
1275 const_iv (NDI_BLACK) 1214 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1215 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1216 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1217 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1218 const_iv (NDI_ALL)
1292 1219
1293 const_iv (UPD_LOCATION) 1220 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1221 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1222
1302 const_iv (UPD_SP_MANA) 1223 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1224
1306 const_iv (F_APPLIED) 1225 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1226 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1227 const_iv (F_LOCKED)
1315 1228
1316 const_iv (F_BUY) 1229 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1230
1320 const_iv (P_BLOCKSVIEW) 1231 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1232 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1233
1329 const_iv (UP_OBJ_INSERT) 1234 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1235
1334 const_iv (INS_NO_MERGE) 1236 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1237 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1238
1341 const_iv (WILL_APPLY_HANDLE) 1239 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1240 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1241
1347 const_iv (SAVE_MODE) 1242 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1243
1350 const_iv (M_PAPER) 1244 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1245 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1246 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1247 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1248
1365 const_iv (SK_EXP_ADD_SKILL) 1249 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1250 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1251
1371 const_iv (SK_LOCKPICKING) 1252 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1253 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1254 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1255 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1256 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1257 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1258 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1259 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1260 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1261 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1262 const_iv (SK_POISON_NAIL)
1412 1263
1413 const_iv (SOUND_NEW_PLAYER) 1264 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1265 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1266 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1267 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1268 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1269 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1270
1438 const_iv (PREFER_LOW) 1271 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1272
1441 const_iv (ATNR_PHYSICAL) 1273 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1274 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1275 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1276 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1277 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1278 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1279 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1280
1468 const_iv (MAP_IN_MEMORY) 1281 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1282
1473 const_iv (KLASS_ATTACHABLE) 1283 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1284 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1285
1480 const_iv (CS_QUERY_YESNO) 1286 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1287
1484 const_iv (ST_DEAD) 1288 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1289
1489 const_iv (ST_CHANGE_CLASS) 1290 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1291
1495 // random map generator 1292 // random map generator
1496 const_iv (LAYOUT_NONE) 1293 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1294 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1295
1504 const_iv (RMOPT_RANDOM) 1296 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1297 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1298 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1299
1514 const_iv (SYMMETRY_RANDOM) 1300 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1301 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1302
1517 const_iv (SYMMETRY_Y) 1303 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1304 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1305 const_iv (GT_MINIMAL)
1519 }; 1306 };
1520 1307
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1308 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1309 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1310
1551{ 1338{
1552 // reattach to all attachable objects in the game. 1339 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1340 for_all_clients (ns)
1554 ns->reattach (); 1341 ns->reattach ();
1555 1342
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1343 for_all_objects (op)
1564 op->reattach (); 1344 op->reattach ();
1345}
1346
1347void _post_tick ()
1348 CODE:
1349 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1350
1351# support function for map-world.ext
1352void _quantise (SV *data_sv, SV *plt_sv)
1353 CODE:
1354{
1355 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1356 croak ("_quantise called with invalid agruments");
1357
1358 plt_sv = SvRV (plt_sv);
1359 SV **plt = AvARRAY (plt_sv);
1360 int plt_count = AvFILL (plt_sv) + 1;
1361
1362 STRLEN len;
1363 char *data = SvPVbyte (data_sv, len);
1364 char *dst = data;
1365
1366 while (len >= 3)
1367 {
1368 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1369 {
1370 char *val = SvPVX (*val_sv);
1371
1372 if (val [0] == data [0]
1373 && val [1] == data [1]
1374 && val [2] == data [2])
1375 {
1376 *dst++ = val [3];
1377 goto next;
1378 }
1379 }
1380
1381 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1382 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1383 dst - SvPVX (data_sv), len);
1384
1385 next:
1386 data += 3;
1387 len -= 3;
1388 }
1389
1390 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1391}
1566 1392
1567NV floor (NV x) 1393NV floor (NV x)
1568 1394
1569NV ceil (NV x) 1395NV ceil (NV x)
1584 CODE: 1410 CODE:
1585 runtime = SvNVx (sv_runtime); 1411 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1412 server_tick ();
1587 1413
1588void 1414void
1589LOG (int level, char *msg) 1415log_backtrace (utf8_string msg)
1416
1417void
1418LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1419 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1420 C_ARGS: flags, "%s", msg
1592 1421
1593char *path_combine (char *base, char *path) 1422octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1423 PROTOTYPE: $$
1595 1424
1596char *path_combine_and_normalize (char *base, char *path) 1425octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1426 PROTOTYPE: $$
1598 1427
1599const char * 1428const_octet_string
1600get_maps_directory (char *path) 1429get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1430 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1431 ALIAS: maps_directory = 0
1603 CODE: 1432 CODE:
1604 RETVAL = create_pathname (path); 1433 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1434 OUTPUT: RETVAL
1607void 1436void
1608sub_generation_inc () 1437sub_generation_inc ()
1609 CODE: 1438 CODE:
1610 PL_sub_generation++; 1439 PL_sub_generation++;
1611 1440
1612char * 1441const_octet_string
1613mapdir () 1442mapdir ()
1614 PROTOTYPE: 1443 PROTOTYPE:
1615 ALIAS: 1444 ALIAS:
1616 mapdir = 0 1445 mapdir = 0
1617 uniquedir = 1 1446 uniquedir = 1
1633 } 1462 }
1634 OUTPUT: RETVAL 1463 OUTPUT: RETVAL
1635 1464
1636void abort () 1465void abort ()
1637 1466
1467void reset_signals ()
1468
1638void fork_abort (char *cause = "cf::fork_abort") 1469void fork_abort (octet_string cause = "cf::fork_abort")
1639 1470
1640void cleanup (const char *cause, bool make_core = false) 1471void cleanup (octet_string cause, bool make_core = false)
1641 1472
1642void emergency_save () 1473void emergency_save ()
1474
1475void _exit (int status = EXIT_SUCCESS)
1643 1476
1644UV sv_2watcher (SV *w) 1477UV sv_2watcher (SV *w)
1645 CODE: 1478 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1479 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1480 OUTPUT:
1648 RETVAL 1481 RETVAL
1649 1482
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1483#if _POSIX_MEMLOCK
1653 1484
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1485int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1486
1656int munlockall () 1487int munlockall ()
1657 1488
1658#endif 1489#endif
1659 1490
1660int find_animation (char *text) 1491int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1492 PROTOTYPE: $
1662 1493
1663int random_roll (int min, int max, object *op, int goodbad); 1494int random_roll (int min, int max, object *op, int goodbad);
1664 1495
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1496const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1497
1667int 1498int
1668exp_to_level (val64 exp) 1499exp_to_level (val64 exp)
1669 CODE: 1500 CODE:
1670{ 1501{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1532 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1533 else
1703 XSRETURN_UNDEF; 1534 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1535 OUTPUT: RETVAL
1705 1536
1537bool
1538load_resource_file (octet_string filename)
1539
1706MODULE = cf PACKAGE = cf::attachable 1540MODULE = cf PACKAGE = cf::attachable
1707 1541
1708int 1542int
1709valid (SV *obj) 1543valid (SV *obj)
1710 CODE: 1544 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1545 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1546 OUTPUT:
1713 RETVAL 1547 RETVAL
1548
1549void
1550debug_trace (attachable *obj, bool on = true)
1551 CODE:
1552 obj->flags &= ~attachable::F_DEBUG_TRACE;
1553 if (on)
1554 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1555
1715int mortals_size () 1556int mortals_size ()
1716 CODE: 1557 CODE:
1717 RETVAL = attachable::mortals.size (); 1558 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1559 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1561#object *mortals (U32 index)
1721# CODE: 1562# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1563# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1564# OUTPUT: RETVAL
1724 1565
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1566INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1567
1727MODULE = cf PACKAGE = cf::global 1568MODULE = cf PACKAGE = cf::global
1728 1569
1729int invoke (SV *klass, int event, ...) 1570int invoke (SV *klass, int event, ...)
1730 CODE: 1571 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1575 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1576 OUTPUT: RETVAL
1736 1577
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1578MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1579
1739INCLUDE: $PERL genacc object ../include/object.h | 1580INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1581
1741int invoke (object *op, int event, ...) 1582int invoke (object *op, int event, ...)
1742 CODE: 1583 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1584 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1585 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795void 1636void
1796set_animation (object *op, int idx) 1637set_animation (object *op, int idx)
1797 CODE: 1638 CODE:
1798 SET_ANIMATION (op, idx); 1639 SET_ANIMATION (op, idx);
1799 1640
1641int
1642num_animations (object *op)
1643 CODE:
1644 RETVAL = NUM_ANIMATIONS (op);
1645 OUTPUT: RETVAL
1646
1800object *find_best_object_match (object *op, const char *match) 1647object *find_best_object_match (object *op, utf8_string match)
1801 1648
1802object *find_marked_object (object *op) 1649object *find_marked_object (object *op)
1803 1650
1804int need_identify (object *obj); 1651int need_identify (object *obj);
1805 1652
1806int apply_shop_mat (object *shop_mat, object *op); 1653int apply_shop_mat (object *shop_mat, object *op);
1654
1655int move_player (object *op, int dir)
1656 CODE:
1657 RETVAL = move_player (op, dir);
1658 OUTPUT:
1659 RETVAL
1807 1660
1808int move (object *op, int dir, object *originator = op) 1661int move (object *op, int dir, object *originator = op)
1809 CODE: 1662 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1663 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1664 OUTPUT:
1817 1670
1818void apply_below (object *op) 1671void apply_below (object *op)
1819 CODE: 1672 CODE:
1820 player_apply_below (op); 1673 player_apply_below (op);
1821 1674
1675int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1676
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1677object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1678
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1679int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1680
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1681int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1682
1847 RETVAL = pay_for_amount (amount, op); 1702 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1703 OUTPUT: RETVAL
1849 1704
1850void pay_player (object *op, uint64 amount) 1705void pay_player (object *op, uint64 amount)
1851 1706
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1707val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1708
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1709int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1710
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1711void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1712 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1713 do_learn_spell (op, sp, special_prayer);
1859 1714
1860void forget_spell (object *op, object *sp) 1715void forget_spell (object *op, object *sp)
1861 CODE: 1716 CODE:
1862 do_forget_spell (op, query_name (sp)); 1717 do_forget_spell (op, query_name (sp));
1863 1718
1864object *check_for_spell (object *op, char *spellname) 1719object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1720 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1721 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1868 1723
1869int query_money (object *op) 1724int query_money (object *op)
1882 1737
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1738int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1739
1885void update_object (object *op, int action) 1740void update_object (object *op, int action)
1886 1741
1887object *cf_create_object_by_name (const char *name) 1742object *cf_create_object_by_name (utf8_string name)
1888 1743
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1744void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1745
1891void player_lvl_adj (object *who, object *skill = 0) 1746void player_lvl_adj (object *who, object *skill = 0)
1892 1747
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1748int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1749
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1763object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1764
1910# no clean way to get an object from an archetype - stupid idiotic 1765# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1766# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1767
1913object *new (const char *archetype = 0) 1768object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1769 PROTOTYPE: ;$
1915 CODE: 1770 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1771 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1772 OUTPUT:
1918 RETVAL 1773 RETVAL
1923{ 1778{
1924 int unused_type; 1779 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1780 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1781}
1927 1782
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1783player *contr (object *op)
1936 CODE: 1784 CODE:
1937 RETVAL = op->contr; 1785 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1939 1787
1940const char *get_ob_key_value (object *op, const char *key) 1788const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1789
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1790bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1791
1944object *get_nearest_player (object *ob) 1792object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1793 ALIAS: nearest_player = 0
1946 PREINIT: 1794 PREINIT:
1947 extern object *get_nearest_player (object *); 1795 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1811bool on_same_map_as (object *ob, object *other)
1964 CODE: 1812 CODE:
1965 RETVAL = on_same_map (ob, other); 1813 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1814 OUTPUT: RETVAL
1967 1815
1968const char * 1816const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1817base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1818 CODE:
1971 RETVAL = query_base_name (op, plural); 1819 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1973 1821
1980 RETVAL = op->contr; 1828 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1829 OUTPUT: RETVAL
1982 1830
1983void check_score (object *op) 1831void check_score (object *op)
1984 1832
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1833void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1834 CODE:
1987 new_draw_info (flags, 0, op, txt); 1835 new_draw_info (flags, 0, op, txt);
1988 1836
1989object *cf_player_send_inventory (object *op) 1837object *cf_player_send_inventory (object *op)
1990 1838
1991char *cf_player_get_ip (object *op) 1839octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1840 ALIAS: ip = 0
1993 1841
1994object *cf_player_get_marked_item (object *op) 1842object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1843 ALIAS: marked_item = 0
1996 1844
2006void esrv_update_item (object *op, int what, object *item) 1854void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1855 C_ARGS: what, op, item
2008 1856
2009void clear_los (object *op) 1857void clear_los (object *op)
2010 1858
2011int command_summon (object *op, char *params) 1859int command_summon (object *op, utf8_string params)
2012 1860
2013int command_arrest (object *op, char *params) 1861int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1862
2019 1863
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1864MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1865
2022INCLUDE: $PERL genacc player ../include/player.h | 1866INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1867
2024int invoke (player *pl, int event, ...) 1868int invoke (player *pl, int event, ...)
2025 CODE: 1869 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1870 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1871 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1884 pl->orig_stats = pl->ob->stats;
2041 1885
2042void cf_player_move (player *pl, int dir) 1886void cf_player_move (player *pl, int dir)
2043 1887
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1888void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1889
2051bool 1890bool
2052cell_visible (player *pl, int dx, int dy) 1891cell_visible (player *pl, int dx, int dy)
2053 CODE: 1892 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1893 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1946 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1947 OUTPUT: RETVAL
2109 1948
2110SV *registry (maptile *map) 1949SV *registry (maptile *map)
2111 1950
2112INCLUDE: $PERL genacc maptile ../include/map.h | 1951INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 1952
2114void 1953void
2115maptile::instantiate () 1954maptile::instantiate ()
2116 1955
2117maptile *new () 1956maptile *new ()
2131 EXTEND (SP, THIS->players); 1970 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 1971 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 1972 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 1973 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 1974 }
1975
1976void
1977maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1978 CODE:
1979{
1980 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1981 croak ("maptile::add_underlay: palette must be arrayref");
1982
1983 palette = SvRV (palette);
1984
1985 STRLEN idxlen;
1986 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1987
1988 for (int x = 0; x < THIS->width; ++x)
1989 for (int y = 0; y < THIS->height; ++y)
1990 {
1991 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1992 if (op->flag [FLAG_IS_FLOOR])
1993 goto skip_space;
1994
1995 {
1996 int offs = offset + y * stride + x;
1997 if (IN_RANGE_EXC (offs, 0, idxlen))
1998 {
1999 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2000 {
2001 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2002 ob->flag [FLAG_NO_MAP_SAVE] = true;
2003 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2004
2005 if (ob->randomitems)
2006 {
2007 ob->create_treasure (ob->randomitems);
2008 ob->randomitems = 0;
2009 }
2010 }
2011 }
2012 }
2013
2014 skip_space: ;
2015 }
2016}
2017
2018void
2019maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2020 CODE:
2021{
2022 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2023 croak ("maptile::set_regiondata: palette must be arrayref");
2024
2025 palette = SvRV (palette);
2026
2027 STRLEN idxlen;
2028 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2029
2030 region **regionmap = (region **)malloc (
2031 (av_len ((AV *)palette) + 1) * sizeof (region *));
2032 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2033
2034 for (int i = av_len ((AV *)palette) + 1; i--; )
2035 regionmap [i] = region::find (
2036 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2037
2038 for (int y = 0; y < THIS->height; ++y)
2039 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2040
2041 sfree (THIS->regions, THIS->size ());
2042 free (THIS->regionmap);
2043
2044 THIS->regions = regions;
2045 THIS->regionmap = regionmap;
2046}
2047
2048void
2049maptile::create_region_treasure ()
2050 CODE:
2051{
2052 object *op = object::create ();
2053 op->type = FLOOR;
2054 op->map = THIS;
2055
2056 for (int x = 0; x < THIS->width; ++x)
2057 for (int y = 0; y < THIS->height; ++y)
2058 {
2059 region *rgn = THIS->region (x, y);
2060
2061 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2062 if (rgn->treasure && rndm () < rgn->treasure_density)
2063 {
2064 op->x = x;
2065 op->y = y;
2066 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2067 }
2068 }
2069
2070 op->destroy ();
2071}
2136 2072
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2073void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2074
2139int out_of_map (maptile *map, int x, int y) 2075int out_of_map (maptile *map, int x, int y)
2140 2076
2222 2158
2223void fix_walls (maptile *map, int x, int y) 2159void fix_walls (maptile *map, int x, int y)
2224 2160
2225void fix_walls_around (maptile *map, int x, int y) 2161void fix_walls_around (maptile *map, int x, int y)
2226 2162
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2163# worst xs function of my life
2234bool 2164bool
2235_create_random_map (\ 2165_create_random_map (\
2236 maptile *self,\ 2166 maptile *self,\
2237 char *wallstyle,\ 2167 utf8_string wallstyle,\
2238 char *wall_name,\ 2168 utf8_string wall_name,\
2239 char *floorstyle,\ 2169 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2170 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2171 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2172 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2173 utf8_string doorstyle,\
2244 char *decorstyle,\ 2174 utf8_string decorstyle,\
2245 char *origin_map,\ 2175 utf8_string origin_map,\
2246 char *final_map,\ 2176 utf8_string final_map,\
2247 char *exitstyle,\ 2177 utf8_string exitstyle,\
2248 char *this_map,\ 2178 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2179 utf8_string exit_on_final_map,\
2250 int xsize,\ 2180 int xsize,\
2251 int ysize,\ 2181 int ysize,\
2252 int expand2x,\ 2182 int expand2x,\
2253 int layoutoptions1,\ 2183 int layoutoptions1,\
2254 int layoutoptions2,\ 2184 int layoutoptions2,\
2267 val64 total_map_hp,\ 2197 val64 total_map_hp,\
2268 int map_layout_style,\ 2198 int map_layout_style,\
2269 int treasureoptions,\ 2199 int treasureoptions,\
2270 int symmetry_used,\ 2200 int symmetry_used,\
2271 region *region,\ 2201 region *region,\
2272 char *custom\ 2202 utf8_string custom\
2273) 2203)
2274 CODE: 2204 CODE:
2275{ 2205{
2276 random_map_params rmp; 2206 random_map_params rmp;
2277 2207
2318 OUTPUT: 2248 OUTPUT:
2319 RETVAL 2249 RETVAL
2320 2250
2321MODULE = cf PACKAGE = cf::arch 2251MODULE = cf PACKAGE = cf::arch
2322 2252
2323archetype *find (const char *name) 2253archetype *find (utf8_string name)
2324 CODE: 2254 CODE:
2325 RETVAL = archetype::find (name); 2255 RETVAL = archetype::find (name);
2326 OUTPUT: 2256 OUTPUT:
2327 RETVAL 2257 RETVAL
2328 2258
2330 PROTOTYPE: 2260 PROTOTYPE:
2331 CODE: 2261 CODE:
2332 RETVAL = first_archetype; 2262 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2263 OUTPUT: RETVAL
2334 2264
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2265INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2266
2337MODULE = cf PACKAGE = cf::party 2267MODULE = cf PACKAGE = cf::party
2338 2268
2339partylist *first () 2269partylist *first ()
2340 PROTOTYPE: 2270 PROTOTYPE:
2341 CODE: 2271 CODE:
2342 RETVAL = get_firstparty (); 2272 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2273 OUTPUT: RETVAL
2344 2274
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2275INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2276
2347MODULE = cf PACKAGE = cf::region 2277MODULE = cf PACKAGE = cf::region
2348 2278
2349region *first () 2279void
2350 PROTOTYPE: 2280list ()
2351 CODE: 2281 PPCODE:
2352 RETVAL = first_region; 2282 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2283 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2284
2355region *find (char *name) 2285region *find (utf8_string name)
2356 PROTOTYPE: $ 2286 PROTOTYPE: $
2357 CODE: 2287 CODE:
2358 RETVAL = get_region_by_name (name); 2288 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2289 OUTPUT: RETVAL
2360 2290
2291region *find_fuzzy (utf8_string name)
2292 PROTOTYPE: $
2293 CODE:
2294 RETVAL = region::find_fuzzy (name);
2295 OUTPUT: RETVAL
2296
2297int specificity (region *rgn)
2298 CODE:
2299 RETVAL = 0;
2300 while (rgn = rgn->parent)
2301 RETVAL++;
2302 OUTPUT: RETVAL
2303
2361INCLUDE: $PERL genacc region ../include/map.h | 2304INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2305
2363MODULE = cf PACKAGE = cf::living 2306MODULE = cf PACKAGE = cf::living
2364 2307
2365INCLUDE: $PERL genacc living ../include/living.h | 2308INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2309
2367MODULE = cf PACKAGE = cf::settings 2310MODULE = cf PACKAGE = cf::settings
2368 2311
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2312INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2313
2371MODULE = cf PACKAGE = cf::client 2314MODULE = cf PACKAGE = cf::client
2372 2315
2373INCLUDE: $PERL genacc client ../include/client.h | 2316INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2317
2375int invoke (client *ns, int event, ...) 2318int invoke (client *ns, int event, ...)
2376 CODE: 2319 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2320 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2321 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2340 char *buf = SvPVbyte (packet, len);
2398 2341
2399 THIS->send_packet (buf, len); 2342 THIS->send_packet (buf, len);
2400} 2343}
2401 2344
2345MODULE = cf PACKAGE = cf::face PREFIX = face_
2346
2347#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2348
2349faceidx face_find (utf8_string name, faceidx defidx = 0)
2350
2351faceidx alloc (utf8_string name)
2352 CODE:
2353{
2354 do
2355 {
2356 RETVAL = faces.size ();
2357 faces.resize (RETVAL + 1);
2358 }
2359 while (!RETVAL); // crude way to leave index 0
2360
2361 faces [RETVAL].name = name;
2362 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2363
2364 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2365 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2366}
2367 OUTPUT: RETVAL
2368
2369void set (faceidx idx, int visibility, int magicmap)
2370 CODE:
2371 faceinfo *f = face_info (idx);
2372 assert (f);
2373 f->visibility = visibility;
2374 f->magicmap = magicmap;
2375
2376void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2377 CODE:
2378 faceinfo *f = face_info (idx); assert (f);
2379 f->smooth = smooth;
2380 f->smoothlevel = smoothlevel;
2381
2382void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2383 CODE:
2384{
2385 facedata *d = face_data (idx, faceset);
2386 assert (d);
2387 sv_to (data, d->data);
2388 STRLEN clen;
2389 char *cdata = SvPVbyte (chksum, clen);
2390 clen = min (CHKSUM_SIZE, clen);
2391
2392 if (memcmp (d->chksum, cdata, clen))
2393 {
2394 memcpy (d->chksum, cdata, clen);
2395
2396 // invalidate existing client face info
2397 for_all_clients (ns)
2398 if (ns->faceset == faceset)
2399 {
2400 ns->faces_sent [idx] = false;
2401 ns->force_newmap = true;
2402 }
2403 }
2404}
2405
2406void invalidate (faceidx idx)
2407 CODE:
2408 for_all_clients (ns)
2409 {
2410 ns->faces_sent [idx] = false;
2411 ns->force_newmap = true;
2412 }
2413
2414void invalidate_all ()
2415 CODE:
2416 for_all_clients (ns)
2417 {
2418 ns->faces_sent.reset ();
2419 ns->force_newmap = true;
2420 }
2421
2422MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2423
2424#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2425
2426animidx anim_find (utf8_string name)
2427 CODE:
2428 RETVAL = animation::find (name).number;
2429 OUTPUT: RETVAL
2430
2431animidx set (utf8_string name, SV *frames, int facings = 1)
2432 CODE:
2433{
2434 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2435 croak ("frames must be an arrayref");
2436
2437 AV *av = (AV *)SvRV (frames);
2438
2439 animation *anim = &animation::find (name);
2440 if (anim->number)
2441 {
2442 anim->resize (av_len (av) + 1);
2443 anim->facings = facings;
2444 }
2445 else
2446 anim = &animation::create (name, av_len (av) + 1, facings);
2447
2448 for (int i = 0; i < anim->num_animations; ++i)
2449 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2450}
2451 OUTPUT: RETVAL
2452
2453void invalidate_all ()
2454 CODE:
2455 for_all_clients (ns)
2456 ns->anims_sent.reset ();
2457

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines