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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.204 by root, Mon Apr 30 04:25:30 2007 UTC

4 4
5/* 5/*
6 * This code is placed under the GNU General Public Licence (GPL) 6 * This code is placed under the GNU General Public Licence (GPL)
7 * 7 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 8 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 9 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 10 *
11 * This program is free software; you can redistribute it and/or modify 11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 14 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 24 */
25 25
26#include "autoconf.h"
27
26#define PLUGIN_NAME "perl" 28#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 29#define PLUGIN_VERSION "cfperl 0.5"
30
31#define CEDES_PER_TICK 5
32
33#if HAVE_EXECINFO_H
34# include <execinfo.h>
35#endif
28 36
29#include <plugin_common.h> 37#include <plugin_common.h>
30#include <sounds.h> 38#include <sounds.h>
31#include <cstdarg> 39#include <cstdarg>
32#include <sproto.h> 40#include <sproto.h>
33 41
42#include "loader.h"
34#include "cfperl.h" 43#include "cfperl.h"
35#include "shstr.h" 44#include "shstr.h"
36 45
37#include <unistd.h> 46#include <unistd.h>
38#if _POSIX_MEMLOCK 47#if _POSIX_MEMLOCK
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object object_ornull;
52typedef maptile maptile_ornull; 61typedef maptile maptile_ornull;
62
63typedef char *octet_string;
64typedef char *utf8_string;
65typedef const char *const_octet_string;
66typedef const char *const_utf8_string;
67
68typedef std::string std__string;
53 69
54#if IVSIZE >= 8 70#if IVSIZE >= 8
55 typedef IV val64; 71 typedef IV val64;
56# define newSVval64 newSViv 72# define newSVval64 newSViv
57# define SvVAL64 SvIV 73# define SvVAL64 SvIV
69 85
70double runtime; 86double runtime;
71 87
72global gbl_ev; 88global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 89static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 90static SV *sv_runtime, *sv_next_tick;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
112{ 128{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 130}
115 131
116void 132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
117attachable::optimise () 151attachable::optimise ()
118{ 152{
119 if (self 153 if (self
120 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
122 { 156 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 157}
127 158
128// check wether the object really is dead 159// check wether the object really is dead
129void 160void
130attachable::do_check () 161attachable::do_check ()
144 { 175 {
145 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
146 cb = 0; 177 cb = 0;
147 } 178 }
148 179
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 180 mortals.push_back (this);
158} 181}
159 182
160void 183void
161attachable::destroy () 184attachable::destroy ()
163 if (destroyed ()) 186 if (destroyed ())
164 return; 187 return;
165 188
166 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
167 do_destroy (); 190 do_destroy ();
191 sever_self ();
168} 192}
169 193
170void 194void
171attachable::check_mortals () 195attachable::check_mortals ()
172{ 196{
177 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
178 { 202 {
179 i = 0; 203 i = 0;
180 204
181 if (mortals.size () > 1000) 205 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 207
184 break; 208 break;
185 } 209 }
186 210
187 attachable *obj = mortals [i]; 211 attachable *obj = mortals [i];
188 212
189 obj->refcnt_chk (); // unborrow from perl, if necessary 213#if 0
190 214 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 215 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 216 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
217 obj->sever_self ();
218 }
219#endif
220
221 if (obj->refcnt)
222 {
195 ++i; // further delay freeing 223 ++i; // further delay freeing
196 224
197 if (!(i & 0x3ff)) 225 if (!(i & 0x3ff))
198 break; 226 break;
199 } 227 }
200 else 228 else
201 { 229 {
202 mortals.erase (i); 230 mortals.erase (i);
231 obj->sever_self ();
203 delete obj; 232 delete obj;
204 } 233 }
205 } 234 }
206} 235}
207 236
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 360inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 361
333inline SV *to_sv (object & v) { return to_sv (&v); } 362inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 363inline SV *to_sv (living & v) { return to_sv (&v); }
335 364
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 365inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 366inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 367
339inline SV *to_sv (UUID v) 368inline SV *to_sv (UUID v)
340{ 369{
341 char buf[128]; 370 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 371 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 372 return newSVpv (buf, 0);
344} 373}
345 374
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 375inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 376inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 395inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 396inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 397inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 398inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 399
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 400//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 401inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 402
374template<class T> 403template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 404inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 405
377template<int N> 406template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 407inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 408
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 409inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 410inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 411inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 412inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
413
414inline void sv_to (SV *sv, std::string &v)
415{
416 STRLEN len;
417 char *data = SvPVbyte (sv, len);
418 v.assign (data, len);
419}
385 420
386inline void sv_to (SV *sv, UUID &v) 421inline void sv_to (SV *sv, UUID &v)
387{ 422{
388 unsigned int version; 423 unsigned int version;
389 424
580 perl = perl_alloc (); 615 perl = perl_alloc ();
581 perl_construct (perl); 616 perl_construct (perl);
582 617
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 618 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 619
585 char *argv[] = { 620 const char *argv[] = {
586 "", 621 settings.argv [0],
587 "-e" 622 "-e"
588 "use Event; use Coro;" // required for bootstrap 623 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 624 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 625 "unshift @INC, cf::datadir ();"
591 "require cf;" 626 "require cf;"
592 }; 627 };
593 628
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 629 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
630 || perl_run (perl))
595 { 631 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 632 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 633 exit (EXIT_FAILURE);
598 } 634 }
635
636 {
637 dSP;
638
639 PUSHMARK (SP);
640 PUTBACK;
641 call_pv ("cf::init", G_DISCARD | G_VOID);
642 }
599} 643}
600 644
601void cfperl_main () 645void cfperl_main ()
602{ 646{
603 dSP; 647 dSP;
824 CALL_BEGIN (0); 868 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 869 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 870 CALL_END;
827} 871}
828 872
873void
874cfperl_cleanup (int make_core)
875{
876 CALL_BEGIN (1);
877 CALL_ARG (make_core);
878 CALL_CALL ("cf::post_cleanup", G_VOID);
879 CALL_END;
880}
881
829maptile * 882maptile *
830maptile::find_sync (const char *path, maptile *origin) 883maptile::find_sync (const char *path, maptile *origin)
831{ 884{
832 CALL_BEGIN (2); 885 CALL_BEGIN (2);
833 CALL_ARG (path); 886 CALL_ARG (path);
895 CALL_ARG (exit); 948 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 949 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 950 CALL_END;
898} 951}
899 952
953void
954log_backtrace (const char *msg)
955{
956#if HAVE_BACKTRACE
957 void *addr [20];
958 int size = backtrace (addr, 20);
959
960 CALL_BEGIN (size);
961 CALL_ARG (msg);
962 for (int i = 0; i < size; ++i)
963 CALL_ARG ((IV)addr [i]);
964 CALL_CALL ("cf::_log_backtrace", G_VOID);
965 CALL_END;
966#endif
967}
968
900///////////////////////////////////////////////////////////////////////////// 969/////////////////////////////////////////////////////////////////////////////
901 970
902struct EventAPI *watcher_base::GEventAPI; 971struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 972struct CoroAPI *coroapi::GCoroAPI;
904 973
905int coroapi::cede_counter; 974int coroapi::cede_counter;
975double (*coroapi::time)();
976double coroapi::next_cede;
906 977
978void coroapi::do_cede_to_tick ()
979{
980 cede_counter = 0;
981
982 cede ();
983
984 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
985 if (next_cede > SvNV (sv_next_tick) - 0.02)
986 next_cede = SvNV (sv_next_tick);
987}
988
989void coroapi::do_cede_every ()
990{
991 cede_counter = 0;
992
993 if (coroapi::nready ())
994 coroapi::cede ();
995}
996
997void coroapi::do_cede_to_tick_every ()
998{
999 cede_counter = 0;
1000
1001 cede_to_tick ();
1002}
1003
1004void
1005coroapi::wait_for_tick ()
1006{
1007 CALL_BEGIN (0);
1008 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1009 CALL_END;
1010}
1011
1012void
1013coroapi::wait_for_tick_begin ()
1014{
1015 CALL_BEGIN (0);
1016 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1017 CALL_END;
1018}
1019
1020static void
907static void iw_dispatch (pe_event *ev) 1021iw_dispatch (pe_event *ev)
908{ 1022{
909 iw *w = (iw *)ev->ext_data; 1023 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1024 w->call (*w);
911} 1025}
912 1026
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1089 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1090 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1091 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1092 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1093
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1094 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1095 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1096
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1097 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1098 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1099 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1100 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1105
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1106MODULE = cf PACKAGE = cf PREFIX = cf_
993 1107
994BOOT: 1108BOOT:
995{ 1109{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1110 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1111 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1112
1113 _connect_to_perl ();
1114
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1115 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1116
1117 {
1118 require_pv ("Time::HiRes");
1119
1120 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1121 if (!svp) croak ("Time::HiRes is required");
1122 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1123 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1124 }
1002 1125
1003 static const struct { 1126 static const struct {
1004 const char *name; 1127 const char *name;
1005 IV iv; 1128 IV iv;
1006 } *civ, const_iv[] = { 1129 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1130# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1131 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1132 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1133
1011 const_iv (llevMonster) 1134 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1135
1136 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1137
1013 const_iv (MAX_TIME) 1138 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1139
1015 const_iv (TRANSPORT) 1140 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1016 const_iv (ROD) 1141 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1017 const_iv (TREASURE) 1142 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1018 const_iv (POTION) 1143 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1019 const_iv (FOOD) 1144 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1020 const_iv (POISON) 1145 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1021 const_iv (BOOK) 1146 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1022 const_iv (CLOCK) 1147 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1023 const_iv (ARROW) 1148 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1024 const_iv (BOW) 1149 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1025 const_iv (WEAPON) 1150 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1026 const_iv (ARMOUR) 1151 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1027 const_iv (PEDESTAL) 1152 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1028 const_iv (ALTAR) 1153 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1029 const_iv (LOCKED_DOOR) 1154 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1030 const_iv (SPECIAL_KEY) 1155 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1031 const_iv (MAP) 1156 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1032 const_iv (DOOR) 1157 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1033 const_iv (KEY) 1158 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1034 const_iv (TIMED_GATE) 1159 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1035 const_iv (TRIGGER) 1160 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1036 const_iv (GRIMREAPER) 1161 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1037 const_iv (MAGIC_EAR) 1162 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1038 const_iv (TRIGGER_BUTTON) 1163 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1039 const_iv (TRIGGER_ALTAR) 1164 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1040 const_iv (TRIGGER_PEDESTAL) 1165 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1041 const_iv (SHIELD) 1166 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1042 const_iv (HELMET) 1167 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR)
1071 const_iv (EXIT)
1072 const_iv (ENCOUNTER)
1073 const_iv (SHOP_FLOOR)
1074 const_iv (SHOP_MAT)
1075 const_iv (RING)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1168
1127 const_iv (NUM_SUBTYPES) 1169 const_iv (NUM_SUBTYPES)
1128 1170
1129 const_iv (ST_BD_BUILD) 1171 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1172 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1173
1132 const_iv (ST_MAT_FLOOR) 1174 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1175 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1176 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1177 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1178 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1179 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1180 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1181
1136 const_iv (AT_PHYSICAL) 1182 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1183 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1184 const_iv (WEAP_BLUD)
1172 1185
1173 const_iv (FLAG_ALIVE) 1186 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1187 const_iv (FLAG_WAS_WIZ) const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1188 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1189 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1190 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1191 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1192 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1193 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1194 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1195 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1196 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1197 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1198 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1199 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1200 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1201 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1202 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1203 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1204 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1205 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1206 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1207 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1208 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1209 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1210 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1211 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1212
1275 const_iv (NDI_BLACK) 1213 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1214 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1215 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1216 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1217 const_iv (NDI_ALL)
1292 1218
1293 const_iv (UPD_LOCATION) 1219 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1220 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1221
1302 const_iv (UPD_SP_MANA) 1222 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1223
1306 const_iv (F_APPLIED) 1224 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1225 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1226 const_iv (F_LOCKED)
1315 1227
1316 const_iv (F_BUY) 1228 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1229
1320 const_iv (P_BLOCKSVIEW) 1230 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1231 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1232
1329 const_iv (UP_OBJ_INSERT) 1233 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1234
1334 const_iv (INS_NO_MERGE) 1235 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1236 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1237
1341 const_iv (WILL_APPLY_HANDLE) 1238 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1239 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1240
1347 const_iv (SAVE_MODE) 1241 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1242
1350 const_iv (M_PAPER) 1243 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1244 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1245 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1246 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1247
1365 const_iv (SK_EXP_ADD_SKILL) 1248 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1249 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1250
1371 const_iv (SK_LOCKPICKING) 1251 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1252 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1253 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1254 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1255 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1256 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1257 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1258 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1259 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1260 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1261 const_iv (SK_POISON_NAIL)
1412 1262
1413 const_iv (SOUND_NEW_PLAYER) 1263 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1264 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1265 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1266 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1267 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1268 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1269
1438 const_iv (PREFER_LOW) 1270 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1271
1441 const_iv (ATNR_PHYSICAL) 1272 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1273 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1274 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1275 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1276 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1277 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1278 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1279
1468 const_iv (MAP_IN_MEMORY) 1280 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1281
1473 const_iv (KLASS_ATTACHABLE) 1282 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1283 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1284
1480 const_iv (CS_QUERY_YESNO) 1285 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1286
1484 const_iv (ST_DEAD) 1287 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1288
1489 const_iv (ST_CHANGE_CLASS) 1289 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1290
1495 // random map generator 1291 // random map generator
1496 const_iv (LAYOUT_NONE) 1292 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1293 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1294
1504 const_iv (RMOPT_RANDOM) 1295 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1296 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1297 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1298
1514 const_iv (SYMMETRY_RANDOM) 1299 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1300 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1301
1517 const_iv (SYMMETRY_Y) 1302 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1303 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1304 const_iv (GT_MINIMAL)
1519 }; 1305 };
1520 1306
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1307 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1308 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1309
1551{ 1337{
1552 // reattach to all attachable objects in the game. 1338 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1339 for_all_clients (ns)
1554 ns->reattach (); 1340 ns->reattach ();
1555 1341
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1342 for_all_objects (op)
1564 op->reattach (); 1343 op->reattach ();
1344}
1345
1346void _post_tick ()
1347 CODE:
1348 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1349
1350# support function for map-world.ext
1351void _quantise (SV *data_sv, SV *plt_sv)
1352 CODE:
1353{
1354 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1355 croak ("_quantise called with invalid agruments");
1356
1357 plt_sv = SvRV (plt_sv);
1358 SV **plt = AvARRAY (plt_sv);
1359 int plt_count = AvFILL (plt_sv) + 1;
1360
1361 STRLEN len;
1362 char *data = SvPVbyte (data_sv, len);
1363 char *dst = data;
1364
1365 while (len >= 3)
1366 {
1367 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1368 {
1369 char *val = SvPVX (*val_sv);
1370
1371 if (val [0] == data [0]
1372 && val [1] == data [1]
1373 && val [2] == data [2])
1374 {
1375 *dst++ = val [3];
1376 goto next;
1377 }
1378 }
1379
1380 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1381 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1382 dst - SvPVX (data_sv), len);
1383
1384 next:
1385 data += 3;
1386 len -= 3;
1387 }
1388
1389 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1390}
1566 1391
1567NV floor (NV x) 1392NV floor (NV x)
1568 1393
1569NV ceil (NV x) 1394NV ceil (NV x)
1584 CODE: 1409 CODE:
1585 runtime = SvNVx (sv_runtime); 1410 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1411 server_tick ();
1587 1412
1588void 1413void
1589LOG (int level, char *msg) 1414log_backtrace (utf8_string msg)
1415
1416void
1417LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1418 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1419 C_ARGS: flags, "%s", msg
1592 1420
1593char *path_combine (char *base, char *path) 1421octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1422 PROTOTYPE: $$
1595 1423
1596char *path_combine_and_normalize (char *base, char *path) 1424octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1425 PROTOTYPE: $$
1598 1426
1599const char * 1427const_octet_string
1600get_maps_directory (char *path) 1428get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1429 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1430 ALIAS: maps_directory = 0
1603 CODE: 1431 CODE:
1604 RETVAL = create_pathname (path); 1432 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1433 OUTPUT: RETVAL
1607void 1435void
1608sub_generation_inc () 1436sub_generation_inc ()
1609 CODE: 1437 CODE:
1610 PL_sub_generation++; 1438 PL_sub_generation++;
1611 1439
1612char * 1440const_octet_string
1613mapdir () 1441mapdir ()
1614 PROTOTYPE: 1442 PROTOTYPE:
1615 ALIAS: 1443 ALIAS:
1616 mapdir = 0 1444 mapdir = 0
1617 uniquedir = 1 1445 uniquedir = 1
1633 } 1461 }
1634 OUTPUT: RETVAL 1462 OUTPUT: RETVAL
1635 1463
1636void abort () 1464void abort ()
1637 1465
1466void reset_signals ()
1467
1638void fork_abort (char *cause = "cf::fork_abort") 1468void fork_abort (octet_string cause = "cf::fork_abort")
1639 1469
1640void cleanup (const char *cause, bool make_core = false) 1470void cleanup (octet_string cause, bool make_core = false)
1641 1471
1642void emergency_save () 1472void emergency_save ()
1473
1474void _exit (int status = EXIT_SUCCESS)
1643 1475
1644UV sv_2watcher (SV *w) 1476UV sv_2watcher (SV *w)
1645 CODE: 1477 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1478 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1479 OUTPUT:
1648 RETVAL 1480 RETVAL
1649 1481
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1482#if _POSIX_MEMLOCK
1653 1483
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1484int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1485
1656int munlockall () 1486int munlockall ()
1657 1487
1658#endif 1488#endif
1659 1489
1660int find_animation (char *text) 1490int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1491 PROTOTYPE: $
1662 1492
1663int random_roll (int min, int max, object *op, int goodbad); 1493int random_roll (int min, int max, object *op, int goodbad);
1664 1494
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1495const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1496
1667int 1497int
1668exp_to_level (val64 exp) 1498exp_to_level (val64 exp)
1669 CODE: 1499 CODE:
1670{ 1500{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1531 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1532 else
1703 XSRETURN_UNDEF; 1533 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1534 OUTPUT: RETVAL
1705 1535
1536bool
1537load_resource_file (octet_string filename)
1538
1706MODULE = cf PACKAGE = cf::attachable 1539MODULE = cf PACKAGE = cf::attachable
1707 1540
1708int 1541int
1709valid (SV *obj) 1542valid (SV *obj)
1710 CODE: 1543 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1544 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1545 OUTPUT:
1713 RETVAL 1546 RETVAL
1547
1548void
1549debug_trace (attachable *obj, bool on = true)
1550 CODE:
1551 obj->flags &= ~attachable::F_DEBUG_TRACE;
1552 if (on)
1553 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1554
1715int mortals_size () 1555int mortals_size ()
1716 CODE: 1556 CODE:
1717 RETVAL = attachable::mortals.size (); 1557 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1558 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1560#object *mortals (U32 index)
1721# CODE: 1561# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1562# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1563# OUTPUT: RETVAL
1724 1564
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1565INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1566
1727MODULE = cf PACKAGE = cf::global 1567MODULE = cf PACKAGE = cf::global
1728 1568
1729int invoke (SV *klass, int event, ...) 1569int invoke (SV *klass, int event, ...)
1730 CODE: 1570 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1574 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1575 OUTPUT: RETVAL
1736 1576
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1577MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1578
1739INCLUDE: $PERL genacc object ../include/object.h | 1579INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1580
1741int invoke (object *op, int event, ...) 1581int invoke (object *op, int event, ...)
1742 CODE: 1582 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1583 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1584 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1795void 1635void
1796set_animation (object *op, int idx) 1636set_animation (object *op, int idx)
1797 CODE: 1637 CODE:
1798 SET_ANIMATION (op, idx); 1638 SET_ANIMATION (op, idx);
1799 1639
1640int
1641num_animations (object *op)
1642 CODE:
1643 RETVAL = NUM_ANIMATIONS (op);
1644 OUTPUT: RETVAL
1645
1800object *find_best_object_match (object *op, const char *match) 1646object *find_best_object_match (object *op, utf8_string match)
1801 1647
1802object *find_marked_object (object *op) 1648object *find_marked_object (object *op)
1803 1649
1804int need_identify (object *obj); 1650int need_identify (object *obj);
1805 1651
1806int apply_shop_mat (object *shop_mat, object *op); 1652int apply_shop_mat (object *shop_mat, object *op);
1653
1654int move_player (object *op, int dir)
1655 CODE:
1656 RETVAL = move_player (op, dir);
1657 OUTPUT:
1658 RETVAL
1807 1659
1808int move (object *op, int dir, object *originator = op) 1660int move (object *op, int dir, object *originator = op)
1809 CODE: 1661 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1662 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1663 OUTPUT:
1817 1669
1818void apply_below (object *op) 1670void apply_below (object *op)
1819 CODE: 1671 CODE:
1820 player_apply_below (op); 1672 player_apply_below (op);
1821 1673
1674int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1675
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1676object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1677
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1678int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1679
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1680int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1681
1847 RETVAL = pay_for_amount (amount, op); 1701 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1702 OUTPUT: RETVAL
1849 1703
1850void pay_player (object *op, uint64 amount) 1704void pay_player (object *op, uint64 amount)
1851 1705
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1706val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1707
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1708int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1709
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1710void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1711 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1712 do_learn_spell (op, sp, special_prayer);
1859 1713
1860void forget_spell (object *op, object *sp) 1714void forget_spell (object *op, object *sp)
1861 CODE: 1715 CODE:
1862 do_forget_spell (op, query_name (sp)); 1716 do_forget_spell (op, query_name (sp));
1863 1717
1864object *check_for_spell (object *op, char *spellname) 1718object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1719 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1720 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1721 OUTPUT: RETVAL
1868 1722
1869int query_money (object *op) 1723int query_money (object *op)
1882 1736
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1737int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1738
1885void update_object (object *op, int action) 1739void update_object (object *op, int action)
1886 1740
1887object *cf_create_object_by_name (const char *name) 1741object *cf_create_object_by_name (utf8_string name)
1888 1742
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1743void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1744
1891void player_lvl_adj (object *who, object *skill = 0) 1745void player_lvl_adj (object *who, object *skill = 0)
1892 1746
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1747int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1748
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1762object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1763
1910# no clean way to get an object from an archetype - stupid idiotic 1764# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1765# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1766
1913object *new (const char *archetype = 0) 1767object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1768 PROTOTYPE: ;$
1915 CODE: 1769 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1770 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1771 OUTPUT:
1918 RETVAL 1772 RETVAL
1923{ 1777{
1924 int unused_type; 1778 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1779 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1780}
1927 1781
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1782player *contr (object *op)
1936 CODE: 1783 CODE:
1937 RETVAL = op->contr; 1784 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1785 OUTPUT: RETVAL
1939 1786
1940const char *get_ob_key_value (object *op, const char *key) 1787const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1788
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1789bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1790
1944object *get_nearest_player (object *ob) 1791object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1792 ALIAS: nearest_player = 0
1946 PREINIT: 1793 PREINIT:
1947 extern object *get_nearest_player (object *); 1794 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1810bool on_same_map_as (object *ob, object *other)
1964 CODE: 1811 CODE:
1965 RETVAL = on_same_map (ob, other); 1812 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1813 OUTPUT: RETVAL
1967 1814
1968const char * 1815const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1816base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1817 CODE:
1971 RETVAL = query_base_name (op, plural); 1818 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1819 OUTPUT: RETVAL
1973 1820
1980 RETVAL = op->contr; 1827 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1828 OUTPUT: RETVAL
1982 1829
1983void check_score (object *op) 1830void check_score (object *op)
1984 1831
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1832void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1833 CODE:
1987 new_draw_info (flags, 0, op, txt); 1834 new_draw_info (flags, 0, op, txt);
1988 1835
1989object *cf_player_send_inventory (object *op) 1836object *cf_player_send_inventory (object *op)
1990 1837
1991char *cf_player_get_ip (object *op) 1838octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1839 ALIAS: ip = 0
1993 1840
1994object *cf_player_get_marked_item (object *op) 1841object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1842 ALIAS: marked_item = 0
1996 1843
2006void esrv_update_item (object *op, int what, object *item) 1853void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1854 C_ARGS: what, op, item
2008 1855
2009void clear_los (object *op) 1856void clear_los (object *op)
2010 1857
2011int command_summon (object *op, char *params) 1858int command_summon (object *op, utf8_string params)
2012 1859
2013int command_arrest (object *op, char *params) 1860int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1861
2019 1862
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1863MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1864
2022INCLUDE: $PERL genacc player ../include/player.h | 1865INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1866
2024int invoke (player *pl, int event, ...) 1867int invoke (player *pl, int event, ...)
2025 CODE: 1868 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1869 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1870 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1883 pl->orig_stats = pl->ob->stats;
2041 1884
2042void cf_player_move (player *pl, int dir) 1885void cf_player_move (player *pl, int dir)
2043 1886
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1887void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1888
2051bool 1889bool
2052cell_visible (player *pl, int dx, int dy) 1890cell_visible (player *pl, int dx, int dy)
2053 CODE: 1891 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1892 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 1945 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 1946 OUTPUT: RETVAL
2109 1947
2110SV *registry (maptile *map) 1948SV *registry (maptile *map)
2111 1949
2112INCLUDE: $PERL genacc maptile ../include/map.h | 1950INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 1951
2114void 1952void
2115maptile::instantiate () 1953maptile::instantiate ()
2116 1954
2117maptile *new () 1955maptile *new ()
2131 EXTEND (SP, THIS->players); 1969 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 1970 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 1971 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 1972 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 1973 }
1974
1975void
1976maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
1977 CODE:
1978{
1979 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
1980 croak ("maptile::add_underlay: palette must be arrayref");
1981
1982 palette = SvRV (palette);
1983
1984 STRLEN idxlen;
1985 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
1986
1987 for (int x = 0; x < THIS->width; ++x)
1988 for (int y = 0; y < THIS->height; ++y)
1989 {
1990 for (object *op = THIS->at (x, y).bot; op; op = op->above)
1991 if (op->flag [FLAG_IS_FLOOR])
1992 goto skip_space;
1993
1994 {
1995 int offs = offset + y * stride + x;
1996 if (IN_RANGE_EXC (offs, 0, idxlen))
1997 {
1998 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
1999 {
2000 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2001 ob->flag [FLAG_NO_MAP_SAVE] = true;
2002 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2003
2004 if (ob->randomitems)
2005 {
2006 if (!ob->above)
2007 {
2008 ob->create_treasure (ob->randomitems);
2009
2010 for (object *op = ob->above; op; op = op->above)
2011 op->flag [FLAG_NO_MAP_SAVE] = true;
2012 }
2013
2014 ob->randomitems = 0;
2015 }
2016 }
2017 }
2018 }
2019
2020 skip_space: ;
2021 }
2022}
2023
2024void
2025maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2026 CODE:
2027{
2028 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2029 croak ("maptile::set_regiondata: palette must be arrayref");
2030
2031 palette = SvRV (palette);
2032
2033 STRLEN idxlen;
2034 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2035
2036 region **regionmap = (region **)malloc (
2037 (av_len ((AV *)palette) + 1) * sizeof (region *));
2038 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2039
2040 for (int i = av_len ((AV *)palette) + 1; i--; )
2041 regionmap [i] = region::find (
2042 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2043
2044 for (int y = 0; y < THIS->height; ++y)
2045 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2046
2047 sfree (THIS->regions, THIS->size ());
2048 free (THIS->regionmap);
2049
2050 THIS->regions = regions;
2051 THIS->regionmap = regionmap;
2052}
2053
2054void
2055maptile::create_region_treasure ()
2056 CODE:
2057{
2058 object *op = object::create ();
2059 op->type = FLOOR;
2060 op->map = THIS;
2061
2062 for (int x = 0; x < THIS->width; ++x)
2063 for (int y = 0; y < THIS->height; ++y)
2064 {
2065 region *rgn = THIS->region (x, y);
2066
2067 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2068 if (rgn->treasure && rndm () < rgn->treasure_density)
2069 {
2070 op->x = x;
2071 op->y = y;
2072 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2073 }
2074 }
2075
2076 op->destroy ();
2077}
2136 2078
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2079void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2080
2139int out_of_map (maptile *map, int x, int y) 2081int out_of_map (maptile *map, int x, int y)
2140 2082
2222 2164
2223void fix_walls (maptile *map, int x, int y) 2165void fix_walls (maptile *map, int x, int y)
2224 2166
2225void fix_walls_around (maptile *map, int x, int y) 2167void fix_walls_around (maptile *map, int x, int y)
2226 2168
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2169# worst xs function of my life
2234bool 2170bool
2235_create_random_map (\ 2171_create_random_map (\
2236 maptile *self,\ 2172 maptile *self,\
2237 char *wallstyle,\ 2173 utf8_string wallstyle,\
2238 char *wall_name,\ 2174 utf8_string wall_name,\
2239 char *floorstyle,\ 2175 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2176 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2177 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2178 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2179 utf8_string doorstyle,\
2244 char *decorstyle,\ 2180 utf8_string decorstyle,\
2245 char *origin_map,\ 2181 utf8_string origin_map,\
2246 char *final_map,\ 2182 utf8_string final_map,\
2247 char *exitstyle,\ 2183 utf8_string exitstyle,\
2248 char *this_map,\ 2184 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2185 utf8_string exit_on_final_map,\
2250 int xsize,\ 2186 int xsize,\
2251 int ysize,\ 2187 int ysize,\
2252 int expand2x,\ 2188 int expand2x,\
2253 int layoutoptions1,\ 2189 int layoutoptions1,\
2254 int layoutoptions2,\ 2190 int layoutoptions2,\
2267 val64 total_map_hp,\ 2203 val64 total_map_hp,\
2268 int map_layout_style,\ 2204 int map_layout_style,\
2269 int treasureoptions,\ 2205 int treasureoptions,\
2270 int symmetry_used,\ 2206 int symmetry_used,\
2271 region *region,\ 2207 region *region,\
2272 char *custom\ 2208 utf8_string custom\
2273) 2209)
2274 CODE: 2210 CODE:
2275{ 2211{
2276 random_map_params rmp; 2212 random_map_params rmp;
2277 2213
2318 OUTPUT: 2254 OUTPUT:
2319 RETVAL 2255 RETVAL
2320 2256
2321MODULE = cf PACKAGE = cf::arch 2257MODULE = cf PACKAGE = cf::arch
2322 2258
2323archetype *find (const char *name) 2259archetype *find (utf8_string name)
2324 CODE: 2260 CODE:
2325 RETVAL = archetype::find (name); 2261 RETVAL = archetype::find (name);
2326 OUTPUT: 2262 OUTPUT:
2327 RETVAL 2263 RETVAL
2328 2264
2330 PROTOTYPE: 2266 PROTOTYPE:
2331 CODE: 2267 CODE:
2332 RETVAL = first_archetype; 2268 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2269 OUTPUT: RETVAL
2334 2270
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2271INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2272
2337MODULE = cf PACKAGE = cf::party 2273MODULE = cf PACKAGE = cf::party
2338 2274
2339partylist *first () 2275partylist *first ()
2340 PROTOTYPE: 2276 PROTOTYPE:
2341 CODE: 2277 CODE:
2342 RETVAL = get_firstparty (); 2278 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2279 OUTPUT: RETVAL
2344 2280
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2281INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2282
2347MODULE = cf PACKAGE = cf::region 2283MODULE = cf PACKAGE = cf::region
2348 2284
2349region *first () 2285void
2350 PROTOTYPE: 2286list ()
2351 CODE: 2287 PPCODE:
2352 RETVAL = first_region; 2288 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2289 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2290
2355region *find (char *name) 2291region *find (utf8_string name)
2356 PROTOTYPE: $ 2292 PROTOTYPE: $
2357 CODE: 2293 CODE:
2358 RETVAL = get_region_by_name (name); 2294 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2295 OUTPUT: RETVAL
2360 2296
2297region *find_fuzzy (utf8_string name)
2298 PROTOTYPE: $
2299 CODE:
2300 RETVAL = region::find_fuzzy (name);
2301 OUTPUT: RETVAL
2302
2303int specificity (region *rgn)
2304 CODE:
2305 RETVAL = 0;
2306 while (rgn = rgn->parent)
2307 RETVAL++;
2308 OUTPUT: RETVAL
2309
2361INCLUDE: $PERL genacc region ../include/map.h | 2310INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2311
2363MODULE = cf PACKAGE = cf::living 2312MODULE = cf PACKAGE = cf::living
2364 2313
2365INCLUDE: $PERL genacc living ../include/living.h | 2314INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2315
2367MODULE = cf PACKAGE = cf::settings 2316MODULE = cf PACKAGE = cf::settings
2368 2317
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2318INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2319
2371MODULE = cf PACKAGE = cf::client 2320MODULE = cf PACKAGE = cf::client
2372 2321
2373INCLUDE: $PERL genacc client ../include/client.h | 2322INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2323
2375int invoke (client *ns, int event, ...) 2324int invoke (client *ns, int event, ...)
2376 CODE: 2325 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2326 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2327 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2346 char *buf = SvPVbyte (packet, len);
2398 2347
2399 THIS->send_packet (buf, len); 2348 THIS->send_packet (buf, len);
2400} 2349}
2401 2350
2351MODULE = cf PACKAGE = cf::face PREFIX = face_
2352
2353#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2354
2355faceidx face_find (utf8_string name, faceidx defidx = 0)
2356
2357faceidx alloc (utf8_string name)
2358 CODE:
2359{
2360 do
2361 {
2362 RETVAL = faces.size ();
2363 faces.resize (RETVAL + 1);
2364 }
2365 while (!RETVAL); // crude way to leave index 0
2366
2367 faces [RETVAL].name = name;
2368 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2369
2370 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2371 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2372}
2373 OUTPUT: RETVAL
2374
2375void set (faceidx idx, int visibility, int magicmap)
2376 CODE:
2377 faceinfo *f = face_info (idx);
2378 assert (f);
2379 f->visibility = visibility;
2380 f->magicmap = magicmap;
2381
2382void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2383 CODE:
2384 faceinfo *f = face_info (idx); assert (f);
2385 f->smooth = smooth;
2386 f->smoothlevel = smoothlevel;
2387
2388void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2389 CODE:
2390{
2391 facedata *d = face_data (idx, faceset);
2392 assert (d);
2393 sv_to (data, d->data);
2394 STRLEN clen;
2395 char *cdata = SvPVbyte (chksum, clen);
2396 clen = min (CHKSUM_SIZE, clen);
2397
2398 if (memcmp (d->chksum, cdata, clen))
2399 {
2400 memcpy (d->chksum, cdata, clen);
2401
2402 // invalidate existing client face info
2403 for_all_clients (ns)
2404 if (ns->faceset == faceset)
2405 {
2406 ns->faces_sent [idx] = false;
2407 ns->force_newmap = true;
2408 }
2409 }
2410}
2411
2412void invalidate (faceidx idx)
2413 CODE:
2414 for_all_clients (ns)
2415 {
2416 ns->faces_sent [idx] = false;
2417 ns->force_newmap = true;
2418 }
2419
2420void invalidate_all ()
2421 CODE:
2422 for_all_clients (ns)
2423 {
2424 ns->faces_sent.reset ();
2425 ns->force_newmap = true;
2426 }
2427
2428MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2429
2430#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2431
2432animidx anim_find (utf8_string name)
2433 CODE:
2434 RETVAL = animation::find (name).number;
2435 OUTPUT: RETVAL
2436
2437animidx set (utf8_string name, SV *frames, int facings = 1)
2438 CODE:
2439{
2440 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2441 croak ("frames must be an arrayref");
2442
2443 AV *av = (AV *)SvRV (frames);
2444
2445 animation *anim = &animation::find (name);
2446 if (anim->number)
2447 {
2448 anim->resize (av_len (av) + 1);
2449 anim->facings = facings;
2450 }
2451 else
2452 anim = &animation::create (name, av_len (av) + 1, facings);
2453
2454 for (int i = 0; i < anim->num_animations; ++i)
2455 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2456}
2457 OUTPUT: RETVAL
2458
2459void invalidate_all ()
2460 CODE:
2461 for_all_clients (ns)
2462 ns->anims_sent.reset ();
2463

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