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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.209 by root, Thu May 17 14:14:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
75 89
76static HV 90static HV
77 *stash_cf, 91 *stash_cf,
78 *stash_cf_object_wrap, 92 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 93 *stash_cf_object_player_wrap,
112{ 126{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 127 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 128}
115 129
116void 130void
131attachable::sever_self ()
132{
133 if (HV *self = this->self)
134 {
135 // keep a refcount because sv_unmagic might call attachable_free,
136 // which might clear self, causing sv_unmagic to crash on a now
137 // invalid object.
138 SvREFCNT_inc (self);
139 hv_clear (self);
140 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
141 SvREFCNT_dec (self);
142
143 // self *must* be null now because thats sv_unmagic's job.
144 assert (!this->self);
145 }
146}
147
148void
117attachable::optimise () 149attachable::optimise ()
118{ 150{
119 if (self 151 if (self
120 && SvREFCNT (self) == 1 152 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 153 && !HvTOTALKEYS (self))
122 { 154 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 155}
127 156
128// check wether the object really is dead 157// check wether the object really is dead
129void 158void
130attachable::do_check () 159attachable::do_check ()
144 { 173 {
145 SvREFCNT_dec (cb); 174 SvREFCNT_dec (cb);
146 cb = 0; 175 cb = 0;
147 } 176 }
148 177
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 178 mortals.push_back (this);
158} 179}
159 180
160void 181void
161attachable::destroy () 182attachable::destroy ()
163 if (destroyed ()) 184 if (destroyed ())
164 return; 185 return;
165 186
166 flags |= F_DESTROYED; 187 flags |= F_DESTROYED;
167 do_destroy (); 188 do_destroy ();
189 sever_self ();
168} 190}
169 191
170void 192void
171attachable::check_mortals () 193attachable::check_mortals ()
172{ 194{
177 if (i >= mortals.size ()) 199 if (i >= mortals.size ())
178 { 200 {
179 i = 0; 201 i = 0;
180 202
181 if (mortals.size () > 1000) 203 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 204 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 205
184 break; 206 break;
185 } 207 }
186 208
187 attachable *obj = mortals [i]; 209 attachable *obj = mortals [i];
188 210
189 obj->refcnt_chk (); // unborrow from perl, if necessary 211#if 0
190 212 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 213 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 214 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
215 obj->sever_self ();
216 }
217#endif
218
219 if (obj->refcnt)
220 {
195 ++i; // further delay freeing 221 ++i; // further delay freeing
196 222
197 if (!(i & 0x3ff)) 223 if (!(i & 0x3ff))
198 break; 224 break;
199 } 225 }
200 else 226 else
201 { 227 {
202 mortals.erase (i); 228 mortals.erase (i);
229 obj->sever_self ();
203 delete obj; 230 delete obj;
204 } 231 }
205 } 232 }
206} 233}
207 234
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 358inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 359
333inline SV *to_sv (object & v) { return to_sv (&v); } 360inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 361inline SV *to_sv (living & v) { return to_sv (&v); }
335 362
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 363inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 364inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 365
339inline SV *to_sv (UUID v) 366inline SV *to_sv (UUID v)
340{ 367{
341 char buf[128]; 368 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 369 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 370 return newSVpv (buf, 0);
344} 371}
345 372
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 373inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 374inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 393inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 394inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 395inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 396inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 397
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 398//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 399inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 400
374template<class T> 401template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 402inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 403
377template<int N> 404template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 405inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 406
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 407inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 408inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 409inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 410inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
411
412inline void sv_to (SV *sv, std::string &v)
413{
414 STRLEN len;
415 char *data = SvPVbyte (sv, len);
416 v.assign (data, len);
417}
385 418
386inline void sv_to (SV *sv, UUID &v) 419inline void sv_to (SV *sv, UUID &v)
387{ 420{
388 unsigned int version; 421 unsigned int version;
389 422
580 perl = perl_alloc (); 613 perl = perl_alloc ();
581 perl_construct (perl); 614 perl_construct (perl);
582 615
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 617
585 char *argv[] = { 618 const char *argv[] = {
586 "", 619 settings.argv [0],
587 "-e" 620 "-e"
588 "use Event; use Coro;" // required for bootstrap 621 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
591 "require cf;" 624 "require cf;"
592 }; 625 };
593 626
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
628 || perl_run (perl))
595 { 629 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
598 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
599} 641}
600 642
601void cfperl_main () 643void cfperl_main ()
602{ 644{
603 dSP; 645 dSP;
824 CALL_BEGIN (0); 866 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 867 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 868 CALL_END;
827} 869}
828 870
871void
872cfperl_cleanup (int make_core)
873{
874 CALL_BEGIN (1);
875 CALL_ARG (make_core);
876 CALL_CALL ("cf::post_cleanup", G_VOID);
877 CALL_END;
878}
879
829maptile * 880maptile *
830maptile::find_sync (const char *path, maptile *origin) 881maptile::find_sync (const char *path, maptile *origin)
831{ 882{
832 CALL_BEGIN (2); 883 CALL_BEGIN (2);
833 CALL_ARG (path); 884 CALL_ARG (path);
895 CALL_ARG (exit); 946 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 947 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 948 CALL_END;
898} 949}
899 950
951void
952log_backtrace (const char *msg)
953{
954#if HAVE_BACKTRACE
955 void *addr [20];
956 int size = backtrace (addr, 20);
957
958 CALL_BEGIN (size);
959 CALL_ARG (msg);
960 for (int i = 0; i < size; ++i)
961 CALL_ARG ((IV)addr [i]);
962 CALL_CALL ("cf::_log_backtrace", G_VOID);
963 CALL_END;
964#endif
965}
966
900///////////////////////////////////////////////////////////////////////////// 967/////////////////////////////////////////////////////////////////////////////
901 968
902struct EventAPI *watcher_base::GEventAPI; 969struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 970struct CoroAPI *coroapi::GCoroAPI;
904 971
905int coroapi::cede_counter; 972int coroapi::cede_counter;
973double (*coroapi::time)();
974double coroapi::next_cede;
906 975
976void coroapi::do_cede_to_tick ()
977{
978 cede_counter = 0;
979
980 cede ();
981
982 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
983 if (next_cede > SvNV (sv_next_tick) - 0.02)
984 next_cede = SvNV (sv_next_tick);
985}
986
987void coroapi::do_cede_every ()
988{
989 cede_counter = 0;
990
991 if (coroapi::nready ())
992 coroapi::cede ();
993}
994
995void coroapi::do_cede_to_tick_every ()
996{
997 cede_counter = 0;
998
999 cede_to_tick ();
1000}
1001
1002void
1003coroapi::wait_for_tick ()
1004{
1005 CALL_BEGIN (0);
1006 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1007 CALL_END;
1008}
1009
1010void
1011coroapi::wait_for_tick_begin ()
1012{
1013 CALL_BEGIN (0);
1014 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1015 CALL_END;
1016}
1017
1018static void
907static void iw_dispatch (pe_event *ev) 1019iw_dispatch (pe_event *ev)
908{ 1020{
909 iw *w = (iw *)ev->ext_data; 1021 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1022 w->call (*w);
911} 1023}
912 1024
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1087 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1088 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1089 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1090 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1091
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1092 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1093 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1094
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1095 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1096 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1097 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1098 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1103
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1104MODULE = cf PACKAGE = cf PREFIX = cf_
993 1105
994BOOT: 1106BOOT:
995{ 1107{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1108 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1109 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1110
1111 _connect_to_perl ();
1112
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1113 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1114
1115 {
1116 require_pv ("Time::HiRes");
1117
1118 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1119 if (!svp) croak ("Time::HiRes is required");
1120 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1121 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1122 }
1002 1123
1003 static const struct { 1124 static const struct {
1004 const char *name; 1125 const char *name;
1005 IV iv; 1126 IV iv;
1006 } *civ, const_iv[] = { 1127 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1128# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1129 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1130 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1131
1011 const_iv (llevMonster) 1132 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1133
1134 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1135
1013 const_iv (MAX_TIME) 1136 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1137
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1138 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1139 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1140 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1141 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1142 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1143 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR) 1144
1077 const_iv (FLESH) 1145 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1078 const_iv (INORGANIC) 1146 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1079 const_iv (SKILL_TOOL) 1147 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1080 const_iv (LIGHTER) 1148 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1081 const_iv (BUILDABLE_WALL) 1149 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1082 const_iv (MISC_OBJECT) 1150 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1083 const_iv (LAMP) 1151 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1084 const_iv (DUPLICATOR) 1152 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1085 const_iv (SPELLBOOK) 1153 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1086 const_iv (CLOAK) 1154 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1087 const_iv (SPINNER) 1155 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1088 const_iv (GATE) 1156 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1089 const_iv (BUTTON) 1157 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1090 const_iv (CF_HANDLE) 1158 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1091 const_iv (HOLE) 1159 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1092 const_iv (TRAPDOOR) 1160 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1093 const_iv (SIGN) 1161 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1094 const_iv (BOOTS) 1162 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1095 const_iv (GLOVES) 1163 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1096 const_iv (SPELL) 1164 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1097 const_iv (SPELL_EFFECT) 1165 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER) 1166 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1099 const_iv (BRACERS) 1167 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1100 const_iv (POISONING) 1168 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1101 const_iv (SAVEBED) 1169 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1102 const_iv (WAND) 1170 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1103 const_iv (SCROLL) 1171 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1104 const_iv (DIRECTOR) 1172 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1173
1127 const_iv (NUM_SUBTYPES) 1174 const_iv (NUM_SUBTYPES)
1128 1175
1129 const_iv (ST_BD_BUILD) 1176 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1130 const_iv (ST_BD_REMOVE) 1177 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1131 1178
1132 const_iv (ST_MAT_FLOOR) 1179 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1133 const_iv (ST_MAT_WALL) 1180 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1134 const_iv (ST_MAT_ITEM) 1181 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1182 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1183 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1184 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1185 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1135 1186
1136 const_iv (AT_PHYSICAL) 1187 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1137 const_iv (AT_MAGIC) 1188 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1138 const_iv (AT_FIRE)
1139 const_iv (AT_ELECTRICITY)
1140 const_iv (AT_COLD)
1141 const_iv (AT_CONFUSION)
1142 const_iv (AT_ACID)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162
1163 const_iv (WEAP_HIT)
1164 const_iv (WEAP_SLASH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1189 const_iv (WEAP_BLUD)
1172 1190
1173 const_iv (FLAG_ALIVE) 1191 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1192 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1193 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1194 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1195 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1196 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1197 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1198 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1199 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1200 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1201 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1202 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1203 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1204 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1205 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1206 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1207 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1208 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1209 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1210 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1211 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1212 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1213 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1214 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1215 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1216 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1217
1275 const_iv (NDI_BLACK) 1218 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1219 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1220 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1221 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1222 const_iv (NDI_ALL)
1292 1223
1293 const_iv (UPD_LOCATION) 1224 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1294 const_iv (UPD_FLAGS) 1225 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF)
1301 1226
1302 const_iv (UPD_SP_MANA) 1227 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305 1228
1306 const_iv (F_APPLIED) 1229 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1307 const_iv (F_LOCATION) 1230 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED)
1311 const_iv (F_DAMNED)
1312 const_iv (F_OPEN)
1313 const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1231 const_iv (F_LOCKED)
1315 1232
1316 const_iv (F_BUY) 1233 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1234
1320 const_iv (P_BLOCKSVIEW) 1235 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1236 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1237
1329 const_iv (UP_OBJ_INSERT) 1238 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1239
1334 const_iv (INS_NO_MERGE) 1240 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1241 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1242
1341 const_iv (WILL_APPLY_HANDLE) 1243 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1244 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1245
1347 const_iv (SAVE_MODE) 1246 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1247
1350 const_iv (M_PAPER) 1248 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1249 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1250 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1251 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1252
1365 const_iv (SK_EXP_ADD_SKILL) 1253 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1254 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1255
1371 const_iv (SK_LOCKPICKING) 1256 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1257 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1258 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1259 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1260 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1261 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1262 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1263 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1264 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1265 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1266 const_iv (SK_POISON_NAIL)
1412 1267
1413 const_iv (SOUND_NEW_PLAYER) 1268 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1269 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1270 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1271 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1272 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1273 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1274
1438 const_iv (PREFER_LOW) 1275 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1276
1441 const_iv (ATNR_PHYSICAL) 1277 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1278 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1279 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1280 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1281 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1282 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1283 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1284
1468 const_iv (MAP_IN_MEMORY) 1285 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1286
1473 const_iv (KLASS_ATTACHABLE) 1287 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1288 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1289
1480 const_iv (CS_QUERY_YESNO) 1290 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1291
1484 const_iv (ST_DEAD) 1292 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1293
1489 const_iv (ST_CHANGE_CLASS) 1294 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1295
1495 // random map generator 1296 // random map generator
1496 const_iv (LAYOUT_NONE) 1297 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1298 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1299
1504 const_iv (RMOPT_RANDOM) 1300 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1301 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1302 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1303
1514 const_iv (SYMMETRY_RANDOM) 1304 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1305 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1306
1517 const_iv (SYMMETRY_Y) 1307 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1308 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1309 const_iv (GT_MINIMAL)
1519 }; 1310 };
1520 1311
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1312 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1313 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1314
1551{ 1342{
1552 // reattach to all attachable objects in the game. 1343 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1344 for_all_clients (ns)
1554 ns->reattach (); 1345 ns->reattach ();
1555 1346
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1347 for_all_objects (op)
1564 op->reattach (); 1348 op->reattach ();
1349}
1350
1351void _post_tick ()
1352 CODE:
1353 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1354
1355# support function for map-world.ext
1356void _quantise (SV *data_sv, SV *plt_sv)
1357 CODE:
1358{
1359 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1360 croak ("_quantise called with invalid agruments");
1361
1362 plt_sv = SvRV (plt_sv);
1363 SV **plt = AvARRAY (plt_sv);
1364 int plt_count = AvFILL (plt_sv) + 1;
1365
1366 STRLEN len;
1367 char *data = SvPVbyte (data_sv, len);
1368 char *dst = data;
1369
1370 while (len >= 3)
1371 {
1372 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1373 {
1374 char *val = SvPVX (*val_sv);
1375
1376 if (val [0] == data [0]
1377 && val [1] == data [1]
1378 && val [2] == data [2])
1379 {
1380 *dst++ = val [3];
1381 goto next;
1382 }
1383 }
1384
1385 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1386 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1387 dst - SvPVX (data_sv), len);
1388
1389 next:
1390 data += 3;
1391 len -= 3;
1392 }
1393
1394 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1395}
1566 1396
1567NV floor (NV x) 1397NV floor (NV x)
1568 1398
1569NV ceil (NV x) 1399NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1408 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1409 }
1580 OUTPUT: 1410 OUTPUT:
1581 RETVAL 1411 RETVAL
1582 1412
1413NV clamp (NV value, NV min_value, NV max_value)
1414 CODE:
1415 RETVAL = clamp (value, min_value, max_value);
1416 OUTPUT:
1417 RETVAL
1418
1419NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1420 CODE:
1421 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1422 OUTPUT:
1423 RETVAL
1424
1425void cede_to_tick ()
1426 CODE:
1427 coroapi::cede_to_tick ();
1428
1583void server_tick () 1429void server_tick ()
1584 CODE: 1430 CODE:
1585 runtime = SvNVx (sv_runtime); 1431 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1432 server_tick ();
1587 1433
1588void 1434void
1589LOG (int level, char *msg) 1435log_backtrace (utf8_string msg)
1436
1437void
1438LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1439 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1440 C_ARGS: flags, "%s", msg
1592 1441
1593char *path_combine (char *base, char *path) 1442octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1443 PROTOTYPE: $$
1595 1444
1596char *path_combine_and_normalize (char *base, char *path) 1445octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1446 PROTOTYPE: $$
1598 1447
1599const char * 1448const_octet_string
1600get_maps_directory (char *path) 1449get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1450 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1451 ALIAS: maps_directory = 0
1603 CODE: 1452 CODE:
1604 RETVAL = create_pathname (path); 1453 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1454 OUTPUT: RETVAL
1607void 1456void
1608sub_generation_inc () 1457sub_generation_inc ()
1609 CODE: 1458 CODE:
1610 PL_sub_generation++; 1459 PL_sub_generation++;
1611 1460
1612char * 1461const_octet_string
1613mapdir () 1462mapdir ()
1614 PROTOTYPE: 1463 PROTOTYPE:
1615 ALIAS: 1464 ALIAS:
1616 mapdir = 0 1465 mapdir = 0
1617 uniquedir = 1 1466 uniquedir = 1
1633 } 1482 }
1634 OUTPUT: RETVAL 1483 OUTPUT: RETVAL
1635 1484
1636void abort () 1485void abort ()
1637 1486
1487void reset_signals ()
1488
1638void fork_abort (char *cause = "cf::fork_abort") 1489void fork_abort (octet_string cause = "cf::fork_abort")
1639 1490
1640void cleanup (const char *cause, bool make_core = false) 1491void cleanup (octet_string cause, bool make_core = false)
1641 1492
1642void emergency_save () 1493void emergency_save ()
1494
1495void _exit (int status = EXIT_SUCCESS)
1643 1496
1644UV sv_2watcher (SV *w) 1497UV sv_2watcher (SV *w)
1645 CODE: 1498 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1499 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1500 OUTPUT:
1648 RETVAL 1501 RETVAL
1649 1502
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1503#if _POSIX_MEMLOCK
1653 1504
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1505int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1506
1656int munlockall () 1507int munlockall ()
1657 1508
1658#endif 1509#endif
1659 1510
1660int find_animation (char *text) 1511int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1512 PROTOTYPE: $
1662 1513
1663int random_roll (int min, int max, object *op, int goodbad); 1514int random_roll (int min, int max, object *op, int goodbad);
1664 1515
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1516const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1517
1667int 1518int
1668exp_to_level (val64 exp) 1519exp_to_level (val64 exp)
1669 CODE: 1520 CODE:
1670{ 1521{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1552 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1553 else
1703 XSRETURN_UNDEF; 1554 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1705 1556
1557bool
1558load_resource_file (octet_string filename)
1559
1706MODULE = cf PACKAGE = cf::attachable 1560MODULE = cf PACKAGE = cf::attachable
1707 1561
1708int 1562int
1709valid (SV *obj) 1563valid (SV *obj)
1710 CODE: 1564 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1565 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1566 OUTPUT:
1713 RETVAL 1567 RETVAL
1568
1569void
1570debug_trace (attachable *obj, bool on = true)
1571 CODE:
1572 obj->flags &= ~attachable::F_DEBUG_TRACE;
1573 if (on)
1574 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1575
1715int mortals_size () 1576int mortals_size ()
1716 CODE: 1577 CODE:
1717 RETVAL = attachable::mortals.size (); 1578 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1579 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1581#object *mortals (U32 index)
1721# CODE: 1582# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1583# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1584# OUTPUT: RETVAL
1724 1585
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1586INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1587
1727MODULE = cf PACKAGE = cf::global 1588MODULE = cf PACKAGE = cf::global
1728 1589
1729int invoke (SV *klass, int event, ...) 1590int invoke (SV *klass, int event, ...)
1730 CODE: 1591 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1595 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1596 OUTPUT: RETVAL
1736 1597
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1598MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1599
1739INCLUDE: $PERL genacc object ../include/object.h | 1600INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1601
1741int invoke (object *op, int event, ...) 1602int invoke (object *op, int event, ...)
1742 CODE: 1603 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1604 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1605 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1627object *actives (U32 index)
1767 CODE: 1628 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1629 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1630 OUTPUT: RETVAL
1770 1631
1632const char *slot_save_name (U32 slot)
1633 ALIAS:
1634 slot_use_name = 1
1635 slot_nonuse_name = 2
1636 CODE:
1637{
1638 if (slot >= NUM_BODY_LOCATIONS)
1639 croak ("body slot index out of range");
1640
1641 switch (ix)
1642 {
1643 case 0: RETVAL = body_locations[slot].save_name; break;
1644 case 1: RETVAL = body_locations[slot].use_name; break;
1645 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1646 }
1647}
1648 OUTPUT:
1649 RETVAL
1650
1771# missing properties 1651# missing properties
1772 1652
1773object *head (object *op) 1653object *head (object *op)
1774 PROTOTYPE: $ 1654 PROTOTYPE: $
1775 CODE: 1655 CODE:
1795void 1675void
1796set_animation (object *op, int idx) 1676set_animation (object *op, int idx)
1797 CODE: 1677 CODE:
1798 SET_ANIMATION (op, idx); 1678 SET_ANIMATION (op, idx);
1799 1679
1680int
1681num_animations (object *op)
1682 CODE:
1683 RETVAL = NUM_ANIMATIONS (op);
1684 OUTPUT: RETVAL
1685
1686int slot_info (object *op, UV slot, int value = 0)
1687 ALIAS:
1688 slot_used = 1
1689 CODE:
1690{
1691 if (slot >= NUM_BODY_LOCATIONS)
1692 croak ("body slot index out of range");
1693
1694 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1695
1696 if (items > 2)
1697 if (ix)
1698 op->slot[slot].used = value;
1699 else
1700 op->slot[slot].info = value;
1701}
1702 OUTPUT:
1703 RETVAL
1704
1800object *find_best_object_match (object *op, const char *match) 1705object *find_best_object_match (object *op, utf8_string match)
1801 1706
1802object *find_marked_object (object *op) 1707object *find_marked_object (object *op)
1803 1708
1804int need_identify (object *obj); 1709int need_identify (object *obj);
1805 1710
1806int apply_shop_mat (object *shop_mat, object *op); 1711int apply_shop_mat (object *shop_mat, object *op);
1712
1713int move_player (object *op, int dir)
1714 CODE:
1715 RETVAL = move_player (op, dir);
1716 OUTPUT:
1717 RETVAL
1807 1718
1808int move (object *op, int dir, object *originator = op) 1719int move (object *op, int dir, object *originator = op)
1809 CODE: 1720 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1721 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1722 OUTPUT:
1817 1728
1818void apply_below (object *op) 1729void apply_below (object *op)
1819 CODE: 1730 CODE:
1820 player_apply_below (op); 1731 player_apply_below (op);
1821 1732
1733int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1734
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1735object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1736
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1737int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1738
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1739int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1740
1847 RETVAL = pay_for_amount (amount, op); 1760 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1849 1762
1850void pay_player (object *op, uint64 amount) 1763void pay_player (object *op, uint64 amount)
1851 1764
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1765val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1766
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1767int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1768
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1769void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1770 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1771 do_learn_spell (op, sp, special_prayer);
1859 1772
1860void forget_spell (object *op, object *sp) 1773void forget_spell (object *op, object *sp)
1861 CODE: 1774 CODE:
1862 do_forget_spell (op, query_name (sp)); 1775 do_forget_spell (op, query_name (sp));
1863 1776
1864object *check_for_spell (object *op, char *spellname) 1777object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1778 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1779 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1780 OUTPUT: RETVAL
1868 1781
1869int query_money (object *op) 1782int query_money (object *op)
1882 1795
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1796int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1797
1885void update_object (object *op, int action) 1798void update_object (object *op, int action)
1886 1799
1887object *cf_create_object_by_name (const char *name) 1800object *cf_create_object_by_name (utf8_string name)
1888 1801
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1802void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1803
1891void player_lvl_adj (object *who, object *skill = 0) 1804void player_lvl_adj (object *who, object *skill = 0)
1892 1805
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1806int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1807
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1821object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1822
1910# no clean way to get an object from an archetype - stupid idiotic 1823# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1824# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1825
1913object *new (const char *archetype = 0) 1826object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1827 PROTOTYPE: ;$
1915 CODE: 1828 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1829 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1830 OUTPUT:
1918 RETVAL 1831 RETVAL
1923{ 1836{
1924 int unused_type; 1837 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1838 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1839}
1927 1840
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1841player *contr (object *op)
1936 CODE: 1842 CODE:
1937 RETVAL = op->contr; 1843 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1939 1845
1940const char *get_ob_key_value (object *op, const char *key) 1846const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1847
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1848bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1849
1944object *get_nearest_player (object *ob) 1850object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1851 ALIAS: nearest_player = 0
1946 PREINIT: 1852 PREINIT:
1947 extern object *get_nearest_player (object *); 1853 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1869bool on_same_map_as (object *ob, object *other)
1964 CODE: 1870 CODE:
1965 RETVAL = on_same_map (ob, other); 1871 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1967 1873
1968const char * 1874const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1875base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1876 CODE:
1971 RETVAL = query_base_name (op, plural); 1877 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1878 OUTPUT: RETVAL
1973 1879
1980 RETVAL = op->contr; 1886 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1887 OUTPUT: RETVAL
1982 1888
1983void check_score (object *op) 1889void check_score (object *op)
1984 1890
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1891void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1892 CODE:
1987 new_draw_info (flags, 0, op, txt); 1893 new_draw_info (flags, 0, op, txt);
1988 1894
1989object *cf_player_send_inventory (object *op) 1895object *cf_player_send_inventory (object *op)
1990 1896
1991char *cf_player_get_ip (object *op) 1897octet_string cf_player_get_ip (object *op)
1992 ALIAS: ip = 0 1898 ALIAS: ip = 0
1993 1899
1994object *cf_player_get_marked_item (object *op) 1900object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0 1901 ALIAS: marked_item = 0
1996 1902
2006void esrv_update_item (object *op, int what, object *item) 1912void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1913 C_ARGS: what, op, item
2008 1914
2009void clear_los (object *op) 1915void clear_los (object *op)
2010 1916
2011int command_summon (object *op, char *params) 1917int command_summon (object *op, utf8_string params)
2012 1918
2013int command_arrest (object *op, char *params) 1919int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 1920
2019 1921
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 1922MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 1923
2022INCLUDE: $PERL genacc player ../include/player.h | 1924INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 1925
2024int invoke (player *pl, int event, ...) 1926int invoke (player *pl, int event, ...)
2025 CODE: 1927 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 1928 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1929 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 1942 pl->orig_stats = pl->ob->stats;
2041 1943
2042void cf_player_move (player *pl, int dir) 1944void cf_player_move (player *pl, int dir)
2043 1945
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 1946void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 1947
2051bool 1948bool
2052cell_visible (player *pl, int dx, int dy) 1949cell_visible (player *pl, int dx, int dy)
2053 CODE: 1950 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 1951 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2004 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2005 OUTPUT: RETVAL
2109 2006
2110SV *registry (maptile *map) 2007SV *registry (maptile *map)
2111 2008
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2009INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2010
2114void 2011void
2115maptile::instantiate () 2012maptile::instantiate ()
2116 2013
2117maptile *new () 2014maptile *new ()
2131 EXTEND (SP, THIS->players); 2028 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2029 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2030 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2031 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2032 }
2033
2034void
2035maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2036 CODE:
2037{
2038 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2039 croak ("maptile::add_underlay: palette must be arrayref");
2040
2041 palette = SvRV (palette);
2042
2043 STRLEN idxlen;
2044 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2045
2046 for (int x = 0; x < THIS->width; ++x)
2047 for (int y = 0; y < THIS->height; ++y)
2048 {
2049 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2050 if (op->flag [FLAG_IS_FLOOR])
2051 goto skip_space;
2052
2053 {
2054 int offs = offset + y * stride + x;
2055 if (IN_RANGE_EXC (offs, 0, idxlen))
2056 {
2057 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2058 {
2059 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2060 ob->flag [FLAG_NO_MAP_SAVE] = true;
2061 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2062
2063 if (ob->randomitems)
2064 {
2065 if (!ob->above)
2066 {
2067 ob->create_treasure (ob->randomitems);
2068
2069 for (object *op = ob->above; op; op = op->above)
2070 op->flag [FLAG_NO_MAP_SAVE] = true;
2071 }
2072
2073 ob->randomitems = 0;
2074 }
2075 }
2076 }
2077 }
2078
2079 skip_space: ;
2080 }
2081}
2082
2083void
2084maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2085 CODE:
2086{
2087 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2088 croak ("maptile::set_regiondata: palette must be arrayref");
2089
2090 palette = SvRV (palette);
2091
2092 STRLEN idxlen;
2093 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2094
2095 region **regionmap = (region **)malloc (
2096 (av_len ((AV *)palette) + 1) * sizeof (region *));
2097 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2098
2099 for (int i = av_len ((AV *)palette) + 1; i--; )
2100 regionmap [i] = region::find (
2101 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2102
2103 for (int y = 0; y < THIS->height; ++y)
2104 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2105
2106 sfree (THIS->regions, THIS->size ());
2107 free (THIS->regionmap);
2108
2109 THIS->regions = regions;
2110 THIS->regionmap = regionmap;
2111}
2112
2113void
2114maptile::create_region_treasure ()
2115 CODE:
2116{
2117 object *op = object::create ();
2118 op->type = FLOOR;
2119 op->map = THIS;
2120
2121 for (int x = 0; x < THIS->width; ++x)
2122 for (int y = 0; y < THIS->height; ++y)
2123 {
2124 region *rgn = THIS->region (x, y);
2125
2126 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2127 if (rgn->treasure && rndm () < rgn->treasure_density)
2128 {
2129 op->x = x;
2130 op->y = y;
2131 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2132 }
2133 }
2134
2135 op->destroy ();
2136}
2136 2137
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2138void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2139
2139int out_of_map (maptile *map, int x, int y) 2140int out_of_map (maptile *map, int x, int y)
2140 2141
2222 2223
2223void fix_walls (maptile *map, int x, int y) 2224void fix_walls (maptile *map, int x, int y)
2224 2225
2225void fix_walls_around (maptile *map, int x, int y) 2226void fix_walls_around (maptile *map, int x, int y)
2226 2227
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2228# worst xs function of my life
2234bool 2229bool
2235_create_random_map (\ 2230_create_random_map (\
2236 maptile *self,\ 2231 maptile *self,\
2237 char *wallstyle,\ 2232 utf8_string wallstyle,\
2238 char *wall_name,\ 2233 utf8_string wall_name,\
2239 char *floorstyle,\ 2234 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2235 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2236 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2237 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2238 utf8_string doorstyle,\
2244 char *decorstyle,\ 2239 utf8_string decorstyle,\
2245 char *origin_map,\ 2240 utf8_string origin_map,\
2246 char *final_map,\ 2241 utf8_string final_map,\
2247 char *exitstyle,\ 2242 utf8_string exitstyle,\
2248 char *this_map,\ 2243 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2244 utf8_string exit_on_final_map,\
2250 int xsize,\ 2245 int xsize,\
2251 int ysize,\ 2246 int ysize,\
2252 int expand2x,\ 2247 int expand2x,\
2253 int layoutoptions1,\ 2248 int layoutoptions1,\
2254 int layoutoptions2,\ 2249 int layoutoptions2,\
2267 val64 total_map_hp,\ 2262 val64 total_map_hp,\
2268 int map_layout_style,\ 2263 int map_layout_style,\
2269 int treasureoptions,\ 2264 int treasureoptions,\
2270 int symmetry_used,\ 2265 int symmetry_used,\
2271 region *region,\ 2266 region *region,\
2272 char *custom\ 2267 utf8_string custom\
2273) 2268)
2274 CODE: 2269 CODE:
2275{ 2270{
2276 random_map_params rmp; 2271 random_map_params rmp;
2277 2272
2318 OUTPUT: 2313 OUTPUT:
2319 RETVAL 2314 RETVAL
2320 2315
2321MODULE = cf PACKAGE = cf::arch 2316MODULE = cf PACKAGE = cf::arch
2322 2317
2323archetype *find (const char *name) 2318archetype *find (utf8_string name)
2324 CODE: 2319 CODE:
2325 RETVAL = archetype::find (name); 2320 RETVAL = archetype::find (name);
2326 OUTPUT: 2321 OUTPUT:
2327 RETVAL 2322 RETVAL
2328 2323
2330 PROTOTYPE: 2325 PROTOTYPE:
2331 CODE: 2326 CODE:
2332 RETVAL = first_archetype; 2327 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2328 OUTPUT: RETVAL
2334 2329
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2330INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2331
2337MODULE = cf PACKAGE = cf::party 2332MODULE = cf PACKAGE = cf::party
2338 2333
2339partylist *first () 2334partylist *first ()
2340 PROTOTYPE: 2335 PROTOTYPE:
2341 CODE: 2336 CODE:
2342 RETVAL = get_firstparty (); 2337 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2338 OUTPUT: RETVAL
2344 2339
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2340INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2341
2347MODULE = cf PACKAGE = cf::region 2342MODULE = cf PACKAGE = cf::region
2348 2343
2349region *first () 2344void
2350 PROTOTYPE: 2345list ()
2351 CODE: 2346 PPCODE:
2352 RETVAL = first_region; 2347 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2348 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2349
2355region *find (char *name) 2350region *find (utf8_string name)
2356 PROTOTYPE: $ 2351 PROTOTYPE: $
2357 CODE: 2352 CODE:
2358 RETVAL = get_region_by_name (name); 2353 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2354 OUTPUT: RETVAL
2360 2355
2356region *find_fuzzy (utf8_string name)
2357 PROTOTYPE: $
2358 CODE:
2359 RETVAL = region::find_fuzzy (name);
2360 OUTPUT: RETVAL
2361
2362int specificity (region *rgn)
2363 CODE:
2364 RETVAL = 0;
2365 while (rgn = rgn->parent)
2366 RETVAL++;
2367 OUTPUT: RETVAL
2368
2361INCLUDE: $PERL genacc region ../include/map.h | 2369INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2370
2363MODULE = cf PACKAGE = cf::living 2371MODULE = cf PACKAGE = cf::living
2364 2372
2365INCLUDE: $PERL genacc living ../include/living.h | 2373INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2374
2367MODULE = cf PACKAGE = cf::settings 2375MODULE = cf PACKAGE = cf::settings
2368 2376
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2377INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2378
2371MODULE = cf PACKAGE = cf::client 2379MODULE = cf PACKAGE = cf::client
2372 2380
2373INCLUDE: $PERL genacc client ../include/client.h | 2381INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2382
2375int invoke (client *ns, int event, ...) 2383int invoke (client *ns, int event, ...)
2376 CODE: 2384 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2385 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2386 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2405 char *buf = SvPVbyte (packet, len);
2398 2406
2399 THIS->send_packet (buf, len); 2407 THIS->send_packet (buf, len);
2400} 2408}
2401 2409
2410MODULE = cf PACKAGE = cf::face PREFIX = face_
2411
2412#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2413
2414faceidx face_find (utf8_string name, faceidx defidx = 0)
2415
2416faceidx alloc (utf8_string name)
2417 CODE:
2418{
2419 do
2420 {
2421 RETVAL = faces.size ();
2422 faces.resize (RETVAL + 1);
2423 }
2424 while (!RETVAL); // crude way to leave index 0
2425
2426 faces [RETVAL].name = name;
2427 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2428
2429 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2430 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2431}
2432 OUTPUT: RETVAL
2433
2434void set (faceidx idx, int visibility, int magicmap)
2435 CODE:
2436 faceinfo *f = face_info (idx);
2437 assert (f);
2438 f->visibility = visibility;
2439 f->magicmap = magicmap;
2440
2441void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2442 CODE:
2443 faceinfo *f = face_info (idx); assert (f);
2444 f->smooth = smooth;
2445 f->smoothlevel = smoothlevel;
2446
2447void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2448 CODE:
2449{
2450 facedata *d = face_data (idx, faceset);
2451 assert (d);
2452 sv_to (data, d->data);
2453 STRLEN clen;
2454 char *cdata = SvPVbyte (chksum, clen);
2455 clen = min (CHKSUM_SIZE, clen);
2456
2457 if (memcmp (d->chksum, cdata, clen))
2458 {
2459 memcpy (d->chksum, cdata, clen);
2460
2461 // invalidate existing client face info
2462 for_all_clients (ns)
2463 if (ns->faceset == faceset)
2464 {
2465 ns->faces_sent [idx] = false;
2466 ns->force_newmap = true;
2467 }
2468 }
2469}
2470
2471void invalidate (faceidx idx)
2472 CODE:
2473 for_all_clients (ns)
2474 {
2475 ns->faces_sent [idx] = false;
2476 ns->force_newmap = true;
2477 }
2478
2479void invalidate_all ()
2480 CODE:
2481 for_all_clients (ns)
2482 {
2483 ns->faces_sent.reset ();
2484 ns->force_newmap = true;
2485 }
2486
2487MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2488
2489#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2490
2491animidx anim_find (utf8_string name)
2492 CODE:
2493 RETVAL = animation::find (name).number;
2494 OUTPUT: RETVAL
2495
2496animidx set (utf8_string name, SV *frames, int facings = 1)
2497 CODE:
2498{
2499 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2500 croak ("frames must be an arrayref");
2501
2502 AV *av = (AV *)SvRV (frames);
2503
2504 animation *anim = &animation::find (name);
2505 if (anim->number)
2506 {
2507 anim->resize (av_len (av) + 1);
2508 anim->facings = facings;
2509 }
2510 else
2511 anim = &animation::create (name, av_len (av) + 1, facings);
2512
2513 for (int i = 0; i < anim->num_animations; ++i)
2514 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2515}
2516 OUTPUT: RETVAL
2517
2518void invalidate_all ()
2519 CODE:
2520 for_all_clients (ns)
2521 ns->anims_sent.reset ();
2522

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