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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.212 by root, Tue May 22 10:50:01 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
2 * CrossFire, A Multiplayer game
3 *
6 * This code is placed under the GNU General Public Licence (GPL) 4 * This code is placed under the GNU General Public Licence (GPL)
7 * 5 *
8 * Copyright (C) 2001-2005 by Chachkoff Yann 6 * Copyright (C) 2001-2005 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 7 * Copyright (C) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 8 *
11 * This program is free software; you can redistribute it and/or modify 9 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version. 12 * (at your option) any later version.
21 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 20 * along with this program; if not, write to the Free Software
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
24 */ 22 */
25 23
24#include "autoconf.h"
25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 158}
127 159
128// check wether the object really is dead 160// check wether the object really is dead
129void 161void
130attachable::do_check () 162attachable::do_check ()
144 { 176 {
145 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
146 cb = 0; 178 cb = 0;
147 } 179 }
148 180
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 181 mortals.push_back (this);
158} 182}
159 183
160void 184void
161attachable::destroy () 185attachable::destroy ()
163 if (destroyed ()) 187 if (destroyed ())
164 return; 188 return;
165 189
166 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
167 do_destroy (); 191 do_destroy ();
192 sever_self ();
168} 193}
169 194
170void 195void
171attachable::check_mortals () 196attachable::check_mortals ()
172{ 197{
177 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
178 { 203 {
179 i = 0; 204 i = 0;
180 205
181 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 208
184 break; 209 break;
185 } 210 }
186 211
187 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
188 213
189 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
190 215 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 216 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
195 ++i; // further delay freeing 224 ++i; // further delay freeing
196 225
197 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
198 break; 227 break;
199 } 228 }
200 else 229 else
201 { 230 {
202 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
203 delete obj; 233 delete obj;
204 } 234 }
205 } 235 }
206} 236}
207 237
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 362
333inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
335 365
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 368
339inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
340{ 370{
341 char buf[128]; 371 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
344} 374}
345 375
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 400
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 403
374template<class T> 404template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 406
377template<int N> 407template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 409
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
385 421
386inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
387{ 423{
388 unsigned int version; 424 unsigned int version;
389 425
580 perl = perl_alloc (); 616 perl = perl_alloc ();
581 perl_construct (perl); 617 perl_construct (perl);
582 618
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 620
585 char *argv[] = { 621 const char *argv[] = {
586 "", 622 settings.argv [0],
587 "-e" 623 "-e"
588 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
591 "require cf;" 627 "require cf;"
592 }; 628 };
593 629
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
595 { 632 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
598 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
599} 644}
600 645
601void cfperl_main () 646void cfperl_main ()
602{ 647{
603 dSP; 648 dSP;
673} 718}
674 719
675void 720void
676global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 722{
678 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
679} 724}
680 725
681void 726void
682object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 728{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 730 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 732
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 735 }
691 736
727{ 772{
728 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
730} 775}
731 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
732bool 827bool
733attachable::invoke (event_type event, ...) 828attachable::vinvoke (event_type event, va_list &ap)
734{ 829{
735 data_type dt; 830 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 831
740 // callback call ordering should be: 832 // callback call ordering should be:
741 // 1. per-object callback 833 // 1. per-object callback
742 // 2. per-class object 834 // 2. per-class object
743 // 3. per-type callback 835 // 3. per-type callback
824 CALL_BEGIN (0); 916 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 917 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 918 CALL_END;
827} 919}
828 920
921void
922cfperl_cleanup (int make_core)
923{
924 CALL_BEGIN (1);
925 CALL_ARG (make_core);
926 CALL_CALL ("cf::post_cleanup", G_VOID);
927 CALL_END;
928}
929
829maptile * 930maptile *
830maptile::find_sync (const char *path, maptile *origin) 931maptile::find_sync (const char *path, maptile *origin)
831{ 932{
832 CALL_BEGIN (2); 933 CALL_BEGIN (2);
833 CALL_ARG (path); 934 CALL_ARG (path);
895 CALL_ARG (exit); 996 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 997 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 998 CALL_END;
898} 999}
899 1000
1001void
1002log_backtrace (const char *msg)
1003{
1004#if HAVE_BACKTRACE
1005 void *addr [20];
1006 int size = backtrace (addr, 20);
1007
1008 CALL_BEGIN (size);
1009 CALL_ARG (msg);
1010 for (int i = 0; i < size; ++i)
1011 CALL_ARG ((IV)addr [i]);
1012 CALL_CALL ("cf::_log_backtrace", G_VOID);
1013 CALL_END;
1014#endif
1015}
1016
900///////////////////////////////////////////////////////////////////////////// 1017/////////////////////////////////////////////////////////////////////////////
901 1018
902struct EventAPI *watcher_base::GEventAPI; 1019struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1020struct CoroAPI *coroapi::GCoroAPI;
904 1021
905int coroapi::cede_counter; 1022int coroapi::cede_counter;
1023double (*coroapi::time)();
1024double coroapi::next_cede;
906 1025
1026void coroapi::do_cede_to_tick ()
1027{
1028 cede_counter = 0;
1029
1030 cede ();
1031
1032 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1033 if (next_cede > SvNV (sv_next_tick) - 0.02)
1034 next_cede = SvNV (sv_next_tick);
1035}
1036
1037void coroapi::do_cede_every ()
1038{
1039 cede_counter = 0;
1040
1041 if (coroapi::nready ())
1042 coroapi::cede ();
1043}
1044
1045void coroapi::do_cede_to_tick_every ()
1046{
1047 cede_counter = 0;
1048
1049 cede_to_tick ();
1050}
1051
1052void
1053coroapi::wait_for_tick ()
1054{
1055 CALL_BEGIN (0);
1056 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1057 CALL_END;
1058}
1059
1060void
1061coroapi::wait_for_tick_begin ()
1062{
1063 CALL_BEGIN (0);
1064 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1065 CALL_END;
1066}
1067
1068static void
907static void iw_dispatch (pe_event *ev) 1069iw_dispatch (pe_event *ev)
908{ 1070{
909 iw *w = (iw *)ev->ext_data; 1071 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1072 w->call (*w);
911} 1073}
912 1074
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1137 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1138 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1139 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1140 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1141
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1142 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1143 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1144
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1145 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1146 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1147 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1148 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1153
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1154MODULE = cf PACKAGE = cf PREFIX = cf_
993 1155
994BOOT: 1156BOOT:
995{ 1157{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1158 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1159 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1160
1161 _connect_to_perl ();
1162
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1163 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1164
1165 {
1166 require_pv ("Time::HiRes");
1167
1168 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1169 if (!svp) croak ("Time::HiRes is required");
1170 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1171 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1172 }
1002 1173
1003 static const struct { 1174 static const struct {
1004 const char *name; 1175 const char *name;
1005 IV iv; 1176 IV iv;
1006 } *civ, const_iv[] = { 1177 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1178# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1179 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1180 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1181
1011 const_iv (llevMonster) 1182 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1183
1184 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1185
1013 const_iv (MAX_TIME) 1186 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1187
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1188 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1189 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1190 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1191 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1192 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1193 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1194
1127 const_iv (NUM_SUBTYPES) 1195 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1196 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1197 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1198 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1199 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1200 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1201 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1202 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1203 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1204 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1205 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1206 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1207 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1208 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1209 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1210 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1211 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1212 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1213 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1214 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1215 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1216 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1217 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1218 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1219 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1220 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1221 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1222 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1223
1129 const_iv (ST_BD_BUILD) 1224 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1225
1132 const_iv (ST_MAT_FLOOR) 1226 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1227 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1228
1136 const_iv (AT_PHYSICAL) 1229 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1230 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1231 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1232 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1233 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1234 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1235 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1236
1163 const_iv (WEAP_HIT) 1237 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1238 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1239 const_iv (WEAP_BLUD)
1172 1240
1173 const_iv (FLAG_ALIVE) 1241 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1242 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1243 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1244 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1245 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1246 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1247 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1248 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1249 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1250 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1251 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1252 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1253 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1254 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1255 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1256 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1257 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1258 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1259 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1260 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1261 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1262 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1263 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1264 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1265 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1266 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1267
1275 const_iv (NDI_BLACK) 1268 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1269 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1270 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1271 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1272 const_iv (NDI_ALL)
1292 1273
1274 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1275 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1276
1277 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1278
1279 const_iv (SP_RAISE_DEAD)
1280 const_iv (SP_RUNE)
1281 const_iv (SP_MAKE_MARK)
1282 const_iv (SP_BOLT)
1283 const_iv (SP_BULLET)
1293 const_iv (UPD_LOCATION) 1284 const_iv (SP_EXPLOSION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE) 1285 const_iv (SP_CONE)
1286 const_iv (SP_BOMB)
1287 const_iv (SP_WONDER)
1297 const_iv (UPD_NAME) 1288 const_iv (SP_SMITE)
1298 const_iv (UPD_ANIM) 1289 const_iv (SP_MAGIC_MISSILE)
1299 const_iv (UPD_ANIMSPEED) 1290 const_iv (SP_SUMMON_GOLEM)
1300 const_iv (UPD_NROF) 1291 const_iv (SP_DIMENSION_DOOR)
1301 1292 const_iv (SP_MAGIC_MAPPING)
1302 const_iv (UPD_SP_MANA)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (F_APPLIED)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC) 1293 const_iv (SP_MAGIC_WALL)
1294 const_iv (SP_DESTRUCTION)
1295 const_iv (SP_PERCEIVE_SELF)
1296 const_iv (SP_WORD_OF_RECALL)
1297 const_iv (SP_INVISIBLE)
1298 const_iv (SP_PROBE)
1299 const_iv (SP_HEALING)
1300 const_iv (SP_CREATE_FOOD)
1301 const_iv (SP_EARTH_TO_DUST)
1302 const_iv (SP_CHANGE_ABILITY)
1303 const_iv (SP_BLESS)
1310 const_iv (F_CURSED) 1304 const_iv (SP_CURSE)
1305 const_iv (SP_SUMMON_MONSTER)
1306 const_iv (SP_CHARGING)
1307 const_iv (SP_POLYMORPH)
1308 const_iv (SP_ALCHEMY)
1309 const_iv (SP_REMOVE_CURSE)
1310 const_iv (SP_IDENTIFY)
1311 const_iv (SP_DETECTION)
1312 const_iv (SP_MOOD_CHANGE)
1313 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1314 const_iv (SP_SWARM)
1315 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1316 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1317 const_iv (SP_CREATE_MISSILE)
1318 const_iv (SP_CONSECRATE)
1319 const_iv (SP_ANIMATE_WEAPON)
1320 const_iv (SP_LIGHT)
1321 const_iv (SP_CHANGE_MAP_LIGHT)
1322 const_iv (SP_FAERY_FIRE)
1323 const_iv (SP_CAUSE_DISEASE)
1324 const_iv (SP_AURA)
1325 const_iv (SP_TOWN_PORTAL)
1326 const_iv (SP_PARTY_SPELL)
1327
1328 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1329 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1330 const_iv (F_LOCKED)
1315 1331
1316 const_iv (F_BUY) 1332 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1333
1320 const_iv (P_BLOCKSVIEW) 1334 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1335 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1336
1329 const_iv (UP_OBJ_INSERT) 1337 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1338
1334 const_iv (INS_NO_MERGE) 1339 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1340 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1341
1341 const_iv (WILL_APPLY_HANDLE) 1342 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1343 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1344
1347 const_iv (SAVE_MODE) 1345 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1346
1350 const_iv (M_PAPER) 1347 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1348 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1349 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1350 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1351
1365 const_iv (SK_EXP_ADD_SKILL) 1352 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1353 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1354
1371 const_iv (SK_LOCKPICKING) 1355 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1356 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1357 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1358 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1359 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1360 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1361 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1362 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1363 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1364 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1365 const_iv (SK_POISON_NAIL)
1412 1366
1413 const_iv (SOUND_NEW_PLAYER) 1367 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1368 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1369 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1370 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1371 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1372 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1373
1438 const_iv (PREFER_LOW) 1374 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1375
1441 const_iv (ATNR_PHYSICAL) 1376 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1377 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1378 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1379 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1380 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1381 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1382 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1383
1468 const_iv (MAP_IN_MEMORY) 1384 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1385
1473 const_iv (KLASS_ATTACHABLE) 1386 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1387 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1388
1480 const_iv (CS_QUERY_YESNO) 1389 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1390
1484 const_iv (ST_DEAD) 1391 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1392
1489 const_iv (ST_CHANGE_CLASS) 1393 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1394
1495 // random map generator 1395 // random map generator
1496 const_iv (LAYOUT_NONE) 1396 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1397 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1398
1504 const_iv (RMOPT_RANDOM) 1399 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1400 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1401 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1402
1514 const_iv (SYMMETRY_RANDOM) 1403 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1404 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1405
1517 const_iv (SYMMETRY_Y) 1406 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1407 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1408 const_iv (GT_MINIMAL)
1519 }; 1409 };
1520 1410
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1411 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1412 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1413
1544 } 1434 }
1545} 1435}
1546 1436
1547void _connect_to_perl () 1437void _connect_to_perl ()
1548 1438
1439void _recalc_want ()
1440
1549void _global_reattach () 1441void _global_reattach ()
1550 CODE: 1442 CODE:
1551{ 1443{
1552 // reattach to all attachable objects in the game. 1444 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1445 for_all_clients (ns)
1554 ns->reattach (); 1446 ns->reattach ();
1555 1447
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1448 for_all_objects (op)
1564 op->reattach (); 1449 op->reattach ();
1450}
1451
1452void _post_tick ()
1453 CODE:
1454 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1455
1456# support function for map-world.ext
1457void _quantise (SV *data_sv, SV *plt_sv)
1458 CODE:
1459{
1460 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1461 croak ("_quantise called with invalid agruments");
1462
1463 plt_sv = SvRV (plt_sv);
1464 SV **plt = AvARRAY (plt_sv);
1465 int plt_count = AvFILL (plt_sv) + 1;
1466
1467 STRLEN len;
1468 char *data = SvPVbyte (data_sv, len);
1469 char *dst = data;
1470
1471 while (len >= 3)
1472 {
1473 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1474 {
1475 char *val = SvPVX (*val_sv);
1476
1477 if (val [0] == data [0]
1478 && val [1] == data [1]
1479 && val [2] == data [2])
1480 {
1481 *dst++ = val [3];
1482 goto next;
1483 }
1484 }
1485
1486 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1487 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1488 dst - SvPVX (data_sv), len);
1489
1490 next:
1491 data += 3;
1492 len -= 3;
1493 }
1494
1495 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1496}
1566 1497
1567NV floor (NV x) 1498NV floor (NV x)
1568 1499
1569NV ceil (NV x) 1500NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1509 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1510 }
1580 OUTPUT: 1511 OUTPUT:
1581 RETVAL 1512 RETVAL
1582 1513
1514NV clamp (NV value, NV min_value, NV max_value)
1515 CODE:
1516 RETVAL = clamp (value, min_value, max_value);
1517 OUTPUT:
1518 RETVAL
1519
1520NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1521 CODE:
1522 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1523 OUTPUT:
1524 RETVAL
1525
1526void cede_to_tick ()
1527 CODE:
1528 coroapi::cede_to_tick ();
1529
1583void server_tick () 1530void server_tick ()
1584 CODE: 1531 CODE:
1585 runtime = SvNVx (sv_runtime); 1532 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1533 server_tick ();
1587 1534
1588void 1535void
1589LOG (int level, char *msg) 1536log_backtrace (utf8_string msg)
1537
1538void
1539LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1540 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1541 C_ARGS: flags, "%s", msg
1592 1542
1593char *path_combine (char *base, char *path) 1543octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1544 PROTOTYPE: $$
1595 1545
1596char *path_combine_and_normalize (char *base, char *path) 1546octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1547 PROTOTYPE: $$
1598 1548
1599const char * 1549const_octet_string
1600get_maps_directory (char *path) 1550get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1551 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1552 ALIAS: maps_directory = 0
1603 CODE: 1553 CODE:
1604 RETVAL = create_pathname (path); 1554 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1555 OUTPUT: RETVAL
1607void 1557void
1608sub_generation_inc () 1558sub_generation_inc ()
1609 CODE: 1559 CODE:
1610 PL_sub_generation++; 1560 PL_sub_generation++;
1611 1561
1612char * 1562const_octet_string
1613mapdir () 1563mapdir ()
1614 PROTOTYPE: 1564 PROTOTYPE:
1615 ALIAS: 1565 ALIAS:
1616 mapdir = 0 1566 mapdir = 0
1617 uniquedir = 1 1567 uniquedir = 1
1633 } 1583 }
1634 OUTPUT: RETVAL 1584 OUTPUT: RETVAL
1635 1585
1636void abort () 1586void abort ()
1637 1587
1588void reset_signals ()
1589
1638void fork_abort (char *cause = "cf::fork_abort") 1590void fork_abort (octet_string cause = "cf::fork_abort")
1639 1591
1640void cleanup (const char *cause, bool make_core = false) 1592void cleanup (octet_string cause, bool make_core = false)
1641 1593
1642void emergency_save () 1594void emergency_save ()
1595
1596void _exit (int status = EXIT_SUCCESS)
1643 1597
1644UV sv_2watcher (SV *w) 1598UV sv_2watcher (SV *w)
1645 CODE: 1599 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1600 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1601 OUTPUT:
1648 RETVAL 1602 RETVAL
1649 1603
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1604#if _POSIX_MEMLOCK
1653 1605
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1606int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1607
1656int munlockall () 1608int munlockall ()
1657 1609
1658#endif 1610#endif
1659 1611
1660int find_animation (char *text) 1612int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1613 PROTOTYPE: $
1662 1614
1663int random_roll (int min, int max, object *op, int goodbad); 1615int random_roll (int min, int max, object *op, int goodbad);
1664 1616
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1617const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1618
1667int 1619int
1668exp_to_level (val64 exp) 1620exp_to_level (val64 exp)
1669 CODE: 1621 CODE:
1670{ 1622{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1653 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1654 else
1703 XSRETURN_UNDEF; 1655 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1656 OUTPUT: RETVAL
1705 1657
1658bool
1659load_resource_file (octet_string filename)
1660
1706MODULE = cf PACKAGE = cf::attachable 1661MODULE = cf PACKAGE = cf::attachable
1707 1662
1708int 1663int
1709valid (SV *obj) 1664valid (SV *obj)
1710 CODE: 1665 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1666 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1667 OUTPUT:
1713 RETVAL 1668 RETVAL
1669
1670void
1671debug_trace (attachable *obj, bool on = true)
1672 CODE:
1673 obj->flags &= ~attachable::F_DEBUG_TRACE;
1674 if (on)
1675 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1676
1715int mortals_size () 1677int mortals_size ()
1716 CODE: 1678 CODE:
1717 RETVAL = attachable::mortals.size (); 1679 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1680 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1682#object *mortals (U32 index)
1721# CODE: 1683# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1684# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1685# OUTPUT: RETVAL
1724 1686
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1687INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1688
1727MODULE = cf PACKAGE = cf::global 1689MODULE = cf PACKAGE = cf::global
1728 1690
1729int invoke (SV *klass, int event, ...) 1691int invoke (SV *klass, int event, ...)
1730 CODE: 1692 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1696 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1697 OUTPUT: RETVAL
1736 1698
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1699MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1700
1739INCLUDE: $PERL genacc object ../include/object.h | 1701INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1702
1741int invoke (object *op, int event, ...) 1703int invoke (object *op, int event, ...)
1742 CODE: 1704 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1705 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1706 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1728object *actives (U32 index)
1767 CODE: 1729 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1730 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1731 OUTPUT: RETVAL
1770 1732
1733const char *slot_save_name (U32 slot)
1734 ALIAS:
1735 slot_use_name = 1
1736 slot_nonuse_name = 2
1737 CODE:
1738{
1739 if (slot >= NUM_BODY_LOCATIONS)
1740 croak ("body slot index out of range");
1741
1742 switch (ix)
1743 {
1744 case 0: RETVAL = body_locations[slot].save_name; break;
1745 case 1: RETVAL = body_locations[slot].use_name; break;
1746 case 2: RETVAL = body_locations[slot].nonuse_name; break;
1747 }
1748}
1749 OUTPUT:
1750 RETVAL
1751
1771# missing properties 1752# missing properties
1772 1753
1773object *head (object *op) 1754object *head (object *op)
1774 PROTOTYPE: $ 1755 PROTOTYPE: $
1775 CODE: 1756 CODE:
1795void 1776void
1796set_animation (object *op, int idx) 1777set_animation (object *op, int idx)
1797 CODE: 1778 CODE:
1798 SET_ANIMATION (op, idx); 1779 SET_ANIMATION (op, idx);
1799 1780
1781int
1782num_animations (object *op)
1783 CODE:
1784 RETVAL = NUM_ANIMATIONS (op);
1785 OUTPUT: RETVAL
1786
1787int slot_info (object *op, UV slot, int value = 0)
1788 ALIAS:
1789 slot_used = 1
1790 CODE:
1791{
1792 if (slot >= NUM_BODY_LOCATIONS)
1793 croak ("body slot index out of range");
1794
1795 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1796
1797 if (items > 2)
1798 if (ix)
1799 op->slot[slot].used = value;
1800 else
1801 op->slot[slot].info = value;
1802}
1803 OUTPUT:
1804 RETVAL
1805
1800object *find_best_object_match (object *op, const char *match) 1806object *find_best_object_match (object *op, utf8_string match)
1801 1807
1802object *find_marked_object (object *op) 1808object *find_marked_object (object *op)
1803 1809
1804int need_identify (object *obj); 1810int need_identify (object *obj);
1805 1811
1806int apply_shop_mat (object *shop_mat, object *op); 1812int apply_shop_mat (object *shop_mat, object *op);
1813
1814int move_player (object *op, int dir)
1815 CODE:
1816 RETVAL = move_player (op, dir);
1817 OUTPUT:
1818 RETVAL
1807 1819
1808int move (object *op, int dir, object *originator = op) 1820int move (object *op, int dir, object *originator = op)
1809 CODE: 1821 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1822 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1823 OUTPUT:
1817 1829
1818void apply_below (object *op) 1830void apply_below (object *op)
1819 CODE: 1831 CODE:
1820 player_apply_below (op); 1832 player_apply_below (op);
1821 1833
1834int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1835
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1836object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1837
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1838int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1839
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1840int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1841
1847 RETVAL = pay_for_amount (amount, op); 1861 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1862 OUTPUT: RETVAL
1849 1863
1850void pay_player (object *op, uint64 amount) 1864void pay_player (object *op, uint64 amount)
1851 1865
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1866val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1867
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1868int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1869
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1870void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1871 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1872 do_learn_spell (op, sp, special_prayer);
1859 1873
1860void forget_spell (object *op, object *sp) 1874void forget_spell (object *op, object *sp)
1861 CODE: 1875 CODE:
1862 do_forget_spell (op, query_name (sp)); 1876 do_forget_spell (op, query_name (sp));
1863 1877
1864object *check_for_spell (object *op, char *spellname) 1878object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1879 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1880 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1868 1882
1869int query_money (object *op) 1883int query_money (object *op)
1882 1896
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1897int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1898
1885void update_object (object *op, int action) 1899void update_object (object *op, int action)
1886 1900
1887object *cf_create_object_by_name (const char *name) 1901object *cf_create_object_by_name (utf8_string name)
1888 1902
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1903void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1904
1891void player_lvl_adj (object *who, object *skill = 0) 1905void player_lvl_adj (object *who, object *skill = 0)
1892 1906
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1907int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1908
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1922object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1923
1910# no clean way to get an object from an archetype - stupid idiotic 1924# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1925# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1926
1913object *new (const char *archetype = 0) 1927object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1928 PROTOTYPE: ;$
1915 CODE: 1929 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1930 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1931 OUTPUT:
1918 RETVAL 1932 RETVAL
1923{ 1937{
1924 int unused_type; 1938 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1939 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1940}
1927 1941
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1942player *contr (object *op)
1936 CODE: 1943 CODE:
1937 RETVAL = op->contr; 1944 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1945 OUTPUT: RETVAL
1939 1946
1940const char *get_ob_key_value (object *op, const char *key) 1947const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1948
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1949bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1950
1944object *get_nearest_player (object *ob) 1951object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1952 ALIAS: nearest_player = 0
1946 PREINIT: 1953 PREINIT:
1947 extern object *get_nearest_player (object *); 1954 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1970bool on_same_map_as (object *ob, object *other)
1964 CODE: 1971 CODE:
1965 RETVAL = on_same_map (ob, other); 1972 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1973 OUTPUT: RETVAL
1967 1974
1968const char * 1975const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1976base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1977 CODE:
1971 RETVAL = query_base_name (op, plural); 1978 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1973 1980
1980 RETVAL = op->contr; 1987 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1988 OUTPUT: RETVAL
1982 1989
1983void check_score (object *op) 1990void check_score (object *op)
1984 1991
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1992void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1993 CODE:
1987 new_draw_info (flags, 0, op, txt); 1994 new_draw_info (flags, 0, op, txt);
1988
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003 1995
2004void kill_player (object *op) 1996void kill_player (object *op)
2005 1997
2006void esrv_update_item (object *op, int what, object *item) 1998void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 1999 C_ARGS: what, op, item
2008 2000
2009void clear_los (object *op) 2001void clear_los (object *op)
2010 2002
2011int command_summon (object *op, char *params) 2003int command_summon (object *op, utf8_string params)
2012 2004
2013int command_arrest (object *op, char *params) 2005int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2006
2019 2007
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2008MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2009
2022INCLUDE: $PERL genacc player ../include/player.h | 2010INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2011
2024int invoke (player *pl, int event, ...) 2012int invoke (player *pl, int event, ...)
2025 CODE: 2013 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2014 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2015 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2040 pl->orig_stats = pl->ob->stats; 2028 pl->orig_stats = pl->ob->stats;
2041 2029
2042void cf_player_move (player *pl, int dir) 2030void cf_player_move (player *pl, int dir)
2043 2031
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2032void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2033
2051bool 2034bool
2052cell_visible (player *pl, int dx, int dy) 2035cell_visible (player *pl, int dx, int dy)
2053 CODE: 2036 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2037 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2090 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2091 OUTPUT: RETVAL
2109 2092
2110SV *registry (maptile *map) 2093SV *registry (maptile *map)
2111 2094
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2095INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2096
2114void 2097void
2115maptile::instantiate () 2098maptile::instantiate ()
2116 2099
2117maptile *new () 2100maptile *new ()
2131 EXTEND (SP, THIS->players); 2114 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2115 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2116 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2117 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2118 }
2119
2120void
2121maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2122 CODE:
2123{
2124 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2125 croak ("maptile::add_underlay: palette must be arrayref");
2126
2127 palette = SvRV (palette);
2128
2129 STRLEN idxlen;
2130 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2131
2132 for (int x = 0; x < THIS->width; ++x)
2133 for (int y = 0; y < THIS->height; ++y)
2134 {
2135 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2136 if (op->flag [FLAG_IS_FLOOR])
2137 goto skip_space;
2138
2139 {
2140 int offs = offset + y * stride + x;
2141 if (IN_RANGE_EXC (offs, 0, idxlen))
2142 {
2143 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2144 {
2145 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2146 ob->flag [FLAG_NO_MAP_SAVE] = true;
2147 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2148
2149 if (ob->randomitems)
2150 {
2151 if (!ob->above)
2152 {
2153 ob->create_treasure (ob->randomitems);
2154
2155 for (object *op = ob->above; op; op = op->above)
2156 op->flag [FLAG_NO_MAP_SAVE] = true;
2157 }
2158
2159 ob->randomitems = 0;
2160 }
2161 }
2162 }
2163 }
2164
2165 skip_space: ;
2166 }
2167}
2168
2169void
2170maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2171 CODE:
2172{
2173 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2174 croak ("maptile::set_regiondata: palette must be arrayref");
2175
2176 palette = SvRV (palette);
2177
2178 STRLEN idxlen;
2179 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2180
2181 region **regionmap = (region **)malloc (
2182 (av_len ((AV *)palette) + 1) * sizeof (region *));
2183 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2184
2185 for (int i = av_len ((AV *)palette) + 1; i--; )
2186 regionmap [i] = region::find (
2187 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2188
2189 for (int y = 0; y < THIS->height; ++y)
2190 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2191
2192 sfree (THIS->regions, THIS->size ());
2193 free (THIS->regionmap);
2194
2195 THIS->regions = regions;
2196 THIS->regionmap = regionmap;
2197}
2198
2199void
2200maptile::create_region_treasure ()
2201 CODE:
2202{
2203 object *op = object::create ();
2204 op->type = FLOOR;
2205 op->map = THIS;
2206
2207 for (int x = 0; x < THIS->width; ++x)
2208 for (int y = 0; y < THIS->height; ++y)
2209 {
2210 region *rgn = THIS->region (x, y);
2211
2212 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2213 if (rgn->treasure && rndm () < rgn->treasure_density)
2214 {
2215 op->x = x;
2216 op->y = y;
2217 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2218 }
2219 }
2220
2221 op->destroy ();
2222}
2136 2223
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2224void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2225
2139int out_of_map (maptile *map, int x, int y) 2226int out_of_map (maptile *map, int x, int y)
2140 2227
2222 2309
2223void fix_walls (maptile *map, int x, int y) 2310void fix_walls (maptile *map, int x, int y)
2224 2311
2225void fix_walls_around (maptile *map, int x, int y) 2312void fix_walls_around (maptile *map, int x, int y)
2226 2313
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2314# worst xs function of my life
2234bool 2315bool
2235_create_random_map (\ 2316_create_random_map (\
2236 maptile *self,\ 2317 maptile *self,\
2237 char *wallstyle,\ 2318 utf8_string wallstyle,\
2238 char *wall_name,\ 2319 utf8_string wall_name,\
2239 char *floorstyle,\ 2320 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2321 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2322 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2323 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2324 utf8_string doorstyle,\
2244 char *decorstyle,\ 2325 utf8_string decorstyle,\
2245 char *origin_map,\ 2326 utf8_string origin_map,\
2246 char *final_map,\ 2327 utf8_string final_map,\
2247 char *exitstyle,\ 2328 utf8_string exitstyle,\
2248 char *this_map,\ 2329 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2330 utf8_string exit_on_final_map,\
2250 int xsize,\ 2331 int xsize,\
2251 int ysize,\ 2332 int ysize,\
2252 int expand2x,\ 2333 int expand2x,\
2253 int layoutoptions1,\ 2334 int layoutoptions1,\
2254 int layoutoptions2,\ 2335 int layoutoptions2,\
2267 val64 total_map_hp,\ 2348 val64 total_map_hp,\
2268 int map_layout_style,\ 2349 int map_layout_style,\
2269 int treasureoptions,\ 2350 int treasureoptions,\
2270 int symmetry_used,\ 2351 int symmetry_used,\
2271 region *region,\ 2352 region *region,\
2272 char *custom\ 2353 utf8_string custom\
2273) 2354)
2274 CODE: 2355 CODE:
2275{ 2356{
2276 random_map_params rmp; 2357 random_map_params rmp;
2277 2358
2318 OUTPUT: 2399 OUTPUT:
2319 RETVAL 2400 RETVAL
2320 2401
2321MODULE = cf PACKAGE = cf::arch 2402MODULE = cf PACKAGE = cf::arch
2322 2403
2323archetype *find (const char *name) 2404archetype *find (utf8_string name)
2324 CODE: 2405 CODE:
2325 RETVAL = archetype::find (name); 2406 RETVAL = archetype::find (name);
2326 OUTPUT: 2407 OUTPUT:
2327 RETVAL 2408 RETVAL
2328 2409
2330 PROTOTYPE: 2411 PROTOTYPE:
2331 CODE: 2412 CODE:
2332 RETVAL = first_archetype; 2413 RETVAL = first_archetype;
2333 OUTPUT: RETVAL 2414 OUTPUT: RETVAL
2334 2415
2416object *instantiate (archetype *arch)
2417 CODE:
2418 RETVAL = arch_to_object (arch);
2419 OUTPUT:
2420 RETVAL
2421
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2422INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2423
2337MODULE = cf PACKAGE = cf::party 2424MODULE = cf PACKAGE = cf::party
2338 2425
2339partylist *first () 2426partylist *first ()
2340 PROTOTYPE: 2427 PROTOTYPE:
2341 CODE: 2428 CODE:
2342 RETVAL = get_firstparty (); 2429 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2430 OUTPUT: RETVAL
2344 2431
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2432INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2433
2347MODULE = cf PACKAGE = cf::region 2434MODULE = cf PACKAGE = cf::region
2348 2435
2349region *first () 2436void
2350 PROTOTYPE: 2437list ()
2351 CODE: 2438 PPCODE:
2352 RETVAL = first_region; 2439 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2440 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2441
2355region *find (char *name) 2442region *find (utf8_string name)
2356 PROTOTYPE: $ 2443 PROTOTYPE: $
2357 CODE: 2444 CODE:
2358 RETVAL = get_region_by_name (name); 2445 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2446 OUTPUT: RETVAL
2360 2447
2448region *find_fuzzy (utf8_string name)
2449 PROTOTYPE: $
2450 CODE:
2451 RETVAL = region::find_fuzzy (name);
2452 OUTPUT: RETVAL
2453
2454int specificity (region *rgn)
2455 CODE:
2456 RETVAL = 0;
2457 while (rgn = rgn->parent)
2458 RETVAL++;
2459 OUTPUT: RETVAL
2460
2361INCLUDE: $PERL genacc region ../include/map.h | 2461INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2462
2363MODULE = cf PACKAGE = cf::living 2463MODULE = cf PACKAGE = cf::living
2364 2464
2365INCLUDE: $PERL genacc living ../include/living.h | 2465INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2466
2367MODULE = cf PACKAGE = cf::settings 2467MODULE = cf PACKAGE = cf::settings
2368 2468
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2469INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2470
2371MODULE = cf PACKAGE = cf::client 2471MODULE = cf PACKAGE = cf::client
2372 2472
2373INCLUDE: $PERL genacc client ../include/client.h | 2473INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2474
2375int invoke (client *ns, int event, ...) 2475int invoke (client *ns, int event, ...)
2376 CODE: 2476 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2477 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2478 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2497 char *buf = SvPVbyte (packet, len);
2398 2498
2399 THIS->send_packet (buf, len); 2499 THIS->send_packet (buf, len);
2400} 2500}
2401 2501
2502MODULE = cf PACKAGE = cf::face PREFIX = face_
2503
2504#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2505
2506faceidx face_find (utf8_string name, faceidx defidx = 0)
2507
2508faceidx alloc (utf8_string name)
2509 CODE:
2510{
2511 do
2512 {
2513 RETVAL = faces.size ();
2514 faces.resize (RETVAL + 1);
2515 }
2516 while (!RETVAL); // crude way to leave index 0
2517
2518 faces [RETVAL].name = name;
2519 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2520
2521 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2522 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2523}
2524 OUTPUT: RETVAL
2525
2526void set (faceidx idx, int visibility, int magicmap)
2527 CODE:
2528 faceinfo *f = face_info (idx);
2529 assert (f);
2530 f->visibility = visibility;
2531 f->magicmap = magicmap;
2532
2533void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2534 CODE:
2535 faceinfo *f = face_info (idx); assert (f);
2536 f->smooth = smooth;
2537 f->smoothlevel = smoothlevel;
2538
2539void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2540 CODE:
2541{
2542 facedata *d = face_data (idx, faceset);
2543 assert (d);
2544 sv_to (data, d->data);
2545 STRLEN clen;
2546 char *cdata = SvPVbyte (chksum, clen);
2547 clen = min (CHKSUM_SIZE, clen);
2548
2549 if (memcmp (d->chksum, cdata, clen))
2550 {
2551 memcpy (d->chksum, cdata, clen);
2552
2553 // invalidate existing client face info
2554 for_all_clients (ns)
2555 if (ns->faceset == faceset)
2556 {
2557 ns->faces_sent [idx] = false;
2558 ns->force_newmap = true;
2559 }
2560 }
2561}
2562
2563void invalidate (faceidx idx)
2564 CODE:
2565 for_all_clients (ns)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570
2571void invalidate_all ()
2572 CODE:
2573 for_all_clients (ns)
2574 {
2575 ns->faces_sent.reset ();
2576 ns->force_newmap = true;
2577 }
2578
2579MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2580
2581#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2582
2583animidx anim_find (utf8_string name)
2584 CODE:
2585 RETVAL = animation::find (name).number;
2586 OUTPUT: RETVAL
2587
2588animidx set (utf8_string name, SV *frames, int facings = 1)
2589 CODE:
2590{
2591 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2592 croak ("frames must be an arrayref");
2593
2594 AV *av = (AV *)SvRV (frames);
2595
2596 animation *anim = &animation::find (name);
2597 if (anim->number)
2598 {
2599 anim->resize (av_len (av) + 1);
2600 anim->facings = facings;
2601 }
2602 else
2603 anim = &animation::create (name, av_len (av) + 1, facings);
2604
2605 for (int i = 0; i < anim->num_animations; ++i)
2606 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2607}
2608 OUTPUT: RETVAL
2609
2610void invalidate_all ()
2611 CODE:
2612 for_all_clients (ns)
2613 ns->anims_sent.reset ();
2614

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