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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.218 by root, Mon Jun 4 12:19:09 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84double runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 158}
127 159
128// check wether the object really is dead 160// check wether the object really is dead
129void 161void
130attachable::do_check () 162attachable::do_check ()
136} 168}
137 169
138void 170void
139attachable::do_destroy () 171attachable::do_destroy ()
140{ 172{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
142 174
143 if (cb) 175 if (cb)
144 { 176 {
145 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
146 cb = 0; 178 cb = 0;
147 } 179 }
148 180
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 181 mortals.push_back (this);
158} 182}
159 183
160void 184void
161attachable::destroy () 185attachable::destroy ()
163 if (destroyed ()) 187 if (destroyed ())
164 return; 188 return;
165 189
166 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
167 do_destroy (); 191 do_destroy ();
192 sever_self ();
168} 193}
169 194
170void 195void
171attachable::check_mortals () 196attachable::check_mortals ()
172{ 197{
177 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
178 { 203 {
179 i = 0; 204 i = 0;
180 205
181 if (mortals.size () > 1000) 206 if (mortals.size () > 1000)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 LOG (llevInfo, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ());
183 208
184 break; 209 break;
185 } 210 }
186 211
187 attachable *obj = mortals [i]; 212 attachable *obj = mortals [i];
188 213
189 obj->refcnt_chk (); // unborrow from perl, if necessary 214#if 0
190 215 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 216 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 217 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
218 obj->sever_self ();
219 }
220#endif
221
222 if (obj->refcnt)
223 {
195 ++i; // further delay freeing 224 ++i; // further delay freeing
196 225
197 if (!(i & 0x3ff)) 226 if (!(i & 0x3ff))
198 break; 227 break;
199 } 228 }
200 else 229 else
201 { 230 {
202 mortals.erase (i); 231 mortals.erase (i);
232 obj->sever_self ();
203 delete obj; 233 delete obj;
204 } 234 }
205 } 235 }
206} 236}
207 237
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 361inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 362
333inline SV *to_sv (object & v) { return to_sv (&v); } 363inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 364inline SV *to_sv (living & v) { return to_sv (&v); }
335 365
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 366inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 367inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 368
339inline SV *to_sv (UUID v) 369inline SV *to_sv (UUID v)
340{ 370{
341 char buf[128]; 371 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 372 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 373 return newSVpv (buf, 0);
344} 374}
345 375
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 376inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 377inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 396inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 397inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 398inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 399inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 400
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 401//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 402inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 403
374template<class T> 404template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 405inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 406
377template<int N> 407template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 408inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 409
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 410inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 411inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 412inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 413inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
414
415inline void sv_to (SV *sv, std::string &v)
416{
417 STRLEN len;
418 char *data = SvPVbyte (sv, len);
419 v.assign (data, len);
420}
385 421
386inline void sv_to (SV *sv, UUID &v) 422inline void sv_to (SV *sv, UUID &v)
387{ 423{
388 unsigned int version; 424 unsigned int version;
389 425
580 perl = perl_alloc (); 616 perl = perl_alloc ();
581 perl_construct (perl); 617 perl_construct (perl);
582 618
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 619 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 620
585 char *argv[] = { 621 const char *argv[] = {
586 "", 622 settings.argv [0],
587 "-e" 623 "-e"
588 "use Event; use Coro;" // required for bootstrap 624 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 625 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 626 "unshift @INC, cf::datadir ();"
591 "require cf;" 627 "require cf;"
592 }; 628 };
593 629
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 630 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
631 || perl_run (perl))
595 { 632 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 633 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 634 exit (EXIT_FAILURE);
598 } 635 }
636
637 {
638 dSP;
639
640 PUSHMARK (SP);
641 PUTBACK;
642 call_pv ("cf::init", G_DISCARD | G_VOID);
643 }
599} 644}
600 645
601void cfperl_main () 646void cfperl_main ()
602{ 647{
603 dSP; 648 dSP;
610void 655void
611attachable::instantiate () 656attachable::instantiate ()
612{ 657{
613 if (attach) 658 if (attach)
614 { 659 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 660 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 661 attach = 0;
617 } 662 }
618} 663}
619 664
620void 665void
621attachable::reattach () 666attachable::reattach ()
622{ 667{
623 optimise (); 668 optimise ();
624 //TODO: check for _attachment's, very important for restarts 669 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 670 INVOKE_ATTACHABLE (REATTACH, this);
626} 671}
627 672
628static event_klass klass_of[NUM_EVENT_TYPES] = { 673static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 674# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 675# include "eventinc.h"
673} 718}
674 719
675void 720void
676global::gather_callbacks (AV *&callbacks, event_type event) const 721global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 722{
678 ::gather_callbacks (callbacks, cb_object, event); 723 ::gather_callbacks (callbacks, cb_global, event);
679} 724}
680 725
681void 726void
682object::gather_callbacks (AV *&callbacks, event_type event) const 727object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 728{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 729 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 730 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 731 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 732
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 733 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 734 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 735 }
691 736
727{ 772{
728 attachable::gather_callbacks (callbacks, event); 773 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 774 ::gather_callbacks (callbacks, cb_map, event);
730} 775}
731 776
777void
778_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
779{
780 for (int event = 0; event <= AvFILLp (registry); ++event)
781 {
782 SV *cbs_ = AvARRAY (registry)[event];
783
784 // element must be list of callback entries
785 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
786 {
787 AV *cbs = (AV *)SvRV (cbs_);
788
789 // no callback entries, no callbacks to call
790 if (AvFILLp (cbs) >= 0)
791 set.set (event);
792 }
793 }
794}
795
796// very slow and inefficient way to recalculate the global want bitsets
797void
798_recalc_want ()
799{
800 ev_want_event.reset ();
801
802 _recalc_want (ev_want_event, cb_global);
803 _recalc_want (ev_want_event, cb_attachable);
804 _recalc_want (ev_want_event, cb_object);
805 _recalc_want (ev_want_event, cb_client);
806 _recalc_want (ev_want_event, cb_player);
807 _recalc_want (ev_want_event, cb_map);
808
809 ev_want_type.reset ();
810
811 for (int type = 0; type <= AvFILLp (cb_type); ++type)
812 {
813 SV *cbs_ = AvARRAY (cb_type)[type];
814
815 // element must be list of callback entries
816 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
817 {
818 AV *cbs = (AV *)SvRV (cbs_);
819
820 // no callback entries, no callbacks to call
821 if (AvFILLp (cbs) >= 0)
822 ev_want_type.set (type % NUM_TYPES);
823 }
824 }
825}
826
732bool 827bool
733attachable::invoke (event_type event, ...) 828attachable::invoke (event_type event, ...)
734{ 829{
735 data_type dt; 830 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 831
740 // callback call ordering should be: 832 // callback call ordering should be:
741 // 1. per-object callback 833 // 1. per-object callback
742 // 2. per-class object 834 // 2. per-class object
743 // 3. per-type callback 835 // 3. per-type callback
747 gather_callbacks (callbacks, event); 839 gather_callbacks (callbacks, event);
748 840
749 // short-circuit processing if no callbacks found/defined 841 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 842 if (!callbacks)
751 return 0; 843 return 0;
844
845 va_list ap;
846 va_start (ap, event);
752 847
753 CALL_BEGIN (3); 848 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 849 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 850 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 851
824 CALL_BEGIN (0); 919 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 920 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 921 CALL_END;
827} 922}
828 923
924void
925cfperl_cleanup (int make_core)
926{
927 CALL_BEGIN (1);
928 CALL_ARG (make_core);
929 CALL_CALL ("cf::post_cleanup", G_VOID);
930 CALL_END;
931}
932
933void
934cfperl_make_book (object *book, int level)
935{
936 CALL_BEGIN (2);
937 CALL_ARG (book);
938 CALL_ARG (level);
939 CALL_CALL ("ext::books::make_book", G_VOID);
940 CALL_END;
941}
942
829maptile * 943maptile *
830maptile::find_sync (const char *path, maptile *origin) 944maptile::find_sync (const char *path, maptile *origin)
831{ 945{
832 CALL_BEGIN (2); 946 CALL_BEGIN (2);
833 CALL_ARG (path); 947 CALL_ARG (path);
895 CALL_ARG (exit); 1009 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1010 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1011 CALL_END;
898} 1012}
899 1013
1014void
1015log_backtrace (const char *msg)
1016{
1017#if HAVE_BACKTRACE
1018 void *addr [20];
1019 int size = backtrace (addr, 20);
1020
1021 CALL_BEGIN (size);
1022 CALL_ARG (msg);
1023 for (int i = 0; i < size; ++i)
1024 CALL_ARG ((IV)addr [i]);
1025 CALL_CALL ("cf::_log_backtrace", G_VOID);
1026 CALL_END;
1027#endif
1028}
1029
900///////////////////////////////////////////////////////////////////////////// 1030/////////////////////////////////////////////////////////////////////////////
901 1031
902struct EventAPI *watcher_base::GEventAPI; 1032struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1033struct CoroAPI *coroapi::GCoroAPI;
904 1034
905int coroapi::cede_counter; 1035int coroapi::cede_counter;
1036double (*coroapi::time)();
1037double coroapi::next_cede;
906 1038
1039void coroapi::do_cede_to_tick ()
1040{
1041 cede_counter = 0;
1042
1043 cede ();
1044
1045 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1046 if (next_cede > SvNV (sv_next_tick) - 0.02)
1047 next_cede = SvNV (sv_next_tick);
1048}
1049
1050void coroapi::do_cede_every ()
1051{
1052 cede_counter = 0;
1053
1054 if (coroapi::nready ())
1055 coroapi::cede ();
1056}
1057
1058void coroapi::do_cede_to_tick_every ()
1059{
1060 cede_counter = 0;
1061
1062 cede_to_tick ();
1063}
1064
1065void
1066coroapi::wait_for_tick ()
1067{
1068 CALL_BEGIN (0);
1069 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1070 CALL_END;
1071}
1072
1073void
1074coroapi::wait_for_tick_begin ()
1075{
1076 CALL_BEGIN (0);
1077 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1078 CALL_END;
1079}
1080
1081static void
907static void iw_dispatch (pe_event *ev) 1082iw_dispatch (pe_event *ev)
908{ 1083{
909 iw *w = (iw *)ev->ext_data; 1084 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1085 w->call (*w);
911} 1086}
912 1087
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1150 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1151 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1152 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1153 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1154
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1155 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1156 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1157
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1158 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1159 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1160 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1161 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1166
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1167MODULE = cf PACKAGE = cf PREFIX = cf_
993 1168
994BOOT: 1169BOOT:
995{ 1170{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1171 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1172 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1173
1174 _connect_to_perl ();
1175
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1176 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1177
1178 {
1179 require_pv ("Time::HiRes");
1180
1181 SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1182 if (!svp) croak ("Time::HiRes is required");
1183 if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1184 coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1185 }
1002 1186
1003 static const struct { 1187 static const struct {
1004 const char *name; 1188 const char *name;
1005 IV iv; 1189 IV iv;
1006 } *civ, const_iv[] = { 1190 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1191# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1192 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1193 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1194
1011 const_iv (llevMonster) 1195 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1196
1197 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1198
1013 const_iv (MAX_TIME) 1199 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1200
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1201 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1202 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1203 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1204 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1205 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1206 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1207
1127 const_iv (NUM_SUBTYPES) 1208 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1209 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1210 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1211 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1212 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1213 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1214 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1215 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1216 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1217 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1218 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1219 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1220 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1221 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1222 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1223 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1224 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1225 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1226 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1227 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1228 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1229 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1230 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1231 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1232 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1233 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1234 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1235 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1236
1129 const_iv (ST_BD_BUILD) 1237 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1238
1132 const_iv (ST_MAT_FLOOR) 1239 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1240 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1241
1136 const_iv (AT_PHYSICAL) 1242 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1243 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1244 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1245 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1246 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1247 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1248 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1249
1163 const_iv (WEAP_HIT) 1250 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1251 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1252 const_iv (WEAP_BLUD)
1172 1253
1173 const_iv (FLAG_ALIVE) 1254 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1255 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1256 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1257 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1258 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1259 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1260 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1261 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1262 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1263 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1264 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1265 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1266 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1267 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1268 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1269 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1270 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1271 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1272 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1273 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1274 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1275 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1276 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1277 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1278 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1279 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1280
1275 const_iv (NDI_BLACK) 1281 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1282 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1283 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1284 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1285 const_iv (NDI_ALL)
1292 1286
1287 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1288 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1289
1290 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1291
1292 const_iv (SP_RAISE_DEAD)
1293 const_iv (SP_RUNE)
1294 const_iv (SP_MAKE_MARK)
1295 const_iv (SP_BOLT)
1296 const_iv (SP_BULLET)
1293 const_iv (UPD_LOCATION) 1297 const_iv (SP_EXPLOSION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE) 1298 const_iv (SP_CONE)
1299 const_iv (SP_BOMB)
1300 const_iv (SP_WONDER)
1297 const_iv (UPD_NAME) 1301 const_iv (SP_SMITE)
1298 const_iv (UPD_ANIM) 1302 const_iv (SP_MAGIC_MISSILE)
1299 const_iv (UPD_ANIMSPEED) 1303 const_iv (SP_SUMMON_GOLEM)
1300 const_iv (UPD_NROF) 1304 const_iv (SP_DIMENSION_DOOR)
1301 1305 const_iv (SP_MAGIC_MAPPING)
1302 const_iv (UPD_SP_MANA)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (F_APPLIED)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC) 1306 const_iv (SP_MAGIC_WALL)
1307 const_iv (SP_DESTRUCTION)
1308 const_iv (SP_PERCEIVE_SELF)
1309 const_iv (SP_WORD_OF_RECALL)
1310 const_iv (SP_INVISIBLE)
1311 const_iv (SP_PROBE)
1312 const_iv (SP_HEALING)
1313 const_iv (SP_CREATE_FOOD)
1314 const_iv (SP_EARTH_TO_DUST)
1315 const_iv (SP_CHANGE_ABILITY)
1316 const_iv (SP_BLESS)
1310 const_iv (F_CURSED) 1317 const_iv (SP_CURSE)
1318 const_iv (SP_SUMMON_MONSTER)
1319 const_iv (SP_CHARGING)
1320 const_iv (SP_POLYMORPH)
1321 const_iv (SP_ALCHEMY)
1322 const_iv (SP_REMOVE_CURSE)
1323 const_iv (SP_IDENTIFY)
1324 const_iv (SP_DETECTION)
1325 const_iv (SP_MOOD_CHANGE)
1326 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1327 const_iv (SP_SWARM)
1328 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1329 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1330 const_iv (SP_CREATE_MISSILE)
1331 const_iv (SP_CONSECRATE)
1332 const_iv (SP_ANIMATE_WEAPON)
1333 const_iv (SP_LIGHT)
1334 const_iv (SP_CHANGE_MAP_LIGHT)
1335 const_iv (SP_FAERY_FIRE)
1336 const_iv (SP_CAUSE_DISEASE)
1337 const_iv (SP_AURA)
1338 const_iv (SP_TOWN_PORTAL)
1339 const_iv (SP_PARTY_SPELL)
1340
1341 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1342 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1343 const_iv (F_LOCKED)
1315 1344
1316 const_iv (F_BUY) 1345 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1346
1320 const_iv (P_BLOCKSVIEW) 1347 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1348 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1349
1329 const_iv (UP_OBJ_INSERT) 1350 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1351
1334 const_iv (INS_NO_MERGE) 1352 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1353 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1354
1341 const_iv (WILL_APPLY_HANDLE) 1355 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1356 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1357
1347 const_iv (SAVE_MODE) 1358 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1359
1350 const_iv (M_PAPER) 1360 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1361 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1362 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1363 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1364
1365 const_iv (SK_EXP_ADD_SKILL) 1365 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1366 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1367
1371 const_iv (SK_LOCKPICKING) 1368 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1369 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1370 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1371 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1372 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1373 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1374 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1375 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1376 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1377 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1378 const_iv (SK_POISON_NAIL)
1412 1379
1413 const_iv (SOUND_NEW_PLAYER) 1380 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1381 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1382 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1383 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1384 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1385 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1386
1438 const_iv (PREFER_LOW) 1387 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1388
1441 const_iv (ATNR_PHYSICAL) 1389 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1390 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1391 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1392 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1393 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1394 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1395 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1396
1468 const_iv (MAP_IN_MEMORY) 1397 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1398
1473 const_iv (KLASS_ATTACHABLE) 1399 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1400 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1401
1480 const_iv (CS_QUERY_YESNO) 1402 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1403
1484 const_iv (ST_DEAD) 1404 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1405
1489 const_iv (ST_CHANGE_CLASS) 1406 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1407
1495 // random map generator 1408 // random map generator
1496 const_iv (LAYOUT_NONE) 1409 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1410 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1411
1504 const_iv (RMOPT_RANDOM) 1412 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1413 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1414 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1415
1514 const_iv (SYMMETRY_RANDOM) 1416 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1417 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1418
1517 const_iv (SYMMETRY_Y) 1419 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1420 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1421 const_iv (GT_MINIMAL)
1519 }; 1422 };
1520 1423
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1424 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1425 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1426
1544 } 1447 }
1545} 1448}
1546 1449
1547void _connect_to_perl () 1450void _connect_to_perl ()
1548 1451
1452void _recalc_want ()
1453
1549void _global_reattach () 1454void _global_reattach ()
1550 CODE: 1455 CODE:
1551{ 1456{
1552 // reattach to all attachable objects in the game. 1457 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1458 for_all_clients (ns)
1554 ns->reattach (); 1459 ns->reattach ();
1555 1460
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1461 for_all_objects (op)
1564 op->reattach (); 1462 op->reattach ();
1463}
1464
1465void _post_tick ()
1466 CODE:
1467 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1468
1469# support function for map-world.ext
1470void _quantise (SV *data_sv, SV *plt_sv)
1471 CODE:
1472{
1473 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1474 croak ("_quantise called with invalid agruments");
1475
1476 plt_sv = SvRV (plt_sv);
1477 SV **plt = AvARRAY (plt_sv);
1478 int plt_count = AvFILL (plt_sv) + 1;
1479
1480 STRLEN len;
1481 char *data = SvPVbyte (data_sv, len);
1482 char *dst = data;
1483
1484 while (len >= 3)
1485 {
1486 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1487 {
1488 char *val = SvPVX (*val_sv);
1489
1490 if (val [0] == data [0]
1491 && val [1] == data [1]
1492 && val [2] == data [2])
1493 {
1494 *dst++ = val [3];
1495 goto next;
1496 }
1497 }
1498
1499 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1500 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1501 dst - SvPVX (data_sv), len);
1502
1503 next:
1504 data += 3;
1505 len -= 3;
1506 }
1507
1508 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1509}
1566 1510
1567NV floor (NV x) 1511NV floor (NV x)
1568 1512
1569NV ceil (NV x) 1513NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1522 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1523 }
1580 OUTPUT: 1524 OUTPUT:
1581 RETVAL 1525 RETVAL
1582 1526
1527NV clamp (NV value, NV min_value, NV max_value)
1528 CODE:
1529 RETVAL = clamp (value, min_value, max_value);
1530 OUTPUT:
1531 RETVAL
1532
1533NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1534 CODE:
1535 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1536 OUTPUT:
1537 RETVAL
1538
1539void cede_to_tick ()
1540 CODE:
1541 coroapi::cede_to_tick ();
1542
1583void server_tick () 1543void server_tick ()
1584 CODE: 1544 CODE:
1585 runtime = SvNVx (sv_runtime); 1545 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1546 server_tick ();
1587 1547
1588void 1548void
1589LOG (int level, char *msg) 1549log_backtrace (utf8_string msg)
1550
1551void
1552LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1553 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1554 C_ARGS: flags, "%s", msg
1592 1555
1593char *path_combine (char *base, char *path) 1556octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1557 PROTOTYPE: $$
1595 1558
1596char *path_combine_and_normalize (char *base, char *path) 1559octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1560 PROTOTYPE: $$
1598 1561
1599const char * 1562const_octet_string
1600get_maps_directory (char *path) 1563get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1564 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1565 ALIAS: maps_directory = 0
1603 CODE: 1566 CODE:
1604 RETVAL = create_pathname (path); 1567 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1568 OUTPUT: RETVAL
1607void 1570void
1608sub_generation_inc () 1571sub_generation_inc ()
1609 CODE: 1572 CODE:
1610 PL_sub_generation++; 1573 PL_sub_generation++;
1611 1574
1612char * 1575const_octet_string
1613mapdir () 1576mapdir ()
1614 PROTOTYPE: 1577 PROTOTYPE:
1615 ALIAS: 1578 ALIAS:
1616 mapdir = 0 1579 mapdir = 0
1617 uniquedir = 1 1580 uniquedir = 1
1633 } 1596 }
1634 OUTPUT: RETVAL 1597 OUTPUT: RETVAL
1635 1598
1636void abort () 1599void abort ()
1637 1600
1601void reset_signals ()
1602
1638void fork_abort (char *cause = "cf::fork_abort") 1603void fork_abort (octet_string cause = "cf::fork_abort")
1639 1604
1640void cleanup (const char *cause, bool make_core = false) 1605void cleanup (octet_string cause, bool make_core = false)
1641 1606
1642void emergency_save () 1607void emergency_save ()
1608
1609void _exit (int status = EXIT_SUCCESS)
1643 1610
1644UV sv_2watcher (SV *w) 1611UV sv_2watcher (SV *w)
1645 CODE: 1612 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1613 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1614 OUTPUT:
1648 RETVAL 1615 RETVAL
1649 1616
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1617#if _POSIX_MEMLOCK
1653 1618
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1619int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1620
1656int munlockall () 1621int munlockall ()
1657 1622
1658#endif 1623#endif
1659 1624
1660int find_animation (char *text) 1625int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1626 PROTOTYPE: $
1662 1627
1663int random_roll (int min, int max, object *op, int goodbad); 1628int random_roll (int min, int max, object *op, int goodbad);
1664 1629
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1630const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1631
1667int 1632int
1668exp_to_level (val64 exp) 1633exp_to_level (val64 exp)
1669 CODE: 1634 CODE:
1670{ 1635{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1666 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1667 else
1703 XSRETURN_UNDEF; 1668 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1669 OUTPUT: RETVAL
1705 1670
1671bool
1672load_resource_file (octet_string filename)
1673
1706MODULE = cf PACKAGE = cf::attachable 1674MODULE = cf PACKAGE = cf::attachable
1707 1675
1708int 1676int
1709valid (SV *obj) 1677valid (SV *obj)
1710 CODE: 1678 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1679 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1680 OUTPUT:
1713 RETVAL 1681 RETVAL
1682
1683void
1684debug_trace (attachable *obj, bool on = true)
1685 CODE:
1686 obj->flags &= ~attachable::F_DEBUG_TRACE;
1687 if (on)
1688 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1689
1715int mortals_size () 1690int mortals_size ()
1716 CODE: 1691 CODE:
1717 RETVAL = attachable::mortals.size (); 1692 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1693 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1695#object *mortals (U32 index)
1721# CODE: 1696# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1697# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1698# OUTPUT: RETVAL
1724 1699
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1700INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1701
1727MODULE = cf PACKAGE = cf::global 1702MODULE = cf PACKAGE = cf::global
1728 1703
1729int invoke (SV *klass, int event, ...) 1704int invoke (SV *klass, int event, ...)
1730 CODE: 1705 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1709 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1710 OUTPUT: RETVAL
1736 1711
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1712MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1713
1739INCLUDE: $PERL genacc object ../include/object.h | 1714INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1715
1741int invoke (object *op, int event, ...) 1716int invoke (object *op, int event, ...)
1742 CODE: 1717 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1718 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1719 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1741object *actives (U32 index)
1767 CODE: 1742 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1743 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1744 OUTPUT: RETVAL
1770 1745
1746const char *slot_use_name (U32 slot)
1747 ALIAS:
1748 slot_nonuse_name = 1
1749 CODE:
1750{
1751 if (slot >= NUM_BODY_LOCATIONS)
1752 croak ("body slot index out of range");
1753
1754 switch (ix)
1755 {
1756 case 0: RETVAL = body_locations[slot].use_name; break;
1757 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1758 }
1759}
1760 OUTPUT:
1761 RETVAL
1762
1771# missing properties 1763# missing properties
1772 1764
1773object *head (object *op) 1765object *head (object *op)
1774 PROTOTYPE: $ 1766 PROTOTYPE: $
1775 CODE: 1767 CODE:
1776 RETVAL = op->head_ (); 1768 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1784 1770
1785void 1771void
1786inv (object *obj) 1772inv (object *obj)
1787 PROTOTYPE: $ 1773 PROTOTYPE: $
1795void 1781void
1796set_animation (object *op, int idx) 1782set_animation (object *op, int idx)
1797 CODE: 1783 CODE:
1798 SET_ANIMATION (op, idx); 1784 SET_ANIMATION (op, idx);
1799 1785
1786int
1787num_animations (object *op)
1788 CODE:
1789 RETVAL = NUM_ANIMATIONS (op);
1790 OUTPUT: RETVAL
1791
1792int slot_info (object *op, UV slot, int value = 0)
1793 ALIAS:
1794 slot_used = 1
1795 CODE:
1796{
1797 if (slot >= NUM_BODY_LOCATIONS)
1798 croak ("body slot index out of range");
1799
1800 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1801
1802 if (items > 2)
1803 if (ix)
1804 op->slot[slot].used = value;
1805 else
1806 op->slot[slot].info = value;
1807}
1808 OUTPUT:
1809 RETVAL
1810
1800object *find_best_object_match (object *op, const char *match) 1811object *find_best_object_match (object *op, utf8_string match)
1801 1812
1802object *find_marked_object (object *op) 1813object *find_marked_object (object *op)
1803 1814
1804int need_identify (object *obj); 1815int need_identify (object *obj);
1805 1816
1806int apply_shop_mat (object *shop_mat, object *op); 1817int apply_shop_mat (object *shop_mat, object *op);
1818
1819int move_player (object *op, int dir)
1820 CODE:
1821 RETVAL = move_player (op, dir);
1822 OUTPUT:
1823 RETVAL
1807 1824
1808int move (object *op, int dir, object *originator = op) 1825int move (object *op, int dir, object *originator = op)
1809 CODE: 1826 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1827 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1828 OUTPUT:
1817 1834
1818void apply_below (object *op) 1835void apply_below (object *op)
1819 CODE: 1836 CODE:
1820 player_apply_below (op); 1837 player_apply_below (op);
1821 1838
1839int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1840
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1841object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1842
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1843int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1844
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1845int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1846
1847 RETVAL = pay_for_amount (amount, op); 1866 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1867 OUTPUT: RETVAL
1849 1868
1850void pay_player (object *op, uint64 amount) 1869void pay_player (object *op, uint64 amount)
1851 1870
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1871val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1872
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1873int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1874
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1875void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1876 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1877 do_learn_spell (op, sp, special_prayer);
1859 1878
1860void forget_spell (object *op, object *sp) 1879void forget_spell (object *op, object *sp)
1861 CODE: 1880 CODE:
1862 do_forget_spell (op, query_name (sp)); 1881 do_forget_spell (op, query_name (sp));
1863 1882
1864object *check_for_spell (object *op, char *spellname) 1883object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1884 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1885 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1886 OUTPUT: RETVAL
1868 1887
1869int query_money (object *op) 1888int query_money (object *op)
1882 1901
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1902int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1903
1885void update_object (object *op, int action) 1904void update_object (object *op, int action)
1886 1905
1887object *cf_create_object_by_name (const char *name) 1906object *cf_create_object_by_name (utf8_string name)
1888 1907
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1908void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1909
1891void player_lvl_adj (object *who, object *skill = 0) 1910void player_lvl_adj (object *who, object *skill = 0)
1892 1911
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1912int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1913
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1927object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1928
1910# no clean way to get an object from an archetype - stupid idiotic 1929# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1930# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1931
1913object *new (const char *archetype = 0) 1932object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1933 PROTOTYPE: ;$
1915 CODE: 1934 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1935 RETVAL = archetype ? get_archetype (archetype) : cf_create_object ();
1917 OUTPUT: 1936 OUTPUT:
1918 RETVAL 1937 RETVAL
1919 1938
1939# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1940object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 1941 PROTOTYPE: $$$$$$
1922 CODE: 1942 CODE:
1923{ 1943{
1924 int unused_type; 1944 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1945 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1946}
1927 1947
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1948player *contr (object *op)
1936 CODE: 1949 CODE:
1937 RETVAL = op->contr; 1950 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1951 OUTPUT: RETVAL
1939 1952
1940const char *get_ob_key_value (object *op, const char *key) 1953const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 1954
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1955bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1956
1944object *get_nearest_player (object *ob) 1957object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1958 ALIAS: nearest_player = 0
1946 PREINIT: 1959 PREINIT:
1947 extern object *get_nearest_player (object *); 1960 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 1976bool on_same_map_as (object *ob, object *other)
1964 CODE: 1977 CODE:
1965 RETVAL = on_same_map (ob, other); 1978 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1967 1980
1968const char * 1981const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 1982base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 1983 CODE:
1971 RETVAL = query_base_name (op, plural); 1984 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 1985 OUTPUT: RETVAL
1973 1986
1980 RETVAL = op->contr; 1993 RETVAL = op->contr;
1981 OUTPUT: RETVAL 1994 OUTPUT: RETVAL
1982 1995
1983void check_score (object *op) 1996void check_score (object *op)
1984 1997
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 1998void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 1999 CODE:
1987 new_draw_info (flags, 0, op, txt); 2000 new_draw_info (flags, 0, op, txt);
1988
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003 2001
2004void kill_player (object *op) 2002void kill_player (object *op)
2005 2003
2006void esrv_update_item (object *op, int what, object *item) 2004void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 2005 C_ARGS: what, op, item
2008 2006
2009void clear_los (object *op)
2010
2011int command_summon (object *op, char *params) 2007int command_summon (object *op, utf8_string params)
2012 2008
2013int command_arrest (object *op, char *params) 2009int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2010
2019 2011
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2012MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2013
2022INCLUDE: $PERL genacc player ../include/player.h | 2014INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2015
2024int invoke (player *pl, int event, ...) 2016int invoke (player *pl, int event, ...)
2025 CODE: 2017 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2018 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2019 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2029 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2030 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2031 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2032 pl->orig_stats = pl->ob->stats;
2041 2033
2034void clear_los (player *pl)
2035
2042void cf_player_move (player *pl, int dir) 2036void cf_player_move (player *pl, int dir)
2043 2037
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2038void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2039
2051bool 2040bool
2052cell_visible (player *pl, int dx, int dy) 2041cell_visible (player *pl, int dx, int dy)
2053 CODE: 2042 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2043 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2096 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2097 OUTPUT: RETVAL
2109 2098
2110SV *registry (maptile *map) 2099SV *registry (maptile *map)
2111 2100
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2101INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2102
2114void 2103void
2115maptile::instantiate () 2104maptile::instantiate ()
2116 2105
2117maptile *new () 2106maptile *new ()
2131 EXTEND (SP, THIS->players); 2120 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2121 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2122 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2123 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2124 }
2125
2126void
2127maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2128 CODE:
2129{
2130 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2131 croak ("maptile::add_underlay: palette must be arrayref");
2132
2133 palette = SvRV (palette);
2134
2135 STRLEN idxlen;
2136 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2137
2138 for (int x = 0; x < THIS->width; ++x)
2139 for (int y = 0; y < THIS->height; ++y)
2140 {
2141 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2142 if (op->flag [FLAG_IS_FLOOR])
2143 goto skip_space;
2144
2145 {
2146 int offs = offset + y * stride + x;
2147 if (IN_RANGE_EXC (offs, 0, idxlen))
2148 {
2149 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2150 {
2151 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2152 ob->flag [FLAG_NO_MAP_SAVE] = true;
2153 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2154
2155 if (ob->randomitems)
2156 {
2157 if (!ob->above)
2158 {
2159 ob->create_treasure (ob->randomitems);
2160
2161 for (object *op = ob->above; op; op = op->above)
2162 op->flag [FLAG_NO_MAP_SAVE] = true;
2163 }
2164
2165 ob->randomitems = 0;
2166 }
2167 }
2168 }
2169 }
2170
2171 skip_space: ;
2172 }
2173}
2174
2175void
2176maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2177 CODE:
2178{
2179 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2180 croak ("maptile::set_regiondata: palette must be arrayref");
2181
2182 palette = SvRV (palette);
2183
2184 STRLEN idxlen;
2185 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2186
2187 region **regionmap = (region **)malloc (
2188 (av_len ((AV *)palette) + 1) * sizeof (region *));
2189 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2190
2191 for (int i = av_len ((AV *)palette) + 1; i--; )
2192 regionmap [i] = region::find (
2193 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2194
2195 for (int y = 0; y < THIS->height; ++y)
2196 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2197
2198 sfree (THIS->regions, THIS->size ());
2199 free (THIS->regionmap);
2200
2201 THIS->regions = regions;
2202 THIS->regionmap = regionmap;
2203}
2204
2205void
2206maptile::create_region_treasure ()
2207 CODE:
2208{
2209 object *op = object::create ();
2210 op->type = FLOOR;
2211 op->map = THIS;
2212
2213 for (int x = 0; x < THIS->width; ++x)
2214 for (int y = 0; y < THIS->height; ++y)
2215 {
2216 region *rgn = THIS->region (x, y);
2217
2218 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2219 if (rgn->treasure && rndm () < rgn->treasure_density)
2220 {
2221 op->x = x;
2222 op->y = y;
2223 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2224 }
2225 }
2226
2227 op->destroy ();
2228}
2136 2229
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2230void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2231
2139int out_of_map (maptile *map, int x, int y) 2232int out_of_map (maptile *map, int x, int y)
2140 2233
2222 2315
2223void fix_walls (maptile *map, int x, int y) 2316void fix_walls (maptile *map, int x, int y)
2224 2317
2225void fix_walls_around (maptile *map, int x, int y) 2318void fix_walls_around (maptile *map, int x, int y)
2226 2319
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2320# worst xs function of my life
2234bool 2321bool
2235_create_random_map (\ 2322_create_random_map (\
2236 maptile *self,\ 2323 maptile *self,\
2237 char *wallstyle,\ 2324 utf8_string wallstyle,\
2238 char *wall_name,\ 2325 utf8_string wall_name,\
2239 char *floorstyle,\ 2326 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2327 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2328 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2329 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2330 utf8_string doorstyle,\
2244 char *decorstyle,\ 2331 utf8_string decorstyle,\
2245 char *origin_map,\ 2332 utf8_string origin_map,\
2246 char *final_map,\ 2333 utf8_string final_map,\
2247 char *exitstyle,\ 2334 utf8_string exitstyle,\
2248 char *this_map,\ 2335 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2336 utf8_string exit_on_final_map,\
2250 int xsize,\ 2337 int xsize,\
2251 int ysize,\ 2338 int ysize,\
2252 int expand2x,\ 2339 int expand2x,\
2253 int layoutoptions1,\ 2340 int layoutoptions1,\
2254 int layoutoptions2,\ 2341 int layoutoptions2,\
2267 val64 total_map_hp,\ 2354 val64 total_map_hp,\
2268 int map_layout_style,\ 2355 int map_layout_style,\
2269 int treasureoptions,\ 2356 int treasureoptions,\
2270 int symmetry_used,\ 2357 int symmetry_used,\
2271 region *region,\ 2358 region *region,\
2272 char *custom\ 2359 utf8_string custom\
2273) 2360)
2274 CODE: 2361 CODE:
2275{ 2362{
2276 random_map_params rmp; 2363 random_map_params rmp;
2277 2364
2304 rmp.decoroptions = decoroptions; 2391 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2392 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2393 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2394 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2395 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2396 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2397 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2398 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2399 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2400 rmp.region = region;
2314 rmp.custom = custom; 2401 rmp.custom = custom;
2318 OUTPUT: 2405 OUTPUT:
2319 RETVAL 2406 RETVAL
2320 2407
2321MODULE = cf PACKAGE = cf::arch 2408MODULE = cf PACKAGE = cf::arch
2322 2409
2323archetype *find (const char *name) 2410archetype *find (utf8_string name)
2324 CODE: 2411 CODE:
2325 RETVAL = archetype::find (name); 2412 RETVAL = archetype::find (name);
2326 OUTPUT: 2413 OUTPUT:
2327 RETVAL 2414 RETVAL
2328 2415
2329archetype *first() 2416int archetypes_size ()
2330 PROTOTYPE: 2417 CODE:
2331 CODE:
2332 RETVAL = first_archetype; 2418 RETVAL = archetypes.size ();
2419 OUTPUT: RETVAL
2420
2421archetype *archetypes (U32 index)
2422 CODE:
2423 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2424 OUTPUT: RETVAL
2425
2426object *instantiate (archetype *arch)
2427 CODE:
2428 RETVAL = arch_to_object (arch);
2429 OUTPUT:
2333 OUTPUT: RETVAL 2430 RETVAL
2334 2431
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2432INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2433
2337MODULE = cf PACKAGE = cf::party 2434MODULE = cf PACKAGE = cf::party
2338 2435
2339partylist *first () 2436partylist *first ()
2340 PROTOTYPE: 2437 PROTOTYPE:
2341 CODE: 2438 CODE:
2342 RETVAL = get_firstparty (); 2439 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2440 OUTPUT: RETVAL
2344 2441
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2442INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2443
2347MODULE = cf PACKAGE = cf::region 2444MODULE = cf PACKAGE = cf::region
2348 2445
2349region *first () 2446void
2350 PROTOTYPE: 2447list ()
2351 CODE: 2448 PPCODE:
2352 RETVAL = first_region; 2449 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2450 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2451
2355region *find (char *name) 2452region *find (utf8_string name)
2356 PROTOTYPE: $ 2453 PROTOTYPE: $
2357 CODE: 2454 CODE:
2358 RETVAL = get_region_by_name (name); 2455 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2456 OUTPUT: RETVAL
2360 2457
2458region *find_fuzzy (utf8_string name)
2459 PROTOTYPE: $
2460 CODE:
2461 RETVAL = region::find_fuzzy (name);
2462 OUTPUT: RETVAL
2463
2464int specificity (region *rgn)
2465 CODE:
2466 RETVAL = 0;
2467 while (rgn = rgn->parent)
2468 RETVAL++;
2469 OUTPUT: RETVAL
2470
2361INCLUDE: $PERL genacc region ../include/map.h | 2471INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2472
2363MODULE = cf PACKAGE = cf::living 2473MODULE = cf PACKAGE = cf::living
2364 2474
2365INCLUDE: $PERL genacc living ../include/living.h | 2475INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2476
2367MODULE = cf PACKAGE = cf::settings 2477MODULE = cf PACKAGE = cf::settings
2368 2478
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2479INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2480
2371MODULE = cf PACKAGE = cf::client 2481MODULE = cf PACKAGE = cf::client
2372 2482
2373INCLUDE: $PERL genacc client ../include/client.h | 2483INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2484
2375int invoke (client *ns, int event, ...) 2485int invoke (client *ns, int event, ...)
2376 CODE: 2486 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2487 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2488 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2507 char *buf = SvPVbyte (packet, len);
2398 2508
2399 THIS->send_packet (buf, len); 2509 THIS->send_packet (buf, len);
2400} 2510}
2401 2511
2512MODULE = cf PACKAGE = cf::face PREFIX = face_
2513
2514#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2515
2516faceidx face_find (utf8_string name, faceidx defidx = 0)
2517
2518faceidx alloc (utf8_string name)
2519 CODE:
2520{
2521 do
2522 {
2523 RETVAL = faces.size ();
2524 faces.resize (RETVAL + 1);
2525 }
2526 while (!RETVAL); // crude way to leave index 0
2527
2528 faces [RETVAL].name = name;
2529 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2530
2531 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2532 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2533}
2534 OUTPUT: RETVAL
2535
2536void set (faceidx idx, int visibility, int magicmap)
2537 CODE:
2538 faceinfo *f = face_info (idx);
2539 assert (f);
2540 f->visibility = visibility;
2541 f->magicmap = magicmap;
2542
2543void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2544 CODE:
2545 faceinfo *f = face_info (idx); assert (f);
2546 f->smooth = smooth;
2547 f->smoothlevel = smoothlevel;
2548
2549void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2550 CODE:
2551{
2552 facedata *d = face_data (idx, faceset);
2553 assert (d);
2554 sv_to (data, d->data);
2555 STRLEN clen;
2556 char *cdata = SvPVbyte (chksum, clen);
2557 clen = min (CHKSUM_SIZE, clen);
2558
2559 if (memcmp (d->chksum, cdata, clen))
2560 {
2561 memcpy (d->chksum, cdata, clen);
2562
2563 // invalidate existing client face info
2564 for_all_clients (ns)
2565 if (ns->faceset == faceset)
2566 {
2567 ns->faces_sent [idx] = false;
2568 ns->force_newmap = true;
2569 }
2570 }
2571}
2572
2573void invalidate (faceidx idx)
2574 CODE:
2575 for_all_clients (ns)
2576 {
2577 ns->faces_sent [idx] = false;
2578 ns->force_newmap = true;
2579 }
2580
2581void invalidate_all ()
2582 CODE:
2583 for_all_clients (ns)
2584 {
2585 ns->faces_sent.reset ();
2586 ns->force_newmap = true;
2587 }
2588
2589MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2590
2591#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2592
2593animidx anim_find (utf8_string name)
2594 CODE:
2595 RETVAL = animation::find (name).number;
2596 OUTPUT: RETVAL
2597
2598animidx set (utf8_string name, SV *frames, int facings = 1)
2599 CODE:
2600{
2601 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2602 croak ("frames must be an arrayref");
2603
2604 AV *av = (AV *)SvRV (frames);
2605
2606 animation *anim = &animation::find (name);
2607 if (anim->number)
2608 {
2609 anim->resize (av_len (av) + 1);
2610 anim->facings = facings;
2611 }
2612 else
2613 anim = &animation::create (name, av_len (av) + 1, facings);
2614
2615 for (int i = 0; i < anim->num_animations; ++i)
2616 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2617}
2618 OUTPUT: RETVAL
2619
2620void invalidate_all ()
2621 CODE:
2622 for_all_clients (ns)
2623 ns->anims_sent.reset ();
2624

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