ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/cfperl.xs
(Generate patch)

Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.221 by root, Sat Jun 16 00:12:20 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 158}
127 159
128// check wether the object really is dead 160// check wether the object really is dead
129void 161void
130attachable::do_check () 162attachable::do_check ()
136} 168}
137 169
138void 170void
139attachable::do_destroy () 171attachable::do_destroy ()
140{ 172{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
142 174
143 if (cb) 175 if (cb)
144 { 176 {
145 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
146 cb = 0; 178 cb = 0;
147 } 179 }
148 180
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 181 mortals.push_back (this);
158} 182}
159 183
160void 184void
161attachable::destroy () 185attachable::destroy ()
163 if (destroyed ()) 187 if (destroyed ())
164 return; 188 return;
165 189
166 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
167 do_destroy (); 191 do_destroy ();
192 sever_self ();
168} 193}
169 194
170void 195void
171attachable::check_mortals () 196attachable::check_mortals ()
172{ 197{
176 { 201 {
177 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
178 { 203 {
179 i = 0; 204 i = 0;
180 205
181 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
183 222
184 break; 223 break;
185 } 224 }
186 225
187 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
188 227
189 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
190 229 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 230 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
195 ++i; // further delay freeing 238 ++i; // further delay freeing
196 239
197 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
198 break; 241 break;
199 } 242 }
200 else 243 else
201 { 244 {
202 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
203 delete obj; 247 delete obj;
204 } 248 }
205 } 249 }
206} 250}
207 251
211 //if (self || cb) 255 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 257
214 attach = src.attach; 258 attach = src.attach;
215 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
216} 294}
217 295
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 297
220static SV * 298static SV *
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 409inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 410
333inline SV *to_sv (object & v) { return to_sv (&v); } 411inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 412inline SV *to_sv (living & v) { return to_sv (&v); }
335 413
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 414inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 415inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 416
339inline SV *to_sv (UUID v) 417inline SV *to_sv (UUID v)
340{ 418{
341 char buf[128]; 419 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 420 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 421 return newSVpv (buf, 0);
344} 422}
345 423
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 424inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 425inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 444inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 445inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 446inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 447inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 448
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 449//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 450inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 451
374template<class T> 452template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 453inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 454
377template<int N> 455template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 456inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 457
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 458inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 459inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 460inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 461inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
462
463inline void sv_to (SV *sv, std::string &v)
464{
465 STRLEN len;
466 char *data = SvPVbyte (sv, len);
467 v.assign (data, len);
468}
385 469
386inline void sv_to (SV *sv, UUID &v) 470inline void sv_to (SV *sv, UUID &v)
387{ 471{
388 unsigned int version; 472 unsigned int version;
389 473
580 perl = perl_alloc (); 664 perl = perl_alloc ();
581 perl_construct (perl); 665 perl_construct (perl);
582 666
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 667 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 668
585 char *argv[] = { 669 const char *argv[] = {
586 "", 670 settings.argv [0],
587 "-e" 671 "-e"
588 "use Event; use Coro;" // required for bootstrap 672 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 673 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 674 "unshift @INC, cf::datadir ();"
591 "require cf;" 675 "require cf;"
592 }; 676 };
593 677
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 678 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
679 || perl_run (perl))
595 { 680 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 681 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 682 exit (EXIT_FAILURE);
598 } 683 }
684
685 {
686 dSP;
687
688 PUSHMARK (SP);
689 PUTBACK;
690 call_pv ("cf::init", G_DISCARD | G_VOID);
691 }
599} 692}
600 693
601void cfperl_main () 694void cfperl_main ()
602{ 695{
603 dSP; 696 dSP;
610void 703void
611attachable::instantiate () 704attachable::instantiate ()
612{ 705{
613 if (attach) 706 if (attach)
614 { 707 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 708 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 709 attach = 0;
617 } 710 }
618} 711}
619 712
620void 713void
621attachable::reattach () 714attachable::reattach ()
622{ 715{
623 optimise (); 716 optimise ();
624 //TODO: check for _attachment's, very important for restarts 717 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 718 INVOKE_ATTACHABLE (REATTACH, this);
626} 719}
627 720
628static event_klass klass_of[NUM_EVENT_TYPES] = { 721static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 722# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 723# include "eventinc.h"
673} 766}
674 767
675void 768void
676global::gather_callbacks (AV *&callbacks, event_type event) const 769global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 770{
678 ::gather_callbacks (callbacks, cb_object, event); 771 ::gather_callbacks (callbacks, cb_global, event);
679} 772}
680 773
681void 774void
682object::gather_callbacks (AV *&callbacks, event_type event) const 775object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 776{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 777 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 778 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 779 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 780
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 781 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 782 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 783 }
691 784
727{ 820{
728 attachable::gather_callbacks (callbacks, event); 821 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 822 ::gather_callbacks (callbacks, cb_map, event);
730} 823}
731 824
825void
826_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
827{
828 for (int event = 0; event <= AvFILLp (registry); ++event)
829 {
830 SV *cbs_ = AvARRAY (registry)[event];
831
832 // element must be list of callback entries
833 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
834 {
835 AV *cbs = (AV *)SvRV (cbs_);
836
837 // no callback entries, no callbacks to call
838 if (AvFILLp (cbs) >= 0)
839 set.set (event);
840 }
841 }
842}
843
844// very slow and inefficient way to recalculate the global want bitsets
845void
846_recalc_want ()
847{
848 ev_want_event.reset ();
849
850 _recalc_want (ev_want_event, cb_global);
851 _recalc_want (ev_want_event, cb_attachable);
852 _recalc_want (ev_want_event, cb_object);
853 _recalc_want (ev_want_event, cb_client);
854 _recalc_want (ev_want_event, cb_player);
855 _recalc_want (ev_want_event, cb_map);
856
857 ev_want_type.reset ();
858
859 for (int type = 0; type <= AvFILLp (cb_type); ++type)
860 {
861 SV *cbs_ = AvARRAY (cb_type)[type];
862
863 // element must be list of callback entries
864 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
865 {
866 AV *cbs = (AV *)SvRV (cbs_);
867
868 // no callback entries, no callbacks to call
869 if (AvFILLp (cbs) >= 0)
870 ev_want_type.set (type % NUM_TYPES);
871 }
872 }
873}
874
732bool 875bool
733attachable::invoke (event_type event, ...) 876attachable::invoke (event_type event, ...)
734{ 877{
735 data_type dt; 878 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 879
740 // callback call ordering should be: 880 // callback call ordering should be:
741 // 1. per-object callback 881 // 1. per-object callback
742 // 2. per-class object 882 // 2. per-class object
743 // 3. per-type callback 883 // 3. per-type callback
747 gather_callbacks (callbacks, event); 887 gather_callbacks (callbacks, event);
748 888
749 // short-circuit processing if no callbacks found/defined 889 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 890 if (!callbacks)
751 return 0; 891 return 0;
892
893 va_list ap;
894 va_start (ap, event);
752 895
753 CALL_BEGIN (3); 896 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 897 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 898 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 899
824 CALL_BEGIN (0); 967 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 968 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 969 CALL_END;
827} 970}
828 971
972void
973cfperl_cleanup (int make_core)
974{
975 CALL_BEGIN (1);
976 CALL_ARG (make_core);
977 CALL_CALL ("cf::post_cleanup", G_VOID);
978 CALL_END;
979}
980
981void
982cfperl_make_book (object *book, int level)
983{
984 CALL_BEGIN (2);
985 CALL_ARG (book);
986 CALL_ARG (level);
987 CALL_CALL ("ext::books::make_book", G_VOID);
988 CALL_END;
989}
990
829maptile * 991maptile *
830maptile::find_sync (const char *path, maptile *origin) 992maptile::find_sync (const char *path, maptile *origin)
831{ 993{
832 CALL_BEGIN (2); 994 CALL_BEGIN (2);
833 CALL_ARG (path); 995 CALL_ARG (path);
895 CALL_ARG (exit); 1057 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1058 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1059 CALL_END;
898} 1060}
899 1061
1062void
1063log_backtrace (const char *msg)
1064{
1065#if HAVE_BACKTRACE
1066 void *addr [20];
1067 int size = backtrace (addr, 20);
1068
1069 CALL_BEGIN (size);
1070 CALL_ARG (msg);
1071 for (int i = 0; i < size; ++i)
1072 CALL_ARG ((IV)addr [i]);
1073 CALL_CALL ("cf::_log_backtrace", G_VOID);
1074 CALL_END;
1075#endif
1076}
1077
900///////////////////////////////////////////////////////////////////////////// 1078/////////////////////////////////////////////////////////////////////////////
901 1079
902struct EventAPI *watcher_base::GEventAPI; 1080struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1081struct CoroAPI *coroapi::GCoroAPI;
904 1082
905int coroapi::cede_counter; 1083int coroapi::cede_counter;
1084tstamp coroapi::next_cede;
906 1085
1086void coroapi::do_cede_to_tick ()
1087{
1088 cede_counter = 0;
1089
1090 cede ();
1091
1092 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1093 if (next_cede > SvNV (sv_next_tick) - 0.02)
1094 next_cede = SvNV (sv_next_tick);
1095}
1096
1097void coroapi::do_cede_every ()
1098{
1099 cede_counter = 0;
1100
1101 if (coroapi::nready ())
1102 coroapi::cede ();
1103}
1104
1105void coroapi::do_cede_to_tick_every ()
1106{
1107 cede_counter = 0;
1108
1109 cede_to_tick ();
1110}
1111
1112void
1113coroapi::wait_for_tick ()
1114{
1115 CALL_BEGIN (0);
1116 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1117 CALL_END;
1118}
1119
1120void
1121coroapi::wait_for_tick_begin ()
1122{
1123 CALL_BEGIN (0);
1124 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1125 CALL_END;
1126}
1127
1128static void
907static void iw_dispatch (pe_event *ev) 1129iw_dispatch (pe_event *ev)
908{ 1130{
909 iw *w = (iw *)ev->ext_data; 1131 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1132 w->call (*w);
911} 1133}
912 1134
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1197 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1198 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1199 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1200 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1201
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1202 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1203 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1204
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1205 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1206 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1207 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1208 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1213
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1214MODULE = cf PACKAGE = cf PREFIX = cf_
993 1215
994BOOT: 1216BOOT:
995{ 1217{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1218 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1219 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1220
1221 _connect_to_perl ();
1222
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1223 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1224
1225 //{
1226 // require_pv ("Time::HiRes");
1227 //
1228 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1229 // if (!svp) croak ("Time::HiRes is required");
1230 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1231 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1232 //}
1002 1233
1003 static const struct { 1234 static const struct {
1004 const char *name; 1235 const char *name;
1005 IV iv; 1236 IV iv;
1006 } *civ, const_iv[] = { 1237 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1238# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1239 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1240 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1241
1011 const_iv (llevMonster) 1242 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1243
1244 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1245
1013 const_iv (MAX_TIME) 1246 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1247
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1248 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1249 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1250 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1251 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1252 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1253 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1254
1127 const_iv (NUM_SUBTYPES) 1255 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1256 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1257 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1258 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1259 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1260 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1261 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1262 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1263 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1264 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1265 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1266 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1267 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1268 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1269 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1270 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1271 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1272 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1273 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1274 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1275 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1276 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1277 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1278 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1279 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1280 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1281 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1282 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1283
1129 const_iv (ST_BD_BUILD) 1284 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1285
1132 const_iv (ST_MAT_FLOOR) 1286 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1287 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1288
1136 const_iv (AT_PHYSICAL) 1289 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1290 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1291 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1292 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1293 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1294 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1295 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1296
1163 const_iv (WEAP_HIT) 1297 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1298 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1299 const_iv (WEAP_BLUD)
1172 1300
1173 const_iv (FLAG_ALIVE) 1301 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1302 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1303 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1304 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1305 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1306 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1307 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1308 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1309 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1310 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1311 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1312 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1313 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1314 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1315 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1316 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1317 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1318 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1319 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1320 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1321 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1322 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1323 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1324 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1325 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1326 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1327
1275 const_iv (NDI_BLACK) 1328 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1329 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1330 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1331 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1332 const_iv (NDI_ALL)
1292 1333
1334 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1335 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1336
1337 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1338
1339 const_iv (SP_RAISE_DEAD)
1340 const_iv (SP_RUNE)
1341 const_iv (SP_MAKE_MARK)
1342 const_iv (SP_BOLT)
1343 const_iv (SP_BULLET)
1293 const_iv (UPD_LOCATION) 1344 const_iv (SP_EXPLOSION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE) 1345 const_iv (SP_CONE)
1346 const_iv (SP_BOMB)
1347 const_iv (SP_WONDER)
1297 const_iv (UPD_NAME) 1348 const_iv (SP_SMITE)
1298 const_iv (UPD_ANIM) 1349 const_iv (SP_MAGIC_MISSILE)
1299 const_iv (UPD_ANIMSPEED) 1350 const_iv (SP_SUMMON_GOLEM)
1300 const_iv (UPD_NROF) 1351 const_iv (SP_DIMENSION_DOOR)
1301 1352 const_iv (SP_MAGIC_MAPPING)
1302 const_iv (UPD_SP_MANA)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (F_APPLIED)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC) 1353 const_iv (SP_MAGIC_WALL)
1354 const_iv (SP_DESTRUCTION)
1355 const_iv (SP_PERCEIVE_SELF)
1356 const_iv (SP_WORD_OF_RECALL)
1357 const_iv (SP_INVISIBLE)
1358 const_iv (SP_PROBE)
1359 const_iv (SP_HEALING)
1360 const_iv (SP_CREATE_FOOD)
1361 const_iv (SP_EARTH_TO_DUST)
1362 const_iv (SP_CHANGE_ABILITY)
1363 const_iv (SP_BLESS)
1310 const_iv (F_CURSED) 1364 const_iv (SP_CURSE)
1365 const_iv (SP_SUMMON_MONSTER)
1366 const_iv (SP_CHARGING)
1367 const_iv (SP_POLYMORPH)
1368 const_iv (SP_ALCHEMY)
1369 const_iv (SP_REMOVE_CURSE)
1370 const_iv (SP_IDENTIFY)
1371 const_iv (SP_DETECTION)
1372 const_iv (SP_MOOD_CHANGE)
1373 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1374 const_iv (SP_SWARM)
1375 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1376 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1377 const_iv (SP_CREATE_MISSILE)
1378 const_iv (SP_CONSECRATE)
1379 const_iv (SP_ANIMATE_WEAPON)
1380 const_iv (SP_LIGHT)
1381 const_iv (SP_CHANGE_MAP_LIGHT)
1382 const_iv (SP_FAERY_FIRE)
1383 const_iv (SP_CAUSE_DISEASE)
1384 const_iv (SP_AURA)
1385 const_iv (SP_TOWN_PORTAL)
1386 const_iv (SP_PARTY_SPELL)
1387
1388 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1389 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1390 const_iv (F_LOCKED)
1315 1391
1316 const_iv (F_BUY) 1392 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1393
1320 const_iv (P_BLOCKSVIEW) 1394 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1395 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1396
1329 const_iv (UP_OBJ_INSERT) 1397 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1398
1334 const_iv (INS_NO_MERGE) 1399 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1400 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1401
1341 const_iv (WILL_APPLY_HANDLE) 1402 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1403 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1404
1347 const_iv (SAVE_MODE) 1405 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1406
1350 const_iv (M_PAPER) 1407 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1408 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1409 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1410 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1411
1365 const_iv (SK_EXP_ADD_SKILL) 1412 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1413 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1414
1371 const_iv (SK_LOCKPICKING) 1415 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1416 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1417 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1418 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1419 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1420 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1421 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1422 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1423 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1424 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1425 const_iv (SK_POISON_NAIL)
1412 1426
1413 const_iv (SOUND_NEW_PLAYER) 1427 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1428 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1429 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1430 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1431 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1432 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1433
1438 const_iv (PREFER_LOW) 1434 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1435
1441 const_iv (ATNR_PHYSICAL) 1436 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1437 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1438 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1439 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1440 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1441 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1442 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1443
1468 const_iv (MAP_IN_MEMORY) 1444 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1445
1473 const_iv (KLASS_ATTACHABLE) 1446 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1447 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1448
1480 const_iv (CS_QUERY_YESNO) 1449 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1450
1484 const_iv (ST_DEAD) 1451 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1452
1489 const_iv (ST_CHANGE_CLASS) 1453 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1454
1495 // random map generator 1455 // random map generator
1496 const_iv (LAYOUT_NONE) 1456 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1457 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1458
1504 const_iv (RMOPT_RANDOM) 1459 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1460 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1461 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1462
1514 const_iv (SYMMETRY_RANDOM) 1463 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1464 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1465
1517 const_iv (SYMMETRY_Y) 1466 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1467 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1468 const_iv (GT_MINIMAL)
1519 }; 1469 };
1520 1470
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1471 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1472 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1473
1544 } 1494 }
1545} 1495}
1546 1496
1547void _connect_to_perl () 1497void _connect_to_perl ()
1548 1498
1499void _recalc_want ()
1500
1549void _global_reattach () 1501void _global_reattach ()
1550 CODE: 1502 CODE:
1551{ 1503{
1552 // reattach to all attachable objects in the game. 1504 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1505 for_all_clients (ns)
1554 ns->reattach (); 1506 ns->reattach ();
1555 1507
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1508 for_all_objects (op)
1564 op->reattach (); 1509 op->reattach ();
1510}
1511
1512void _post_tick ()
1513 CODE:
1514 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1515
1516# support function for map-world.ext
1517void _quantise (SV *data_sv, SV *plt_sv)
1518 CODE:
1519{
1520 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1521 croak ("_quantise called with invalid agruments");
1522
1523 plt_sv = SvRV (plt_sv);
1524 SV **plt = AvARRAY (plt_sv);
1525 int plt_count = AvFILL (plt_sv) + 1;
1526
1527 STRLEN len;
1528 char *data = SvPVbyte (data_sv, len);
1529 char *dst = data;
1530
1531 while (len >= 3)
1532 {
1533 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1534 {
1535 char *val = SvPVX (*val_sv);
1536
1537 if (val [0] == data [0]
1538 && val [1] == data [1]
1539 && val [2] == data [2])
1540 {
1541 *dst++ = val [3];
1542 goto next;
1543 }
1544 }
1545
1546 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1547 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1548 dst - SvPVX (data_sv), len);
1549
1550 next:
1551 data += 3;
1552 len -= 3;
1553 }
1554
1555 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1556}
1566 1557
1567NV floor (NV x) 1558NV floor (NV x)
1568 1559
1569NV ceil (NV x) 1560NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1569 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1570 }
1580 OUTPUT: 1571 OUTPUT:
1581 RETVAL 1572 RETVAL
1582 1573
1574NV clamp (NV value, NV min_value, NV max_value)
1575 CODE:
1576 RETVAL = clamp (value, min_value, max_value);
1577 OUTPUT:
1578 RETVAL
1579
1580NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1581 CODE:
1582 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1583 OUTPUT:
1584 RETVAL
1585
1586void cede_to_tick ()
1587 CODE:
1588 coroapi::cede_to_tick ();
1589
1583void server_tick () 1590void server_tick ()
1584 CODE: 1591 CODE:
1592 NOW = now ();
1585 runtime = SvNVx (sv_runtime); 1593 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1594 server_tick ();
1587 1595
1588void 1596void
1589LOG (int level, char *msg) 1597log_backtrace (utf8_string msg)
1598
1599void
1600LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1602 C_ARGS: flags, "%s", msg
1592 1603
1593char *path_combine (char *base, char *path) 1604octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1605 PROTOTYPE: $$
1595 1606
1596char *path_combine_and_normalize (char *base, char *path) 1607octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1608 PROTOTYPE: $$
1598 1609
1599const char * 1610const_octet_string
1600get_maps_directory (char *path) 1611get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1612 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1613 ALIAS: maps_directory = 0
1603 CODE: 1614 CODE:
1604 RETVAL = create_pathname (path); 1615 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1616 OUTPUT: RETVAL
1607void 1618void
1608sub_generation_inc () 1619sub_generation_inc ()
1609 CODE: 1620 CODE:
1610 PL_sub_generation++; 1621 PL_sub_generation++;
1611 1622
1612char * 1623const_octet_string
1613mapdir () 1624mapdir ()
1614 PROTOTYPE: 1625 PROTOTYPE:
1615 ALIAS: 1626 ALIAS:
1616 mapdir = 0 1627 mapdir = 0
1617 uniquedir = 1 1628 uniquedir = 1
1633 } 1644 }
1634 OUTPUT: RETVAL 1645 OUTPUT: RETVAL
1635 1646
1636void abort () 1647void abort ()
1637 1648
1649void reset_signals ()
1650
1638void fork_abort (char *cause = "cf::fork_abort") 1651void fork_abort (octet_string cause = "cf::fork_abort")
1639 1652
1640void cleanup (const char *cause, bool make_core = false) 1653void cleanup (octet_string cause, bool make_core = false)
1641 1654
1642void emergency_save () 1655void emergency_save ()
1656
1657void _exit (int status = EXIT_SUCCESS)
1643 1658
1644UV sv_2watcher (SV *w) 1659UV sv_2watcher (SV *w)
1645 CODE: 1660 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1661 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1662 OUTPUT:
1648 RETVAL 1663 RETVAL
1649 1664
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1665#if _POSIX_MEMLOCK
1653 1666
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1667int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1668
1656int munlockall () 1669int munlockall ()
1657 1670
1658#endif 1671#endif
1659 1672
1660int find_animation (char *text) 1673int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1674 PROTOTYPE: $
1662 1675
1663int random_roll (int min, int max, object *op, int goodbad); 1676int random_roll (int min, int max, object *op, int goodbad);
1664 1677
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1678const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1679
1667int 1680int
1668exp_to_level (val64 exp) 1681exp_to_level (val64 exp)
1669 CODE: 1682 CODE:
1670{ 1683{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1714 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1715 else
1703 XSRETURN_UNDEF; 1716 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1717 OUTPUT: RETVAL
1705 1718
1719bool
1720load_resource_file (octet_string filename)
1721
1706MODULE = cf PACKAGE = cf::attachable 1722MODULE = cf PACKAGE = cf::attachable
1707 1723
1708int 1724int
1709valid (SV *obj) 1725valid (SV *obj)
1710 CODE: 1726 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1727 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1728 OUTPUT:
1713 RETVAL 1729 RETVAL
1730
1731void
1732debug_trace (attachable *obj, bool on = true)
1733 CODE:
1734 obj->flags &= ~attachable::F_DEBUG_TRACE;
1735 if (on)
1736 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1737
1715int mortals_size () 1738int mortals_size ()
1716 CODE: 1739 CODE:
1717 RETVAL = attachable::mortals.size (); 1740 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1741 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1743#object *mortals (U32 index)
1721# CODE: 1744# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1745# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1746# OUTPUT: RETVAL
1724 1747
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1748INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1749
1727MODULE = cf PACKAGE = cf::global 1750MODULE = cf PACKAGE = cf::global
1728 1751
1729int invoke (SV *klass, int event, ...) 1752int invoke (SV *klass, int event, ...)
1730 CODE: 1753 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1757 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1758 OUTPUT: RETVAL
1736 1759
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1760MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1761
1739INCLUDE: $PERL genacc object ../include/object.h | 1762INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1763
1741int invoke (object *op, int event, ...) 1764int invoke (object *op, int event, ...)
1742 CODE: 1765 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1766 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1767 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1789object *actives (U32 index)
1767 CODE: 1790 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1791 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1792 OUTPUT: RETVAL
1770 1793
1794const char *slot_use_name (U32 slot)
1795 ALIAS:
1796 slot_nonuse_name = 1
1797 CODE:
1798{
1799 if (slot >= NUM_BODY_LOCATIONS)
1800 croak ("body slot index out of range");
1801
1802 switch (ix)
1803 {
1804 case 0: RETVAL = body_locations[slot].use_name; break;
1805 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1806 }
1807}
1808 OUTPUT:
1809 RETVAL
1810
1771# missing properties 1811# missing properties
1772 1812
1773object *head (object *op) 1813object *head (object *op)
1774 PROTOTYPE: $ 1814 PROTOTYPE: $
1775 CODE: 1815 CODE:
1776 RETVAL = op->head_ (); 1816 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1817 OUTPUT: RETVAL
1784 1818
1785void 1819void
1786inv (object *obj) 1820inv (object *obj)
1787 PROTOTYPE: $ 1821 PROTOTYPE: $
1795void 1829void
1796set_animation (object *op, int idx) 1830set_animation (object *op, int idx)
1797 CODE: 1831 CODE:
1798 SET_ANIMATION (op, idx); 1832 SET_ANIMATION (op, idx);
1799 1833
1834int
1835num_animations (object *op)
1836 CODE:
1837 RETVAL = NUM_ANIMATIONS (op);
1838 OUTPUT: RETVAL
1839
1840int slot_info (object *op, UV slot, int value = 0)
1841 ALIAS:
1842 slot_used = 1
1843 CODE:
1844{
1845 if (slot >= NUM_BODY_LOCATIONS)
1846 croak ("body slot index out of range");
1847
1848 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1849
1850 if (items > 2)
1851 if (ix)
1852 op->slot[slot].used = value;
1853 else
1854 op->slot[slot].info = value;
1855}
1856 OUTPUT:
1857 RETVAL
1858
1800object *find_best_object_match (object *op, const char *match) 1859object *find_best_object_match (object *op, utf8_string match)
1801 1860
1802object *find_marked_object (object *op) 1861object *find_marked_object (object *op)
1803 1862
1804int need_identify (object *obj); 1863int need_identify (object *obj);
1805 1864
1806int apply_shop_mat (object *shop_mat, object *op); 1865int apply_shop_mat (object *shop_mat, object *op);
1866
1867int move_player (object *op, int dir)
1868 CODE:
1869 RETVAL = move_player (op, dir);
1870 OUTPUT:
1871 RETVAL
1807 1872
1808int move (object *op, int dir, object *originator = op) 1873int move (object *op, int dir, object *originator = op)
1809 CODE: 1874 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1875 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1876 OUTPUT:
1817 1882
1818void apply_below (object *op) 1883void apply_below (object *op)
1819 CODE: 1884 CODE:
1820 player_apply_below (op); 1885 player_apply_below (op);
1821 1886
1887int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1888
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1889object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1890
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1891int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1892
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1893int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1894
1847 RETVAL = pay_for_amount (amount, op); 1914 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1915 OUTPUT: RETVAL
1849 1916
1850void pay_player (object *op, uint64 amount) 1917void pay_player (object *op, uint64 amount)
1851 1918
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1919val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1920
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1921int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1922
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1923void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1924 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1925 do_learn_spell (op, sp, special_prayer);
1859 1926
1860void forget_spell (object *op, object *sp) 1927void forget_spell (object *op, object *sp)
1861 CODE: 1928 CODE:
1862 do_forget_spell (op, query_name (sp)); 1929 do_forget_spell (op, query_name (sp));
1863 1930
1864object *check_for_spell (object *op, char *spellname) 1931object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1932 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1933 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1934 OUTPUT: RETVAL
1868 1935
1869int query_money (object *op) 1936int query_money (object *op)
1882 1949
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1950int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1951
1885void update_object (object *op, int action) 1952void update_object (object *op, int action)
1886 1953
1887object *cf_create_object_by_name (const char *name) 1954object *cf_create_object_by_name (utf8_string name)
1888 1955
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1956void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1957
1891void player_lvl_adj (object *who, object *skill = 0) 1958void player_lvl_adj (object *who, object *skill = 0)
1892 1959
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1960int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1961
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1975object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1976
1910# no clean way to get an object from an archetype - stupid idiotic 1977# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1978# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1979
1913object *new (const char *archetype = 0) 1980object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1981 PROTOTYPE: ;$
1915 CODE: 1982 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1983 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 1984 OUTPUT:
1918 RETVAL 1985 RETVAL
1919 1986
1987# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1988object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 1989 PROTOTYPE: $$$$$$
1922 CODE: 1990 CODE:
1923{ 1991{
1924 int unused_type; 1992 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 1993 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1994}
1927 1995
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 1996player *contr (object *op)
1936 CODE: 1997 CODE:
1937 RETVAL = op->contr; 1998 RETVAL = op->contr;
1938 OUTPUT: RETVAL 1999 OUTPUT: RETVAL
1939 2000
1940const char *get_ob_key_value (object *op, const char *key) 2001const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 2002
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2003bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 2004
1944object *get_nearest_player (object *ob) 2005object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2006 ALIAS: nearest_player = 0
1946 PREINIT: 2007 PREINIT:
1947 extern object *get_nearest_player (object *); 2008 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 2024bool on_same_map_as (object *ob, object *other)
1964 CODE: 2025 CODE:
1965 RETVAL = on_same_map (ob, other); 2026 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2027 OUTPUT: RETVAL
1967 2028
1968const char * 2029const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2030base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2031 CODE:
1971 RETVAL = query_base_name (op, plural); 2032 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1973 2034
1980 RETVAL = op->contr; 2041 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2042 OUTPUT: RETVAL
1982 2043
1983void check_score (object *op) 2044void check_score (object *op)
1984 2045
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2046void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2047 CODE:
1987 new_draw_info (flags, 0, op, txt); 2048 new_draw_info (flags, 0, op, txt);
1988
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003 2049
2004void kill_player (object *op) 2050void kill_player (object *op)
2005 2051
2006void esrv_update_item (object *op, int what, object *item) 2052void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 2053 C_ARGS: what, op, item
2008 2054
2009void clear_los (object *op)
2010
2011int command_summon (object *op, char *params) 2055int command_summon (object *op, utf8_string params)
2012 2056
2013int command_arrest (object *op, char *params) 2057int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2058
2019 2059
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2060MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2061
2022INCLUDE: $PERL genacc player ../include/player.h | 2062INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2063
2024int invoke (player *pl, int event, ...) 2064int invoke (player *pl, int event, ...)
2025 CODE: 2065 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2066 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2067 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2077 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2078 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2079 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2080 pl->orig_stats = pl->ob->stats;
2041 2081
2082void clear_los (player *pl)
2083
2042void cf_player_move (player *pl, int dir) 2084void cf_player_move (player *pl, int dir)
2043 2085
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2086void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2087
2051bool 2088bool
2052cell_visible (player *pl, int dx, int dy) 2089cell_visible (player *pl, int dx, int dy)
2053 CODE: 2090 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2091 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2144 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2145 OUTPUT: RETVAL
2109 2146
2110SV *registry (maptile *map) 2147SV *registry (maptile *map)
2111 2148
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2149INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2150
2114void 2151void
2115maptile::instantiate () 2152maptile::instantiate ()
2116 2153
2117maptile *new () 2154maptile *new ()
2131 EXTEND (SP, THIS->players); 2168 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2169 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2170 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2171 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2172 }
2173
2174void
2175maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2176 CODE:
2177{
2178 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2179 croak ("maptile::add_underlay: palette must be arrayref");
2180
2181 palette = SvRV (palette);
2182
2183 STRLEN idxlen;
2184 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2185
2186 for (int x = 0; x < THIS->width; ++x)
2187 for (int y = 0; y < THIS->height; ++y)
2188 {
2189 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2190 if (op->flag [FLAG_IS_FLOOR])
2191 goto skip_space;
2192
2193 {
2194 int offs = offset + y * stride + x;
2195 if (IN_RANGE_EXC (offs, 0, idxlen))
2196 {
2197 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2198 {
2199 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2200 ob->flag [FLAG_NO_MAP_SAVE] = true;
2201 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2202
2203 if (ob->randomitems)
2204 {
2205 if (!ob->above)
2206 {
2207 ob->create_treasure (ob->randomitems);
2208
2209 for (object *op = ob->above; op; op = op->above)
2210 op->flag [FLAG_NO_MAP_SAVE] = true;
2211 }
2212
2213 ob->randomitems = 0;
2214 }
2215 }
2216 }
2217 }
2218
2219 skip_space: ;
2220 }
2221}
2222
2223void
2224maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2225 CODE:
2226{
2227 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2228 croak ("maptile::set_regiondata: palette must be arrayref");
2229
2230 palette = SvRV (palette);
2231
2232 STRLEN idxlen;
2233 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2234
2235 region **regionmap = (region **)malloc (
2236 (av_len ((AV *)palette) + 1) * sizeof (region *));
2237 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2238
2239 for (int i = av_len ((AV *)palette) + 1; i--; )
2240 regionmap [i] = region::find (
2241 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2242
2243 for (int y = 0; y < THIS->height; ++y)
2244 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2245
2246 sfree (THIS->regions, THIS->size ());
2247 free (THIS->regionmap);
2248
2249 THIS->regions = regions;
2250 THIS->regionmap = regionmap;
2251}
2252
2253void
2254maptile::create_region_treasure ()
2255 CODE:
2256{
2257 object *op = object::create ();
2258 op->type = FLOOR;
2259 op->map = THIS;
2260
2261 for (int x = 0; x < THIS->width; ++x)
2262 for (int y = 0; y < THIS->height; ++y)
2263 {
2264 region *rgn = THIS->region (x, y);
2265
2266 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2267 if (rgn->treasure && rndm () < rgn->treasure_density)
2268 {
2269 op->x = x;
2270 op->y = y;
2271 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2272 }
2273 }
2274
2275 op->destroy ();
2276}
2136 2277
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2278void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2279
2139int out_of_map (maptile *map, int x, int y) 2280int out_of_map (maptile *map, int x, int y)
2140 2281
2222 2363
2223void fix_walls (maptile *map, int x, int y) 2364void fix_walls (maptile *map, int x, int y)
2224 2365
2225void fix_walls_around (maptile *map, int x, int y) 2366void fix_walls_around (maptile *map, int x, int y)
2226 2367
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2368# worst xs function of my life
2234bool 2369bool
2235_create_random_map (\ 2370_create_random_map (\
2236 maptile *self,\ 2371 maptile *self,\
2237 char *wallstyle,\ 2372 utf8_string wallstyle,\
2238 char *wall_name,\ 2373 utf8_string wall_name,\
2239 char *floorstyle,\ 2374 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2375 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2376 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2377 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2378 utf8_string doorstyle,\
2244 char *decorstyle,\ 2379 utf8_string decorstyle,\
2245 char *origin_map,\ 2380 utf8_string origin_map,\
2246 char *final_map,\ 2381 utf8_string final_map,\
2247 char *exitstyle,\ 2382 utf8_string exitstyle,\
2248 char *this_map,\ 2383 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2384 utf8_string exit_on_final_map,\
2250 int xsize,\ 2385 int xsize,\
2251 int ysize,\ 2386 int ysize,\
2252 int expand2x,\ 2387 int expand2x,\
2253 int layoutoptions1,\ 2388 int layoutoptions1,\
2254 int layoutoptions2,\ 2389 int layoutoptions2,\
2267 val64 total_map_hp,\ 2402 val64 total_map_hp,\
2268 int map_layout_style,\ 2403 int map_layout_style,\
2269 int treasureoptions,\ 2404 int treasureoptions,\
2270 int symmetry_used,\ 2405 int symmetry_used,\
2271 region *region,\ 2406 region *region,\
2272 char *custom\ 2407 utf8_string custom\
2273) 2408)
2274 CODE: 2409 CODE:
2275{ 2410{
2276 random_map_params rmp; 2411 random_map_params rmp;
2277 2412
2304 rmp.decoroptions = decoroptions; 2439 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2440 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2441 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2442 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2443 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2444 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2445 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2446 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2447 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2448 rmp.region = region;
2314 rmp.custom = custom; 2449 rmp.custom = custom;
2318 OUTPUT: 2453 OUTPUT:
2319 RETVAL 2454 RETVAL
2320 2455
2321MODULE = cf PACKAGE = cf::arch 2456MODULE = cf PACKAGE = cf::arch
2322 2457
2323archetype *find (const char *name) 2458archetype *find (utf8_string name)
2324 CODE: 2459 CODE:
2325 RETVAL = archetype::find (name); 2460 RETVAL = archetype::find (name);
2326 OUTPUT: 2461 OUTPUT:
2327 RETVAL 2462 RETVAL
2328 2463
2329archetype *first() 2464int archetypes_size ()
2330 PROTOTYPE: 2465 CODE:
2331 CODE:
2332 RETVAL = first_archetype; 2466 RETVAL = archetypes.size ();
2467 OUTPUT: RETVAL
2468
2469archetype *archetypes (U32 index)
2470 CODE:
2471 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2472 OUTPUT: RETVAL
2473
2474object *instantiate (archetype *arch)
2475 CODE:
2476 RETVAL = arch_to_object (arch);
2477 OUTPUT:
2333 OUTPUT: RETVAL 2478 RETVAL
2334 2479
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2480INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2481
2337MODULE = cf PACKAGE = cf::party 2482MODULE = cf PACKAGE = cf::party
2338 2483
2339partylist *first () 2484partylist *first ()
2340 PROTOTYPE: 2485 PROTOTYPE:
2341 CODE: 2486 CODE:
2342 RETVAL = get_firstparty (); 2487 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2488 OUTPUT: RETVAL
2344 2489
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2490INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2491
2347MODULE = cf PACKAGE = cf::region 2492MODULE = cf PACKAGE = cf::region
2348 2493
2349region *first () 2494void
2350 PROTOTYPE: 2495list ()
2351 CODE: 2496 PPCODE:
2352 RETVAL = first_region; 2497 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2498 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2499
2355region *find (char *name) 2500region *find (utf8_string name)
2356 PROTOTYPE: $ 2501 PROTOTYPE: $
2357 CODE: 2502 CODE:
2358 RETVAL = get_region_by_name (name); 2503 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2504 OUTPUT: RETVAL
2360 2505
2506region *find_fuzzy (utf8_string name)
2507 PROTOTYPE: $
2508 CODE:
2509 RETVAL = region::find_fuzzy (name);
2510 OUTPUT: RETVAL
2511
2512int specificity (region *rgn)
2513 CODE:
2514 RETVAL = 0;
2515 while (rgn = rgn->parent)
2516 RETVAL++;
2517 OUTPUT: RETVAL
2518
2361INCLUDE: $PERL genacc region ../include/map.h | 2519INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2520
2363MODULE = cf PACKAGE = cf::living 2521MODULE = cf PACKAGE = cf::living
2364 2522
2365INCLUDE: $PERL genacc living ../include/living.h | 2523INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2524
2367MODULE = cf PACKAGE = cf::settings 2525MODULE = cf PACKAGE = cf::settings
2368 2526
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2527INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2528
2371MODULE = cf PACKAGE = cf::client 2529MODULE = cf PACKAGE = cf::client
2372 2530
2373INCLUDE: $PERL genacc client ../include/client.h | 2531INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2532
2375int invoke (client *ns, int event, ...) 2533int invoke (client *ns, int event, ...)
2376 CODE: 2534 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2535 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2536 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2555 char *buf = SvPVbyte (packet, len);
2398 2556
2399 THIS->send_packet (buf, len); 2557 THIS->send_packet (buf, len);
2400} 2558}
2401 2559
2560MODULE = cf PACKAGE = cf::face PREFIX = face_
2561
2562#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2563
2564faceidx face_find (utf8_string name, faceidx defidx = 0)
2565
2566faceidx alloc (utf8_string name)
2567 CODE:
2568{
2569 do
2570 {
2571 RETVAL = faces.size ();
2572 faces.resize (RETVAL + 1);
2573 }
2574 while (!RETVAL); // crude way to leave index 0
2575
2576 faces [RETVAL].name = name;
2577 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2578
2579 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2580 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2581}
2582 OUTPUT: RETVAL
2583
2584void set (faceidx idx, int visibility, int magicmap)
2585 CODE:
2586 faceinfo *f = face_info (idx);
2587 assert (f);
2588 f->visibility = visibility;
2589 f->magicmap = magicmap;
2590
2591void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2592 CODE:
2593 faceinfo *f = face_info (idx); assert (f);
2594 f->smooth = smooth;
2595 f->smoothlevel = smoothlevel;
2596
2597void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2598 CODE:
2599{
2600 facedata *d = face_data (idx, faceset);
2601 assert (d);
2602 sv_to (data, d->data);
2603 STRLEN clen;
2604 char *cdata = SvPVbyte (chksum, clen);
2605 clen = min (CHKSUM_SIZE, clen);
2606
2607 if (memcmp (d->chksum, cdata, clen))
2608 {
2609 memcpy (d->chksum, cdata, clen);
2610
2611 // invalidate existing client face info
2612 for_all_clients (ns)
2613 if (ns->faceset == faceset)
2614 {
2615 ns->faces_sent [idx] = false;
2616 ns->force_newmap = true;
2617 }
2618 }
2619}
2620
2621void invalidate (faceidx idx)
2622 CODE:
2623 for_all_clients (ns)
2624 {
2625 ns->faces_sent [idx] = false;
2626 ns->force_newmap = true;
2627 }
2628
2629void invalidate_all ()
2630 CODE:
2631 for_all_clients (ns)
2632 {
2633 ns->faces_sent.reset ();
2634 ns->force_newmap = true;
2635 }
2636
2637MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2638
2639#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2640
2641animidx anim_find (utf8_string name)
2642 CODE:
2643 RETVAL = animation::find (name).number;
2644 OUTPUT: RETVAL
2645
2646animidx set (utf8_string name, SV *frames, int facings = 1)
2647 CODE:
2648{
2649 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2650 croak ("frames must be an arrayref");
2651
2652 AV *av = (AV *)SvRV (frames);
2653
2654 animation *anim = &animation::find (name);
2655 if (anim->number)
2656 {
2657 anim->resize (av_len (av) + 1);
2658 anim->facings = facings;
2659 }
2660 else
2661 anim = &animation::create (name, av_len (av) + 1, facings);
2662
2663 for (int i = 0; i < anim->num_animations; ++i)
2664 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2665}
2666 OUTPUT: RETVAL
2667
2668void invalidate_all ()
2669 CODE:
2670 for_all_clients (ns)
2671 ns->anims_sent.reset ();
2672

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines