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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.223 by root, Tue Jun 26 04:50:05 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 158}
127 159
128// check wether the object really is dead 160// check wether the object really is dead
129void 161void
130attachable::do_check () 162attachable::do_check ()
136} 168}
137 169
138void 170void
139attachable::do_destroy () 171attachable::do_destroy ()
140{ 172{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
142 174
143 if (cb) 175 if (cb)
144 { 176 {
145 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
146 cb = 0; 178 cb = 0;
147 } 179 }
148 180
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 181 mortals.push_back (this);
158} 182}
159 183
160void 184void
161attachable::destroy () 185attachable::destroy ()
163 if (destroyed ()) 187 if (destroyed ())
164 return; 188 return;
165 189
166 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
167 do_destroy (); 191 do_destroy ();
192 sever_self ();
168} 193}
169 194
170void 195void
171attachable::check_mortals () 196attachable::check_mortals ()
172{ 197{
176 { 201 {
177 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
178 { 203 {
179 i = 0; 204 i = 0;
180 205
181 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
183 222
184 break; 223 break;
185 } 224 }
186 225
187 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
188 227
189 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
190 229 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 230 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
195 ++i; // further delay freeing 238 ++i; // further delay freeing
196 239
197 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
198 break; 241 break;
199 } 242 }
200 else 243 else
201 { 244 {
202 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
203 delete obj; 247 delete obj;
204 } 248 }
205 } 249 }
206} 250}
207 251
211 //if (self || cb) 255 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 257
214 attach = src.attach; 258 attach = src.attach;
215 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
216} 294}
217 295
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 297
220static SV * 298static SV *
304 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
305 else 383 else
306 return 0; 384 return 0;
307} 385}
308 386
387static inline SV *
388newSVpvn_utf8 (const char *s, STRLEN l)
389{
390 SV *sv = newSVpvn (s, l);
391 SvUTF8_on (sv);
392 return sv;
393}
394
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 395inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 396inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 397inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 398inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 399inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 400inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 417inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 418
333inline SV *to_sv (object & v) { return to_sv (&v); } 419inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 420inline SV *to_sv (living & v) { return to_sv (&v); }
335 421
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 422inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 423inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 424
339inline SV *to_sv (UUID v) 425inline SV *to_sv (UUID v)
340{ 426{
341 char buf[128]; 427 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 428 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 429 return newSVpv (buf, 0);
344} 430}
345 431
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 432inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 433inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 434inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 435inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 436inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 437inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 452inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 453inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 454inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 455inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 456
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 457//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 458inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 459
374template<class T> 460template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 461inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 462
377template<int N> 463template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 464inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 465
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 466inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 467inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 468inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 469inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
470
471inline void sv_to (SV *sv, std::string &v)
472{
473 STRLEN len;
474 char *data = SvPVbyte (sv, len);
475 v.assign (data, len);
476}
385 477
386inline void sv_to (SV *sv, UUID &v) 478inline void sv_to (SV *sv, UUID &v)
387{ 479{
388 unsigned int version; 480 unsigned int version;
389 481
580 perl = perl_alloc (); 672 perl = perl_alloc ();
581 perl_construct (perl); 673 perl_construct (perl);
582 674
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 675 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 676
585 char *argv[] = { 677 const char *argv[] = {
586 "", 678 settings.argv [0],
587 "-e" 679 "-e"
588 "use Event; use Coro;" // required for bootstrap 680 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 681 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 682 "unshift @INC, cf::datadir ();"
591 "require cf;" 683 "require cf;"
592 }; 684 };
593 685
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 686 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
687 || perl_run (perl))
595 { 688 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 689 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 690 exit (EXIT_FAILURE);
598 } 691 }
692
693 {
694 dSP;
695
696 PUSHMARK (SP);
697 PUTBACK;
698 call_pv ("cf::init", G_DISCARD | G_VOID);
699 }
599} 700}
600 701
601void cfperl_main () 702void cfperl_main ()
602{ 703{
603 dSP; 704 dSP;
610void 711void
611attachable::instantiate () 712attachable::instantiate ()
612{ 713{
613 if (attach) 714 if (attach)
614 { 715 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 716 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 717 attach = 0;
617 } 718 }
618} 719}
619 720
620void 721void
621attachable::reattach () 722attachable::reattach ()
622{ 723{
623 optimise (); 724 optimise ();
624 //TODO: check for _attachment's, very important for restarts 725 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 726 INVOKE_ATTACHABLE (REATTACH, this);
626} 727}
627 728
628static event_klass klass_of[NUM_EVENT_TYPES] = { 729static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 730# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 731# include "eventinc.h"
673} 774}
674 775
675void 776void
676global::gather_callbacks (AV *&callbacks, event_type event) const 777global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 778{
678 ::gather_callbacks (callbacks, cb_object, event); 779 ::gather_callbacks (callbacks, cb_global, event);
679} 780}
680 781
681void 782void
682object::gather_callbacks (AV *&callbacks, event_type event) const 783object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 784{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 785 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 786 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 787 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 788
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 789 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 790 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 791 }
691 792
727{ 828{
728 attachable::gather_callbacks (callbacks, event); 829 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 830 ::gather_callbacks (callbacks, cb_map, event);
730} 831}
731 832
833void
834_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
835{
836 for (int event = 0; event <= AvFILLp (registry); ++event)
837 {
838 SV *cbs_ = AvARRAY (registry)[event];
839
840 // element must be list of callback entries
841 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
842 {
843 AV *cbs = (AV *)SvRV (cbs_);
844
845 // no callback entries, no callbacks to call
846 if (AvFILLp (cbs) >= 0)
847 set.set (event);
848 }
849 }
850}
851
852// very slow and inefficient way to recalculate the global want bitsets
853void
854_recalc_want ()
855{
856 ev_want_event.reset ();
857
858 _recalc_want (ev_want_event, cb_global);
859 _recalc_want (ev_want_event, cb_attachable);
860 _recalc_want (ev_want_event, cb_object);
861 _recalc_want (ev_want_event, cb_client);
862 _recalc_want (ev_want_event, cb_player);
863 _recalc_want (ev_want_event, cb_map);
864
865 ev_want_type.reset ();
866
867 for (int type = 0; type <= AvFILLp (cb_type); ++type)
868 {
869 SV *cbs_ = AvARRAY (cb_type)[type];
870
871 // element must be list of callback entries
872 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
873 {
874 AV *cbs = (AV *)SvRV (cbs_);
875
876 // no callback entries, no callbacks to call
877 if (AvFILLp (cbs) >= 0)
878 ev_want_type.set (type % NUM_TYPES);
879 }
880 }
881}
882
732bool 883bool
733attachable::invoke (event_type event, ...) 884attachable::invoke (event_type event, ...)
734{ 885{
735 data_type dt; 886 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 887
740 // callback call ordering should be: 888 // callback call ordering should be:
741 // 1. per-object callback 889 // 1. per-object callback
742 // 2. per-class object 890 // 2. per-class object
743 // 3. per-type callback 891 // 3. per-type callback
747 gather_callbacks (callbacks, event); 895 gather_callbacks (callbacks, event);
748 896
749 // short-circuit processing if no callbacks found/defined 897 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 898 if (!callbacks)
751 return 0; 899 return 0;
900
901 va_list ap;
902 va_start (ap, event);
752 903
753 CALL_BEGIN (3); 904 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 905 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 906 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 907
824 CALL_BEGIN (0); 975 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 976 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 977 CALL_END;
827} 978}
828 979
980void
981cfperl_cleanup (int make_core)
982{
983 CALL_BEGIN (1);
984 CALL_ARG (make_core);
985 CALL_CALL ("cf::post_cleanup", G_VOID);
986 CALL_END;
987}
988
989void
990cfperl_make_book (object *book, int level)
991{
992 CALL_BEGIN (2);
993 CALL_ARG (book);
994 CALL_ARG (level);
995 CALL_CALL ("ext::books::make_book", G_VOID);
996 CALL_END;
997}
998
999void
1000cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1001{
1002 CALL_BEGIN (4);
1003 CALL_ARG (ns);
1004 CALL_ARG (color);
1005 CALL_ARG (type);
1006 CALL_ARG (msg);
1007 CALL_CALL ("cf::client::send_msg", G_VOID);
1008 CALL_END;
1009}
1010
829maptile * 1011maptile *
830maptile::find_sync (const char *path, maptile *origin) 1012maptile::find_sync (const char *path, maptile *origin)
831{ 1013{
832 CALL_BEGIN (2); 1014 CALL_BEGIN (2);
833 CALL_ARG (path); 1015 CALL_ARG (path);
895 CALL_ARG (exit); 1077 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1078 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1079 CALL_END;
898} 1080}
899 1081
1082void
1083log_backtrace (const char *msg)
1084{
1085#if HAVE_BACKTRACE
1086 void *addr [20];
1087 int size = backtrace (addr, 20);
1088
1089 CALL_BEGIN (size);
1090 CALL_ARG (msg);
1091 for (int i = 0; i < size; ++i)
1092 CALL_ARG ((IV)addr [i]);
1093 CALL_CALL ("cf::_log_backtrace", G_VOID);
1094 CALL_END;
1095#endif
1096}
1097
900///////////////////////////////////////////////////////////////////////////// 1098/////////////////////////////////////////////////////////////////////////////
901 1099
902struct EventAPI *watcher_base::GEventAPI; 1100struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1101struct CoroAPI *coroapi::GCoroAPI;
904 1102
905int coroapi::cede_counter; 1103int coroapi::cede_counter;
1104tstamp coroapi::next_cede;
906 1105
1106void coroapi::do_cede_to_tick ()
1107{
1108 cede_counter = 0;
1109
1110 cede ();
1111
1112 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1113 if (next_cede > SvNV (sv_next_tick) - 0.02)
1114 next_cede = SvNV (sv_next_tick);
1115}
1116
1117void coroapi::do_cede_every ()
1118{
1119 cede_counter = 0;
1120
1121 if (coroapi::nready ())
1122 coroapi::cede ();
1123}
1124
1125void coroapi::do_cede_to_tick_every ()
1126{
1127 cede_counter = 0;
1128
1129 cede_to_tick ();
1130}
1131
1132void
1133coroapi::wait_for_tick ()
1134{
1135 CALL_BEGIN (0);
1136 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1137 CALL_END;
1138}
1139
1140void
1141coroapi::wait_for_tick_begin ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1145 CALL_END;
1146}
1147
1148static void
907static void iw_dispatch (pe_event *ev) 1149iw_dispatch (pe_event *ev)
908{ 1150{
909 iw *w = (iw *)ev->ext_data; 1151 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1152 w->call (*w);
911} 1153}
912 1154
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1217 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1218 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1219 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1220 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1221
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1222 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1223 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1224
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1225 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1226 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1227 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1228 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1233
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1234MODULE = cf PACKAGE = cf PREFIX = cf_
993 1235
994BOOT: 1236BOOT:
995{ 1237{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1238 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1239 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1240
1241 _connect_to_perl ();
1242
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1243 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1244
1245 //{
1246 // require_pv ("Time::HiRes");
1247 //
1248 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1249 // if (!svp) croak ("Time::HiRes is required");
1250 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1251 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1252 //}
1002 1253
1003 static const struct { 1254 static const struct {
1004 const char *name; 1255 const char *name;
1005 IV iv; 1256 IV iv;
1006 } *civ, const_iv[] = { 1257 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1258# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1259 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1260 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1261
1011 const_iv (llevMonster) 1262 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1263
1264 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1265
1013 const_iv (MAX_TIME) 1266 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1267
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1268 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1269 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1270 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1271 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1272 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1273 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1274
1127 const_iv (NUM_SUBTYPES) 1275 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1276 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1277 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1278 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1279 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1280 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1281 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1282 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1283 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1284 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1285 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1286 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1287 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1288 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1289 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1290 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1291 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1292 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1293 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1294 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1295 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1296 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1297 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1298 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1299 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1300 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1301 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1302 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1303
1129 const_iv (ST_BD_BUILD) 1304 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1305
1132 const_iv (ST_MAT_FLOOR) 1306 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1307 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1308
1136 const_iv (AT_PHYSICAL) 1309 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1310 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1311 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1312 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1313 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1314 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1315 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1316
1163 const_iv (WEAP_HIT) 1317 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1318 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1319 const_iv (WEAP_BLUD)
1172 1320
1173 const_iv (FLAG_ALIVE) 1321 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1322 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1323 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1324 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1325 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1326 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1327 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1328 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1329 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1330 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1331 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1332 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1333 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1334 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1335 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1336 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1337 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1338 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1339 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1340 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1341 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1342 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1343 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1344 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1345 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1346 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1347
1275 const_iv (NDI_BLACK) 1348 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1349 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1350 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1351 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1352 const_iv (NDI_ALL)
1292 1353
1354 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1355 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1356
1357 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1358
1359 const_iv (SP_RAISE_DEAD)
1360 const_iv (SP_RUNE)
1361 const_iv (SP_MAKE_MARK)
1362 const_iv (SP_BOLT)
1363 const_iv (SP_BULLET)
1293 const_iv (UPD_LOCATION) 1364 const_iv (SP_EXPLOSION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE) 1365 const_iv (SP_CONE)
1366 const_iv (SP_BOMB)
1367 const_iv (SP_WONDER)
1297 const_iv (UPD_NAME) 1368 const_iv (SP_SMITE)
1298 const_iv (UPD_ANIM) 1369 const_iv (SP_MAGIC_MISSILE)
1299 const_iv (UPD_ANIMSPEED) 1370 const_iv (SP_SUMMON_GOLEM)
1300 const_iv (UPD_NROF) 1371 const_iv (SP_DIMENSION_DOOR)
1301 1372 const_iv (SP_MAGIC_MAPPING)
1302 const_iv (UPD_SP_MANA)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (F_APPLIED)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC) 1373 const_iv (SP_MAGIC_WALL)
1374 const_iv (SP_DESTRUCTION)
1375 const_iv (SP_PERCEIVE_SELF)
1376 const_iv (SP_WORD_OF_RECALL)
1377 const_iv (SP_INVISIBLE)
1378 const_iv (SP_PROBE)
1379 const_iv (SP_HEALING)
1380 const_iv (SP_CREATE_FOOD)
1381 const_iv (SP_EARTH_TO_DUST)
1382 const_iv (SP_CHANGE_ABILITY)
1383 const_iv (SP_BLESS)
1310 const_iv (F_CURSED) 1384 const_iv (SP_CURSE)
1385 const_iv (SP_SUMMON_MONSTER)
1386 const_iv (SP_CHARGING)
1387 const_iv (SP_POLYMORPH)
1388 const_iv (SP_ALCHEMY)
1389 const_iv (SP_REMOVE_CURSE)
1390 const_iv (SP_IDENTIFY)
1391 const_iv (SP_DETECTION)
1392 const_iv (SP_MOOD_CHANGE)
1393 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1394 const_iv (SP_SWARM)
1395 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1396 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1397 const_iv (SP_CREATE_MISSILE)
1398 const_iv (SP_CONSECRATE)
1399 const_iv (SP_ANIMATE_WEAPON)
1400 const_iv (SP_LIGHT)
1401 const_iv (SP_CHANGE_MAP_LIGHT)
1402 const_iv (SP_FAERY_FIRE)
1403 const_iv (SP_CAUSE_DISEASE)
1404 const_iv (SP_AURA)
1405 const_iv (SP_TOWN_PORTAL)
1406 const_iv (SP_PARTY_SPELL)
1407
1408 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1409 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1410 const_iv (F_LOCKED)
1315 1411
1316 const_iv (F_BUY) 1412 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1413
1320 const_iv (P_BLOCKSVIEW) 1414 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1415 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1416
1329 const_iv (UP_OBJ_INSERT) 1417 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1418
1334 const_iv (INS_NO_MERGE) 1419 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1420 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1421
1341 const_iv (WILL_APPLY_HANDLE) 1422 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1423 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1424
1347 const_iv (SAVE_MODE) 1425 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1426
1350 const_iv (M_PAPER) 1427 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1428 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1429 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1430 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1431
1365 const_iv (SK_EXP_ADD_SKILL) 1432 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1433 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1434
1371 const_iv (SK_LOCKPICKING) 1435 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1436 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1437 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1438 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1439 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1440 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1441 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1442 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1443 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1444 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1445 const_iv (SK_POISON_NAIL)
1412 1446
1413 const_iv (SOUND_NEW_PLAYER) 1447 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1448 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1449 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1450 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1451 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1452 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1453
1438 const_iv (PREFER_LOW) 1454 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1455
1441 const_iv (ATNR_PHYSICAL) 1456 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1457 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1458 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1459 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1460 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1461 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1462 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1463
1468 const_iv (MAP_IN_MEMORY) 1464 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1465
1473 const_iv (KLASS_ATTACHABLE) 1466 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1467 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1468
1480 const_iv (CS_QUERY_YESNO) 1469 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1470
1484 const_iv (ST_DEAD) 1471 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1472
1489 const_iv (ST_CHANGE_CLASS) 1473 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1474
1495 // random map generator 1475 // random map generator
1496 const_iv (LAYOUT_NONE) 1476 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1477 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1478
1504 const_iv (RMOPT_RANDOM) 1479 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1480 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1481 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1482
1514 const_iv (SYMMETRY_RANDOM) 1483 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1484 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1485
1517 const_iv (SYMMETRY_Y) 1486 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1487 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1488 const_iv (GT_MINIMAL)
1519 }; 1489 };
1520 1490
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1492 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1493
1544 } 1514 }
1545} 1515}
1546 1516
1547void _connect_to_perl () 1517void _connect_to_perl ()
1548 1518
1519void _recalc_want ()
1520
1549void _global_reattach () 1521void _global_reattach ()
1550 CODE: 1522 CODE:
1551{ 1523{
1552 // reattach to all attachable objects in the game. 1524 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1525 for_all_clients (ns)
1554 ns->reattach (); 1526 ns->reattach ();
1555 1527
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1528 for_all_objects (op)
1564 op->reattach (); 1529 op->reattach ();
1530}
1531
1532void _post_tick ()
1533 CODE:
1534 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1535
1536# support function for map-world.ext
1537void _quantise (SV *data_sv, SV *plt_sv)
1538 CODE:
1539{
1540 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1541 croak ("_quantise called with invalid agruments");
1542
1543 plt_sv = SvRV (plt_sv);
1544 SV **plt = AvARRAY (plt_sv);
1545 int plt_count = AvFILL (plt_sv) + 1;
1546
1547 STRLEN len;
1548 char *data = SvPVbyte (data_sv, len);
1549 char *dst = data;
1550
1551 while (len >= 3)
1552 {
1553 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1554 {
1555 char *val = SvPVX (*val_sv);
1556
1557 if (val [0] == data [0]
1558 && val [1] == data [1]
1559 && val [2] == data [2])
1560 {
1561 *dst++ = val [3];
1562 goto next;
1563 }
1564 }
1565
1566 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1567 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1568 dst - SvPVX (data_sv), len);
1569
1570 next:
1571 data += 3;
1572 len -= 3;
1573 }
1574
1575 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1576}
1566 1577
1567NV floor (NV x) 1578NV floor (NV x)
1568 1579
1569NV ceil (NV x) 1580NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1589 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1590 }
1580 OUTPUT: 1591 OUTPUT:
1581 RETVAL 1592 RETVAL
1582 1593
1594NV clamp (NV value, NV min_value, NV max_value)
1595 CODE:
1596 RETVAL = clamp (value, min_value, max_value);
1597 OUTPUT:
1598 RETVAL
1599
1600NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1601 CODE:
1602 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1603 OUTPUT:
1604 RETVAL
1605
1606void cede_to_tick ()
1607 CODE:
1608 coroapi::cede_to_tick ();
1609
1583void server_tick () 1610void server_tick ()
1584 CODE: 1611 CODE:
1612 NOW = now ();
1585 runtime = SvNVx (sv_runtime); 1613 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1614 server_tick ();
1587 1615
1588void 1616void
1589LOG (int level, char *msg) 1617log_backtrace (utf8_string msg)
1618
1619void
1620LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1621 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1622 C_ARGS: flags, "%s", msg
1592 1623
1593char *path_combine (char *base, char *path) 1624octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1625 PROTOTYPE: $$
1595 1626
1596char *path_combine_and_normalize (char *base, char *path) 1627octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1628 PROTOTYPE: $$
1598 1629
1599const char * 1630const_octet_string
1600get_maps_directory (char *path) 1631get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1632 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1633 ALIAS: maps_directory = 0
1603 CODE: 1634 CODE:
1604 RETVAL = create_pathname (path); 1635 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1636 OUTPUT: RETVAL
1607void 1638void
1608sub_generation_inc () 1639sub_generation_inc ()
1609 CODE: 1640 CODE:
1610 PL_sub_generation++; 1641 PL_sub_generation++;
1611 1642
1612char * 1643const_octet_string
1613mapdir () 1644mapdir ()
1614 PROTOTYPE: 1645 PROTOTYPE:
1615 ALIAS: 1646 ALIAS:
1616 mapdir = 0 1647 mapdir = 0
1617 uniquedir = 1 1648 uniquedir = 1
1633 } 1664 }
1634 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1635 1666
1636void abort () 1667void abort ()
1637 1668
1669void reset_signals ()
1670
1638void fork_abort (char *cause = "cf::fork_abort") 1671void fork_abort (octet_string cause = "cf::fork_abort")
1639 1672
1640void cleanup (const char *cause, bool make_core = false) 1673void cleanup (octet_string cause, bool make_core = false)
1641 1674
1642void emergency_save () 1675void emergency_save ()
1676
1677void _exit (int status = EXIT_SUCCESS)
1643 1678
1644UV sv_2watcher (SV *w) 1679UV sv_2watcher (SV *w)
1645 CODE: 1680 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1681 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1682 OUTPUT:
1648 RETVAL 1683 RETVAL
1649 1684
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1685#if _POSIX_MEMLOCK
1653 1686
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1687int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1688
1656int munlockall () 1689int munlockall ()
1657 1690
1658#endif 1691#endif
1659 1692
1660int find_animation (char *text) 1693int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1694 PROTOTYPE: $
1662 1695
1663int random_roll (int min, int max, object *op, int goodbad); 1696int random_roll (int min, int max, object *op, int goodbad);
1664 1697
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1698const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1699
1667int 1700int
1668exp_to_level (val64 exp) 1701exp_to_level (val64 exp)
1669 CODE: 1702 CODE:
1670{ 1703{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1734 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1735 else
1703 XSRETURN_UNDEF; 1736 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1737 OUTPUT: RETVAL
1705 1738
1739bool
1740load_resource_file (octet_string filename)
1741
1706MODULE = cf PACKAGE = cf::attachable 1742MODULE = cf PACKAGE = cf::attachable
1707 1743
1708int 1744int
1709valid (SV *obj) 1745valid (SV *obj)
1710 CODE: 1746 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1747 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1748 OUTPUT:
1713 RETVAL 1749 RETVAL
1750
1751void
1752debug_trace (attachable *obj, bool on = true)
1753 CODE:
1754 obj->flags &= ~attachable::F_DEBUG_TRACE;
1755 if (on)
1756 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1757
1715int mortals_size () 1758int mortals_size ()
1716 CODE: 1759 CODE:
1717 RETVAL = attachable::mortals.size (); 1760 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1761 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1763#object *mortals (U32 index)
1721# CODE: 1764# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1765# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1766# OUTPUT: RETVAL
1724 1767
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1768INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1769
1727MODULE = cf PACKAGE = cf::global 1770MODULE = cf PACKAGE = cf::global
1728 1771
1729int invoke (SV *klass, int event, ...) 1772int invoke (SV *klass, int event, ...)
1730 CODE: 1773 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1777 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1778 OUTPUT: RETVAL
1736 1779
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1780MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1781
1739INCLUDE: $PERL genacc object ../include/object.h | 1782INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1783
1741int invoke (object *op, int event, ...) 1784int invoke (object *op, int event, ...)
1742 CODE: 1785 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1786 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1787 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1809object *actives (U32 index)
1767 CODE: 1810 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1811 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1812 OUTPUT: RETVAL
1770 1813
1814const char *slot_use_name (U32 slot)
1815 ALIAS:
1816 slot_nonuse_name = 1
1817 CODE:
1818{
1819 if (slot >= NUM_BODY_LOCATIONS)
1820 croak ("body slot index out of range");
1821
1822 switch (ix)
1823 {
1824 case 0: RETVAL = body_locations[slot].use_name; break;
1825 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1826 }
1827}
1828 OUTPUT:
1829 RETVAL
1830
1771# missing properties 1831# missing properties
1772 1832
1773object *head (object *op) 1833object *head (object *op)
1774 PROTOTYPE: $ 1834 PROTOTYPE: $
1775 CODE: 1835 CODE:
1776 RETVAL = op->head_ (); 1836 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1837 OUTPUT: RETVAL
1784 1838
1785void 1839void
1786inv (object *obj) 1840inv (object *obj)
1787 PROTOTYPE: $ 1841 PROTOTYPE: $
1795void 1849void
1796set_animation (object *op, int idx) 1850set_animation (object *op, int idx)
1797 CODE: 1851 CODE:
1798 SET_ANIMATION (op, idx); 1852 SET_ANIMATION (op, idx);
1799 1853
1854int
1855num_animations (object *op)
1856 CODE:
1857 RETVAL = NUM_ANIMATIONS (op);
1858 OUTPUT: RETVAL
1859
1860int slot_info (object *op, UV slot, int value = 0)
1861 ALIAS:
1862 slot_used = 1
1863 CODE:
1864{
1865 if (slot >= NUM_BODY_LOCATIONS)
1866 croak ("body slot index out of range");
1867
1868 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1869
1870 if (items > 2)
1871 if (ix)
1872 op->slot[slot].used = value;
1873 else
1874 op->slot[slot].info = value;
1875}
1876 OUTPUT:
1877 RETVAL
1878
1800object *find_best_object_match (object *op, const char *match) 1879object *find_best_object_match (object *op, utf8_string match)
1801 1880
1802object *find_marked_object (object *op) 1881object *find_marked_object (object *op)
1803 1882
1804int need_identify (object *obj); 1883int need_identify (object *obj);
1805 1884
1806int apply_shop_mat (object *shop_mat, object *op); 1885int apply_shop_mat (object *shop_mat, object *op);
1886
1887int move_player (object *op, int dir)
1888 CODE:
1889 RETVAL = move_player (op, dir);
1890 OUTPUT:
1891 RETVAL
1807 1892
1808int move (object *op, int dir, object *originator = op) 1893int move (object *op, int dir, object *originator = op)
1809 CODE: 1894 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1895 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1896 OUTPUT:
1817 1902
1818void apply_below (object *op) 1903void apply_below (object *op)
1819 CODE: 1904 CODE:
1820 player_apply_below (op); 1905 player_apply_below (op);
1821 1906
1907int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1908
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1909object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1910
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1911int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1912
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1913int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1914
1847 RETVAL = pay_for_amount (amount, op); 1934 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1935 OUTPUT: RETVAL
1849 1936
1850void pay_player (object *op, uint64 amount) 1937void pay_player (object *op, uint64 amount)
1851 1938
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1939val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1940
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1941int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1942
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1943void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1944 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1945 do_learn_spell (op, sp, special_prayer);
1859 1946
1860void forget_spell (object *op, object *sp) 1947void forget_spell (object *op, object *sp)
1861 CODE: 1948 CODE:
1862 do_forget_spell (op, query_name (sp)); 1949 do_forget_spell (op, query_name (sp));
1863 1950
1864object *check_for_spell (object *op, char *spellname) 1951object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1952 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1953 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1868 1955
1869int query_money (object *op) 1956int query_money (object *op)
1882 1969
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1970int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1971
1885void update_object (object *op, int action) 1972void update_object (object *op, int action)
1886 1973
1887object *cf_create_object_by_name (const char *name) 1974object *cf_create_object_by_name (utf8_string name)
1888 1975
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1976void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1977
1891void player_lvl_adj (object *who, object *skill = 0) 1978void player_lvl_adj (object *who, object *skill = 0)
1892 1979
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1980int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1981
1908object *cf_insert_ob_in_ob (object *ob, object *where) 1995object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1996
1910# no clean way to get an object from an archetype - stupid idiotic 1997# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1998# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1999
1913object *new (const char *archetype = 0) 2000object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2001 PROTOTYPE: ;$
1915 CODE: 2002 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2003 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2004 OUTPUT:
1918 RETVAL 2005 RETVAL
1919 2006
2007# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2008object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2009 PROTOTYPE: $$$$$$
1922 CODE: 2010 CODE:
1923{ 2011{
1924 int unused_type; 2012 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2013 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2014}
1927 2015
1928# syntatic sugar for easier use in event callbacks.
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934
1935player *contr (object *op) 2016player *contr (object *op)
1936 CODE: 2017 CODE:
1937 RETVAL = op->contr; 2018 RETVAL = op->contr;
1938 OUTPUT: RETVAL 2019 OUTPUT: RETVAL
1939 2020
1940const char *get_ob_key_value (object *op, const char *key) 2021const_utf8_string get_ob_key_value (object *op, utf8_string key)
1941 2022
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2023bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 2024
1944object *get_nearest_player (object *ob) 2025object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2026 ALIAS: nearest_player = 0
1946 PREINIT: 2027 PREINIT:
1947 extern object *get_nearest_player (object *); 2028 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 2044bool on_same_map_as (object *ob, object *other)
1964 CODE: 2045 CODE:
1965 RETVAL = on_same_map (ob, other); 2046 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2047 OUTPUT: RETVAL
1967 2048
1968const char * 2049const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2050base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2051 CODE:
1971 RETVAL = query_base_name (op, plural); 2052 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2053 OUTPUT: RETVAL
1973 2054
1980 RETVAL = op->contr; 2061 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2062 OUTPUT: RETVAL
1982 2063
1983void check_score (object *op) 2064void check_score (object *op)
1984 2065
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2066void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2067 CODE:
1987 new_draw_info (flags, 0, op, txt); 2068 new_draw_info (flags, 0, op, txt);
1988
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003 2069
2004void kill_player (object *op) 2070void kill_player (object *op)
2005 2071
2006void esrv_update_item (object *op, int what, object *item) 2072void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 2073 C_ARGS: what, op, item
2008 2074
2009void clear_los (object *op)
2010
2011int command_summon (object *op, char *params) 2075int command_summon (object *op, utf8_string params)
2012 2076
2013int command_arrest (object *op, char *params) 2077int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2078
2019 2079
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2080MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2081
2022INCLUDE: $PERL genacc player ../include/player.h | 2082INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2083
2024int invoke (player *pl, int event, ...) 2084int invoke (player *pl, int event, ...)
2025 CODE: 2085 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2086 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2087 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2097 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2098 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2099 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2100 pl->orig_stats = pl->ob->stats;
2041 2101
2102void clear_los (player *pl)
2103
2042void cf_player_move (player *pl, int dir) 2104void cf_player_move (player *pl, int dir)
2043 2105
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2106void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2107
2051bool 2108bool
2052cell_visible (player *pl, int dx, int dy) 2109cell_visible (player *pl, int dx, int dy)
2053 CODE: 2110 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2111 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2164 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2165 OUTPUT: RETVAL
2109 2166
2110SV *registry (maptile *map) 2167SV *registry (maptile *map)
2111 2168
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2169INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2170
2114void 2171void
2115maptile::instantiate () 2172maptile::instantiate ()
2116 2173
2117maptile *new () 2174maptile *new ()
2131 EXTEND (SP, THIS->players); 2188 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2189 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2190 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2191 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2192 }
2193
2194void
2195maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2196 CODE:
2197{
2198 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2199 croak ("maptile::add_underlay: palette must be arrayref");
2200
2201 palette = SvRV (palette);
2202
2203 STRLEN idxlen;
2204 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2205
2206 for (int x = 0; x < THIS->width; ++x)
2207 for (int y = 0; y < THIS->height; ++y)
2208 {
2209 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2210 if (op->flag [FLAG_IS_FLOOR])
2211 goto skip_space;
2212
2213 {
2214 int offs = offset + y * stride + x;
2215 if (IN_RANGE_EXC (offs, 0, idxlen))
2216 {
2217 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2218 {
2219 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2220 ob->flag [FLAG_NO_MAP_SAVE] = true;
2221 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2222
2223 if (ob->randomitems)
2224 {
2225 if (!ob->above)
2226 {
2227 ob->create_treasure (ob->randomitems);
2228
2229 for (object *op = ob->above; op; op = op->above)
2230 op->flag [FLAG_NO_MAP_SAVE] = true;
2231 }
2232
2233 ob->randomitems = 0;
2234 }
2235 }
2236 }
2237 }
2238
2239 skip_space: ;
2240 }
2241}
2242
2243void
2244maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2245 CODE:
2246{
2247 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2248 croak ("maptile::set_regiondata: palette must be arrayref");
2249
2250 palette = SvRV (palette);
2251
2252 STRLEN idxlen;
2253 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2254
2255 region **regionmap = (region **)malloc (
2256 (av_len ((AV *)palette) + 1) * sizeof (region *));
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (
2261 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2262
2263 for (int y = 0; y < THIS->height; ++y)
2264 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2265
2266 sfree (THIS->regions, THIS->size ());
2267 free (THIS->regionmap);
2268
2269 THIS->regions = regions;
2270 THIS->regionmap = regionmap;
2271}
2272
2273void
2274maptile::create_region_treasure ()
2275 CODE:
2276{
2277 object *op = object::create ();
2278 op->type = FLOOR;
2279 op->map = THIS;
2280
2281 for (int x = 0; x < THIS->width; ++x)
2282 for (int y = 0; y < THIS->height; ++y)
2283 {
2284 region *rgn = THIS->region (x, y);
2285
2286 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2287 if (rgn->treasure && rndm () < rgn->treasure_density)
2288 {
2289 op->x = x;
2290 op->y = y;
2291 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2292 }
2293 }
2294
2295 op->destroy ();
2296}
2136 2297
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2298void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2299
2139int out_of_map (maptile *map, int x, int y) 2300int out_of_map (maptile *map, int x, int y)
2140 2301
2222 2383
2223void fix_walls (maptile *map, int x, int y) 2384void fix_walls (maptile *map, int x, int y)
2224 2385
2225void fix_walls_around (maptile *map, int x, int y) 2386void fix_walls_around (maptile *map, int x, int y)
2226 2387
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2388# worst xs function of my life
2234bool 2389bool
2235_create_random_map (\ 2390_create_random_map (\
2236 maptile *self,\ 2391 maptile *self,\
2237 char *wallstyle,\ 2392 utf8_string wallstyle,\
2238 char *wall_name,\ 2393 utf8_string wall_name,\
2239 char *floorstyle,\ 2394 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2395 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2396 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2397 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2398 utf8_string doorstyle,\
2244 char *decorstyle,\ 2399 utf8_string decorstyle,\
2245 char *origin_map,\ 2400 utf8_string origin_map,\
2246 char *final_map,\ 2401 utf8_string final_map,\
2247 char *exitstyle,\ 2402 utf8_string exitstyle,\
2248 char *this_map,\ 2403 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2404 utf8_string exit_on_final_map,\
2250 int xsize,\ 2405 int xsize,\
2251 int ysize,\ 2406 int ysize,\
2252 int expand2x,\ 2407 int expand2x,\
2253 int layoutoptions1,\ 2408 int layoutoptions1,\
2254 int layoutoptions2,\ 2409 int layoutoptions2,\
2267 val64 total_map_hp,\ 2422 val64 total_map_hp,\
2268 int map_layout_style,\ 2423 int map_layout_style,\
2269 int treasureoptions,\ 2424 int treasureoptions,\
2270 int symmetry_used,\ 2425 int symmetry_used,\
2271 region *region,\ 2426 region *region,\
2272 char *custom\ 2427 utf8_string custom\
2273) 2428)
2274 CODE: 2429 CODE:
2275{ 2430{
2276 random_map_params rmp; 2431 random_map_params rmp;
2277 2432
2304 rmp.decoroptions = decoroptions; 2459 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2460 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2461 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2462 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2463 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2464 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2465 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2466 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2467 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2468 rmp.region = region;
2314 rmp.custom = custom; 2469 rmp.custom = custom;
2318 OUTPUT: 2473 OUTPUT:
2319 RETVAL 2474 RETVAL
2320 2475
2321MODULE = cf PACKAGE = cf::arch 2476MODULE = cf PACKAGE = cf::arch
2322 2477
2323archetype *find (const char *name) 2478archetype *find (utf8_string name)
2324 CODE: 2479 CODE:
2325 RETVAL = archetype::find (name); 2480 RETVAL = archetype::find (name);
2326 OUTPUT: 2481 OUTPUT:
2327 RETVAL 2482 RETVAL
2328 2483
2329archetype *first() 2484int archetypes_size ()
2330 PROTOTYPE: 2485 CODE:
2331 CODE:
2332 RETVAL = first_archetype; 2486 RETVAL = archetypes.size ();
2487 OUTPUT: RETVAL
2488
2489archetype *archetypes (U32 index)
2490 CODE:
2491 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2492 OUTPUT: RETVAL
2493
2494object *instantiate (archetype *arch)
2495 CODE:
2496 RETVAL = arch_to_object (arch);
2497 OUTPUT:
2333 OUTPUT: RETVAL 2498 RETVAL
2334 2499
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2500INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2501
2337MODULE = cf PACKAGE = cf::party 2502MODULE = cf PACKAGE = cf::party
2338 2503
2339partylist *first () 2504partylist *first ()
2340 PROTOTYPE: 2505 PROTOTYPE:
2341 CODE: 2506 CODE:
2342 RETVAL = get_firstparty (); 2507 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2344 2509
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2510INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2511
2347MODULE = cf PACKAGE = cf::region 2512MODULE = cf PACKAGE = cf::region
2348 2513
2349region *first () 2514void
2350 PROTOTYPE: 2515list ()
2351 CODE: 2516 PPCODE:
2352 RETVAL = first_region; 2517 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2518 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2519
2355region *find (char *name) 2520region *find (utf8_string name)
2356 PROTOTYPE: $ 2521 PROTOTYPE: $
2357 CODE: 2522 CODE:
2358 RETVAL = get_region_by_name (name); 2523 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2524 OUTPUT: RETVAL
2360 2525
2526region *find_fuzzy (utf8_string name)
2527 PROTOTYPE: $
2528 CODE:
2529 RETVAL = region::find_fuzzy (name);
2530 OUTPUT: RETVAL
2531
2532int specificity (region *rgn)
2533 CODE:
2534 RETVAL = 0;
2535 while (rgn = rgn->parent)
2536 RETVAL++;
2537 OUTPUT: RETVAL
2538
2361INCLUDE: $PERL genacc region ../include/map.h | 2539INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2540
2363MODULE = cf PACKAGE = cf::living 2541MODULE = cf PACKAGE = cf::living
2364 2542
2365INCLUDE: $PERL genacc living ../include/living.h | 2543INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2544
2367MODULE = cf PACKAGE = cf::settings 2545MODULE = cf PACKAGE = cf::settings
2368 2546
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2547INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2548
2371MODULE = cf PACKAGE = cf::client 2549MODULE = cf PACKAGE = cf::client
2372 2550
2373INCLUDE: $PERL genacc client ../include/client.h | 2551INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2552
2375int invoke (client *ns, int event, ...) 2553int invoke (client *ns, int event, ...)
2376 CODE: 2554 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2555 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2556 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2575 char *buf = SvPVbyte (packet, len);
2398 2576
2399 THIS->send_packet (buf, len); 2577 THIS->send_packet (buf, len);
2400} 2578}
2401 2579
2580MODULE = cf PACKAGE = cf::face PREFIX = face_
2581
2582#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2583
2584faceidx face_find (utf8_string name, faceidx defidx = 0)
2585
2586faceidx alloc (utf8_string name)
2587 CODE:
2588{
2589 do
2590 {
2591 RETVAL = faces.size ();
2592 faces.resize (RETVAL + 1);
2593 }
2594 while (!RETVAL); // crude way to leave index 0
2595
2596 faces [RETVAL].name = name;
2597 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2598
2599 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2600 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2601}
2602 OUTPUT: RETVAL
2603
2604void set (faceidx idx, int visibility, int magicmap)
2605 CODE:
2606 faceinfo *f = face_info (idx);
2607 assert (f);
2608 f->visibility = visibility;
2609 f->magicmap = magicmap;
2610
2611void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2612 CODE:
2613 faceinfo *f = face_info (idx); assert (f);
2614 f->smooth = smooth;
2615 f->smoothlevel = smoothlevel;
2616
2617void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2618 CODE:
2619{
2620 facedata *d = face_data (idx, faceset);
2621 assert (d);
2622 sv_to (data, d->data);
2623 STRLEN clen;
2624 char *cdata = SvPVbyte (chksum, clen);
2625 clen = min (CHKSUM_SIZE, clen);
2626
2627 if (memcmp (d->chksum, cdata, clen))
2628 {
2629 memcpy (d->chksum, cdata, clen);
2630
2631 // invalidate existing client face info
2632 for_all_clients (ns)
2633 if (ns->faceset == faceset)
2634 {
2635 ns->faces_sent [idx] = false;
2636 ns->force_newmap = true;
2637 }
2638 }
2639}
2640
2641void invalidate (faceidx idx)
2642 CODE:
2643 for_all_clients (ns)
2644 {
2645 ns->faces_sent [idx] = false;
2646 ns->force_newmap = true;
2647 }
2648
2649void invalidate_all ()
2650 CODE:
2651 for_all_clients (ns)
2652 {
2653 ns->faces_sent.reset ();
2654 ns->force_newmap = true;
2655 }
2656
2657MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2658
2659#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2660
2661animidx anim_find (utf8_string name)
2662 CODE:
2663 RETVAL = animation::find (name).number;
2664 OUTPUT: RETVAL
2665
2666animidx set (utf8_string name, SV *frames, int facings = 1)
2667 CODE:
2668{
2669 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2670 croak ("frames must be an arrayref");
2671
2672 AV *av = (AV *)SvRV (frames);
2673
2674 animation *anim = &animation::find (name);
2675 if (anim->number)
2676 {
2677 anim->resize (av_len (av) + 1);
2678 anim->facings = facings;
2679 }
2680 else
2681 anim = &animation::create (name, av_len (av) + 1, facings);
2682
2683 for (int i = 0; i < anim->num_animations; ++i)
2684 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2685}
2686 OUTPUT: RETVAL
2687
2688void invalidate_all ()
2689 CODE:
2690 for_all_clients (ns)
2691 ns->anims_sent.reset ();
2692

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