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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.225 by root, Sat Jun 30 03:00:55 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
12 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
13 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
14 * (at your option) any later version. 11 * any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
19 * GNU General Public License for more details. 16 * for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
22 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 23 */
24
25#include "autoconf.h"
25 26
26#define PLUGIN_NAME "perl" 27#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 28#define PLUGIN_VERSION "cfperl 0.5"
29
30#define CEDES_PER_TICK 5
31
32#if HAVE_EXECINFO_H
33# include <execinfo.h>
34#endif
28 35
29#include <plugin_common.h> 36#include <plugin_common.h>
30#include <sounds.h> 37#include <sounds.h>
31#include <cstdarg> 38#include <cstdarg>
32#include <sproto.h> 39#include <sproto.h>
33 40
41#include "loader.h"
34#include "cfperl.h" 42#include "cfperl.h"
35#include "shstr.h" 43#include "shstr.h"
36 44
37#include <unistd.h> 45#include <unistd.h>
38#if _POSIX_MEMLOCK 46#if _POSIX_MEMLOCK
48 56
49extern sint64 *levels; // the experience table 57extern sint64 *levels; // the experience table
50 58
51typedef object object_ornull; 59typedef object object_ornull;
52typedef maptile maptile_ornull; 60typedef maptile maptile_ornull;
61
62typedef char *octet_string;
63typedef char *utf8_string;
64typedef const char *const_octet_string;
65typedef const char *const_utf8_string;
66
67typedef std::string std__string;
53 68
54#if IVSIZE >= 8 69#if IVSIZE >= 8
55 typedef IV val64; 70 typedef IV val64;
56# define newSVval64 newSViv 71# define newSVval64 newSViv
57# define SvVAL64 SvIV 72# define SvVAL64 SvIV
60# define newSVval64 newSVnv 75# define newSVval64 newSVnv
61# define SvVAL64 SvNV 76# define SvVAL64 SvNV
62#endif 77#endif
63 78
64static f_plug_api gethook = cfapi_get_hooks; 79static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 80static f_plug_api object_insert = cfapi_object_insert;
67 81
68static PerlInterpreter *perl; 82static PerlInterpreter *perl;
69 83
70double runtime; 84tstamp NOW, runtime;
71 85
72global gbl_ev; 86global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 87static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 88static SV *sv_runtime, *sv_next_tick;
89
90bitset<NUM_EVENT_TYPES> ev_want_event;
91bitset<NUM_TYPES> ev_want_type;
75 92
76static HV 93static HV
77 *stash_cf, 94 *stash_cf,
78 *stash_cf_object_wrap, 95 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 96 *stash_cf_object_player_wrap,
112{ 129{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 130 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 131}
115 132
116void 133void
134attachable::sever_self ()
135{
136 if (HV *self = this->self)
137 {
138 // keep a refcount because sv_unmagic might call attachable_free,
139 // which might clear self, causing sv_unmagic to crash on a now
140 // invalid object.
141 SvREFCNT_inc (self);
142 hv_clear (self);
143 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
144 SvREFCNT_dec (self);
145
146 // self *must* be null now because thats sv_unmagic's job.
147 assert (!this->self);
148 }
149}
150
151void
117attachable::optimise () 152attachable::optimise ()
118{ 153{
119 if (self 154 if (self
120 && SvREFCNT (self) == 1 155 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 156 && !HvTOTALKEYS (self))
122 { 157 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 158}
127 159
128// check wether the object really is dead 160// check wether the object really is dead
129void 161void
130attachable::do_check () 162attachable::do_check ()
136} 168}
137 169
138void 170void
139attachable::do_destroy () 171attachable::do_destroy ()
140{ 172{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 173 INVOKE_ATTACHABLE (DESTROY, this);
142 174
143 if (cb) 175 if (cb)
144 { 176 {
145 SvREFCNT_dec (cb); 177 SvREFCNT_dec (cb);
146 cb = 0; 178 cb = 0;
147 } 179 }
148 180
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 181 mortals.push_back (this);
158} 182}
159 183
160void 184void
161attachable::destroy () 185attachable::destroy ()
163 if (destroyed ()) 187 if (destroyed ())
164 return; 188 return;
165 189
166 flags |= F_DESTROYED; 190 flags |= F_DESTROYED;
167 do_destroy (); 191 do_destroy ();
192 sever_self ();
168} 193}
169 194
170void 195void
171attachable::check_mortals () 196attachable::check_mortals ()
172{ 197{
176 { 201 {
177 if (i >= mortals.size ()) 202 if (i >= mortals.size ())
178 { 203 {
179 i = 0; 204 i = 0;
180 205
181 if (mortals.size () > 1000) 206 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 207 {
208 static int last_mortalcount;
209 if (mortals.size () != last_mortalcount)
210 {
211 last_mortalcount = mortals.size ();
212 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
213
214 if (0)
215 {
216 for (int j = 0; j < mortals.size (); ++j)//D
217 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
218 fprintf (stderr, "\n");//D
219 }
220 }
221 }
183 222
184 break; 223 break;
185 } 224 }
186 225
187 attachable *obj = mortals [i]; 226 attachable *obj = mortals [i];
188 227
189 obj->refcnt_chk (); // unborrow from perl, if necessary 228#if 0
190 229 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 230 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 231 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
232 obj->sever_self ();
233 }
234#endif
235
236 if (obj->refcnt)
237 {
195 ++i; // further delay freeing 238 ++i; // further delay freeing
196 239
197 if (!(i & 0x3ff)) 240 if (!(i & 0x3ff))
198 break; 241 break;
199 } 242 }
200 else 243 else
201 { 244 {
202 mortals.erase (i); 245 mortals.erase (i);
246 obj->sever_self ();
203 delete obj; 247 delete obj;
204 } 248 }
205 } 249 }
206} 250}
207 251
211 //if (self || cb) 255 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 256 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 257
214 attach = src.attach; 258 attach = src.attach;
215 return *this; 259 return *this;
260}
261
262template<typename T>
263static bool
264find_backref (void *ptr, T *obj)
265{
266 char *s = (char *)obj;
267 while (s < (char *)obj + sizeof (T))
268 {
269 if (ptr == *(void **)s)
270 return true;
271
272 s += sizeof (void *); // assume natural alignment
273 }
274
275 return false;
276}
277
278// for debugging, find "live" objects containing this ptr
279void
280find_backref (void *ptr)
281{
282 for_all_objects (op)
283 if (find_backref (ptr, op))
284 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
285
286 for_all_players (pl)
287 if (find_backref (ptr, pl))
288 fprintf (stderr, "P %p\n", pl);
289
290 for_all_clients (ns)
291 if (find_backref (ptr, ns))
292 fprintf (stderr, "C %p\n", ns);
293
216} 294}
217 295
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 296//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 297
220static SV * 298static SV *
304 return SvPTR (sv, klass); 382 return SvPTR (sv, klass);
305 else 383 else
306 return 0; 384 return 0;
307} 385}
308 386
387static inline SV *
388newSVpv_utf8 (const char *s)
389{
390 SV *sv = newSVpv (s, 0);
391 SvUTF8_on (sv);
392 return sv;
393}
394
395static inline SV *
396newSVpvn_utf8 (const char *s, STRLEN l)
397{
398 SV *sv = newSVpvn (s, l);
399 SvUTF8_on (sv);
400 return sv;
401}
402
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 403inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 404inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 405inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 406inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 407inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 408inline SV *to_sv ( signed short v) { return newSViv (v); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 425inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 426
333inline SV *to_sv (object & v) { return to_sv (&v); } 427inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 428inline SV *to_sv (living & v) { return to_sv (&v); }
335 429
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 430inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 431inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 432
339inline SV *to_sv (UUID v) 433inline SV *to_sv (UUID v)
340{ 434{
341 char buf[128]; 435 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 436 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 437 return newSVpv (buf, 0);
344} 438}
345 439
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 440inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 441inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 442inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 443inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 444inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 445inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 460inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 461inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); } 462inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 463inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 464
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 465//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 466inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 467
374template<class T> 468template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 469inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 470
377template<int N> 471template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 472inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 473
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 474inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 475inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 476inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 477inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
478
479inline void sv_to (SV *sv, std::string &v)
480{
481 STRLEN len;
482 char *data = SvPVbyte (sv, len);
483 v.assign (data, len);
484}
385 485
386inline void sv_to (SV *sv, UUID &v) 486inline void sv_to (SV *sv, UUID &v)
387{ 487{
388 unsigned int version; 488 unsigned int version;
389 489
580 perl = perl_alloc (); 680 perl = perl_alloc ();
581 perl_construct (perl); 681 perl_construct (perl);
582 682
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 683 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 684
585 char *argv[] = { 685 const char *argv[] = {
586 "", 686 settings.argv [0],
587 "-e" 687 "-e"
588 "use Event; use Coro;" // required for bootstrap 688 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 689 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 690 "unshift @INC, cf::datadir ();"
591 "require cf;" 691 "require cf;"
592 }; 692 };
593 693
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 694 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
695 || perl_run (perl))
595 { 696 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 697 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 698 exit (EXIT_FAILURE);
598 } 699 }
700
701 {
702 dSP;
703
704 PUSHMARK (SP);
705 PUTBACK;
706 call_pv ("cf::init", G_DISCARD | G_VOID);
707 }
599} 708}
600 709
601void cfperl_main () 710void cfperl_main ()
602{ 711{
603 dSP; 712 dSP;
610void 719void
611attachable::instantiate () 720attachable::instantiate ()
612{ 721{
613 if (attach) 722 if (attach)
614 { 723 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 724 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 725 attach = 0;
617 } 726 }
618} 727}
619 728
620void 729void
621attachable::reattach () 730attachable::reattach ()
622{ 731{
623 optimise (); 732 optimise ();
624 //TODO: check for _attachment's, very important for restarts 733 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 734 INVOKE_ATTACHABLE (REATTACH, this);
626} 735}
627 736
628static event_klass klass_of[NUM_EVENT_TYPES] = { 737static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 738# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 739# include "eventinc.h"
673} 782}
674 783
675void 784void
676global::gather_callbacks (AV *&callbacks, event_type event) const 785global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 786{
678 ::gather_callbacks (callbacks, cb_object, event); 787 ::gather_callbacks (callbacks, cb_global, event);
679} 788}
680 789
681void 790void
682object::gather_callbacks (AV *&callbacks, event_type event) const 791object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 792{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 793 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 794 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 795 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 796
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 797 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 798 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 799 }
691 800
727{ 836{
728 attachable::gather_callbacks (callbacks, event); 837 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 838 ::gather_callbacks (callbacks, cb_map, event);
730} 839}
731 840
841void
842_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
843{
844 for (int event = 0; event <= AvFILLp (registry); ++event)
845 {
846 SV *cbs_ = AvARRAY (registry)[event];
847
848 // element must be list of callback entries
849 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
850 {
851 AV *cbs = (AV *)SvRV (cbs_);
852
853 // no callback entries, no callbacks to call
854 if (AvFILLp (cbs) >= 0)
855 set.set (event);
856 }
857 }
858}
859
860// very slow and inefficient way to recalculate the global want bitsets
861void
862_recalc_want ()
863{
864 ev_want_event.reset ();
865
866 _recalc_want (ev_want_event, cb_global);
867 _recalc_want (ev_want_event, cb_attachable);
868 _recalc_want (ev_want_event, cb_object);
869 _recalc_want (ev_want_event, cb_client);
870 _recalc_want (ev_want_event, cb_player);
871 _recalc_want (ev_want_event, cb_map);
872
873 ev_want_type.reset ();
874
875 for (int type = 0; type <= AvFILLp (cb_type); ++type)
876 {
877 SV *cbs_ = AvARRAY (cb_type)[type];
878
879 // element must be list of callback entries
880 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
881 {
882 AV *cbs = (AV *)SvRV (cbs_);
883
884 // no callback entries, no callbacks to call
885 if (AvFILLp (cbs) >= 0)
886 ev_want_type.set (type % NUM_TYPES);
887 }
888 }
889}
890
732bool 891bool
733attachable::invoke (event_type event, ...) 892attachable::invoke (event_type event, ...)
734{ 893{
735 data_type dt; 894 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 895
740 // callback call ordering should be: 896 // callback call ordering should be:
741 // 1. per-object callback 897 // 1. per-object callback
742 // 2. per-class object 898 // 2. per-class object
743 // 3. per-type callback 899 // 3. per-type callback
747 gather_callbacks (callbacks, event); 903 gather_callbacks (callbacks, event);
748 904
749 // short-circuit processing if no callbacks found/defined 905 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 906 if (!callbacks)
751 return 0; 907 return 0;
908
909 va_list ap;
910 va_start (ap, event);
752 911
753 CALL_BEGIN (3); 912 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 913 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 914 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 915
824 CALL_BEGIN (0); 983 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 984 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 985 CALL_END;
827} 986}
828 987
988void
989cfperl_cleanup (int make_core)
990{
991 CALL_BEGIN (1);
992 CALL_ARG (make_core);
993 CALL_CALL ("cf::post_cleanup", G_VOID);
994 CALL_END;
995}
996
997void
998cfperl_make_book (object *book, int level)
999{
1000 CALL_BEGIN (2);
1001 CALL_ARG (book);
1002 CALL_ARG (level);
1003 CALL_CALL ("ext::books::make_book", G_VOID);
1004 CALL_END;
1005}
1006
1007void
1008cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1009{
1010 CALL_BEGIN (4);
1011 CALL_ARG (ns);
1012 CALL_ARG (color);
1013 CALL_ARG (type);
1014 CALL_ARG_SV (newSVpv_utf8 (msg));
1015 CALL_CALL ("cf::client::send_msg", G_VOID);
1016 CALL_END;
1017}
1018
829maptile * 1019maptile *
830maptile::find_sync (const char *path, maptile *origin) 1020maptile::find_sync (const char *path, maptile *origin)
831{ 1021{
832 CALL_BEGIN (2); 1022 CALL_BEGIN (2);
833 CALL_ARG (path); 1023 CALL_ARG (path);
895 CALL_ARG (exit); 1085 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1086 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1087 CALL_END;
898} 1088}
899 1089
1090void
1091log_backtrace (const char *msg)
1092{
1093#if HAVE_BACKTRACE
1094 void *addr [20];
1095 int size = backtrace (addr, 20);
1096
1097 CALL_BEGIN (size);
1098 CALL_ARG (msg);
1099 for (int i = 0; i < size; ++i)
1100 CALL_ARG ((IV)addr [i]);
1101 CALL_CALL ("cf::_log_backtrace", G_VOID);
1102 CALL_END;
1103#endif
1104}
1105
900///////////////////////////////////////////////////////////////////////////// 1106/////////////////////////////////////////////////////////////////////////////
901 1107
902struct EventAPI *watcher_base::GEventAPI; 1108struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1109struct CoroAPI *coroapi::GCoroAPI;
904 1110
905int coroapi::cede_counter; 1111int coroapi::cede_counter;
1112tstamp coroapi::next_cede;
906 1113
1114void coroapi::do_cede_to_tick ()
1115{
1116 cede_counter = 0;
1117
1118 cede ();
1119
1120 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1121 if (next_cede > SvNV (sv_next_tick) - 0.02)
1122 next_cede = SvNV (sv_next_tick);
1123}
1124
1125void coroapi::do_cede_every ()
1126{
1127 cede_counter = 0;
1128
1129 if (coroapi::nready ())
1130 coroapi::cede ();
1131}
1132
1133void coroapi::do_cede_to_tick_every ()
1134{
1135 cede_counter = 0;
1136
1137 cede_to_tick ();
1138}
1139
1140void
1141coroapi::wait_for_tick ()
1142{
1143 CALL_BEGIN (0);
1144 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1145 CALL_END;
1146}
1147
1148void
1149coroapi::wait_for_tick_begin ()
1150{
1151 CALL_BEGIN (0);
1152 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1153 CALL_END;
1154}
1155
1156static void
907static void iw_dispatch (pe_event *ev) 1157iw_dispatch (pe_event *ev)
908{ 1158{
909 iw *w = (iw *)ev->ext_data; 1159 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1160 w->call (*w);
911} 1161}
912 1162
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1225 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1226 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1227 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1228 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1229
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1230 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1231 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1232
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1233 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1234 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1235 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1236 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1241
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1242MODULE = cf PACKAGE = cf PREFIX = cf_
993 1243
994BOOT: 1244BOOT:
995{ 1245{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1246 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1247 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1248
1249 _connect_to_perl ();
1250
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1251 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1252
1253 //{
1254 // require_pv ("Time::HiRes");
1255 //
1256 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1257 // if (!svp) croak ("Time::HiRes is required");
1258 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1259 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1260 //}
1002 1261
1003 static const struct { 1262 static const struct {
1004 const char *name; 1263 const char *name;
1005 IV iv; 1264 IV iv;
1006 } *civ, const_iv[] = { 1265 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1266# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1267 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1268 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1269
1011 const_iv (llevMonster) 1270 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1271
1272 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1273
1013 const_iv (MAX_TIME) 1274 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1275
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1276 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1277 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1278 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1279 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1280 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1281 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1282
1127 const_iv (NUM_SUBTYPES) 1283 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1284 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1285 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1286 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1287 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1288 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1289 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1290 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1291 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1292 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1293 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1294 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1295 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1296 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1297 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1298 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1299 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1300 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1301 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1302 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1303 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1304 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1305 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1306 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1307 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1308 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1309 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1310 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1311
1129 const_iv (ST_BD_BUILD) 1312 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1313
1132 const_iv (ST_MAT_FLOOR) 1314 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1315 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1316
1136 const_iv (AT_PHYSICAL) 1317 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1318 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1319 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1320 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1321 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1322 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1323 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1324
1163 const_iv (WEAP_HIT) 1325 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1326 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1327 const_iv (WEAP_BLUD)
1172 1328
1173 const_iv (FLAG_ALIVE) 1329 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1330 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1331 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1332 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1333 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1334 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1335 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1336 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1337 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1338 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1339 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1340 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1341 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1342 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1343 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1344 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1345 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1346 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1347 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1348 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1349 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1350 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1351 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1352 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1353 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1354 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1355
1275 const_iv (NDI_BLACK) 1356 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1357 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1358 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1359 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1360 const_iv (NDI_ALL)
1292 1361
1362 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1363 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1364
1365 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1366
1367 const_iv (SP_RAISE_DEAD)
1368 const_iv (SP_RUNE)
1369 const_iv (SP_MAKE_MARK)
1370 const_iv (SP_BOLT)
1371 const_iv (SP_BULLET)
1293 const_iv (UPD_LOCATION) 1372 const_iv (SP_EXPLOSION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE) 1373 const_iv (SP_CONE)
1374 const_iv (SP_BOMB)
1375 const_iv (SP_WONDER)
1297 const_iv (UPD_NAME) 1376 const_iv (SP_SMITE)
1298 const_iv (UPD_ANIM) 1377 const_iv (SP_MAGIC_MISSILE)
1299 const_iv (UPD_ANIMSPEED) 1378 const_iv (SP_SUMMON_GOLEM)
1300 const_iv (UPD_NROF) 1379 const_iv (SP_DIMENSION_DOOR)
1301 1380 const_iv (SP_MAGIC_MAPPING)
1302 const_iv (UPD_SP_MANA)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (F_APPLIED)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC) 1381 const_iv (SP_MAGIC_WALL)
1382 const_iv (SP_DESTRUCTION)
1383 const_iv (SP_PERCEIVE_SELF)
1384 const_iv (SP_WORD_OF_RECALL)
1385 const_iv (SP_INVISIBLE)
1386 const_iv (SP_PROBE)
1387 const_iv (SP_HEALING)
1388 const_iv (SP_CREATE_FOOD)
1389 const_iv (SP_EARTH_TO_DUST)
1390 const_iv (SP_CHANGE_ABILITY)
1391 const_iv (SP_BLESS)
1310 const_iv (F_CURSED) 1392 const_iv (SP_CURSE)
1393 const_iv (SP_SUMMON_MONSTER)
1394 const_iv (SP_CHARGING)
1395 const_iv (SP_POLYMORPH)
1396 const_iv (SP_ALCHEMY)
1397 const_iv (SP_REMOVE_CURSE)
1398 const_iv (SP_IDENTIFY)
1399 const_iv (SP_DETECTION)
1400 const_iv (SP_MOOD_CHANGE)
1401 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1402 const_iv (SP_SWARM)
1403 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1404 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1405 const_iv (SP_CREATE_MISSILE)
1406 const_iv (SP_CONSECRATE)
1407 const_iv (SP_ANIMATE_WEAPON)
1408 const_iv (SP_LIGHT)
1409 const_iv (SP_CHANGE_MAP_LIGHT)
1410 const_iv (SP_FAERY_FIRE)
1411 const_iv (SP_CAUSE_DISEASE)
1412 const_iv (SP_AURA)
1413 const_iv (SP_TOWN_PORTAL)
1414 const_iv (SP_PARTY_SPELL)
1415
1416 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1417 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1418 const_iv (F_LOCKED)
1315 1419
1316 const_iv (F_BUY) 1420 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1421
1320 const_iv (P_BLOCKSVIEW) 1422 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1423 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1424
1329 const_iv (UP_OBJ_INSERT) 1425 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1426
1334 const_iv (INS_NO_MERGE) 1427 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1428 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1429
1341 const_iv (WILL_APPLY_HANDLE) 1430 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1431 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1432
1347 const_iv (SAVE_MODE) 1433 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1434
1350 const_iv (M_PAPER) 1435 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1436 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1437 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1438 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1439
1365 const_iv (SK_EXP_ADD_SKILL) 1440 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1441 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1442
1371 const_iv (SK_LOCKPICKING) 1443 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1444 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1445 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1446 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1447 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1448 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1449 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1450 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1451 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1452 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1453 const_iv (SK_POISON_NAIL)
1412 1454
1413 const_iv (SOUND_NEW_PLAYER) 1455 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1456 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1457 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1458 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1459 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1460 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1461
1438 const_iv (PREFER_LOW) 1462 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1463
1441 const_iv (ATNR_PHYSICAL) 1464 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1465 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1466 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1467 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1468 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1469 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1470 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1471
1468 const_iv (MAP_IN_MEMORY) 1472 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1473
1473 const_iv (KLASS_ATTACHABLE) 1474 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1475 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1476
1480 const_iv (CS_QUERY_YESNO) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1478
1484 const_iv (ST_DEAD) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1480
1489 const_iv (ST_CHANGE_CLASS) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1482
1495 // random map generator 1483 // random map generator
1496 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1486
1504 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1490
1514 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1493
1517 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1519 }; 1497 };
1520 1498
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1499 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1500 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1501
1544 } 1522 }
1545} 1523}
1546 1524
1547void _connect_to_perl () 1525void _connect_to_perl ()
1548 1526
1527void _recalc_want ()
1528
1549void _global_reattach () 1529void _global_reattach ()
1550 CODE: 1530 CODE:
1551{ 1531{
1552 // reattach to all attachable objects in the game. 1532 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1533 for_all_clients (ns)
1554 ns->reattach (); 1534 ns->reattach ();
1555 1535
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1536 for_all_objects (op)
1564 op->reattach (); 1537 op->reattach ();
1538}
1539
1540void _post_tick ()
1541 CODE:
1542 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1543
1544# support function for map-world.ext
1545void _quantise (SV *data_sv, SV *plt_sv)
1546 CODE:
1547{
1548 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1549 croak ("_quantise called with invalid agruments");
1550
1551 plt_sv = SvRV (plt_sv);
1552 SV **plt = AvARRAY (plt_sv);
1553 int plt_count = AvFILL (plt_sv) + 1;
1554
1555 STRLEN len;
1556 char *data = SvPVbyte (data_sv, len);
1557 char *dst = data;
1558
1559 while (len >= 3)
1560 {
1561 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1562 {
1563 char *val = SvPVX (*val_sv);
1564
1565 if (val [0] == data [0]
1566 && val [1] == data [1]
1567 && val [2] == data [2])
1568 {
1569 *dst++ = val [3];
1570 goto next;
1571 }
1572 }
1573
1574 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1575 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1576 dst - SvPVX (data_sv), len);
1577
1578 next:
1579 data += 3;
1580 len -= 3;
1581 }
1582
1583 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1565} 1584}
1566 1585
1567NV floor (NV x) 1586NV floor (NV x)
1568 1587
1569NV ceil (NV x) 1588NV ceil (NV x)
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1597 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1598 }
1580 OUTPUT: 1599 OUTPUT:
1581 RETVAL 1600 RETVAL
1582 1601
1602NV clamp (NV value, NV min_value, NV max_value)
1603 CODE:
1604 RETVAL = clamp (value, min_value, max_value);
1605 OUTPUT:
1606 RETVAL
1607
1608NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1609 CODE:
1610 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1611 OUTPUT:
1612 RETVAL
1613
1614void cede_to_tick ()
1615 CODE:
1616 coroapi::cede_to_tick ();
1617
1583void server_tick () 1618void server_tick ()
1584 CODE: 1619 CODE:
1620 NOW = now ();
1585 runtime = SvNVx (sv_runtime); 1621 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1622 server_tick ();
1587 1623
1588void 1624void
1589LOG (int level, char *msg) 1625log_backtrace (utf8_string msg)
1626
1627void
1628LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1629 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1630 C_ARGS: flags, "%s", msg
1592 1631
1593char *path_combine (char *base, char *path) 1632octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1633 PROTOTYPE: $$
1595 1634
1596char *path_combine_and_normalize (char *base, char *path) 1635octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1636 PROTOTYPE: $$
1598 1637
1599const char * 1638const_octet_string
1600get_maps_directory (char *path) 1639get_maps_directory (octet_string path)
1601 PROTOTYPE: $ 1640 PROTOTYPE: $
1602 ALIAS: maps_directory = 0 1641 ALIAS: maps_directory = 0
1603 CODE: 1642 CODE:
1604 RETVAL = create_pathname (path); 1643 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL 1644 OUTPUT: RETVAL
1607void 1646void
1608sub_generation_inc () 1647sub_generation_inc ()
1609 CODE: 1648 CODE:
1610 PL_sub_generation++; 1649 PL_sub_generation++;
1611 1650
1612char * 1651const_octet_string
1613mapdir () 1652mapdir ()
1614 PROTOTYPE: 1653 PROTOTYPE:
1615 ALIAS: 1654 ALIAS:
1616 mapdir = 0 1655 mapdir = 0
1617 uniquedir = 1 1656 uniquedir = 1
1633 } 1672 }
1634 OUTPUT: RETVAL 1673 OUTPUT: RETVAL
1635 1674
1636void abort () 1675void abort ()
1637 1676
1677void reset_signals ()
1678
1638void fork_abort (char *cause = "cf::fork_abort") 1679void fork_abort (octet_string cause = "cf::fork_abort")
1639 1680
1640void cleanup (const char *cause, bool make_core = false) 1681void cleanup (octet_string cause, bool make_core = false)
1641 1682
1642void emergency_save () 1683void emergency_save ()
1684
1685void _exit (int status = EXIT_SUCCESS)
1643 1686
1644UV sv_2watcher (SV *w) 1687UV sv_2watcher (SV *w)
1645 CODE: 1688 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1689 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1690 OUTPUT:
1648 RETVAL 1691 RETVAL
1649 1692
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1693#if _POSIX_MEMLOCK
1653 1694
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1695int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1696
1656int munlockall () 1697int munlockall ()
1657 1698
1658#endif 1699#endif
1659 1700
1660int find_animation (char *text) 1701int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1702 PROTOTYPE: $
1662 1703
1663int random_roll (int min, int max, object *op, int goodbad); 1704int random_roll (int min, int max, object *op, int goodbad);
1664 1705
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1706const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1707
1667int 1708int
1668exp_to_level (val64 exp) 1709exp_to_level (val64 exp)
1669 CODE: 1710 CODE:
1670{ 1711{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1742 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1743 else
1703 XSRETURN_UNDEF; 1744 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1745 OUTPUT: RETVAL
1705 1746
1747bool
1748load_resource_file (octet_string filename)
1749
1706MODULE = cf PACKAGE = cf::attachable 1750MODULE = cf PACKAGE = cf::attachable
1707 1751
1708int 1752int
1709valid (SV *obj) 1753valid (SV *obj)
1710 CODE: 1754 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1755 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1756 OUTPUT:
1713 RETVAL 1757 RETVAL
1758
1759void
1760debug_trace (attachable *obj, bool on = true)
1761 CODE:
1762 obj->flags &= ~attachable::F_DEBUG_TRACE;
1763 if (on)
1764 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1765
1715int mortals_size () 1766int mortals_size ()
1716 CODE: 1767 CODE:
1717 RETVAL = attachable::mortals.size (); 1768 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1771#object *mortals (U32 index)
1721# CODE: 1772# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1773# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1774# OUTPUT: RETVAL
1724 1775
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1776INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1777
1727MODULE = cf PACKAGE = cf::global 1778MODULE = cf PACKAGE = cf::global
1728 1779
1729int invoke (SV *klass, int event, ...) 1780int invoke (SV *klass, int event, ...)
1730 CODE: 1781 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1785 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1786 OUTPUT: RETVAL
1736 1787
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1788MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1789
1739INCLUDE: $PERL genacc object ../include/object.h | 1790INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1791
1741int invoke (object *op, int event, ...) 1792int invoke (object *op, int event, ...)
1742 CODE: 1793 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1794 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1795 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1817object *actives (U32 index)
1767 CODE: 1818 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1819 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1820 OUTPUT: RETVAL
1770 1821
1822const char *slot_use_name (U32 slot)
1823 ALIAS:
1824 slot_nonuse_name = 1
1825 CODE:
1826{
1827 if (slot >= NUM_BODY_LOCATIONS)
1828 croak ("body slot index out of range");
1829
1830 switch (ix)
1831 {
1832 case 0: RETVAL = body_locations[slot].use_name; break;
1833 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1834 }
1835}
1836 OUTPUT:
1837 RETVAL
1838
1771# missing properties 1839# missing properties
1772 1840
1773object *head (object *op) 1841object *head (object *op)
1774 PROTOTYPE: $ 1842 PROTOTYPE: $
1775 CODE: 1843 CODE:
1776 RETVAL = op->head_ (); 1844 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1845 OUTPUT: RETVAL
1784 1846
1785void 1847void
1786inv (object *obj) 1848inv (object *obj)
1787 PROTOTYPE: $ 1849 PROTOTYPE: $
1795void 1857void
1796set_animation (object *op, int idx) 1858set_animation (object *op, int idx)
1797 CODE: 1859 CODE:
1798 SET_ANIMATION (op, idx); 1860 SET_ANIMATION (op, idx);
1799 1861
1862int
1863num_animations (object *op)
1864 CODE:
1865 RETVAL = NUM_ANIMATIONS (op);
1866 OUTPUT: RETVAL
1867
1868int slot_info (object *op, UV slot, int value = 0)
1869 ALIAS:
1870 slot_used = 1
1871 CODE:
1872{
1873 if (slot >= NUM_BODY_LOCATIONS)
1874 croak ("body slot index out of range");
1875
1876 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1877
1878 if (items > 2)
1879 if (ix)
1880 op->slot[slot].used = value;
1881 else
1882 op->slot[slot].info = value;
1883}
1884 OUTPUT:
1885 RETVAL
1886
1800object *find_best_object_match (object *op, const char *match) 1887object *find_best_object_match (object *op, utf8_string match)
1801 1888
1802object *find_marked_object (object *op) 1889object *find_marked_object (object *op)
1803 1890
1804int need_identify (object *obj); 1891int need_identify (object *obj);
1805 1892
1806int apply_shop_mat (object *shop_mat, object *op); 1893int apply_shop_mat (object *shop_mat, object *op);
1894
1895int move_player (object *op, int dir)
1896 CODE:
1897 RETVAL = move_player (op, dir);
1898 OUTPUT:
1899 RETVAL
1807 1900
1808int move (object *op, int dir, object *originator = op) 1901int move (object *op, int dir, object *originator = op)
1809 CODE: 1902 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1903 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1904 OUTPUT:
1817 1910
1818void apply_below (object *op) 1911void apply_below (object *op)
1819 CODE: 1912 CODE:
1820 player_apply_below (op); 1913 player_apply_below (op);
1821 1914
1915int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1916
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1917object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1918
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1919int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1920
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1921int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1922
1847 RETVAL = pay_for_amount (amount, op); 1942 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1943 OUTPUT: RETVAL
1849 1944
1850void pay_player (object *op, uint64 amount) 1945void pay_player (object *op, uint64 amount)
1851 1946
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1947val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1948
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1949int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1950
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1951void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1952 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1953 do_learn_spell (op, sp, special_prayer);
1859 1954
1860void forget_spell (object *op, object *sp) 1955void forget_spell (object *op, object *sp)
1861 CODE: 1956 CODE:
1862 do_forget_spell (op, query_name (sp)); 1957 do_forget_spell (op, query_name (sp));
1863 1958
1864object *check_for_spell (object *op, char *spellname) 1959object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1960 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1961 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1962 OUTPUT: RETVAL
1868 1963
1869int query_money (object *op) 1964int query_money (object *op)
1882 1977
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 1978int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 1979
1885void update_object (object *op, int action) 1980void update_object (object *op, int action)
1886 1981
1887object *cf_create_object_by_name (const char *name) 1982object *cf_create_object_by_name (utf8_string name)
1888 1983
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1984void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1985
1891void player_lvl_adj (object *who, object *skill = 0) 1986void player_lvl_adj (object *who, object *skill = 0)
1892 1987
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1988int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1989
1908object *cf_insert_ob_in_ob (object *ob, object *where) 2003object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2004
1910# no clean way to get an object from an archetype - stupid idiotic 2005# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2006# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2007
1913object *new (const char *archetype = 0) 2008object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2009 PROTOTYPE: ;$
1915 CODE: 2010 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2011 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2012 OUTPUT:
1918 RETVAL 2013 RETVAL
1919 2014
2015object *find_object (U32 tag)
2016
2017# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2018object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2019 PROTOTYPE: $$$$$$
1922 CODE: 2020 CODE:
1923{ 2021{
1924 int unused_type; 2022 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2023 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2024}
1927 2025
1928# syntatic sugar for easier use in event callbacks. 2026const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2027
1935player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940const char *get_ob_key_value (object *op, const char *key)
1941
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2028bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 2029
1944object *get_nearest_player (object *ob) 2030object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2031 ALIAS: nearest_player = 0
1946 PREINIT: 2032 PREINIT:
1947 extern object *get_nearest_player (object *); 2033 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 2049bool on_same_map_as (object *ob, object *other)
1964 CODE: 2050 CODE:
1965 RETVAL = on_same_map (ob, other); 2051 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2052 OUTPUT: RETVAL
1967 2053
1968const char * 2054const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2055base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2056 CODE:
1971 RETVAL = query_base_name (op, plural); 2057 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
1973 2059
1980 RETVAL = op->contr; 2066 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2067 OUTPUT: RETVAL
1982 2068
1983void check_score (object *op) 2069void check_score (object *op)
1984 2070
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2071void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2072 CODE:
1987 new_draw_info (flags, 0, op, txt); 2073 new_draw_info (flags, 0, op, txt);
1988
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003 2074
2004void kill_player (object *op) 2075void kill_player (object *op)
2005 2076
2006void esrv_update_item (object *op, int what, object *item) 2077void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 2078 C_ARGS: what, op, item
2008 2079
2009void clear_los (object *op)
2010
2011int command_summon (object *op, char *params) 2080int command_summon (object *op, utf8_string params)
2012 2081
2013int command_arrest (object *op, char *params) 2082int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2083
2019 2084
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2085MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2086
2022INCLUDE: $PERL genacc player ../include/player.h | 2087INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2088
2024int invoke (player *pl, int event, ...) 2089int invoke (player *pl, int event, ...)
2025 CODE: 2090 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2091 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2092 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2102 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2103 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2104 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2105 pl->orig_stats = pl->ob->stats;
2041 2106
2107void clear_los (player *pl)
2108
2042void cf_player_move (player *pl, int dir) 2109void cf_player_move (player *pl, int dir)
2043 2110
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0); 2111void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2112
2051bool 2113bool
2052cell_visible (player *pl, int dx, int dy) 2114cell_visible (player *pl, int dx, int dy)
2053 CODE: 2115 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2116 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2169 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2170 OUTPUT: RETVAL
2109 2171
2110SV *registry (maptile *map) 2172SV *registry (maptile *map)
2111 2173
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2174INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2175
2114void 2176void
2115maptile::instantiate () 2177maptile::instantiate ()
2116 2178
2117maptile *new () 2179maptile *new ()
2131 EXTEND (SP, THIS->players); 2193 EXTEND (SP, THIS->players);
2132 for_all_players (pl) 2194 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2195 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2196 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2197 }
2198
2199void
2200maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2201 CODE:
2202{
2203 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2204 croak ("maptile::add_underlay: palette must be arrayref");
2205
2206 palette = SvRV (palette);
2207
2208 STRLEN idxlen;
2209 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2210
2211 for (int x = 0; x < THIS->width; ++x)
2212 for (int y = 0; y < THIS->height; ++y)
2213 {
2214 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2215 if (op->flag [FLAG_IS_FLOOR])
2216 goto skip_space;
2217
2218 {
2219 int offs = offset + y * stride + x;
2220 if (IN_RANGE_EXC (offs, 0, idxlen))
2221 {
2222 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2223 {
2224 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2225 ob->flag [FLAG_NO_MAP_SAVE] = true;
2226 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2227
2228 if (ob->randomitems)
2229 {
2230 if (!ob->above)
2231 {
2232 ob->create_treasure (ob->randomitems);
2233
2234 for (object *op = ob->above; op; op = op->above)
2235 op->flag [FLAG_NO_MAP_SAVE] = true;
2236 }
2237
2238 ob->randomitems = 0;
2239 }
2240 }
2241 }
2242 }
2243
2244 skip_space: ;
2245 }
2246}
2247
2248void
2249maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2250 CODE:
2251{
2252 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2253 croak ("maptile::set_regiondata: palette must be arrayref");
2254
2255 palette = SvRV (palette);
2256
2257 STRLEN idxlen;
2258 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2259
2260 region **regionmap = (region **)malloc (
2261 (av_len ((AV *)palette) + 1) * sizeof (region *));
2262 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2263
2264 for (int i = av_len ((AV *)palette) + 1; i--; )
2265 regionmap [i] = region::find (
2266 SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2267
2268 for (int y = 0; y < THIS->height; ++y)
2269 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2270
2271 sfree (THIS->regions, THIS->size ());
2272 free (THIS->regionmap);
2273
2274 THIS->regions = regions;
2275 THIS->regionmap = regionmap;
2276}
2277
2278void
2279maptile::create_region_treasure ()
2280 CODE:
2281{
2282 object *op = object::create ();
2283 op->type = FLOOR;
2284 op->map = THIS;
2285
2286 for (int x = 0; x < THIS->width; ++x)
2287 for (int y = 0; y < THIS->height; ++y)
2288 {
2289 region *rgn = THIS->region (x, y);
2290
2291 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2292 if (rgn->treasure && rndm () < rgn->treasure_density)
2293 {
2294 op->x = x;
2295 op->y = y;
2296 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2297 }
2298 }
2299
2300 op->destroy ();
2301}
2136 2302
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2303void play_sound_map (maptile *map, int x, int y, int sound_num)
2138 2304
2139int out_of_map (maptile *map, int x, int y) 2305int out_of_map (maptile *map, int x, int y)
2140 2306
2222 2388
2223void fix_walls (maptile *map, int x, int y) 2389void fix_walls (maptile *map, int x, int y)
2224 2390
2225void fix_walls_around (maptile *map, int x, int y) 2391void fix_walls_around (maptile *map, int x, int y)
2226 2392
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2393# worst xs function of my life
2234bool 2394bool
2235_create_random_map (\ 2395_create_random_map (\
2236 maptile *self,\ 2396 maptile *self,\
2237 char *wallstyle,\ 2397 utf8_string wallstyle,\
2238 char *wall_name,\ 2398 utf8_string wall_name,\
2239 char *floorstyle,\ 2399 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2400 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2401 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2402 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2403 utf8_string doorstyle,\
2244 char *decorstyle,\ 2404 utf8_string decorstyle,\
2245 char *origin_map,\ 2405 utf8_string origin_map,\
2246 char *final_map,\ 2406 utf8_string final_map,\
2247 char *exitstyle,\ 2407 utf8_string exitstyle,\
2248 char *this_map,\ 2408 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2409 utf8_string exit_on_final_map,\
2250 int xsize,\ 2410 int xsize,\
2251 int ysize,\ 2411 int ysize,\
2252 int expand2x,\ 2412 int expand2x,\
2253 int layoutoptions1,\ 2413 int layoutoptions1,\
2254 int layoutoptions2,\ 2414 int layoutoptions2,\
2267 val64 total_map_hp,\ 2427 val64 total_map_hp,\
2268 int map_layout_style,\ 2428 int map_layout_style,\
2269 int treasureoptions,\ 2429 int treasureoptions,\
2270 int symmetry_used,\ 2430 int symmetry_used,\
2271 region *region,\ 2431 region *region,\
2272 char *custom\ 2432 utf8_string custom\
2273) 2433)
2274 CODE: 2434 CODE:
2275{ 2435{
2276 random_map_params rmp; 2436 random_map_params rmp;
2277 2437
2304 rmp.decoroptions = decoroptions; 2464 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2465 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2466 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2467 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2468 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2469 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2470 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2471 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2472 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2473 rmp.region = region;
2314 rmp.custom = custom; 2474 rmp.custom = custom;
2318 OUTPUT: 2478 OUTPUT:
2319 RETVAL 2479 RETVAL
2320 2480
2321MODULE = cf PACKAGE = cf::arch 2481MODULE = cf PACKAGE = cf::arch
2322 2482
2323archetype *find (const char *name) 2483archetype *find (utf8_string name)
2324 CODE: 2484 CODE:
2325 RETVAL = archetype::find (name); 2485 RETVAL = archetype::find (name);
2326 OUTPUT: 2486 OUTPUT:
2327 RETVAL 2487 RETVAL
2328 2488
2329archetype *first() 2489int archetypes_size ()
2330 PROTOTYPE: 2490 CODE:
2331 CODE:
2332 RETVAL = first_archetype; 2491 RETVAL = archetypes.size ();
2492 OUTPUT: RETVAL
2493
2494archetype *archetypes (U32 index)
2495 CODE:
2496 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2497 OUTPUT: RETVAL
2498
2499object *instantiate (archetype *arch)
2500 CODE:
2501 RETVAL = arch_to_object (arch);
2502 OUTPUT:
2333 OUTPUT: RETVAL 2503 RETVAL
2334 2504
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2505INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2506
2337MODULE = cf PACKAGE = cf::party 2507MODULE = cf PACKAGE = cf::party
2338 2508
2339partylist *first () 2509partylist *first ()
2340 PROTOTYPE: 2510 PROTOTYPE:
2341 CODE: 2511 CODE:
2342 RETVAL = get_firstparty (); 2512 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2513 OUTPUT: RETVAL
2344 2514
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2515INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2516
2347MODULE = cf PACKAGE = cf::region 2517MODULE = cf PACKAGE = cf::region
2348 2518
2349region *first () 2519void
2350 PROTOTYPE: 2520list ()
2351 CODE: 2521 PPCODE:
2352 RETVAL = first_region; 2522 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2523 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2524
2355region *find (char *name) 2525region *find (utf8_string name)
2356 PROTOTYPE: $ 2526 PROTOTYPE: $
2357 CODE: 2527 CODE:
2358 RETVAL = get_region_by_name (name); 2528 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2529 OUTPUT: RETVAL
2360 2530
2531region *find_fuzzy (utf8_string name)
2532 PROTOTYPE: $
2533 CODE:
2534 RETVAL = region::find_fuzzy (name);
2535 OUTPUT: RETVAL
2536
2537int specificity (region *rgn)
2538 CODE:
2539 RETVAL = 0;
2540 while (rgn = rgn->parent)
2541 RETVAL++;
2542 OUTPUT: RETVAL
2543
2361INCLUDE: $PERL genacc region ../include/map.h | 2544INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2545
2363MODULE = cf PACKAGE = cf::living 2546MODULE = cf PACKAGE = cf::living
2364 2547
2365INCLUDE: $PERL genacc living ../include/living.h | 2548INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2549
2367MODULE = cf PACKAGE = cf::settings 2550MODULE = cf PACKAGE = cf::settings
2368 2551
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2552INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2553
2371MODULE = cf PACKAGE = cf::client 2554MODULE = cf PACKAGE = cf::client
2372 2555
2373INCLUDE: $PERL genacc client ../include/client.h | 2556INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2557
2375int invoke (client *ns, int event, ...) 2558int invoke (client *ns, int event, ...)
2376 CODE: 2559 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2560 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2561 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2580 char *buf = SvPVbyte (packet, len);
2398 2581
2399 THIS->send_packet (buf, len); 2582 THIS->send_packet (buf, len);
2400} 2583}
2401 2584
2585MODULE = cf PACKAGE = cf::face PREFIX = face_
2586
2587#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2588
2589faceidx face_find (utf8_string name, faceidx defidx = 0)
2590
2591faceidx alloc (utf8_string name)
2592 CODE:
2593{
2594 do
2595 {
2596 RETVAL = faces.size ();
2597 faces.resize (RETVAL + 1);
2598 }
2599 while (!RETVAL); // crude way to leave index 0
2600
2601 faces [RETVAL].name = name;
2602 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2603
2604 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2605 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2606}
2607 OUTPUT: RETVAL
2608
2609void set (faceidx idx, int visibility, int magicmap)
2610 CODE:
2611 faceinfo *f = face_info (idx);
2612 assert (f);
2613 f->visibility = visibility;
2614 f->magicmap = magicmap;
2615
2616void set_smooth (faceidx idx, faceidx smooth, int smoothlevel)
2617 CODE:
2618 faceinfo *f = face_info (idx); assert (f);
2619 f->smooth = smooth;
2620 f->smoothlevel = smoothlevel;
2621
2622void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2623 CODE:
2624{
2625 facedata *d = face_data (idx, faceset);
2626 assert (d);
2627 sv_to (data, d->data);
2628 STRLEN clen;
2629 char *cdata = SvPVbyte (chksum, clen);
2630 clen = min (CHKSUM_SIZE, clen);
2631
2632 if (memcmp (d->chksum, cdata, clen))
2633 {
2634 memcpy (d->chksum, cdata, clen);
2635
2636 // invalidate existing client face info
2637 for_all_clients (ns)
2638 if (ns->faceset == faceset)
2639 {
2640 ns->faces_sent [idx] = false;
2641 ns->force_newmap = true;
2642 }
2643 }
2644}
2645
2646void invalidate (faceidx idx)
2647 CODE:
2648 for_all_clients (ns)
2649 {
2650 ns->faces_sent [idx] = false;
2651 ns->force_newmap = true;
2652 }
2653
2654void invalidate_all ()
2655 CODE:
2656 for_all_clients (ns)
2657 {
2658 ns->faces_sent.reset ();
2659 ns->force_newmap = true;
2660 }
2661
2662MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2663
2664#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2665
2666animidx anim_find (utf8_string name)
2667 CODE:
2668 RETVAL = animation::find (name).number;
2669 OUTPUT: RETVAL
2670
2671animidx set (utf8_string name, SV *frames, int facings = 1)
2672 CODE:
2673{
2674 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2675 croak ("frames must be an arrayref");
2676
2677 AV *av = (AV *)SvRV (frames);
2678
2679 animation *anim = &animation::find (name);
2680 if (anim->number)
2681 {
2682 anim->resize (av_len (av) + 1);
2683 anim->facings = facings;
2684 }
2685 else
2686 anim = &animation::create (name, av_len (av) + 1, facings);
2687
2688 for (int i = 0; i < anim->num_animations; ++i)
2689 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2690}
2691 OUTPUT: RETVAL
2692
2693void invalidate_all ()
2694 CODE:
2695 for_all_clients (ns)
2696 ns->anims_sent.reset ();
2697

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