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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.240 by root, Thu Jul 26 21:44:43 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object object_ornull;
52typedef maptile maptile_ornull; 59typedef maptile maptile_ornull;
60
61typedef char *octet_string;
62typedef char *utf8_string;
63typedef const char *const_octet_string;
64typedef const char *const_utf8_string;
65
66typedef std::string std__string;
53 67
54#if IVSIZE >= 8 68#if IVSIZE >= 8
55 typedef IV val64; 69 typedef IV val64;
56# define newSVval64 newSViv 70# define newSVval64 newSViv
57# define SvVAL64 SvIV 71# define SvVAL64 SvIV
60# define newSVval64 newSVnv 74# define newSVval64 newSVnv
61# define SvVAL64 SvNV 75# define SvVAL64 SvNV
62#endif 76#endif
63 77
64static f_plug_api gethook = cfapi_get_hooks; 78static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 79static f_plug_api object_insert = cfapi_object_insert;
67 80
68static PerlInterpreter *perl; 81static PerlInterpreter *perl;
69 82
70double runtime; 83tstamp NOW, runtime;
71 84
72global gbl_ev; 85global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 86static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 87static SV *sv_runtime, *sv_next_tick;
88
89bitset<NUM_EVENT_TYPES> ev_want_event;
90bitset<NUM_TYPES> ev_want_type;
75 91
76static HV 92static HV
77 *stash_cf, 93 *stash_cf,
78 *stash_cf_object_wrap, 94 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 95 *stash_cf_object_player_wrap,
112{ 128{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 129 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 130}
115 131
116void 132void
133attachable::sever_self ()
134{
135 if (HV *self = this->self)
136 {
137 // keep a refcount because sv_unmagic might call attachable_free,
138 // which might clear self, causing sv_unmagic to crash on a now
139 // invalid object.
140 SvREFCNT_inc (self);
141 hv_clear (self);
142 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
143 SvREFCNT_dec (self);
144
145 // self *must* be null now because thats sv_unmagic's job.
146 assert (!this->self);
147 }
148}
149
150void
117attachable::optimise () 151attachable::optimise ()
118{ 152{
119 if (self 153 if (self
120 && SvREFCNT (self) == 1 154 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 155 && !HvTOTALKEYS (self))
122 { 156 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 157}
127 158
128// check wether the object really is dead 159// check wether the object really is dead
129void 160void
130attachable::do_check () 161attachable::do_check ()
136} 167}
137 168
138void 169void
139attachable::do_destroy () 170attachable::do_destroy ()
140{ 171{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 172 INVOKE_ATTACHABLE (DESTROY, this);
142 173
143 if (cb) 174 if (cb)
144 { 175 {
145 SvREFCNT_dec (cb); 176 SvREFCNT_dec (cb);
146 cb = 0; 177 cb = 0;
147 } 178 }
148 179
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 180 mortals.push_back (this);
158} 181}
159 182
160void 183void
161attachable::destroy () 184attachable::destroy ()
163 if (destroyed ()) 186 if (destroyed ())
164 return; 187 return;
165 188
166 flags |= F_DESTROYED; 189 flags |= F_DESTROYED;
167 do_destroy (); 190 do_destroy ();
191 sever_self ();
168} 192}
169 193
170void 194void
171attachable::check_mortals () 195attachable::check_mortals ()
172{ 196{
176 { 200 {
177 if (i >= mortals.size ()) 201 if (i >= mortals.size ())
178 { 202 {
179 i = 0; 203 i = 0;
180 204
181 if (mortals.size () > 1000) 205 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 206 {
207 static int last_mortalcount;
208 if (mortals.size () != last_mortalcount)
209 {
210 last_mortalcount = mortals.size ();
211 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
212
213 if (0)
214 {
215 for (int j = 0; j < mortals.size (); ++j)//D
216 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
217 fprintf (stderr, "\n");//D
218 }
219 }
220 }
183 221
184 break; 222 break;
185 } 223 }
186 224
187 attachable *obj = mortals [i]; 225 attachable *obj = mortals [i];
188 226
189 obj->refcnt_chk (); // unborrow from perl, if necessary 227#if 0
190 228 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 229 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 230 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
231 obj->sever_self ();
232 }
233#endif
234
235 if (obj->refcnt)
236 {
195 ++i; // further delay freeing 237 ++i; // further delay freeing
196 238
197 if (!(i & 0x3ff)) 239 if (!(i & 0x3ff))
198 break; 240 break;
199 } 241 }
200 else 242 else
201 { 243 {
202 mortals.erase (i); 244 mortals.erase (i);
245 obj->sever_self ();
203 delete obj; 246 delete obj;
204 } 247 }
205 } 248 }
206} 249}
207 250
251void
252attachable::set_key (const char *key, const char *value)
253{
254 if (!self)
255 self = newHV ();
256
257 if (value)
258 hv_store (self, key, strlen (key), newSVpv (value, 0), 0);
259 else
260 hv_delete (self, key, strlen (key), G_DISCARD);
261}
262
208attachable & 263attachable &
209attachable::operator =(const attachable &src) 264attachable::operator =(const attachable &src)
210{ 265{
211 //if (self || cb) 266 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 267 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 268
214 attach = src.attach; 269 attach = src.attach;
215 return *this; 270 return *this;
271}
272
273template<typename T>
274static bool
275find_backref (void *ptr, T *obj)
276{
277 char *s = (char *)obj;
278 while (s < (char *)obj + sizeof (T))
279 {
280 if (ptr == *(void **)s)
281 return true;
282
283 s += sizeof (void *); // assume natural alignment
284 }
285
286 return false;
287}
288
289// for debugging, find "live" objects containing this ptr
290void
291find_backref (void *ptr)
292{
293 for_all_objects (op)
294 if (find_backref (ptr, op))
295 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
296
297 for_all_players (pl)
298 if (find_backref (ptr, pl))
299 fprintf (stderr, "P %p\n", pl);
300
301 for_all_clients (ns)
302 if (find_backref (ptr, ns))
303 fprintf (stderr, "C %p\n", ns);
304
216} 305}
217 306
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 307//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 308
220static SV * 309static SV *
253{ 342{
254 if (!obj) 343 if (!obj)
255 return &PL_sv_undef; 344 return &PL_sv_undef;
256 345
257 if (!obj->self) 346 if (!obj->self)
347 obj->self = newHV ();
348
349 if (!SvOBJECT (obj->self))
258 { 350 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 351 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 352
262 // now bless the object _once_ 353 // now bless the object _once_
354 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 355 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 356 }
265 else 357 else
266 { 358 {
267 SV *sv = newRV_inc ((SV *)obj->self); 359 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 396 return SvPTR (sv, klass);
305 else 397 else
306 return 0; 398 return 0;
307} 399}
308 400
401static inline SV *
402newSVpv_utf8 (const char *s)
403{
404 SV *sv = newSVpv (s, 0);
405 SvUTF8_on (sv);
406 return sv;
407}
408
409static inline SV *
410newSVpvn_utf8 (const char *s, STRLEN l)
411{
412 SV *sv = newSVpvn (s, l);
413 SvUTF8_on (sv);
414 return sv;
415}
416
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return newSVpv (v, 0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 440
333inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
335 443
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 446
339inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
340{ 448{
341 char buf[128]; 449 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
344} 452}
345 453
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
370 478
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 479//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 480inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 481
374template<class T> 482template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 483inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 484
377template<int N> 485template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 486inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 487
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 488inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 489inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 490inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 491inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
492
493inline void sv_to (SV *sv, std::string &v)
494{
495 STRLEN len;
496 char *data = SvPVbyte (sv, len);
497 v.assign (data, len);
498}
385 499
386inline void sv_to (SV *sv, UUID &v) 500inline void sv_to (SV *sv, UUID &v)
387{ 501{
388 unsigned int version; 502 unsigned int version;
389 503
580 perl = perl_alloc (); 694 perl = perl_alloc ();
581 perl_construct (perl); 695 perl_construct (perl);
582 696
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 697 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 698
585 char *argv[] = { 699 const char *argv[] = {
586 "", 700 settings.argv [0],
587 "-e" 701 "-e"
588 "use Event; use Coro;" // required for bootstrap 702 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 703 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 704 "unshift @INC, cf::datadir ();"
591 "require cf;" 705 "require cf;"
592 }; 706 };
593 707
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 708 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
709 || perl_run (perl))
595 { 710 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 711 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 712 exit (EXIT_FAILURE);
598 } 713 }
714
715 {
716 dSP;
717
718 PUSHMARK (SP);
719 PUTBACK;
720 call_pv ("cf::init", G_DISCARD | G_VOID);
721 }
599} 722}
600 723
601void cfperl_main () 724void cfperl_main ()
602{ 725{
603 dSP; 726 dSP;
610void 733void
611attachable::instantiate () 734attachable::instantiate ()
612{ 735{
613 if (attach) 736 if (attach)
614 { 737 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 738 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 739 attach = 0;
617 } 740 }
618} 741}
619 742
620void 743void
621attachable::reattach () 744attachable::reattach ()
622{ 745{
623 optimise (); 746 optimise ();
624 //TODO: check for _attachment's, very important for restarts 747 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 748 INVOKE_ATTACHABLE (REATTACH, this);
626} 749}
627 750
628static event_klass klass_of[NUM_EVENT_TYPES] = { 751static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 752# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 753# include "eventinc.h"
673} 796}
674 797
675void 798void
676global::gather_callbacks (AV *&callbacks, event_type event) const 799global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 800{
678 ::gather_callbacks (callbacks, cb_object, event); 801 ::gather_callbacks (callbacks, cb_global, event);
679} 802}
680 803
681void 804void
682object::gather_callbacks (AV *&callbacks, event_type event) const 805object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 806{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 807 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 808 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 809 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 810
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 811 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 812 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 813 }
691 814
727{ 850{
728 attachable::gather_callbacks (callbacks, event); 851 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 852 ::gather_callbacks (callbacks, cb_map, event);
730} 853}
731 854
855void
856_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
857{
858 for (int event = 0; event <= AvFILLp (registry); ++event)
859 {
860 SV *cbs_ = AvARRAY (registry)[event];
861
862 // element must be list of callback entries
863 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
864 {
865 AV *cbs = (AV *)SvRV (cbs_);
866
867 // no callback entries, no callbacks to call
868 if (AvFILLp (cbs) >= 0)
869 set.set (event);
870 }
871 }
872}
873
874// very slow and inefficient way to recalculate the global want bitsets
875void
876_recalc_want ()
877{
878 ev_want_event.reset ();
879
880 _recalc_want (ev_want_event, cb_global);
881 _recalc_want (ev_want_event, cb_attachable);
882 _recalc_want (ev_want_event, cb_object);
883 _recalc_want (ev_want_event, cb_client);
884 _recalc_want (ev_want_event, cb_player);
885 _recalc_want (ev_want_event, cb_map);
886
887 ev_want_type.reset ();
888
889 for (int type = 0; type <= AvFILLp (cb_type); ++type)
890 {
891 SV *cbs_ = AvARRAY (cb_type)[type];
892
893 // element must be list of callback entries
894 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
895 {
896 AV *cbs = (AV *)SvRV (cbs_);
897
898 // no callback entries, no callbacks to call
899 if (AvFILLp (cbs) >= 0)
900 ev_want_type.set (type % NUM_TYPES);
901 }
902 }
903}
904
732bool 905bool
733attachable::invoke (event_type event, ...) 906attachable::invoke (event_type event, ...)
734{ 907{
735 data_type dt; 908 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 909
740 // callback call ordering should be: 910 // callback call ordering should be:
741 // 1. per-object callback 911 // 1. per-object callback
742 // 2. per-class object 912 // 2. per-class object
743 // 3. per-type callback 913 // 3. per-type callback
747 gather_callbacks (callbacks, event); 917 gather_callbacks (callbacks, event);
748 918
749 // short-circuit processing if no callbacks found/defined 919 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 920 if (!callbacks)
751 return 0; 921 return 0;
922
923 va_list ap;
924 va_start (ap, event);
752 925
753 CALL_BEGIN (3); 926 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 927 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 928 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 929
791} 964}
792 965
793SV * 966SV *
794cfperl_result (int idx) 967cfperl_result (int idx)
795{ 968{
796 AV *av = get_av ("cfperl::invoke_results", 0); 969 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 970 if (!av)
798 return &PL_sv_undef; 971 return &PL_sv_undef;
799 972
800 SV **sv = av_fetch (av, idx, 0); 973 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 974 if (!sv)
822cfperl_emergency_save () 995cfperl_emergency_save ()
823{ 996{
824 CALL_BEGIN (0); 997 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 998 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 999 CALL_END;
1000}
1001
1002void
1003cfperl_cleanup (int make_core)
1004{
1005 CALL_BEGIN (1);
1006 CALL_ARG (make_core);
1007 CALL_CALL ("cf::post_cleanup", G_VOID);
1008 CALL_END;
1009}
1010
1011void
1012cfperl_make_book (object *book, int level)
1013{
1014 CALL_BEGIN (2);
1015 CALL_ARG (book);
1016 CALL_ARG (level);
1017 CALL_CALL ("ext::books::make_book", G_VOID);
1018 CALL_END;
1019}
1020
1021void
1022cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1023{
1024 CALL_BEGIN (4);
1025 CALL_ARG (ns);
1026 CALL_ARG (type);
1027 CALL_ARG_SV (newSVpv_utf8 (msg));
1028 CALL_ARG (color);
1029 CALL_CALL ("cf::client::send_msg", G_VOID);
1030 CALL_END;
1031}
1032
1033int
1034cfperl_can_merge (object *ob1, object *ob2)
1035{
1036 int can;
1037
1038 CALL_BEGIN (2);
1039 CALL_ARG (ob1);
1040 CALL_ARG (ob2);
1041 CALL_CALL ("cf::_can_merge", G_SCALAR);
1042 can = count && SvTRUE (TOPs);
1043 CALL_END;
1044
1045 return can;
827} 1046}
828 1047
829maptile * 1048maptile *
830maptile::find_sync (const char *path, maptile *origin) 1049maptile::find_sync (const char *path, maptile *origin)
831{ 1050{
895 CALL_ARG (exit); 1114 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1115 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1116 CALL_END;
898} 1117}
899 1118
1119void
1120log_backtrace (const char *msg)
1121{
1122#if HAVE_BACKTRACE
1123 void *addr [20];
1124 int size = backtrace (addr, 20);
1125
1126 CALL_BEGIN (size);
1127 CALL_ARG (msg);
1128 for (int i = 0; i < size; ++i)
1129 CALL_ARG ((IV)addr [i]);
1130 CALL_CALL ("cf::_log_backtrace", G_VOID);
1131 CALL_END;
1132#endif
1133}
1134
900///////////////////////////////////////////////////////////////////////////// 1135/////////////////////////////////////////////////////////////////////////////
901 1136
902struct EventAPI *watcher_base::GEventAPI; 1137struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1138struct CoroAPI *coroapi::GCoroAPI;
904 1139
905int coroapi::cede_counter; 1140int coroapi::cede_counter;
1141tstamp coroapi::next_cede;
906 1142
1143void coroapi::do_cede_to_tick ()
1144{
1145 cede_counter = 0;
1146
1147 cede ();
1148
1149 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1150 if (next_cede > SvNV (sv_next_tick) - 0.02)
1151 next_cede = SvNV (sv_next_tick);
1152}
1153
1154void coroapi::do_cede_every ()
1155{
1156 cede_counter = 0;
1157
1158 if (coroapi::nready ())
1159 coroapi::cede ();
1160}
1161
1162void coroapi::do_cede_to_tick_every ()
1163{
1164 cede_counter = 0;
1165
1166 cede_to_tick ();
1167}
1168
1169void
1170coroapi::wait_for_tick ()
1171{
1172 CALL_BEGIN (0);
1173 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1174 CALL_END;
1175}
1176
1177void
1178coroapi::wait_for_tick_begin ()
1179{
1180 CALL_BEGIN (0);
1181 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1182 CALL_END;
1183}
1184
1185static void
907static void iw_dispatch (pe_event *ev) 1186iw_dispatch (pe_event *ev)
908{ 1187{
909 iw *w = (iw *)ev->ext_data; 1188 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1189 w->call (*w);
911} 1190}
912 1191
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1254 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1255 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1256 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1257 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1258
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1259 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1260 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1261
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1262 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1263 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1264 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1265 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1270
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1271MODULE = cf PACKAGE = cf PREFIX = cf_
993 1272
994BOOT: 1273BOOT:
995{ 1274{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1275 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1276 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1277
1278 _connect_to_perl ();
1279
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1280 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1281
1282 //{
1283 // require_pv ("Time::HiRes");
1284 //
1285 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1286 // if (!svp) croak ("Time::HiRes is required");
1287 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1288 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1289 //}
1002 1290
1003 static const struct { 1291 static const struct {
1004 const char *name; 1292 const char *name;
1005 IV iv; 1293 IV iv;
1006 } *civ, const_iv[] = { 1294 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1295# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1296 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1297 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1298
1011 const_iv (llevMonster) 1299 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1300
1301 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1302
1013 const_iv (MAX_TIME) 1303 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1304
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1305 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1306 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1307 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1308 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1309 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1310 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1311
1127 const_iv (NUM_SUBTYPES) 1312 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1313 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1314 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1315 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1316 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1317 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1318 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1319 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1320 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1321 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1322 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1323 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1324 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1325 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1326 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1327 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1328 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1329 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1330 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1331 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1332 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1333 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1334 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1335 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1336 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1337 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1338 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1339 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1340
1129 const_iv (ST_BD_BUILD) 1341 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1342
1132 const_iv (ST_MAT_FLOOR) 1343 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1344 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1345
1136 const_iv (AT_PHYSICAL) 1346 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1347 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1348 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1349 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1350 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1351 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1352 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1353
1163 const_iv (WEAP_HIT) 1354 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1355 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1356 const_iv (WEAP_BLUD)
1172 1357
1173 const_iv (FLAG_ALIVE) 1358 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1359 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1360 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1176 const_iv (FLAG_FREED) 1361 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1177 const_iv (FLAG_WAS_WIZ) 1362 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1178 const_iv (FLAG_APPLIED) 1363 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1179 const_iv (FLAG_UNPAID) 1364 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1180 const_iv (FLAG_USE_SHIELD) 1365 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1181 const_iv (FLAG_NO_PICK) 1366 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1182 const_iv (FLAG_ANIMATE) 1367 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1183 const_iv (FLAG_MONSTER) 1368 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1184 const_iv (FLAG_FRIENDLY) 1369 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1185 const_iv (FLAG_GENERATOR) 1370 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1186 const_iv (FLAG_IS_THROWN) 1371 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1187 const_iv (FLAG_AUTO_APPLY) 1372 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1188 const_iv (FLAG_PLAYER_SOLD) 1373 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1189 const_iv (FLAG_SEE_INVISIBLE) 1374 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1190 const_iv (FLAG_CAN_ROLL) 1375 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR) 1376 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1192 const_iv (FLAG_IS_TURNABLE) 1377 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1193 const_iv (FLAG_IS_USED_UP) 1378 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1194 const_iv (FLAG_IDENTIFIED) 1379 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1195 const_iv (FLAG_REFLECTING) 1380 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1196 const_iv (FLAG_CHANGING) 1381 const_iv (FLAG_OBJ_SAVE_ON_OVL) const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1197 const_iv (FLAG_SPLITTING) 1382 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1198 const_iv (FLAG_HITBACK) 1383 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274 1384
1275 const_iv (NDI_BLACK) 1385 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1276 const_iv (NDI_WHITE) 1386 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1277 const_iv (NDI_NAVY) 1387 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1278 const_iv (NDI_RED) 1388 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL) 1389 const_iv (NDI_ALL)
1292 1390
1391 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1392 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1393
1394 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1395
1396 const_iv (SP_RAISE_DEAD)
1397 const_iv (SP_RUNE)
1398 const_iv (SP_MAKE_MARK)
1399 const_iv (SP_BOLT)
1400 const_iv (SP_BULLET)
1293 const_iv (UPD_LOCATION) 1401 const_iv (SP_EXPLOSION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE) 1402 const_iv (SP_CONE)
1403 const_iv (SP_BOMB)
1404 const_iv (SP_WONDER)
1297 const_iv (UPD_NAME) 1405 const_iv (SP_SMITE)
1298 const_iv (UPD_ANIM) 1406 const_iv (SP_MAGIC_MISSILE)
1299 const_iv (UPD_ANIMSPEED) 1407 const_iv (SP_SUMMON_GOLEM)
1300 const_iv (UPD_NROF) 1408 const_iv (SP_DIMENSION_DOOR)
1301 1409 const_iv (SP_MAGIC_MAPPING)
1302 const_iv (UPD_SP_MANA)
1303 const_iv (UPD_SP_GRACE)
1304 const_iv (UPD_SP_DAMAGE)
1305
1306 const_iv (F_APPLIED)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC) 1410 const_iv (SP_MAGIC_WALL)
1411 const_iv (SP_DESTRUCTION)
1412 const_iv (SP_PERCEIVE_SELF)
1413 const_iv (SP_WORD_OF_RECALL)
1414 const_iv (SP_INVISIBLE)
1415 const_iv (SP_PROBE)
1416 const_iv (SP_HEALING)
1417 const_iv (SP_CREATE_FOOD)
1418 const_iv (SP_EARTH_TO_DUST)
1419 const_iv (SP_CHANGE_ABILITY)
1420 const_iv (SP_BLESS)
1310 const_iv (F_CURSED) 1421 const_iv (SP_CURSE)
1422 const_iv (SP_SUMMON_MONSTER)
1423 const_iv (SP_CHARGING)
1424 const_iv (SP_POLYMORPH)
1425 const_iv (SP_ALCHEMY)
1426 const_iv (SP_REMOVE_CURSE)
1427 const_iv (SP_IDENTIFY)
1428 const_iv (SP_DETECTION)
1429 const_iv (SP_MOOD_CHANGE)
1430 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1431 const_iv (SP_SWARM)
1432 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1433 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1434 const_iv (SP_CREATE_MISSILE)
1435 const_iv (SP_CONSECRATE)
1436 const_iv (SP_ANIMATE_WEAPON)
1437 const_iv (SP_LIGHT)
1438 const_iv (SP_CHANGE_MAP_LIGHT)
1439 const_iv (SP_FAERY_FIRE)
1440 const_iv (SP_CAUSE_DISEASE)
1441 const_iv (SP_AURA)
1442 const_iv (SP_TOWN_PORTAL)
1443 const_iv (SP_PARTY_SPELL)
1444
1445 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1446 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1447 const_iv (F_LOCKED)
1315 1448
1316 const_iv (F_BUY) 1449 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1450
1320 const_iv (P_BLOCKSVIEW) 1451 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1452 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1453
1329 const_iv (UP_OBJ_INSERT) 1454 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1455
1334 const_iv (INS_NO_MERGE) 1456 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1457 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1458
1341 const_iv (WILL_APPLY_HANDLE) 1459 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1460 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1461
1347 const_iv (SAVE_MODE) 1462 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1463
1350 const_iv (M_PAPER) 1464 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1465 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1466 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1467 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1468
1365 const_iv (SK_EXP_ADD_SKILL) 1469 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1470 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1471
1371 const_iv (SK_LOCKPICKING) 1472 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1473 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1474 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1475 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1476 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1477 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1478 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1479 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1480 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1481 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1482 const_iv (SK_POISON_NAIL)
1412 1483
1413 const_iv (SOUND_NEW_PLAYER) 1484 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1485 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1486 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1487 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1488 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1489 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1490
1438 const_iv (PREFER_LOW) 1491 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1492
1441 const_iv (ATNR_PHYSICAL) 1493 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1494 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1495 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1496 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1497 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1498 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1499 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1500
1468 const_iv (MAP_IN_MEMORY) 1501 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1502
1473 const_iv (KLASS_ATTACHABLE) 1503 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1504 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1505
1480 const_iv (CS_QUERY_YESNO) 1506 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1507
1484 const_iv (ST_DEAD) 1508 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1509
1489 const_iv (ST_CHANGE_CLASS) 1510 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1490
1491 const_iv (IO_HEADER)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1511
1495 // random map generator 1512 // random map generator
1496 const_iv (LAYOUT_NONE) 1513 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1514 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1515
1504 const_iv (RMOPT_RANDOM) 1516 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1517 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1518 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1519
1514 const_iv (SYMMETRY_RANDOM) 1520 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1521 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1522
1517 const_iv (SYMMETRY_Y) 1523 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1524 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1525 const_iv (GT_MINIMAL)
1526
1527 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1528 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1529 };
1520 1530
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1531 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1532 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1533
1544 } 1554 }
1545} 1555}
1546 1556
1547void _connect_to_perl () 1557void _connect_to_perl ()
1548 1558
1559void _recalc_want ()
1560
1549void _global_reattach () 1561void _global_reattach ()
1550 CODE: 1562 CODE:
1551{ 1563{
1552 // reattach to all attachable objects in the game. 1564 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1565 for_all_clients (ns)
1554 ns->reattach (); 1566 ns->reattach ();
1555 1567
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1568 for_all_objects (op)
1564 op->reattach (); 1569 op->reattach ();
1565} 1570}
1571
1572# support function for map-world.ext
1573void _quantise (SV *data_sv, SV *plt_sv)
1574 CODE:
1575{
1576 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1577 croak ("_quantise called with invalid agruments");
1578
1579 plt_sv = SvRV (plt_sv);
1580 SV **plt = AvARRAY (plt_sv);
1581 int plt_count = AvFILL (plt_sv) + 1;
1582
1583 STRLEN len;
1584 char *data = SvPVbyte (data_sv, len);
1585 char *dst = data;
1586
1587 while (len >= 3)
1588 {
1589 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1590 {
1591 char *val = SvPVX (*val_sv);
1592
1593 if (val [0] == data [0]
1594 && val [1] == data [1]
1595 && val [2] == data [2])
1596 {
1597 *dst++ = val [3];
1598 goto next;
1599 }
1600 }
1601
1602 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1603 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1604 dst - SvPVX (data_sv), len);
1605
1606 next:
1607 data += 3;
1608 len -= 3;
1609 }
1610
1611 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1612}
1613
1614void _post_tick ()
1615 CODE:
1616 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1617
1618NV till_cede ()
1619 CODE:
1620 RETVAL = coroapi::next_cede - now ();
1621 OUTPUT:
1622 RETVAL
1623
1624NV till_tick ()
1625 CODE:
1626 RETVAL = SvNV (sv_next_tick) - now ();
1627 OUTPUT:
1628 RETVAL
1566 1629
1567NV floor (NV x) 1630NV floor (NV x)
1568 1631
1569NV ceil (NV x) 1632NV ceil (NV x)
1570 1633
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1641 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1642 }
1580 OUTPUT: 1643 OUTPUT:
1581 RETVAL 1644 RETVAL
1582 1645
1646NV clamp (NV value, NV min_value, NV max_value)
1647 CODE:
1648 RETVAL = clamp (value, min_value, max_value);
1649 OUTPUT:
1650 RETVAL
1651
1652NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1653 CODE:
1654 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1655 OUTPUT:
1656 RETVAL
1657
1658void cede_to_tick ()
1659 CODE:
1660 coroapi::cede_to_tick ();
1661
1583void server_tick () 1662void server_tick ()
1584 CODE: 1663 CODE:
1664 NOW = now ();
1585 runtime = SvNVx (sv_runtime); 1665 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1666 server_tick ();
1587 1667
1588void 1668void
1589LOG (int level, char *msg) 1669log_backtrace (utf8_string msg)
1670
1671void
1672LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1673 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1674 C_ARGS: flags, "%s", msg
1592 1675
1593char *path_combine (char *base, char *path) 1676octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1677 PROTOTYPE: $$
1595 1678
1596char *path_combine_and_normalize (char *base, char *path) 1679octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1680 PROTOTYPE: $$
1598 1681
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1682void
1608sub_generation_inc () 1683sub_generation_inc ()
1609 CODE: 1684 CODE:
1610 PL_sub_generation++; 1685 PL_sub_generation++;
1611 1686
1612char * 1687const_octet_string
1613mapdir () 1688mapdir ()
1614 PROTOTYPE: 1689 PROTOTYPE:
1615 ALIAS: 1690 ALIAS:
1616 mapdir = 0 1691 mapdir = 0
1617 uniquedir = 1 1692 uniquedir = 1
1633 } 1708 }
1634 OUTPUT: RETVAL 1709 OUTPUT: RETVAL
1635 1710
1636void abort () 1711void abort ()
1637 1712
1713void reset_signals ()
1714
1638void fork_abort (char *cause = "cf::fork_abort") 1715void fork_abort (octet_string cause = "cf::fork_abort")
1639 1716
1640void cleanup (const char *cause, bool make_core = false) 1717void cleanup (octet_string cause, bool make_core = false)
1641 1718
1642void emergency_save () 1719void emergency_save ()
1720
1721void _exit (int status = EXIT_SUCCESS)
1643 1722
1644UV sv_2watcher (SV *w) 1723UV sv_2watcher (SV *w)
1645 CODE: 1724 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1725 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1726 OUTPUT:
1648 RETVAL 1727 RETVAL
1649 1728
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1729#if _POSIX_MEMLOCK
1653 1730
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1731int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1732
1656int munlockall () 1733int munlockall ()
1657 1734
1658#endif 1735#endif
1659 1736
1660int find_animation (char *text) 1737int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1738 PROTOTYPE: $
1662 1739
1663int random_roll (int min, int max, object *op, int goodbad); 1740int random_roll (int min, int max, object *op, int goodbad);
1664 1741
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1742const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1743
1667int 1744int
1668exp_to_level (val64 exp) 1745exp_to_level (val64 exp)
1669 CODE: 1746 CODE:
1670{ 1747{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1778 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1779 else
1703 XSRETURN_UNDEF; 1780 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1781 OUTPUT: RETVAL
1705 1782
1783bool
1784load_resource_file (octet_string filename)
1785
1706MODULE = cf PACKAGE = cf::attachable 1786MODULE = cf PACKAGE = cf::attachable
1707 1787
1708int 1788int
1709valid (SV *obj) 1789valid (SV *obj)
1710 CODE: 1790 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1791 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1792 OUTPUT:
1713 RETVAL 1793 RETVAL
1794
1795void
1796debug_trace (attachable *obj, bool on = true)
1797 CODE:
1798 obj->flags &= ~attachable::F_DEBUG_TRACE;
1799 if (on)
1800 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1801
1715int mortals_size () 1802int mortals_size ()
1716 CODE: 1803 CODE:
1717 RETVAL = attachable::mortals.size (); 1804 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1805 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1807#object *mortals (U32 index)
1721# CODE: 1808# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1809# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1810# OUTPUT: RETVAL
1724 1811
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1812INCLUDE: $PERL $srcdir/genacc attachable ../include/cfperl.h |
1726 1813
1727MODULE = cf PACKAGE = cf::global 1814MODULE = cf PACKAGE = cf::global
1728 1815
1729int invoke (SV *klass, int event, ...) 1816int invoke (SV *klass, int event, ...)
1730 CODE: 1817 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1821 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1736 1823
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1824MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1825
1739INCLUDE: $PERL genacc object ../include/object.h | 1826INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1827
1741int invoke (object *op, int event, ...) 1828int invoke (object *op, int event, ...)
1742 CODE: 1829 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1830 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1831 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1853object *actives (U32 index)
1767 CODE: 1854 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1855 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1856 OUTPUT: RETVAL
1770 1857
1858const char *slot_use_name (U32 slot)
1859 ALIAS:
1860 slot_nonuse_name = 1
1861 CODE:
1862{
1863 if (slot >= NUM_BODY_LOCATIONS)
1864 croak ("body slot index out of range");
1865
1866 switch (ix)
1867 {
1868 case 0: RETVAL = body_locations[slot].use_name; break;
1869 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1870 }
1871}
1872 OUTPUT:
1873 RETVAL
1874
1771# missing properties 1875# missing properties
1772 1876
1773object *head (object *op) 1877object *head (object *op)
1774 PROTOTYPE: $ 1878 PROTOTYPE: $
1775 CODE: 1879 CODE:
1776 RETVAL = op->head_ (); 1880 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1881 OUTPUT: RETVAL
1784 1882
1785void 1883void
1786inv (object *obj) 1884inv (object *obj)
1787 PROTOTYPE: $ 1885 PROTOTYPE: $
1795void 1893void
1796set_animation (object *op, int idx) 1894set_animation (object *op, int idx)
1797 CODE: 1895 CODE:
1798 SET_ANIMATION (op, idx); 1896 SET_ANIMATION (op, idx);
1799 1897
1898int
1899num_animations (object *op)
1900 CODE:
1901 RETVAL = NUM_ANIMATIONS (op);
1902 OUTPUT: RETVAL
1903
1904int slot_info (object *op, UV slot, int value = 0)
1905 ALIAS:
1906 slot_used = 1
1907 CODE:
1908{
1909 if (slot >= NUM_BODY_LOCATIONS)
1910 croak ("body slot index out of range");
1911
1912 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1913
1914 if (items > 2)
1915 if (ix)
1916 op->slot[slot].used = value;
1917 else
1918 op->slot[slot].info = value;
1919}
1920 OUTPUT:
1921 RETVAL
1922
1800object *find_best_object_match (object *op, const char *match) 1923object *find_best_object_match (object *op, utf8_string match)
1801 1924
1802object *find_marked_object (object *op) 1925object *find_marked_object (object *op)
1803 1926
1804int need_identify (object *obj); 1927int need_identify (object *obj);
1805 1928
1806int apply_shop_mat (object *shop_mat, object *op); 1929int apply_shop_mat (object *shop_mat, object *op);
1930
1931int move_player (object *op, int dir)
1932 CODE:
1933 RETVAL = move_player (op, dir);
1934 OUTPUT:
1935 RETVAL
1807 1936
1808int move (object *op, int dir, object *originator = op) 1937int move (object *op, int dir, object *originator = op)
1809 CODE: 1938 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1939 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1940 OUTPUT:
1817 1946
1818void apply_below (object *op) 1947void apply_below (object *op)
1819 CODE: 1948 CODE:
1820 player_apply_below (op); 1949 player_apply_below (op);
1821 1950
1951int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1952
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1953object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 1954
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 1955int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 1956
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 1957int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1958
1847 RETVAL = pay_for_amount (amount, op); 1978 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1979 OUTPUT: RETVAL
1849 1980
1850void pay_player (object *op, uint64 amount) 1981void pay_player (object *op, uint64 amount)
1851 1982
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1983val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1984
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1985int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1986
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1987void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1988 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1989 do_learn_spell (op, sp, special_prayer);
1859 1990
1860void forget_spell (object *op, object *sp) 1991void forget_spell (object *op, object *sp)
1861 CODE: 1992 CODE:
1862 do_forget_spell (op, query_name (sp)); 1993 do_forget_spell (op, query_name (sp));
1863 1994
1864object *check_for_spell (object *op, char *spellname) 1995object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1996 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1997 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1998 OUTPUT: RETVAL
1868 1999
1869int query_money (object *op) 2000int query_money (object *op)
1882 2013
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 2014int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 2015
1885void update_object (object *op, int action) 2016void update_object (object *op, int action)
1886 2017
1887object *cf_create_object_by_name (const char *name) 2018object *cf_create_object_by_name (utf8_string name)
1888 2019
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2020void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2021
1891void player_lvl_adj (object *who, object *skill = 0) 2022void player_lvl_adj (object *who, object *skill = 0)
1892 2023
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2024int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2025
1899void use_trigger (object *op); 2030void use_trigger (object *op);
1900 2031
1901void add_button_link (object *button, maptile *map, int connected); 2032void add_button_link (object *button, maptile *map, int connected);
1902 2033
1903void remove_button_link (object *op); 2034void remove_button_link (object *op);
2035
2036void handle_apply_yield (object *op);
1904 2037
1905 2038
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2039MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907 2040
1908object *cf_insert_ob_in_ob (object *ob, object *where) 2041object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2042
1910# no clean way to get an object from an archetype - stupid idiotic 2043# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2044# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2045
1913object *new (const char *archetype = 0) 2046object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2047 PROTOTYPE: ;$
1915 CODE: 2048 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2049 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2050 OUTPUT:
1918 RETVAL 2051 RETVAL
1919 2052
2053object *find_object (U32 tag)
2054
2055# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2056object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2057 PROTOTYPE: $$$$$$
1922 CODE: 2058 CODE:
1923{ 2059{
1924 int unused_type; 2060 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2061 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2062}
1927 2063
1928# syntatic sugar for easier use in event callbacks. 2064const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2065
1935player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940const char *get_ob_key_value (object *op, const char *key)
1941
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2066bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 2067
1944object *get_nearest_player (object *ob) 2068object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2069 ALIAS: nearest_player = 0
1946 PREINIT: 2070 PREINIT:
1947 extern object *get_nearest_player (object *); 2071 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 2087bool on_same_map_as (object *ob, object *other)
1964 CODE: 2088 CODE:
1965 RETVAL = on_same_map (ob, other); 2089 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2090 OUTPUT: RETVAL
1967 2091
1968const char * 2092const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2093base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2094 CODE:
1971 RETVAL = query_base_name (op, plural); 2095 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2096 OUTPUT: RETVAL
1973 2097
1980 RETVAL = op->contr; 2104 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2105 OUTPUT: RETVAL
1982 2106
1983void check_score (object *op) 2107void check_score (object *op)
1984 2108
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2109void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2110 CODE:
1987 new_draw_info (flags, 0, op, txt); 2111 new_draw_info (flags, 0, op, txt);
1988
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003 2112
2004void kill_player (object *op) 2113void kill_player (object *op)
2005 2114
2006void esrv_update_item (object *op, int what, object *item) 2115void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 2116 C_ARGS: what, op, item
2008 2117
2009void clear_los (object *op)
2010
2011int command_summon (object *op, char *params) 2118int command_summon (object *op, utf8_string params)
2012 2119
2013int command_arrest (object *op, char *params) 2120int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2121
2019 2122
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2123MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2124
2022INCLUDE: $PERL genacc player ../include/player.h | 2125INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2126
2024int invoke (player *pl, int event, ...) 2127int invoke (player *pl, int event, ...)
2025 CODE: 2128 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2129 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2130 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2140 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2141 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2142 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2143 pl->orig_stats = pl->ob->stats;
2041 2144
2145void clear_los (player *pl)
2146
2042void cf_player_move (player *pl, int dir) 2147void cf_player_move (player *pl, int dir)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2148
2051bool 2149bool
2052cell_visible (player *pl, int dx, int dy) 2150cell_visible (player *pl, int dx, int dy)
2053 CODE: 2151 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2152 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2205 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2206 OUTPUT: RETVAL
2109 2207
2110SV *registry (maptile *map) 2208SV *registry (maptile *map)
2111 2209
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2210INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2211
2114void 2212void
2115maptile::instantiate () 2213maptile::instantiate ()
2116 2214
2117maptile *new () 2215maptile *new ()
2132 for_all_players (pl) 2230 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2231 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2232 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2233 }
2136 2234
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2235void
2236maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2237 CODE:
2238{
2239 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2240 croak ("maptile::add_underlay: palette must be arrayref");
2241
2242 palette = SvRV (palette);
2243
2244 STRLEN idxlen;
2245 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2246
2247 for (int x = 0; x < THIS->width; ++x)
2248 for (int y = 0; y < THIS->height; ++y)
2249 {
2250 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2251 if (op->flag [FLAG_IS_FLOOR])
2252 goto skip_space;
2253
2254 {
2255 int offs = offset + y * stride + x;
2256 if (IN_RANGE_EXC (offs, 0, idxlen))
2257 {
2258 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2259 {
2260 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2261 ob->flag [FLAG_NO_MAP_SAVE] = true;
2262 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2263
2264 if (ob->randomitems)
2265 {
2266 if (!ob->above)
2267 {
2268 ob->create_treasure (ob->randomitems);
2269
2270 for (object *op = ob->above; op; op = op->above)
2271 op->flag [FLAG_NO_MAP_SAVE] = true;
2272 }
2273
2274 ob->randomitems = 0;
2275 }
2276 }
2277 }
2278 }
2279
2280 skip_space: ;
2281 }
2282}
2283
2284void
2285maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2286 CODE:
2287{
2288 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2289 croak ("maptile::set_regiondata: palette must be arrayref");
2290
2291 palette = SvRV (palette);
2292
2293 STRLEN idxlen;
2294 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2295
2296 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2297 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2298
2299 for (int i = av_len ((AV *)palette) + 1; i--; )
2300 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2301
2302 for (int y = 0; y < THIS->height; ++y)
2303 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2304
2305 sfree (THIS->regions, THIS->size ());
2306 delete [] THIS->regionmap;
2307
2308 THIS->regions = regions;
2309 THIS->regionmap = regionmap;
2310}
2311
2312void
2313maptile::create_region_treasure ()
2314 CODE:
2315{
2316 object *op = object::create ();
2317 op->type = FLOOR;
2318 op->map = THIS;
2319
2320 for (int x = 0; x < THIS->width; ++x)
2321 for (int y = 0; y < THIS->height; ++y)
2322 {
2323 region *rgn = THIS->region (x, y);
2324
2325 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2326 if (rgn->treasure && rndm () < rgn->treasure_density)
2327 {
2328 op->x = x;
2329 op->y = y;
2330 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2331 }
2332 }
2333
2334 op->destroy ();
2335}
2138 2336
2139int out_of_map (maptile *map, int x, int y) 2337int out_of_map (maptile *map, int x, int y)
2140 2338
2141void 2339void
2142trigger (maptile *map, long connection, bool state = true) 2340trigger (maptile *map, long connection, bool state = true)
2222 2420
2223void fix_walls (maptile *map, int x, int y) 2421void fix_walls (maptile *map, int x, int y)
2224 2422
2225void fix_walls_around (maptile *map, int x, int y) 2423void fix_walls_around (maptile *map, int x, int y)
2226 2424
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2425# worst xs function of my life
2234bool 2426bool
2235_create_random_map (\ 2427_create_random_map (\
2236 maptile *self,\ 2428 maptile *self,\
2237 char *wallstyle,\ 2429 utf8_string wallstyle,\
2238 char *wall_name,\ 2430 utf8_string wall_name,\
2239 char *floorstyle,\ 2431 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2432 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2433 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2434 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2435 utf8_string doorstyle,\
2244 char *decorstyle,\ 2436 utf8_string decorstyle,\
2245 char *origin_map,\ 2437 utf8_string origin_map,\
2246 char *final_map,\ 2438 utf8_string final_map,\
2247 char *exitstyle,\ 2439 utf8_string exitstyle,\
2248 char *this_map,\ 2440 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2441 utf8_string exit_on_final_map,\
2250 int xsize,\ 2442 int xsize,\
2251 int ysize,\ 2443 int ysize,\
2252 int expand2x,\ 2444 int expand2x,\
2253 int layoutoptions1,\ 2445 int layoutoptions1,\
2254 int layoutoptions2,\ 2446 int layoutoptions2,\
2267 val64 total_map_hp,\ 2459 val64 total_map_hp,\
2268 int map_layout_style,\ 2460 int map_layout_style,\
2269 int treasureoptions,\ 2461 int treasureoptions,\
2270 int symmetry_used,\ 2462 int symmetry_used,\
2271 region *region,\ 2463 region *region,\
2272 char *custom\ 2464 utf8_string custom\
2273) 2465)
2274 CODE: 2466 CODE:
2275{ 2467{
2276 random_map_params rmp; 2468 random_map_params rmp;
2277 2469
2304 rmp.decoroptions = decoroptions; 2496 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2497 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2498 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2499 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2500 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2501 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2502 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2503 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2504 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2505 rmp.region = region;
2314 rmp.custom = custom; 2506 rmp.custom = custom;
2318 OUTPUT: 2510 OUTPUT:
2319 RETVAL 2511 RETVAL
2320 2512
2321MODULE = cf PACKAGE = cf::arch 2513MODULE = cf PACKAGE = cf::arch
2322 2514
2323archetype *find (const char *name) 2515archetype *find (utf8_string name)
2324 CODE: 2516 CODE:
2325 RETVAL = archetype::find (name); 2517 RETVAL = archetype::find (name);
2326 OUTPUT: 2518 OUTPUT:
2327 RETVAL 2519 RETVAL
2328 2520
2329archetype *first() 2521int archetypes_size ()
2330 PROTOTYPE: 2522 CODE:
2331 CODE:
2332 RETVAL = first_archetype; 2523 RETVAL = archetypes.size ();
2524 OUTPUT: RETVAL
2525
2526archetype *archetypes (U32 index)
2527 CODE:
2528 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2529 OUTPUT: RETVAL
2530
2531object *instantiate (archetype *arch)
2532 CODE:
2533 RETVAL = arch_to_object (arch);
2534 OUTPUT:
2333 OUTPUT: RETVAL 2535 RETVAL
2334 2536
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2537INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2538
2337MODULE = cf PACKAGE = cf::party 2539MODULE = cf PACKAGE = cf::party
2338 2540
2339partylist *first () 2541partylist *first ()
2340 PROTOTYPE: 2542 PROTOTYPE:
2341 CODE: 2543 CODE:
2342 RETVAL = get_firstparty (); 2544 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2545 OUTPUT: RETVAL
2344 2546
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2547INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2548
2347MODULE = cf PACKAGE = cf::region 2549MODULE = cf PACKAGE = cf::region
2348 2550
2349region *first () 2551void
2350 PROTOTYPE: 2552list ()
2351 CODE: 2553 PPCODE:
2352 RETVAL = first_region; 2554 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2555 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2556
2355region *find (char *name) 2557region *find (utf8_string name)
2356 PROTOTYPE: $ 2558 PROTOTYPE: $
2357 CODE: 2559 CODE:
2358 RETVAL = get_region_by_name (name); 2560 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2561 OUTPUT: RETVAL
2360 2562
2563region *find_fuzzy (utf8_string name)
2564 PROTOTYPE: $
2565 CODE:
2566 RETVAL = region::find_fuzzy (name);
2567 OUTPUT: RETVAL
2568
2569int specificity (region *rgn)
2570 CODE:
2571 RETVAL = 0;
2572 while (rgn = rgn->parent)
2573 RETVAL++;
2574 OUTPUT: RETVAL
2575
2361INCLUDE: $PERL genacc region ../include/map.h | 2576INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2577
2363MODULE = cf PACKAGE = cf::living 2578MODULE = cf PACKAGE = cf::living
2364 2579
2365INCLUDE: $PERL genacc living ../include/living.h | 2580INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2581
2367MODULE = cf PACKAGE = cf::settings 2582MODULE = cf PACKAGE = cf::settings
2368 2583
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2584INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2585
2371MODULE = cf PACKAGE = cf::client 2586MODULE = cf PACKAGE = cf::client
2372 2587
2373INCLUDE: $PERL genacc client ../include/client.h | 2588INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2589
2375int invoke (client *ns, int event, ...) 2590int invoke (client *ns, int event, ...)
2376 CODE: 2591 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2592 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2593 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2612 char *buf = SvPVbyte (packet, len);
2398 2613
2399 THIS->send_packet (buf, len); 2614 THIS->send_packet (buf, len);
2400} 2615}
2401 2616
2617faceidx
2618client::need_face (utf8_string name, int pri = 0)
2619 CODE:
2620 RETVAL = face_find (name, 0);
2621 if (RETVAL)
2622 {
2623 THIS->send_face (RETVAL, pri);
2624 THIS->flush_fx ();
2625 }
2626 OUTPUT:
2627 RETVAL
2628
2629int
2630client::fx_want (int idx, int value = -1)
2631 CODE:
2632 if (0 < idx && idx < FT_NUM)
2633 {
2634 RETVAL = THIS->fx_want [idx];
2635 if (items > 2)
2636 THIS->fx_want [idx] = value;
2637 }
2638 else
2639 RETVAL = 0;
2640 OUTPUT:
2641 RETVAL
2642
2643MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2644
2645faceidx sound_find (utf8_string name)
2646
2647void sound_set (utf8_string str, faceidx face)
2648
2649# dire hack
2650void old_sound_index (int idx, faceidx face)
2651 CODE:
2652 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2653 old_sound_index [idx] = face;
2654
2655MODULE = cf PACKAGE = cf::face PREFIX = face_
2656
2657#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2658
2659faceidx face_find (utf8_string name, faceidx defidx = 0)
2660
2661faceidx alloc (utf8_string name)
2662 CODE:
2663{
2664 do
2665 {
2666 RETVAL = faces.size ();
2667 faces.resize (RETVAL + 1);
2668 }
2669 while (!RETVAL); // crude way to leave index 0
2670
2671 faces [RETVAL].name = name;
2672 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2673
2674 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2675 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2676}
2677 OUTPUT: RETVAL
2678
2679void set_type (faceidx idx, int value)
2680 ALIAS:
2681 set_type = 0
2682 set_visibility = 1
2683 set_magicmap = 2
2684 set_smooth = 3
2685 set_smoothlevel = 4
2686 CODE:
2687 faceinfo *f = face_info (idx); assert (f);
2688 switch (ix)
2689 {
2690 case 0: f->type = value; break;
2691 case 1: f->visibility = value; break;
2692 case 2: f->magicmap = value; break;
2693 case 3: f->smooth = value; break;
2694 case 4: f->smoothlevel = value; break;
2695 }
2696
2697void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2698 CODE:
2699{
2700 faceinfo *f = face_info (idx); assert (f);
2701 facedata *d = &(faceset ? f->data64 : f->data32);
2702 sv_to (data, d->data);
2703 STRLEN clen;
2704 char *cdata = SvPVbyte (chksum, clen);
2705 clen = min (CHKSUM_SIZE, clen);
2706
2707 if (memcmp (d->chksum, cdata, clen))
2708 {
2709 memcpy (d->chksum, cdata, clen);
2710
2711 // invalidate existing client face info
2712 for_all_clients (ns)
2713 if (ns->faceset == faceset)
2714 {
2715 ns->faces_sent [idx] = false;
2716 ns->force_newmap = true;
2717 }
2718 }
2719}
2720
2721int get_data_size (faceidx idx, int faceset = 0)
2722 CODE:
2723 facedata *d = face_data (idx, faceset); assert (d);
2724 RETVAL = d->data.size ();
2725 OUTPUT:
2726 RETVAL
2727
2728SV *get_chksum (faceidx idx, int faceset = 0)
2729 CODE:
2730 facedata *d = face_data (idx, faceset); assert (d);
2731 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2732 OUTPUT:
2733 RETVAL
2734
2735void invalidate (faceidx idx)
2736 CODE:
2737 for_all_clients (ns)
2738 {
2739 ns->faces_sent [idx] = false;
2740 ns->force_newmap = true;
2741 }
2742
2743void invalidate_all ()
2744 CODE:
2745 for_all_clients (ns)
2746 {
2747 ns->faces_sent.reset ();
2748 ns->force_newmap = true;
2749 }
2750
2751MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2752
2753#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2754
2755animidx anim_find (utf8_string name)
2756 CODE:
2757 RETVAL = animation::find (name).number;
2758 OUTPUT: RETVAL
2759
2760animidx set (utf8_string name, SV *frames, int facings = 1)
2761 CODE:
2762{
2763 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2764 croak ("frames must be an arrayref");
2765
2766 AV *av = (AV *)SvRV (frames);
2767
2768 animation *anim = &animation::find (name);
2769 if (anim->number)
2770 {
2771 anim->resize (av_len (av) + 1);
2772 anim->facings = facings;
2773 }
2774 else
2775 anim = &animation::create (name, av_len (av) + 1, facings);
2776
2777 for (int i = 0; i < anim->num_animations; ++i)
2778 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2779}
2780 OUTPUT: RETVAL
2781
2782void invalidate_all ()
2783 CODE:
2784 for_all_clients (ns)
2785 ns->anims_sent.reset ();
2786

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