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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.251 by root, Sun Sep 9 12:52:48 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28
29#define CEDES_PER_TICK 5
30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
28 34
29#include <plugin_common.h> 35#include <plugin_common.h>
30#include <sounds.h> 36#include <sounds.h>
31#include <cstdarg> 37#include <cstdarg>
32#include <sproto.h> 38#include <sproto.h>
33 39
40#include "loader.h"
34#include "cfperl.h" 41#include "cfperl.h"
35#include "shstr.h" 42#include "shstr.h"
36 43
37#include <unistd.h> 44#include <unistd.h>
38#if _POSIX_MEMLOCK 45#if _POSIX_MEMLOCK
46#include "CoroAPI.h" 53#include "CoroAPI.h"
47#include "perlxsi.c" 54#include "perlxsi.c"
48 55
49extern sint64 *levels; // the experience table 56extern sint64 *levels; // the experience table
50 57
51typedef object object_ornull; 58typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 59typedef object_freezer &object_freezer_ref;
60
61typedef std::string std__string;
53 62
54#if IVSIZE >= 8 63#if IVSIZE >= 8
55 typedef IV val64; 64 typedef IV val64;
56# define newSVval64 newSViv 65# define newSVval64 newSViv
57# define SvVAL64 SvIV 66# define SvVAL64 SvIV
60# define newSVval64 newSVnv 69# define newSVval64 newSVnv
61# define SvVAL64 SvNV 70# define SvVAL64 SvNV
62#endif 71#endif
63 72
64static f_plug_api gethook = cfapi_get_hooks; 73static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert; 74static f_plug_api object_insert = cfapi_object_insert;
67 75
68static PerlInterpreter *perl; 76static PerlInterpreter *perl;
69 77
70double runtime; 78tstamp NOW, runtime;
71 79
72global gbl_ev; 80global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 81static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 82static SV *sv_runtime, *sv_next_tick;
83
84bitset<NUM_EVENT_TYPES> ev_want_event;
85bitset<NUM_TYPES> ev_want_type;
75 86
76static HV 87static HV
77 *stash_cf, 88 *stash_cf,
78 *stash_cf_object_wrap, 89 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 90 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 94 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 95 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 96 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 97 *stash_cf_living_wrap;
87 98
99static inline SV *
100newSVpv_utf8 (const char *s)
101{
102 SV *sv = newSVpv (s, 0);
103 SvUTF8_on (sv);
104 return sv;
105}
106
107static inline SV *
108newSVpvn_utf8 (const char *s, STRLEN l)
109{
110 SV *sv = newSVpvn (s, l);
111 SvUTF8_on (sv);
112 return sv;
113}
114
88// helper cast function, returns super class * or 0 115// helper cast function, returns super class * or 0
89template<class super> 116template<class super>
90static super * 117static super *
91is_a (attachable *at) 118is_a (attachable *at)
92{ 119{
112{ 139{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 140 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 141}
115 142
116void 143void
144attachable::sever_self ()
145{
146 if (HV *self = this->self)
147 {
148 // keep a refcount because sv_unmagic might call attachable_free,
149 // which might clear self, causing sv_unmagic to crash on a now
150 // invalid object.
151 SvREFCNT_inc (self);
152 hv_clear (self);
153 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
154 SvREFCNT_dec (self);
155
156 // self *must* be null now because thats sv_unmagic's job.
157 assert (!this->self);
158 }
159}
160
161void
117attachable::optimise () 162attachable::optimise ()
118{ 163{
119 if (self 164 if (self
120 && SvREFCNT (self) == 1 165 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 166 && !HvTOTALKEYS (self))
122 { 167 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 168}
127 169
128// check wether the object really is dead 170// check wether the object really is dead
129void 171void
130attachable::do_check () 172attachable::do_check ()
136} 178}
137 179
138void 180void
139attachable::do_destroy () 181attachable::do_destroy ()
140{ 182{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 183 INVOKE_ATTACHABLE (DESTROY, this);
142 184
143 if (cb) 185 if (cb)
144 { 186 {
145 SvREFCNT_dec (cb); 187 SvREFCNT_dec (cb);
146 cb = 0; 188 cb = 0;
147 } 189 }
148 190
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 191 mortals.push_back (this);
158} 192}
159 193
160void 194void
161attachable::destroy () 195attachable::destroy ()
163 if (destroyed ()) 197 if (destroyed ())
164 return; 198 return;
165 199
166 flags |= F_DESTROYED; 200 flags |= F_DESTROYED;
167 do_destroy (); 201 do_destroy ();
202 sever_self ();
168} 203}
169 204
170void 205void
171attachable::check_mortals () 206attachable::check_mortals ()
172{ 207{
176 { 211 {
177 if (i >= mortals.size ()) 212 if (i >= mortals.size ())
178 { 213 {
179 i = 0; 214 i = 0;
180 215
181 if (mortals.size () > 1000) 216 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 217 {
218 static int last_mortalcount;
219 if (mortals.size () != last_mortalcount)
220 {
221 last_mortalcount = mortals.size ();
222 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
223
224 if (0)
225 {
226 for (int j = 0; j < mortals.size (); ++j)//D
227 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
228 fprintf (stderr, "\n");//D
229 }
230 }
231 }
183 232
184 break; 233 break;
185 } 234 }
186 235
187 attachable *obj = mortals [i]; 236 attachable *obj = mortals [i];
188 237
189 obj->refcnt_chk (); // unborrow from perl, if necessary 238#if 0
190 239 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 240 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 241 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
242 obj->sever_self ();
243 }
244#endif
245
246 if (obj->refcnt)
247 {
195 ++i; // further delay freeing 248 ++i; // further delay freeing
196 249
197 if (!(i & 0x3ff)) 250 if (!(i & 0x3ff))
198 break; 251 break;
199 } 252 }
200 else 253 else
201 { 254 {
202 mortals.erase (i); 255 mortals.erase (i);
256 obj->sever_self ();
203 delete obj; 257 delete obj;
204 } 258 }
205 } 259 }
206} 260}
207 261
262void
263attachable::set_key (const char *key, const char *value, bool is_utf8)
264{
265 if (!self)
266 self = newHV ();
267
268 if (value)
269 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
270 else
271 hv_delete (self, key, strlen (key), G_DISCARD);
272}
273
208attachable & 274attachable &
209attachable::operator =(const attachable &src) 275attachable::operator =(const attachable &src)
210{ 276{
211 //if (self || cb) 277 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 278 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 279
214 attach = src.attach; 280 attach = src.attach;
215 return *this; 281 return *this;
282}
283
284template<typename T>
285static bool
286find_backref (void *ptr, T *obj)
287{
288 char *s = (char *)obj;
289 while (s < (char *)obj + sizeof (T))
290 {
291 if (ptr == *(void **)s)
292 return true;
293
294 s += sizeof (void *); // assume natural alignment
295 }
296
297 return false;
298}
299
300// for debugging, find "live" objects containing this ptr
301void
302find_backref (void *ptr)
303{
304 for_all_objects (op)
305 if (find_backref (ptr, op))
306 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
307
308 for_all_players (pl)
309 if (find_backref (ptr, pl))
310 fprintf (stderr, "P %p\n", pl);
311
312 for_all_clients (ns)
313 if (find_backref (ptr, ns))
314 fprintf (stderr, "C %p\n", ns);
315
216} 316}
217 317
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 318//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 319
220static SV * 320static SV *
253{ 353{
254 if (!obj) 354 if (!obj)
255 return &PL_sv_undef; 355 return &PL_sv_undef;
256 356
257 if (!obj->self) 357 if (!obj->self)
358 obj->self = newHV ();
359
360 if (!SvOBJECT (obj->self))
258 { 361 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 362 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 363
262 // now bless the object _once_ 364 // now bless the object _once_
365 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 366 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 367 }
265 else 368 else
266 { 369 {
267 SV *sv = newRV_inc ((SV *)obj->self); 370 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 407 return SvPTR (sv, klass);
305 else 408 else
306 return 0; 409 return 0;
307} 410}
308 411
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 412inline SV *to_sv (const shstr & v) { return v ? newSVpvn_utf8 ((const char *)v, v.length ()) : &PL_sv_undef; }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 413inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : &PL_sv_undef; }
311inline SV *to_sv (bool v) { return newSViv (v); } 414inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 415inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 416inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 417inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 418inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 427inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 428inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 429inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 430inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 431inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
432inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 433inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 434inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 435
333inline SV *to_sv (object & v) { return to_sv (&v); } 436inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 437inline SV *to_sv (living & v) { return to_sv (&v); }
335 438
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 439inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 440inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 441
339inline SV *to_sv (UUID v) 442inline SV *to_sv (UUID v)
340{ 443{
341 char buf[128]; 444 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 445 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 446 return newSVpv (buf, 0);
344} 447}
345 448
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 449inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 450inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 451inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 452inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 453inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 454inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 455inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 457inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 459inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 460inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 461inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 462inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 463inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 464inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 465inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 466inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 467inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 468inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
469inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 470inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 471inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 472inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
473inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
474inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 475
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 476//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 477inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 478
374template<class T> 479template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 480inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 481
377template<int N> 482template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 483inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 484
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 485inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 486inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 487inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 488inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 489
490inline void sv_to (SV *sv, std::string &v)
491{
492 STRLEN len;
493 char *data = SvPVbyte (sv, len);
494 v.assign (data, len);
495}
496
386inline void sv_to (SV *sv, UUID &v) 497inline void sv_to (SV *sv, UUID &v)
387{ 498{
388 unsigned int version; 499 unsigned int version;
389 500
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 501 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 502 croak ("unparsable uuid: %s", SvPV_nolen (sv));
580 perl = perl_alloc (); 691 perl = perl_alloc ();
581 perl_construct (perl); 692 perl_construct (perl);
582 693
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 694 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 695
585 char *argv[] = { 696 const char *argv[] = {
586 "", 697 settings.argv [0],
587 "-e" 698 "-e"
588 "use Event; use Coro;" // required for bootstrap 699 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 700 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 701 "unshift @INC, cf::datadir ();"
591 "require cf;" 702 "require cf;"
592 }; 703 };
593 704
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 705 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
706 || perl_run (perl))
595 { 707 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 708 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 709 exit (EXIT_FAILURE);
598 } 710 }
711
712 {
713 dSP;
714
715 PUSHMARK (SP);
716 PUTBACK;
717 call_pv ("cf::init", G_DISCARD | G_VOID);
718 }
599} 719}
600 720
601void cfperl_main () 721void cfperl_main ()
602{ 722{
603 dSP; 723 dSP;
610void 730void
611attachable::instantiate () 731attachable::instantiate ()
612{ 732{
613 if (attach) 733 if (attach)
614 { 734 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 735 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 736 attach = 0;
617 } 737 }
618} 738}
619 739
620void 740void
621attachable::reattach () 741attachable::reattach ()
622{ 742{
623 optimise (); 743 optimise ();
624 //TODO: check for _attachment's, very important for restarts 744 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 745 INVOKE_ATTACHABLE (REATTACH, this);
626} 746}
627 747
628static event_klass klass_of[NUM_EVENT_TYPES] = { 748static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 749# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 750# include "eventinc.h"
673} 793}
674 794
675void 795void
676global::gather_callbacks (AV *&callbacks, event_type event) const 796global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 797{
678 ::gather_callbacks (callbacks, cb_object, event); 798 ::gather_callbacks (callbacks, cb_global, event);
679} 799}
680 800
681void 801void
682object::gather_callbacks (AV *&callbacks, event_type event) const 802object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 803{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 804 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 805 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 806 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 807
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 808 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 809 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 810 }
691 811
727{ 847{
728 attachable::gather_callbacks (callbacks, event); 848 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 849 ::gather_callbacks (callbacks, cb_map, event);
730} 850}
731 851
852void
853_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
854{
855 for (int event = 0; event <= AvFILLp (registry); ++event)
856 {
857 SV *cbs_ = AvARRAY (registry)[event];
858
859 // element must be list of callback entries
860 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
861 {
862 AV *cbs = (AV *)SvRV (cbs_);
863
864 // no callback entries, no callbacks to call
865 if (AvFILLp (cbs) >= 0)
866 set.set (event);
867 }
868 }
869}
870
871// very slow and inefficient way to recalculate the global want bitsets
872void
873_recalc_want ()
874{
875 ev_want_event.reset ();
876
877 _recalc_want (ev_want_event, cb_global);
878 _recalc_want (ev_want_event, cb_attachable);
879 _recalc_want (ev_want_event, cb_object);
880 _recalc_want (ev_want_event, cb_client);
881 _recalc_want (ev_want_event, cb_player);
882 _recalc_want (ev_want_event, cb_map);
883
884 ev_want_type.reset ();
885
886 for (int type = 0; type <= AvFILLp (cb_type); ++type)
887 {
888 SV *cbs_ = AvARRAY (cb_type)[type];
889
890 // element must be list of callback entries
891 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
892 {
893 AV *cbs = (AV *)SvRV (cbs_);
894
895 // no callback entries, no callbacks to call
896 if (AvFILLp (cbs) >= 0)
897 ev_want_type.set (type % NUM_TYPES);
898 }
899 }
900}
901
732bool 902bool
733attachable::invoke (event_type event, ...) 903attachable::invoke (event_type event, ...)
734{ 904{
735 data_type dt; 905 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 906
740 // callback call ordering should be: 907 // callback call ordering should be:
741 // 1. per-object callback 908 // 1. per-object callback
742 // 2. per-class object 909 // 2. per-class object
743 // 3. per-type callback 910 // 3. per-type callback
747 gather_callbacks (callbacks, event); 914 gather_callbacks (callbacks, event);
748 915
749 // short-circuit processing if no callbacks found/defined 916 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 917 if (!callbacks)
751 return 0; 918 return 0;
919
920 va_list ap;
921 va_start (ap, event);
752 922
753 CALL_BEGIN (3); 923 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 924 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 925 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 926
791} 961}
792 962
793SV * 963SV *
794cfperl_result (int idx) 964cfperl_result (int idx)
795{ 965{
796 AV *av = get_av ("cfperl::invoke_results", 0); 966 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 967 if (!av)
798 return &PL_sv_undef; 968 return &PL_sv_undef;
799 969
800 SV **sv = av_fetch (av, idx, 0); 970 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 971 if (!sv)
815{ 985{
816 return SvNV (cfperl_result (idx)); 986 return SvNV (cfperl_result (idx));
817} 987}
818 988
819///////////////////////////////////////////////////////////////////////////// 989/////////////////////////////////////////////////////////////////////////////
990// various c++ => perl glue functions
820 991
821void 992void
822cfperl_emergency_save () 993cfperl_emergency_save ()
823{ 994{
824 CALL_BEGIN (0); 995 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 996 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 997 CALL_END;
998}
999
1000void
1001cfperl_cleanup (int make_core)
1002{
1003 CALL_BEGIN (1);
1004 CALL_ARG (make_core);
1005 CALL_CALL ("cf::post_cleanup", G_VOID);
1006 CALL_END;
1007}
1008
1009void
1010cfperl_make_book (object *book, int level)
1011{
1012 CALL_BEGIN (2);
1013 CALL_ARG (book);
1014 CALL_ARG (level);
1015 CALL_CALL ("ext::books::make_book", G_VOID);
1016 CALL_END;
1017}
1018
1019void
1020cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
1021{
1022 CALL_BEGIN (4);
1023 CALL_ARG (ns);
1024 CALL_ARG (type);
1025 CALL_ARG_SV (newSVpv_utf8 (msg));
1026 CALL_ARG (color);
1027 CALL_CALL ("cf::client::send_msg", G_VOID);
1028 CALL_END;
1029}
1030
1031int
1032cfperl_can_merge (object *ob1, object *ob2)
1033{
1034 int can;
1035
1036 CALL_BEGIN (2);
1037 CALL_ARG (ob1);
1038 CALL_ARG (ob2);
1039 CALL_CALL ("cf::_can_merge", G_SCALAR);
1040 can = count && SvTRUE (TOPs);
1041 CALL_END;
1042
1043 return can;
1044}
1045
1046player *
1047player::find (const char *name)
1048{
1049 CALL_BEGIN (1);
1050 CALL_ARG (name);
1051 CALL_CALL ("cf::player::find", G_SCALAR);
1052
1053 player *retval;
1054
1055 if (count)
1056 sv_to (POPs, retval);
1057 else
1058 retval = 0;
1059
1060 CALL_END;
1061
1062 return retval;
827} 1063}
828 1064
829maptile * 1065maptile *
830maptile::find_sync (const char *path, maptile *origin) 1066maptile::find_sync (const char *path, maptile *origin)
831{ 1067{
845 1081
846 return retval; 1082 return retval;
847} 1083}
848 1084
849maptile * 1085maptile *
850maptile::find_async (const char *path, maptile *origin) 1086maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1087{
852 CALL_BEGIN (2); 1088 CALL_BEGIN (3);
853 CALL_ARG (path); 1089 CALL_ARG (path);
854 CALL_ARG (origin); 1090 CALL_ARG (origin);
1091 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1092 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1093
857 maptile *retval; 1094 maptile *retval;
858 1095
859 if (count) 1096 if (count)
895 CALL_ARG (exit); 1132 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1133 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1134 CALL_END;
898} 1135}
899 1136
1137const char *
1138object::ref () const
1139{
1140 if (type == PLAYER)
1141 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1142 else
1143 return 0;
1144}
1145
1146object *
1147object::deref (const char *ref)
1148{
1149 object *retval = 0;
1150
1151 if (ref)
1152 {
1153 CALL_BEGIN (1);
1154 CALL_ARG (ref);
1155 CALL_CALL ("cf::object::deref", G_SCALAR);
1156
1157 if (count)
1158 sv_to (POPs, retval);
1159
1160 CALL_END;
1161 }
1162
1163 return retval;
1164}
1165
1166void
1167log_backtrace (const char *msg)
1168{
1169#if HAVE_BACKTRACE
1170 void *addr [20];
1171 int size = backtrace (addr, 20);
1172
1173 CALL_BEGIN (size);
1174 CALL_ARG (msg);
1175 for (int i = 0; i < size; ++i)
1176 CALL_ARG ((IV)addr [i]);
1177 CALL_CALL ("cf::_log_backtrace", G_VOID);
1178 CALL_END;
1179#endif
1180}
1181
900///////////////////////////////////////////////////////////////////////////// 1182/////////////////////////////////////////////////////////////////////////////
901 1183
902struct EventAPI *watcher_base::GEventAPI; 1184struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1185struct CoroAPI *coroapi::GCoroAPI;
904 1186
905int coroapi::cede_counter; 1187int coroapi::cede_counter;
1188tstamp coroapi::next_cede;
906 1189
1190void coroapi::do_cede_to_tick ()
1191{
1192 cede_counter = 0;
1193
1194 cede ();
1195
1196 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1197 if (next_cede > SvNV (sv_next_tick) - 0.02)
1198 next_cede = SvNV (sv_next_tick);
1199}
1200
1201void coroapi::do_cede_every ()
1202{
1203 cede_counter = 0;
1204
1205 if (coroapi::nready ())
1206 coroapi::cede ();
1207}
1208
1209void coroapi::do_cede_to_tick_every ()
1210{
1211 cede_counter = 0;
1212
1213 cede_to_tick ();
1214}
1215
1216void
1217coroapi::wait_for_tick ()
1218{
1219 CALL_BEGIN (0);
1220 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1221 CALL_END;
1222}
1223
1224void
1225coroapi::wait_for_tick_begin ()
1226{
1227 CALL_BEGIN (0);
1228 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1229 CALL_END;
1230}
1231
1232static void
907static void iw_dispatch (pe_event *ev) 1233iw_dispatch (pe_event *ev)
908{ 1234{
909 iw *w = (iw *)ev->ext_data; 1235 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1236 w->call (*w);
911} 1237}
912 1238
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1301 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1302 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1303 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1304 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1305
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1306 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1307 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1308
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1309 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1310 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1311 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1312 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1317
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1318MODULE = cf PACKAGE = cf PREFIX = cf_
993 1319
994BOOT: 1320BOOT:
995{ 1321{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1322 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1323 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1324
1325 _connect_to_perl ();
1326
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1327 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1328
1329 //{
1330 // require_pv ("Time::HiRes");
1331 //
1332 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1333 // if (!svp) croak ("Time::HiRes is required");
1334 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1335 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1336 //}
1002 1337
1003 static const struct { 1338 static const struct {
1004 const char *name; 1339 const char *name;
1005 IV iv; 1340 IV iv;
1006 } *civ, const_iv[] = { 1341 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1342# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1343 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1344 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1345
1011 const_iv (llevMonster) 1346 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1347
1348 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1349
1013 const_iv (MAX_TIME) 1350 const_iv (MAX_TIME)
1014 const_iv (PLAYER) 1351
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK)
1023 const_iv (ARROW)
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1352 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1353 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1354 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1355 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1356 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1357 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1358
1127 const_iv (NUM_SUBTYPES) 1359 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1360 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1361 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1362 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1363 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1364 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1365 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1366 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1367 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1368 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1369 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1370 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1371 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1372 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1373 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1374 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1375 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1376 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1377 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1378 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1379 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1380 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1381 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1382 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1383 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1384 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1385 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1386 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1387
1129 const_iv (ST_BD_BUILD) 1388 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1389
1132 const_iv (ST_MAT_FLOOR) 1390 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1391 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1392
1136 const_iv (AT_PHYSICAL) 1393 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1394 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1395 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1396 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1397 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1398 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1399 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1400
1163 const_iv (WEAP_HIT) 1401 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1402 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1403 const_iv (WEAP_BLUD)
1172 1404
1173 const_iv (FLAG_ALIVE) 1405 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1406 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1407 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1408 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1409 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1410 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1411 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1412 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1413 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1414 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1415 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1416 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1417 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1418 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1419 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1420 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1421 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1422 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1423 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1424 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1425 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1426 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1427 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1428 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1429 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1430 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1431
1432 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1433 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1434 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1435 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1436 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1437 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1438
1439 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1440 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1441
1442 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1443
1444 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1445 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1446 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1447 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1448 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1449 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1450 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1451 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1452 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1453 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1454 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1455 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1456 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1457 const_iv (SP_MAGIC_MAPPING)
1458 const_iv (SP_MAGIC_WALL)
1459 const_iv (SP_DESTRUCTION)
1460 const_iv (SP_PERCEIVE_SELF)
1461 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1462 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1463 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1464 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1465 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1466 const_iv (SP_EARTH_TO_DUST)
1305 1467 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1468 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1469 const_iv (SP_CURSE)
1470 const_iv (SP_SUMMON_MONSTER)
1471 const_iv (SP_CHARGING)
1472 const_iv (SP_POLYMORPH)
1473 const_iv (SP_ALCHEMY)
1474 const_iv (SP_REMOVE_CURSE)
1475 const_iv (SP_IDENTIFY)
1476 const_iv (SP_DETECTION)
1477 const_iv (SP_MOOD_CHANGE)
1478 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1479 const_iv (SP_SWARM)
1480 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1481 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1482 const_iv (SP_CREATE_MISSILE)
1483 const_iv (SP_CONSECRATE)
1484 const_iv (SP_ANIMATE_WEAPON)
1485 const_iv (SP_LIGHT)
1486 const_iv (SP_CHANGE_MAP_LIGHT)
1487 const_iv (SP_FAERY_FIRE)
1488 const_iv (SP_CAUSE_DISEASE)
1489 const_iv (SP_AURA)
1490 const_iv (SP_TOWN_PORTAL)
1491 const_iv (SP_PARTY_SPELL)
1492
1493 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1494 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1495 const_iv (F_LOCKED)
1315 1496
1316 const_iv (F_BUY) 1497 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1498
1320 const_iv (P_BLOCKSVIEW) 1499 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1500 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1501
1329 const_iv (UP_OBJ_INSERT) 1502 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1503
1334 const_iv (INS_NO_MERGE) 1504 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY) 1505 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR) const_iv (INS_MAP_LOAD)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1506
1341 const_iv (WILL_APPLY_HANDLE) 1507 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1508 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1509
1347 const_iv (SAVE_MODE) 1510 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1511
1350 const_iv (M_PAPER) 1512 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1513 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1514 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1515 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1516
1365 const_iv (SK_EXP_ADD_SKILL) 1517 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1518 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1519
1371 const_iv (SK_LOCKPICKING) 1520 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1521 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1522 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1523 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1524 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1525 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1526 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1527 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1528 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1529 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1530 const_iv (SK_POISON_NAIL)
1412 1531
1413 const_iv (SOUND_NEW_PLAYER) 1532 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1533 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1534 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1535 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1536 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1537 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1538
1438 const_iv (PREFER_LOW) 1539 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1540
1441 const_iv (ATNR_PHYSICAL) 1541 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1542 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1543 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1544 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1545 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1546 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1547 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1548
1468 const_iv (MAP_IN_MEMORY) 1549 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1550
1473 const_iv (KLASS_ATTACHABLE) 1551 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1552 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1553
1480 const_iv (CS_QUERY_YESNO) 1554 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1555
1484 const_iv (ST_DEAD) 1556 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1557
1489 const_iv (ST_CHANGE_CLASS) 1558 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1559
1491 const_iv (IO_HEADER) 1560 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1561
1495 // random map generator 1562 // random map generator
1496 const_iv (LAYOUT_NONE) 1563 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1564 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1565
1504 const_iv (RMOPT_RANDOM) 1566 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1567 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1568 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1569
1514 const_iv (SYMMETRY_RANDOM) 1570 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1571 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1572
1517 const_iv (SYMMETRY_Y) 1573 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1574 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1575 const_iv (GT_MINIMAL)
1576
1577 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1578 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1579 };
1520 1580
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1581 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1582 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1583
1544 } 1604 }
1545} 1605}
1546 1606
1547void _connect_to_perl () 1607void _connect_to_perl ()
1548 1608
1609void _recalc_want ()
1610
1549void _global_reattach () 1611void _global_reattach ()
1550 CODE: 1612 CODE:
1551{ 1613{
1552 // reattach to all attachable objects in the game. 1614 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1615 for_all_clients (ns)
1554 ns->reattach (); 1616 ns->reattach ();
1555 1617
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1618 for_all_objects (op)
1564 op->reattach (); 1619 op->reattach ();
1565} 1620}
1621
1622# support function for map-world.ext
1623void _quantise (SV *data_sv, SV *plt_sv)
1624 CODE:
1625{
1626 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1627 croak ("_quantise called with invalid agruments");
1628
1629 plt_sv = SvRV (plt_sv);
1630 SV **plt = AvARRAY (plt_sv);
1631 int plt_count = AvFILL (plt_sv) + 1;
1632
1633 STRLEN len;
1634 char *data = SvPVbyte (data_sv, len);
1635 char *dst = data;
1636
1637 while (len >= 3)
1638 {
1639 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1640 {
1641 char *val = SvPVX (*val_sv);
1642
1643 if (val [0] == data [0]
1644 && val [1] == data [1]
1645 && val [2] == data [2])
1646 {
1647 *dst++ = val [3];
1648 goto next;
1649 }
1650 }
1651
1652 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1653 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1654 dst - SvPVX (data_sv), len);
1655
1656 next:
1657 data += 3;
1658 len -= 3;
1659 }
1660
1661 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1662}
1663
1664void _post_tick ()
1665 CODE:
1666 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1667
1668NV till_cede ()
1669 CODE:
1670 RETVAL = coroapi::next_cede - now ();
1671 OUTPUT:
1672 RETVAL
1673
1674NV till_tick ()
1675 CODE:
1676 RETVAL = SvNV (sv_next_tick) - now ();
1677 OUTPUT:
1678 RETVAL
1566 1679
1567NV floor (NV x) 1680NV floor (NV x)
1568 1681
1569NV ceil (NV x) 1682NV ceil (NV x)
1570 1683
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1691 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1692 }
1580 OUTPUT: 1693 OUTPUT:
1581 RETVAL 1694 RETVAL
1582 1695
1696NV clamp (NV value, NV min_value, NV max_value)
1697 CODE:
1698 RETVAL = clamp (value, min_value, max_value);
1699 OUTPUT:
1700 RETVAL
1701
1702NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1703 CODE:
1704 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1705 OUTPUT:
1706 RETVAL
1707
1708void cede_to_tick ()
1709 CODE:
1710 coroapi::cede_to_tick ();
1711
1583void server_tick () 1712void server_tick ()
1584 CODE: 1713 CODE:
1714 NOW = now ();
1585 runtime = SvNVx (sv_runtime); 1715 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1716 server_tick ();
1587 1717
1588void 1718void
1589LOG (int level, char *msg) 1719log_backtrace (utf8_string msg)
1720
1721void
1722LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1723 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1724 C_ARGS: flags, "%s", msg
1592 1725
1593char *path_combine (char *base, char *path) 1726octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1727 PROTOTYPE: $$
1595 1728
1596char *path_combine_and_normalize (char *base, char *path) 1729octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1730 PROTOTYPE: $$
1598 1731
1599const char *
1600get_maps_directory (char *path)
1601 PROTOTYPE: $
1602 ALIAS: maps_directory = 0
1603 CODE:
1604 RETVAL = create_pathname (path);
1605 OUTPUT: RETVAL
1606
1607void 1732void
1608sub_generation_inc () 1733sub_generation_inc ()
1609 CODE: 1734 CODE:
1610 PL_sub_generation++; 1735 PL_sub_generation++;
1611 1736
1612char * 1737const_octet_string
1613mapdir () 1738mapdir ()
1614 PROTOTYPE: 1739 PROTOTYPE:
1615 ALIAS: 1740 ALIAS:
1616 mapdir = 0 1741 mapdir = 0
1617 uniquedir = 1 1742 uniquedir = 1
1633 } 1758 }
1634 OUTPUT: RETVAL 1759 OUTPUT: RETVAL
1635 1760
1636void abort () 1761void abort ()
1637 1762
1763void reset_signals ()
1764
1638void fork_abort (char *cause = "cf::fork_abort") 1765void fork_abort (octet_string cause = "cf::fork_abort")
1639 1766
1640void cleanup (const char *cause, bool make_core = false) 1767void cleanup (octet_string cause, bool make_core = false)
1641 1768
1642void emergency_save () 1769void emergency_save ()
1770
1771void _exit (int status = EXIT_SUCCESS)
1643 1772
1644UV sv_2watcher (SV *w) 1773UV sv_2watcher (SV *w)
1645 CODE: 1774 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1775 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1776 OUTPUT:
1648 RETVAL 1777 RETVAL
1649 1778
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1779#if _POSIX_MEMLOCK
1653 1780
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1781int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1782
1656int munlockall () 1783int munlockall ()
1657 1784
1658#endif 1785#endif
1659 1786
1660int find_animation (char *text) 1787int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1788 PROTOTYPE: $
1662 1789
1663int random_roll (int min, int max, object *op, int goodbad); 1790int random_roll (int min, int max, object *op, int goodbad);
1664 1791
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1792const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1793
1667int 1794int
1668exp_to_level (val64 exp) 1795exp_to_level (val64 exp)
1669 CODE: 1796 CODE:
1670{ 1797{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1828 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1829 else
1703 XSRETURN_UNDEF; 1830 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1831 OUTPUT: RETVAL
1705 1832
1833bool
1834load_resource_file (octet_string filename)
1835
1706MODULE = cf PACKAGE = cf::attachable 1836MODULE = cf PACKAGE = cf::attachable
1707 1837
1708int 1838int
1709valid (SV *obj) 1839valid (SV *obj)
1710 CODE: 1840 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1841 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1842 OUTPUT:
1713 RETVAL 1843 RETVAL
1844
1845void
1846debug_trace (attachable *obj, bool on = true)
1847 CODE:
1848 obj->flags &= ~attachable::F_DEBUG_TRACE;
1849 if (on)
1850 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1851
1715int mortals_size () 1852int mortals_size ()
1716 CODE: 1853 CODE:
1717 RETVAL = attachable::mortals.size (); 1854 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1855 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1857#object *mortals (U32 index)
1721# CODE: 1858# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1859# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1860# OUTPUT: RETVAL
1724 1861
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1862INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 1863
1727MODULE = cf PACKAGE = cf::global 1864MODULE = cf PACKAGE = cf::global
1728 1865
1729int invoke (SV *klass, int event, ...) 1866int invoke (SV *klass, int event, ...)
1730 CODE: 1867 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1871 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1872 OUTPUT: RETVAL
1736 1873
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1874MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1875
1739INCLUDE: $PERL genacc object ../include/object.h | 1876INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1877
1741int invoke (object *op, int event, ...) 1878int invoke (object *op, int event, ...)
1742 CODE: 1879 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1880 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1881 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1903object *actives (U32 index)
1767 CODE: 1904 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1905 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1906 OUTPUT: RETVAL
1770 1907
1908const char *slot_use_name (U32 slot)
1909 ALIAS:
1910 slot_nonuse_name = 1
1911 CODE:
1912{
1913 if (slot >= NUM_BODY_LOCATIONS)
1914 croak ("body slot index out of range");
1915
1916 switch (ix)
1917 {
1918 case 0: RETVAL = body_locations[slot].use_name; break;
1919 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1920 }
1921}
1922 OUTPUT:
1923 RETVAL
1924
1771# missing properties 1925# missing properties
1772 1926
1773object *head (object *op) 1927object *head (object *op)
1774 PROTOTYPE: $ 1928 PROTOTYPE: $
1775 CODE: 1929 CODE:
1776 RETVAL = op->head_ (); 1930 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1931 OUTPUT: RETVAL
1784 1932
1785void 1933void
1786inv (object *obj) 1934inv (object *obj)
1787 PROTOTYPE: $ 1935 PROTOTYPE: $
1795void 1943void
1796set_animation (object *op, int idx) 1944set_animation (object *op, int idx)
1797 CODE: 1945 CODE:
1798 SET_ANIMATION (op, idx); 1946 SET_ANIMATION (op, idx);
1799 1947
1948int
1949num_animations (object *op)
1950 CODE:
1951 RETVAL = NUM_ANIMATIONS (op);
1952 OUTPUT: RETVAL
1953
1954int slot_info (object *op, UV slot, int value = 0)
1955 ALIAS:
1956 slot_used = 1
1957 CODE:
1958{
1959 if (slot >= NUM_BODY_LOCATIONS)
1960 croak ("body slot index out of range");
1961
1962 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1963
1964 if (items > 2)
1965 if (ix)
1966 op->slot[slot].used = value;
1967 else
1968 op->slot[slot].info = value;
1969}
1970 OUTPUT:
1971 RETVAL
1972
1800object *find_best_object_match (object *op, const char *match) 1973object *find_best_object_match (object *op, utf8_string match)
1801 1974
1802object *find_marked_object (object *op) 1975object *find_marked_object (object *op)
1803 1976
1804int need_identify (object *obj); 1977int need_identify (object *obj);
1805 1978
1806int apply_shop_mat (object *shop_mat, object *op); 1979int apply_shop_mat (object *shop_mat, object *op);
1980
1981int move_player (object *op, int dir)
1982 CODE:
1983 RETVAL = move_player (op, dir);
1984 OUTPUT:
1985 RETVAL
1807 1986
1808int move (object *op, int dir, object *originator = op) 1987int move (object *op, int dir, object *originator = op)
1809 CODE: 1988 CODE:
1810 RETVAL = move_ob (op, dir, originator); 1989 RETVAL = move_ob (op, dir, originator);
1811 OUTPUT: 1990 OUTPUT:
1817 1996
1818void apply_below (object *op) 1997void apply_below (object *op)
1819 CODE: 1998 CODE:
1820 player_apply_below (op); 1999 player_apply_below (op);
1821 2000
2001int cast_heal (object *op, object *caster, object *spell, int dir = 0)
2002
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 2003object *cf_object_present_archname_inside (object *op, utf8_string whatstr)
1823 2004
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0) 2005int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825 2006
1826int cf_object_change_map (object *op, int x, int y, maptile *map) 2007int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 2008
1847 RETVAL = pay_for_amount (amount, op); 2028 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 2029 OUTPUT: RETVAL
1849 2030
1850void pay_player (object *op, uint64 amount) 2031void pay_player (object *op, uint64 amount)
1851 2032
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 2033val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 2034
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 2035int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 2036
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 2037void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 2038 CODE:
1858 do_learn_spell (op, sp, special_prayer); 2039 do_learn_spell (op, sp, special_prayer);
1859 2040
1860void forget_spell (object *op, object *sp) 2041void forget_spell (object *op, object *sp)
1861 CODE: 2042 CODE:
1862 do_forget_spell (op, query_name (sp)); 2043 do_forget_spell (op, query_name (sp));
1863 2044
1864object *check_for_spell (object *op, char *spellname) 2045object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 2046 CODE:
1866 RETVAL = check_spell_known (op, spellname); 2047 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 2048 OUTPUT: RETVAL
1868 2049
1869int query_money (object *op) 2050int query_money (object *op)
1882 2063
1883int cf_object_teleport (object *op, maptile *map, int x, int y) 2064int cf_object_teleport (object *op, maptile *map, int x, int y)
1884 2065
1885void update_object (object *op, int action) 2066void update_object (object *op, int action)
1886 2067
1887object *cf_create_object_by_name (const char *name) 2068object *cf_create_object_by_name (utf8_string name)
1888 2069
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 2070void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 2071
1891void player_lvl_adj (object *who, object *skill = 0) 2072void player_lvl_adj (object *who, object *skill = 0)
1892 2073
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 2074int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 2075
1899void use_trigger (object *op); 2080void use_trigger (object *op);
1900 2081
1901void add_button_link (object *button, maptile *map, int connected); 2082void add_button_link (object *button, maptile *map, int connected);
1902 2083
1903void remove_button_link (object *op); 2084void remove_button_link (object *op);
2085
2086void handle_apply_yield (object *op);
1904 2087
1905 2088
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2089MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907 2090
1908object *cf_insert_ob_in_ob (object *ob, object *where) 2091object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2092
1910# no clean way to get an object from an archetype - stupid idiotic 2093# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2094# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2095
1913object *new (const char *archetype = 0) 2096object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2097 PROTOTYPE: ;$
1915 CODE: 2098 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2099 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2100 OUTPUT:
1918 RETVAL 2101 RETVAL
1919 2102
2103object *find_object (U32 tag)
2104
2105# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2106object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2107 PROTOTYPE: $$$$$$
1922 CODE: 2108 CODE:
1923{ 2109{
1924 int unused_type; 2110 int unused_type;
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y); 2111 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2112}
1927 2113
1928# syntatic sugar for easier use in event callbacks. 2114const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2115
1935player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940const char *get_ob_key_value (object *op, const char *key)
1941
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2116bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 2117
1944object *get_nearest_player (object *ob) 2118object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2119 ALIAS: nearest_player = 0
1946 PREINIT: 2120 PREINIT:
1947 extern object *get_nearest_player (object *); 2121 extern object *get_nearest_player (object *);
1963bool on_same_map_as (object *ob, object *other) 2137bool on_same_map_as (object *ob, object *other)
1964 CODE: 2138 CODE:
1965 RETVAL = on_same_map (ob, other); 2139 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2140 OUTPUT: RETVAL
1967 2141
1968const char * 2142const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2143base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2144 CODE:
1971 RETVAL = query_base_name (op, plural); 2145 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2146 OUTPUT: RETVAL
1973 2147
1980 RETVAL = op->contr; 2154 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2155 OUTPUT: RETVAL
1982 2156
1983void check_score (object *op) 2157void check_score (object *op)
1984 2158
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2159void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2160 CODE:
1987 new_draw_info (flags, 0, op, txt); 2161 new_draw_info (flags, 0, op, txt);
1988
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003 2162
2004void kill_player (object *op) 2163void kill_player (object *op)
2005 2164
2006void esrv_update_item (object *op, int what, object *item) 2165void esrv_update_item (object *op, int what, object *item)
2007 C_ARGS: what, op, item 2166 C_ARGS: what, op, item
2008 2167
2009void clear_los (object *op)
2010
2011int command_summon (object *op, char *params) 2168int command_summon (object *op, utf8_string params)
2012 2169
2013int command_arrest (object *op, char *params) 2170int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2171
2019 2172
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2173MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2174
2022INCLUDE: $PERL genacc player ../include/player.h | 2175INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2176
2024int invoke (player *pl, int event, ...) 2177int invoke (player *pl, int event, ...)
2025 CODE: 2178 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2179 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2180 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2190 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2191 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2192 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2193 pl->orig_stats = pl->ob->stats;
2041 2194
2195void clear_los (player *pl)
2196
2042void cf_player_move (player *pl, int dir) 2197void cf_player_move (player *pl, int dir)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2198
2051bool 2199bool
2052cell_visible (player *pl, int dx, int dy) 2200cell_visible (player *pl, int dx, int dy)
2053 CODE: 2201 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2202 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2255 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2256 OUTPUT: RETVAL
2109 2257
2110SV *registry (maptile *map) 2258SV *registry (maptile *map)
2111 2259
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2260INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2261
2114void 2262void
2115maptile::instantiate () 2263maptile::instantiate ()
2116 2264
2117maptile *new () 2265maptile *new ()
2132 for_all_players (pl) 2280 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2281 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2282 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2283 }
2136 2284
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2285void
2286maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2287 CODE:
2288{
2289 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2290 croak ("maptile::add_underlay: palette must be arrayref");
2291
2292 palette = SvRV (palette);
2293
2294 STRLEN idxlen;
2295 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2296
2297 for (int x = 0; x < THIS->width; ++x)
2298 for (int y = 0; y < THIS->height; ++y)
2299 {
2300 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2301 if (op->flag [FLAG_IS_FLOOR])
2302 goto skip_space;
2303
2304 {
2305 int offs = offset + y * stride + x;
2306 if (IN_RANGE_EXC (offs, 0, idxlen))
2307 {
2308 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2309 {
2310 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2311 ob->flag [FLAG_NO_MAP_SAVE] = true;
2312 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2313
2314 if (ob->randomitems)
2315 {
2316 if (!ob->above)
2317 {
2318 ob->create_treasure (ob->randomitems);
2319
2320 for (object *op = ob->above; op; op = op->above)
2321 op->flag [FLAG_NO_MAP_SAVE] = true;
2322 }
2323
2324 ob->randomitems = 0;
2325 }
2326 }
2327 }
2328 }
2329
2330 skip_space: ;
2331 }
2332}
2333
2334void
2335maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2336 CODE:
2337{
2338 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2339 croak ("maptile::set_regiondata: palette must be arrayref");
2340
2341 palette = SvRV (palette);
2342
2343 STRLEN idxlen;
2344 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2345
2346 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2347 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2348
2349 for (int i = av_len ((AV *)palette) + 1; i--; )
2350 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2351
2352 for (int y = 0; y < THIS->height; ++y)
2353 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2354
2355 sfree (THIS->regions, THIS->size ());
2356 delete [] THIS->regionmap;
2357
2358 THIS->regions = regions;
2359 THIS->regionmap = regionmap;
2360}
2361
2362void
2363maptile::create_region_treasure ()
2364 CODE:
2365{
2366 object *op = object::create ();
2367 op->type = FLOOR;
2368 op->map = THIS;
2369
2370 for (int x = 0; x < THIS->width; ++x)
2371 for (int y = 0; y < THIS->height; ++y)
2372 {
2373 region *rgn = THIS->region (x, y);
2374
2375 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2376 if (rgn->treasure && rndm () < rgn->treasure_density)
2377 {
2378 op->x = x;
2379 op->y = y;
2380 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2381 }
2382 }
2383
2384 op->destroy ();
2385}
2138 2386
2139int out_of_map (maptile *map, int x, int y) 2387int out_of_map (maptile *map, int x, int y)
2140 2388
2141void 2389void
2142trigger (maptile *map, long connection, bool state = true) 2390trigger (maptile *map, long connection, bool state = true)
2222 2470
2223void fix_walls (maptile *map, int x, int y) 2471void fix_walls (maptile *map, int x, int y)
2224 2472
2225void fix_walls_around (maptile *map, int x, int y) 2473void fix_walls_around (maptile *map, int x, int y)
2226 2474
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232
2233# worst xs function of my life 2475# worst xs function of my life
2234bool 2476bool
2235_create_random_map (\ 2477_create_random_map (\
2236 maptile *self,\ 2478 maptile *self,\
2237 char *wallstyle,\ 2479 utf8_string wallstyle,\
2238 char *wall_name,\ 2480 utf8_string wall_name,\
2239 char *floorstyle,\ 2481 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2482 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2483 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2484 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2485 utf8_string doorstyle,\
2244 char *decorstyle,\ 2486 utf8_string decorstyle,\
2245 char *origin_map,\ 2487 utf8_string origin_map,\
2246 char *final_map,\ 2488 utf8_string final_map,\
2247 char *exitstyle,\ 2489 utf8_string exitstyle,\
2248 char *this_map,\ 2490 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2491 utf8_string exit_on_final_map,\
2250 int xsize,\ 2492 int xsize,\
2251 int ysize,\ 2493 int ysize,\
2252 int expand2x,\ 2494 int expand2x,\
2253 int layoutoptions1,\ 2495 int layoutoptions1,\
2254 int layoutoptions2,\ 2496 int layoutoptions2,\
2267 val64 total_map_hp,\ 2509 val64 total_map_hp,\
2268 int map_layout_style,\ 2510 int map_layout_style,\
2269 int treasureoptions,\ 2511 int treasureoptions,\
2270 int symmetry_used,\ 2512 int symmetry_used,\
2271 region *region,\ 2513 region *region,\
2272 char *custom\ 2514 utf8_string custom\
2273) 2515)
2274 CODE: 2516 CODE:
2275{ 2517{
2276 random_map_params rmp; 2518 random_map_params rmp;
2277 2519
2304 rmp.decoroptions = decoroptions; 2546 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2547 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2548 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2549 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2550 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2551 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2552 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2553 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2554 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2555 rmp.region = region;
2314 rmp.custom = custom; 2556 rmp.custom = custom;
2318 OUTPUT: 2560 OUTPUT:
2319 RETVAL 2561 RETVAL
2320 2562
2321MODULE = cf PACKAGE = cf::arch 2563MODULE = cf PACKAGE = cf::arch
2322 2564
2323archetype *find (const char *name) 2565int archetypes_size ()
2324 CODE: 2566 CODE:
2325 RETVAL = archetype::find (name); 2567 RETVAL = archetypes.size ();
2326 OUTPUT: 2568 OUTPUT: RETVAL
2327 RETVAL
2328 2569
2329archetype *first() 2570archetype *archetypes (U32 index)
2330 PROTOTYPE: 2571 CODE:
2331 CODE: 2572 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2573 OUTPUT: RETVAL
2574
2575object *instantiate (archetype *arch)
2576 CODE:
2577 RETVAL = arch_to_object (arch);
2578 OUTPUT:
2333 OUTPUT: RETVAL 2579 RETVAL
2334 2580
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2581INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2582
2337MODULE = cf PACKAGE = cf::party 2583MODULE = cf PACKAGE = cf::party
2338 2584
2339partylist *first () 2585partylist *first ()
2340 PROTOTYPE: 2586 PROTOTYPE:
2341 CODE: 2587 CODE:
2342 RETVAL = get_firstparty (); 2588 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2589 OUTPUT: RETVAL
2344 2590
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2591INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2592
2347MODULE = cf PACKAGE = cf::region 2593MODULE = cf PACKAGE = cf::region
2348 2594
2349region *first () 2595void
2350 PROTOTYPE: 2596list ()
2351 CODE: 2597 PPCODE:
2352 RETVAL = first_region; 2598 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2599 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2600
2355region *find (char *name) 2601region *find (utf8_string name)
2356 PROTOTYPE: $ 2602 PROTOTYPE: $
2357 CODE: 2603 CODE:
2358 RETVAL = get_region_by_name (name); 2604 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2605 OUTPUT: RETVAL
2360 2606
2607region *find_fuzzy (utf8_string name)
2608 PROTOTYPE: $
2609 CODE:
2610 RETVAL = region::find_fuzzy (name);
2611 OUTPUT: RETVAL
2612
2613int specificity (region *rgn)
2614 CODE:
2615 RETVAL = 0;
2616 while (rgn = rgn->parent)
2617 RETVAL++;
2618 OUTPUT: RETVAL
2619
2361INCLUDE: $PERL genacc region ../include/map.h | 2620INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2621
2363MODULE = cf PACKAGE = cf::living 2622MODULE = cf PACKAGE = cf::living
2364 2623
2365INCLUDE: $PERL genacc living ../include/living.h | 2624INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2625
2367MODULE = cf PACKAGE = cf::settings 2626MODULE = cf PACKAGE = cf::settings
2368 2627
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2628INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2629
2371MODULE = cf PACKAGE = cf::client 2630MODULE = cf PACKAGE = cf::client
2372 2631
2373INCLUDE: $PERL genacc client ../include/client.h | 2632INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2633
2375int invoke (client *ns, int event, ...) 2634int invoke (client *ns, int event, ...)
2376 CODE: 2635 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2636 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2637 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2397 char *buf = SvPVbyte (packet, len); 2656 char *buf = SvPVbyte (packet, len);
2398 2657
2399 THIS->send_packet (buf, len); 2658 THIS->send_packet (buf, len);
2400} 2659}
2401 2660
2661faceidx
2662client::need_face (utf8_string name, int pri = 0)
2663 CODE:
2664 RETVAL = face_find (name, 0);
2665 if (RETVAL)
2666 {
2667 THIS->send_face (RETVAL, pri);
2668 THIS->flush_fx ();
2669 }
2670 OUTPUT:
2671 RETVAL
2672
2673int
2674client::fx_want (int idx, int value = -1)
2675 CODE:
2676 if (0 < idx && idx < FT_NUM)
2677 {
2678 RETVAL = THIS->fx_want [idx];
2679 if (items > 2)
2680 THIS->fx_want [idx] = value;
2681 }
2682 else
2683 RETVAL = 0;
2684 OUTPUT:
2685 RETVAL
2686
2687MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2688
2689faceidx sound_find (utf8_string name)
2690
2691void sound_set (utf8_string str, faceidx face)
2692
2693# dire hack
2694void old_sound_index (int idx, faceidx face)
2695 CODE:
2696 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2697 old_sound_index [idx] = face;
2698
2699MODULE = cf PACKAGE = cf::face PREFIX = face_
2700
2701#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2702
2703faceidx face_find (utf8_string name, faceidx defidx = 0)
2704
2705faceidx alloc (utf8_string name)
2706 CODE:
2707{
2708 do
2709 {
2710 RETVAL = faces.size ();
2711 faces.resize (RETVAL + 1);
2712 }
2713 while (!RETVAL); // crude way to leave index 0
2714
2715 faces [RETVAL].name = name;
2716 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2717
2718 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2719 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2720}
2721 OUTPUT: RETVAL
2722
2723void set_type (faceidx idx, int value)
2724 ALIAS:
2725 set_type = 0
2726 set_visibility = 1
2727 set_magicmap = 2
2728 set_smooth = 3
2729 set_smoothlevel = 4
2730 CODE:
2731 faceinfo *f = face_info (idx); assert (f);
2732 switch (ix)
2733 {
2734 case 0: f->type = value; break;
2735 case 1: f->visibility = value; break;
2736 case 2: f->magicmap = value; break;
2737 case 3: f->smooth = value; break;
2738 case 4: f->smoothlevel = value; break;
2739 }
2740
2741void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2742 CODE:
2743{
2744 faceinfo *f = face_info (idx); assert (f);
2745 facedata *d = &(faceset ? f->data64 : f->data32);
2746 sv_to (data, d->data);
2747 STRLEN clen;
2748 char *cdata = SvPVbyte (chksum, clen);
2749 clen = min (CHKSUM_SIZE, clen);
2750
2751 if (memcmp (d->chksum, cdata, clen))
2752 {
2753 memcpy (d->chksum, cdata, clen);
2754
2755 // invalidate existing client face info
2756 for_all_clients (ns)
2757 if (ns->faceset == faceset)
2758 {
2759 ns->faces_sent [idx] = false;
2760 ns->force_newmap = true;
2761 }
2762 }
2763}
2764
2765int get_data_size (faceidx idx, int faceset = 0)
2766 CODE:
2767 facedata *d = face_data (idx, faceset); assert (d);
2768 RETVAL = d->data.size ();
2769 OUTPUT:
2770 RETVAL
2771
2772SV *get_chksum (faceidx idx, int faceset = 0)
2773 CODE:
2774 facedata *d = face_data (idx, faceset); assert (d);
2775 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2776 OUTPUT:
2777 RETVAL
2778
2779void invalidate (faceidx idx)
2780 CODE:
2781 for_all_clients (ns)
2782 {
2783 ns->faces_sent [idx] = false;
2784 ns->force_newmap = true;
2785 }
2786
2787void invalidate_all ()
2788 CODE:
2789 for_all_clients (ns)
2790 {
2791 ns->faces_sent.reset ();
2792 ns->force_newmap = true;
2793 }
2794
2795MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2796
2797#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2798
2799animidx anim_find (utf8_string name)
2800 CODE:
2801 RETVAL = animation::find (name).number;
2802 OUTPUT: RETVAL
2803
2804animidx set (utf8_string name, SV *frames, int facings = 1)
2805 CODE:
2806{
2807 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2808 croak ("frames must be an arrayref");
2809
2810 AV *av = (AV *)SvRV (frames);
2811
2812 animation *anim = &animation::find (name);
2813 if (anim->number)
2814 {
2815 anim->resize (av_len (av) + 1);
2816 anim->facings = facings;
2817 }
2818 else
2819 anim = &animation::create (name, av_len (av) + 1, facings);
2820
2821 for (int i = 0; i < anim->num_animations; ++i)
2822 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2823}
2824 OUTPUT: RETVAL
2825
2826void invalidate_all ()
2827 CODE:
2828 for_all_clients (ns)
2829 ns->anims_sent.reset ();
2830
2831MODULE = cf PACKAGE = cf::object::freezer
2832
2833INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2834
2835SV *
2836new (char *klass)
2837 CODE:
2838 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2839 OUTPUT: RETVAL
2840
2841void
2842DESTROY (SV *sv)
2843 CODE:
2844 object_freezer *self;
2845 sv_to (sv, self);
2846 delete self;
2847
2848MODULE = cf PACKAGE = cf::object::thawer
2849
2850INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2851
2852SV *
2853new_from_file (char *klass, octet_string path)
2854 CODE:
2855 object_thawer *f = new object_thawer (path);
2856 if (!*f)
2857 {
2858 delete f;
2859 XSRETURN_UNDEF;
2860 }
2861 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2862 OUTPUT: RETVAL
2863
2864void
2865DESTROY (SV *sv)
2866 CODE:
2867 object_thawer *self;
2868 sv_to (sv, self);
2869 delete self;
2870

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