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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.259 by root, Tue Oct 16 04:09:31 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
112{ 144{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 146}
115 147
116void 148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
117attachable::optimise () 167attachable::optimise ()
118{ 168{
119 if (self 169 if (self
120 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
122 { 172 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 173}
127 174
128// check wether the object really is dead 175// check wether the object really is dead
129void 176void
130attachable::do_check () 177attachable::do_check ()
136} 183}
137 184
138void 185void
139attachable::do_destroy () 186attachable::do_destroy ()
140{ 187{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
142 189
143 if (cb) 190 if (cb)
144 { 191 {
145 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
146 cb = 0; 193 cb = 0;
147 } 194 }
148 195
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 196 mortals.push_back (this);
158} 197}
159 198
160void 199void
161attachable::destroy () 200attachable::destroy ()
163 if (destroyed ()) 202 if (destroyed ())
164 return; 203 return;
165 204
166 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
167 do_destroy (); 206 do_destroy ();
207 sever_self ();
168} 208}
169 209
170void 210void
171attachable::check_mortals () 211attachable::check_mortals ()
172{ 212{
176 { 216 {
177 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
178 { 218 {
179 i = 0; 219 i = 0;
180 220
181 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
183 237
184 break; 238 break;
185 } 239 }
186 240
187 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
188 242
189 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
190 244 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 245 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
195 ++i; // further delay freeing 253 ++i; // further delay freeing
196 254
197 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
198 break; 256 break;
199 } 257 }
200 else 258 else
201 { 259 {
202 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
203 delete obj; 262 delete obj;
204 } 263 }
205 } 264 }
206} 265}
207 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
208attachable & 279attachable &
209attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
210{ 281{
211 //if (self || cb) 282 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 284
214 attach = src.attach; 285 attach = src.attach;
215 return *this; 286 return *this;
216} 287}
217 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 324
220static SV * 325static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 327{
223 SV *sv; 328 SV *sv;
224 329
225 if (!ptr) 330 if (!ptr)
226 return &PL_sv_undef; 331 return newSV (0);
227 332
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 335}
231 336
250 355
251static SV * 356static SV *
252newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
253{ 358{
254 if (!obj) 359 if (!obj)
255 return &PL_sv_undef; 360 return newSV (0);
256 361
257 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
258 { 366 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 368
262 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 372 }
265 else 373 else
266 { 374 {
267 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
305 else 413 else
306 return 0; 414 return 0;
307} 415}
308 416
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 440
333inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
335 443
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 446
339inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
340{ 448{
341 char buf[128]; 449 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
344} 452}
345 453
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 480
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 483
374template<class T> 484template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 486
377template<int N> 487template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 489
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
386inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
387{ 503{
388 unsigned int version; 504 unsigned int version;
389 505
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
413 break; 529 break;
414 530
415 case DT_STRING: 531 case DT_STRING:
416 { 532 {
417 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 535 }
420 break; 536 break;
421 537
422 case DT_DATA: 538 case DT_DATA:
423 { 539 {
424 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
427 } 543 }
428 break; 544 break;
429 545
430 case DT_OBJECT: 546 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 589 va_end (ap);
474 590
475 return sv; 591 return sv;
476} 592}
477 593
478static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 595
510SV * 596SV *
511registry (attachable *ext) 597registry (attachable *ext)
512{ 598{
515 601
516 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
517} 603}
518 604
519///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
520
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575 606
576void 607void
577cfperl_init () 608cfperl_init ()
578{ 609{
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
580 perl = perl_alloc (); 611 perl = perl_alloc ();
581 perl_construct (perl); 612 perl_construct (perl);
582 613
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 615
585 char *argv[] = { 616 const char *argv[] = {
586 "", 617 settings.argv [0],
587 "-e" 618 "-e"
588 "use Event; use Coro;" // required for bootstrap 619 "use Event; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
591 "require cf;" 622 "require cf;"
592 }; 623 };
593 624
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
595 { 627 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
598 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
599} 639}
600 640
601void cfperl_main () 641void cfperl_main ()
602{ 642{
603 dSP; 643 dSP;
610void 650void
611attachable::instantiate () 651attachable::instantiate ()
612{ 652{
613 if (attach) 653 if (attach)
614 { 654 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 656 attach = 0;
617 } 657 }
618} 658}
619 659
620void 660void
621attachable::reattach () 661attachable::reattach ()
622{ 662{
623 optimise (); 663 optimise ();
624 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
626} 666}
627 667
628static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 670# include "eventinc.h"
673} 713}
674 714
675void 715void
676global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 717{
678 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
679} 719}
680 720
681void 721void
682object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 723{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 725 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 727
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 730 }
691 731
727{ 767{
728 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
730} 770}
731 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
732bool 822bool
733attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
734{ 824{
735 data_type dt; 825 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 826
740 // callback call ordering should be: 827 // callback call ordering should be:
741 // 1. per-object callback 828 // 1. per-object callback
742 // 2. per-class object 829 // 2. per-class object
743 // 3. per-type callback 830 // 3. per-type callback
747 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
748 835
749 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 837 if (!callbacks)
751 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
752 842
753 CALL_BEGIN (3); 843 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 846
791} 881}
792 882
793SV * 883SV *
794cfperl_result (int idx) 884cfperl_result (int idx)
795{ 885{
796 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 887 if (!av)
798 return &PL_sv_undef; 888 return &PL_sv_undef;
799 889
800 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 891 if (!sv)
815{ 905{
816 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
817} 907}
818 908
819///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
820 911
821void 912void
822cfperl_emergency_save () 913cfperl_emergency_save ()
823{ 914{
824 CALL_BEGIN (0); 915 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
827} 983}
828 984
829maptile * 985maptile *
830maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
831{ 987{
845 1001
846 return retval; 1002 return retval;
847} 1003}
848 1004
849maptile * 1005maptile *
850maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1007{
852 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
853 CALL_ARG (path); 1009 CALL_ARG (path);
854 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1013
857 maptile *retval; 1014 maptile *retval;
858 1015
859 if (count) 1016 if (count)
895 CALL_ARG (exit); 1052 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1054 CALL_END;
898} 1055}
899 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
900///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
901 1103
902struct EventAPI *watcher_base::GEventAPI; 1104struct EventAPI *watcher_base::GEventAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
904 1106
905int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
906 1109
1110void coroapi::do_cede_to_tick ()
1111{
1112 cede_counter = 0;
1113
1114 cede ();
1115
1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
1118 next_cede = SvNV (sv_next_tick);
1119}
1120
1121void coroapi::do_cede_every ()
1122{
1123 cede_counter = 0;
1124
1125 if (coroapi::nready ())
1126 coroapi::cede ();
1127}
1128
1129void coroapi::do_cede_to_tick_every ()
1130{
1131 cede_counter = 0;
1132
1133 cede_to_tick ();
1134}
1135
1136void
1137coroapi::wait_for_tick ()
1138{
1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
1150}
1151
1152static void
907static void iw_dispatch (pe_event *ev) 1153iw_dispatch (pe_event *ev)
908{ 1154{
909 iw *w = (iw *)ev->ext_data; 1155 iw *w = (iw *)ev->ext_data;
910 w->call (*w); 1156 w->call (*w);
911} 1157}
912 1158
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1221 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1222 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1223 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1224 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1225
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1226 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1227 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1228
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1229 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1230 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1231 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1232 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1237
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1238MODULE = cf PACKAGE = cf PREFIX = cf_
993 1239
994BOOT: 1240BOOT:
995{ 1241{
996 _connect_to_perl ();
997
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI; 1242 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI; 1243 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000 1244
1245 _connect_to_perl ();
1246
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1247 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1248
1249 //{
1250 // require_pv ("Time::HiRes");
1251 //
1252 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1253 // if (!svp) croak ("Time::HiRes is required");
1254 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1255 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1256 //}
1002 1257
1003 static const struct { 1258 static const struct {
1004 const char *name; 1259 const char *name;
1005 IV iv; 1260 IV iv;
1006 } *civ, const_iv[] = { 1261 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1262# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1263 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1264 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1265
1011 const_iv (llevMonster) 1266 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1267
1268 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1269
1013 const_iv (MAX_TIME) 1270 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1271 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1272
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1273 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1274 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1275 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1276 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1277 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1278 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1279
1127 const_iv (NUM_SUBTYPES) 1280 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1281 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1282 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1283 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1284 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1285 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1286 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1287 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1288 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1289 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1290 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1291 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1292 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1293 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1294 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1295 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1296 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1297 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1298 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1299 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1300 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1301 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1302 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1303 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1304 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1305 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1306 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1307 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1308
1129 const_iv (ST_BD_BUILD) 1309 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1310
1132 const_iv (ST_MAT_FLOOR) 1311 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1312 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1313
1136 const_iv (AT_PHYSICAL) 1314 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1315 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1316 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1317 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1318 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1319 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1320 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1321
1163 const_iv (WEAP_HIT) 1322 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1323 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1324 const_iv (WEAP_BLUD)
1172 1325
1173 const_iv (FLAG_ALIVE) 1326 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1327 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1328 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1329 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1330 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1331 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1332 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1333 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1334 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1335 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1336 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1337 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1338 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1339 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1340 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1341 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1342 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1343 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1344 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1345 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1346 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1347 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1348 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1349 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1350 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1351 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1352
1353 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1354 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1355 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1356 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1357 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1358 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1359
1360 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1361 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1362
1363 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1364
1365 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1366 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1367 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1368 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1369 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1370 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1371 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1372 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1373 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1374 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1375 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1376 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1377 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1378 const_iv (SP_MAGIC_MAPPING)
1379 const_iv (SP_MAGIC_WALL)
1380 const_iv (SP_DESTRUCTION)
1381 const_iv (SP_PERCEIVE_SELF)
1382 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1383 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1384 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1385 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1386 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1387 const_iv (SP_EARTH_TO_DUST)
1305 1388 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1389 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1390 const_iv (SP_CURSE)
1391 const_iv (SP_SUMMON_MONSTER)
1392 const_iv (SP_CHARGING)
1393 const_iv (SP_POLYMORPH)
1394 const_iv (SP_ALCHEMY)
1395 const_iv (SP_REMOVE_CURSE)
1396 const_iv (SP_IDENTIFY)
1397 const_iv (SP_DETECTION)
1398 const_iv (SP_MOOD_CHANGE)
1399 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1400 const_iv (SP_SWARM)
1401 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1402 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1403 const_iv (SP_CREATE_MISSILE)
1404 const_iv (SP_CONSECRATE)
1405 const_iv (SP_ANIMATE_WEAPON)
1406 const_iv (SP_LIGHT)
1407 const_iv (SP_CHANGE_MAP_LIGHT)
1408 const_iv (SP_FAERY_FIRE)
1409 const_iv (SP_CAUSE_DISEASE)
1410 const_iv (SP_AURA)
1411 const_iv (SP_TOWN_PORTAL)
1412 const_iv (SP_PARTY_SPELL)
1413
1414 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1415 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1416 const_iv (F_LOCKED)
1315 1417
1316 const_iv (F_BUY) 1418 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1419
1320 const_iv (P_BLOCKSVIEW) 1420 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1421 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1422
1329 const_iv (UP_OBJ_INSERT) 1423 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1424
1334 const_iv (INS_NO_MERGE) 1425 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1426 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1427
1341 const_iv (WILL_APPLY_HANDLE) 1428 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1429 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1430
1347 const_iv (SAVE_MODE) 1431 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1432
1350 const_iv (M_PAPER) 1433 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1434 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1435 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1436 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1437
1365 const_iv (SK_EXP_ADD_SKILL) 1438 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1439 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1440
1371 const_iv (SK_LOCKPICKING) 1441 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1442 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1443 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1444 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1445 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1446 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1447 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1448 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1449 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1450 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1451 const_iv (SK_POISON_NAIL)
1412 1452
1413 const_iv (SOUND_NEW_PLAYER) 1453 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1454 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1455 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1456 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1457 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1458 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1459
1438 const_iv (PREFER_LOW) 1460 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1461
1441 const_iv (ATNR_PHYSICAL) 1462 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1463 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1464 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1465 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1466 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1467 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1468 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1469
1468 const_iv (MAP_IN_MEMORY) 1470 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1471
1473 const_iv (KLASS_ATTACHABLE) 1472 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1473 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1474
1480 const_iv (CS_QUERY_YESNO) 1475 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1476
1484 const_iv (ST_DEAD) 1477 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1478
1489 const_iv (ST_CHANGE_CLASS) 1479 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1480
1491 const_iv (IO_HEADER) 1481 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1482
1495 // random map generator 1483 // random map generator
1496 const_iv (LAYOUT_NONE) 1484 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1485 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1486
1504 const_iv (RMOPT_RANDOM) 1487 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1488 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1489 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1490
1514 const_iv (SYMMETRY_RANDOM) 1491 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1492 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1493
1517 const_iv (SYMMETRY_Y) 1494 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1495 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1496 const_iv (GT_MINIMAL)
1497
1498 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1499 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1500 };
1520 1501
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1503 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1504
1544 } 1525 }
1545} 1526}
1546 1527
1547void _connect_to_perl () 1528void _connect_to_perl ()
1548 1529
1530void _recalc_want ()
1531
1549void _global_reattach () 1532void _global_reattach ()
1550 CODE: 1533 CODE:
1551{ 1534{
1552 // reattach to all attachable objects in the game. 1535 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1536 for_all_clients (ns)
1554 ns->reattach (); 1537 ns->reattach ();
1555 1538
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1539 for_all_objects (op)
1564 op->reattach (); 1540 op->reattach ();
1565} 1541}
1542
1543# support function for map-world.ext
1544void _quantise (SV *data_sv, SV *plt_sv)
1545 CODE:
1546{
1547 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1548 croak ("_quantise called with invalid agruments");
1549
1550 plt_sv = SvRV (plt_sv);
1551 SV **plt = AvARRAY (plt_sv);
1552 int plt_count = AvFILL (plt_sv) + 1;
1553
1554 STRLEN len;
1555 char *data = SvPVbyte (data_sv, len);
1556 char *dst = data;
1557
1558 while (len >= 3)
1559 {
1560 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1561 {
1562 char *val = SvPVX (*val_sv);
1563
1564 if (val [0] == data [0]
1565 && val [1] == data [1]
1566 && val [2] == data [2])
1567 {
1568 *dst++ = val [3];
1569 goto next;
1570 }
1571 }
1572
1573 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1574 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1575 dst - SvPVX (data_sv), len);
1576
1577 next:
1578 data += 3;
1579 len -= 3;
1580 }
1581
1582 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1583}
1584
1585void _post_tick ()
1586 CODE:
1587 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1588
1589NV till_cede ()
1590 CODE:
1591 RETVAL = coroapi::next_cede - now ();
1592 OUTPUT:
1593 RETVAL
1594
1595NV till_tick ()
1596 CODE:
1597 RETVAL = SvNV (sv_next_tick) - now ();
1598 OUTPUT:
1599 RETVAL
1566 1600
1567NV floor (NV x) 1601NV floor (NV x)
1568 1602
1569NV ceil (NV x) 1603NV ceil (NV x)
1570 1604
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1612 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1613 }
1580 OUTPUT: 1614 OUTPUT:
1581 RETVAL 1615 RETVAL
1582 1616
1617NV clamp (NV value, NV min_value, NV max_value)
1618 CODE:
1619 RETVAL = clamp (value, min_value, max_value);
1620 OUTPUT:
1621 RETVAL
1622
1623NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1624 CODE:
1625 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1626 OUTPUT:
1627 RETVAL
1628
1629void cede_to_tick ()
1630 CODE:
1631 coroapi::cede_to_tick ();
1632
1583void server_tick () 1633void server_tick ()
1584 CODE: 1634 CODE:
1635 NOW = now ();
1585 runtime = SvNVx (sv_runtime); 1636 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1637 server_tick ();
1587 1638
1588void 1639void
1589LOG (int level, char *msg) 1640log_backtrace (utf8_string msg)
1641
1642void
1643LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1644 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1645 C_ARGS: flags, "%s", msg
1592 1646
1593char *path_combine (char *base, char *path) 1647octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1648 PROTOTYPE: $$
1595 1649
1596char *path_combine_and_normalize (char *base, char *path) 1650octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1651 PROTOTYPE: $$
1598 1652
1599const char * 1653void
1600get_maps_directory (char *path) 1654mallinfo ()
1601 PROTOTYPE: $ 1655 PPCODE:
1602 ALIAS: maps_directory = 0 1656{
1603 CODE: 1657#if __GLIBC__
1604 RETVAL = create_pathname (path); 1658 struct mallinfo mai = mallinfo ();
1605 OUTPUT: RETVAL 1659 EXTEND (SP, 7*2);
1660 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1661 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1662 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1663 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1664 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1665 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1666 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1667#endif
1668}
1606 1669
1607void 1670void
1608sub_generation_inc () 1671sub_generation_inc ()
1609 CODE: 1672 CODE:
1610 PL_sub_generation++; 1673 PL_sub_generation++;
1611 1674
1612char * 1675const_octet_string
1613mapdir () 1676mapdir ()
1614 PROTOTYPE: 1677 PROTOTYPE:
1615 ALIAS: 1678 ALIAS:
1616 mapdir = 0 1679 mapdir = 0
1617 uniquedir = 1 1680 uniquedir = 1
1633 } 1696 }
1634 OUTPUT: RETVAL 1697 OUTPUT: RETVAL
1635 1698
1636void abort () 1699void abort ()
1637 1700
1701void reset_signals ()
1702
1638void fork_abort (char *cause = "cf::fork_abort") 1703void fork_abort (octet_string cause = "cf::fork_abort")
1639 1704
1640void cleanup (const char *cause, bool make_core = false) 1705void cleanup (octet_string cause, bool make_core = false)
1641 1706
1642void emergency_save () 1707void emergency_save ()
1708
1709void _exit (int status = EXIT_SUCCESS)
1643 1710
1644UV sv_2watcher (SV *w) 1711UV sv_2watcher (SV *w)
1645 CODE: 1712 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w); 1713 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT: 1714 OUTPUT:
1648 RETVAL 1715 RETVAL
1649 1716
1650void _exit (int status = 0)
1651
1652#if _POSIX_MEMLOCK 1717#if _POSIX_MEMLOCK
1653 1718
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1719int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1720
1656int munlockall () 1721int munlockall ()
1657 1722
1658#endif 1723#endif
1659 1724
1660int find_animation (char *text) 1725int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1726 PROTOTYPE: $
1662 1727
1663int random_roll (int min, int max, object *op, int goodbad); 1728int random_roll (int min, int max, object *op, int goodbad);
1664 1729
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1730const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1731
1667int 1732int
1668exp_to_level (val64 exp) 1733exp_to_level (val64 exp)
1669 CODE: 1734 CODE:
1670{ 1735{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1766 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1767 else
1703 XSRETURN_UNDEF; 1768 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1769 OUTPUT: RETVAL
1705 1770
1771bool
1772load_resource_file (octet_string filename)
1773
1706MODULE = cf PACKAGE = cf::attachable 1774MODULE = cf PACKAGE = cf::attachable
1707 1775
1708int 1776int
1709valid (SV *obj) 1777valid (SV *obj)
1710 CODE: 1778 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1779 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1780 OUTPUT:
1713 RETVAL 1781 RETVAL
1782
1783void
1784debug_trace (attachable *obj, bool on = true)
1785 CODE:
1786 obj->flags &= ~attachable::F_DEBUG_TRACE;
1787 if (on)
1788 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1789
1715int mortals_size () 1790int mortals_size ()
1716 CODE: 1791 CODE:
1717 RETVAL = attachable::mortals.size (); 1792 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1793 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1795#object *mortals (U32 index)
1721# CODE: 1796# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1797# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1798# OUTPUT: RETVAL
1724 1799
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1800INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 1801
1727MODULE = cf PACKAGE = cf::global 1802MODULE = cf PACKAGE = cf::global
1728 1803
1729int invoke (SV *klass, int event, ...) 1804int invoke (SV *klass, int event, ...)
1730 CODE: 1805 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1809 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1810 OUTPUT: RETVAL
1736 1811
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1812MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1813
1739INCLUDE: $PERL genacc object ../include/object.h | 1814INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1815
1741int invoke (object *op, int event, ...) 1816int invoke (object *op, int event, ...)
1742 CODE: 1817 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1818 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1819 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1841object *actives (U32 index)
1767 CODE: 1842 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1843 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1844 OUTPUT: RETVAL
1770 1845
1846const char *slot_use_name (U32 slot)
1847 ALIAS:
1848 slot_nonuse_name = 1
1849 CODE:
1850{
1851 if (slot >= NUM_BODY_LOCATIONS)
1852 croak ("body slot index out of range");
1853
1854 switch (ix)
1855 {
1856 case 0: RETVAL = body_locations[slot].use_name; break;
1857 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1858 }
1859}
1860 OUTPUT:
1861 RETVAL
1862
1771# missing properties 1863# missing properties
1772 1864
1773object *head (object *op) 1865object *head (object *op)
1774 PROTOTYPE: $ 1866 PROTOTYPE: $
1775 CODE: 1867 CODE:
1776 RETVAL = op->head_ (); 1868 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1869 OUTPUT: RETVAL
1784 1870
1785void 1871void
1786inv (object *obj) 1872inv (object *obj)
1787 PROTOTYPE: $ 1873 PROTOTYPE: $
1788 PPCODE: 1874 PPCODE:
1789{ 1875{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 1876 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 1877 XPUSHs (sv_2mortal (to_sv (o)));
1793} 1878}
1794 1879
1795void 1880void
1796set_animation (object *op, int idx) 1881set_animation (object *op, int idx)
1797 CODE: 1882 CODE:
1798 SET_ANIMATION (op, idx); 1883 SET_ANIMATION (op, idx);
1799 1884
1885int
1886num_animations (object *op)
1887 CODE:
1888 RETVAL = NUM_ANIMATIONS (op);
1889 OUTPUT: RETVAL
1890
1891int slot_info (object *op, UV slot, int value = 0)
1892 ALIAS:
1893 slot_used = 1
1894 CODE:
1895{
1896 if (slot >= NUM_BODY_LOCATIONS)
1897 croak ("body slot index out of range");
1898
1899 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1900
1901 if (items > 2)
1902 if (ix)
1903 op->slot[slot].used = value;
1904 else
1905 op->slot[slot].info = value;
1906}
1907 OUTPUT:
1908 RETVAL
1909
1800object *find_best_object_match (object *op, const char *match) 1910object *find_best_object_match (object *op, utf8_string match)
1801 1911
1802object *find_marked_object (object *op) 1912object *find_marked_object (object *op)
1803 1913
1804int need_identify (object *obj); 1914int need_identify (object *obj);
1805 1915
1817 1927
1818void apply_below (object *op) 1928void apply_below (object *op)
1819 CODE: 1929 CODE:
1820 player_apply_below (op); 1930 player_apply_below (op);
1821 1931
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1932int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1933
1828#//TODO 1934#//TODO
1829object *clone_ (object *op, int recursive = 0) 1935object *clone_ (object *op, int recursive = 0)
1830 CODE: 1936 CODE:
1831 if (recursive) 1937 if (recursive)
1847 RETVAL = pay_for_amount (amount, op); 1953 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1954 OUTPUT: RETVAL
1849 1955
1850void pay_player (object *op, uint64 amount) 1956void pay_player (object *op, uint64 amount)
1851 1957
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1958val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1959
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1960int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1961
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1962void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1963 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1964 do_learn_spell (op, sp, special_prayer);
1859 1965
1860void forget_spell (object *op, object *sp) 1966void forget_spell (object *op, object *sp)
1861 CODE: 1967 CODE:
1862 do_forget_spell (op, query_name (sp)); 1968 do_forget_spell (op, query_name (sp));
1863 1969
1864object *check_for_spell (object *op, char *spellname) 1970object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1971 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1972 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1973 OUTPUT: RETVAL
1868 1974
1869int query_money (object *op) 1975int query_money (object *op)
1878 1984
1879void drop (object *who, object *op) 1985void drop (object *who, object *op)
1880 1986
1881void pick_up (object *who, object *op) 1987void pick_up (object *who, object *op)
1882 1988
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 1989void update_object (object *op, int action)
1886 1990
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1991void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1992
1891void player_lvl_adj (object *who, object *skill = 0) 1993void player_lvl_adj (object *who, object *skill = 0)
1892 1994
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1995int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1996
1900 2002
1901void add_button_link (object *button, maptile *map, int connected); 2003void add_button_link (object *button, maptile *map, int connected);
1902 2004
1903void remove_button_link (object *op); 2005void remove_button_link (object *op);
1904 2006
2007void handle_apply_yield (object *op);
2008
1905 2009
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 2010MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 2011
1910# no clean way to get an object from an archetype - stupid idiotic 2012# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 2013# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 2014
1913object *new (const char *archetype = 0) 2015object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 2016 PROTOTYPE: ;$
1915 CODE: 2017 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 2018 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 2019 OUTPUT:
1918 RETVAL 2020 RETVAL
1919 2021
2022object *find_object (U32 tag)
2023
2024# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 2025object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 2026 PROTOTYPE: $$$$$$
1922 CODE: 2027 CODE:
1923{ 2028{
1924 int unused_type; 2029 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 2030}
1927 2031
1928# syntatic sugar for easier use in event callbacks. 2032const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 2033
1935player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940const char *get_ob_key_value (object *op, const char *key)
1941
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 2034bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 2035
1944object *get_nearest_player (object *ob) 2036object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2037 ALIAS: nearest_player = 0
1946 PREINIT: 2038 PREINIT:
1947 extern object *get_nearest_player (object *); 2039 extern object *get_nearest_player (object *);
1955 EXTEND (SP, 5); 2047 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2048 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2049 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2050 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2051 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2052 PUSHs (to_sv (rv.part));
1961} 2053}
1962 2054
1963bool on_same_map_as (object *ob, object *other) 2055bool on_same_map_as (object *ob, object *other)
1964 CODE: 2056 CODE:
1965 RETVAL = on_same_map (ob, other); 2057 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2058 OUTPUT: RETVAL
1967 2059
1968const char * 2060const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2061base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2062 CODE:
1971 RETVAL = query_base_name (op, plural); 2063 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2064 OUTPUT: RETVAL
1973 2065
1974object *decrease_ob_nr (object *op, unsigned long i) 2066object *decrease_ob_nr (object *op, unsigned long i)
1975 2067
2068# return the tail of an object, excluding itself
2069void
2070tail (object *op)
2071 PPCODE:
2072 while ((op = op->more))
2073 XPUSHs (sv_2mortal (to_sv (op)));
2074
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2075MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2076
1978player *player (object *op) 2077player *player (object *op)
1979 CODE: 2078 CODE:
1980 RETVAL = op->contr; 2079 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2080 OUTPUT: RETVAL
1982 2081
2082bool move_player (object *op, int dir)
2083
1983void check_score (object *op) 2084void check_score (object *op)
1984 2085
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2086void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2087 CODE:
1987 new_draw_info (flags, 0, op, txt); 2088 new_draw_info (flags, 0, op, txt);
1988 2089
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2090void kill_player (object *op)
2005 2091
2092void esrv_send_item (object *pl, object *item)
2093
2006void esrv_update_item (object *op, int what, object *item) 2094void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2095 C_ARGS: what, pl, item
2008 2096
2009void clear_los (object *op) 2097void esrv_del_item (object *pl, int tag)
2098 C_ARGS: pl->contr, tag
2010 2099
2011int command_summon (object *op, char *params) 2100int command_summon (object *op, utf8_string params)
2012 2101
2013int command_arrest (object *op, char *params) 2102int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2103
2019 2104
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2105MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2106
2022INCLUDE: $PERL genacc player ../include/player.h | 2107INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2108
2024int invoke (player *pl, int event, ...) 2109int invoke (player *pl, int event, ...)
2025 CODE: 2110 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2111 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2112 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2122 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2123 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2124 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2125 pl->orig_stats = pl->ob->stats;
2041 2126
2042void cf_player_move (player *pl, int dir) 2127void clear_los (player *pl)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2128
2051bool 2129bool
2052cell_visible (player *pl, int dx, int dy) 2130cell_visible (player *pl, int dx, int dy)
2053 CODE: 2131 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2132 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2061 CODE: 2139 CODE:
2062{ 2140{
2063 STRLEN len; 2141 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2142 char *buf = SvPVbyte (packet, len);
2065 2143
2144 if (len > MAXSOCKBUF)
2145 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2146 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2147 pl->ns->send_packet (buf, len);
2068} 2148}
2069 2149
2070int 2150int
2071listening (player *pl, int new_value = -1) 2151listening (player *pl, int new_value = -1)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2187 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2188 OUTPUT: RETVAL
2109 2189
2110SV *registry (maptile *map) 2190SV *registry (maptile *map)
2111 2191
2192void
2193find_tagged_objects (maptile *map, utf8_string tag = 0)
2194 PPCODE:
2195{
2196 if (!map->spaces)
2197 XSRETURN_EMPTY;
2198
2199 if (tag)
2200 {
2201 shstr_cmp tag_ (tag);
2202
2203 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2204 for (object *op = ms->bot; op; op = op->above)
2205 if (op->tag == tag_)
2206 XPUSHs (sv_2mortal (to_sv (op)));
2207 }
2208 else
2209 {
2210 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2211 for (object *op = ms->bot; op; op = op->above)
2212 if (op->tag)
2213 XPUSHs (sv_2mortal (to_sv (op)));
2214 }
2215}
2216
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2217INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2218
2114void 2219void
2115maptile::instantiate () 2220maptile::instantiate ()
2116 2221
2117maptile *new () 2222maptile *new ()
2132 for_all_players (pl) 2237 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2238 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2239 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2240 }
2136 2241
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2242void
2243maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2244 CODE:
2245{
2246 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2247 croak ("maptile::add_underlay: palette must be arrayref");
2248
2249 palette = SvRV (palette);
2250
2251 STRLEN idxlen;
2252 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2253
2254 for (int x = 0; x < THIS->width; ++x)
2255 for (int y = 0; y < THIS->height; ++y)
2256 {
2257 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2258 if (op->flag [FLAG_IS_FLOOR])
2259 goto skip_space;
2260
2261 {
2262 int offs = offset + y * stride + x;
2263 if (IN_RANGE_EXC (offs, 0, idxlen))
2264 {
2265 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2266 {
2267 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2268 ob->flag [FLAG_NO_MAP_SAVE] = true;
2269 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2270
2271 if (ob->randomitems)
2272 {
2273 if (!ob->above)
2274 {
2275 ob->create_treasure (ob->randomitems);
2276
2277 for (object *op = ob->above; op; op = op->above)
2278 op->flag [FLAG_NO_MAP_SAVE] = true;
2279 }
2280
2281 ob->randomitems = 0;
2282 }
2283 }
2284 }
2285 }
2286
2287 skip_space: ;
2288 }
2289}
2290
2291void
2292maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2293 CODE:
2294{
2295 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2296 croak ("maptile::set_regiondata: palette must be arrayref");
2297
2298 palette = SvRV (palette);
2299
2300 STRLEN idxlen;
2301 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2302
2303 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2304 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2305
2306 for (int i = av_len ((AV *)palette) + 1; i--; )
2307 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2308
2309 for (int y = 0; y < THIS->height; ++y)
2310 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2311
2312 sfree (THIS->regions, THIS->size ());
2313 delete [] THIS->regionmap;
2314
2315 THIS->regions = regions;
2316 THIS->regionmap = regionmap;
2317}
2318
2319void
2320maptile::create_region_treasure ()
2321 CODE:
2322{
2323 object *op = object::create ();
2324 op->type = FLOOR;
2325 op->map = THIS;
2326
2327 for (int x = 0; x < THIS->width; ++x)
2328 for (int y = 0; y < THIS->height; ++y)
2329 {
2330 region *rgn = THIS->region (x, y);
2331
2332 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2333 if (rgn->treasure && rndm () < rgn->treasure_density)
2334 {
2335 op->x = x;
2336 op->y = y;
2337 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2338 }
2339 }
2340
2341 op->destroy ();
2342}
2138 2343
2139int out_of_map (maptile *map, int x, int y) 2344int out_of_map (maptile *map, int x, int y)
2140 2345
2141void 2346void
2142trigger (maptile *map, long connection, bool state = true) 2347trigger (maptile *map, long connection, bool state = true)
2147get_connection (maptile *map, long connection) 2352get_connection (maptile *map, long connection)
2148 PPCODE: 2353 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2354 oblinkpt *obp = get_connection_links (map, connection);
2150 if (obp) 2355 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2356 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2357 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2358
2161void 2359void
2162get_map_flags (maptile *map, int x, int y) 2360get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2361 PPCODE:
2164{ 2362{
2169 EXTEND (SP, 4); 2367 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2368 PUSHs (sv_2mortal (newSViv (flags)));
2171 2369
2172 if (GIMME_V == G_ARRAY) 2370 if (GIMME_V == G_ARRAY)
2173 { 2371 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2372 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2373 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2374 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2375 }
2178} 2376}
2179 2377
2188 2386
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2387 get_map_flags (map, &nmap, x, y, &nx, &ny);
2190 2388
2191 if (nmap) 2389 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2390 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2391 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2392}
2195 2393
2196SV * 2394SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2395bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2396 PROTOTYPE: $$$
2207 INIT: 2405 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2406 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2407 CODE:
2210 switch (ix) 2408 switch (ix)
2211 { 2409 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2410 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2411 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2412 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2413 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2414 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2415 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2416 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2417 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 } 2418 }
2221 OUTPUT: RETVAL 2419 OUTPUT: RETVAL
2222 2420
2223void fix_walls (maptile *map, int x, int y) 2421void fix_walls (maptile *map, int x, int y)
2224 2422
2225void fix_walls_around (maptile *map, int x, int y) 2423void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2424
2233# worst xs function of my life 2425# worst xs function of my life
2234bool 2426bool
2235_create_random_map (\ 2427_create_random_map (\
2236 maptile *self,\ 2428 maptile *self,\
2237 char *wallstyle,\ 2429 utf8_string wallstyle,\
2238 char *wall_name,\ 2430 utf8_string wall_name,\
2239 char *floorstyle,\ 2431 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2432 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2433 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2434 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2435 utf8_string doorstyle,\
2244 char *decorstyle,\ 2436 utf8_string decorstyle,\
2245 char *origin_map,\ 2437 utf8_string origin_map,\
2246 char *final_map,\ 2438 utf8_string final_map,\
2247 char *exitstyle,\ 2439 utf8_string exitstyle,\
2248 char *this_map,\ 2440 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2441 utf8_string exit_on_final_map,\
2250 int xsize,\ 2442 int xsize,\
2251 int ysize,\ 2443 int ysize,\
2252 int expand2x,\ 2444 int expand2x,\
2253 int layoutoptions1,\ 2445 int layoutoptions1,\
2254 int layoutoptions2,\ 2446 int layoutoptions2,\
2267 val64 total_map_hp,\ 2459 val64 total_map_hp,\
2268 int map_layout_style,\ 2460 int map_layout_style,\
2269 int treasureoptions,\ 2461 int treasureoptions,\
2270 int symmetry_used,\ 2462 int symmetry_used,\
2271 region *region,\ 2463 region *region,\
2272 char *custom\ 2464 utf8_string custom\
2273) 2465)
2274 CODE: 2466 CODE:
2275{ 2467{
2276 random_map_params rmp; 2468 random_map_params rmp;
2277 2469
2304 rmp.decoroptions = decoroptions; 2496 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2497 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2498 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2499 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2500 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2501 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2502 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2503 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2504 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2505 rmp.region = region;
2314 rmp.custom = custom; 2506 rmp.custom = custom;
2318 OUTPUT: 2510 OUTPUT:
2319 RETVAL 2511 RETVAL
2320 2512
2321MODULE = cf PACKAGE = cf::arch 2513MODULE = cf PACKAGE = cf::arch
2322 2514
2323archetype *find (const char *name) 2515int archetypes_size ()
2324 CODE: 2516 CODE:
2325 RETVAL = archetype::find (name); 2517 RETVAL = archetypes.size ();
2326 OUTPUT: 2518 OUTPUT: RETVAL
2327 RETVAL
2328 2519
2329archetype *first() 2520archetype *archetypes (U32 index)
2330 PROTOTYPE: 2521 CODE:
2331 CODE: 2522 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2523 OUTPUT: RETVAL
2524
2525object *instantiate (archetype *arch)
2526 CODE:
2527 RETVAL = arch_to_object (arch);
2528 OUTPUT:
2333 OUTPUT: RETVAL 2529 RETVAL
2334 2530
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2531INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2532
2337MODULE = cf PACKAGE = cf::party 2533MODULE = cf PACKAGE = cf::party
2338 2534
2339partylist *first () 2535partylist *first ()
2340 PROTOTYPE: 2536 PROTOTYPE:
2341 CODE: 2537 CODE:
2342 RETVAL = get_firstparty (); 2538 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2539 OUTPUT: RETVAL
2344 2540
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2541INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2542
2347MODULE = cf PACKAGE = cf::region 2543MODULE = cf PACKAGE = cf::region
2348 2544
2349region *first () 2545void
2350 PROTOTYPE: 2546list ()
2351 CODE: 2547 PPCODE:
2352 RETVAL = first_region; 2548 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2549 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2550
2355region *find (char *name) 2551region *find (utf8_string name)
2356 PROTOTYPE: $ 2552 PROTOTYPE: $
2357 CODE: 2553 CODE:
2358 RETVAL = get_region_by_name (name); 2554 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2555 OUTPUT: RETVAL
2360 2556
2557region *find_fuzzy (utf8_string name)
2558 PROTOTYPE: $
2559 CODE:
2560 RETVAL = region::find_fuzzy (name);
2561 OUTPUT: RETVAL
2562
2563int specificity (region *rgn)
2564 CODE:
2565 RETVAL = 0;
2566 while (rgn = rgn->parent)
2567 RETVAL++;
2568 OUTPUT: RETVAL
2569
2361INCLUDE: $PERL genacc region ../include/map.h | 2570INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2571
2363MODULE = cf PACKAGE = cf::living 2572MODULE = cf PACKAGE = cf::living
2364 2573
2365INCLUDE: $PERL genacc living ../include/living.h | 2574INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2575
2367MODULE = cf PACKAGE = cf::settings 2576MODULE = cf PACKAGE = cf::settings
2368 2577
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2578INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2579
2371MODULE = cf PACKAGE = cf::client 2580MODULE = cf PACKAGE = cf::client
2372 2581
2373INCLUDE: $PERL genacc client ../include/client.h | 2582INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2583
2375int invoke (client *ns, int event, ...) 2584int invoke (client *ns, int event, ...)
2376 CODE: 2585 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2586 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2587 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2603 CODE:
2395{ 2604{
2396 STRLEN len; 2605 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2606 char *buf = SvPVbyte (packet, len);
2398 2607
2608 if (len > MAXSOCKBUF)
2609 {
2610 // ugly
2611 if (THIS->pl)
2612 THIS->pl->failmsg ("[packet too long for client]");
2613 }
2614 else
2399 THIS->send_packet (buf, len); 2615 THIS->send_packet (buf, len);
2400} 2616}
2401 2617
2618faceidx
2619client::need_face (utf8_string name, int pri = 0)
2620 CODE:
2621 RETVAL = face_find (name, 0);
2622 if (RETVAL)
2623 {
2624 THIS->send_face (RETVAL, pri);
2625 THIS->flush_fx ();
2626 }
2627 OUTPUT:
2628 RETVAL
2629
2630int
2631client::fx_want (int idx, int value = -1)
2632 CODE:
2633 if (0 < idx && idx < FT_NUM)
2634 {
2635 RETVAL = THIS->fx_want [idx];
2636 if (items > 2)
2637 THIS->fx_want [idx] = value;
2638 }
2639 else
2640 RETVAL = 0;
2641 OUTPUT:
2642 RETVAL
2643
2644MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2645
2646faceidx sound_find (utf8_string name)
2647
2648void sound_set (utf8_string str, faceidx face)
2649
2650# dire hack
2651void old_sound_index (int idx, faceidx face)
2652 CODE:
2653 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2654 old_sound_index [idx] = face;
2655
2656MODULE = cf PACKAGE = cf::face PREFIX = face_
2657
2658#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2659
2660faceidx face_find (utf8_string name, faceidx defidx = 0)
2661
2662faceidx alloc (utf8_string name)
2663 CODE:
2664{
2665 do
2666 {
2667 RETVAL = faces.size ();
2668 faces.resize (RETVAL + 1);
2669 }
2670 while (!RETVAL); // crude way to leave index 0
2671
2672 faces [RETVAL].name = name;
2673 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2674
2675 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2676 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2677}
2678 OUTPUT: RETVAL
2679
2680void set_type (faceidx idx, int value)
2681 ALIAS:
2682 set_type = 0
2683 set_visibility = 1
2684 set_magicmap = 2
2685 set_smooth = 3
2686 set_smoothlevel = 4
2687 CODE:
2688 faceinfo *f = face_info (idx); assert (f);
2689 switch (ix)
2690 {
2691 case 0: f->type = value; break;
2692 case 1: f->visibility = value; break;
2693 case 2: f->magicmap = value; break;
2694 case 3: f->smooth = value; break;
2695 case 4: f->smoothlevel = value; break;
2696 }
2697
2698void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2699 CODE:
2700{
2701 faceinfo *f = face_info (idx); assert (f);
2702 facedata *d = &(faceset ? f->data64 : f->data32);
2703 sv_to (data, d->data);
2704 STRLEN clen;
2705 char *cdata = SvPVbyte (chksum, clen);
2706 clen = min (CHKSUM_SIZE, clen);
2707
2708 if (memcmp (d->chksum, cdata, clen))
2709 {
2710 memcpy (d->chksum, cdata, clen);
2711
2712 // invalidate existing client face info
2713 for_all_clients (ns)
2714 if (ns->faceset == faceset)
2715 {
2716 ns->faces_sent [idx] = false;
2717 ns->force_newmap = true;
2718 }
2719 }
2720}
2721
2722int get_data_size (faceidx idx, int faceset = 0)
2723 CODE:
2724 facedata *d = face_data (idx, faceset); assert (d);
2725 RETVAL = d->data.size ();
2726 OUTPUT:
2727 RETVAL
2728
2729SV *get_chksum (faceidx idx, int faceset = 0)
2730 CODE:
2731 facedata *d = face_data (idx, faceset); assert (d);
2732 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2733 OUTPUT:
2734 RETVAL
2735
2736void invalidate (faceidx idx)
2737 CODE:
2738 for_all_clients (ns)
2739 {
2740 ns->faces_sent [idx] = false;
2741 ns->force_newmap = true;
2742 }
2743
2744void invalidate_all ()
2745 CODE:
2746 for_all_clients (ns)
2747 {
2748 ns->faces_sent.reset ();
2749 ns->force_newmap = true;
2750 }
2751
2752MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2753
2754#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2755
2756animidx anim_find (utf8_string name)
2757 CODE:
2758 RETVAL = animation::find (name).number;
2759 OUTPUT: RETVAL
2760
2761animidx set (utf8_string name, SV *frames, int facings = 1)
2762 CODE:
2763{
2764 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2765 croak ("frames must be an arrayref");
2766
2767 AV *av = (AV *)SvRV (frames);
2768
2769 animation *anim = &animation::find (name);
2770 if (anim->number)
2771 {
2772 anim->resize (av_len (av) + 1);
2773 anim->facings = facings;
2774 }
2775 else
2776 anim = &animation::create (name, av_len (av) + 1, facings);
2777
2778 for (int i = 0; i < anim->num_animations; ++i)
2779 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2780}
2781 OUTPUT: RETVAL
2782
2783void invalidate_all ()
2784 CODE:
2785 for_all_clients (ns)
2786 ns->anims_sent.reset ();
2787
2788MODULE = cf PACKAGE = cf::object::freezer
2789
2790INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2791
2792SV *
2793new (char *klass)
2794 CODE:
2795 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2796 OUTPUT: RETVAL
2797
2798void
2799DESTROY (SV *sv)
2800 CODE:
2801 object_freezer *self;
2802 sv_to (sv, self);
2803 delete self;
2804
2805MODULE = cf PACKAGE = cf::object::thawer
2806
2807INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2808
2809SV *
2810new_from_file (char *klass, octet_string path)
2811 CODE:
2812 object_thawer *f = new object_thawer (path);
2813 if (!*f)
2814 {
2815 delete f;
2816 XSRETURN_UNDEF;
2817 }
2818 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2819 OUTPUT: RETVAL
2820
2821void
2822DESTROY (SV *sv)
2823 CODE:
2824 object_thawer *self;
2825 sv_to (sv, self);
2826 delete self;
2827
2828void
2829extract_tags (object_thawer *self)
2830 PPCODE:
2831 while (self->kw != KW_EOF)
2832 {
2833 PUTBACK;
2834 coroapi::cede_to_tick_every (5000);
2835 SPAGAIN;
2836
2837 if (self->kw == KW_tag)
2838 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2839
2840 self->skip ();
2841 }
2842

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