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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.265 by root, Wed Nov 14 08:09:46 2007 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 5
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
112{ 144{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 146}
115 147
116void 148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
117attachable::optimise () 167attachable::optimise ()
118{ 168{
119 if (self 169 if (self
120 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
122 { 172 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 173}
127 174
128// check wether the object really is dead 175// check wether the object really is dead
129void 176void
130attachable::do_check () 177attachable::do_check ()
136} 183}
137 184
138void 185void
139attachable::do_destroy () 186attachable::do_destroy ()
140{ 187{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
142 189
143 if (cb) 190 if (cb)
144 { 191 {
145 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
146 cb = 0; 193 cb = 0;
147 } 194 }
148 195
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 196 mortals.push_back (this);
158} 197}
159 198
160void 199void
161attachable::destroy () 200attachable::destroy ()
163 if (destroyed ()) 202 if (destroyed ())
164 return; 203 return;
165 204
166 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
167 do_destroy (); 206 do_destroy ();
207 sever_self ();
168} 208}
169 209
170void 210void
171attachable::check_mortals () 211attachable::check_mortals ()
172{ 212{
176 { 216 {
177 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
178 { 218 {
179 i = 0; 219 i = 0;
180 220
181 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
183 237
184 break; 238 break;
185 } 239 }
186 240
187 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
188 242
189 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
190 244 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 245 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
195 ++i; // further delay freeing 253 ++i; // further delay freeing
196 254
197 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
198 break; 256 break;
199 } 257 }
200 else 258 else
201 { 259 {
202 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
203 delete obj; 262 delete obj;
204 } 263 }
205 } 264 }
206} 265}
207 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
208attachable & 279attachable &
209attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
210{ 281{
211 //if (self || cb) 282 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 284
214 attach = src.attach; 285 attach = src.attach;
215 return *this; 286 return *this;
216} 287}
217 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 324
220static SV * 325static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 327{
223 SV *sv; 328 SV *sv;
224 329
225 if (!ptr) 330 if (!ptr)
226 return &PL_sv_undef; 331 return newSV (0);
227 332
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 335}
231 336
250 355
251static SV * 356static SV *
252newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
253{ 358{
254 if (!obj) 359 if (!obj)
255 return &PL_sv_undef; 360 return newSV (0);
256 361
257 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
258 { 366 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 368
262 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 372 }
265 else 373 else
266 { 374 {
267 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
305 else 413 else
306 return 0; 414 return 0;
307} 415}
308 416
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 440
333inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
335 443
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 446
339inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
340{ 448{
341 char buf[128]; 449 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
344} 452}
345 453
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 480
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 483
374template<class T> 484template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 486
377template<int N> 487template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 489
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
386inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
387{ 503{
388 unsigned int version; 504 unsigned int version;
389 505
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
413 break; 529 break;
414 530
415 case DT_STRING: 531 case DT_STRING:
416 { 532 {
417 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 535 }
420 break; 536 break;
421 537
422 case DT_DATA: 538 case DT_DATA:
423 { 539 {
424 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
427 } 543 }
428 break; 544 break;
429 545
430 case DT_OBJECT: 546 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 589 va_end (ap);
474 590
475 return sv; 591 return sv;
476} 592}
477 593
478static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 595
510SV * 596SV *
511registry (attachable *ext) 597registry (attachable *ext)
512{ 598{
515 601
516 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
517} 603}
518 604
519///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
520
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575 606
576void 607void
577cfperl_init () 608cfperl_init ()
578{ 609{
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 610 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0);
580 perl = perl_alloc (); 611 perl = perl_alloc ();
581 perl_construct (perl); 612 perl_construct (perl);
582 613
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 614 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 615
585 char *argv[] = { 616 const char *argv[] = {
586 "", 617 settings.argv [0],
587 "-e" 618 "-e"
588 "use Event; use Coro;" // required for bootstrap 619 "use EV; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 620 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 621 "unshift @INC, cf::datadir ();"
591 "require cf;" 622 "require cf;"
592 }; 623 };
593 624
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 625 if (perl_parse (perl, xs_init, 2, (char **)argv, (char **)NULL)
626 || perl_run (perl))
595 { 627 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 628 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 629 exit (EXIT_FAILURE);
598 } 630 }
631
632 {
633 dSP;
634
635 PUSHMARK (SP);
636 PUTBACK;
637 call_pv ("cf::init", G_DISCARD | G_VOID);
638 }
599} 639}
600 640
601void cfperl_main () 641void cfperl_main ()
602{ 642{
603 dSP; 643 dSP;
610void 650void
611attachable::instantiate () 651attachable::instantiate ()
612{ 652{
613 if (attach) 653 if (attach)
614 { 654 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 655 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 656 attach = 0;
617 } 657 }
618} 658}
619 659
620void 660void
621attachable::reattach () 661attachable::reattach ()
622{ 662{
623 optimise (); 663 optimise ();
624 //TODO: check for _attachment's, very important for restarts 664 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 665 INVOKE_ATTACHABLE (REATTACH, this);
626} 666}
627 667
628static event_klass klass_of[NUM_EVENT_TYPES] = { 668static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 669# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 670# include "eventinc.h"
673} 713}
674 714
675void 715void
676global::gather_callbacks (AV *&callbacks, event_type event) const 716global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 717{
678 ::gather_callbacks (callbacks, cb_object, event); 718 ::gather_callbacks (callbacks, cb_global, event);
679} 719}
680 720
681void 721void
682object::gather_callbacks (AV *&callbacks, event_type event) const 722object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 723{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 724 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 725 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 726 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 727
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 728 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 729 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 730 }
691 731
727{ 767{
728 attachable::gather_callbacks (callbacks, event); 768 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 769 ::gather_callbacks (callbacks, cb_map, event);
730} 770}
731 771
772void
773_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
774{
775 for (int event = 0; event <= AvFILLp (registry); ++event)
776 {
777 SV *cbs_ = AvARRAY (registry)[event];
778
779 // element must be list of callback entries
780 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
781 {
782 AV *cbs = (AV *)SvRV (cbs_);
783
784 // no callback entries, no callbacks to call
785 if (AvFILLp (cbs) >= 0)
786 set.set (event);
787 }
788 }
789}
790
791// very slow and inefficient way to recalculate the global want bitsets
792void
793_recalc_want ()
794{
795 ev_want_event.reset ();
796
797 _recalc_want (ev_want_event, cb_global);
798 _recalc_want (ev_want_event, cb_attachable);
799 _recalc_want (ev_want_event, cb_object);
800 _recalc_want (ev_want_event, cb_client);
801 _recalc_want (ev_want_event, cb_player);
802 _recalc_want (ev_want_event, cb_map);
803
804 ev_want_type.reset ();
805
806 for (int type = 0; type <= AvFILLp (cb_type); ++type)
807 {
808 SV *cbs_ = AvARRAY (cb_type)[type];
809
810 // element must be list of callback entries
811 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
812 {
813 AV *cbs = (AV *)SvRV (cbs_);
814
815 // no callback entries, no callbacks to call
816 if (AvFILLp (cbs) >= 0)
817 ev_want_type.set (type % NUM_TYPES);
818 }
819 }
820}
821
732bool 822bool
733attachable::invoke (event_type event, ...) 823attachable::invoke (event_type event, ...)
734{ 824{
735 data_type dt; 825 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 826
740 // callback call ordering should be: 827 // callback call ordering should be:
741 // 1. per-object callback 828 // 1. per-object callback
742 // 2. per-class object 829 // 2. per-class object
743 // 3. per-type callback 830 // 3. per-type callback
747 gather_callbacks (callbacks, event); 834 gather_callbacks (callbacks, event);
748 835
749 // short-circuit processing if no callbacks found/defined 836 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 837 if (!callbacks)
751 return 0; 838 return 0;
839
840 va_list ap;
841 va_start (ap, event);
752 842
753 CALL_BEGIN (3); 843 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 844 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 845 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 846
791} 881}
792 882
793SV * 883SV *
794cfperl_result (int idx) 884cfperl_result (int idx)
795{ 885{
796 AV *av = get_av ("cfperl::invoke_results", 0); 886 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 887 if (!av)
798 return &PL_sv_undef; 888 return &PL_sv_undef;
799 889
800 SV **sv = av_fetch (av, idx, 0); 890 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 891 if (!sv)
815{ 905{
816 return SvNV (cfperl_result (idx)); 906 return SvNV (cfperl_result (idx));
817} 907}
818 908
819///////////////////////////////////////////////////////////////////////////// 909/////////////////////////////////////////////////////////////////////////////
910// various c++ => perl glue functions
820 911
821void 912void
822cfperl_emergency_save () 913cfperl_emergency_save ()
823{ 914{
824 CALL_BEGIN (0); 915 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 916 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 917 CALL_END;
918}
919
920void
921cfperl_cleanup (int make_core)
922{
923 CALL_BEGIN (1);
924 CALL_ARG (make_core);
925 CALL_CALL ("cf::post_cleanup", G_VOID);
926 CALL_END;
927}
928
929void
930cfperl_make_book (object *book, int level)
931{
932 CALL_BEGIN (2);
933 CALL_ARG (book);
934 CALL_ARG (level);
935 CALL_CALL ("ext::books::make_book", G_VOID);
936 CALL_END;
937}
938
939void
940cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
941{
942 CALL_BEGIN (4);
943 CALL_ARG (ns);
944 CALL_ARG (type);
945 CALL_ARG_SV (newSVpv_utf8 (msg));
946 CALL_ARG (color);
947 CALL_CALL ("cf::client::send_msg", G_VOID);
948 CALL_END;
949}
950
951int
952cfperl_can_merge (object *ob1, object *ob2)
953{
954 int can;
955
956 CALL_BEGIN (2);
957 CALL_ARG (ob1);
958 CALL_ARG (ob2);
959 CALL_CALL ("cf::_can_merge", G_SCALAR);
960 can = count && SvTRUE (TOPs);
961 CALL_END;
962
963 return can;
964}
965
966player *
967player::find (const char *name)
968{
969 CALL_BEGIN (1);
970 CALL_ARG (name);
971 CALL_CALL ("cf::player::find", G_SCALAR);
972
973 player *retval;
974
975 if (count)
976 sv_to (POPs, retval);
977 else
978 retval = 0;
979
980 CALL_END;
981
982 return retval;
827} 983}
828 984
829maptile * 985maptile *
830maptile::find_sync (const char *path, maptile *origin) 986maptile::find_sync (const char *path, maptile *origin)
831{ 987{
845 1001
846 return retval; 1002 return retval;
847} 1003}
848 1004
849maptile * 1005maptile *
850maptile::find_async (const char *path, maptile *origin) 1006maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1007{
852 CALL_BEGIN (2); 1008 CALL_BEGIN (3);
853 CALL_ARG (path); 1009 CALL_ARG (path);
854 CALL_ARG (origin); 1010 CALL_ARG (origin);
1011 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1012 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1013
857 maptile *retval; 1014 maptile *retval;
858 1015
859 if (count) 1016 if (count)
895 CALL_ARG (exit); 1052 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1053 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1054 CALL_END;
898} 1055}
899 1056
1057const char *
1058object::ref () const
1059{
1060 if (type == PLAYER)
1061 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1062 else
1063 return 0;
1064}
1065
1066object *
1067object::deref (const char *ref)
1068{
1069 object *retval = 0;
1070
1071 if (ref)
1072 {
1073 CALL_BEGIN (1);
1074 CALL_ARG (ref);
1075 CALL_CALL ("cf::object::deref", G_SCALAR);
1076
1077 if (count)
1078 sv_to (POPs, retval);
1079
1080 CALL_END;
1081 }
1082
1083 return retval;
1084}
1085
1086void
1087log_backtrace (const char *msg)
1088{
1089#if HAVE_BACKTRACE
1090 void *addr [20];
1091 int size = backtrace (addr, 20);
1092
1093 CALL_BEGIN (size);
1094 CALL_ARG (msg);
1095 for (int i = 0; i < size; ++i)
1096 CALL_ARG ((IV)addr [i]);
1097 CALL_CALL ("cf::_log_backtrace", G_VOID);
1098 CALL_END;
1099#endif
1100}
1101
900///////////////////////////////////////////////////////////////////////////// 1102/////////////////////////////////////////////////////////////////////////////
901 1103
902struct EventAPI *watcher_base::GEventAPI; 1104struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1105struct CoroAPI *coroapi::GCoroAPI;
904 1106
905int coroapi::cede_counter; 1107int coroapi::cede_counter;
1108tstamp coroapi::next_cede;
906 1109
907static void iw_dispatch (pe_event *ev) 1110void coroapi::do_cede_to_tick ()
908{ 1111{
909 iw *w = (iw *)ev->ext_data; 1112 cede_counter = 0;
910 w->call (*w);
911}
912 1113
913void 1114 cede ();
914iw::alloc ()
915{
916 pe = GEventAPI->new_idle (0, 0);
917 1115
918 WaREENTRANT_off (pe); 1116 next_cede += (TICK / CEDES_PER_TICK) * 0.99;
919 pe->base.callback = (void *)iw_dispatch; 1117 if (next_cede > SvNV (sv_next_tick) - 0.02)
920 pe->base.ext_data = (void *)this; 1118 next_cede = SvNV (sv_next_tick);
921} 1119}
922 1120
923static void iow_dispatch (pe_event *ev) 1121void coroapi::do_cede_every ()
924{ 1122{
925 iow *w = (iow *)ev->ext_data; 1123 cede_counter = 0;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928 1124
929void 1125 if (coroapi::nready ())
930iow::alloc () 1126 coroapi::cede ();
931{
932 pe = GEventAPI->new_io (0, 0);
933
934 WaREENTRANT_off (pe);
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940} 1127}
941 1128
942void 1129void coroapi::do_cede_to_tick_every ()
943iow::fd (int fd)
944{ 1130{
945 pe->fd = fd; 1131 cede_counter = 0;
946}
947 1132
948int 1133 cede_to_tick ();
949iow::poll () 1134}
1135
1136void
1137coroapi::wait_for_tick ()
950{ 1138{
951 return pe->poll; 1139 CALL_BEGIN (0);
1140 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1141 CALL_END;
1142}
1143
1144void
1145coroapi::wait_for_tick_begin ()
1146{
1147 CALL_BEGIN (0);
1148 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1149 CALL_END;
952} 1150}
953 1151
954void 1152void
955iow::poll (int events) 1153iow::poll (int events)
956{ 1154{
957 if (pe->poll != events) 1155 if (events != this->events)
958 { 1156 {
1157 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1158 if (active) stop ();
960 pe->poll = events; 1159 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1160 if (active) start ();
962 } 1161 }
963} 1162}
964 1163
965void 1164void
966_connect_to_perl () 1165_connect_to_perl ()
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1174 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1175 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1176 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1177 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1178
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1179 sv_runtime = get_sv ("cf::RUNTIME" , 1); sv_upgrade (sv_runtime , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1180 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); sv_upgrade (sv_next_tick, SVt_NV);
982 1181
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1182 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1183 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1184 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1185 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1190
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1191MODULE = cf PACKAGE = cf PREFIX = cf_
993 1192
994BOOT: 1193BOOT:
995{ 1194{
1195 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1196 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1197
996 _connect_to_perl (); 1198 _connect_to_perl ();
997 1199
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1200 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1201
1202 //{
1203 // require_pv ("Time::HiRes");
1204 //
1205 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1206 // if (!svp) croak ("Time::HiRes is required");
1207 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1208 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1209 //}
1002 1210
1003 static const struct { 1211 static const struct {
1004 const char *name; 1212 const char *name;
1005 IV iv; 1213 IV iv;
1006 } *civ, const_iv[] = { 1214 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1215# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1216 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1217 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1218
1011 const_iv (llevMonster) 1219 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1220
1221 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1222
1013 const_iv (MAX_TIME) 1223 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1224 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1225
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1226 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1227 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1228 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1229 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1230 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1231 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1232
1127 const_iv (NUM_SUBTYPES) 1233 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1234 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1235 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1236 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1237 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1238 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1239 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1240 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1241 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1242 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1243 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1244 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1245 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1246 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1247 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1248 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1249 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1250 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1251 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1252 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1253 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1254 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1255 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1256 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1257 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1258 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1259 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1260 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1261
1129 const_iv (ST_BD_BUILD) 1262 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1263
1132 const_iv (ST_MAT_FLOOR) 1264 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1265 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1266
1136 const_iv (AT_PHYSICAL) 1267 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1268 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1269 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1270 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1271 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1272 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1273 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1274
1163 const_iv (WEAP_HIT) 1275 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1276 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1277 const_iv (WEAP_BLUD)
1172 1278
1173 const_iv (FLAG_ALIVE) 1279 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1280 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1281 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1282 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1283 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1284 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1285 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1286 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1287 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1288 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1289 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1290 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1291 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1292 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1293 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1294 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1295 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1296 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1297 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1298 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1299 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1300 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1301 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1302 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1303 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1304 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1305
1306 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1307 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1308 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1309 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1310 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1311 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1312
1313 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1314 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1315
1316 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1317
1318 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1319 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1320 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1321 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1322 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1323 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1324 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1325 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1326 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1327 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1328 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1329 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1330 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1331 const_iv (SP_MAGIC_MAPPING)
1332 const_iv (SP_MAGIC_WALL)
1333 const_iv (SP_DESTRUCTION)
1334 const_iv (SP_PERCEIVE_SELF)
1335 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1336 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1337 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1338 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1339 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1340 const_iv (SP_EARTH_TO_DUST)
1305 1341 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1342 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1343 const_iv (SP_CURSE)
1344 const_iv (SP_SUMMON_MONSTER)
1345 const_iv (SP_CHARGING)
1346 const_iv (SP_POLYMORPH)
1347 const_iv (SP_ALCHEMY)
1348 const_iv (SP_REMOVE_CURSE)
1349 const_iv (SP_IDENTIFY)
1350 const_iv (SP_DETECTION)
1351 const_iv (SP_MOOD_CHANGE)
1352 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1353 const_iv (SP_SWARM)
1354 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1355 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1356 const_iv (SP_CREATE_MISSILE)
1357 const_iv (SP_CONSECRATE)
1358 const_iv (SP_ANIMATE_WEAPON)
1359 const_iv (SP_LIGHT)
1360 const_iv (SP_CHANGE_MAP_LIGHT)
1361 const_iv (SP_FAERY_FIRE)
1362 const_iv (SP_CAUSE_DISEASE)
1363 const_iv (SP_AURA)
1364 const_iv (SP_TOWN_PORTAL)
1365 const_iv (SP_PARTY_SPELL)
1366
1367 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1368 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1369 const_iv (F_LOCKED)
1315 1370
1316 const_iv (F_BUY) 1371 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1372
1320 const_iv (P_BLOCKSVIEW) 1373 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1374 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1375
1329 const_iv (UP_OBJ_INSERT) 1376 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1377
1334 const_iv (INS_NO_MERGE) 1378 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1379 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1380
1341 const_iv (WILL_APPLY_HANDLE) 1381 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1382 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1383
1347 const_iv (SAVE_MODE) 1384 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1385
1350 const_iv (M_PAPER) 1386 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1387 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1388 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1389 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1390
1365 const_iv (SK_EXP_ADD_SKILL) 1391 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1392 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1393
1371 const_iv (SK_LOCKPICKING) 1394 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1395 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1396 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1397 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1398 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1399 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1400 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1401 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1402 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1403 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1404 const_iv (SK_POISON_NAIL)
1412 1405
1413 const_iv (SOUND_NEW_PLAYER) 1406 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1407 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1408 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1409 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1410 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1411 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1412
1438 const_iv (PREFER_LOW) 1413 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1414
1441 const_iv (ATNR_PHYSICAL) 1415 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1416 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1417 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1418 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1419 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1420 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1421 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1422
1468 const_iv (MAP_IN_MEMORY) 1423 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1424
1473 const_iv (KLASS_ATTACHABLE) 1425 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1426 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1427
1480 const_iv (CS_QUERY_YESNO) 1428 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1429
1484 const_iv (ST_DEAD) 1430 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1431
1489 const_iv (ST_CHANGE_CLASS) 1432 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1433
1491 const_iv (IO_HEADER) 1434 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1435
1495 // random map generator 1436 // random map generator
1496 const_iv (LAYOUT_NONE) 1437 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1438 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1439
1504 const_iv (RMOPT_RANDOM) 1440 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1441 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1442 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1443
1514 const_iv (SYMMETRY_RANDOM) 1444 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1445 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1446
1517 const_iv (SYMMETRY_Y) 1447 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1448 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1449 const_iv (GT_MINIMAL)
1450
1451 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1452 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1453 };
1520 1454
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1455 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1456 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1457
1544 } 1478 }
1545} 1479}
1546 1480
1547void _connect_to_perl () 1481void _connect_to_perl ()
1548 1482
1483void _recalc_want ()
1484
1549void _global_reattach () 1485void _global_reattach ()
1550 CODE: 1486 CODE:
1551{ 1487{
1552 // reattach to all attachable objects in the game. 1488 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1489 for_all_clients (ns)
1554 ns->reattach (); 1490 ns->reattach ();
1555 1491
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1492 for_all_objects (op)
1564 op->reattach (); 1493 op->reattach ();
1565} 1494}
1495
1496# support function for map-world.ext
1497void _quantise (SV *data_sv, SV *plt_sv)
1498 CODE:
1499{
1500 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1501 croak ("_quantise called with invalid agruments");
1502
1503 plt_sv = SvRV (plt_sv);
1504 SV **plt = AvARRAY (plt_sv);
1505 int plt_count = AvFILL (plt_sv) + 1;
1506
1507 STRLEN len;
1508 char *data = SvPVbyte (data_sv, len);
1509 char *dst = data;
1510
1511 while (len >= 3)
1512 {
1513 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1514 {
1515 char *val = SvPVX (*val_sv);
1516
1517 if (val [0] == data [0]
1518 && val [1] == data [1]
1519 && val [2] == data [2])
1520 {
1521 *dst++ = val [3];
1522 goto next;
1523 }
1524 }
1525
1526 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1527 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1528 dst - SvPVX (data_sv), len);
1529
1530 next:
1531 data += 3;
1532 len -= 3;
1533 }
1534
1535 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1536}
1537
1538void _post_tick ()
1539 CODE:
1540 coroapi::next_cede = SvNV (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1541
1542NV till_cede ()
1543 CODE:
1544 RETVAL = coroapi::next_cede - now ();
1545 OUTPUT:
1546 RETVAL
1547
1548NV till_tick ()
1549 CODE:
1550 RETVAL = SvNV (sv_next_tick) - now ();
1551 OUTPUT:
1552 RETVAL
1566 1553
1567NV floor (NV x) 1554NV floor (NV x)
1568 1555
1569NV ceil (NV x) 1556NV ceil (NV x)
1570 1557
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1565 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1566 }
1580 OUTPUT: 1567 OUTPUT:
1581 RETVAL 1568 RETVAL
1582 1569
1570NV clamp (NV value, NV min_value, NV max_value)
1571 CODE:
1572 RETVAL = clamp (value, min_value, max_value);
1573 OUTPUT:
1574 RETVAL
1575
1576NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1577 CODE:
1578 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1579 OUTPUT:
1580 RETVAL
1581
1582void cede_to_tick ()
1583 CODE:
1584 coroapi::cede_to_tick ();
1585
1583void server_tick () 1586void server_tick ()
1584 CODE: 1587 CODE:
1588 NOW = now ();
1585 runtime = SvNVx (sv_runtime); 1589 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1590 server_tick ();
1587 1591
1588void 1592void
1589LOG (int level, char *msg) 1593log_backtrace (utf8_string msg)
1594
1595void
1596LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1597 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1598 C_ARGS: flags, "%s", msg
1592 1599
1593char *path_combine (char *base, char *path) 1600octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1601 PROTOTYPE: $$
1595 1602
1596char *path_combine_and_normalize (char *base, char *path) 1603octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1604 PROTOTYPE: $$
1598 1605
1599const char * 1606void
1600get_maps_directory (char *path) 1607mallinfo ()
1601 PROTOTYPE: $ 1608 PPCODE:
1602 ALIAS: maps_directory = 0 1609{
1603 CODE: 1610#if __GLIBC__
1604 RETVAL = create_pathname (path); 1611 struct mallinfo mai = mallinfo ();
1605 OUTPUT: RETVAL 1612 EXTEND (SP, 10*2);
1613 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1614 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1615 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1616 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1617 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1618 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1619 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1620 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1621 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1622 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1623#endif
1624 EXTEND (SP, 2*2);
1625 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1626 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1627}
1606 1628
1607void 1629void
1608sub_generation_inc () 1630sub_generation_inc ()
1609 CODE: 1631 CODE:
1610 PL_sub_generation++; 1632 PL_sub_generation++;
1611 1633
1612char * 1634const_octet_string
1613mapdir () 1635mapdir ()
1614 PROTOTYPE: 1636 PROTOTYPE:
1615 ALIAS: 1637 ALIAS:
1616 mapdir = 0 1638 mapdir = 0
1617 uniquedir = 1 1639 uniquedir = 1
1633 } 1655 }
1634 OUTPUT: RETVAL 1656 OUTPUT: RETVAL
1635 1657
1636void abort () 1658void abort ()
1637 1659
1660void reset_signals ()
1661
1638void fork_abort (char *cause = "cf::fork_abort") 1662void fork_abort (octet_string cause = "cf::fork_abort")
1639 1663
1640void cleanup (const char *cause, bool make_core = false) 1664void cleanup (octet_string cause, bool make_core = false)
1641 1665
1642void emergency_save () 1666void emergency_save ()
1643 1667
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1668void _exit (int status = EXIT_SUCCESS)
1651 1669
1652#if _POSIX_MEMLOCK 1670#if _POSIX_MEMLOCK
1653 1671
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1672int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1655 1673
1656int munlockall () 1674int munlockall ()
1657 1675
1658#endif 1676#endif
1659 1677
1660int find_animation (char *text) 1678int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1679 PROTOTYPE: $
1662 1680
1663int random_roll (int min, int max, object *op, int goodbad); 1681int random_roll (int min, int max, object *op, int goodbad);
1664 1682
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1683const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1684
1667int 1685int
1668exp_to_level (val64 exp) 1686exp_to_level (val64 exp)
1669 CODE: 1687 CODE:
1670{ 1688{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1719 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1720 else
1703 XSRETURN_UNDEF; 1721 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1722 OUTPUT: RETVAL
1705 1723
1724bool
1725load_resource_file (octet_string filename)
1726
1706MODULE = cf PACKAGE = cf::attachable 1727MODULE = cf PACKAGE = cf::attachable
1707 1728
1708int 1729int
1709valid (SV *obj) 1730valid (SV *obj)
1710 CODE: 1731 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1732 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1733 OUTPUT:
1713 RETVAL 1734 RETVAL
1735
1736void
1737debug_trace (attachable *obj, bool on = true)
1738 CODE:
1739 obj->flags &= ~attachable::F_DEBUG_TRACE;
1740 if (on)
1741 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1742
1715int mortals_size () 1743int mortals_size ()
1716 CODE: 1744 CODE:
1717 RETVAL = attachable::mortals.size (); 1745 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1746 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1748#object *mortals (U32 index)
1721# CODE: 1749# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1750# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1751# OUTPUT: RETVAL
1724 1752
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1753INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 1754
1727MODULE = cf PACKAGE = cf::global 1755MODULE = cf PACKAGE = cf::global
1728 1756
1729int invoke (SV *klass, int event, ...) 1757int invoke (SV *klass, int event, ...)
1730 CODE: 1758 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1762 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1763 OUTPUT: RETVAL
1736 1764
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1765MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1766
1739INCLUDE: $PERL genacc object ../include/object.h | 1767INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1768
1741int invoke (object *op, int event, ...) 1769int invoke (object *op, int event, ...)
1742 CODE: 1770 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1771 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1772 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1794object *actives (U32 index)
1767 CODE: 1795 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1796 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1797 OUTPUT: RETVAL
1770 1798
1799const char *slot_use_name (U32 slot)
1800 ALIAS:
1801 slot_nonuse_name = 1
1802 CODE:
1803{
1804 if (slot >= NUM_BODY_LOCATIONS)
1805 croak ("body slot index out of range");
1806
1807 switch (ix)
1808 {
1809 case 0: RETVAL = body_locations[slot].use_name; break;
1810 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1811 }
1812}
1813 OUTPUT:
1814 RETVAL
1815
1771# missing properties 1816# missing properties
1772 1817
1773object *head (object *op) 1818object *head (object *op)
1774 PROTOTYPE: $ 1819 PROTOTYPE: $
1775 CODE: 1820 CODE:
1776 RETVAL = op->head_ (); 1821 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1822 OUTPUT: RETVAL
1784 1823
1785void 1824void
1786inv (object *obj) 1825inv (object *obj)
1787 PROTOTYPE: $ 1826 PROTOTYPE: $
1788 PPCODE: 1827 PPCODE:
1789{ 1828{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 1829 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 1830 XPUSHs (sv_2mortal (to_sv (o)));
1793} 1831}
1794 1832
1795void 1833void
1796set_animation (object *op, int idx) 1834set_animation (object *op, int idx)
1797 CODE: 1835 CODE:
1798 SET_ANIMATION (op, idx); 1836 SET_ANIMATION (op, idx);
1799 1837
1838int
1839num_animations (object *op)
1840 CODE:
1841 RETVAL = NUM_ANIMATIONS (op);
1842 OUTPUT: RETVAL
1843
1844int slot_info (object *op, UV slot, int value = 0)
1845 ALIAS:
1846 slot_used = 1
1847 CODE:
1848{
1849 if (slot >= NUM_BODY_LOCATIONS)
1850 croak ("body slot index out of range");
1851
1852 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1853
1854 if (items > 2)
1855 if (ix)
1856 op->slot[slot].used = value;
1857 else
1858 op->slot[slot].info = value;
1859}
1860 OUTPUT:
1861 RETVAL
1862
1800object *find_best_object_match (object *op, const char *match) 1863object *find_best_object_match (object *op, utf8_string match)
1801 1864
1802object *find_marked_object (object *op) 1865object *find_marked_object (object *op)
1803 1866
1804int need_identify (object *obj); 1867int need_identify (object *obj);
1805 1868
1817 1880
1818void apply_below (object *op) 1881void apply_below (object *op)
1819 CODE: 1882 CODE:
1820 player_apply_below (op); 1883 player_apply_below (op);
1821 1884
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1885int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1886
1828#//TODO 1887#//TODO
1829object *clone_ (object *op, int recursive = 0) 1888object *clone_ (object *op, int recursive = 0)
1830 CODE: 1889 CODE:
1831 if (recursive) 1890 if (recursive)
1847 RETVAL = pay_for_amount (amount, op); 1906 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1907 OUTPUT: RETVAL
1849 1908
1850void pay_player (object *op, uint64 amount) 1909void pay_player (object *op, uint64 amount)
1851 1910
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1911val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1912
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1913int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1914
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1915void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1916 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1917 do_learn_spell (op, sp, special_prayer);
1859 1918
1860void forget_spell (object *op, object *sp) 1919void forget_spell (object *op, object *sp)
1861 CODE: 1920 CODE:
1862 do_forget_spell (op, query_name (sp)); 1921 do_forget_spell (op, query_name (sp));
1863 1922
1864object *check_for_spell (object *op, char *spellname) 1923object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1924 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1925 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1926 OUTPUT: RETVAL
1868 1927
1869int query_money (object *op) 1928int query_money (object *op)
1878 1937
1879void drop (object *who, object *op) 1938void drop (object *who, object *op)
1880 1939
1881void pick_up (object *who, object *op) 1940void pick_up (object *who, object *op)
1882 1941
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 1942void update_object (object *op, int action)
1886 1943
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1944void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1945
1891void player_lvl_adj (object *who, object *skill = 0) 1946void player_lvl_adj (object *who, object *skill = 0)
1892 1947
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1948int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1949
1900 1955
1901void add_button_link (object *button, maptile *map, int connected); 1956void add_button_link (object *button, maptile *map, int connected);
1902 1957
1903void remove_button_link (object *op); 1958void remove_button_link (object *op);
1904 1959
1960void handle_apply_yield (object *op);
1961
1905 1962
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1963MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1964
1910# no clean way to get an object from an archetype - stupid idiotic 1965# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1966# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1967
1913object *new (const char *archetype = 0) 1968object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1969 PROTOTYPE: ;$
1915 CODE: 1970 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1971 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 1972 OUTPUT:
1918 RETVAL 1973 RETVAL
1919 1974
1975object *find_object (U32 tag)
1976
1977# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1978object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 1979 PROTOTYPE: $$$$$$
1922 CODE: 1980 CODE:
1923{ 1981{
1924 int unused_type; 1982 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1983}
1927 1984
1928# syntatic sugar for easier use in event callbacks. 1985const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 1986
1935player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940const char *get_ob_key_value (object *op, const char *key)
1941
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1987bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1988
1944object *get_nearest_player (object *ob) 1989object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 1990 ALIAS: nearest_player = 0
1946 PREINIT: 1991 PREINIT:
1947 extern object *get_nearest_player (object *); 1992 extern object *get_nearest_player (object *);
1955 EXTEND (SP, 5); 2000 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2001 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2002 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2003 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2004 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2005 PUSHs (to_sv (rv.part));
1961} 2006}
1962 2007
1963bool on_same_map_as (object *ob, object *other) 2008bool on_same_map_as (object *ob, object *other)
1964 CODE: 2009 CODE:
1965 RETVAL = on_same_map (ob, other); 2010 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2011 OUTPUT: RETVAL
1967 2012
1968const char * 2013const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2014base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2015 CODE:
1971 RETVAL = query_base_name (op, plural); 2016 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2017 OUTPUT: RETVAL
1973 2018
1974object *decrease_ob_nr (object *op, unsigned long i) 2019object *decrease_ob_nr (object *op, unsigned long i)
1975 2020
2021# return the tail of an object, excluding itself
2022void
2023tail (object *op)
2024 PPCODE:
2025 while ((op = op->more))
2026 XPUSHs (sv_2mortal (to_sv (op)));
2027
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2028MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2029
1978player *player (object *op) 2030player *player (object *op)
1979 CODE: 2031 CODE:
1980 RETVAL = op->contr; 2032 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2033 OUTPUT: RETVAL
1982 2034
2035bool move_player (object *op, int dir)
2036
1983void check_score (object *op) 2037void check_score (object *op)
1984 2038
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2039void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2040 CODE:
1987 new_draw_info (flags, 0, op, txt); 2041 new_draw_info (flags, 0, op, txt);
1988 2042
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2043void kill_player (object *op)
2005 2044
2045void esrv_send_item (object *pl, object *item)
2046
2006void esrv_update_item (object *op, int what, object *item) 2047void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2048 C_ARGS: what, pl, item
2008 2049
2009void clear_los (object *op) 2050void esrv_del_item (object *pl, int tag)
2051 C_ARGS: pl->contr, tag
2010 2052
2011int command_summon (object *op, char *params) 2053int command_summon (object *op, utf8_string params)
2012 2054
2013int command_arrest (object *op, char *params) 2055int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2056
2019 2057
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2058MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2059
2022INCLUDE: $PERL genacc player ../include/player.h | 2060INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2061
2024int invoke (player *pl, int event, ...) 2062int invoke (player *pl, int event, ...)
2025 CODE: 2063 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2064 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2065 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2075 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2076 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2077 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2078 pl->orig_stats = pl->ob->stats;
2041 2079
2042void cf_player_move (player *pl, int dir) 2080void clear_los (player *pl)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2081
2051bool 2082bool
2052cell_visible (player *pl, int dx, int dy) 2083cell_visible (player *pl, int dx, int dy)
2053 CODE: 2084 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2085 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2061 CODE: 2092 CODE:
2062{ 2093{
2063 STRLEN len; 2094 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2095 char *buf = SvPVbyte (packet, len);
2065 2096
2097 if (len > MAXSOCKBUF)
2098 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2099 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2100 pl->ns->send_packet (buf, len);
2068} 2101}
2069 2102
2070int 2103int
2071listening (player *pl, int new_value = -1) 2104listening (player *pl, int new_value = -1)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2140 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2141 OUTPUT: RETVAL
2109 2142
2110SV *registry (maptile *map) 2143SV *registry (maptile *map)
2111 2144
2145void
2146find_tagged_objects (maptile *map, utf8_string tag = 0)
2147 PPCODE:
2148{
2149 if (!map->spaces)
2150 XSRETURN_EMPTY;
2151
2152 if (tag)
2153 {
2154 shstr_cmp tag_ (tag);
2155
2156 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2157 for (object *op = ms->bot; op; op = op->above)
2158 if (op->tag == tag_)
2159 XPUSHs (sv_2mortal (to_sv (op)));
2160 }
2161 else
2162 {
2163 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2164 for (object *op = ms->bot; op; op = op->above)
2165 if (op->tag)
2166 XPUSHs (sv_2mortal (to_sv (op)));
2167 }
2168}
2169
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2170INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2171
2114void 2172void
2115maptile::instantiate () 2173maptile::instantiate ()
2116 2174
2117maptile *new () 2175maptile *new ()
2132 for_all_players (pl) 2190 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2191 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2192 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2193 }
2136 2194
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2195void
2196maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2197 CODE:
2198{
2199 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2200 croak ("maptile::add_underlay: palette must be arrayref");
2201
2202 palette = SvRV (palette);
2203
2204 STRLEN idxlen;
2205 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2206
2207 for (int x = 0; x < THIS->width; ++x)
2208 for (int y = 0; y < THIS->height; ++y)
2209 {
2210 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2211 if (op->flag [FLAG_IS_FLOOR])
2212 goto skip_space;
2213
2214 {
2215 int offs = offset + y * stride + x;
2216 if (IN_RANGE_EXC (offs, 0, idxlen))
2217 {
2218 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2219 {
2220 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2221 ob->flag [FLAG_NO_MAP_SAVE] = true;
2222 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2223
2224 if (ob->randomitems)
2225 {
2226 if (!ob->above)
2227 {
2228 ob->create_treasure (ob->randomitems);
2229
2230 for (object *op = ob->above; op; op = op->above)
2231 op->flag [FLAG_NO_MAP_SAVE] = true;
2232 }
2233
2234 ob->randomitems = 0;
2235 }
2236 }
2237 }
2238 }
2239
2240 skip_space: ;
2241 }
2242}
2243
2244void
2245maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2246 CODE:
2247{
2248 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2249 croak ("maptile::set_regiondata: palette must be arrayref");
2250
2251 palette = SvRV (palette);
2252
2253 STRLEN idxlen;
2254 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2255
2256 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2257 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2258
2259 for (int i = av_len ((AV *)palette) + 1; i--; )
2260 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2261
2262 for (int y = 0; y < THIS->height; ++y)
2263 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2264
2265 sfree (THIS->regions, THIS->size ());
2266 delete [] THIS->regionmap;
2267
2268 THIS->regions = regions;
2269 THIS->regionmap = regionmap;
2270}
2271
2272void
2273maptile::create_region_treasure ()
2274 CODE:
2275{
2276 object *op = object::create ();
2277 op->type = FLOOR;
2278 op->map = THIS;
2279
2280 for (int x = 0; x < THIS->width; ++x)
2281 for (int y = 0; y < THIS->height; ++y)
2282 {
2283 region *rgn = THIS->region (x, y);
2284
2285 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2286 if (rgn->treasure && rndm () < rgn->treasure_density)
2287 {
2288 op->x = x;
2289 op->y = y;
2290 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2291 }
2292 }
2293
2294 op->destroy ();
2295}
2138 2296
2139int out_of_map (maptile *map, int x, int y) 2297int out_of_map (maptile *map, int x, int y)
2140 2298
2141void 2299void
2142trigger (maptile *map, long connection, bool state = true) 2300trigger (maptile *map, long connection, bool state = true)
2147get_connection (maptile *map, long connection) 2305get_connection (maptile *map, long connection)
2148 PPCODE: 2306 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2307 oblinkpt *obp = get_connection_links (map, connection);
2150 if (obp) 2308 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2309 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2310 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2311
2161void 2312void
2162get_map_flags (maptile *map, int x, int y) 2313get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2314 PPCODE:
2164{ 2315{
2169 EXTEND (SP, 4); 2320 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2321 PUSHs (sv_2mortal (newSViv (flags)));
2171 2322
2172 if (GIMME_V == G_ARRAY) 2323 if (GIMME_V == G_ARRAY)
2173 { 2324 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2325 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2326 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2327 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2328 }
2178} 2329}
2179 2330
2188 2339
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2340 get_map_flags (map, &nmap, x, y, &nx, &ny);
2190 2341
2191 if (nmap) 2342 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2343 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2344 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2345}
2195 2346
2196SV * 2347SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2348bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2349 PROTOTYPE: $$$
2207 INIT: 2358 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2359 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2360 CODE:
2210 switch (ix) 2361 switch (ix)
2211 { 2362 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2363 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2364 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2365 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2366 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2367 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2368 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2369 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2370 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 } 2371 }
2221 OUTPUT: RETVAL 2372 OUTPUT: RETVAL
2222 2373
2223void fix_walls (maptile *map, int x, int y) 2374void fix_walls (maptile *map, int x, int y)
2224 2375
2225void fix_walls_around (maptile *map, int x, int y) 2376void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2377
2233# worst xs function of my life 2378# worst xs function of my life
2234bool 2379bool
2235_create_random_map (\ 2380_create_random_map (\
2236 maptile *self,\ 2381 maptile *self,\
2237 char *wallstyle,\ 2382 utf8_string wallstyle,\
2238 char *wall_name,\ 2383 utf8_string wall_name,\
2239 char *floorstyle,\ 2384 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2385 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2386 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2387 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2388 utf8_string doorstyle,\
2244 char *decorstyle,\ 2389 utf8_string decorstyle,\
2245 char *origin_map,\ 2390 utf8_string origin_map,\
2246 char *final_map,\ 2391 utf8_string final_map,\
2247 char *exitstyle,\ 2392 utf8_string exitstyle,\
2248 char *this_map,\ 2393 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2394 utf8_string exit_on_final_map,\
2250 int xsize,\ 2395 int xsize,\
2251 int ysize,\ 2396 int ysize,\
2252 int expand2x,\ 2397 int expand2x,\
2253 int layoutoptions1,\ 2398 int layoutoptions1,\
2254 int layoutoptions2,\ 2399 int layoutoptions2,\
2267 val64 total_map_hp,\ 2412 val64 total_map_hp,\
2268 int map_layout_style,\ 2413 int map_layout_style,\
2269 int treasureoptions,\ 2414 int treasureoptions,\
2270 int symmetry_used,\ 2415 int symmetry_used,\
2271 region *region,\ 2416 region *region,\
2272 char *custom\ 2417 utf8_string custom\
2273) 2418)
2274 CODE: 2419 CODE:
2275{ 2420{
2276 random_map_params rmp; 2421 random_map_params rmp;
2277 2422
2304 rmp.decoroptions = decoroptions; 2449 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2450 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2451 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2452 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2453 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2454 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2455 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2456 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2457 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2458 rmp.region = region;
2314 rmp.custom = custom; 2459 rmp.custom = custom;
2318 OUTPUT: 2463 OUTPUT:
2319 RETVAL 2464 RETVAL
2320 2465
2321MODULE = cf PACKAGE = cf::arch 2466MODULE = cf PACKAGE = cf::arch
2322 2467
2323archetype *find (const char *name) 2468int archetypes_size ()
2324 CODE: 2469 CODE:
2325 RETVAL = archetype::find (name); 2470 RETVAL = archetypes.size ();
2326 OUTPUT: 2471 OUTPUT: RETVAL
2327 RETVAL
2328 2472
2329archetype *first() 2473archetype *archetypes (U32 index)
2330 PROTOTYPE: 2474 CODE:
2331 CODE: 2475 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2476 OUTPUT: RETVAL
2477
2478object *instantiate (archetype *arch)
2479 CODE:
2480 RETVAL = arch_to_object (arch);
2481 OUTPUT:
2333 OUTPUT: RETVAL 2482 RETVAL
2334 2483
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2484INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2485
2337MODULE = cf PACKAGE = cf::party 2486MODULE = cf PACKAGE = cf::party
2338 2487
2339partylist *first () 2488partylist *first ()
2340 PROTOTYPE: 2489 PROTOTYPE:
2341 CODE: 2490 CODE:
2342 RETVAL = get_firstparty (); 2491 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2492 OUTPUT: RETVAL
2344 2493
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2494INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2495
2347MODULE = cf PACKAGE = cf::region 2496MODULE = cf PACKAGE = cf::region
2348 2497
2349region *first () 2498void
2350 PROTOTYPE: 2499list ()
2351 CODE: 2500 PPCODE:
2352 RETVAL = first_region; 2501 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2502 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2503
2355region *find (char *name) 2504region *find (utf8_string name)
2356 PROTOTYPE: $ 2505 PROTOTYPE: $
2357 CODE: 2506 CODE:
2358 RETVAL = get_region_by_name (name); 2507 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2508 OUTPUT: RETVAL
2360 2509
2510region *find_fuzzy (utf8_string name)
2511 PROTOTYPE: $
2512 CODE:
2513 RETVAL = region::find_fuzzy (name);
2514 OUTPUT: RETVAL
2515
2516int specificity (region *rgn)
2517 CODE:
2518 RETVAL = 0;
2519 while (rgn = rgn->parent)
2520 RETVAL++;
2521 OUTPUT: RETVAL
2522
2361INCLUDE: $PERL genacc region ../include/map.h | 2523INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2524
2363MODULE = cf PACKAGE = cf::living 2525MODULE = cf PACKAGE = cf::living
2364 2526
2365INCLUDE: $PERL genacc living ../include/living.h | 2527INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2528
2367MODULE = cf PACKAGE = cf::settings 2529MODULE = cf PACKAGE = cf::settings
2368 2530
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2531INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2532
2371MODULE = cf PACKAGE = cf::client 2533MODULE = cf PACKAGE = cf::client
2372 2534
2373INCLUDE: $PERL genacc client ../include/client.h | 2535INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2536
2375int invoke (client *ns, int event, ...) 2537int invoke (client *ns, int event, ...)
2376 CODE: 2538 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2539 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2540 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2556 CODE:
2395{ 2557{
2396 STRLEN len; 2558 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2559 char *buf = SvPVbyte (packet, len);
2398 2560
2561 if (len > MAXSOCKBUF)
2562 {
2563 // ugly
2564 if (THIS->pl)
2565 THIS->pl->failmsg ("[packet too long for client]");
2566 }
2567 else
2399 THIS->send_packet (buf, len); 2568 THIS->send_packet (buf, len);
2400} 2569}
2401 2570
2571faceidx
2572client::need_face (utf8_string name, int pri = 0)
2573 CODE:
2574 RETVAL = face_find (name, 0);
2575 if (RETVAL)
2576 {
2577 THIS->send_face (RETVAL, pri);
2578 THIS->flush_fx ();
2579 }
2580 OUTPUT:
2581 RETVAL
2582
2583int
2584client::fx_want (int idx, int value = -1)
2585 CODE:
2586 if (0 < idx && idx < FT_NUM)
2587 {
2588 RETVAL = THIS->fx_want [idx];
2589 if (items > 2)
2590 THIS->fx_want [idx] = value;
2591 }
2592 else
2593 RETVAL = 0;
2594 OUTPUT:
2595 RETVAL
2596
2597MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2598
2599faceidx sound_find (utf8_string name)
2600
2601void sound_set (utf8_string str, faceidx face)
2602
2603# dire hack
2604void old_sound_index (int idx, faceidx face)
2605 CODE:
2606 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2607 old_sound_index [idx] = face;
2608
2609MODULE = cf PACKAGE = cf::face PREFIX = face_
2610
2611#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2612
2613faceidx face_find (utf8_string name, faceidx defidx = 0)
2614
2615faceidx alloc (utf8_string name)
2616 CODE:
2617{
2618 do
2619 {
2620 RETVAL = faces.size ();
2621 faces.resize (RETVAL + 1);
2622 }
2623 while (!RETVAL); // crude way to leave index 0
2624
2625 faces [RETVAL].name = name;
2626 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2627
2628 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2629 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2630}
2631 OUTPUT: RETVAL
2632
2633void set_type (faceidx idx, int value)
2634 ALIAS:
2635 set_type = 0
2636 set_visibility = 1
2637 set_magicmap = 2
2638 set_smooth = 3
2639 set_smoothlevel = 4
2640 CODE:
2641 faceinfo *f = face_info (idx); assert (f);
2642 switch (ix)
2643 {
2644 case 0: f->type = value; break;
2645 case 1: f->visibility = value; break;
2646 case 2: f->magicmap = value; break;
2647 case 3: f->smooth = value; break;
2648 case 4: f->smoothlevel = value; break;
2649 }
2650
2651void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2652 CODE:
2653{
2654 faceinfo *f = face_info (idx); assert (f);
2655 facedata *d = &(faceset ? f->data64 : f->data32);
2656 sv_to (data, d->data);
2657 STRLEN clen;
2658 char *cdata = SvPVbyte (chksum, clen);
2659 clen = min (CHKSUM_SIZE, clen);
2660
2661 if (memcmp (d->chksum, cdata, clen))
2662 {
2663 memcpy (d->chksum, cdata, clen);
2664
2665 // invalidate existing client face info
2666 for_all_clients (ns)
2667 if (ns->faceset == faceset)
2668 {
2669 ns->faces_sent [idx] = false;
2670 ns->force_newmap = true;
2671 }
2672 }
2673}
2674
2675int get_data_size (faceidx idx, int faceset = 0)
2676 CODE:
2677 facedata *d = face_data (idx, faceset); assert (d);
2678 RETVAL = d->data.size ();
2679 OUTPUT:
2680 RETVAL
2681
2682SV *get_chksum (faceidx idx, int faceset = 0)
2683 CODE:
2684 facedata *d = face_data (idx, faceset); assert (d);
2685 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2686 OUTPUT:
2687 RETVAL
2688
2689void invalidate (faceidx idx)
2690 CODE:
2691 for_all_clients (ns)
2692 {
2693 ns->faces_sent [idx] = false;
2694 ns->force_newmap = true;
2695 }
2696
2697void invalidate_all ()
2698 CODE:
2699 for_all_clients (ns)
2700 {
2701 ns->faces_sent.reset ();
2702 ns->force_newmap = true;
2703 }
2704
2705MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2706
2707#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2708
2709animidx anim_find (utf8_string name)
2710 CODE:
2711 RETVAL = animation::find (name).number;
2712 OUTPUT: RETVAL
2713
2714animidx set (utf8_string name, SV *frames, int facings = 1)
2715 CODE:
2716{
2717 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2718 croak ("frames must be an arrayref");
2719
2720 AV *av = (AV *)SvRV (frames);
2721
2722 animation *anim = &animation::find (name);
2723 if (anim->number)
2724 {
2725 anim->resize (av_len (av) + 1);
2726 anim->facings = facings;
2727 }
2728 else
2729 anim = &animation::create (name, av_len (av) + 1, facings);
2730
2731 for (int i = 0; i < anim->num_animations; ++i)
2732 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2733}
2734 OUTPUT: RETVAL
2735
2736void invalidate_all ()
2737 CODE:
2738 for_all_clients (ns)
2739 ns->anims_sent.reset ();
2740
2741MODULE = cf PACKAGE = cf::object::freezer
2742
2743INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2744
2745SV *
2746new (char *klass)
2747 CODE:
2748 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2749 OUTPUT: RETVAL
2750
2751void
2752DESTROY (SV *sv)
2753 CODE:
2754 object_freezer *self;
2755 sv_to (sv, self);
2756 delete self;
2757
2758MODULE = cf PACKAGE = cf::object::thawer
2759
2760INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2761
2762SV *
2763new_from_file (char *klass, octet_string path)
2764 CODE:
2765 object_thawer *f = new object_thawer (path);
2766 if (!*f)
2767 {
2768 delete f;
2769 XSRETURN_UNDEF;
2770 }
2771 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2772 OUTPUT: RETVAL
2773
2774void
2775DESTROY (SV *sv)
2776 CODE:
2777 object_thawer *self;
2778 sv_to (sv, self);
2779 delete self;
2780
2781void
2782extract_tags (object_thawer *self)
2783 PPCODE:
2784 while (self->kw != KW_EOF)
2785 {
2786 PUTBACK;
2787 coroapi::cede_to_tick_every (5000);
2788 SPAGAIN;
2789
2790 if (self->kw == KW_tag)
2791 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2792
2793 self->skip ();
2794 }
2795

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