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Comparing deliantra/server/server/cfperl.xs (file contents):
Revision 1.153 by root, Fri Jan 26 20:59:57 2007 UTC vs.
Revision 1.271 by root, Tue Apr 1 19:50:39 2008 UTC

1/*****************************************************************************/
2/* CrossFire, A Multiplayer game for the X Window System */
3/*****************************************************************************/
4
5/* 1/*
6 * This code is placed under the GNU General Public Licence (GPL) 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
7 * 3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
8 * Copyright (C) 2001-2005 by Chachkoff Yann 5 * Copyright (©) 2001-2005,2007 by Chachkoff Yann
9 * Copyright (C) 2006 by Marc Lehmann <cf@schmorp.de> 6 * Copyright (©) 2006,2007 by Marc Lehmann <cf@schmorp.de>
10 * 7 *
11 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version. 11 * (at your option) any later version.
15 * 12 *
16 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details. 16 * GNU General Public License for more details.
20 * 17 *
21 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
23 * Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 22 */
23
24#include "autoconf.h"
25 25
26#define PLUGIN_NAME "perl" 26#define PLUGIN_NAME "perl"
27#define PLUGIN_VERSION "cfperl 0.5" 27#define PLUGIN_VERSION "cfperl 0.5"
28 28
29#include <plugin_common.h> 29#define CEDES_PER_TICK 3
30#include <sounds.h> 30
31#if HAVE_EXECINFO_H
32# include <execinfo.h>
33#endif
34
31#include <cstdarg> 35#include <cstdarg>
36
37#include "global.h"
38#include "loader.h"
39#include "../random_maps/random_map.h"
32#include <sproto.h> 40#include <sproto.h>
33
34#include "cfperl.h"
35#include "shstr.h"
36 41
37#include <unistd.h> 42#include <unistd.h>
38#if _POSIX_MEMLOCK 43#if _POSIX_MEMLOCK
39# include <sys/mman.h> 44# include <sys/mman.h>
40#endif 45#endif
41 46
47#if HAVE_MALLOC_H
48# include <malloc.h>
49#endif
50
42#include <EXTERN.h> 51#include <EXTERN.h>
43#include <perl.h> 52#include <perl.h>
44#include <XSUB.h> 53#include <XSUB.h>
45 54
46#include "CoroAPI.h" 55#include "CoroAPI.h"
47#include "perlxsi.c" 56#include "perlxsi.c"
48 57
49extern sint64 *levels; // the experience table 58extern sint64 *levels; // the experience table
50 59
51typedef object object_ornull; 60typedef object_thawer &object_thawer_ref;
52typedef maptile maptile_ornull; 61typedef object_freezer &object_freezer_ref;
62
63typedef std::string std__string;
53 64
54#if IVSIZE >= 8 65#if IVSIZE >= 8
55 typedef IV val64; 66 typedef IV val64;
56# define newSVval64 newSViv 67# define newSVval64 newSViv
57# define SvVAL64 SvIV 68# define SvVAL64 SvIV
59 typedef double val64; 70 typedef double val64;
60# define newSVval64 newSVnv 71# define newSVval64 newSVnv
61# define SvVAL64 SvNV 72# define SvVAL64 SvNV
62#endif 73#endif
63 74
64static f_plug_api gethook = cfapi_get_hooks;
65static f_plug_api object_set_property = cfapi_object_set_property;
66static f_plug_api object_insert = cfapi_object_insert;
67
68static PerlInterpreter *perl; 75static PerlInterpreter *perl;
69 76
70double runtime; 77tstamp NOW, runtime;
71 78
72global gbl_ev; 79global gbl_ev;
73static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map; 80static AV *cb_global, *cb_attachable, *cb_object, *cb_player, *cb_client, *cb_type, *cb_map;
74static SV *sv_runtime; 81static SV *sv_runtime, *sv_next_tick, *sv_now;
82
83bitset<NUM_EVENT_TYPES> ev_want_event;
84bitset<NUM_TYPES> ev_want_type;
75 85
76static HV 86static HV
77 *stash_cf, 87 *stash_cf,
78 *stash_cf_object_wrap, 88 *stash_cf_object_wrap,
79 *stash_cf_object_player_wrap, 89 *stash_cf_object_player_wrap,
83 *stash_cf_arch_wrap, 93 *stash_cf_arch_wrap,
84 *stash_cf_party_wrap, 94 *stash_cf_party_wrap,
85 *stash_cf_region_wrap, 95 *stash_cf_region_wrap,
86 *stash_cf_living_wrap; 96 *stash_cf_living_wrap;
87 97
98static inline SV *
99newSVpv_utf8 (const char *s)
100{
101 if (!s)
102 return newSV (0);
103
104 SV *sv = newSVpv (s, 0);
105 SvUTF8_on (sv);
106 return sv;
107}
108
109static inline SV *
110newSVpvn_utf8 (const char *s, STRLEN l)
111{
112 if (!s)
113 return newSV (0);
114
115 SV *sv = newSVpvn (s, l);
116 SvUTF8_on (sv);
117 return sv;
118}
119
88// helper cast function, returns super class * or 0 120// helper cast function, returns super class * or 0
89template<class super> 121template<class super>
90static super * 122static super *
91is_a (attachable *at) 123is_a (attachable *at)
92{ 124{
112{ 144{
113 return refcnt + (self ? SvREFCNT (self) - 1 : 0); 145 return refcnt + (self ? SvREFCNT (self) - 1 : 0);
114} 146}
115 147
116void 148void
149attachable::sever_self ()
150{
151 if (HV *self = this->self)
152 {
153 // keep a refcount because sv_unmagic might call attachable_free,
154 // which might clear self, causing sv_unmagic to crash on a now
155 // invalid object.
156 SvREFCNT_inc (self);
157 hv_clear (self);
158 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
159 SvREFCNT_dec (self);
160
161 // self *must* be null now because thats sv_unmagic's job.
162 assert (!this->self);
163 }
164}
165
166void
117attachable::optimise () 167attachable::optimise ()
118{ 168{
119 if (self 169 if (self
120 && SvREFCNT (self) == 1 170 && SvREFCNT (self) == 1
121 && !HvTOTALKEYS (self)) 171 && !HvTOTALKEYS (self))
122 { 172 sever_self ();
123 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
124 assert (!self);
125 }
126} 173}
127 174
128// check wether the object really is dead 175// check wether the object really is dead
129void 176void
130attachable::do_check () 177attachable::do_check ()
136} 183}
137 184
138void 185void
139attachable::do_destroy () 186attachable::do_destroy ()
140{ 187{
141 invoke (EVENT_ATTACHABLE_DESTROY, DT_END); 188 INVOKE_ATTACHABLE (DESTROY, this);
142 189
143 if (cb) 190 if (cb)
144 { 191 {
145 SvREFCNT_dec (cb); 192 SvREFCNT_dec (cb);
146 cb = 0; 193 cb = 0;
147 } 194 }
148 195
149 if (self)
150 {
151 hv_clear (self);
152 sv_unmagic ((SV *)self, PERL_MAGIC_ext);
153 // self is now 0
154 assert (!self);//D//TODO remove soon
155 }
156
157 mortals.push_back (this); 196 mortals.push_back (this);
158} 197}
159 198
160void 199void
161attachable::destroy () 200attachable::destroy ()
163 if (destroyed ()) 202 if (destroyed ())
164 return; 203 return;
165 204
166 flags |= F_DESTROYED; 205 flags |= F_DESTROYED;
167 do_destroy (); 206 do_destroy ();
207 sever_self ();
168} 208}
169 209
170void 210void
171attachable::check_mortals () 211attachable::check_mortals ()
172{ 212{
176 { 216 {
177 if (i >= mortals.size ()) 217 if (i >= mortals.size ())
178 { 218 {
179 i = 0; 219 i = 0;
180 220
181 if (mortals.size () > 1000) 221 if (mortals.size () >= 512)
182 fprintf (stderr, "mortal queue size (%d) exceeds 1000.\n", (int)mortals.size ()); 222 {
223 static int last_mortalcount;
224 if (mortals.size () != last_mortalcount)
225 {
226 last_mortalcount = mortals.size ();
227 LOG (llevInfo, "%d mortals.\n", (int)mortals.size ());
228
229 if (0)
230 {
231 for (int j = 0; j < mortals.size (); ++j)//D
232 fprintf (stderr, "%d:%s %p ", j, &((object *)mortals[j])->name, mortals[j]);//D
233 fprintf (stderr, "\n");//D
234 }
235 }
236 }
183 237
184 break; 238 break;
185 } 239 }
186 240
187 attachable *obj = mortals [i]; 241 attachable *obj = mortals [i];
188 242
189 obj->refcnt_chk (); // unborrow from perl, if necessary 243#if 0
190 244 if (obj->self)//D make this an assert later
191 //if (obj->refcnt > 0 || obj->self)
192 if (obj->refcnt || obj->self)
193 { 245 {
194//printf ("%p rc %d\n", obj, obj->refcnt_cnt ());//D 246 LOG (llevError, "check_mortals: object '%s' still has self\n", typeid (obj).name ());
247 obj->sever_self ();
248 }
249#endif
250
251 if (obj->refcnt)
252 {
195 ++i; // further delay freeing 253 ++i; // further delay freeing
196 254
197 if (!(i & 0x3ff)) 255 if (!(i & 0x3ff))
198 break; 256 break;
199 } 257 }
200 else 258 else
201 { 259 {
202 mortals.erase (i); 260 mortals.erase (i);
261 obj->sever_self ();
203 delete obj; 262 delete obj;
204 } 263 }
205 } 264 }
206} 265}
207 266
267void
268attachable::set_key (const char *key, const char *value, bool is_utf8)
269{
270 if (!self)
271 self = newHV ();
272
273 if (value)
274 hv_store (self, key, strlen (key), is_utf8 ? newSVpv_utf8 (value) : newSVpv (value, 0), 0);
275 else
276 hv_delete (self, key, strlen (key), G_DISCARD);
277}
278
208attachable & 279attachable &
209attachable::operator =(const attachable &src) 280attachable::operator =(const attachable &src)
210{ 281{
211 //if (self || cb) 282 //if (self || cb)
212 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst)); 283 //INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
213 284
214 attach = src.attach; 285 attach = src.attach;
215 return *this; 286 return *this;
216} 287}
217 288
289template<typename T>
290static bool
291find_backref (void *ptr, T *obj)
292{
293 char *s = (char *)obj;
294 while (s < (char *)obj + sizeof (T))
295 {
296 if (ptr == *(void **)s)
297 return true;
298
299 s += sizeof (void *); // assume natural alignment
300 }
301
302 return false;
303}
304
305// for debugging, find "live" objects containing this ptr
306void
307find_backref (void *ptr)
308{
309 for_all_objects (op)
310 if (find_backref (ptr, op))
311 fprintf (stderr, "O %p %d:'%s'\n", op, op->count, &op->name);
312
313 for_all_players (pl)
314 if (find_backref (ptr, pl))
315 fprintf (stderr, "P %p\n", pl);
316
317 for_all_clients (ns)
318 if (find_backref (ptr, ns))
319 fprintf (stderr, "C %p\n", ns);
320
321}
322
218////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 323//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
219 324
220static SV * 325static SV *
221newSVptr (void *ptr, HV *stash, HV *hv = newHV ()) 326newSVptr (void *ptr, HV *stash, HV *hv = newHV ())
222{ 327{
223 SV *sv; 328 SV *sv;
224 329
225 if (!ptr) 330 if (!ptr)
226 return &PL_sv_undef; 331 return newSV (0);
227 332
228 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0); 333 sv_magicext ((SV *)hv, 0, PERL_MAGIC_ext, 0, (char *)ptr, 0);
229 return sv_bless (newRV_noinc ((SV *)hv), stash); 334 return sv_bless (newRV_noinc ((SV *)hv), stash);
230} 335}
231 336
250 355
251static SV * 356static SV *
252newSVattachable (attachable *obj, HV *stash) 357newSVattachable (attachable *obj, HV *stash)
253{ 358{
254 if (!obj) 359 if (!obj)
255 return &PL_sv_undef; 360 return newSV (0);
256 361
257 if (!obj->self) 362 if (!obj->self)
363 obj->self = newHV ();
364
365 if (!SvOBJECT (obj->self))
258 { 366 {
259 obj->self = newHV ();
260 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0); 367 sv_magicext ((SV *)obj->self, 0, PERL_MAGIC_ext, &attachable::vtbl, (char *)obj, 0);
261 368
262 // now bless the object _once_ 369 // now bless the object _once_
370 //TODO: create a class registry with c++ type<=>perl name<=>stash and use it here and elsewhere
263 return sv_bless (newRV_inc ((SV *)obj->self), stash); 371 return sv_bless (newRV_inc ((SV *)obj->self), stash);
264 } 372 }
265 else 373 else
266 { 374 {
267 SV *sv = newRV_inc ((SV *)obj->self); 375 SV *sv = newRV_inc ((SV *)obj->self);
304 return SvPTR (sv, klass); 412 return SvPTR (sv, klass);
305 else 413 else
306 return 0; 414 return 0;
307} 415}
308 416
309inline SV *to_sv (const shstr & v) { return v ? newSVpvn ((const char *)v, v.length ()) : &PL_sv_undef; } 417inline SV *to_sv (const shstr & v) { return newSVpvn_utf8 ((const char *)v, v.length ()); }
310inline SV *to_sv (const char * v) { return newSVpv (v, 0); } 418inline SV *to_sv (const char * v) { return v ? newSVpv (v, 0) : newSV (0); }
311inline SV *to_sv (bool v) { return newSViv (v); } 419inline SV *to_sv (bool v) { return newSViv (v); }
312inline SV *to_sv ( signed char v) { return newSViv (v); } 420inline SV *to_sv ( signed char v) { return newSViv (v); }
313inline SV *to_sv (unsigned char v) { return newSViv (v); } 421inline SV *to_sv (unsigned char v) { return newSViv (v); }
314inline SV *to_sv ( signed short v) { return newSViv (v); } 422inline SV *to_sv ( signed short v) { return newSViv (v); }
315inline SV *to_sv (unsigned short v) { return newSVuv (v); } 423inline SV *to_sv (unsigned short v) { return newSVuv (v); }
324inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); } 432inline SV *to_sv (client * v) { return newSVattachable (v, stash_cf_client_wrap); }
325inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); } 433inline SV *to_sv (player * v) { return newSVattachable (v, stash_cf_player_wrap); }
326inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); } 434inline SV *to_sv (object * v) { return newSVattachable (v, v && v->type == PLAYER ? stash_cf_object_player_wrap : stash_cf_object_wrap); }
327inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); } 435inline SV *to_sv (maptile * v) { return newSVattachable (v, stash_cf_map_wrap); }
328inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); } 436inline SV *to_sv (archetype * v) { return newSVattachable (v, stash_cf_arch_wrap); }
437inline SV *to_sv (region * v) { return newSVattachable (v, stash_cf_region_wrap); }
329inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); } 438inline SV *to_sv (partylist * v) { return newSVptr (v, stash_cf_party_wrap); }
330inline SV *to_sv (region * v) { return newSVptr (v, stash_cf_region_wrap); }
331inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); } 439inline SV *to_sv (living * v) { return newSVptr (v, stash_cf_living_wrap); }
332 440
333inline SV *to_sv (object & v) { return to_sv (&v); } 441inline SV *to_sv (object & v) { return to_sv (&v); }
334inline SV *to_sv (living & v) { return to_sv (&v); } 442inline SV *to_sv (living & v) { return to_sv (&v); }
335 443
336inline SV *to_sv (facetile * v) { return to_sv (v->name); } 444inline SV *to_sv (const std::string & v) { return newSVpvn (v.data (), v.size ()); }
337inline SV *to_sv (treasurelist * v) { return to_sv (v->name); } 445inline SV *to_sv (const treasurelist *v) { return to_sv (v->name); }
338 446
339inline SV *to_sv (UUID v) 447inline SV *to_sv (UUID v)
340{ 448{
341 char buf[128]; 449 char buf[128];
342 snprintf (buf, 128, "<1,%" PRIx64 ">", v.seq); 450 snprintf (buf, 128, "<1.%" PRIx64 ">", v.seq);
343 return newSVpv (buf, 0); 451 return newSVpv (buf, 0);
344} 452}
345 453
346inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPV_nolen (sv) : 0; } 454inline void sv_to (SV *sv, shstr &v) { v = SvOK (sv) ? SvPVutf8_nolen (sv) : 0; }
347inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; } 455inline void sv_to (SV *sv, char * &v) { free (v); v = SvOK (sv) ? strdup (SvPV_nolen (sv)) : 0; }
348inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); } 456inline void sv_to (SV *sv, bool &v) { v = SvIV (sv); }
349inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); } 457inline void sv_to (SV *sv, signed char &v) { v = SvIV (sv); }
350inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); } 458inline void sv_to (SV *sv, unsigned char &v) { v = SvIV (sv); }
351inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); } 459inline void sv_to (SV *sv, signed short &v) { v = SvIV (sv); }
352inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); } 460inline void sv_to (SV *sv, unsigned short &v) { v = SvIV (sv); }
353inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); } 461inline void sv_to (SV *sv, signed int &v) { v = SvIV (sv); }
354inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); } 462inline void sv_to (SV *sv, unsigned int &v) { v = SvUV (sv); }
355inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); } 463inline void sv_to (SV *sv, signed long &v) { v = SvIV (sv); }
356inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); } 464inline void sv_to (SV *sv, unsigned long &v) { v = SvUV (sv); }
357inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); } 465inline void sv_to (SV *sv, signed long long &v) { v = ( signed long long)SvVAL64 (sv); }
358inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); } 466inline void sv_to (SV *sv, unsigned long long &v) { v = (unsigned long long)SvVAL64 (sv); }
359inline void sv_to (SV *sv, float &v) { v = SvNV (sv); } 467inline void sv_to (SV *sv, float &v) { v = SvNV (sv); }
360inline void sv_to (SV *sv, double &v) { v = SvNV (sv); } 468inline void sv_to (SV *sv, double &v) { v = SvNV (sv); }
361inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); } 469inline void sv_to (SV *sv, client * &v) { v = (client *)(attachable *)SvPTR_ornull (sv, "cf::client"); }
362inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); } 470inline void sv_to (SV *sv, player * &v) { v = (player *)(attachable *)SvPTR_ornull (sv, "cf::player"); }
363inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); } 471inline void sv_to (SV *sv, object * &v) { v = (object *)(attachable *)SvPTR_ornull (sv, "cf::object"); }
364inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); } 472inline void sv_to (SV *sv, archetype * &v) { v = (archetype *)(attachable *)SvPTR_ornull (sv, "cf::arch"); }
365inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); } 473inline void sv_to (SV *sv, maptile * &v) { v = (maptile *)(attachable *)SvPTR_ornull (sv, "cf::map"); }
474inline void sv_to (SV *sv, region * &v) { v = (region *)(attachable *)SvPTR_ornull (sv, "cf::region"); }
366inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); } 475inline void sv_to (SV *sv, attachable * &v) { v = (attachable *)SvPTR_ornull (sv, "cf::attachable"); }
367inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); } 476inline void sv_to (SV *sv, partylist * &v) { v = (partylist *)SvPTR_ornull (sv, "cf::party"); }
368inline void sv_to (SV *sv, region * &v) { v = (region *)SvPTR_ornull (sv, "cf::region"); }
369inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); } 477inline void sv_to (SV *sv, living * &v) { v = (living *)SvPTR_ornull (sv, "cf::living"); }
478inline void sv_to (SV *sv, object_freezer * &v) { v = (object_freezer *)SvPTR_ornull (sv, "cf::object::freezer"); }
479inline void sv_to (SV *sv, object_thawer * &v) { v = (object_thawer *)SvPTR_ornull (sv, "cf::object::thawer" ); }
370 480
371inline void sv_to (SV *sv, facetile * &v) { v = &new_faces[FindFace (SvPV_nolen (sv), 0)]; } 481//inline void sv_to (SV *sv, faceinfo * &v) { v = &faces [face_find (SvPV_nolen (sv), 0)]; }
372inline void sv_to (SV *sv, treasurelist * &v) { v = find_treasurelist (SvPV_nolen (sv)); } 482inline void sv_to (SV *sv, treasurelist * &v) { v = treasurelist::find (SvPV_nolen (sv)); }
373 483
374template<class T> 484template<class T>
375inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; } 485inline void sv_to (SV *sv, refptr<T> &v) { T *tmp; sv_to (sv, tmp); v = tmp; }
376 486
377template<int N> 487template<int N>
378inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); } 488inline void sv_to (SV *sv, char (&v)[N]) { assign (v, SvPV_nolen (sv)); }
379 489
380inline void sv_to (SV *sv, rangetype &v) { v = (rangetype) SvIV (sv); }
381inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); } 490inline void sv_to (SV *sv, bowtype_t &v) { v = (bowtype_t) SvIV (sv); }
382inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); } 491inline void sv_to (SV *sv, petmode_t &v) { v = (petmode_t) SvIV (sv); }
383inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); } 492inline void sv_to (SV *sv, usekeytype &v) { v = (usekeytype) SvIV (sv); }
384inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); } 493inline void sv_to (SV *sv, unapplymode &v) { v = (unapplymode) SvIV (sv); }
385 494
495inline void sv_to (SV *sv, std::string &v)
496{
497 STRLEN len;
498 char *data = SvPVbyte (sv, len);
499 v.assign (data, len);
500}
501
386inline void sv_to (SV *sv, UUID &v) 502inline void sv_to (SV *sv, UUID &v)
387{ 503{
388 unsigned int version; 504 unsigned int version;
389 505
390 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version) 506 if (2 != sscanf (SvPV_nolen (sv), "<%d.%" SCNx64 ">", &version, &v.seq) || 1 != version)
391 croak ("unparsable uuid: %s", SvPV_nolen (sv)); 507 croak ("unparsable uuid: %s", SvPV_nolen (sv));
413 break; 529 break;
414 530
415 case DT_STRING: 531 case DT_STRING:
416 { 532 {
417 char *str = (char *)va_arg (ap, const char *); 533 char *str = (char *)va_arg (ap, const char *);
418 sv = str ? newSVpv (str, 0) : &PL_sv_undef; 534 sv = str ? newSVpv (str, 0) : newSV (0);
419 } 535 }
420 break; 536 break;
421 537
422 case DT_DATA: 538 case DT_DATA:
423 { 539 {
424 char *str = (char *)va_arg (ap, const void *); 540 char *str = (char *)va_arg (ap, const void *);
425 int len = va_arg (ap, int); 541 int len = va_arg (ap, int);
426 sv = str ? newSVpv (str, len) : &PL_sv_undef; 542 sv = str ? newSVpv (str, len) : newSV (0);
427 } 543 }
428 break; 544 break;
429 545
430 case DT_OBJECT: 546 case DT_OBJECT:
431 sv = to_sv (va_arg (ap, object *)); 547 sv = to_sv (va_arg (ap, object *));
473 va_end (ap); 589 va_end (ap);
474 590
475 return sv; 591 return sv;
476} 592}
477 593
478static SV *
479newSVcfapi (int type, ...)
480{
481 SV *sv;
482
483 va_list ap;
484 va_start (ap, type);
485
486 switch (type)
487 {
488 case CFAPI_INT: sv = newSViv (*va_arg (ap, int * )); break;
489 case CFAPI_LONG: sv = newSVval64 (*va_arg (ap, sint64 *)); break;
490 case CFAPI_DOUBLE: sv = newSVnv (*va_arg (ap, double *)); break;
491 case CFAPI_STRING: sv = newSVdt_va (ap, DT_STRING); break;
492 case CFAPI_POBJECT: sv = newSVdt_va (ap, DT_OBJECT); break;
493 case CFAPI_PMAP: sv = newSVdt_va (ap, DT_MAP ); break;
494 case CFAPI_PPLAYER: sv = newSVdt_va (ap, DT_PLAYER); break;
495 case CFAPI_PARCH: sv = newSVdt_va (ap, DT_ARCH ); break;
496 case CFAPI_PPARTY: sv = newSVdt_va (ap, DT_PARTY ); break;
497 case CFAPI_PREGION: sv = newSVdt_va (ap, DT_REGION); break;
498
499 default:
500 assert (("unhandled type in newSVcfapi", 0));
501 }
502
503 va_end (ap);
504
505 return sv;
506}
507
508////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 594//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
509 595
510SV * 596SV *
511registry (attachable *ext) 597registry (attachable *ext)
512{ 598{
516 return newRV_inc ((SV *)ext->cb); 602 return newRV_inc ((SV *)ext->cb);
517} 603}
518 604
519///////////////////////////////////////////////////////////////////////////// 605/////////////////////////////////////////////////////////////////////////////
520 606
521extern "C" int cfperl_initPlugin (const char *iversion, f_plug_api gethooksptr)
522{
523 return 0;
524}
525
526static CommArray_s rtn_cmd;
527
528static int
529runPluginCommand (object *obj, char *params)
530{
531 return -1;
532}
533
534extern "C" void *cfperl_getPluginProperty (int *type, ...)
535{
536 va_list args;
537 char *propname;
538 int i;
539 va_start (args, type);
540 propname = va_arg (args, char *);
541 //printf ("Property name: %s\n", propname);
542
543 if (!strcmp (propname, "command?"))
544 return NULL;
545 else if (!strcmp (propname, "Identification"))
546 {
547 va_end (args);
548 return (void *)PLUGIN_NAME;
549 }
550 else if (!strcmp (propname, "FullName"))
551 {
552 va_end (args);
553 return (void *)PLUGIN_VERSION;
554 }
555 else
556 va_end (args);
557
558 return NULL;
559}
560
561extern "C" int cfperl_postInitPlugin ()
562{
563 int hooktype = 1;
564 int rtype = 0;
565
566 cf_init_plugin (gethook);
567
568 return 0;
569}
570
571extern "C" int cfperl_closePlugin ()
572{
573 return 0;
574}
575
576void 607void
577cfperl_init () 608cfperl_init ()
578{ 609{
610 extern char **environ;
611
579 PERL_SYS_INIT3 (&settings.argc, &settings.argv, 0); 612 PERL_SYS_INIT3 (&settings.argc, &settings.argv, &environ);
580 perl = perl_alloc (); 613 perl = perl_alloc ();
581 perl_construct (perl); 614 perl_construct (perl);
582 615
583 PL_exit_flags |= PERL_EXIT_DESTRUCT_END; 616 PL_exit_flags |= PERL_EXIT_DESTRUCT_END;
584 617
585 char *argv[] = { 618 const char *argv[] = {
586 "", 619 settings.argv [0],
587 "-e" 620 "-e"
588 "use Event; use Coro;" // required for bootstrap 621 "use EV; use Coro;" // required for bootstrap
589 "cf->bootstrap;" // required for datadir :*> 622 "cf->bootstrap;" // required for datadir :*>
590 "unshift @INC, cf::datadir ();" 623 "unshift @INC, cf::datadir ();"
591 "require cf;" 624 "require cf;"
592 }; 625 };
593 626
594 if (perl_parse (perl, xs_init, 2, argv, (char **)NULL) || perl_run (perl)) 627 if (perl_parse (perl, xs_init, 2, (char **)argv, environ)
628 || perl_run (perl))
595 { 629 {
596 printf ("unable to initialize perl-interpreter, aborting.\n"); 630 printf ("unable to initialize perl-interpreter, aborting.\n");
597 exit (EXIT_FAILURE); 631 exit (EXIT_FAILURE);
598 } 632 }
633
634 {
635 dSP;
636
637 PUSHMARK (SP);
638 PUTBACK;
639 call_pv ("cf::init", G_DISCARD | G_VOID);
640 }
599} 641}
600 642
601void cfperl_main () 643void cfperl_main ()
602{ 644{
603 dSP; 645 dSP;
610void 652void
611attachable::instantiate () 653attachable::instantiate ()
612{ 654{
613 if (attach) 655 if (attach)
614 { 656 {
615 invoke (EVENT_ATTACHABLE_INSTANTIATE, ARG_STRING (attach), DT_END); 657 INVOKE_ATTACHABLE (INSTANTIATE, this, ARG_STRING (attach));
616 attach = 0; 658 attach = 0;
617 } 659 }
618} 660}
619 661
620void 662void
621attachable::reattach () 663attachable::reattach ()
622{ 664{
623 optimise (); 665 optimise ();
624 //TODO: check for _attachment's, very important for restarts 666 //TODO: check for _attachment's, very important for restarts
625 invoke (EVENT_ATTACHABLE_REATTACH, DT_END); 667 INVOKE_ATTACHABLE (REATTACH, this);
626} 668}
627 669
628static event_klass klass_of[NUM_EVENT_TYPES] = { 670static event_klass klass_of[NUM_EVENT_TYPES] = {
629# define def(type,name) KLASS_ ## type, 671# define def(type,name) KLASS_ ## type,
630# include "eventinc.h" 672# include "eventinc.h"
673} 715}
674 716
675void 717void
676global::gather_callbacks (AV *&callbacks, event_type event) const 718global::gather_callbacks (AV *&callbacks, event_type event) const
677{ 719{
678 ::gather_callbacks (callbacks, cb_object, event); 720 ::gather_callbacks (callbacks, cb_global, event);
679} 721}
680 722
681void 723void
682object::gather_callbacks (AV *&callbacks, event_type event) const 724object::gather_callbacks (AV *&callbacks, event_type event) const
683{ 725{
684 if (subtype && type + subtype * NUM_SUBTYPES <= AvFILLp (cb_type)) 726 if (subtype && type + subtype * NUM_TYPES <= AvFILLp (cb_type))
685 { 727 {
686 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_SUBTYPES]; 728 SV *registry = AvARRAY (cb_type)[type + subtype * NUM_TYPES];
687 729
688 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV) 730 if (registry && SvROK (registry) && SvTYPE (SvRV (registry)) == SVt_PVAV)
689 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event); 731 ::gather_callbacks (callbacks, (AV *)SvRV (registry), event);
690 } 732 }
691 733
727{ 769{
728 attachable::gather_callbacks (callbacks, event); 770 attachable::gather_callbacks (callbacks, event);
729 ::gather_callbacks (callbacks, cb_map, event); 771 ::gather_callbacks (callbacks, cb_map, event);
730} 772}
731 773
774void
775_recalc_want (bitset<NUM_EVENT_TYPES> &set, AV *registry)
776{
777 for (int event = 0; event <= AvFILLp (registry); ++event)
778 {
779 SV *cbs_ = AvARRAY (registry)[event];
780
781 // element must be list of callback entries
782 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
783 {
784 AV *cbs = (AV *)SvRV (cbs_);
785
786 // no callback entries, no callbacks to call
787 if (AvFILLp (cbs) >= 0)
788 set.set (event);
789 }
790 }
791}
792
793// very slow and inefficient way to recalculate the global want bitsets
794void
795_recalc_want ()
796{
797 ev_want_event.reset ();
798
799 _recalc_want (ev_want_event, cb_global);
800 _recalc_want (ev_want_event, cb_attachable);
801 _recalc_want (ev_want_event, cb_object);
802 _recalc_want (ev_want_event, cb_client);
803 _recalc_want (ev_want_event, cb_player);
804 _recalc_want (ev_want_event, cb_map);
805
806 ev_want_type.reset ();
807
808 for (int type = 0; type <= AvFILLp (cb_type); ++type)
809 {
810 SV *cbs_ = AvARRAY (cb_type)[type];
811
812 // element must be list of callback entries
813 if (cbs_ && SvROK (cbs_) && SvTYPE (SvRV (cbs_)) == SVt_PVAV)
814 {
815 AV *cbs = (AV *)SvRV (cbs_);
816
817 // no callback entries, no callbacks to call
818 if (AvFILLp (cbs) >= 0)
819 ev_want_type.set (type % NUM_TYPES);
820 }
821 }
822}
823
732bool 824bool
733attachable::invoke (event_type event, ...) 825attachable::invoke (event_type event, ...)
734{ 826{
735 data_type dt; 827 data_type dt;
736 va_list ap;
737
738 va_start (ap, event);
739 828
740 // callback call ordering should be: 829 // callback call ordering should be:
741 // 1. per-object callback 830 // 1. per-object callback
742 // 2. per-class object 831 // 2. per-class object
743 // 3. per-type callback 832 // 3. per-type callback
747 gather_callbacks (callbacks, event); 836 gather_callbacks (callbacks, event);
748 837
749 // short-circuit processing if no callbacks found/defined 838 // short-circuit processing if no callbacks found/defined
750 if (!callbacks) 839 if (!callbacks)
751 return 0; 840 return 0;
841
842 va_list ap;
843 va_start (ap, event);
752 844
753 CALL_BEGIN (3); 845 CALL_BEGIN (3);
754 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays 846 CALL_ARG_SV (newSViv (event)); // only used for debugging nowadays
755 CALL_ARG_SV (newRV_noinc ((SV *)callbacks)); 847 CALL_ARG_SV (newRV_noinc ((SV *)callbacks));
756 848
791} 883}
792 884
793SV * 885SV *
794cfperl_result (int idx) 886cfperl_result (int idx)
795{ 887{
796 AV *av = get_av ("cfperl::invoke_results", 0); 888 AV *av = get_av ("cf::INVOKE_RESULTS", 0);
797 if (!av) 889 if (!av)
798 return &PL_sv_undef; 890 return &PL_sv_undef;
799 891
800 SV **sv = av_fetch (av, idx, 0); 892 SV **sv = av_fetch (av, idx, 0);
801 if (!sv) 893 if (!sv)
815{ 907{
816 return SvNV (cfperl_result (idx)); 908 return SvNV (cfperl_result (idx));
817} 909}
818 910
819///////////////////////////////////////////////////////////////////////////// 911/////////////////////////////////////////////////////////////////////////////
912// various c++ => perl glue functions
820 913
821void 914void
822cfperl_emergency_save () 915cfperl_emergency_save ()
823{ 916{
824 CALL_BEGIN (0); 917 CALL_BEGIN (0);
825 CALL_CALL ("cf::emergency_save", G_VOID); 918 CALL_CALL ("cf::emergency_save", G_VOID);
826 CALL_END; 919 CALL_END;
920}
921
922void
923cfperl_cleanup (int make_core)
924{
925 CALL_BEGIN (1);
926 CALL_ARG (make_core);
927 CALL_CALL ("cf::post_cleanup", G_VOID);
928 CALL_END;
929}
930
931void
932cfperl_make_book (object *book, int level)
933{
934 CALL_BEGIN (2);
935 CALL_ARG (book);
936 CALL_ARG (level);
937 CALL_CALL ("ext::books::make_book", G_VOID);
938 CALL_END;
939}
940
941void
942cfperl_send_msg (client *ns, int color, const char *type, const char *msg)
943{
944 CALL_BEGIN (4);
945 CALL_ARG (ns);
946 CALL_ARG (type);
947 CALL_ARG_SV (newSVpv_utf8 (msg));
948 CALL_ARG (color);
949 CALL_CALL ("cf::client::send_msg", G_VOID);
950 CALL_END;
951}
952
953int
954cfperl_can_merge (object *ob1, object *ob2)
955{
956 int can;
957
958 CALL_BEGIN (2);
959 CALL_ARG (ob1);
960 CALL_ARG (ob2);
961 CALL_CALL ("cf::_can_merge", G_SCALAR);
962 can = count && SvTRUE (TOPs);
963 CALL_END;
964
965 return can;
966}
967
968player *
969player::find (const char *name)
970{
971 CALL_BEGIN (1);
972 CALL_ARG (name);
973 CALL_CALL ("cf::player::find", G_SCALAR);
974
975 player *retval;
976
977 if (count)
978 sv_to (POPs, retval);
979 else
980 retval = 0;
981
982 CALL_END;
983
984 return retval;
827} 985}
828 986
829maptile * 987maptile *
830maptile::find_sync (const char *path, maptile *origin) 988maptile::find_sync (const char *path, maptile *origin)
831{ 989{
845 1003
846 return retval; 1004 return retval;
847} 1005}
848 1006
849maptile * 1007maptile *
850maptile::find_async (const char *path, maptile *origin) 1008maptile::find_async (const char *path, maptile *origin, bool load)
851{ 1009{
852 CALL_BEGIN (2); 1010 CALL_BEGIN (3);
853 CALL_ARG (path); 1011 CALL_ARG (path);
854 CALL_ARG (origin); 1012 CALL_ARG (origin);
1013 CALL_ARG (load);
855 CALL_CALL ("cf::map::find_async", G_SCALAR); 1014 CALL_CALL ("cf::map::find_async", G_SCALAR);
856 1015
857 maptile *retval; 1016 maptile *retval;
858 1017
859 if (count) 1018 if (count)
895 CALL_ARG (exit); 1054 CALL_ARG (exit);
896 CALL_CALL ("cf::object::player::enter_exit", G_VOID); 1055 CALL_CALL ("cf::object::player::enter_exit", G_VOID);
897 CALL_END; 1056 CALL_END;
898} 1057}
899 1058
1059const char *
1060object::ref () const
1061{
1062 if (type == PLAYER)
1063 return format ("player/<1.%llx>/%s", (unsigned long long)uuid.seq, &name);
1064 else
1065 return 0;
1066}
1067
1068object *
1069object::deref (const char *ref)
1070{
1071 object *retval = 0;
1072
1073 if (ref)
1074 {
1075 CALL_BEGIN (1);
1076 CALL_ARG (ref);
1077 CALL_CALL ("cf::object::deref", G_SCALAR);
1078
1079 if (count)
1080 sv_to (POPs, retval);
1081
1082 CALL_END;
1083 }
1084
1085 return retval;
1086}
1087
1088void
1089log_backtrace (const char *msg)
1090{
1091#if HAVE_BACKTRACE
1092 void *addr [20];
1093 int size = backtrace (addr, 20);
1094
1095 CALL_BEGIN (size);
1096 CALL_ARG (msg);
1097 for (int i = 0; i < size; ++i)
1098 CALL_ARG ((IV)addr [i]);
1099 CALL_CALL ("cf::_log_backtrace", G_VOID);
1100 CALL_END;
1101#endif
1102}
1103
900///////////////////////////////////////////////////////////////////////////// 1104/////////////////////////////////////////////////////////////////////////////
901 1105
902struct EventAPI *watcher_base::GEventAPI; 1106struct EVAPI *evapi::GEVAPI;
903struct CoroAPI *coroapi::GCoroAPI; 1107struct CoroAPI *coroapi::GCoroAPI;
904 1108
905int coroapi::cede_counter; 1109int coroapi::cede_counter;
1110tstamp coroapi::next_cede;
906 1111
907static void iw_dispatch (pe_event *ev) 1112void coroapi::do_cede_to_tick ()
908{ 1113{
909 iw *w = (iw *)ev->ext_data; 1114 cede_counter = 0;
910 w->call (*w);
911}
912 1115
913void 1116 cede ();
914iw::alloc ()
915{
916 pe = GEventAPI->new_idle (0, 0);
917 1117
918 WaREENTRANT_off (pe); 1118 next_cede += TICK / CEDES_PER_TICK;
919 pe->base.callback = (void *)iw_dispatch; 1119 if (next_cede > SvNVx (sv_next_tick) - 0.002)
920 pe->base.ext_data = (void *)this; 1120 next_cede = SvNVx (sv_next_tick);
921} 1121}
922 1122
923static void iow_dispatch (pe_event *ev) 1123void coroapi::do_cede_every ()
924{ 1124{
925 iow *w = (iow *)ev->ext_data; 1125 cede_counter = 0;
926 w->call (*w, ((pe_ioevent *)ev)->got);
927}
928 1126
929void 1127 if (coroapi::nready ())
930iow::alloc () 1128 coroapi::cede ();
931{
932 pe = GEventAPI->new_io (0, 0);
933
934 WaREENTRANT_off (pe);
935 pe->base.callback = (void *)iow_dispatch;
936 pe->base.ext_data = (void *)this;
937
938 pe->fd = -1;
939 pe->poll = 0;
940} 1129}
941 1130
942void 1131void coroapi::do_cede_to_tick_every ()
943iow::fd (int fd)
944{ 1132{
945 pe->fd = fd; 1133 cede_counter = 0;
946}
947 1134
948int 1135 cede_to_tick ();
949iow::poll () 1136}
1137
1138void
1139coroapi::wait_for_tick ()
950{ 1140{
951 return pe->poll; 1141 CALL_BEGIN (0);
1142 CALL_CALL ("cf::wait_for_tick", G_DISCARD);
1143 CALL_END;
1144}
1145
1146void
1147coroapi::wait_for_tick_begin ()
1148{
1149 CALL_BEGIN (0);
1150 CALL_CALL ("cf::wait_for_tick_begin", G_DISCARD);
1151 CALL_END;
952} 1152}
953 1153
954void 1154void
955iow::poll (int events) 1155iow::poll (int events)
956{ 1156{
957 if (pe->poll != events) 1157 if (events != this->events)
958 { 1158 {
1159 int active = ev_is_active ((ev_io *)this);
959 if (pe->poll) stop (); 1160 if (active) stop ();
960 pe->poll = events; 1161 ev_io_set ((ev_io *)this, fd, events);
961 if (pe->poll) start (); 1162 if (active) start ();
962 } 1163 }
963} 1164}
964 1165
965void 1166void
966_connect_to_perl () 1167_connect_to_perl ()
975 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1); 1176 stash_cf_arch_wrap = gv_stashpv ("cf::arch::wrap" , 1);
976 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1); 1177 stash_cf_party_wrap = gv_stashpv ("cf::party::wrap" , 1);
977 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1); 1178 stash_cf_region_wrap = gv_stashpv ("cf::region::wrap", 1);
978 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1); 1179 stash_cf_living_wrap = gv_stashpv ("cf::living::wrap", 1);
979 1180
980 sv_runtime = get_sv ("cf::RUNTIME", 1); 1181 sv_now = get_sv ("cf::NOW" , 1); SvUPGRADE (sv_now , SVt_NV);
981 sv_upgrade (sv_runtime, SVt_NV); 1182 sv_runtime = get_sv ("cf::RUNTIME" , 1); SvUPGRADE (sv_runtime , SVt_NV);
1183 sv_next_tick = get_sv ("cf::NEXT_TICK", 1); SvUPGRADE (sv_next_tick, SVt_NV);
982 1184
983 cb_global = get_av ("cf::CB_GLOBAL", 1); 1185 cb_global = get_av ("cf::CB_GLOBAL", 1);
984 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1); 1186 cb_attachable = get_av ("cf::CB_ATTACHABLE", 1);
985 cb_object = get_av ("cf::CB_OBJECT", 1); 1187 cb_object = get_av ("cf::CB_OBJECT", 1);
986 cb_player = get_av ("cf::CB_PLAYER", 1); 1188 cb_player = get_av ("cf::CB_PLAYER", 1);
991 1193
992MODULE = cf PACKAGE = cf PREFIX = cf_ 1194MODULE = cf PACKAGE = cf PREFIX = cf_
993 1195
994BOOT: 1196BOOT:
995{ 1197{
1198 I_EV_API (PACKAGE); evapi::GEVAPI = GEVAPI;
1199 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1200
996 _connect_to_perl (); 1201 _connect_to_perl ();
997 1202
998 I_EVENT_API (PACKAGE); watcher_base::GEventAPI = GEventAPI;
999 I_CORO_API (PACKAGE); coroapi::GCoroAPI = GCoroAPI;
1000
1001 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1)); 1203 newCONSTSUB (stash_cf, "VERSION", newSVpv (VERSION, sizeof (VERSION) - 1));
1204
1205 //{
1206 // require_pv ("Time::HiRes");
1207 //
1208 // SV **svp = hv_fetch (PL_modglobal, "Time::NVtime", 12, 0);
1209 // if (!svp) croak ("Time::HiRes is required");
1210 // if (!SvIOK(*svp)) croak ("Time::NVtime isn’t a function pointer");
1211 // coroapi::time = INT2PTR (double(*)(), SvIV(*svp));
1212 //}
1002 1213
1003 static const struct { 1214 static const struct {
1004 const char *name; 1215 const char *name;
1005 IV iv; 1216 IV iv;
1006 } *civ, const_iv[] = { 1217 } *civ, const_iv[] = {
1007# define const_iv(name) { # name, (IV)name }, 1218# define const_iv(name) { # name, (IV)name },
1008 const_iv (llevError) 1219 const_iv (llevError) const_iv (llevInfo) const_iv (llevDebug) const_iv (llevMonster)
1009 const_iv (llevInfo) 1220 const_iv (logBacktrace)
1010 const_iv (llevDebug) 1221
1011 const_iv (llevMonster) 1222 const_iv (Map0Cmd) const_iv (Map1Cmd) const_iv (Map1aCmd)
1223
1224 const_iv (MAP_CLIENT_X) const_iv (MAP_CLIENT_Y)
1012 1225
1013 const_iv (MAX_TIME) 1226 const_iv (MAX_TIME)
1014 const_iv (PLAYER)
1015 const_iv (TRANSPORT)
1016 const_iv (ROD)
1017 const_iv (TREASURE)
1018 const_iv (POTION)
1019 const_iv (FOOD)
1020 const_iv (POISON)
1021 const_iv (BOOK)
1022 const_iv (CLOCK) 1227 const_iv (MAXSOCKBUF)
1023 const_iv (ARROW) 1228
1024 const_iv (BOW)
1025 const_iv (WEAPON)
1026 const_iv (ARMOUR)
1027 const_iv (PEDESTAL)
1028 const_iv (ALTAR)
1029 const_iv (LOCKED_DOOR)
1030 const_iv (SPECIAL_KEY)
1031 const_iv (MAP)
1032 const_iv (DOOR)
1033 const_iv (KEY)
1034 const_iv (TIMED_GATE)
1035 const_iv (TRIGGER)
1036 const_iv (GRIMREAPER)
1037 const_iv (MAGIC_EAR)
1038 const_iv (TRIGGER_BUTTON)
1039 const_iv (TRIGGER_ALTAR)
1040 const_iv (TRIGGER_PEDESTAL)
1041 const_iv (SHIELD)
1042 const_iv (HELMET)
1043 const_iv (HORN)
1044 const_iv (MONEY)
1045 const_iv (CLASS)
1046 const_iv (GRAVESTONE)
1047 const_iv (AMULET)
1048 const_iv (PLAYERMOVER)
1049 const_iv (TELEPORTER)
1050 const_iv (CREATOR)
1051 const_iv (SKILL)
1052 const_iv (EARTHWALL)
1053 const_iv (GOLEM)
1054 const_iv (THROWN_OBJ)
1055 const_iv (BLINDNESS)
1056 const_iv (GOD)
1057 const_iv (DETECTOR)
1058 const_iv (TRIGGER_MARKER)
1059 const_iv (DEAD_OBJECT)
1060 const_iv (DRINK)
1061 const_iv (MARKER)
1062 const_iv (HOLY_ALTAR)
1063 const_iv (PLAYER_CHANGER)
1064 const_iv (BATTLEGROUND)
1065 const_iv (PEACEMAKER)
1066 const_iv (GEM)
1067 const_iv (FIREWALL)
1068 const_iv (ANVIL)
1069 const_iv (CHECK_INV)
1070 const_iv (MOOD_FLOOR) 1229 const_iv (NUM_BODY_LOCATIONS)
1071 const_iv (EXIT) 1230 const_iv (body_range) const_iv (body_shield) const_iv (body_combat)
1072 const_iv (ENCOUNTER) 1231 const_iv (body_arm) const_iv (body_torso) const_iv (body_head)
1073 const_iv (SHOP_FLOOR) 1232 const_iv (body_neck) const_iv (body_skill) const_iv (body_finger)
1074 const_iv (SHOP_MAT) 1233 const_iv (body_shoulder) const_iv (body_foot) const_iv (body_hand)
1075 const_iv (RING) 1234 const_iv (body_wrist) const_iv (body_waist)
1076 const_iv (FLOOR)
1077 const_iv (FLESH)
1078 const_iv (INORGANIC)
1079 const_iv (SKILL_TOOL)
1080 const_iv (LIGHTER)
1081 const_iv (BUILDABLE_WALL)
1082 const_iv (MISC_OBJECT)
1083 const_iv (LAMP)
1084 const_iv (DUPLICATOR)
1085 const_iv (SPELLBOOK)
1086 const_iv (CLOAK)
1087 const_iv (SPINNER)
1088 const_iv (GATE)
1089 const_iv (BUTTON)
1090 const_iv (CF_HANDLE)
1091 const_iv (HOLE)
1092 const_iv (TRAPDOOR)
1093 const_iv (SIGN)
1094 const_iv (BOOTS)
1095 const_iv (GLOVES)
1096 const_iv (SPELL)
1097 const_iv (SPELL_EFFECT)
1098 const_iv (CONVERTER)
1099 const_iv (BRACERS)
1100 const_iv (POISONING)
1101 const_iv (SAVEBED)
1102 const_iv (WAND)
1103 const_iv (SCROLL)
1104 const_iv (DIRECTOR)
1105 const_iv (GIRDLE)
1106 const_iv (FORCE)
1107 const_iv (POTION_EFFECT)
1108 const_iv (EVENT_CONNECTOR)
1109 const_iv (CLOSE_CON)
1110 const_iv (CONTAINER)
1111 const_iv (ARMOUR_IMPROVER)
1112 const_iv (WEAPON_IMPROVER)
1113 const_iv (SKILLSCROLL)
1114 const_iv (DEEP_SWAMP)
1115 const_iv (IDENTIFY_ALTAR)
1116 const_iv (MENU)
1117 const_iv (RUNE)
1118 const_iv (TRAP)
1119 const_iv (POWER_CRYSTAL)
1120 const_iv (CORPSE)
1121 const_iv (DISEASE)
1122 const_iv (SYMPTOM)
1123 const_iv (BUILDER)
1124 const_iv (MATERIAL)
1125 const_iv (ITEM_TRANSFORMER)
1126 1235
1127 const_iv (NUM_SUBTYPES) 1236 const_iv (PLAYER) const_iv (TRANSPORT) const_iv (ROD) const_iv (TREASURE)
1237 const_iv (POTION) const_iv (FOOD) const_iv (POISON) const_iv (BOOK)
1238 const_iv (CLOCK) const_iv (ARROW) const_iv (BOW) const_iv (WEAPON)
1239 const_iv (ARMOUR) const_iv (PEDESTAL) const_iv (ALTAR) const_iv (LOCKED_DOOR)
1240 const_iv (SPECIAL_KEY) const_iv (MAP) const_iv (DOOR) const_iv (KEY)
1241 const_iv (TIMED_GATE) const_iv (TRIGGER) const_iv (GRIMREAPER) const_iv (MAGIC_EAR)
1242 const_iv (TRIGGER_BUTTON) const_iv (TRIGGER_ALTAR) const_iv (TRIGGER_PEDESTAL) const_iv (SHIELD)
1243 const_iv (HELMET) const_iv (HORN) const_iv (MONEY) const_iv (CLASS)
1244 const_iv (GRAVESTONE) const_iv (AMULET) const_iv (PLAYERMOVER) const_iv (TELEPORTER)
1245 const_iv (CREATOR) const_iv (SKILL) const_iv (EARTHWALL) const_iv (GOLEM)
1246 const_iv (THROWN_OBJ) const_iv (BLINDNESS) const_iv (GOD) const_iv (DETECTOR)
1247 const_iv (TRIGGER_MARKER) const_iv (DEAD_OBJECT) const_iv (DRINK) const_iv (MARKER)
1248 const_iv (HOLY_ALTAR) const_iv (PLAYER_CHANGER) const_iv (BATTLEGROUND) const_iv (PEACEMAKER)
1249 const_iv (GEM) const_iv (FIREWALL) const_iv (ANVIL) const_iv (CHECK_INV)
1250 const_iv (MOOD_FLOOR) const_iv (EXIT) const_iv (ENCOUNTER) const_iv (SHOP_FLOOR)
1251 const_iv (SHOP_MAT) const_iv (RING) const_iv (FLOOR) const_iv (FLESH)
1252 const_iv (INORGANIC) const_iv (SKILL_TOOL) const_iv (LIGHTER) const_iv (BUILDABLE_WALL)
1253 const_iv (MISC_OBJECT) const_iv (LAMP) const_iv (DUPLICATOR) const_iv (SPELLBOOK)
1254 const_iv (CLOAK) const_iv (SPINNER) const_iv (GATE) const_iv (BUTTON)
1255 const_iv (CF_HANDLE) const_iv (HOLE) const_iv (TRAPDOOR) const_iv (SIGN)
1256 const_iv (BOOTS) const_iv (GLOVES) const_iv (SPELL) const_iv (SPELL_EFFECT)
1257 const_iv (CONVERTER) const_iv (BRACERS) const_iv (POISONING) const_iv (SAVEBED)
1258 const_iv (WAND) const_iv (SCROLL) const_iv (DIRECTOR) const_iv (GIRDLE)
1259 const_iv (FORCE) const_iv (POTION_EFFECT) const_iv (EVENT_CONNECTOR) const_iv (CLOSE_CON)
1260 const_iv (CONTAINER) const_iv (ARMOUR_IMPROVER) const_iv (WEAPON_IMPROVER) const_iv (SKILLSCROLL)
1261 const_iv (DEEP_SWAMP) const_iv (IDENTIFY_ALTAR) const_iv (MENU) const_iv (RUNE)
1262 const_iv (TRAP) const_iv (POWER_CRYSTAL) const_iv (CORPSE) const_iv (DISEASE)
1263 const_iv (SYMPTOM) const_iv (BUILDER) const_iv (MATERIAL) const_iv (ITEM_TRANSFORMER)
1128 1264
1129 const_iv (ST_BD_BUILD) 1265 const_iv (NUM_TYPES) const_iv (NUM_SUBTYPES)
1130 const_iv (ST_BD_REMOVE)
1131 1266
1132 const_iv (ST_MAT_FLOOR) 1267 const_iv (ST_BD_BUILD) const_iv (ST_BD_REMOVE)
1133 const_iv (ST_MAT_WALL) 1268 const_iv (ST_MAT_FLOOR) const_iv (ST_MAT_WALL) const_iv (ST_MAT_ITEM)
1134 const_iv (ST_MAT_ITEM)
1135 1269
1136 const_iv (AT_PHYSICAL) 1270 const_iv (AT_PHYSICAL) const_iv (AT_MAGIC) const_iv (AT_FIRE) const_iv (AT_ELECTRICITY)
1137 const_iv (AT_MAGIC) 1271 const_iv (AT_COLD) const_iv (AT_CONFUSION) const_iv (AT_ACID) const_iv (AT_DRAIN)
1138 const_iv (AT_FIRE) 1272 const_iv (AT_WEAPONMAGIC) const_iv (AT_GHOSTHIT) const_iv (AT_POISON) const_iv (AT_SLOW)
1139 const_iv (AT_ELECTRICITY) 1273 const_iv (AT_PARALYZE) const_iv (AT_TURN_UNDEAD) const_iv (AT_FEAR) const_iv (AT_CANCELLATION)
1140 const_iv (AT_COLD) 1274 const_iv (AT_DEPLETE) const_iv (AT_DEATH) const_iv (AT_CHAOS) const_iv (AT_COUNTERSPELL)
1141 const_iv (AT_CONFUSION) 1275 const_iv (AT_GODPOWER) const_iv (AT_HOLYWORD) const_iv (AT_BLIND) const_iv (AT_INTERNAL)
1142 const_iv (AT_ACID) 1276 const_iv (AT_LIFE_STEALING) const_iv (AT_DISEASE)
1143 const_iv (AT_DRAIN)
1144 const_iv (AT_WEAPONMAGIC)
1145 const_iv (AT_GHOSTHIT)
1146 const_iv (AT_POISON)
1147 const_iv (AT_SLOW)
1148 const_iv (AT_PARALYZE)
1149 const_iv (AT_TURN_UNDEAD)
1150 const_iv (AT_FEAR)
1151 const_iv (AT_CANCELLATION)
1152 const_iv (AT_DEPLETE)
1153 const_iv (AT_DEATH)
1154 const_iv (AT_CHAOS)
1155 const_iv (AT_COUNTERSPELL)
1156 const_iv (AT_GODPOWER)
1157 const_iv (AT_HOLYWORD)
1158 const_iv (AT_BLIND)
1159 const_iv (AT_INTERNAL)
1160 const_iv (AT_LIFE_STEALING)
1161 const_iv (AT_DISEASE)
1162 1277
1163 const_iv (WEAP_HIT) 1278 const_iv (WEAP_HIT) const_iv (WEAP_SLASH) const_iv (WEAP_PIERCE) const_iv (WEAP_CLEAVE)
1164 const_iv (WEAP_SLASH) 1279 const_iv (WEAP_SLICE) const_iv (WEAP_STAB) const_iv (WEAP_WHIP) const_iv (WEAP_CRUSH)
1165 const_iv (WEAP_PIERCE)
1166 const_iv (WEAP_CLEAVE)
1167 const_iv (WEAP_SLICE)
1168 const_iv (WEAP_STAB)
1169 const_iv (WEAP_WHIP)
1170 const_iv (WEAP_CRUSH)
1171 const_iv (WEAP_BLUD) 1280 const_iv (WEAP_BLUD)
1172 1281
1173 const_iv (FLAG_ALIVE) 1282 const_iv (FLAG_ALIVE) const_iv (FLAG_WIZ) const_iv (FLAG_REMOVED) const_iv (FLAG_FREED)
1174 const_iv (FLAG_WIZ) 1283 const_iv (FLAG_APPLIED) const_iv (FLAG_UNPAID) const_iv (FLAG_USE_SHIELD)
1175 const_iv (FLAG_REMOVED) 1284 const_iv (FLAG_NO_PICK) const_iv (FLAG_ANIMATE) const_iv (FLAG_MONSTER) const_iv (FLAG_FRIENDLY)
1285 const_iv (FLAG_GENERATOR) const_iv (FLAG_IS_THROWN) const_iv (FLAG_AUTO_APPLY) const_iv (FLAG_PLAYER_SOLD)
1286 const_iv (FLAG_SEE_INVISIBLE) const_iv (FLAG_CAN_ROLL) const_iv (FLAG_OVERLAY_FLOOR) const_iv (FLAG_IS_TURNABLE)
1287 const_iv (FLAG_IS_USED_UP) const_iv (FLAG_IDENTIFIED) const_iv (FLAG_REFLECTING) const_iv (FLAG_CHANGING)
1288 const_iv (FLAG_SPLITTING) const_iv (FLAG_HITBACK) const_iv (FLAG_STARTEQUIP) const_iv (FLAG_BLOCKSVIEW)
1289 const_iv (FLAG_UNDEAD) const_iv (FLAG_SCARED) const_iv (FLAG_UNAGGRESSIVE) const_iv (FLAG_REFL_MISSILE)
1290 const_iv (FLAG_REFL_SPELL) const_iv (FLAG_NO_MAGIC) const_iv (FLAG_NO_FIX_PLAYER) const_iv (FLAG_IS_LIGHTABLE)
1291 const_iv (FLAG_TEAR_DOWN) const_iv (FLAG_RUN_AWAY) const_iv (FLAG_PICK_UP) const_iv (FLAG_UNIQUE)
1292 const_iv (FLAG_NO_DROP) const_iv (FLAG_WIZCAST) const_iv (FLAG_CAST_SPELL) const_iv (FLAG_USE_SCROLL)
1293 const_iv (FLAG_USE_RANGE) const_iv (FLAG_USE_BOW) const_iv (FLAG_USE_ARMOUR) const_iv (FLAG_USE_WEAPON)
1294 const_iv (FLAG_USE_RING) const_iv (FLAG_READY_RANGE) const_iv (FLAG_READY_BOW) const_iv (FLAG_XRAYS)
1295 const_iv (FLAG_NO_APPLY) const_iv (FLAG_IS_FLOOR) const_iv (FLAG_LIFESAVE) const_iv (FLAG_NO_STRENGTH)
1296 const_iv (FLAG_SLEEP) const_iv (FLAG_STAND_STILL) const_iv (FLAG_RANDOM_MOVE) const_iv (FLAG_ONLY_ATTACK)
1297 const_iv (FLAG_CONFUSED) const_iv (FLAG_STEALTH) const_iv (FLAG_WIZPASS) const_iv (FLAG_IS_LINKED)
1298 const_iv (FLAG_CURSED) const_iv (FLAG_DAMNED) const_iv (FLAG_SEE_ANYWHERE) const_iv (FLAG_KNOWN_MAGICAL)
1299 const_iv (FLAG_KNOWN_CURSED) const_iv (FLAG_CAN_USE_SKILL) const_iv (FLAG_BEEN_APPLIED) const_iv (FLAG_READY_SCROLL)
1300 const_iv (FLAG_USE_ROD) const_iv (FLAG_USE_HORN) const_iv (FLAG_MAKE_INVIS) const_iv (FLAG_INV_LOCKED)
1301 const_iv (FLAG_IS_WOODED) const_iv (FLAG_IS_HILLY) const_iv (FLAG_READY_SKILL) const_iv (FLAG_READY_WEAPON)
1302 const_iv (FLAG_NO_SKILL_IDENT) const_iv (FLAG_BLIND) const_iv (FLAG_SEE_IN_DARK) const_iv (FLAG_IS_CAULDRON)
1303 const_iv (FLAG_NO_STEAL) const_iv (FLAG_ONE_HIT) const_iv (FLAG_CLIENT_SENT) const_iv (FLAG_BERSERK)
1304 const_iv (FLAG_NEUTRAL) const_iv (FLAG_NO_ATTACK) const_iv (FLAG_NO_DAMAGE) const_iv (FLAG_OBJ_ORIGINAL)
1305 const_iv (FLAG_ACTIVATE_ON_PUSH) const_iv (FLAG_ACTIVATE_ON_RELEASE) const_iv (FLAG_IS_WATER)
1306 const_iv (FLAG_CONTENT_ON_GEN) const_iv (FLAG_IS_A_TEMPLATE) const_iv (FLAG_IS_BUILDABLE)
1307 const_iv (FLAG_DESTROY_ON_DEATH) const_iv (FLAG_NO_MAP_SAVE)
1308
1309 const_iv (NDI_BLACK) const_iv (NDI_WHITE) const_iv (NDI_NAVY) const_iv (NDI_RED)
1310 const_iv (NDI_ORANGE) const_iv (NDI_BLUE) const_iv (NDI_DK_ORANGE) const_iv (NDI_GREEN)
1311 const_iv (NDI_LT_GREEN) const_iv (NDI_GREY) const_iv (NDI_BROWN) const_iv (NDI_GOLD)
1312 const_iv (NDI_TAN) const_iv (NDI_MAX_COLOR) const_iv (NDI_COLOR_MASK) const_iv (NDI_UNIQUE)
1313 const_iv (NDI_ALL) const_iv (NDI_DEF) const_iv (NDI_REPLY) const_iv (NDI_CLIENT_MASK)
1314 const_iv (NDI_NOCREATE) const_iv (NDI_CLEAR)
1315
1316 const_iv (UPD_LOCATION) const_iv (UPD_FLAGS) const_iv (UPD_WEIGHT) const_iv (UPD_FACE)
1317 const_iv (UPD_NAME) const_iv (UPD_ANIM) const_iv (UPD_ANIMSPEED) const_iv (UPD_NROF)
1318
1319 const_iv (UPD_SP_MANA) const_iv (UPD_SP_GRACE) const_iv (UPD_SP_DAMAGE)
1320
1321 const_iv (SP_RAISE_DEAD)
1176 const_iv (FLAG_FREED) 1322 const_iv (SP_RUNE)
1177 const_iv (FLAG_WAS_WIZ) 1323 const_iv (SP_MAKE_MARK)
1178 const_iv (FLAG_APPLIED) 1324 const_iv (SP_BOLT)
1179 const_iv (FLAG_UNPAID) 1325 const_iv (SP_BULLET)
1180 const_iv (FLAG_USE_SHIELD) 1326 const_iv (SP_EXPLOSION)
1181 const_iv (FLAG_NO_PICK) 1327 const_iv (SP_CONE)
1182 const_iv (FLAG_ANIMATE) 1328 const_iv (SP_BOMB)
1183 const_iv (FLAG_MONSTER) 1329 const_iv (SP_WONDER)
1184 const_iv (FLAG_FRIENDLY) 1330 const_iv (SP_SMITE)
1185 const_iv (FLAG_GENERATOR) 1331 const_iv (SP_MAGIC_MISSILE)
1186 const_iv (FLAG_IS_THROWN) 1332 const_iv (SP_SUMMON_GOLEM)
1187 const_iv (FLAG_AUTO_APPLY) 1333 const_iv (SP_DIMENSION_DOOR)
1188 const_iv (FLAG_PLAYER_SOLD) 1334 const_iv (SP_MAGIC_MAPPING)
1335 const_iv (SP_MAGIC_WALL)
1336 const_iv (SP_DESTRUCTION)
1337 const_iv (SP_PERCEIVE_SELF)
1338 const_iv (SP_WORD_OF_RECALL)
1189 const_iv (FLAG_SEE_INVISIBLE) 1339 const_iv (SP_INVISIBLE)
1190 const_iv (FLAG_CAN_ROLL)
1191 const_iv (FLAG_OVERLAY_FLOOR)
1192 const_iv (FLAG_IS_TURNABLE)
1193 const_iv (FLAG_IS_USED_UP)
1194 const_iv (FLAG_IDENTIFIED)
1195 const_iv (FLAG_REFLECTING)
1196 const_iv (FLAG_CHANGING)
1197 const_iv (FLAG_SPLITTING)
1198 const_iv (FLAG_HITBACK)
1199 const_iv (FLAG_STARTEQUIP)
1200 const_iv (FLAG_BLOCKSVIEW)
1201 const_iv (FLAG_UNDEAD)
1202 const_iv (FLAG_SCARED)
1203 const_iv (FLAG_UNAGGRESSIVE)
1204 const_iv (FLAG_REFL_MISSILE)
1205 const_iv (FLAG_REFL_SPELL)
1206 const_iv (FLAG_NO_MAGIC)
1207 const_iv (FLAG_NO_FIX_PLAYER)
1208 const_iv (FLAG_IS_LIGHTABLE)
1209 const_iv (FLAG_TEAR_DOWN)
1210 const_iv (FLAG_RUN_AWAY)
1211 const_iv (FLAG_PICK_UP)
1212 const_iv (FLAG_UNIQUE)
1213 const_iv (FLAG_NO_DROP)
1214 const_iv (FLAG_WIZCAST)
1215 const_iv (FLAG_CAST_SPELL)
1216 const_iv (FLAG_USE_SCROLL)
1217 const_iv (FLAG_USE_RANGE)
1218 const_iv (FLAG_USE_BOW)
1219 const_iv (FLAG_USE_ARMOUR)
1220 const_iv (FLAG_USE_WEAPON)
1221 const_iv (FLAG_USE_RING)
1222 const_iv (FLAG_READY_RANGE)
1223 const_iv (FLAG_READY_BOW)
1224 const_iv (FLAG_XRAYS)
1225 const_iv (FLAG_NO_APPLY)
1226 const_iv (FLAG_IS_FLOOR)
1227 const_iv (FLAG_LIFESAVE)
1228 const_iv (FLAG_NO_STRENGTH)
1229 const_iv (FLAG_SLEEP)
1230 const_iv (FLAG_STAND_STILL)
1231 const_iv (FLAG_RANDOM_MOVE)
1232 const_iv (FLAG_ONLY_ATTACK)
1233 const_iv (FLAG_CONFUSED)
1234 const_iv (FLAG_STEALTH)
1235 const_iv (FLAG_WIZPASS)
1236 const_iv (FLAG_IS_LINKED)
1237 const_iv (FLAG_CURSED)
1238 const_iv (FLAG_DAMNED)
1239 const_iv (FLAG_SEE_ANYWHERE)
1240 const_iv (FLAG_KNOWN_MAGICAL)
1241 const_iv (FLAG_KNOWN_CURSED)
1242 const_iv (FLAG_CAN_USE_SKILL)
1243 const_iv (FLAG_BEEN_APPLIED)
1244 const_iv (FLAG_READY_SCROLL)
1245 const_iv (FLAG_USE_ROD)
1246 const_iv (FLAG_USE_HORN)
1247 const_iv (FLAG_MAKE_INVIS)
1248 const_iv (FLAG_INV_LOCKED)
1249 const_iv (FLAG_IS_WOODED)
1250 const_iv (FLAG_IS_HILLY)
1251 const_iv (FLAG_READY_SKILL)
1252 const_iv (FLAG_READY_WEAPON)
1253 const_iv (FLAG_NO_SKILL_IDENT)
1254 const_iv (FLAG_BLIND)
1255 const_iv (FLAG_SEE_IN_DARK)
1256 const_iv (FLAG_IS_CAULDRON)
1257 const_iv (FLAG_NO_STEAL)
1258 const_iv (FLAG_ONE_HIT)
1259 const_iv (FLAG_CLIENT_SENT)
1260 const_iv (FLAG_BERSERK)
1261 const_iv (FLAG_NEUTRAL)
1262 const_iv (FLAG_NO_ATTACK)
1263 const_iv (FLAG_NO_DAMAGE)
1264 const_iv (FLAG_OBJ_ORIGINAL)
1265 const_iv (FLAG_OBJ_SAVE_ON_OVL)
1266 const_iv (FLAG_ACTIVATE_ON_PUSH)
1267 const_iv (FLAG_ACTIVATE_ON_RELEASE)
1268 const_iv (FLAG_IS_WATER)
1269 const_iv (FLAG_CONTENT_ON_GEN)
1270 const_iv (FLAG_IS_A_TEMPLATE)
1271 const_iv (FLAG_IS_BUILDABLE)
1272 const_iv (FLAG_DESTROY_ON_DEATH)
1273 const_iv (FLAG_NO_MAP_SAVE)
1274
1275 const_iv (NDI_BLACK)
1276 const_iv (NDI_WHITE)
1277 const_iv (NDI_NAVY)
1278 const_iv (NDI_RED)
1279 const_iv (NDI_ORANGE)
1280 const_iv (NDI_BLUE)
1281 const_iv (NDI_DK_ORANGE)
1282 const_iv (NDI_GREEN)
1283 const_iv (NDI_LT_GREEN)
1284 const_iv (NDI_GREY)
1285 const_iv (NDI_BROWN)
1286 const_iv (NDI_GOLD)
1287 const_iv (NDI_TAN)
1288 const_iv (NDI_MAX_COLOR)
1289 const_iv (NDI_COLOR_MASK)
1290 const_iv (NDI_UNIQUE)
1291 const_iv (NDI_ALL)
1292
1293 const_iv (UPD_LOCATION)
1294 const_iv (UPD_FLAGS)
1295 const_iv (UPD_WEIGHT)
1296 const_iv (UPD_FACE)
1297 const_iv (UPD_NAME)
1298 const_iv (UPD_ANIM)
1299 const_iv (UPD_ANIMSPEED)
1300 const_iv (UPD_NROF) 1340 const_iv (SP_PROBE)
1301
1302 const_iv (UPD_SP_MANA) 1341 const_iv (SP_HEALING)
1303 const_iv (UPD_SP_GRACE) 1342 const_iv (SP_CREATE_FOOD)
1304 const_iv (UPD_SP_DAMAGE) 1343 const_iv (SP_EARTH_TO_DUST)
1305 1344 const_iv (SP_CHANGE_ABILITY)
1306 const_iv (F_APPLIED) 1345 const_iv (SP_BLESS)
1307 const_iv (F_LOCATION)
1308 const_iv (F_UNPAID)
1309 const_iv (F_MAGIC)
1310 const_iv (F_CURSED) 1346 const_iv (SP_CURSE)
1347 const_iv (SP_SUMMON_MONSTER)
1348 const_iv (SP_CHARGING)
1349 const_iv (SP_POLYMORPH)
1350 const_iv (SP_ALCHEMY)
1351 const_iv (SP_REMOVE_CURSE)
1352 const_iv (SP_IDENTIFY)
1353 const_iv (SP_DETECTION)
1354 const_iv (SP_MOOD_CHANGE)
1355 const_iv (SP_MOVING_BALL)
1311 const_iv (F_DAMNED) 1356 const_iv (SP_SWARM)
1357 const_iv (SP_CHANGE_MANA)
1312 const_iv (F_OPEN) 1358 const_iv (SP_DISPEL_RUNE)
1313 const_iv (F_NOPICK) 1359 const_iv (SP_CREATE_MISSILE)
1360 const_iv (SP_CONSECRATE)
1361 const_iv (SP_ANIMATE_WEAPON)
1362 const_iv (SP_LIGHT)
1363 const_iv (SP_CHANGE_MAP_LIGHT)
1364 const_iv (SP_FAERY_FIRE)
1365 const_iv (SP_CAUSE_DISEASE)
1366 const_iv (SP_AURA)
1367 const_iv (SP_TOWN_PORTAL)
1368 const_iv (SP_PARTY_SPELL)
1369
1370 const_iv (F_APPLIED) const_iv (F_LOCATION) const_iv (F_UNPAID) const_iv (F_MAGIC)
1371 const_iv (F_CURSED) const_iv (F_DAMNED) const_iv (F_OPEN) const_iv (F_NOPICK)
1314 const_iv (F_LOCKED) 1372 const_iv (F_LOCKED)
1315 1373
1316 const_iv (F_BUY) 1374 const_iv (F_BUY) const_iv (F_SHOP) const_iv (F_SELL)
1317 const_iv (F_SHOP)
1318 const_iv (F_SELL)
1319 1375
1320 const_iv (P_BLOCKSVIEW) 1376 const_iv (P_BLOCKSVIEW) const_iv (P_PLAYER) const_iv (P_NO_MAGIC) const_iv (P_IS_ALIVE)
1321 const_iv (P_PLAYER) 1377 const_iv (P_NO_CLERIC) const_iv (P_OUT_OF_MAP) const_iv (P_NEW_MAP) const_iv (P_UPTODATE)
1322 const_iv (P_NO_MAGIC)
1323 const_iv (P_IS_ALIVE)
1324 const_iv (P_NO_CLERIC)
1325 const_iv (P_OUT_OF_MAP)
1326 const_iv (P_NEW_MAP)
1327 const_iv (P_UPTODATE)
1328 1378
1329 const_iv (UP_OBJ_INSERT) 1379 const_iv (UP_OBJ_INSERT) const_iv (UP_OBJ_REMOVE) const_iv (UP_OBJ_CHANGE) const_iv (UP_OBJ_FACE)
1330 const_iv (UP_OBJ_REMOVE)
1331 const_iv (UP_OBJ_CHANGE)
1332 const_iv (UP_OBJ_FACE)
1333 1380
1334 const_iv (INS_NO_MERGE) 1381 const_iv (INS_NO_MERGE) const_iv (INS_ABOVE_FLOOR_ONLY) const_iv (INS_NO_WALK_ON)
1335 const_iv (INS_ABOVE_FLOOR_ONLY)
1336 const_iv (INS_NO_WALK_ON)
1337 const_iv (INS_ON_TOP)
1338 const_iv (INS_BELOW_ORIGINATOR) 1382 const_iv (INS_ON_TOP) const_iv (INS_BELOW_ORIGINATOR)
1339 const_iv (INS_MAP_LOAD)
1340 1383
1341 const_iv (WILL_APPLY_HANDLE) 1384 const_iv (WILL_APPLY_HANDLE) const_iv (WILL_APPLY_TREASURE) const_iv (WILL_APPLY_EARTHWALL)
1342 const_iv (WILL_APPLY_TREASURE) 1385 const_iv (WILL_APPLY_DOOR) const_iv (WILL_APPLY_FOOD)
1343 const_iv (WILL_APPLY_EARTHWALL)
1344 const_iv (WILL_APPLY_DOOR)
1345 const_iv (WILL_APPLY_FOOD)
1346 1386
1347 const_iv (SAVE_MODE) 1387 const_iv (SAVE_MODE) const_iv (SAVE_DIR_MODE)
1348 const_iv (SAVE_DIR_MODE)
1349 1388
1350 const_iv (M_PAPER) 1389 const_iv (M_PAPER) const_iv (M_IRON) const_iv (M_GLASS) const_iv (M_LEATHER)
1351 const_iv (M_IRON) 1390 const_iv (M_WOOD) const_iv (M_ORGANIC) const_iv (M_STONE) const_iv (M_CLOTH)
1352 const_iv (M_GLASS) 1391 const_iv (M_ADAMANT) const_iv (M_LIQUID) const_iv (M_SOFT_METAL) const_iv (M_BONE)
1353 const_iv (M_LEATHER) 1392 const_iv (M_ICE) const_iv (M_SPECIAL)
1354 const_iv (M_WOOD)
1355 const_iv (M_ORGANIC)
1356 const_iv (M_STONE)
1357 const_iv (M_CLOTH)
1358 const_iv (M_ADAMANT)
1359 const_iv (M_LIQUID)
1360 const_iv (M_SOFT_METAL)
1361 const_iv (M_BONE)
1362 const_iv (M_ICE)
1363 const_iv (M_SPECIAL)
1364 1393
1365 const_iv (SK_EXP_ADD_SKILL) 1394 const_iv (SK_EXP_ADD_SKILL) const_iv (SK_EXP_TOTAL) const_iv (SK_EXP_NONE)
1366 const_iv (SK_EXP_TOTAL) 1395 const_iv (SK_SUBTRACT_SKILL_EXP) const_iv (SK_EXP_SKILL_ONLY)
1367 const_iv (SK_EXP_NONE)
1368 const_iv (SK_SUBTRACT_SKILL_EXP)
1369 const_iv (SK_EXP_SKILL_ONLY)
1370 1396
1371 const_iv (SK_LOCKPICKING) 1397 const_iv (SK_LOCKPICKING) const_iv (SK_HIDING) const_iv (SK_SMITHERY) const_iv (SK_BOWYER)
1372 const_iv (SK_HIDING) 1398 const_iv (SK_JEWELER) const_iv (SK_ALCHEMY) const_iv (SK_STEALING) const_iv (SK_LITERACY)
1373 const_iv (SK_SMITHERY) 1399 const_iv (SK_BARGAINING) const_iv (SK_JUMPING) const_iv (SK_DET_MAGIC) const_iv (SK_ORATORY)
1374 const_iv (SK_BOWYER) 1400 const_iv (SK_SINGING) const_iv (SK_DET_CURSE) const_iv (SK_FIND_TRAPS) const_iv (SK_MEDITATION)
1375 const_iv (SK_JEWELER) 1401 const_iv (SK_PUNCHING) const_iv (SK_FLAME_TOUCH) const_iv (SK_KARATE) const_iv (SK_CLIMBING)
1376 const_iv (SK_ALCHEMY) 1402 const_iv (SK_WOODSMAN) const_iv (SK_INSCRIPTION) const_iv (SK_ONE_HANDED_WEAPON) const_iv (SK_MISSILE_WEAPON)
1377 const_iv (SK_STEALING) 1403 const_iv (SK_THROWING) const_iv (SK_USE_MAGIC_ITEM) const_iv (SK_DISARM_TRAPS) const_iv (SK_SET_TRAP)
1378 const_iv (SK_LITERACY) 1404 const_iv (SK_THAUMATURGY) const_iv (SK_PRAYING) const_iv (SK_CLAWING) const_iv (SK_LEVITATION)
1379 const_iv (SK_BARGAINING) 1405 const_iv (SK_SUMMONING) const_iv (SK_PYROMANCY) const_iv (SK_EVOCATION) const_iv (SK_SORCERY)
1380 const_iv (SK_JUMPING) 1406 const_iv (SK_TWO_HANDED_WEAPON) const_iv (SK_SPARK_TOUCH) const_iv (SK_SHIVER) const_iv (SK_ACID_SPLASH)
1381 const_iv (SK_DET_MAGIC)
1382 const_iv (SK_ORATORY)
1383 const_iv (SK_SINGING)
1384 const_iv (SK_DET_CURSE)
1385 const_iv (SK_FIND_TRAPS)
1386 const_iv (SK_MEDITATION)
1387 const_iv (SK_PUNCHING)
1388 const_iv (SK_FLAME_TOUCH)
1389 const_iv (SK_KARATE)
1390 const_iv (SK_CLIMBING)
1391 const_iv (SK_WOODSMAN)
1392 const_iv (SK_INSCRIPTION)
1393 const_iv (SK_ONE_HANDED_WEAPON)
1394 const_iv (SK_MISSILE_WEAPON)
1395 const_iv (SK_THROWING)
1396 const_iv (SK_USE_MAGIC_ITEM)
1397 const_iv (SK_DISARM_TRAPS)
1398 const_iv (SK_SET_TRAP)
1399 const_iv (SK_THAUMATURGY)
1400 const_iv (SK_PRAYING)
1401 const_iv (SK_CLAWING)
1402 const_iv (SK_LEVITATION)
1403 const_iv (SK_SUMMONING)
1404 const_iv (SK_PYROMANCY)
1405 const_iv (SK_EVOCATION)
1406 const_iv (SK_SORCERY)
1407 const_iv (SK_TWO_HANDED_WEAPON)
1408 const_iv (SK_SPARK_TOUCH)
1409 const_iv (SK_SHIVER)
1410 const_iv (SK_ACID_SPLASH)
1411 const_iv (SK_POISON_NAIL) 1407 const_iv (SK_POISON_NAIL)
1412 1408
1413 const_iv (SOUND_NEW_PLAYER) 1409 const_iv (SOUND_NEW_PLAYER) const_iv (SOUND_FIRE_ARROW) const_iv (SOUND_LEARN_SPELL) const_iv (SOUND_FUMBLE_SPELL)
1414 const_iv (SOUND_FIRE_ARROW) 1410 const_iv (SOUND_WAND_POOF) const_iv (SOUND_OPEN_DOOR) const_iv (SOUND_PUSH_PLAYER) const_iv (SOUND_PLAYER_HITS1)
1415 const_iv (SOUND_LEARN_SPELL) 1411 const_iv (SOUND_PLAYER_HITS2) const_iv (SOUND_PLAYER_HITS3) const_iv (SOUND_PLAYER_HITS4) const_iv (SOUND_PLAYER_IS_HIT1)
1416 const_iv (SOUND_FUMBLE_SPELL) 1412 const_iv (SOUND_PLAYER_IS_HIT2) const_iv (SOUND_PLAYER_IS_HIT3) const_iv (SOUND_PLAYER_KILLS) const_iv (SOUND_PET_IS_KILLED)
1417 const_iv (SOUND_WAND_POOF) 1413 const_iv (SOUND_PLAYER_DIES) const_iv (SOUND_OB_EVAPORATE) const_iv (SOUND_OB_EXPLODE) const_iv (SOUND_CLOCK)
1418 const_iv (SOUND_OPEN_DOOR) 1414 const_iv (SOUND_TURN_HANDLE) const_iv (SOUND_FALL_HOLE) const_iv (SOUND_DRINK_POISON) const_iv (SOUND_CAST_SPELL_0)
1419 const_iv (SOUND_PUSH_PLAYER)
1420 const_iv (SOUND_PLAYER_HITS1)
1421 const_iv (SOUND_PLAYER_HITS2)
1422 const_iv (SOUND_PLAYER_HITS3)
1423 const_iv (SOUND_PLAYER_HITS4)
1424 const_iv (SOUND_PLAYER_IS_HIT1)
1425 const_iv (SOUND_PLAYER_IS_HIT2)
1426 const_iv (SOUND_PLAYER_IS_HIT3)
1427 const_iv (SOUND_PLAYER_KILLS)
1428 const_iv (SOUND_PET_IS_KILLED)
1429 const_iv (SOUND_PLAYER_DIES)
1430 const_iv (SOUND_OB_EVAPORATE)
1431 const_iv (SOUND_OB_EXPLODE)
1432 const_iv (SOUND_CLOCK)
1433 const_iv (SOUND_TURN_HANDLE)
1434 const_iv (SOUND_FALL_HOLE)
1435 const_iv (SOUND_DRINK_POISON)
1436 const_iv (SOUND_CAST_SPELL_0)
1437 1415
1438 const_iv (PREFER_LOW) 1416 const_iv (PREFER_LOW) const_iv (PREFER_HIGH)
1439 const_iv (PREFER_HIGH)
1440 1417
1441 const_iv (ATNR_PHYSICAL) 1418 const_iv (ATNR_PHYSICAL) const_iv (ATNR_MAGIC) const_iv (ATNR_FIRE) const_iv (ATNR_ELECTRICITY)
1442 const_iv (ATNR_MAGIC) 1419 const_iv (ATNR_COLD) const_iv (ATNR_CONFUSION) const_iv (ATNR_ACID) const_iv (ATNR_DRAIN)
1443 const_iv (ATNR_FIRE) 1420 const_iv (ATNR_WEAPONMAGIC) const_iv (ATNR_GHOSTHIT) const_iv (ATNR_POISON) const_iv (ATNR_SLOW)
1444 const_iv (ATNR_ELECTRICITY) 1421 const_iv (ATNR_PARALYZE) const_iv (ATNR_TURN_UNDEAD) const_iv (ATNR_FEAR) const_iv (ATNR_CANCELLATION)
1445 const_iv (ATNR_COLD) 1422 const_iv (ATNR_DEPLETE) const_iv (ATNR_DEATH) const_iv (ATNR_CHAOS) const_iv (ATNR_COUNTERSPELL)
1446 const_iv (ATNR_CONFUSION) 1423 const_iv (ATNR_GODPOWER) const_iv (ATNR_HOLYWORD) const_iv (ATNR_BLIND) const_iv (ATNR_INTERNAL)
1447 const_iv (ATNR_ACID) 1424 const_iv (ATNR_LIFE_STEALING) const_iv (ATNR_DISEASE)
1448 const_iv (ATNR_DRAIN)
1449 const_iv (ATNR_WEAPONMAGIC)
1450 const_iv (ATNR_GHOSTHIT)
1451 const_iv (ATNR_POISON)
1452 const_iv (ATNR_SLOW)
1453 const_iv (ATNR_PARALYZE)
1454 const_iv (ATNR_TURN_UNDEAD)
1455 const_iv (ATNR_FEAR)
1456 const_iv (ATNR_CANCELLATION)
1457 const_iv (ATNR_DEPLETE)
1458 const_iv (ATNR_DEATH)
1459 const_iv (ATNR_CHAOS)
1460 const_iv (ATNR_COUNTERSPELL)
1461 const_iv (ATNR_GODPOWER)
1462 const_iv (ATNR_HOLYWORD)
1463 const_iv (ATNR_BLIND)
1464 const_iv (ATNR_INTERNAL)
1465 const_iv (ATNR_LIFE_STEALING)
1466 const_iv (ATNR_DISEASE)
1467 1425
1468 const_iv (MAP_IN_MEMORY) 1426 const_iv (MAP_IN_MEMORY) const_iv (MAP_SWAPPED) const_iv (MAP_LOADING) const_iv (MAP_SAVING)
1469 const_iv (MAP_SWAPPED)
1470 const_iv (MAP_LOADING)
1471 const_iv (MAP_SAVING)
1472 1427
1473 const_iv (KLASS_ATTACHABLE) 1428 const_iv (KLASS_ATTACHABLE) const_iv (KLASS_GLOBAL) const_iv (KLASS_OBJECT)
1474 const_iv (KLASS_GLOBAL) 1429 const_iv (KLASS_CLIENT) const_iv (KLASS_PLAYER) const_iv (KLASS_MAP)
1475 const_iv (KLASS_OBJECT)
1476 const_iv (KLASS_CLIENT)
1477 const_iv (KLASS_PLAYER)
1478 const_iv (KLASS_MAP)
1479 1430
1480 const_iv (CS_QUERY_YESNO) 1431 const_iv (VERSION_CS) const_iv (VERSION_SC)
1481 const_iv (CS_QUERY_SINGLECHAR)
1482 const_iv (CS_QUERY_HIDEINPUT)
1483 1432
1484 const_iv (ST_DEAD) 1433 const_iv (CS_QUERY_YESNO) const_iv (CS_QUERY_SINGLECHAR) const_iv (CS_QUERY_HIDEINPUT)
1485 const_iv (ST_SETUP)
1486 const_iv (ST_PLAYING)
1487 const_iv (ST_CUSTOM)
1488 1434
1489 const_iv (ST_CHANGE_CLASS) 1435 const_iv (ST_DEAD) const_iv (ST_SETUP) const_iv (ST_PLAYING) const_iv (ST_CUSTOM)
1490 1436
1491 const_iv (IO_HEADER) 1437 const_iv (IO_HEADER) const_iv (IO_OBJECTS) const_iv (IO_UNIQUES)
1492 const_iv (IO_OBJECTS)
1493 const_iv (IO_UNIQUES)
1494 1438
1495 // random map generator 1439 // random map generator
1496 const_iv (LAYOUT_NONE) 1440 const_iv (LAYOUT_NONE) const_iv (LAYOUT_ONION) const_iv (LAYOUT_MAZE) const_iv (LAYOUT_SPIRAL)
1497 const_iv (LAYOUT_ONION) 1441 const_iv (LAYOUT_ROGUELIKE) const_iv (LAYOUT_SNAKE) const_iv (LAYOUT_SQUARE_SPIRAL)
1498 const_iv (LAYOUT_MAZE)
1499 const_iv (LAYOUT_SPIRAL)
1500 const_iv (LAYOUT_ROGUELIKE)
1501 const_iv (LAYOUT_SNAKE)
1502 const_iv (LAYOUT_SQUARE_SPIRAL)
1503 1442
1504 const_iv (RMOPT_RANDOM) 1443 const_iv (RMOPT_RANDOM) const_iv (RMOPT_CENTERED) const_iv (RMOPT_LINEAR)
1505 const_iv (RMOPT_CENTERED) 1444 const_iv (RMOPT_BOTTOM_C) const_iv (RMOPT_BOTTOM_R) const_iv (RMOPT_IRR_SPACE)
1506 const_iv (RMOPT_LINEAR) 1445 const_iv (RMOPT_WALL_OFF) const_iv (RMOPT_WALLS_ONLY) const_iv (RMOPT_NO_DOORS)
1507 const_iv (RMOPT_BOTTOM_C)
1508 const_iv (RMOPT_BOTTOM_R)
1509 const_iv (RMOPT_IRR_SPACE)
1510 const_iv (RMOPT_WALL_OFF)
1511 const_iv (RMOPT_WALLS_ONLY)
1512 const_iv (RMOPT_NO_DOORS)
1513 1446
1514 const_iv (SYMMETRY_RANDOM) 1447 const_iv (SYMMETRY_RANDOM) const_iv (SYMMETRY_NONE) const_iv (SYMMETRY_X)
1515 const_iv (SYMMETRY_NONE) 1448 const_iv (SYMMETRY_Y) const_iv (SYMMETRY_XY)
1516 const_iv (SYMMETRY_X) 1449
1517 const_iv (SYMMETRY_Y) 1450 const_iv (GT_ENVIRONMENT) const_iv (GT_INVISIBLE) const_iv (GT_STARTEQUIP)
1518 const_iv (SYMMETRY_XY) 1451 const_iv (GT_APPLY) const_iv (GT_ONLY_GOOD) const_iv (GT_UPDATE_INV)
1452 const_iv (GT_MINIMAL)
1453
1454 const_iv (FT_FACE) const_iv (FT_MUSIC) const_iv (FT_SOUND)
1455 const_iv (FT_RSRC) const_iv (FT_NUM)
1519 }; 1456 };
1520 1457
1521 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 1458 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1522 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv)); 1459 newCONSTSUB (stash_cf, (char *)civ->name, newSViv (civ->iv));
1523 1460
1544 } 1481 }
1545} 1482}
1546 1483
1547void _connect_to_perl () 1484void _connect_to_perl ()
1548 1485
1486void _recalc_want ()
1487
1549void _global_reattach () 1488void _global_reattach ()
1550 CODE: 1489 CODE:
1551{ 1490{
1552 // reattach to all attachable objects in the game. 1491 // reattach to all attachable objects in the game.
1553 for_all_clients (ns) 1492 for_all_clients (ns)
1554 ns->reattach (); 1493 ns->reattach ();
1555 1494
1556 for_all_players (pl)
1557 pl->reattach ();
1558
1559 //TODO
1560 //for (map_container::iterator i = maps.begin (); i != maps.end (); ++i)
1561 // i->second->reattach ();
1562
1563 for_all_objects (op) 1495 for_all_objects (op)
1564 op->reattach (); 1496 op->reattach ();
1565} 1497}
1498
1499# support function for map-world.ext
1500void _quantise (SV *data_sv, SV *plt_sv)
1501 CODE:
1502{
1503 if (!SvROK (plt_sv) || SvTYPE (SvRV (plt_sv)) != SVt_PVAV)
1504 croak ("_quantise called with invalid agruments");
1505
1506 plt_sv = SvRV (plt_sv);
1507 SV **plt = AvARRAY (plt_sv);
1508 int plt_count = AvFILL (plt_sv) + 1;
1509
1510 STRLEN len;
1511 char *data = SvPVbyte (data_sv, len);
1512 char *dst = data;
1513
1514 while (len >= 3)
1515 {
1516 for (SV **val_sv = plt + plt_count; val_sv-- > plt; )
1517 {
1518 char *val = SvPVX (*val_sv);
1519
1520 if (val [0] == data [0]
1521 && val [1] == data [1]
1522 && val [2] == data [2])
1523 {
1524 *dst++ = val [3];
1525 goto next;
1526 }
1527 }
1528
1529 croak ("_quantise: color not found in palette: #%02x%02x%02x, at offset %d %d",
1530 (uint8_t)data [0], (uint8_t)data [1], (uint8_t)data [2],
1531 dst - SvPVX (data_sv), len);
1532
1533 next:
1534 data += 3;
1535 len -= 3;
1536 }
1537
1538 SvCUR_set (data_sv, dst - SvPVX (data_sv));
1539}
1540
1541void _post_tick ()
1542 CODE:
1543 coroapi::next_cede = SvNVx (sv_next_tick) - TICK * (1. - 1. / CEDES_PER_TICK);
1544
1545NV till_cede ()
1546 CODE:
1547 RETVAL = coroapi::next_cede - now ();
1548 OUTPUT:
1549 RETVAL
1550
1551NV till_tick ()
1552 CODE:
1553 RETVAL = SvNVx (sv_next_tick) - now ();
1554 OUTPUT:
1555 RETVAL
1566 1556
1567NV floor (NV x) 1557NV floor (NV x)
1568 1558
1569NV ceil (NV x) 1559NV ceil (NV x)
1570 1560
1578 default: croak ("cf::rndm requires none, one or two parameters."); break; 1568 default: croak ("cf::rndm requires none, one or two parameters."); break;
1579 } 1569 }
1580 OUTPUT: 1570 OUTPUT:
1581 RETVAL 1571 RETVAL
1582 1572
1573NV clamp (NV value, NV min_value, NV max_value)
1574 CODE:
1575 RETVAL = clamp (value, min_value, max_value);
1576 OUTPUT:
1577 RETVAL
1578
1579NV lerp (NV value, NV min_in, NV max_in, NV min_out, NV max_out)
1580 CODE:
1581 RETVAL = lerp (value, min_in, max_in, min_out, max_out);
1582 OUTPUT:
1583 RETVAL
1584
1585void weaken (...)
1586 PROTOTYPE: @
1587 CODE:
1588 while (items > 0)
1589 sv_rvweaken (ST (--items));
1590
1591void cede_to_tick ()
1592 CODE:
1593 coroapi::cede_to_tick ();
1594
1583void server_tick () 1595void server_tick ()
1584 CODE: 1596 CODE:
1597 NOW = SvNVx (sv_now);
1585 runtime = SvNVx (sv_runtime); 1598 runtime = SvNVx (sv_runtime);
1586 server_tick (); 1599 server_tick ();
1587 1600
1588void 1601void
1589LOG (int level, char *msg) 1602log_backtrace (utf8_string msg)
1603
1604void
1605LOG (int flags, utf8_string msg)
1590 PROTOTYPE: $$ 1606 PROTOTYPE: $$
1591 C_ARGS: (LogLevel)level, "%s", msg 1607 C_ARGS: flags, "%s", msg
1592 1608
1593char *path_combine (char *base, char *path) 1609octet_string path_combine (octet_string base, octet_string path)
1594 PROTOTYPE: $$ 1610 PROTOTYPE: $$
1595 1611
1596char *path_combine_and_normalize (char *base, char *path) 1612octet_string path_combine_and_normalize (octet_string base, octet_string path)
1597 PROTOTYPE: $$ 1613 PROTOTYPE: $$
1598 1614
1599const char * 1615void
1600get_maps_directory (char *path) 1616mallinfo ()
1601 PROTOTYPE: $ 1617 PPCODE:
1602 ALIAS: maps_directory = 0 1618{
1603 CODE: 1619#if __GLIBC__
1604 RETVAL = create_pathname (path); 1620 struct mallinfo mai = mallinfo ();
1605 OUTPUT: RETVAL 1621 EXTEND (SP, 10*2);
1622 PUSHs (sv_2mortal (newSVpv ("arena" , 0))); PUSHs (sv_2mortal (newSViv (mai.arena)));
1623 PUSHs (sv_2mortal (newSVpv ("ordblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.ordblks)));
1624 PUSHs (sv_2mortal (newSVpv ("smblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.smblks)));
1625 PUSHs (sv_2mortal (newSVpv ("hblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblks)));
1626 PUSHs (sv_2mortal (newSVpv ("hblkhd" , 0))); PUSHs (sv_2mortal (newSViv (mai.hblkhd)));
1627 PUSHs (sv_2mortal (newSVpv ("usmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.usmblks)));
1628 PUSHs (sv_2mortal (newSVpv ("fsmblks" , 0))); PUSHs (sv_2mortal (newSViv (mai.fsmblks)));
1629 PUSHs (sv_2mortal (newSVpv ("uordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.uordblks)));
1630 PUSHs (sv_2mortal (newSVpv ("fordblks", 0))); PUSHs (sv_2mortal (newSViv (mai.fordblks)));
1631 PUSHs (sv_2mortal (newSVpv ("keepcost", 0))); PUSHs (sv_2mortal (newSViv (mai.keepcost)));
1632#endif
1633 EXTEND (SP, 2*2);
1634 PUSHs (sv_2mortal (newSVpv ("slice_alloc", 0))); PUSHs (sv_2mortal (newSVuv (slice_alloc)));
1635 PUSHs (sv_2mortal (newSVpv ("shstr_alloc", 0))); PUSHs (sv_2mortal (newSVuv (shstr_alloc)));
1636}
1606 1637
1607void 1638void
1608sub_generation_inc () 1639sub_generation_inc ()
1609 CODE: 1640 CODE:
1610 PL_sub_generation++; 1641 PL_sub_generation++;
1611 1642
1612char * 1643const_octet_string
1613mapdir () 1644mapdir ()
1614 PROTOTYPE: 1645 PROTOTYPE:
1615 ALIAS: 1646 ALIAS:
1616 mapdir = 0 1647 mapdir = 0
1617 uniquedir = 1 1648 uniquedir = 1
1633 } 1664 }
1634 OUTPUT: RETVAL 1665 OUTPUT: RETVAL
1635 1666
1636void abort () 1667void abort ()
1637 1668
1669void reset_signals ()
1670
1638void fork_abort (char *cause = "cf::fork_abort") 1671void fork_abort (const_octet_string cause = "cf::fork_abort")
1639 1672
1640void cleanup (const char *cause, bool make_core = false) 1673void cleanup (const_octet_string cause, bool make_core = false)
1641 1674
1642void emergency_save () 1675void emergency_save ()
1643 1676
1644UV sv_2watcher (SV *w)
1645 CODE:
1646 RETVAL = (UV)GEventAPI->sv_2watcher (w);
1647 OUTPUT:
1648 RETVAL
1649
1650void _exit (int status = 0) 1677void _exit (int status = EXIT_SUCCESS)
1651 1678
1652#if _POSIX_MEMLOCK 1679#if _POSIX_MEMLOCK
1653 1680
1654int mlockall (int flags = MCL_CURRENT | MCL_FUTURE) 1681int mlockall (int flags = MCL_CURRENT | MCL_FUTURE)
1682 INIT:
1683 mallopt (M_PERTURB, 0xaa); // bug-workaround for linux glibc+mlockall+calloc
1655 1684
1656int munlockall () 1685int munlockall ()
1657 1686
1658#endif 1687#endif
1659 1688
1660int find_animation (char *text) 1689int find_animation (utf8_string text)
1661 PROTOTYPE: $ 1690 PROTOTYPE: $
1662 1691
1663int random_roll (int min, int max, object *op, int goodbad); 1692int random_roll (int min, int max, object *op, int goodbad);
1664 1693
1665const char *cost_string_from_value(uint64 cost, int approx = 0) 1694const_utf8_string cost_string_from_value(uint64 cost, int approx = 0)
1666 1695
1667int 1696int
1668exp_to_level (val64 exp) 1697exp_to_level (val64 exp)
1669 CODE: 1698 CODE:
1670{ 1699{
1701 RETVAL = newSVpv (resist_plus[atnr], 0); 1730 RETVAL = newSVpv (resist_plus[atnr], 0);
1702 else 1731 else
1703 XSRETURN_UNDEF; 1732 XSRETURN_UNDEF;
1704 OUTPUT: RETVAL 1733 OUTPUT: RETVAL
1705 1734
1735bool
1736load_resource_file (octet_string filename)
1737
1706MODULE = cf PACKAGE = cf::attachable 1738MODULE = cf PACKAGE = cf::attachable
1707 1739
1708int 1740int
1709valid (SV *obj) 1741valid (SV *obj)
1710 CODE: 1742 CODE:
1711 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext); 1743 RETVAL = SvROK (obj) && mg_find (SvRV (obj), PERL_MAGIC_ext);
1712 OUTPUT: 1744 OUTPUT:
1713 RETVAL 1745 RETVAL
1746
1747void
1748debug_trace (attachable *obj, bool on = true)
1749 CODE:
1750 obj->flags &= ~attachable::F_DEBUG_TRACE;
1751 if (on)
1752 obj->flags |= attachable::F_DEBUG_TRACE;
1714 1753
1715int mortals_size () 1754int mortals_size ()
1716 CODE: 1755 CODE:
1717 RETVAL = attachable::mortals.size (); 1756 RETVAL = attachable::mortals.size ();
1718 OUTPUT: RETVAL 1757 OUTPUT: RETVAL
1720#object *mortals (U32 index) 1759#object *mortals (U32 index)
1721# CODE: 1760# CODE:
1722# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0; 1761# RETVAL = index < attachable::mortals.size () ? attachable::mortals [index] : 0;
1723# OUTPUT: RETVAL 1762# OUTPUT: RETVAL
1724 1763
1725INCLUDE: $PERL genacc attachable ../include/cfperl.h | 1764INCLUDE: $PERL $srcdir/genacc attachable ../include/util.h ../include/cfperl.h |
1726 1765
1727MODULE = cf PACKAGE = cf::global 1766MODULE = cf PACKAGE = cf::global
1728 1767
1729int invoke (SV *klass, int event, ...) 1768int invoke (SV *klass, int event, ...)
1730 CODE: 1769 CODE:
1734 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END); 1773 RETVAL = gbl_ev.invoke ((event_type)event, ARG_AV (av), DT_END);
1735 OUTPUT: RETVAL 1774 OUTPUT: RETVAL
1736 1775
1737MODULE = cf PACKAGE = cf::object PREFIX = cf_object_ 1776MODULE = cf PACKAGE = cf::object PREFIX = cf_object_
1738 1777
1739INCLUDE: $PERL genacc object ../include/object.h | 1778INCLUDE: $PERL $srcdir/genacc object ../include/object.h |
1740 1779
1741int invoke (object *op, int event, ...) 1780int invoke (object *op, int event, ...)
1742 CODE: 1781 CODE:
1743 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT"); 1782 if (KLASS_OF (event) != KLASS_OBJECT) croak ("event class must be OBJECT");
1744 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 1783 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
1766object *actives (U32 index) 1805object *actives (U32 index)
1767 CODE: 1806 CODE:
1768 RETVAL = index < actives.size () ? actives [index] : 0; 1807 RETVAL = index < actives.size () ? actives [index] : 0;
1769 OUTPUT: RETVAL 1808 OUTPUT: RETVAL
1770 1809
1810const char *slot_use_name (U32 slot)
1811 ALIAS:
1812 slot_nonuse_name = 1
1813 CODE:
1814{
1815 if (slot >= NUM_BODY_LOCATIONS)
1816 croak ("body slot index out of range");
1817
1818 switch (ix)
1819 {
1820 case 0: RETVAL = body_locations[slot].use_name; break;
1821 case 1: RETVAL = body_locations[slot].nonuse_name; break;
1822 }
1823}
1824 OUTPUT:
1825 RETVAL
1826
1771# missing properties 1827# missing properties
1772 1828
1773object *head (object *op) 1829object *head (object *op)
1774 PROTOTYPE: $ 1830 PROTOTYPE: $
1775 CODE: 1831 CODE:
1776 RETVAL = op->head_ (); 1832 RETVAL = op->head_ ();
1777 OUTPUT: RETVAL
1778
1779int is_head (object *op)
1780 PROTOTYPE: $
1781 CODE:
1782 RETVAL = op->head_ () == op;
1783 OUTPUT: RETVAL 1833 OUTPUT: RETVAL
1784 1834
1785void 1835void
1786inv (object *obj) 1836inv (object *obj)
1787 PROTOTYPE: $ 1837 PROTOTYPE: $
1788 PPCODE: 1838 PPCODE:
1789{ 1839{
1790 object *o;
1791 for (o = obj->inv; o; o = o->below) 1840 for (object *o = obj->inv; o; o = o->below)
1792 XPUSHs (sv_2mortal (to_sv (o))); 1841 XPUSHs (sv_2mortal (to_sv (o)));
1793} 1842}
1794 1843
1795void 1844void
1796set_animation (object *op, int idx) 1845set_animation (object *op, int idx)
1797 CODE: 1846 CODE:
1798 SET_ANIMATION (op, idx); 1847 SET_ANIMATION (op, idx);
1799 1848
1849int
1850num_animations (object *op)
1851 CODE:
1852 RETVAL = NUM_ANIMATIONS (op);
1853 OUTPUT: RETVAL
1854
1855int slot_info (object *op, UV slot, int value = 0)
1856 ALIAS:
1857 slot_used = 1
1858 CODE:
1859{
1860 if (slot >= NUM_BODY_LOCATIONS)
1861 croak ("body slot index out of range");
1862
1863 RETVAL = ix ? op->slot[slot].used : op->slot[slot].info;
1864
1865 if (items > 2)
1866 if (ix)
1867 op->slot[slot].used = value;
1868 else
1869 op->slot[slot].info = value;
1870}
1871 OUTPUT:
1872 RETVAL
1873
1800object *find_best_object_match (object *op, const char *match) 1874object *find_best_object_match (object *op, utf8_string match)
1801 1875
1802object *find_marked_object (object *op) 1876object *find_marked_object (object *op)
1803 1877
1804int need_identify (object *obj); 1878int need_identify (object *obj);
1805 1879
1817 1891
1818void apply_below (object *op) 1892void apply_below (object *op)
1819 CODE: 1893 CODE:
1820 player_apply_below (op); 1894 player_apply_below (op);
1821 1895
1822object *cf_object_present_archname_inside (object *op, char *whatstr) 1896int cast_heal (object *op, object *caster, object *spell, int dir = 0)
1823
1824int cf_object_transfer (object *op, int x, int y, int r = 0, object_ornull *orig = 0)
1825
1826int cf_object_change_map (object *op, int x, int y, maptile *map)
1827 1897
1828#//TODO 1898#//TODO
1829object *clone_ (object *op, int recursive = 0) 1899object *clone_ (object *op, int recursive = 0)
1830 CODE: 1900 CODE:
1831 if (recursive) 1901 if (recursive)
1847 RETVAL = pay_for_amount (amount, op); 1917 RETVAL = pay_for_amount (amount, op);
1848 OUTPUT: RETVAL 1918 OUTPUT: RETVAL
1849 1919
1850void pay_player (object *op, uint64 amount) 1920void pay_player (object *op, uint64 amount)
1851 1921
1852val64 pay_player_arch (object *op, const char *arch, uint64 amount) 1922val64 pay_player_arch (object *op, utf8_string arch, uint64 amount)
1853 1923
1854int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg = 0) 1924int cast_spell (object *op, object *caster, int dir, object *spell_ob, utf8_string stringarg = 0)
1855 1925
1856void learn_spell (object *op, object *sp, int special_prayer = 0) 1926void learn_spell (object *op, object *sp, int special_prayer = 0)
1857 CODE: 1927 CODE:
1858 do_learn_spell (op, sp, special_prayer); 1928 do_learn_spell (op, sp, special_prayer);
1859 1929
1860void forget_spell (object *op, object *sp) 1930void forget_spell (object *op, object *sp)
1861 CODE: 1931 CODE:
1862 do_forget_spell (op, query_name (sp)); 1932 do_forget_spell (op, query_name (sp));
1863 1933
1864object *check_for_spell (object *op, char *spellname) 1934object *check_for_spell (object *op, utf8_string spellname)
1865 CODE: 1935 CODE:
1866 RETVAL = check_spell_known (op, spellname); 1936 RETVAL = check_spell_known (op, spellname);
1867 OUTPUT: RETVAL 1937 OUTPUT: RETVAL
1868 1938
1869int query_money (object *op) 1939int query_money (object *op)
1878 1948
1879void drop (object *who, object *op) 1949void drop (object *who, object *op)
1880 1950
1881void pick_up (object *who, object *op) 1951void pick_up (object *who, object *op)
1882 1952
1883int cf_object_teleport (object *op, maptile *map, int x, int y)
1884
1885void update_object (object *op, int action) 1953void update_object (object *op, int action)
1886 1954
1887object *cf_create_object_by_name (const char *name)
1888
1889void change_exp (object *op, uint64 exp, const char *skill_name = 0, int flag = 0) 1955void change_exp (object *op, uint64 exp, utf8_string skill_name = 0, int flag = 0)
1890 1956
1891void player_lvl_adj (object *who, object *skill = 0) 1957void player_lvl_adj (object *who, object *skill = 0)
1892 1958
1893int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL) 1959int kill_object (object *op, int dam = 0, object *hitter = 0, int type = AT_PHYSICAL)
1894 1960
1900 1966
1901void add_button_link (object *button, maptile *map, int connected); 1967void add_button_link (object *button, maptile *map, int connected);
1902 1968
1903void remove_button_link (object *op); 1969void remove_button_link (object *op);
1904 1970
1971void handle_apply_yield (object *op);
1972
1905 1973
1906MODULE = cf PACKAGE = cf::object PREFIX = cf_ 1974MODULE = cf PACKAGE = cf::object PREFIX = cf_
1907
1908object *cf_insert_ob_in_ob (object *ob, object *where)
1909 1975
1910# no clean way to get an object from an archetype - stupid idiotic 1976# no clean way to get an object from an archetype - stupid idiotic
1911# dumb kludgy misdesigned plug-in api slowly gets on my nerves. 1977# dumb kludgy misdesigned plug-in api slowly gets on my nerves.
1912 1978
1913object *new (const char *archetype = 0) 1979object *new (utf8_string archetype = 0)
1914 PROTOTYPE: ;$ 1980 PROTOTYPE: ;$
1915 CODE: 1981 CODE:
1916 RETVAL = archetype ? get_archetype (archetype) : cf_create_object (); 1982 RETVAL = archetype ? get_archetype (archetype) : object::create ();
1917 OUTPUT: 1983 OUTPUT:
1918 RETVAL 1984 RETVAL
1919 1985
1986object *find_object (U32 tag)
1987
1988# TODO: nuke
1920object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y) 1989object *insert_ob_in_map_at (object *ob, maptile *where, object_ornull *orig, int flag, int x, int y)
1921 PROTOTYPE: $$$$$$ 1990 PROTOTYPE: $$$$$$
1922 CODE: 1991 CODE:
1923{ 1992{
1924 int unused_type; 1993 RETVAL = insert_ob_in_map_at (ob, where, orig, flag, x, y);
1925 RETVAL = (object *)object_insert (&unused_type, ob, 0, where, orig, flag, x, y);
1926} 1994}
1927 1995
1928# syntatic sugar for easier use in event callbacks. 1996const_utf8_string get_ob_key_value (object *op, utf8_string key)
1929const char *options (object *op)
1930 CODE:
1931 RETVAL = op->name;
1932 OUTPUT:
1933 RETVAL
1934 1997
1935player *contr (object *op)
1936 CODE:
1937 RETVAL = op->contr;
1938 OUTPUT: RETVAL
1939
1940const char *get_ob_key_value (object *op, const char *key)
1941
1942bool set_ob_key_value (object *op, const char *key, const char *value = 0, int add_key = 1) 1998bool set_ob_key_value (object *op, utf8_string key, utf8_string value = 0, int add_key = 1)
1943 1999
1944object *get_nearest_player (object *ob) 2000object *get_nearest_player (object *ob)
1945 ALIAS: nearest_player = 0 2001 ALIAS: nearest_player = 0
1946 PREINIT: 2002 PREINIT:
1947 extern object *get_nearest_player (object *); 2003 extern object *get_nearest_player (object *);
1955 EXTEND (SP, 5); 2011 EXTEND (SP, 5);
1956 PUSHs (newSVuv (rv.distance)); 2012 PUSHs (newSVuv (rv.distance));
1957 PUSHs (newSViv (rv.distance_x)); 2013 PUSHs (newSViv (rv.distance_x));
1958 PUSHs (newSViv (rv.distance_y)); 2014 PUSHs (newSViv (rv.distance_y));
1959 PUSHs (newSViv (rv.direction)); 2015 PUSHs (newSViv (rv.direction));
1960 PUSHs (newSVcfapi (CFAPI_POBJECT, rv.part)); 2016 PUSHs (to_sv (rv.part));
1961} 2017}
1962 2018
1963bool on_same_map_as (object *ob, object *other) 2019bool on_same_map_as (object *ob, object *other)
1964 CODE: 2020 CODE:
1965 RETVAL = on_same_map (ob, other); 2021 RETVAL = on_same_map (ob, other);
1966 OUTPUT: RETVAL 2022 OUTPUT: RETVAL
1967 2023
1968const char * 2024const_utf8_string
1969base_name (object *op, int plural = op->nrof > 1) 2025base_name (object *op, int plural = op->nrof > 1)
1970 CODE: 2026 CODE:
1971 RETVAL = query_base_name (op, plural); 2027 RETVAL = query_base_name (op, plural);
1972 OUTPUT: RETVAL 2028 OUTPUT: RETVAL
1973 2029
1974object *decrease_ob_nr (object *op, unsigned long i) 2030object *decrease_ob_nr (object *op, unsigned long i)
1975 2031
2032# return the tail of an object, excluding itself
2033void
2034tail (object *op)
2035 PPCODE:
2036 while ((op = op->more))
2037 XPUSHs (sv_2mortal (to_sv (op)));
2038
1976MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_ 2039MODULE = cf PACKAGE = cf::object::player PREFIX = cf_player_
1977 2040
1978player *player (object *op) 2041player *player (object *op)
1979 CODE: 2042 CODE:
1980 RETVAL = op->contr; 2043 RETVAL = op->contr;
1981 OUTPUT: RETVAL 2044 OUTPUT: RETVAL
1982 2045
2046bool move_player (object *op, int dir)
2047
1983void check_score (object *op) 2048void check_score (object *op)
1984 2049
1985void message (object *op, char *txt, int flags = NDI_ORANGE | NDI_UNIQUE) 2050void message (object *op, utf8_string txt, int flags = NDI_ORANGE | NDI_UNIQUE)
1986 CODE: 2051 CODE:
1987 new_draw_info (flags, 0, op, txt); 2052 new_draw_info (flags, 0, op, txt);
1988 2053
1989object *cf_player_send_inventory (object *op)
1990
1991char *cf_player_get_ip (object *op)
1992 ALIAS: ip = 0
1993
1994object *cf_player_get_marked_item (object *op)
1995 ALIAS: marked_item = 0
1996
1997void cf_player_set_marked_item (object *op, object *ob)
1998
1999partylist *cf_player_get_party (object *op)
2000 ALIAS: party = 0
2001
2002void cf_player_set_party (object *op, partylist *party)
2003
2004void kill_player (object *op) 2054void kill_player (object *op)
2005 2055
2056void esrv_send_item (object *pl, object *item)
2057
2006void esrv_update_item (object *op, int what, object *item) 2058void esrv_update_item (object *pl, int what, object *item)
2007 C_ARGS: what, op, item 2059 C_ARGS: what, pl, item
2008 2060
2009void clear_los (object *op) 2061void esrv_del_item (object *pl, int tag)
2062 C_ARGS: pl->contr, tag
2010 2063
2011int command_summon (object *op, char *params) 2064int command_summon (object *op, utf8_string params)
2012 2065
2013int command_arrest (object *op, char *params) 2066int command_arrest (object *op, utf8_string params)
2014
2015int command_kick (object *op, char *params)
2016
2017int command_banish (object *op, char *params)
2018 2067
2019 2068
2020MODULE = cf PACKAGE = cf::player PREFIX = cf_player_ 2069MODULE = cf PACKAGE = cf::player PREFIX = cf_player_
2021 2070
2022INCLUDE: $PERL genacc player ../include/player.h | 2071INCLUDE: $PERL $srcdir/genacc player ../include/player.h |
2023 2072
2024int invoke (player *pl, int event, ...) 2073int invoke (player *pl, int event, ...)
2025 CODE: 2074 CODE:
2026 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER"); 2075 if (KLASS_OF (event) != KLASS_PLAYER) croak ("event class must be PLAYER");
2027 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2076 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2037 pl->ob->stats.hp = pl->ob->stats.maxhp; 2086 pl->ob->stats.hp = pl->ob->stats.maxhp;
2038 pl->ob->stats.sp = pl->ob->stats.maxsp; 2087 pl->ob->stats.sp = pl->ob->stats.maxsp;
2039 pl->ob->stats.grace = pl->ob->stats.maxgrace; 2088 pl->ob->stats.grace = pl->ob->stats.maxgrace;
2040 pl->orig_stats = pl->ob->stats; 2089 pl->orig_stats = pl->ob->stats;
2041 2090
2042void cf_player_move (player *pl, int dir) 2091void clear_los (player *pl)
2043
2044void play_sound_player_only (player *pl, int soundnum, int x = 0, int y = 0);
2045
2046player *first ()
2047 CODE:
2048 RETVAL = first_player;
2049 OUTPUT: RETVAL
2050 2092
2051bool 2093bool
2052cell_visible (player *pl, int dx, int dy) 2094cell_visible (player *pl, int dx, int dy)
2053 CODE: 2095 CODE:
2054 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2 2096 RETVAL = FABS (dx) <= pl->ns->mapx / 2 && FABS (dy) <= pl->ns->mapy / 2
2061 CODE: 2103 CODE:
2062{ 2104{
2063 STRLEN len; 2105 STRLEN len;
2064 char *buf = SvPVbyte (packet, len); 2106 char *buf = SvPVbyte (packet, len);
2065 2107
2108 if (len > MAXSOCKBUF)
2109 pl->failmsg ("[packet too long for client]");
2066 if (pl->ns) 2110 else if (pl->ns)
2067 pl->ns->send_packet (buf, len); 2111 pl->ns->send_packet (buf, len);
2068} 2112}
2069 2113
2070int 2114int
2071listening (player *pl, int new_value = -1) 2115listening (player *pl, int new_value = -1)
2107 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END); 2151 RETVAL = map->invoke ((event_type)event, ARG_AV (av), DT_END);
2108 OUTPUT: RETVAL 2152 OUTPUT: RETVAL
2109 2153
2110SV *registry (maptile *map) 2154SV *registry (maptile *map)
2111 2155
2156void
2157find_tagged_objects (maptile *map, utf8_string tag = 0)
2158 PPCODE:
2159{
2160 if (!map->spaces)
2161 XSRETURN_EMPTY;
2162
2163 if (tag)
2164 {
2165 shstr_cmp tag_ (tag);
2166
2167 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2168 for (object *op = ms->bot; op; op = op->above)
2169 if (op->tag == tag_)
2170 XPUSHs (sv_2mortal (to_sv (op)));
2171 }
2172 else
2173 {
2174 for (mapspace *ms = map->spaces + map->size (); ms-- > map->spaces; )
2175 for (object *op = ms->bot; op; op = op->above)
2176 if (op->tag)
2177 XPUSHs (sv_2mortal (to_sv (op)));
2178 }
2179}
2180
2112INCLUDE: $PERL genacc maptile ../include/map.h | 2181INCLUDE: $PERL $srcdir/genacc maptile ../include/map.h |
2113 2182
2114void 2183void
2115maptile::instantiate () 2184maptile::instantiate ()
2116 2185
2117maptile *new () 2186maptile *new ()
2132 for_all_players (pl) 2201 for_all_players (pl)
2133 if (pl->ob && pl->ob->map == THIS) 2202 if (pl->ob && pl->ob->map == THIS)
2134 PUSHs (sv_2mortal (to_sv (pl->ob))); 2203 PUSHs (sv_2mortal (to_sv (pl->ob)));
2135 } 2204 }
2136 2205
2137void play_sound_map (maptile *map, int x, int y, int sound_num) 2206void
2207maptile::add_underlay (SV *data, int offset, int stride, SV *palette)
2208 CODE:
2209{
2210 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2211 croak ("maptile::add_underlay: palette must be arrayref");
2212
2213 palette = SvRV (palette);
2214
2215 STRLEN idxlen;
2216 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2217
2218 for (int x = 0; x < THIS->width; ++x)
2219 for (int y = 0; y < THIS->height; ++y)
2220 {
2221 for (object *op = THIS->at (x, y).bot; op; op = op->above)
2222 if (op->flag [FLAG_IS_FLOOR])
2223 goto skip_space;
2224
2225 {
2226 int offs = offset + y * stride + x;
2227 if (IN_RANGE_EXC (offs, 0, idxlen))
2228 {
2229 if (SV **elem = av_fetch ((AV *)palette, idx [offs], 0))
2230 {
2231 object *ob = get_archetype (SvPVutf8_nolen (*elem));
2232 ob->flag [FLAG_NO_MAP_SAVE] = true;
2233 THIS->insert (ob, x, y, 0, INS_ABOVE_FLOOR_ONLY);
2234
2235 if (ob->randomitems)
2236 {
2237 if (!ob->above)
2238 {
2239 ob->create_treasure (ob->randomitems);
2240
2241 for (object *op = ob->above; op; op = op->above)
2242 op->flag [FLAG_NO_MAP_SAVE] = true;
2243 }
2244
2245 ob->randomitems = 0;
2246 }
2247 }
2248 }
2249 }
2250
2251 skip_space: ;
2252 }
2253}
2254
2255void
2256maptile::set_regiondata (SV *data, int offset, int stride, SV *palette)
2257 CODE:
2258{
2259 if (!SvROK (palette) || SvTYPE (SvRV (palette)) != SVt_PVAV)
2260 croak ("maptile::set_regiondata: palette must be arrayref");
2261
2262 palette = SvRV (palette);
2263
2264 STRLEN idxlen;
2265 const uint8_t *idx = (const uint8_t *)SvPVbyte (data, idxlen);
2266
2267 region_ptr *regionmap = new region_ptr [av_len ((AV *)palette) + 1];
2268 uint8_t *regions = salloc<uint8_t> (THIS->size ());
2269
2270 for (int i = av_len ((AV *)palette) + 1; i--; )
2271 regionmap [i] = region::find (SvPVutf8_nolen (*av_fetch ((AV *)palette, i, 1)));
2272
2273 for (int y = 0; y < THIS->height; ++y)
2274 memcpy (regions + y * THIS->width, idx + offset + y * stride, THIS->width);
2275
2276 sfree (THIS->regions, THIS->size ());
2277 delete [] THIS->regionmap;
2278
2279 THIS->regions = regions;
2280 THIS->regionmap = regionmap;
2281}
2282
2283void
2284maptile::create_region_treasure ()
2285 CODE:
2286{
2287 object *op = object::create ();
2288 op->type = FLOOR;
2289 op->map = THIS;
2290
2291 for (int x = 0; x < THIS->width; ++x)
2292 for (int y = 0; y < THIS->height; ++y)
2293 {
2294 region *rgn = THIS->region (x, y);
2295
2296 //fprintf (stderr, "%d,%d %f %p\n", x, y, rgn->treasure_density,rgn->treasure);//D
2297 if (rgn->treasure && rndm () < rgn->treasure_density)
2298 {
2299 op->x = x;
2300 op->y = y;
2301 create_treasure (rgn->treasure, op, GT_ENVIRONMENT, THIS->difficulty);
2302 }
2303 }
2304
2305 op->destroy ();
2306}
2138 2307
2139int out_of_map (maptile *map, int x, int y) 2308int out_of_map (maptile *map, int x, int y)
2140 2309
2141void 2310void
2142trigger (maptile *map, long connection, bool state = true) 2311trigger (maptile *map, long connection, bool state = true)
2147get_connection (maptile *map, long connection) 2316get_connection (maptile *map, long connection)
2148 PPCODE: 2317 PPCODE:
2149 oblinkpt *obp = get_connection_links (map, connection); 2318 oblinkpt *obp = get_connection_links (map, connection);
2150 if (obp) 2319 if (obp)
2151 for (objectlink *ol = obp->link; ol; ol = ol->next) 2320 for (objectlink *ol = obp->link; ol; ol = ol->next)
2152 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, (object *)ol->ob))); 2321 XPUSHs (sv_2mortal (to_sv ((object *)ol->ob)));
2153
2154object *cf_map_insert_object_there (maptile *where, object *op, object *originator, int flags)
2155
2156object *cf_map_insert_object (maptile *where, object* op, int x, int y)
2157
2158object* cf_map_present_arch_by_name (maptile *map, const char* str, int nx, int ny)
2159 C_ARGS: str, map, nx, ny
2160 2322
2161void 2323void
2162get_map_flags (maptile *map, int x, int y) 2324get_map_flags (maptile *map, int x, int y)
2163 PPCODE: 2325 PPCODE:
2164{ 2326{
2169 EXTEND (SP, 4); 2331 EXTEND (SP, 4);
2170 PUSHs (sv_2mortal (newSViv (flags))); 2332 PUSHs (sv_2mortal (newSViv (flags)));
2171 2333
2172 if (GIMME_V == G_ARRAY) 2334 if (GIMME_V == G_ARRAY)
2173 { 2335 {
2174 PUSHs (sv_2mortal (newSVcfapi (CFAPI_PMAP, nmap))); 2336 PUSHs (sv_2mortal (to_sv (nmap)));
2175 PUSHs (sv_2mortal (newSViv (nx))); 2337 PUSHs (sv_2mortal (newSViv (nx)));
2176 PUSHs (sv_2mortal (newSViv (ny))); 2338 PUSHs (sv_2mortal (newSViv (ny)));
2177 } 2339 }
2178} 2340}
2179 2341
2188 2350
2189 get_map_flags (map, &nmap, x, y, &nx, &ny); 2351 get_map_flags (map, &nmap, x, y, &nx, &ny);
2190 2352
2191 if (nmap) 2353 if (nmap)
2192 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above) 2354 for (o = GET_MAP_OB (nmap, nx, ny); o; o = o->above)
2193 XPUSHs (sv_2mortal (newSVcfapi (CFAPI_POBJECT, o))); 2355 XPUSHs (sv_2mortal (to_sv (o)));
2194} 2356}
2195 2357
2196SV * 2358SV *
2197bot_at (maptile *obj, unsigned int x, unsigned int y) 2359bot_at (maptile *obj, unsigned int x, unsigned int y)
2198 PROTOTYPE: $$$ 2360 PROTOTYPE: $$$
2207 INIT: 2369 INIT:
2208 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF; 2370 if (x >= obj->width || y >= obj->height) XSRETURN_UNDEF;
2209 CODE: 2371 CODE:
2210 switch (ix) 2372 switch (ix)
2211 { 2373 {
2212 case 0: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_OB (obj, x, y)); break; 2374 case 0: RETVAL = to_sv (GET_MAP_OB (obj, x, y)); break;
2213 case 1: RETVAL = newSVcfapi (CFAPI_POBJECT, GET_MAP_TOP (obj, x, y)); break; 2375 case 1: RETVAL = to_sv (GET_MAP_TOP (obj, x, y)); break;
2214 case 2: RETVAL = newSVuv ( GET_MAP_FLAGS (obj, x, y)); break; 2376 case 2: RETVAL = newSVuv (GET_MAP_FLAGS (obj, x, y)); break;
2215 case 3: RETVAL = newSViv ( GET_MAP_LIGHT (obj, x, y)); break; 2377 case 3: RETVAL = newSViv (GET_MAP_LIGHT (obj, x, y)); break;
2216 case 4: RETVAL = newSVuv ( GET_MAP_MOVE_BLOCK (obj, x, y)); break; 2378 case 4: RETVAL = newSVuv (GET_MAP_MOVE_BLOCK (obj, x, y)); break;
2217 case 5: RETVAL = newSVuv ( GET_MAP_MOVE_SLOW (obj, x, y)); break; 2379 case 5: RETVAL = newSVuv (GET_MAP_MOVE_SLOW (obj, x, y)); break;
2218 case 6: RETVAL = newSVuv ( GET_MAP_MOVE_ON (obj, x, y)); break; 2380 case 6: RETVAL = newSVuv (GET_MAP_MOVE_ON (obj, x, y)); break;
2219 case 7: RETVAL = newSVuv ( GET_MAP_MOVE_OFF (obj, x, y)); break; 2381 case 7: RETVAL = newSVuv (GET_MAP_MOVE_OFF (obj, x, y)); break;
2220 } 2382 }
2221 OUTPUT: RETVAL 2383 OUTPUT: RETVAL
2222 2384
2223void fix_walls (maptile *map, int x, int y) 2385void fix_walls (maptile *map, int x, int y)
2224 2386
2225void fix_walls_around (maptile *map, int x, int y) 2387void fix_walls_around (maptile *map, int x, int y)
2226
2227const char *
2228region_name (maptile *m)
2229 CODE:
2230 RETVAL = get_name_of_region_for_map (m);
2231 OUTPUT: RETVAL
2232 2388
2233# worst xs function of my life 2389# worst xs function of my life
2234bool 2390bool
2235_create_random_map (\ 2391_create_random_map (\
2236 maptile *self,\ 2392 maptile *self,\
2237 char *wallstyle,\ 2393 utf8_string wallstyle,\
2238 char *wall_name,\ 2394 utf8_string wall_name,\
2239 char *floorstyle,\ 2395 utf8_string floorstyle,\
2240 char *monsterstyle,\ 2396 utf8_string monsterstyle,\
2241 char *treasurestyle,\ 2397 utf8_string treasurestyle,\
2242 char *layoutstyle,\ 2398 utf8_string layoutstyle,\
2243 char *doorstyle,\ 2399 utf8_string doorstyle,\
2244 char *decorstyle,\ 2400 utf8_string decorstyle,\
2245 char *origin_map,\ 2401 utf8_string origin_map,\
2246 char *final_map,\ 2402 utf8_string final_map,\
2247 char *exitstyle,\ 2403 utf8_string exitstyle,\
2248 char *this_map,\ 2404 utf8_string this_map,\
2249 char *exit_on_final_map,\ 2405 utf8_string exit_on_final_map,\
2250 int xsize,\ 2406 int xsize,\
2251 int ysize,\ 2407 int ysize,\
2252 int expand2x,\ 2408 int expand2x,\
2253 int layoutoptions1,\ 2409 int layoutoptions1,\
2254 int layoutoptions2,\ 2410 int layoutoptions2,\
2267 val64 total_map_hp,\ 2423 val64 total_map_hp,\
2268 int map_layout_style,\ 2424 int map_layout_style,\
2269 int treasureoptions,\ 2425 int treasureoptions,\
2270 int symmetry_used,\ 2426 int symmetry_used,\
2271 region *region,\ 2427 region *region,\
2272 char *custom\ 2428 utf8_string custom\
2273) 2429)
2274 CODE: 2430 CODE:
2275{ 2431{
2276 random_map_params rmp; 2432 random_map_params rmp;
2277 2433
2304 rmp.decoroptions = decoroptions; 2460 rmp.decoroptions = decoroptions;
2305 rmp.orientation = orientation; 2461 rmp.orientation = orientation;
2306 rmp.origin_y = origin_y; 2462 rmp.origin_y = origin_y;
2307 rmp.origin_x = origin_x; 2463 rmp.origin_x = origin_x;
2308 rmp.random_seed = random_seed; 2464 rmp.random_seed = random_seed;
2309 rmp.total_map_hp = total_map_hp; 2465 rmp.total_map_hp = (uint64_t) total_map_hp;
2310 rmp.map_layout_style = map_layout_style; 2466 rmp.map_layout_style = map_layout_style;
2311 rmp.treasureoptions = treasureoptions; 2467 rmp.treasureoptions = treasureoptions;
2312 rmp.symmetry_used = symmetry_used; 2468 rmp.symmetry_used = symmetry_used;
2313 rmp.region = region; 2469 rmp.region = region;
2314 rmp.custom = custom; 2470 rmp.custom = custom;
2318 OUTPUT: 2474 OUTPUT:
2319 RETVAL 2475 RETVAL
2320 2476
2321MODULE = cf PACKAGE = cf::arch 2477MODULE = cf PACKAGE = cf::arch
2322 2478
2323archetype *find (const char *name) 2479int archetypes_size ()
2324 CODE: 2480 CODE:
2325 RETVAL = archetype::find (name); 2481 RETVAL = archetypes.size ();
2326 OUTPUT: 2482 OUTPUT: RETVAL
2327 RETVAL
2328 2483
2329archetype *first() 2484archetype *archetypes (U32 index)
2330 PROTOTYPE: 2485 CODE:
2331 CODE: 2486 RETVAL = index < archetypes.size () ? archetypes [index] : 0;
2332 RETVAL = first_archetype; 2487 OUTPUT: RETVAL
2488
2489object *instantiate (archetype *arch)
2490 CODE:
2491 RETVAL = arch_to_object (arch);
2492 OUTPUT:
2333 OUTPUT: RETVAL 2493 RETVAL
2334 2494
2335INCLUDE: $PERL genacc archetype ../include/object.h | 2495INCLUDE: $PERL $srcdir/genacc archetype ../include/object.h |
2336 2496
2337MODULE = cf PACKAGE = cf::party 2497MODULE = cf PACKAGE = cf::party
2338 2498
2339partylist *first () 2499partylist *first ()
2340 PROTOTYPE: 2500 PROTOTYPE:
2341 CODE: 2501 CODE:
2342 RETVAL = get_firstparty (); 2502 RETVAL = get_firstparty ();
2343 OUTPUT: RETVAL 2503 OUTPUT: RETVAL
2344 2504
2345INCLUDE: $PERL genacc partylist ../include/player.h | 2505INCLUDE: $PERL $srcdir/genacc partylist ../include/player.h |
2346 2506
2347MODULE = cf PACKAGE = cf::region 2507MODULE = cf PACKAGE = cf::region
2348 2508
2349region *first () 2509void
2350 PROTOTYPE: 2510list ()
2351 CODE: 2511 PPCODE:
2352 RETVAL = first_region; 2512 for_all_regions (rgn)
2353 OUTPUT: RETVAL 2513 XPUSHs (sv_2mortal (to_sv (rgn)));
2354 2514
2355region *find (char *name) 2515region *find (utf8_string name)
2356 PROTOTYPE: $ 2516 PROTOTYPE: $
2357 CODE: 2517 CODE:
2358 RETVAL = get_region_by_name (name); 2518 RETVAL = region::find (name);
2359 OUTPUT: RETVAL 2519 OUTPUT: RETVAL
2360 2520
2521region *find_fuzzy (utf8_string name)
2522 PROTOTYPE: $
2523 CODE:
2524 RETVAL = region::find_fuzzy (name);
2525 OUTPUT: RETVAL
2526
2527int specificity (region *rgn)
2528 CODE:
2529 RETVAL = 0;
2530 while (rgn = rgn->parent)
2531 RETVAL++;
2532 OUTPUT: RETVAL
2533
2361INCLUDE: $PERL genacc region ../include/map.h | 2534INCLUDE: $PERL $srcdir/genacc region ../include/region.h |
2362 2535
2363MODULE = cf PACKAGE = cf::living 2536MODULE = cf PACKAGE = cf::living
2364 2537
2365INCLUDE: $PERL genacc living ../include/living.h | 2538INCLUDE: $PERL $srcdir/genacc living ../include/living.h |
2366 2539
2367MODULE = cf PACKAGE = cf::settings 2540MODULE = cf PACKAGE = cf::settings
2368 2541
2369INCLUDE: $PERL genacc Settings ../include/global.h | 2542INCLUDE: $PERL $srcdir/genacc Settings ../include/global.h |
2370 2543
2371MODULE = cf PACKAGE = cf::client 2544MODULE = cf PACKAGE = cf::client
2372 2545
2373INCLUDE: $PERL genacc client ../include/client.h | 2546INCLUDE: $PERL $srcdir/genacc client ../include/client.h |
2374 2547
2375int invoke (client *ns, int event, ...) 2548int invoke (client *ns, int event, ...)
2376 CODE: 2549 CODE:
2377 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT"); 2550 if (KLASS_OF (event) != KLASS_CLIENT) croak ("event class must be CLIENT");
2378 AV *av = (AV *)sv_2mortal ((SV *)newAV ()); 2551 AV *av = (AV *)sv_2mortal ((SV *)newAV ());
2394 CODE: 2567 CODE:
2395{ 2568{
2396 STRLEN len; 2569 STRLEN len;
2397 char *buf = SvPVbyte (packet, len); 2570 char *buf = SvPVbyte (packet, len);
2398 2571
2572 if (len > MAXSOCKBUF)
2573 {
2574 // ugly
2575 if (THIS->pl)
2576 THIS->pl->failmsg ("[packet too long for client]");
2577 }
2578 else
2399 THIS->send_packet (buf, len); 2579 THIS->send_packet (buf, len);
2400} 2580}
2401 2581
2582faceidx
2583client::need_face (utf8_string name, int pri = 0)
2584 CODE:
2585 RETVAL = face_find (name, 0);
2586 if (RETVAL)
2587 {
2588 THIS->send_face (RETVAL, pri);
2589 THIS->flush_fx ();
2590 }
2591 OUTPUT:
2592 RETVAL
2593
2594int
2595client::fx_want (int idx, int value = -1)
2596 CODE:
2597 if (0 < idx && idx < FT_NUM)
2598 {
2599 RETVAL = THIS->fx_want [idx];
2600 if (items > 2)
2601 THIS->fx_want [idx] = value;
2602 }
2603 else
2604 RETVAL = 0;
2605 OUTPUT:
2606 RETVAL
2607
2608MODULE = cf PACKAGE = cf::sound PREFIX = sound_
2609
2610faceidx sound_find (utf8_string name)
2611
2612void sound_set (utf8_string str, faceidx face)
2613
2614# dire hack
2615void old_sound_index (int idx, faceidx face)
2616 CODE:
2617 extern faceidx old_sound_index [SOUND_CAST_SPELL_0];
2618 old_sound_index [idx] = face;
2619
2620MODULE = cf PACKAGE = cf::face PREFIX = face_
2621
2622#INCLUDE: $PERL $srcdir/genacc faceset ../include/face.h |
2623
2624faceidx face_find (utf8_string name, faceidx defidx = 0)
2625
2626faceidx alloc (utf8_string name)
2627 CODE:
2628{
2629 do
2630 {
2631 RETVAL = faces.size ();
2632 faces.resize (RETVAL + 1);
2633 }
2634 while (!RETVAL); // crude way to leave index 0
2635
2636 faces [RETVAL].name = name;
2637 facehash.insert (std::make_pair (faces [RETVAL].name, RETVAL));
2638
2639 if (!strcmp (name, BLANK_FACE_NAME)) blank_face = RETVAL;
2640 if (!strcmp (name, EMPTY_FACE_NAME)) empty_face = RETVAL;
2641}
2642 OUTPUT: RETVAL
2643
2644void set_type (faceidx idx, int value)
2645 ALIAS:
2646 set_type = 0
2647 set_visibility = 1
2648 set_magicmap = 2
2649 set_smooth = 3
2650 set_smoothlevel = 4
2651 CODE:
2652 faceinfo *f = face_info (idx); assert (f);
2653 switch (ix)
2654 {
2655 case 0: f->type = value; break;
2656 case 1: f->visibility = value; break;
2657 case 2: f->magicmap = value; break;
2658 case 3: f->smooth = value; break;
2659 case 4: f->smoothlevel = value; break;
2660 }
2661
2662void set_data (faceidx idx, int faceset, SV *data, SV *chksum)
2663 CODE:
2664{
2665 faceinfo *f = face_info (idx); assert (f);
2666 facedata *d = &(faceset ? f->data64 : f->data32);
2667 sv_to (data, d->data);
2668 STRLEN clen;
2669 char *cdata = SvPVbyte (chksum, clen);
2670 clen = min (CHKSUM_SIZE, clen);
2671
2672 if (memcmp (d->chksum, cdata, clen))
2673 {
2674 memcpy (d->chksum, cdata, clen);
2675
2676 // invalidate existing client face info
2677 for_all_clients (ns)
2678 if (ns->faceset == faceset)
2679 {
2680 ns->faces_sent [idx] = false;
2681 ns->force_newmap = true;
2682 }
2683 }
2684}
2685
2686int get_data_size (faceidx idx, int faceset = 0)
2687 CODE:
2688 facedata *d = face_data (idx, faceset);
2689 if (!d) XSRETURN_UNDEF;
2690 RETVAL = d->data.size ();
2691 OUTPUT:
2692 RETVAL
2693
2694SV *get_chksum (faceidx idx, int faceset = 0)
2695 CODE:
2696 facedata *d = face_data (idx, faceset);
2697 if (!d) XSRETURN_UNDEF;
2698 RETVAL = newSVpvn ((char *)d->chksum, CHKSUM_SIZE);
2699 OUTPUT:
2700 RETVAL
2701
2702SV *get_data (faceidx idx, int faceset = 0)
2703 CODE:
2704 facedata *d = face_data (idx, faceset);
2705 if (!d) XSRETURN_UNDEF;
2706 RETVAL = newSVpvn (d->data.data (), d->data.length ());
2707 OUTPUT:
2708 RETVAL
2709
2710void invalidate (faceidx idx)
2711 CODE:
2712 for_all_clients (ns)
2713 {
2714 ns->faces_sent [idx] = false;
2715 ns->force_newmap = true;
2716 }
2717
2718void invalidate_all ()
2719 CODE:
2720 for_all_clients (ns)
2721 {
2722 ns->faces_sent.reset ();
2723 ns->force_newmap = true;
2724 }
2725
2726MODULE = cf PACKAGE = cf::anim PREFIX = anim_
2727
2728#INCLUDE: $PERL $srcdir/genacc faceset ../include/anim.h |
2729
2730animidx anim_find (utf8_string name)
2731 CODE:
2732 RETVAL = animation::find (name).number;
2733 OUTPUT: RETVAL
2734
2735animidx set (utf8_string name, SV *frames, int facings = 1)
2736 CODE:
2737{
2738 if (!SvROK (frames) && SvTYPE (SvRV (frames)) != SVt_PVAV)
2739 croak ("frames must be an arrayref");
2740
2741 AV *av = (AV *)SvRV (frames);
2742
2743 animation *anim = &animation::find (name);
2744 if (anim->number)
2745 {
2746 anim->resize (av_len (av) + 1);
2747 anim->facings = facings;
2748 }
2749 else
2750 anim = &animation::create (name, av_len (av) + 1, facings);
2751
2752 for (int i = 0; i < anim->num_animations; ++i)
2753 anim->faces [i] = face_find (SvPVutf8_nolen (*av_fetch (av, i, 1)));
2754}
2755 OUTPUT: RETVAL
2756
2757void invalidate_all ()
2758 CODE:
2759 for_all_clients (ns)
2760 ns->anims_sent.reset ();
2761
2762MODULE = cf PACKAGE = cf::object::freezer
2763
2764INCLUDE: $PERL $srcdir/genacc object_freezer ../include/cfperl.h |
2765
2766SV *
2767new (char *klass)
2768 CODE:
2769 RETVAL = newSVptr (new object_freezer, gv_stashpv ("cf::object::freezer", 1));
2770 OUTPUT: RETVAL
2771
2772void
2773DESTROY (SV *sv)
2774 CODE:
2775 object_freezer *self;
2776 sv_to (sv, self);
2777 delete self;
2778
2779MODULE = cf PACKAGE = cf::object::thawer
2780
2781INCLUDE: $PERL $srcdir/genacc object_thawer ../include/cfperl.h |
2782
2783SV *
2784new_from_file (char *klass, octet_string path)
2785 CODE:
2786 object_thawer *f = new object_thawer (path);
2787 if (!*f)
2788 {
2789 delete f;
2790 XSRETURN_UNDEF;
2791 }
2792 RETVAL = newSVptr (f, gv_stashpv ("cf::object::thawer", 1));
2793 OUTPUT: RETVAL
2794
2795void
2796DESTROY (SV *sv)
2797 CODE:
2798 object_thawer *self;
2799 sv_to (sv, self);
2800 delete self;
2801
2802void
2803extract_tags (object_thawer *self)
2804 PPCODE:
2805 while (self->kw != KW_EOF)
2806 {
2807 PUTBACK;
2808 coroapi::cede_to_tick_every (500);
2809 SPAGAIN;
2810
2811 if (self->kw == KW_tag)
2812 XPUSHs (sv_2mortal (newSVpv_utf8 (self->get_str ())));
2813
2814 self->skip ();
2815 }
2816

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